The Rival 600 is the latest gaming mouse from SteelSeries, and it sports a few features that make it stand out from other mice. First off, it has three side buttons whereas most gaming mice only have two. On top of that, the buttons are positioned in an ergonomic fashion that makes them easy to actuate with your thumb. The Rival 600's weight is also adjustable; the side grips pop out easily so that you can insert up to eight 4g weights (four on either side). In addition to firm left/right clicks and the accurate TrueMove3 optical sensor, the Rival 600 has full range RGB lighting (if you're into that sort of thing). In the gallery above, we walk through what the mouse offers and look at it from all different angles.
It's available now and carries a suggested retail price of $80 USD / £80 GBP. For more on SteelSeries PC peripherals, check out our review of the Rival 310/Sensei 310 mice or the Apex M750 mechanical keyboard. If you're still searching for the right mouse, be sure to look through our roundup of gaming mice.
SteelSeries Rival 600
SteelSeries Rival 600
You'll notice that the Rival 600 is not designed to be ambidextrous; it's specifically for right-handed users. The body of the mouse slopes slightly downward on the right side and the peak of the hunch fits nicely for those who prefer a palm-grip style. But the Rival 600 is also lightweight and low-profile enough for claw-grip and fingertip grip users.
Side View (Left)
Side View (Left)
The three side buttons are positioned in a way that makes them easy to click and easy to distinguish one button for another. They have a soft actuation that doesn't require much force. You may find the forward-most button a bit hard to hit if you're using a palm-grip and your thumb can't reach that far. As for the grip itself, the silicone material has a slick rubbery feel that isn't very sticky. Thankfully, the groove is deep enough for your thumb which makes the mouse easy to pick up and swipe around.
Side View (Right)
Side View (Right)
Not much happening on the right side of the Rival 600, but it sports the same slick rubber silicone material as the left side, which is just good enough for claw-grip and fingertip-grip users.
Left/Right Clicks, Scroll Wheel, And DPI Switch
Left/Right Clicks, Scroll Wheel, And DPI Switch
One of the more subtle, but important aspects of the Rival 600 is the firm, responsive left and right clicks. They have a nice spring that makes repeated clicks easier to execute; no squishy feelings here. The scroll wheel has a distinct tactile response for each increment, although clicking down the wheel is squishier than we'd like. On-the-fly DPI switches are common for mice today, so it's no surprise to see one here, which allows you to sequentially swap through two different settings. You can also customize which DPI settings you want to swap between, up to 12,000 DPI in increments of 100.
RGB Backlighting
RGB Backlighting
If RGB backlighting is something you're into, the Rival 600 offers you a little bit more than most mice. In addition to the SteelSeries logo and scroll wheel lighting up, two strips that separate the side grips from the mouse body light up as well. The SteelSeries Engine software suite gives you plenty of options to customize the color scheme and lighting effects.
Detachable USB Cable
Detachable USB Cable
A detachable USB cable is common among SteelSeries mice and the Rival 600 is no exception, which makes it a bit easier to take on the go. However, there are specific grooves on the housing of the cable input and in the mouse itself that make it so you can't really use any micro USB cable. If you happen to lose the cable provided, you might be out of luck. Note that this is not a wireless mouse.
Front View
Front View
One notable improvement over the Rival 700 mouse is that the Rival 600 is designed so the USB cable doesn't rub against whatever surface or mousepad you're using. The provided cable is housed in a flexible rubber material as opposed to the braided cords common in modern input devices.
Adjusting The Weight (Left)
Adjusting The Weight (Left)
When you pop out the left side grip, the four weight slots are exposed. With this design, you can customize the weight distribution in addition to the overall weight. The slots themselves are made of a flexible silicone; it might be tough to get the blocks in place but they won't get dislodged when using the mouse.
Adjusting The Weight (Right)
Adjusting The Weight (Right)
The right side grip pops out easily as well and also has four slots to insert the 4g weights. Again, this design lets you tinker with weight distribution.
Weight Blocks
Weight Blocks
With a total of eight 4g blocks, you can add 32g to the overall weight. The Rival 600 has a base weight of 96g, which is just right for someone who prefers a lighter mouse, but can weigh as much as 128g.
