Tuesday, November 21, 2017

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Where To Stream 4K Movies and TV Shows

By Jimmy Thang on Nov 21, 2017 11:51 pm

Where To Stream 4K Movies And TV Shows


Prices on 4K TVs have come down dramatically over the past few months and there's more ultra high-definition (UHD) content to stream than ever. In light of new consoles that support 4K streaming, we've rounded up all the popular 4K streaming services and organized them alphabetically in the following gallery.

What you'll Need

In addition to needing a 4K TV and a 4K streaming device like the Xbox One X, PS4 Pro, or Nvidia Shield, you'll want a good internet connection. We recommend one that's rated at least 25 megabits per second.

Related: Best 4K HDR Blu-ray Movies


Amazon Prime


Amazon Prime costs $99 a year or $11 a month and comes with Amazon Prime Video, which provides access to several 4K movies and original TV shows such as Man in the High Castle, The Tick, and The Grand Tour.

If you're not interested in paying for the faster delivery service and simply want the streaming capabilities, you can pay $9 per month just for Amazon Prime Video.


FandangoNOW


FandangoNOW allows users to rent or purchase from a selection of over 200 UHD movies. Rental prices start at $6 and popular movies include Guardians of the Galaxy Vol. 2, The Fate of the Furious, and more. You can check out the complete list of 4K films here.


Google Play


Google Play allows users to rent or purchase digital copies of 4K movies. There are over 130 UHD films to choose from. You can check out the complete list here.


Hulu


Hulu costs $12 a month for its premium no-commercial subscription. The streaming service offers the entire James Bond collection in 4K along with many of its own shows, which include The Handmaid's Tale, Shut Eye, Chance, and more.


iTunes


Apple's iTunes allows you to stream a plethora of 4K movies including Wonder Woman, Baby Driver, Alien: Covenant, and more. It also doesn't charge extra for UHD content. While iTunes allows you to download standard HD videos, one caveat here is that you can only stream 4K movies, and can't download them. Apple also recommends a minimum internet speed of 25 megabits per second.


Netflix


Netflix supports 4K streaming, but you need the premium tier, which costs $14 per month. The company shoots many of its own shows natively in 4K, including popular shows like Orange is the New Black, Stranger Things, and Daredevil.

Netflix recommends an internet speed capable of 25 megabits per second or higher, or else the feed will dip below 4K.


UltraFlix


UltraFlix is an app that focuses on delivering UHD content. The service has over 600 hours of 4K videos, 100 of which is free. Rentals range between $2 and $10, and are generally based on how recent the movie is. UltraFlix requires an internet connection that's capable of at least six megabits per seconds, but recommends 25 megabits.


Vudu


Vudu is an on-demand service that lets you rent and buy movies that support 4K HDR, such as Wonder Woman, Guardians of the Galaxy, and more. You can check out the complete list here. Movie rentals start at $4 and the company recommends a minimum 11 Mbps internet connection.


YouTube


YouTube offers a plethora of 4K content. In addition to the UHD videos that users personally upload, the streaming service allows you to rent or buy popular 4K movies. To see if the movie you're interested in streaming is UHD-compatible, look to see if it features a 4K tag under its description.



The 20 Toughest Questions To Test Your DC Extended Universe Knowledge

By Chris E. Hayner on Nov 21, 2017 11:28 pm

The 20 Toughest Questions To Test Your DC Extended Universe Knowledge


With Justice League in theaters, it's time for you to prove yourself as a trivia superhero. How well you you know the movie universe DC Entertainment is building?

It's time to prove your knowledge with this quiz.

Image: Warner Bros.


Q: Who plays Clark's dad, Jonathan Kent, in Man of Steel?


Image credit: Warner Bros.


A: Kevin Costner


Image credit: Warner Bros.


Q: How many Justice League members make cameo appearances in Suicide Squad?


Image credit: Warner Bros.


A: Two


Both Batman and the Flash show up.

Image credit: Warner Bros.


Q: Enchantress and her brother are the villains of Suicide Squad. Name her brother.


Image credit: Warner Bros.


A: Incubus


Incubus is played by Alain Chanoine.

Image credit: Warner Bros.


Q: How many movies are currently in the DCEU?


Don't forget to count the latest release.

Image credit: Warner Bros.


A: Five


Man of Steel, Batman v. Superman: Dawn of Justice, Suicide Squad, Wonder Woman and Justice League.

Image credit: Warner Bros.


Q: Name all members of the Justice League.


Image credit: Warner Bros.


A: Batman, Wonder Woman, The Flash, Cyborg, Aquaman and Superman.


There are currently six heroes at the Justice League table... with room for more.

Image credit: Warner Bros.


Q: Besides Jim Gordon in Justice League, what other iconic comic role has J.K. Simmons played?


Image credit: Warner Bros.


A: J. Jonah Jameson in the original Spider-Man trilogy.


Image credit: Sony Pictures


Q: Who plays Superman's pal Jimmy Olsen in the DCEU?


Image credit: Warner Bros.


A: Michael Cassidy


Jimmy was killed in the opening scene of Batman v Superman: Dawn of Justice. He is not given a name in the film but identified as Jimmy Olsen in the credits.

Image credit: Warner Bros.


Q: What comic book is Batman's suit in Batman v Superman: Dawn of Justice based on?


Image credit: Warner Bros.


A: Frank Miller's The Dark Knight Returns


The Dark Knight Returns was first published in 1986.

Image credit: DC Comics


Q: Who plays Bruce Wayne's parents in the DCEU?


Image credit: Warner Bros.


A: Jeffrey Dean Morgan and Lauren Cohan


Morgan and Cohan also star on the TV adaptation of The Walking Dead.

Image credit: Warner Bros.


Q: Where was Diana Prince raised before becoming Wonder Woman?


Image credit: Warner Bros.


A: Themyscira


Image credit: Warner Bros.


Q: How many members make up the Suicide Squad?


Image credit: Warner Bros.


A: Eight.


The Squad consists of Deadshot, Harley Quinn, Rick Flag, Captain Boomerang, El Diablo, Katana and Killer Croc. Slipknot also briefly appeared as a member of the team but was killed immediately.

Image credit: Warner Bros.


Q: Who is Wonder Woman's mother?


Image credit: Warner Bros.


A: Hippolyta


Hippolyta is played by Connie Nelson.

Image credit: Warner Bros.


