By Anonymous on Aug 29, 2018 12:27 am Thirsty for just the combat in the Cyberpunk 2077 gameplay reveal? Watch all the thrilling combat sequences from the demo here for PS4, Xbox One, and PC.
In case you didn't know, the '90s are coming back in full force. And who doesn't remember the era's iconic beat-em-up, Streets of Rage? Although it's been almost a quarter of a century since Streets of Rage 3, publisher DotEmu has announced the return of the side-scrolling beat-em-up with Streets of Rage 4.
Developed by Lizardcube (Wonder Boy: The Dragon's Trap) and Guard Crush Games (Streets of Fury), Streets of Rage 4 will further Sega's arcade brawler with new mechanics, an original story, and streets filled with rage. In addition to new mechanics and an original story, Streets of Rage 4 will be composed of hand-drawn visuals similar to Lizardcube's 2017 remake of Wonder Boy III: The Dragon's Trap.
Sometimes the streets can be unforgiving, though. Thankfully, Streets of Rage 4 will include solo and cooperative play, but it's unclear whether co-op will be offline, online, or both. Furthermore, publisher DotEmu hasn't revealed the platforms Streets of Rage 4 will appear on, nor has it confirmed a release date for the upcoming '90s-inspired brawler.
Streets of Rage, also known as Bare Knuckles in Japan, is a side-scrolling beat-em-up released in 1991 for the Sega Genesis. Developed by Sega, the Streets of Rage franchise is considered a classic 2D beat-em-up, held in the same regard as other brawlers like Battletoads (1991), Final Fight, and Golden Axe. The last entry in the series, Streets of Rage 3, released in 1994 for the Sega Genesis.
The Nintendo 3DS family of systems just might live forever. The first iteration of the hardware debuted in 2011, and here we are seven years later with Nintendo releasing three new bundles containing a game that also launched seven years ago. The bundles contain various color designs of the New Nintendo 2DS XL with Mario Kart 7 pre-installed.
The bundles come in Black and Turquoise, Orange and White, and a new color combination: Purple and Silver. You can see how they look in the images below. They're selling for the suggested retail price of $150 and will be available on September 28.
Why buy a New 2DS XL in this day and age? Aside from how great the color combinations look, this iteration of the 3DS family of hardware is impeccable; you can read GameSpot's New Nintendo 2DS XL review for details. It also plays all Nintendo DS and 3DS games which, taken together, comprise one of the best libraries in the history of gaming.
And even though the Nintendo Switch has been around for over a year, 3DS games are still trickling out. The bizarre and delightful WarioWare Gold launched in early August. The GameCube classic Luigi's Mansion is getting a remake on the system in December. And the first-person RPG Etrian Odyssey Nexus will arrive early next year. Nor should you dismiss the bundled game Mario Kart 7, even though it's basically retro at this point.
So whether you're a 2DS/3DS collector or you've just decided to pick up the handheld console, these bundles give you more options.
With the big Forsaken DLC expansion drawing close, Bungie has released a major Destiny 2 update (as well as a Forsaken launch trailer). Patch 2.0 is now live and makes sweeping changes to certain areas of the game before the DLC launches. While some changes, like the overhaul of mods, won't come until the expansion hits, the patch does completely rework how weapon slots work, among many other things.
As detailed in the patch notes on Bungie's website, most weapons are no longer locked to the Kinetic, Energy, or Heavy slot. While those that use Heavy ammo will remain confined to the Heavy slot, you'll be able to have weapons that use Primary ammo or Special ammo in either the Kinetic or Energy slot. Additionally, the type of ammo used and damage dealt by a weapon is now fixed.
With this adjustment comes a variety of other changes. Each class of weapon will now take a set type of ammo; hand cannons take Primary ammo, while shotguns take Special and rocket launchers take Heavy. Grenade launchers, depending on how they're loaded, will take either Special or Heavy ammo.
