When the first clip of Black Panther was released, it gave fans some idea of the powers King T'Challa's (Chadwick Boseman) suit was capable of. In a new TV spot, though, it looks like it's far more powerful than anyone could have expected.
As previously explained by T'Challa's sister Shuri (Letitia Wright), not only is the suit bulletproof, but it absorbs kinetic energy. The Black Panther can then use that energy to deliver a devastating blow to an enemy. However, as seen in this new video, it's able to handle more than a single baddie. Instead, the superhero can punch the ground, creating a pulse that can take out a number of foes at once.
Powers and technology like this are one of the exciting things about the upcoming Black Panther movie. It was well-established in Captain America: Civil War that T'Challa's home country of Wakanda is very isolated from the rest of the world. That gives this movie the room to explore incredibly advanced technology that might seem crazy, even for a Marvel Cinematic Universe that includes aliens, green rage monsters, and a rich guy in a flying metal suit.
It's enough to make you wonder what else Black Panther and his adversaries can do in the movie. If these are the powers being given away in teasers and trailers, there's bound to be some very interesting tricks up this movie's sleeve.
Luckily, you won't have to wait long to find out all of Black Panther's secrets. The movie opens in theaters on February 16.
The 2018 Royal Rumble was an incredible, emotional night for WWE. It included the first women's Royal Rumble, which had a plethora of surprises, and more importantly, it put the PPV back on the right track, after years of missteps. Warning: Spoilers for the 2018 Royal Rumble below.
The winner of the 31st men's Royal Rumble match was none other than Shinsuke Nakamura. Asuka won the first women's Royal Rumble. Two Japanese "strong style" fan favorites will be fighting for the world titles at WrestleMania 34. But just as important as who win is exactly how they won. Both Rumble matches took pains to celebrate the past, while also emphasizing the importance of the future. And both matches gave fans what they wanted, instead of presuming to tell them what they wanted.
It's a lesson WWE has learned the hard way over the past several years, starting with the 2014 Royal Rumble. That match was won by part-time wrestler Batista, and it didn't include fan-favorite Daniel Bryan. The fans hated the result so much that WWE turned Batista heel and included Daniel Bryan in WrestleMania XXX's main event.
For the 2015 Royal Rumble, WWE put Daniel Bryan in the main event, but he was eliminated unceremoniously shortly after entering. When Roman Reigns--widely seen as WWE's new Cena-type champion--won the match, the majority of fans booed and heckled the result. Even The Rock, who came to the ring to raise his cousin's arm, couldn't stem the negative reaction.
By 2016, Daniel Bryan was injured and all but retired. And WWE had finally figured out how to best utilize Roman Reigns as a Rumble participant. By teasing a possible Reigns win, WWE could unite the majority of fans against him. And thus, whoever eliminated Reigns or won the Rumble instead of him would get a massive response and be treated like a conquering hero.
"Well, it's not what I wanted. But at least it's not Roman!" fans would say.
WWE had a figurative rubber stamp; the die-hard fans would cheer and embrace any decent WWE Superstar who wasn't Roman Reigns. But rather than take this moment to build a promising up-and-comer, WWE played it safe. Triple H won the Rumble in 2016. Randy Orton won the Rumble in 2017.
It was understandable on a business level: give the honor to the superstar with the highest name recognition, to promote the biggest event of the year. But this went against historical precedence. The Rumble once had a proud history of elevating new main eventers, like it did for Yokozuna in 1993, Shawn Michaels in 1995, Steve Austin in 1997, or Chris Benoit in 2004.
But in 2018, WWE went back to this original narrative premise. The final three participants in the men's Rumble were John Cena, Roman Reigns, and Shinsuke Nakamura. Both Cena and Reigns are widely perceived as the company's chosen 'top guys,' and it's no coincidence that Nakamura eliminated both of them to win his first Rumble.
The decision challenges the status quo: What should a top WWE champion look like and act like? Nakamura fights a strike-heavy, fast style. He's non-American. He's luridly sexual. His promos are limited by his English fluency. But in less than three months, he'll be fighting AJ Styles (who is a fairly unconventional superstar himself) for the WWE Championship at WrestleMania. WWE is testing the waters of its global, expanded audience.