Q: What kills Superman in Batman v Superman: Dawn of Justice?


Image credit: Warner Bros.


A: Doomsday


Right before the monster's own death, Doomsday stabs Superman. Doomsday also kills Superman in the comics.

Image credit: Warner Bros.


Q: In Batman v Superman, what does Lex Luthor give Senator Finch?


Image credit: Warner Bros.


A: A jar of urine labeled Granny's peach tea


When asked earlier in the movie what he should call her, the senator tells Lex, "You can call me whatever you like. Take a bucket of piss and call it Granny's peach tea. Take a weapon of assassination and call it deterrence. You won't fool a fly or me. I'm not gonna drink it."

Image credit: Warner Bros.


Q: Batman and Superman's moms share the same name. What is it?


Image credit: Warner Bros.


A: Martha.


Image credit: Warner Bros.


Q: Which DCEU director makes a cameo appearance in Wonder Woman?


Image credit: Warner Bros.


A: Zack Snyder


Snyder makes a quick appearance as a World War I soldier in a photo from Diana's past. The photo, which finds the director blurred in the background, can also be seen in Batman v Superman.

Image credit: Warner Bros.


Q: Why did they have to digitally remove Henry Cavill's mustache in Justice League?


Image credit: Warner Bros.


A: He was also filming Mission: Impossible 6 at the time.


Image credit: Paramount


Q: Who directed Justice League?


Image credit: Warner Bros.


A: Zack Snyder and Joss Whedon


While Snyder directed the movie's initial production, Whedon was brought in to helm reshoots.

Image credit: Warner Bros.


Q: Who plays Bruce Wayne's confidante Alfred Pennyworth in the DCEU?


Image credit: Warner Bros.


A: Jeremy Irons


In the past, both Michael Caine and Michael Gough have played Alfred in the big screen.

Image credit: Warner Bros.


Q: Who has been announced as playing the villainous Black Adam in the DCEU?


Image credit: Warner Bros.


A: Dwayne "The Rock" Johnson


Image credit: Universal



Call of Duty: WW2 Multiplayer Guide - Beginner's Tips And Best Weapons

By Gamespot Staff on Nov 21, 2017 06:50 am

Veterans and New Recruits


For many players, the multiplayer mode of the yearly edition of Call of Duty is a major event. But fans of the series are facing down a lot of changes with the latest entry into the franchise, Call of Duty: WWII, which switches out the science fiction-inspired, near-future warfare of more recent Call of Duty games for a return to the series' roots in World War II.

Key multiplayer elements, like how to develop your weapon and ability loadouts, are different in Call of Duty: WWII, and the game also offers some unique challenges with its new "War" game mode. Here's everything you need to know as a new Call of Duty: WWII player to get your boots on the ground and help you win your war. If you're looking for more multiplayer tips focused on War mode, you can check out our Call of Duty: WWII beginner's tips for War mode, our Zombie Mode guide, and our guide covering 11 tips we wish we knew before starting.

Call of Duty: WWII is out now for PS4, Xbox One, and PC. For our thoughts about the game, check out our Call of Duty: WWII review. You can also see what other critics are saying about the WWII shooter in our review roundup. And For more on Sledgehammer's huge title, check out our guide on how to get the Tesla Gun in Zombies Mode or take a look at the quest that rewards you for watching other players open loot boxes.


The Key To Your Loadout: Divisions


Past Call of Duty games allowed players to build their own multiplayer "loadouts" of weapons, scorestreaks and perks to customize how their characters played. There's a system like that in Call of Duty: WWII as well, but it's a bit confusing even for veteran players. Instead of classes to choose from that define your character's capabilities and focus, you build your loadout starting with one of five "Divisions." Each one has bonuses that enhance a certain play style and weapon choice, like providing faster sprint speeds or more ammo.

Divisions provide you with bonuses that can match your play style, and you can switch between them in-match like previous Call of Duty loadouts. You can also level them up to access even better bonuses over time. Unlock all the Divisions as early as you can so you can get a sense of all of them and start leveling the ones that match your play style.


Basic Training Is Your Perk


The other new element of your loadout is "Basic Training." These are basically the "Perks" of old Call of Duty games, usually conveying you with a slight tactical advantage, like being able to see enemies your teammates have damaged or keeping you hidden on other players' minimaps.

You'll unlock additional Basic Trainings as you level up, and the early ones are kind of useless, so keep an eye on them for new ones. A few are pretty useful--Rifleman, for instance, lets you carry two primary weapons into battle, while Instinct can let you know when an enemy you can't see is targeting you. Finding the right Basic Training for your play style can give you a serious advantage, so try as many as you can.


Don't Sleep On Attachments


Call of Duty: WWII has a handy system that makes it really easy to judge how a weapon will work. Each gun has a number of different ratings, like damage dealt and effective range, with a number between 1 and 10 to tell you how strong each of those stats are. That feeds into an overall number to tell you how good the gun is in battle. But you can increase those stats significantly with attachments.

Once you've found a gun you like, using it in fights unlocks attachments you can add to increase and decrease its stats. They unlock pretty fast and are very effective in making a so-so gun into your favorite weapon. Like other Call of Duty games, you'll unlock new sights and grips that can increase range and reduce recoil. In the aftermath of battle, make sure you take time to check out any new ones you unlock and add the ones you like to your weapons. They can make you much more effective.


Drop By The Headquarters


Like Call of Duty: Infinite Warfare, WWII adds a new space you can hang around in when you're not in a multiplayer battle, called the Headquarters. It's a "social space" where you'll see other players, but mostly it's just a more interesting menu for accessing some of the less-used features of Call of Duty: WWII multiplayer.

But you do want to stop by the Headquarters at least once every time you fire up the game. For one, you'll get your "Payroll" every few hours, which gives you in-game currency to purchase cosmetic stuff for your guns. You can also pick up "Orders," which are daily and weekly challenges that can earn you loot boxes. You'll want a fresh crop of orders every day so you can make sure you're earning everything you can as you play.


Practice Scorestreaks (And Learn To Avoid Them)


One handy spot in the Headquarters that's not immediately obvious is the Scorestreak Training tower. You'll find it close to the beachhead. Head there and you can trigger a gameplay scenario in which you stand above the battlefield, watching computer-controlled troops battle each other while you call down any of the game's scorestreaks on top of them.

