By Meg Downey on Aug 10, 2018 12:01 am
Deadpool 2 is out now on digital, meaning you can load up your favorite digital movies platform and check out the "Super Duper" extended cut for yourself. If you want to pick it up on Blu-ray instead, you'll have to wait until August 21. That also means we've given the film another once-over and picked out even more Easter eggs and references that we didn't notice the first couple of times around. From '80s movies to obscure comics to meta jokes about the actors themselves, Deadpool 2 is full of the gags, references, and winks you've no doubt come to expect from the Merc With a Mouth. In that spirit, we've gathered up a list of the best and most clever Easter Eggs and callbacks from the movie that you may or may not have missed. Of course, maybe you haven't seen the movie yet and don't want to find out the best jokes Deadpool 2 has to offer before you can see it on the big screen. You know the drill: everything beyond this point is full of potential spoilers, so please tread carefully! When you're done here, check out our comprehensive breakdown of Deadpool 2's extended cut vs. the theatrical release, including every change, difference, and addition in the Super Duper edition. You can also read our Deadpool 2 review, watch the 'Inside The X-Mansion' Super Duper Cut deleted scene, read more about Matt Damon's secret cameo, and find out about the cut after credits scene that might have gone too far. 1. The Not-So-Empty X-Mansion
Much like the first Deadpool, Deadpool 2 has an extremely limited selection of active X-Men between Colossus, Negasonic Teenage Warhead, and the new Yukio. Wade's made a few cracks about this before, pointing out that it's probably because they couldn't get the rights--which is most likely the real reason--but this time around, we got an actual in-universe reason. There are other X-Men in the mansion, they're just straight up avoiding poor DP. In a brief shot as Wade walks through the mansion, we see a room full of familiar faces--Beast, Professor X, Quicksilver, Cyclops, and more--trying to slyly close the door to the room they're hiding in without Wade noticing. Rude. 2. Marrow in Prison
A split-second glimpse around the Mutant prison known as the Ice Box gives us a look at some of the other mutants that might exist in this universe. One, in particular, seems to have giant bone spikes growing out of their back, a clear nod to the X-Man named Marrow who, strangely, was also referenced back in the first Deadpool during the experimentation scenes of Wade's origin story. So, she either survived that whole ordeal and wound up in prison or there are just two different mutants with the same incredibly unfortunate mutation running around. 3. Interview with the Vampire
Wade's trusty cab driver, Dopinder, has a running obsession with the 1994 film, Interview with the Vampire, starring Brad Pitt, Tom Cruise, and a young Kirsten Dunst. The references and ongoing gags come full circle when Pitt makes a surprise cameo as the invisible hero "Vanisher" just seconds before he dies. 4. Yentl vs. Cable
Wade's depressive episode leaves him watching the 1983 Barbra Streisand movie Yentl and fixating on the song "Papa Can You Hear Me?" As if his being a fan weren't enough of a gag already, Wade's love of Streisand has a specific meta-joke built in--she just so happens to be Cable actor Josh Brolin's stepmom. Furthermore, he's not wrong about how similar the song and Frozen's "Do You Want to Build a Snowman?" is. 5. Colossus vs. Juggernaut
In the climactic final showdown, Colossus winds up facing off against the unstoppable Juggernaut in a knock-down-drag-out fist fight. If you think those are two characters who are pretty much destined to go head-to-head, you'd be correct--over in the comics, the two have a long, long history of getting into brawls. They're so in each other's orbit that Colossus even became the new Juggernaut for a while. 6. Hope Summers
We only get the briefest glimpse of Cable's family during the flash-forwards to the future, but he confirms his daughters name as "Hope" as he speaks about her. This is an obvious nod to Hope Summers, a mutant of some distinction over in the comics universe. Hope was the first mutant born after the House of M event where Scarlet Witch famously altered reality so that there were "no more mutants." 7. Shatterstar's Green Blood
Lewis Tan's Shatterstar was not long for this world and, potentially, totally crazy as he attempted to explain his superpowers ("being better than you") and his origin, ("from Mojoworld") to an extremely unimpressed Deadpool. However, as he met his tragic end the blood splatter we saw was actually neon green rather than red meaning he actually (probably) wasn't delusional. He wasn't from this planet after all. 8. A Cure for Blindness
In a call back to the first movie, Wade pulls up some of the floorboards of Blind Al's apartment, finding a ton of cocaine and bags labeled "cure for blindness." He joked about both the drugs and the "cure" (which, honestly, is probably just more cocaine) in Deadpool 1 before he went off to face Ajax for the final time, implying if he didn't make it back safe Al would never find it. Apparently, he was telling at least part of the truth. 9. May As Well Be Hawkeye
After being strapped with a power damping collar, Wade makes a crack about how now that he's powerless and riddled with cancer, if you gave him a bow and arrow he "may as well be Hawkeye." A cheap shot, sure, but considering the outcry over Hawkeye's absence in both in Infinity War's promotional material and the movie itself, it's certainly a topical one. 10. Cerebro
Though the brief Professor X cameo we get in the X-Mansion seemed to be the James McAvoy version, there's plenty of love for the original to be found. Deadpool is shown playing with Cerebro (much to Colossus's dismay) and, when forced to finally stop messing around, says "it smells like Patrick Stewart in here." 11. Echoes of Mister Sinister
The nefarious mutant-hating organization responsible for both Firefist and Domino is known as the "Essex House," a sort of mutant orphanage that acts as a front for a zealous torturer experimenting on kids. The name Essex seems to be a nod to Nathaniel Essex, aka Mister Sinister, a longtime X-Men foe. 12. Deadpool vs. Deadpool
During the post-credits scene, Wade gleefully hops over continuity boundaries to make a trip into X-Men Origins: Wolverine where he, technically, made his live-action debut. The version in Origins, also played by Reynolds, was so unrecognizable as Deadpool that it's become a running gag for fans and one that the current Deadpool was all too happy to finally be rid of. 13. Erasing Green Lantern
The final moment of the post-credits scene involves Wade traveling back in time to the home of none other than Ryan Reynolds just as he gets the script for the infamously bad Green Lantern live-action movie. Reynolds has never lived starring as the CGI-suited Hal Jordan down and, despite Deadpool literally putting a bullet between the eyes of the ongoing joke, it's unlikely that it will ever stop haunting him. 14. Four or Five Moments
While trying to decide what he's going to do with the abusers at the Essex House, Wade begins talking about how being a hero only takes "four or five" moments, small decisions that make big impacts in your life. His speech is lifted almost line for line (with a few extremely Deadpool adjustments) from Colossus's final monologue in Deadpool 1. It seems like Wade was paying enough attention that first time around to remember exactly what Colossus had said but whether or not he actually internalized the message is still pretty up for debate. 15. Meet Black Tom
One of the only named side characters in the Ice Box prison is a mutant named Black Tom Cassidy who becomes the punchline of a running joke about Cable's imagined racism. Black Tom is actually a long-time enemy of Deadpool in the comics and partner of the Juggernaut. Black Tom doesn't seem to have a connection to Cain in this universe, but the name check alone was some pretty great foreshadowing. 16. Can't Draw Feet
Wade, becoming increasingly frustrated with Domino's hard to explain "luck" superpowers, comments that she must have been created by a "freakshow artist" who "probably can't draw feet." This, of course, is a nod to/jab at artist Rob Liefeld who co-created Cable, Domino, and Deadpool and who is also infamously bad at human anatomy. 17. Sword Swinging Deadpool
While facing off on the prison transport, Cable does his level best to shoot Wade with a handgun as Wade "deflects" the bullets with his two katanas. Or, well, he tries to deflect the bullets and winds up riddled with holes. This scene is a play off of a moment in X-Men Origins: Wolverine in which Ryan Reynolds' first incarnation of Deadpool pulled off a similar stunt to much greater effect. 18. Say Anything
As Wade finally decides to ask the X-Men for help, he tries to summon them outside of the mansion by holding a boombox over his head while standing on their law. Well, okay, not a boombox exactly, a boombox app on his phone, but it's the thought that counts. Who even has a real boombox anymore? Anyway, this was a clear nod to the iconic 1989 movie Say Anything with Wade doing his best John Cusack impression. 19. The Sun's Getting Real Low, Big Guy
Wade is left to make a few desperate Hail Mary plays as he tries and fails miserably to fight the Juggernaut for the first time. One such plan is to pull a page out of Black Widow's (and Thor's) playbook from the Marvel Cinematic Universe for calming down the Hulk by reciting a mantra that goes "the sun's gettin' real low, big guy." Surprising no one, it doesn't work--but between this moment and Thor: Ragnarok, this just might be the first in-universe superhero meme. 20. Black and White Deadpool
After the final fight leaves him scorched and covered in ash, Deadpool's red-and-black costume takes on a distinctly black-and-white look. This was a clever way to wink at the comics version of Wade's X-Force costume, which he wore when he first officially joined the team back in 2012. 21. The Marvel comics villain Omega Red is among the Ice Box prisoners.
Among other recognizable X-Men characters, the comics villain Omega Red is prominently featured in the Ice Box prison scene. 22. The power-dampening collars are unique to the movie, not based on anything from the comics.
They needed a way to have all these mutants together in one place without their powers causing chaos. 23. Alan Tudyk had a small cameo.
We didn't notice the first time we watched Deadpool 2, but one of the rednecks Cable encounters when he jumps back in time is played by actor Alan Tudyk. 24. Even more incredibly, that's Matt Damon.
According to Ryan Reynolds, Matt's makeup and prosthetics were so thick nobody on set recognized him during filming. He's not even in the credits. 25. Vanisher is played by Brad Pitt.
You can see his face briefly when Vanisher gets electrocuted. "Given the fact that the character had been onscreen for two or three minutes at that point and nobody had ever seen or heard him, and then it's just this reveal right at his death that it's actually Brad Pitt--he just thought it was so funny, and because of that he was in," says Ryan Reynolds in the special features. 26. Ryan Reynolds provided the voice and motion capture for Juggernaut.
While director David Leitch provided the character's face, according to Reynolds.
By Michael Rougeau on Aug 09, 2018 11:45 pm Here's everything we learned from Deadpool 2's home release featurettes.
Did you know that, according to Deadpool 2 director David Leitch, there are Easter eggs in this movie that no one will ever find? What about the fact that Ryan Reynolds himself performed the voice and motion capture for Juggernaut, while the face was someone else entirely? And do you have any idea how long Reynolds can hold his breath underwater while filming weird, misty afterlife scenes? All that and more is revealed in Deadpool 2's special features. The movie is out on digital now, meaning you can load up your favorite digital movies platform and check out the "Super Duper" extended cut for yourself. If you want to pick it up on Blu-ray instead, you'll have to wait until August 21. For now, we've broken down everything new we learned from Deadpool 2's special features, from the gag reel to the featurettes focusing on the comedy, special effects, and more. When you're done here, check out our comprehensive breakdown of Deadpool 2's extended cut vs. the theatrical release, including every change, difference, and addition in the Super Duper edition. You can also read our Deadpool 2 review, read more about Matt Damon's secret cameo, and find out about the cut after credits scene that might have gone too far. 1. Black Tom originally had a much larger role
There was an earlier draft of the screenplay where Black Tom was the movie's main villain throughout acts 2 and 3. The featurette "Family Values - Cast of Characters" even shows behind the scenes footage of him fighting Deadpool in a scene that was later removed. 2. Demonstrating Domino's power of luck was the most fun and challenging aspect for the choreography team.
They considered many different approaches before landing on the final one. According to director David Leitch, "We kept going back to this Rube Goldberg idea, that she does one thing that leads to a series of unlikely events that leads to the thing that she needed to happen right at a critical moment." 3. Cable has way more backstory than what's explicitly in the movie.
Says Deadpool co-creator and comics artist Rob Liefeld, "He's from the future. He's a soldier. He knows how all the mutants died. He's come back to save them. He thinks Xavier and Magneto are both wrong. He has a different method. Xavier's too passive, Magneto's desire to kill all humans is the wrong [approach]. But Cable's motto was, 'Come back, be a man of action, don't wait to get things done, get things done. Act immediately, and act on behalf of the future.'" 4. Director David Leitch signed on due to the movie's personal stakes.
Leitch flew to New York to speak with Ryan Reynolds and producer Simon Kinberg, who told him, "We want to give the appearances of a big superhero movie, But we don't want a big superhero movie. We don't want global stakes, we want personal stakes," Leitch said. "And I think that that line right there is the main reason I said yes." 5. Ryan Reynolds had to hold his breath underwater for around 2 minutes during filming.
The afterlife scenes following Wade's various suicide attempts were shot underwater in a large tank, and Reynolds says in the featurette "David Leitch Not Lynch - Directing DP2" that he had to hold his breath for around 2 minutes at a time. Scuba divers were present in case he lost consciousness. 6. Filming was so secretive that actors weren't even given scripts in advance.