WWE ran the exact same playbook for the women's Rumble as well. The final three came down to the Bella Twins and Asuka--a figurative fight between the prior "Divas" era of sports entertainment and the current, modern era of "women's wrestling." Asuka's win is meaningful for all the same reasons as Nakamura's.
A decade ago, Asuka would have been booked as the "evil foreigner" and the monster heel. Her heavy accent would be a talking point to garner heat. Her moveset would be "unconventional" rather than a model for other wrestlers to aspire to. WWE is diversifying its roster, and part of that is accepting the different in-ring styles those cultures bring.
Ronda Rousey's post-Rumble appearance, along with the announcement that she is a full-time superstar, only solidifies the division's legitimacy. Can you imagine the women from ten years ago taking on a former MMA champion? Women's wrestling has come such a long way.
Several weeks ago, I expressed a fear that WWE would turn the first women's Royal Rumble into a joke. But last night, in both Rumbles, there were no ill-timed comedy spots. There were no match-altering interferences. And full-time, next-generation superstars were the respective victors of each. The Royal Rumble has paved a pristine road to WrestleMania. Let's hope they don't hit any potholes in the next three months.
Final Fantasy XV has certainly received its share of bizarre DLC, from Power Rangers-like combat suits to a Cup Noodle hat, but one of the most unexpected additions to the game is the Assassin's Festival, a limited-time event themed after Ubisoft's Assassin's Creed series. The event has been running on PS4 and Xbox One since last August, but those who've yet to participate in it only have a few more days to do so.
The Assassin's Festival is scheduled to conclude on January 31, making this your last opportunity to take part in the event and earn Assassin's Creed-themed items. Like the Moogle Chocobo Carnvial, the Assassin's Festival is free for all players to participate in and is a self-contained mode that's accessed from the main menu. Along with quests and mini-games, the Assassin's Festival adds gameplay elements from the Assassin's Creed series to Final Fantasy XV, such as stealth segments and the ability to perform a Leap of Faith.
In addition to the Assassin's Creed-themed mini-games and quests, players can earn Medjay's Assassin's Robes for all four of their party members from the event. Those who received a Dream Egg will also be able to unlock Master Assassin's Robes for main character Noctis. However, the Dream Egg could only be obtained from the aforementioned Moogle Chocobo Carnival, which ended back in September.
Final Fantasy XV is available now for PS4 and Xbox One and will release for PC via Steam this year; however, PC players will miss out on the Assassin's Festival event, as the Windows Edition is scheduled to arrive March 6. In addition to the base adventure, the PC version will come with all of the DLC included in the game's season pass, as well as a new dungeon, vehicle, and boss fights. Square Enix is also bundling that content together for PS4 and Xbox One in the Final Fantasy XV: Royal Edition, which likewise releases on March 6.
Following some server issues that cropped up last week, Epic Games has once again brought something new for players to do in Fortnite. The Battle Royale portion of the game has announced a new limited-time mode for all players on PC, PS4, and Xbox One, and it's available now.
Sniper Shootout is now live, and as you can probably guess, it's a sniper rifle-centric experience. All weapons on the map have been replaced by sniper rifles, though you'll also find some revolvers to make short-range encounters less of the nightmare they'd be with snipers only. Consumables can also be found like normal, but grenades have been removed to ensure it's the aforementioned weapons (or melee attacks) that are involved in any kills.
This is the first instance of Sniper Shootout, so it remains to be seen if it'll become a regular part of the rotation. It should make the new city area introduced in the recent Fortnite map revamp an especially popular drop zone, what with all the tall buildings.
You'll have only a few days to check out the mode, as it will rotate out on Friday, February 2. There's no word on what will be next, but other limited-time modes we've seen include those that focus on suppressed weapons or explosives. Another turned the game into a 50v50 affair, which I was particularly fond of.
