By Michael Higham on Feb 10, 2018 12:04 am What's In The Box? What's In The Box?
The Rival 600 is the latest gaming mouse from SteelSeries, and it sports a few features that make it stand out from other mice. First off, it has three side buttons whereas most gaming mice only have two. On top of that, the buttons are positioned in an ergonomic fashion that makes them easy to actuate with your thumb. The Rival 600's weight is also adjustable; the side grips pop out easily so that you can insert up to eight 4g weights (four on either side). In addition to firm left/right clicks and the accurate TrueMove3 optical sensor, the Rival 600 has full range RGB lighting (if you're into that sort of thing). In the gallery above, we walk through what the mouse offers and look at it from all different angles. It's available now and carries a suggested retail price of $80 USD / £80 GBP. For more on SteelSeries PC peripherals, check out our review of the Rival 310/Sensei 310 mice or the Apex M750 mechanical keyboard. If you're still searching for the right mouse, be sure to look through our roundup of gaming mice. SteelSeries Rival 600 SteelSeries Rival 600
You'll notice that the Rival 600 is not designed to be ambidextrous; it's specifically for right-handed users. The body of the mouse slopes slightly downward on the right side and the peak of the hunch fits nicely for those who prefer a palm-grip style. But the Rival 600 is also lightweight and low-profile enough for claw-grip and fingertip grip users. Side View (Left) Side View (Left)
The three side buttons are positioned in a way that makes them easy to click and easy to distinguish one button for another. They have a soft actuation that doesn't require much force. You may find the forward-most button a bit hard to hit if you're using a palm-grip and your thumb can't reach that far. As for the grip itself, the silicone material has a slick rubbery feel that isn't very sticky. Thankfully, the groove is deep enough for your thumb which makes the mouse easy to pick up and swipe around. Side View (Right) Side View (Right)
Not much happening on the right side of the Rival 600, but it sports the same slick rubber silicone material as the left side, which is just good enough for claw-grip and fingertip-grip users. Left/Right Clicks, Scroll Wheel, And DPI Switch Left/Right Clicks, Scroll Wheel, And DPI Switch
One of the more subtle, but important aspects of the Rival 600 is the firm, responsive left and right clicks. They have a nice spring that makes repeated clicks easier to execute; no squishy feelings here. The scroll wheel has a distinct tactile response for each increment, although clicking down the wheel is squishier than we'd like. On-the-fly DPI switches are common for mice today, so it's no surprise to see one here, which allows you to sequentially swap through two different settings. You can also customize which DPI settings you want to swap between, up to 12,000 DPI in increments of 100. RGB Backlighting RGB Backlighting
If RGB backlighting is something you're into, the Rival 600 offers you a little bit more than most mice. In addition to the SteelSeries logo and scroll wheel lighting up, two strips that separate the side grips from the mouse body light up as well. The SteelSeries Engine software suite gives you plenty of options to customize the color scheme and lighting effects. Detachable USB Cable Detachable USB Cable
A detachable USB cable is common among SteelSeries mice and the Rival 600 is no exception, which makes it a bit easier to take on the go. However, there are specific grooves on the housing of the cable input and in the mouse itself that make it so you can't really use any micro USB cable. If you happen to lose the cable provided, you might be out of luck. Note that this is not a wireless mouse. Front View Front View
One notable improvement over the Rival 700 mouse is that the Rival 600 is designed so the USB cable doesn't rub against whatever surface or mousepad you're using. The provided cable is housed in a flexible rubber material as opposed to the braided cords common in modern input devices. Adjusting The Weight (Left) Adjusting The Weight (Left)
When you pop out the left side grip, the four weight slots are exposed. With this design, you can customize the weight distribution in addition to the overall weight. The slots themselves are made of a flexible silicone; it might be tough to get the blocks in place but they won't get dislodged when using the mouse. Adjusting The Weight (Right) Adjusting The Weight (Right)
The right side grip pops out easily as well and also has four slots to insert the 4g weights. Again, this design lets you tinker with weight distribution. Weight Blocks Weight Blocks
