Wednesday, March 28, 2018

All the latest from GameSpot On 03/29/2018

Updates from

GameSpot

GameSpot's Everything Feed! All the latest from GameSpot

In the 03/29/2018 edition:

Sony Cuts PS4's PSVR Bundle Prices Permanently

By Anonymous on Mar 29, 2018 12:19 am

If you've been holding off on buying a PlayStation VR, now is a good opportunity to pick one up. Sony has announced it is dropping the price of some PSVR bundles in the US and Europe, allowing you to get the headset along with a game and some accessories for relatively cheap.

Beginning tomorrow, March 29, Sony is reducing the price of its PSVR bundles in the US by a whopping $100. That includes the Doom VFR and Skyrim VR bundles for PS4. The former will now run for $300, while the latter will be available for slightly more, retailing for $350.

In addition to the PSVR headset, the Doom VFR bundle includes a copy of the game, a PlayStation Camera, and the updated PSVR demo disc. The Skyrim VR bundle comes with the PSVR headset, a PlayStation Camera, two PS Move controllers, the PSVR demo disc, and a copy of Skyrim VR with all of its DLC expansions: Dawnguard, Hearthfire, and Dragonborn.

The price drop applies to all non-retailer exclusive PSVR bundles and, unlike Sony's recent limited-time promotion, will be the standard price of the packages going forward. If you're considering getting either of the aforementioned bundles, you can read more about their accompanying games in our Doom VFR review and thoughts on Skyrim VR.

PS4 owners in Europe will have a chance to get a PSVR for cheap as well. Also beginning March 29, Sony will reduce the price of the PSVR Starter Pack in Europe, dropping it to €300 / £262.87. The Starter Pack includes a PSVR headset, PlayStation Camera, and a digital copy of PlayStation VR Worlds.

This would be a good time to pick up a PSVR, particularly if you're also a PS Plus subscriber. April's lineup of free PS Plus games includes TrackMania Turbo, which features a VR mode. Sony has also just added PSVR support to Wipeout: Omega Collection in a free update. Additionally, the adorable VR adventure game Moss recently arrived on PS4 and was very well-received by critics; you can read more about that title in our Moss review.


Yes, Far Cry 5's Boomer Is A Good Boy, Ubisoft Support Site Confirms

By Anonymous on Mar 28, 2018 11:51 pm

Dog companions in video games are nothing new, but that doesn't mean having Boomer--one of Far Cry 5's many optional AI allies--around is any less enjoyable. You might also be wondering whether or not he is, in fact, a good boy, and luckily we have an official answer, courtesy of Ubisoft's support site.

Far Cry 5's launch on PC, PS4, and Xbox One has come, and it's gone relatively smoothly, certainly compared with something like Sea of Thieves last week. As such, Ubisoft has been afforded the flexibility to have some fun by hosting a support page dedicated entirely to the question, "Is Boomer a good boy?"

"Yes. Yes, Boomer is a very good boy," the page states. There's no other context or explanation given; the page otherwise only has the usual links to other support pages and what's basically a baseball trading card for Boomer.

No Caption Provided

Silliness aside, Boomer is legitimately useful; he's one of the game's nine Specialists, which are better versions of the AI-controlled allies you can recruit to help you out in Far Cry 5. Boomer will tag nearby enemies, which is particularly invaluable for players who are looking to be stealthy, and will sometimes bring back a weapon for you after he attacks an enemy. Utilizing Specialists and Guns for Hire in general is a worthwhile strategy, or you could always just play co-op with a friend, as you can see in the video above.

You can read more about Specialist and Guns for Hire in our Far Cry 5 guide that covers tips we wish we knew before playing. For much more, check out our Far Cry 5 review.


Dragon Ball FighterZ - Broly & Bardock Dramatic Finishes

By Anonymous on Mar 28, 2018 11:37 pm
Here are all of Dramatic finishes for Dragon Ball FighterZ's latest DLC Fighters, Bardock and Broly!

The 27 Best Nintendo 3DS Games

By Anonymous on Mar 28, 2018 11:20 pm

Happy Birthday, 3DS!


It's been over seven years since the 3DS first launched in North America and Europe. A lot of Nintendo fans have shifted their focus over to the Switch, but the 3DS is still kicking, with Metroid: Samus Returns and Mario & Luigi: Superstar Saga + Bowser's Minions being some of its standout games in 2017. And there's still more on the way, like the upcoming port of Luigi's Mansion and a remake of Mario & Luigi: Bowser's Inside Story.

Now, seven years later, we're taking a look through the 3DS's impressive library and picking out some of the best games the handheld has to offer. From Zelda and Pokemon to Picross and Rhythm Heaven, the 3DS has a great game for pretty much everyone. Click ahead to see our picks for some of the best games on 3DS.

For more Nintendo, check out our gallery on the biggest 3DS and Switch games to play in 2018. If you missed out on last year's games, see our picks for the best 3DS games of 2017.


Animal Crossing: New Leaf


Animal Crossing has long been a beloved life simulation series, and with New Leaf, the 3DS has something very special. A lot is the same as the previous games; you still move to a new town populated by cute animals, and you still have to pay off your home debt to Tom Nook. But New Leaf's twists on the formula make your town feel more unique, which makes it even easier to become completely drawn in.

In New Leaf, you move to a new town only to find out you're apparently the mayor. As such, you're given greater control over the town than in previous Animal Crossing games, including the placement of town decorations (like benches, clocks, and special buildings) and the overall vibe of the town. You're not just connected to the villagers and the laid-back atmosphere of fishing, bug collecting, and decorating; you're invested in the town on a different level than before, and it's an even more engaging game for it. Plus, the fan-favorite island from the GameCube version is back in New Leaf and ready to be farmed (how else are you going to pay off your loans?).


Azure Striker Gunvolt


After years working on the Mega Man Zero and ZX games, studio Inti Creates put its experience to good use for an original creation on 3DS: Azure Striker Gunvolt. It's another side-scrolling action-platformer, and the main character even controls a little like Mega Man X, with wall jumps and dashes giving him great speed and agility. But Gunvolt is defined not by his similarities to Mega Man, but by the thing that makes him fundamentally different. Instead of blasting enemies with an arm cannon, Gunvolt shoots conductive tags at enemies. Once they are attached, Gunvolt can unleash an electrical storm that channels lightning into his targets. This setup lets him gracefully dash through levels while laying waste to multiple enemies simultaneously. Taking the game's beautiful 2D presentation and catchy soundtrack into consideration, Gunvolt is one of the best side-scrolling action games on the 3DS, and a shining example of what Mega Man could have become.


Etrian Odyssey IV: Legends of the Titan


Atlus' first-person dungeon crawler RPG series made its 3DS debut with the fourth entry, Etrian Odyssey IV: Legends of the Titan. Many of the gameplay elements Etrian Odyssey has been known for remain intact with some new additions, like an engaging overworld with an airship and powerful enemies that roam the skies. You still get the unique turn-based combat system where commands for each party member are decided upon before anything happens within that turn. Once every command is set, the turn unfolds in order of character agility. It forces you to think ahead and sharpen your planning skills when facing new enemies. Don't be surprised when an enemy knocks down an ally before they get their move in.