Although there weren't many deals on the Xbox One X in the immediate wake of its release, January has brought a flurry of offers involving Microsoft's new, 4K-capable console. Perhaps the best one yet is now available, getting you both a discount on the system itself and an additional freebie.
Over on Ebay, highly rated seller Antonline has the offer (via Wario64). It's selling the Xbox One X for $460, which is $40 off its usual price, and is throwing in a free $50 Xbox gift card. The latter is usable for anything on the Xbox Store--you can buy games or DLC, rent movies, and so on, making this a more flexible freebie than what's often included in system bundles.
This is a new, unused system, and a free shipping option is available. It will ship to many places around the world, though this is a North American version of the system and its power cable. One important thing to note is that the gift card will be sent to you by email within a week of the system itself being shipped. As a result, it's possible you may not have it at the same time the console arrives. There's no exact date for how long this will be available, but it's possible it could sell out, so you should act fast if you're interested.
Assassins Creed Origins will get a New Game Plus mode soon, Ubisoft has announced. Community Manager Dominik Voigt responded to a fan question on Reddit by saying, "New Game Plus is coming. We'll have more information to share soon."
Little else is known about the mode as yet, though New Game Plus modes in other games typically offer a chance to replay the campaign with a number of modifiers active, including increased difficulty for example. There's also no indication of a timeframe as to when we can expect the mode to launch.
The news comes just days after Assassin's Creed Origins' latest DLC pack, The Hidden Ones, launched for PS4, Xbox One, and PC. The Hidden Ones is a story-driven expansion that sheds more light on the rise of the Assassin Brotherhood. It is set four years after the events of the main game and takes players to the new Sinai Peninsula region, where they'll have to "investigate a clash between a rebel faction and occupying Roman forces."
Another added content pack, the Discovery Tour, is coming to the game on February 20. The mode turns off combat and story quests, allowing you to simply explore and learn about the game's version of ancient Egypt at your leisure.
The new content adds to what was an already enjoyable experience. Our critic, Alessandro Fillari, said Origins' world feels "fresh and exciting to explore" and that the game "feels like the first step in the start of a new journey." He awarded the game a 7/10; for more, check out our full Assassin's Creed Origins review.
Sales monitor Chart-Track notes that World gained "far higher week one sales" in the UK than any other Monster Hunter game. Dragon Ball FighterZ's second-placed finish is also a series record in terms of chart position; the previous record holder for any Dragon Ball game was Dragon Ball Xenoverse, which debuted at No.3 in 2015. Two other new games launched this week, with Sony's PSVR exclusive The Inpatient debuting at No.10 and Nintendo's boxed re-release of Pokemon Crystal coming in at No.12.
We enjoyed the two games topping the chart this week. In our Dragon Ball FighterZ review-in-progress, critic Peter Brown wrote: "FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there's no question that it's been designed to tap into the hearts of Dragon Ball's most dedicated fans, and no doubt those same qualities will win people over who've never given the series a chance. Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series' characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe-to-toe with the best of the genre." He awarded the game a 9/10.
Meanwhile our Monster Hunter World review scored the game as an 8/10. "Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations," wrote our critic, Ginny Woo. "It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large."
You can read the full top 10 sales chart below, courtesy of UKIE and GfK Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.
Following last week's first look at Captain Marvel star Brie Larson on the set of the upcoming Marvel movie, we now have some behind-the-scenes footage. As those initial images revealed, Larson is not wearing the character's distinctive traditional red, blue, and gold costume, but is instead clad in a green ensemble.
This new video shows Larson sharing the scene with Warcraft star Robert Kazinsky. His character appears to be pestering her, until she takes charge of the situation. Check it out below:
Captain Marvel hits screens in March 2019. The movie is directed by Anna Boden and Ryan Fleck, who collaborated on Ryan Gosling's breakthrough Half Nelson and have directed episodes of hit TV shows The Affair and Billions. The cast also includes Ben Mendelsohn (Star Wars: Rogue One), Jude Law (Sherlock Holmes), and DeWanda Wise (She's Gotta Have It). Samuel L Jackson will also make a return to the Marvel Cinematic Universe in the role of SHIELD boss Nick Fury.
