Wednesday, April 25, 2018

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In the 04/26/2018 edition:

Spider-Man PS4 Iron Spider Suit Revealed

By Anonymous on Apr 26, 2018 12:29 am

Spider-Man has been known to change his outfit from time to time, and a set of new trailers for Spider-Man PS4 teases some wardrobe options for pre-ordering. The first trailer (above) teases the Iron Spider suit, inspired by the one Peter Parker dons in this weekend's every-hero-and-the-kitchen-sink team-up Avengers: Infinity War.

The second trailer doesn't shed a lot of new light on Spidey's closet but gives a closer look at the Spider-Punk suit teased when the pre-order bonus and Collector's Editions were announced. At that point, the bonuses included the Spider-Punk suit and two mystery suits. Iron Spider is apparently one of them, with one more to be revealed. The pre-order bonus trailer states that the third will be unveiled in July.

Notably this is only promised as "instant in-game access" to the Iron Spider suit, not an exclusive look for Parker. Insomniac has promised no microtransactions in the game and explained that the in-game progression will naturally let you unlock new skills and suits. Spider-Man certainly has a wide array to choose from in his history.

Spider-Man is coming on September 7, and it will likely be a big part of PlayStation's E3 presentation this year. Check out what we hope to see from the wall-crawler while we wait for more details.


God Of War PS4's Soundtrack Shows How Kratos Has Changed

By Anonymous on Apr 26, 2018 12:28 am

The opening track to God of War begins with dark, pounding percussion and a deep, male choir chanting a series of ominous notes. It's a repeating motif that perfectly speaks to the Kratos we've known for decades, a brutal god-slaying monster. But there's another motif that accompanies it, a more uplifting series of horns and strings that seem almost hopeful. It hints at a calmer Kratos, though still prudent and stoic--it's the side of him that we see executed so superbly in this new game in his interactions with his son, Atreus. But the hook of the deep ominous chants remains, like the Ghost of Sparta that still haunts Kratos, and it's a sound that will continue to haunt you throughout God of War.

The idea of somehow instantly hooking an audience with a note or sound that stays with them long afterward has always stuck with Bear McCreary, and was a key factor in creating the soaring and emotional score for God Of War. It was a concept passed down by his mentor of almost ten years, Elmer Bernstein, the legendary composer of The Magnificent Seven, The Great Escape, and Ghostbusters, among others. "I always strive to find a sound or instrument that can hook the audience instantly and in this, God of War is arguably an embarrassment of riches. Between the Nordic instruments, choirs, vocal soloists, percussion and the huge orchestra, there are many different sounds fighting for your attention. However, I must say that I think the 3-note low male choir phrase that begins the main theme are probably 'the thing' that will hook people the fastest. When I first played the theme for Santa Monica Studio and Cory (Barlog, creative director), they remarked instantly on that sound. Something about it evokes Kratos instantly. I felt very fortunate to have stumbled on to such an effective idea, so early in the creative process."

But that early acknowledgment is no surprise considering the experience behind the composer who wrote it. McCreary's career has already reached legendary status with his immediately recognizable work on The Walking Dead (including THAT theme music) and Battlestar Galactica. He won an Emmy Award for his work on Da Vinci's Demons and the Cloverfield movie franchise is now safely in his hands. Agents of S.H.I.E.L.D., Black Sails, Outlander and Black Mirror all combine to make McCreary not only one of the most prolific composers working today, but one that has creeped into your subconscious without your knowledge. For a composer, that's a success.

Carving out an identity in music is not an easy task, so McCreary puts the tools into each job by looking at storytelling and character. "I always strive to find a musical approach that inherently draws inspiration from the story it is supporting. In the case of God of War, I strove to use Nordic folk instrumentation, languages, voices and musical modes to help transport the audience. I was inspired to write for instruments such as the Nyckelharpa and Hardanger Fiddle, because the process of exploring their strengths and weaknesses inevitably led me to discover new forms of musical expression."