In the fantastical labyrinths of the Yggdrasil tree are the roots of exploration; the dungeons within the tree are mazes made up of several square blocks on a map that you have to draw yourself. You have to keep track of points of interest and passageways on the bottom 3DS screen, otherwise you'll be lost.

Like the previous game in the series can be rather difficult. Powerful boss-like foes known as F.O.E.s roam dungeons and the overworld, and a lot of progress can get lost if you slip up and your party gets wiped out. But if the standard difficulty is still a bit much, there's a casual mode that takes a little pressure off while still providing a challenge. Either way, EOIV provides a deep roleplaying experience in a colorful world where character specialization and customization take precedent.


Fire Emblem Awakening


Fire Emblem Awakening became the coming-out party for Intelligent Systems' niche tactical RPG series. While preserving much of the turn-based challenges the series is known for, Awakening's breadth of accessibility options appeals to newcomers, making it the perfect gateway installment. Chief among these features is the option to avoid permadeath, a key gameplay element that's long appealed to Fire Emblem purists. And its relatively short yet involving battles prove a fit for the popular and portable Nintendo handheld, easily overshadowing the lone Wii installment, Radiant Dawn, in spite of the home console's much larger user base.

Awakening's relationship-building component adds a strategic layer of gameplay but also drives players to develop attachments to their favorite characters. Ensemble cast-driven series like Mass Effect popularized the notion of "shipping" potentially amorous characters. Awakening's interpersonal cast relationships rode this social media-enabled trend with memorable warriors like Donnell and Tharja, who would be coveted characters in the mobile-exclusive Fire Emblem Heroes.

The introduction of the Pair Up mechanic in combat allows players to create deadly duos of their chosen characters to turn the tide in battle. Playing off the well-known battle triangle by allowing characters to swap to advantageous weapons in a pinch makes short work of previously drawn-out affairs and redistributes some of the series' focus on tactical positioning to how social bonds affect combat. This perfect storm of enthralling features could not have been more well-timed, as Nintendo considered cancelling the series depending on how Awakening was received.



Fire Emblem Echoes: Shadows of Valentia


Intelligent Systems' latest 3DS Fire Emblem game is both a departure for the series and a throwback to the past. Designed as a reimagining of 1992's Fire Emblem Gaiden for the Nintendo Famicom (the Japanese equivalent of the NES), Echoes features free-roaming 3D dungeon exploration to break up the procession of tactical, 2D battles. But it's also remarkable for disregarding the recent trend of incorporating romance mechanics, as seen in Fates and Awakening. Both approaches are good, but Echoes feels especially notable for this contrasting quality.

The addition of Mila's Turnwheel, a mechanic that allows you to rewind time, distinguishes Echoes even further. Where you might feel compelled to restart an entire battle after a mistake in other Fire Emblem games, Echoes gives you limited use of the Turnwheel, which is fueled by the very limited Cog items earned at key points in the game. Because you have to earn the items that allow you to change your party's fate, it feels more like an intelligent...system, rather than a cheap concession for iffy tacticians. Differences aside, the Fire Emblem games on 3DS are all great, and Echoes follows suit despite being a bit of a black sheep.


Fire Emblem Fates


Fire Emblem Fates is the first title in the franchise to release as a multi-version affair: It offers players the option of three storylines based around its central protagonist. While the game treads familiar ground in continuing to craft narratives around war, Fates shows players all sides of the story, offering different entry points to the series depending on the difficulty level.

Its complex story and structure is a response to the Fire Emblem Awakening's plot, which was criticized for its simplicity. Handily, Fates keeps the accessibility options that were introduced in Awakening, including the option to avoid permadeath and the Pair Up mechanic. Each version carries its own regional classes, and combat differs depending on the version you choose. Birthright and Revelation's campaigns have simple objectives, while Conquest provides a more militaristic experience. Complementing these features is the distinct Japanese and European aesthetics of the story's opposing forces, while also bringing back Yusuke Kozaki's recognizable character designs that made Awakening's cast so memorable.

Chief among the improvements in Fates is the variety of things you can do in your downtime. You can go further than the series has ever allowed before when it comes to romantic relationships. Furthermore, base-building elements give players useful ways to interact with their armies, while StreetPass connectivity lets you swap rare items and materials with friends on the fly. For those who are on the fence, Fates' unique marriage of classic Fire Emblem sensibilities and streamlined gameplay is sure to be a hit.



Kid Icarus: Uprising


Diving into Kid Icarus: Uprising for the first time can be a bit of headache. With some rather obtuse and unwieldy controls--even coming packed with a kickstand to prop up your 3DS for extra comfort--this reboot of Nintendo's once-forgotten IP didn't exactly make a good first impression. But in truth, Kid Icarus: Uprising does many surprising and interesting things to revitalize the series and offers some of the most satisfying action gameplay on the 3DS. Developed by Project Sora and led by Masahiro Sakurai (the creator of Super Smash Bros.), this action-brawler brings Pitt back from the proverbial grave to take on the forces of darkness in Ancient Greece.

Shifting between on-rails shooting sequences and on-foot third-person action, Uprising also manages to pull in a rather robust loot system to deck Pitt in large arsenal of weapons, and a strange yet compelling take on the standard difficulty system where you could bet resources on making levels harder to earn better rewards. While the game's plot starts out simple, it quickly becomes anything but. Just when you think that Uprising is winding down, the narrative takes a major turn, revealing that you're only about halfway through--and far more challenging monsters await. But in order to see some of the story's great moments, you'll have to learn to work with Uprising's unorthodox control scheme, which is the most difficult part of the game.

If you stick with it, taking the time to learn the systems and make your peace with the controls, you'll find that Kid Icarus features some surprisingly dense combat mechanics and a rather clever story that gives a new appreciation for the angelic character--and the series he came from.


Kirby Planet Robobot


Kirby games are often so easy that you could confuse them as products made solely for children, but the series maintains its popularity due to the sheer amount of creativity packed into every moment. Planet Robobot is no different. Its stages are easy to finish and you may reach the end before you realize it. But what Planet Robobot lacks in difficulty it makes up with relentless charm--from its expressive cartoon characters to its catchy soundtrack, there are multiple reasons to fall in love with Kirby all over again.

Planet Robobot once again leans into Kirby's unique ability to swallow enemies and acquire their powers, but the addition of mech suits gives him a newfound presence. Between the two forms, there are over twenty transformations to experiment with, and this inherent variety never stops being entertaining. It's not the sort of game that will blow you away with wild innovation or complex level design, but it will make you smile from start to finish, as perfect a reason as any to give Robobot a shot.


The Legend of Zelda: A Link Between Worlds


As a sequel to a game released 21 years prior, A Link Between Worlds needed to please two very different crowds: those who played A Link to the Past, and those who have become Zelda fans since. Luckily, it's brilliant, simultaneously harnessing the nostalgia many have for the early games in the series while also accomplishing some completely new things.

