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Every Character Who Dies In Avengers: Infinity War

By Michael Rougeau on Apr 28, 2018 08:30 pm

Avengers: Infinity War spoilers ahead!


Like any war, Avengers: Infinity War had casualties. Lots of them. Marvel comics fans expected this ending, but that didn't make it any less impactful. By Infinity War's ending, Thanos had claimed all six Infinity Stones, which gave him the power to wipe out half the universe's sentient life with a snap of his fingers. So naturally, he did.

There were plenty of ways the Avengers and their allies could have prevented this throughout the movie. Doctor Strange could have let Tony Stark die instead of giving up the Time Stone, and Gamora could have let Thanos kill Nebula rather than guiding him to the Soul Stone. Star-Lord could have kept his cool despite learning of Gamora's death, and Thor could have "gone for the head," as Thanos himself put it.

All the characters who disintegrated at the end of Avengers: Infinity War can (and probably will) come back through some sort of magic in Avengers 4 next year. But for now, they're dead as dead can be. And don't forget the other characters who lost their lives earlier in the movie--chances are they're actually gone for good.

So as far as we know, here's every character who died in Avengers: Infinity War.


1. Heimdall


Thor's friend Heimdall bites it in the opening scene after Thanos attacks the Asgardians' ship.


2. Loki


Loki also dies in the opening scene, after trying rather unwisely to shank Thanos.


3. Gamora


Thanos throws Gamora off a cliff to her death to secure the Soul Stone.


4. Vision


Vision dies when Thanos tears the Mind Stone from his head. No surprise there.


5. Ebony Maw


Ebony Maw gets iced when Spider-Man, Iron Man, and Doctor Strange Aliens him out of his own ship.


6. Corvus Glaive


Vision kills Corvus Glaive with his own weapon.


7. Proxima Midnight


Proxima Midnight gets cut down by a giant space lawnmower in Wakanda.


8. Cull Obsidian


Cull Obsidian is defeated and killed by Bruce Banner in the Hulkbuster armor.


9. Bucky


Bucky got disintegrated when Thanos snapped his fingers.


10. Black Panther


T'Challa got disintegrated when Thanos snapped his fingers.


11. Groot


Groot got disintegrated when Thanos snapped his fingers.


12. Scarlet Witch


Wanda got disintegrated when Thanos snapped his fingers.


13. Falcon


Sam got disintegrated when Thanos snapped his fingers.


14. Mantis


Mantis got disintegrated when Thanos snapped his fingers.


15. Drax


Drax got disintegrated when Thanos snapped his fingers.


16. Star-Lord


Peter Quill got disintegrated when Thanos snapped his fingers.


17. Doctor Strange


Stephen Strange got disintegrated when Thanos snapped his fingers.


18. Spider-Man


Peter Parker got disintegrated when Thanos snapped his fingers.


19. Nick Fury


Nick Fury got disintegrated when Thanos snapped his fingers.


20. Maria Hill


Maria Hill got disintegrated when Thanos snapped his fingers.


21. Half of everyone here


Yes, half of everyone else on Earth got disintegrated when Thanos snapped his fingers.


22. The Collector?


Presumably, Thanos killed the Collector when he visited him offscreen.


23. Valkyrie?


It's unclear what happened to Valkyrie--did she die when Thanos attacked? Thor must think so, or he would have tried to rescue her. Hopefully she'll pop up again.


24. Korg?


Taika Waititi's beloved stone warrior may have gone out when Valkyrie did--or maybe not.


25. All the other Asgardians?


Thanos absolutely decimated the Asgardians' ship just before Infinity War's opening scene, so hopefully we'll learn in a future MCU movie whether any of them survived.



17 Game Sequels We Want To See at E3 2018

By GameSpot Staff on Apr 28, 2018 08:30 pm


Whether they're direct continuations that carry on the events of the previous game or unrelated follow-ups that share a general theme, gamers love--and love to hate--video game sequels. While you can argue that the emphasis on sequels seems to overshadow the creation of new, original IP, sometimes sequels produce unique experiences in their own right. Like the Legend of Zelda: Breath of the Wild--the characters and themes are the same, but the game was a refreshing take on the entire open-world genre.

Sequels are a huge part of game development, but most creators shy away from revealing what they have in the works too early. With E3 2018 coming up, there are potentially some big-name sequels primed to be revealed. So in this feature, we've gathered together our wishlist of games that deserve sequels, or unannounced games that potentially could be announced at this year's E3. Some are a little more far-fetched than others; Grand Theft Auto VI, outside of Rockstar Games seeming like it always disappears off the face of the planet, is going to happen someday soon. Bethesda will likely make an Elder Scrolls 6, and there are already rumors circulating of a new Bioshock. But Bloodborne 2, Bully 3, and Portal 3? Those aren't necessarily guaranteed.

This isn't a definitive list of every game that we want a sequel to, but it represents some of the titles the GameSpot editors feel most strongly about and would love to see appear at E3 2018. What unannounced games do you hope get a surprise announcement at this year's E3 or other gaming event? Let us know in the comments below!


Animal Crossing | Switch


Nintendo hasn't said explicitly it's working on a Switch version of Animal Crossing, but one is almost definitely in the works. With Animal Crossing: Pocket Camp on mobile last year, the company only whetted the appetite of fans who want a full-fledged entry in the relaxing life sim. And although Pocket Camp is surprisingly robust for a mobile game, it's still missing many of the most important elements of the Animal Crossing franchise: a large list of collectible wildlife, the ability to write letters and notes to your townsfolk, and customization options for your villagers' catchphrases. Pocket Camp is Animal Crossing in spirit, but not quite in execution.

But that mobile release does seem to portend that the next chapter on Animal Crossing, this time on Switch, is imminent. Nintendo has stated that the core purpose of its mobile games is less about making money and more about keeping people engaged with its core franchises. For Animal Crossing, all that's left is the follow-through.

What new features a Switch release of the game could bring is anyone's guess, but we imagine a large roster of potential neighbors and a more active way to connect and interact with other Animal Crossing players online. | Justin Haywald


BioShock 4 | PS4, Xbox One, PC


Where the original BioShock launched to praise from fans and critics alike, the third and most recent game in the series--BioShock Infinite--divided opinion somewhat when it came out in 2013. While some--including our own reviewer--loved it, others felt it turned the series too far towards shooter territory, and the story felt muddled.

