Far Cry 5 releases early next week for PC, PS4, and Xbox One, but eager players are able to get an early jump on downloading the game. Developer Ubisoft has now released the pre-load dates and times for all systems.
If you're playing on Xbox One, you'll be able to pre-load first as the game is now available for download (but not to play, obviously). PC players on both Uplay and Steam will be able to pre-load the game starting today, March 23 at 7 PM ET / 4 PM PT / 12 AM GMT. PlayStation 4 players will have to wait the longest; the game will be available for pre-loading on March 25 at midnight, local time.
Far Cry 5 officially releases on March 27. The game is garnering lots of attention for its narrative, which pits players against an apocalyptic, radical, Christian cult, run by a crazed figure known as The Father, who has authoritarian control over a small Montana town. The game is open world and will take about 25 hours to play through the main storyline.
Following its announced partnership with Nvidia back in December, Nintendo has released its first title for the Nvidia Shield. Mario's masterful Wii adventure Super Mario Galaxy has now launched for the set-top console--but like all of Nintendo's other planned games for the Shield, it's only available in China.
The Chinese Nvidia Shield website (via ResetEra member Jonneh) shared a bit more information about the title. One of the biggest questions surrounding this port was how the game's controls would translate to the Shield's controller, since many of Mario's most crucial actions in the game--such as performing a spin attack and activating star launchers--were handled by shaking the Wii Remote.
Running the Nvidia website through Google Translate reveals that spinning in the Shield version of Super Mario Galaxy is performed by pressing the X button. Judging from the game's trailer (via YouTube channel Chinese Nintendo), maneuvering the star cursor now appears to be handled using one of the controller's analog sticks.
If you happen to live in China, the Nvidia Shield runs for RMB 1499 ($227), while Wii games on the system cost RMB 68 ($10). However, this partnership will likely remain exclusive to China permanently, so don't expect to see Nintendo's titles appear on the Shield in other regions any time soon.
Steven Spielberg's Ready Player One is the long-awaited big-screen adaptation of Ernest Cline's pop culture-packed virtual reality novel, and it hits theatres next weekend. Considering Spielberg is responsible for some of the most popular and successful movies of all time, and that the 2010 novel was a huge bestseller, the movie has been met with a surprising amount of advance resistance from movie fans. Maybe it was the GCI-heavy trailers, or the movie referencing posters, but many seemed to lower their expectations well in advance of its release.
The good news is that the film is great. While not without flaws, it shows once more that Spielberg is an absolute master of thrilling, crowd-pleasing cinema. So we've put tother a few reasons that you should check out Ready Player One, from improvements to the novel and pop culture references to the movie's handling of virtual reality--check it out above. You can also read GameSpot's Ready Player One review, in which Michael Rougeau described it as "crazy enjoyable" despite some nitpicky issues.
"It's all too easy for those who actually know games to see through the cracks in Ready Player One's virtual world, just like it was in the book. But that's a side effect of what makes this thing so universally appealing: In ditching the arcane layers of rules and conventions necessary for real video game worlds to actually function, this hyper-nerdy story becomes far more accessible.
"If you can get past the nitpicks, there's a really fun movie underneath. And if it leaves the finer details ambiguous or botches a reference to some cherished movie or game along the way--well, we'll always have the originals."
After not appearing in WWE since 2015, is Hulk Hogan preparing for his return to the company? It was July 24, 2015 when WWE terminated its contract with the wrestling legend in the wake of a leaked sex tape, in which Hogan--real name Terry Bollea--made racist remarks.
While WWE had maintained its stance since then that it had no interest in Hogan's return, the tide seems to be changing. After rumors began swirling that Hogan and WWE were negotiating a return, the company confirmed to PWInsider in a statement, "We have had discussions with Terry Bollea (aka Hulk Hogan) about how he can help others learn from his mistakes, however, he is not under any contract with WWE."