You can transport yourself between the second and third dimensions, for example, and the ability to do so is the basis for many of the game's ingenious puzzles. You also merely rent the game's arsenal of weapons and tools now, embarking on whichever quest takes your fancy at that time. You'll be spoilt for choice, too, since A Link Between Worlds contains some of the series' best-ever dungeons. The combat is simple but satisfying, and it's kept fresh with a number of different enemies and boss fights throughout the game and its extra-hard Hero Mode.

The game amazes at every turn, and it more than earns its place among any 3DS owner's library, regardless of whether this is your first time in Hyrule or if you've been here before.


The Legend of Zelda: Majora's Mask 3D


When Majora's Mask released on the N64 in 2000, it was praised for its originality. Even in the shadow of Ocarina of Time before it, Majora's Mask stood out for its inventive three-day cycle, markedly darker tone, and mature narrative. Majora's Mask was built using Ocarina of Time's assets and is an impressive reimagining of the first 3D Zelda game, but it's truly special for how it weaves a very Zelda-like story through the ins-and-outs of a town and its inhabitants.

The 3DS upgrade includes reworked bosses and quality-of-life improvements. And like Ocarina of Time 3D, it retains so much of what made the original great while updating the presentation and inventory management. The world and characters--which are so central to Majora's Mask and what sets it apart--are more vibrant and detailed, and using the bottom screen to switch weapons (and masks in particular) is a game-changer. All of this makes Majora's Mask even more essential, whether you're playing it for the first time or revisiting it.


The Legend of Zelda: Ocarina of Time 3D


Even nearly two decades after it was first released, The Legend of Zelda: Ocarina of Time remains one of the most beloved video games ever created, but its 3DS remake is the definitive way to experience it. Developer Grezzo took great pains to recreate the adventure as fans remember it, going so far as to include some of the glitches that appeared in the original N64 release. But while the game's foundation remains largely untouched, its presentation has received a dramatic overhaul. Characters and environments have been completely remade and sport more detail than Nintendo could have ever achieved on N64, breathing new life into the familiar world of Hyrule.

As stunning as the updated visuals are in Ocarina of Time 3D, just as notable are the gameplay improvements afforded by the 3DS hardware. Inventory management is more intuitive than ever thanks to the handheld's touch screen, allowing players to swap between items with a tap of the stylus. The bottom screen also makes it easier to glance at the map and get your bearings in a dungeon, while the 3DS gyroscope allows for more accurate aiming.

However, the best thing about Ocarina of Time 3D remains the adventure, which takes players through some of the most challenging and well-designed dungeons in any Zelda title. Whether you're a newcomer to the series or have already experience Ocarina of Time countless times in its original form, its 3DS remake is a masterpiece that belongs in every 3DS owner's library.


Mario & Luigi Superstar Saga + Bowser's Minions


Mario & Luigi Superstar Saga was a phenomenal RPG on the GBA, and it's every bit as good on 3DS. Not that it needed it, but the upgraded visuals make its personality-packed world stand out more than ever, with Mario and Luigi's expressions lending Superstar Saga a lighthearted atmosphere that's easy to love.

In typical Mario RPG fashion, Superstar Saga gives you a chance to add a bit of activity to the otherwise formal turn-based battle system. You can press a button at the right moment to add damage to your attacks, but you can also (now, only in the 3DS version) press a button to negate a bit of incoming damage from an enemy assault.

You may not think of Mario and Luigi as RPG stars, but that might be because you've never given them a chance to convince you. If any game will win you over, it's Superstar Saga.


Mario Kart 7


Mario Kart 7 is an essential purchase for any 3DS owner. It left behind the somewhat sluggish racing of Mario Kart Wii and propelled the long-running series forward into the air and the water. Hang gliders and propellers might seem like standard fare for Mario Kart since the Wii U and Switch editions, but 7 introduced them and uses them to full effect.

Mario Kart 7 also eschews the snaking exploit seen in some previous entries, meaning for a fairer (and less annoying) grand prix. In addition, the 3DS entry contains some of the series' best tracks: Wuhu Loop, Mario Circuit, Music Park, and Shy Guy Bazaar are still excellent, while old favorites such as Wii Koopa Kape, DS DK Pass, SNES Rainbow Road, and GCN Daisy Cruiser make a return.

Mario Kart 7 might have been superseded by the more recent Mario Kart 8 and Mario Kart 8 Deluxe, but the seventh entry in the franchise remains a superb game that belongs in any 3DS library.


Metal Gear Solid 3: Snake Eater 3D


Words cannot even begin to describe how amazing Metal Gear Solid 3: Snake Eater is. It's one of the best entries in the long-running franchise by prolific developer Hideo Kojima. As a prequel to the entire Metal Gear series, it's a great place for newcomers to dive in--despite Metal Gear purists probably disagreeing with this notion. Furthermore, its 3DS port is also one of the best versions of the game.

For the uninitiated, Snake Eater takes place in 1964 and centers on a special forces operative codenamed Naked Snake as he attempts to rescue a Russian rocket scientist, sabotage an experimental supertank, and assassinate his defected former boss. It's pulpy spy-fiction made even greater by Kojima's keen cinematographic eye, over-the-top characters, and quirky sense of humor.

Metal Gear Solid 3: Snake Eater 3D makes a series of updates to the original that improve the overall experience. First, it adds the crouch-walk, a navigational innovation not introduced to the series until Metal Gear Solid 4. This completely revamps the experience of sneaking, enhancing its flexibility and overall pacing. Various other additions, like improved over the shoulder third-person view, the ability to create your own camouflage for Snake to wear, and stereoscopic 3D visual effects also help to elevate an already thrilling and entertaining adventure.

Unfortunately, some sacrifices were made to the Snake Eater 3D's framerate to get it to run on 3DS, which has it running slightly lower than previous versions of the game. However, this comes as a small sacrifice towards experiencing the improvements on display. Whether you're a fan of the series or a complete newcomer, Snake Eater 3D is a must-have in anyone's 3DS library.


Metroid: Samus Returns


In an unexpected turn of events, Nintendo partnered with Spanish developer Mercury Steam (Castlevania: Lords of Shadow, Raiders of the Broken Planet) to recreate Game Boy's Metroid: The Return of Samus for 3DS. Perhaps more surprising: The game is excellent. Mercury Steam has talent, but the last time a third-party studio developed a Metroid game (Team Ninja on Metroid: Other M), the results were rather inconsistent. But here, we see a Metroid game that feels familiar; the classic Metroid formula is intact, albeit with a 2.5D presentation.

It's also got new tricks up its sleeve that add to the excitement. Mercury Steam's knack for combat can be seen in the new parry mechanic, which allows Samus to push back against an attacking enemy, leaving them vulnerable to a deathblow. It admittedly takes some getting used to, but once it becomes second nature, Samus feels like a more formidable force than ever.

Perhaps the most surprising inclusion that bolsters Samus Returns' reputation is the available lore, which expands our understanding of the events that led to the creation and invasion of the titular Metroids. It also gives us more insight into the Chozo, the race of bird-like creatures that fostered Samus as a child and brought her up to be the legendary bounty hunter we now know. Samus Returns turned out far better than anybody expected, earning it a spot among the best 3DS games around.