A few details about the movie were revealed at San Diego Comic-Con last summer. It will be set in the 1990s, making it something of a prequel to the current MCU. We also know Captain Marvel will be facing off against a classic Marvel villain: Skrulls. In addition, Jackson hinted last year that he will look a little different in this movie. "You'll see Nick Fury with another guy's face, somebody that's got two eyes, so that's a whole big deal," he told the AV Club. "You'll see. It's prior to the eye injury, [so] no eye patch."
Ahead of her standalone movie, Larson will make her debut as Captain Marvel in this year's Avengers: Infinity War, which hits theaters in May. Check the latest Avengers: Infinity War trailer out here.
Final Fantasy XV: Pocket Edition, as the mobile adaptation is called, launches for iOS and Android next week, on February 9. Unlike the original game, Pocket Edition sports a much cartoonier art style, with chibi-like characters and monsters. The gameplay has also been tweaked to better suit mobile devices; the adventure plays out from an isometric viewpoint, and players guide their party around the world and battle enemies using the touch screen.
Pocket Edition features the same cast of characters and storyline as the original Final Fantasy XV, but the adventure is divided up into 10 episodic chapters, all of which will be available on launch day. Players will be able to download and play the first of these chapters for free, but each subsequent one will need to be purchased with real money. Players can pre-register for the game now from both the App Store and Google Play.
2018 marks the 30th anniversary of Final Fantasy, and Square Enix has said this will be a big year for the series. Final Fantasy XV releases for PC on March 6 and comes with all of the DLC included in the game's season pass, as well as an additional dungeon, vehicle, and boss fights. On the same day, Final Fantasy XV: Royal Edition launches for PS4 and Xbox One and likewise bundles the DLC and new content together in one package.
By Anonymous on Jan 29, 2018 10:08 pm Join us as Ben and Jean-Luc form up hunter squads to hunt down some of the most fearsome monsters with you in Monster Hunter: World Mondays.
Monster Hunter World released at the end of last week, but it's already off to a fast start. It's set a new record for the series in its first three days, according to Capcom, though we don't yet have a firm idea of how many copies it's actually sold.
World has shipped 5 million units through its first free three days, Capcom has announced. That figure includes digital sales and all physical copies that have been shipped to retailers (but not necessarily sold through to consumers). Publishers often talk in terms of copies shipped, but it leaves us without any idea of how many copies are actually in players' hands.
Regardless, it's seemingly positive news for Capcom, though we don't know what its exact expectations were. Unlike recent entries in the series, World is available on PS4 and Xbox One (with a PC release to come), rather than being confined to 3DS. The combined install base of the two consoles is greater than that of 3DS, meaning Capcom has a bigger potential audience to sell the game to. It's also allowed for a much bigger, better-looking game than previous entries; the last new mainline Monster Hunter released on a console was 2010's Monster Hunter Tri for Wii.
Since A New Hope debuted in 1977, Star Wars has been a box office juggernaut, and it just keeps on coming. With Star Wars: The Last Jedi releasing soon, as well as a Han Solo movie coming six months later, we thought it would be a good idea to see just how well these movies have done in the theaters.
Using data from Box Office Mojo, we've ranked every Star Wars movie that had a theatrical release by its box office. In addition, movies older than 10 years had their numbers adjusted for inflation accordingly.
The animated feature served as a lead-in to the animated series of the same name: The Clone Wars. While it had a large theatrical release, it didn't make a lot of money. This is probably because this movie is nothing more than a pilot for an excellent TV series, but not a great stand-alone entity.
Domestic: $35,161,554
Foreign: $33,121,290
Total: $68,282,844
9. Episode II: Attack of the Clones (2002)
Say what you want about the prequels--more bad than good obviously--but even the movie that made the lowest amount in the theaters, still came pretty close to the $1 billion mark. People went in droves to the theater to see Anakin Skywalker sulk.
