Sunday, April 1, 2018

Images from GameSpot Image Galleries On 04/02/2018

Updates from

GameSpot Image Galleries

GameSpot Image Galleries

In the 04/02/2018 edition:

10 Best And Most Memorable Uses Of Video Game Hardware

By GameSpot Staff on Apr 01, 2018 08:30 pm


Video game hardware often serves as a hurdle for developers to overcome. Whether it's running out of memory or figuring out how to translate a player's interactions with a controller into a dynamic 3D world meant to emulate real life, just getting things to work smoothly is an accomplishment in and of itself. But with some games, developers take things further, and the end result can be better off for it.

There have been countless memorable moments in games, whether it's a well-designed boss fight, an unexpected character death, or an awe-inspiring view. But many of the best moments stem from the way games use hardware in unique ways to deliver something unforgettable. In other cases, special hardware or accessories are used to deliver an experience that otherwise wouldn't be possible with a typical controller or keyboard and mouse.

We've rounded up some of our favorite examples of the best uses of gaming hardware, one that saw fans use technology to turn an existing game into something very different, and a few others that were certainly original, if not very good. Be sure to share those that stick out in your memory with us in the comments below.


Metal Gear Solid


For a series chock-full of noteworthy bosses, it's a testament to the creativity of the original Metal Gear Solid that Psycho Mantis remains so memorable. That comes down in large part to the way the sequence utilized the PS1 in ways I had never seen before. The psychic FOXHOUND villain screws with Solid Snake--and the player--by manipulating the PS1. For instance, the screen goes black, which caused me a brief moment of panic where I thought something had gone wrong with my system.

In an even more brilliant moment, Psycho Mantis looks at the save files stored on your memory card and comments on them. He remarks on the number of times progress has been saved in MGS and points out certain games that you have save progress in. (Years later, this led to one of my favorite parts of Metal Gear Solid 4, where Mantis can't pull off the same tricks due to the PS3's hard drive and vibration-less Sixaxis controller.) At one point, you deal with with his powers by switching the port that your controller is plugged into, which I still find an astoundingly bold choice for a game.

Sadly, some of these things were specifically tailored to the PS1 and GameCube versions, and have thus been lost to time if you don't play them on the original hardware. Still, there was nothing quite like getting to experience all of this in the moment without any warning about what to expect. | Chris Pereira


Boktai


Famed designer Hideo Kojima could do no wrong during the late '90s and early 2000s. He won my young heart with the cinematic stylings of Metal Gear Solid and the fast-paced robot action of Z.O.E: Zone of the Enders. So when I found out that his next non-Metal Gear game would be a GBA game that utilized a solar sensor on its cartridge to fuel an in-game mechanic, I was instantly intrigued.

Titled Boktai, the game stars Django, a young vampire hunter on a quest to avenge his father's death. Equipped with his trusty solar powered gun, the Gun Del Sol, Django takes on all sorts of undead foes. This is where the game cartridge's solar sensor comes in; your gun only holds a limited amount of energy, and once depleted, you need to charge it by holding the gun up to the sun. But in order to do this, you literally need to hold the game up towards the actual sun, so the solar sensor can detect its warming rays. Of course, this means you actually have to play the game outside.

Boktai is a strange yet entertaining action-RPG made all the stranger by its solar sensor functionality. I recall spending hours playing the game outside--or occasionally cheating by opening my window to briefly charge Django's gun before retreating indoors to play until I needed another charge. The only real drawback to the game is that you couldn't effectively play the game during the colder seasons--for obvious reasons.

I thoroughly enjoyed Boktai's sunlight mechanic as a kid, and it remains a joy to play even now thanks to compelling dungeon crawling and a slew of clever puzzles that took advantage of the game's real-time clock and day-night cycle. To this day, the game remains one of the most memorable and innovative uses of GBA hardware. If you can track down a copy, I highly recommend it--if only to experience one of Kojima's quirkier and more adventurous game concepts. | Matt Espineli

Image credit: donpepe


Sega Activator


Anyone who played console games in the early '90s is well aware of how many gimmicky controllers made it to market. Of the wacky lot of plastic trinkets that cluttered our basements, you'd be hard-pressed to find one as over-the-top as Sega's Activator for the Genesis. The octagonal ring promised to let you punch and kick in the real world and have it translate to fighting games like Mortal Kombat or Street Fighter II.