Monster Hunter 4 Ultimate


At the time of its release, Monster Hunter 4 Ultimate was the largest leap forward in the series--not just in terms of sheer content, but also in being one of the first portable Monster Hunter games you could play online with your pals.

If bringing the total amount of weapons up to 14 wasn't enough to sink your teeth into, one of the most interesting parts of MH4U are the fundamental changes to how the game is played. Unlike previous games, it allows players to climb vertical surfaces and attack monsters from above. This goes hand-in-hand with one of the greatest additions: mounting monsters. A clutch mount can possibly turn the tide of a fight that may not be going well and can lead to massive damage if executed correctly.

New monsters, new weapons, new gameplay, and more all help Monster Hunter 4 Ultimate be one of the best in the series and one of the strongest games in the 3DS's entire library. It is still worth going back to, even in a post-Monster Hunter World…world.


Persona Q: Shadow of the Labyrinth


In 2014, fans of both Persona 3 and 4 were treated to an endearing collaboration between the casts of both games with Persona Q: Shadow of the Labyrinth. A wacky series of time-bending events bring SEES and Inaba's Investigation Team together, and they join forces to get back home from an alternate dimension. All characters have an adorable chibi redesign which drives home the fun, lighthearted interactions between the two squads. The Twilight Zone-version of Yasogami High School (your base of operations) is stuck in its culture festival event, so outside of battle, it's a non-stop party with your best friends!

Persona Q dips into Etrian Odyssey-style first-person dungeon-crawling where you draw up maps manually on the 3DS touch screen as you explore the sprawling labyrinths. The turn-based combat system differs from mainline Persona in that actions are chosen for the entire turn before anything unfolds, changing how you strategize in battle. A bit more forethought is required to survive, especially since this game is more difficult than what you might be used to.

Fan service is the root of Persona Q, which means this isn't the place for series newcomers to start. However, it's what makes this game special; imagine Koromaru jumping into Kanji's arms or Chie and Akihiko scarfing down tons of takoyaki together. All these heartfelt moments are perfectly wrapped into an amazing soundtrack. The introduction song "Maze of Life" encapsulates the warm feeling of seeing these characters together and the battle theme "Light the Fire Up in the Night" gives an empowering, upbeat feel to whooping on shadows. If you have love for Persona 3 and 4, Q will constantly bring a smile to your face.


Picross 3D Round 2


A cute little door chime tinkles as you enter the bright cafe. Quaint cups of French coffee fill the room with a strong aroma, presumably, which you mentally breathe in. The romantic accordion music of unknown origin tickles your ears and you sigh contently. Okay. This is good. Now, time to solve some fiendishly hardcore logic puzzles.

Picross 3D is an unique reinterpretation of 2D picture logic puzzles developed by Kirby studio HAL Laboratory, and Round 2 represents their second collection of puzzles for Nintendo handhelds. While traditional 2D Picross puzzles ask you to fill in particular blank squares via the process of logical deduction, HAL's take has you chipping away cubes from a more substantial block to sculpt three-dimensional objects like a cute little penguin, or Link riding Epona.

It doesn't sound like much, but ask anyone who's dipped their toe into the world of Picross or Picross 3D, and it's likely they'll expound the virtues of the insanely engaging, brain-twisting puzzles that have sucked away countless hours. It's such a treat to deduce precise conclusions and break blocks with your stylus to uncover surprising rewards, and the whole presentation of Picross 3D Round 2 adds such a delightfully charming layer to it all. With nearly 400 puzzles to solve, if you have a 3DS and like to chill, Picross 3D Round 2 is the perfect game to kick back and relax with.


Pokemon Sun/Moon and Ultra Sun/Ultra Moon


Sun and Moon, as well as their updated versions, refine Pokemon's formula for both beginners and veterans. Despite some story hiccups and hand-holding in places, the seventh generation is for everyone, from complete newcomers to serious competitive players, and that's all thanks to small but noticeable upgrades throughout.

On the beginner side of things, Sun and Moon add an in-battle indicator for how effective a move will be (so if you try to use a Fire-type move on a Water-type Pokemon, it will tell you ahead of time that it won't be very effective). For competitive battles, on the other hand, there's now an easy way to view a Pokemon's "hidden" stats in the PC box. There are also Alola versions of classic Pokemon, like an Ice-type variant of Vulpix, that make the new region really come alive.

As the updated versions, Ultra Sun and Ultra Moon come with even more tweaks and are the ones to get if you're looking to jump into Gen 7 for the first time. They add some filler to the already underwhelming story, but they also fix the slow beginning of the originals and add charming details that make the world even more vibrant.


Pokemon X/Y


As the first Pokemon games on 3DS, X and Y carried with them a lot of excitement--and expectation. They catapulted the mainline Pokemon games into the third dimension, and they did so with aplomb.

X and Y's Kalos--a pastiche of France--is a diverse and beautiful locale, filled with some of the series' best music and most imaginative towns. The Paris-esque Lumiose City is a grand, sprawling region in itself that highlights one of the best things about X and Y. The move into 3D allows developer Game Freak to use the camera in interesting ways, and the over-the shoulder view seen in Lumiose feels like a leap for a series that, until X and Y, had been restricted to a top-down view only.

The pair of games also contain some of the series' best creature designs for many years. Fennekin--a firefox--and Froakie--the cutest frog in existence (sorry, Politoed)--are obvious early favorites, while Flabebe and Xerneas showcase a roster that is as colorful as it is creative.


Pushmo


Intelligent Systems' colorful and clever puzzle game, Pushmo, may be downloadable only, but it's a memorable and often tricky game that's easy to become absorbed in. You progress through a series of Pushmo, structures of blocks you can move, and your goal is to reach and rescue children caught in the structures by shifting the blocks to create platforms.

As the levels get harder, you have to put more forethought into how you move the blocks--some might need to fall in exactly the right spot, or you'll need to pull out two blocks before moving a third in order to get the platforms just right. The structures themselves often form cute pictures, too, like a duck or even an 8-bit Link. Solving each puzzle is satisfying, but starting the next is just delightful, which places Pushmo among the ranks of the 3DS's best games.


Rhythm Heaven Megamix


If you like bopping your head to catchy tunes and seeing cute characters in bizarre situations, then the Rhythm Heaven series is right up your alley. Nintendo's take on rhythm-action is a WarioWare-style collection of mini-games that focuses solely on dead-simple mechanical inputs while dialing up the aesthetic charm. In a genre that is characterised by screen-cluttering colors and input prompts, Rhythm Heaven crafts its player cues solely around audio and the use of no more than two buttons, meaning it's easier to both wholly appreciate the great music and fantastic presentation without worrying about messing up your performance.

Rhythm Heaven Megamix collects dozens of existing mini-games from the series' releases on the GBA, DS, and Wii on top of a handful of new ones to total around 100 scenarios, while adding in new remix versions and mashup challenges. An overarching Story mode means the game is more bloated than its purer predecessors, but it's nevertheless a fantastic must-own title for the 3DS, a great best-of package for players new and familiar which showcases the kinds of amazingly charming, humorous, and downright fun things Nintendo is capable of.


