Tuesday, November 14, 2017

The latest Reviews from GameSpot Reviews On 11/15/2017

Updates from

GameSpot Reviews

The latest Reviews from GameSpot

In the 11/15/2017 edition:

Pokemon Ultra Sun And Ultra Moon Review

By Kallie Plagge on Nov 14, 2017 07:30 pm

Neither sequels nor remakes, Pokemon Ultra Sun and Ultra Moon take a mostly simple approach to updating 2016's Sun and Moon. Much of the previous games has been left untouched--the story once again takes place on the tropical island region of Alola and focuses on the Island Challenge, which differs slightly from the series' typical Gym Badge-based progression. But some key story details have changed, keeping things surprising for returning players even if the story itself is basic RPG fare. Most notably, there are small quality-of-life improvements and charming touches that make an already enjoyable Pokemon game a more endearing experience regardless of your skill level.

The original Sun and Moon brought new Pokemon, a break from the Gym formula, and a number of updates that make the seventh generation (Ultra Sun and Moon included) the most approachable and prettiest Pokemon games yet. With an overwhelming roster of monsters to catch, Sun and Moon's UI improvements made it easier to battle without an encyclopedic knowledge of every Pokemon, as well as train your prize fighters for the competitive metagame. But if you fell somewhere between newcomer and meta player, a mediocre story and pacing issues may have been disappointing.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

Ultra Sun and Moon immediately streamline the originals' slow start. As a newcomer to Alola, you quickly get your first Pokemon and are initiated into the Island Challenge, a series of trials that Alolan Pokemon trainers undergo to prove themselves. Instead of meeting all the characters and going through a few cutscenes before picking your starter Pokemon, this time around you get to pick a starter right away and then go through the introductory story beats. The result is an opening that doesn't hold your hand in the same way it did before--though it still has the obligatory Pokemon-catching tutorial, among others--and lets you wander more freely, a welcome change for both returning and new players.

Even before the first trial, you'll have the opportunity to catch some pretty good Pokemon covering a variety of types and needs, including Pichu, Gastly, and Rockruff, meaning you can build a useful team early on without going too far out of your way. And you won't have to spend much, if any, time grinding to make it through the Island Challenge as long as you battle any trainers you encounter on your journey.

Some of the trials are slightly different this time, like the one where you have to find a series of ingredients to make a stew, which adds a more puzzle-like element to stave off the fetch quest feel. Most notably, though, the battles against the powerful Totem Pokemon seem a little more sophisticated; the ally Pokemon that join these extra-powerful opponents in battle will sometimes use doubles support moves like Sunny Day to throw a wrench in your plans, and the added challenge is more satisfying to overcome.

Other than the trial tweaks, the next 15 or so hours--roughly the first three islands--are essentially the same as Sun and Moon, but new, small details break up the stretches of repetition. Your Rotom Pokedex asks you questions and makes adorable faces as you get to know it (though it can be a little too chatty at times). You'll occasionally find a Pokemon in the world that just wants to play with you, and you can do things like play peek-a-boo and even walk through a meadow of playful Pikachu. There are also more side quests to take on, and though they're rather small requests like catching a specific Pokemon or finding a few Pokemon that are hiding in a particular area, they reward thorough exploration and provide fun distractions in between trials. Talking to everyone, too, has its benefits; there are tons of new silly and cute interactions to be had that add even more personality to Alola and its inhabitants.

While all of the best parts of Sun and Moon are present and accounted for and things in general get off to a quicker start, Ultra Sun and Moon's story remains underwhelming. And with the introduction of a new sort-of-antagonist in the robotic, mysterious Ultra Recon Squad duo, there's almost too much going on--especially since there's already two antagonist groups in Alola as is. By the time you've confronted Team Skull and are immediately thrown into a confrontation at the returning Aether Paradise, you'll probably wish you could just get back to your Island Challenge and become the Champion already.

Though they aren't very different from their predecessors, Ultra Sun and Ultra Moon make enough changes to stand apart as the definitive version of the seventh generation games. An overly complicated story is offset by charming details that bring even more life to the most vibrant Pokemon region to date, and small fixes iron out the shakier parts of the original journey. If you make it through Alola a second (or even first) time, you'll be rewarded with a fun-filled and uplifting Pokemon adventure with its own share of spoilery surprises in store.