Time, then, for a new game in the series to unite everyone behind BioShock once again. One that can bring BioShock back to what everyone loved in the first place--its mystery, its atmosphere, its storytelling, and yes, its inventive powers--while also taking it to new frontiers. We've now done underwater and above the clouds; perhaps BioShock 4 could deliver another shock to our systems by taking us to space? | Oscar Dayus


Bloodborne 2 | PS4


From Software's Bloodborne forces Souls players to step outside of their comfort zone; to stop peeking at horrors from behind a shield and instead charge headfirst into them. Its gameplay focuses on bluster and brutality, but feels like a delicate dance of sword swings, explosive gunshots, and timed dashes.

However, what really elevates Bloodborne is Yarnham, the mysterious gothic city where disease-ridden inhabitants wander around squalid streets, mindlessly attacking all that approach. It's also a place where science clashes with faith, factions battle over ideologies, and the presence of an unseen cosmic evil pervades.

Bloodborne was both critically and commercially successful and, most importantly, fans of it are desperate for more. From Software recently teased a new project that adopts the studio's distinct style, but the use of the phrase "shadows die twice" could be hinting at something entirely new. A new From Software game is exciting, but we can't help but hold on to hopes of returning to the Bloodborne universe. The sweet blood, it sings to us. | Tamoor Hussain


Bully 2 | PS4, Xbox One, PC


Leading up to Bully (2006), Rockstar had been best known for hyper-violent games like Grand Theft Auto, Max Payne, and Manhunt. Then the developer adapted many of the core tenets that made those games great to craft an earnest, yet over-the-top tale of a troublemaker thrust into a private boarding school. Stereotypical cliques filled the student body at Bullworth Academy and painted a lively caricature of high school. It was your job as Jimmy Hopkins to navigate the dangerous waters of Bullworth and try not to get kicked out, all while trying to become the baddest, most respected fool on campus. Getting to class on time (presented as minigames), getting in fights, and causing all sorts of mischief makes up most of the game, but Bullworth and its surrounding town is also a believable place full of life. Not many games have topped the soundtrack's funky basslines and whimsical xylophone melodies either.

Despite being twelve years old and one of Rockstar's best games, it never got a follow-up (although it was remastered). There have been rumblings throughout the years of a possible sequel; producer and lead writer Dan Houser said he had ideas for a Bully 2 back in 2013, and concept art believed to be tied to a sequel was shown last year. That's the extent of our hopes, though. Rockstar's portfolio has evolved since 2006: GTA continues to succeed, Red Dead emerged as a huge franchise, and LA Noire showed that action can take a back seat to story. With a resume like that, it's a lot of fun to imagine what Bully 2 could be.| Michael Higham


Bushido Blade 3 | PS4, X1, PC, Switch


Bushido Blade was a 3D, one-on-one sword-fighting game for PlayStation that was uniquely unforgiving. With no health bars, landing a clean hit on your opponent meant a crippled limb, if not instant bloody death. Tension was the name of the game, where every standoff was a strenuous task of reading your opponent, playing mind games and exercising quick reflexes. It was also a game concerned with maintaining honorable disposition and respecting your opponent. Bowing formally before a match, fighting fair, and never stabbing your opponent in the back was encouraged, and enhanced the game's zen-like appeal.

But, you could also do the exact opposite: throw dirt in someone's face, kick them when they're down, and run frantically through the game's large, open arenas to search for an environment that could put your opponent and their choice of weapon at a disadvantage--a bamboo thicket could restrict naginata slashing maneuvers, a deep river could mask the movements of your katana, for example.

Although Bushido Blade got a sequel in 1998, there hasn't been a a game in the last 20 years that has successfully come close to matching its understated qualities and strict mechanics. Its nearest neighbour today would be Nidhogg, if Nidhogg could be slowed to a snail's pace.

In a post-Dark Souls era where players celebrate pure, unforgiving game experiences, a true Bushido Blade sequel with online competitive multiplayer is just the thing Square Enix should think about bringing back. | Edmond Tran


Diablo 4 | PS4, X1, PC


While Blizzard had a rough start with Diablo 3, they made great strides with improving the game in the years since its release. Once the expansion Reaper of Souls launched, Diablo 3 had earned its spot as one of the most impressive loot-focused action-RPG games on the market. Even now, regular updates are still ongoing, and with successful launches on PS4 and Xbox One, there's plenty of loot to go around for would-be adventurers traveling through Tristram and the underworld.

Though Blizzard is still going strong with Diablo 3--along with Overwatch, World of Warcraft, and Hearthstone--the developers should look to the future of loot-oriented action-RPG games and get started with Diablo 4. The series scratches a certain itch that not many other games can, and Diablo 4 can take advantage of the second-wind the series has experienced in D3's post-launch life. | Alessandro Fillari


Elder Scrolls 6 | PS4, Xbox One, PC


There's no question that Elder Scrolls 6 is happening--Todd Howard has said as much a few times now. But between myriad ports of Skyrim and Elder Scrolls Online's recent Morrowind expansion, the questions are: "What kind of game will Elder Scrolls 6 be?" and, "Where will it be set?"

The series has already explored several regions of Tamriel, but there are still places we haven't been: the Argonians' Black Marsh and the wooded region of Valenwood, just to name a few. But perhaps it's time to leave Tamriel behind and explore the rest of the world of Nirn. Yokuda is a continent destroyed by an unknown cataclysmic event. Could that be a chance to marry the gameplay of Elder Scrolls with the story trappings of Bethesda's other premiere RPG franchise, Fallout?

Another possibility is the land of Akavir: a continent that rivals Tamriel in size, populated by four new races at war with each other. That covers the Elder Scrolls trope of multiple factions, and thanks to several mentions throughout the franchise, we already know that those four races--snow demons, snake people, monkeys, and tiger dragons--are important to the history of the world. Plus, it's easy to fit a fancy Roman numeral into the title, as Bethesda already did once with Obl(iv)ion. Elder Scrolls: Aka(vi)r, anyone? | Tony Wilson


Elite Beat Agents 2 | Switch


There's no reason to think that a sequel to Elite Beat Agents is in the works, but with the newfound success of Nintendo Switch, the quirky rhythm game from developer iNiS is a cult classic that's due for a revival. EBA was actually a localization of the cheerleading game Osu! Tatakae! Ouendan (which got a Japanese sequel on DS), but while the two versions are the same gameplay-wise, the soundtracks and overall themes were changed drastically to make the series fit into a Western archetype.