Bottom View
Bottom View
Here you can see the TrueMove3 optical sensor made in partnership with PixArt, which makes a majority of gaming mice sensors. The Rival 600 also features a separate depth sensor, and through the SteelSeries Engine software, you can customize the liftoff distance from 0.5mm to 2mm; this is the height at which your mouse stops tracking movement. SteelSeries claims ultra-low latency and true 1-to-1 tracking with its sensor. Simply put, the mouse is as precise as you could ask it to be and without any tracking issues regardless of what type of surface you use.
Overall Impressions
Overall Impressions
After spending several hours using the Rival 600 in games such as Counter-Strike: Global Offensive and PlayerUnknown's Battlegrounds (in which precision matters a great deal), we can conclude that it's one of the better options on the market. Left-handed users will want to look elsewhere, but for right-handed folk, the Rival 600 offers top-notch accuracy, ergonomics, customization, and features. On top of weight distribution options and RGB backlighting, small tweaks like sensor lift-off distance are some of the finer things that make it one of the more flexible gaming mice.
By Anonymous on Feb 09, 2018 11:48 pm Jean-Luc and Ben check out some of the new weekly event resets and the arena challenges in the gathering hub in Monster Hunter: World.
Bungie's purveyor of Exotic wares and face obfuscation enthusiast, Xur, has returned once again for another visit in Destiny 2 on PC, PS4, and Xbox One. As this week's Flashpoint is on Io, that's where you'll find him with a new set of Exotic gear for sale, including a weapon that was added in Curse of Osiris.
Reaching Xur is relatively easy. Head to Io and spawn at the Giant's Scar Landing Zone. From there, hop on your Sparrow and follow the path through the building just to the right of where you spawn. Take it to the left when you exit the building, and you'll be able to head just off the road ahead to enter a cave, where Xur has taken up residence from now until the weekly reset on February 13.
In terms of items, he has one piece of Exotic gear for each class: Titan, Warlock, and Hunter. All of it is gear from the base game, so you won't need to own the Curse of Osiris DLC expansion in order to acquire it. However, that's not the case with Xur's one weapon, the Exotic Scout Rifle The Jade Rabbit. The unique effect with this gun is The Fate of All Fools, which lets you fire body shots in order to gain bonus damage with your next precision shot (and return ammo directly into the magazine). Here's everything he has for sale:
The Jade Rabbit (Exotic Scout Rifle) -- 29 Legendary Shards
As always, besides the specific pieces of gear, Xur offers the Three of Coins, which increases your odds of securing an Exotic item drop for four hours. You can also pick up a Fated Engram, which--while pricey--guarantees to decrypt into an Exotic you don't already own.
Following this appearance by Xur, Bungie will kick off Destiny 2's first Crimson Days event to celebrate Valentine's Day. This primarily consists of a unique 2v2 Crucible mode that encourages players to stay close to their partners. It also introduces a bunch of new items that you can obtain both by playing this Crucible mode and by simply leveling up (provided you've reached the level cap). Beyond that, Bungie has a ton of other new changes on the way to Destiny 2, following the recent addition of Masterwork armor and Raid armor perks.
Eurogamer states "multiple sources" have confirmed to the site that the exclusive game is indeed Metroid Prime 4. Eurogamer also says the game's lead developer is Bandai Namco Studios Singapore--a studio formed in 2013--in collaboration with Nintendo. GameSpot contacted Bandai Namco regarding the report; the company simply stated it had no comment to make at this time.
During a Bandai Namco earnings briefing in November last year, the company talked about how the it's adding more resources to Switch game development. President Mitsuaki Taguchi said, according to the Wall Street Journal, "It's a shame, but we didn't think the Switch [would] be accepted this fast."
Bandai Namco Singapore's jobs page shows at least five open positions. However, none of the listings say what kind of game the candidate would be working on. The job ads call for people with experience working on AAA games.
One high-profile upcoming Switch release from Bandai Namco is Dark Souls Remastered, which is due out in May. It will include the Artorias of the Abyss DLC, along with a better frame rate and improved resolution.
Monster Hunter World is notable in a number of ways. It was the first new core Monster Hunter entry to appear on consoles in the better part of a decade and--while still challenging--it's more welcoming of newcomers than previous installments. Through its first two weeks, those decisions have paid off.