Says Peter actor Rob Delaney in the "Deadpool's Lips Are Sealed - Secrets And Easter Eggs" featurette, "I remember talking to my agents and being like, 'Could I maybe [have] like a character breakdown,' as they call it in the business, 'or maybe some sides?' Sides are like a few pages of the script that your character will say or do. And they were like, 'Nope, you can't have those. But Ryan [Reynolds] will call and talk you through.' And he did, and it was really exciting, what he said." 7. They used code names pervasively throughout filming.
Ryan Reynolds was referred to as either "Chaplin" or "Keaton," depending whether he was portraying Deadpool or Wade in a given scene, according to writer and executive producer Paul Wernick. He says they needed a legend of code words just to read the script. 8. Slash from Guns N Roses hung out on set for a while.
The cast and crew, including Josh Brolin and Ryan Reynolds, were excited to take pics with the guitarist, but everyone was warned not to post them, or to at least Photoshop them heavily to remove spoilers--including shots with Juggernaut in the background, as that was one of the movie's big secrets. 9. Fans guessed that Juggernaut would appear in the movie.
Deadpool fans guessed that actor Jack Kesy would be playing the comics character Black Tom when his casting was revealed as a fake character named "Black Bob," or something similar, according to writer and executive producer Paul Wernick. Black Tom and Juggernaut are linked in the books, so fans correctly speculated that Juggernaut would appear as well. Wernick acknowledges that that code name for Black Tom was not sufficient to hide the character's identity. 10. Juggernaut's physical stand-in on set looks hilarious.
Juggernaut was created entirely with CGI for the movie, but they still needed a physical representation of the character while shooting. 11. Ryan Reynolds provided the voice and motion capture for Juggernaut.
While director David Leitch provided the character's face, according to Reynolds. 12. Brad Pitt joined the movie as Vanisher because he thought it was funny.
"Given the fact that the character had been onscreen for two or three minutes at that point and nobody had ever seen or heard him, and then it's just this reveal right at his death that it's actually Brad Pitt--he just thought it was so funny, and because of that he was in," says Reynolds. 13. Terry Crews thinks superhero movies have grown "pretentious."
"When you look at the whole superhero genre in itself, it kind of got a little pretentious, you know what I mean? It's so self important. It became like the Oscars, you're like, 'Wait a minute, stop, stop stop, let's take this back, and let's put some fun into this thing.'" 14. Alan Tudyk had a small cameo.
We didn't notice the first time we watched Deadpool 2, but one of the rednecks Cable encounters when he jumps back in time is played by actor Alan Tudyk. 15. Even more incredibly, that's Matt Damon.
According to Ryan Reynolds, Matt's makeup and prosthetics were so thick nobody on set recognized him during filming. He's not even in the credits. 16. The "toilet paper manifesto" is a bit that writer Rhett Reese has been repeating for years.
Apparently he really believes that toilet paper is not the most hygienic solution humanity should be able to come up with. "He is a strong believer in the wet wipe," says writer and executive producer Paul Wernick. 17. Director David Leitch doesn't believe fans will ever find every Easter egg in the movie.
"I challenge you to find them all," he says, clearly joking, but also probably a little bit not joking. 18. The Ice Box prison set was built to be a practical environment.
It wasn't extended using CGI--everything you see was really built. Director David Leitch says in the featurette "The Deadpool Prison Experiment" that it was their biggest spend in terms of set building. 19. The prison was designed in very specific ways.
For example, the cells are all clear because of the idea that they'd want prisoners with mutant powers in view at all times. In addition, the cells are surrounded by patterned safety glass meant to represent another layer of power-dampening technology on top of the prisoners' collars. 20. The Marvel comics villain Omega Red is among the Ice Box prisoners.
Among other recognizable X-Men characters, the comics villain Omega Red is prominently featured in the Ice Box prison scene. 21. The power-dampening collars are unique to the movie, not based on anything from the comics.
They needed a way to have all these mutants together in one place without their powers causing chaos.
By Kevin Knezevic on Aug 09, 2018 08:15 pm
Nintendo's first Direct broadcast since E3 2018 was dedicated entirely to Super Smash Bros. Ultimate, and it was packed with a ton of new information about the upcoming mascot fighter. Series director Masahiro Sakurai delivered the presentation and offered a much closer look at many of the game's features, revealing a variety of new items, modes, and even five brand-new characters making their Smash debut--among them Simon and Richter Belmont from the Castlevania series. While Super Smash Bros. Ultimate features a huge number of changes and gameplay tweaks, its defining feature is its extravagance. The game boasts the largest roster in the series, with nearly 70 playable characters confirmed to date. That isn't the only metric by which Ultimate eclipses previous Smash games, however. The title also has an extensive soundtrack that consists of more than 800 songs, as well as a huge assortment of Pokemon, items, and Assist Trophies, including Monster Hunter's Rathalos. Just as impressive is its selection of stages. As Sakurai revealed during the latest Direct, Super Smash Bros. Ultimate features 103 battle arenas, which amounts to more than 300 levels if you include each stage's Battlefield and Final Destination variants. This lineup primarily consist of returning stages from every previous Smash game, including the series' 3DS installment, although Ultimate also introduces several new ones of its own. Nintendo revealed two such stages at E3--Great Plateau and Moray Towers--and we got a look at another pair of new levels during the latest Direct: Dracula's Castle from the Castlevania series and New Donk City from Super Mario Odyssey. In addition to those two level, Sakurai showcased a variety of returning stages that had yet to be revealed, ranging from Melee favorites like Brinstar Depths and Fountain of Dreams to Magicant and Unova Pokemon League from Super Smash Bros. for 3DS. Sakurai also gave fans their first look at the newest iteration of Final Destination. Click through our gallery to see all of the new and returning stages revealed during the August Smash Direct. Unlike previous installments, the stages in Super Smash Bros. Ultimate will all be available right from the outset and won't need to be unlocked. This time around, the levels will also be arranged in the order in which they were introduced in Smash series. Most of the stages feature some type of environmental hazards, but players will have the option to toggle these either on or off in Ultimate. They'll also be able to select a new option called Stage Morph, which causes a stage to transform into a different one mid-match. There were plenty of other details and new information from the latest Nintendo Direct; you can catch up on everything with our roundup of all the Direct announcements. Super Smash Bros. Ultimate launches for Nintendo Switch on December 7. For more on the game, be sure to check out our roundup of everything we know about Super Smash Bros. Ultimate so far. Brinstar Depths (Melee) Dracula's Castle Figure 8 Circuit (Brawl) Final Destination Flat Zone X Fountain of Dreams (Melee) Gamer (Wii U) Garden of Hope (Wii U) Gaur Plain (Wii U) Great Bay (Melee) Hyrule Castle (N64) Kongo Jungle (N64) Living Room (3DS) Magicant (3DS) New Donk City Pokemon Stadium (Melee) Saffron City (N64) Summit (Brawl) Unova Pokemon League (3DS)
By Matt Espineli on Aug 09, 2018 07:11 am Dream Fighters
Super Smash Bros. Ultimate is set to launch on December 7. Naturally, this has us incredibly ecstatic. In a surprising shift from previous games, Ultimate is going to include every single character who has ever appeared in the series. While director Masahiro Sakurai has mentioned that we shouldn't expect anymore characters being added into the game, it doesn't stop us from speculating which characters we want to debut to the game's roster via future updates or DLC. Despite Super Smash Bros. Ultimate's roster including every character from series' history, we're still holding out for the possibility of seeing characters from other Nintendo and third-party franchises. Can you imagine how awesome it would be if the latest Super Smash Bros. features characters, like Crash Bandicoot, Captain Toad, or Crono? With so many possibilities, here are the 13 characters we want to see the most in Super Smash Bros. Ultimate. The upcoming Super Smash Bros. Ultimate will feature four new characters not seen in a Smash game before: Inking Girl (or Boy) Ridley, Simon Belmont, Richter Belmont, and King K. Rool. Currently, Nintendo claimed that the entire roster of the game will be revealed before the game launches this December, with Sakurai claiming that there are a few new characters left to announce. Nintendo revealed a bunch of new details during its Super Smash Bros. Ultimate Nintendo Direct presentation. For every bit of information from the presentation, check out our news roundup. In the meantime, which characters do you want to appear in Smash Bros. Ultimate? Let us know in the comments below. Captain Toad
Super Smash Bros. rosters are generally dominated by the expected heroes and villains. What I want to see is another character like Animal Crossing's Villager who is a little more unconventional. Captain Toad may seem harmless, but the idea of him transforming into a fighter who can go toe-to-toe with Bowser, Ganon, or precious Mario (you know Captain Toad hates him and his proclivity for jumping and hogging the spotlight) would get me more interested in Super Smash Bros. Ultimate than anything else. While sure to be just one part of an expansive roster, making Captain Toad playable in Smash would help to provide Switch's Treasure Tracker re-release with some additional attention. He may not have the makings of a prototypical fighter, but to me that's what would make him more interesting. I'd be curious to see how Nintendo finds a workaround for his inability to jump--maybe he could throw his backpack into the air before leaping. He has a variety of tools and abilities at his disposal in Treasure Tracker (a pickaxe, an off-screen turnip gun, the ability to pull things out of the ground) that could be leveraged as weapons in Smash. And imagining a matching Treasure Tracker stage--one that messes with camera perspectives--is even more exciting. Captain Toad may not have the glitz and glamor of other names, but his unique nature would make him a worthwhile member of the roster. | Chris Pereira Crash Bandicoot
Crash never made it into PlayStation All Stars, but he deserves a chance to throw down. With the N. Sane trilogy on Switch, I think it's time for everyone's favorite marsupial to do the same. Crash's moveset is so easy to envision: spinning attacks, throwing wumpa fruit, and a Final Smash that slaps a golden Aku Aku mask on his face, charging him up like some kind of Australian Super Saiyan. If Crash were added to the roster, elements of his games could also be incorporated into the Smash universe. Maybe a standard mask could be picked up by anyone. Maybe the game's signature crates could be added to Smash's group of containers like barrels and party balls. One thing's for sure: making Crash a playable character should also mean Coco joining as an assist trophy. Let's talk stages. The Crash Bandicoot series has been all over the world, from the Great Wall of China to Ancient Egypt to a crazy techno-centric future. Why not take the "warped" mentality of Crash 3 and have fighters bounce between those crazy locations? I can already picture Neo Cortex floating around in the background of the outer space phase of the map. | Tony Wilson Toon Zelda/Tetra
The Smash Bros. series has seen many Links: Young Link, Toon Link, regular Link, and now, what looks like Breath of the Wild Link. But there's only one Zelda. Zelda/Sheik is one of the standout characters, of course, but it's time for something new. Tetra is a badass pirate queen with a sword, and her Princess Zelda transformation has a bow with light arrows--among other possible weapons. (Her Hyrule Warriors incarnation has a pistol, for example.) She's scrappy, she's sassy, her pirate ship is already a Smash stage, and she already has an Amiibo. Even if she didn't transform like her standard counterpart, Tetra or Toon Zelda would both make sense among the ranks of the top Smash fighters. And it's about time. Plus, I just really want Wind Waker HD to come to Switch. | Kallie Plagge Geno
Since his debut in Super Mario RPG, fans have been clamoring for ♡♪!? (also known as Geno for those who struggle to pronounce his true name). While a true Super Mario RPG sequel will likely never happen, there is hope for the badass Star Road warrior to appear in Smash. When Nintendo started to release character announcement trailers for the Wii U and 3DS versions, I'd sit on the edge of my seat hoping he'd be revealed every time. When it came to the final DLC character reveal, Nintendo found a way to get my hopes up, only to crush them instantly. They showed off Geno, but not the way anyone wanted. We were told Geno was available...but as a Mii Gunner costume. While I was happy to see they acknowledged his existence, it was still disappointing to see he was still not a playable fighter. If he were to be added, he'd make an excellent ranged fighter and a welcome roster addition compared to the influx of sword-based fighters in recent games. Geno Beam (or even Geno Flash) would be perfect as a charge attack and Geno Whirl could be used similar to Samus's missile with the side-B attack. For a Final Smash, Geno Blast would look gorgeous as rays of light come flashing down to devastate his opponents.While I know deep down that it's a long shot, I'm still hoping that somehow he'll find his way onto the roster. With the inclusion of Square Enix's Cloud in the roster, the door is now open for Geno. I, for one, am eagerly awaiting his arrival. | Gajan Kulasingham Isaac
