Thursday, April 12, 2018

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In the 04/13/2018 edition:

How Does Dark Souls Remastered Stack Up On Nintendo Switch?

By Anonymous on Apr 12, 2018 11:45 pm
Port the sun to PS4, Xbox One, PC, and Switch on May 25.

Fortnite Week 8 Challenge Guide: Three Boats, Dance Floors, And Vending Machines

By Anonymous on Apr 12, 2018 11:44 pm

Week 8 challenges in Fortnite: Battle Royale involve several objectives that you may need some assistance in completing. There are three challenges in particular--involving dance floors, three boats, and vending machines--that are not immediately obvious based on their descriptions. Here's how to tackle those, as well as the remaining Week 8 challenges, for Battle Pass owners on PS4, Xbox One, PC, and mobile.

The most intriguing-sounding of the bunch is the one that tells you to dance on different Dance Floors. These aren't something we've seen in the game previously--they've just been added as part of the new 3.5 update. This challenge wants you to find them and perform a dance emote while standing on top of them. You'll need to do this with three dance floors in all, though you can accomplish this across multiple matches. So far, we've only found three dance floors total; you can find them by heading to the southeastern corner of Flush Factory, grid B4 (west-southwest of Pleasant Park), and grid I6 (just east of Retail Row). The dance floors are located on the ground floor of newly added buildings. The locations are pictured in the map below, along with another challenge's location.

The trickiest of the challenges that Epic labels as being Hard has you search between Three Boats. As has been the case with similar objectives in the past, you don't get a treasure map or anything here--you simply have to recognize the landmarks that it's referring to. If you assume boats would be at Loot Lake, you're correct. The Battle Star you have to collect is located at the end of a small dock on the southeastern corner of Loot Lake's island. You can land right there at the start of a match and pick it up (by holding the same key/button used to open chests)--just be aware that you won't actually see it until you're very close to the ground.

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Week 8 also brings a challenge to use a Vending Machine; these were added in the 3.4 content update. Visit one, and you're able to exchange building materials you've collected for items. These don't always show up in the same spots, but there are areas where they frequently show up. You can see those in our Vending Machine locations guide.

The remaining Week 8 challenges are less complex, though some of them come down to circumstance. You'll need to deal 500 damage to enemies with an explosive weapon, which can be done with grenade-type items or launchers. (However, you'll have to do it without one option, as the Guided Missile has been disabled temporarily.) Searching chests in Snobby Shores will involve simply spending some time in the area and exploring thoroughly--a good strategy, as always, is to check in the attics of buildings. Make sure to use an assault rifle as soon as you get one to get your three Assault Rifle eliminations, and if possible, do so in Dusty Depot, where you need to rack up three eliminations. All four of these might be easiest in solo playlists, where players can't be revived and you don't have teammates hogging any weapons.

Completing challenges rewards you with a specific number of Battle Stars--either five (for normal ones) or 10 (for Hard ones). These in turn allow you to level up your Battle Pass more quickly, which in turn unlocks Season 3 skins and rewards.


This Week's Video Game Deals At GameStop

By Anonymous on Apr 12, 2018 11:40 pm

GameStop's new weekly ad is now live, featuring discounts that are available now through April 17. It contains all kinds of deals, ranging from sales on new games for PS4, Xbox One, Nintendo Switch, and PC, plus a few trade-in deals. Let's dig in and get to the good parts.

The selection of special offers on console games is fairly limited this week. You can get Grand Theft Auto V for $30 and BioShock: The Collection for $20. Mafia 3 and Borderlands: The Handsome Collection are both on sale for $15. Finally, LA Noire got a $10 price cut this week, bringing it down to $30 on PS4 and $40 on Switch. (Sorry, Switch owners, those cartridges are expensive.)

GameStop is also running a sale of up to 80% off select PC game downloads. Here's the full list, which includes Fallout 4 for $15, Dead Island Definitive Collection for $10, and Metro Redux for $5.

One thing GameStop would like you to know when perusing the weekly ad is that you can now pre-order two mascot trilogy remasters. Spyro: Reignited Trilogy is coming to PS4 and Xbox One on September 21, and Crash Bandicoot N. Sane Trilogy is making its way to Xbox One and Nintendo Switch on July 10. Unfortunately, GameStop doesn't offer discounts on pre-orders, but Amazon and Best Buy do if you're in their membership programs. Here's where Amazon Prime members and Best Buy Gamers Club Unlocked members can go to pre-order the games for 20% off.