But either way, both versions were solid games that took advantage of the DS' touch screen to let you tap out rhythms in time to the music. Ports of the originals would be great for a new generation of gamers to experience, though it's likely the music licensing deals make that a difficult process. But a new version of the game that takes advantage of either the traditional controls or the unique joy-con capabilities of the Switch would be delightful--maybe a Just Dance-style game that tracks your hand movements as you go through the game's on-screen choreography? | Justin Haywald


GTA 6 | PS4, Xbox One, PC


The last Grand Theft Auto game doesn't feel like it came out almost five years ago. Of course, that's partly due to the fact that its roll-out across Sony and Microsoft's consoles and then PC took three years. But it's also because the game is still consistently in the top 10 best-selling games of every month (here it is as number 10 for December and number 6 for the best-selling game of 2017).

Although the GTA games are known for their multi-layered, single-player stories, GTAV's continued success is primarily driven by its multiplayer GTA Online mode. A sandbox set in GTAV's world, the game has captured such a large portion of Rockstar's resources that the long-ago promised single-player expansion has been dumped. But surprisingly, it's both not something that gamers seem to be clamoring for, and it hasn't affected the adoption of the game sales-wise.

GTAV casts a long shadow, and it'll be interesting to see how its open-world model will affect the upcoming Red Dead Redemption 2. But it'll also be worth keeping an eye on how it affects the inevitable GTA VI. At some point, V's popularity will start to wane and we'll get another entry in the GTA world. But will this next game be a multiplayer-only experience that borrows both from elements that make GTA Online such a continuing success and other popular online games like Destiny 2? Or will GTAVI be a return to the single-player narrative with an even more robust online mode that just happens to exist alongside it?

It's also worth noting that the gap between GTAIV and GTAV was only five years, so it's possible a new chapter in the rampant crime saga might be closer than you'd expect. | Justin Haywald


Horizon: Zero Dawn 2 | PS4


Despite exclusively making shooters for its first decade-and-a-half of existence, Guerrilla Games tried something very different with Horizon: Zero Dawn, and it more than succeeded. Guerrilla's debut open-world effort was impressive on a number of fronts, including its Monster Hunter-style combat and gorgeous visuals. But as with the first entry in any series, it had a number of areas that stand to be improved.

Although combat encounters could be intense and memorable, that was only really the case at range--melee combat was simplistic and boring. Navigating anything but flat surfaces could be a frustrating chore, particularly in comparison to Zelda: Breath of the Wild, which made climbing so effortless. The bulk of the narrative, while interesting, was told through exposition dumps where you'd stand around and simply listen to someone talk. Improvements to these areas, combined with Guerrilla continuing to amaze from a technical standpoint (which we got a taste of with Zero Dawn DLC The Frozen Wilds' improved snow effects), would make Horizon 2 something really special. | Chris Pereira


Metal Gear Solid 6 | PS4, Xbox One, PC


After Metal Gear creator Hideo Kojima left Konami in 2015, fans began to question the series' future and whether a new entry would be warranted. Months passed until publisher Konami finally revealed the next game in the long-running franchise: a survival-focused co-op spin-off with zombies, called Metal Gear Survive. As you'd expect, fan backlash was understandably negative, as it seemed diametrically opposed to the series' lineage. At the same time, it left questions as to whether or not Konami would ever develop a true successor or reboot.

While a new mainline Metal Gear Solid game not directed by Kojima raises alarms for hardcore fans, it's difficult to rule out how awesome it would be if Konami managed to let an ambitious studio build upon the series' foundations or provide a completely new vision of what Metal Gear can be for its sixth entry. After all, a Metal Gear game doesn't necessarily need Kojima to be good or interesting. You need only look to franchise spin-offs like Metal Gear Rising and Metal Gear Solid (GBC), which each played incredibly well despite lacking Kojima's involvement.

But imagine the possibilities of what Metal Gear Solid 6 could be: a game starring The Boss during WWII, that Grey Fox spin-off we always wanted, or maybe an entirely new game starring a fresh face mercenary/government agent in a far-future, post-MGS4 world? The Metal Gear series' universe is ripe with characters and concepts that could be used to create a fascinating new entry in the tenured franchise. Regardless of whatever shape or form it takes, we're hoping Konami takes full advantage of Metal Gear's rich history for whatever it has in mind for the series now that Metal Gear Survive is out. | Matt Espineli


No One Lives Forever 3 | PS4, Xbox One, PC


Even before the saturation of first-person shooters in the mid-to-late 2000s, there were so many great single-player FPS games on PC. Medal of Honor: Allied Assault and the original Call of Duty were staples of the genre, but nothing had quite the charm of No One Lives Forever 2: A Spy in H.A.R.M.'s Way. For those not familiar, imagine the grandeur of James Bond and the absurdity of Austin Powers wrapped in an espionage tale with the highly capable operative Cate Archer at the helm. This was the foundation for a well-crafted shooter set in the Cold War era that took you across the world for hilariously ridiculous missions. Anyone who played it will never forget its incredibly adorable soundtrack, which so perfectly captured the campy spy theme.

That was 2002, and 16 years later, little-to-no hope is out there for Cate Archer's return. NOLF 2 and its predecessor The Operative: No One Lives Forever are cult classics, but over time, the rights to the franchise went into a sort of limbo. Both games were developed by Monolith (known for the recent Middle-earth games), but were published by Fox Interactive. Fox was acquired by Vivendi, which merged with and separated from Activision. However, Monolith is now under Warner Bros. So, who the hell knows which company can even revive the series. Regardless, we're holding out hope that this series lives to die another day. | Michael Higham


Portal 3 | PS4, Xbox One, PC, Switch


Why hasn't this happened already? Portal and Portal 2 are masterpieces, with the 2011 sequel successfully expanding on the first game's amazing puzzle game base with an intriguing story, improved script, and more diverse environments. A third game would surely be even better. It wouldn't even have to do much! It's been long enough that just more Portal would likely be satisfactory for a lot of people.

