By Matt Espineli on Mar 10, 2018 09:30 pm Dream Fighters
Nintendo's latest Direct yielded a exciting announcement: Super Smash Bros. is officially coming to Nintendo Switch. And that's not all; the game is coming in 2018. Naturally, this has us pretty excited, and we're already speculating which characters we want to be on the game's roster. While characters who have been in past entries, like Ice Climbers and Star Wolf, are obvious choices for us, we're also eager to see characters from other Nintendo franchises and third-party games make appearances. Here are the 20 characters we want to see the most in Super Smash Bros. on Switch. As of yet, we don't know if this an updated version of Super Smash Bros. Wii U or a brand-new game. If it is a port, it could follow the model of Mario Kart 8 Deluxe. There are plenty of other Wii U titles that deserve a second chance on Switch as well--you can see some of the ones we want most here--but Smash Bros. is undoubtedly the most obvious candidate. Nintendo has remained ambiguous about what form this game will take. Which characters do you want to see in Smash Bros. for Switch? Let us know in the comments below. For more on today's Nintendo Direct, check out GameSpot's roundup of all the Nintendo Direct news, which includes release dates for some of the most exciting upcoming Switch and 3DS games. Captain Toad
Super Smash Bros. rosters are generally dominated by the expected heroes and villains. What I want to see is another character like Animal Crossing's Villager who is a little more unconventional. Captain Toad may seem harmless, but the idea of him transforming into a fighter who can go toe-to-toe with Bowser, Ganon, or precious Mario (you know Captain Toad hates him and his proclivity for jumping and hogging the spotlight) would get me more interested in the Switch edition of Smash than anything else. While sure to be just one part of an expansive roster, making Captain Toad playable in Smash would help to provide Switch's Treasure Tracker re-release with some additional attention. He may not have the makings of a prototypical fighter, but to me that's what would make him more interesting. I'd be curious to see how Nintendo finds a workaround for his inability to jump--maybe he could throw his backpack into the air before leaping. He has a variety of tools and abilities at his disposal in Treasure Tracker (a pickaxe, an off-screen turnip gun, the ability to pull things out of the ground) that could be leveraged as weapons in Smash. And imagining a matching Treasure Tracker stage--one that messes with camera perspectives--is even more exciting. Captain Toad may not have the glitz and glamor of other names, but his unique nature would make him a worthwhile member of the roster. | Chris Pereira Crash Bandicoot
Crash never made it into PlayStation All Stars, but he deserves a chance to throw down. With the N. Sane trilogy making its way to Switch, I think it's time for everyone's favorite marsupial to do the same. Crash's moveset is so easy to envision: spinning attacks, throwing wumpa fruit, and a Final Smash that slaps a golden Aku Aku mask on his face, charging him up like some kind of Australian Super Saiyan. If Crash were added to the roster, elements of his games could also be incorporated into the Smash universe. Maybe a standard mask could be picked up by anyone. Maybe the game's signature crates could be added to Smash's group of containers like barrels and party balls. One thing's for sure: making Crash a playable character should also mean Coco joining as an assist trophy. Let's talk stages. The Crash Bandicoot series has been all over the world, from the Great Wall of China to Ancient Egypt to a crazy techno-centric future. Why not take the "warped" mentality of Crash 3 and have fighters bounce between those crazy locations? I can already picture Neo Cortex floating around in the background of the outer space phase of the map. | Tony Wilson Toon Zelda/Tetra
The Smash Bros. series has seen many Links: Young Link, Toon Link, regular Link, and now, what looks like Breath of the Wild Link. But there's only one Zelda. Zelda/Sheik is one of the standout characters, of course, but it's time for something new. Tetra is a badass pirate queen with a sword, and her Princess Zelda transformation has a bow with light arrows--among other possible weapons. (Her Hyrule Warriors incarnation has a pistol, for example.) She's scrappy, she's sassy, her pirate ship is already a Smash stage, and she already has an Amiibo. Even if she didn't transform like her standard counterpart, Tetra or Toon Zelda would both make sense among the ranks of the top Smash fighters. And it's about time. Plus, I just really want Wind Waker HD to come to Switch. | Kallie Plagge Ice Climbers
The Ice Climbers were introduced in Super Smash Bros. Melee as representatives of the NES era of Nintendo's history. As a single entity, Popo and Nana were different from the other fighters; if the NPC-controlled Ice Climber was knocked out, you could still fight, just without team moves. Fighting as them was just really...well, cool. Popo and Nana got shafted in Smash 4. Supposedly cut due to the 3DS' limited processing power (and the fact that there probably won't be another game in their series soon, if ever, so they weren't a high priority), the Ice Climbers only appeared as a trophy. But the Switch solves one of those problems, at least! And if what Masahiro Sakurai says is true, and the Ice Climbers were fully functional in the Wii U version, it's not too much to ask to bring them back in the next Super Smash Bros. | Kallie Plagge Geno
Since his debut in Super Mario RPG, fans have been clamoring for ♡♪!? (also known as Geno for those who struggle to pronounce his true name). While a true Super Mario RPG sequel will likely never happen, there is hope for the badass Star Road warrior to appear in Smash. When Nintendo started to release character announcement trailers for the Wii U and 3DS versions, I'd sit on the edge of my seat hoping he'd be revealed every time. When it came to the final DLC character reveal, Nintendo found a way to get my hopes up, only to crush them instantly. They showed off Geno, but not the way anyone wanted. We were told Geno was available...but as a Mii Gunner costume. While I was happy to see they acknowledged his existence, it was still disappointing to see he was still not a playable fighter. If he were to be added, he'd make an excellent ranged fighter and a welcome roster addition compared to the influx of sword-based fighters in recent games. Geno Beam (or even Geno Flash) would be perfect as a charge attack and Geno Whirl could be used similar to Samus's missile with the side-B attack. For a Final Smash, Geno Blast would look gorgeous as rays of light come flashing down to devastate his opponents.While I know deep down that it's a long shot, I'm still hoping that somehow he'll find his way onto the roster. With the inclusion of Square Enix's Cloud in the most recent version, the door is now open for Geno. I, for one, am eagerly awaiting his arrival. | Gajan Kulasingham Isaac
One of the most exciting aspects of every Super Smash Bros. release is seeing which forgotten Nintendo characters the developers have plucked from obscurity and added to the roster. Not only is it fun to see old mascots completely reimagined on a modern console, but in many cases, an appearance in Smash Bros. heralds a revival for their series--as was the case with Kid Icarus after Pit appeared in Brawl. While Golden Sun may not be as well-known as some of Nintendo's other franchises, I'd still love to see its main protagonist, Isaac, join the fray. Despite his brief tenure in the spotlight (only three Golden Sun games have been released thus far, the latest of which starred not Isaac but his son, Matthew), Isaac is perfectly suited for Smash Bros. thanks to his special abilities. As an Adept, he's capable of wielding Psynergy, magic-like abilities that would form the basis of his moveset. To further set him apart from other fighters, he could equip different Djinn during a match, which would alter the Psynergy spells at his disposal. And for his Final Smash, Isaac could call upon one of Golden Sun's many other over-the-top summons, such as Judgment, to deliver a devastating, screen-consuming attack. Moreover, Isaac isn't a complete stranger to Smash Bros.; he appeared as an Assist Trophy in Brawl, so it would hardly be a stretch for him to make the leap to playable character. The Smash series may already have a glut of swordsmen on its roster, but I think Isaac has enough unique skills in his repertoire to make a great addition--and if it would help pave the way for a new Golden Sun game on Switch, so much the better. | Kevin Knezevic King K. Rool
For every great hero, there is a villain that helps define them. For Batman, there is the Joker. For Mario, there is Bowser. And for Donkey Kong, there is King K. Rool. The Kremlings leader has been around since Donkey Kong Country and has frequently opposed the Kongs. Being such an iconic foe to a popular Nintendo character makes his absence in Smash Bros quite perplexing. If King K. Rool were to be added, he'd easily be classified as a heavyweight character--of which there is a significant need in the Smash Bros. games. With so many smaller, faster characters in the game, adding more powerhouse fighters would definitely be a welcome addition. He'd even have a vast array of costume options based off his various appearances in the DK Country games, such as Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool. As for attacks, he has a wide amount of gadgets at his disposal, which could be attached to his basic attacks. This could make him a fun powerhouse character capable of dealing significant melee damage up close but also have the option of utilizing ranged attacks. I'd be excited to see him added, but I'm honestly surprised he hasn't been in a Smash game already. | Gajan Kulasingham Crono
The Chrono series, outside of the thoroughly excellent DS re-release and the not-so-good PC port, has been silent for a long time. But aside from the business and development reasons that the seminal RPG only received one semi-sequel in Chrono Cross, a character crossover with the next Smash Bros. actually makes some weird sense. The biggest argument for Crono is that Cloud was playable in Smash Bros. for Wii U and 3DS. The protagonist from Final Fantasy VII is a staunchly third-party character from a Final Fantasy game that never came to a Nintendo console, so there's at least a precedent for that level of crossover. The Final Fantasy VII Remake gives a reason to elevate Cloud's profile (so maybe Aeris or Tifa would be a more-likely candidate). But the Crono is such an outstanding character from developer Square's past and its long-running relationship with Nintendo. The other reason that Cloud makes a good fit is that, despite being yet another character with a sword, his reliance on multi-characters attacks mean that he'd have his own unique identity, moveset, and visual flair. Crono is a long shot character, especially since unlike Final Fantasy, there isn't an official high-definition 3D model of the character available. But who would've guessed that Cloud, Ryu, and Bayonetta would ever be in a Smash game? | Justin Haywald Professor Layton
The austere professor with his oversized hat may sound like an odd fit for Smash, but as an iconic representative of puzzle gaming on the DS, Professor Layton is long overdue for a spot on the SSB roster. The best examples for how Layton would work in a fighter is Phoenix Wright, who made an appearance in various Vs. Capcom fighting games, or a character like the peaceful Animal Crossing Villager. Not having a ready-made assortment of combat abilities doesn't rule out their effectiveness in a wacky game like Smash. And as we've seen from several of Layton's adventures, he's an accomplished fencer, so he's ready to throw down with a weapon when the situation calls for it. And Layton could also introduce fun, interactive stages that play off his previous adventures. Hand-drawn village backgrounds that open up to unlock puzzles, and maybe the characters on the screen would have to try to solve some of the simpler ones in order to avoid hazards from hitting everyone one the screen. Layton has been a dream addition to Smash for me for a long time, and figuring out how he'd fit into the game doesn't feel like a terribly difficult puzzle. | Justin Haywald Ridley