Capcom announced last month that Monster Hunter World enjoyed the strongest first three days of any entry in the series, with 5 million units shipped worldwide across PS4 and Xbox One. As of February 9, that figure has now reached 6 million units--something it's done faster than any game in Capcom's history, according to the publisher. Bear in mind, this number accounts for digital sales and the number of units shipped to retailers (but not necessarily sold through to consumers).
The series record came as little surprise, given that the game launched for PS4 and Xbox One, the combined install base of which eclipsed 3DS, which recent entries were exclusive to. World also had the benefit of a simultaneous worldwide launch, thereby bolstering its launch sales figures. Nonetheless, it's clear that interest in the new RPG has been strong.
As we've noted previously, Monster Hunter World is a great place for newcomers to jump onboard with the series. It's also just a strong game in general, as you can read about in our Monster Hunter World review.
This month's free PS Plus games are now available, but those aren't the only freebies Plus subscribers can get right now. Those who claimed the 2D shoot-'em-up Mercenary Kings when it was free on PS Plus can now upgrade to the game's Reloaded Edition for no cost.
Mercenary Kings originally launched for PlayStation 4 back in 2014 and was part of the PlayStation Plus Instant Game Collection, allowing PS Plus subscribers to download the title for free immediately on its release. The Reloaded Edition arrived earlier this month and introduced two additional characters, new guns and knives to craft, and an assortment of gameplay improvements.
If you downloaded Mercenary Kings when it was first available on PS Plus, you can snag the free upgrade here. The Reloaded Edition also supports Cross-Buy and comes with a version for Vita. You can learn more about the Metal Slug-inspired shooter in our original Mercenary Kings review.
The upcoming PlayStation 4-exclusive God of War is shaping up to be one of the most exciting games of 2018. Much of the game's appeal comes from how much it seems to go against the series' established mold: The story is more personal and subdued, and the action is complex, yet less over-the-top violent. While the game looks incredibly promising, we've still got a few ideas about what it needs to do to surpass its predecessors. Here are nine things we want from God of War.
Kratos has always been the mainstay protagonist of the series, but accompanying him this time around is Atreus, who can aid Kratos in a variety of ways. Atreus seems to be an important part of the game mechanically; he earns experience whenever he engages in battle, eventually gaining new skills and abilities. The game's controls even have a button dedicated to issuing commands to Atreus and interacting with him.
While this all sounds promising, we're hoping that Atreus' impact on the story is substantial. It's one thing to justify Atreus on mechanical level, but if there's nothing compelling about his role in the story, God of War could fall flat. We're hoping the game elaborates on Atreus, and provides an arc that's as compelling as the redemptive plight of his grizzled father.
Keep Us Feeling Small
One of the biggest changes in God of War is its new over-the-shoulder view, which offers a more personal, grounded perspective of the game's world. Past entries relied on a fixed perspective to showcase how much larger the world was compared to Kratos, often zooming out to better display its immense sense of scale. Hopefully, none of this was lost in the transition to the new camera, seeing as these moments were some of the series' most awe-inspiring.
Give Us Side-Quests
While God of War won't exactly be an open-world game, director Cory Barlog has confirmed that it would be "open." Given this structure, we'd love for the game to offer a wealth of optional quests and activities to complete, apart from the main quest. God of War is already estimated to take nearly 25-35 hours to finish, so partaking in side-quests would be a great way to make the adventure even more substantial than it already is--especially if they impact your experience in meaningful ways rather than exist to simply pad the game out.
Dial Back The Ultra-Violence
It's fair to say that tearing open Cronos' stomach in God of War III, and using a door to bash Theseus' head into mush in God of War II, were among the most ruthless and memorable moments in the series. This level of gore and brutality has always been a series hallmark, but we'd like to see the latest game dial back on the ultraviolence.
From recent trailers, the new God of War already seems to be taking a more measured approach in its display of violence. Of course, it's still pretty intense; Kratos uses a molten stone column to crush a beast's head, and his son even sticks a knife right into the head of a ghoulish four-eyed creature. But all of this seems tame in comparison to the over-the-top kills of previous games. We're hoping that the final game continues down this road, as too much violence would undercut the impact of the more grounded and intimate tone.