Amazon

Best Buy

In GameStop trade-in news, you get an extra 40% credit when you trade games or hardware toward Apple, PlayStation Store, and Xbox gift cards. GameStop is also offering extra cash for trade-ins this week. And if you trade in a PS4 or Xbox One, you'll get up to $80 of additional trade-in credit, depending on the model, until April 15. Additionally, pre-owned GameStop games that cost less than $5 are four for $10 this week.

That wraps up GameStop's weekly deals, but you can click the following links for current sales on PS4, Xbox One, Nintendo Switch, and Steam.

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.


Unlike The Walking Dead, Robert Kirkman Knows How Outcast Will End

By Anonymous on Apr 12, 2018 11:34 pm

When you think of Robert Kirkman, it's hard not to immediately flash to his The Walking Dead franchise. It's not his only TV project, though. Outcast, based on another of his comic books, premiered on Cinemax in June 2016. Now, nearly two years later, it's ready for Season 2.

The series, which centers on a troubled young man (Patrick Fugit) and a reverend (Philip Glenister) fighting to rid people of demonic possessions, has already aired its second season in the United Kingdom. While there's been a prolonged wait to see the series in the US, that doesn't necessarily mean its future is in doubt.

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In fact, unlike The Walking Dead, Kirkman even knows how he wants the series to end. During a group interview, GameSpot broached that very topic with the comic book writer and executive producer. "It's a much more finite story and it's a story that has a planned ending. The Outcast comic book series will not go as long as Walking Dead," Kirkman says. "I've an ending in mind. I know when it ends, we haven't announced it yet."

As far as he's concerned, the expiration date he has in mind for the comics applies to the TV series, as well. "It's not gonna go on, as many seasons [as The Walking Dead]. But that's by design; like this is a story that has a beginning, middle, and an end," he explains. "I knew the ending of the story before I started the first issue before I started the pilot, and we've been working towards that, every minute along the way and so it's just a much more contained story. It's not a sprawling zombie epic and crazy apocalyptic world."

For Kirkman, that difference shows how much he grew as a writer between The Walking Dead's first issue in 2003 and the 2014 launch of Outcast as a comic book. "[It's] maybe a little bit of a maturity on my part because with Walking Dead it's like, 'I don't know, this is fun, where does this go, let's see,'" he says. "And as a storyteller, I have always been scared of endings and I've always avoided them, which has served me well, in a lot of places. But, I feel like I have grown to the point where you know I feel very comfortable. The story's gonna be better if we go here and if we're always working towards this end it'll be a better piece when it's all done."

So how long many seasons he envision Outcast going? "This is where I jokingly usually say a hundred," Kirkman says. "I think, yeah, like Breaking Bad, that's like a five-, maybe four-season show, I mean, depending on how the story breaks down." At this point, the series has not been renewed beyond the upcoming second season, which arrives on Friday, July 20, at 10 PM ET on Cinemax.

Additional reporting by Michael Rougeau


Why Hearthstone's The Witchwood Expansion Offers The Best Time To Jump In

By Anonymous on Apr 12, 2018 11:34 pm

With Hearthstone's Year of the Raven kicking off with the launch of the upcoming Witchwood expansion on April 12, fans of Blizzard's wildly popular card battle game are about to experience some of the most sizable changes to the game yet. Compared to the previous expansion, Kobolds and Catacombs--which introduced the Dungeon Run--The Witchwood expansion brings in a slightly spookier experience for its jaunt through the dark and dreary forest. Along with 135 brand new cards, new keywords known as Echo and Rush, special hero characters that can transform into Worgen (Warcraft's take on werewolves), and a new variation to the Dungeon Run called Monster Hunts--the thriller-themed expansion aims to switch up the meta of the game.

During PAX East 2018, we spent some time with Hearthstone's game director Ben Brode, where he showed off new cards and spoke about the big changes happening in the coming weeks. In addition to talking about the Witchwood expansion, he also reflected on the game's impact, how its expanding community keeps the studio on their toes, and why the new content and flow will make it great entry point for new players.

GameSpot: The Year of the Raven roadmap starts with The Witchwood expansion, which looks to change things up a bit. Can you elaborate a bit further on what's ahead?