Making your own way in the world but knowing the importance of a parental bond is one of the key themes of this new rebirth of God Of War. After being first contacted by Santa Monica Studio in 2014, McCreary's work on the game evolved over a period of years and throughout that time, he had a very personal influence to draw from which paralleled the journey of Kratos. "I had just become a father when I first was hired and my parental experience in the intervening four years has changed my life forever. This life experience was a huge influence on my work for God of War, perhaps in ways buried too deep in my subconscious for me to even be aware of. Practically every musical decision I made for the score was influenced by the relationship between Kratos and Atreus. Parental themes are rarely explored in video games, which helps set this story apart."

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From the blind, one-dimensional rage that inhabited the young ghost of Sparta back in the PlayStation 2 days, 2018 has turned him on his head to develop layers of personality, empathy and depth in a character that had arguably reached his natural conclusion on the PlayStation 3. For McCreary, this revolutionary new direction played into the title track he wrote (and performed at E3 2016) and helped give him a clear vision of what he wanted to achieve with the overall score. "When I wrote that theme I was trying to communicate vital and often conflicting, information about Kratos. He is still the same character from the classic games. He retains that rage and power, simmering beneath his stern exterior. That's where the bombastic brass, pounding percussion and deep, male vocals helped. But more importantly, I wanted to communicate that he is older, wiser and calmer now. There are more layers to his storyline. Put simply, he is just a more mature character now. So to communicate that, I included his theme harmonic and melodic components that are quite beautiful, occasionally even soaring. The combination of visceral, powerful instrumentation with lyrical, soaring melodies and chord progressions is something I hope resonates with audiences."

In addition to the pounding bombast and deep choir voices that are typically associated with God Of War, McCreary also wrote numerous somber pieces that look to the past of the franchise while also giving Kratos and his son moments of wistful and perhaps mournful connection. Tracks like 'Echoes Of An Old Life', 'The Healing' and 'Memories Of Mother' have a quiet introspection to them that would have seemed ludicrous for this character when he was spending his time cutting off heads and enjoying quicktime-event sex scenes back in 2007.

There's a distinct sense of growth and self-reflection here, both with McCreary's work and the God Of War franchise itself. A lot of that has come about simply because of the four year lifespan of the music. "The score has evolved immeasurably," says McCreary, "and in some ways that evolution represents a move back towards a sound that is more consistent with the older games of the franchise. My first stab at a theme for God of War was a lonely, melancholy tune for female voices and Nyckelharpa. I was inspired by the new story arc for Kratos, and his relationship with his son. It was heartbreaking!"

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"Ultimately, we realized it was simply too sad and subdued to function as the primary theme for Kratos, and for the game, so I put it away. That original theme I composed still ended up in the game, however, becoming the primary theme for Kratos and his Atreus, representing their family storyline specifically. The theme is featured prominently on the soundtrack album in the cue 'Memories of Mother' and ultimately heard in the game almost as much as the main theme."

Travelling to Iceland to record choir voices, McCreary felt an incredible sense of belonging to the Nordic influence of the game. He spent time walking around local glaciers and waterfalls to feel the mythological history of the area. Using Swedish and Norwegian instruments that date back to the 14th century helped push the score to a place that McCreary felt it couldn't have reached otherwise.

If that wasn't enough, the collaboration with Faroese throat singer and musician Eivør Pálsdóttir lent a further level of authenticity on many of the tracks and opened new avenues of collaboration for the composer. "Eivør was a fantastic creative partner, and she brought a whole new level of personality to the music. I was thrilled with the vast dynamic and emotional range her singing voice provided. High, ethereal angelic tones to deep, guttural, percussive bursts. I learned a lot about collaboration on this project. A game score this immense is vastly more complex from a logistical standpoint than a typical film score. Teams of music editors, producers and engineers worked on this score for nearly a year after primary recording was completed in order to integrate it into the game in an impactful way."

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McCreary still enjoys this process in his own work to some extent. "I enjoy listening to my previous work, though I don't do it very often. I like to take a moment to recognize how much I've grown as a composer. I'm always looking forward but it's fun to sometimes listen back to older scores and recognize a job well done. The score to Capcom's Dark Void is still one of my greatest melodic achievements, and I am flooded with emotion when I hear it again."