Don't get us wrong: We're not against the series' penchant for violence, but God of War III pushed things about as far as they could possibly go. Striving toward replicating that level of gore--simply because that's what past God of War games did--would seem redundant and unnecessary. We'd rather see the game use violence in a calculated way, by giving us a Kratos who's doing everything he can to avoid vendetta-driven bloodshed, seeking to atone for past actions in order to better teach his son the right way to deal with conflict. It would be an impactful turnaround for the Kratos that we've come to know over the years.
Give Us A More Complex Combat System
God of War's combat system has always been relatively simplistic and easy to pick up, but we'd love to see it become more intricate in this installment. Based on what we've seen of the combat so far, positioning seems to play an important role in fights. More complex maneuvers make their debut as well, like crowd-controlling attacks and the ability to throw (and call back) Kratos' axe. However, it's unclear how demanding the more flashy combos and setups will be. We're not asking for Devil May Cry levels of complexity--but something more elaborate than button-mashing would be a welcome change-of-pace.
Go Heavy On The Norse Mythology
A big part of what made previous God of War games so captivating was seeing well-known Greek mythological figures come to life (and murdering them). With the latest God of War's move into Norse mythology, the game ought to take full advantage of everything this particular pantheon has to offer. After all, Norse mythology has an abundance of fascinating figures, like Odin, Njord, and Heimdall, who would each be delightful to encounter on Kratos' journey.
Give Us A Diverse Weapon Set
Compared to previous games, God of War's arsenal seems stripped down, featuring only three primary weapons: an axe, a shield, and Kratos' fists. It's possible that more weapons could await us in the final game; however, the developers at SIE Santa Monica Studio could be opting to keep Kratos' toolset simpler this time around. We hope this isn't the case, as multiple weapon types have always kept combat fresh and exciting in the past. And if this game's combat is as involved as it looks, then more weapons would be ideal.
Give Us Intricate Boss Fights
Throughout the years, God of War's fights have gone down as some of the most intense and exciting battles in gaming. We'd love to see this tradition continue, with Kratos and his son pitted against the biggest baddies of Norse mythology. At the same time, we want to see battles yield more substance than style, requiring more involved tactics than simply dodging attacks and mashing out combos until an execution prompt appears.
Give Us A Memorable Supporting Cast
The God of War games have always been packed with epic stories brimming with action, drama, and a whole lot of blood. However, none of the previous games have much in the way of memorable supporting casts; after all, Kratos' wrath-filled quest to inflict vengeance doesn't leave a lot of room for additional characters (at least, not ones that last for long). Sure, we had Athena and Gaia—but they often acted within the periphery of the series' narrative.
We're hoping that this installment's open structure allows for more memorable side characters to appear and impact Kratos' journey with his son. We've spotted at least a couple of new characters in the trailers we've seen so far, and we're crossing our fingers that they'll stick around long enough for us to become acquainted with their personal trials and tribulations.
The big-screen reboot of the classic cartoon and toy line Masters of the Universe has lost its director. In December, it was reported that Man of Steel andThe Dark Knight writer David S. Goyer was in talks to helm the movie, which has been in development for many years. But according to Variety, he now stepped away from the project.
The site states that Goyer has left the Masters of the Universe reboot because of "other commitments." Goyer was already involved with writing the movie and had delivered a draft of the script last fall. Variety reports that the studio was so impressed with it that it asked him to also direct, but this will no longer happen.
Mattel launched the Masters of the Universe toy line in 1982, creating a mythology about the conflict between good and evil on the planet of Eternia. A cartoon based on the property, He-Man and the Masters of the Universe, ran for two years, in addition to a comic book series, a spin-off animation called She-Ra: Princess of Power, and a number of video games.
In 1987, Cannon Films produced a live-action movie version, starring Dolph Lundgren as muscle-bound hero He-Man. By that point, however, the popularity of Masters of the Universe was in decline, and the toys were discontinued the following year. Subsequent attempts to revive the franchise included a new toy line and a short-lived second animated series in the early 2000s.
In related news, the first trailer for one of Goyer's other projects, the Superman prequel show Krypton, was released in December. The show takes a look at life on Superman's home planet before its destruction, and it is set to premiere on SyFy later 2018.
