Tuesday, November 28, 2017

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In the 11/29/2017 edition:

Avengers: Infinity War Poster "Leaked" As Tom Holland And Mark Ruffalo Strike Again

By Anonymous on Nov 29, 2017 12:12 am

When it comes to one of the most secretive movie franchises on the planet, it's rather funny how bad some of the Marvel Cinematic Universe actors are at keeping secrets. Mark Ruffalo (Hulk) and Tom Holland (Spider-Man), in particular, are known for being pretty loose-lipped when it comes to details about what's to come in the MCU.

Whether it's Holland revealing that his Spider-Man is getting a trilogy of movies, though only two have been officially announced, or Ruffalo accidentally streaming part of a Thor: Ragnarok screening on Instagram, the two must be Marvel's worst nightmare. That said, the pair are now having a bit of fun with their bad reputations.

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In a new video posted to his Instagram (see it below), Holland reveals a secret package he got in the mail from Ruffalo. It contains none other than what looks like a teaser poster for Avengers: Infinity War--along with a note that says the poster is confidential and shouldn't be shared with anyone.

The poster itself is rather simple. However, its arrival one day before the release of the first Infinity War trailer should be enough to get any MCU fan excited.

The next two Avengers movies are said to be acting as something of a finale for the current MCU. As previously reported, Marvel Studios chief Kevin Feige is making a point of saying things will be very different after Avengers 4. "We're 22 movies in, and we've got another 20 movies on the docket that are completely different from anything that's come before--intentionally," he explains to Vanity Fair.

Avengers: Infinity War soars into theaters on May 4, 2018. Avengers 4 will follow on May 3, 2019. You can see Holland's video below.


Yooka-Laylee's Nintendo Switch Release Date Announced

By Anonymous on Nov 29, 2017 12:08 am

Playtonic Games has announced a release date for the Nintendo Switch version of its Banjo-Kazooie spiritual successor, Yooka-Laylee. The retro-style 3D platformer launches for Nintendo's console on December 14.

Yooka-Laylee was originally announced for PlayStation 4, Xbox One, PC, and Wii U. It released on the former three platforms back in April; however, the Wii U version was canceled due to "unforeseen technical issues" and development was shifted over to Nintendo's new console instead. Until now, Playtonic hadn't announced a release window for the Switch version, though earlier this summer the developer teased that it hoped to share more news about that version "soon."

"The Playtonic team has spent many, many months optimising Yooka-Laylee for Nintendo Switch (with technical help and support from Nintendo and Unity themselves!) and we believe we're delivering a version Nintendo fans can be proud of," Playtonic wrote on its website.

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The Switch version of Yooka-Laylee will feature a custom achievements system, as well the ability to play all eight multiplayer mini-games with a single Joy-Con. It also features all of the improvements Playtonic made to the game with Yooka-Laylee's first big update, including a new camera system, improved controls, the option to skip through dialogue quickly, and many other adjustments.

Switch owners will be able to pre-purchase Yooka-Laylee through the Nintendo Switch Eshop beginning December 7. You can read more about the title in GameSpot's Yooka-Laylee review.


Destiny 2 PC Week 6 Reset Savathun's Song Nightfall and Season 1 Ends

By Anonymous on Nov 28, 2017 11:40 pm
The end of season 1 for Destiny 2 is coming to an end and the start of season 2 will start next week with the expansion for Destiny 2 Curse of Osiris.

Civilization 6's First Expansion, Rise And Fall, Revealed

By Anonymous on Nov 28, 2017 11:30 pm

Publisher 2K has revealed the first expansion for Civilization VI, called Rise and Fall. The expansion adds eight civilizations and nine new leaders, along with a variety of new systems to further bolster the turn-based strategy game.

In addition to the new civilizations, Rise and Fall adds eight new world wonders as well as new units, districts, buildings, and improvements. It also expands the Government and Diplomacy systems, allowing you to form new types of partnerships with other civs that can provide new bonuses. It also adds Great Ages and Governors, which are characters that can be hired to further customize a city.