But this is Valve we're talking about. As we all know, this company doesn't just make games for the sake of it. The developer even seems happy to almost troll its own fans by allowing other companies to use the Portal license in their own games: the past few years have seen Rocket League and Lego Dimensions recieve Portal-related content, and last year we even got a full game crossover with Bridge Constructor. And yet, still no proper sequel.

We might be waiting a long time for Portal 3. If only those wormholes allowed us to travel through time... | Oscar Dayus


Silent Hills | PS4, Xbox One, PC


Despite game director Hideo Kojima's very public departure from Konami, the company is still seems adamant about supporting the auteur's Metal Gear series. Kojima was also tied to the next game in Konami's Silent Hill franchise, and while that project (a collaboration with film director Guillermo del Toro and actor Norman Reedus) is canceled, Konami has publicly stated that the Silent Hill franchise will continue on at some point. And despite Konami's issues, Silent Hill is still a tortured video game location that we'd want to visit again.

Spanning multiple developers and a wide range of protagonists, the series is uniquely positioned for a follow-up that doesn't strictly adhere to the games of the past. And a success with the long-running horror franchise could potentially mitigate the disastrous PR left by Kojima's departure. It seems like a sure thing that Konami will get around to making another entry in the franchise, and even though it would've been fascinating to see what a horror mashup between Kojmia and del Toro would have been like, we'll likely get a taste of that in Death Stranding. The next Silent Hill will be a new creature, but what form it takes has yet to be decided. Hopefully, it can return to its critically acclaimed roots, and avoid being another average spin-off like Downpour and Book of Memories. | Justin Haywald


Star Wars: Knights Of The Old Republic 3 | PS4, Xbox One, PC


Though there have been many games that have taken advantage of the Star Wars brand to great effect, one title in particular has stood out for many fans of the storied franchise. Bioware's narrative-focused RPG Star Wars: Knights of the Old Republic followed the adventures of an up-and-coming Jedi and their crew as they explored the galaxy, thousands of years before the rise of the Empire. At its time, it was a rather seminal game for the Star Wars series. Instead of shoehorning new characters into established lore and repeating moments from the films, this RPG title told its own story with a memorable cast of characters. While KOTOR had two sequels, one of which was the moderately successful MMO The Old Republic, there's been a yearning for a third game focusing on the single player experience with modern visuals and systems.

However, much has changed with the Star Wars IP in recent years, and making a direct sequel isn't so clear cut. With Disney having acquired the Star Wars license, while also jettisoning much of the material from the 40-years of expanded universe fiction--including the plot of KOTOR--a follow-up would have to be a reboot. While this may draw the ire of hardcore fans, this also presents a wonderful opportunity to tell fresh stories with new characters.

A Star Wars RPG seems well overdue, and with Bioware a part of EA--and with the publisher currently possessing the exclusive rights to produce Star Wars games--the timing seems perfect for the original developers to return to the Star Wars universe. Which should totally happen sooner, rather than later. | Alessandro Fillari


Super Mario Maker 2 | Switch


Mario Maker was one of the last hurrahs for Wii U owners, and what an event it was. It offered a chance for people to get creative with one of gaming's greatest icons, share Mario levels they've created online, and browse through thousands of levels made by other passionate players across the globe. If you followed game culture in 2015 and 2016, you probably saw plenty of people sharing videos of tremendously difficult stages being bested by skilled (or lucky) players; a testament to the game's widespread popularity and its effectiveness as a game creation tool.

The Wii U GamePad touchscreen made the process of creating and editing levels a breeze, and all it takes is one look at your Switch to realize that it's built for a game like Mario Maker. Given that Switch's online environment is still a work in progress, it's understandable why Nintendo isn't rushing to make it happen, but given the massive Switch install base (relative to Wii U), it's easy to imagine that we'll see the next Maker game sometime down the road. | Peter Brown


Super Mario RPG 2 | Switch


Super Mario RPG: Legend of the Seven Stars blessed the SNES back in 1996, where our franchise favorite characters banded together to fight common enemies throughout the Mushroom Kingdom… in the form of a turn-based RPG. Squaresoft had created Final Fantasy VI, Chrono Trigger, and Secret of Mana by this time, but to wrap its refined RPG elements in the Mario universe made for one of the best mash-up/collaborations ever. Bowser was driven out of his castle, Peach was fed up with being held captive, and newcomers Geno and Mallow joined Mario in an adventure through new places that gave a nod to what we've seen in previous Mario games. What tied everything together and ingrained this game into our memories was the catchy, joyful soundtrack full of songs with layered instrumentation. You've probably heard the infectious "Beware the Forest Mushrooms" before. And shout out to those that fought Culex to the rearrangement of Final Fantasy IV's boss battle theme.

Paper Mario, and its follow-up The Thousand Year Door, are incredible games in their own right, but are essentially spiritual successors separate from the world that was built in Legend of the Seven Stars. In this day and age however, the appetite for Mario spin-offs is strong; we got a tactical strategy game with Rabbids, and a remake of Superstar Saga on 3DS just in the last year. A proper follow up RPG should be on the shortlist for future Switch games. Of course, this is just wishful thinking given that there are no rumors, leaks, or cryptic messages from Nintendo that would indicate a true successor to one of its greatest games. | Michael Higham



Super Smash Bros. Switch: 20 Characters We'd Like To See On The Roster

By GameSpot Staff on Apr 28, 2018 04:36 am

Dream Fighters


After much anticipation, Nintendo finally confirmed that Super Smash Bros. is officially coming to Nintendo Switch. And what's even better news is that the game is actually releasing this year. Naturally, this has us pretty ecstatic, and we're already speculating which characters we want to return or debut to the game's roster.

While characters who have been in past entries, like Ice Climbers and Falco, are obvious choices for our staff's most hardcore fans, we're also eager to see characters from other Nintendo franchises and third-party games make appearances. Can you imagine how awesome it would be if the latest Super Smash Bros. features characters, like Crash Bandicoot, Captain Toad, Shovel Knight, or King K. Rool? With so many possibilities, here are the 20 characters we want to see the most in Super Smash Bros. on Switch.