The transformation of Kratos from angry, one-trick god to stern yet responsible father coupled with a parental bond being the key story theme for an entire game is remarkable. In tandem, Bear McCreary's personal connection to this journey over almost half a decade of his career has delivered a collection of emotionally thunderous music which soars through the rebirth of this franchise with confidence and grandeur without forgetting to hook the audience from the beginning. With three simple notes.


Free Legendary Pokemon Coming In May For Ultra Sun And Moon

By Anonymous on Apr 26, 2018 12:04 am

Next month you'll be able to claim two more Legendary Pokemon with an in-store promotion at GameStop stores. Serebii reports that from May 4 through May 27, you can claim the dark/flying type Yveltal in Pokemon Sun and Ultra Sun, and the fairy type Xerneas in Pokemon Moon and Ultra Moon. Both were the cover characters for Pokemon X and Y, respectively.

This is part of Nintendo's year-long Legendary Pokemon celebration, which has been distributing a new set of rare monsters regularly through in-store promotions. The current promotion is through Target stores, handing out a free Entei and Raikou. That giveaway has ended for European trainers, but those in the states still have until April 29 to claim theirs.

To get yours, head to the proper retailer during the specified dates and select Mystery Gift from the main menu. From there, you'll be able to either download or input a code distributed through the retailer. Once you log back in, find the delivery man in the Pokemon Center to grab it, and make sure you have an empty spot in your party to claim the monster.

Nintendo promised a full Year of Legendaries in 2018, giving away bucketfuls of high-powered pocket monsters. January and December are the only two months missing, making this the fourth Legendary distribution. Next month fans will be able to get their hands on a Shiny Zygarde, also from X and Y.


New Xbox One System Update Launches, Here's What It Does

By Anonymous on Apr 25, 2018 11:57 pm

Microsoft has rolled out the latest system update for Xbox One. This isn't a major one that transforms the basic look and functionality of the system's dashboard, but it does introduce some new features that will be welcomed by those who can take advantage of them.

Many of the additions were either announced previously or were available for those in the Xbox Insiders program, which allows users to test upcoming system features. For instance, AMD FreeSync support is officially implemented for those with compatible displays. This is available on all Xbox One systems, although only Xbox One S and Xbox One X can output HDR with FreeSync 2.

There's also a new Auto Low-Latency mode that can be enabled in the system settings. This lets your console send a message to your display (assuming it supports ALLM) to let it know to enable its Game mode, which will help to reduce input latency.

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Xbox One S and Xbox One X gain video output support for 1440p, which should come in handy for those who play on PC monitors. That makes this especially useful for those with FreeSync displays that don't offer 4K.

Mixer streaming integration gets better with this update, as a new Share Controller option has been added. This allows people watching a Mixer stream to be able to take control of the action, either with a virtual controller or by plugging one into their computer. Other Mixer refinements include being able to start a broadcast from anywhere on the system, and better support (both for viewer and streamer) when switching games or viewing the dashboard.

The new update also lets you share screenshots and video clips directly to Twitter from the Guide and switch between light and dark dashboard themes based on the current time. The Narrator feature has been enhanced, and there are new audio balance settings when streaming music while playing games.

A full list of changes can be seen on the official Xbox website. If the update doesn't automatically install for you, you can manually trigger it from the System area of the Settings menu. The update weighs in at about 792 MB.


The Simpsons Star Offers To Stop Voicing Apu Amid Controversy

By Anonymous on Apr 25, 2018 11:54 pm

It's been a bumpy few weeks for The Simpsons. The long-running animated series has come under fire after its response to the controversy surrounding the character Apu. The Problem with Apu, a 2017 documentary, explored the idea that the character portrayed negative racial stereotypes. In response, The Simpsons had Lisa break the fourth wall in the April 8 episode, saying, "Something that started decades ago and was applauded and inoffensive is now politically incorrect. What can you do?"

That dismissal didn't sit well with many in the audience, who took to social media to talk about their disappointment in the show. Now the man behind the voice of Apu, Hank Azaria, says he's willing to retire from the character. Appearing on The Late Show with Stephen Colbert, Azaria says, "I think the most important thing is to listen to Indian people and their experience with it. I really want to see Indian, South Asian writers in the writers room... including how [Apu] is voiced or not voiced. I'm perfectly willing to step aside. It just feels like the right thing to do to me."