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Rise and Fall introduces a number of features designed to level out the playing field in the later game, when it can be hard to catch up to the civilization in the lead. This includes a Loyalty system for cities and other adjustments. For more details, check our preview of Rise and Fall's new systems.

Civ 6: Rise and Fall launches for PC on February 8, 2018. A price has not yet been announced.


Disney's Diablo-Like Game, Marvel Heroes, Shuts Down Earlier Than Expected

By Anonymous on Nov 28, 2017 11:08 pm

Disney's free-to-play action game, Marvel Heroes, is shutting down earlier than expected. The game's developer, Gazillion Entertainment, announced its closure via Twitter, resulting in the game being sunset across all platforms "immediately."

"It is with great sadness that we announce the closing of Gazillion Entertainment," the tweet begins. "As a result, we are no longer able to operate Marvel Heroes Omega until December 31 as originally planned. Instead, Marvel Heroes Omega will be sunset immediately on all platforms and will no longer be available as soon as this process is completed. The company would like to sincerely thank its fans and employees for all the support over the years of development and live service."

News that Marvel Heroes would be shut down broke earlier this month, when Marvel announced that it had ended its business arrangement with Gazillion Entertainment. The game's servers were initially going to be kept live through the end of the year, while all of its microtransactions would be removed once the sunset period began.

However, Massively OP reported that Marvel Heroes would be shut down much sooner than that and that Gazillion had terminated "almost every employee" shortly after the announcement. Several former Gazillion developers lent further weight to the report by tweeting that they had been laid off from the studio before Thanksgiving and that the company wasn't paying vacation time or PTO. Now, the game is officially dead.

Marvel Heroes is a Diablo-like action-RPG featuring a wide variety of Marvel characters, from the Avengers to the Guardians of the Galaxy. The game was first released on PC back in 2013, while the Omega versions launched for PlayStation 4 and Xbox One earlier this year.


Avengers: Infinity War Trailer Releases This Week

By Anonymous on Nov 28, 2017 10:51 pm

Update: Following the Russos' tease, Marvel has outright confirmed that an Infinity War trailer will debut this week. More specifically, it arrives tomorrow, November 29. You can check out a teaser video for it below. The original story follows.

The release date of the first Avengers: Infinity War trailer has been revealed. Directors Joe and Anthony Russo have been teasing our first first look at the upcoming Marvel epic on social media, but their latest post all but confirms that we will see the trailer later this week.

Yesterday, they posted an image of a large cartoon number three. At the time it wasn't clear if that meant the trailer would drop in three days time or on December 3. However, the latest post is a number two, strongly suggesting that the trailer will be be released on Thursday.

In the build up to the trailer, Vanity Fair this week carried some extensive Infinity War coverage. As well as four different covers revealing the movie's main heroes, Marvel boss Kevin Feige was interviewed about the future of the Marvel Cinematic Universe. It is expected that many of the franchise's veteran stars, including Chris Evans (Captain America), Robert Downey Jr. (Iron Man), and Chris Hemsworth (Thor), may not return for further movies beyond 2019's Avengers 4. However, Feige is confident about the MCU's future.

"There will be two distinct periods. Everything before Avengers 4 and everything after. I know it will not be in ways people are expecting," he said. "We're 22 movies in, and we've got another 20 movies on the docket that are completely different from anything that's come before--intentionally."

Avengers: Infinity War hits theaters on May 4, 2018, with Avengers 4 following on May 3, 2019.


Civilization 6's First Major Expansion Aims To Change The Late Game

By Anonymous on Nov 28, 2017 09:31 pm

The first major expansion for Civilization VI, called Rise and Fall, has been unveiled. In addition to nine new leaders and eight new civs, the expansion adds a number of features designed to level out the playing field later in the game. While we there's a lot we still don't know about it, one thing is very clear: Rise and Fall is about comebacks.

In an interview, Rise and Fall lead designer Anton Strenger explained the thought process behind the new systems. "I noticed in Civilization VI [vanilla] that it became very powerful to have a large empire, and it became really hard to challenge the civ in the lead." Each of the main additions in Rise and Fall--the Great Ages system, Loyalty, and Governors--seems to work toward improving the base game's perceived pitfalls.

