Tuesday, April 24, 2018

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In the 04/25/2018 edition:

Destiny 2 Warmind DLC's New Exotic Armor And Weapons Revealed

By Anonymous on Apr 25, 2018 12:12 am

New Exotic weapons and armor are coming in Destiny 2's second expansion


Along with a suite of other new content, Destiny 2's second DLC expansion, Warmind, will also introduce new gear to get your hands on. That includes Exotic weapons and armor, a selection of which we've now gotten a look at.

Following the Warmind DLC reveal stream, Bungie released a bunch of images showcasing the new expansion. That includes 14 new Exotic items that will be available in Warmind. As with other Destiny 2 Exotics, some of these are returning items from the first game, such as the Apotheosis Veil helmet, Claws of Ahamkara gloves, Suros Regime auto rifle, and Armamentarium chest armor.

Others are brand-new; these include the Wormgod gauntlets, Wormhusk Crown helmet, Sanguine Alchemy chest, Oculus Xol helmet, and Huckleberry submachine gun. We don't yet know exactly how you'll obtain any of these. The latter, in particular, resembles the Leviathan--it could possibly be a reward added as part of Warmind's new Raid Lair, Spire of Stars, which is set on the Leviathan. That wasn't shown during the stream, but Bungie says it's the Leviathan's final Raid Lair.

It's unclear just how many Exotics will be added in total, but other new gear is also being added. Additionally, those playing on PS4 will have a timed exclusive once again; in addition to The Insight Terminus Strike, there will be an armor set for each class available exclusively on the console until at least Fall 2018.

Warmind launches on May 8 for PC, PS4, and Xbox One. It also introduces the Escalation Protocol event as an endgame activity, new Crucible maps, and much more. The free Season 3 update, 1.2.0, also launches on that day and brings Exotic weapon changes, private matches, Crucible rankings, and much more.

















Dark Souls Remastered Will Be Cheaper For Some

By Anonymous on Apr 24, 2018 11:42 pm

Whenever a new remastered edition is announced, some people cheer while others groan. The less-than-amused folks are often the ones who bought the game in its original form and aren't happy about the prospect of paying full price for the upgrade. But when it comes to Dark Souls Remastered for PC, the groans shouldn't be too loud.

That's because From Software has officially announced owners of the PC game Dark Souls: Prepare to Die Edition will get a 50% discount when upgrading to Dark Souls Remastered when it launches in May. Owners of other versions of the original Dark Souls, however, are out of luck.

On PC, the transition between the current version and the Remastered version will take a couple of weeks. On May 8, Dark Souls: Prepare to Die Edition will be removed from Steam. If you've already purchased it, you'll still be able to plan and re-download it, but no one will be able to buy it after that date. Then, on May 25, Dark Souls Remastered will launch on Steam, as well as on PS4 and Xbox One.

The remastered version features the same characters, environments, and challenging gameplay, but it includes a number of upgrades, including improved graphics and quality-of-life tweaks. You'll also be able to play online with six people, rather than the previous limit of four.

Dark Souls Remastered is also heading to Nintendo Switch but not in May. While the Switch port was originally meant to launch the same day as the other versions, From Software delayed it to this summer. Nintendo has also pushed back the release date of the Solaire of Astora Amiibo.

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Destiny 2 Warmind DLC First Details: Exotics, Escalation Protocol, Crucible Ranks, And More

By Anonymous on Apr 24, 2018 11:41 pm

After a longer-than-expected wait, the first details about Destiny 2's second DLC expansion, Warmind, have been revealed. Bungie shared new information during a livestream that explored the new Landing Zone and area on Mars where the DLC is set, the Escalation Protocol event, and other changes. There are new Exotic weapons and armor, too.

Warmind is set on Mars but a different area we haven't been to before. The Hellas Basin features the planet's polar ice caps and is the birthplace of the Warmind Rasputin, who has awoken and is creating problems across the solar system--as evidenced by the space junk you'll see falling out of the sky. The Clovis Bray corporation plays a key part in the story, and you'll get to meet Ana Bray, a Guardian who is featured in the prologue cinematic and serves as a vendor and your main point of contact in Mars' new area.

Escalation Protocol

One of the big focuses of the stream was Escalation Protocol, a new sort of Public Event that can only be activated after you finish the campaign (though you're free to join one someone else starts). This event isn't on a schedule and can be started at any time, and it involves facing off against seven waves of Hive enemies, each with various bosses. After the third and fifth waves, reward chests will spawn in, but the real rewards come after finishing Wave 7. That wave consists of a new boss with unique mechanics. There are a total of five bosses that can show up during this phase, and the game will rotate between one each week.

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Bungie said Escalation Protocol is meant as an endgame activity (hence the campaign completion requirement) that addresses players' requests for something that is truly challenging and replayable. There are unique weapon rewards up for grabs (which will be different depending on which final boss you face) along with new armor to earn. You'll also be able to use special weapons during the course of the event, including the returning Hive sword from the original Destiny campaign. There's also something called The Valkyrie, a new type of spear that doubles as both a melee and ranged weapon and can only be used for a limited time after it's picked up.

Crucible

On the Crucible side, Bungie detailed the two new types of player rankings. Valor is a progression system that goes up when you complete matches and has no loss penalties. Glory is only available in the competitive playlist and is tied to your wins and losses; you'll gain rank when you win and lose progress when you come up short. There's also a "streaking" aspect that accelerates your gains (or losses) as you win or lose consecutive matches.

