Thursday, November 30, 2017

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In the 12/01/2017 edition:

Two More Xbox One Backwards Compatibility Games Now Available

By Anonymous on Dec 01, 2017 12:13 am

Microsoft has added a couple more games to Xbox One's backwards compatibility library. Two more Xbox 360 titles are now playable on the current-generation console. Microsoft's Major Nelson revealed the new additions today via Twitter.

The two new backwards compatibility games are Earth Defense Force 2017 and the Dreamcast classic Sonic Adventure 2. The former title was a physical release, while the latter was only available on Xbox 360 digitally as an Xbox Live Arcade title.

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If you already own the disc for Earth Defense Force 2017, you can simply pop it into your Xbox One disc tray and begin playing, while Sonic Adventure 2 will be waiting in the Ready to Download section of My Games and Apps if you already own that game digitally. You can also purchase both titles now from the Xbox Store.

November brought a handful of new games to the Xbox One backwards compatibility library. Most recently, another pair of titles were added earlier this week: Peggle 2 and Marlow Briggs and the Mask of Death, the latter of which is also one of December's free Games with Gold. You can check out our full list to see all of the Xbox One backwards compatible games.


Nintendo Switch Eshop Adds 10 New Games This Week

By Anonymous on Nov 30, 2017 10:54 pm

Another batch of titles have been added to the Nintendo Switch Eshop. The bulk of this week's releases launch today, November 30, but the biggest game of the week--both literally and figuratively--arrives tomorrow.

Headlining this week's Switch releases is Xenoblade Chronicles 2, the last major first-party game for the console in 2017. The open-world JRPG launches on December 1 and puts players in the role of Rex, a Driver who is able to summon and fight alongside living weapons called Blades. Alongside the game, Switch owners will be able to purchase the Xenoblade Chronicles 2 season pass, which costs $30 and adds new quests, rare Blades, story content, and more throughout 2018. You can read more about the game in our Xenoblade Chronicles 2 review and review roundup.

Today's batch of releases consists of seven titles, including two arcade titles: the latest ACA Neo Geo classic, World Heroes, and Traverse USA. Also arriving today is Serial Cleaner, a game about cleaning up bloody murder scenes, as well as the classic adventure game Syberia 2.

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Rounding out today's releases is the shoot-'em-up Star Ghost; the space-searching adventure game Opus: The Day We Found Earth; and the mythological puzzle game Mujo. Also out for Switch this week are Resident Evil: Revelations and its sequel. The two games are available to purchase individually from the Eshop or bundled together in the Revelations Collection physical package. You can find the full list of this week's Switch releases below.

This Week's Nintendo Switch New Releases

November 27

  • Resident Evil Revelations
  • Resident Evil Revelations 2

November 30

  • ACA Neo Geo World Heroes
  • Arcade Archives: Traverse USA
  • Mujo
  • Opus: The Day We Found Earth
  • Serial Cleaner
  • Star Ghost
  • Syberia 2

December 1

  • Xenoblade Chronicles 2

New Star Wars Battlefront 2 Update Fixes Busted Post-Game MVP Screen; Here Are The Patch Notes

By Anonymous on Nov 30, 2017 10:37 pm

EA and DICE have detailed the contents of the new update for Star Wars Battlefront II, patch 1.03. It doesn't do much in the way of introducing new features, instead focusing on resolving bugs and making other small tweaks. Perhaps most notably, it addresses complaints about the awards screen presented at the end of a round.

Previously, this screen recognized the player who earned a certain distinction--MVP, most kills, longest killstreak, and so on. Because of the specifics awards that it hands out, this oftentimes results in the screen being dominated by a single player (or sometimes two) who earned all five awards. Update 1.03 makes a change to simply acknowledge players by their score, which means more of them will be recognized.

Spawn points and the combat area on a number of maps have been adjusted, as have some specifics of how objectives can be captured. Most notably, Boba Fett can no longer hover high up in the air and make progress toward capturing an objective. Additionally, some collision issues have also been addressed on Jakku, Endor, and Kashyyyk. "This means that movement [is] now more fluent and no weird or invisible barriers are stopping your movement," DICE said.

Other changes of note include a fix for the error when quitting games, an increase to reinforcements earned after each stage of a Galactic Assault match, and a reduction to the time needed to interact with objectives.

The update is out now to PS4, Xbox One, and PC. You can check out the full patch notes below or on Battlefront's forums. This isn't the only change coming to Battlefront II soon, as The Last Jedi-themed content is on the way to coincide with the movie's release. Additionally, if a dataminer's findings are accurate, cosmetic customization options may be on the way--perhaps to make up for the game's temporary removal of microtransactions.