Shin Megami Tensei IV


In 2013, it seemed an unusual choice to receive the latest sequel to Atlus' mainline Shin Megami Tensei series on 3DS. After all, past games had only appeared on consoles--with the last entry, Shin Megami Tensei III: Nocturne, releasing on PS2 in 2004. However, when Shin Megami Tensei IV arrived, it was ultimately a worthy successor that lived up to series standards, offering an intriguing story and a multi-layered combat system that is as satisfying as it is punishing.

The game puts you in control of Flynn, a samurai who protects the medieval Kingdom of Mikado from attacks by hostile demons. When a mysterious Black Samurai begins transforming the population into demons, Flynn gets caught in a struggle between angelic and demonic forces within a post-apocalyptic Tokyo. While SMT IV's story is nowhere near as bleak as its predecessor, it still pulls you in with otherworldly thrills and conspiracies.

It's also a captivating game with mechanics that instantly command your attention. The ability to raise up an army of demons to fight alongside you is delightful and engrossing--it's sort of like Pokemon, but with bloodthirsty and mischievous demons. Before you know it, you'll be pouring hundreds of hours into the game, simply leveling up your demonic allies or fusing them to create even more powerful ones. All the while, you'll also accumulate rich knowledge of your foes, exploiting their weaknesses and dispatching them without taking a single hit.

While SMT IV's future spin-off, Shin Megami Tensei IV: Apocalypse, improved many of its clunkier design choices and narrative shortcomings, the game remains one of 3DS' best RPGs. It's well worth playing, especially you're itching to dive into a demonic war plaguing what remains of a devastated Tokyo (yes, we're looking at all of you edgy '90s anime fans out there).


Shin Megami Tensei IV: Apocalypse


Atlus' Shin Megami Tensei IV is already on this list, but it's also worth considering its parallel, Shin Megami Tensei IV: Apocalypse. Focusing on a new set of characters and introducing numerous enhancements that make your trek through a twisted version of Tokyo, Apocalypse is far from a simple reskinned cash grab.

Previously inaccessible demons can be recruited to your team now, and a new element is introduced that adds a layer of complexity to the game's crucial buff and debuff system. Your reward for successfully exploiting an enemy's weakness is the chance to take another turn--as usual--but Apocalypse bolsters this opportunity by letting you imbue a standard attack with an ability of your choice. You can also use partners in battle now--secondary party members that are AI-controlled, invulnerable to certain abilities, and capable of teaming up for a powerful combo attack.

Returning players will also appreciate how the opening gets you right into the story without the lengthy prologue that plagued the first game. Instead, you get to jump right into what makes SMT IV great: sinister storylines and challenging turn-based combat.


Shin Megami Tensei: Devil Survivor Overclocked and Devil Survivor 2 Record Breaker


The Devil Survivor games, both of which originated on the DS and received enhanced re-releases on the 3DS, are great spinoffs of the Shin Megami Tensei RPG series developed specifically for Nintendo handhelds. The series' demon recruitment and combat mechanics remain, as does its typically dark narrative tones. But here, they're married to a satisfying turn-based grid tactics system and an engaging branching story with grey moral choices.

When dark forces threaten to destroy Tokyo and greater Japan, it's up to a group of plucky teenagers to tame some demons and stop them, but how they ultimately get to that point is based on your decision making. Devil Survivor incorporates a suspenseful time mechanic, meaning you'll have to make choices in regards to which areas to investigate, who to help, which battles to fight, and where the plot takes you before the overall events draw to a close.

These games also incorporate a simpler version of social links from the Persona lineage, where spending your time in various character-driven moments with team members can increase their skillsets and effectiveness in battle. But unlike Persona, it embraces more of the series' infamously challenging combat difficulty. The Devil Survivor games feel almost like a "best of" package that successfully mesh components of various Shin Megami Tensei spinoffs to make something that feels uniquely fresh, and unsurprisingly, they're some best hardcore RPG experiences on the 3DS.


Super Mario 3D Land


Super Mario 3D Land is the only 3D Mario platformer to grace the 3DS, but it remains one of the handheld's best titles. Arriving a little over a year after Mario's Wii swansong, Super Mario Galaxy 2, 3D Land continued the series' trend toward linearity, playing like a hybrid between Mario's 2D and 3D adventures. Mario himself can still move around in all directions, but the stages he explores in 3D Land place a much stronger emphasis on side-scrolling and tricky platforming, making them better suited to portable play.

For longtime fans, however, what makes 3D Land especially enjoyable are its many callbacks to Mario's roots. The game resurrects a number of the classical elements that haven't been seen since Mario's 2D days. Each level ends with a flagpole, and touching an enemy will cause Mario to revert to his diminutive "normal" state, just as in his 2D games. Best of all, 3D Land marks the return of the classic power-ups like the Tanooki Suit from Super Mario Bros. 3, which are just as fun to use in a 3D setting.

More importantly, 3D Land features a wonderful collection of varied and creative stages, which introduce new gameplay ideas at a rapid pace while being short enough to enjoy in quick bursts. The game also plays around with perspective in some clever ways, making it one of the best showcases for 3DS's stereoscopic capabilities and a true must-have for the handheld.


Xenoblade Chronicles 3D


Monolith Soft's Xenoblade Chronicles was one of the last great Wii games, but the first 3DS game built exclusively for 2015's New 3DS handhelds. The advanced hardware requirement isn't surprising given the massive scale of Xenoblade's world and the detail that Nintendo sought to maintain during the game's transition to a portable format. And barring a few clumsy UI designs, Xenoblade Chronicles on 3DS is basically on par with the original game, with the small screen masking the effects of the minimal graphical compromises.

And what a game it is. Chronicles' story is captivating, punctuated with high drama against a (at the time) unique backdrop that's still impressive to behold. It features a complex real-time combat system that demands your attention, especially given that the world is populated with monsters big and small from the start. The ecosystem feels convincing as a result, which heightens the sense of adventure as you push your party to their limit while crossing dangerous terrain. There's no shortage of great RPGs on 3DS, and Xenoblade Chronicles' ambitious foundation makes it the most technically impressive and epic of them all.



Fortnite Weekly Challenges: All Objectives For Season 3 So Far

By Anonymous on Mar 28, 2018 11:09 pm

Season 3 of Fortnite: Battle Royale is ongoing, and each week brings a new set of challenges for players to complete. There's a free set of objectives for everyone to take on over the course of the season, but only those who purchase the Season 3 Battle Pass get to deal with the additional weekly challenges. These present players with specific goals to target and offer a path to quickly level up the Battle Pass and acquire its many rewards.

Although challenges are referred to as weekly, you have more than a week to complete them--they're available until Season 3 concludes at the end of April. As such, it's not too late to pick up the Battle Pass now and go back to complete challenges from past weeks.

Many of these challenges are relatively straightforward; you'll need to secure kills in certain locations or with specific weapon types. Others are things you'll likely do without even trying, like reviving teammates. Others still will require a bit more attention and management, as they might require certain things to be done in a single match (such as visiting three gas stations) or ask you to go to a specific location you otherwise would be unlikely to stumble upon.