Crucible rewards are also handled differently. Once Season 3 begins with the release of update 1.2.0, you can go to Shaxx for a free rewards package, and through him, you can see all of the available rewards and how to earn them. Some will be earned by reaching certain ranks, while others will also require completing certain objectives in Crucible. There's also a prestige-style mechanic where you can reset your Valor rank when you hit the max level in exchange for rewards. There's no limit to the number of times this can be done, and the number of resets will be tracked on a corresponding emblem.

Bungie also previewed private matches, which will work much like you expect, as well as some of the Exotic weapon changes being made. The overall goal is to make these weapons more useful and distinct without altering what is meant to make them unique. Not shown but mentioned is that there is a new Raid Lair--the final one for Leviathan--called Spire of Stars.

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Following the release of the first DLC, Curse of Osiris, back in December, Warmind is due out on May 8. That's the same date that Season 3 begins, which will feature a free update that introduces an increase to Vault space, Exotic weapon Masterworks, and more. Season 3 also marks a notable change for Crucible maps, as all of the post-launch levels will be available through matchmaking to all players.

Later in the summer, Season 3 will also bring bounties, a seasonal event, improvements to Faction Rally events, and changes to Exotic armor sandbox. Season 4 is scheduled for launch in September and consists of weapon slot changes, gear collections, and more.


The Avengers Almost Included Two Surprising Marvel Characters

By Anonymous on Apr 24, 2018 11:28 pm

With Avengers: Infinity War ready to stampede into theaters with the biggest collection of Marvel Cinematic Universe superheroes yet, it's hard to believe that it was only six years ago that Marvel's The Avengers brought Iron Man, Captain America, Black Widow, and the rest of the gang together for the first time. Interestingly, though, fans almost saw a very different version of the 2012 film.

Given how early in the MCU Marvel's Avengers came--writer-director Joss Whedon started on his script before Thor or Captain America: The First Avenger hit theaters--the plan for the superhero team-up changed quite a bit. "We went through a lot of insane iterations of what might be," Whedon tells Thrillist in a wide-ranging oral history of the film. "At the very beginning, I wrote entire drafts that had no bearing on what I would eventually film."

Should any of those drafts become the one that was used for filming, Avengers would have been a very different movie. For instance, what if it hadn't featured Black Widow? "There was a moment where we thought we weren't gonna have Scarlett [Johansson], and so I wrote a huge bunch of pages starring The Wasp," he reveals.

As it stands, it wasn't until Ant-Man in 2015 that the idea of The Wasp entered the MCU picture. With Ant-Man and The Wasp set for theaters in July, it'll be the first starring role for the character--who will be portrayed by Evangeline Lilly. Of note, Sebastian Stan (Winter Soldier) teased the possibility of Michelle Pfeiffer appearing in Avengers: Infinity War as the original Wasp, so perhaps the superhero will get her due in an Avenger movie anyway.

Another unknown at the time was how audiences would respond to the villainous Loki (Tom Hiddleston). While he's clearly gone on to become one of the MCU's most beloved characters, this was before anyone had seen Thor. That left Avengers to pin its hopes on an unproven baddie. Whedon had a solution, though.

"I also worried that one British character actor was not enough to take on Earth's mightiest heroes and that we'd feel like we were rooting for the overdog," he says. "So I wrote a huge draft with Ezekiel Stane, Obadiah Stane's son, in it." Obidiah, played by Jeff Bridges, was the villain in the first Iron Man movie. His son would most certainly have an issue with Tony Stark (Robert Downey Jr.), but seemingly everyone involved knew that would not be the best fit for the movie.

"[Marvel Studios president] Kevin [Feige] looked at it and said, 'Yeah, no,'" Whedon remembers. "[Marvel Studios co-president] Louis D'Esposito actually at that point said, 'Yeah, Kevin, it's all wrong, but look how good it is. Like this is really good wrong.' That was a nice boost."

Of course, in the end, Loki became a fan-favorite character and a very worthy villain for the Avengers--one that's still chugging along. And it's hard to argue that the final script Whedon and Marvel settled on was anything less than great. The movie made over $1.5 billion at the worldwide box office, while the MCU keeps getting bigger and better. Avengers: Infinity War is in theaters on April 27.


Nintendo Switch's Labo Creations Are Already Crazy - GameSpot Daily

By Anonymous on Apr 24, 2018 11:06 pm
The first wave of custom Nintendo Labo Toy-Cons are pretty inventive, and now we know when Wolfenstein 2 will be coming to Nintendo Switch as well.

New Dark Souls Remastered Trailer Shows Off Some Fearsome Bosses

By Anonymous on Apr 24, 2018 11:02 pm

From Software's celebrated action RPG Dark Souls will soon arrive on a new generation of consoles. The game's Remastered edition launches for PS4, Xbox One, and PC in May, and ahead of its release, Bandai Namco has shared a new trailer that reintroduces fans to some of the threats that await.

Like its spiritual predecessor, Demon's Souls, Dark Souls is renowned for its deliberate combat system and unforgiving difficulty. The game is set in Lordran, a crumbling kingdom inhabited by gargoyles, wraiths, and all manner of horrific enemies. The new trailer that Bandai Namco shared showcases a number of the monstrous bosses and foes that lurk in Lordran; you can take a look at it above.

