Tuesday, February 13, 2018

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In the 02/14/2018 edition:

WWE Has Too Many Pay-Per-Views

By Anonymous on Feb 14, 2018 12:30 am

The number of WWE PPVs has slowly increased each year. The first WrestleMania in 1985 was industry-defining. By 1987, WWE had four regular PPVs: Wrestlemania, Royal Rumble, Survivor Series, and Summerslam. In 1993, WWE added King of the Ring, for a total of five regular PPVs. It wasn't until 1995 that the company added the In Your House PPVs, which resulted in one PPV event per month. Originally, WWE planned these PPVs as minor events: they would last only two hours, and they would cost less for fans to purchase them. But in the end, they too ran three hours in length.

Now, fast forward to today. How many hours of content does a WWE fan consume in an average year?

WWE hosted 20 PPVs in 2017, not including special tournaments like the Mae Young Classic and the United Kingdom Tournament. WWE scheduled 19 PPVs for 2018.

These shows average three hours in length, not including the pre-show which has up to three "dark" matches. There are single-branded PPVs that are exclusively Raw or exclusively SmackDown (though they may soon become cross-brand, if the rumors are true), in addition to the "big" events like WrestleMania, which feature both rosters. Including their overlapped, joint events, Raw will host ten PPVs in 2018. SmackDown will host nine PPVs.

Then, there's the weekly shows: Raw (three hours), SmackDown (two hours), NXT (one hour), 205 Live (one hour), NXT (one hour), and Main Event (one hour). That's eight hours of in-ring content per week--over 30 hours of new content in an average month. Perhaps--and I'm only half-joking--this is the reason why WWE fans are so loyal. They simply don't have the time to follow anything else.

Usually, when critics discuss the sheer volume of WWE content, they focus on fan burnout and fatigue. That's valid: entire matches can take on a rehearsed sameness. There's only so many times you can watch two competitors do their run the ropes / shoulder tackle / dropdown / leapfrog / hip toss spot before it becomes tiresome. The matches become less about who wins and who loses, and more about how well the wrestlers execute their movies and sell their opponents'.

But there's another, greater concern with having this many PPVs in a year. The wrestlers cannot tell effective stories--nevermind narrative arcs--in such narrow time frames.

Let's use a practical example to illustrate this point. WWE Payback, a Smackdown exclusive PPV, is on May 27. WWE Money in the Bank, a joint PPV, is on June 17. SmackDown has three weeks between these two PPVs--six hours of weekly television, with commercials--to advance its storylines and sell Money in the Bank to potential subscribers. Meanwhile, SummerSlam is in August.

Imagine you're on WWE Creative, and there are four weeks until Payback. It's more pressing to book and sell the minor, tangible PPV in less than a month than worry about the major, intangible PPV that's three months away. But when Payback is over, what do the writers do for a follow-up act--especially if they already booked their must-see match at Payback, and they only have three weeks to create something new? They could use the SummerSlam storylines to bolster Money in the Bank; but if they do that, then what happens at SummerSlam? Do they cannibalize the WrestleMania 35 storylines to bolster that?

The end result is that everything feels rushed because the feuds gets scrunched together like an accordion. WWE is valuing expediency over narrative build. In the old days, a feud could take months to percolate to a boil. Today, the entirety of that feud is crammed into a short, two-month window. And after that feud's over, what's next for both wrestlers? There's only so many permutations that WWE Creative can book. That's how staleness sets in--when fans have already seen it all, and the company has conditioned them to expect immediate gratification.

Sometimes, allowing conflicts to simmer is the better option. There's a great backstage story about Jim Cornette and Vince Russo, two of the main creative forces in WWE during the late '90s. Kane had just debuted at Badd Blood, where he Tombstoned the Undertaker after ripping the door off Hell in a Cell.

According to Cornette, Russo wanted to follow up immediately by having Kane put the Undertaker through a table on Raw. But Cornette pointed out that they had half a year until WrestleMania; if Kane put his brother through the announcer's table, what could they do to raise the stakes further over the next six months? So instead, WWE de-escalated the feud for the time being. Undertaker refused to fight his brother; it was only after Kane tried to burn him to death at the Royal Rumble that he acquiesced.

This was back in 1997-1998, when there were 12 PPVs per year and no split roster. Would WWE be this patient, and let a feud build for this long, in 2018? It's highly unlikely. Every week, the WWE superstars do the figurative equivalent of putting the Undertaker through the table. No plot point ever gets saved for later. And although it's easy to criticize WWE's short-term, hotshot booking, the PPV schedule leaves the writers with few other options if they want to keep their jobs.

It's too late for 2018, which has already been scheduled and set in stone. But for 2019, 15 PPV events, rather than 19 or 20, would be a marked improvement. With fewer major events each year, the remaining ones will have more prestige and importance. The writers can then focus on the bigger picture rather than hitting a series of plot points.

Sometimes--even in the pageantry-driven, excessive melodrama that is professional wrestling--less can be more.


Get A Free PC Game On GOG Right Now

By Anonymous on Feb 14, 2018 12:26 am

GOG's Chinese New Year sale has now begun, offering tons of discounts on a variety of great PC games. To celebrate the start of the sale, GOG is also giving away one title completely free of charge just for visiting digital store, although you'll have to do so soon, as the offer won't be available for very long.

Right now, everyone who visits GOG can download the classic Neo Geo fighter The King of Fighters 2002 for free. The offer will expire at 6 AM PT / 9 AM ET / 2 PM UTC on February 15, giving you a little over 40 hours as of this writing to grab the title while it's still available.

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To claim your digital copy, simply click on the "Get for free" button near the top of GOG's homepage. You can also download the game from the King of Fighters 2002 product page here. The game is DRM-free and works with Windows, Mac, and Linux.

GOG's Chinese New Year sale ends at 3 PM PT / 6 PM ET / 11 PM UTC on February 20. Until then, players will be able to pick up a large assortment of games at some steep discounts, including The Witcher 3: Wild Hunt Game of the Year Edition ($20), Hellblade: Senua's Sacrifice ($21), Stardew Valley ($10), Cuphead ($17), Absolver ($15), and many others. GOG is also offering flash deals on a number of titles throughout the duration of the sale.

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.


Destiny 2 Crimson Days Rewards: All The New Gear And Items

By Anonymous on Feb 14, 2018 12:05 am


Destiny 2's Crimson Days event is now live, bringing a new activity--a special 2v2 Crucible playlist--to occupy your time. But no matter what you do, you'll be working toward unlocking the real highlight of the new update: new gear. Destiny 2 players on PC, PS4, and Xbox One now have a variety of items to acquire, but only for a limited time.

In the gallery above, you can take a look at everything that's currently available. The Valentine's Day-themed event includes new Ghosts, Sparrows, shaders, emotes, weapon ornaments, and more to acquire. These are primarily included in new Crimson Engrams, which are obtained by playing the aforementioned Crucible mode. Alternatively, if you've reached the level cap (level 20 if you don't own Curse of Osiris, 25 if you do), each level up will reward you a Crimson Engram in addition to the standard Illuminated Engram. No matter how you obtain it, the Crimson Engram is guaranteed to decrypt into an item you don't already own until you've unlocked everything.