It's important to note that while WWE confirms that there have been talks with Hogan, the statement makes no mention of the wrestler appearing on its programming or having an active role in storylines. However, the Wrestling Observer reports that Hogan is currently scheduled to appear at the red carpet premiere of HBO's Andre the Giant documentary, where both Stephanie McMahon and Triple H will also be in attendance.
Of course, the question remains of whether WWE should bring Hogan back. At 64 years old, his wrestling days are most likely behind him and it remains to be seen how effective he'd be in a non-wrestling role. One possibility would be as an on-air authority role on Smackdown Live, now that Shane McMahon is on an indefinite leave of absence and Daniel Bryan has been cleared to return to wrestling.
Additionally, his return would prove to be easy cannon fodder for wrestling fans who love to chant disparaging things at wrestlers during televised events. It's possible WWE could be setting itself up for failure in that regard. Beyond that, as a publicly held company, giving Hogan a spotlight may not be the best look.
All of that said, though, the company's statement says it wants to "help others learn from his mistakes." That could mean a few different things, but perhaps Hogan could be utilized in an off-camera role mentoring younger wrestlers--as many WWE superstars do after they retire. Shawn Michaels, for instance, is one of the trainers at the WWE Performance Center.
Whatever the case, it'll be interesting to see if any of this leads to a Hogan appearance at Wrestlemania 34. That event takes place April 8 on the WWE Network.
Prison-break game A Way Out launches today, and it aims to give players an interesting cooperative experience. The co-op aspect of the game is so important that you can't even choose to play it solo--you either need a friend or to be matchmade into a session with a stranger. But A Way Out makes this particularly easy, as you only need one copy of the game for online co-op with a friend.
EA announced this functionality a while ago, and recently director Josef Fares explained how it works in a (somewhat explicit) video, embedded below, if you own the game, you can invite anyone to play with you--regardless of whether or not they own the game, too. When a friend accepts your invite, they'll be prompted to download and install the game, after which they'll be able to play through the entirety of A Way Out with you.
Confused about how the Friend Pass works for A Way Out? Here's Josef Fares to explain: pic.twitter.com/anlCIrCqv6
The version that the friend downloads is the free trial, so they won't be able to keep playing without you. However, it's pretty awesome that EA is enabling this, especially since A Way Out focuses so much on cooperative play.
The weekend's just about here, and if you're looking for a way to spend your time, there's a free game available now that might keep you occupied. You can download F1 2015 on PC for no money right now through the Humble Store.
To take advantage, simply go over to the game page here, add the game to your cart, and check out. You'll get a Steam key for the game and will have full and permanent access after you download it. Normally, F1 2015 goes for $40.
As the name suggests, F1 2015 was the 2015 entry in Codemasters' long-running Formula 1 racing series. This particular installment received a 6/10 from GameSpot, with critic Danny O'Dwyer praising its gameplay but knocking it for reliability and stability issues.
It's worth noting that many players appear to be having issues using Xbox controllers; a Steam commenter suggested that starting the game with the controller unplugged, then plugging in the controller and selecting Xbox Controller from the settings menu is a possible workaround. We haven't had a chance to test this out ourselves, but it's worth a shot if you run into problems.
F1 2015 is free to download until tomorrow, March 23 at 10 AM PT / 1 PM ET / 5 PM UTC. In other news, you can also try out F1 2017 for free right now through Steam, although you'll have to buy it to keep playing after this weekend.
Microsoft's anticipated pirate adventure Sea of Thieves finally released for Xbox One and PC this week, although like many online multiplayer games when they just launch, its first few days have been beset by a number of technical issues. Developer Rare will perform server maintenance tomorrow, March 24, which will render the game unplayable for a period of time.
Maintenance begins at 2 AM PT / 5 AM ET / 9 AM GMT and is scheduled to run for approximately five hours, concluding at 7 AM PT / 10 AM ET / 2 PM GMT. During this period of time, Rare says the game's servers will be offline, so you won't be able to play Sea of Thieves at all, as it requires an internet connection even if you're adventuring solo.