Star Wars Battlefront II Update 1.03 Patch Notes

  • Reduced the amount of Score and Battle points gained by using the Disruptor Shot mod for the NT-242 when used against vehicles.
  • Reduced the amount of Score and Battle points gained by using the LAAT Gunship against vehicles.
  • Reduced the amount of damage the Stinger Pistol ability does against Heroes & Villains.
  • Boba Fett can no longer capture objectives while hovering high above the objective.
  • Blocked of some areas on Kamino and Naboo where players could use aerial units to gain an unfair advantage over other players.
  • Tweaked the spawning positions when playing Strike on Kamino.
  • Tweaked the combat area on Tatooine when playing Strike.
  • Tweaked the combat area on Endor when playing Blast.
  • Tweaked the combat area on Hoth when playing Blast.
  • Tweaked the spawning positions of Starfighters when playing Galactic Assault on Tatooine.
  • Tweaked the spawn positions of the AAT when playing Galactic Assault on Kashyyyk.
  • Fixed several collision and traversal issues on Jakku.
  • Fixed several collision and traversal issues on Kashyyyk.
  • Fixed several collision and traversal issues on Endor.
  • Fixed several collision issues on the Death Star II.
  • Fixed several UI issues in the spawn screen when playing Heroes vs Villains.
  • Fixed an issue where the objective markers would not update correctly during Galactic Assault on Endor.
  • Fixed an issue where some automatic doors would not open when approached by Villains in Heroes vs Villains.
  • Fixed an issue where texture was missing near the East Gate Control when playing Strike on Yavin IV.
  • Fixed an issue where the reticule from Lando's Sharp Shot ability would remain active longer than intended.
  • Reduced the amount of the damage the NT-242 with the Disruptor Shot mod does against the AT-ST.
  • Fixed an issue where the Scan Dart ability would not work correctly when used on doors.
  • Players will no longer be able to start a round if the pre-round requirements are not met.
  • Fixed an issue where the HUD would indicate that friendly forces are taking damage when being hit with by the Ion Charge ability on the AT-RT.
  • The Heavy Trooper's Impact Grenade ability VFX now works as intended.
  • The DLT-20A Targeting Rifle VFX now works as intended.
  • The Pulse Cannon ability VFX now works as intended.
  • Fixed several issues with the End of Round screen where tall characters would not fit in the screen.
  • Fixed an issue where the players could not Zoom after switching weapons from an overheated TL50.
  • Fixed several clipping issues that occurred during the campaign.
  • Fixed an issue where Iden's Star Cards will display their multiplayer stats during the Campaign.
  • Fixed several animation issues for Heroes and Villains.
  • Fixed several texture issues in Arcade mode.
  • Fixed several collision issues in Arcade mode.
  • The End of Round screen now gives feedback to players on Rank Up that they are awarded with Credits.
  • More reinforcements are awarded after each phase in Galactic Assault.
  • Time required to complete interact objectives has been reduced.

Last Day For Free Xbox One Games With Gold Titles

By Anonymous on Nov 30, 2017 10:04 pm

December is nearly here, and that means the next batch of free Games With Gold titles will soon be available. As a result, time is running out for November's freebies, and today is your last opportunity to claim a pair of them if you're an Xbox Live Gold member.

On the Xbox One side, intense racing game TrackMania Turbo returns to its regular price tomorrow, December 1. The other Xbox One game, Tales From the Borderlands, will be available through December 15, though there's no reason to wait on claiming that one, if you haven't already done so.

Today's also the last day to claim an Xbox 360 game, the Indiana Jones-esque Deadfall Adventures. As with all Xbox 360 games offered through Games With Gold, it can be played on Xbox One through backwards compatibility, so One owners have as many as three games to claim right now. You can grab them all through the Xbox.com links at the bottom of this story.

Tomorrow will bring with it December's first two Games With Gold titles, Warhammer: End Times - Vermintide and Child of Eden. On December 16, two more games will be added, Back to the Future: The Game and Marlow Briggs and the Mask of the Death.

November 2017 Games With Gold Available Now

Xbox One

Xbox 360


Xenoblade Chronicles 2 Review Roundup

By Anonymous on Nov 30, 2017 09:04 pm

The Nintendo Switch may have launched less than a year ago, but the hybrid console has already become home to some of Nintendo's most ambitious and acclaimed titles. The company's last major release for the system this year, Xenoblade Chronicles 2, launches on December 1, and like Zelda: Breath of the Wild and Super Mario Odyssey, it's a massive and lengthy adventure.

Despite the number in its title, Xenoblade Chronicles 2 isn't a direct follow-up to the original Xenoblade Chronicles for Wii, but it shares many similarities with the previous two Xenoblade titles. The game is set in Alrest, a swirling sea of clouds where all life forms live atop the backs of colossal beings known as Titans. The game follows the story of Rex, a Driver who is capable of summoning living weapons called Blades. Together with a Blade named Pyra, he journeys across Alrest in search of the World Tree, where the fabled paradise Elysium is said to rest.