One of the most exciting aspects of every Super Smash Bros. release is seeing which forgotten Nintendo characters the developers have plucked from obscurity and added to the roster. Not only is it fun to see old mascots completely reimagined on a modern console, but in many cases, an appearance in Smash Bros. heralds a revival for their series--as was the case with Kid Icarus after Pit appeared in Brawl. While Golden Sun may not be as well-known as some of Nintendo's other franchises, I'd still love to see its main protagonist, Isaac, join the fray. Despite his brief tenure in the spotlight (only three Golden Sun games have been released thus far, the latest of which starred not Isaac but his son, Matthew), Isaac is perfectly suited for Smash Bros. thanks to his special abilities. As an Adept, he's capable of wielding Psynergy, magic-like abilities that would form the basis of his moveset. To further set him apart from other fighters, he could equip different Djinn during a match, which would alter the Psynergy spells at his disposal. And for his Final Smash, Isaac could call upon one of Golden Sun's many other over-the-top summons, such as Judgment, to deliver a devastating, screen-consuming attack. Moreover, Isaac isn't a complete stranger to Smash Bros.; he appeared as an Assist Trophy in Brawl, so it would hardly be a stretch for him to make the leap to playable character. The Smash series may already have a glut of swordsmen on its roster, but I think Isaac has enough unique skills in his repertoire to make a great addition--and if it would help pave the way for a new Golden Sun game on Switch, so much the better. | Kevin Knezevic Crono
The Chrono series, outside of the thoroughly excellent DS re-release and the not-so-good PC port, has been silent for a long time. But aside from the business and development reasons that the seminal RPG only received one semi-sequel in Chrono Cross, a character crossover with the next Smash Bros. actually makes some weird sense. The biggest argument for Crono is that Cloud was playable in Smash Bros. for Wii U and 3DS. The protagonist from Final Fantasy VII is a staunchly third-party character from a Final Fantasy game that never came to a Nintendo console, so there's at least a precedent for that level of crossover. The Final Fantasy VII Remake gives a reason to elevate Cloud's profile (so maybe Aeris or Tifa would be a more-likely candidate). But Crono is such an outstanding character from developer Square's past and its long-running relationship with Nintendo. The other reason that Cloud makes a good fit is that, despite being yet another character with a sword, his reliance on multi-character attacks mean that he'd have his own unique identity, moveset, and visual flair. Crono is a long shot character, especially since unlike Final Fantasy, there isn't an official high-definition 3D model of the character available. But who would've guessed that Cloud, Ryu, and Bayonetta would ever be in a Smash game? | Justin Haywald Professor Layton
The austere professor with his oversized hat may sound like an odd fit for Smash, but as an iconic representative of puzzle gaming on the DS, Professor Layton is long overdue for a spot on the SSB roster. The best examples for how Layton would work in a fighter is Phoenix Wright, who made an appearance in various Vs. Capcom fighting games, or a character like the peaceful Animal Crossing Villager. Not having a ready-made assortment of combat abilities doesn't rule out their effectiveness in a wacky game like Smash. And as we've seen from several of Layton's adventures, he's an accomplished fencer, so he's ready to throw down with a weapon when the situation calls for it. And Layton could also introduce fun, interactive stages that play off his previous adventures. Hand-drawn village backgrounds that open up to unlock puzzles, and maybe the characters on the screen would have to try to solve some of the simpler ones in order to avoid hazards from hitting everyone one the screen. Layton has been a dream addition to Smash for me for a long time, and figuring out how he'd fit into the game doesn't feel like a terribly difficult puzzle. | Justin Haywald Tharja
Super Smash Bros for Wii U and 3DS has no shortage of Fire Emblem characters. To be honest, by the time Corrin and Roy rolled around as DLC I was starting to get sick of them, however, Tharja could add something unique to the roster. Unlike Roy, Marth, Lucina, and Ike, Tharja is a Dark Mage and she could specialize in ranged-attack spells. Sure, Corrin and Robin had a fair amount of medium-range attacks, but in most cases, you'd still want to keep your foes close. Tharja could utilize a flashy set of dark spells to deliver powerful blows from afar, and quick on her feet to escape close range fighters. The likelihood of Tharja coming to Smash is slim, but I think she would add much more character and personality to the roster than Robin and Corrin did. | Jake Dekker Kass
While Breath of the Wild was very much Link's show, there was one character who always knew how to make his presence known throughout the young(ish) champion's quest throughout Hyrule--and it always started off with the faint sound of an accordion in the distance. Kass, the traveling storyteller, could spin a memorable yarn about Hyrule's past, but I'd like to think he can also hold his own in a fight against other Nintendo characters. While we don't ever see Kass fight, that certainly hasn't stopped Nintendo from turning normally passive characters--like Wii Fit Trainer or R.O.B.--into powerhouses on the battlefield. As a member of the bird-like Rito tribe, Kass has the natural gift of flight, potentially making him an agile character in a fight. However, his true gifts lie with his accordion and oratory talents. Much like in Breath of the Wild, Kass can use the power of song to grab the attention of anyone nearby as they listen to him tell the tale of the surrounding environment. While this may seem a bit gimmicky, Super Smash Bros. tends to shine most when it comes to characters that has a specific purpose. And often times, those characters prove their worth and find an audience among fans. And I for one think that Kass has the potential to prove himself on the battlefield. | Alessandro Fillari Waluigi
If Waluigi can't get his own game, he should at least be added to the Super Smash Bros. roster. Wario has been playable in two previous Smash games, but Luigi's rival, Waluigi, has never been included. Now is the time. Waluigi has already made appearances in Smash as a collectible trophy and assist trophy, and in Brawl, Luigi has a black and purple color swap to make him look similar to his arch-rival. If he's already a part of the Smash universe, then making him playable is an easy transition. Smash Bros. on the 3DS and Wii U had plenty of Nintendo heroes on their rosters and not enough villains. Super Smash Bros. Ultimate's roster could only benefit from adding another fun, fan-favorite antagonist like Waluigi to liven things up with his personal brand of mischief. Throughout the years, his popularity has only been growing. He's sassy, cunning, relatably self-hating, skilled, and ridiculous. Just think about how campy and glorious his taunt would be. It's Waluigi time. | Chastity Vicencio Rex
Xenoblade Chronicles 2 was one of Nintendo's biggest games of 2017, so it would only be fitting to see it represented in the newly revealed Super Smash Bros. Ultimate. Naturally, the most logical choice for a Smash fighter from the game would be its protagonist, Rex, but just as in his own adventure, he should come with a few Blades in tow to make him a truly unique addition to the roster. Whereas Shulk (Smash Bros.' other resident Xenoblade character) is able to use the Monado to grant himself different buffs, Rex could derive his abilities from the Blade he currently has equipped. Like Pokemon Trainer from Brawl, he could swap between the Blades during a match, with each granting him a different set of special attacks. Of course, Pyra would be his primary Blade, but he could also have two others--such as Roc and Nia--at his disposal, just as in Xenoblade Chronicles 2. And for his Final Smash, Pyra could transform into Mythra to rain down a powerful Sacred Arrow attack over the entire field. Not only would Rex be a fun addition to the roster, but Xenoblade Chronicles 2 would make a fitting basis for a new stage. The game is filled with beautiful vistas and fantastical fauna, which could make for some rather interesting stage hazards--imagine having a match interrupted by a powerful Named Monster that forces all players to temporarily team up with each other to take down. As the face of one of Nintendo's most ambitious Switch games to date, Rex certainly deserves a spot on the Smash roster. | Kevin Knezevic Porky Minch
Technically, Porky has already made an appearance in Super Smash Bros.; in Brawl, he was one of the boss characters that Ness and Lucas face while fighting in the Subspace Emissary. But that only proves that he make an excellent addition to the fighting game roster. Although Giygas is the Big Bad in Earthbound, Porky is the malevolent being's willing accomplice. And as the Earthbound sequel, Mother 3, shows, Porky is a resourceful villain who's able to rise above his previous failures to become even more powerful and dangerous. And his appearance in Smash could also bridge the gap between his sniveling uselessness in Earthbound and his powerful but decaying form in Mother 3--a Porky that's just coming into his own powers but also relies on sophisticated gadgetry to pummel his foes. Most of all, I just want Porky in the game so that there's another direct Nintendo connection to the Earthbound/Mother series. I still haven't given up hope of a Western release of Mother 3...and the Switch would be the perfect console to get that long-awaited port. | Justin Haywald The Champions Of Hyrule
I hope Nintendo will include more Breath of the Wild characters in Super Smash Bros. Ultimate, like the Champions: Revali, Daruk, Urbosa, and Mipha. It would be awesome to see them all added into the game as four separate characters, but realistically, I could see Nintendo making them a single character slot--similar to Pokemon Trainer from Super Smash Bros. Brawl. Having the ability to play and freely switch between Revali, Daruk, Urbosa, and Mipha sounds complicated to implement. After all, having access to four separate movesets seems like it would be both a mechanical and balancing nightmare, but I'm holding out for the possibility of the Champions being playable. Imagine launching an opponent upwards into the air with Revali's Gale, and then switching to Daruk to smash them down with his Boulder Breaker. You could even have Mipha revive you if you happen to accidentally get launched out of a stage. There are a ton of cool possibilities available for the Champions, and given Breath of the Wild's financial and critical success, they ought to be put in the game in some form. At the very least, I hope Nintendo incorporates their moves into Breath of the Wild Link's moveset, or creates an entire stage devoted to them and their Divine Beasts. | Matt Espineli
By Chris E. Hayner on Aug 09, 2018 04:56 am
When Deadpool 2 hit theaters, you might have assumed it would be impossible to somehow load in more dirty jokes or gratuitous violence. How wrong you were, though. While the film is certainly raunchy, perhaps even more so than the first Deadpool, there's always room for more. That's proven by the Super Duper cut of the movie, which has been released on Digital HD. This version of Deadpool 2 first debuted at San Diego Comic-Con and will arrive on Blu-ray on August 21. The new cut of the film adds 15 minutes to the running time. That includes not only scenes completely omitted from the theatrical cut of the film, but alternate lines of dialogue, new and longer fight scenes, and even some new music choices. Of course, the new material also includes the fabled "kill baby Hitler" deleted scene that the film's writers discussed back when the movie hit theaters--and it's even more bizarre than you might have imagined. There's a lot more to be found in the over two-hour running time, though. Finding every single little difference is a difficult task, though. Thankfully, GameSpot has done the work for you. After studying both versions of the film closely, we've found every change made in the Super Duper cut. Save yourself some time and let us guide you through this new cut of Deadpool 2.
The first change comes when Deadpool faces off with the Chinese gangsters at the beginning of the film. Upon crashing through a window, he apologizes and says he thought this bar full of villains was an "anal bleaching party." In the theatrical cut, he simply counts the men in Spanish before they open fire.
After being pumped full of lead by the gangsters in the theatrical version, he quickly jumps up to fight back. In the extended cut, though, he plays dead for a bit.
He also tells the bartender that smoking is bad for her, because Deadpool cares.
This is where the changes get more difficult to point out. Different angles and takes are used throughout this fight scene, showing Deadpool dealing even more mayhem.
The scene at the funeral in Sicily is extended, as Deadpool says "Let's see Captain America do that" after firing a ton of bullets.
Additionally, the fight in a Tokyo bathhouse is also much longer in this cut, featuring far more carnage. And when he comes face to face with a massive man's groin, an alternate line is used. "Looks like you left a little landing strip there," Deadpool says. "I like it." In the theatrical cut, he made a joke about being molested by his Boy Scouts leader.
The strip club scene is also extended and includes nudity that was cut from the theatrical version.
After reuniting with Dopinder, the cab driver asks if it was a mission accomplished. "In a George W. sort of way," Deadpool jokes, referring to the former US president.
Deadpool's pep talk with Dopinder, who wants to become a contract killer, is also quite a bit longer in the new cut.
In the theatrical version, Weasel says Wade smells like someone "s*** in a Civil War wound." In the new cut, he instead says, "You smell like sour kraut left in the warm rain. Like wet garbage and hot urine. You smell like a dog ate kitty litter and farted his way out of the living room. You smell like Rush Limbaugh's couch cushions after shark week."
When Wade says he's happy David Bowie is alive, Dopinder almost spoils that particular celebrity death for him, before being waved off by Weasel. In the theatrical cut, the two simply nod at each other, agreeing not to tell Wade about Bowie's demise.
After being made to mop up Deadpool's urine, Dopinder questions Weasel's contract killer lessons, which he doesn't do in the theatrical version.
While Deadpool attempts commit suicide by blowing himself up in the theatrical cut, the extended version includes two other failed attempts. In one, he takes a dive into a polar bear habitat at the zoo.
The other attempt shows Deadpool drinking a bottle of drain cleaner on a building, before hopping off to his hopeful death--which fails.
A scene removed from the theatrical version shows Russell's arrival at the evil mutant school.
The dialogue between Deadpool and Colossus when they first get to the X-Mansion is altered.
As Deadpool explores the mansion in Charles Xavier's wheelchair, he makes a different joke after noticing all of the painting that are hanging. "All these old guys on the wall," he says. "Who lives here, Calista Flockhart?" In the theatrical cut, he says, "All these elderly white men on the walls, should've brought my rape whistle."