According to Azaria, the situation has been an eye-opener for him. "The idea that anyone young or old, past or present, being bullied based on Apu really makes me sad," he says. "It certainly was not my intention. I wanted to bring joy and laughter to people."

Whether this means the show will write out Apu or recast him with a different voice actor remains to be seen. For his part, executive producer Al Jean has been discussing the issue on Twitter, writing, "Will continue to try to find an answer that is popular & more [importantly] right." Meanwhile, Hari Kondabolu--director of The Problem with Apu--has thanked Azaria for his words about the controversy.


Free PS Plus Games For May 2018 Announced

By Anonymous on Apr 25, 2018 11:54 pm

With end of the month in sight, Sony has announced the next batch of free games coming for PlayStation Plus members. May will offer up the usual total of six games spread across PS4, PS3, and Vita. Thanks to Cross-Buy, you'll get up to three games on each platform.

As always, the most notably of the bunch come on PS4. With Detroit: Become Human's release approaching, developer Quantic Dream's previous game, Beyond: Two Souls, will be available for free. This was originally developed for PS3 before later being ported to PS4. Alongside it, Ubisoft's gorgeous platformer Rayman Legends will be playable for free.

PS3 owners will also have two games to claim: co-op action arcade game Eat Them and action RPG Risen 3: Titan Lords. Vita rounds out the list with two puzzle games: Furmins and King Oddball. The latter supports Cross Buy on both PS3 and PS4, so both of those consoles will have three games in all to grab.

If you haven't already done so, it's not too late to still claim April's free PS Plus games. Those include Mad Max and Trackmania Turbo on PS4. Adding them to your library will allow you to continue playing for as long as you're a Plus member. They'll be available to grab until Tuesday, May 1, when this new slate of games will replace it.

May 2018 PS Plus Games Lineup

PS4

  • Beyond: Two Souls
  • King Oddball
  • Rayman Legends

PS3

  • Eat Them
  • King Oddball
  • Risen 3: Titan Lords

Vita

  • Furmins
  • King Oddball

Will Destiny 2's Warmind DLC Be Enough To Bring Back Players?

By Anonymous on Apr 25, 2018 11:44 pm

In the months following its September launch, Destiny 2 developer Bungie has been in a tight spot trying to keep its community happy. Despite a solid start that showed stronger storytelling, quest variety, and sense of progression compared to the original, the sequel eventually fell into the same pitfall that its predecessor did: there's just not much to do in Destiny 2 if you're in it for the long-haul.

During the developer's recent livestream showcasing many of the points of interest in the upcoming Warmind expansion, they were frank about their attempts to address the problems regarding challenges, content diversity, and the steep grind the Destiny 2 community has been unhappy with--me included. While I really enjoyed Destiny 2 in its early months--even clearing the game's story and reaching Raid status with three characters--my enthusiasm for the game quickly dropped after Curse of Osiris.

As the May 8 release date for Warmind draws closer, it's worth considering whether Bungie's recent seasonal updates and the upcoming expansion can fix the game's issues relating to its grind and the resulting fatigue.

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To start, let's take a look at the current state of Destiny 2. Since the release of December's Curse of Osiris DLC, which included forge weapons, new story missions, and a new Raid Lair (an additional area to explore in the Leviathan Raid), Bungie has introduced seasonal updates, offering scheduled tweaks to improve the core game. During the ongoing Season 2, quality-of-life updates such as new Crucible and Nightfall rewards, weapon and class rebalancing, Masterwork weapons, tweaks to Exotic drop rates, and changes to the sandbox exploration were introduced. Destiny 2 is all the better for these additions. However, the game still needs to make larger attempts to figure out how to combat the slump that makes it hard for players who may have fallen out with the game to want to come back.

One of the biggest problems with the original Destiny was that it was easy to exhaust much of the game's content given its relatively brisk campaign and focus on repeating missions and events. This was a symptom of the original game's growing identity, which it slowly developed over the course of its first year--resulting in the fantastic, game-changing expansion The Taken King. Destiny 2 has a greater sense of itself and is smart about how it manages to make things interesting during the early months, but it quickly falls victim to the recurring issue of player engagement, along with a series of poor matchmaking, quest design, and shallow endgame content.