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Great Ages are the most substantial of the upcoming changes. Based on how successful you are as a leader, your civilization can enter either a Golden Age or a Dark Age, with special bonuses, challenges, and modifiers to go with it. If you navigate a Dark Age carefully and complete the challenges posed to you, your next Golden Age will be a much stronger Heroic Age, giving you the edge even after you've slipped behind. Learn from your mistakes, and you won't have to suffer for them through the entire game.

"Of course, [Dark Ages give] us another challenge: how do you keep someone from quitting the game because they just reached a Dark Age?" Strenger said. "Our answer to that were Heroic Ages. They're like Advanced Golden Ages, or Triple Golden Ages. They give unique bonuses when you crawl out of a Dark Age. You'll also get unique policies during Dark Ages, so it's not always necessarily a bad thing to enter one."

Loyalty, which is specific to each individual city, adds to this later-game balancing. If you let a city's Loyalty fall too low, it will potentially declare independence, leaving room for another civ to swoop in, gain the city's loyalty, and expand its borders. The new Governors--seven minor characters that allow for more specialization in cities via bonuses and promotion trees--can be used to reinforce Loyalty. They also add another layer of customization to existing civs.

Rise and Fall's changes both aim to move Civ VI forward while also ironing out criticisms of the vanilla game. Great Ages, Loyalty, and Governors are only a few of a slew of changes big and small coming in the expansion, and if it's done wrong, it could be too much to try all at once. But if it's done right, Rise and Fall could be a seriously interesting addition to the long-running franchise.


Tekken 7 Producer Says Making Crossover Characters Is Harder Than They Imagined

By Anonymous on Nov 28, 2017 09:30 pm

Tekken 7 solidified itself in the fighting game community with its PlayStation 4, Xbox One, and PC release earlier this year, having sold well over two million copies to date. Along with that success, developer Bandai-Namco is continuing to support the game with new content and the tradition of worldwide tournaments. One of the things to get excited about is the implementation of crossover characters from other franchises. The game launched with Street Fighter's Akuma, but Geese Howard from the Fatal Fury series will join the roster by the end of the year, and Noctis from Final Fantasy XV is jumping in next year.

Tekken producer and director Katsuhiro Harada along with designer and translator Michael Murray visited our office here at GameSpot with a hands-on demo of the next crossover character, Geese Howard. But we also took this opportunity to speak with them about the process of incorporating characters outside of the Tekken universe, why the the Tekken World Tour tournament had its finals in the US, and if there's a Nintendo Switch version down the road.

This interview was conducted prior to the announcement of Noctis coming to Tekken 7.

GameSpot: Now that you're bring in a new character, how does, if at all, Geese Howard change the balance within the game and where would you say he falls into the character tiers in the competitive space?

Harada / Murray: One of the things we face with Geese, and this is kind of similar with Akuma, is that we didn't receive any assets from SNK or Capcom. We created the character from scratch, so all the character modeling, the animations, everything we did on our own. And also, when taking new characters and putting them into our game, obviously, the Tekken characters have a lot of techniques, a hundred or so on average per character. The 2D fighters, they have their very famous techniques that we implement first, but then we have to also fill out the rest of their technique list with moves to mesh them well with the Tekken. Even before we get to the balancing part of the development, this section alone is quite the priority.

As far as the game balance goes, two characters fighting each other on the ground is something we have a lot of experience and confidence in as far as the frame data that, the attributes that we give to the techniques, how much time they need to recover after their techniques, etc. All these balancing issues are something we're very familiar with, but when we implemented Akuma, he appeared to be quite strong to a lot of people at first because he was one of the first characters in a 3D fighting game to actually be able to jump at your opponent like you do in the 2D games, and Tekken wasn't designed like that. So, some characters don't really have a lot of options against that particular aspect, at first, when he was released. So we've continued to balance out Akuma through a series of different patches after we released him. Now we feel that the feedback from the community is that he's fairly balanced. But it took some time developing that. We're in a good space with the blend of 2D characters with our game.