There is also an additional joke when Deadpool gets mad at the lack of X-Men cameos. "You'd think the studio would throw us a bone--one that doesn't end up in my mouth," he says. "The first movie made more money than the guy who invented pants."
Cable's arrival in the current year is moved up quite a bit in the film, and that scene plays much longer as the two rednecks--played by Matt Damon and Alan Tudyk--go on at length about the paper products they use in the bathroom.
Back at the X-Mansion, there is a new scene of Colossus working out in the yard.
Meanwhile, Deadpool is going through the X-Men refrigerator and replacing the paper labels on foods with velcro. It's all an attempt to show Colossus he's become nicer--he hasn't.
While the theatrical cut shows flashbacks to Russell being tortured at the mutant school, that scene plays out in its entirety in this version of the film.
In the theatrical version of the film, Wade is wearing Cerebro when Colossus comes to tell him they have a mission. In the new cut, he's actually reading an erotic novel titled "The Canadian Mounted" and smoking.
Once at the mutant school, Deadpool calls the creepy employee a long list of names. However, the extended cut adds one more: Miguel.
When consoling Russell, Deadpool had a different line in the new cut. Harking back to the words of Blind Al earlier, he tells the kid, "A wise woman once said to me, 'Speak up, I can't hear you with the pity dick in your mouth.'"
When told Russell would be sent to the Ice Box detention facility, Deadpool had some unkind words for the location. "That place makes Hitler's anus look like Waikiki," he jokes. As we'll learn later, he's kind of hung up on Hitler.
After being tackled by Colossus for firing on the mutant school staff, Deadpool calls the metal giant "Shiny Gandhi" when told he's not X-Men material.
The scene in which Wade is shown to his cell in the Ice Box is extended, giving the Merc plenty of time to joke about his new home. "I see myself as more of an east coast Hufflepuff," he says. "I've made a critical error on my Airbnb reservation. This is not what the website looked like at all. I love the decor, though. I had no idea hopeless was a color."
There's also an alternate line once Russell enters the cell. In the theatrical version, Wade says, "Another disgusting mutant off the streets. We'll sleep well tonight. Let's get a taco." In the extended cut, he says, "Another disgusting minority off the streets. We'll sleep well tonight. Let's get a bagel."
After getting his powers back in the Ice Box, Deadpool looks at the camera and says, "Donde esta la biblioteca," which he believes means "I don't bargain." It does not. This is a callback to his fight with Chinese gangsters earlier in the film.
During his first fight with Cable, Wade asks the soldier different questions about the future. "Is Dubstep still a thing?" he wonders. "Do people still homebrew? Does Dopinder ever find love?"
When talking to Deadpool about building a team of heroes, Weasel has some big plans for who they should pick. "A team of some highly-skilled motherf**ers," he says. "I'm talking some Ocean's 14 s**. Rogue Two, John Wick 3, but with the original directors."
Domino's introduction is extended to include more of her and Deadpool fighting over whether luck is a superpower.
Peter also gets more of an introduction, in which we learn he has both Type 1 and Type 2 diabetes.
Cable explaining people's threshold for pain to Weasel is extended. Weasel still has no threshold whatsoever.
After the massive failure of the X-Force skydiving entrance, Deadpool has a very funny line. "Whoever planned this stunt was smoking a lot of jazz cabbage, I'll tell you that much," he jokes.
While fighting on the prisoner transport truck, Cable tells Deadpool, "There's nothing I can't kill." In the extended cut, the response calls back to the Tokyo bathhouse fight. "As Scoutmaster Kevin used to say, there's a first time for everything, son," he jokes.
After Cable unloads a clip into Deadpool, the Merc gets an alternate line where he simply says, "Whoa, those bullets are super fast."
In the alternate cut, when Cable asks Wade if he'd stop those who killed Vanessa if he could go back in time, he says, "No, I'd buy them all a bouquet of handjobs." Then he says, of course, he would. But he wouldn't kill a kid. The scene also includes Wade farting after he and Cable come to an agreement. Who doesn't love a good fart joke?
Another scene dropped entirely from the theatrical cut finds Russell and Juggernaut after they destroyed a big and tall store while looking for matching outfits. Sadly, there was nothing in Juggernaut's size.
When the movie returns to Deadpool and the team in the car, headed to the X-Mansion looking for help, an alternate line is given. "And that is just the first five steps to a prostate-assisted orgasm," Deadpool jokes.
The entire sequence in the cab is also extended, as Deadpool continues to rail against what he believes is Cable's racism, while Domino gets a few more lines of dialogue about what a mistake this all is.
Once at the mansion, it's revealed that the X-Men are still using the velcro labeling system he implemented in an earlier deleted scene.
Meanwhile, back at the mutant school, Russell and Juggernaut arrive. While the scene is almost identical, it gives the headmaster the line, "They will not replace us."
When Deadpool and company arrive, there's an alternate line when the Merc sees the teddy bear attached to Cable's belt. Staring at it, he says, "I've been meaning to ask you, what's with the dirty, disgusting hobo bear?"
As the team begins their attack on the school, the hip-hop song in the theatrical version if replaced by Steve Miller Band's "Fly Like an Eagle."
The scene of Domino fighting Juggernaut is extended in the new cut, showing her putting the playground to good use.
When Colossus rescues Deadpool, the Merc does more than make dirty hand gestures as thanks. He also attempts to perform oral sex on him, before Colossus stops him.
Colossus and Juggernaut's battle is set to a different song in the new cut. The new track is "Fight Dirty" by Guignol & Mischief Brew.
As he's dying, after taking a bullet from Cable, an alternate take of Deadpool's goodbye to Negasonic Teenage Warhead is used. In it, he tells the teenager that he liked her hair better in the first movie. "I think everyone did." Additionally, Yukio offers a different "Hi Wade" than the one used in the theatrical cut.
During his goodbye to Russell, Deadpool says he can have his superhero suit. "You might want to get it steam cleaned, especially around the pants," he says. "And let it out a little in the waist."
When Wade is reunited with Vanessa after his death, the cover of A-Ha's Take Me On isn't used. Instead, the song Ashes, which Celine Dion recorded for the film, plays.
In an alternate take, Vanessa gets new lines when explaining heaven to Wade. "It's pretty f***ing awesome up here," she says. "I can have anything I want!" He wonders, "Can every day be International Women's Day?" She quickly shoots back, "It is heaven."
Before they part, sending Wade back to the world of the living, he asks her not to have sex with Elvis. In the theatrical version, she asks the same of him and Colossus. In the new cut, though, she simply says, "Ooo, too late!"
After going back in time and saving the day without dying, Deadpool says goodbye to Negasonic. In a rare moment of appreciation, she replies, "Our door is always open." Naturally, he can't have actual feelings and fires back, "That's kind, but I'm not ready to date again. Let alone two women."
There are a few changes in the post-credits, as well. The first happens when Deadpool goes back in time to save Peter from dying with the rest of the X-Force. In the alternate take, he tells his Sugar Bear, "X-Force is just a marketing tool designed by Fox executives to keep Josh Brolin employed."
After killing the Deadpool from X-Men Origins: Wolverine, the Merc had a lot more to say to Logan in the new cut. "Look, eventually you're going to hang up the claws and it's going to make a lot of people very sad," he tells Wolverine. "But one day your old pal Wade's going to ask you to get back in the saddle again. And when he does, say yes."
Ryan Reynolds, the actor, gets an alternate line after reading the Green Lantern script--before Deadpool puts him out of his misery. Looking at the script, he says, "God d***, that's beautiful." It was not.
The last major addition is an all-new sequence in the credits, in which Deadpool goes back in time to kill baby Hitler, though it proves to be more difficult than he expected.
One final scene revisits Deadpool trying to kill baby Hitler. Instead, he says he'll just send Cable back to do it and changes the baby's diaper. He really is a kid person.
By Array on Aug 09, 2018 03:47 am The Best Xbox One Backwards Compatible Games
One of the best things Microsoft has done with Xbox One is make good on its commitment to backwards compatibility. New backwards compatible games are being added all the time. As with the most recent additions--Overlord and Overlord II--these are shared by Major Nelson on Twitter at 9 AM PT on Twitter, although there's no particular schedule for how many are released (if any) on a given day. It's always a mystery as to when we'll get more; we only know what time it'll be and that it'll come on a weekday, but the next batch of games usually isn't far off. Even without a proper schedule for new releases, the past few years have seen the list of backwards compatible games grow quite long--and, as a result, it can be extremely difficult to find those that are worthwhile. Not only are there 400+ Xbox 360 games that can be played on Xbox One, but more than 30+ original Xbox titles are also supported. Beyond the consistent rollout of games, Microsoft has publicly made it clear that backwards compatibility is a real priority for the company. "I see games as an art form," Xbox boss Phil Spencer said last year. "Console games can get lost when hardware generations go away. It can become more challenging to play the games of our past ... There's something to be learned from experiencing what I played as a kid. There's good business there for the content owners, but as players, it's nice to be able to understand how our art form has progressed." Spencer subsequently made it clear that backwards compatibility is--despite reports suggesting it's ignored--a feature that people do use. He wrote off data that said otherwise and pointed to an example of strong sales for an old Call of Duty game when it was added to the service: "I think the best signal we had so far is when Black Ops II landed and that month it hit NPD's Top 10 that month for game sales. An Xbox 360 game that's years old, that shows that people care." The feature has only gotten better with the release of the Xbox One X, as it offers much sharper visuals in these old games; some even have specific enhancements on top of a resolution increase. But whether you play on an X, an Xbox One S, or even the standard Xbox One, you're treated to a feature that is currently unmatched by both PS4 and Nintendo Switch. While not providing access to everything available on Xbox 360 and the original Xbox, the supported backwards compatible games from the two include classics ranging from expansive RPGs and thrilling adventures to XBLA gems and old arcade games refined for the big screen. Among these are all-time greats like Star Wars: Knights of the Old Republic, the Mass Effect Trilogy, and The Elder Scrolls IV: Oblivion to name a few. But if you want a challenge that's faster to jump into, the likes of Ikaruga or Super Meat Boy will do the trick. To help you parse through the giant list of supported games, we've compiled a list of our personal favorites to highlight which backwards compatible titles are worth your time. If you want to pick something out yourself, you can peruse the entire list of Xbox One backwards compatible games. Which Xbox One backwards compatible games do you love the most? Are there any games would you like to be added in the future? Let us know in the comments below. Alan Wake
Unfortunately, Alan Wake has been removed from all digital platforms, which includes the Xbox Store. However, if you can snag yourself a physical copy of it (or already own it digitally), then Alan Wake will take you on an adventure that you won't soon forget. Set in the Pacific Northwest town of Bright Falls (and taking significant inspiration from the television series Twin Peaks), Alan Wake features the titular character taking a vacation with his wife, who hopes the break will help her husband with his writing block. Things quickly take a turn for the worse, as Alan's wife disappears, and he's forced to confront the darkness that shrouds Bright Falls and ultimately question his own sanity. It's a compelling narrative that'll have you aching for a proper sequel. Thankfully, the two DLC story expansions are now free, so you'll at least have something to tide you over. | Mat Paget Assassin's Creed IV: Black Flag
Desmond Miles' trip through time ended with Assassin's Creed III, and Ubisoft's follow-up title put players into the role of a nameless Abstergo employee. It was a clean slate for the franchise, offering a great point for new players to jump in without having to start from Altair's story. Assassin's Creed IV: Black Flag steps back from the grand ideologies of the Assassins and Templars, as well as the convoluted Those Who Came Before storyline, to deliver a relatable tale of one man's quest for redemption. Edward Kenway isn't all that different from a young Ezio; he has a good heart but he's brash and selfish. Over the course of Black Flag, Edward grows from a greedy pirate into a humbled hero. The inclusion of both traditional assassination missions and new naval combat along with the lush islands and open seas of the Caribbean made for one of the best games in the franchise. | Jordan Ramee Bully: Scholarship Edition
Rockstar constantly refines its open-world action games, which we've seen through the Grand Theft Auto series and Red Dead Redemption. But the one that always stands out to me is Bully, because it traded gratuitous violence and adult stories for the rough-and-tumble fisticuffs and hijinx of a rambunctious high school. I vividly remember the theme song that plays while walking Bullworth Academy, rushing to make it to class on time, and scrapping with the bullies in missions to become the most respected student on campus. Bully expands beyond that with loads of fun mini-games, silly characters based on high school stereotypes, and an expansive open world. While it may be a bit wonky in terms of controls and technical performance compared to modern games, everything it does right comes together for a game worth playing today. | Michael Higham Castlevania: Symphony of the Night