This maintenance period shouldn't affect most players in the US given how early it will occur in the morning, but players in Europe will find themselves unable to play the game for quite a while. Another round of maintenance is also scheduled to follow early next week, on March 27. It will likewise begin at 2 AM PT / 5 AM ET / 9 AM GMT and run until 7 AM PT / 10 AM ET / 2 PM GMT.
Since its launch, many players have been experiencing a number of issues when trying to play Sea of Thieves, ranging from not being able to get online to not receiving gold after completing missions. Rare acknowledged these problems and outlined its plans to resolve them in a post on the game's official website.
By Anonymous on Mar 23, 2018 10:30 pm We have an early copy of Far Cry 5 so we're going to show you around the beginning hours of the game and some fun times in the arcade mode.
Like previous games, Far Cry 5 deals with some serious subject matter. Its story centers around a radical apocalyptic cult in a small Montana town that's led by a crazed figure known as The Father. For better or worse, its developers claim they weren't trying to offer a commentary on present-day issues by setting the game in the United States. And while the game's opening is certainly eerie, that's not a tone that's maintained throughout.
That's evidenced by nothing better than one side mission in particular, which you can check out in the video above. It tasks you with helping the town to prepare for an annual tradition, which sounds innocuous enough, only this tradition is something called the Testical Festival. I won't spoil it for you, but it involves a sequence that I think it's safe to say you haven't seen in a video game before.
You'll be able to see this for yourself in-game quite soon, as Far Cry 5 releases on March 27 for PS4, Xbox One, and PC. Despite the number in the title, this is far from the fifth entry in the series, as we explored in our recent look back at the history of Far Cry.
Far Cry 5's story should take you about 25 hours to complete, although that will of course depend greatly on how much you engage in side shenanigans such as this. If you'd prefer to make your own fun, Arcade mode lets you create some very different types of experiences.
Far Cry 5 launches next week, and as we've seen, it's shaping up to give players a pretty interesting open world to roam around in. But its narrative premise has garnered the most attention, as it pits players against an apocalyptic, radical, Christian cult that has authoritarian control over a small Montana town.
In the video embedded above, the GameSpot team dives into the first 11 minutes of the game that show just how it begins its story. And, from this initial glimpse, it looks as creepy as you'd expect from a game about an extremist cult.
It's enough to even evoke some horror-film vibes, especially as you attempt to arrest the cult's leader, referred to as "The Father," but it all goes wrong. The beginning of the game is mostly cutscenes, but you can still get a good idea of the tone that Far Cry 5 wants to set.
Fortnite: Battle Royale is full of ways to customize your character, and recently developer Epic added a couple of new options. A new skin and glider are available now across PS4, Xbox One, PC, and iOS.
The new Highland Warrior is a character that looks like a cross between an armored soldier and mountaineer, and her outfit has some interesting ornamentation and chain mail. It also comes with a new Back Bling, the Buckler, which any character can equip. It'll cost you 1500 V-Bucks to buy.
Charge into the eye of the ⛈️ with the new Highland Warrior Outfit and Storm Sigil Glider.
The Storm Sigil, meanwhile, is a cool-looking glider that has some similarities to the Highland Warrior design. It costs 500 V-Bucks. You can see both the glider and the outfit above.
Ni No Kuni 2: Revenant Kingdom is ambitious. It's a character-driven RPG that doubles as a kingdom simulator and even occasionally becomes a real-time strategy game. Though these components don't always feel like parts of the same whole, Ni No Kuni 2 compels you to care and put your best foot forward. It's the whimsical setting; it's the demanding combat; it's the tangible feeling of growth that comes from being a well-rounded ruler. There's something worthwhile around every corner, and usually something pretty to admire along the way.