Coinciding with the new trailer, Dark Souls Remastered is now available to pre-order digitally on PS4 and Xbox One. Meanwhile, PC players who've purchased Dark Souls: Prepare to Die Edition from Steam will get 50% off of Dark Souls Remastered. Beginning May 8, the Prepare to Die Edition will be de-listed from Valve's storefront; however, everyone who has purchased it will still be able to re-download and play it.

Dark Souls Remastered launches for PS4, Xbox One, and PC on May 25. Along with touched up visuals, it features an assortment of quality-of-life changes. Ahead of the game's release, Bandai Namco will hold a network test for PS4 and Xbox One versions. The publisher hasn't announced the date and time for the network test, but it promises to share those details "as soon as possible."

Dark Souls Remastered is also in development for Nintendo Switch. That version was likewise originally slated to release on May 25, but it and the corresponding Solaire of Astora Amiibo have been delayed to this summer. Consequentially, Dark Souls Remastered's Switch network test has also been postponed.


Fortnite Update 3.6 Adds New Clinger Grenade; Full Patch Notes Released

By Anonymous on Apr 24, 2018 10:36 pm

Fortnite has evolved once again today with the release of its latest update, version 3.6. The official patch notes reveal a new item, the Clinger, and much more available now on PS4, Xbox One, PC, and mobile.

The Clinger is a new type of grenade available now that sticks to your environment or enemies and explodes a short time later. It's an uncommon item discoverable in Floor Loot, Supply Drops, Supply Llamas, and Treasure Chests, and it's available in both Battle Royale and Save the World.

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Save the World also gains a new weapon called the Noble Launcher, which you can charge up to inflict more damage on enemies. Note this weapon isn't available immediately--it's coming to Fortnite at 5 PM PT / 8 PM ET on April 25 (1 AM BST / 10 AM AET on April 26).

A few other changes have been made to Fortnite with the latest update. Short fences will no longer block you from building structures, for example, while Supply drops now spawn twice as high and fall twice as fast. In terms of weapon tweaks, the minigun has seen its accuracy and damage increase and its recoil decrease; Remote Explosives, meanwhile, are now 40% less likely to appear in Treasure Chests. Read more in the full patch notes, via Epic, at the bottom of this article.

Fortnite's Week 9 challenges are available now, tasking you with some simple things--like dealing a certain amount of damage to opponents' structures--and some more complicated objectives such as visiting three Taco Shops. The game's week 10 challenges, meanwhile, have been leaked ahead of their full release, and they include tasks such as searching chests in Fatal Fields and racking up 250 headshots.

Weekly challenges, despite the name, are typically available for more than a week, although Week 10 is the final week of Season 3. Anyone who purchases the Battle Pass has the entirety of Season 3 to complete them. You can see all the Fortnite skins and rewards up for grabs with this Battle Pass to get an idea of what awaits if you dive in.

Whether or not you've purchased the Season 3 Battle Pass, you can log in to claim some free Battle Stars to help you earn some rewards: Epic Games recently granted some freebies to all players to make up for server issues. Meanwhile, it's removed the Guided Missile, which proved to be a contentious addition.

Fortnite Update 3.6 Patch Notes

General

  • Twitch account linking has been removed from the game client due to scalability issues.
    • Twitch Prime account linking can still be done through the Epic Games website.

Bug Fixes

  • Fixed an issue with metal doors not making a sound when closed.

Battle Royale

Weapons And Items

  • Clinger added.
    • Stats:
      • Rarity: Uncommon
      • Location: Floor Loot, Supply Drops, Supply Llamas, Treasure Chests
      • Explosion Delay (once attached to target): 2.5 seconds
      • Player Damage: 100
      • Structure Damage: 200
      • Radius: 1 Tile
      • Max Stack Size: 10
      • Pickup Stack Size: 3
    • Stick this grenade to an enemy and wait for it to explode after a short duration!
      • Cannot explode in the air.
    • Will cling to any surface or player hit.
    • Will detonate early if a structure it is attached to is destroyed.
  • Reduced chances of finding Remote Explosives in Treasure Chests by ~40%.
  • Minigun adjustments:
    • Increased accuracy by 10%.
    • Decreased recoil by 10%.
    • Increased damage from 16/17 (Epic/Legendary) to 18/19.
  • Greatly improved hit registration of long range Sniper Rifle and Crossbow projectiles.
  • Port-a-Fort improvements:
    • Port-a-Fort tires no longer grant falling damage immunity after players bounce off them.
    • Port-a-Fort trajectory preview now indicates if it will build with stilts and a ramp.
    • Port-a-Fort trajectory now turns red if aimed too high.

Bug Fixes

  • Fixed a collision issue with the Port-a-Fort tires that allowed downed players to hide in them.
  • Fixed an issue where Submachine Guns intermittently failed to reload.
  • Fixed an issue where Cozy Campfire healed for one more second than intended.
  • Fixed an issue where red hitmarkers wouldn't show when the Rocket Launcher dealt damage.
  • The red light on Remote Explosives can no longer be seen through doors.
  • Fixed an issue causing consumables from Loot Llamas and Supply Drops to exceed the maximum stack size in a player's inventory.

Gameplay

  • Short fences will no longer block you from building structures.
  • First shot accuracy is now reset when you crouch, uncrouch, or switch weapons.
  • Players now spawn closer to their squadmates on the starting island.
  • Moved the groups of spawn points on the starting island to be closer to one another.
  • Supply Drop balloon health has been adjusted based on playlist:
    • Solo: 500
    • Duo: 750
    • Squad: 1250
  • Supply Drops now spawn twice as high and fall twice as fast.