A new update for Monster Hunter World has arrived. Capcom has launched the patch on both PS4 (version 1.05) and Xbox One (1.0.0.10), and it resolves some of the issues that have plagued the multiplayer experience. It also makes some balance changes--hopefully you weren't too reliant on Slicing ammo.
The balance changes deal exclusively with the ammo used by two of the ranged weapon types. With the Light Bowgun and Heavy Bowgun, Normal ammo (1/2/3), Pierce ammo (1/2/3), and non-Dragon elemental ammo have all received an unspecified damage increase. However, Slicing ammo's power has been decreased, and it should have less of an effect if it happens to hit another player. In a further nerf to Slicing ammo, players can now carry a maximum of 30 Slashberries on them at a time. If you were carrying more than that before installing the update, you'll be able to use any extras before the new limit is imposed.
As for the Squad problems on PS4, Capcom says it's addressed the issue where Squad features would be rendered inaccessible and players would be told, "Failed to retrieve squad information. Please wait and try again." Unfortunately, Capcom says that players who created a Squad and were affected by this will have lost any Squad data. As a result, they'll need to recreate their Squad (essentially the game's equivalent of clans). Additionally, Capcom has dealt with a bug that allowed non-Squad members to join a Squad session without an invite, as well as one where Squad members were unable to do so.
Monster Hunter World's Xbox One version hasn't been without its own issues related to online play. Unfortunately, the problems with matchmaking aren't addressed here, with Capcom stating, "Our development team is also working tirelessly on pinpointing the issues with matchmaking on Xbox One. We apologize for the delay and appreciate your continued patience and support as we track down and solve these issues."
Capcom's advice to players who can't successful use matchmaking is to try getting online through a different means. It says, "You may still be able to create online lobbies, join others' lobbies via 'Filter Search,' 'Invite a Friend,' connect via Xbox One LFG, or join hunts by using the 'Respond to SOS' feature." Adjusting your settings to get your NAT type set to Open at the system level can also help.
The remainder of the patch deals with some other nagging issues, such as a quest not being available to players when it should be. It also fixes a problem that made it so the 5 Million Celebration Item Pack was not claimable. To give those players more time to grab it, it will now be available through February 22.
Netflix's recent anime hit Devilman Crybaby has become one of the most talked-about anime releases for many years, and its weird and disturbing content has pushed back the boundaries of what viewers might expect to see on the streaming service.
But it's hardly the first anime series to feature controversial, disturbing, and outrageous content. There have been some truly jaw-dropping movies and shows released over the years--some are violent, some sexual, some just indescribably weird. So here are 11 other anime movies and series that delivered something different. And once you've checked this out, take a look out our list of the best horror anime to stream right now and the best anime on Netflix.
11. Angel's Egg (1985)
Mamoru Oshii is one of Japan's most acclaimed animation directors, whose credits include the original Ghost in the Shell, Patlabor, and Urusei Yatsura. Before he made those classics he helmed Angel's Egg alongside artist Yoshitaka Amano, who would later become a prominent figure in the gaming world for his work on the Final Fantasy series. It's surely one of the weirdest anime films ever made--more a head-spinning psychedelic art instillation than a piece of narrative filmmaking, it follows a young girl as she wanders through a strange, post-apocalyptic world. Its bizarre, meditative tone is a world away from most of the other movies on the list, but in its own way it's every bit as subversive.
10. Urotsukidōji/Legend of the Overfiend (1986)
Urotsukidōji, also known as Legend of the Overfiend, was released in the US in the wake of Akira's break-out success, and for many new anime fans it was their first taste of how extreme things could get. It's based on Toshio Maeda's manga series, but director Hideki Takayama pushes the material much further. The story of a demonic beast in human form who comes to earth, it's packed with disturbing horror and sexual violence. As Takayama said when asked about Urotsukidōji's extreme content: "There is nothing that arouses a stronger response in human beings than either sex or violence. A mixture of the two is very powerful indeed."