As Samus Aran's arch-nemesis, the Space Pirate leader Ridley seems like a perfect candidate to go head-to-head with the Metroid hunter in the Smash Bros. arena as a playable fighter. Aside from the intergalactic bounty hunter and the Metroids that she hunts, the fire-breathing boss is one of the most recognizable characters in the series--who seems to always survive the last battle by the skin of its razor-sharp teeth. Despite never having been playable, Ridley has already made several appearances in past Smash games, most notably as a boss in Brawl's Subspace Emissary story mode. It's about time that Samus' nemesis became a playable character, and Ridley's fighting style, which is focused on fast, hard-hitting moves, along with a large set of wings that give it great speed and agility, can make Ridley a welcome change from the other heavy-set characters like King Dedede, Bowser, and DK. Moreover, Ridley's many appearances throughout the Metroid series also opens up the opportunity to let players choose from different incarnations of the character. I mean, who wouldn't want the chance to play as the cybernetically enhanced Meta-Ridley to battle Samus in one of the Metroid-inspired levels? | Alessandro Fillari Thrarja
Super Smash Bros for Wii U and 3DS has no shortage of Fire Emblem characters. To be honest, by the time Corrin and Roy rolled around as DLC I was starting to get sick of them, however, Tharja could add something unique to the roster. Unlike Roy, Marth, Lucina, and Ike, Tharja is a Dark Mage and she could specialize in ranged-attack spells. Sure, Corrin and Robin had a fair amount of medium-range attacks, but in most cases, you'd still want to keep your foes close. Tharja could utilize a flashy set of dark spells to deliver powerful blows from afar, and quick on her feet to escape close range fighters. The likelihood of Tharja coming to Smash is slim, but I think she would add much more character and personality to the roster than Robin and Corrin did. | Jake Dekker Kass
While Breath of the Wild was very much Link's show, there was one character who always knew how to make his presence known throughout the young(ish) champion's quest throughout Hyrule--and it always started off with the faint sound of an accordion in the distance. Kass, the traveling storyteller, could spin a memorable yarn about Hyrule's past, but I'd like to think he can also hold his own in a fight against other Nintendo characters. While we don't ever see Kass fight, that certainly hasn't stopped Nintendo from turning normally passive characters--like Wii Fit Trainer or R.O.B.--into powerhouses on the battlefield. As a member of the bird-like Rito tribe, Kass has the natural gift of flight, potentially making him an agile character in a fight. However, his true gifts lie with his accordion and oratory talents. Much like in Breath of the Wild, Kass can use the power of song to grab the attention of anyone nearby as they listen to him tell the tale of the surrounding environment. While this may seem a bit gimmicky, Super Smash Bros. tends to shine most when it comes to characters that has a specific purpose. And often times, those characters prove their worth and find an audience among fans. And I for one think that Kass has the potential to prove himself on the battlefield. | Alessandro Fillari Waluigi
If Waluigi can't get his own game, he should at least be added to the Super Smash Bros. roster. Wario has been playable in two previous Smash games, but Luigi's rival, Waluigi, has never been included. Now is the time. Waluigi has already made appearances in Smash as a collectible trophy and assist trophy, and in Brawl, Luigi has a black and purple color swap to make him look similar to his arch-rival. If he's already a part of the Smash universe, then making him playable is an easy transition. Smash Bros. on the 3DS and Wii U had plenty of Nintendo heroes on their rosters and not enough villains. The Switch version's roster could only benefit from adding another fun, fan-favorite antagonist like Waluigi to liven things up with his personal brand of mischief. Throughout the years, his popularity has only been growing. He's sassy, cunning, relatably self-hating, skilled, and ridiculous. Just think about how campy and glorious his taunt would be. It's Waluigi time. | Chastity Vicencio Shovel Knight
Shovel Knight hits things with a shovel. I want to hit Kirby with a shovel. Honestly, it's as simple as that. Shovel Knight has been one of the best 2D throwback platformers in recent years, a game that perfectly captures the spirit of the NES era while making smart tweaks to make it more palatable for modern sensibilities. That's an excellent fit for a fighting game that oozes Nintendo spirit if you ask me. The game features a wide variety of upgrades that Shovel Knight (who can be male or female) can utilize to take down foes, so there's more than enough options to make Shovel Knight a distinctly interesting Smash character if brute shovel force isn't enough. And look--he's already got an Amiibo, so that's basically his ticket to ride. It's Shovelling Time! | Edmond Tran Rex
Xenoblade Chronicles 2 was one of Nintendo's biggest games of 2017, so it would only be fitting to see it represented in the newly revealed Super Smash Bros. for Switch. Naturally, the most logical choice for a Smash fighter from the game would be its protagonist, Rex, but just as in his own adventure, he should come with a few Blades in tow to make him a truly unique addition to the roster. Whereas Shulk (Smash Bros.' other resident Xenoblade character) is able to use the Monado to grant himself different buffs, Rex could derive his abilities from the Blade he currently has equipped. Like Pokemon Trainer from Brawl, he could swap between the Blades during a match, with each granting him a different set of special attacks. Of course, Pyra would be his primary Blade, but he could also have two others--such as Roc and Nia--at his disposal, just as in Xenoblade Chronicles 2. And for his Final Smash, Pyra could transform into Mythra to rain down a powerful Sacred Arrow attack over the entire field. Not only would Rex be a fun addition to the roster, but Xenoblade Chronicles 2 would make a fitting basis for a new stage. The game is filled with beautiful vistas and fantastical fauna, which could make for some rather interesting stage hazards--imagine having a match interrupted by a powerful Named Monster that forces all players to temporarily team up with each other to take down. As the face of one of Nintendo's most ambitious Switch games to date, Rex certainly deserves a spot on the Smash roster. | Kevin Knezevic Falco
This might seem like an odd pick considering Falco will most likely be in the game, but as a diehard Melee fan, I want the Falco of old. Super Smash Bros. Melee is my most played game of all time, and Falco was my main man...err...bird. I liked him because of his side-A attack, which acted as a super strong KO kick that would send players flying off stages at moderate percentages. Newer revisions of Falco changed his kick to a much less effective arm-swinging swipe move, which isn't nearly as potent. Falco's shine was also very useful in Melee. Players could use it to perform combos, but later revisions had the shine shoot out of him, which removed these abilities. He's just not the same. As a die-hard old-school Falco fan, I just want Nintendo to return Falco to his glory days. | Jimmy Thang Star Wolf
Even though Melee is my most-played game of all time, I didn't particularly care for Brawl when it came out. I didn't like the slower pace of the game, and the inclusion of tripping didn't help either. One character that I did love, however, was Star Wolf. His skillset matched with my playstyle perfectly. He has a strong side-A that could finish people, decent recovery moves, an effective arial game, and is equipped with a stunning projectile laser. I was dismayed to hear that he wouldn't be in the Wii U version, considering Nintendo doesn't often remove characters from Smash. I'm hoping Star Wolf makes a comeback and retains his moves. | Jimmy Thang Snake
Super Smash Bros. has always a been cool way to have a bunch of your favorite Nintendo characters fight it out, and the idea easily invites other game characters to join the fight. But back in 2008 my wildest dream came true. Often said as a joke amongst my friends I always wanted a character from Metal Gear, my all time favorite series, to show up and that is exactly what I got with Super Smash Bros. Brawl. It was show time. Snake is an interesting character mostly due to the fact that he is one of few realistic-looking individuals in a roster of cartoon-y ones. He pulls a lot of his attacks from Metal Gear Solid 1 and 2, but a lot of his mannerisms come from Metal Gear Solid 3. He is a very range-heavy character, but if someone gets in close, he still has a lot of great tools at his disposal to even the playing field. He is a fun character to play with lots of tricks, and I really enjoy all of the small details they put in for fans of the MGS series. They could even incorporate some new stuff from MGSV; maybe just change him to be Punished Snake! From his silly codec taunt conversations about all of the characters to his vast arsenal of weapons rivaling any of the metal Gear games, Snake deserves to come back to Smash. | Ben Janca Porky Minch
Technically, Porky has already made an appearance in Super Smash Bros.; in Brawl, he was one of the boss characters that Ness and Lucas face while fighting in the Subspace Emissary. But that only proves that he make an excellent addition to the fighting game roster. Although Giygas is the Big Bad in Earthbound, Porky is the malevolent being's willing accomplice. And as the Earthbound sequel, Mother 3, shows, Porky is a resourceful villain who's able to rise above his previous failures to become even more powerful and dangerous. And his appearance in Smash could also bridge the gap between his sniveling uselessness in Earthbound and his powerful but decaying form in Mother 3--a Porky that's just coming into his own powers but also relies on sophisticated gadgetry to pummel his foes. Most of all, I just want Porky in the game so that there's another direct Nintendo connection to the Earthbound/Mother series. I still haven't given up hope of a Western release of Mother 3...and the Switch would be the perfect console to get that long-awaited port. | Justin Haywald The Champions Of Hyrule
The reveal trailer for Super Smash Bros. on Switch all but confirmed that Link from Breath of the Wild will be in the game. But I hope Nintendo will include more Breath of the Wild characters, like the Champions: Revali, Daruk, Urbosa, and Mipha. It would be awesome to see them all added into the game as four separate characters, but realistically, I could see Nintendo making them a single character slot--similar to Pokemon Trainer from Super Smash Bros. Brawl. Having the ability to play and freely switch between Revali, Daruk, Urbosa, and Mipha sounds complicated to implement. After all, having access to four separate movesets sounds like both a mechanical and balancing nightmare, but I'm holding out for the possibility of the Champions being playable. Imagine launching an opponent upwards into the air with Revali's Gale, and then switching to Daruk to smash them down with his Boulder Breaker. You could even have Mipha revive you if you happen to accidentally get launched out of a stage. There are a ton of cool possibilities available for the Champions, and given Breath of the Wild's financial and critical success, they ought to be put in the game in some form. At the very least, I hope Nintendo incorporates their moves into Breath of the Wild Link's moveset, or creates an entire stage devoted to them and their Divine Beasts. | Matt Espineli
By Array on Mar 10, 2018 05:52 pm
Rainbow Six Siege's new Operation Chimera update has arrived, bringing new Operators and the limited-time Outbreak mode to the game. It also features some other significant changes to the game, as well as the addition of a new type of loot box called an Outbreak pack that features exclusive weapon skins, uniforms, headgear, and charms. In the images above, we've collected all 50 new items available through Outbreak packs. You'll receive four packs for free just by logging in during the Outbreak event. Beyond that, you'll have to purchase additional ones for 300 R6 Credits ($5 gets you 600 Credits); a few other newly added items are obtained through specific gameplay challenges. Until you've obtained everything available through Outbreak packs, you're guaranteed a new item each time you open one--there are no duplicates. Operation Chimera is a major update for Siege, and its release marks the start of Year 3 for the game. Unlike a typical expansion, it features two Attacker Operators (Lion and Finka) and no new competitive multiplayer map. There are, however, three new maps designed specifically for Outbreak, which is a cooperative mode for up to three players. In it, you play as select Operators as you deal with a zombie-like virus that threatens to wipe out life near the US-Mexican border. Both Outbreak and the Outbreak packs are only available for a limited time, running from now until April 3. It and the broader Chimera update are available now for PC, PS4, and Xbox One, but be aware that it's encountered some launch issues, including those related to the free Ash Sidewinder Elite skin and the ability to view the collection screen, among other things.