Countless so-called Metroidvania games have drawn inspiration from Castlevania: Symphony of the Night, but more than two decades later, few can approach its greatness. It evolved the well-established Castlevania series in numerous ways, offering a non-linear castle to explore and RPG-style progression while maintaining the satisfying side-scrolling action of earlier titles. I came to it years after its original release and still thoroughly enjoyed it, and it's something that I still routinely find myself booting up. Exploring Castle Dracula is one of the great pleasures in gaming, and it's a testament to its design that fans of the game still have its layout memorized so many years later. I'll spare you a reference to the twist in case you've managed to avoid it all these years, but whether you're a fan of more recent Metroidvania-style games who missed out on this progenitor of the genre or someone who's never dabbled in these types of games, you owe it to yourself to see why Symphony of the Night is regarded as an all-time classic. | Chris Pereira Crackdown
Despite initially being written off by many as "that game with the Halo 3 beta," I was immediately taken with the concept of Crackdown--an open-world game where you play as a superhero special agent who can pick up and throw cars or leap over buildings. A decade later, the fairly basic set of goals you're given leave something to be desired, but the core gameplay remains extremely fun. Hunting down agility orbs and dealing with villainous gangs is still tremendously satisfying, particularly with a friend online. Its cel-shaded art style still looks good, and with backwards compatibility introducing some impressive Xbox One X enhancements to the visuals, Crackdown is a game that's well worth picking up. | Chris Pereira Dead Space
Let's face facts: there's practically no chance that EA will bring back Dead Space, at least not as we know it. While it's sad to think that one of the most intriguing sci-fi horror series out there has been pushed to the sidelines, the fact that Dead Space is backwards compatible on Xbox One is at least worth celebrating. I know, it's also on PC, but if you're in a console-only household, Xbox One is the only current-gen console you can look to. And why should you play Dead Space? In short: it's a spooky-as-hell third-person action game with fantastic art direction, and features one of the coolest "guns" in gaming. The enemies you face are drastically distorted humans with malformed and elongated limbs that make great targets for your Plasma Cutter--a maintenance tool that fires energy beams, making it an equally effective sidearm. Dead Space manages to juggle cool tech and a scary setting unlike any other game out there, and if you haven't tried it in the past, you really should if you have an Xbox One at home. | Peter Brown Fallout 3
Fallout 3 kicked off the series' modern era and helped cement Bethesda Game Studios' reputation as a leader in the field of open-world RPGs. The open-ended structure allows you to freely roam a post-apocalyptic wasteland (so long as you can survive) and seek out stories in the most unlikely and dangerous places. The dialogue choices are numerous, allowing you to shape the story and your character with a great amount of freedom, staying true to the series' RPG roots. Likewise, despite the shift to a first-person perspective, Bethesda implemented the Vault-Tec Assisted Targeting System, better known as VATS, to allow for strategic menu-based combat. It was an unusual mechanic but one that quickly gained favor for how it effectively bridged the gap between Fallout old and new. Fallout 3 was hugely ambitious at the time of its release, and persists as one of the all-time great open-world RPGs 10 years later. | Peter Brown Fallout: New Vegas
Obsidian has the magic touch when it comes to RPGs, and Fallout: New Vegas is a prime example. The vast brown deserts of Nevada might not sound very appealing, but New Vegas shines through incredibly clever writing and masterful quest design. Vaguely aligned factions and active societies fill the world with distinct charisma. I'll never forget the high-class casino that acts as a front to a secret bourgeois cannibalistic society and the reveal of Mr. House's true identity while overlooking the entirety of New Vegas. Quests like these are plentiful, and they're surrounded by such intricate lead-up and dialogue sequences that plant genuine curiosity in your head to see them to the end. Fallout can easily drop in swing tunes and old-time jazz for a great soundtrack, and it's all the more fitting with the Vegas theme. But since this is a post-apocalyptic wild west, classic country-western songs diversify the tracklist and are burnt into my memories of trekking the dangerous deserts with a big iron on my hip. | Michael Higham Far Cry: Blood Dragon
While I've personally grown tired of the franchise formula that was established with Far Cry 3, the one post-Far Cry 2 game in the series that I'm still quite taken with is Blood Dragon. The spin-off infuses Far Cry 3's gameplay with a dystopian '80s flavor. Despite being set in 2007, the game boasts a unique look, as it's essentially made to imitate the way '80s movies tended to imagine the future; there's fog everywhere, with neon colors and lasers paired with a matching synth soundtrack. You play as a stereotypical action hero named Rex "Power" Colt, who's voiced by Terminator and Aliens star Michael Biehn. It's all very over-the-top, satirical in nature, and it pairs quite nicely with Far Cry's gameplay. Blood Dragon's distinct enough to make it worth a try even if you find the Far Cry games somewhat rote. | Chris Pereira Grand Theft Auto: San Andreas
If I had to pick a favorite Grand Theft Auto game in the series, I will always point to San Andreas. As a sort of ode to '90s hip-hop culture and satire of Southern California street gangs, San Andreas was an odd reflection of home. Sure, it's a GTA game, violent and absurd overall, but the way characters talked, the music that played, and just the way the city streets looked were all too familiar. In addition, Rockstar layered some light RPG elements that made the streets of Los Santos feel more lived-in. Sometimes I wouldn't even do missions, and instead hit the gym or shop for clothes. Of course, San Andreas includes an expansive open world beyond Los Santos with Las Venturas, the Vegas stand-in, and San Fierro to imitate San Francisco. Some of the mission designs are dated and the shooting mechanics aren't refined like modern entries, but San Andreas is still a ton of fun and has a unique personality that few games can match. Carl Johnson (CJ) still stands as one of the best GTA characters, ever. | Michael Higham Halo: Reach
After Halo 3: ODST took a detour from John-117's story to focus on the mission of one squad of Orbital Drop Shock Troopers, Halo: Reach took that same format of working within a squad and reapplied it to a group of Spartans. Taking place prior to the events of Halo: Combat Evolved, the story of how the planet Reach fell is a rollercoaster of empowering firefights and emotional sacrifices. It was Bungie's last Halo title before handing the reins over to 343 Industries, and it shows. Halo: Reach takes the best online multiplayer and single-player campaign elements that Bungie spent perfecting over Master Chief's original trilogy and combines it into one incredible game. I'll still boot up Halo: Reach from time to time, and the servers for SWAT are still loaded with thousands of players waiting to vote to play on Sword Base. | Jordan Ramee Hitman: Blood Money
Before the 2016 franchise revival, Hitman: Blood Money was the peak of Agent 47 hijinx. At its core, Blood Money succeeds because of expertly designed missions; everything from creating a specific atmosphere for each level to weaving all the variables that can play out were on point. So many clever assassinations stand out to me, like loading a prop gun with real ammo that's supposed to be fired during an opera play or strangling a target with the handy fiberwire during mardi gras wearing a big yellow bird costume. This is where Hitman got its dark sense of humor, and it breathes life into an otherwise stoic assassin. Because it nails down the Hitman formula that's been refined with the recent entry, Blood Money has aged well and very much feels like a modern game. It's a little less forgiving and doesn't have the slew of interesting challenges from 2016's game, but Blood Money has some of the series' most memorable missions--and they remain just as fun today. | Michael Higham Ikaruga
Japanese developer Treasure has another game on this list that's also a vertical-scrolling arcade shooter, but Ikaruga's reputation is unlike any of its peers'. Where so many games of this type bank on nuanced mechanics and subtle differences to standout in the eyes of enthusiasts, Ikaruga's big mechanic is so well known that it's gone on to inspire other developers who make games in entirely different genres. I'm talking about the black-and-white color switching mechanic, which both gives you the ability to absorb incoming enemy shots of the same color and alter your affinity to impart greater damage to enemies of the opposite color. Getting to the end of a stage in a game with one-hit deaths is challenging enough, but if you are after the top spot on a leaderboard you also have to know how to maximize your score by chaining together attacks as the appropriate color. It's tough, but Ikaruga is also a beautiful game that showcases an amount of maturity that feels unique compared to the rest of Treasure's output. While it's not everyone's cup of tea, Ikaruga is still an easy game to appreciate. | Peter Brown Jet Set Radio
Jet Set Radio is a series that Sega may never bring back, but at least the HD port of the original Dreamcast hit is playable on Xbox One. It combines rollerblading and graffiti in a goofy cel-shaded metropolis, and apart from its sequel (which sadly isn't backwards compatible), there's no game like it. Jet Set Radio's expressive characters are only matched by the eclectic soundtrack that ranges from hip hop to Japanese rock, and it's so beloved that the lead composer, Hideki Naganuma, is regularly berated on Twitter to bring the series back, despite simply being in charge of music. Its reputation hasn't faded in 18 years, and if you don't know why, you owe it to play it and find out for yourself. | Peter Brown Mass Effect Trilogy
BioWare's famed trilogy is defined by choice, and you'll make hundreds across all three games. Some of these decisions will be incredibly difficult, even heart-wrenching; I've spent many an evening thinking through the possible moral ramifications of my decisions. The trilogy really begins to show your impact when choices you made in the first game snowball into increasingly dire situations across the next two entries. I've only played the original Mass Effect once, but poured close to a thousand hours into the second and several hundred in the third. Each title is a masterpiece in its own right, and the latter two are mechanically sound third-person RPG-shooter hybrids that still hold up years after release. Mass Effect 2 is my favorite video game of all time, mostly because it's the best interstellar dating sim on the market. Over the course of three games, you'll fall in love with these characters and the rich sci-fi universe of Mass Effect. | Jordan Ramee Metal Gear Rising: Revengeance
Most people love Metal Gear for the series' stealth-centric games, but that doesn't mean the action-packed Rising should be ignored; far from it! Not only does it manage to fit right into the timeline and (in a roundabout way) the series' overall attitude, it is an excellent action game that, like Bayonetta and Vanquish, perfectly showcases why Platinum Games is so beloved. The standout feature of the blade-based combat system is Raiden's ability to literally slice through enemies--a process you can control, lopping off limbs or bisecting torsos with laser accuracy. It's an impressive feat of programming, and a unique mechanic that (as far as I know) has never been truly replicated. Worry not if you've always been turned off by Metal Gear's confusing storyline. Rising is all about over-the-top katana mayhem, and when it does make an effort to tell a story, it delivers goofy melodrama that anyone can appreciate. | Peter Brown Mirror's Edge
When Mirror's Edge released, the gaming world had never seen anything like it. First-person platforming was practically a no-no, but EA DICE proved it's possible under the right set of circumstances. The trick, at least the one that made Mirror's Edge such a revelation, was to simplify pathfinding by using clever visual cues and implement contextual animations to create a sense of flow. In one stage you will leap across rooftops, wall run, smash through windows, and slide under enemy fire before taking the aggressor out. It's basically Parkour: The Game. While its sequel, Mirror's Edge Catalyst, tried to go for a more open-world design, the original game is focused enough to be tackled in small sessions, which also encourages you to attempt run after run through a single level, chasing your best times and most stylish performances. It's an endlessly cool game that may never get old. | Peter Brown Ninja Gaiden Black
The original Ninja Gaiden reboot was something to behold back in 2004. As one of the fastest and most challenging action games of its era, Ryu Hayabusa's revenge mission where he fights ninjas, demons--and pretty much everything in between--was a knockout when it came to delivering thrills and moments of white-knuckle challenge. I'll even admit that I earned the lowly title of Ninja Dog on occasions, which was Ninja Gaiden's not-so-subtle way of saying 'git gud' back in the day. The game consistently delivered fast-paced action, and in the months after its release, it managed to get even better. As one of the early games on the original Xbox to use downloadable content, new weapons, monsters, and challenges were eventually added in, making the game even more of a stellar title. This culminated in the release of Ninja Gaiden Black, essentially the definitive edition of the core game. While Ninja Gaiden (2004) was remade again in the form of Sigma on PS3, I still think of Black as the best way to play Ryu Hayabusa's gory and over-the-top descent through the demonic underworld. Even after the releases of Bayonetta, Metal Gear Rising, and several installments Devil May Cry, Ninja Gaiden Black hasn't lost its touch, and it still stands still one of the greatest action games ever made. | Alessandro Fillari Panzer Dragoon Orta