What's next for franchise crossover characters? Do you see more Street Fighter, any Guilty Gear characters, or Persona 4 Arena characters, maybe?

After doing two collaborations so far in Tekken 7, one thing we found is it's a lot more difficult than we've originally come to vision. First off, there might be a certain character that we would want to do that maybe the person on the other end, the other company and their licensors, might not be on board. Or it could be something that the fighting game community would really like to see, but that particular IP owner wouldn't sign off on being in Tekken.

Even a lot of times, the point is not to try to take the fans from the respective IP and bring them into Tekken. It's more, by adding that IP if fighting games as a whole kind of become more exciting, and you attract a newer audience that wouldn't have bought either game in the first place because it's so exciting, and that's really what we're trying to achieve from a marketing goal, especially. So when you look at these kind of collaborations, there might be some that the fighting game community just go crazy about, so some of the marketing people in charge might be in the mind that "Okay, that might be really cool for the hardcore fans, but it wouldn't bring a new audience." Collaboration is really, we've found, quite difficult. It's just that in certain cases, we think, "Yeah, this is awesome." The IP owner then thinks, "Yeah, this is cool. Let's do it." And the marketing guys as well say, "Yeah, that's a good opportunity." And then it's finally able to come together. It is a lot more difficult than we originally imagined.

How do these cross-IP collaborations start? Was it easier to get a hold of and work with SNK?

It is kind of an interesting story. In past interviews when we were still creating Tekken 7, Harada was often asked who he likes, characters from other franchises. We all often answered that we love Samurai Shodown, and also Geese [from Fatal Fury]. He's just an incredible villain that both of us really love, and the fans caught on to that interview, and they were like, 'Wow, I love Geese, too. He would be so cool in a Tekken game!' And it turns out that the SNK team actually saw that, and they approached us and said, 'Hey, you know the Geese thing? Is there anyway that we could make this happen?' So they actually approached us, which made it a lot easier, and so it was quite smooth.

Another factor in discussions is, from a market standpoint. For example, we often receive collaboration offers from other IP owners for like Tekken, and maybe the game designers on each side think, "Okay, this could work, and we might get along well," but from a marketing team's perspective, the scale might be a little bit smaller for Tekken. Tekken is a franchise that sold 47,000,000 copies worldwide to date. One particular installment might sell three to four million copies each, so if the IP being offered is quite small and not as well known worldwide as our game, a lot of the times our marketing team won't be able to work it out just because the balance isn't there. So, a lot the elements really have to come together to make one of these projects happen.

Going back to Tekken characters specifically, have there been any thoughts of bringing some older characters that aren't in the roster? A lot of people like Lei Wulong and Julia! Or are you sticking to trying to do collaborations?

Up until now with Tekken, we haven't really done much DLC. It's always been a new, developed game, a particular installment, and then it's released, and that's it. You move on to the next one. But since we're doing DLC and the lifecycle is a bit longer, this opens up doors to do other things with the franchise for a particular installment. It's not like the possibility is zero that we'll see a returning character like the ones you mentioned.

We obviously have to have new content or people will say the game feels stale or what's new about this particular installment. So, a lot big games do bring back certain characters from past installments, etc., and that's a really good thing to do. But at the same time, if you are creating this new content that's expected of your game, especially for a fighting game, there's some older elements that you have to decide not to include often times, especially with characters.

For example, if you had game with a hundred characters, and it would be pretty hard to make into a balanced game. Your typical fighting game has 20-30 characters, so if you're trying to balance like 70 or 80, that's quite difficult in itself. It might be good for players selecting a character, but as far as creating the game, it's a lot not only for the assets but the balance itself, since your opponent also can pick from 80-70 characters. Just trying to learn the matchups and the balancing is a nightmare. And if we were to do that at the same time as including new things, we can't have both. It's kind of a trade-off. And if you were to have 80 characters in your fighting game, people would start giving questions about the game balance as well. So, it's really a difficult problem for us in trying to fulfill all these different needs because they often contradict each other.