You can concisely summarize Ni No Kuni 2 as the wholesome story of Evan, a boy prince ousted by traitors on the day of his coronation who wishes to unite warring nations under a banner of peace. Rather than resort to revenge, he admirably believes that cooperation is a more important goal than domination and sets out to build a new, united kingdom. Evan's charge and passion for peace subsequently carries him from one dangerous doorstep to another. Armed with steadfast ideals, he repeatedly dismantles sinister adversaries because they, too, are actually good at heart; they've merely been corrupted by powerful, dark forces.
It's familiar fantasy fare and a bit safe at times, but Ni No Kuni 2 bears no shortage of interesting moments. For example, Evan's adult consul Roland is a dimension-tripping president from the modern day, cast into a strange time and place in the aftermath of a catastrophic military assault. While this intriguing origin story is rarely referenced after the fact, the kingdoms he and Evan visit offer up interesting qualities of their own. There's Goldpaw, a society that worships lady luck. Her divine power is channeled through a giant multi-armed statue that rolls a six-sided die to decide everything from criminal prosecution to raising or lowering taxes. You'll also have to navigate a kingdom where love in all forms is considered a criminal offense, and every interaction is monitored by an enormous, all-seeing eye. Ni No Kuni 2 dedicates itself to exploring these unusual societies, elevating the otherwise standard RPG tale to something far more interesting that you'd initially expect.
To do this, however, the game is forced to concede that even a king as peaceful as Evan will have to bear arms. And despite his small stature and cuddly kitten ears, Evan is a lion when backed into a corner. Considering his impassioned pleas for a world without war, the game's simple and infrequent RTS skirmishes--large scale, rock-paper-scissor battles that require basic resource management--feel notably contradictory, but standard battles are so flashy and exciting that you'll never think twice about the peace-loving king being in constant battle.
Ni No Kuni 2's traditional combat takes place entirely in real time apart from pausing to consume items, and despite the game's childish airs, fights are surprisingly demanding. Your party consists of three allies and four Higgledies--collectable miniature, goofy familiars that randomly offer buffs and attacks during battle. You only control a single person at a time, but that alone gives you three melee weapons to manage, a ranged weapon, magic skills to consider, and interlinked meters to monitor, on top of defensive concerns. You need to be aware of your surroundings at all times in order to block or dodge incoming attacks--a far cry from the first Ni No Kuni's turn-based battles. Needless to say it can take a few hours to grow comfortable managing all of these systems at once, but you're rarely put at a disadvantage. Your AI-controlled allies are good at self-preservation and dishing out damage, and your Higgledy friends regularly offer up a burst of healing magic or a powerful attack to keep things moving.
Ni No Kuni 2 also does a great job of simplifying things around combat to let you focus on the action at hand. While you can use gear to influence an individual character's strengths and weaknesses, you also earn a secondary type of experience that gets funneled into the Tactics Tweaker, a tool that lets you adjust team-wide attributes and how the game rewards your victories. You have plenty of opportunities to take on quests under-leveled, and being able to slightly dial up your effectiveness against a particular element or enemy type is a valuable means of punching above your weight. When pushing yourself against an enemy 10 to 20 levels higher than you, eking out a victory through clever preparation and a masterful performance can feel downright incredible. The game also smartly limits your inventory during battle, which means you can't rely on spamming restorative items. Only skill (or a leveled-up party) can carry you through a fight.
Given that you can find ways to overcome seemingly impossible odds, you can actually get by without intentionally grinding for experience points. To that end, the game is also designed to keep you from dulling your enthusiasm in unnecessary battles while moving about the world. Enemies appear in plain sight before an encounter with a level marker overhead, and a color denoting their threat level helps you easily discern their relative strength. Red and white labelled enemies will attack you on sight, but low-level enemies will simply ignore you unless you run into them first. Knowing you can bypass trivial fights makes the prospect of exploring the world for elusive treasure and difficult "tainted" enemies more enticing as the story carries on, and ensures that you're only focused on things worthy of your attention.