9. Violence Jack: Evil Town (1988)
A year after he first unleashed Devilman on the world, manga pioneer Go Nagai returned with another controversial creation. Violence Jack is a mighty warrior who dispenses violent justice in a world that has been destroyed by natural disasters. The character might not have had the impact of Devilman, but he did inspire a variety of manga titles over the years, as well as three separate anime video releases. The middle of these was Violence Jack: Evil Town, and it was by far the most controversial. The depiction of rape, cannibalism, and necrophilia led the feature to be cut in many countries, and it was banned outright in Australia.
8. Genocyber (1993)
A wild, blood-drenched cyberpunk series, the Genocyber of the title is the crazed fusing of two sisters into one futuristic killing machine. Genocyber is not only unrelentingly violent but incredibly mean-spirited too, with dozens of innocent men, women, and children blown apart by heavy weaponry throughout the course of its five episodes.
7. Biohunter (1995)
Biohunter is hardly a classic, but it did receive a fairly wide VHS release in the US during the 1990s, and is notable for coming from famed anime studio Madhouse, who later produced several masterpieces from the late, great Satoshi Kon, including Perfect Blue, Millennium Actress, and the Paranoia Agent series. And, of course, Biohunter is really violent. Two scientists fight against humans who are infected with murderous demonic powers. The dialogue and plotting is pretty dull, but when to comes to the gore, the series more than delivers, with the infected creatures ripping, tearing and mutilating anything that crosses their path.
6. Berserk (1997)
While many of the manga adaptations on this list increased the violent and sexual content from their original sources, the acclaimed 25-episode series Berserk actually toned down some of the manga's more extreme moments. But don't worry, there's still plenty of wild, gory mayhem in this absorbing blend of sci-fi and dark fantasy about a young mercenary called Guts. There was also a 2016 CGI remake, but it's the '90s classic that anime fans should seek out.
5. Serial Experiments Lain (1998)
One of the most challenging and often impenetrable anime series ever made, Serial Experiments Lain is a stunningly designed cyberpunk nightmare about a young girl and her experiences within a social media network known as the Wired. While many titles on the list alienated viewers with their violent content, Lain does it through its uncompromising tone, brain-scrambling philosophical concepts, and disorientating visuals.
4. Mind Game (2004)
More than a decade before he took on directing duties of Devilman Crybaby, Masaaki Yuasa delivered this crazy, unique, incredible animated movie. It's the story of a young man who has a run-in with gangsters and finds himself trapped in a psychedelic limbo. Mind Game constantly switches animation styles, from basic line drawings and more traditional styles to wild techniques involving CGI and live-action footage. It won much acclaim and many awards, and it remains one of the most jaw-droppingly mad slices of anime of recent years.
3. Mnemosyne (2008)
Also known as a RIN: Daughters of Mnemosyne, this is a sleazy detective story set in a futuristic Tokyo about the immortal, indestructible private investigator Rin and her assistant Mimi. There is a complicated supernatural conspiracy plot that centers around Rin's past, but the show is more concerned with delivering an explicit sex scene every ten minutes--plus plenty of impressively animated splatter sequences.
2. Gyo: Fish Attack (2012)
Gyo is a demented, surreal, and frequently offensive B-movie homage about walking, metal-legged sea creatures who emerge from the sea to attack humans. There are some serious themes about the dangers of pollution and chemical weapons in there, but for the most part they take second place to the sight of giant cybernetic sharks and octopus causing all sorts of gruesome mayhem on the streets of Tokyo.
1. Corpse Party: Tortured Souls (2013)
The Japanese survival horror video game Corpse Party has inspired any number of spin-offs: manga, audiobooks, theme park rides, live-action movies, and two anime versions--Corpse Party: Missing Footage and the follow-up Tortured Souls. Both fully deliver on the graphically violent promise of the game. A group of school kids and their teacher fall into a terrifying alternate universe filled with torture, murder, mutilation, and gallons of gore. It's not exactly good, but it sure is memorable.
It wasn't especially surprising news when in November last year Disney announced it was planning to launch its own streaming service in 2019,, but it was a big deal. The studio has such a wealth of content that it made sense that it would want to monetize the streaming potential of properties such as Star Wars, Marvel, Pixar, and its classic animated catalogue. It was however less clear what content would be available on the service, and what would remain on platforms such as Netflix and Hulu.