Scorestreaks, Call of Duty players will remember, are bonus abilities unlocked when you earn enough points in a given life. They include calling in a recon plane to reveal enemy positions or dropping bombs on certain parts of the map. You can try all of them in the training tower, which will help you be prepared to use them in the field. But more importantly when you're first starting out, you can use the training tower to see what high-level scorestreaks can do, even if they've never been used on you before. You can bet that when you get onto the battlefield, there will be people facing off with you who play a lot. Avoid getting blindsided with scorestreaks you haven't unlocked or used by testing them out, so you can learn exactly how to avoid letting them kill you.


Take A Team To War


The big new multiplayer mode in Call of Duty: WWII is "War," a multi-stage objective based battle in which one team attacks, trying to complete objectives, and the other team defends those objectives. The mode is the most interesting addition to the game, and requires a lot of coordination between players and, often, some strategic thinking as well as shooter skills.

War is less about killing and more about working together to accomplish goals, though. You can play it in quick match like any other game mode, but it's best enjoyed with a team. War is the game mode in which you want to grab a gaming headset and some friends so you can coordinate your efforts, and if you play alone, you won't be enjoying the mode to its full potential. If you find the other players insufferable, you can pull up the roster and quickly silence everybody with a handy "Mute All" button.


Learn Multiple Roles


This is just good advice for shooters like Call of Duty, where different weapons and classes are useful in specific situations, but you'll especially need to do it if you mean to play a lot of War. As you work through the mode, you'll find yourself going from fights in tight trenches and bunkers to long-range battles defending positions or escorting tanks. The different Divisions, Basic Trainings and guns available in WWII make it possible to create loadouts that are great for some of those situations and terrible for others, so you'll need to be flexible.

In War, it's not enough to just be good with a M1 Garand or a submachine gun--you'll want to be good with both. On the Normandy map, for instance, getting off the beach can be made easier if you're a solid sniper, but as soon as you're out of the water, you need to climb into a pair of narrow bunkers and other players up close. If you can't handle both parts of the battle, you'll have a tough time. Spend some time with every Division and different types of guns, and pay attention to where on each War map you'll want to switch your role to be most lethal, and most helpful to your teammates.


Take Multiplayer Slower


Call of Duty fans coming off Infinite Warfare are going to find an adjustment period in switching to WWII. It's not just losing the movement-enhancing jetpack from the last few games--movement has been tweaked a bit in WWII and it's going to take a little while to get used to the new reality.

For one thing, the time between the end of a sprint and being able to use your gun is probably a touch longer than players remember. You can also get perks to increase your sprint speed and duration, but right out of the gate it's pretty short. In general, it's a better idea to avoid sprinting in multiplayer. It leaves you extremely vulnerable, and on Call of Duty: WWII's fairly tight, twisty maps, you're going to want your gun out for those moments when you round a corner and find an enemy you didn't expect. Slow down and take your time and you're likely to suffer fewer deaths.


Listen To Your Teammates


You'll notice in multiplayer matches that, even with other players muted, there's still a ton of talking going on in matches. That's because all the player characters in every multiplayer match are still very vocal, calling out their situations. Some of their barks are just to create that WWII atmosphere, but others are really useful if you're paying attention.

Listen for your teammates' characters to call out what they see, specifically enemy positions. They're usually pretty descriptive, telling you players are coming out of tunnels or hiding behind trucks and ammo boxes. Use that information to your advantage whenever you can.


Loot Boxes Drop Special "Epic" Weapons


You can mostly ignore most of Call of Duty: WWII's loot box system if you want to, as the boxes you'll earn mostly dish out cosmetic rewards like Calling Cards and emotes. But every once in awhile, you'll receive a special weapon of the "Epic" or "Legendary" variety, and to those you'll want to pay attention.

Epic and Legendary weapon are mostly just different takes on your regular weapons, but with some nice bonuses. They'll let you earn experience points faster for your character or Division, which means you can more quickly unlock new perks and guns. You don't need to pay attention to loot boxes or find Epic and Legendary weapons to be good at multiplayer, but they can give you a leg up in advancing through your character progression.



Call Of Duty: WW2 Nazi Zombies Guide - Tips, Perks, Characters, And Walkthrough

By Matt Espineli on Nov 21, 2017 06:43 am

Zombie Survival


Call of Duty's long-running Zombies cooperative mode requires players to use all their first-person shooter skills to survive. At this point, fans know a lot of the ins and outs of how the mode works, but each Call of Duty game changes things around just enough to keep the mode fresh and interesting. Call of Duty: WW2's Nazi Zombies mode adjusts the formula in some key ways, guiding players through some things, but leaving other things for you to discover along the way.

If you're looking for more general multiplayer tips, you can check out our Call of Duty: WWII multiplayer beginner's guide. You can also check out our Call of Duty: WWII beginner's tips for War mode and guide covering 11 tips we wish we knew before starting.

Making it through Nazi Zombies isn't quite like anything else Call of Duty: WW2 has to offer. It requires teamwork, coordination, planning and skillful execution to keep yourself and your teammates alive. Here are a few handy tips that should help you stop from joining the ranks of the undead yourself.

Call of Duty: WWII is out now for PS4, Xbox One, and PC. For our thoughts about the game, check out our Call of Duty: WWII review. You can also see what other critics are saying about the WWII shooter in our review roundup. And For more on Sledgehammer's huge title, check out our guide on how to get the Tesla Gun in Zombies Mode or take a look at the quest that rewards you for watching other players open loot boxes.


Melee Enemies For A Bigger Payout


A well-known trick for saving ammo in Zombies is to whack enemies with a melee attack after shooting them, specifically on the lower waves. In Nazi Zombies, you can do the same thing to earn additional Jolts, the currency you need to open doors and buy new guns. Early on especially, you might want to stow your guns altogether and try to smack down as many zombies as possible.

You also have a special "heavy" melee attack you can do with your shovel by pulling it out as your main weapon. When you hold the aim button with the shovel like you would to aim down the sights of your gun, you can execute a zombie by popping off its head. You'll get more Jolts for doing so, as well as occasionally get additional ammo and grenades for your trouble. Use the melee early on to earn extra Jolts early and use them to get ahead on your objectives.


Coordinate And Customize Your Abilities And Loadout


Nazi Zombies adds an extra layer of strategy to the usual Zombies formula. When you pick your character, you can choose from one of four character classes that give you perks and a special ability. They let you become invisible to zombies, draw them away from other players, or fire your guns without worrying about running out of ammo.