One issue that's arguably worse in the sequel is that it's difficult to measure progress gained after reaching a certain point after the campaign's completion. While reaching Raid status was the benchmark, the pursuit of that often forces players to go through a series of hurdles to make it. Players will eventually find themselves having to repeat the same content with continually diminishing returns--made worse by some odd drop-rates and occurrences of repeat loot that Bungie have attempted to address with recent patches. While this is inevitable for many online games focusing on the grind, other titles have made that pursuit of fresh loot engaging in the long-term, but Destiny 2's approach to the endgame cycle makes for a largely futile and exhausting experience. When your efforts to progress seems to conflict with the game's grind--which is supposed to fun and challenging, but comes off as taxing--then it creates a sense of angst among the community, making them feel like their time isn't being well-spent.

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The Warmind expansion shows more of an earnest attempt on the developers' part to address these concerns. Focusing on a return trip to Mars, players will explore a new region called Hellas Basin and take on new missions and world events. In addition to new story characters to interact with, new bosses to fight, and new Exotics to find, the expansion also features a different approach to world quests. With Escalation Protocol, you'll be able to tackle a horde-mode style mission in the sandbox, taking on waves of Hive in order to reach the boss of the world event. Unlike other world events tied to specific schedules, Escalation Protocol is activated at any time after finishing the main story. Moreover, you can join other players who are engaged in their own events--even if you haven't reached the DLC campaign's conclusion.

While this side mission is a smaller remedy to Destiny 2's issues--and it's similar in design to The Taken King's Court of Oryx event--it still represents one of the more reassuring aspects of Warmind. As one of the key ways to acquire higher-end gear outside of the new Raid Lair, Escalation Protocol can be done at your leisure--which cuts back on general fatigue and frustration, making it feel like you have more control over what kind of rewards the game can offer you. This is a stark contrast to how gaining higher-end gear worked in Curse of Osiris, which placed its Lost Prophecies behind arbitrary gating. By leaning into systems that focused on grinding and sticking players in situations where they had to wait for stuff to happen, it personally made me less inclined to want to finish playing through more of the campaign's endgame content.

This also goes into the heart of the issue with Destiny 2, in that it has trouble respecting the average player's time. With Raids being commitments of several hours, PvP rewards being mostly middling and too dependant on whether you have a good team, and Nightfall and Heroic quests requiring players to repeat the same tired quests over and over, the game struggles with allowing meaningful gains to be made in short bursts. When the systems designed to keep players playing are too tiring to enjoy in the long-term, then it calls into question the structure that houses all the content you want to explore.

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Warmind doesn't sound like a major revision, unfortunately. Having said that, what I find interesting about the expansion is that it feels awfully nostalgic of Destiny 1. With the return to Mars, the Rasputin AI finally being given some more attention, and Exotics like the Suros Regime making a comeback, the expansion seems to know how to perk up some returning players. But in truth, making Destiny 2 more enjoyable and less of a slog isn't just about adding in more weapons and armor, new areas to explore, and new story quests. It's about offering those great heroic moments and making them feel like they matter long after your quest's completion--as opposed to being just another moment in a long series of moments during a grind for better gear.

Destiny 2's new expansion seems like a step in the right direction. Not big steps, but movement towards progress all the same. With Season 3 starting on the same day as the DLC's launch, Bungie will be adding in more quality-of-life changes including additional vault space, private matches, an emote wheel, and Exotic Masterwork weapons. Destiny 2 is still a solid first-person shooter with some of the best-controlling action and gameplay in the genre, and while it feels like we're about due for this game to have its own Taken King-style expansion that fleshes out its core in the right ways, Warmind does show a greater awareness of what Destiny 2's issues are--and how it best tries to improve itself.


Some Rainbow Six Siege Operators Are Too Strong, Ubisoft Admits - GameSpot Daily

By Anonymous on Apr 25, 2018 11:22 pm
Ubisoft wants to fix overpowered operators like Lion, while the May PlayStation Plus games get announced.