Ahead of the game's release, reviews for Xenoblade Chronicles 2 have begun appearing online. As usual, we've rounded up a sample of them below to give you an idea of what critics are saying about Switch's next big release. For a wider look at what critics think of Xenoblade Chronicles 2, be sure to check out GameSpot sister site Metacritic.

  • Game: Xenoblade Chronicles 2
  • Developer: Monolith Soft
  • Platform: Nintendo Switch
  • Release date: December 1
  • Price: $60 / £50

GameSpot -- 7/10

"Xenoblade 2 exhibits admirable depth. Adventurous types that enjoy complex combat systems can easily spend more than 100 hours uncovering Alrest's secrets and developing their team of Blades, provided they can come to terms with a handful of unavoidable shortcomings. It's equal parts pleasing and frustrating, but the struggle to keep up with everything thrown your way is more of a hurdle than a roadblock. It will be a tough pill to swallow for people who aren't accustomed to the typical cliches found in many Japanese RPGs, and its often clumsy nature keeps it from being the next groundbreaking Switch game, but Xenoblade 2 is worth pursuing if you've got enough patience to let it blossom." -- Peter Brown [Full review]

Eurogamer -- Recommended

"Xenoblade Chronicles 2 is a crunchier, more chaotic proposition than the rest of Nintendo's recent output, then. Monolith Soft either doesn't have the resources or the relentless tenacity to explore every one of its game mechanics with the rigour and finality of Nintendo EAD. But while the game's individual components are far from pristine, in combination they prove irresistible. And as with Rex, it is to the wrinkles and idiosyncrasies that we are ultimately drawn, and ultimately convinced." -- Simon Parkin [Full review]

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IGN -- 8.5/10

"Xenoblade Chronicles 2 is a standout RPG that manages to keep its story, combat, and exploration interesting over the course of at least 70 hours of adventure through an impressively varied and rich world. Getting from place to place can be confusing, but outside of that and a multi-hour progression roadblock near the end this is an excellent game full of tough, memorable battles and a positive message." -- Leif Johnson [Full review]

US Gamer -- 4.5/5

"Xenoblade Chronicles 2 applies an energetic signature and wax seal to a wonderful year for the Nintendo Switch, and for JRPGs in general. Between the amount of time it takes to get used to the game and getting through everything it has to offer, Xenoblade Chronicles 2 is a worthy investment for series fans and newcomers." -- Nadia Oxford [Full review]

Destructoid -- 8/10

"To the delight of many, Xenoblade Chronicles 2 is less X and more traditional Xenoblade. Although they all have a special place in my library, I appreciate the return to what brought Monolith Soft back into the public eye after a series of portable games." -- Chris Carter [Full review]

Trusted Reviews -- 4.5/5

"Xenoblade Chronicles 2 is an excellent JRPG with a truly extravagant open world begging to be explored. Its in-depth battle system and impressively paced narrative help to deliver a smooth experience, despite its massive run-time. The Nintendo Switch has yet another jewel in its exclusive library, cementing itself as a system never to be underestimated. Now, if you'll excuse me, Alrest is calling." -- Jordan King [Full review]

Polygon -- Review-in-Progress

"It feels like both a relic out of time and a welcome glimpse of handheld gaming's future. For all its sloppiness, Xenoblade 2's combination of classic RPG concepts and flexible on-the-go play make for one of the most engrossing takes on the genre I've encountered since Dragon Quest 9, which possessed a similar appeal. While I still have quite a bit more of the game to battle through before I can definitively say whether it manages to hold my interest through the final chapter, the first half has at least been a success." -- Jeremy Parish [Full review]


Disney's Live-Action Mulan Remake Finds Its Lead Actress

By Anonymous on Nov 30, 2017 09:03 pm

Disney's live-action remake of Mulan has found its lead actress. It has been confirmed that Chinese actress Liu Yifei will play the title role in the studio's upcoming adaptation of the animated favorite.

In the West, Yifei is known for such movies as Jackie Chan's The Forbidden Kingdom and the Nicolas Cage's Outcast. As well as being one of China's most popular stars, she is also fluent in English, having previously lived in New York.

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Last year it was reported that Disney was deliberately seeking an all-Asian cast, to avoid the accusations of "white-washing" that have been levelled at a number of high-profile movies lately. This year's anime adaptation Ghost in the Shell was criticised for casting Scarlett Johansson in the lead role, while actor Ed Skrein quit the upcoming reboot of Hellboy after learning that the role he had taken was Asian in the Hellboy comic books.

Mulan is to be directed by New Zealand filmmaker Niki Caro, who previously helmed The Zookeeper's Wife. The movie doesn't currently have a release date, but it is expected in 2019. It will combine the story of the 1998 animated film with the tale of the legendary Hua Mulan, who impersonated a man to fight against a Hun invasion in the 4th Century.