Picking the right abilities for your team is key to working well with other players. You don't just want elements that augment your play style, you want those that will complement those of your teammates as well. Make sure you're not piling up on the same abilities as your teammates, and pick a role that will help you win.


Communicate To Stay Alive


Nazi Zombies is all about coordination. The mode is at its best when played with other people who are willing to work together. You'll get the furthest in Nazi Zombies when you have good players you can work together; it's definitely not a game mode in which you can lone wolf your way through it.

As you push through Nazi Zombies, you'll need to rely on your team to keep each other alive, deal with zombies as they grow ever more deadly, and coordinate to clear objectives. Talking to each other is the best way to get through the game, climb the leaderboards, and stay alive.


Customize Your Weapons


Like in the other Call of Duty: WW2 multiplayer modes, using weapons in Nazi Zombies earns you experience with those weapons. As you use various guns in The Final Reich, you'll unlock new attachments for them just like in regular multiplayer. Earning new attachments means you can customize your guns between Nazi Zombies rounds, so that when you buy them on the map, they'll be set just the way you like them. Use weapon customization to give yourself an edge in the battle against the undead, and to make yourself as effective in the mode as you can.


Buy Blitzes And Be Careful About Keeping Them


As you earn Jolt as you play through a round of Nazi Zombies, you'll want to try to spend it on upgrades for your character to keep yourself competitive as zombies become more and more powerful. In addition to buying armor and upgraded weapons from around the map, you'll also want to grab Blitz powerups from wherever you can. Blitzes increase your melee power, make you faster at reloading and sprinting, and more.

Once you've started buying Blitz abilities, though, you'll need to be even more careful about keeping yourself alive. When you fall in battle in Nazi Zombies, you don't die right away, but instead start to bleed out while you wait for your team to revive you. When you've bought some blitzes, you'll see icons on your bleedout timer--if the timer runs down past those icons, you'll lose those blitzes and be forced to repurchase them. Stick close to your teammates so they can revive you quickly, and vice versa, to keep your team at full strength.


Make Pests Your Priority


At Wave five, a new type of enemy is introduced to the battle: a fast-moving, weaker type of zombie known as a Pest. These guys don't have arms, so they're forced to fling themselves at you--but they come faster than any other enemy on the field, and you'll need to deal with them.

The good news is that Pests die quicker than most other enemies. You can reliably bring them down with melee attacks for quite a few waves as well. But you definitely want to take Pests out as soon as you see them. Their speed means they can overwhelm you quickly when you're not paying attention, and they can make it tough for you to lead zombies around the map or strategize while you try to activate objectives. Drop them as soon as you see them to save your sanity.


Seek Out The Upgrade Station


One of your top priorities early in The Final Reich should be to locate and unlock the Pack-A-Punch station. This is the special terminal that upgrades your guns, and if you intend to go for the long haul in Nazi Zombies, you absolutely need it. It strengthens your guns to the tune of 5,000 Jolts, and as zombies become stronger as you get into later waves, you'll definitely need the increase in strength.

You'll find the Pack-A-Punch deep in the bunker, in the mortuary area. It's not expensive to unlock, but it can be confusing--you need to flip a switch on the machine itself (when you find it, it's protected by a cage), then find three yellow sewer pipes on the surface you can slide down. Once you've got it unlocked, pick the strongest guns you can to upgrade first to get the most for your money. The BAR is a good first option, as are the shotguns.


Share Your Jolts For A Stronger Team


You'll need Jolts to buy guns and ammo and to unlock objectives, but especially as Nazi Zombies goes on, you'll likely find some members of your team have a ton of Jolts, while others are spending them in a hurry. Luckily, you can share your wealth between teammates to help keep everyone fully loaded and at peak efficiency.

Use the D-Pad to share your Jolts when you have an abundance. You can toss Jolts on the ground this way for other players to pick them up. Keep an eye on everyone's stats and currency count, and be vocal about asking for Jolts when you need them and sharing them when you don't. It's best to avoid a situation in which someone is desperate for money, so try to anticipate needs before they become dire to keep everyone healthy.


Ignore The Brutes


Not long after the Pests arrive, you'll see big, lumbering zombie, outfitted in lots of metal and wielding a giant glub for an arm. These Brutes are their own kind of irritation: They're slow but extremely tough, requiring lots of shots to bring down. They're also more dangerous than regular zombies. The good news is, you can effectively ignore them most of the time without much difficulty.

Brutes move slowly and tend not to attack you until you attack them, provided you stay away from them. Regular zombies will demand more of your attention most of the time, and brutes don't count toward completing a given wave. So as long as you don't antagonize them or stray too close, you can usually just let brutes wander around without actually having to stop and deal with them. Keep an eye on them in a fight, but don't waste your time taking them down until you really have to. They seem like they should be a priority, but it's a ruse. Spend your ammo on culling the zombie herd instead.


Use Your Notebook Liberally


One big change to Nazi Zombies in Call of Duty: WW2 is that you're given a notebook to track your objectives in the map, and you'll get prompts that tell you in vague terms what you should be trying to do next. Instead of hunkering down trying to build barricades and survive as long as you can, the notebook puts you on the path to trigger Nazi Zombies' final boss and complete its mission, The Final Reich. You can pull open the notebook any time to check your progress through the game mode, and to get some clues as to where you should be headed next.

The other handy thing about your journal is that it sometimes highlights important objects. It's not foolproof--for some objectives, the point is making you search and explore the map — but often you'll get hints about where you should go next or what object you should interact with. The journal will also direct you to weapon lockers when you're running out of ammo for your guns. The notebook is an extremely useful tool, so use it a lot to keep yourself progressing.


There's More Than One Path Through The Game


Call of Duty's Zombies maps always have a bunch of story objectives to clear that allow you to achieve more in the game mode than just surviving waves of undead monsters for as long as you can manage. In Nazi Zombies in Call of Duty: WW2, those objectives are more obvious than they've ever been in previous games. But there are actually more objectives than the ones your characters discuss or show up on your screen — in fact, those objectives make up the "casual" path through Nazi Zombies, and there's a more difficult "hardcore" path for players to discover.