While the bulk of the new items are obtained through the Engram, there are five others that are obtained through different means. You'll need to fulfill a specific objective in order to unlock the corresponding reward (or to have a chance at earning it, in one case). Here's how to unlock them:

  • Tirastrella Ghost Shell + Fire of the Crimson Days Emblem: Complete the "Welcome to Crimson Days" milestone (finish five Crimson Days matches, talk to Shaxx)
  • Undeterred Exotic Sparrow: Complete Crimson Days Crucible playlist matches for a "chance" to unlock this
  • Dieselpunk Exotic Ornament for Wardcliff Coil: Complete the Leviathan Raid or Eater of Worlds Raid Lair to find this in the final chest
  • Flaunting Dance Emote: Complete the Nightfall Strike during the event

Crimson Days is now live on all platforms, and it runs until the weekly reset on February 20. Check out the gallery above for a look at everything you can get your hands on until then. Even if you don't plan on playing much, you can get a free Crimson Engram just by logging in and speaking with Tess at The Tower.

























Tirastrella Ghost Shell


Undeterred Exotic Sparrow


Dieselpunk Exotic Ornament for Wardcliff Coil


Flaunting Dance Emote



New On Netflix This Week: Everything Sucks, DreamWorks Dragons Season 6, And More Movies And TV Shows

By Anonymous on Feb 14, 2018 12:01 am

What are you watching on Netflix this week? If you're not sure, perhaps it's time to try something new. The streaming service as plenty of options being added this week, in case you're looking for the perfect Valentine's Day binge.

The most notable arrival is the first season of the original series Everything Sucks. The coming-of-age comedy is set in the mid-1990s and, if the trailer is any indication, is going to hit many viewers right in the nostalgia. With nods to everything from Alanis Morissette to Beavis and Butthead to dating in a pre-social media and texting world, Everything Sucks aims to capture what it was like to be a freshman in 1996. Whether it succeeds it nor is something you'll have to find out.

Other titles coming to Netflix include the movies Evan Almighty and Blood Money. Additionally, originals like Irreplaceable You, DreamWorks Dragons: Race to the Edge, and Greenhouse Academy will premiere as well.

You can take the full list of what's coming to Netflix this week below. Alternatively, you can check out the list of everything being added in February.

February 14

  • Greenhouse Academy: Season 2 (Netflix Original)
  • Love Per Square Foot (Netflix Original)

February 15

  • Deep Undercover Collection: Collection 2
  • Re:Mind: Season 1 (Netflix Original)

February 16

  • DreamWorks Dragons: Race to the Edge: Season 6 (Netflix Original)
  • Evan Almighty
  • Everything Sucks!: Season 1 (Netflix Original)
  • Irreplaceable You (Netflix Original)
  • First Team: Juventus: Season 1 (Netflix Original)

February 17

  • Blood Money

Here Are The Best Gaming Desktop And Laptop Deals Right Now (In The US)

By Anonymous on Feb 13, 2018 11:43 pm


We hate to admit it, but now is not the ideal time to build a gaming PC. The biggest reason why is because cryptocurrency mining has driven up the price of graphics cards, and that's assuming you can even find the card you want in stock. Most mid-range and high-end graphics cards are selling for much higher than MSRP, some of them going for twice or even triple what they should be.

Memory prices are trending higher these days as well. Take for example this 16GB kit of Corsair Vengeance LPX DDR4-3000 RAM. It sells for $205 today, versus around half that much a year ago. And for a period of time in 2016, this exact same kit sold for $70.

It sounds like a bunch of sour grapes, but if you want to turn those grapes into wine, take a look at the prebuilt market. System builders have the advantage of being able to buy parts in bulk, and they also seem immune to the outrageous markups on GPUs. As such, there are some tremendous deals out there, on both desktops and gaming laptops.

We took it upon ourselves to round up some of the best bargains in each category. Rather than select a bunch of deals at random, we focused on finding compelling options at different performance tiers. So, whether you are looking for a serviceable gaming setup that costs less than $700 or have twice as much cash to throw at a more powerful configuration, you'll find it here. Let's get started!


HP Pavilion Power


For less than $700, you can pick up this HP Pavilion Power gaming tower and run games competently at 1080p. It's built around an Intel Core i5-7400 processor, a quad-core chip clocked at 3GHz (3.5GHz boost clock), and a GeForce GTX 1060 graphics card with 3GB of GDDR5 memory. That is a potent combination for the price.

You also get 8GB of DDR4-2400 memory and a 1TB hard drive. Ideally we'd like to see a solid state drive for the OS and a bulky hard drive for storage duties, but at this price, it's hard to complain. Besides, you could always add an SSD yourself.

Amazon, $679


Dell Alienware Aurora


This Alienware Aurora desktop is built for high-end gaming and costs around a grand, depending what upgrade options you decide on. The baseline configuration that we link to has a GeForce GTX 1060 graphics card inside and is a good value at just $931 for the entire setup. However, if you select the GeForce GTX 1070 upgrade option, as we recommended, it only bumps the price up to $1,029.That gets you a burlier GPU to throw at games, especially if you plan on playing at 1440p or higher. If you want even more GPU horsepower, selecting the GeForce GTX 1080 upgrade option pushes the price to a still-reasonable $1,127.

Flanking the graphics card is an Intel Core i5-8400 processor based on Intel's newest Coffee Lake architecture. This is a six-core chip with a 2.8GHz base clock and 4GHz boost clock, so it has plenty of processing grunt to throw at tasks. This configuration also comes with 16GB of DDR4-2666 RAM and a 1TB (7,200 RPM) hard drive.

Dell, $1,029


MSI Nightblade MI3


Like the Alienware Aurora, MSI's Nightblade MI3 is another system that can be customized. We took aim at the high end by selecting a GeForce GTX 1080 graphics card with 8GB of GDDR5X memory, which should be able to handle most games at 1440p and even some games at 4K.

To keep the price from ballooning out of control, we stuck with the default CPU and storage selections, consisting of an Intel Core i5-7500 processor (4-core/4-thread clocked at 3.4GHz and 3.8GHz with boost), 16GB of DDR4-2400 RAM, a 128GB solid state drive, and a 1TB hard drive. The SSD is an M.2 drive, meaning it's one of those gumstick-sized SSDs that plug directly into the motherboard. It also has an NVMe interface to allow for faster data transfers over the PCIe bus, versus slower SATA-based SSDs.

You can score a 3% discount on this system if you pay with cash. With or without it, however, this is a good deal for the money.

Xotic PC, $1,548 ($1,501.56 cash)


CyberPowerPC VR Ready Deal


Companies like CyberPower PC and iBuyPower use off-the-shelf parts to build PCs that are close facsimiles to what you could assemble yourself. Cable management isn't always great and is certainly not on par with what you would get with a premium boutique builder, but these systems are cost-effective, sometimes even cheaper than building your own.