Mulan is just one of several live-action remakes of classic Disney movies currently in development. New versions of The Lion King and Aladdin are expected in 2019, with Dumbo, Pinocchio, and The Jungle Book 2 also in the works.


Xenoblade Chronicles 2 Review

By Anonymous on Nov 30, 2017 06:30 pm

Xenoblade Chronicles 2 is every bit as fantastical as you'd hope, an RPG set in a massive world where man and animal live on the backs of tremendous beasts in a sea of clouds. The world of Alrest, simultaneously Earthly and alien, with a mysterious history that even its major players fail to truly understand, is a magical place to inhabit. It appropriately sets the stage for an epic adventure that gets more interesting as it develops, but this greatness comes after dozens of hours filled with eye rolls and bewilderment. For all the good things Xenoblade 2 eventually introduces, the 80-plus hours it takes to complete the story won't feel like time wasted, but the bad taste of the its lesser qualities is never completely washed away.

The cliched hero Rex is a naive and upbeat salvager who gets wrapped up in contract work with the game's soon-to-be villains at the start. They seek a legendary sword, which in this case is the weapon-manifestation of a human-like being known as a Blade. When a human resonates with a Blade, as Rex does with his objective, Pyra, a lifelong partnership forms. Though sentimental to a point, these bonds are also a bit lopsided as Blades are forever bound to serve their masters. Xenoblade 2 does address this as the story unravels, one of the few smart instances when the game puts itself to task. Rex doesn't quite enjoy the same full-circle maturation, sadly, though his positivity at least grows more welcome as stakes rise and other characters' outlooks sour.

Anyone familiar with Xenoblade Chronicles will rightfully recognize the way Xenoblade 2 sets you up to be surprised in the end, as characters gradually reveal secret thoughts, unveil unexpected backstories, and make moves that catch you off guard. These thought-provoking revelations reshape your understanding of the world and the point of your participation. But long before the story delivers these compelling beats, you are thrust into predictable scenarios and presented with poorly voiced characters from one scene to the next. Once again, the stout and furry Nopon creatures are an annoyance on par with Jar Jar Binks, harming would-be dramatic scenes the moment they open their mouths.

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Rex and Pyra seek Elysium, a sort of paradise atop a towering tree running through the center of Alrest. They partner with a small selection of comrades from different walks of life who surprisingly have more in common than they initially realize. You can only ever travel as a party of three, but with a Blade standing behind each character, or Driver, battles are frenzied displays. Still, Xenoblade 2 gives you a chance to breathe and strategize during its real-time bouts. Every character will dish out basic attacks automatically, which in turn fuel more advanced skills. You only ever have complete control over one character, but your allies will chime in with requests to perform certain moves. How you manage this process, and the numerous other battle mechanics, can make or break your success against the game's tougher enemies.

One of the major issues with Xenoblade 2 is that it fails to adequately educate you, with fly-by tutorials introducing cascading mechanics and terminology that's easy to mix up. The flow of combat works as follows: your auto attacks fill up a meter tied to abilities known as arts, arts fuel another meter for special attacks, special attacks can be linked from one character to the next to build up a Blade combo, Blade combos seal away certain enemy abilities, and team chain attacks--based on a meter that is also used to revive fallen teammates--can break these seals to create an elemental explosion that deals hefty damage, which successfully extends the chain attack for another round. Enemies can also be forced into tiers of vulnerability by breaking their defense, toppling them to the ground, launching them into the air, and smashing them back down, provided you execute these moves with abilities linked to cooldowns that you've hopefully kept track of, all before countdown timers close your window of opportunity. There are other systems that exist on a per-character basis, but those exclusions notwithstanding, there's already a lot to keep track of. Success comes from managing timers and meter charges and firmly grasping your available options, the latter of which is more demanding than the game initially lets on.

Thankfully Xenoblade 2 feels appropriately balanced to account for its learning curve. It's not until later in the game that mastery becomes paramount. The frustration arises, however, from the lack of reference material, which makes your desire to improve, or your ability to chase hidden paths with dangerous enemies and great rewards, difficult to realize at first. Take screenshots when the game presents you with a tutorial, because once you move to the next text bubble, that info is otherwise lost. The only other recourse is to purchase bite-sized tips from informants throughout the game, though linking partial tutorials to a merchant is hardly user-friendly, and they don't adequately cover the breadth of Xenoblade 2's mechanics.

Merchants in general even manage to be confusing at first, as one location will cram as many as a dozen in a small area. Characters can carry items in special pouches that buff certain stats, such as meter generation, and while some are incredibly useful to the point of eliminating the need to grind, it's a slow process to familiarize yourself with the dozens of options available to you, and the numerous merchants that specialize in one category apiece. This also extends to a vast selection of accessories for characters and Blades, which are difficult to keep track of and compare given the game's mediocre item-management interface. Variety is good, but Xenoblade 2 throws you into the deep end a bit too early for you to appreciate the value of everything at your disposal.