Bug Fixes

  • Builder Pro
    • Fixed an issue where primary fire could be interrupted when releasing aim down sights.
    • Fixed an issue where sprinting could stop if you switched to build mode and attempted to quickly build a ramp.
    • Fixed an issue causing player's weapons to automatically fire after placing a structure and switching to the weapon.
  • Fixed multiple issues with Supply Drops:
    • Balloon collision no longer remains after the crate is opened.
    • Supply Drops no longer get stuck on structures, trees, or in the air.
    • Fixed Port-a-Fort tires floating in the air when Port-a-Fort is thrown at a Supply Drop.
  • Players no longer take falling damage when landing on top of tires.
  • Fixed an issue that caused doors to recoil after quickly spamming the interact input when approaching the door.
  • Fixed an issue that switched the wrong building piece to edit mode when attempting to edit a different piece.

UI

  • Self-Service Cosmetic Returns featured has been added.
    • Will allow you to return up to 3 cosmetic purchases for V-Bucks (lifetime).
    • What can be returned?
      • Emotes
      • Gliders
      • Harvesting Tools
      • Back Bling
      • Outfits
    • What cannot be returned?
      • Battle Pass
      • Battle Pass Tiers
      • Starter Pack
      • Founder's Pack
      • Founder's Pack Upgrades
      • Loot Llamas (Save the World)
      • Event and Weekly Items (Save the World)

Bug Fixes

  • The Shadowplay Highlights button is visible on the victory screen again.
  • Fixed an issue that prevented the Shadowplay Highlights button to function on the Lobby tab after switching to another tab.
  • Fixed an issue that removed the "Remove Marker" icon from the map.
  • Fixed an issue causing teammates map icons to render under the Battle Bus on the map.
  • Fixed an issue preventing certain inputs from closing the Squad Comms wheel.

Audio

  • Improved the sound for multiple Supply Drops spawning together, indicating how many spawned and where they spawned from.

Bug Fixes

  • Fixed the Supply Drop opening sound not being audible from a distance.
  • Fixed an issue causing chest audio to not play in some cases.
  • Sound effects for metal doors now play when closing the doors.

Art And Animation

Bug Fixes

  • Fixed an issue causing parts of Raven's clothing to stretch across the screen in the Locker.
  • Fixed an issue with the Bitemark pickaxe that prevented the biting physics from working properly.

Performance

  • Improved hitching that occurs on player elimination (more improvements coming in v4.0).
  • Resolved hitching that occurred when rendering foliage.
  • Reduced hitches on Mac by including precompiled shaders so they no longer need to compile in-game.

Mobile

  • Added an option to enable a Fire button (right side of screen), which can be enabled via the setting 'Use Tap to Fire.'

Bug Fixes

  • Fixed interactions where players failed to revive teammates and open chests.
  • Fixed an issue where resources being gathered were displayed in the wrong location.
  • Fixed an issue in which characters would occasionally move when the map was opened.
  • Fixed an issue that prevented friendly structures from being edited.

Save The World

Weapons And Items

  • Clinger added.
    • This grenade sticks to targets and explodes a short time later.
    • Grenade does not damage player built structures.
    • Can be found in drops in the world, and expires at the end of the mission.
  • Noble Launcher added.
    NOTE: This will be available on April 25 at 8pm ET.
    • Heavy weapon that fires a wave of piercing energy.
    • Has three charge states:
      • Uncharged (0.5 tile wide)
      • Moderate Charge (1 tile wide)
      • Max Charge (1.5 tiles wide)
    • Deals energy damage, which is fairly effective against all types of elemental enemies.
  • Bacon may now be found in greater quantity…. wherever bacon may be found 🤔🥓
  • Adjusted Energy Ammo Costs:
    • Amount of Energy Ammo per craft increased from 80 to 100.
    • Drops of Energy Ammo in the world increased by 20%.

Missions And Systems

  • Salvage the Drone mission adjustments:
    • The Drone will now crash less frequently.
    • The Drone should no longer crash next to a primary mission defense location.
    • Completion rewards have been improved to drop a wider variety of items.
    • Salvage resources have been tripled.
  • In Thunder Route 99, destroying mine support structures now grants the correct wood resource.
  • Difficulty pylon cost has been returned to a flat cost of 2 BluGlo per difficulty increase.
  • [Rework] Anomaly
    • The anomaly can be destroyed by anything doing world damage, including abilities and shooting.
    • Once the anomaly has been destroyed, you must now retrieve the shards by interacting with them.

Bug Fixes

  • Concrete corner walls in cities and industrial zones no longer block player built structures.

Gameplay

  • Reduced the resurrect time on Defenders from 5 seconds to 2 seconds.

Bug Fixes

  • Rifts and Encampments should no longer block projectiles.
  • Traps no longer 'float' when the wall they are on has been destroyed.
  • Corrected an issue where Remote Explosives could not be thrown while sprinting.
  • Removed predictive stair rotation that would frequently guess wrong.

UI

  • Controllers can now zoom on the Mission Select screen by holding the triggers.
  • Missions can now be selected by double clicking them on the map screen.
  • Removed ammo visualization from the HUD due to instances causing it to not reliably fit on screen.