With a total of eight 4g blocks, you can add 32g to the overall weight. The Rival 600 has a base weight of 96g, which is just right for someone who prefers a lighter mouse, but can weigh as much as 128g. Bottom View Bottom View
Here you can see the TrueMove3 optical sensor made in partnership with PixArt, which makes a majority of gaming mice sensors. The Rival 600 also features a separate depth sensor, and through the SteelSeries Engine software, you can customize the liftoff distance from 0.5mm to 2mm; this is the height at which your mouse stops tracking movement. SteelSeries claims ultra-low latency and true 1-to-1 tracking with its sensor. Simply put, the mouse is as precise as you could ask it to be and without any tracking issues regardless of what type of surface you use. Overall Impressions Overall Impressions
After spending several hours using the Rival 600 in games such as Counter-Strike: Global Offensive and PlayerUnknown's Battlegrounds (in which precision matters a great deal), we can conclude that it's one of the better options on the market. Left-handed users will want to look elsewhere, but for right-handed folk, the Rival 600 offers top-notch accuracy, ergonomics, customization, and features. On top of weight distribution options and RGB backlighting, small tweaks like sensor lift-off distance are some of the finer things that make it one of the more flexible gaming mice. We've covered plenty of PC peripherals on GameSpot, so be sure to check out our review of the SteelSeries Rival 310/Sensei 310 mice or the Apex M750 mechanical keyboard. If you're still looking for the right mouse, look through our roundup of gaming mice.
By Matt Espineli on Feb 09, 2018 09:30 pm Wishes For The God of War
The upcoming PlayStation 4-exclusive God of War is shaping up to be one of the most exciting games of 2018. Much of the game's appeal comes from how much it seems to go against the series' established mold: The story is more personal and subdued, and the action is complex, yet less over-the-top violent. While the game looks incredibly promising, we've still got a few ideas about what it needs to do to surpass its predecessors. Here are nine things we want from God of War. God of War is set to release on April 20 for PS4, in three special editions for the game--the Collector's Edition, the Stonemason Edition, and the Digital Deluxe Edition--jam-packed with special physical and digital bonuses. For a look at how God of War is shaping up, watch the game's latest story trailer. And if you'd like more insight on the game's development, read our in-depth interview with God of War director Cory Barlog. If you're eager to see what the other exclusives on PS4 are, then check out our in-depth gallery covering all of the biggest PS4 exclusives coming in 2018. You can also look at our galleries detailing Xbox One exclusives, PC exclusives, and Switch exclusives. Justify Atreus' Presence
Kratos has always been the mainstay protagonist of the series, but accompanying him this time around is Atreus, who can aid Kratos in a variety of ways. Atreus seems to be an important part of the game mechanically; he earns experience whenever he engages in battle, eventually gaining new skills and abilities. The game's controls even have a button dedicated to issuing commands to Atreus and interacting with him. While this all sounds promising, we're hoping that Atreus' impact on the story is substantial. It's one thing to justify Atreus on mechanical level, but if there's nothing compelling about his role in the story, God of War could fall flat. We're hoping the game elaborates on Atreus, and provides an arc that's as compelling as the redemptive plight of his grizzled father. Keep Us Feeling Small
One of the biggest changes in God of War is its new over-the-shoulder view, which offers a more personal, grounded perspective of the game's world. Past entries relied on a fixed perspective to showcase how much larger the world was compared to Kratos, often zooming out to better display its immense sense of scale. Hopefully, none of this was lost in the transition to the new camera, seeing as these moments were some of the series' most awe-inspiring. Give Us Side-Quests
While God of War won't exactly be an open-world game, director Cory Barlog has confirmed that it would be "open." Given this structure, we'd love for the game to offer a wealth of optional quests and activities to complete, apart from the main quest. God of War is already estimated to take nearly 25-35 hours to finish, so partaking in side-quests would be a great way to make the adventure even more substantial than it already is--especially if they impact your experience in meaningful ways rather than exist to simply pad the game out. Dial Back The Ultra-Violence