Here's exactly how things shake out on that front:
Primary Ammo Weapons
Hand Cannons
Scout Rifles
Auto Rifles
Sidearms
Submachine Guns
Special Ammo Weapons
Fusion Rifles
Shotguns, Sniper Rifles
Trace Rifles
Single Shot Grenade Launchers
Heavy Ammo Weapons
Drum-Loaded Grenade Launchers
Rocket launchers
Linear Fusion Rifles
Swords
Because of the change to what weapons go in which slots, there are a variety of former Heavy weapons you'll find in new slots. For instance, Hawthorne's Field-Forged Shotgun now goes in the Kinetic slot. However, there are some exceptions--while shotguns and snipers now use Special ammo, the Exotic DARCI continues to use Heavy ammo, as does Tractor Cannon, The Legend of Acrius, and Whisper of the Worm.
"The tuning of Destiny weapons and abilities is inexorably tied to the systems that we build upon," Bungie explained. "Ultimately our goal is to still provide gameplay challenge despite a global increase in player damage output due to the new systems introduced." With weapons that formerly used Heavy ammo like shotguns, snipers, and fusion rifles now being a more regular part of the rotation, Bungie has made numerous adjustments to other weapon types and perks to compensate.
For example, precision damage has been increased for weapons that use Primary ammo, but Special ammo weapons deal less damage overall. The full list of changes is too numerous to list here, but it looks to be a major shake-up for Destiny 2.
Other changes of note in update 2.0 include being able to apply shaders to swords; the replacement of Year 1 Meditations with a Heroic Story playlist; new Strike playlists; more Vault space; adjustments to Xur; Cayde has left the Tower; and the appearance of escaped prisoners from the Prison of Elders (though they won't drop rewards until Forsaken is out). There's a lot going on.
Forsaken launches on September 4 for PS4, Xbox One, and PC, increasing the level cap, adding new subclasses and Supers, introducing Gambit mode, and more. Before then, you'll be able to try out Gambit on September 1.
Update: The 15-minute broadcast has concluded, and is often the case with these videos, there were a ton of games on display. You can rewatch the entire thing below, and we've rounded up all of the Switch games that were featured. Additionally, a particularly stellar one, Into the Breach, is out now on the Eshop. The original story follows.
A new Nintendo Direct is on the way soon. Following Nintendo UK's surprise Indie Highlights video earlier this week, Nintendo of America has announced it will air its own indie-focused presentation on August 28.
The Nindies Summer Showcase 2018, as the broadcast is called, is scheduled to begin at 9 AM PT / 12 PM ET. As usual, Nintendo hasn't specified which titles will be shown off during the presentation, but we'll get a look at "multiple unannounced indie games coming to Nintendo Switch."
You'll be able to tune in to the Nindies Summer Showcase on Nintendo's YouTube and Twitch channels. GameSpot will also be covering the presentation, so be sure to check back for all its biggest announcements and highlights.
Nintendo UK's recent indie presentation contained its own share of surprise announcements, including the reveal of Windjammers 2 and the Switch version of Terraria. As often happens, a number of new titles were also added to the Switch Eshop shortly after the broadcast, most notably Bad North, Prison Architect, and Morphies Law.
What's scarier than a theme park filled with haunted mazes and spooky rides at Halloween? A killer actually being on the loose in one, according to the new red band trailer for Hell Fest.
The upcoming film is set at a Halloween-themed amusement park, not unlike Universal Studios' Halloween Horror Nights, where an actual serial killer is on the loose and taking the lives of those looking for a cheap thrill. Luckily for viewers, based on what's shown in the trailer, the mysterious killer is going about murdering his victims in some very intriguing ways--it's a good thing that prop guillotine also works as an actual guillotine.
Like many a slasher killers in movie history, the villain of Hell Fest is hidden behind a spooky mask that looks like it was quickly snagged from the set of the latest Purge film. That doesn't keep him from being a scary force, though, especially when you consider he's essentially stalking and killing his prey in theme park hell.
That's bad news for the ragtag group of friends at the center of the movie, who range from extremely excited about Hell Fest to not really into it. Unfortunately for most of them, chances are only one of two of them will survive the night. The one who takes a massive needle to the eye in the trailer is definitely not going home alive.
Hell Fest stars Bex Taylor-Klaus (Scream: The TV Series), Amy Forsyth (Channel Zero), and Reign Edwards (MacGyver). It hits theaters on September 28, giving you plenty of time to go see the movie then head to your local theme park haunt. Happy Halloween!