To build a formidable team, you're encouraged to regularly acquire new Blades by collecting and bonding with Core Crystals, which are found in chests and dropped by defeated enemies. Despite three tiers of crystals--normal, rare, and legendary--you're never guaranteed to get one of the game's elusive rare Blades from crystals you find in the field. Save for a few varying body types, the vast majority of Blades you acquire also look nearly identical.

Looks obviously aren't everything, and even common Blades are useful as they each come with randomized buffs and stat bonuses that can make a big difference in battle. But rare Blades have unique designs, their own side quests, and a larger selection of skills and stat bonuses than common Blades. It's easy enough over time to fill out your party with rares, but opening Core Crystals becomes less attractive as diminishing returns set in. Opening 50 towards the end of the game yielded zero rare Blades, despite having unlocked only half of the rare roster.

To combat the randomness of Core Crystals, you are joined by a Blade early on named Poppi, an artificial lifeform that you can customize to your liking. The concept sounds great, but unlocking parts to modify Poppi requires you to play a shallow retro game called Tiger Tiger, where you move a chunky character through a slow-scrolling stage while picking up collectables. More annoyingly, you can't play this game freely, and must return to an early-game location and likely play a couple hundred rounds to earn enough resources for desirable upgrades. This long-winded process isn't enjoyable enough to see through, and not worth sidelining your efforts elsewhere with Blades that you can raise organically through combat.

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Blades outside of your core party can also be trained via asynchronous mercenary missions, and they return after a fixed amount of time with rewards and experience that goes towards developing their secondary abilities. Field skills, for example--traits such as lockpicking, focus, and leaping power--will allow you to access elite treasure chests and shortcuts. There are very rare instances when the game will gate you with a door that requires mastery of certain field skills, though these are exclusively linked to abilities shared among story-based Blades.

Even in these situations, you're never truly stuck. Xenoblade 2 lets you fast travel, instantly, to any major location in the game, regardless of the context in the story. This is great in a pinch, but it's also incredibly illogical. You shouldn't be able to warp out of a location to buy equipment across the world during a mission where your main objective is to escape imprisonment, but Xenoblade 2 affords you that option. No matter how silly it seems in practice, fast travelling makes it easy to hop back and forth from one incredible environment to the next. Alrest is gigantic, and following the story will only reveal a small part of what there is to see. Xenoblade Chronicles and Xenoblade Chronicles X both set a high bar for world design, and developer Monolith Soft. has once again delivered a robust collection of dazzling environments.

On this and many other levels, Xenoblade 2 exhibits admirable depth. Adventurous types that enjoy complex combat systems can easily spend more than 100 hours uncovering Alrest's secrets and developing their team of Blades, provided they can come to terms with a handful of unavoidable shortcomings. It's equal parts pleasing and frustrating, but the struggle to keep up with everything thrown your way is more of a hurdle than a roadblock. It will be a tough pill to swallow for people who aren't accustomed to the typical cliches found in many Japanese RPGs, and its often clumsy nature keeps it from being the next groundbreaking Switch game, but Xenoblade 2 is worth pursuing if you've got enough patience to let it blossom.


Last Jedi Star Daisy Ridley Says Episode 9 Will Be Her Last Star Wars Movie (For Now)

By Anonymous on Nov 30, 2017 05:42 pm

Although 2019's Star Wars: Episode IX will end the current trilogy of movies in the long-running sci-fi saga, we know there's plenty more to come. As well the ongoing spinoff movies, Rian Johnson, who has directed next month's The Last Jedi, is planning a brand new trilogy. Just don't expect to see Rey actress Daisy Ridley in any of them.

Ridley, who first played the character in 2015's The Force Awakens and stars in The Last Jedi, has told Rolling Stone that she plans to make Episode IX her final Star Wars movie--for now. "I am really, really excited to do the third thing and round it out, because ultimately, what I was signing on to was three films," she said. "So in my head, it's three films. I think it will feel like the right time to round it out."

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Ridley went to explain that if she did return to the franchise it wouldn't be for 30 years--if we're around long enough. "I honestly feel like the world may end in the next 30 years," she said. "But if in 30 years we are not living underground in a series of interconnected cells... then sure. Maybe. But again, it's like, who knows? Because the thing I thought was so amazing, was people really wanted it. And it was done by people who really love it."

The Last Jedi hits theaters on December 15 and also stars John Boyega, Mark Hamill, Adam Driver, Carrie Fisher, Oscar Isaac, Domhnall Gleeson, Anthony Daniels, and Andy Serkis. There has been plenty of promotional activity for the movie over past couple of weeks, including a TV spot in which Chewie smacks a Porg, and another that focuses on Luke's relationship with Rey.