US Blu-Ray Sale: Marvel Superhero Movies, $5 Hits, And More

By Anonymous on Apr 25, 2018 11:15 pm

Both Best Buy and Target are running great sales on Blu-ray movies this week that offer big discounts on new movies, older classics, and a bunch of superhero films. So if you're planning to binge Marvel movies during the run-up to Avengers: Infinity War, you'll definitely want to check out these deals.

In terms of Marvel superhero movies, you can save $5 or $6 on many of them right now at Best Buy. As for the recent ones you'll want to catch up on before seeing Infinity War, you can get Thor: Ragnarok for $23 on Blu-ray, or for $28 on 4K Ultra HD Blu-ray. Either one includes a digital copy of the film. Dialing back the clock a bit, you can grab Avengers: Age of Ultron in its standard packing for $20, or in a Best Buy-exclusive steelbook case for $24.

A big sale at Target tacks on a $7-off movie ticket coupon to select Blu-ray purchases. Four of the movies are on sale for $7.50, which means you effectively end up paying $0.50 for each one. Those movies are The Shining, Stephen King's It (1990), Live By Night, and The Iron Giant: Signature Edition. If you're planning on seeing a movie in the near future, that's an incredible deal. The deal also applies to other movies that cost more than $7.50, which we've listed below. The offer is valid between now and June 30.

Marvel superhero movie deals at Best Buy

$5 Blu-rays at Best Buy

Target/Atom Tickets deals (with $7-off movie ticket coupon)

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.


Avengers: Infinity War's Creators Address The Guardians Of The Galaxy Time Jump

By Anonymous on Apr 25, 2018 10:53 pm

It's no secret that for Marvel's main cast of cosmic characters, Avengers: Infinity War will be set four years after the events of their last outing, Guardians of the Galaxy 2. The movie in which Star-Lord, Gamora, Drax, Rocket, Groot, Yondu, and Mantis faced off with Peter Quill's dad, Ego the Living Planet, took place just a few months after the original Guardians of the Galaxy, which was set in 2014.

That begs the question: How have Star-Lord and his crew changed in the four year gap between Guardians 2 and Infinity War? It's easy to glean a couple of superficial changes from Infinity War's trailers, including Quill's angular new facial hair, the Guardians' new ship, and the growth that Groot has naturally experienced. Luckily, GameSpot got to pose the question to Infinity War's writers and directors to find out more.

The main change for the Guardians, it seems, will indeed be Groot. "Groot is bigger," said Infinity War co-writer Stephen McFeely. He added that the rest of the crew may find it easier to communicate with the living tree: "They all seem to speak Groot."

"This is a new iteration of Groot, so there was also a process of finding what this voice of Groot is," said Infinity War co-director Anthony Russo.

"Yeah, his behavior's very different than in other movies," added his brother and directing partner, Joe Russo. "He's a bit of a dick."

They said Vin Diesel, who voices Groot, likes to do plenty of different takes for each reading of the character's singular line, "I am Groot."

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Other than Groot hitting puberty, the directors and writers all agreed that we won't notice too many other big changes for the Guardians of the Galaxy. And there's a reason for that, according to Anthony Russo: "We don't like big story points to happen between the movies. If there's any big story point, we want it to happen within the parameter of the movie."

"Things have moved on a bit, but you don't want to move on so much that you seem like you don't know what characters you're writing," said Infinity War's other co-writer, Chris Markus. "You know, like, 'Now Quill is very sober and serious. The years have taken their toll on him.'" He said they tried not to think about the four-year gap while they were writing.

"I think it's just a continuation of their story," said Joe Russo. "Obviously, they've been working together for four years, so they're a lot more gelled."

"They have chemistry, and they've always had chemistry," McFeely added. "[But] nobody has a four-year-old."

Avengers: Infinity War hits theaters this Friday, April 27. Read our spoiler-free Infinity War review, find out the best order to catch up on the MCU, and check out the 10 things we want from Infinity War while you're here.