It's quite difficult as far as who we pick for the character roster because a lot of times people will be very vocal and stand out on social media once a character that they were using has been eliminated from the game. But they're completely silent when a particular character is in the game. For example, Ganryu is a character that everybody uses a lot and likes, but he's not in the game currently. And it's a character you don't really hear much about if he's in or if he's missing. So, it's really difficult to gauge how accurate and how big the numbers are behind that particular character.

And when we do make these decisions, it's not just based on our personal preferences. With Tekken Tag Tournament 2, we have to use these numbers and try to look at how much a character is being played. For example, Jun was a character that was added for Tag 2, brought back from an installment after a lot of outpouring on social media. But then when we did include her, we actually went and looked at the raw numbers of usage and how many people were playing. We saw that it wasn't nearly as much as it seemed on social media at the time. So, it's quite a difficult problem to ascertain exactly how many people are fans of certain characters. We would really like to, and part of the problem is a character might not be as popular as we think, and maybe the character wasn't designed well enough on our side to make it appealing enough to a wider audience. So, Harada does give that to the community, but at the same time, if there is a character that you like, you should show a lot of love and maybe they won't disappear.

Akuma from the Street Fighter franchise was the first crossover character for Tekken 7.
Akuma from the Street Fighter franchise was the first crossover character for Tekken 7.
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Let's talk about the Tekken Finals! What was the impetus in bringing it here to San Francisco and out of Japan for the first time?

Well, it's really a simple answer. It's basically that in the past we had tournaments in Japan, and if you look at fighting games, we've had fighting game tournaments for quite a long time before it developed into esports. But in recent years, we've seen this gradual jump to esports in the fighting game community, which also means you have sponsors, but you also have prize money. And in Japan, there are a lot of restrictions on prize money, so that's something we couldn't do in Japan. So for this time around, to actually have a proper world tour, we gave the reins over to our American and European offices, they're their own separate companies. They were basically in charge of planning the whole tour, all the logistics and regulations and everything. It's really strange that Harada and I are just guests at the tournament this year, just like the players. It's quite difficult to hand off everything to them because we can't be involved. But that's kind of one of the reasons that it's in the U.S. this year for the Finals.

But another reason we were able to hand it off easily to our Western counterparts, is that Japan has always kind of been the home of fighting games because of the arcade culture, the way that the genre grew up. We've always seen a lot more tournaments in the arcades and also in Japan. But with our game, with Tekken, we've notice that the player base is 95% in the West. Over half of that, European. So, we were happy to see our American and European offices take over this and to perhaps give our players in those different regions more opportunities to participate in tournaments and to enjoy the game in that manner.

When you have these huge events like these Finals, especially, what's the most exciting part for you, though?

We've actually purposefully designed Tekken 7 this time to have a lot of elements in the gameplay linked to a spectator experience; what's typically exciting for the player can also be exciting for the viewer as well. Like, when someone turns the tables with their Rage Art or Rage Drive, or certain times when the game will go into super slow-motion right before the last blow by their opponent. These kind of things are what make the game really fun not just to play but to watch. These big events showcase those feature game. And personally, I would just say that you have all the communities together from Europe, the US, normally there's a lot of focus on Japan or Korea because they see the arcade installment first, but it's always cool to see the rivalries between the different player bases in different regions. And in Japan and Korea, you'll kind of see a tendency for players to gravitate towards whatever character seems to be the strongest at the moment. But I see, especially in Europe, a lot more interesting choices that we don't see come out in tournaments in Asia, as well. Even the way they play is quite different in each region. Seeing that all come together at one worldwide tournament is really exciting.

Now, you have Tekken 7 out there in the open on all platforms. It's currently sold over 2,000,000 copies at least on consoles. I'm sure you would consider that a success. How has that enabled you to plan for what's in the near future? Has that changed how you're approaching the roadmap for Tekken?