It's fair to say that tearing open Cronos' stomach in God of War III, and using a door to bash Theseus' head into mush in God of War II, were among the most ruthless and memorable moments in the series. This level of gore and brutality has always been a series hallmark, but we'd like to see the latest game dial back on the ultraviolence. From recent trailers, the new God of War already seems to be taking a more measured approach in its display of violence. Of course, it's still pretty intense; Kratos uses a molten stone column to crush a beast's head, and his son even sticks a knife right into the head of a ghoulish four-eyed creature. But all of this seems tame in comparison to the over-the-top kills of previous games. We're hoping that the final game continues down this road, as too much violence would undercut the impact of the more grounded and intimate tone. Don't get us wrong: We're not against the series' penchant for violence, but God of War III pushed things about as far as they could possibly go. Striving toward replicating that level of gore--simply because that's what past God of War games did--would seem redundant and unnecessary. We'd rather see the game use violence in a calculated way, by giving us a Kratos who's doing everything he can to avoid vendetta-driven bloodshed, seeking to atone for past actions in order to better teach his son the right way to deal with conflict. It would be an impactful turnaround for the Kratos that we've come to know over the years. Give Us A More Complex Combat System
God of War's combat system has always been relatively simplistic and easy to pick up, but we'd love to see it become more intricate in this installment. Based on what we've seen of the combat so far, positioning seems to play an important role in fights. More complex maneuvers make their debut as well, like crowd-controlling attacks and the ability to throw (and call back) Kratos' axe. However, it's unclear how demanding the more flashy combos and setups will be. We're not asking for Devil May Cry levels of complexity--but something more elaborate than button-mashing would be a welcome change-of-pace. Go Heavy On The Norse Mythology
A big part of what made previous God of War games so captivating was seeing well-known Greek mythological figures come to life (and murdering them). With the latest God of War's move into Norse mythology, the game ought to take full advantage of everything this particular pantheon has to offer. After all, Norse mythology has an abundance of fascinating figures, like Odin, Njord, and Heimdall, who would each be delightful to encounter on Kratos' journey. Give Us A Diverse Weapon Set
Compared to previous games, God of War's arsenal seems stripped down, featuring only three primary weapons: an axe, a shield, and Kratos' fists. It's possible that more weapons could await us in the final game; however, the developers at SIE Santa Monica Studio could be opting to keep Kratos' toolset simpler this time around. We hope this isn't the case, as multiple weapon types have always kept combat fresh and exciting in the past. And if this game's combat is as involved as it looks, then more weapons would be ideal. Give Us Intricate Boss Fights
Throughout the years, God of War's fights have gone down as some of the most intense and exciting battles in gaming. We'd love to see this tradition continue, with Kratos and his son pitted against the biggest baddies of Norse mythology. At the same time, we want to see battles yield more substance than style, requiring more involved tactics than simply dodging attacks and mashing out combos until an execution prompt appears. Give Us A Memorable Supporting Cast
The God of War games have always been packed with epic stories brimming with action, drama, and a whole lot of blood. However, none of the previous games have much in the way of memorable supporting casts; after all, Kratos' wrath-filled quest to inflict vengeance doesn't leave a lot of room for additional characters (at least, not ones that last for long). Sure, we had Athena and Gaia—but they often acted within the periphery of the series' narrative. We're hoping that this installment's open structure allows for more memorable side characters to appear and impact Kratos' journey with his son. We've spotted at least a couple of new characters in the trailers we've seen so far, and we're crossing our fingers that they'll stick around long enough for us to become acquainted with their personal trials and tribulations.