Just because the path is called casual doesn't make it easy, however. You'll still have to complete tons of multi-stage objectives scattered throughout the map. But your objectives are much more obvious on the casual path. To find the hardcore path and the ending that comes with it, you'll need to explore the map and check everything carefully. Unlocking the hardcore solution to Nazi Zombies is doable, but it's going to take a lot more effort from players. Best to bring a top-notch zombie-smashing squad with you.



Call of Duty: WW2 - All The Division Prestige Weapons

By Array on Nov 21, 2017 06:39 am

The Most Prestigious


Call of Duty WWII's prestige ranking system is similar to previous iterations in the series, but this time includes more areas to max out than ever before. New to Call of Duty's multiplayer are the five separate divisions that incorporate their own prestige leveling system.

Although prestiging divisions resets all the class specific perks you've earned, the first prestige level unlocks a unique division specific weapon. The five weapons (not including their cosmetic weapon variants with added bonuses) are the Infantry's SVT-40, the Airborne's MP-40, the Mountain's KAR98K, the Armored's MG-42, and finally the Expeditionary's Sawed-Off Shotgun. These weapons can not be unlocked with rank tokens or found inside loot crates, so your only option is to grind in multiplayer.

Leveling each of your divisions to the first prestige level is not only a time-consuming process, but it also forces you to dive into classes you might not be inclined to normally play. Here are all five prestige weapons and a couple of its variants, as well as our thoughts on which divisional prestige weapons are worth your time. Be sure to check back often as we update this feature with more prestige weapon variants.

If you're looking for multiplayer tips, you can check out our Call of Duty: WWII multiplayer beginner's guide and our guide focusing specifically on War mode. You can also read our Zombie Mode guide and our in-depth guide covering 11 tips we wish we knew before starting.

Call of Duty: WWII is out now for PS4, Xbox One, and PC. For our thoughts about the game, check out our Call of Duty: WWII review. You can also see what other critics are saying about the WWII shooter in our review roundup. And For more on Sledgehammer's huge title, check out our guide on how to get the Tesla Gun in Zombies Mode or take a look at the quest that rewards you for watching other players open loot boxes.


Infantry Division: SVT-40


Semi-automatic weapons are a bit underpowered in Call of Duty: WWII, but the Infantry's SVT-40 is still the best of the bunch. Even though the SVT-40 has a low rate of fire, it makes up for it in damage. Deadly from both the long to medium range, a mere two shots typically takes down your opponents.


SVT-40 (Equipped)


SVT-40 Variant: O.A.O.


The O.A.O. grants you a 10% Soldier XP Bonus for every kill.


O.A.O. (Equipped)


Airborne Division: MP-40


The Airborne's MP-40 is a must-have. Even without additional attachments, the MP-40 deals significant damage with a high rate-of-fire and light recoil. If you are a fan of submachine guns, the MP-40 is the gun for you.


MP-40 (Equipped)


MP-40 Variant: Do-Re-Mi II


The Do-Re-Mi II grants you a 15% Solider XP Bonus for every kill.


Do-Re-Mi II (Equipped)


Armored Division: MG 42


The Armored class many not include a tank in its loadouts, but it does bring some big guns to the frontlines. And of all the LMG's offered, the Armored's MG-42 stands outs. Combining the best sight picture with decent reload speeds and good ammo capacity, the MG-42 is the most well-balanced light machine gun offered in the game. Not to mention is is quite powerful.


MG 42 (Equipped)


Mountain Division: KAR98K


Although the M1903 is Call of Duty WWII's most powerful sniper in terms of damage and range, the Mountain's KAR98K is only slightly less powerful. Its higher accuracy and large "one-shot-kill" zone makes the KAR98K worth your time if you spend most of your time stealthily sniping around the battlefield.


KAR98K (Equipped)


Expeditionary Division: Sawed-Off-Shotgun


If there was a single weapon in Call of Duty WWII that disappoints at almost every level, it would be the Expeditionary's Sawed-Off Shotgun. It's weak damage and terrible range makes it underwhelming in every regard. Your best bet is to stick with its big brother, the M30, or take advantage of the Combat Shotgun's increased ammo capacity.


Sawed-Off-Shotgun (Equipped)



DC Films: How Much Money Did They Make At The Box Office?

By Mat Elfring on Nov 21, 2017 05:47 am


DC started their films off strong back in the late '70s; however, the way comics and films work has all changed. Everyone wants to have their own cinematic universe, and DC is slowly working on putting it all together.

While the company's film universe is new, its role in Hollywood is not. It's had some huge hits and misses since 1978, when Superman released. Some of these films set box office records while others were buried and forgotten. We thought it would be fun to take a look at how much money DC's films made in theaters, from worst to best, with adjustment for inflation.

Box office numbers and information came from IMDb and Box Office Mojo.

UPDATE: Justice League's opening weekend numbers added.


Steel (1997)


You probably don't remember Steel, starring Shaquille O'Neal. There's a reason for that. It's a terrible movie.

US: $1,686,429 (Adjusted for Inflation: $2,532,669)

Steel was only released domestically.


Batman: Mask of the Phantasm (1993)


Although Mask of the Phantasm didn't make a ton of money compared to the rest of the films on the list, it's the only DC animated film to release in theaters (Killing Joke was a one-night event), and it was well-received for its time.

US: $5,588,699 (Adjusted for Inflation: $9,322,414)

Released theatrically in US and Brazil. Numbers for Brazil not available.


Jonah Hex (2010)


Jonah Hex is a pretty fantastic, grounded western property that was turned into a supernatural mess. It had a great cast and all the potential in the world, but the story was extremely rough.

US: $10,539,414 (Adjusted for Inflation: $11,650,214)

Worldwide total: $10,895,609 (Adjusted for Inflation: $12,043,951)


Superman IV: The Quest for Peace (1987)


No one wanted to see Superman throw the world's nuclear weapons into the sun. They wanted to see him punch somebody.

US: $15,681,020 (Adjusted for Inflation: $31,950,310)

Superman IV was only released domestically.


Supergirl (1984)


Many people forget that after Superman III, Supergirl got her shot at the big screen.

US: $14,296,438 (Adjusted for Inflation: $33,166,360)

Supergirl was only released domestically.


Catwoman (2004)


Catwoman is a film that took the source material and threw it out the window, hoping to rely on Halle Berry's name to put butts in seats. It did not do so.

US: $40,202,379 (Adjusted for Inflation: $51,298,576)

Worldwide total: $82,102,379 (Adjusted for Inflation: $104,763,331)


Superman III (1983)


After the awesomeness that was Superman II, someone decided to make the third film in the franchise a buddy comedy, featuring comedian Richard Pryor.