Sounds amazing, right? Well, while not an outright lie, the advertisements for the Activator may have been stretching the truth a bit. In practice, you couldn't simply punch and kick as you would hope; to execute a specific action, you would have to send your hand or foot over a specific part of the octagon. Each section of the ring corresponded to a button on the Genesis controller and contained a light sensor that detected when you crossed its invisible threshold. Imagine waving your palms frantically around your body trying to move your on-screen character, throw a punch or two, or god forbid execute a complicated combo attack, and you can easily understand why the Activator was derided by early adopters (read: suckers) who fell for Sega's brief marketing blitz. It is, at best, an interesting footnote. | Peter Brown

Image credit: SegaRetro


Pokemon Go


People still debate Pokemon Go's quality as a video game, but there's no doubt that it uses smartphone technology in an inventive and powerful way. By utilizing your location and some fiddly but capable AR, the mobile game turns your local area into your very own Pokemon adventure. It means you can explore your own neighbourhood in the same way you explored Kanto all those years ago. It's immediately nostalgic and emotional for anyone who played the mainline games and wants to be the one catching Pokemon and venturing across the land.

To some people, Pokemon Go might just be a throwaway mobile fad, something that went viral overnight because The Internet and that's that. But to others, including myself, it allows us to finally achieve what we'd always wanted: To transport ourselves inside a Pokemon game and be the very best, like no one ever was. | Oscar Dayus


Let's Tap


Let's Tap is a game, but it deserves an entry here for the interesting way it made use of Nintendo's Wii Remote. At a time when every studio under the sun was working on the next great motion-controlled game (bless their naive hearts), former Sonic Team head Yuji Naka conceived a game that utilized the Wii Remote's accelerometer, but without the user having to hold the controller in their hand. Instead, you would lay your Wii Remote face down on a cardboard box, and tap the box with your fingers to interact with Let's Tap's collection of mini-games. These included a Jenga-like deconstruction game, a multiplayer sprint race, and a basic rhythm game, among a few other simple applications.

Let's Tap and Naka get bonus points for originality, but the game failed to make a splash despite its inventive spirit. As former GameSpot reviewer Luke Anderson pointed out, "Let's Tap certainly offers a different way to play, but the games don't completely mesh with the control scheme and, with the exception of Rhythm Tap, could have worked every bit as well with a more conventional control setup." | Peter Brown


Looney Tunes: Duck Amuck


As someone who likes to tease and bug my friends, it makes a lot of sense in retrospect that I had such a great time with Looney Tunes: Duck Amuck, a game all about annoying Daffy Duck. Based on the classic cartoon of the same name (pictured above), which sees an off-screen animator mess around with Daffy, Duck Amuck tasks you with generally tormenting the character. It's a creative idea for a game, but what makes it special is the way in which it leverages the DS hardware.

Some of the ways of interacting with Daffy are pretty straightforward--you use the touchscreen to poke and prod him or to pick him up and launch him off the screen. Where it really blows my mind is in the way that it allows you to physically close the system, something which would normally suspend what you're playing and put the handheld in sleep mode. Instead, the game keeps going, and Daffy shouts out at you, allowing you to continue playing a mini-game using the shoulder buttons. It's a feature that I'm still glad that Nintendo allowed, and it made for an experience I still remember vividly more than a decade later. | Chris Pereira


NeGcon


Namco's legacy took root in the arcade, a place where games and hardware often combined in surprising and unexpected ways. This innovative spirit stuck with Namco; in 1995, it fundamentally reinvented the standard PlayStation controller in hopes of improving the experience of playing racing games at home. The result was the unusual NeGcon controller, which was split down the middle from top to bottom, allowing users to twist the controller's two halves. Compared to the digital inputs of a d-pad or the short throw of an analog stick, this wide range of motion allowed for more finesse when turning the wheel of a virtual car. Despite its odd appearance, the NeGcon found wide support from other publishers and could be used with games like Gran Turismo, Rally Cross, and Wipeout (including Wipeout Fusion on PS2). It's an odd-looking controller to be sure, but it fulfilled Namco's promises. It was such a success, that Namco would follow-up with another racing-centric controller only a few short years later... | Peter Brown