Star Wars: Episode IX will be directed by JJ Abrams, who previously helmed The Force Awakens. The movie was initially set to be directed by Jurassic World's Colin Trevorrow, but he left the production in September. It will arrive on December 20, 2019, having moved back from its original release date of May 24.

In related news, it was revealed this month that Disney is planning a live-action Star Wars TV show, which will be available on the company's upcoming streaming service.


Avengers: Infinity War's First Trailer Delivers Epic Action

By Anonymous on Nov 30, 2017 05:41 pm

The first trailer for Avengers: Infinity War has been released. The upcoming superhero epic brings together pretty much every hero from the last decade of Marvel movies in their fight against the evil Thanos. Check the trailer out above, and click here for a full trailer breakdown.

Avengers: Infinity War hits theaters on May 4, 2018. It's directed by Anthony and Joe Russo, who previous helmed Captain America: The Winter Soldier and Captain America: Civil War. It's the first of two upcoming Avengers movies that the Russo brothers have directed, with the currently untitled Avengers 4 due in May 2019.

In a recent interview, Marvel boss Kevin Feige addressed the future of the Marvel Cinematic Universe, which he has stated will come to a "climax" with Avengers 4.

"There will be two distinct periods. Everything before Avengers 4 and everything after. I know it will not be in ways people are expecting," he said. "We're 22 movies in, and we've got another 20 movies on the docket that are completely different from anything that's come before--intentionally."


Star Wars' Mark Hamill Used A Wheelchair Disguise to Avoid "Fans"

By Anonymous on Nov 30, 2017 05:39 pm

Luke Skywalker actor Mark Hamill is one of the most fan-friendly members of the Star Wars cast, with daily conversations with fans on Twitter and regular convention appearances. But that doesn't mean he always wants to stop and chat to everybody.

Hamill was recently spotted at JFK airport in New York, hunched over in a wheelchair, leading fans to speculation about his health. However, the actor has now confirmed that he is fit and well, and was using the wheelchair as part of a disguise to avoid unscrupulous autograph-hunters.

Hamill replied to the fan's concerned tweet with, "HA! Arriving 5AM I tried the old 'wheelchair trick' JUST 2 avoid autograph $alesmen/Dealer$ who constantly badger me (& my family) 2 increase value of their items. All the better 2 gouge TRUE FANS later on Ebay #TheyCanGoForceThemselves #NoMoreAirportSignings."

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Hamill was also in the news this week when he revealed that he was "horrified" by a classic Star Wars scene. When a fan posted an image of a gruesome Star Wars themed-cake, playing tribute to the moment in The Empire Strikes Back in which Luke chops off a Wampa's arm, the star had a surprising response.

"When filming [the] scene I was assured my lightsaber swipe toward camera (creature not on set) would simply singe fur to scare him off," Hamill tweeted. "[I was] horrified to later see amputation and unnecessary cruelty. Wampa was HUNGRY (not EVIL). Luke would never do this!"

Hamill will be seen in Star Wars: The Last Jedi, which hits theaters on December 15. There has been plenty of promotional activity for the movie over past couple of weeks, including a TV spot in which Chewie smacks a Porg, and another that focuses on Luke's relationship with Rey.


PS4 And Nintendo Switch My Hero Academia Game Revealed

By Anonymous on Nov 30, 2017 05:33 pm

Bandai Namco, the publisher behind Dragon Ball FighterZ, Ni No Kuni, and the Dark Souls series, has announced a new My Hero Academia video game. Titled My Hero Academia: One's Justice, the game will come to Nintendo Switch and PlayStation 4.

A teaser website has been live for the game for some time, but right now simply shows a grenade rolling out of a microwave and a countdown with four days left to go. However, Japanese manga publication Weekly Jump (translated by Gematsu) has confirmed the game exists. No other details have yet been revealed for the adaptation; we don't yet know what kind of game it will be, when it will launch, or if it will come to other platforms. We will likely learn more when the game's first trailer drops on December 16.

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My Hero Academia started as a manga series in Japan in 2014. It has since been adapted into an anime, which along with the manga has been critically acclaimed. A third season of the anime is coming soon, with eight volumes of the manga already available.

The franchise has already received one video game, titled My Hero Academia: Battle for All. This was released on 3DS in 2016, though never made it to the West. Let's hope One's Justice does make it out of Japan when it launches for Switch and PS4.


This Amazon Alexa-Enbaled Physical Destiny Ghost Talks To You While You Play

By Anonymous on Nov 30, 2017 01:21 pm

Activision is teaming up with Amazon for a pretty cool new Destiny 2 gadget. This $90 physical Ghost connects to Amazon's Alexa device so you can talk to it to equip weapons and learn more about quests, among other things. It's basically the game's Ghost coming to life, which is cool and possibly a little unsettling at the same time.