By Dan Auty on Feb 09, 2018 08:28 pm
Netflix's recent anime hit Devilman Crybaby has become one of the most talked-about anime releases for many years, and its weird and disturbing content has pushed back the boundaries of what viewers might expect to see on the streaming service. But it's hardly the first anime series to feature controversial, disturbing, and outrageous content. There have been some truly jaw-dropping movies and shows released over the years--some are violent, some sexual, some just indescribably weird. So here are 11 other anime movies and series that delivered something different. And once you've checked this out, take a look out our list of the best horror anime to stream right now and the best anime on Netflix. 11. Angel's Egg (1985)
Mamoru Oshii is one of Japan's most acclaimed animation directors, whose credits include the original Ghost in the Shell, Patlabor, and Urusei Yatsura. Before he made those classics he helmed Angel's Egg alongside artist Yoshitaka Amano, who would later become a prominent figure in the gaming world for his work on the Final Fantasy series. It's surely one of the weirdest anime films ever made--more a head-spinning psychedelic art instillation than a piece of narrative filmmaking, it follows a young girl as she wanders through a strange, post-apocalyptic world. Its bizarre, meditative tone is a world away from most of the other movies on the list, but in its own way it's every bit as subversive. 10. Urotsukidōji/Legend of the Overfiend (1986)
Urotsukidōji, also known as Legend of the Overfiend, was released in the US in the wake of Akira's break-out success, and for many new anime fans it was their first taste of how extreme things could get. It's based on Toshio Maeda's manga series, but director Hideki Takayama pushes the material much further. The story of a demonic beast in human form who comes to earth, it's packed with disturbing horror and sexual violence. As Takayama said when asked about Urotsukidōji's extreme content: "There is nothing that arouses a stronger response in human beings than either sex or violence. A mixture of the two is very powerful indeed." 9. Violence Jack: Evil Town (1988)
A year after he first unleashed Devilman on the world, manga pioneer Go Nagai returned with another controversial creation. Violence Jack is a mighty warrior who dispenses violent justice in a world that has been destroyed by natural disasters. The character might not have had the impact of Devilman, but he did inspire a variety of manga titles over the years, as well as three separate anime video releases. The middle of these was Violence Jack: Evil Town, and it was by far the most controversial. The depiction of rape, cannibalism, and necrophilia led the feature to be cut in many countries, and it was banned outright in Australia. 8. Genocyber (1993)
A wild, blood-drenched cyberpunk series, the Genocyber of the title is the crazed fusing of two sisters into one futuristic killing machine. Genocyber is not only unrelentingly violent but incredibly mean-spirited too, with dozens of innocent men, women, and children blown apart by heavy weaponry throughout the course of its five episodes. 7. Biohunter (1995)
Biohunter is hardly a classic, but it did receive a fairly wide VHS release in the US during the 1990s, and is notable for coming from famed anime studio Madhouse, who later produced several masterpieces from the late, great Satoshi Kon, including Perfect Blue, Millennium Actress, and the Paranoia Agent series. And, of course, Biohunter is really violent. Two scientists fight against humans who are infected with murderous demonic powers. The dialogue and plotting is pretty dull, but when to comes to the gore, the series more than delivers, with the infected creatures ripping, tearing and mutilating anything that crosses their path. 6. Berserk (1997)
While many of the manga adaptations on this list increased the violent and sexual content from their original sources, the acclaimed 25-episode series Berserk actually toned down some of the manga's more extreme moments. But don't worry, there's still plenty of wild, gory mayhem in this absorbing blend of sci-fi and dark fantasy about a young mercenary called Guts. There was also a 2016 CGI remake, but it's the '90s classic that anime fans should seek out. 5. Serial Experiments Lain (1998)
One of the most challenging and often impenetrable anime series ever made, Serial Experiments Lain is a stunningly designed cyberpunk nightmare about a young girl and her experiences within a social media network known as the Wired. While many titles on the list alienated viewers with their violent content, Lain does it through its uncompromising tone, brain-scrambling philosophical concepts, and disorientating visuals. 4. Mind Game (2004)
More than a decade before he took on directing duties of Devilman Crybaby, Masaaki Yuasa delivered this crazy, unique, incredible animated movie. It's the story of a young man who has a run-in with gangsters and finds himself trapped in a psychedelic limbo. Mind Game constantly switches animation styles, from basic line drawings and more traditional styles to wild techniques involving CGI and live-action footage. It won much acclaim and many awards, and it remains one of the most jaw-droppingly mad slices of anime of recent years. 3. Mnemosyne (2008)