Image credit: Wikipedia


Jogcon


Rather than iterate on the NeGcon, Namco went back to the drawing board for the development of the Jogcon, a controller with a force-feedback-enabled wheel crammed into the middle. It was marketed alongside Ridge Racer Type-4--the final entry in the series on the original PlayStation--but would also be compatible with PlayStation 2 games like Ridge Racer V. Not one to forget its past, Namco allowed you to trick the controller into a NeGcon mode, which allowed for wider support, albeit without the force-feedback feature. While it didn't enjoy widespread success like the NeGcon, the Jogcon still deserves respect for packing force-feedback into a standard controller, allowing players to experience the push and pull of the road without having to invest in expensive and bulky racing wheel setups. | Peter Brown

Image credit: videogameclipcollect


Twitch Plays Pokemon


Okay, Twitch Plays Pokemon wasn't technically a unique use of video game hardware, but it was still one of the most creative moments in recent video game history. It allowed those watching the stream to control the protagonist of a number of Pokemon games, starting with Pokemon Red and continuing with sequels such as Pokemon Crystal, Emerald, and Platinum, among many more. Viewers achieved this by typing in commands--"up," "down," "B"--to make the main character move and perform actions.

As you can imagine, that made actually playing the game very difficult. Trying to beat a Gym Leader, catch an elusive Legendary, or even walk in the right direction is tricky when dozens of thousands of people each have a controller.

However, as we all know, give enough typewriters to enough monkeys and they'll eventually beat the Elite Four, and that we did. And when the moment came that this cacophony of monkeys finally beat the first game, pure joy ensued. We'd done it! Twitch Plays Pokemon had made us the controller and we didn't mess it up. It merely took us a brief 16 days, 9 hours, 55 minutes, and 4 seconds. | Oscar Dayus


Plastic Instruments for Guitar Hero and Rock Band


The plastic instrument revolution led by the Guitar Hero and Rock Band franchises came and went, but its impact on rhythm games (and games in general) is unforgettable. GuitarFreaks in Japan preceded other instrument-based music games, but it never matched the reach and influence of Guitar Hero. In 2005, developer Harmonix nailed the feeling of shredding in Guitar Hero by simply pairing five notes as frets on the guitar neck with a small lever that acts as the strings in the packaged instrument. The other key ingredient was obtaining hit songs that captured a Western audience regardless of the diverse tastes in rock music, whether it be classic, punk, metal, or indie rock.

Seeing Guitar Hero in action for the first time with the plastic guitar immediately makes perfect sense: follow the pattern on screen and pluck the lever while holding down the correct note(s). In this regard, the game is accessible to those who have never picked up the instrument before but also challenges those actually knew how to play a guitar. The series provided an avenue to not just discover new songs but build a rhythmic connection with the melodies and harmonies of songs you already loved.

In 2007, Harmonix topped themselves with Rock Band, which cranked the concept up to 11. Not only did it retain the intuitive guitar gameplay, but the game included a microphone for vocals, a full drum set, and the option for a second guitar to cover basslines. The game really lived up to its name. It was the perfect blend of karaoke, Taiko Master, and Guitar Hero with the continued tracklist of diverse rock songs that satisfied nearly all tastes in music.

Unfortunately, the genre lost its appeal over time and the accumulation of plastic instruments became a burden for both retailers and consumers. The concept is still more than a novelty; dusting off those old guitars and drums can make a good party great. | Michael Higham



WWE's Urban Legends: True or False?

By Kevin Wong on Apr 01, 2018 05:23 pm


There are a lot of WWE rumors, especially around Wrestlemania each year. It's good to keep fans a little off-balance and a little curious. Not knowing the how, why, and what allows fans to suspend their disbelief about the onscreen action. Rumors elevate their subjects and make men into superheroes and otherworldly monsters.