I've always had a deep respect for Sega's strange shooter series Panzer Dragoon, and the last entry, Panzer Dragoon Orta, remains a stellar tribute to its bizarre world. The series' otherworldly presentation--along with its own fictional language--gave it a sense of depth and wonder that felt all its own. While much of the series had its home on the short-lived Sega Saturn, 2003's Panzer Dragoon Orta was released on the original Xbox, showing a noticeable visual and technical upgrade over its predecessors. Diving back into the game after all these years made me appreciate how much thought and craft went into the game, which has held up spectacularly. Along with a wealth of hidden lore and concept art to find, it also comes with an unlockable version of the original game--which stands as one of the greatest game rewards of all time. If you're at all curious about the Panzer Dragoon series, Orta is the most accessible point of entry, and it still brims with that sense of otherworldly wonder that the series is all about. | Alessandro Fillari Peggle
Peggle has received a sequel you can and should play on Xbox One, but more Peggle action is still a good thing. Fortunately, the original game is playable through backwards compatibility, and it holds up nicely. The basic Peggle formula--a sort of take on pachinko and pinball, but with tremendous sound design--is still as delightful as ever. You launch balls into a board filled with pegs and various obstacles in the hopes of hitting them and removing them from play. Finishing a round hilariously causes "Ode to Joy" to play as your ball sails across the screen one last time in slow motion, but the euphoric build-up of sound effects when you pull off an exceptional shot is one of the most satisfying experiences I've ever had in a game. | Chris Pereira Radiant Silvergun
Remember Sega Saturn? While not a powerhouse in the US or Europe, it found great success in Japan where arcade ports were plentiful. One of the most well-known Japanese-exclusive Saturn games is Radiant Silvergun, and thanks to Microsoft's effort years ago to pump up the Xbox Marketplace with Japanese games, westerners finally got an official release on Xbox 360 and can still enjoy the game on Xbox One today. The most notable feature of this vertical-scrolling shooter is the large number of weapons you can pick from, which differ more in behavior than you might expect. Like many games by developer Treasure, Radiant Silvergun is a technical showcase (for its time) that also manages to be a great game with timeless appeal. | Peter Brown Rainbow Six Vegas 1 and 2
In between its old-school tactical shooter phase and the current competitive multiplayer focus, Rainbow Six took a trip to Vegas and balanced its military sim roots with some more approachable shooter gameplay. Both Rainbow Six Vegas 1 and 2 captured the gaudy spectacle of the city's nightlife with bright lights and rows of slot machines, which often served as cover from enemy fire. I've had so many memorable multiplayer matches; taking cover and having the camera switch to third-person, rappelling down skyscrapers to crash through windows, or turning upside down on a rappel line to pop shots are a few of the amazing moments in competition. Servers are still online, so if you can get a group of dedicated players to play a few matches or terrorist hunt missions, you're guaranteed a great time. | Michael Higham Red Dead Redemption
Of all the games that are backwards compatible on Xbox One, Red Dead Redemption tops the list as the most exciting. When it was added to the program earlier this year, not only did people finally have a way to replay one of the best games of the last generation on a current-gen console, they also got the option to play it in 4K on Xbox One X. This open-world western proved that Rockstar Games is capable of more than just Grand Theft Auto, and with the sequel on the way, now is the perfect time to see why Red Dead Redemption is such a big deal. | Peter Brown Saint's Row: The Third
Saints Row was always a little silly, but The Third is clearly the point where Volition realized the franchise could no longer compete with Grand Theft Auto and chose instead to double down on the ridiculous. Saints Row: The Third is non-stop parody of open-world action games and pop culture references, and I love every second of it. There's something positively magical about playing as a loud-mouthed crime boss who's weaving between traffic on her motorcycle to save her friends from a ticking time bomb as government soldiers try to stop her while Bonnie Tyler's "I Need a Hero" plays over the radio. All of which occurs in what might be the most normal level in the game. Saints Row: The Third also does a good job recapping the events of the previous two games and introduces franchise favorite Kinzie Kensington, so it's a nice jumping on point if you're looking to play Saints Row IV or Agents of Mayhem. | Jordan Ramee Shadows of the Damned
Shadows of the Damned was a match made in heaven for me. The quirky Suda 51 brought his comedic writing chops and teamed up with Resident Evil 4 director Shinji Mikami and Silent Hill composer Akira Yamaoka to make a shooter that, at the time, felt more like a Resident Evil 4 sequel than any game before it, including Resident Evil 5. The buddy-demon hunter adventure saw Garcia Hotspur and Johnson, the trusty skull sidekick that also turns into a number of different guns, venture into Hell to rescue Hotspur's love. There is quite the variety of enemies, levels, and crude jokes. While a sequel is what I truly want, I'll gladly play through it again for the umpteenth time to revisit it all. | Mat Paget Skate 3
The Tony Hawk's Pro Skater series may go down as having the "best" skateboarding games of all time, but none of them capture the sport quite like the Skate series does. And while the first two Skate games had a more structured campaign the open-world skateboarding sandbox of Skate 3 is still as fun to flip, grind, and bail in as it was the day it came out. Tackling a specific spot over and over again in Skate 3 mirrors what real-life skateboarding is like, though I can actually pull off a darkslide or a benihana in Skate 3. And with its surprisingly breathtaking 4K enhancements on the Xbox One X, I can't recommend it enough. | Mat Paget Spec Ops: The Line
Six years after release, I'm still reeling from the emotional fallout of Spec Ops: The Line. This unsettling game tackles the mental and emotional cost of war, and its moral quandaries stick with you long after you've put the game down and had a good cry. Despite having third-person shooter mechanics that are okay at best, Spec Ops: The Line kept me playing. Long after it forced me to kill innocent civilians, I was frantically shooting enemy combatants in a desperate attempt to justify my own in-game atrocities. But war doesn't work that way. I don't think I'll ever forget what white phosphorus does to a person, and if you play this game, you won't either. | Jordan Ramee Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic is a gaming classic, and it was one of the best-written stories in the Star Wars canon prior to Disney neutering its relevance. The game utilizes similar combat, squadmate recruitment, and morality mechanics that BioWare would eventually use for both Mass Effect and Dragon Age: Origins. The game lets you fulfill your fantasy of living as a Jedi or a Sith, as you explore a galaxy far, far away, four millennia before the events of A Phantom Menace. I loved exploring ancient Tatooine and Kashyyyk on the Jedi path, but not nearly as much as seeing brand-new planets, like the ancient Sith homeworld Korriban, or flirting with Bastila. | Jordan Ramee Star Wars: Knights of the Old Republic II - The Sith Lords
Star Wars: Knights of the Old Republic II - The Sith Lords is one of the best Star Wars video games of all time. Although its gameplay is largely untouched from its predecessor, KOTOR II implements elements of grey to the previously black or white morality system. New lightsaber styles also add a level of strategy, and there's twice as many people you can try to smooch. My favorite Star Wars droid, HK-47, also returns from the original KOTOR, and he continues to deliver unparalleled levels of sarcastic murder puns and sass. Despite its removal from the Star Wars canon, if you love Bioware's RPGs and the adventures of a galaxy far, far away, you need to play this game. Its incredible narrative will hook you in 15 minutes. | Jordan Ramee Star Wars: Republic Commando
Prior to The Clone Wars animated series, the only hint that the clone army was more than a faceless batch of characters was Star Wars: Republic Commando. This video game moved past the uniform helmets to reveal each clone had their own personality, likes and dislikes, and skill set. I fell in love with the troopers through Republic Commando, and the clones have remained my favorite Star Wars characters ever since. Taking the lead of Delta Squad as the dependable Boss and directing the demolitions expert Scorch, computer-savvy Fixer, and weapons specialist Sev offered a more tactical experience than 2004's Star Wars: Battlefront. New enemy types and weapons keep the game fresh across its three different locations, and the story is one of the best in the Star Wars Legends universe. | Jordan Ramee Super Meat Boy
Super Meat Boy has become something of a reference point for games that have come after it--and with good reason, as it's an exceptionally well designed game. It's a tough platformer where death can come at any instant--and you will die many, many times. And as heartbreaking as those deaths can sometimes be, it's invariably your own fault; SMB offers extremely tight controls and a deeply satisfying wall-jumping mechanic (made all the better by the way Meat Boy leaves behind a trail of meat wherever he moves). With hundreds of levels and numerous secrets to uncover, there's a lot to enjoy here. But most importantly, playing this original Xbox 360 version means you get to enjoy the brilliant original soundtrack by Danny Baranowsky that's missing from SMB's most recent re-releases. | Chris Pereira Super Street Fighter IV: Arcade Edition
Capcom managed to do a lot of awesome things for Street Fighter V, but Street Fighter IV is still relevant for a lot of fighting game fans due to its massive roster and years' worth of competitive refinement. Super Street Fighter IV Arcade Edition marks the penultimate upgrade for the game, but you can also download the Ultra Street Fighter IV DLC to convert it into the ultimate version of the game on Xbox One. Whether you are a serious competitor or a casual fighting game fan who just likes to mash out a few combos with friends on the weekends, SFIV has loads of great characters to experiment with, and tons of personality to keep you entertained along the way. | Peter Brown The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind takes me back--to six-years-old Aiden. Even though I was far too young to be playing such an intense RPG, and 90 percent of the story went right over my head, I couldn't help but get utterly consumed in how fantastical and insurmountable Vvardenfell seemed. Maybe it was my child-like wonder, or maybe it was just Bethesda's magic. At the time, I hadn't really played anything like it, and boy were the giant mushroom houses and terrifying Cliff Racers just as cool as kicking tail during Lara's Tomb Raider adventures. Morrowind was the first RPG that really made me fall in love with the more serious and immersive side of gaming, and even though its graphics haven't aged particularly well, it still holds that obnoxiously special place in my heart that I can't let go of, a place where I forge my own story, and escape into some far-off land. And, you know, knock the daylights out of some cultists. That too. | Aiden Strawhun The Elder Scrolls IV: Oblivion
"Stop right there, Criminal Scum! You've violated the law!" Once you get past the potato faces, Oblivion's hyper-saturated graphics really are something special. Oblivion also took a lot of the annoying mechanics in Morrowind and made them just a little bit better. Any race could wear any armor, birthsigns could be changed, vampirism was part of the main game, the list goes on. One minute you have the incredibly lush, almost ethereal expanses of Cyrodiil, the next, there's an actual demon invasion. It's a wonderful contrast that I don't think the other Elder Scrolls games quite capture, as they're dark and morose, and somewhat brooding--but Oblivion is brimming with energy and color. | Aiden Strawhun The Witcher 2: Assassins of Kings
The beautiful thing about The Witcher series is that if you're looking to hop into the latest entry, you don't need to play the previous titles. However, they do add a considerable amount of context to the expansive cast of characters, and particularly to every one of Geralt's relationships. The Witcher 2 is a mostly on-rails, linear RPG. That doesn't stop it from being an incredible, dramatic, and enticing adventure, however. The world is detailed and lush, as you'd expect from the series, and the choices you make throughout the story determine some pretty major outcomes. Just make sure to spend some time between story missions to smell the roses--er, the monsters, rather. | Aiden Strawhun Viva Pinata
Rare's output under Microsoft has been uneven, but one bright spot shines above the rest. Viva Pinata is a sweet refuge from the norm--a sim that defies easy categorization. It bears a lot in common with farming sims like Harvest Moon or Stardew Valley. Instead of standard livestock, though, you're raising up beautifully designed candy-animals with punny names like "fudgehog" and "chewnicorn." The look is distinctly family-friendly, but under the surface the gameplay is surprisingly deep. I lost many nights to converting "sour" pinatas, facilitating my animals' feeding and mating habits, and even managing the food chain. (Some pinatas eat others, you see.) I'm partial to the first, but the semi-sequel Trouble in Paradise is mostly a revision for the better. Either way you can't go wrong, and they're both available on Xbox One. | Steve Watts
By Matt Espineli on Aug 09, 2018 03:24 am Assassin's Creed Through The Ages