Ben Brode: With the Hearthstone Zodiac, each year there's a different animal/creature, and it represents three different expansions in the year. The reason we do that is because it's important to--well if you keep releasing new expansions with new cards forever, the burnout rate keeps going up and up. We have a format where you can play all the cards, but we also have a format where our competitive scene is focused on the newer decks--but you can only use the last two years of content. It's to ensure that the barrier for entry stays capped, but it also makes sure that the environment is changing with each set. The percentage of change there that we release is small, so many cards we're adding--135 cards in this expansion--but in the standard [game type], it represents a huge percentage change to the environment so the meta totally changes. It's always very exciting, and because this is the first set of the year, three--the other sets being a bit older now--it's an even bigger change to the environment, and it's the best time all year to come into the game.

The last expansion for Hearthstone was Kobolds and Catacombs, which brought in a number of big changes such as the dungeon runs. Based on the reactions you got from the community, what was one of the biggest lessons you learned from it?

I'd say one of the biggest lessons we learned was that dungeon runs were way more fun than we actually realized, and the players really loved them. One of the things that's important for us with Hearthstone is that we have to have interesting stuff happen all the time, and so when the new stuff comes out--things get really exciting, and players really like that phase of the meta to tinker and experiment. We also try to have more stuff happen during that phase, like our crazy events, like the loot clash arena for Halloween that we did, and interesting Tavern brawls for people to really sink their teeth into. But one of the things we could be doing is launching our single-player content a little bit later on, so that we stagger the content--because there's already plenty to do in the game when the expansion comes out, so the new content could come out when things get less exciting for players to switch things up. I think stuff like that for when we roll out the Witchwood, and then launch new single-player content shortly after, that might stuff we'll consider doing in the future.

One thing that may put people off when it comes to diving into games that are continually updated is the feeling that people have to play catch up. Not just in terms of finding all their own resources, but also trying to match up to other players. Do you think that this expansion will a bit more lenient towards newcomers?

I actually think right now is the best time [to jump into Hearthstone], because at this point of the rotation, this is the smallest number of cards you have to collect to become competitive in the game. You're not really behind anyone, and there's still a number of ways to figure out how to manage your decks. Oftentime players believe they're behind and that they can't keep up--this is the moment where you're not. I highly recommend coming into the game now at this point. Plus, we also have these super fun single-player modes that are completely free. The dungeon runs from our last set, Kobolds and Catacombs, our players really loved those and had a lot of fun with it, which we continue on with in Witchwood. There's plenty to do in Hearthstone, and you can do so much without spending any money at all. It's the best time to come in.

One of the new Paladin legendary cards coming to The Witchwood expansion.
One of the new Paladin legendary cards coming to The Witchwood expansion.

On the inverse of that, having an expansion that makes a number of new additions and adjustments to the systems can be challenging as well. Especially for players who are comfortable with the flow of the game.

Yeah, that's right. If you're the kind of player that doesn't want change, the Wild [gametype] is actually perfect because it doesn't change that often or frequently, and it's focused on the decks that you fell in love with whatever reason--you can just play them there. So that's an option. But it is complicated because there are 135 new cards and each of those cards interact with each in other interesting ways. We have a really good team--called the final design team--and they play a ton of games, all focusing on balance and clarity in the cards, all to make sure things work and everything is well-balanced.

I guess you can say this expansion offers a really dark and moody atmosphere to it. Can you talk about how it was trying to inject more of a clear narrative and tone, and whether it was challenging to do so within the medium of a card based game?

Yeah, I think it's challenging, but also not really that important. We talked a lot a about story versus vibe among the team, and I think the vibe is critical to get you sold on this idea that you're in this tavern playing a friendly competition against a player--with the background having this background chatter can hit hard for people. I think that vibe, that 'Warcrafty' feel, is critical. And having an actual story plot points don't really matter, and it's also incredibly challenging to have to deliver on that in a satisfying way in the medium we have. Every type of game has a different type of vector of tellings stories in their game. Like I'm too busy trying to micro my units, I don't have time. After an intense RTS match, you kind of want that story to be the reward for a fun mission. So each game has their own kind of strengths and weaknesses in storytelling, and in just the way you have to structure your story for that game type, and I think card games--especially with the nature of this one being quite difficult--tend to focus more on the characters and its setting, as those matter more. People fall in love with Hearthstone more for the vibe it's in.