Here are some of the most persistent urban legends in professional wrestling. Some of them are false, which is a relief. And some of them are true, which is terrifying.

If you're looking for more WWE awesomeness, make sure to check in with our Wrestlemania coverage, including rumors leading up to the event. We have a full match card for your to check out as well as our predictions for the upcoming event. And come back on Sunday, April 8 for live coverage of Wrestlemania 34.


The Ultimate Warrior Was An Impostor


From 1987 to 1992, the Ultimate Warrior ran roughshod over the WWE locker room. An intense, muscle bound man, Warrior would squash most of his opponents in under five minutes, if not less. And he was largely seen as the inheritor of Hulk Hogan's throne. But due to a combination of A) being difficult to work with and B) the ongoing WWE steroid investigation, Warrior left the company in 1992.

When he returned to WWE in 1996, he had golden blonde, wavy hair and a slimmer figure, which spurred rumors that this new Ultimate Warrior was an impostor, and that the old, original one was either dead or otherwise unavailable. Of course, this wasn't true; it's always been the same man since the very beginning.

Is this urban legend true? No


Mr. Fuji Once Cooked A Co-Worker's Dog


Most WWE fans probably know Mr. Fuji from his management stints; he cheated for both Demolition and Yokozuna, and he guided the latter to the WWE Championship. But before that, Fuji was a tag team specialist who fought in multiple territories, including WWE, in the 1970's.

Fuji was also known for his "pranks"' which were often times sick and sadistic. His most infamous, legendary one was when he cooked and fed a dog to his fellow wrestlers. Multiple wrestlers have different accounts of what actually happened. Roddy Piper recalled that Fuji pulled this stunt on Toru Tanaka. Hulk Hogan recalled that Tor Kamata was the victim, and he ate a cat, not a dog.

Mr. Fuji recalls that he pulled the prank with assistance from Don Muraco, and they targeted Billy White Wolfe and Skandor Akbar (Fuji's memory is hazy on this). At the end of the meal (teriyaki dog, according to Fuji), Muraco revealed the dog's severed head, which caused Wolfe and Akbar to throw up.

Is this urban legend true? Yes


Andre The Giant Once Drank Over 100 Beers In One Sitting


Andre the Giant was a walking urban legend--the Eighth Wonder of the World. Everything was exaggerated about him; his height, for example, was cited in various publications as 7'4, or 7'5, or even 7'7. When you're a massive giant in the pre-internet era, you can get away with a little fibbing.

But all of Andre's colleagues seem to be united on one point: his drinking prowess. According to multiple people, Andre the Giant could drink over 100 beers in a single sitting. And there's so many witnesses who claim to have seen this, firsthand, that it's probably true.

According to Hulk Hogan, Andre drank 108 beers while waiting with him at an airport. At a WWE Legends roundtable which included Dusty Rhodes and Michael Hayes, Andre's colleagues told multiple Andre drinking tales: Once, Andre drank 156 beers in a single sitting. Pat Patterson also recalled a time that a drunk Andre fell asleep in a hotel lobby. Because none of the wrestlers could move him, Patterson took Andre's keys and wristwatch for safekeeping, and they left Andre lying there until morning. Indeed, the truth can be stranger than fiction.

Is this urban legend true? Yes


Joey Styles Punched JBL Backstage


Yes, we're talking about JBL again. Only this time, WWE's resident frat boy gets his comeuppance. On WWE's tour to Iraq in 2008, JBL was mercilessly hazing newcomer Joey Styles, WWE's new director of digital content and the former commentator for ECW. And Styles, who weighs over 100 pounds less than JBL, punched his tormentor, leaving JBL with a cut and a black eye.

This might be easily dismissed as wishful thinking, but multiple eyewitnesses have confirmed it. RVD told this story on a podcast, and Simon Dean heard the story secondhand from Triple H himself.

Is this urban legend true? Yes


The WrestleMania III Attendance Figure Is A Lie


It's a heavily touted figure, especially when Mania season rolls around. WrestleMania III--the one with the Hulk Hogan vs. Andre the Giant main event--broke the indoor attendance record, with 93,173 fans.