By Eddie Makuch on Mar 10, 2018 05:49 pm Here's All The New Skins For Overwatch's 27th Character
The newest Overwatch hero, Brigitte, is available now on the game's Public Test Realm. And so are a lot of different skins. In this gallery we're rounding up all the Brigitte skins we've seen so far. As you'll see Brigitte has Classic, Engineer, Carbon Fiber, and other skins available. They all seem to retain Brigitte's same basic look but you'll see that the skins give her outfit new colors and change the look of her weapon. One of the skins puts spinning gears on the middle of her shield. At least one of the skins also puts cosmetic equipment on her, including welding goggles and a tool pouch that goes on her belt. Click through the gallery to see all of the Brigitte skins we've seen so far. Brigitte is a Support-class hero who can heal and provide armor to her allies, hit multiple enemies at once with her flail, and equip a shield. With the use of her Shield Bash ability, she's able to do some notable things, like stun Reinhardt through his shield, stop Reinhardt's Charge, and stun Torbjörn's sentry.
By GameSpot Staff on Mar 10, 2018 10:57 am Circa 2008
Like 2007, we all have fond gaming memories of 2008. It was packed with a wealth of high-profile sequels to some of the biggest franchises, including Grand Theft Auto, Fallout, and Metal Gear Solid. In addition, there were notable debuts from unexpected gems, like the EA-produced big-budget survival game Dead Space and indie darling Braid, which each proved influential in a variety of ways. Many of the games in 2008 continued to push the boundaries of gaming, offering experiences that were substantial and memorable in their own right. The GameSpot staff is taking a personal look back at some of the more notable games of 2008, and the impact they've had in the ten years since their respective releases. While some of these games became the stepping-stones for something greater--and others have since fallen into obscurity--the impression they left on us is undeniable, and are worth recognition for their tenth anniversary. Here's a selection of games--in order of their respective releases--that made 2008 a year to remember for us. And if you want to see the biggest games that turned 10 last year, be sure to check out our feature covering the biggest games that turned 10 in 2007. Burnout Paradise (January 22, 2008)
Vehicular free-roaming games had existed long before 2008, but none had so eloquently blended urban racing with automotive slaughter like Burnout Paradise. In a time when quest-loaded open-world adventures on consoles were about to hit their stride, Burnout Paradise was a rare 40-hour non-RPG that warranted the time and attention of completionists like myself. Today's racing market--dominated by Need for Speed, Forza, and Codemasters games--skew toward realistic car performance regardless if you prefer arcade or sim controls. Upon firing up Burnout Paradise today, I'm reminded of how its car handling has more in common with Sega arcade games of yore than with more recent racers--titles that are tied to their respective franchise goals of realism and authenticity. Burnout Paradise never had to worry about that, especially when your audience expects quarter-mile-long leaps over cliffs and destructive car chases that can stretch halfway around its 26 square-mile map. The game's density of goals ensures that the moment you tick off a mission box, you're just blocks away from starting another. The next quest might even come to you, whether a high-value target happens to drive by or someone challenges you to an online match. And the fact that the online servers are still up--rare for a 10-year-old racing game--is a testament to its following and resiliency. Much larger drivable worlds have sprouted up in the last ten years, but none have managed to replicate the happy and balanced marriage of speed and ruination quite like Burnout Paradise, much to the dismay of fans who long for a successor. -- Miguel Concepcion No More Heroes (JPN December 6 2007; US January 22, 2008)
Killer7 on GameCube was the beginning of a continued fascination with the Goichi Suda (Suda 51) for me, but No More Heroes was the game that sparked that interest and set it aflame. It struck at a high point for Wii software; Super Mario Galaxy and Metroid Prime 3 were still fresh in our minds. But No More Heroes stood out because of how abrasively different and boisterous it was, at least on the surface level. Protagonist Travis Touchdown had a raucously ambivalent attitude and an unhealthy obsession with anime girls, and he set out on adventures that were entirely self-serving, involving copious amounts of slaughter and blood. Suda and Grasshopper Manufacture seemed like they were purposefully going out of their way to be lewd on a characteristically family-friendly console. You had to take a dump on the toilet to save your game. You needed to shake your controller vigorously, and suggestively, to charge your beam katana. Double entendres and bad words were doled out like free candy. It was easy to see all that and dismiss No More Heroes as straight-up crass. And though its combat and the open world had some great ideas, they were admittedly repetitive and bland in the long run, which might not have helped its broader perception. But once you looked just past the facade, there was something extraordinary about No More Heroes. The game's attitude housed unique twists that satirised and denounced conventional storytelling structures, and the whole nature of video games and geek culture in general. At the time, I found it completely fascinating. Ten years later, there's a laundry list of things that don't fly as well. And though No More Heroes 2 was great, the rest of Grasshopper's output has mostly missed the mark, especially as our culture and video games have developed. But No More Heroes is still a defining moment for games in my eyes, so I'm hoping that the return of No More Heroes for Switch, Travis Strikes Back, will use its intriguing game-within-a-game setting to positively revitalize its satirical spirit. -- Edmond Tran
Rez HD (January 30, 2008)
When Rez debuted on Xbox 360's Xbox Live Arcade as Rez HD, I was vaguely aware of it--the Dreamcast version never launched in the US, but reading about the Trance Vibrator accessory as a young teen ensured I'd never completely forget the game it accompanied. Early 2008 was still a time where any new XBLA release was an obligatory purchase, and so I somewhat blindly picked up what would go on to become one of my all-time favorite games. My immediate impressions were underwhelming--sure, it had an interesting look and some stellar music, but the basic gameplay conceit of highlighting enemies and launching attacks seemed exceedingly simple. As the minutes went by, I cranked up the volume higher and higher and noticed how the music was morphing based on how I was playing. Stats presented at the end of a stage detailing the percentage of enemies or power-ups I was able to collect tapped into my competitive side. By Area 4--home to one of the greatest songs in any video game--the level of intensity and synesthesia-esque sensation provided one of the truly memorable experiences I've ever had with a game. The ensuing spiritual successor, Child of Eden, offered this to some extent, but it couldn't totally recreate what made Rez special. I found myself returning to Rez HD even years later, believing it to be too niche to ever receive any remaster treatment. Cut to almost a decade later, and Rez Infinite shows up to leverage not only modern graphical technology, but also add a VR mode (which justified a PSVR for me) and a new stage (Area X) that provided a greater level of freedom. Now, a full decade-plus later, I still routinely take the game for a spin, and although I dispatch many of its enemies through sheer memorization, it remains quite unlike anything else. -- Chris Pereira
Devil May Cry 4 (February 5, 2008)
Capcom's popular Devil May Cry series is in a class of its own when it comes to delivering fast-paced action and thrills. As an admirer of the series since the first, I've always had a soft spot for the devil-hunting mercenary Dante and his crazy antics. As the Street Fighter of the action genre, DMC is a spectacle to behold in the hands of a skilled player. And while I was never one of those players who was able to juggle multiple enemies at once and execute style switches in rapid fashion, I still found enjoyment from watching other players make magic happen. The DMC community found a lot to love in Devil May Cry 4, and watching what the top players posted online was just as fun as playing the game itself. When Devil May Cry 4 was announced, Capcom showed brief footage of the game's new main character, Nero, a younger and more gung-ho brawler with a demonic arm that could yank enemies from afar. While I wasn't so keen on this new guy at first, I grew to love his style after getting my hands on him, and he ended up complementing Dante's class-based mechanics. While the community, and its connectedness, came into its own with the fourth game, this particular title was also a bit of a letdown compared to the prequel DMC3. The game featured far more backtracking, and less overall content compared to previous games, which made it the most repetitive of the series. Having said that, DMC4's combat mechanics are incredibly responsive and refined, offering the best action of the series. Not long after, the community went into meltdown when Ninja Theory's DmC: Devil May Cry reboot was announced--and despite the odds, it ended up being one of the strongest games of the series. Still, the fans kept DMC4 alive and well over the last ten years, and even showed the same enthusiasm for the recent Special Edition release. I'd often revisit the game over the years, and while its blemishes are still noticeable, I can't help but smile at all the cheesy bits and pump my fist when I pull off a slick combo. It's been a while since OG Dante's last outing, and with the rumors of DMC5 happening, now seems like a good time for the devil-hunter and his protege Nero to move on and experience something new. -- Alessandro Fillari
Super Smash Bros. Brawl (JPN January 31, 2008/US March 9, 2008)
Since the debut of Super Smash Bros. on the Nintendo 64, I've become hooked on the franchise. Smash Bros. Melee was my favorite game in the series--and one took over my college life. My friends and I would play the game for hours on end, even skipping classes, just so we could get another match in. When Smash Bros. Brawl was first announced for Wii, I knew I was going to pick it up. As the roster was being revealed, I became more and more excited to get my hands on it. This was going to be the largest Smash roster to date with 35 characters, and the idea of playing as Snake, Sonic, Wolf, or even the Pokemon Trainer had me giddy with excitement. Once the game came out, however, my reaction wasn't quite as positive towards the changes made. The characters felt a bit "floatier" and as such didn't feel as fluid as Melee did. The game also introduced a tripping mechanic that I felt took away the competitive feel that Melee had established. As time went on, I did change my tune as I grew to enjoy the game more for what it was. While the new mechanics weren't necessarily to my liking, the game at its core was still undeniably fun, and I've come to appreciate the game for its distinct style and charm. -- Gajan Kulasingham
Valkyria Chronicles (April 24, 2008)
Console tactical strategy games, specifically those with settings grounded in reality, have a special place in my heart. The same could also be said of that part of the mid-'00s Sega that was killing it with new franchises: Yakuza, Bayonetta, and Valkyria. Valkyria Chronicles, the brainchild of the directors behind the Sakura Wars tactics series and the celebrated RPG Skies of Arcadia, remains a beautiful debut. Its seemingly timeless art style, a superb execution of cel-shaded polygons to evoke pencil-drawings and watercolors, is still gorgeous. The setting, a somber, anime-influenced take on Europe during the early stages of World War II, still feels distinct. It tells a sincere story with relatable characters about citizens forced into war to protect their homeland. And its strategic combat system, which mixes top-down, turn-based strategy with third-person, real-time action, is still unique, robust, and satisfying to use. Its sequels, while competent, never quite lived up to the original for me. The PSP failed to capture the beauty of the visuals, the strategy system felt like it was getting unnecessarily complex, and the stories they told started to get too ambitious and unrelatable for me. Every time I played a new Valkyria Chronicles game, I would inevitably hit a point where I would go back and start another run of the original. Valkyria Chronicles was remastered for PS4 and PC recently, and it's very much a game that has held up after ten years. It's the only game worth playing or revisiting in anticipation for Valkyria Chronicles 4, due for release in 2018. The upcoming sequel is set in the same timeframe as the original game, so here's hoping Sega remembers what made the first game so special. -- Edmond Tran