Bug Fixes

  • Fixed an issue that prevented scrolling through the quest description for the quest, 'Reunion Tour.'
  • Fixed an issue where quest updates would pop up behind the build option HUD.
  • Fixed an issue where rewards appeared offscreen on the Mission Select screen.
  • Fixed a delay that occurred when leaving a mission after pressing the 'Return to Homebase' button.
  • Significantly reduced hitching in the Transform menu.
  • Fixed an issue where high level players could only hit Power Level 124. They can now get up to Power Level 125.

Heroes

Bug Fixes

  • Fixed an issue that caused Bullet Storm Jonsey's 'Start Up' and 'Start Faster' perk to not grant the correct amount of bonus rate of fire.
  • Fixed an issue where players could shoot during Constructor's Bull Rush animation.

Enemies

Bug Fixes

  • Fixed an issue where certain enemies were showing up too often within the world.

Audio

  • 'Feel the Base' shockwave sounds redesigned to be more impactful and have more… bass 🔊!

The Invisible Hours Review: From Every Angle

By Anonymous on Apr 24, 2018 10:30 pm

Sharing much of the style of Punchdrunk's 2011 play Sleep No More, The Invisible Hours is more immersive theater than it is interactive fiction. You exist as a ghost in each scene, and you can follow any of the characters at any time, rewinding, fast-forwarding, and pausing as you please. But you don't act on anything; you just observe, gathering pieces of a larger story along the way. That story draws heavily from classic mystery novels, and even though its twist isn't as original as it initially might seem, it's intriguing to watch things unfold from every perspective and learn more about its shady characters.

Set in an alternate version of the late 1800s, The Invisible Hours takes place at inventor Nikola Tesla's mansion, where an assortment of guests--including a very arrogant Thomas Edison--have gathered at his behest. When the first chapter begins, Tesla is already dead, lying in a pool of his own blood in the entryway. If you pause as soon as the chapter opens and wander Tesla's island, you can find five of the guests in their rooms and one outside in a gazebo--and no indication of who the murderer is, of course. In true Agatha Christie fashion, among the guests is a detective who supposedly can help the process along.

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That detective, Gustaf Gustav, is the first character you meet and the only person at Tesla's isolated mansion who arrived after the murder. You start out on the docks of the rocky island just as Gustaf's boat approaches, though you can go anywhere at any time rather than sticking by his side. But following Gustaf through a scene gives you the most straightforward perspective, since he's the only one of the seven suspects who almost certainly didn't do it and is simply looking for the killer. Effectively making him the protagonist for your first playthrough of each of the four chapters is the easiest way to get your bearings, and it's a strong anchor for the rest of the story.

That said, The Invisible Hours works regardless of the order in which you experience different events. The game is structured so that one revelation or detail won't ruin any other scenes in the same chapter, so you can follow whoever interests you the most and go from there. You can listen to a character discuss a murder trial and then find a newspaper clipping about it with new details, or you can find the news story first--each instance works in isolation with the bigger picture. For the most part, there's something going on at any point in time. There are stretches where characters, when left alone, aren't doing much--looking out windows into the storm, reading books, or sitting and staring into the distance--but there's always a lead to chase somewhere, if not more than one.

The characters and their sordid backstories turn out to be far more interesting than the murder itself. The real mystery is not who killed Tesla but why Tesla invited these people to his mansion in the first place, and as the story progresses, those reasons become more and more clear. The depth of each side story makes rewinding and revisiting scenes rewarding, rather than the chore it could have been. The game also tracks who you've seen and at what time during each chapter, so it's easy to find exactly whose perspective you're missing and track them down--and find out what they were doing when you weren't looking.

Because it shares a lot of the same DNA as classic mystery novels, The Invisible Hours can initially come off a little campy. A few over-the-top characters--especially Edison--and some convenient explanations for their behavior feel like dinner theater fare at times, but there are significant reasons for those apparent missteps to appear the way they do. The Invisible Hours' performances are reflective of that, and the more you learn about each character, the more you can appreciate the acting that goes into all of them. The stage actress in particular is impressive, with shifting body language and changes in her speech revealing the different sides to her.

The Invisible Hours works regardless of the order in which you experience different events.

In the same vein, every plot hole I thought I'd found turned out to be solid once I saw it from every angle. That put me in the position of the characters in mystery novels that frustrate me the most: the ones who jump to conclusions, make assumptions, and cause more problems than they solve. It was a reminder that my job wasn't to figure out whodunnit, and I appreciated The Invisible Hours most when I stopped trying to solve the mystery and instead just watched as it unfolded. Once I did find out who the killer was, I wasn't even concerned with it anymore, for better or worse (though a hard-to-find secret ending makes the killer's reveal more interesting than it is on its own).

The Invisible Hours shifts depending on how you approach its story; scenes take on different meanings as you see them from different perspectives, and as a result, finding every detail in the bigger picture is rewarding. It strikes the same tone as an Agatha Christie novel and at times feels campy for it, but the characters are interesting and well-acted, making each trip through the same few minutes worth it just to see a different character's side of things.


Venom Trailer: Spider-Man Spin-Off Movie Reveals The Symbiote

By Anonymous on Apr 24, 2018 10:26 pm

Sony is developing a whole slate of movies based around characters from Marvel's Spider-Man comic books, the first of which is Venom. The film stars Tom Hardy as Eddie Brock, a journalist who is taken over by a vengeful alien symbiote, and the full trailer has been released--check out our breakdown.