US: $56,950,623 (Adjusted for Inflation: $137,823,938.42)

Superman III was only released domestically.


Watchmen (2009)


Watchmen was the start of director Zack Snyder working for DC Entertainment. The film was ambitious and visually stunning, but it left a sour taste in some people's mouths.

US: $107,509,799 (Adjusted for Inflation: $120,790,105)

Worldwide total: $185,258,983 (Adjusted for Inflation: $208,143,372)


Green Lantern (2011)


Ryan Reynolds (Deadpool, Blade: Trinity) took on the role of Hal Jordan, space cop. It was panned by both critics and fans. At least Reynolds has a good sense of humor about it.

US: $116,601,172 (Adjusted for Inflation: $124,946,377)

Worldwide total: $219,851,172 (Adjusted for Inflation: $235,586,033)


Justice League (2017)


Justice League stumbled during it's opening weekend. It didn't even bring in $100 million domestically.

US: $94,000,000

Worldwide total: $279,000,000 (As of 11/20/17)


Superman II (1980)


Superman II did well in the theaters, but we're not quite sure why this wasn't released internationally.

US: $101,347,629 (Adjusted for Inflation: $296,463,953)

Superman II was only released domestically.


The Lego Batman Movie (2017)


It may not be part of the DC Cinematic Universe, but The Lego Batman Movie appeals to fans both young and old.

US: $174,932,902

Worldwide: $310,032,902


Batman & Robin (1997)


If there's one thing Batman & Robin did well, it was to have Arnold Schwarzenegger only speak in ice puns. In fact, that's the only thing it did well.

US: $107,285,004 (Adjusted for Inflation: $161,120,017)

Worldwide total: $238,207,122 (Adjusted for Inflation: $357,738,120)


Batman Begins (2005)


After Batman & Robin, some folks were a little skeptical of Christopher Nolan's Batman origin story and reluctant to go to the theater. They shouldn't have been.

US: $206,852,432 (Adjusted for Inflation: $255,295,937)

Worldwide total: $374,218,673 (Adjusted for Inflation: $461,858,271)


Superman Returns (2006)


The fifth movie in the original Superman series, 19 years after Superman IV, had a good showing.

US: $200,069,408 (Adjusted for Inflation: $239,207,985)

Worldwide total: $391,081,192 (Adjusted for Inflation: $467,586,450)


Batman Returns (1992)


Tim Burton's second Batman film didn't do as well as the original, but that's probably because they didn't get Prince to do the soundtrack again.

US: $162,744,850 (Adjusted for Inflation: $279,598,668)

Worldwide total: $282,800,000 (Adjusted for Inflation: $485,855,640)


Batman Forever (1995)


Surprisingly, Batman Forever did better than Batman Returns, probably because heavy hitters--for the time--Jim Carrey and Tommy Lee Jones joined the cast.

US: $183,997,904 (Adjusted for Inflation: $291,013,692)

Worldwide total: $336,531,112 (Adjusted for Inflation: $532,262,376)


Man of Steel (2013)


Man of Steel kicked off DC's cinematic universe and polarized audiences and fans as Zack Snyder gave the world a much darker Superman than they were expecting.

US: $291,045,518 (Adjusted for Inflation: $301,141,539)

Worldwide total: $668,045,518 (Adjusted for Inflation: $691,219,218)


Suicide Squad (2016)


The third film in DC's cinematic universe may have been panned by critics, but it continues to bring in money.

US: $325,021,779

Worldwide total: $745,173,191


Batman (1989)


Batman wowed audiences with Tim Burton's dark, quirky style and an awesome soundtrack by Prince.

US: $251,188,924 (Adjusted for Inflation: $488,274,805)

Worldwide total: $411,348,924 (Adjusted for Inflation: $799,602,596)


Wonder Woman (2017)


Wonder Woman had a great opening weekend, making over $100 million domestically. The movie tells the story of Diana (Gal Gadot) leaving her home to battle evil during World War I.

US: $412,550,942

Worldwide total: $821,750,942


Batman v Superman: Dawn of Justice (2016)


While comic fans and some moviegoers had a problem with the tone and story, people across the world went to the theater to see Batman fight Superman.

US: $330,249,062

Worldwide total: $872,662,631


Superman (1978)


Superman was the first to break the $1 billion mark, when adjusted for inflation. It introduced the world to Christopher Reeves as the Man of Steel.

US: $40,925,251 (Adjusted for Inflation: $151,296,635)

Worldwide total: $300,218,018 (Adjusted for Inflation: $1,109,876,543)


The Dark Knight (2008)


One of the best comic book films to date, featuring a stellar performance from the late Heath Ledger, broke the $1 billion mark in 2008.

US: $534,858,444 (Adjusted for Inflation: $598,789,657)

Worldwide total: $1,004,558,444 (Adjusted for Inflation: $1,124,632,532)


The Dark Knight Rises (2012)


The top-grossing DC film wasn't even one of their best. Christopher Nolan's final Batman movie beat out his previous film by $10 million.

US: $448,139,099 (Adjusted for Inflation: $470,476,371)

Worldwide total: $1,084,939,099 (Adjusted for Inflation: $1,139,017,354)



8 Justice League Easter Eggs And References You Might Have Missed

By Meg Downey on Nov 21, 2017 04:30 am

Into the Future


Justice League is a pretty big deal for the DCEU. Not only is it the first time we've ever seen the League together in live action, it's also the first concrete look we've got at the trailheads to the next phase of DC movies. Films like Aquaman, Wonder Woman 2, The Batman, and Flashpoint have been surrounded by tumultuous rumors of directors leaving, scripts being scrapped, contracts being renewed, and release dates being moved around, making it hard to tell just where any of these characters are heading (or in some cases, where they're coming from.)

Thankfully, however, Justice League was happy to pepper in some easter eggs and clues about its cast of heroes to give us something to chew on while we wait.


8. Janus in Gotham


It's blink-and-you-miss-it, but one of the only readable billboards in Gotham City during Bruce's initial interrogation of the Parademon belongs to "Janus Corporation." Janus has some history in Batman comics, most notably as the cosmetics company owned and operated by one Roman Sionus, aka Black Mask.