"This is the craziest card we've ever made." -- Ben Brode, game director.

In terms of switching things up, and offering new ways to play the game, is there one thing in particular about The Witchwood that strikes you as really appealing?

What I'm really excited about is the new keyword Echo. With cards that have Echo, you can play them as many times as you have mana on your turn. For example, we have a card called Phantom Militia, it's a three cost card, it's got two attack and four health and a taunt--so it's a pretty significant defender if you're trying to stop your opponent from overrunning you. You can play it for three mana if you want to start off strong or if you want to stop an aggressive player, but if this match-up is not about staying alive and it's about getting the highest value out of your cards, then you want to wait till it turns six and play it twice, or want to wait till it turns nine and play it three times. As long as you got the mana, you can play every card over and over again. Choosing to wait to get more value out of it is a super interesting decision; there's a lot of types of those cards in this new set. I think this mechanic is something players are going to find really fun.

Hearthstone has been around for four years now, and the game's popularity is still growing rapidly. Do you have any comments about the impact it's had on Blizzard, and just what the general reception to the game means for you?

Well, I think one of the most interesting things about card games is that the way we release cards consistently, it's always exciting for people to see more added to the game. I've always believed that Hearthstone would grow and get bigger and bigger. Though I will say that not everyone was as confident as me [laughs], but I definitely could tell we had something special going on. Not many games can say they've been around like World of Warcraft has. So I think it's a difficult goal to shoot for, but I think we can easily go forever with Hearthstone. There's so many things we're excited about doing, we're actually working on in-game tournaments to allow friends and others online to get together and organize their own events. The game's got an infinitely designed space, and we're way, way far away from tapping out all the cool ideas we have. I can't wait to see what the game looks like in 10 or 20 years.


Fortnite Servers Recovering After Downtime; PS4 Taking Longer

By Anonymous on Apr 12, 2018 11:28 pm

Update: After identifying the cause of Fortnite's problem, Epic is bringing to bring the game back online. At 9:55 AM PT / 12:55 PM ET / 5:55 PM BST, the studio tweeted, "Services should begin to recover over the next couple of hours. Due to issues with our account system, players on PS4 will be unable to login for an additional period of time. We're sorry for the extended downtime. We'll update you in an hour." A subsequent tweet says it's seeing "improvements across all platforms." The original story follows.

Fortnite servers are down right now, preventing players from getting online with the game on PC, PS4, Xbox One, and PC. In other words, if you can't log in or are running into a queue, it's not a problem on your end. Developer Epic Games initially took the servers offline at night on April 11, and they remain offline today, April 12, at the time of this writing, according to Epic's status page. [Update: The latest word from Epic is that it believes it's identified the cause of the problem, though there's still no indication of when everyone will be able to get online.]

Unfortunately, there's no word on when service will be restored. Epic apologized for the matter on Twitter but has yet to offer any sense for when you'll be able to get back online. The developer is currently at work on upgrading its database, and a post on Fortnite: Battle Royale's subreddit expands on exactly what went wrong.

"We had a critical failure to one of the databases supporting our account service, and as a result our login and matchmaking systems were blocked," Epic explained. "We limited account traffic and rolled out changes to address timed-out requests to account service nodes, but these initial fixes were less resilient than we had hoped. We're working on more comprehensive upgrades to fully stabilize the system, but will need to go into emergency maintenance to apply them."

It's since provided another update that doesn't sound much more positive: "We're sorry for the ongoing extended instability. We had a critical failure with one of our account service databases. As a result, our login and matchmaking systems are unstable. Our team has been working through the night on fixes in order to bring the game fully back up. Right now we don't know how long it will take, but we will update you hourly."

It has been a rough day for Fortnite. Before bringing down the servers completely, Epic acknowledged Fortnite was facing issues that prevented some from logging in. It also had to disable the Guided Missile weapon due to a new animation bug; we don't yet know when that will return to the game, either.

The server downtime comes at a very unfortunate time for Fortnite, as the game's big 3.5 update was just released. Among other things, it added a new, potentially game-changing item in the form of the Port-a-Fort, which creates a fort for protection in a matter of seconds. You can see the full patch notes here.