Grand Theft Auto IV (April 29, 2008)
Playing the Grand Theft Auto series felt something like a rite of passage back in my day. When GTA III first came out in 2001, I was a freshman in high school, and this game captured the interest of my fellow students. It was the game that every kid played, even when their parents told them not to. I'd eventually plow through GTA III, savor the '80s bliss of Vice City, and stew in the expansiveness of San Andreas--just enjoying the many ways to explore and cause chaos. When Grand Theft Auto IV came around, it was not only the first game on new hardware--showing off new visuals and more convincing storytelling--it was also the first GTA game I played as an adult. While the previous three games and PSP spin-offs featured a connected story, IV started from scratch. Set in a newly designed Liberty City, it ended up feeling like a reboot for the series. Taking on the role of an eastern-European immigrant named Niko Bellic, the game told a surprisingly subdued and somewhat understated story about an outsider trying to fit in. One of the great strengths of the series is its strong focus on satire, more specifically its critique of American consumerism, greed, and lust for violence. While I caught some of the references and humor in the previous games when I was younger, I'm not ashamed to admit that many of the other critiques flew over my head. While the satire can sometimes have the subtlety of a sledgehammer, many of its jabs at American culture were successful at hitting its mark. Over the course of the game, GTA IV would grow a bit crazier with its escalating story, but it never quite reached the full-blown absurdity of its predecessors. And you know what? That's OK. If anything, the new approach to storytelling made for far more convincing and impactful sequences, which include the infamous bank heist mission, Three Leaf Clover. While GTA IV didn't have as much to do as its predecessors, it did possess a number of ideas forward looking ideas, such as additional playable characters in the following DLC campaigns, a fairly developed online mode, and a mobile phone that yielded opportunities for side-events. All of which would set the stage for what would be core mechanics in GTA V. Still, I have some fond memories of exploring Liberty City. And I wonder to this day if Niko Bellic is still alive and well in the GTA's world. -- Alessandro Fillari Metal Gear Solid 4: Guns Of The Patriots (June 12, 2008)
I never swore at a game as often I as did with Metal Gear Solid 4: Guns of the Patriots. All the swearing was positive, though; every time there was a callback to a previous Metal Gear game, I couldn't help but react with an ear-to-ear grin, an expletive, a fist pump, or some combination of the three. My eyes grew when I saw the Hind-D wreckage, a callback to the first Metal Gear Solid that was all the more poignant since you never saw the ship crash in the original game. The worst and best thing about MGS4 is how it cannot be appreciated on its own. Its variety of finely tuned combat mechanics and its dark theme on the proliferation of paramilitary companies are overshadowed by the abundance of exposition to serve and please its long-term fans. To a newcomer who has no context, hearing Big Mama utter, "That's my boy!" to Old Snake sounds like simple encouragement. To a fan, that line is loaded with 50 years' worth of lore, suddenly connecting two characters who never appeared in a game together prior to MGS4. I get a lump in my throat every time I hear it. MGS4 also exists to tie every major loose end Hideo Kojima unleashed since the original Metal Gear. Resolutions ranged from forced to graceful to inexplicable and many of us fans ate it up, even if we blamed plot issues on nanomachines. In a market where franchises like Halo and Gears of War can potentially outlive its fanfare and leave unresolved narrative threads, it was unreal how many storylines MGS4 resolved. Metal Gear Solid 4 is fan service in its purest form, the likes of which we might never see again. -- Miguel Concepcion Battlefield: Bad Company (June 23, 2008)
It was a decade ago, but I remember playing the Battlefield: Bad Company beta back in early 2008. I didn't have much experience with previous games in the franchise, as they were focused around PC and I was primarily a console gamer. Right away, from the first match I got into, I remember the multiplayer taking my breath away and showing me something I'd never seen before. Using the power of the Frostbite engine, basically everything in the world could collapse and disintegrate, in turn opening up the battlefield in new and exciting ways. No longer could someone camp in a hideout and live to tell the tale. Just blast them away. Seeing a building collapse and crumble completely changes the way you think in a multiplayer shooter. No area is safe. Danger lurks at every turn. Watching the battlefield change around you as a match progresses afforded a level of dynamism that I hadn't experienced before. When the game was officially released, however, it was the campaign that really made Battlefield: Bad Company stand out--and it remains one of my favorite Battlefield games to this day. It was the first title in the series to feature a real campaign, and its characters were some of the more memorable and dynamic ones I can remember in a military FPS. The story was praised for its humour, which was a refreshing change of pace from military games that came before it. A sequel was released in 2010, and it was similarly excellent. While I do also enjoy the mainline Battlefield series and logged many hours on Battlefield 3 and Battlefield 1 (sorry, Battlefield Hardline), I think the time is right for the Bad Company sub-brand to return. The newest rumour is that 2018's Battlefield is Bad Company 3, and I could not be more excited. -- Eddie Makuch Shin Megami Tensei: Persona 4 (July 10, 2008)
When Persona 4 first released, it didn't get much recognition. Sure, it had its hardcore fans, but this JRPG released on the outdated PS2 was overlooked. Only in the years following its release was Persona 4 recognized as one of the greatest RPGs on the PS2, if not of all time. A unique element to Persona is its balance of participating in everyday life while simultaneously dealing with supernatural elements that make up its more traditional RPG gameplay. Participating in every day of a full calendar year lets you experience the daily life of a Japanese high schooler and get an intimate familiarity with the characters. The game focuses heavily on your party member's personal struggles, mirroring what many teenagers go through. Back in 2008, I was the exact same age as the main character, and I was able to see many of my own insecurities represented in the game. In a medium where power fantasies and fantastical heroes are the norm, to see a group of characters go through the same anxiety I had right then created an attachment that no game has ever been able to match. In the decade since its release, Persona 4 has gotten the recognition it deserved with numerous spin-offs and an enhanced remaster for the PS Vita, which would be my recommended version to play. Its sequel, Persona 5, has made vast improvements to the series formula and a cast of characters that stand on their own. But as great as that game is, it's still no Persona 4 for me. The circumstances in which I played Persona 4 will never be recreated. It was there in a time when I needed it, and that's why it's one of my favorite games of all time. -- Jean-Luc Seipke
Braid (August 6, 2008)
Jonathan Blow busted onto the scene as a prominent independent game developer when Braid released in 2008, and for good reason. It was one of the early hits that thrusted indie games into the mainstream via Xbox Live Arcade, but Braid turned out to be much more than that for those who connected with the game's themes and gameplay. Braid plays like a 2D side-scrolling platformer but mixes in the ability to reverse time that affects objects and enemies in clever ways. In your effort to piece together protagonist Tim's past and search for a mysterious princess, you rack your brain to solve the numerous puzzles and execute perfectly timed jumps onto platforms and atop enemies. If you happen to fall to your death, just reverse time and try again in a matter of seconds. As you progress through Braid, the layers of lessons learned along the way stack, and you're constantly challenged to use what you know in new ways. Keys tucked away in hard-to-reach ledges unlock doors to make it through levels, but the collectable puzzle pieces paint the picture of a man who lost control of his personal and professional life. The sparse, yet affecting story is arguably one of Braid's strongest aspects. Storytelling in independent games was still in a sort of infancy in 2008, but Braid set an example for how smaller games can tell bigger stories. The overarching plot is open to interpretations, even with the extensive post-game texts, but in its final moments, Braid subverts expectations to leave a lasting impact. What starts out lighthearted becomes increasingly foreboding as to earn the final twist and completely flip your interpretation of who you thought Tim and the princess were. A beautiful soundtrack that borrows elements of traditional Celtic folk music to drive home the heartfelt journey further supports Braid's tale. -- Michael Higham
Too Human (August 19, 2008)
Too Human isn't necessarily something worth going back to, and it also wasn't exactly praised as a worthwhile game when it released in 2008. It turned out to be a fairly middling third-person action RPG, and in the words of GameSpot reviewer Kevin VanOrd, "It will lift you up only to continually let you down." Too Human tells the story of Norse mythology in a dystopian sci-fi setting, but its threads are wholly incomplete. Regardless, the systems made for fun combat scenarios, and co-op highlighted those moments. So, why is Too Human worth mentioning? Developer Silicon Knights and Epic Games (makers of Unreal Engine) went into one of the more wild legal disputes in modern gaming history. Silicon Knights first sued Epic for "failure to provide a working game engine" in July 2007. However, Epic struck back with a counter-suit a month later claiming that both parties were fully aware that features of the engine were still in development and that Silicon Knights violated the license agreement by modifying the engine and sharing technology with Sega. It wouldn't be until five years after Too Human's release that the case would be resolved; In 2012, Epic won the suit on grounds that Silicon Knights committed "copyright infringement, misappropriation of trade secrets, and breach of contract." As a result, Silicon Knights was ordered to destroy all its tech and code that was derived from Unreal Engine 3 and give Epic access to company devices to make sure this happened. This meant that any unsold copies of Too Human (and other titles using UE3 tech) had to be destroyed as well. The studio went defunct after filing bankruptcy two years later. Luckily, if you really wanted to play this lacking action RPG, used copies are out there for cheap despite the obliteration of copies and its code. It may have been more or less erased from the games market, but the circumstances in which Too Human existed is a story that left a more lasting impression than the game itself. -- Michael Higham Dead Space (October 20, 2008)