Nintendo announced 22 indie games coming to Switch in the company's newest Direct. Most of the games are coming this year, including critically acclaimed titles like Into the Breach and Hyper Light Drifter, but a few are scheduled for 2019.
Into the Breach is the biggest surprise to come out of the Direct. Previously a PC exclusive, the turn-based strategy game turned heads this past February with its superb storytelling written by Chris Avellone--who's previously written narratives for games like Star Wars: Knights of the Old Republic II: The Sith Lords and Fallout: New Vegas--and stunning musical score composed by Ben Prunty--who also made the soundtrack for FTL: Faster Than Light. We gave the game a 9/10 in our review.
Nintendo used the Direct to announce a few indie games coming to Switch in 2019 as well. Mineko's Night Market is scheduled for early 2019, and tells a 20-hour story about a young girl who opens her own stall in a night market. With four regions to explore and plenty of quests to undertake, you'll have plenty of activities to keep you busy as you expand your wares in this cat-filled world. Samurai Gunn 2 is also coming to Switch in early 2019, continuing the original title's lightning-fast brawler gameplay across a medieval metropolis.
The World Next Door puts you into the shoes of a rebellious teenage girl trapped in a magical parallel world. You'll have to navigate a branching tree of dialogue between battles, and if you play your cards right you'll develop close friendships with the colorful cast of anime-like characters you'll meet on your journey to get back home. The World Next Door is also coming early 2019. Both King of the Hat and Untitled Goose Game will be coming out around the same time too. The former is a king of the hill style game where you have to crush your opponents hats to score points. The latter is a goofy goose simulator.
Epic has rolled out another update for Fortnite. The 5.30 content update is now available on all platforms--PS4, Xbox One, PC, Nintendo Switch, and mobile--and it introduces a new item and limited-time mode to Battle Royale, while Save the World receives a new hero and Horde Challenge to take on.
On the Battle Royale side, the recently teased Shockwave Grenade has been added to the ever-expanding weapons list. The Shockwave Grenade is an Epic rarity item that can be found in Supply Drops, Vending Machines, llamas, and chests, and when used, it launches players a huge distance. Those who've been knocked back by the Shockwave Grenade won't take any fall damage, but they'll destroy any structure they fly through.
The new content update also marks the start of another LTM: the returning Solid Gold mode. This time around, Solid Gold is playable in standard and 50v50 iterations, and as before, the only weapons and items that spawn in this mode are of the Legendary variety.
On the Save the World front, Epic is introducing a new hero: Mythic Bladestorm Enforcer Ninja. It will be available from the Event Store beginning tomorrow, August 29, at 5 PM PT / 8 PM ET and features the new Bladestorm subclass. Players can also unlock Redline Ramirez, a Legendary variant of the Raider, by completing the new Week 4 Horde Challenge.
You can find the full patch notes for the 5.30 content update on the official Fortnite website. Additionally, Epic has rolled out a client update to "improve stability." The update is available now for most platforms, but the developer says the Switch patch will follow "a little bit later" as it will also include matchmaking improvements for that console.
Alongside the release of a new update, the talk of the town in Fortnite over the past few days has obviously been the appearance of a mysterious giant purple cube. This almighty being (all hail cube) is covered in hieroglyphic symbols, shoots purple lightning, and is slowly moving somewhere, so the fascination with it is understandable. However, a few hours before the cube exploded onto the scene, a significant change happened to Fortnite's challenges that shakes up the weekly formula in a positive way.
New challenges are released roughly every Thursday, resulting in a deluge of Battle Pass owners hopping on and bombarding a particular location because a new challenge is situated there. It can be a bit of a mess at times, particularly when you're trying to complete the challenge that revolves around simply opening chests. This sounds easy enough, but when you've got around 30 or 40 people descending on somewhere like Fatal Fields trying to do the same thing, it turns into a mad dash just to open a single chest before unceremoniously dying. This is repetitive, frustrating, and makes you question whether it's all worth it for another dance emote or fancy skin (spoiler: it always is).