Fortnite Week 8 Challenges In Battle Royale

By Anonymous on Apr 12, 2018 11:24 pm
In Week 8 of the Fortnite's battle pass challenges we try to find 3 dance floors to dance at and try to solve a riddle based off of boats.

Nintendo Switch Eshop Adds 18 New Games This Week

By Anonymous on Apr 12, 2018 11:22 pm

Nintendo Switch owners looking for something to play now have a lot of new options to choose from. A load of new titles are now available on the Eshop. This week sees 18 games arrive on the digital storefront, along with a pair of demos and a new Eshop sale that's underway for a limited time.

Headlining this week's releases is the acclaimed survival game Don't Starve. The title puts players in the role of Wilson, a gentlemanly scientist trapped in the wilderness by a demon. Players will have to guide Wilson around the hostile world, gathering resources and food in order to stave off starvation. The Switch version also includes the Reign of Giants and Shipwrecked DLC expansions.

In addition to Don't Starve, this week sees the release of the charming adventure game Burly Men at Sea. The title follows the story of three big, bearded fisherman, who "step away from the ordinary to seek adventure." The game features multiple branching pathways depending on your choices which will take the fishermen through "a series of encounters with creatures from folklore."

Other new Switch releases this week include the latest classic Neo Geo game, Gururin; the voxel adventure game Eternal Edge; the humorous brawler Super Daryl Deluxe; the tactical RPG Regalia: Of Men and Monarchs; and the Bomberman-like game Bombslinger. You can find the full list of this week's new Switch games below.

On top of this week's new releases, a number of games are currently on sale in the Eshop. For a limited time, Switch owners can pick up Shovel Knight: Treasure Trove, The Binding of Isaac: Afterbirth+, Oxenfree, Xeodrifter, and more at a nice discount.

This Week's New Switch Eshop Releases

April 9

  • The Bunker

April 10

  • Masters of Anima
  • Super Daryl Deluxe

April 11

  • Bombslinger
  • Deep Ones

April 12

  • ACA Neo Geo: Gururin
  • Asdivine Hearts
  • Breakforcist Battle
  • Burly Men at Sea
  • Don't Starve
  • Drone Fight
  • Eternal Edge
  • Regalia: Of Men and Monarchs
  • Rogue Aces
  • Skies of Fury DX
  • Streets of Red: Devil's Dare Deluxe
  • Squareboy vs. Bullies: Arena Edition (Demo)
  • Twin Robots: Ultimate Edition (Demo)
  • Zotrix: Solar Division

April 13

  • Pirates: All Aboard

New Witcher 3 Figure Features Bathtub Geralt, Gwent, And More

By Anonymous on Apr 12, 2018 11:14 pm

An adorable new figure of The Witcher 3's Geralt is now available for pre-order. The chibi-style Nendoroid figure includes Gwent cards, his steel and silver swords, and, of course, the infamous bathtub. You can find the figure on GoodSmile's English website.

Nendoroids are posable figures that often come with several face options, props, and parts. Because of the big-head, small-body style, a lot of Nendoroid figures are of anime characters--but not all of them, obviously. Geralt of Rivia is the latest addition to the line. You can see all his sample poses below.

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Nendoroid Geralt costs 4,815 yen before tax. With tax and shipping from Japan, it's about $69 for the figure. The website notes that "he also comes with an interchangeable face plate that captures the veins along his face when he overdoses on decoctions and potions!"

In other Witcher 3 news, the game recently received an HDR update on PS4. Geralt will also appear in the upcoming SoulCalibur VI as a playable fighter.


New Ocean's 8 Trailer Delivers Star-Studded Diamond Heist Thrills

By Anonymous on Apr 12, 2018 10:57 pm

The new trailer for Ocean's 8 is here. The movie is the latest entry in the series of hit heist thrillers that kicked off with 2001's Ocean's Eleven and features an all-female gang, led by Sandra Bullock and Cate Blanchett.

Like the first trailer in December , it shows that the movie is very much following the template laid down by the previous films. Bullock plays Debbie Ocean, the sister of George Clooney's character in the originals, and she puts together a team to perform a seemingly impossible heist--in this case stealing diamonds from the Met Gala in New York. Check it out above.

Ocean's 8 also stars Anne Hathaway, Helena Bonham Carter, Rihanna, Mindy Kaling, Awkwafina, and Sarah Paulson and opens on June 8, 2018. Homeland's Damian Lewis plays the film's villain, while Matt Damon, one of the stars of the original movies, is also set to cameo.