Star Wars Battlefront II Review In Progress

By Alessandro Fillari on Nov 14, 2017 04:30 am

If there's one thing that Star Wars Battlefront II accomplishes well, it's the feeling of being in the universe of the legendary film series. Serving up the greatest hits of all things Star Wars, the follow-up to DICE's 2015 multiplayer-focused game presents a package that features a greater breadth of content, including an admirable single-player campaign. But the game overall is weighed down by an overbearing and convoluted progression system that doesn't value the average player's time, obscuring an otherwise solid Star Wars experience.

Set across the backdrop of the entire Star Wars saga--encompassing the prequels, the original three films, and the new trilogy--Battlefront II's online modes and single-player offerings expand the scope of its galactic battles to feature more variety in its locations. From taking part in aerial dogfights above Kamino to raiding the Death Star II and escaping before its destruction, the sequel puts its campaign and 14 multiplayer maps set across the 40-year history of the series to good use, showing a clear difference in aesthetics and tone from one time-period to the next.

Unlike the first Battlefront, the sequel contains a narrative-driven single-player campaign. Set during the twilight of the Galactic Empire after Return of the Jedi, the story sows the seeds for the First Order in The Force Awakens. You take on the role of Iden Versio, commander of Imperial special-forces outfit Inferno Squad. She normally works to undermine Rebel forces with wet-work missions and other forms of espionage. But after the destruction of the second Death Star, her loyalty to the Empire is put to the test when an increasingly desperate Imperial army takes drastic measures to ensure its future.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

While the brisk 4-5 hour campaign features some strong writing and performances from its cast--with some standout levels that show off the visual luster and diversity of locations within the universe--the potential of its Imperial point-of-view soon becomes lost. Falling into some rather predictable twists, the story eventually turns into a familiar by-the-numbers Star Wars adventure, where the good guys and bad guys are clearly defined, and with a lead up to the final act's confrontation that's signposted from a mile away.

On occasion, the campaign will switch things up with levels that feature familiar faces in entirely different scenarios, adding some moments of levity to the story. The downside of these missions is that they often veer into pure fan-service territory, leaving Iden Versio--who proves to be an interesting character with her unique view on the galactic struggle--standing in the shadow of more-established characters. This is made worse by an abrupt ending that teases future updates to the campaign, instead of delivering a strong conclusion for its hero's journey. The campaign does a decent job of showing the internal strife within the Empire's ranks, even allowing you to explore an eerily sterile and oppressive Imperial civilization on Iden's homeworld of Vardos. But it falls a bit short of making it a remarkable journey for its characters.

Outside of the campaign and massive multiplayer battles, there are side-modes that offer some interesting diversions. The Arcade mode makes a return, featuring themed levels where you battle AI bots as classic Light and Dark side characters. While it isn't a particularly deep mode to dive into, with each mission offering increasing tiers of difficulty for better rewards, it can be fun to try out the different heroes against increasing numbers of enemies. Moreover, the fan-favorite Heroes vs Villains mode makes a return. Cutting out unnecessary filler, players can choose their unlocked characters--such as the rocket wielding Boba Fett, to the unstable Kylo Ren--and compete in 4v4 battles in over-the-top and ridiculous fashion. Heroes vs Villains will be the mode to unwind and cut loose with, away from the chaos of the epic conflicts.

Battlefront II's main attraction is its expansive multiplayer content. From the 40-player conquest battles in Galactic Assault to the smaller, infantry-focused skirmishes in Blitz and Strike, there's a greater variety of multiplayer modes than before. Selecting from several infantry classes and hero characters--including Luke Skywalker, Rey, Han Solo, and the story campaign's Iden Versio--Multiplayer battles are usually intense affairs, especially at the full capacity of 40 players. Along with some stellar visual and sound-design, the large-scale battles have the same exciting flow as Star Wars' most iconic fights, where one heroic action can turn the tide of a conflict.

Over the course of each match, you'll acquire Battle Points, which you can cash-in for mid-battle rewards--such as piloting special starfighters or taking control of select hero characters to dish out punishment. While Galactic Assault will likely be the most popular mode for fans to see much of the game's systems in action, the upgraded Starfighter Assault deserves recognition. Now with more responsive and tighter controls for maneuvering your vessels, the aerial- and space-focused mode features Battlefront II's most intense missions. There's nothing more exciting than piloting an A-Wing interceptor through a tight space and pulling off a killer shot in the nick of time.