Or did it? According to longtime wrestling journalist David Meltzer, who spoke with promoter Zane Bresloff, the actual figure was closer to 78,000 fans, WWE had misrepresented the attendance figure to break the record.

WWE, of course, denies this. And several months later, the Pope also drew over 93,000 people, so it is possible that that the Pontiac Silverdome could physically hold that many people. But without first-hand, concrete documentation, we'll probably never know the truth for sure.

Is this urban legend true? Unknown, but most likely not


Two Different Wrestlers Portrayed Kane


This was nearly identical to the Ultimate Warrior urban legend, only this time, it concerned Kane. Somehow, word got around that two different people played Kane full-time: one while he was masked and the other after he was unmasked. Conspiracy theorists analyzed the two Kanes' contrasting body types to support their supposition.

And as with Warrior's rumor, this is not true, at all. Aside from short-lived exceptions, which were exposed as impostors or inferiors in their respective storylines, Kane has always been performed by one man, Glenn Jacobs. And as for the differing body type? Jacobs aged! No one can be expected to maintain the same build and the same musculature over a 20-year career.

But fans did have reason to distrust wrestlers with masks and makeup on their faces. Vince McMahon owned the legal rights to gimmicks, which meant he could replace the performers if he wanted to. Doink the Clown, for example, was originally performed by Matt Osborne, and Ray Apollo replaced Osborne in 1993.

Is this urban legend true? No


Ric Flair Had 25 World Title Reigns


According to WWE, Ric Flair and John Cena are tied for the record number of world title reigns: 16 reigns apiece. Many Cena storylines are built around this premise; all he needs is one more title reign to be the winningest champion in wrestling history.

But according to wrestling statisticians, this doesn't hold up. There's a Reddit thread that has an excellent summary of this conundrum; including his NWA, WCW, and WWE title reigns, Flair actually has 19 world titles. Add in six more world title reigns from smaller, less prestigious promotions, and that brings the total to 25.

So whenever Cena does 'break the record' and clinch his 17th world title reign? He's actually got a ways to go before he can call himself the greatest. To be the man, you gotta beat the man. WOOOOOOO!!

Is this urban legend true? Yes


Wrestling Is Fake


We're only half-kidding with this last one. But it's getting old. How many times do we have to deal with this refrain from endless haters: "You know it's fake, right?

First of all: It's not fake. It hurts when you toss yourself off the roof of a steel cage, even if you brace your fall. And a punch to the face, delivered at 30% power, is still a punch to the face. Let's put a finer point on it than "fake."

Professional wrestling is scripted and pre-determined; it's a postmodern, theatrical presentation. And everyone is in on it. No one, outside of the young children, thinks this is legitimate competition, and no adult has thought that way since the late '80s. Of course, fans suspend their disbelief. But we know that none of it is real.

Well, except for the Undertaker's urn. That's real.

Is this urban legend true? Mixture of yes and no



WWE Wrestlemania 34: Predictions For 2018's PPV Matches

By Mat Elfring on Apr 01, 2018 05:20 pm


Wrestlemania, WWE's biggest event of the year, is right around the corner. It's coming to the WWE Network and PPV on Sunday, April 8. Fans should get prepared for an all-day affair as 2017's Wrestlemania 33 was six and a half hours long. This year's show will take place at the Mercedes-Benz Superdome in the city of New Orleans.

Aside from the main card, Wrestlemania weekend will also consist of the Hall of Fame ceremony on Friday--with both Kid Rock and Mark Henry, among others, being inducted--NXT Takeover on Saturday, and Wrestlemania itself on Sunday. At the time of this writing, a Kickoff Show has not been announced, but you can expect one to start two hours prior to Wrestlemania 34 at 5 PM ET/2 PM PT, much like last year's Mania event.

While the match card has not been finalized, the PPV is looking pretty full already, and there are still championships that need to be defended and main event stars that need a place on the card. The newest addition to this year's PPV is the Women's Battle Royal match, which will most likely appear on the Kickoff Show with the Men's Battle Royal. Originally, the women's match was named the Fabulous Moolah Memorial Battle Royal, but WWE changed the name due to some controversy.