A report in Deadline has now revealed some more details as to what subscribers can expect when it launches. The platform is currently untitled and the subscription cost is unknown, but it will launch initially in the US only, before a later expansion overseas. The service will remain family-friendly, which means no R-rated content; R-rated movies and shows will instead end up on Hulu, in which Disney holds a stake.
Superhero fans wondering what will happen to the raft of Marvel shows produced by Netflix may be relieved to learn that they are to stay put. It is unclear if this means that Netflix will continue to produce new Marvel shows, or whether the existing ones will simply remain on the service.
The broader aim is for Disney to start producing its own movie and TV content. Deadline states that the plan in the first year is to make "four to five original movies, and five TV series." Each show will cost Disney $25 million-$35 million for 10 episodes, but the site notes that "exceptionally ambitious" projects could be budgeted as high as $100 million.
Obviously one these more expensive series could be the Star Wars TV show, which we know the studio is planning. Earlier this week, Disney boss Bob Iger revealed that it was in fact working on several shows in the franchise. "We are developing not just one, but a few Star Wars series specifically for the Disney direct to consumer app," he said. "We've mentioned that and we are close to being able to reveal at least one of the entities that is developing that for us. Because the deal isn't completely closed, we can't be specific about that, [but] I think you'll find the level of talent on the television front will be rather significant as well."
Update: PSN status is now back to normal, with all usual services resumed. Original story follows.
It appears the PlayStation Network is running into some problems right now. The official PlayStation Network Service Status page shows that basically all of PSN's services are experiencing outages right now. As always, your mileage may vary, but for now it seems as if the issues are widespread across PlayStation 4 and PlayStation 3, among other platforms.
The outage appears to be affecting many games, including Epic's Fortnite. The developer acknowledged the issues on Twitter and directed players to Sony's support site for more details.
People on Twitter had a lot to say about the newest PSN outage. Here are some of the tweets we saw regarding the network issues (even Chance the Rapper chimed in):
Lara Croft is one of the greatest video game characters ever created, but the two films based on the Tomb Raider games that were released in the early 2000s were extremely disappointing. Hopes are high that the upcoming movie reboot Tomb Raider will finally deliver on the promise of the games.
Two new posters for the movie have now been released. They follow the theme of the poster released in December and not the one from a few months earlier, which drew a criticism from fans for making star Alicia Vikander's neck look weird. Check them out below:
These posters follow the latest trailer, which was released last month. Tomb Raider hits theaters on March 16, 2018, and it also stars Dominic West (The Wire), Walton Goggins (Sons of Anarchy, The Hateful Eight), and Daniel Wu (Warcraft). The director is Roar Uthaug, who previously helmed the acclaimed disaster movie The Wave.
It In an interview with Entertainment Weekly last year, Vikander spoke about taking on the role of Lara Croft and what would set her apart from both the Lara of the games, as well as Angelina Jolie's previous movie portrayal. "She has all the fierce, tough, curious, intelligent traits," she said. "But we've stripped away all of her experience. She hasn't gone on an adventure just yet. She thought she was a stuck up businessperson living in the modern youth culture of suburban London, but then this whole box of information. This is the beginning."
Bungie has shared further details on the big changes coming to Destiny 2's Nightfall Strikes. One of the biggest changes is related to the countdown timer. Game director Christopher Barrett started off by saying Nightfall Strikes should allow players to determine their own level of challenge. If players want to zip through it as fast as possible, they should be able to; and players who want to play "slow and steady" should have that option available to them as well.
Senior design lead Tyson Green said in Bungie's extended blog post that a lot of potential Strike players have passed over Nightfall Strikes because "it is both difficult and indexes performance solely on speed." Under the new setup, there will still be a timer, but your score will "bleed" over time. "We are watching this closely--score decay can feel bad, but all else being equal, a team that clears faster than another team should score higher. Score decay achieves this in the most transparent fashion," Bungie said.
When the clock hits 15 minutes, the new points you earn have their value decreased by 50 percent. At 18 minutes, you will no longer earn any points, and the experience turns into "a race to finish the run and post your score," Bungie said.
"We want time to matter, but we also want to avoid some of the problems we saw with Prison of Elders, where a 'high score' might involve punishing respawning combatants (and yourself) for a few hours until the novelty wore off," Bungie said. "A good Nightfall clear shouldn't feel like a slog."