It's easy to imagine how Ni No Kuni 2 could get by on its quirky characters, engaging story, and real-time combat alone, but Evan isn't just trying to unite other nations; he's got a kingdom of his own to build. From a humble castle nestled between mountains and shore, your parcel of land will grow to contain dozens of buildings and facilities. You'll likely have smiths who craft weapons and armor, farmers that harvest meat, dairy, and produce, and institutions that develop techniques for being a more efficient ruler and a more effective fighter. If resource management and cooldown timers aren't your idea of fun, the good news is that there are only a few instances when the game forces you to reach certain architectural and population thresholds. And while not the most complex management sim out there, anyone who wants to push the limits of their kingdom can easily pour a dozen hours into forging new developments and reaping greater financial and practical rewards.
Ni No Kuni 2 is a robust game that offers ample ways to spend your time, and even if they aren't all up to the same level of quality, it's easy to appreciate how they collectively contribute to the bigger picture.
Everything in your kingdom takes money to fund and time to develop, but more than just investing in these services, you need to staff them with citizens from across the world. This means tackling a lot of sidequests, acquired either by mingling with the populace or by completing tasks for the taskmaster. By and large, sidequests are either a fetch quest or a kill-x-number-of-enemy bounty. These are common fare for RPGs, but nevertheless frustrating to see relied upon so heavily here. On the other hand, Ni No Kuni 2's humorous writing and endearing NPCs shine through, lending something worthwhile to even the most common interactions. They aren't all winners, to be certain, but the distinct accents and colloquialisms spread throughout the world play nicely into the visual variety on display.
In fact, many of the people you meet in passing are actually far more interesting than the four human characters that ultimately join Evan and Roland on the road: a sky-pirate father and his daughter, the former advisor to a queen, and an engineer from the one technologically advanced kingdom on the map. For whatever reason, very little time is spent developing their stories after they join your cause, but even if they offer little more than one-liners during most important events, they are at least invaluable allies in battle that introduce a wide range of skills.
Then there's the small creature Lofty, who while not a deep character, is the game's comic relief and an endless source of amusement. With yellow skin, a pointy head, and a red torso, he's what you might imagine Lisa Simpson looks like if someone described her but forgot to mention she's human. In almost every scene, be it serious or inconsequential, he often lingers just off-center with a dim-witted stare, mouth agape in blind amusement. And when he speaks, he cuts through scenes with wry wit, and even regularly calls out the team for repeatedly taking on errands and doing strangers favors. He is a massive benefit to the overall experience, even within battle. He primarily wanders aimlessly during a fight, but on rare occasions offers a ball of light that causes a character to enter a temporary state where magic can be used freely. Ni No Kuni 2 wouldn't feel the same without him.
Despite the fact that famed Japanese animation house Studio Ghibli isn't directly involved this time around, veteran artists from the studio have injected the sights and sounds of Ni No Kuni 2 with distinctly recognizable whimsy, of which Lofty is but one example. You see it in the characters and environments at large, and you hear it in the soundtrack composed by Joe Hisaishi, a veteran of numerous Ghibli films and the original Ni No Kuni. The feeling is often upheld by a clean and colorful cartoon aesthetic, but there are also plenty of times when Ni No Kuni 2 shifts into a different and far-less appealing style.
When exploring the world map, managing your kingdom, and diving into RTS skirmishes, the camera pulls back and everything is given a rough-hewn, super-deformed appearance. Though you can bend over backwards and call it a potentially necessary evil, that doesn't excuse the sinking feeling that there must have been a better way, one that doesn't require the game to hide its lovely, cel-shaded face. Near the end of your journey, this shift rears its head during a battle that's intended to feel epic and intimidating, but is ultimately deflated by the simple presentation and impersonal perspective; one last reminder that Ni No Kuni 2, despite its outstanding qualities, bears obvious flaws.
Ni No Kuni 2 is a robust game that offers ample ways to spend your time, and even if they aren't all up to the same level of quality, it's easy to appreciate how they collectively contribute to the bigger picture. It's chock full of excellent battles and surprising moments that make for a far more memorable experience than you initially expect and leaves you impressed by your own accomplishments. If you didn't play the first game, don't let this one pass you by too.