One system that caught our eye is a "VR Ready Deal" that CyberPower PC put together. Like MSI's Nightblade MI3, it has a GeForce GTX 1080 with 8GB of GDDR5X memory to muscle through demanding games, only it's paired with an Intel Core i7-8700K processor. This is Intel's flagship Coffee Lake processor with 6-cores/12-threads clocked at 3.7GHz to 4.7GHz. It also has an unlocked multiplier, making it easier to overclock, if that's something you feel comfortable doing. And to keep temps in check, the CPU sits underneath an Asetek 550LC 120mm all-in-one liquid cooling solution.

There is 16GB of fast DDR4-3000 memory in this system, along with a 240GB solid state drive and a 2TB hard drive. These are all name-brand parts, too, all of which are plugged into an MSI Z370 A Pro motherboard, and shoved inside a Thermaltake Core G21 mid-tower case with tempered glass panels on both sides.

CyberPower PC, $1,859


Origin PC Millennium ($3,000)


We've covered some good values up to this point, but what if you want to go all out on a high-dollar system from a premium boutique? Well, more power to you, for one thing. And secondly, have a look at Origin PC's Millennium.

Origin PC recently refreshed its Millennium line, both with updated parts and by making some tweaks to its custom chassis. We've spent some hands-on time with the new Millennium and really like what Origin PC has done. To start with, the case allows for four different motherboard orientations—standard, inverted, 90 degrees, and 90 degrees inverted.

You can customize the Millennium to fit your budget, with prices starting at around $1,700. We spec'd out a $3,000 configuration consisting of an Intel Core i7-8700K processor, 16GB of DDR4-3200 RAM, a burly GeForce GTX 1080 Ti graphics card, and a 256GB M.2 PCIe solid state drive paired with a 2TB hard drive. We also sprang for a 360mm all-in-one liquid cooling solution, as the unlocked CPU is just begging to be overclocked.

Obviously this is a pricey system that costs more than the sum of parts. But if you're looking for a boutique build with excellent cable management and a unique case that isn't available anywhere else, this is it.


Lenovo Legion Y520 ($780)


We've covered several gaming desktops, but if you want a laptop instead, there are plenty of options out there. One that we like in the sub-$1,000 range is Lenovo's Legion Y520. It has a 15.6-inch display with a 1920x1080 resolution, powered by an Intel Core i5-7300HQ processor, 8GB of RAM, and a GeForce GTX 1050 Ti GPU with 4GB of GDDR5 memory. It also comes with a 1TB hard drive.

Since most laptops can't be upgraded, at least when it comes to the CPU and GPU, it's important to start with as strong of a foundation as you can afford from the outset. That's why we opted for a laptop in this price range with a GeForce GTX 1050 Ti instead of a regular GeForce GTX 1050. The Ti variant doubles the amount of video RAM and has more CUDA cores, resulting in better gaming performance.

Lenovo, $780


Dell Inspiron


Circling back to Dell, this 15.6-inch Inspiron 15 7000 normally runs $1,000, but can currently be had for $882 if you use coupon code 50OFF699. What you get in return is an Intel Core i5-7300HQ processor paired with a 6GB GeForce GTX 1060 GPU. The foundation outperforms its price tag and is easily capable of playing games on the laptop's native 1920x1080 IPS display.

This configuration also sports 8GB of DDR4-2400 RAM and a 256GB solid state drive. Connectivity options are rather robust as well, consisting of three USB 3.1 Gen1 Type-A ports, a USB 3.1 Gen2 Type-C port with Thunderbolt 3 support, a gigabit Ethernet port, a headphone jack, HDMI 2.0 output, and a media card reader. Not too shabby for a roughly $880 gaming laptop.

Dell, $882


HP Omen


If it's a bigger, more powerful gaming laptop you're after, this HP Omen brings the goods at a reasonable price. It's a 17.3-inch laptop with a 1920x1080 resolution, and supports G-Sync for buttery smooth gameplay.

The Omen is built on a solid foundation consisting of an Intel Core i7-7700HQ processor (4-cores/8-threads clocked at 2.8GHz to 3.8GHz) paired with 12GB of DDR4-2133 RAM and a GeForce GTX 1060 GPU with 6GB of GDDR5 memory. It doesn't have a solid state drive, but it does provide a capacious 1TB hard drive for games and other programs.

External ports consist of three USB 3.1 Gen1 Type-A, Thunderbolt 3 (USB-C), gigabit Ethernet, headphone/microphone combo jack, and mini DisplayPort and HDMI outputs.

Best Buy, $1,280


Acer Predator (G9-593-71EH)


This Acer Predator laptop is a fully loaded machine with high-end parts from top to bottom. It starts with the display, a 15.6-inch IPS panel with a 1920x1080 resolution and G-Sync support. Sure, there are higher resolution displays out there, but those will also make your GPU feel long in the tooth sooner than 1080p will.

Inside this machine is an Intel Core i7-7700HQ processor, 16GB of DDR4 RAM, and a beefy GeForce GTX 1070 GPU with 8GB of GDDR5 memory. For storage, Acer slapped a pair of 128GB solid state drives in RAID 0 for added speed, giving you 256GB of total space. The downside is that if one of the drives fails, your entire RAID array goes down with it. You'll want to make sure you're backing up your important data, and there's a 1TB hard drive crammed inside to help do that. There's also a DVD burner included.

There is a generous selection of ports here as well, including four USB 3.0 ports, a USB-C port, a gigabit Ethernet port, and both DisplayPort and HDMI outputs (one each).

Newegg, $1,549


Razer Blade 14"


Just as we included a boutique desktop in this roundup, we're also including a premium laptop that isn't a bang-for-buck selection, but a luxury option for those who can afford it. In this case, it's Razer's Blade laptop.

The Blade is a sharp looking machine with a 14-inch display that checks in at 1920x1080. It also flexes an Intel Core i7-7700HQ processor, 16GB of RAM, a GeForce GTX 1060 GPU with 6GB of GDDR5 memory, and a sizable 512GB solid state drive.

It's offers a nice selection of parts, though for $2,100, there are definitely faster laptops out there for the price. Part of what sets this apart, however, is its thin and light unibody aluminum chassis—it has a trim 0.7-inch waistline and weighs barely over 4 pounds. It's basically an ultrabook for gaming.

Razer, $2,100



Destiny 2 Crimson Days Launches With New Update On PC, PS4, And Xbox One

By Anonymous on Feb 13, 2018 11:28 pm

Destiny 2's first Valentine's Day-themed event is officially live. Following a period of server downtime, Bungie has launched a new update that marks the start of the Crimson Days event on PC, PS4, and Xbox One. Among other things, that means there are new rewards to now get your hands on.

As outlined recently, Crimson Days centers around a new 2v2 Crucible mode. You can join up solo or with a friend, but either way, you're strongly encouraged to stay physically close to your partner. Doing so causes your abilities to recharge more quickly than usual, while straying far apart will provide the enemy team with waypoints directing them to your location.

Taking part in the Crimson Days playlist is described as the "best" way to earn rewards, though it isn't the only path. Most of the new items are found in the Crimson Engram, which is guaranteed to not decrypt into any duplicates until you've gotten everything it contains. In addition to earning them through the Crucible mode, you'll receive a Crimson Engram (as well as the usual Illuminated Engram) each time you level up, provided you've hit the level cap. You'll also get one just by logging in and speaking with Tess at The Tower.