Well, that's an interesting question. If you look at the previous installment before Tekken 7, it would be Tekken Tag Tournament 2. And that was game that was really well received from the fighting game community and Metacritic, as well, but it actually didn't sell nearly as well as a lot the installments in the series. It was actually maybe one of the more difficult titles throughout the history of the franchise. Now we're almost at the start line because Tekken 7 came out and like you said, it sold over 2,000,000 copies worldwide, and it did so rather quickly compared to internal company expectations. So, that combined with esports becoming a more exciting scene and Tekken being able to play a major role in it, these two things have brought Tekken back to the scene in our company. It was a series that didn't quite meet expectations with the past installment but now people are saying, hey, Tekken still has broad appeal. And with those two things, we're finally on the starting line so that we can now perhaps have more authority in some decisions, and maybe that'll pave the way. Obviously for Tekken 7, there are some things we would've liked to include in the game that we couldn't for a variety of different reasons. A lot of these things are some of things that fans are pointing out as well. Maybe this makes it a little bit easier to try to do some of these things that we initially wanted to do but couldn't.

Would that include a Nintendo Switch version?

Well, you know, it's always a challenge. For example with Tekken 7, because we use Unreal Engine 4 that allows us to first bring the game to PC, something we've never done before. Unreal Engine was great because right away, we could get the graphics to a certain level quality the game was running fairly quickly. But it's not something right out of the box we can program and it's done. There are a lot of things that people don't realize, we have to reprogram on our side to make it work well with Unreal Engine. That was just for the current hardware, so you can imagine that for Switch. Especially at launch, that's something that wasn't a viable option. Some of the core components have to be handled by the engine, so I guess, as time goes on, maybe we'll see more of the adaptation of the engine to the Switch. Maybe we'll see methods to make a lighter version of the game that's easily portable to that platform. At the moment, that's not necessarily the case.

Actually, we haven't really done much research into how much it would take to do that, yet, as we're still working on trying to address certain areas of the game or to add features for the current platforms that people are interested in. So, we're not even really aware yet of how many people would actually want a Switch version of the game. We understand the appeal there, being able to take it anywhere with you, that's quite an awesome feature. But at the moment we're not in a position to do that. But like we said, we're not quite aware of how many people out there are looking for Tekken 7 on Switch. Maybe it starts by people saying, "Hey, this something that I really want." And we would go from there, but who knows? At the moment, nothing planned.


Luke Skywalker Actor Mark Hamill On The Classic Star Wars Scene That "Horrified" Him

By Anonymous on Nov 28, 2017 08:35 pm

Luke Skywalker may only featured briefly in 2015's Star Wars: The Force Awakens, but the iconic character is set make a big return to the blockbuster series next month, when The Last Jedi hits theaters. Actor Mark Hamill, who first played role back in 1977, has been speaking about his time in the series and has revealed one moment that he is not a fan of.

When a fan posted an image of a gruesome Star Wars themed-cake, playing tribute to the moment in The Empire Strikes Back in which Luke chops off a Wampa's arm, Hamill had a surprising response.

"When filming [the] scene I was assured my lightsaber swipe toward camera (creature not on set) would simply singe fur to scare him off," the actor tweeted. "[I was] horrified to later see amputation and unnecessary cruelty. Wampa was HUNGRY (not EVIL). Luke would never do this!"

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The matter didn't end there however. After Hamill confirmed that he was "serious" about this issue, another fan brought up the fact that in A New Hope, Luke boasts that he used to "bullseye womp rats in my T-16 back home." Hamill then explained that there was a big difference between those Tatooine-based creatures and the giant ice monsters of Hoth. "Womprats are aggressive, oversized disease-ridden rodents that threatened the family farm," he said. "Not the same."

Star Wars: The Last Jedi hits theaters on December 15. There has been plenty of promotional activity for the movie over past couple of weeks, including a TV spot in which Chewie smacks a Porg, and another that focuses on Luke's relationship with Rey.

In related news, it was revealed earlier this month that Last Jedi director Rian Johnson will write and direct a new Star Wars trilogy. Work on the next set of movies will begin after the release of JJ Abrams' Episode IX in 2019. In addition, Disney is planning a live-action Star Wars TV show, which will be available on its upcoming streaming service.