Domestic: $310,676,740 [Adjusted For Inflation: $426,241,924]
Foreign: $338,721,588 [Adjusted For Inflation:$464,718,863]
Total: $649,398,328 [Adjusted For Inflation: $890,960,788]
8. Rogue One: A Story Wars Story (2016)
You know you have a successful franchise when your film has all-new characters and a brand-new story, and it still breaks $1 billion, even though it's one of the darkest Star Wars films to date.
Domestic: $532,177,324
Foreign: $523,879,949
Total: $1,056,057,273
7. Episode III: Revenge of the Sith (2005)
The final act in the prequel trilogy gave us the birth of Darth Vader, which is probably the reason it did a bit better than Episode II.
Domestic: $380,270,577 [Adjusted For Inflation: $480,583,735]
Foreign: $468,484,191 [Adjusted For Inflation:$592,067,585]
Total: $848,754,768 [Adjusted For Inflation: $1,072,651,321]
6. Episode VI: Return of the Jedi (1983)
The final act in the original Star Wars trilogy brought in the least amount of money out of that lot, even though it had three separate theatrical releases.
Domestic: $309,306,177 [Adjusted For Inflation: $721,663,860]
Foreign: $165,800,000 [Adjusted For Inflation:$410,869,379]
Total: $475,106,177 [Adjusted For Inflation: $1,132,533,239]
Note: Return of the Jedi got three theatrical releases: 1983, 1985, and 1997.
5. Episode VIII: The Last Jedi (2017)
The Last Jedi had the second largest opening of all time, bringing in $220 million domestically. Look for these numbers to explode in the upcoming weeks because of the holidays and the fact the film opens in China on January 5.
Domestic: $610,725,821
Foreign: $700,700,000
Total: $1,311,425,821 [As of 1/29/18]
4. Episode I: The Phantom Menace (1999)
In 1999, people were hungry for Star Wars: The Phantom Menace, and because of this, it brought in $1.5 billion at the box office. And during this time, people everywhere loathed the antics of Jar Jar Binks.
Domestic: $474,544,677 [Adjusted For Inflation: $682,116,537]
Foreign: $552,500,000 [Adjusted For Inflation:$818,532,397]
Total: $1,027,044,677 [Adjusted For Inflation: $1,500,648,934]
Note: The Phantom Menace had two theatrical releases: 1999 and 2012.
3. Episode V: The Empire Strikes Back (1980)
Arguably one of--if not the--best movies in the franchise is Empire Strikes Back, and while it didn't pull in the same numbers as A New Hope, it did exceptionally well.
Domestic: $290,475,067 [Adjusted For Inflation: $765,135,253]
Foreign: $247,900,000 [Adjusted For Inflation:$742,553,763]
Total: $538,375,067 [Adjusted For Inflation: $1,507,689,016]
Note: Empire Strikes Back got three theatrical releases: 1980, 1982, and 1997.
2. Episode VII: The Force Awakens (2015)
People were pretty excited to have a new film in the Star Wars franchise--one that wasn't telling the origins of characters we already know and love. Because of this, The Force Awakens pulled in an incredible $2 billion during its theatrical run.
Domestic: $936,662,225
Foreign: $1,131,561,399
Total: $2,068,223,624
1. Episode IV: A New Hope (1977)
The original Star Wars took the world by storm. In 1977, people were lining up around the block to see it, and when adjusted for inflation, it pulled in $2.7 billion. It's doubtful another film will take the top spot.
Domestic: $460,998,007 [Adjusted For Inflation: $1,503,659,950]
Foreign: $314,400,000 [Adjusted For Inflation:$1,280,526,297]
Total: $775,398,007 [Adjusted For Inflation: $2,784,186,247]
Note: A New Hope got three theatrical releases: 1977, 1982, and 1997.
Lost Sphear, like its predecessor I Am Setsuna, wants to remind you of the 16-bit RPGs that were so beloved in the '90s. Developer Tokyo RPG Factory has succeeded in terms of the basic look and mechanics, but after two games, it's starting to feel like the studio's name is intended more literally than we initially realised. Lost Sphear isn't a bad game by any stretch; it does some genuinely interesting things with its combat system, but everything surrounding that often feels like something that came off a factory assembly line.