Below, you'll find a complete list of every weekly challenge that's been rolled out so far along with links to some of our guides that will help you to deal with those trickier objectives. We'll continue to update this as more challenges are announced over the course of the season.

Week 1

  • Deal damage with Pistols to opponents (500) -- 5 Battle Stars
  • Search Chests in Pleasant Park (7) -- 5 Battle Stars
  • Revive players (5) -- 5 Battle Stars
  • Visit a Llama, Fox, and a Crab -- 5 Battle Stars
  • Hard: Follow the treasure map found in Dusty Depot -- 10 Battle Stars
  • Hard: Sniper Rifle Eliminations (2) -- 10 Battle Stars
  • Hard: Eliminate opponents in Fatal Fields (3) -- 10 Battle Stars

Week 2

  • Use a Launchpad -- 5 Battle Stars
  • Deal damage with Assault Rifles to opponents (1000) -- 5 Battle Stars
  • Search Chests in Wailing Woods (7) -- 5 Battle Stars
  • Dance in different forbidden locations (5) -- 5 Battle Stars
  • Hard: Search between a Pool, Windmill, and an Umbrella -- 10 Battle Stars
  • Hard: SMG Eliminations (3) -- 10 Battle Stars
  • Hard: Eliminate opponents in Greasy Grove (3) -- 10 Battle Stars

Week 3

  • Harvest building resources with a pickaxe (3000) -- 5 Battle Stars
  • Deal damage with Suppressed Weapons to opponents (500) -- 5 Battle Stars
  • Search Chests in Junk Junction (7) -- 5 Battle Stars
  • Land on different Bullseyes (7) -- 5 Battle Stars
  • Hard: Follow the treasure map found in Snobby Shores -- 10 Battle Stars
  • Hard: Crossbow Eliminations (1) -- 10 Battle Stars
  • Hard: Eliminate opponents in Salty Springs (3) -- 10 Battle Stars

Fortnite week 3 challenges guide

Week 4

  • Deal damage with Sniper Rifles to opponents (500) -- 5 Battle Stars
  • Search Chests in Flush Factory (7) -- 5 Battle Stars
  • Search Supply Drops (3) -- 5 Battle Stars
  • Visit different Ice Cream Trucks (5) -- 5 Battle Stars
  • Hard: Search between a Vehicle Tower, Rock Sculpture, and a Circle of Hedges (1) -- 10 Battle Stars
  • Hard: Trap Eliminations (1) -- 10 Battle Stars
  • Hard: Eliminate opponents in Tomato Town (3) -- 10 Battle Stars

Fortnite week 4 challenges guide

Week 5

  • Use the Bush -- 5 Battle Stars
  • Search chests in Moisty Mire (7) -- 5 Battle Stars
  • Deal damage with a pickaxe to opponents (200) -- 5 Battle Stars
  • Visit different gas stations in a single match (3) -- 5 Battle Stars
  • Hard: Follow the treasure map in Anarchy Acres -- 10 Battle Stars
  • Hard: Pistol eliminations (3) -- 10 Battle Stars
  • Hard: Eliminate opponents in Tilted Towers (3) -- 10 Battle Stars

Fortnite week 5 challenges guide


Final Fantasy 15 Director Starts New Square Enix Studio

By Anonymous on Mar 28, 2018 11:08 pm

Hajime Tabata, director of Final Fantasy XV, has been put in charge of a new Square Enix development house. He'll serve as the studio head as well as the Chief Operating Officer of Luminous Productions, which Square says will develop AAA games and innovative game content.

The announcement (via Siliconera) also notes that the core team will be made up of staff from Final Fantasy XV as well. They'll be preparing an announcement regarding their new project for later this year. The official site is setting the tone for its new philosophy with a few slogans:

  • "Imagine. Scheme. Obsess. Create. Iterate. Start over. Repeat. Repeat. Begin again."
  • "Imagination has no limits. Boundaries can be pushed. An obsessive drive to turn ideas into reality."
  • "The future of imagination begins here."

Final Fantasy XV was a record-breaker for Square Enix, marking the fastest start in the franchise. This was after a long and shaky history, having been announced as a spin-off for Final Fantasy XIII more than a decade ago. Most recently it was ported to PC with plenty of goofy cross-promotional tie-ins. Not everything that carries the name has been a breakout star, though. Its mobile spin-off is closing down this June.


Lego The Incredibles Game Immortalizes Both Films In Bricks

By Anonymous on Mar 28, 2018 11:00 pm

The next Lego game will borrow from another Disney superhero property: The Incredibles. The awkwardly named Lego The Incredibles will assemble the super-powered Parr family as they build their way through scenes and story moments from both The Incredibles and Incredibles 2. It's coming to PC, PlayStation 4, Xbox One, and Nintendo Switch on June 15, the same day as the second film.

A brief teaser trailer shows off some brick-building action with appearances from the whole Parr family, along with cameos from family friend Frozone and super-suit designer Edna Mode. This being a Lego game, we're likely to see appearances from a wide array of Incredibles characters in addition to the core cast. The trailer also hints at Jack-Jack's burgeoning powers, which were a major focus of the end of the first film and seem to factor heavily into the second.

While Lego games have made generous use of Warner Bros. properties like Batman and Harry Potter, WBIE has had quite a few partnerships with Disney already, from Pirates of the Caribbean to Star Wars to the Marvel universe. The Incredibles, meanwhile, appeared most recently in the kitchen-sink toys-to-life game Disney Infinity.


Pokemon Go: Last Chance To Catch Lugia

By Anonymous on Mar 28, 2018 10:36 pm

The end of the month is quickly approaching, which means Pokemon Go players only have a few more days to catch its current Legendary. The Pokemon Silver mascot Lugia is scheduled to leave the game on April 2, making this your last opportunity to add one to your collection for the foreseeable future.

Lugia was one of the first Legendaries introduced in Pokemon Go, originally appearing as a Raid Battle boss last summer alongside another Legendary bird, Articuno. Niantic reintroduced Lugia to the game earlier this month, although players will find it is slightly different from its initial run.

As before, players will encounter Lugia as a Raid Battle at Gyms. This time around, however, it knows the "newly improved" Flying-type move Sky Attack. Lugia should also prove to be easier to capture than it originally was, although you will still need to defeat it first in order to get that opportunity. You can find tips on how to catch Lugia in our guide.

Niantic hasn't announced if Lugia will return to the game again in the future, but it certainly wouldn't be a surprise. Several Legendaries have reappeared in Pokemon Go following their initial run, most recently Groudon and Kyogre, both of which returned as Raid bosses during last month's Legendary Week event.

April 2 also marks the day Pokemon Go's Easter Eggstravaganza event ends. Until then, Pokemon that normally hatch from 5 km or 10 km Eggs, such as Wynaut or Ralts, can be hatched from 2 km Eggs. Players will also earn extra Candy for every Egg they hatch during the event.