While February's first teaser just set the tone for the movie, this new trailer gives us more plot details and plenty of action. We see Brock investigating a sinister scientist, played by Rogue One's Riz Ahmed, who is performing secret experiments with a strange black alien matter. Brock becomes infected with the goo, which takes over his body and personality and gives him some amazing new powers. Check the trailer out above.

Venom releases on October 5, 2018, and also stars Michelle Williams (The Greatest Showman), Jenny Slate (The Lego Batman Movie), and Woody Harrelson (Solo: A Star Wars Story). Zombieland's Ruben Fleischer is directing.

Athough Spider-Man features in the Marvel Cinematic Universe, Sony still owns the movie rights to the character. There was initially some confusion about whether Venom will be part of the MCU, and whether Spider-Man could appear in any of the spin-offs. Both Marvel boss Kevin Feige and Spidey actor Tom Holland have stated that the two universes are entirely separate. However, last year, former Sony boss and Spider-Man: Homecoming producer Amy Pascal suggested otherwise, before subsequently switching to Feige's position.

Venom will be followed by another Spidey spin-off, Silver & Black, which will focus on Silver Sable and the Black Cat. The film was originally set for release in February 2019, but earlier this year director Gina Prince-Bythewood confirmed that the movie had been delayed because she was "still working on the script."


Venom Movie Trailer 2 Breakdown: How To Tell His Story Without Spider-Man

By Anonymous on Apr 24, 2018 10:23 pm


We're still half a year away from the release of Venom, but Sony released another trailer for the upcoming October film, which does a much better of a job giving insight into the story than the first trailer did. Released online late Monday evening, the newest trailer does reveal quite a bit more about Eddie Brock's (Tom Hardy) story as well as the supporting cast's roles.

While fans were hoping that the new movie takes place in the Marvel Cinematic Universe--as Marvel and Sony worked together to release Spider-Man: Homecoming last year--Venom takes place in a separate universe. In addition, chances are extremely slim for Spider-Man or Peter Parker to appear in the film, even though Tom Holland is rumored to show up--he won't.

What people are most excited about in this new trailer is that we finally get to see Eddie Brock in the Venom costume, and it surprisingly looks a lot like the comic book version. Here is a breakdown of all the major moments from the trailer as well as its connection to the comic books.

Venom comes to theaters on October 5.



There's a mysterious wreckage and a crew is sifting through it. We see a first shot of a symbiote being lifted from it in a canister. It's put into a secure case and the crew leaves in the rain. We're assuming this is the Life Foundation, the antagonist of the movie.



It's revealed that there are multiple symbiotes in the movie, as a panning shot shows two of them in canisters inside the Life Foundation truck. We learn a little more about how they're being used as the trailer moves on.



While there's nothing new revealed here, it's important to mention that Riz Ahmed plays Dr. Carlton Drake, the head of the Life Foundation. In the comics, Drake started The Arachnis Project, which was an attempt to create a serum to cure his cancer. It turned Drake into Homo Arachnis, a giant human/spider hybrid.



Eddie Brock talks to Anne Weying (Michelle Williams), whose firm represents the Life Foundation. In the comics, Weying is Brock's ex-wife and a successful lawyer who briefly merged with the Venom symbiote. Chances are we won't be seeing that in this film.



The trailer establishes that Brock is a journalist--although it's unknown if he works for the Daily Bugle at this time. He interviews Drake and asks him about the Life Foundation's testing, which recruits people as subjects that often lead to their deaths.



Brock is very quickly escorted out of the building after asking Drake that question, to which Drake says, "You're finished, Mr. Brock."



Jenny Slate--whose character has yet to be revealed--has been following Brock around. She tells Brock she works at the Life Foundation and needs Brock's help. At this time, there's no clear indication as to who Slate is playing. One report from CinemaBlend says Slate is playing a new character--a scientist--named Dora Skirth.

If the movie is pulling from comics lore, Slate could be playing Leslie Gesneria. She worked at the Life Foundation and ended up becoming merged with symbiotes during the Venom: Lethal Protector story. We don't see Sony fully adapting that one though, as you need Spider-Man to fully make it work. The only other major player who worked at the Life Foundation from the comics is Donna Diego, and Michelle Lee was cast for that role.



There is an establishing shot of Life Foundation, which is built into a mountain outside of San Francisco. In the comics, the Life Foundation was a giant bomb shelter, as the organization thought a post-Cold War nuclear holocaust would kill everyone. They were truly the first Doomsday Preppers.



Inside the Life Foundation, a scientist is being killed by a symbiote as Drake looks on. Slate's character over pronounces the word "symbiote." She says "sim-by-oats." Comic fans around the world are probably pretty annoyed by this.



Slate's character says that Drake thinks that the merging of human and symbiote is the key to a new human evolution. As she says this, a man strapped onto an upright table is screaming in pain.



The shot of the man screaming cuts very briefly to an image that is out of order, chronologically, for the film, but you wouldn't notice unless you go frame-by-frame. It's a live X-ray of Brock/Venom being affected by sound at various decibels. It says "Subject Brock" on the computer screen.



Brock stumbles upon a woman in a cell. There is ice covering the floor and parts of the glass. While in the comics there aren't any symbiotes from the Life Foundation that have cold powers, more than likely temperature is a way to control it. That woman breaks out of her cell--probably because Brock was trying to help her--and attacks Brock, who ends up fleeing the Life Foundation.



He ends up escaping and heads back home. However, he starts to feel sick and starts hearing a voice in his head. Brock thinks he's going crazy and the voice isn't real.