A Way Out is not really the hard-hitting, serious, emotional tale of two convicts escaping prison it appears to be. At times, it successfully strikes those notes, but extreme tonal shifts, gimmicky QTEs, and a terrible finale kill almost any emotion or tension contained in the game. In the end, entertaining environments and some inventive set pieces prove to be its saving grace.
Like director Josef Fares' last game, Brothers: A Tale of Two Sons, A Way Out contains two protagonists who experience the game's story together. Unlike Brothers, however, you'll need a friend to play with this time round; A Way Out is only playable in co-op, either locally or online. Whichever you choose, you'll always be playing in a split-screen that dynamically shifts between the respective views of Leo--a reckless, aggressive gangster cliche--and Vincent--a more cool-headed family man.
Sometimes the screen will be split vertically, sometimes horizontally; sometimes evenly, sometimes unevenly; and sometimes not at all. This framing device is mostly used in interesting ways, such as giving more screen space to whoever's performing a more important action, or splitting the TV in three to also dedicate real estate to an attacking NPC. However, it can be a source of irritation, such as when I was talking to a friendly character, only for my partner to trigger a cutscene and for the screen to shift entirely to his view, ending my conversation prematurely.
This is a problem faced outside of cutscenes, too. A Way Out's small explorable environments often contain multiple characters to chat with, but if you and your co-op buddy both engage in different conversations at the same time, the game has no better answer than to play all the audio in parallel, meaning you struggle to hear either of the conversations happening in front of you. The problem is alleviated slightly if you turn subtitles on, as each side of the screen contains its own set, but the overlapping sound is still distracting.
Such issues do irritate, but they are more of a footnote than a major strike against A Way Out's co-op-only nature. Without a partner in crime, some of the game's standout moments wouldn't feel nearly as impactful. In one early scene, Leo and Vincent are attempting to hack away at their respective jail cells using a screwdriver. While your partner stabs the wall behind his toilet, you must keep watch from your adjacent cell for patrolling guards, occupying them when they get too close and warning the other player to look natural when your distraction fails.
This is when A Way Out is at its best: communicating with (and relying on) your partner both in-game and in real life makes these moments of tension consistently thrilling. There are a handful of these set pieces throughout the 7-8 hour campaign that feel unique and justify the decision of forcing you to play with another person.
The tone veers wildly from a Shawshank-inspired escape tale to a silly semi-parody of '70s crime dramas
But while those moments do carry some tension, it's because you're sat next (or talking) to someone you care about and never because you're playing as someone you care for. The protagonists and their motivations are the most generic B-movie fodder--gangsters with escape and revenge on their minds, but with the hackneyed added layer of troubled families. To make matters worse, the dialogue is stilted and unnatural. Conversations often end abruptly (regardless of whether your partner triggers a cutscene), and entire scenes go by without adding anything in terms of plot or characterization. Some lines in particular are cringeworthy--during one sequence in which a couple are interrupted while having sex, a female extra instructs her male partner to shut the door by saying, "I'm gettin' cold in my lady parts."
The tone veers wildly from a Shawshank-inspired escape tale to a silly semi-parody of '70s crime dramas, complete with overextended sideburns and an assassination across the border in a villain's remote Mexican lair. In one scene, A Way Out nails the feel of punishing prison life, and in another it lets you act like children on a playground swing. Sometimes those conflicting tones even crop up in parallel. One poignant late-game moment--where my character learned some surprising and emotional news on one side of the screen--was ruined by my partner interacting with a bicycle bell on the other side that caused his character to exclaim, "Ring ring, motherf***er!"
If it's not the dialogue dampening moments of tension, it's the game's numerous QTEs. While A Way Out does use timed button-tapping well in some instances, such as when our characters must time their pushes up a vent shaft while standing back-to-back, it also wastes scenes with gimmicky implementations. The final playable section of the game--the crux of this entire plot and hours of journeying and escaping and chasing--boils down to mashing Square / X. A Way Out's third and fourth acts are by far its weakest: save for one inventive story beat, all creativity is lost and the game turns into a mediocre action romp with anemic shooting and little else to do or care about.