For example, you can say, "Alexa, ask Ghost what I should do next" and it'll tell you what to do. You can also say, "Alexa, ask Ghost to equip my most powerful weapon," and then it will do that for you. There are apparently over 1,000 custom voice commands that are supported. Pretty neat. You can see a further rundown of what you can say to Alexa in the text below, which comes from the device's Amazon product page (via RollingStone).

The Destiny 2 physical Ghost is compatible with all version of the game (PlayStation 4, Xbox One, and PC), and apparently releases in December. Go to the device's product page on Amazon to learn more and order one for yourself, if it sounds good to you.

In other Destiny news, Bungie today admitted that it "betrayed" players by failing to disclose certain elements about XP and levelling in Destiny 2. Additionally, the developer outlined some of the changes coming to Destiny in December including a new Masterworks weapon class.

Destiny 2 Physical Ghost Includes:

  • EXPLORE THE DESTINY 2 UNIVERSE: Ask and receive custom dialogue lines that will expand your knowledge of the Destiny 2's worlds and characters you'll encounter on your journey.
    • Try saying: "Alexa, ask Ghost who are the Red Legion."
  • FIND OUT WHAT TO DO NEXT: Based on your progress inside the game, you'll receive unique recommendations for things to do inside the massive world of Destiny 2 in real time.
    • Try saying: "Alexa, ask Ghost what I should do next."
  • MANAGE YOUR ARSENAL: Equip your most powerful weapons or entire loadouts with a simple voice command.
    • Try saying: "Alexa, ask Ghost to equip my most powerful weapon."
  • CONNECT WITH FRIENDS: Send messages to friends, find out who's online and ready to play, and stay on top of Clan progress without having to turn on your PS4, Xbox One or PC.
    • Try saying: "Alexa, ask Ghost to call for backup"
  • AND MUCH MORE: Over 1000 custom lines to discover.


The Detective Pikachu Movie Casts Its Female Lead

By Anonymous on Nov 30, 2017 01:20 pm

The live-action Pokemon movie, Detective Pikachu, has found its female lead. According to The Hollywood Reporter, Big Little Lies actress Kathryn Newton will play the lead female role. Others reportedly in contention for the role included Natalia Dyer (Stranger Things), Katherine Langford (13 Reasons Why), and Haley Lu Richardson (Split).

According to THR, the movie just recently finished an "intense session of reading and testing" for the part, with Newton ultimately winning the part. She'll star in the film opposite the male lead, Justice Smith (The Get Down). Newton is now reportedly in negotiations, so it sounds like the deal is not yet completely finalised, though it might just be a matter of time.

Newton will play a character named Lucy who is a "sassy journalist." It's not immediately clear who Smith is playing; Pikachu is of course also in the movie, presented as a motion-capture character. Last month, it was reported that big names were being considered to voice Pikachu, including Hugh Jackman, Mark Wahlberg, Ryan Reynolds, and Dwayne Johnson.

Detective Pikachu will be based on the Japanese video game Great Detective Pikachu, in which the Pokemon character features as a master detective. It's something like Sherlock Holmes but with Pikachu. Unlike the character's primary appearances in Pokemon games, the detective version of Pikachu speaks, which explains why producers are considering actors with such familiar voices. Production is set to begin in January, but there is no word yet on a release date.

In other Pokemon news, The Pokemon Company announced this week that the franchise has now passed 300 million unit sales across 76 titles dating back to 1996.


Destiny 2 Dev Says It "Betrayed" Players By Failing To Disclose Details On XP System

By Anonymous on Nov 30, 2017 01:18 pm

Bungie has responded to the recent controversy surrounding Destiny 2's XP mechanics. If you're just catching up, players discovered that the game reduces progress toward levelling up when you earn XP rapidly as you do in Public Events. The developer then disabled this XP scaling mechanic, and now the studio has responded further, acknowledging that it "betrayed" players in terms of transparency.

"Our intention was to keep slower-paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2," Bungie wrote its website.

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With this system disabled, Bungie said it is now working toward finding a solution to address XP balance in Destiny 2. Work has begun on this effort, and you might notice this in XP levels contained in the code embedded on the Bungie website's API.

"In a future update, we intend to link these internal and display-only values together for greater consistency, and to ensure that when changes are made they are accurately reflected everywhere we report them," Bungie said.

As it stands currently, levelling is "too slow for some activities" with the new 160K XP value, Bungie wrote, adding that it's in the process of looking over feedback and will make further adjustments as needed. XP boosts from consumable items and the 300% bonus you get for being Well Rested are unchanged.