Currently, we don't know if the upcoming game will be an updated version of Super Smash Bros. Wii U or an entirely brand-new game. If it is a port, it could follow the model of Mario Kart 8 Deluxe, which offered a slew of new features on top of including all existing DLC. There are plenty of other Wii U titles that deserve a second chance on Switch as well but Smash Bros. is undoubtedly the most obvious candidate. Nintendo has remained ambiguous about what form this game will take.

Which characters do you want to appear in Smash Bros. for Switch? Let us know in the comments below. In recent news, a Super Smash Bros. Switch tournament is going to be held at this year's E3. For more on the recent Nintendo news, check out GameSpot's roundup of all the recent Nindies Nintendo Direct news and our roundup of all the mid-March Nintendo Direct news, which includes release dates for some of the most exciting upcoming Switch and 3DS games.


Captain Toad


Super Smash Bros. rosters are generally dominated by the expected heroes and villains. What I want to see is another character like Animal Crossing's Villager who is a little more unconventional. Captain Toad may seem harmless, but the idea of him transforming into a fighter who can go toe-to-toe with Bowser, Ganon, or precious Mario (you know Captain Toad hates him and his proclivity for jumping and hogging the spotlight) would get me more interested in the Switch edition of Smash than anything else.

While sure to be just one part of an expansive roster, making Captain Toad playable in Smash would help to provide Switch's Treasure Tracker re-release with some additional attention. He may not have the makings of a prototypical fighter, but to me that's what would make him more interesting.

I'd be curious to see how Nintendo finds a workaround for his inability to jump--maybe he could throw his backpack into the air before leaping. He has a variety of tools and abilities at his disposal in Treasure Tracker (a pickaxe, an off-screen turnip gun, the ability to pull things out of the ground) that could be leveraged as weapons in Smash. And imagining a matching Treasure Tracker stage--one that messes with camera perspectives--is even more exciting.

Captain Toad may not have the glitz and glamor of other names, but his unique nature would make him a worthwhile member of the roster. | Chris Pereira


Crash Bandicoot


Crash never made it into PlayStation All Stars, but he deserves a chance to throw down. With the N. Sane trilogy making its way to Switch, I think it's time for everyone's favorite marsupial to do the same.

Crash's moveset is so easy to envision: spinning attacks, throwing wumpa fruit, and a Final Smash that slaps a golden Aku Aku mask on his face, charging him up like some kind of Australian Super Saiyan. If Crash were added to the roster, elements of his games could also be incorporated into the Smash universe. Maybe a standard mask could be picked up by anyone. Maybe the game's signature crates could be added to Smash's group of containers like barrels and party balls. One thing's for sure: making Crash a playable character should also mean Coco joining as an assist trophy.

Let's talk stages. The Crash Bandicoot series has been all over the world, from the Great Wall of China to Ancient Egypt to a crazy techno-centric future. Why not take the "warped" mentality of Crash 3 and have fighters bounce between those crazy locations? I can already picture Neo Cortex floating around in the background of the outer space phase of the map. | Tony Wilson


Toon Zelda/Tetra


The Smash Bros. series has seen many Links: Young Link, Toon Link, regular Link, and now, what looks like Breath of the Wild Link. But there's only one Zelda. Zelda/Sheik is one of the standout characters, of course, but it's time for something new. Tetra is a badass pirate queen with a sword, and her Princess Zelda transformation has a bow with light arrows--among other possible weapons. (Her Hyrule Warriors incarnation has a pistol, for example.) She's scrappy, she's sassy, her pirate ship is already a Smash stage, and she already has an Amiibo.

Even if she didn't transform like her standard counterpart, Tetra or Toon Zelda would both make sense among the ranks of the top Smash fighters. And it's about time. Plus, I just really want Wind Waker HD to come to Switch. | Kallie Plagge


Ice Climbers


The Ice Climbers were introduced in Super Smash Bros. Melee as representatives of the NES era of Nintendo's history. As a single entity, Popo and Nana were different from the other fighters; if the NPC-controlled Ice Climber was knocked out, you could still fight, just without team moves. Fighting as them was just really...well, cool.

Popo and Nana got shafted in Smash 4. Supposedly cut due to the 3DS' limited processing power (and the fact that there probably won't be another game in their series soon, if ever, so they weren't a high priority), the Ice Climbers only appeared as a trophy. But the Switch solves one of those problems, at least! And if what Masahiro Sakurai says is true, and the Ice Climbers were fully functional in the Wii U version, it's not too much to ask to bring them back in the next Super Smash Bros. | Kallie Plagge


Geno


Since his debut in Super Mario RPG, fans have been clamoring for ♡♪!? (also known as Geno for those who struggle to pronounce his true name). While a true Super Mario RPG sequel will likely never happen, there is hope for the badass Star Road warrior to appear in Smash. When Nintendo started to release character announcement trailers for the Wii U and 3DS versions, I'd sit on the edge of my seat hoping he'd be revealed every time. When it came to the final DLC character reveal, Nintendo found a way to get my hopes up, only to crush them instantly. They showed off Geno, but not the way anyone wanted. We were told Geno was available...but as a Mii Gunner costume. While I was happy to see they acknowledged his existence, it was still disappointing to see he was still not a playable fighter.

If he were to be added, he'd make an excellent ranged fighter and a welcome roster addition compared to the influx of sword-based fighters in recent games. Geno Beam (or even Geno Flash) would be perfect as a charge attack and Geno Whirl could be used similar to Samus's missile with the side-B attack. For a Final Smash, Geno Blast would look gorgeous as rays of light come flashing down to devastate his opponents.While I know deep down that it's a long shot, I'm still hoping that somehow he'll find his way onto the roster. With the inclusion of Square Enix's Cloud in the most recent version, the door is now open for Geno. I, for one, am eagerly awaiting his arrival. | Gajan Kulasingham


Isaac


One of the most exciting aspects of every Super Smash Bros. release is seeing which forgotten Nintendo characters the developers have plucked from obscurity and added to the roster. Not only is it fun to see old mascots completely reimagined on a modern console, but in many cases, an appearance in Smash Bros. heralds a revival for their series--as was the case with Kid Icarus after Pit appeared in Brawl. While Golden Sun may not be as well-known as some of Nintendo's other franchises, I'd still love to see its main protagonist, Isaac, join the fray.