Luckily, the rest of the game (which is much longer than the mercifully contracted finale) contains more interesting and varied environments. Throughout your journey, you'll travel from the prison to a forest, a farm, a cinema, a trailer park, and more, and each is filled with objects to interact with, puzzles to solve, and people to talk to. These diverse areas are small but dense, and they add color to what could otherwise be a monochrome world of good and bad. The trailer park was a personal favorite, offering a chance to pause and play some baseball or chat to secondary characters. There's even a Trophy / Achievement for exposing the aforementioned couple to the man's jilted wife. That this captivating space comes during what should be a time-sensitive moment, when playing baseball or exposing adulterous men would be the last things on anyone's mind, says everything about A Way Out's story and tone, however.
A Way Out has problems. By the time the credits rolled, my partner and I didn't really feel like we'd been on much of a journey with Leo and Vincent. We'd been on a geographical tour, sure--one that was often trite, gimmicky, or cringeworthy--but we didn't feel the pair had learned anything or grown in any meaningful way. I did, however, enjoy the journey I'd been on with my friend sat next to me. We had to look out for each other while escaping prison, work together to solve puzzles, and save each other's life on multiple occasions. Our characters might not have grown closer together, but A Way Out's forced co-op is worth it for the few standout moments it provides.
Ni No Kuni 2: Revenant Kingdom is an ambitious games with some very different components. First and foremost, it's a somewhat traditional RPG, although it more heavily emphasizes real-time combat than its predecessor. The game also features some real-time strategy elements and, somewhat in the vein of classic Suikoden games, the ability to manage your kingdom.
You'll initially start out with a small castle, but over time, your land expands and will become home to numerous characters and buildings. There are aspects of this which involve managing resources and dealing with cooldown timers, while completing certain side quests allows you to recruit new citizens. Although the game doesn't force too much of this upon you, there are certain points in the story that do require your kingdom to meet certain thresholds.
In the video above, we run through some tips on how to best manage the various elements of your empire. One useful, if obvious, piece of advice is to check in routinely--you can collect money and supplies that accumulate, but there is a cap; don't check in often enough, and the excess will go to waste. On a similar note, expanding your coffers will give you some additional wiggle room before your kingdom's gold stockpile hits the cap.
We also go through the different types of buildings and the benefits that each provides (such as increasing your Influence, allowing you to expand your kingdom, construct new buildings, and so on). You'll get a sense for all the basics that you need in order to succeed.
Bandai Namco's anticipated RPG Ni No Kuni II: Revenant Kingdom has finally arrived, and like its beloved predecessor, it's a sprawling adventure packed with things to do. Not only does the game completely revamp the series' battle system, it also introduces real-time strategy battles and kingdom-building elements, making it one of the most ambitious RPGs of the year thus far.
With so many different components to master, Ni No Kuni II may feel overwhelming, even if you're already familiar with the original Ni No Kuni. Fortunately, the game isn't overly complex, and with a little attention and planning, you'll be able to weather its challenges and unite the world like a true king.
In the video above, we share some helpful tips to aid you on your journey in Ni No Kuni II. Like other RPGs, it features an abundance of weapons and armor to equip, which the game conveniently sorts by stats, so you'll need to remember to periodically check the Equipment screen to make sure you have the best gear equipped. Likewise, you won't want to ignore side quests; not only do these reward you items and money, they often allow you to recruit a new citizen to your growing kingdom.
Ni No Kuni II is available now for PS4 and PC. GameSpot awarded it an 8/10 in our Ni No Kuni II review. Critic Peter Brown said the game "compels you to care and put your best foot forward" and features "something worthwhile around every corner, and usually something pretty to admire along the way." You can read what other critics have to say about the title in our Ni No Kuni II review roundup.
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