Also known as a RIN: Daughters of Mnemosyne, this is a sleazy detective story set in a futuristic Tokyo about the immortal, indestructible private investigator Rin and her assistant Mimi. There is a complicated supernatural conspiracy plot that centers around Rin's past, but the show is more concerned with delivering an explicit sex scene every ten minutes--plus plenty of impressively animated splatter sequences. 2. Gyo: Fish Attack (2012)
Gyo is a demented, surreal, and frequently offensive B-movie homage about walking, metal-legged sea creatures who emerge from the sea to attack humans. There are some serious themes about the dangers of pollution and chemical weapons in there, but for the most part they take second place to the sight of giant cybernetic sharks and octopus causing all sorts of gruesome mayhem on the streets of Tokyo. 1. Corpse Party: Tortured Souls (2013)
The Japanese survival horror video game Corpse Party has inspired any number of spin-offs: manga, audiobooks, theme park rides, live-action movies, and two anime versions--Corpse Party: Missing Footage and the follow-up Tortured Souls. Both fully deliver on the graphically violent promise of the game. A group of school kids and their teacher fall into a terrifying alternate universe filled with torture, murder, mutilation, and gallons of gore. It's not exactly good, but it sure is memorable.
By Justin Haywald on Feb 09, 2018 07:06 am
Monster Hunter World may be the most approachable entry in Capcom's long-running franchise yet, but it can still be a difficult game to get used to for the uninitiated. Whether you're a returning adventurer who wants a quick recap of how to jump in, or a beginner who wants to know how to get started, this guide will help you prepare for Monster Hunter World's opening hours. Monster Hunter World is out now for Xbox One and PS4, with a PC release to come later in the year. That's notable, as recent entries were limited to 3DS. And if you want learn even about what the game has in store, we're currently exploring everything you can do in the endgame, collecting all of the Monster Hunter armor sets we can find, and testing out strategies with each of the game's 14 weapons. Check out this link for all of our most important Monster Hunter content, including our Monster Hunter World review. We also have a guide on how to capture monsters. Monster Hunter World will have a day one patch at launch as a requirement for accessing online content, but Capcom plans on delivering several other updates throughout the year. So far, the PS4-exclusive Horizon: Zero Dawn crossover armor has been confirmed, as well as a Mega Man outfit for your Palico. And coming this spring will be a free content update that introduces a new fearsome monster to hunt, so once you master the basics, there'll be a lot more game to explore. Find the right weapon
Unlike other games, you're not stuck in a specific class that dictates your playstyle in Monster Hunt World. Instead there's an assortment of 14 weapons that let you choose how to approach your hunt. Every weapon is a viable option, although some are much easier for beginners than others. Whether or not this is your first game, it's a good idea to spend time in the game's training room to gain familiarity with the full range of weapons and see which one you like most. For your first adventure, the best choices are either the sword and shield or the dual blades. Both weapons provide the best trade-off between attack speed and recovery. They may not deal crazy damage, but they're the most forgiving when getting used to the controls and monsters you'll be fighting. The next level up includes the great sword, long sword, and hammer. Slower, but more powerful weapons, the combos for those weapons are still easy to learn, but if you miss an attack, you're left vulnerable for much longer than the starting blades. But the only way to really understand the different weapons is to try them. And keep in mind that if you go into a zone with the wrong equipment, you can always head to your tent at the campsite to swap it out for something more appropriate. Find some friends to adventure with
Monster Hunter World is tuned for both single- and multiplayer action, but if you're new to the series, playing with friends is the best way to experience everything offered. Even if you don't have a pre-arranged group of buddies who are already in the game, be sure to take advantage of the online matchmaking system: the options let you specify what type and rank of hunters you want to group up with so you can be sure to find the right dynamic for your particular skill level. And if you do decide to go it alone, don't be afraid to take advantage of the SOS flares. In this version of Monster Hunter, you're able to call for help at a moment's notice when the situation gets dire. Get ready before the hunt