The first Dead Space was a bold and unexpected move from publisher Electronic Arts, which was not typically known to dabble in survival-horror games. When I first watched footage of the game on GameSpot back in 2008, it seemed like an Alien-inspired Resident Evil 4 clone, but as I watched further, I was quickly enthralled by its chilling atmosphere, sleek UI, and inventive combat mechanics. As an avid fan of survival-horror games, I knew I had to play it; but after spending all the money I had on Metal Gear Solid 4 and a DualShock 3 controller that year, I was flat-out broke. Luckily, my brother's friend had a copy I could borrow. I have fond memories of my first playthrough of Dead Space; its setting and atmosphere affected me in ways I find hard to forget. I often remember how frigid the USG Ishimura seemed, which felt amplified by the chilly weather outside during the time of year I was playing. A cold sweat covered my hands as I tightly gripped my controller, anticipating how I'd strategically dismember the next necromorph waiting to ambush me. I even recall consciously avoiding playing the game at night; the darkness I'd glimpse through my room's shutter blinds seemed like endless black voids, which made my trek through hallways into the unknown feel all the more haunting. Dead Space was a terrifying survival-horror game like no other in 2008. To this day, the game remains one of my all-time favorites in the genre. While its sequels don't quite live up to its brilliance, don't let that deter you from jumping into this one. It's well worth it for the gruesome frights and action-packed dismemberment. -- Matt Espineli
Far Cry 2 (October 21, 2008)
Today, the Far Cry series revels in allowing its players to explore exotic open worlds in over-the-top fashion--oftentimes with hilarious results. However, there was one game that did something a bit different, telling a story that was tonally unlike the original PC game and its console oriented spin-offs featuring a super-powered Jack Carver. As the first sequel, and also first true open-world game of the series, Far Cry 2 gave off a sense of weight that's still left an impression on me. Focusing on the exploits of a foreign mercenary in the African wilderness, you're quickly caught up in a brutal faction war while on the hunt for an infamous arms dealer named The Jackal--who actively sows the seeds of chaos in the isolated country. Oh yeah, and the main character is slowly dying from malaria. Instead of the B-movie schlockly tone of its predecessor, Far Cry 2's story focused on the hardships of a country caught in a civil-war, offering some of the most harrowing and even nihilistic moments of the series. FC2 would go on to set standard for open-world action in a the series, such as invading enemy bases and taking on missions with your AI buddy character in tow, and it did it in a way that expressed a level of earnestness that the series hasn't seen since. The sequel also added in a stark difficulty spike due to its focus on realism that made the previous games feel like they were on training wheels. In a lot of cases, I was gunned down after forgetting that weapons often jam, and that enemies are far more cunning than in the average FPS. To say that Far Cry 2 sticks out from the rest of the series would be an understatement. Its silent main character has to deal with the reality of existing in a space where the political conflict forces civilians into the crossfire, with many of the most important characters--the ones that can actually stop it all--weighing the cost of their lives over a pile of conflict diamonds. I'd often wonder if I was making this place worse by trying to carry out my own mission, like I was the lever for an ever-turning meat-grinder. At the time of playing this game, I was still in college, and one of my classes brought up the subject of the systemic disruption of Central and Northern Africa's society from outside influences. It didn't take long for me to understand where Far Cry 2 was coming from after its bleak conclusion. And that's really something I haven't really felt from another game since. -- Alessandro Fillari Fallout 3 (October 28, 2008)
Having a video game, movie, or book set in your city is not uncommon, but when you're presented with a post-apocalyptic version of a town you know, the imagery takes on new weight. As a kid growing up in Maryland, I had innumerable school field trips and other excursions into DC, so seeing a bombed-out version of the US capitol immediately grabbed my attention. Museums I had visited, streets I had walked, buildings where my own father had worked--these were shown in a post-war light that rendered them both familiar and unrecognizable. A setting can only get you so far, and that's where Fallout 3's incredibly engaging story and mechanics come into play. An RPG providing you with guns and improvised weapons is nothing new, but the brutality here makes them feel that much more powerful. Mad Max was clearly an influence on Fallout 3, and it shows in the combat and the amateurly constructed weapons you take into battle. It was definitely one of the goriest games of '08--and your view of the blood splatter got almost too close for comfort thanks to the game's VATS system. Outside of combat, your actions and dialogue choices could completely change the course of the story. These branching paths weren't new--BioWare had already done it a few times--but choosing a side is a theme that carried forward into both New Vegas and Fallout 4, growing in scope each time. The open-endedness of quests also blew my high-school mind. On a second or third playthrough, I stumbled into Raven Rock hours before the story had intended me to, effectively cutting the main quests in half. You wouldn't know any better if it were to happen on your first experience, but having been through the game before, I was amazed that it allowed for such exploration. To this day, exploring every interesting-looking corner of the map is a habit I happily cannot break. -- Tony Wilson Call of Duty: World At War (November 11, 2008)
Call of Duty: World at War is my favorite COD game. It's almost certainly not the best--its campaign could not match the thrills of its predecessor, Modern Warfare, and its multiplayer was a little unbalanced--but it's my favorite, because it brought so many of my friends together. I was still in school in 2008, and a large portion of my friends group had bought PS3s and Xbox 360s, so I frequently had a dozen or so friends online at the same time, all playing the latest Call of Duty. Luckily, World at War was also the first in the series to include Nazi Zombies--the perfect, ridiculous mode for a group of teenage boys to bond. We bought all the map packs, played every night, and had an amazing time doing so. As Call of Duty got bigger and we got older, people started dropping off, foregoing Black Ops or Modern Warfare 2 in favor of, I don't know, alcohol or something. Despite this, World at War will forever be cemented in my memory as a magical time in my life, where socializing was frequent and easy, and included pack-a-punched weapons and exploding zombie heads. Doesn't it just bring a tear to your eye? -- Oscar Dayus Mirror's Edge (November 11, 2008)
The original Mirror's Edge was a critical hit when it landed in 2008, but sadly, its striking presentation and unique gameplay didn't translate to commercial success. Nevertheless, soaring stories above city streets from one alabaster rooftop to the next was a thrill no other game could match, and for many of us, our memories of Mirror's Edge feel just as fresh today as the day we made them; neither time nor an open-world sequel could make us forget the first time we took a leap of Faith. I came to Mirror's Edge during my first year covering games, back when I was an assistant video producer. I had the simple job of capturing gameplay video of EA's experimental parkour game, but what began as a routine capture session grew into a short-term obsession, and a long-term appreciation for Mirror's Edge's unique accomplishments. Far more for my own satisfaction than my manager's, I couldn't rest until I'd perfected the few levels I set out to capture. Run after run, I continued to identify and fix flaws in my approach, and take advantage of new opportunities that revealed themselves to my ever-more trained eye. I was already impressed by the first-person platforming and the clever ways one high-flying maneuver connected to the other, but after coming to grips with how Mirror's Edge worked, I was able to define my own approach to virtual parkour, and appreciate it on an entirely different level. I look back on Mirror's Edge as a game that was far ahead of its time, but one that came at the right time for me. Whether or not the sequel from a couple of years ago proves that the concept was nothing more than a one-hit wonder, I'm okay if EA puts the series to bed indefinitely. I don't need a new Mirror's Edge, I only need the Mirror's Edge that struck a chord with me, the unsuspecting player, ten long years ago. -- Peter Brown
World of Warcraft: Wrath of the Lich King (November 13, 2008)
It had been four years since I was introduced to the world of Azeroth, and Blizzard's MMO wasn't showing signs of slowing down, especially after the release of its first expansion, The Burning Crusade. Even after defeating Illidan Stormrage, I was definitely not prepared for what was around the corner with the game's next expansion, Wrath of The Lich King, which gave me and everyone else a shot at Arthas still sitting high atop his frozen throne. Once I managed to wait through the server queue and the crashes, I was finally ready to take my Night Elf Rogue, Philanthropy, and board the boat from Stormwind to the Borean Tundra. I didn't realize it at the time, but more was changing than just the expansion for me. I ended up transferring servers later that week. This expansion ended up being one of the more interesting times in my Warcrafting career. The biggest changes were leaving my guild of 300+ active members (we had two 40- raids back in vanilla; it was nuts), transferring to a different server, and undergoing a faction change/realizing my full potential and becoming the world's edgiest Undead Rogue. It was a whole new experience that showed me a side of World of Warcraft I didn't know existed. Even with all the changes I still had a great time clearing through dungeon and raid content with the new friends I'd made. I still look fondly back on late-night runs of Naxxramas, defeating the Old God Yogg-Saron in Ulduar, and eventually getting taken out by the Lich King and watching Tirion Fordring steal our kill. It's these memories and many more that make me realize just how great Wrath of the Lich King really was. It was the height of the game's popularity for a reason. -- Ben Janca
Mortal Kombat vs. DC Universe (November 16, 2008)
Many remember Mortal Kombat vs. DC Universe as the game that toned down the series' iconic violence, but when it launched in 2008, it gave the series its groove back. Sure, fatalities and over-the-top gore are an integral part of the Mortal Kombat formula, but this was the first time in years where I felt like I was playing a classic Mortal Kombat. It was still on a 3D plane, but for the most part, it felt like those first three games. As a Scorpion player, I was ecstatic to see the return of back, back, low punch (only '90s kids will remember this). Additionally, seeing some of my favorite superheroes stand in for some of my favorite Mortal Kombat characters was an absolute treat--Batman used his smoke bombs and disappearing act as if he was Smoke, while The Flash tripped up his opponents with his Kabal-like speed. In addition to the excellent fighting gameplay, Mortal Kombat vs. DC Universe was the first to feature NetherRealm's trademark story template. For those who aren't familiar, it's basically a movie in which you take part in a couple dozen fights with gameplay and cutscenes transitioning seamlessly between each other. It kicked off a period in which NetherRealm not only made my favorite fighting games, but also some of my favorite single-player experiences. On top of that, it's used the story template in every one of its games since and has even pushed other fighting game developers to follow suit with cinematic story modes now being featured in games like Street Fighter V, Marvel vs Capcom: Infinite, and Tekken 7. The Mortal Kombat series may not have regained all of its footing until 2011's simply titled Mortal Kombat, but it was Mortal Kombat vs. DC Universe that planted the seeds for that comeback. And despite NetherRealm putting out four arguably better fighting games since then, I'll still go back from time to time to play a few matches and remind myself of how it all started. -- Mat Paget
Left 4 Dead (November 18, 2008)