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Among the items you'll find in the Crimson Engram are weapon ornaments, Sparrows, Ghosts, and shaders. There are also five other rewards that are each obtained by completing a specific objective. Here's how Bungie describes those:

  • Complete the milestone "Welcome to Crimson Days" by finishing five Crimson Days matches and visiting Lord Shaxx in the Tower to earn the Fire of the Crimson Days Emblem and the Tirastrella Ghost Shell.
  • Complete matches in the Crimson Days Crucible playlist for a chance to earn the Undeterred Exotic Sparrow.
  • Complete either the Leviathan Raid or the Raid Lair: Eater of Worlds to claim the Dieselpunk Exotic Ornament for Wardcliff Coil from the final chest.
  • Complete the Nightfall Strike during the Crimson Days event to earn the Flaunting Dance Emote.

Crimson Engrams are handed out only by playing--they can't be purchased. However, some of the included items will be sold for Bright Dust through the Eververse store. Crimson Days items you obtain can be broken down for Bright Dust, so it's possible you can recycle those into something you do want.

Additionally, this event's launch coincides with the release of update 1.1.2.1. This relatively minor update ditches throttles in Lost Sectors and makes it so that you can only open a Lost Sector chest once per boss kill.

All of this is available now and runs until the weekly reset on February 20. Beyond that, many more updates are on the way to Destiny 2, including major changes to Nightfalls.


VR Headset Specs Compared: HTC Vive, Oculus Rift, PSVR, And More

By Anonymous on Feb 13, 2018 11:15 pm

There's a wide selection of VR headsets out on the market, which can make it difficult to parse which one is right for you with varied pricing and spec information. That's why we've compiled comprehensive lists below that break down resolution, refresh rate, and other specs across all the major VR headsets. We've separated our lists by four categories: major VR headsets, Windows Mixed Reality VR headsets, mobile VR headsets, and all-in-one mobile solutions that don't require external hardware.

Major VR Headsets

HTC ViveHTC Vive ProOculus RiftPSVRPimax 8KLG VR Headset
Resolution2160x1200 (1080x1200 resolution per eye)2880x1600 (1440x1600 resolution per eye)2160x1200 (1080x1200 resolution per eye)1920x1080Two 3840x21602880x1280
Refresh rate90Hz90Hz90Hz120Hz90Hz90Hz
Display typePenTile OLEDAMOLEDPenTile OLED5.7" OLEDLCDConvex, non-Fresnel OLED
Field of viewAbout 110 degreesAbout 110 degreesAbout 110 degreesAbout 100 degreesAbout 200 degreesAbout 110 degrees
Tracking SystemVive Base StationsVive Base StationsConstellationPlayStation CameraInside-out or Vive Base StationsVive Base Stations
Room scale supportYesYesRequires a third sensorNoYesYes
Weight470 grams (new model), 555 grams (old model)TBA470 grams610 gramsApproximately one poundTBD
Integrated HeadphonesOnly with optional Deluxe Audio Strap attachmentYesYesNoYesTBD
Built-in MicYesYesYesYesYesTBD
External cameraYesYes (two)NoNoNoTBD
Official controllersVive controllerVive controllerXbox One controller, Oculus remote, and Oculus Touch controllersDualShock 4, PlayStation Move, Aim ControllerVive controller, Pimax controllerTBD
Store compatibilitySteamVR, HTC ViveportSteamVR, HTC ViveportSteamVR, Oculus StorePlayStation StoreSteamVRSteamVR
Release dateApril 5, 2016TBAMarch 28, 2016October 13, 2016Q2 2018TBA
Launch PriceUS$799/£769.99TBA$599.99$399, €399, £349, A$549$799TBA
Current Price$599NA$399$350NANA

Windows Mixed Reality Headsets

Windows Mixed Reality headsets are VR headsets specced out by Microsoft and manufactured by several PC OEMs. One major feature that distinguishes them is that they all feature external cameras that enable inside-out tracking of both the headset and controllers. This means you can get six degrees of positional movement without the use of external sensors.

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Samsung OdysseyLenovo ExplorerDell VisorHP Windows Mixed RealityAcer Windows Mixed Reality
Resolution2880 x 16002880x14402880x14402880x14402880x1440
Refresh rate90Hz90Hz90Hz90Hz90Hz
Display typeDual 3.5" AMOLED2.89" diagonal display size (x2) LCD2.89" diagonal display size (x2)2.89" diagonal display size (x2)2.89" diagonal display size (x2)
Field of viewAbout 110 degreesAbout 105 degreesAbout 105 degreesAbout 105 degreesAbout 105 degrees
Tracking SystemInside-out trackingInside-out trackingInside-out trackingInside-out trackingInside-out tracking
Room scale supportYesYesYesYesYes
Weight645g380g590g834g350g
Integrated HeadphonesYesNoNoNoNo
Built-in MicYesNoNoNoNo
External cameraYes (two)Yes (two)Yes (two)Yes (two)Yes (two)
Official controllersMicrosoft Motion controllersMicrosoft Motion controllersMicrosoft Motion controllersMicrosoft Motion controllersMicrosoft Motion controllers
Store compatibilitySteam, Microsoft StoreSteam, Microsoft StoreSteam, Microsoft StoreSteam, Microsoft StoreSteam, Microsoft Store
Release dateNovember 6, 2017October 2017October 2017October 2017October 2017
Launch Price$499$449$449$449$399
Current Price$499$399$449$399$399

Mobile VR headsets that require a smartphone

Samsung Gear VRGoogle Daydream ViewZEISS VR One Connect
Field of viewAbout 100 degreesAbout 100 degreesAbout 100 degrees
Tracking SystemAccelerometer, Gyro Sensor, Proximity SensorPhone dependentPhone dependent
Room scale supportNoNoNo
Weight344.73g261gTBD
Integrated HeadphonesNoNoNo
Built-in MicNoNoNo
Compatible DevicesGalaxy S8+, Galaxy S8, Galaxy S7, Galaxy S7 edge, Galaxy S6, Galaxy S6 edge, Galaxy S6 edge+Galaxy Note8, Moto Z2 Force, Pixel, Pixel 2, Axon 7, Moto Z, Moto Z Force, Mate 9 Pro, Porsche Design Mate 9Modern Android and iPhones between 4.7 and 5.5 inches
ControllersHandheld controllerBluetooth controllerBluetooth wireless controllers
Store compatibilityOculus Store, Gear VRGoogle Play StoreSteamVR, Google Play, Apple Store
Release dateNovember 27, 2015November 10, 2016May 2018
Launch Price$99.99$79 (first gen)/$89 (second gen)$150 (with controllers)
Current Price$99.99$79 (first gen)/$89 (second gen)NA

All-in-one VR headsets

All-in-one VR headsets are mobile VR headsets that don't require a smartphone. This means they feature built-in processors, RAM, and batteries.