Despite his brief tenure in the spotlight (only three Golden Sun games have been released thus far, the latest of which starred not Isaac but his son, Matthew), Isaac is perfectly suited for Smash Bros. thanks to his special abilities. As an Adept, he's capable of wielding Psynergy, magic-like abilities that would form the basis of his moveset. To further set him apart from other fighters, he could equip different Djinn during a match, which would alter the Psynergy spells at his disposal. And for his Final Smash, Isaac could call upon one of Golden Sun's many other over-the-top summons, such as Judgment, to deliver a devastating, screen-consuming attack.

Moreover, Isaac isn't a complete stranger to Smash Bros.; he appeared as an Assist Trophy in Brawl, so it would hardly be a stretch for him to make the leap to playable character. The Smash series may already have a glut of swordsmen on its roster, but I think Isaac has enough unique skills in his repertoire to make a great addition--and if it would help pave the way for a new Golden Sun game on Switch, so much the better. | Kevin Knezevic


King K. Rool


For every great hero, there is a villain that helps define them. For Batman, there is the Joker. For Mario, there is Bowser. And for Donkey Kong, there is King K. Rool. The Kremlings leader has been around since Donkey Kong Country and has frequently opposed the Kongs. Being such an iconic foe to a popular Nintendo character makes his absence in Smash Bros quite perplexing.

If King K. Rool were to be added, he'd easily be classified as a heavyweight character--of which there is a significant need in the Smash Bros. games. With so many smaller, faster characters in the game, adding more powerhouse fighters would definitely be a welcome addition. He'd even have a vast array of costume options based off his various appearances in the DK Country games, such as Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool. As for attacks, he has a wide amount of gadgets at his disposal, which could be attached to his basic attacks. This could make him a fun powerhouse character capable of dealing significant melee damage up close but also have the option of utilizing ranged attacks. I'd be excited to see him added, but I'm honestly surprised he hasn't been in a Smash game already. | Gajan Kulasingham


Crono


The Chrono series, outside of the thoroughly excellent DS re-release and the not-so-good PC port, has been silent for a long time. But aside from the business and development reasons that the seminal RPG only received one semi-sequel in Chrono Cross, a character crossover with the next Smash Bros. actually makes some weird sense.

The biggest argument for Crono is that Cloud was playable in Smash Bros. for Wii U and 3DS. The protagonist from Final Fantasy VII is a staunchly third-party character from a Final Fantasy game that never came to a Nintendo console, so there's at least a precedent for that level of crossover. The Final Fantasy VII Remake gives a reason to elevate Cloud's profile (so maybe Aeris or Tifa would be a more-likely candidate). But Crono is such an outstanding character from developer Square's past and its long-running relationship with Nintendo.

The other reason that Cloud makes a good fit is that, despite being yet another character with a sword, his reliance on multi-character attacks mean that he'd have his own unique identity, moveset, and visual flair.

Crono is a long shot character, especially since unlike Final Fantasy, there isn't an official high-definition 3D model of the character available. But who would've guessed that Cloud, Ryu, and Bayonetta would ever be in a Smash game? | Justin Haywald


Professor Layton


The austere professor with his oversized hat may sound like an odd fit for Smash, but as an iconic representative of puzzle gaming on the DS, Professor Layton is long overdue for a spot on the SSB roster.

The best examples for how Layton would work in a fighter is Phoenix Wright, who made an appearance in various Vs. Capcom fighting games, or a character like the peaceful Animal Crossing Villager. Not having a ready-made assortment of combat abilities doesn't rule out their effectiveness in a wacky game like Smash. And as we've seen from several of Layton's adventures, he's an accomplished fencer, so he's ready to throw down with a weapon when the situation calls for it.

And Layton could also introduce fun, interactive stages that play off his previous adventures. Hand-drawn village backgrounds that open up to unlock puzzles, and maybe the characters on the screen would have to try to solve some of the simpler ones in order to avoid hazards from hitting everyone one the screen.

Layton has been a dream addition to Smash for me for a long time, and figuring out how he'd fit into the game doesn't feel like a terribly difficult puzzle. | Justin Haywald


Ridley


As Samus Aran's arch-nemesis, the Space Pirate leader Ridley seems like a perfect candidate to go head-to-head with the Metroid hunter in the Smash Bros. arena as a playable fighter. Aside from the intergalactic bounty hunter and the Metroids that she hunts, the fire-breathing boss is one of the most recognizable characters in the series--who seems to always survive the last battle by the skin of its razor-sharp teeth.

Despite never having been playable, Ridley has already made several appearances in past Smash games, most notably as a boss in Brawl's Subspace Emissary story mode. It's about time that Samus' nemesis became a playable character, and Ridley's fighting style, which is focused on fast, hard-hitting moves, along with a large set of wings that give it great speed and agility, can make Ridley a welcome change from the other heavy-set characters like King Dedede, Bowser, and DK. Moreover, Ridley's many appearances throughout the Metroid series also opens up the opportunity to let players choose from different incarnations of the character. I mean, who wouldn't want the chance to play as the cybernetically enhanced Meta-Ridley to battle Samus in one of the Metroid-inspired levels? | Alessandro Fillari


Tharja


Super Smash Bros for Wii U and 3DS has no shortage of Fire Emblem characters. To be honest, by the time Corrin and Roy rolled around as DLC I was starting to get sick of them, however, Tharja could add something unique to the roster. Unlike Roy, Marth, Lucina, and Ike, Tharja is a Dark Mage and she could specialize in ranged-attack spells. Sure, Corrin and Robin had a fair amount of medium-range attacks, but in most cases, you'd still want to keep your foes close.

Tharja could utilize a flashy set of dark spells to deliver powerful blows from afar, and quick on her feet to escape close range fighters. The likelihood of Tharja coming to Smash is slim, but I think she would add much more character and personality to the roster than Robin and Corrin did. | Jake Dekker


Kass


While Breath of the Wild was very much Link's show, there was one character who always knew how to make his presence known throughout the young(ish) champion's quest throughout Hyrule--and it always started off with the faint sound of an accordion in the distance. Kass, the traveling storyteller, could spin a memorable yarn about Hyrule's past, but I'd like to think he can also hold his own in a fight against other Nintendo characters.