While the zombie apocalypse is a bit of a passé setting, even back in 2008, Valve's Left 4 Dead went about it in ways that weren't immediately apparent at a first glance. Like many other Valve games, Left 4 Dead was in development for quite some time, and the early trailers showed off a more somber and serious take on the game. The game we got, however, was a little more of a lighthearted and self-aware romp through the zombie apocalypse. Despite the surprising sense of humor, Left 4 Dead still offered a lot of scares and tense moments. Releasing a demo about two weeks before the release, my friends and I would replay the same levels, and found different encounters and death traps in each run. Focusing on the trials of four unique protagonists--a biker, a vietnam veteran, a college student, and a retail salesman--the group would travel through several zombie-infested cities that offered randomized encounters thanks to the game's AI director. While players came in expecting a fun co-op zombie-shooter, my friends and I ended up getting an intense online bonding experience. Playing through Left 4 Dead's stages, which switched up set-pieces depending on your performance, resulted in us watching everyone's back closely to ensure we were in good shape. Because if it wasn't the AI zombie horde that got us, it'd be the cunning special monsters controlled by enemy players, such as The Smoker, a hacking and wheezing undead, who'd tangle survivors with its tongue and drag them into a dark alley to be swarmed by other zombies. By far, the most iconic level of the series is No Mercy. This first stage was the most pure and representative of what people can expect from the game. Starting out on the roof of an apartment building, you'd slowly work your way down through its many rooms to the streets below. Your only hope for survival is a helicopter located on the rooftop of a nearby hospital. Making it there alive would be an exercise in teamwork and patience, while also keeping a quick finger on the trigger. For me, Left 4 Dead wasn't really about the action in a zombie shooter. Rather, it was a more affecting and tense experience to see if you could work well with others under pressure--something I still admire about the game to this day. -- Alessandro Fillari
By Nick Margherita on Mar 10, 2018 02:14 am It's A Pirate's Life For Me
We are a couple weeks away from Rare's latest release of their swashbuckling pirate game, Sea of Thieves. And throughout the past few weeks we've had the opportunity to dive into some of the title's latest improvements during a studio visit and various betas. From pirate legends to skeleton raids to the kraken and beyond, updates on the game's features have been numerous. Even with all the hype surrounding Microsoft's first exclusive title of 2018, here are 10 reasons to be excited for Sea of Thieves. Sea of Thieves releases on March 20 for PC and Xbox One. For those with Xbox Game Pass, the game will be available on day-one as part of the subscription program. That gets you access to both the Xbox One and PC versions, as Sea of Thieves will support cross-play between the two platforms. Special Sea of Thieves-themed Xbox One accessories will also launch alongside the game. We recently played the game, and you can find out what we think in our Sea of Thieves preview. What are you most excited to explore when Sea of Thieves finally releases? Let us know in the comments below. Sailing The Beautiful High Seas
Based on our experience with the game's alphas and betas, it's clear that Rare's pirate adventure game is absolutely gorgeous. The video game water you sail on is second to none and the picturesque islands feel like unique worlds by their own right. As the sun sets and rises on the sea of thieves, Rare's use of Unreal Engine 4 shines brightly. Aside from the game's graphical quality, its cartoon art style complements the comedic and silly aspects of the game (like firing fellow crewmates out of cannons or playing pirate dress-up with goofy accessories). Sea of Thieves' art style is both beautifully designed and humorously quirky all at the same time. Thrilling Pirate Voyages
Voyages are Sea of Thieves' version of quests, and there are many different types of adventures pirates can embark on. But before venturing out onto the open ocean, you'll need to visit an outpost to purchase a voyage from one of the game's three factions, also known as Trade Companies. The first trade company is the Gold Hoarders. Those who had the chance to play during the closed beta will have become familiar with these gilded NPCs. The Gold Hoarders challenge you to hunt for treasure via x-marks-the-spot maps and solving riddles. And it is also possible to sell them other rare artifacts discovered around the world. The second company is the Order of Souls. These mysterious NPCs will pay pirates to go on bounty hunts for the most deadly pirate captains; return with their skulls in hand and you'll be handsomely rewarded by the trade company. The third and final trade company that we know of is the Merchant Alliance. They wish to control trade in the world and will thus pay you to scout for supplies (like pigs, chickens, or gunpowder) across the sea. Only caveat is, you must fulfill your contract on time, so best make good use of your in-game pocket watch. You can try out these missions in the game's final beta. These are the three trade companies that Rare has shared details on, but it's important to note that they plan to add more factions in due time. Team Up Or Go Alone
It's no secret that Sea of Thieves is a unique type of multiplayer game that operates best when players adventure in groups and communicate properly with one another. The larger galleons sailed by a crew of four are not only better equipped with many cannons and multiple sails but are also more sturdy when it comes to attacks. Yet you might prefer to explore the world alone, and Rare has made this possible with the addition of single-sailed sloops. These small vessels are more nimble than galleons but are far more fragile. Everything necessary to operate the ship (including the sails, wheel, anchor, and map) are within arm's reach, even for solo pirates. Rare has stated that it is far more difficult to play alone, as other crews can easily overwhelm a lone player. But if you sail carefully, you can still venture out on your own solo adventures when your friends are offline. Guns At The Ready
Although the tranquil waves can be mesmerizing, it's important to survey the seas as danger lurks around every corner. Other crews are constantly trying to sink your ship and steal your treasure, so you'll need to be prepared for battle at a moment's notice. Ship-to-ship combat on the high seas can be chaotic. As the cannon balls whiz by, you'll need to manage the game's warfare mechanics between firing back, repairing holes, and steering your vessel. And although that can be overwhelming at first, boarding, killing, and sinking an opposing ship is quite satisfying. While scouring the various islands on foot, you'll often run into other crews off on their own adventures or skeleton hordes protecting their long-lost treasures. The sword-fights and gunplay that follow can be a little clunky from time-to-time, but you'll be rewarded in gold if you can successfully ambush another crew and return the stolen loot back to an outpost. It's a pirate life for all and you'll need to fight for your precious cargo. Dress The Part
When you first fire up Sea of Thieves you'll be greeted by what Rare's calling "The Infinite Pirate Generator." You'll be able to circle through eight pre-created pirates coming in different shapes, sizes, genders, and appearances. If none fit your preference, you can regenerate the eight characters over and over again until you find one you'd like to roleplay. Once you've selected your pirate the real fun begins. At outpost shops you can spend your hard-earned gold on a ton of cosmetic items to dress up your buccaneer. From full costumes to peg-legs, how you choose to outfit your character will allow you to further stand out. Rare has confirmed that microtransactions will be in the final game but stated there will not be a loot box system nor will purchases affect gameplay or give unfair advantages. During the first patch update Rare plans to sell virtual pets, so you will know exactly what you are buying. Game-Changing Treasures
During the closed beta and scale tests, players discovered two uniquely designed treasure chests with some interesting effects. The Chest of a Thousand Grogs will make the carrier drunk immediately, and the Chest of Sorrow will periodically cry and fill your ship with water if you don't bail quickly. These cursed chests will change the way you play the game. For example, some players have reported that playing their concertina and hurdy-gurdy instruments have soothed the Chest of Sorrow's tears. And others have shared that they've used the Chest of a Thousand Grogs to easily ambush drunken foes. Although these chests might seem like an unnecessary challenge, they are worth your trouble as they can be sold to the Gold Hoarders for far more gold than most regular chests. In recent developer updates and concept art, Rare has shown some additional chests that appear out of the ordinary, but we don't know what effects these chests will have on the player or the world around them. We can only speculate and hope that more cursed chests are on the horizon for the game's full release. Skeleton Forts
Since the first Sea of Thieves marketing materials launched, players have speculated about the skull cloud with glowing green eyes. We now know it is one of the title's emergent gameplay systems. A giant skull cloud will randomly appear above a particular skeleton fort which informs all pirate crews sailing around the map that a raid is going down. As crews converge on the island, they can choose to work together or battle each other through the waves of enemy skeletons. Once you've fought your way through the horde, the captain will appear and challenge players to a battle. When the captain is defeated, the cloud will dissipate and the skeleton will drop a key to the fort's vault. Once the vault is open, other crews are free to sabotage, but Rare has stated that there will be more loot than a single crew can carry. How raids will transpire is up to you: Can crews work together? Will there be an all out war for the vault's contents? Or should you escape with the key and return when the coast is clear? Thanks to data-mining Redditors, diverse classes of skeletons are rumored to be in the final game. Codes for bone, metal, plant, and shadow skeletons have been discovered while data mining the alphas, betas, and scale tests. Become A Pirate Legend
Turns out the slogan "Become Pirate Legend" was not simply Sea of Thieves marketing material but rather the game's first form of endgame content. As you level up your reputation with the various factions, you'll eventually be approached by a mysterious group of NPCs who you'll want to impress. Although it is unclear what these challenges might entail, we do know that once you've proven your worth, you'll be invited into The Tavern of Legends. This secret lair is hidden somewhere within the sea of thieves and was even in the closed beta (although no players were able to uncover its secrets). Inside the secluded tavern, the ghostly pirate lord will sell you legendary voyages. And although these voyages are by far the most valuable and fruitful in the game, they can still be shared with any other pirates regardless of their rank. Rare expects the first Pirate Legends to arrive in the hideout a couple weeks after launch, and when that happens, you'll begin to see some unique cosmetic items and high-ranking titles sailing throughout the world. Become A Legendary Captain
For the game's first major update, Rare has promised that you can expect yet another achievement to strive towards: becoming a Legendary Captain. The second tier of endgame content makes the Tavern of Legends your personal hideout, as you'll automatically spawn there when signing on. The ship wading in the background of the cave will also become yours to sail and customize. When other players see the legendary ship sail out from underneath the hideout's waterfall (think the Batmobile bursting out of the Batcave), they'll know a Legendary Captain is on the seas. Release The Kraken
After much speculation and discussion among the community, we can finally confirm that something wicked lies beneath the ocean's waves. The Kraken is very much real, acting as a force of nature similar to the game's storms that can emerge at any time. The ocean will grow dark with ink and the in-game music will begin to change if the kraken draws near. If you are unable to outrun it, it will wrap its giant tentacles around your ship and any other ships nearby, attempting to crush them beneath its weight. Crew members can be attacked, thrown, and thrashed around if you don't bring the fight to its suction-cupped limbs. And as an emergent gameplay element, the Kraken will act differently depending on the situation. Rare has stated there will be a reward if you and your crew are able to take down the Kraken, but we will have to wait to find out what that might be.