Lost Sphear follows Kanata, a young man who sets out on an adventure with his two childhood friends, Lumina and Locke--along with Van, a stranger that the team adopts with very little vetting or discussion--after a calamity strikes their hometown. It soon becomes clear that Kanata is the key to solving a worldwide epidemic of people and places becoming "lost," meaning that they've disappeared, leaving behind a sparkly white silhouette. He and he alone can restore the lost thanks to his special, mysterious ability to compile and restore memories, and as whole chunks of the world disappear Kanata learns more about the disaster and why he alone can turn it around. This likely sounds familiar, because it's hitting on the same broad tropes that many RPGs have in the past. This is a standard "chosen one" story, albeit one that gets fairly bogged down in game-specific terminology. You and your slowly-expanding crew of fighters travel around an overworld map straight out of the SNES days, discovering new towns and smacking down a variety of monsters. Structurally, there's nothing here you haven't seen before if you're even a casual fan of RPGs.
Lost Sphear's battle system--despite being very directly based on Chrono Trigger's Active Time Battle system--has a stronger sense of craft to it than the story does. Each member of your team has access to unique weapons and moves, with no overlap, and by visiting the magic consortiums and blacksmiths in each town you can equip them with all sorts of abilities. Over time, you can play around with the "momentum" system--which lets you add buffs and bonuses to certain abilities that can be triggered during battles--and "sublimation," which lets you build up passive effects on these abilities over time. Each attack has its own area of effect, and each character also has access to a "vulcosuit," which lets them suit up in a mech during battle to access more powerful attacks. Figuring out strong attack combinations, and which attacks to assign which momentum bonuses, is satisfying, and while the game throws a lot of terminology at you as more combat abilities unlock, it never feels overwhelming.
You also have full control of your movement when each character's turn rolls around, meaning that you can choose where to place them. You might position someone who attacks from ranged distances in a safe spot behind the rest of the party, or spend ages trying to find a pixel-perfect position that will let one character's attack hit two enemies instead of one. This means that you have a lot of control over your placement on the battlefield and by playing strategically you have the potential to execute attacks that will let you deal a lot of damage at once. The strategic depth imbued into these systems means that even the most basic battles, the ones you can't possibly lose, remain enjoyable. Over time you can build up a huge number of passive buffs by restoring lost parts of the overworld map with Katana's powers, meaning that diligent players will have the opportunity to really boost their effectiveness in combat.
Some abilities are fundamentally much more useful than others, but harsh cooldown times and resource penalties mean that, in a long battle, you can't spam your strongest attacks over and over. But while the system behind combat is great, most enemies will go down quickly if you just throw your biggest attacks at them without worrying too much about being strategic. I only died once outside of a boss fight, but when the bosses arrived, I never knew what to expect. Playing on normal, some were a cakewalk, while others were a brutal slog that the game had in no way prepared me for. Bosses will throw out incredibly cheap tricks, often right at the very beginning of the fight--instant-death attacks, sleep powders that put your entire team out of action for a long time, punishing area-of-effect attacks that trigger upon the boss' death, you name it. Thankfully, you can change the difficulty at any time if you get frustrated and don't want to take a long trek back to the nearest town to buy new abilities and fortify your weapons in the hope of becoming strong enough to endure their attacks. And Lost Sphear not only allows you to quick save, but it signposts boss fights with save points--modern concessions that you'll likely be thankful for.
Outside of combat, working through Lost Sphear's campaign can often feel like busywork. It gets bogged down in glorified fetch quests for long periods of time, sending you pinging between different points on the map to take in unexciting dialogue exchanges. There are very few formal side quests with dialogue and objectives, and while there's quite a bit you could do on the map there's not much incentive to strive for 100% unless you're committed to finishing it on Hard.