Fortnite Update's Emergency Broadcast Teases Something About To Happen

By Anonymous on Apr 25, 2018 10:46 pm

For some time now, Fortnite players have speculated that some big event is coming to Battle Royale. The theories have ranged from a meteor--seen in the sky above the game world--crashing into Tilted Towers to some kind of alien invasion. Something is definitely afoot, as evidenced by a new emergency broadcast that's now entered the game.

Official Twitter and Facebook accounts for Fortnite sent out the image below, which features the standard SMPTE color bars or bars and tone you've likely seen at some point, but with the outline of a dead llama laid over the top. There's no accompanying message with it, leaving fans to wonder what's going on.

This isn't just limited to social media. The same image has popped up in-game; as shared on Reddit, TV screens on the island are showing this with some accompanying static. Does this signal a coming alien invasion? Are players being warned about the meteor's imminent impact?

Nothing else has changed in-game since the release of the new 3.6 update. However, with Season 3 winding to a close next week, it seems all but assured that something is going to happen. Epic acknowledged fans' speculation by adding some small details to Tilted Towers in the new patch, and there's reason to think something space-centric is coming. Aside from the meteor that's been visible in the sky, many of the Season 3 Battle Pass items are space-themed.

Fans have generated theories about when the next stage of the meteor event will happen, only to be let down time and again. With Epic offering up something much more direct like this, though, it seems like it's just a matter of time until we find out what's next for Battle Royale and perhaps Season 4.


God Of War PS4 Armor: Best Epic, Legendary, And Rare Sets

By Anonymous on Apr 25, 2018 10:45 pm

The latest God of War takes a different approach from past entries in the series. This time around, the game introduces RPG mechanics, allowing you equip a variety of gear that enhance a set of stats and even offer special perks. Much like the recent Monster Hunter World, your progression is tied not to experience points, but the new armor and weapons you're able to acquire and craft.

The armor you collect comes in a variety of different styles, shapes, types, and sizes. While each armor set you has its own specific bonuses that suit different playstyles, they also offer different looks for Kratos. To give you an idea of what kind of armor sets you'll be able to use once you've progressed far enough in the game, we've compiled across the three armor piece categories some of the best looking and most powerful sets. Click from the images below to see each piece and its respective stats.

It's worth noting that many of these armor sets can be purchased at the blacksmith shop. Each set becomes available as you progress through the game, often unlocking in the shop after a key moment in the story. Some sets can also be acquired by exploring and opening up chests, while others can be unlocked by completing specific favor sidequests. For example, both Brok's and Syndri's special armor sets are unlocked after completing the "Hail to the King" sidequest.

What armor sets do you like the best? Let us know in the comments below. For more guides, check out our progression guide and our feature detailing 11 tips you should know before starting. And be sure to read our God of War review.

Chest Armor

Below you can click through the chest pieces of some of the best armor sets. For your reference, the pieces come in the following categories: Rare (blue), Legendary (purple), and Epic (gold).

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Wrist Armor

Below you can click through the wrist pieces of the game's best armor sets. For your reference, the pieces come in the following categories: Rare (blue), Legendary (purple), and Epic (gold).

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Waist Armor

Below you can click through the waist pieces of the game's best armor sets. For your reference, the pieces come in the following categories: Rare (blue), Legendary (purple), and Epic (gold).

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Frostpunk: A Test Of Strategy And Survival On Pc

By Anonymous on Apr 25, 2018 10:30 pm
Join Mike and Jean Luc as they try to survive the bitter cold while trying to maintain hope for their city in Frostpunk the latest game from the developers of This War of Mine.

Xbox One Game Pass Lineup For May Includes Another Big Launch, State Of Decay 2

By Anonymous on Apr 25, 2018 10:15 pm

Microsoft's Netflix-style subscription service for Xbox One, Xbox Game Pass, is set to enjoy another big month in May. Alongside the standard additions we've come to expect, two different titles will be available through Game Pass on the same day they're released for sale.

One of those two is State of Decay 2, which is among Xbox One's bigger exclusives of the year so far. The open-world survival game looks to build on its predecessor with, among other things, new co-op multiplayer. The game will be available on both Xbox One and PC for Game Pass subscribers, and it actually supports cross-platform multiplayer between the two for up to four players. It launches on May 22.