Your set of troopers, starfighters, and hero characters can be boosted with Star Cards. They can amplify stats, add bonus attributes, and even give characters alternate loadouts--such as replacing a Heavy trooper's energy shield for a grenade launcher. As you acquire more Star Cards and increase their ranks for a particular class or hero, the overall level for that character increases. The number of ways you can modify your characters is impressive, and the game gives you options to switch things up however you see fit. After each battle, you'll collect experience for your overall multiplayer rank and credits to purchase loot crates in the in-game store. Unfortunately, the focus on chasing Star Cards--and the prominence of loot crates--reveals bigger issues related to the progression.

"The biggest problem with this system is that it's never clearly explained."

Not only is this entire system confusing, it's also problematic that most of your unlocks and earnings come from opening loot crates. By relying on randomly yielded weapons, resources, cosmetic items, and Star Cards of varying grades, Battlefront II ties its progression to dice rolls. You can acquire and upgrade Star Cards on your own by using crafting components (also found in loot crates), but this also leads into the problem of gating. To upgrade a card, you have to ensure that your class level and overall multiplayer ranking meet certain standards--which in turn means having to rank up several levels in-game, and spending precious resources on loot crates for more resources and cards. Simply focusing on the characters and classes you like to play isn't enough.

Due to the randomness, and the inherent dependence on the loot crates, progression is often dictated by what these results are. This can steer you away from classes you'd prefer to use, and more annoying results in receiving cards for hero characters you have yet to unlock. With how progression is structured, simply spending time with the Heavy or Assault classes does not guarantee more loot for them, as advancing them is all tied to the luck of the draw. This is especially frustrating when you invest so much time in the game--coming across others online who've had better luck or purchased pre-orders copies to acquire epic cards for their characters--only to see your favorite classes fall by the wayside due to the overall systems working against your favor.

While the game gives you options to purchase premium currency in the form of crystals--which you can buy in bundles costing up to $100--these can only be used to buy more loot crates. This is all made worse by the cumbersome menu system, which prompts you to exit out of multiplayer games to collect your paltry rewards from milestones and challenges while also obscuring vital info such as player rank and class data.

The biggest problem with this system is that it's never clearly explained. While you'll eventually come to understand how credits, crystals, and crafting components are used, you'll still have to reconcile the fact that the time you invest in the game won't always be rewarded with progress, or at least in the way you want.

In this way, Battlefront II plants itself in the same territory as free-to-play games, with much of its content and characters tucked away behind progression walls and randomized loot crates. This is an especially disappointing reality for a full-priced release. Above all, it ends up doing a disservice to the core gameplay, which can still provide solid moments of enjoyment despite the looming presence of its progression systems. Many of these issues related to the meta-game fall by the wayside when you're in the thick of battle, as you're taking part in the massive struggle throughout the many locales in the Star Wars universe.

While its main narrative feels unresolved, and the general loop of the multiplayer carries a number of issues, Battlefront II still manages to evoke that same sense of joy and excitement found in the core of what the series is all about. But as it stands, the biggest hurdle that Battlefront II will need to overcome--for its simultaneous attempts to balance microtransactions with genuine feeling of accomplishments--is deciding on what type of game it wants to be.

Editor's note: This will remain a review in progress until we've had the opportunity to test Battlefront II's multiplayer servers on all platforms after launch. And in an unusual set of circumstances, we will also continue to put the game's progression system through its paces as a result of EA's rigorous pre-launch rebalancing of Battlefront II's in-game store.


Recent Articles:

Etrian Odyssey 5: Beyond The Myth Review
Sonic Forces Review
Doom Switch Review
Spelunker Party Review
Steven Universe: Save the Light Review

You are receiving this email because you opted in at our website.

https://Gamefeed.us10.list-manage.com/unsubscribe?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb&c=bfa9b21a63

Gamefeed

https://Gamefeed.us10.list-manage.com/profile?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb

demo-mailchimp-gamefeed15032015@mailcatch.com

VCard:

Gamefeed
Gamefeed
Mumbai, Mh 400001

Add us to your address book

Email Marketing Powered by MailChimp

No comments:

Post a Comment