Isle Of Dogs Review: Wes Anderson's Most Focused Movie Ever

By Anonymous on Mar 28, 2018 10:35 pm

Wes Anderson's talent for creating whimsical film worlds is unique--no one is better than him at building intricate, candy-coated dioramas masquerading as movie sets and plots. Where many directors strive to make movies that seem as realistic as possible, Anderson bends reality until it drips in slow motion with deep cut '70s alt rock b-sides and non-sequitur one-liners that get right to the heart. Isle of Dogs is one of his most Anderson-y films yet, but somehow, it's also more focused, driven, and pared down than anything the director has done before.

Wes Anderson movies rub some people the wrong way. Everything's too cute, and the dialogue often sounds unlike how people actually talk. When Bill Murray's Steve Zissou spends several minutes giving the viewer a tour of his boat in 2004's The Life Aquatic--on an incredibly intricate set of a full-sized boat split lengthwise in half--it can feel overly self-referential. Are these characters aware they're in a movie? Does this advance the plot, or is it no more than showboating?

I get the complaints. But to me, Wes Anderson movies are great because of all that--the feeling that it's all make believe, that these characters are play-acting, grandstanding, aware of their own limited existences and determined to make the most of the scant time for which they have our attention. They're all so deeply flawed, in high contrast with these otherwise perfect movies, where the musical, thematic, and visual cues all swirl together deftly at each emotional climax. (Take a minute to read about the sheer amount of work that went into building Isle of Dogs' world, and you'll understand.)

There's usually a lot going on in a Wes Anderson movie, but that's where Isle of Dogs differs. What B-plots briefly flit into existence are quickly folded back into the main storyline: a boy looking for his dog on Trash Island.

No Caption Provided

Unsurprisingly, Isle of Dogs boasts an impressive cast, including Edward Norton, Billy Murray, Jeff Goldblum, Greta Gerwig, Frances McDormand, Scarlett Johansson, Tilda Swinton, F. Murray Abraham, and Yoko Ono. But there are two who really matter: Bryan Cranston, who voices the rough (ruff), intimidating stray dog Chief, and Koyu Rankin, the boy Atari. They're the main characters, and everyone else exists in service to their story and their character development. That's not a bad thing; it's just unusual for a Wes Anderson movie.

This is Anderson's second stop motion animation film, after 2009's Fantastic Mr. Fox. That alone sets it somewhat apart from the rest of his movies. But in Isle of Dogs he also foregoes some of the stylistic quirks he usually relies so heavily on, from the frequently deployed slow-mo (check out the excellent supercut below) to the normally Kinks/David Bowie/Rolling Stones heavy soundtracks.

The dominating audio in Dogs is the sound of Japanese Taiko drums and the musical score that composer Alexandre Desplat built around them (no matter what the official soundtrack might have you believe). The movie opens and ends on stop-motion musicians beating these drums with impressively intricate animation--another signature Anderson diorama set piece, complete with diegetic sound, but one that drives the movie forward rather than providing interlude or distraction.

That's how Isle of Dogs moves: It charges forward toward its conclusion like a dog chasing a ball, and when it gets there you might experience emotional whiplash. The climax comes and goes before you can fully process it, and it's all denouement from there. At just over 100 minutes, Isle of Dogs could have used a little more time spent on some of its side characters and subplots, and a little more at the end. But there's a silver lining there: Isle of Dogs is Wes Anderson's most focused film ever, and you'll want to go through it again.


Dragon Quest 11 Switch Coming Much Later, 3DS Not At All

By Anonymous on Mar 28, 2018 10:34 pm

Dragon Quest XI finally has a release date on PC and PlayStation 4, but not all the news is rosy if you prefer your RPGs on Nintendo systems. Square Enix has indicated that the Switch version may take quite a while to arrive in the West, and the 3DS version simply isn't coming at all.

In a statement to IGN, the company indicated that the Switch version is still in development for North America and Europe, but that the developer still has "a long way to go until its release." A representative reportedly said a Switch version definitely isn't coming in 2018, and could be much later. The company seems to suggest there are technical reasons for the port taking significantly longer.

The 3DS version is even worse off. The ambitious idea was a standalone version developed alongside the PS4, with pixel art to complement the 3D models. Rather than a delay, that version isn't coming at all.

"Our aim with Dragon Quest XI and the Dragon Quest brand is to grow the audience in the West. From a business point of view, it made strategic sense to release the 3DS version in Japan in 2017," the statement read. "For the West in 2018, it made the most sense to focus on the PlayStation 4 and PC (Steam) platforms."

The PC and PlayStation 4 versions will be coming on September 4. It has been available in Japan since last year, but the extra time and effort is going in to some tweaks to make the US version friendly to western audiences. Changes include an English voiceover, an overhauled menu and UI, a dash function, and a harder Draconian Quest mode. DQXI also introduces a first-person camera mode to check out the landscapes in greater detail.


Broly & Bardock Unleashed in Dragon Ball FighterZ

By Anonymous on Mar 28, 2018 10:30 pm
Joey and Erick check out the newest additions to the Dragon Ball FighterZ roster Broly and Bardock. We'll check out new dramatic intros and finishers too!

Donald Glover Uses Hilarious, Brutal "Script" To Address Deadpool Show Cancellation

By Anonymous on Mar 28, 2018 10:15 pm

Just recently, it was reported that the animated Deadpool TV show had stalled, with showrunner and writer Donald Glover walking away from the project. Glover had been working on the series with his brother Stephen since May last year, but "creative differences" had forced the pair, plus producers FX, to walk away from the partnership with Marvel TV. Now Glover himself has made reference to his exit from the Deadpool show.

Glover's only direct comment on the matter was a tweet saying that he wasn't "too busy to work on Deadpool." This is in response to some reports that his departure from the show was due to his busy schedule--Glover is also the star and producer of the hit comedy Atlanta, as well as an actor in movies such as Solo: A Star Wars Story and an acclaimed musician. However, Glover's tweet suggests that the reasons for leaving the Deadpool show were nothing to do with his schedule, and the script pages that he shared might provide a clue as to why the actor left.

The pages that Glover posted are clearly not from the show itself, but they are packed with allusions to the show's cancellation as well as a host of other highly topical references. In the script, Deadpool talks about how Marvel already has plenty of "feel good minority shows that everyone supports but no one watches," and that his show "would have been funny." In addition, Deadpool speculates whether now is really the right time to have a "violent gun-toting white man ranting on TV" and comes to the conclusion that "maybe they just wanna sell toys." Check it out in the series of tweets below:

The canceled Deadpool show was to run for set to 10 episodes in its first season and would have premiered this year on FX sister channel FXX. In May last year, FX programming co-president Nick Grad explained that the show would be "bold, striking, and entirely original." It seems that it might have been just a bit too bold and original.

In related news, a new trailer for the movie Deadpool 2 arrived this week, which follows last week's first full trailer. The film hits theaters on May 18, and stars Ryan Reynolds, Josh Brolin, and Zazie Beetz.


PS4's Free PS Plus Games For April 2018 Revealed

By Anonymous on Mar 28, 2018 09:30 pm

With April approaching, Sony has announced the lineup of games that PlayStation Plus members will be able to download for free during the month. A total of six games are on the way, split across PS4, PS3, and Vita, and this is the rare month where we won't have to wait too far into the month to begin downloading them.