The other game making its debut on Game Pass on its release day is Laser League. It's a new arcade-style multiplayer shooter from Roll7, the developer of the excellent OlliOlli skateboarding games. It's been available in early access on Steam since last year, but it leaves that state and arrives on consoles (both Xbox One and PS4) on May 10. It'll be available for Game Pass owners on Xbox One on that day.

May's other additions all arrive right on May 1 and include a nice mixture of genres. There's the great co-op cooking game, Overcooked; classic platformer Sonic & Knuckles; puzzle game Unmechanical: Extended; open-world shooter Homefront: The Revolution; and simulation game The Escapists.

The last of the bunch is a bit of an unusual one--PES 2018, the Pro Evolution Soccer series' most recent entry, will also join the lineup on May 1. Whereas it's understood that third-party Game Pass games aren't necessarily in the library forever, we know exactly when PES 2018 leaves: August 31. That's roughly a few weeks before we'd expect PES 2019 to arrive.

You can check out the full lineup of May additions below, or see what was added in April. While we don't know what the future will bring, we do know that Microsoft's first-party titles will continue to release through Game Pass right on release day, including this year's Crackdown 3.

May 2018 Xbox Game Pass Lineup

May 1

  • The Escapists
  • Homefront: The Revolution
  • Overcooked
  • PES 2018
  • Sonic & Knuckles
  • Unmechanical: Extended

May 10

  • Laser League

May 22

  • State of Decay 2

Han Solo Spin-off Star Is Signed On For More Than One Star Wars Movie

By Anonymous on Apr 25, 2018 10:07 pm

From Daisy Ridley and John Boyega to Adam Driver and Felicity Jones, a host of young stars have joined the Star Wars universe in recent years. But while all of these actors were playing new characters, Alden Ehrenreich has a much tougher job; as the star of next month's Solo: A Star Wars Story, he is playing the younger version of one of the franchise's most famous characters. Ehrenreich has now revealed that he's signed on to appear as Han Solo in more than one Star Wars movie.

In an interview with Esquire, Ehrenreich let slip that his contract is in fact for three movies, before admitting that "I don't know if that's officially public." While it's not surprising that Lucasfilm has signed the actor on for more than one film, this is the first indication that the studio is considering further adventures of the young Solo.

Elsewhere in the interview, Ehrenreich spoke about the firing of Solo's original directors, Phil Lord and Chris Miller. They left the movie during production in June last year, following rumors of conflicts with Lucasfilm boss Kathleen Kennedy. Ehrenreich confirmed that Lord and Miller's directing approach was a lot loose than that of replacement director Ron Howard.

"They had a different style than Ron in terms of the way we were working," he said. "From the first screen test on, we played around with it a lot. We tried a lot of different things, rethinking behind the scenes. That was yielding a different movie than the other factions wanted. I knew what I was doing, but in terms of what that adds up to, you're so in the dark as an actor. You don't know what it's shaping up to be, how they're editing it, so it's kind of impossible without having seen those things to know what the difference [of opinion] was, or exactly what created those differences."

Ehrenreich also states that it was Lord and Miller themselves that told him they had left the movie. "They said, 'We were let go,' and that's it. They had mentioned there were some disagreements before, but they didn't get into it. They wished me the best with the rest of the movie.

"On a personal level, it felt emotional, for them to be going after we'd set out on that course together. Because I spent a lot of time with them, and we had a really good relationship--they also cast me. But I think at that point, they were kind of on board with [the decision], too. Like, 'This is what's happening.' That's not what they said to me, but that was the vibe I got."

Solo: A Star Wars Story also stars Joonas Suotamo as Chewbacca and Donald Glover as Lando, plus Woody Harrelson, Phoebe Waller-Bridge, and Emilia Clarke. It hits theaters on May 25, 2018. The second Solo trailer was released last month.

In related news, it was announced in February that Jungle Book director Jon Favreau is developing a new live-action Star Wars TV show. The series is set to premiere on Disney's streaming platform, which launches next year. This is in addition to the two new Star Wars movie series in the work, one from Last Jedi director Rian Johnson, the other overseen by Game of Thrones showrunners David Benioff and D.B. Weiss.


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