Need for Speed Payback - Derelicts Guide

By Anonymous on Nov 28, 2017 07:30 pm
Tips for getting yourself a one-of-a-kind car in Need for Speed Payback by hunting for pieces of scrap, brought to you by EA

Pokemon Go's Ho-Oh Now Available Worldwide

By Anonymous on Nov 28, 2017 06:30 pm

Pokemon Go fans have been able to catch Lugia, one of the Legendary Pokemon from Gold and Silver, since July. However the other Legendary Bird Pokemon, Ho-Oh, has so far been unavailable in-game. Luckily, following the recent Global Catch Challenge, developer Niantic has unlocked the rainbow-colored creature in Raid Battles worldwide.

"As a result of all your hard work, Ho-Oh is now appearing in Raid Battles at Gyms around the world until December 12, 2017," the company said. The Global Catch Challenge ended just recently, and unlocked Farfetch'd around the world (as well as Kangaskhan in east Asia). Since players reached the end goal of collectively catching 3 billion Pokemon, they also earned 6-hour lures and double XP.

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Developer Niantic continues to support Pokemon Go, though it does have at least one more project in the pipeline. The company confirmed last week that it's making a new title called Harry Potter: Wizards Unite. The developer did say, however, that making that game would not mean it would stop supporting Pokemon Go.

In addition to the new event, Pokemon Go also has new Pokemon Ultra Sun / Ultra Moon cosmetic items available now. Those 3DS games launched just recently, and we awarded them an 8/10 in our Pokemon Ultra Sun and Ultra Moon review. For lots more on the new games, check out this breakdown of the key differences between Ultra Sun and Ultra Moon.


Avatar Series Could End If Avatar 2 Flops, Says Director

By Anonymous on Nov 28, 2017 05:57 pm

Although James Cameron's Avatar stands financially as the most successful movie ever made, many fans were surprised when the director announced that he was making no fewer than four sequels. Production is underway on Avatar 2 and 3, with the first of these set to arrive in 2020. However, Cameron has now admitted that the fate of Avatar 4 and 5 depends on the success of the first two movies.

In an interview with Vanity Fair, Cameron was very honest about the future of the sci-fi series. "If Avatar 2 and 3 don't make enough money, there's not going to be a 4 and 5," he said.

However, the director also explained that while connected, the movies also work as standalone narratives that aren't entirely dependent on each other. "They're fully encapsulated stories in and of themselves," he explained. "It builds across the five films to a greater kind of meta narrative, but they're fully formed films in their own right, unlike, say, The Lord of the Rings trilogy, where you really just had to sort of go, 'Oh, s**t, all right, well I guess I better come back next year.' Even though that all worked and everybody did!"

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Last week, Cameron spoke about some of the technical challenges involved with making the Avatar sequels, in particular shooting motion-capture underwater. "It's never been done before and it's very tricky," he said. "Our motion capture system, like most motion capture systems, is what they call optical base, meaning that it uses markers that are photographed with hundreds of cameras. The problem with water is not the underwater part, but the interface between the air and the water, which forms a moving mirror. That moving mirror reflects all the dots and markers, and it creates a bunch of false markers.

"So, we've thrown a lot of horsepower, innovation, imagination, and new technology at the problem, and it's taken us about a year and a half now to work out how we're going to do it."

The first cast image from the Avatar sequel was revealed in September. Although specific plot details about Avatar 2 are scarce, producer Jon Landau did explain that the young cast would help shift the tone of the movie. "We never had this youthful element before, and that brings a different kind of energy to the film," he said. "They represent the future generation of Pandora and play a very significant role--not just in this movie but throughout all the movies."

Avatar 2 is set to hit theaters on December 18, 2020, with the third part arriving on December 17, 2021. If all goes to plan, we'll see Avatar 4 and 5 on December 20, 2024 and December 19, 2025 respectively.


This Week's Xbox One Deals With Gold Revealed

By Anonymous on Nov 28, 2017 10:53 am

Black Friday and Cyber Monday are in the past, but that doesn't mean video game deals have dried up. Microsoft today announced and launched the latest lineup of weekly Deals With Gold offers. And while the lineup is not as extensive or impressive as the Black Friday/Cyber Monday Xbox Live offers, there are still some solid deals to be had.