While we don't ever see Kass fight, that certainly hasn't stopped Nintendo from turning normally passive characters--like Wii Fit Trainer or R.O.B.--into powerhouses on the battlefield. As a member of the bird-like Rito tribe, Kass has the natural gift of flight, potentially making him an agile character in a fight. However, his true gifts lie with his accordion and oratory talents. Much like in Breath of the Wild, Kass can use the power of song to grab the attention of anyone nearby as they listen to him tell the tale of the surrounding environment.

While this may seem a bit gimmicky, Super Smash Bros. tends to shine most when it comes to characters that has a specific purpose. And often times, those characters prove their worth and find an audience among fans. And I for one think that Kass has the potential to prove himself on the battlefield. | Alessandro Fillari


Waluigi


If Waluigi can't get his own game, he should at least be added to the Super Smash Bros. roster. Wario has been playable in two previous Smash games, but Luigi's rival, Waluigi, has never been included. Now is the time. Waluigi has already made appearances in Smash as a collectible trophy and assist trophy, and in Brawl, Luigi has a black and purple color swap to make him look similar to his arch-rival. If he's already a part of the Smash universe, then making him playable is an easy transition.

Smash Bros. on the 3DS and Wii U had plenty of Nintendo heroes on their rosters and not enough villains. The Switch version's roster could only benefit from adding another fun, fan-favorite antagonist like Waluigi to liven things up with his personal brand of mischief. Throughout the years, his popularity has only been growing. He's sassy, cunning, relatably self-hating, skilled, and ridiculous. Just think about how campy and glorious his taunt would be. It's Waluigi time. | Chastity Vicencio


Shovel Knight


Shovel Knight hits things with a shovel. I want to hit Kirby with a shovel. Honestly, it's as simple as that.

Shovel Knight has been one of the best 2D throwback platformers in recent years, a game that perfectly captures the spirit of the NES era while making smart tweaks to make it more palatable for modern sensibilities. That's an excellent fit for a fighting game that oozes Nintendo spirit if you ask me. The game features a wide variety of upgrades that Shovel Knight (who can be male or female) can utilize to take down foes, so there's more than enough options to make Shovel Knight a distinctly interesting Smash character if brute shovel force isn't enough.

And look--he's already got an Amiibo, so that's basically his ticket to ride. It's Shovelling Time! | Edmond Tran


Rex


Xenoblade Chronicles 2 was one of Nintendo's biggest games of 2017, so it would only be fitting to see it represented in the newly revealed Super Smash Bros. for Switch. Naturally, the most logical choice for a Smash fighter from the game would be its protagonist, Rex, but just as in his own adventure, he should come with a few Blades in tow to make him a truly unique addition to the roster.

Whereas Shulk (Smash Bros.' other resident Xenoblade character) is able to use the Monado to grant himself different buffs, Rex could derive his abilities from the Blade he currently has equipped. Like Pokemon Trainer from Brawl, he could swap between the Blades during a match, with each granting him a different set of special attacks. Of course, Pyra would be his primary Blade, but he could also have two others--such as Roc and Nia--at his disposal, just as in Xenoblade Chronicles 2. And for his Final Smash, Pyra could transform into Mythra to rain down a powerful Sacred Arrow attack over the entire field.

Not only would Rex be a fun addition to the roster, but Xenoblade Chronicles 2 would make a fitting basis for a new stage. The game is filled with beautiful vistas and fantastical fauna, which could make for some rather interesting stage hazards--imagine having a match interrupted by a powerful Named Monster that forces all players to temporarily team up with each other to take down. As the face of one of Nintendo's most ambitious Switch games to date, Rex certainly deserves a spot on the Smash roster. | Kevin Knezevic


Falco


This might seem like an odd pick considering Falco will most likely be in the game, but as a diehard Melee fan, I want the Falco of old.

Super Smash Bros. Melee is my most played game of all time, and Falco was my main man...err...bird. I liked him because of his side-A attack, which acted as a super strong KO kick that would send players flying off stages at moderate percentages. Newer revisions of Falco changed his kick to a much less effective arm-swinging swipe move, which isn't nearly as potent. Falco's shine was also very useful in Melee. Players could use it to perform combos, but later revisions had the shine shoot out of him, which removed these abilities. He's just not the same. As a die-hard old-school Falco fan, I just want Nintendo to return Falco to his glory days. | Jimmy Thang


Star Wolf


Even though Melee is my most-played game of all time, I didn't particularly care for Brawl when it came out. I didn't like the slower pace of the game, and the inclusion of tripping didn't help either. One character that I did love, however, was Star Wolf. His skillset matched with my playstyle perfectly. He has a strong side-A that could finish people, decent recovery moves, an effective arial game, and is equipped with a stunning projectile laser.

I was dismayed to hear that he wouldn't be in the Wii U version, considering Nintendo doesn't often remove characters from Smash. I'm hoping Star Wolf makes a comeback and retains his moves. | Jimmy Thang


Snake


Super Smash Bros. has always a been cool way to have a bunch of your favorite Nintendo characters fight it out, and the idea easily invites other game characters to join the fight. But back in 2008 my wildest dream came true. Often said as a joke amongst my friends I always wanted a character from Metal Gear, my all time favorite series, to show up and that is exactly what I got with Super Smash Bros. Brawl. It was show time.

Snake is an interesting character mostly due to the fact that he is one of few realistic-looking individuals in a roster of cartoon-y ones. He pulls a lot of his attacks from Metal Gear Solid 1 and 2, but a lot of his mannerisms come from Metal Gear Solid 3. He is a very range-heavy character, but if someone gets in close, he still has a lot of great tools at his disposal to even the playing field.

He is a fun character to play with lots of tricks, and I really enjoy all of the small details they put in for fans of the MGS series. They could even incorporate some new stuff from MGSV; maybe just change him to be Punished Snake! From his silly codec taunt conversations about all of the characters to his vast arsenal of weapons rivaling any of the metal Gear games, Snake deserves to come back to Smash. | Ben Janca


Porky Minch


Technically, Porky has already made an appearance in Super Smash Bros.; in Brawl, he was one of the boss characters that Ness and Lucas face while fighting in the Subspace Emissary. But that only proves that he make an excellent addition to the fighting game roster.

Although Giygas is the Big Bad in Earthbound, Porky is the malevolent being's willing accomplice. And as the Earthbound sequel, Mother 3, shows, Porky is a resourceful villain who's able to rise above his previous failures to become even more powerful and dangerous. And his appearance in Smash could also bridge the gap between his sniveling uselessness in Earthbound and his powerful but decaying form in Mother 3--a Porky that's just coming into his own powers but also relies on sophisticated gadgetry to pummel his foes.