However, Epic surprised us last week by finally altering the way chest-centric challenges work. Now it's a multi-step "treasure hunt" of sorts that scatters the challenge across multiple locations. Instead of this hectic scamper to open a chest before anyone else can, the player base is spread out across the map depending on which step of the challenge they're currently on. I managed to open all five chests in five different matches with little issue. I wasn't immediately dying because someone else shot me in the back after finding a chest first; I could actually have a proper game of Fortnite, opening a chest to tick it off the list, before running off to complete other challenges/die somewhere else. This is a marked improvement over previous weeks, and sits in stark contrast to the old formula of landing in the same place and dying over and over again like Tom Cruise in Edge of Tomorrow.
[The new challenge] sits in stark contrast to the old formula of landing in the same place and dying over and over again like Tom Cruise in Edge of Tomorrow
I understand this isn't some groundbreaking change, but it removes a lot of the monotony from Fortnite's weekly challenges, and has an effect on the overall composition of matches as well. With the player base spread out, the flow of games is a lot smoother, with a higher likelihood of encountering combat opportunities no matter where you are on the map. It's a practical change and gives me hope Epic has a few more changes in store for Fortnite's weekly challenges.
Season 5 has already seen some interesting activities, from using ATKs and trolleys to hop through rings of fire, to the recent time trials that challenged people's building and traversal skills (complete with an 8-bit remix of the old Fortnite theme). These challenges offer a welcome change of pace, and there's always excitement in the air each Thursday as we wait to see if Epic has something similarly unconventional up its sleeve. We're essentially paying for the privilege to compete in these challenges, right? Might as well make them fun.
By Anonymous on Aug 28, 2018 11:28 pm We take on the final chapter in the Call of Duty World War 2 Nazi Zombies storyline the Frozen Dawn with the developers.
While the shark thriller The Meg defied initial box office predictions, it is still a high-budget, high-concept studio movie of the type that frequently makes a box office splash. The real break-out movie of the month is Crazy Rich Asians, the modestly-budgeted romantic comedy which has maintained its hold of the top of the US box office chart in its second week of release, with very little audience fall-off.
Crazy Rich Asians dropped just 5.7% from last week, to make a hugely impressive $24.8 million over its second three-day weekend. To date, it has made $76 million in the US, and Box Office Mojo suggests that it could finish its run having grossed more than $150 million domestically, from a production budget of just $30 million.
The Meg held second place, and made $12.8 million, which brings its US total to $105 million. The week's highest new entry was the R-rated puppet comedyThe Happytime Murders. This movie has been met with largely negative reviews and made only $9 million despite playing on over 3,200 screens.
The week's only other new entry was the sci-fi adventure movie A.X.L, which made just $2.9 million and barely scraped into the Top 10. The rest of chart sees many of the month's releases remain steady--Mission Impossible: Fallout and Disney's Christopher Robin stay in place at No.4 and No.6 respectively, while the action thriller Mile 22 slips to No.5. The adventure movie Alpha, Spike Lee's acclaimed BlackKklansman, and the horror movie Slender Man make up the rest of the chart.
You can see the full Top 10 list for the August 24-26 US box office below, as compiled by Box Office Mojo.
By Anonymous on Aug 28, 2018 11:10 pm Here's a first look at Cyberpunk 2077's Night City, as the game's main character accepts a quest and visits a ripperdoc for some sweet modifications.
Bethesda always said the $200 Fallout 76 Power Armor edition was a very limited edition, and now the company has responded to concerns about the short supply. Bethesda marketing boss Pete Hines said the company is ordering "as many as possible" but it won't be enough for everyone, as the premium edition is sold out on Bethesda's website.
"We are making as many as possible and made all of them available," Hines said on Twitter. There's no way to make any more."
In another tweet, he added: "They're not quick or easy to make. We got as many lines making them as possible in order to get them finished and assembled in time for launch. I'm sorry if you didn't get one."
His comments come from the very real concerns among some that people snapped up the Power Armor edition in hopes of re-selling it on the grey market for a higher price. Hines did not address that concern specifically, but it's an issue pretty much every company that makes things people want has to face.