It's hard to believe, but Ubisoft has released 20 Assassin's Creed games in the span of a decade, and we're already primed for a new one this year with Assassin's Creed Odyssey. In the years since the franchise's 2007 debut, we've received a wealth of fantastic games that have each managed to refine the series' classic open-world formula, while at times pushing it in exciting new directions. Of course, not every Assassin's Creed game has met fan expectations, but the franchise is still packed with a ton of thrilling adventures that are well-worth experiencing and even revisiting today. It all began with the first Assassin's Creed, a flawed game that showed great promise with its innovative climbing mechanics and sci-fi/historical drama narrative. This potential was eventually realized with Assassin's Creed II, which proved a remarkable improvement thanks to more varied design and a historical setting that stood out from other open-world games of the time. Its follow-up, Assassin's Creed Brotherhood, remains a satisfying sequel that refined much of what we loved about AC II while giving us new combat and exploration mechanics to engage with. The next major highlight in the franchise came from Assassin's Creed IV: Black Flag, a pirate-themed adventure telling the redemption tale of Edward Kenway, an errant thief soon to be made an Assassin. The game's naval combat and exploration brought new life to the series' increasingly stale urban environments. Rounding out the series' most noteworthy entries are Assassin's Creed Syndicate and Assassin's Creed Origins. Syndicate brought hope back to the series after one of its most debilitating lows, but Origins completely revitalized the franchise while transforming it into an action-RPG series. You can experience the highs and lows of Assassin's Creed by checking out our reviews of nearly every single game in the franchise in the slides ahead. It's worth noting that we do not have reviews of lesser-known games in the series: Assassin's Creed: Pirates and Assassin's Creed identity. Though, if you're interested in the deeper cuts of the franchise and want an in-depth look at Assassin's Creed in all of its ups and downs, be sure to watch the video above discussing the franchise's history and its impact on the gaming industry. In the meantime, which Assassin's Creed games do you love the most? Which games disappointed you the most? Feel free to discuss all your thoughts in the comments below. Assassin's Creed -- 9/10
"Assassin's Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it's more than just a world--it's a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with silky-smooth controls and a complex story that will slowly grab you the more you play. Make no mistake: Assassin's Creed is one of the best efforts of the year and a must-own game." [Read the review] -- Kevin VanOrd
Assassin's Creed: Altair's Chronicles -- 6/10
"You could finish Assassin's Creed: Altair's Chronicles in around four hours, but even the promise of a harder difficulty level won't likely lure you back for a second play-through. It's hardly a bad game; in fact, the final hour mixes the various elements together nicely and hits a smooth stride as a result. Nevertheless, the game offers few surprises, and some sloppy execution problems get in the way far too often to make it outright recommendable." [Read the review] -- Kevin VanOrd
Assassin's Creed: Bloodlines -- 5/10
"Assassin's Creed: Bloodlines doesn't get it. On the surface, it offers many of the features you'd want from an Assassin's Creed game on the PSP. It puts you in control of Altair, the first game's nimble protagonist, and sends you on a mission to assassinate your Templar enemies, who are equally eager to plunge their swords into you. If you delve a little deeper, however, you'll find that Bloodlines skimps on what makes the console games so special. The joy of rooftop running has been diminished by flawed platforming and smaller environments, bustling cities have been replaced by barren districts on the Mediterranean island of Cyprus, and AI problems render the stealthy approach all but irrelevant. Bloodlines still delivers the brief bloody thrills you get from a well-timed counterattack, but on the whole, it is a neutered and unsatisfying adventure." [Read the review] -- Kevin VanOrd
Assassin's Creed II -- 9/10
"At first, Assassin's Creed II might seem as if it has added more than its foundation was meant to handle, but once all the new features are completely introduced, it develops that magic that so few games can cast. This is the rare sequel that offers fans of the original the basics they would expect, while adding and changing so many other aspects that even those who didn't appreciate the first should take the plunge, without hesitation. A few more contrivances notwithstanding, Assassin's Creed II is a better game than its forebear and is a beautiful and memorable experience on its own terms. But it's more than just a game--it's an escape to a place and a time that feel so welcoming, you'll be making return trips even after your initial adventure is over." [Read the review] -- Kevin VanOrd
Assassin's Creed II: Discovery -- 7/10
"In spite of its flaws, Assassin's Creed II: Discovery does a good job of bringing the Assassin's Creed vibe to a handheld platform. The scope is condensed but the spirit remains, thanks to fluid combat animations, familiar sound effects, and little touches, like cowering citizens, that pay homage to the vibrant cities of the console games. It's got its share of quirks, but Discovery is the first right step toward fitting a world of secret assassins and crazy conspiracies in your pocket." [Read the review] -- Kevin VanOrd
Assassin's Creed: Brotherhood -- 8.5/10
"Almost every aspect of the series has seen enhancements in Assassin's Creed: Brotherhood, from travel (you can whistle for a horse and ride it almost anywhere) to value (you can now replay any completed memory). There is joy in leaping across the Roman rooftops, taking in the grand sights in front of you and realizing that it is all your own playground. Stealing a combatant's spear from him and impaling him on it is a brutal pleasure. And the little touches--the way Claudia meets Ezio's stare with one of her own, or the fluid animations that characterize your agile maneuvers--are constant reminders of what makes these games so enchanting. This may not be Assassin's Creed III, but like Ezio's smirk, Brotherhood is too irresistible to ignore." [Read the review] -- Kevin VanOrd
Assassin's Creed: Revelations -- 8/10
"Even the greatest heroes can't live forever. And so it goes for Ezio Auditore di Firenze, who finally steps aside to make room for new champions in Assassin's Creed: Revelations. This is another quality entry in a quality series, and it unleashes you in a visually stunning re-creation of 16th-century Constantinople. Additions to the movement mechanics make exploring the city a joyous exercise in high-flying parkour, with you as Ezio leaping across rooftops and flinging yourself up exterior walls like a Renaissance superhero. Like many sequels, Revelations giveth, and Revelations taketh away, so you lose certain elements (horses) in favor of a slew of new ones (bomb crafting). Lots and lots of new ones. Assassin's Creed: Revelations is sometimes a lumpy Frankenstein's monster of a game, half-formed appendages stitched into place regardless of whether they belong there or not. Thankfully, when Revelations remembers to be an Assassin's Creed game, it soars into the Turkish skies, reminding fans why they fell in love with this freewheeling series." [Read the review] -- Kevin VanOrd
Assassin's Creed III -- 8.5/10
"Assassin's Creed III is a big game that gives you a lot to do, some of which is fleshed out relatively well, and some of which isn't. It is not, however, content to rest on the series' laurels. It takes chances with its opening, with its story, and with its characters. It expands the series' gameplay in enjoyable and sensible ways. As with many ambitious games, not every arrow fired hits the bull's-eye, yet this big, narratively rich sequel is easy to get invested in. Other games stimulate emotion with manipulative music and teary monologues; Assassin's Creed III rouses your mind and your heart by giving you a glimpse into its characters' souls and letting you judge them on their own merits." [Read the review] -- Kevin VanOrd
Assassin's Creed III: Liberation -- 6.5/10
"Though Assassin's Creed III: Liberation toys around with intriguing concepts and centers its story around a character you desperately want to know more about, none of it comes together especially well. Liberation often excels, but it stumbles just as much. The result is a game that fails to bear the standard of quality that has defined this series for years." [Read the review] -- Shaun McInnis
Assassin's Creed IV: Black Flag -- 9/10
"Black Flag presents a world full of adventure and opportunity, where treasures scavenged in a remote jungle can be used to turn the tide in a massive naval battle against mighty Spanish warships. It's a game where you can sail the seas for hours at a time, either hunting great white sharks or simply listening to your crew sing one infectious sea shanty after the next. There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [Read the review] -- Shaun McInnis
Assassin's Creed: Freedom Cry -- 6/10
"With the strongest ensemble cast in the franchise, Assassin's Creed IV: Black Flag wasn't short of assassins and pirates worthy of their own playable tales, DLC or otherwise. Freedom Cry is more than just another Assassin's Creed IV chapter with a reskinned protagonist, but its troubled handling of dark themes makes this a turbulent voyage." [Read the review] -- Miguel Concepcion
Assassin's Creed Unity -- 7/10
"Not all of Unity's more progressive touches are for the best then, but you might spend more time noticing what's old than what's new. The terrific city atmosphere of Paris, the focus on parkour, and the incentives for performing stealthy assassinations, all these things hint at a game that's trying to return to its roots after branching out so wildly in its past two iterations. Yes, Unity is the most ACII-like of the series since, well, ACII, and while it never really hits the dizzying heights of Ezio's jaunt through 15th century Italy, Unity's similarities are comforting enough to take the edge off its less-than-successful changes. But is it the next-gen Assassin's Creed game we've all been waiting for? Not quite. It's very good, maybe even great in places, but the story's smaller focus has come at the expense of its exquisitely rendered backdrop. The grandness and spectacle that so often graces the finest Assassin's Creeds is sadly sorely lacking here." [Read the review] -- Mark Walton
Assassin's Creed Rogue -- 6/10
"Outside of a few additions like an air rifle and grenade launcher (which is used exactly one for mission), there's next to nothing in Rogue that moves the franchise forward. And even if you simply wanted more of Black Flag, that the missions are so sparse makes it difficult to want to drag yourself across the vast expanse of Rogue's oceans. Instead of a rich, fleshed-out game, Rogue is a short, mildly entertaining adventure that's thin on core content, but thick with information. It's intriguing information though, particularly if you're a series fan, just don't expect the best of adventures while you're taking it all in." [Read the review] -- Mark Walton
Assassin's Creed Chronicles: China -- 6/10
"Assassin Shao Jun really wants a box. Apparently, the box holds a precious artifact left from the time of the First Civilization, but it is simply the ultimate in MacGuffins; it's the Maltese Falcon, the briefcase from Pulp Fiction, and the Ark of the Covenant. What it does is irrelevant and never elaborated upon, at least not in this story, for its purpose is to kick an adventure into action--in this case, a beautiful and ultimately boring trek that cribs from Mark of the Ninja but can't capture the earlier game's cleverness or excitement. It's tempting to praise Assassin's Creed Chronicles: China for squeezing the series' signature elements into two-and-a-half dimensions, and for making stealth gameplay more vital than it has been in an Assassin's Creed game for years. But Chronicles rests on being pretty, adding new mechanics over time but flattening the pace and allowing exploits and glitches to suck out the rising tension." [Read the review] -- Kevin VanOrd
Assassin's Creed Syndicate -- 9/10
"[Assassin's Creed Syndicate] is a triumphant return to form for the franchise, and presents a beautifully structured tale with heart and soul to spare. Ziplining through London is thrilling, and the game allows you to organically discover missions and leaves you open-ended solutions lets you to create a meaningful, personal experience within its world. Coupled with strong, loveable leads and a seemingly endless procession of ways to leave your (fictional) mark on London's history, Assassin's Creed Syndicate is a shining example of gameplay and storytelling." [Read the review] -- Alexa Ray Corriea
Assassin's Creed Chronicles: India -- 7/10
"For the mainline Assassin's Creed games, the history and characters are the bones holding the gameplay upright. For the Chronicles series, the curiosities presented by the setting act as a thin veneer that only momentarily distracts from the flaws beneath. Like Arbaaz himself, these great moments have a bad habit of vanishing into thin air when you least want them to, bit there is still a lot of fun to be had in this Indian adventure." [Read the review] -- Justin Clark
Assassin's Creed Chronicles: Russia -- 5/10
"[Assassin's Creed Chronicles: Russia's] art style is ultimately indicative of the problems with the series, in that, even at its most colorful or active, it falls flat. We're given few reasons to care about the story or characters, and gameplay doesn't escalate in a way that make sticking around for the complete three-game journey worthwhile. Newcomers may still find fleeting joy in one of the games for being a bite sized portion of Prince of Persia-style journeys through an exotic land. But the idea of sticking around for seconds or thirds has been proven to be a fool's errand, and that single portion turning out to be Russia would give a lackluster impression of the rest. Chronicles ends not with a bang or a whimper, but a shrug." [Read the review] -- Justin Clark
Assassin's Creed Origins -- 7/10
"While Assassin's Creed Origins reaches great heights in this new setting, it routinely runs into issues that bog down the overall experience. Technical issues make for an inconsistent experience and its new gameplay pillars wobble under the weight of its systems. But despite this, the world of Origins remains fresh and exciting to explore, which is a testament to the remarkable setting and compelling story. Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." [Read the review] -- Alessandro Fillari, Editor
By Matt Espineli on Aug 09, 2018 03:17 am In a galaxy full of surprises...