Also new for Nightfall Strikes will be team-based scoring, with all participants contributing. "A team should be able to focus on what works best, not feeling put out by who stole whose kill," Bungie said. "Scoring is primarily driven by kills and secondarily by orb generation. We want you to find what works best for clearing strikes instead of telling you which weapons to use, but we want coordinated use of Supers and other team support mechanics to contribute to high scores. We're interested in restoring special point awards based on medals, but we want your input to understand the basic meta first."
Regarding the new Nightfall Strike scoring changes, Bungie said it had a number of design goals in mind for what it wanted to achieve. These include:
Reward you for engaging and defeating enemies instead of running past them.
Avoid over-emphasizing specific mechanics like precision kills that highlight certain areas of the sandbox (and/or punish other areas), so that players are the ones who determine the most effective Meta.
Reward you for taking on greater challenges up to the limits of your own capabilities.
Reward you for doing the above quickly and over the course of a short run versus long slogs over several hours.
Additionally, there will be new Nightfall modifiers for Prestige mode.
"The current Nightfall climate encourages play that pushes players through the encounters as fast as possible, focusing on extending bonus timers, and skipping encounters unless they are required, which was more stressful than fun," designer John Favaro said. "With Nightfall strike scoring, we were looking to give players a little more control, allowing them to modify their experiences to provide them the challenge they want and incentivize more methodical progression through the activities. People like big numbers, and the best way to get big numbers is to kill everything. We've been listening to the community's feedback, and this is our first step in making a few improvements. We're hoping you'll put some time in and let us know how you feel."
The new modifiers will add a multiplier to your score in Prestige mode, but you can still lose points through things like the previously discussed score bleed. Additionally, the timer reduces your multiplier as time goes along, to encourage faster play. These are the modifiers that Bungie plans to introduce with the new Nightfall Strike scoring:
Void/Solar/Arc Singe – currently provides a +25% increase to player and enemy damage of the corresponding element.
Extinguish – fireteam wipes return the team to orbit
Power modifier – voluntarily decrease your power to gain a score bonus.
"If you still enjoy the thrill of racing through quickly, you will be rewarded with a higher score," Bungie said. "If you prefer to go in solo and take your time, you might lose some points, but will still finish the activity and collect a reward. You can complete the normal Nightfall and get a score, or you can take on the Prestige Nightfall and ratchet up your score with some modifiers."
Go to Bungie's website to see a full rundown of what's changing in Destiny 2 and more. The Nightfall Strike changes are scheduled to go live in an update coming on February 27.
In other Destiny 2 news, the game's Valentine's Day event, Crimson Days, is scheduled to start on PS4, Xbox One, and PC on February 13. Among other things, it introduces a 2v2 Crucible gametype where staying close to your teammate causes your abilities to recharge faster. You can learn more about Crimson Days here in GameSpot's previous coverage.
A new Overwatch event is now underway, as the latest update for the game has kicked off the Year of the Dog. This is the new iteration of the Lunar New Year event that was held last year, and it introduces a bunch of new content across all platforms: PC, PS4, and Xbox One.
As is often the case for many players, the most exciting addition will be new skins. There are a total of six new skins, including those for Genji, Mercy, Zarya, and Pharah. There are also more than 50 new seasonal items in all. You can see all the new Year of the Dog Legendary skins (and more) in our gallery. The event runs from now through March 5.
Also new is a map set in Thailand called Ayutthaya. This is the first Overwatch map made specifically for Capture the Flag, which has undergone some changes as part of its return in this update. Flags are now picked up immediately but are dropped when using certain abilities (such as Winston's leap). Additionally, ties are no longer possible since matches will go to sudden death, if necessary. During this phase, teams flags are positioned closer to the center of the map so that flag carriers won't have to run as far to score.
In addition to the standard CTF mode, a new competitive season centered around CTF is being launched. This will run for four weeks, and those who make it into the top 500 will receive a special spray and icon.
One other change of note in this update is a fan-requested feature. Before starting a match, you'll now be able to easily change between any of the skins you own for a given character. This is done from the Assemble Your Team screen and can't be accessed mid-match, but it's still a welcome addition, particularly as players continue to amass increasingly large collections of skins.
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