There have been a lot of rumors as to which stars will be on the final card, but as the weeks go on, we will only be discussing matches confirmed by the WWE, including where recently cleared Daniel Bryan fits into all of this. Keep checking back up until Wrestlemania 34 as we'll also have pieces fully discussing each of the matches at the PPV. For now, here are our predictions for the event.

  • On March 21, Sami Zayn vs. Kevin Owens was removed from the card, but we expect them to be involved in a match with Daniel Bryan, which should be announced in the upcoming weeks.

Andre The Giant Memorial Battle Royal


As of this writing, only the tag team The Revival have been announced for the Andre The Giant Battle Royal. However, the winners for the past two years have been newer talent in the company. I have a feeling we will see that tradition continue. While this prediction may change as stars gets announced for this match, I'm giving the win to Tye Dillinger, as he's a guy who needs and deserves a push. He's too talented to be on the backburner.

Our prediction: Tye Dillinger wins


Women's Battle Royal


Much like the Men's Battle Royal, the newly-named Women's Battle Royal has yet to announce any participants. More than likely, it will also appear on the Kickoff Show as well. There are a lot of women in WWE that are more than deserving of a big push. However, since losing the Smackdown Women's Championship, Becky Lynch has been on the short end of the stick. She's been in the background for most stories she's involved with and endures countless losses in the ring. I'm giving the win to her simply because she deserves to be in the main event picture again.

Our prediction: Becky Lynch wins


Cedric Alexander vs. Mustafa Ali


(For the Cruiserweight Championship)

Finally, the match for the Cruiserweight title has been set, as Cedric Alexander takes on his friend and ally Mustafa Ali at Wrestlemania. No matter who wins, this is going to be an incredible match, as these two men are going to put on a clinic. This is the time for Ali to be in the spotlight. I'm giving the win to Ali but not just because he's a Chicago guy, like myself. He's been consistent in the ring, and his matches are incredibly exciting.

Our prediction: Mustafa Ali


Randy Orton (c) vs. Bobby Roode vs. Jinder Mahal vs. Rusev


(For the United States Championship)

On the March 27 episode of Smackdown, Rusev entered the battle for the U.S. Championship, which was previously a triple threat. Before Rusev's inclusion, this match was uninteresting, as it was merely a continuation of two mediocre storylines, both of which involved Randy Orton. With Rusev a part of this Wrestlemania match, I see him picking up the win. He's truly over with the crowd, and if WWE wants to elevate this title, it needs to be around Rusev's waist and also needs some new contenders in the picture for the Bulgarian Brute to face.

Our prediction: Rusev wins


The Bar (c) vs. Braun Strowman & An Unnamed Partner


(For the Raw Tag Team Championship)

While the idea of Braun Strowman being a lone tag team champion is hilarious, there was no way that was going to happen. So now, Strowman will have a yet-to-be-named partner to take on The Bar. Raw's tag team division is a mess, and this match does not help. In order for the Monday night show to save face and get back on track, The Bar needs to win; otherwise, it will be a complete joke. As much as I love everything about Braun Strowman--the walking Looney Tunes character--he should not win this one.

Our prediction: The Bar wins


Daniel Bryan & Shane McMahon vs. Kevin Owens & Sami Zayn


Finally, Daniel Bryan's Wrestlemania match has been announced, and it's exactly what fans expected. The build between the four men has been going on for months, and now that Bryan is medically cleared to wrestle, this match can finally happen. The idea of him losing because he's rusty and failing the WWE Universe is just as intriguing, but at the end of the day, I'm giving the win to Bryan. It just makes more sense.

Our prediction: Daniel Bryan & Shane McMahon win


The Miz (c) vs. Finn Balor vs. Seth Rollins


(For the Intercontinental Championship)

As previously mentioned, Daniel Bryan is cleared to wrestle, and I would love for this match to be replaced by one between The Miz and Bryan. However, until there's an official confirmation to what Bryan's plans are, we have Miz taking on Finn Balor and Seth Rollins, which should be a fantastic battle. However, considering that the Miz is exceptionally close to breaking another Intercontinental Championship reign record, I'm thinking he'll retain the title, only to lose it a couple months later.