As is usually the case, PS4 is where the real highlights are. TrackMania Turbo, the high-octane racing game from Ubisoft, will be free during the month; notably, it also includes a nice PSVR mode for those with the necessary hardware. It'll be joined by Mad Max, the video game adaptation of the post-apocalyptic franchise (though it bears no direct ties to the excellent Fury Road).

Also during April, PS3 owners will be able to download In Space We Brawl and Toy Home. Vita owners get 99 Vidas and Q-Bert Rebooted, the latter of which supports Cross-Buy with PS4 and PS3. That means owners of those two consoles will have a total of three free games to claim during April.

All of these will be available for download starting on the first Tuesday of the month, April 3. It's not too late to still download March's excellent free PS Plus games, which include Bloodborne and Ratchet & Clank. Adding these to your library allows you to download and play them for as long as you remain a subscriber, so you should be sure to add them before April's freebies arrive.

April 2018 PlayStation Plus Games

PS4

  • Mad Max
  • TrackMania Turbo
  • Q-Bert Rebooted

PS3

  • In Space We Brawl
  • Toy Home
  • Q-Bert Rebooted

Vita

  • 99 Vidas
  • Q-Bert Rebooted

New Fortnite: Battle Royale Weapon, Guided Missile, Coming Soon

By Anonymous on Mar 28, 2018 09:15 pm

Epic's aggressive rollout of new content for Fortnite: Battle Royale continues. With a Starter pack now available for purchase, Epic has teased the next bit of playable content that will be added, and it's another explosive weapon.

As teased through the in-game updates screen, something called the Guided Missile is on the way to Battle Royale. The description states, "Remote control destruction from above." Beyond that, we don't really know what to expect from this weapon, including just how it will work. Is this a homing rocket? Or, more likely, are you able to aim the rocket after you fire it? What rarities does it come in?

Whatever the particulars, we'll know before long, as the tease also states that it will be released "soon." That could mean another weapon will be "vaulted"--removed from the game temporarily to avoid having too many items active at once--as has been the case recently with some other items. [Update: Epic has now shared a video tease for the weapon, which you can see below.]

While players' arsenal will expand further with the Guided Missile's release, one thing that we still haven't gotten yet is the Jetpack. This was intended to have launched weeks ago, only for Epic to delay it at the last minute. We unfortunately still haven't gotten an update on where development on it stands, though this hasn't stopped Epic from releasing more new weapons, cosmetics, and limited-time modes like the just-concluded Blitz.


Sea Of Thieves Update Out Now; Here Are The Patch Notes

By Anonymous on Mar 28, 2018 09:15 pm

Sea of Thieves' first week of availability hasn't been entirely smooth, with the game suffering from a variety of server problems and other technical issues. A new update--the first since launch--has now been released to alleviate some of the problems that players continue to deal with.

Following a batch of server maintenance, the update is now available on Xbox One and PC. As detailed on the game's official website, this "contains a wide array of fixes across our services, stability, and game experience." It's a sizable download, ranging from 10 GB on Xbox One to nearly 20 GB for the Xbox One X and PC versions. Rare explained that it opted to go for a full game update because it was the fastest way to get the fixes into players' hands. "If we'd wanted it to be a smaller client update we would have had to delay by a number of days, and felt the priority here was releasing the improvements to our player base," the company said.

Rare also shared full patch notes for the update (version 1.01) on its forums. These detail the long list of bugs that have been addressed, which range from Black Dog pack items not showing up and snakes facing the wrong direction to lost cosmetic changes and chests that can't be picked up. There are also improvements to performance, and screen tearing should be less common. You can see the full patch notes below.

Much as it did after the launch issues, Rare also shared another developer update video, which you can watch above. It's noted that demand for the game has been "off the charts" and the current priority is to get it working as intended. Several known issues remain even with this update installed, and those are discussed in the video. Those include delayed gold and reputation rewards, delayed Achievements, and Bounty quest skeletons being impossible to find.

Rare also said it's listening to fans' requests for improvements to the game and that it's discussing those and will talk about them in a future video. One change it has already confirmed in response to feedback is the cancelation of the proposed death cost penalty. You can read more about the game in our Sea of Thieves review and check out some beginner's tips to help you get started.

Sea Of Thieves Update 1.01 Patch Notes

Fixed Issues

  • Players who have redeemed their Black Dog Pack pre-order code will now correctly see these items in their in-game chests. Not received your code? Check your Xbox Live messages over the next couple of days.
  • Characters should no longer lose details such as hair colour and scars.
  • When digging up a chest, there is no longer a chance that it will be impossible to pick up
  • Players should no longer intermittently be missing items and weapons when loading into the game
  • Weapon, clothing and ship cosmetic changes made after migrating server will now persist across sessions
  • Players will now correctly see other players titles
  • Snakes will now behave correctly, turning to face the player when agitated
  • Animal and skeleton movement around slopes has been improved
  • The game will no longer enter an unresponsive state after accepting a game invitation whilst matchmaking
  • Merchant Alliance notifications for handing in various items have been corrected
  • Lighting has been tweaked in order to improve performance on multiple islands and outposts
  • Fixed tinnitus sound which persists after being killed by multiple explosive barrels.
  • Seagulls now fly over floating barrels.
  • Players can no longer be held by a seemingly invisible Kraken tentacle.
  • Fixed a range of potential game crashes.

Performance Improvements

Significant performance optimisations across all platforms, specifically targeting the 4K native resolution of Xbox One X.

  • Drastically reduced the likelihood of tearing when using the small ship.
  • Reduced the likelihood of tearing when inside the Taverns.
  • Sizeable framerate improvements when traversing large islands.
  • Reduced likelihood of framerate hitches when navigating outposts.
  • Optimised Foliage for smoother experience in overgrown jungle areas.

Further improvements and optimisations for all platforms are ongoing.

Known Issues

  • Player gold and reputation can be delayed when cashing in a reward.
  • Player achievements can be delayed.
    • For an update on both of these issues, please read our Launch Update written by Executive Producer, Joe Neate.
  • Bounty quest skeletons sometimes do not spawn or cannot be found.
    • If you encounter this bug, a potential work around is to sail away from the island until it's out of range, and then sail back in to trigger the Island Name banners.
  • Joining a player whose ship is parked at an active skeleton fort will prevent the joining player's radial menus being opened.
  • Rare Lore Items throughout the world will read in English, regardless of current language settings.
  • "Hunter of Cursed Crews," Commendation is not updating.
  • Players may become comically smaller after fighting the Kraken.

Recent Articles:

You are receiving this email because you opted in at our website.

https://Gamefeed.us10.list-manage.com/unsubscribe?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb&c=f69d612c18

Gamefeed

https://Gamefeed.us10.list-manage.com/profile?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb

demo-mailchimp-gamefeed15032015@mailcatch.com

VCard:

Gamefeed
Gamefeed
Mumbai, Mh 400001

Add us to your address book

Email Marketing Powered by MailChimp

No comments:

Post a Comment