By Mat Elfring on Mar 10, 2018 01:52 am
Netflix is dominating the streaming service landscape, providing a plethora of entertainment for its subscribers. However, it releases so much content that it can be a real pain to keep track of it all. Don't worry, we have you covered throughout all of 2018. While we won't be seeing the next season of Stranger Things this year, there are still quite a few series to check out. Starting with January, we're detailing every Netflix original series the company releases this year and including a few of our thoughts about the shows we've seen. Yes, that even includes the bizarre documentary series most people pass over, time and time again, as we watch Altered Carbon for a tenth time. Here are the original series you can currently watch on Netflix, right now. Jump ahead: February, March Lovesick: Season 3
Release Date: January 1 Genre: Sitcom Originally a Channel 4 series, Lovesick found a new home on Netflix in 2016. The show follows a group of friends living together in Glasgow, who are ultimately trying to find love and live their lives. The End Of The F***ing World
Release Date: January 5 Genre: Dark Comedy Also originating on Channel 4, The End of the F***ing World found its way to Netflix in the new year. The show follows a young man who believes himself to be a psychopath. He wants to kill someone and settles on a young woman, who befriends him. Before jumping in to this series, there are a few things you need to know about the show. Rotten
Release Date: January 5 Genre: Documentary Rotten dives into the American food industry and problems that have risen in the past few years, like the rise in demand for honey, while bees are disappearing in record numbers. Surprisingly, Rotten is pretty great. It's not bathed in conspiracy theories, like I originally thought it would be, and feels very grounded in reality. It's not trying to enforce a point of view on people. It simply explains the problem and backs it up with credible evidence. Disjointed: Second Half Of Season 1
Release Date: January 10 Genre: Comedy Kathy Bates stars as the owner of a Los Angeles marijuana dispensary who employs her son and his friends to help run it. The first half of the first season was released in August 2017, with the second half dropping in January. Netflix cancelled the series in February. My Next Guest Needs No Introduction with David Letterman
Release Date: January 12 Genre: Interview David Letterman returns in this new Netflix series that releases episodes monthly. The former Late Night host interviews people of note, which includes former President Barack Obama in Episode 1. The first season will consist of six episodes. Somebody Feed Phil
Release Date: January 12 Genre: Travel/Food Everyone Loves Raymond creator Philip Rosenthal's new Netflix series is essentially a revamped version of his PBS show I'll Have What Phil's Having. Rosenthal travels the world, eats food, and cracks jokes along the way. Putting aside the fact that the intro music is the most annoying thing I've ever heard--and I used to listen to grindcore--Somebody Feed Phil is bland, unfunny, and feels pointless. There is no point-of-view or purpose. It's just a man travelling the world and eating. There's no catch nor anything that makes it enjoyable. Drug Lords
Release Date: January 19 Genre: Documentary Drug Lords documents the life and crimes of cartels and its kingpins. The series interviews those who fought against the cartels and others who were a part of the cartels themselves, which--at times--creates conflicting stories. Grace and Frankie: Season 4
Release date: January 19 Genre: Comedy Grace and Frankie find themselves living together after their husbands leave the women, for each other. The series has been nominated for multiple Emmys. Dirty Money
Release Date: January 26 Genre: Documentary The Netflix series Dirty Money documents corporate corruption with each episode focusing on a single event, like the Volkswagen emissions scandal, which was featured on Episode 1. One Day At A Time: Season 2
Release Date: January 26 Genre: Sitcom One Day At A Time--a reboot of the 1975 CBS series--follows a a United States Army Nurse Corps who separates from her husband to raise her kids with her mother. Altered Carbon
Release Date: February 2 Genre: Sci-Fi A former mercenary's mind is placed in a new body, 250 years after his body died, and he's tasked with solving the murder of a wealthy man. GameSpot's Mike Rougeau said in his review, "Altered Carbon isn't hardcore sci-fi because it's set on a spaceship or there are weird-looking aliens running around; it's because the show recognizes that revolutionary new technologies don't exist in a bubble. They alter the fabric of the world, like cars, air travel, the internet, and cell phones have." Queer Eye
Release Date: February 7 Genre: Reality A revamp of Queer Eye for the Straight Guy, Queer Eye features five gay men who makeover someone and change their lives by having them dress better, learn to cook, update their homes, and take better care of themselves overall. While GameSpot doesn't have an official review, the Queer Eye revamp has a lot of heart and it's fun. Sure, hairstylist Jonathan Van Ness can be a bit much, but Karamo Brown usually reigns him in. Greenhouse Academy: Season 2
Release Date: February 14 Genre: Drama A brother and sister enroll in a private school for gifted students after losing their mother. The siblings join different houses within the school and quickly become rivals. Everything Sucks
Release Date: February 16 Genre: Dramedy During the 1990s, a freshman A.V. club member falls in love with a young girl and their relationship has a few roadblocks, primarily because she's gay. The series is filled with '90s nostalgia, and you can check some of those things and learn their history here. GameSpot's Mike Rougeau said in his review, "Everything Sucks won't be for everyone, and it's far from perfect. But for those who can get past the cringey assault of forced '90s references and discover what the show is actually about, the prospect of a second season--which the final scene sets up in the most obvious way possible--won't seem so bad." First Team: Juventus
Release Date: February 16 Genre: Sports Documentary The series follows the renowned soccer club Juventus as the team goes for its seventh straight Italian title. First Team follows the club both on and off the field, so viewers get a sense of what it's like to be a player. The Joel McHale Show with Joel McHale
Release Date: February 18 (New episodes on Sundays) Genre: Clip Show Yes, there are way too many shows where someone stands in front of a green screen and watches video clips, but no one (sorry, Bob Saget and John Henson) did it better than Joel McHale on E!'s The Soup. The Joel McHale Show is pretty much The Soup with less coverage of E! shows. There isn't an official GameSpot review, but if you loved The Soup, this will be right up your alley. The comedy is still top-notch. Seven Seconds
Release Date: February 23 Genre: Crime Drama A teenager is killed in a hit-and-run incident, which is covered up, and tensions flare as there is no resolution to the case and no justice for the teen's family. Ugly Delicious
Release Date: February 23 Genre: Travel/Food Chef and author David Chang travels around the globe, discussing food and culture with friends, scholars, and entertainers, as well as his own experiences growing up in America as someone of Korean descent. It's amazing to see Netflix release the worst travel/food series I've ever seen (Somebody Feed Phil) followed by Ugly Delicious a month later, which is undoubtedly the best I have yet to see. Ugly Delicious and David Chang aren't trying to be something they're not and putting on airs when it comes to all the topics this show covers, from racial stereotypes to the many different facets of American culture to food sustainability. It's honest, sincere, and at times, funny. It may also be the only travel/food show where the host not only admits he eats fast food on occasion but actually goes on a ride-along with a Domino's driver. This is a must see series. Flint Town
Release Date: March 2 Genre: Docuseries A film crew follows police officers in Flint, Michigan, covering the day-to-day struggles with being a resident of that city--one with an undrinkable water supply. Girls Incarcerated
Release Date: March 2 Genre: Docuseries In Indiana, at a juvenile correctional facility, the lives of girls are chronicled as they try to turn their lives around before they become adults. Jessica Jones: Season 2
Release Date: March 8 Genre: Superhero The hard-drinking Jessica Jones is back for Season 2 of her Netflix series. The super-powered private eye continues to run her detective agency while dealing with ghosts from her past, including where her powers came from. GameSpot's Mike Rougeau said in his review of the first five episodes, "Jessica Jones Season 2 doesn't leap gracefully toward the future, even without the need to build up to The Defenders that previously dragged the entire Netflix Marvel universe down. Even across five whole episodes, it fails to present an intriguing new villain." Nailed It!
Release Date: March 9 Genre: Cooking Contestants compete to make the best meals in the kitchen with the winner taking home $10,000. However, these home chefs have a terrible track record when it comes to cooking. Love: Season 3
Release Date: March 9 Genre: Romantic Comedy Love follows Mickey (Gillian Jacobs) and Gus (Paul Rust), a couple very much in love with each other. The show follows their lives together and gives a realistic look at relationships. Season 3 is the last season of Love.