While you have access to your inventory--and even the canteen--after accepting a mission, you shouldn't waste time preparing after you've already set out. Instead, take care of these three mission prep steps before you start a hunt: Eat: Make sure to get a good meal with a focus on whatever stat you think will help you get through the next fight. If it's a strong monster and your armor's so-so, get a defense boost. If they use a lot of elemental attacks, get an elemental boost. And if you're confident and you want to try to knock out your enemy as quickly as possible, opt for the attack boost. Empty your personal storage: Do you have leftover items from your last quest? Get them out of your pockets and into your inventory box! Stock up: Get the items you'll need for your next quest. Early on, you should be good with some potions, herbs (to make more potions), antidotes, nulberries, and honey. That list will expand as your hunter rank goes up, but it's important to establish a beginning setup that covers the major contingencies.
But where do you get all those preparatory items...? Grab everything
When you're out in the field, if you see something shiny, just grab it. Bugs, plants, mushrooms--eventually you'll learn what each item is, and maybe you'll ignore the stuff you use less of, but it's good to get in the habit of stocking up and staying at capacity. If you're on a quest that you know will be easy, feel free to leave things like Nulberries and Herbs back in your camp inventory so you can collect more out in the field. And if ever run low on supplies, you can scope out specific items by looking at the gathering locations on your map. Eventually, you'll unlock the ability to farm multiple items from one of researchers in Astera. You'll have to complete quests to stock that mini-supply, but that leads to the next point... Regularly check-in with Astera's NPCs
The game doesn't always make this explicit, but after every hunt you'll want to run a social circuit around Astera. Visit the old man in the Ecological Research Center to update your Monster Field Guide--you'll get prompted to do this on the results screen after a successful hunt if you've found enough new information. Check in with the Resource Center to turn in any completed bounties and to register new ones. These are the main way you obtain Armor Spheres, which are necessary for keeping raising the effectiveness of your older armor. Collect your harvest from the Botanical Research Center before it gets full. And if you don't have anything specific you want to cultivate, go with Honey. You'll always need mega potions. And check in every so often with the Tailraider Safari, once you unlock it (you can access this from your room back in Astera). Collect wildlife
A Monster Hunter's life may mostly be about felling impossibly large beasts, but that net in your inventory lets you capture the smaller denizens of the world. If you're not sure if you can catch it, just try! The smaller creatures you catch with your net will be made available as pets back in your room. The wishlist is a great way to keep track of what you need to collect
Hunting down monsters so you can make some sweet pants is the primary driver in Monster Hunter, so be sure to take advantage of the wishlist feature. The wishlist will break down exactly what materials you need and even help you find what you're looking for. You'll get handy notifications when you've found the material for a piece of gear you're tracking, which saves you the trouble of checking in at the smith every time you return from a hunt. Search for more campsites
With each area in the game, you start with one camp, and through the story you'll get access to a second. However, there are a total of four in each area and it's up to you to find the rest. You can search yourself or you can just join a quest with another player who already found one to save a little time. After that, you'll get a special delivery you need to complete, and then the camp is yours. Make sure to do the Optional Quests and Investigations
While you might be inclined to get through the main story quests as quickly as possible (and that's the fastest path to getting the best armor and weapons), you don't want to ignore the other items on your quest list. Optional Quests have the potential to unlock powerful upgrades, and they're also the way that you'll expand your cantina. If you want to make sure to get the most benefit from your pre-hunt meals, you'll need to complete the chef's gathering quests. And unlike Bounties, the Resource Center's investigations aren't completed automatically when you meet those requirements on a hunt. Investigation quests are a separate category, and completing them nets you bonus rewards on the hunt. When you need "just one more" monster part, investigations are the best way to try and farm rarer crafting components. Don't forget to upgrade your Palico
Your Palico is your constant companion on the hunt, but don't forget that they have their own armor to upgrade as well! The system is a bit simpler, but whenever you're crafting new armor for yourself, check and see if there's anything better for the little guy as well. Use the environment
If you keep facing a monster head-on and failing, take a step back and look for some environmental help. When looking at your map, scroll over to the "Traps/Environmental" section to find things like Vine Traps, which can incapacitate your prey, as well as plants that can inflict poison and stun. Taking advantage of what's already available on the map can make taking down even seemingly unbeatable foes a little more manageable. Don't give up!