Oculus Go is an example of an all-in-one VR headset.
Oculus Go is an example of an all-in-one VR headset.
Oculus GoOculus Santa CruzPico NeoLenovo Mirage Solo Daydream
Resolution2560x1440TBD2880x1600 (1440x1600 resolution per eye)2560x1440
Refresh rateTBDTBD90HzTBD
Display typeLCD, "fast switch"TBDTBD5.5-inch display
Field of viewAbout 110 degreesTBDTBDAbout 110 degrees
ProcessorSnapdragon 821TBA mobile processorQualcomm Snapdragon 835 with 4GB of RAMQualcomm® Snapdragon™ 835 with 4GB of RAM
Built-in storage32GBTBDSD card support up to 128GB64GB + MicroSD card slot
Battery sizeTBDTBDTBD4,000 mAh
Tracking SystemAccelerometer, gyroscope, magnetometerSeven sensors + Constellation6DoF trackingWorldSense's inside-out positional tracking
Room scale supportNoYesTBDTBD
WeightTBDTBDTBD644.1g
Integrated HeadphonesYesYesYesNo
Built-in MicTBDTBDTBDTBD
ControllersWireless remoteWireless tracked controllers6DoF wireless hand controllersWireless Daydream controller
Store compatibilityOculus Store, Gear VROculus StoreTBDTBD
Release dateEarly 2018TBDTBDSpring 2018
Launch Price$199TBD$749TBD
Current PriceNANANANA

With so many VR specs to parse, we've highlighted some interesting tidbits below:

Which VR head-mounted display (HMD) has the sharpest resolution screen? Currently, the Samsung Odyssey Windows Mixed Reality headset offers the highest resolution with a 2880x1600 panel. The forthcoming HTC Vive Pro will also use the same resolution, but the Pimax 8K headset, set to release later this year, will feature two 3840x2160p panels.

Which VR headset offers the widest field-of-view? Most of the VR headsets currently out on the market feature FOVs around 100 to 110 degrees. It's difficult to pinpoint an exact degree because your FOV will vary depending how close your eyes get to the lenses. Pimax's 8K headset is advertising a 200 degree FOV when it releases.

Which headset has the highest refresh rate? PlayStation VR's panel is capable of reaching 120Hz, whereas most other VR headsets refresh at 90Hz.

Why does a high refresh rate matter for VR? While most monitors use a 60Hz refresh rate, research thus far dictates that 90Hz or higher is desired for a smooth VR experience that mitigates judder and motion sickness.

What is the difference between an OLED and LCD screen? OLED screens feature individually lit pixels, which allow them to reach deeper black levels than LCD equivalents.

Which VR headset is the lightest? If you're counting mobile VR headsets, then Google's Daydream View is currently the lightest, weighing 261 grams without a phone. On the desktop side, Acer's Windows Mixed Reality headset is the lightest at 350 grams.

Which VR headset is the heaviest? HP's Mixed Reality headset is the heaviest at 834 grams.

Which VR headset is the cheapest? The first-generation Google Daydream headset is the cheapest at $79. If you're not including mobile VR HMDs then it's Sony's PSVR at $350.

Which VR headset is the most expensive? The HTC Vive is currently the most expensive VR headset at $599.

What is room scale VR? Unlike seated or standing experiences, room scale tracking allows you to walk around your tracked physical environment, which can bolster your VR experience.

What VR headsets are capable of room scale VR? The HTC Vive was the first VR system to support room scale right out of the box right. The Oculus Rift also supports room scale, but requires the purchase of a third optional sensor. Microsoft's Windows Mixed Reality headsets support room scale. Forthcoming headsets that will support room scale include the HTC Vive Pro, Pimax, LG VR headset, and Oculus Santa Cruz.

Can the Oculus Rift play SteamVR games? Yes. Not all, but the majority of SteamVR games support the Oculus Rift.

Can the HTC Vive play games on the Oculus store? Kind of. It requires a third-party mod called Revive and the quality can vary from game to game.

What are the VR system requirements for the Oculus Rift?

  • NVIDIA GTX 970 / AMD 290 equivalent or greater

  • Intel i5-4590 processor equivalent or greater

  • 8GB+ RAM

  • Compatible HDMI 1.3 video output

  • 2 USB 3.0 ports

  • Windows 7 SP1 or newer

What are the VR system requirements for the HTC Vive?

  • NVIDIA GTX 970 / AMD 290 equivalent or greater

  • Intel i5-4590 or AMD FX 8350 processor equivalent or greater

  • 4GB+ RAM

  • One HDMI 1.4 or one DisplayPort 1.2

  • One USB 2.0

  • Windows 7 SP1 or newer

What are the VR system requirements for Windows Mixed Reality headsets?

  • Integrated Intel® HD Graphics 620 (GT2) equivalent or greater DX12 API Capable GPU

  • Intel Mobile Core i5 (e.g. 7200U) Dual-Core with Hyperthreading equivalent

  • 8GB+ Dual Channel required for integrated Graphics

  • HDMI 2.0 or DisplayPort 1.2 for 90Hz head-mounted displays

  • USB 3.0 Type-A or USB 3.1 Type-C Port with DisplayPort Alternate Mode

  • Bluetooth 4.0 for accessories

What are the requirements for PlayStation VR? A PS4, PS4 Slim, or PS4 Pro.

Will PlayStation VR games look or perform better with the PlayStation 4 Pro? In games that are optimized to take advantage of the PS4 Pro's extra processing power, users can experience a crisper image via supersampling, improved graphics, or sometimes both.


Xbox One And PC's Sea Of Thieves Has Huge Potential, But We Have Some Concerns

By Anonymous on Feb 13, 2018 11:03 pm

Before going to visit Rare, the British studio behind Xbox One's first big exclusive of the year, I wasn't really sure what you do in Sea of Thieves. It's a pirate game, sure, but what does that mean, exactly? It seems obvious now, but of course the answer is: you act like a pirate. You take on quests to retrieve loot or kill a skeleton captain and then proceed to sail a ship, look out for enemy boats, fix leaks, bail water out, position the sails, lower or raise the anchor, and shoot cannons.

As it turns out, that's all really fun. Playing in a team of four, I enjoyed swapping between those roles, communicating with my crewmates to navigate the sea or if we spotted an opposition ship in the distance. The entertainment comes from the role-playing, the coordination, and the satisfaction of knowing that skeleton captain's skull lies on the floor beneath you because your crew attacked his fortress together. You can do whatever you wish, and go in any direction you want, and it's enjoyable to see what hilarity ensues from those decisions.

For Rare, this sensation of making your own fun was very much intentional. "That happened because we give you a great degree of mechanical freedom," says Sea of Thieves' design director, Mike Chapman. "You've got a ship that's not gonna sail itself; it's just a piece of wood. You are the ship: you are a person on a ship and you must work together to sail it and then you've got these tools that you can use in different ways. Like the gunpowder kegs [which can be used to blow up enemy ships, for example], like [randomly] finding a merchant message in a bottle that leads you on a different adventure. All of these things are deliberate in terms of the freedom they give players because when you put multiple players in the same world doing the same thing, you get all these incredible scenarios."

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Of course, you do have objectives to accomplish in Sea of Thieves--it's just up to you whether you actually aim for them. Sure, you can go and find that one specific pig and keep it alive on the journey back--one of the game's three existing factions will task you with retrieving rare creatures and maintaining their health for the duration of your voyage--or you can ignore any quests and just chill out. Simply sailing around the game's colorful oceans, hanging out with friends, is an equally enjoyable experience, and the world will distract you with emergent mechanics such as the aforementioned messages in bottles or public events on distant islands that draw other players to their shores.