On Xbox One, 2014's puzzle-platform game Never Alone (Kisima Ingitchuna) is marked down to $3/£2.40/$4 AU. With an arctic fox at your side, you play as a young girl from the Alaska native people, the Inupiat. You are on a perilous journey to find the source of an "eternal blizzard" that threatens her people. Almost 40 Inupiat people contributed to the development of the game, which is the first ever to be made with the Inupiat.

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The game's first expansion, Foxtales, is also on sale, marked down to $2/£1.60/$2.68 AU. Additionally, the Never Alone Arctic Collection, which contains the base game and the Foxtales expansion, is discounted this week to $3.60/£2.88/$4.83 AU. Other Xbox One games on sale this week include Mordheim: City of the Damned ($10/£7.50/$15 AU) and Earthlock: Festival of Magic ($7.50/£6/$10 AU).

Switching to Xbox 360, games like Conan, Frontlines: Fuel of War, MX vs. ATV Alive, and The Outfit are all marked down this week. Go to Major Nelson's blog to see a full and complete rundown of this week's Xbox One and Xbox 360 deals. All the deals are good through December 5, and some require an Xbox Live Gold membership.

In other news, you only have a few more days to pick up some of November's free Games With Gold titles on Xbox One and Xbox 360 before they return to their normal prices.


Witcher 3 Mod Recreates Witcher 1 Prologue

By Anonymous on Nov 28, 2017 10:18 am

The Witcher 3: Wild Hunt introduced a lot of people to the Witcher universe for the first time, but the series' history extends much further back. The Witcher just turned 10 years old, and to celebrate the game's birthday, one modder decided to build an homage to the game using The Witcher 3's much-improved engine.

Nexusmods user erxv recreated the opening act of the original game in The Witcher 3, and the results are pretty incredible. In the video embedded above, we take a closer look at how the mod makes over the memorable prologue.

It helps that The Witcher 3 returns to so many of the same places that the original game featured. Both games feature the Kaer Morhen fortress, after all, and they look pretty similar--even though many years have passed when The Witcher 3 opens. Erxv also did a good job of bringing in the original audio and timing the animations correctly.

You can download the mod here (be careful, as always, downloading user-created mods). If you haven't played the original game in its entirety yet, you should give it a try: you can get the Enhanced Edition for $1.49 right now, and it's a great game. When it first launched, GameSpot gave it an 8.5/10.


Two Olympic Events Playable In Steep's DLC Open Beta Starting Tomorrow

By Anonymous on Nov 28, 2017 09:53 am

Although Steep didn't generate a ton of buzz when it was released last year, Ubisoft Annecy has nonetheless supported the extreme sports game with quite a bit of DLC. Its biggest piece of post-release content, however, is still to come: the Road to the Olympics expansion will add a new story and a whole bunch of new sports, and you can try out some of it in its open beta beginning tomorrow.

Road to the Olympics adds two new areas to the game, Japan and South Korea, joining Alaska and the Alps. In the open beta, players will be able to try out the new Downhill and Big Air events. Downhill will feature the high-speed, well-defined race courses of its real-world counterpart, while Big Air will task you with scoring the most points on a single jump. If you happen to be really good at Downhill, and end up at the top of the leaderboards, you'll get a chance to win a ticket to the 2018 Winter Olympics in South Korea.

You'll also be able to explore a bit of of the larger Japan map; there, you can complete two wingsuit challenges and one snowboard challenge. The full expansion will feature a story mode that follows the journey of a freestyle athlete who attempts to win Gold in three events: Big Air, Halfpipe, and Slopestyle.

The beta will run from November 28 to December 4, and it'll be available on PC, PS4, and Xbox One. The full expansion costs $30; Ubisoft is also launching a bundle with both the base game and the expansion for $60, and a bundle with all the DLC for $80. It launches in full on December 5. Previous pieces of DLC have added various challenges, cosmetic items, and sports like speedflying and tobogganing.


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