Life Foundation thugs come to Brock's apartment and ask him for Drake's property back: the Venom symbiote. This won't go well.



We finally get to see some of the first Venom powers for the movie, and it's a whole lot of black slime pushing and pulling things. There is a lot of this in the trailer, and sometimes, it looks a bit lame, like when the symbiote pulls Brock to the motorcycle.



"Why would WE do that?" Brock says after beating up Life Foundation thugs. Character-wise, he seems broken--when compared to earlier on in the trailer--and almost like Gollum from Lord of the Rings. This seems like a huge personality change, as he's weaker.



Brock walks down the street in Chinatown talking to himself. "If you're going to stay, you will only hurt BAD people." He seems a bit crazy. Brock is at the beginning of the battle for his own mind and body.



When it comes to the battle over Brock's body, Venom has a bit more control than Brock, when it wants to. Venom says to Brock, "The way I see it, we can do whatever we want." Brock's arms are pinned against a wall. He can't move. "Do we have a deal?" Venom asks.



Now, Brock is in the forest, running from a vehicle, and he runs through a fallen tree, destroying it. He has super-strength and durability now.



The word "Anti-Hero" flashes on the screen during the trailer. Hey Sony, we don't need to be told the protagonist of the film is an "anti-hero." Please don't talk to your audience like they are idiots.



Here's the motorcycle shot we mentioned earlier.



There it is. Venom's face for the first time in the trailer, as we never got to see Venom in the first one. Surprisingly enough, this looks a lot like the comic book version of the character.

Venom comes to theaters on October 5.



Dark Souls Remastered Network Test On Switch Delayed Alongside The Game

By Anonymous on Apr 24, 2018 10:02 pm

In addition to the Switch version of the game itself, Dark Souls Remastered's network test has been delayed on that platform. Namco Bandai has confirmed that not only will Switch owners have to wait to get their hands on the upcoming game, but they're also in line for a longer-than-expected wait to even give that version a try.

Following the recent news that Dark Souls Remastered has been delayed on Switch, the publisher provided an update on its planned network tests--essentially beta tests that will run in advance of the game's launch. The PS4 and Xbox One tests will be held as originally planned, but the same isn't true for Switch.

"Unfortunately, the change of the Switch release date has affected its network test and it will be arranged separately from the test for PS4/XB1," the official Dark Souls Twitter account confirmed. "Network test dates for the Switch will also be announced at the earliest possible opportunity."

Dark Souls Remastered was originally set to launch on Switch on May 25 alongside the other console and PC versions. Instead, it--along with the Solaire of Astora Amiibo--will launch sometime this summer. It runs at 1080p and 30 FPS in docked mode, and it includes the Artorias of the Abyss DLC along with various improvements.


The Week's Best Gaming Deals So Far

By Anonymous on Apr 24, 2018 09:40 pm

The week is young, but we're already seeing a number of special offers on video games and hardware trickle in. Here's a rundown of all the week's best video game deals available so far this week, so strap in and get ready to save money.

In the market for a PS4 Pro? Target has the best deal around by far. You can get a 1TB PS4 Pro for $320 now through April 28. That's a savings of $80--not too shabby. If you'd rather join the Xbox One X camp, you can get a great deal from Best Buy that comes with the console, plus a 4K TV and two games, all for $550. That saves you over $150 you can then spend on games and accessories. Best Buy also has a bunch of games on sale this week, plus $10 rewards credit for pre-ordering Call of Duty: Black Ops 4, Shadow of the Tomb Raider, or Super Smash Bros. for Nintendo Switch.

But no video game deal beats free. If you want a fine game to pour dozens of hours into, you can also snag a free copy of The Witcher: Enhanced Edition on GOG. There are a couple of small hoops to jump through, but free is free.

This week's savings aren't limited to games that are already out. With its Totally Digital promotion, Sony is offering a 20% discount on select digital game pre-orders from the PlayStation Store. Some of the indie games in the promotion look pretty promising.

We'll cover all the video game deals worth looking at, so keep coming back all week for more of the latest ways to save money on games.

The week's best video game deals so far

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Marvel MCU Phase 4 Movies Won't Be Revealed Until 2019, After Avengers 4

By Anonymous on Apr 24, 2018 09:37 pm

Over the past decade, Marvel fans have gotten used to knowing what movies the studio is planning well in advance of release. But right now, Marvel's plans for films beyond next year are largely unknown, and studio boss Kevin Feige has now revealed that we are unlikely to find out what it has lined for at least year.

Speaking to Den of Geek, Feige said that, unlike in previous years, Marvel won't be announcing any new titles at this year's San Diego Comic-Con. "We won't do anything until after this time next year," he said. "After that, I think we'll announce where we're going. But we did a very big announcement in 2014 where we announced a lot of movies, and we added a few movies to it after that announcement. But it really felt important that we deliver on that before we do a big showcase of whatever is to come."

"That's one of the main reasons we're not going to [Comic-Con's] Hall H this year," he continued. "Ant Man and the Wasp will have just been released, Infinity War will be out, Captain Marvel will have just finished filming, Spider-Man [Homecoming 2] will have just started filming, and we're not gonna be making any other announcements. So we're gonna wait until Comic-Con next year."