A shared world, public events, and live content all made me, at least, recall Bungie's Destiny, which has a similar structure--the ability to jump into a squad with friends and explore a beautiful world, engaging in missions if you want to. However, while Destiny and Destiny 2 have strikes, raids, a story campaign, and a combat-focused Crucible, Sea of Thieves appears to contain no extra modes as yet. After the game's recent beta, some fans were left concerned that the final version would be too light on content to maintain any sort of significant longevity, and it's a concern I share. Specifically, I wonder whether the game's weapons and gear will offer enough depth to keep me coming back after more than a few hours. Using in-game currency, you can purchase new guns and clothing--among other items--but there are no stat advantages to be gained from buying more expensive pieces. You can obtain different types of weapon, such as the shotgun or sniper rifle, but within those categories there are no mechanical differences between the first shotgun available to you and the last. "The compass never gets more powerful," says Chapman. "A compass is just a compass. A pistol is just a pistol. You'll need to grow as a player as you face these high level challenges."

Rather than acquiring more powerful weapons and thicker armor, Rare's idea of growth is experienced players growing to know Sea of Thieves' map more closely, so they'll have the advantage over other sailors when it comes to acquiring treasure fastest and escaping unscathed. The developer intends to support the game post-launch with additional content--it even said it views Sea of Thieves as a 10-year project--though it's not sharing whether that will be in the form of distinct expansions or sequels.

Chapman did say that much of the game's live content will be for those who reach Sea of Thieves' endgame, which he calls becoming a "Pirate Legend." Becoming a Pirate Legend grants you access to an exclusive location in the world called the Tavern of Legends, the home of NPCs who will spread the word of in-game "rumors" such as any additional trading companies coming soon, or "new ways to play." Pirate Legends can also take part in exclusive missions called Legendary Voyages--the most challenging missions in the game--and choose to share those quests with their non-Legend friends, if they wish.

Interacting with friends and strangers is key to Sea of Thieves--so much so that Rare says it is constantly adjusting the size of its world to ensure you spot another ship every 15-30 mins, precisely--and doing so magnifies everything that's great about Sea of Thieves. Whoever's in the Crow's Nest tells the rest of their team they've spotted an enemy, at which point the four of you must decide whether to run or engage, which direction to steer in, who's going to shoot, and whether to board the enemy ship, as well as ascertain whether the enemy have any stealable loot, among other things. "It's a game that celebrates soft skills, how you talk together, how you relate to each other," says Chapman. "It's gonna be different based on who's playing and who's in the crew." Of course, the best moment is when you all, inevitably, fail; seeing a shipmate clinging on to a sinking ship with three human enemies attacking him is hilarious.

Interactions with other players are amazing, but I fear they may also be required for Sea of Thieves to be fun. Although I didn't get to try it, a smaller ship is available for those who prefer to play by themselves, but that's not going to help when a crew of four strangers are attacking you head on. If your friends don't buy the game, you could of course team up with random people on the internet, but relying on strangers hidden behind Gamertags rarely promises consistent fun.

Sea of Thieves makes performing each role of a pirate team so fun that it undoubtedly has the potential to become a multiplayer favorite. But given so much of its depth and base enjoyment is reliant on having a good group around you, I worry for anyone planning to set sail alone.


Crimson Days Destiny 2 Valentines Day Event

By Anonymous on Feb 13, 2018 11:02 pm
Tune in as we check out the latest event the Crimson Days coming to Destiny 2 which features a new 2v2 crucible mode, as well as new rewards to earn for doing the nightfall, raid and more.

As Overwatch League Gains Popularity, Blizzard Still Sees Room For Improvement

By Anonymous on Feb 13, 2018 10:58 pm

As it currently stands, Blizzard Entertainment's Overwatch League--a hybrid of both esports/traditional sports systems--is already a solid success. With the closing of Stage 1--the first of five phases leading up to the Season 1 playoffs later this year--the London Spitfire came out on top against their current rivals in the New York Excelsior. While the end of the first part of the season is a major milestone, there's still a ways to go as we inch closer to the grand finals later this year. In the meantime, there's much room for growth and change for the League and the many teams over the next few stages.

While the League itself is has been gaining traction and found an audience of diehard fans, there's still plenty of room for improvement--which the organizers are well aware of. We had the opportunity to speak with Overwatch League commissioner Nate Nanzer during the Stage 1 finals, where he spoke about how things are progressing with Blizzard's big gamble on esports, how they plan to refine how the games are run, and how they hope to make their sport as welcoming and inclusive as Overwatch itself is.

GameSpot: Even though it's only been a few weeks for Stage 1, it already feels like Overwatch League is off to a solid start. Can you share your thoughts on how things are going so far with the League?

Nate Nanzer: Yeah, I think we're off to a good start. There's tons of things we want to continue to iterate on and improve, but right now we're just really focused on figuring out how to continue to evolve and improve the show throughout the year, and have all of that culminate in the awesome finals event. But yeah, that's the focus right now, and it's really awesome that people are happy with it. Nothing is broken, so right now we're just focusing on making it better. Our goal is to just make every stage and every season better than the last.

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Esports is still in its infancy, and sort of trying to define what it is seems like a tough challenge. The sports genre is always evolving, and having this League try to define itself within the broader and evolving esports pantheon must a tough thing to get a handle of.

Yeah, that's sort of the idea here. The thing about esports, with it being this awesome and organic thing, was really hard for people to follow--like there was no one place to go to aggregate the information--so we wanted to make following the Overwatch League really easy and have a consistent schedule. It's been amazing to see all these teams play week in week out, and how the playing field has leveled. I think everyone coming into the League had certain ideas about which teams were good, and which teams were bad. And that in itself is exciting from the fan perspective.

Sports always has an underlying sense of drama to it, and you may end up finding yourself becoming attached to teams you didn't expect you would. The Shanghai Dragons in particular haven't been doing so great so far, yet I can't help myself to root for them. Especially with their recent inclusion to the roster in Geguri, who's the first female player in the League.

That's one of the things that's common in all of sports. Fandom often times is generated from familiarity with something, like your dad liking a team or being in the city where you grew up, or being a part of the same college, and we're seeing that a lot here--such as the fans that drove up here to watch the finals to support their local team. Or, and in a lot of cases, you see fandom generated from the players themselves. And also, fans tend to like rooting for the underdog--which is why there are so many people hoping to see Shanghai turn things around. It's really exciting to see how players have taken to game, the teams, and the players themselves. But all in all, it's really cool seeing a bunch of fans come together whether at watch parties or online to come out and support their local teams. It's really cool seeing how the regionality of it all is taking shape.

The game of Overwatch is something that celebrates diversity and inclusiveness, and it's what many fans find most endearing about it. Do you feel there's still room to go for the League itself, in terms of the regionality of the teams, and representation to match up with what the game is all about?