The Fallout 76 Power Armor edition was announced at E3 2018 in June. The headline item is a working, wearable T-51 helmet that includes a headlamp and voice modulation device. The Power Armor edition also includes a glow-in-the-dark physical map of the game's six regions of West Virginia; you also get in-game content and access to the upcoming beta.
Fallout 76 launches in November for PlayStation 4, Xbox One, and PC; the beta begins in October, and it'll be available first on Xbox One. Unlike previous games in the series, Fallout 76 is an always-online, multiplayer-focused game.
The Nintendo Direct-style presentation that preceded Gamescom brought with it word on a trio of new Switch games that all released that very day. A new stream, this one from Nintendo of America, only had one such game, but it's a stellar one: Into the Breach.
Originally launched earlier this year on PC, Into the Breach is the latest title from Subset Games, the developer of the acclaimed FTL. The game is now available on the Eshop for $15/£11.39.
Into the Breach is a turn-based strategy game where you control three giant mechs tasked with defending an area from monsters. What makes it unique is the level of transparency with everything about the upcoming turn: You know precisely what order enemies are going to move in, what they're going to do, and how much damage they will inflict. Likewise, you know the effects of your own actions; there's nothing random about how much damage you'll do, for instance. Combined with the ability to physically move units and enemies around (letting you knock enemies off the map or cause them to attack each other), it all makes for an extremely satisfying experience unlike anything else.
Given its turn-based nature, this should make for a perfect fit on Switch. The game itself is terrific, as detailed in our Into the Breach review. "There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party," Edmond Tran wrote. "Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting."
While this might be the only just-revealed Switch game to come out right away, Nintendo also announced numerous other indie titles and exclusives on the way. Among other things, Hyper Light Drifter for Switch will include some new items, while the system is also getting Samurai Gunn 2, a cool-looking action game called Bullet Age, and Untitled Goose Game.
InXile Entertainment has partnered with Nintendo to release Wasteland 2: Director's Cut on Switch. Originally releasing in 2014, Wasteland 2 is a post apocalyptic RPG available for PC. Director's Cut--already available for Xbox One, PS4, and PC--adds a visual upgrade and numerous gameplay features.
"When I first showed a screenshot of Wasteland 2 running on the Nintendo Switch, it erupted into one of the largest social media reactions I have ever seen," said InXile Entertainment CEO Brian Fargo. "RPG fans are looking for new ways to experience old favorites, and Nintendo fans are looking for big, meaningful RPG experiences they can play anywhere they go. The game received a huge reaction last week at Gamescom, and it feels great to be this close to getting the game in fans' hands."
Although the Wasteland franchise takes place in a similar setting to the Fallout series--the original Wasteland went on to inspire the first Fallout--there are noticeable gameplay differences between Wasteland 2 and modern day Fallout titles. Wasteland 2 plays like early Fallout games, with a larger focus on squad building and tactical, turn-based combat.
Instead of creating one character, you'll start Wasteland 2 customizing four different party members. This allows you to have more than one specialization at the start. For example, you might make one character into a sniper, another into a medic, the third into a smooth-talking thief, and the final party member a soldier. Like Fallout, there are dozens of different skills, and you'll have to carefully balance them all amongst your team to ensure they survive their quest to discover the identity of a mysterious killer.
Back in 2014, we gave the game an 8/10. In our Wasteland 2 review, Daniel Starkey wrote, "In many ways ... Wasteland 2 represents everything about classic computer role-playing games that the modern iterations of Fallout aren't. Where Fallout 3 gives you an extreme amount of general latitude, Wasteland 2 focuses on the narrative minutiae and tangible consequences of your individual actions. Where Fallout 3 tries to craft a broad world that feels whole, Wasteland 2 loosely strings together several locations with hidden connections, with secrets waiting to be discovered and picked over. And where Fallout masterfully uses comedy to lambast the ludicrous tone of paranoia surrounding Cold War America, Wasteland 2 attacks the natural arrogance of the individual. It forces us to confront the painful truth of our own blind self-righteousness, and shows us how childish our own grand plans truly are."
Wasteland 2: Director's Cut comes to Switch on September 13. The game is now available to add to your Nintendo Eshop wishlist if you want a notification for when you can purchase it.
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