By Mat Elfring on Mar 10, 2018 01:24 am
Netflix may be primarily known for its award-winning series, but the streaming service also provides quite a few movies that are worth your time. The streaming giant puts out more original movies than any of us realized, but don't worry, we will have you up to date with everything coming to a streaming device near you. Starting with January, we're highlighting every Netflix original movie the company releases this year--as well as a few notable ones Netflix didn't produce but has distribution rights to--and including a few of our thoughts about the shows we've seen. Here are the original movies you can currently watch on Netflix, right now. If you're more interested in the company's original shows, check out every Netflix original series for 2018. Jump ahead: February, March The Polka King
Release Date: January 12 Genre: Comedy/Drama Based on a true story, The Polka King follows Jan Lewan (Jack Black), a polka band leader who was imprisoned in the mid-'00s for running a Ponzi scheme. The Polka King is pretty mediocre. At times, it can be funny, but its appeal seems to be to people that find Polka either the worst or best music genre of all time, even though it's not the primary focus of the story. It's a letdown as the real-life story the movie is based on is fascinating. Step Sisters
Release Date: January 18 Genre: Comedy Megalyn Echikunwoke (Arrow, Vixen) plays a Harvard Law student helps a sorority win a step dance championship by teaching them to step. The Open House
Release Date: January 19 Genre: Horror A mother and her teenage son move into a secluded mansion in the mountains. They find someone else is at the house as well--someone who wants to harm them. Blockbuster
Release Date: January 24 Genre: Romantic Comedy After being dumped by his girlfriend, a man devices a plan to get back his girlfriend, Lola, who loves superheroes. A Futile and Stupid Gesture
Release Date: January 26 Genre: Comedy Based on a true story, A Futile and Stupid Gesture follows comedy writer Doug Kenny (Will Forte), the mind behind National Lampoon magazine. The Cloverfield Paradox
Release Date: February 4 Genre: Sci-Fi/Horror The Earth is in crisis and a group of the brightest scientists heads to space in order to test technology that could provide the planet with infinite power. However, the tech creates a paradox which has some unwanted effects. GameSpot's Mike Rougeau said in his review, "By the time The Cloverfield Paradox limps lamely to its nonsensical yet somehow predictable conclusion, you'll probably already have stopped paying attention." The Ritual
Release Date: February 9 Genre: Horror A group of friends reunites and takes a trip to Sweden where they hike through a national park. They find a menacing creature stalking them throughout their journey. The Ritual is actually a solid horror film, which adds some unique elements to what seems like a typical horror plot. It's easily one of the more entertaining Netflix horror movies of the year. Note: Netflix is the international distributor for this movie. Seeing Allred
Release Date: February 9 Genre: Documentary Seeing Allred follows women's rights attorney Gloria Allred--who has devoted four decades to her work--as her life is chronicled, and she takes on powerful men accused of sexual assault. When We First Met
Release Date: February 9 Genre: Comedy At her engagement party, Avery Martin (Alexandra Daddario) recalls the first time she met her fiance Noah Ashby (Adam DeVine) at a Halloween party. Love Per Square Foot
Release Date: February 14 Genre: Romantic Comedy The Hindi-language movie follows a young man and woman searching for a house in Mumbai. Irreplaceable You
Release Date: February 16 Genre: Drama Irreplaceable You follows an engaged couple, Abbie and Sam, who have been best friends since childhood. Abbie learns she has terminal cancer and tries to find someone to replace her in Sam's life. Fullmetal Alchemist
Release Date: February 19 Genre: Live-Action Anime In a world where alchemy is real, two brothers go on a quest for the Philosopher's Stone, after failing to revive their dead mother. GameSpot's Mike Rougeau said in his review, "Despite its high profile and fan hunger, Fullmetal Alchemist is everything wrong with live-action anime adaptations. It both adds nothing to the original and does a poor job imitating it." Note: Netflix is the international distributor for this movie. Mute
Release Date: February 23 Genre: Sci-Fi 40 years in the future, a mute bartender searches for his missing girlfriend. The director Duncan Jones has called this a spiritual sequel to his 2009 film Moon. GameSpot's Mike Rougeau said in his review, "Mute is a bad joke about itself, the movie version of a Weird Al Yankovic song (an "Amish Paradise" sequel set in the future?), only if the filmmaker wasn't aware it was supposed to be a parody." The Outsider
Release Date: March 9 Genre: Crime Drama Jared Leto stars as an American solider in postwar Japan who becomes a member of the Japanese.
By Array on Mar 10, 2018 12:43 am
Avengers: Infinity War is coming to theaters on April 27, and the movie combines all the heroes from the Marvel Cinematic Universe, including the Guardians of the Galaxy. The movie's release date was originally moved from May, and now we're getting it a couple weeks earlier. It will take the joint efforts of all of Marvel's heroes, as well as a few villains, to beat an intergalactic villain named Thanos, who we've seen a few times in past MCU movies. But in the MCU timeline, where is everyone and what are they up to? We have a breakdown of where all the major heroes in Marvel's cinematic universe are at, and if you'd like to know more, you can find out every character confirmed for Infinity War. Iron Man
At the end of Civil War, Tony Stark learned that Winter Soldier killed his parents, which led to a fight between Iron Man and Captain America, dissolving their relationship entirely. Stark took on a new role as the mentor to Peter Parker in Homecoming. He was more upbeat and like his regular, wise-cracking self during the film, so the fallout of Civil War didn't completely break him. Captain America
At the end of Civil War, Captain America was a fugitive after his battle with Iron Man but leaves a message for Tony Stark to let him know he's only a phone call away. Cap heads to the prison known as the Raft and frees other Avengers, who were being held there after the big airport fight. The last time we see Captain America is in Wakanda, where T'Challa is helping remove the HYDRA programming from Bucky's head. From there, Cap, Black Widow, and Falcon continue their work together as covert Avengers in the Infinity War prequel comic. Hulk, Thor, and the Asgardians
After Age of Ultron, Hulk took off in a Quinjet and ends up on the planet Sakaar as The Collector's champion in his arena. Meanwhile, Thor and Loki went on a mission to find Odin, who ends up dying. The brothers later show up to Sakaar, eventually teaming with Hulk, Loki, and Valkaryie to become the Revengers. The new team headed back to Asgard to face Hela. During this battle, Asgard was destroyed in Ragnarok, and Thor, Hulk, Heimdall, Loki, Valakyrie, and the other surviving Asgardians fled their former home in a ship. We last saw that ship being approached by the Sanctuary II, a warship which is commanded by Thanos. Black Panther
At the end of Black Panther, T'Challa, Nakia, and Okoye headed to Geneva to reveal to the United Nations that Wakanda is not a third world country, and that they want to share what their country has with the rest of the world. T'Challa made his first steps doing this when he then set up the first Wakandan Outreach Center in California. James "Bucky" Barnes/Winter Soldier/White Wolf
Things have been rough for Bucky, the brainwashed Hydra super-soldier, who we learned killed Tony Stark's parents in Civil War. At the end of the film, Bucky was headed to Wakanda, where T'Challa and his sister Shuri would figure out a way to remove the Hydra brainwashing. In the Infinity War prequel comic, Shuri continues to work on Bucky, stating that they--in a sense--need to reboot him. In the post-credits sequence of Black Panther, we finally see Bucky. He's in Wakanda and goes by the codename "White Wolf." Spider-Man
The last time we saw Spider-Man was in Spider-Man: Homecoming. He was being offered a brand new Spidey-suit and a position on the Avengers by Tony Stark. Peter Parker turned the role down, as he wanted to continue being a street-level hero. Ant-Man and Hawkeye
After the battle at the airport in Civil War, both Ant-Man and Hawkeye were imprisoned at The Raft. Captain America showed up and freed them. Hawkeye decided to return to his retirement, and both he and Ant-Man returned to their respective families as fugitives. Vision and Scarlet Witch
While they both fought on opposite sides during Civil War, Vision and Scarlet Witch ended up together prior to Infinity War. At the end of Civil War, Captain America freed Scarlet from the Raft prison, and in the comic Avengers: Infinity War Prelude #1, she reunited with Vision, somewhere in Europe. Black Widow and Falcon
Captain America's closest friends/allies continue to work together in the wake of Civil War. Falcon ended up imprisoned on the Raft, and Cap freed him. In the prelude comic for Infinity War, it's revealed that Cap, Black Widow, and Falcon are working as a covert-op Avengers team in Syria. There, the team was taking down terrorists who were planning on smuggling Chitauri-fueled weapons to the United States. War Machine
As a result of his injury during the airport battle in Civil War--where he was blasted by Vision--War Machine is currently recuperating at the New Avengers Facility, relearning how to walk thanks to the help from Tony Stark. Doctor Strange
Doctor Stephen Strange and Wong are currently residing in the Sanctum Sanctorum in New York City. We briefly saw Strange in Thor: Ragnarok, as the Doctor wanted to know why both Thor and Loki were on Earth. In the Avengers: Infinity War prelude comic, Strange and Wong figured out where all the Infinity Stones were, so the two are already well-aware of the future threat of Thanos. Nick Fury
We haven't seen Nick Fury since Age of Ultron, where he visited the Avengers facility to tell Black Widow the last known whereabouts of the Quinjet which the Hulk stole. Figuring out where the former head of SHIELD is hanging out is a bit tough and no one knows for sure if he'll be in Infinity War. We do know Fury and Maria Hill will be in 2019's Captain Marvel though, as they were spotted on set back in January. The Guardians of the Galaxy
By the end of the GotG2, the team hasn't changed that much. Yondu is dead, and Nebula is on her own mission (more on that later), but the only addition to the team is Mantis, who worked for Peter's father, Ego. What we do know is that between the end of GotG2 and the mid-credit sequence, years have passed, but we're not sure how many entirely. Groot is essentially a tween in the mid-credit sequence, but a "tween" for Groot's species doesn't mean he's "12" by Earth standards. We're still thinking it's been at least a few years as Peter Quill can finally understand Groot's language, as they had a full conversation during the scene. Nebula
At the end of Guardians of the Galaxy Vol. 2--during Yondu's funeral--Nebula left the rest of the Guardians with the plan to kill Thanos, her adoptive father, herself.
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