Well as of now, there's 113 players in the League currently from 19 different countries. It's an incredibly diverse league. Obviously we have players from Korea and China, but then we have players like Nomy is from Tijuana, and dhaK is from Venezuela. The League looks like what our playerbase looks like--with players from all over the world. One of the cool things about esports is that there are no physical differences between female and male players at this level, and we're going to see things change and evolve over time. As a game, and as a league, we take professionalism and being a good citizen of our community very seriously. We're not gonna solve toxicity on the internet and gender equality issues on our own, and it's a bit unreasonable that one game is going to solve all those problems, but we definitely want to make Overwatch League just as welcoming and inclusive as Overwatch the game is, and we're gonna do our best to do that.

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With the League in its infancy, and there's bound to be a few missteps here and there from players and also in how its systems function. Can you speak to how the League will go about addressing upcoming changes and fixes going forward?

Well, the Overwatch League is four and a half weeks old, and I don't think we're gonna have all the answers right away, and who knows what the League will look like three, four, five, ten years from now, so what we're really focused on is just listening to all of our feedback from our players, our teams, our community--and making changes where we need to. We've already changed the order of the maps and flow our games, and we've always been iterating things, but at some point when designing a eague like this you have to put a flag in the ground and say "alright, this is what we're doing"--but I think we're gonna be very quick about something that needs fixing or needs to be addressed in a certain way, then we're not going to be precious about our original decisions. We're constantly listening to feedback from all of our stakeholders.

For more content on our coverage of Overwatch League, check out our additional interviews with Nate Nanzer and Game Director Jeff Kaplan about the making of the League, and how Overwatch can be the game to push esports into the mainstream.


Assassin's Creed Origins: Discovery Tour Is A Smart, Exciting Way To Explore Game Worlds

By Anonymous on Feb 13, 2018 10:30 pm

While opinions on the various entries in the Assassin's Creed series vary, one thing we can all agree on is that each one delivers a rich world to explore. These virtual landscapes are the product of exhaustive research and meticulous attention to detail so, for many, Assassin's Creed is as much about learning history as it is sticking bad guys with wrist blades. For Assassin's Creed Origins, Ubisoft has taken a step further into presenting the game as a learning tool.

Discovery Tour takes Origins' beautifully realised version of ancient Egypt and strips away many of the traditional gaming systems to present an experience that is entirely focused on exploration and education. Gone are the aggravated enemies and multi-part quests, instead replaced with hundreds of characters just going about their daily lives and the opportunity to gain deeper insight into the people, places, and culture of the time.

According to Ubisoft, its goal was to "make history everyone's playground ... and make ancient Egypt accessible to a broader audience." And it has done the legwork needed to realise this vision. Discovery Tour features 75 guided audio tours, making it feel like a virtual museum that players can walk around, all while having information gathered with the aid of experts delivered to them.

Players retain control of their character, which in Discovery Tour can be anyone from Bayek, protagonist of Assassin's Creed Origins, to Cleopatra or Julius Caesar, among others, so they're free to wander aimlessly and soak in the atmosphere or dip in and out of the tours as they please.

We spent some time with Discovery Tour (watch our gameplay video above) and came away thinking it's an experience that has a huge amount of potential, both as a unique way to present game worlds to people that love video games, and as a smart way to leverage the immense efforts put into creating them to reach a broader audience that may not be into games. Ubisoft told us that it has already tested Discovery Tour in classroom environments and found that it was useful in helping students learn about ancient Egypt, and this is an exciting avenue for video games to explore.

Where Ubisoft takes it from here is unclear, but we're keen to see the company head back into settings from previous games and give them the same treatment. Furthermore, we hope that other developers and publishers take note, as the idea of being completely free to explore and learn from worlds is incredibly enticing.

As previously detailed, Discovery Tour will be available on February 20 for PS4, Xbox One, and PC. It is free for owners of the main game, but a standalone version will also be available on Steam and Ubisoft's UPlay service.

Alongside Discovery Tour, Assassin's Creed Origins will receive a New Game Plus mode in February. In this mode players will be able to begin start a new game while holding on to their weapons, outfits, and abilities. New Game Plus becomes available after completing the game once.


The Longest Five Minutes Review: The Power Of Memories

By Anonymous on Feb 13, 2018 10:30 pm

The premise of The Longest Five Minutes is one that immediately grabs your attention. You're thrust into the climactic final battle of an old-school Japanese RPG, only you--playing as the main hero--have been afflicted by the sort of amnesia that usually hits at the beginning of those games. You've forgotten everything: your name, where you are, who your companions are, and why you're currently being stared down by a fierce demon lord. As a five-minute climactic battle with the final boss ensues, you must pause time and dive deep into your subconscious, rediscovering and reliving your memories to rekindle your fighting spirit. Because of this, the proposed five minutes extends to hours of gameplay outside of your main objective.

It's an interesting concept that turns the normal flow of RPG final battles on its head, and made me eager to piece together a story built from fragmented memories presented in classic turn-based RPG style. After seeing the lively character sprite animations and silly dialogue, I was eager for a sendup of RPG conventions in the vein of the excellent Half-Minute Hero games. Sadly, The Longest Five Minutes never realizes its full potential.

When our hero, Flash, has an elaborate flashback, scenes from his past play out as typical moments from 8- or 16-bit JRPGs: exploring towns and dungeons, conversing with NPCs and party members, and fighting parties of low-level enemies. These flashbacks are somewhat non-linear, letting you piece together a story from the disjointed bits that the hero remembers.

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While you can blow through and recover each disjointed memory by completing its central objectives, there are usually a few side quests you can also embark on. Completing these quests and fleshing out the memories yields rewards in the form of "re-experience points" that increase your power in the ongoing fight against the Demon King. And depending on the choices you make both in the memory sections and during your climactic fight, the story can follow one of a few different branches, resulting in multiple endings.

It's intriguing to go back to events like the hero's first-ever date with a would-be love interest or the time when everyone faces their fears and decides to risk their lives by vowing to confront an otherworldly threat. Most of the time, however, you're going to be stuck revisiting dungeons and completing fetch quests. That wouldn't be so bad if your objectives were more surprising, but they tend to be bog-standard quests with bland dungeon design and simplistic puzzles. The optional side quests aren't much better, ranging from lost-and-found errands to mini-games like a slot machine that will have completionists cursing.

One interesting side effect of the game's disjointed nature is that every memory is essentially a self-contained adventure, making it quite easy to digest in small chunks. Even your money and items revert to presets every time you enter a memory, so there's no need for time-consuming grinding or item/equipment management. This makes the game feel very breezy, and it's possible to complete a single playthrough within eight to 12 hours, making it less of a serious time commitment than your typical RPG.

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However, with items, equipment, and EXP never carrying over from memory to memory, exploring and fighting beyond what you're required to do feels completely unnecessary. Even if you acquire cool stuff in a dungeon or get a lot of money off of enemies, it's all going to vanish pretty quickly. This, in turn, makes meandering through uninspired mazes and quashing foes in extremely simplistic turn-based combat (which you'll auto-battle through 99% of the time) a hassle rather than an enjoyable challenge. At least the towns are fun to romp through, and some cute NPC and party member dialogue adds a lot of charm to the game. Ultimately, though, it feels like a there's a good amount of unnecessary, laborious fluff despite The Longest Five Minutes being quite lean.