Monster Hunter can be a challenging game, but it's an experience that rewards you the more you put into it. If a hunt fails, don't look at it as wasted time, but think about what you learned about that monster's patterns. And if all else fails, upgrade your armor. Going back to finish lower tier sets (or pouring a few armor upgrade orbs into your current equipment), can give you just the defensive boost you need to take on your next quest. If it feels like you're doing everything right, but you're still taking a beating, boosting your defense might be all you need! And if you really need a break, search for the Poogie in your camp and give him a pet. There's no better stress relief than petting your new best piggie friend.
By Chris E. Hayner on Feb 09, 2018 04:29 am 13 Actors That Would Make A Great Movie Joker
It's being reported that Joaquin Phoenix is in talks to play The Joker in a standalone movie that recounts the origin story of Batman's greatest adversary. The project is being directed and co-written by Todd Phillips, who it's believed is championing Phoenix for the part. Is he the best option to play the Clown Prince of Crime, though? Several actors--from Heath Ledger to Jack Nicholson--have played the role in the past, each putting their own spin on it. While Phoenix would certainly give The Joker his all, GameSpot has come up with 13 alternatives that might also be a good fit for the iconic villain. 1. Iwan Rheon
If Game of Thrones taught you anything, it's how dark and demented Rheon can be, should the character call for it. Depending on the tone of the Joker origin story, that may be exactly what this movie needs. Besides, Joker's misdeeds have nothing on the horrible things Ramsay did to Reek. 2. Idris Elba
It's been said before and it'll be said forever: Idris Elba can play anything. His credits are all over the map, including his role as Heimdall in all three Thor movies. For an actor like Elba, digging into someone like The Joker would surely expose sides of the character fans have never seen before. 3. Oscar Isaac
As with Elba, Oscar Isaac is one of those actors who can disappear into just about any role he takes on. With that in mind, seeing him in The Joker's makeup is an exciting prospect. Besides, he deserves to play a better comic book villain than the titular baddie in X-Men: Apocalypse. 4. Cameron Monaghan
One of the exciting things Gotham has done with its version of the Batman canon was the introduction of Jerome Valeska. The character, played by Cameron Monaghan, is as close as the series has gotten to introducing The Joker yet, and the actor has portrayed the maniac perfectly. While Monaghan getting his own Joker movie is a longshot, as it would be confusing to anyone who watched Gotham, he would absolutely knock it out of the park--plus he's got the laugh down perfectly. 5. Cillian Murphy
Cillian Murphy may have cut his teeth in the DC films universe as Scarecrow in Christopher Nolan's Dark Knight trilogy, he still has plenty of comic book villain potential. If 2005's Red Eye proves anything, it's that he can easily transform himself into the kind of maniac that becomes The Joker. 6. Gary Oldman
Commissioner Gordon? Say it isn't so! Casting Gary Oldman, who played one of the heroes of the Dark Knight trilogy, as the ultimate Batman villain would be both a fun and ridiculous choice. Oldman obviously has the acting chops to pull off something like The Joker. At 59 years old, his age may work against him given that this is an origin story, though. Still, if prosthetics can turn him into Winston Churchill for Darkest Hour, why not a maniacal clown? 7. Jim Carrey
Riddle me this, riddle me that... Why let Jim Carrey's Riddler be his only experience against the Bat? Depending on what kind of movie director Todd Phillips is making, Carrey could portray a Joker very much in line with Cesar Romero's take on the character from the original Batman TV show. Besides, his Riddler in Batman Forever was practically The Joker with question marks all over him anyway, right? 8. Michael B. Jordan