It is directed by The Hunger Games' Gary Ross and produced by Steven Soderbergh, who helmed the earlier movies. In an interview with Slashfilm last year, Ross explained that he would very much follow the tone set by Soderbergh's trilogy. "I think it's a pretty similar tone," he said. "You know, Steven and I are incredibly close friends, and we would not have done this if we weren't. I don't think he would've wanted anyone to do it if we weren't. This is very much an extension and a continuation."

Ocean's Eleven earned $450 million worldwide in 2001. While the two sequels weren't quite as successful, they all proved to be considerable box office hits, helping the franchise reach more than $1.1 billion at the box office.


God Of War Reviews Roundup For PS4

By Anonymous on Apr 12, 2018 10:55 pm

Ever since God of War was revealed for PS4, it's been clear the game would differ from its predecessors in the series. It appeared to be slower, with more of an emphasis on character development and very different combat. The game has also learned a lot from fellow PS4 exclusive The Last of Us.

Now, with God of War's release date drawing ever closer, reviews have gone live for the next big PS4 game, and it seems critics are impressed. In our God of War review, Peter Brown awarded the action-adventure title a 9/10, saying it's a "spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat." For more on what critics thought, check out our review roundup below, or head over to Metacritic for a wider view of the game's critical reception.

  • Game: God of War
  • Developer / Publisher: Sony Santa Monica / Sony
  • Platforms: PS4
  • Release Date: April 20
  • Price: US $60 / £53 / AU $100

GameSpot -- 9/10

"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." -- Peter Brown [Full review]

IGN -- 10/10

"I expected great action from God of War, and it delivers that handily. But I didn't expect it to be a thrilling journey in which every aspect of it complements the others to form what is nothing short of a masterpiece. It's a game in which Kratos, a previously one-note character, becomes a complex father, warrior, and monster, embattled both on the field and within his own heart about how to treat his son; one in which the world opens up and shifts, offering rewards in both gameplay and knowledge of its lore that I treasured with each accomplishment. The obvious care that went into crafting its world, characters, and gameplay delivers by far the most stirring and memorable game in the series." -- Jonathon Dornbush [Full review]

The Guardian -- 5/5

"It is rare to play a game so accomplished in everything it sets out to do. God of War is a standard-setter both technologically and narratively. It is a game that, until recently, would have been impossible." -- Keza MacDonald [Full review]

Game Informer -- 9.75/10

"Years ago, Kratos killed the deities of Mount Olympus in a gory rampage. Now, in the Norse realm, he has remade himself into a different kind of god. He is quieter and more deliberate, affected by his history but not constrained by it. Kratos' reinvention serves as a narrative hook, but it also parallels the series' evolution as a whole; where God of War once relied on bombast and bloodlust, now it leaves space for strategy and nuance. It still has superb action and plenty of jaw-dropping moments, but it supports them with a new level of depth and maturity. God of War learns from its past while clearing an exciting path for the future, and emerges as one of the best games of this generation." -- Joe Juba [Full review]

Variety -- No Score

"Kratos remains capable of startling violence. But there is a sense that even Sony Santa Monica has recoiled from some of 'God of War's' legacy, and the game is better for it. It is a game that treats its history with respect where appropriate, but without obligation, even in its very concluding moments. This new God of War has some rough edges remaining in its transition to something new, but even in its concluding moments, it commits to its vision in a way that few games do--and it's the first time the series has felt vibrant and important in a decade." -- Arthur Gies [Full review]

Eurogamer -- Recommended

"Like Kratos, the god of fury who must learn not to fear his son, this is a strange beast, really. The latest technology and astonishing craft and artistry are employed to deliver a game of extremely simple pleasures--a wash of new pseudo-ideas that cannot hide the fact that the basics remain unfixed because they were not broken. God of War dresses things up, in other words, but it is ultimately the same deal it always was. As is the way with myths, I guess. As is the way with gods." -- Christian Donlan [Full review]


Fortnite Week 8 Challenges: Dance Floors And More

By Anonymous on Apr 12, 2018 10:43 pm

Following its most recent update, Fortnite's next set of challenges have gone live on PS4, Xbox One, PC, and mobile. Week 8 involves the usual mixture of straightforward objectives and several that will either require some additional legwork or a guide to completing them.