Feige has previously stated that whatever happens in Marvel Phase 4 will be "very different" to everything that has come before. "Right now, [it starts] with where we wanna take the stories," he said in November. "Certainly as we get to Avengers: Infinity War there will be a sense of a climax. By the time we're at the untitled Avengers 4, 22 movies will have encompassed the first three phases of the MCU. And what happens after that will be very different. We have an idea [of what the MCU looks like post-Avengers 4], and it's gonna be very, very different."

The only Phase 4 movie that we definitely know is happening is Guardians of the Galaxy Vol.3, as director James Gunn has confirmed that he would return for another Guardians movie. In January, Gunn stated that the film would arrive in 2020.

Avengers: Infinity War finally hits theaters this week. To prepare for what promises to be the biggest movie in the MCU to date, check our list of 10 Things We Want From Avengers: Infinity War.


Avengers: Infinity War Villain's Creator Is Unhappy With Marvel

By Anonymous on Apr 24, 2018 09:36 pm

There's a whole other Infinity War going on at Marvel Comics, and it concerns the co-creator of the supervillain Thanos, Jim Starlin. Starlin, who also helped create the Infinity Gauntlet and Guardians of the Galaxy characters Drax the Destroyer and Gamora--all of which factor into Avengers: Infinity War--is currently at odds with the comic book publisher. It seems the two sides had a falling out in December 2017, the latest bump in a very long road between the two.

This time, though, it sounds serious. Speaking to Vulture about his long career with the comic giant, Starlin says "I'm not working for them anymore and this time, I think that it's for good." At the heart of the problem is the Mad Titan himself, Thanos. In December, Starlin revealed that Marvel was going in a different direction with the character. At the time, he told Cosmic Book News, "Thanos is the property of Marvel Entertainment, and with the movies on the horizon, Big Purple is about to enter the rarified classification of being a cultural icon, a character bigger than the comic books, writers, and artists that birthed him. Marvel Editorial has made it clear they want fresh takes on the Titan, so who am I to argue with them?"

Interestingly, part of the problem also seems to stem from the fact that there were two Thanos comic book projects in the works--one of which he was involved in--that shared a similar plot. Speaking to Syfy Wire in February, he explained, "What I took exception to was I accidentally found out what the plot was to the Thanos ongoing that was going to appear before the graphic novels that Alan Davis and I were working on that an editor of that book started--on his own volition--telling me what the plot was, and I went, 'Well that's the exact same plot that we have for the Thanos story arc and the graphic novels.'"

Still, while Starlin and Marvel Comics may not be on the best of terms, the same can't be said of his relationship with Marvel Studios. While he wrote on Facebook in January 2017 that he wasn't making much from the film studio for using characters he helped create, Vulture reports that he has reached an agreement with them.

Now, as Marvel prepares to show the world the newest Avengers movie, Starlin is in Hollywood and ready to walk the carpet before seeing the film--he's even documenting the experience on his Facebook page. Avengers: Infinity War is in theaters on April 27.


Two Nintendo Switch Games Get Big Updates This Week

By Anonymous on Apr 24, 2018 09:32 pm

It's a busy week for Nintendo Switch owners. On top of this week's new releases (headlined by South Park: The Fractured But Whole), Nintendo will roll out major updates for two of its first-party titles over the next few days.

First, Nintendo's colorful online shooter Splatoon 2 will receive its big 3.0 update tonight, April 24. The update was first announced during March's Nintendo Direct presentation, and along with more than 100 new and returning pieces of gear, it introduces X Rank to the game, which Nintendo describes as "an extremely challenging Ranked Battle experience targeting the best-of-the-best players."

Players who've reached S+10 rank in Splatoon 2 will automatically be registered as X rank following the update. After achieving X rank, players will be battling each month for an X Power level. This Power level will reset on the final day of the month, and those who fall below a certain point threshold at the time of the reset will drop back down to S+9. The 500 players with the highest X Power level for each of Splatoon 2's four Ranked modes will be announced on the SplatNet 2 app.

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Alongside the 3.0 update, Nintendo is bringing back another classic stage from the original Splatoon: Camp Triggerfish. Additionally, four more weapons arrive in the game tonight: the Neo Splash-o-matic (with Burst Bombs and the Suction-Bomb Launcher); the Foil Squeezer (with Splat Bombs and the Bubble Blower); the New Squiffer (with Autobombs and the Baller); and the Glooga Dualies Deco (with the Splash Wall and Baller).

Going forward, Nintendo says it will add several new weapons to the game in a single monthly batch as opposed to its previous weekly rollout schedule. As always, players will be able to purchase the weapons with in-game currency from the Ammo Knights shop. You can find the full patch notes for Splatoon 2's 3.0 update on Nintendo's website.

Following the Splatoon 2 update, Nintendo will release the 1.4.0 update for Monolith Soft's open-world Switch RPG, Xenoblade Chronicles 2. The update is slated to roll out around the world on April 27 and introduces two new Rare Blades to the game: Poppibuster and T-elos, both of which you can see below.

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Poppibuster is only available to those who've purchased Xenoblade Chronicles 2's expansion pass and can be obtained by completing a specific sidequest. "While Poppi can only be wielded by Tora, Poppibuster can team up with other characters too," Nintendo said on Twitter.

T-elos, meanwhile, is available to all players for free as part of the 1.4.0 update, provided you've completed the game. Like another of Xenoblade Chronicles 2's Rare Blades, KOS-MOS, she hails from Monolith Soft's previous RPG series, Xenosaga. T-elos can be acquired by resonating Core Crystals, just as most other Blades in the game, although Monolith says the odds of obtaining her will be very high.


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