He's firmly implanted in the Marvel Cinematic Universe, so the chances of Michael B. Jordan making a jump to the world of DC Comics seems slim. That said, his Black Panther role of Killmonger is one of the absolute best Marvel has ever offered. If given the chance, there's little doubt he'd elevate DC villains the same way. 9. Nicolas Cage
If there's any actor that defines "let's get crazy," it's Nicolas Cage. While casting him as The Joker would clearly be one of the most ridiculous things you could imagine, it's also something that would be endlessly entertaining. It's also not out of the realm of possibility. After all, Cage was cast as Superman once upon a time. 10. Ryan Gosling
The only thing scarier than a screaming mad clown is a quiet, plotting one with a mischievous smile on his face. Quiet is what Gosling does best, and seeing a brooding Joker contemplating his every move would be a sight to behold. 11. Terry Crews
Unlike the quiet Joker Gosling would play, Terry Crews would go in the absolute opposite direction. Brooklyn Nine-Nine has shown the actor has no problem getting laugh-out-loud funny, which could be an interesting direction to take The Joker. What's more, unlike most of these options, he's ripped. Can you imagine The Joker cracking jokes while beating his foes to death? 12. Willen Dafoe
As with Oldman, Willem Dafoe's age would play against him in a Joker origin movie. Given his range as an actor--including his performance of a mad Norman Osbourn in Sam Raimi's Spider-Man--it's easy to see that he could dig deep and pull out the kind of manic portrayal of The Joker many would love to see. 13. Mark Hamill
To be fair, this one is a bit of a cheat. Mark Hamill has played the Joker multiple times in animated form. His take on the character is considered iconic. That said, he's never gotten the chance to do it in live-action and deserves the opportunity. While the movie in question is an origin story, which Hamill may be too old for, he could play an older version of the Clown Prince of Crime, retelling his own story.
By Chris Pereira on Feb 09, 2018 04:11 am
A new update has arrived for Overwatch. Blizzard has kicked off this year's edition of the Lunar New Year event, which this time around is dubbed Year of the Dog. It revamps the game's Capture the Flag mode and introduces other new features. But as is to be expected from any new update, there are a variety of new Overwatch skins and cosmetics now available in a limited-time loot box. In terms of skins, there are six Legendary ones in total: those for Hanzo, Genji, Mercy, Pharah, McCree, and Widowmaker. Additionally, there are more than 50 new items in all to get your hands on; there are new sprays, victory poses, and other cosmetics now available. The event also sees the return of the skins from last year's Lunar New Year. You can check out all of the new skins, as well as many of the new cosmetics, in the gallery above. We've also got galleries of all the recently added Blizzard World update skins, as well as the huge number of Overwatch League skins introduced earlier this year. With new skins now available, this update marks the addition of a welcome feature for those with a growing collection to show off. From the Assemble Your Team screen before a match, you can now easily change your skin. This is only accessible during the pre-match phase, no doubt to avoid having players spending time contemplating their choice when they could be helping the team, but it should still make it easier to rotate through your collection. Also new in this patch is the aforementioned CTF revamp. This sees the introduction of a new Sudden Death mode--meaning no more ties--where flags are located closer to one another. Also, throughout the match, flags are now picked up instantly, though it will be dropped when using certain abilities, like Winston's leap. Blizzard says this should all result in a more "action-packed" experience overall.
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