The concept of The Longest Five Minutes is undeniably intriguing, and its retro-styled visuals, quirky personalities and dialogue, and moments of inspired, emotional storytelling give it a lot of inherent charm. But charm can only go so far to make up for a game's flaws, and far too often, The Longest Five Minutes falls victim to stereotypical old-school JRPG drudgery like endless random encounters and annoying dungeons--the exact sort of thing it wants to deconstruct. Though its ambition is admirable, it ultimately doesn't live up to the promise of its clever premise.


Owlboy Review: A Heartfelt Tale

By Anonymous on Feb 13, 2018 10:30 pm

By their very nature, retro-inspired games are fighting an uphill battle against the nostalgia they aim to invoke. How can they form their own identity when they're partly designed to make you remember other games? After finishing Owlboy, it seems D-Pad Studio might have the answer.

For almost a decade, Owlboy has lurked behind the curtain of mainstream releases with a small-but-devout following. Looking at screenshots and videos over the years, it was always apparent that Owlboy would look and sound great, but there's so much more to love about the final product: the humor, the varied cast, the disasters that befall its otherwise bright and uplifting world, and the incredible action set-pieces that punctuate the calm found elsewhere. It's not until you break through the surface that you're blinded by Owlboy's artistic brilliance and swayed by its heartfelt story.

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It begins with Otus--our mute protagonist and the runt of his village--during a stressful dream where his professor and dark figments criticize his inadequacies and chastise his inability to speak. It's a powerful setup that endears our hero to you. Trouble brews shortly after he wakes up and concerns of pirate sightings explode into panic as a nearby metropolis comes under attack. Otus teams up with a military mechanic, Geddy, to put a stop to the pirates before their home is destroyed.

Owlboy is old-school, not just in its presentation, but also in its storytelling--there's no voice acting, and events are set in stone with nary a major decision-making opportunity in sight. The plot manages to avoid predictability, however, not only through a handful of twists, but by allowing characters to evolve throughout the course of the game. Sad moments aren't swept under the rug by unreasonable optimism--they stay with your squad and fundamentally alter their outlook on the mission and their own identity in surprising ways. There's great attention to detail in the cast's animations, which are often tailored for a specific scene, as opposed to falling back on routine reactions. Coupled with a script that's rife with emotion and nuance, Owlboy's characters feel real in your heart despite their cartoonish look.

Owlboy tackles multiple artistic themes and subjects with consistently impressive execution.

It may be a throwback of sorts, but Owlboy's visuals aren't tailored to specifically ape 8- or 16-bit graphics; it doesn't have a limited color palette, and its pixel resolution changes based on the scene at hand. When you enter wide-open spaces, the camera zooms out, chunky details shrink, and meticulously designed structures and environments take shape. In tight spaces, you're brought closer into the scene for more intimate inspection. From subterranean creatures to ancient structures, Owlboy tackles several artistic themes and subjects with consistently impressive execution. And if you have a soft spot for 2D games with multiple layers of parallax scrolling--where the background moves slower than the foreground to simulate depth--you're in for a treat.

When you first take control of Otus, darting around floating islands and chatting with other creatures makes for a pleasant experience, and while the open air and bright colors deserve some credit, it's the orchestrated soundtrack that solidifies Owlboy's shifting atmosphere and tone. Violas and flutes instill merriment at first, but this innocence is short lived; when the pirates invade, oboes drone and cellos growl to the slow beat of a heavy drum. When the dust settles and the second half of your journey kicks off, sprightly piano compositions provide a much-needed respite from the stress of a society under attack.

Your trek to the pirate's den takes you through expansive spaces and into the heart of sprawling cave systems where buccaneers and wildlife alike lie in wait. They typically bombard you with rocks and other projectiles, rarely engaging in close-quarters combat. On his own, Otus can only dash into enemies, stunning them at best. However, with the help of a handy teleportation device, he can summon one of three partners into his claws mid-flight to utilize their long-range blaster, shotgun, or webbing that can ensnare enemies and be used as a grappling hook to escape dangerous situations.

Otus is unfortunately a tad slow by default, which causes you to spam his dash move repeatedly to keep things moving along outside of combat. There's a modest upgrade system driven by collecting and turning in coins found in chests, but you're upgrading health reserves--in the form of soup canisters--and your team's weapons, not physical traits. Still, a keen eye and fast reflexes are more critical to success than any upgrades purchased during your adventure. Knowing that success comes from a show of skill rather than your ability to collect upgrades is gratifying, but you walk away from Owlboy with the sinking feeling that the equipment and upgrades in the game have unrealized potential.

Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end.

Standard combat isn't anything special, but it never wears out its welcome thanks to deft pacing. Owlboy steadily mixes combat and exploration with measured stealth challenges, fast-paced escape sequences, and entertaining exchanges between characters. The chase/escape sequences in particular are some of the most impressive moments in the game, throwing you into a harrowing race against time in the face of tightly choreographed hazards. These scenes are challenging and filled with visual effects that add to the sense of danger, and they're overwhelming at first, but should you die, not to worry: Owlboy never truly punishes you for failure, allowing you to restart from the last room you entered.

Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling.

Editor's note: After further testing, GameSpot has updated the score to reflect the Nintendo Switch version of Owlboy. - Feb. 13, 2018, 9:00 AM PT


New Xbox One X Deal Includes Dynasty Warriors 9 For Free

By Anonymous on Feb 13, 2018 10:14 pm

Xbox One X deals have been fairly common in the months following the console's launch, and now retailer Newegg is offering another bundle to consider if you're still in the market for Microsoft's new system. For a limited time, you can get a copy of the newly released Dynasty Warriors 9 when you purchase an Xbox One X (via Wario64).

Newegg is selling a brand-new 1 TB Xbox One X for its typical retail price of $500, and it's including a copy of Koei Tecmo's new hack-and-slash game at no additional cost. This offer will only be available through Wednesday, February 14, so you'd better act fast if you're interested in picking the bundle up. You can purchase the console here.

If Dynasty Warriors doesn't appeal to you, there's another great Xbox One X deal to consider right now. On Ebay, AntOnline is selling the Xbox One X with an extra controller for only $460. This is a particularly enticing offer if you just want the console, as an Xbox One controller on its own typically retails for $60.

If you don't care about the Xbox One X's added horsepower, Microsoft will also offer a new Xbox One S bundle later this month that includes PlayerUnknown's Battlegrounds. That bundle releases around the world on February 20. It also comes with one-month trials for both Xbox Live Gold and Xbox Game Pass, letting you sample a selection of games for the console.

Dynasty Warriors 9 is out now for Xbox One, as well as PS4 and PC. Unlike other installments in the series, Dynasty Warriors 9 is the first to feature an open-world setting. You can read more about the title in GameSpot's Dynasty Warriors 9 review.

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.


Aegis Defenders Gameplay (Late-Game)

By Anonymous on Feb 13, 2018 07:31 pm
The action-platformer Aegis Defenders is out now on Nintendo Switch, and here's 20 minutes of gameplay from near the end of the game!

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