Our prediction: The Miz wins


The Usos (c) vs. The New Day vs. The Bludgeon Brothers


(For the Smackdown Tag Team Championships)

Apparently, kayfabe isn't dead as Xavier Woods doesn't have a broken back, even after his beatdown from The Bludgeon Brothers at the Fastlane PPV. Now, the Brothers will take on the Usos and New Day at Wrestlemania for the tag titles. Every part of me wants to go with The Bludgeon Brothers winning this one. However, this match feels like a push towards a longer rivalry between the three teams, so I'm giving the win to The New Day, but it won't be a clean one.

Our prediction: The New Day wins


Alexa Bliss (c) vs. Nia Jax


(For the Raw Women's Championship)

Things took a turn recently in the relationship between Nia Jax and Alexa Bliss, as the Raw Women's Champion was caught talking smack about her best friend. A title match between the two has been building since Bliss first won the belt, and there will be nothing more satisfying than Jax finally winning the championship. For that reason alone--the sweet taste of revenge--I'm giving the win to Jax.

Our prediction: Nia Jax wins


Brock Lesnar (c) vs. Roman Reigns


(For the Universal Championship)

Reigns has called out Universal Champion Brock Lesnar for being a part-time wrestler, and that got "The Big Dog" suspended, which later led to Lesnar attacking him. Since Lesnar has been champion, I've unsuccessfully predicted him to lose on numerous occasions. And I'm going to do it again. It's time for the champion to be a full-timer once again, and while Roman Reigns may not be the top dog we want, we strangely need him.

Our prediction: Reigns wins

If you want to know more about Brock Lesnar vs. Roman Reigns, check out our breakdown feature about their match.


Kurt Angle & Ronda Rousey vs. Triple H & Stephanie McMahon


Well, I was hoping for Rousey to reteam with The Rock, but I guess Kurt Angle is a good teammate. The newly signed, former MMA fighter takes on Stephanie McMahon and Triple H in her first bout. This is a no-brainer. WWE will not have Rousey lose her first match.

Our prediction: Angle & Rousey win


AJ Styles (c) vs. Shinsuke Nakamura


(For the WWE Championship)

Sure, Shinsuke Nakamura and AJ Styles had an epic match in New Japan Pro Wrestling at Wrestle Kingdom 10, but the average WWE fan didn't see it and more than likely won't go looking to watch it. Just like WWE did with Ultimate Deletion, fans will get WWE's version of the classic Nakamura/Styles match. However, this will be just the start of the war between these two. I suspect this will be a long-running rivalry with the championship getting passed between the wrestlers. For the first battle, I'm giving the win to Nakamura.

Our prediction: Nakamura wins


Charlotte vs. Asuka


(For the Smackdown Women's Championship)

Charlotte has been a dominant champion and Asuka hasn't lost a singles match since coming to WWE and NXT. These are two of the most dominant superstars on the entire WWE roster, and this is a dream match for wrestling fans. There are very few people that could break Asuka's streak, but Charlotte may be one of them. While I see this match going either way, I don't think it's time for the streak to end, so Asuka will get the win after an intense battle.

Our prediction: Asuka wins

Secondary prediction: Carmella cashes in her Money in the Bank contract and loses

If you want to know more about Charlotte vs. Asuka, check out our breakdown feature about their match.



Recent Articles:

Every Ready Player One Easter Egg And Reference We Could Remember
25 Coolest Upcoming Games You Probably Haven't Heard Of From GDC
The Best Cheap Xbox One Games Available Now
Far Cry 5's 11 Most Intriguing Secrets And Easter Eggs
Fortnite: Battle Royale Guide - 12 Useful Tips You Should Know Before Starting

You are receiving this email because you opted in at our website.

https://Gamefeed.us10.list-manage.com/unsubscribe?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb&c=e92357a3b7

Gamefeed

https://Gamefeed.us10.list-manage.com/profile?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb

demo-mailchimp-gamefeed15032015@mailcatch.com

VCard:

Gamefeed
Gamefeed
Mumbai, Mh 400001

Add us to your address book

Email Marketing Powered by MailChimp

No comments:

Post a Comment