With the release of the No Man's Sky Next update, thousands of players are jumping back into the game to explore its massive procedurally-generated universe. As you'd expect, there are going to be plenty of fun discoveries; players have found oddly colored planets, goofy alien creatures, and an abundance of new elemental resources. But there are those who travel even deeper into the galaxy's farthest reaches to uncover bizarre stuff quite unlike anything we've seen in No Man's Sky before. The Next update has proven to be a substantial offering that keeps rewarding folks with a wealth of intriguing discoveries and surprises. Much of what has been found are the weird results of the game's procedural generation. But there are other discoveries that seem to have been intentionally inserted into the game--parts that had not existed prior to the update. Chief among these additions are what the game calls "Biological Horrors." From just one look at these hideous creatures, it's obvious they're a nod by developer Hello Games to the iconic Xenomorph from the Alien franchise. Aside from surprising new wildlife, there are even unexpected remnants of the game's past that you can find, which should prove intriguing enough for both newcomers and returning players to explore. But we won't spoil too much of what lies ahead, so be sure to click ahead to some of the weirdest discoveries in No Man's Sky so far. If you're curious to know more about all the major changes brought to No Man's Sky, you can read out in-depth explainer. Also, if you're a returning player, chances are you're wondering if you should start a new save or simply continue your old save. Luckily, we've compiled a helpful feature to help you answer that very question. In the meantime, what weird discoveries have you made in No Man's Sky? How did you find them? Give us the whole story in the comments below! The Xenomor...err "Biological Horrors"
The Next update introduces a variety of new creatures--some docile, some hostile. But perhaps the most terrifying addition to the mix are what the game refers to as Biological Horrors. As recounted by Twitter user Xalavier Nelson Jr., this creature is basically the Xenomorph from the Alien film franchise, and it's out to kill. There are even eggs in the game that strongly resemble the iconic ones the Xenomorphs emerge from. If you land on a planet with these creatures roaming about, approach with extreme caution. Dead Space-Stations
Space stations have been completely redesigned in No Man's Sky Next to feature completely new layouts. However, a few of the old stations still exist in the galaxy, and they're seemingly abandoned. You'll occasionally encounter these vacant space stations in your travels, and what's great is that their layouts are exactly the same as they were before the Next update. If you ever happen upon one of these stations, be sure to explore it. There's not much in the way of resources to obtain within, but you'll be rewarded with one heck of a creepy little jaunt through some moodily lit hallways and chambers. Donut Island
There's an abundance of fascinating creatures and landmasses to discover across the myriad planets you chart. Every once in a while, you'll find an intriguing oddity, but Reddit member Lunitari696 found something more: an island surrounded by endless ocean that straight-up looks like a chocolate-dipped donut. It's nothing mind blowing, but it sure is one of the weirder discoveries. Plus, it looks delicious. It makes us wonder if there's a landmass resembling a Simpsons-esque sprinkled donut somewhere else in the galaxy. A Frigate of Hungry Ghosts
It's possible to purchase a frigate by closing in on one and calling them on the radio. You can then inspect their stats and see if it's one you'd like to buy. Some frigates have crews staffed by particular alien species, but according to Reddit user phoisgood495, some are staffed by ghosts. Yes, ghosts. To make matters more interesting, it appears they're hungry ghosts? If that isn't an instant purchase, then we don't know what is. Drab Planets
The planets in No Man's Sky have been made to be more diverse visually and geographically. But there are some planets that are a tad different--but still very much striking. We encountered a planet that's literally devoid of color, almost to the point of being monochromatic. It's admittedly bizarre; though, we have to wonder what living on a planet such as this would be like. It would probably result in some sort of permanent eye damage. It's as if the visible color spectrum has been impacted, because even your ship appears monochromatic. A Giant Honey Pot
If you were all about the chocolate donut island from earlier, then this giant honey pot discovered by Reddit user ezeekiel will most likely tickle your fancy. While we understand this isn't an actual honey pot, it sure as heck strongly resembles one. It seems like there's another in the distance as well. We're sure that if Winnie the Pooh saw this, he'd likely stop everything he's doing and get on a spaceship to see all these honey pots. This Flying Tentacle Insect
We've managed to meet more than a few odd-looking creatures during our travels. Some have been horrifying (like the aforementioned Biological Horrors) while others have been cuddly and cute. But much like the classic Brachiosaurus scene from Jurassic Park, we've also found creatures that humble us and make us feel like only a speck in the game's expansive universe. One of the most memorable creatures we've discovered was this flying tentacle insect creature. It made us cautious when we first saw it; after all, a weird-looking creature like this has to be a threat of some kind, right? Fortunately, it was in no way hostile, instead appearing content floating around without much concern for our presence. A Spaceship-Stealing Alien
It's one thing for an alien to try to kill you, but it's another thing entirely when it legitimately tries to steal your stuff. A tall, slender-limbed alien with horns seemingly grabbed Reddit user Seek87's spaceship and started running away with it. We hope Seek87 was able to put an end to this alien's unexpected thievery. After all, no one should have to endure being stranded on a planet without a ship. The Pink Panther
As you know, the Traveller race's appearance varies greatly. Some look bug-like or cat-like, but others appear amphibious or entirely alien. Twitter user kimisaru happened upon a more cat-like Traveller who strongly resembles the iconic Pink Panther. Was this intentional or simply a goofy coincidence on part of the procedural-generation? Who knows! All that matters is now the Pink Panther theme song is most likely playing in your head.
By Matt Espineli on Aug 09, 2018 03:08 am Switch Games That You Need To Play
The release of the Nintendo Switch marked the beginning of a new generation for Nintendo. After the lukewarm reception of the Wii U, many were beginning to wonder if the company would be able to survive in today's console market. However, it defied all expectations with its hybrid console/handheld console. Alongside the Switch's release was the universally praised The Legend of Zelda: Breath of the Wild, giving it the killer app it needed to quickly rise to the top of console sales charts and dramatically increase Nintendo's revenue. In the year since its launch, there has been no shortage of amazing games coming, from huge first-party games like Mario and Splatoon to indie darlings like Owlboy and Celeste. There's even great third-party games, like Octopath Traveler and Wolfenstein II: The New Colossus. The library only seems to be expanding and improving with every consecutive release. In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months. For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we want to see from the console. The Switch already has hundreds of games, so many that some are bound to fly under our radar. The games covered here are only a small handful of the experiences out there. Which games do you think are some of the Switch's finest? Let us know in the comments below. Dead Cells -- 9/10
"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review] -- Daniel Starkey Mega Man X Legacy Collection 1 + 2
"In a way, the entire collection itself is the museum--an entire series, with all its beauty and its blemishes, on display for its audience to judge and assess years later. Parts of this legacy have aged horribly, but they're still undeniably a piece of Mega Man X history. We've been told that the upcoming Mega Man 11 was greenlit thanks in part to fan interest in the original Mega Man Legacy Collection. If Capcom follows with a proper sequel to Mega Man X, this compilation provides valuable lessons on what the series is, what it isn't, and what it can be when given the chance." [Read the full review] -- Steve Watts Octopath Traveler -- 8/10
"Despite the lackluster stories that pull you through the world, Octopath thrives on its character progression and the temptations of high-level challenges and rewards. The promise of new jobs, exciting boss fights, and powerful gear will inspire you to poke around every corner, and there are no shortage of discoveries to strive for. And all the while, you're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around. Octopath will likely be a divisive game due to its fractured storytelling, but it's one worth playing despite its lesser qualities. Its high points are simply too good to ignore." [Read the full review] -- Peter Brown, Managing Editor Captain Toad
"Despite a smattering of minor complaints, Captain Toad stands as a pint-sized version of Nintendo's stellar first party pedigree. It's among the best Mario spin-offs around and a delightful iteration on old ideas." [Read the full review] -- Daniel Starkey Wolfenstein II: The New Colossus -- 8/10
"As long as you're able to play the entire game in docked mode, The New Colossus is the same fantastic game it is on other platforms. It runs well and, despite some minor visual compromises, it still looks pretty good. Handheld mode is unfortunately far less optimized, and the Joy-Cons simply don't feel as good to use as the Pro Controller. If Switch is your only way to play it, The New Colossus is absolutely worth your time--just not on the go." [Read the full review] -- Kallie Plagge, Associate Editor West of Loathing -- 8/10
"There are a few minor issues--inventory management on Switch becomes cumbersome as you collect an increasing amount of things, fights with a lot of enemies can obscure some pertinent information, and the stakes sometimes feel a little too low to be completely motivating. But West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." [Read the full review] -- Edmond Tran, Editor and Video Producer BlazBlue: Cross Tag Battle -- 9/10
"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review] -- Michael Higham, Associate Editor Street Fighter 30th Anniversary Collection -- 8/10
"That's more or less the story of the 30th Anniversary Collection. It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive." [Read the full review] -- Peter Brown, Managing Editor Hyrule Warriors: Definitive Edition -- 8/10
"Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks." [Read the full review] -- Daniel Starkey Battle Chasers: Nightwar -- 8/10
"Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back. It's bolstered by some sharp dialogue, gorgeous artwork, and an ensemble that plays extremely well off of each other. Lots of work has gone into Nightwar since its first release, and the balancing improvements make it an easy game to recommend on all platforms." [Read the full review] -- Justin Clark Donkey Kong: Tropical Freeze -- 9/10
"Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time." [Read the full review] -- Peter Brown, Managing Editor Bayonetta 2 -- 10/10
"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review] -- Mark Walton Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review] -- Oscar Dayus, Staff Writer Dragon Quest Builders -- 8/10
"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review] -- Miguel Concepcion, Editor The Elder Scrolls V: Skyrim -- 8/10
"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review] -- Kallie Plagge, Associate Editor Golf Story -- 8/10
"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review] -- Ginny Woo Gorogoa -- 8/10
"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review] -- Jason D'Aprile Kirby Star Allies -- 8/10
"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review] -- Peter Brown, Managing Editor The Legend of Zelda: Breath of the Wild -- 10/10
"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review] -- Peter Brown, Managing Editor Mario + Rabbids: Kingdom Battle -- 9/10
"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review] -- Edmond Tran, Editor Mario Kart 8 Deluxe -- 9/10
"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review] -- Kallie Plagge, Associate Editor Mr. Shifty -- 8/10
"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review] -- James O'Connor NBA 2K18 -- 8/10
"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review] -- Seth Macy Night in the Woods -- 9/10
"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review] -- Kallie Plagge, Associate Editor Owlboy -- 9/10
"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review] -- Peter Brown, Managing Editor Pac-Man: Championship Edition 2 Plus -- 8/10
"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review] -- Jason D'Aprile Puyo Puyo Tetris -- 8/10
"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review] -- Jason D'Aprile Rive -- 8/10
"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review] -- Daniel Starkey Rocket League -- 9/10
"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review] -- Peter Brown, Managing Editor Shovel Knight: Specter of Torment -- 8/10
"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review] -- Edmond Tran, Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review] -- Matt Espineli, Associate Editor Splatoon 2 -- 8/10
"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review] -- Kallie Plagge, Associate Editor Stardew Valley -- 9/10
"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review] -- Mary Kish SteamWorld Dig 2 -- 9/10
"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review] -- Matt Espineli, Associate Editor Super Mario Odyssey -- 10/10
"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review] -- Peter Brown, Reviews Editor Lumines Remastered -- 8/10
"Lumines is the kind of game that temporarily rewires your brain, splicing together its ability to recognize visual patterns and audible rhythms simultaneously and forcing you to do the hard but delightful work of putting that ability to use. Having that experience so lovingly presented--and on the Switch, having Lumines handheld again for the first time in six years--is an occasion worth celebrating." [Read the full review] -- Justin Clark
By Array on Aug 09, 2018 02:35 am
Super Smash Bros. Ultimate is shaping up to be one of the most exciting games coming to Switch. In a surprising, yet bold move, Nintendo announced that the game will include every single fighter that has ever appeared in a Super Smash Bros. game. Full stop. And not only that, the game will also include brand new fighters never seen in the franchise's history, like Samus' archenemy Ridley, Simon and Richter Belmont from Castlevania, and much more. Across the series' near 20-year history, there have been dozens of fighters. With well over 60 fighters to play in Ultimate, it might seem difficult to keep track of everyone, especially if you don't have the best memory of past games. Luckily, we've got you covered and have compiled every single character for your reference. Nintendo favorites like Mario, Donkey Kong, and Link are all represented, alongside a variety of cult favorites who you can see in the slides ahead. With each passing announcement, Ultimate just keeps getting bigger in the character department. Nintendo announced the series would begin incorporating a new type of character called Echo Fighters. These Echo Fighters are essentially reskins of previous characters. But it opens up Ultimate to an entire pantheon of additional fighters who can just adopt the moves of older Smash characters. Ultimate is launching with a few Echo Fighters, such as Princess Daisy who is a reskin of Princess Peach. Aside from characters, there's going to be a plethora of new assist trophies, such as Alucard from Castlevania and Rathalos from Monster Hunter. Not to mention there's also going to be bunch of new stages to fight in as well, which you can find in our feature documenting all the new stages in Super Smash Bros. Ultimate. Nintendo announced a bunch of new details during its Super Smash Bros. Ultimate Nintendo Direct presentation. For every other announcement from the presentation, check out our news roundup. In the meantime, which character are you most excited about? Let us know in the comments below. Mario
Donkey Kong
Link
Samus Aran
Dark Samus*
*Echo Fighter of Samus Aran Yoshi
Kirby
Fox
Pikachu
Luigi
Ness
Captain Falcon
Jigglypuff
Princess Peach Princess Daisy*
*Echo Fighter of Princess Peach Bowser
Ice Climbers
Sheik Princess Zelda
Dr. Mario
Pichu
Falco Marth
Lucina*
*Echo Fighter of Marth Young Link
Ganondorf
Mewtwo
Roy
Chrom*
*Echo Fighter of Roy Mr. Game & Watch
Meta Knight
Pit
Dark Pit*
*Echo Fighter of Pit Zero Suit Samus
Wario
Snake
Ike
Pokemon Trainer Diddy Kong
Lucas
Sonic
King Dedede Captain Olimar
Lucario R.O.B. Toon Link Wolf Villager
Mega Man Wii Fit Trainer
Rosalina & Luma
Little Mac
Greninja
Mii Fighters
Palutena
Pac-Man
Robin
Shulk
Bowser. Jr
Duck Hunt
Ryu
Cloud
Corrin
Bayonetta
Inkling
Ridley Simon Belmont Richter Belmont King K. Rool
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