In his modern interpretation, Roman's a maniacal business man and gangster who is constantly vying for power in Gotham's underground--his obsession with identity and his "mask" gimmick sometimes even manifests as a criminal cult, depending on the source material you're looking at. It's way too early to read too deeply into it, but it's safe to say Roman would be an ideal and completely fresh pull for a villain in any upcoming Batman (or Batman adjacent) DC movies.


7. Mother Box Mythology


The DCEU's Mother Boxes are a dramatic departure from their comics source material of Jack Kirby's Fourth World saga, but that doesn't mean some Fourth World content didn't make its way into the movie.

In a single line, Steppenwolf utters a sort of devotional as he sends his Parademons out to hunt: "For Darkseid," or, the DC Universe's baddest of the bad. It's not touched on directly in the movie but Darkseid and Steppenwolf are both "New Gods," denizens of the extradimensional planet called Apokolips, over which Darkseid reigns as a tyrant king. There's even a brief mention of the Mother Boxes acting as terraforming technology to re-shape worlds into "Steppenwolf's home planet." So, Apokolips is definitely in play here.


6. Gorilla Sign Language


Barry doesn't know many languages, but he does know "Gorilla sign language." This, of course, is a wink to Gorilla Grodd, a giant, telepathic gorilla who is one of Barry's most powerful (and most bizarre) enemies.

In the comics, Grodd got his start as a normal, totally non-telepathic gorilla until an alien spacecraft crashed into his home in Africa, imbuing him with his powers. But over in the DC TV Universe, Grodd was a test subject for S.T.A.R. Labs--a name you may recognize from all the Cyborg-related backstory in Justice League. So it's pretty likely if Grodd ever does show up in the DCEU, that's the route he'll take.


5. "Booyah."


No, the Justice League screenwriters didn't suddenly forget what year it is or how people speak. Vic's celebratory "booyah!" at the end of the final battle was a nod to the Teen Titans cartoon where Vic was reinvented as an optimistic, almost parental figure for his team. His catchphrase in the show? Booyah, of course.

Strangely enough, the rest of Vic's characterization in the movie comes specifically from the comics--and the very recent comics at that. Vic was reinvented as a founding member of the Justice League with his cybernetic enhancements connecting him to a Mother Box in 2011 during DC's line-wide continuity reboot and relaunch the New 52. Still, there's no doubt that Teen TItans' dedicated fans appreciated the wink.


4. Exploding Penguins


Alfred dryly tells Bruce that he misses the days when their biggest concerns were exploding wind-up penguins, an obvious nod to both Burton's Batman Returns film (where wind-up penguins were realized in real life) and the fact that The Penguin apparently does exist in this incarnation of Gotham City.

It's not altogether unlikely that the Penguin could play a role in an upcoming Batman movie project, especially considering that the reinvented character in TV's Gotham has garnered more than a few fans.


3. Flashpoint


We don't get much of Barry Allen's story in the movie, but we get enough to see that he's following a specific version of his comic book origin--his father's in jail for the murder of his mother, a crime he didn't commit. If you're a fan of CW's Flash TV show, you know this story already--Barry's mother Nora was murdered by a time traveling speedster from the future named Eobard Thawne and Henry Allen was convicted of the crime. Ever since, he's been in prison with Barry desperately trying to prove his innocence.

This is actually the version of Barry's story that came to the comics fairly recently, with Geoff Johns' The Flash: Rebirth mini-series in 2009--a reinvention of the character that wound up building directly into 2011's continuity-rebooting Flashpoint event.

Now, we already know that the DCEU is heading towards a Flashpoint movie care of their SDCC announcement. It's too early to say whether or not it's going to mirror the comics' or the TV shows' interpretation of events, but the seeds of the story are most definitely already planted.


2. The Hall of Justice


Justice League ends with Bruce and Diana entering a dilapidated building with some pretty obvious plans for the future: a big, circular table, six chairs, but "room for more."

We don't get a look at the building from the outside to see whether or not it matches the iconic silhouette, but it's obvious they're setting about forming the Hall of Justice, the Justice League's traditional base of operations on Earth (as opposed to in space, where they occasionally utilize an orbiting space station in the comics and cartoons).

The "room for more" is a hopeful look at the future of the team's line up--or, more specifically, a nudge for fans of Hal Jordan. A.K.A. Green Lantern, the only original founding member of the League who was not featured in the movie. Though Justice League made it clear that the Green Lantern Corps definitely do exist in the DCEU, Hal--the first Green Lantern from Earth--has yet to be mentioned or referenced at all.


1. Red Skies


One of the more subtle comics nods in the movie was hidden in its color palette. During the final fight--and at several points during the flashbacks--the world is seen with a bright orange-red sky.

Far from just being an ominous aesthetic choice, the concept of the red sky has some pretty loaded history in the DCU. It began with the continuity-altering Crisis on Infinite Earths back in the 80s where the multiverse was collapsed into a single system in order to reconcile all the disparate and contradictory threads and timelines of DC's Golden and Silver Age comics. As the worlds collided into one another, the skies turned bright red.

Since then, the phenomena has become a sort of shorthand for any event in the DCU that's happening on a cataclysmic scale--books that deal with them are even sometimes called "red skies crossovers."



The 10 Funniest Kurt Angle Moments In WWE History

By Kevin Wong on Nov 21, 2017 12:30 am

Oh it's true. It's damn true.


As he'll tell you himself, Kurt Angle is an Olympic gold medalist, and he won his medal with a broken freakin' neck. His technical prowess is unimpeachable; he is rightfully considered one of the greatest workers to ever lace up a pair of boots. But there are many professional wrestlers who possess technical bonafides, even if they are not Olympic caliber athletes. And technical skill alone won't make someone a Hall of Famer.

What elevates Kurt Angle to legendary status is his comedic timing. He's one of the funniest performers to ever work for WWE, and surprisingly, he performed the majority of his comedic work as a heel. He was that rare talent who could make an audience both laugh and boo, often at the same time.

Here are the funniest Kurt Angle moments in WWE history. If Angle showed even a glimmer of this humorous side in his current role as Raw's general manager, the crowds would go absolutely crazy.


10. You Suck!


It's become a beloved tradition for WWE audiences to chant, "You Suck!" at Kurt Angle to the rhythm of his theme music. In fact, it's become a compliment; the fans who chant it today are recognizing the impeccable heel work from his glory days.