The most notable of the bunch is one that asks you to dance on different Dance Floors. These are newly added areas in the latest update, and you'll have to find a total of three to do your thing on in order to pass this challenge. Fortunately, you don't have to do all of this in a single match.

Another one that may trip you up is a Hard-difficulty challenge telling you to search between Three Boats. This requires you to know the map well, have a guide, or to just piece together that Loot Lake is where you'll find boats. Head there and pick up the Battle Star on the southeastern dock to complete the challenge.

Finally, the last of the trickier Week 8 challenges is one asking you to use a Vending Machine. These were added in the 3.4 content update and allow you to exchange materials you've collected for different items. You can check out our Vending Machine locations guide to find the most likely areas for one to show up.

Other Week 8 challenges include one that asks you to deal damage with explosive weapons. That should be easy enough, although you'll have one less weapon with which to do so, as the Guided Missile has been disabled temporarily at the time of this week. That's due to an animation bug following the release of Fortnite's 3.5 update.

You can check out the full list of challenges below--these are available to complete on PC, PS4, Xbox One, and mobile, provided you own the Season 3 Battle Pass. Completing challenges allows you to more quickly level up the Battle Pass, earning you Season 3 skins and rewards.

Fortnite Week 8 Challenges

  • Use a Vending Machine -- 5 Battle Stars
  • Deal damage with Explosive Weapons to opponents (500) -- 5 Battle Stars
  • Search Chests in Snobby Shores (7) -- 5 Battle Stars
  • Dance on different Dance Floors (3) -- 5 Battle Stars
  • Hard: Search between Three Boats -- 10 Battle Stars
  • Hard: Assault Rifle Eliminations (5) -- 10 Battle Stars
  • Hard: Eliminate opponents in Dusty Depot (3) -- 10 Battle Stars

PUBG Map And Blue Zone Get Updates On PC - GameSpot Daily

By Anonymous on Apr 12, 2018 10:30 pm
PUBG's desert map gets extra spicy, Destiny 2's next expansion has a release date, and much more in today's episode of GameSpot Daily.

Free-To-Play MMO Tera Godsfall Update Adds New Apex Skills

By Anonymous on Apr 12, 2018 10:30 pm

Since its North American release in 2012, the MMO Tera has continued to receive a steady stream of updates and patches. And the next, Godsfall, is set to release on April 17. In addition to new story elements and a slate of new demons to face, the highlight will be the introduction of new Apex skills for seven of the game's classes. And if you want to get an early boost on the new content, we're running an code giveaway for Tera that awards entrants an assortment of in-game bonuses.

Godsfall's new Apex skills will initially only apply to the following classes: Berserker, Brawler, Lancer, Warrior, Mystic, Priest, and Slayer. More classes will receive their own Apex abilities, and thus be able to take part in updated quests, in future updates to the game later this year. You can check out the first round of Apex combat skills in the video above.

According to a press release for Godsfall, the update will introduce a "time-traveling story quest" that will "take players back through time to defeat the powerful dragon Khemadia." In addition, "Players will find themselves facing their own personal demons as they progress through the quests, including their Temper, Self-Doubt, and Guilt in this god-killing, time-traveling mission." Tera's new story elements will be available to level 65 characters with an item level of 439 or higher.

Check out the full Apex skills patch notes for each class below:

Berserker

  • Active Apex skills
    • Unleash: Sacrifice HP to activate "Unleashed" skills
    • Unleashed: Dexterity: Attacks that each hit increases skill damage and attack speed, and damage of Unleashed: Rampage
    • Unleashed: Sinister: Attacks that each hit increases skill damage and attack speed, and decrease cooldown of Unleashed: Beast Fury
    • Unleashed: Rampage: Attack with both hands. Each hit increases attack speed, and increases damage of Unleashed: Beast Fury
    • Unleashed: Beast Fury: Charge forward and attack multiple times. Uses and consumes accumulated bonuses
  • Passive Apex skills
    • Endless Rage: Faster movement while charging a skill
    • Eye of the Storm: Chance to reset cooldown of Cyclone
    • Bloodshed: Increases chance to land a critical hit