Finally, Bungie said this is just the beginning of the studio's dialogue with players in the area of XP balance. You can expect to hear more from the studio soon.

This announcement was made as part of an in-depth blog post today titled "The State of Destiny 2." In it, Bungie talked about the feedback it's heard from players since launch and discussed what's changing and why in the upcoming December update.


Call Of Duty: WW2 Patch Makes HQ Work Properly And More

By Anonymous on Nov 30, 2017 01:17 pm

A new update is out now for Call of Duty: WWII. Arguably the biggest part of it is that it makes the Headquarters social space work as intended. Immediately after launch, developer Sledgehammer Games made HQ a solo experience to help alleviate server stress issues, but with this update installed, you should expect to see other players there.

HQ being a solo experience was a big bummer because it meant that you couldn't easily compete in the 1v1 mode or earn rewards for doing things with other soldiers like opening loot boxes in front of them. Under the previous setup, you had to manually invite people to join your HQ session to do these things, but of course that was not ideal.

Today's new Call of Duty: WWII patch also includes fixes for crash scenarios, along with general server and connectivity improvements. The new update also nerfs the really good BAR weapon to add more recoil and resolves a problem where the game would display a black screen if the host left the match.

The new patch is out now on PlayStation 4 and Xbox One; details on PC availability are coming later. You can see the full patch notes below, as posted on Reddit.

Call of Duty: WWII November 29 Patch Notes:

COD:WWII MULTIPLAYER UPDATES:

  • XB1 and PS4 crash fixes

  • Server/connectivity improvements

  • Fixed an issue preventing users from entering local play match if booting game without internet connection

  • Fixed an issue of players being kicked to ghost lobby then start screen with "Lost connection to host" message after Public matches

  • Fixed an issue of showing black screen when host leaves match

  • Fixed an issue where players who are not the host see black and screen and no AAR between matches

  • General Leaderboard fixes and improvements

  • Fixed an issue of 2XP not being granted when indicated, sometimes granted 3XP

  • Fixed HQ progression exploits

  • Fixed an issue preventing Scorestreak Training from functioning due to Custom Match settings applied prior

  • Fixed an issue user from backing out into HQ if user accepts an invite to a lobby while in Scorestreak Training

  • Fixed map exploits on Pointe du Hoc, USS Texas, London Docks, and Flak Tower

  • Fixed an issue allowing "snaking" exploits

  • Fixed one-way smoke screen issue

  • Paratroopers in HC modes now have HC health, not normal health

  • Fixed the issue of granting free Flamethrower with partial fuel if another Flamethrower is equipped already

  • Fixed S&D issue where players are stuck when planting the Bomb after tossing a Molotov

  • Fixed an issue when party leader changes game mode, members are taken to a ghost lobby

  • Fixed an issue where when party leader leaves lobby before user loads out of match, users enter a ghost lobby

  • Fixed an issue where if party leader leaves in middle of match without bringing the rest of the party, shows that party leader is still there

  • General party improvements, including crash fixes, connectivity fixes, and access to HQ after a match

  • Fixed firing range issue causing continuous emoting

  • Fixed not allowing players who have Prestiged to accept, complete, or turn in Orders and Contracts

  • Fixed an issue not rewarding completed Mastery Challenges

  • Fixed an issue not tracking Division Skill Challenge progression in War Mode matches

  • Fixed Weekly Order issue not registering Hill Taker win

  • Fixed Daily Order Breathing Fire issue not tracking progress

  • Fixed an issue not properly tracking Panzerschreck Challenge, preventing players from receiving snow camo unlock

  • Fixed Zombies issue preventing players from earning supply drops

  • Various MP and Zombies splitscreen improvements

  • Cinematics resolution fixes on enhanced consoles

  • Fixed an issue pushing update to stats before AAR has been displayed (no more lost/unviewed stats)

  • Fixed an issue showing incorrect leaderboard data

  • Fixed an issue where changing character's face and equipping Division uniform displays previous character face and kicks player out of the menu

  • Fixed an issue causing Headquarters death, weapon, and division stats to be logged in the Combat Record

  • Various UI improvements (Includes Order/Challenge completion instructions)

COD:WWII MULTIPLAYER WEAPON TUNING UPDATES:

  • BAR nerfed to add more recoil

  • Reticle unlock fix for STG-44 reflex sight

  • Custom reticle fixes for scopes of Kar98K and Lee Enfield

COD:WWII BASIC TRAINING UPDATES:

  • Primed Basic Training nerf

COD:WWII GAMEBATTLES UPDATES:

  • Fixed delayed start of GameBattles matches

  • Increased GameBattles Hardpoint time limit from 5 min to 10 min

  • Other general GameBattles improvements

COD:WWII CAMPAIGN UPDATES:

  • Fixed Campaign issue causing user to lose progression and re-lock missions when selecting New Game in the menu

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