But Angle didn't like it so much when it first started happening. It originated from the crowds themselves, but once Edge heard what they were saying, he began conducting the chants from the ramp. They got so loud that Angle started lashing out at fans.

The antagonism reached its peak in this clip, where Angle has a meltdown and insists on redoing his entrance, over and over, until the fans stop chanting. Watch and appreciate how expertly Kurt plays the audience, by insulting them and begging them not to chant, which of course encourages them to do it more.


9. Back When The Beast Still Smiled


I have to include this clip, not only because Angle and Brock Lesnar have some incredible buddy chemistry (maybe it's the shared amateur wrestling background?), but because Lesnar genuinely smiles and looks like he's enjoying himself.

Angle tries to flirt with a woman, and he ends up spitting a mouthful of milk in her face, thanks to the Beast. Angle was always willing to make himself the butt of any joke, so long as it got a laugh. And that showed an incredible amount of self-confidence and lack of ego in a locker room that also included The Rock and "Stone Cold" Steve Austin.


8. You're A Boy, And I'm A Man


Here's a classic bit of double entendre (starts around 3:00), where Angle tries to talk tough and ends up saying the wrong thing multiple times in a row. The brilliance here is that Angle starts his promo in full-on killer mode, which lulls the audience into a false sense of security, before it all goes to hell.

The best part of the segment is at the very end, when Angle gives up and slams the microphone out of frustration. Again, only Angle could have gotten away with something this embarrassing. His athletic prowess was so raw that everyone took him seriously once the bell rang.


7. Drink Your Milk, Boys


The irony of Kurt Angle's heel character was that he was a hair's difference away from an 80's era babyface. He was a squeaky clean, earnest goody two-shoes, which in another era, might have been applauded. But in the more cynical Attitude Era, these positive traits were evidence of his hopeless dorkiness. All Angle had to do was exaggerate these traits the slightest bit, and boom! He was a despicable villain.

But for one fateful night. Angle was treated with unironic love and adulation. The context: "Stone Cold" Steve Austin was a turncoat heel who joined "The Alliance," a group of angry, disenchanted WCW and ECW wrestlers. One of Austin's signature moments was when he drove a beer truck to ringside and gave Vince McMahon and The Corporation a beer bath with a hose. Angle subverts that moment; he drives a milk truck to ringside (starts at 4:20) and sprays Austin and The Alliance with gallons of the stuff. He finishes the segment by crushing and pouring two milk cartons over his face, Stone Cold style.

It was so silly and so hopelessly square. But the crowd roared. Drink your milk, kids, and eat your vitamins. Oh, hell yeah.


6. How Do I Look, Partner?


This was a great bit of physical comedy, and it got such a positive response that Angle repeated it at his Hall of Fame induction. It took place during one of the rare times that Austin was on good terms with Mr. McMahon. The Texas Rattlesnake got the WWE Chairman a cowboy hat as a token of friendship, and he didn't forget to get Angle a cowboy hat too.

Austin and Angle always played well off each other because of what they represented; Angle was a caricature of a babyface from a more innocent time, and Austin was an anti-hero rather than a straight-up good guy. They both showed a complete inability to understand or identify each other. Angle wore that mini cowboy hat proudly; he didn't even realize he was being made fun of, which turned the joke back on Austin.


5. Kurt Lands An Exclusive Interview


Every now and then, the WWE video crew (which should get a raise; have you seen those incredible PPV montages?) has fun with archival footage, and splices together different video clips to comedic effect.

This is one of the best examples of that. Angle and The Rock were mired in a feud, and Angle shows a video that "proves" how The Rock conspired to run over Austin with a car. It was corny, but Angle's entire character was corny. And his faux-shock and horror at The Rock's dastardliness pushed this bit over the edge.


4. MC Angle With The Sick Flow


Angle always had a knack for copying something another, cooler wrestler was doing. He would imitate his opponent so badly and lamely that it would actually work.

Case in point? During his late WWE career feud with John Cena, Angle attempts to take on the Doctor of Thuganomics in a rap battle (starts at 5:10). Everything about the bit--the tilted hat, the terrible punchlines, and the beatboxing referee--is incredibly cringeworthy. And yet somehow, it works, and Angle gets the crowd completely on his side.


3. Kurt Angle, American Badass


For a couple of years in the mid-00's, The Undertaker dropped the rotting zombie schtick and took on a more grounded true-to-life persona as a biker. It didn't work out too well. And in this clip, Angle mocks him by calling him "Mr. Undertaker" and riding a motorized scooter to the ring.

In recent shoot interviews, Angle has spoken about the mutual respect that he and the Dead Man shared with one another. Back in 2006, The Undertaker offered to lose to Angle at WrestleMania. Vince McMahon, however, immediately shot the idea down once he got wind of it.


2. I'm Just A Sexy Kurt


Shawn Michaels is also on record expressing his admiration for Angle. The Heartbreak Kid rarely prepared for specific opponents, because he knew he would be able to outlast them anyway. But for Angle? Mr. WrestleMania prepared and trained harder, out of fear that the Olympic champion would embarrass him.

Angle's feud with Michaels, which culminated at WrestleMania 21, is extremely underrated. The two men exchanged barbs, but this one, where Kurt dresses up as Michaels and prances his way to the ring, is by far the funniest. He even brings Michaels' old manager, Sensational Sherri, to the ring with him. This was actually one of Sherri's last on-camera appearances in WWE; she died of a drug overdose in 2007.


1. I Tear My Quad All The Time!


And finally, we come to the funniest Angle moment in WWE history. And it's so funny and so savage that it's been scrubbed from all existence.

Triple H was coming back from a career-threatening injury; he tore his quad entirely off the bone. The show built to his triumphant return for two hours. And for the entire show, Kurt Angle is ranting to anyone in earshot backstage, complaining that he doesn't see the big deal. While complaining to Christian, Angle unleashes the funniest barb while jumping up and down:

"Tore his quad? Big deal! I tear my quad all the time! I tore my quad this morning! I'm here. I'm jumpin' around!"

I know he said this, because I remember hearing it, and so do lots of other WWE fans. But you can't find a clip of this quote anywhere, and believe me, I tried.

If you go on the WWE Network, where they post the old episodes of Raw, the January 7, 2002 episode is there, but the one-liner is nowhere to be found. You can even watch the segment with Christian, but it cuts short right before the joke, and the next thing you see is Booker T's entrance for the next match.



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