Brawler

  • Active Apex skills
    • Flying Kick: (Range 7 meters) Spinning back kick. When used after other skills, Flying Kick moves you an additional 6 meters forward, and deals more damage
    • One-Inch Punch: Stuns an enemy, deals massive damage, and has a high probability of knocking the enemy down
    • Rhythmic Blows: A flurry of punches ending with an uppercut to knock targets into the air
  • Passive Apex skills
    • Concentrate: Each perfect defense increases damage to One-Inch Punch and Haymaker
    • Self-control: Increase damage when Rage is 75% or more
    • Haymaker: Acceleration: Haymaker increases speed of One-Inch Punch

Lancer

  • Active Apex skills
    • Super Leap: Make a superheroic leap over enemies and smash the ground, knocking targets into the air
    • Guardian Barrier: Open a wide movable shield that reflects damage to protect you and allies
    • Divine Protection: 10 second damage shield for you and allies
  • Passive Apex skills
    • Stronghold Shift: Stand Fast is now movable
    • Retribution Shield: Reflects damage on "perfect defense"
    • Bastion Guard: More resistance to push-back from monsters

Mystic

  • Active Apex skills
    • Mass Teleport: Teleport multiple group members
    • Summon: Thrall Lord: Summons an "super thrall" which deals damage to nearby enemies
    • Arunic Release: Release the HP and MP recovery of all motes in front of you
    • Thrall Augmentation: While activate, all summoned thralls grant beneficial effects to nearby allies

Priest

  • Active Apex skills
    • Divine Charge: Replenish MP, heals HP and increase power and crit power to group members
    • Mass Divine Intervention: Teleport up to 4 allies to the priest
    • Holy Burst: Fires a bolt of heals and adds the Devoted Favor effect to allies while damaging enemies
    • Edict of Judgment: Boosts priest's damage skills and group power by 20 and crit factor by 30. Hits are counted as from the rear.
  • Passive Apex skills
    • Protective Response: Decreases cooldowns of several skills
    • Devoted Favor: Reduce damage taken 5%, heals 100 HP per second
    • Mass Divine Intervention: Increase number of targets affected by Divine Intervention

Slayer

  • Active Apex skills
    • Punishing Blow: Leap into the air and slam your greatsword into the ground to knockdown enemies
    • Blazing Thrust: Massive attack that changes subsequent attacks into back attacks
    • Unsheathe: Charge up your greatsword for a devastating spin attack with greater reach
  • Passive Apex skills
    • Overhand Strike: Focus: Increase Overhand strike damage
    • Blade Master: Speeds up cooldowns of Punishing Blow and Unsheathe
    • Energy Rush: Boosts the effect of In Cold Blood

Warrior

  • Active Apex skills
    • Blade Waltz: A spinning attack that cuts through enemies
    • Aerial Scythe: Leap into the air and initiate a spinning attack
    • Blade Frenzy: A devastating spin attack that summons a shadow to attack alongside you
  • Passive Apex skills
    • Tempest Aura: Accelerates attack speed, and after 50 hits adds a shadow attack to Tempest Aura or Deadly Gamble
    • Ready Blades: Decrease cooldowns for Scythe and Aerial Scythe

TERA Godsfall Exclusive Codes Giveaway

By Anonymous on Apr 12, 2018 10:30 pm

In honor of TERA's upcoming Godsfall update, We're giving away 10,000 single-use codes to redeem in-game items. These are an instant win. Scroll down to enter below.

Each code will give you:

  • 7 Days of Elite Status Game Time – perks include:
    • Elite Gift Box every day
    • Elite Consumables Box every day
    • 100% XP boost
    • 100% Questers and Gold Hunter boosts
    • Free Flying Mount
    • Always-on Complete Crystalbind
    • All perks listed here
  • Grand HYDRATH Smart Box permanent costume – This box contains a HYDRATH Uniform suitable for the race and gender of the character it is redeemed on. This costume is permanent and will not expire.
  • 40x Valkyon Health Potions – Recovers 50% of your characters HP.
  • 20x Strong Bravery Potions – Increases character attack speed, damage, and defense in the open world.
  • 1x (1-day) Shape Changer: Big Head – Temporarily increases the size of your characters head.

You can learn more about the upcoming Godsfall update releasing April 17 here: Free-To-Play MMO Tera Godsfall Update Adds New Apex Skills

Grab your free code below (Please allow up to 1 hour to receive an email):


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