For a while Lost Sphear feels aimless and flabby--it takes a while for an identifiable villain to emerge, and many early plot threads drop by the wayside as new, less interesting conflicts and dramas pop up. There's a lot of exposition, and the plot justifications for what you must do next often feel flimsy or forced. But lore is built up over time, and the plot pulls a neat trick on the player later on, subverting expectations and eventually connecting various dangling threads across the final act. It builds to a satisfying conclusion, albeit one weakened by uninteresting characters.
Lost Sphear also has an odd aesthetic to it. It has the look of an older portable title that has received an HD remake, with some pleasant scenes and locations offset somewhat by numerous repeated assets, bland textures, and dull interiors. Every now and then there will be a moment of beauty--a lovely vista, a quaint village--but other sections of feel like placeholders, too empty and boring to feel like real places. The character designs are indistinct, and the lack of close-ups or FMV cutscenes mean that it's hard to get a sense of personality from them. Tomoki Miyoshi's score is a solid fit for the events that unfold, but is lacking in earworms and unique boss themes.
It feels like the main purpose of Lost Sphear is to remind you of your favourites of the genre, rather than to join their company. Its enjoyable combat system and late-game revelations are satisfying, but it's hard to pin down its identity or to point towards anything that really makes it stand out beyond its ability to provoke nostalgia. For some players, that may be enough, but for others, the best thing about Lost Sphear might be that it inspires you to replay Chrono Trigger or Final Fantasy VI.
Venom is the first in a series of movies set within a cinematic universe populated by characters from Spider-Man comic books. It stars Tom Hardy as Eddie Brock, a man who is taken over by the titular alien symbiote, and is set to hit theaters in October. Hardy has now revealed that the movie has finished shooting.
The actor marked the end of production by posting a behind-the-scenes image on Instagram. It's captioned "Wrapped life back Bye." Check it out below:
We are yet to see any footage from Venom, but last month the first official--and somewhat boring--image was released. This followed some on-set videos and an early promotional banner. The movie hits theaters on October 5, 2018, and also stars Riz Ahmed, Michelle Williams, and Woody Harrelson. Zombieland's Ruben Fleischer is directing.
Although Sony made a deal with Disney in 2015 to allow Spider-Man into the Marvel Cinematic Universe, the former studio still retains the overall movie rights to characters from the comics. In terms of other Spidey spin-offs, Venom will be followed by Silver & Black. That movie will focus on Silver Sable and the Black Cat, and is currently set to arrive on February 8, 2019.
In related news, Sony recently released a trailer for a new animated new Spider-Man movie titled Spider-Man: Into The Spiderverse. This one focuses on Miles Morales, who started life in the Ultimate Universe but has since crossed over into various other Marvel comic realities. Check it out here.
Back in 2016, it was announced that star Harrison Ford and director Steven Spielberg will return for a fifth Indiana Jones movie. Last year the film was officially given a 2020 release date slot, but there has been little news about its progress since then. However, it has now been reported that Spielberg is looking to start shooting the movie next year.
According to The Hollywood Reporter, Indiana Jones 5 is currently set to be director's next project. The site notes that casting is actually underway for his movie after that, a remake of the classic musical West Wide Story. However, Spielberg's desire to assemble an "ethnically authentic" Hispanic cast for the latter means that work on it has started ahead of Indy 5. THR's sources also state there remains the possibility of the prolific filmmaker slotting in a smaller film prior to both.
In September last year, screenwriter David Koepp provided an update on the progress of the Indy 5 script. He revealed that he and Spielberg were "mostly happy" with the current draft, and that the film will follow "some precious artefact that they're all looking for." He also confirmed that Indy's son Mutt, played by Shia LaBeouf in 2008's Kingdom of the Crystal Skull, will not return for this latest film.
Back in March 2016, Ford spoke about why he was returning to the role of the iconic archeologist for the fifth time. "The opportunity to work with Steven again on this character which has brought pleasure to so many," he said. "Not to mention me. It's great fun to play this character. It's great fun to work with Steven, I'm looking forward to it."
Although Kingdom of the Crystal Skull was considered a disappointment by many fans, it still grossed more than $786 million worldwide. Altogether, the series has brought in nearly $2 billion at the global box office across all four releases.
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