Most of all, I just want Porky in the game so that there's another direct Nintendo connection to the Earthbound/Mother series. I still haven't given up hope of a Western release of Mother 3...and the Switch would be the perfect console to get that long-awaited port. | Justin Haywald


The Champions Of Hyrule


The reveal trailer for Super Smash Bros. on Switch all but confirmed that Link from Breath of the Wild will be in the game. But I hope Nintendo will include more Breath of the Wild characters, like the Champions: Revali, Daruk, Urbosa, and Mipha. It would be awesome to see them all added into the game as four separate characters, but realistically, I could see Nintendo making them a single character slot--similar to Pokemon Trainer from Super Smash Bros. Brawl.

Having the ability to play and freely switch between Revali, Daruk, Urbosa, and Mipha sounds complicated to implement. After all, having access to four separate movesets seems like it would be both a mechanical and balancing nightmare, but I'm holding out for the possibility of the Champions being playable. Imagine launching an opponent upwards into the air with Revali's Gale, and then switching to Daruk to smash them down with his Boulder Breaker. You could even have Mipha revive you if you happen to accidentally get launched out of a stage.

There are a ton of cool possibilities available for the Champions, and given Breath of the Wild's financial and critical success, they ought to be put in the game in some form. At the very least, I hope Nintendo incorporates their moves into Breath of the Wild Link's moveset, or creates an entire stage devoted to them and their Divine Beasts. | Matt Espineli



Best PS4 Games So Far (As Of April 2018)

By Matt Espineli on Apr 28, 2018 04:30 am

The Best Around


It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed.

In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For more PS4 games on a budget, see our roundups of the best cheap games on PS4, and make sure to check out our gallery of the PS4 exclusive games confirmed for 2018 as well as the biggest PS4 games of 2018 for everything coming to the console.


God Of War -- 9/10


"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [read the full review]

-- Peter Brown, Reviews Editor


Bloodborne -- 9/10


"The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." [read the full review]

-- Kevin VanOrd



Monster Hunter: World -- 8/10


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review]

-- Ginny Woo


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review]

-- Oscar Dayus, Staff Writer


What Remains of Edith Finch -- 9/10


"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review]

-- Justin Clark


Wolfenstein II: The New Colossus -- 9/10


"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review]

-- Kallie Plagge, Associate Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review]

-- Matt Espineli, Associate Editor


Stardew Valley -- 9/10


"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review]

-- Mary Kish


Resident Evil 7: Biohazard -- 8/10


"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review]

-- Scott Butterworth


Night in the Woods -- 9/10


"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review]

-- Kallie Plagge, Associate Editor


Overwatch -- 9/10


"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review]

-- Mike Mahardy, Video Producer


Titanfall 2 -- 9/10


"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review]

-- Mike Mahardy, Video Producer


Dishonored 2 -- 8/10


"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review]

-- Scott Butterworth


Dark Souls III -- 8/10


"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong.

But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review]

-- Mike Mahardy, Video Producer


The Witcher 3: Wild Hunt -- 10/10


"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review]

-- Kevin VanOrd


Rise of the Tomb Raider -- 9/10


"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review]

-- Mike Mahardy, Video Producer


Metal Gear Solid V: The Phantom Pain -- 10/10


"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review]

-- Peter Brown, Reviews Editor


Fallout 4 -- 9/10


"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review]

-- Peter Brown, Reviews Editor


Middle-earth: Shadow of Mordor -- 8/10


"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review]

-- Kevin VanOrd


Dragon Age: Inquisition -- 9/10


"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review]

-- Kevin VanOrd


NBA 2K17 -- 9/10


"Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17."

-- Mat Paget


Assassin's Creed IV: Black Flag -- 9/10


"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review]

-- Shaun McInnis


Uncharted 4: A Thief's End -- 10/10


"Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." [read the full review]

-- Mike Mahardy, Video Producer


Until Dawn -- 8/10


"I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." [read the full review]

-- Alexa Ray Corriea


The Last Guardian -- 9/10


"It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges.

When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." [read the full review]

-- Peter Brown, Reviews Editor


Rocket League -- 9/10


"The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." [read the full review]

-- Miguel Concepcion


Hellblade: Senua's Sacrifice -- 8/10


"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review]

-- Alessandro Fillari, Editor


MLB The Show 18 -- 9/10


"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [read the full review]


Horizon: Zero Dawn -- 9/10


"This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." [read the full review]

-- Peter Brown, Reviews Editor


Nier: Automata -- 9/10


"Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." [read the full review]

-- Miguel Concepcion


Persona 5 -- 9/10


"Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." [read the full review]

-- Lucy James, Video Producer


Madden NFL 18 -- 9/10


"Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." [read the full review]

-- Alex Newhouse


Far Cry 5 -- 9/10


"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review]

-- Edmond Tran, Senior Producer/Editor


Transistor -- 8/10


"Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." [read the full review]

-- Carolyn Petit


Yakuza 0 -- 8/10


"Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it's proof positive that a game can be wildly inconsistent yet remain a great experience." [read the full review]


Inside -- 8/10


"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review]

-- Alex Newhouse



Best Nintendo Switch Games So Far (As Of April 2018)

By Matt Espineli on Apr 28, 2018 04:29 am

The Best Switch Games So Far


The release of the Nintendo Switch over a year ago marked the beginning of an new era for Nintendo. With The Legend of Zelda: Breath of the Wild as its major launch title, the Switch quickly rose to the top of console sales charts and dramatically increased Nintendo's revenue. And in the year since its launch, there has been no shortage of fantastic games coming to the hybrid console, from huge first-party games like Mario and Kirby to indie darlings like Owlboy and Celeste. The library only seems to be expanding and improving with every consecutive release.

In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailingall the Wii U games we ported to Switch, 13 things we want to see from the console, and the best Switch games under $20.


Bayonetta 2 -- 10/10


"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review]

-- Mark Walton


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review]

-- Oscar Dayus, Staff Writer


Dragon Quest Builders -- 8/10


"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review]

-- Miguel Concepcion, Editor


The Elder Scrolls V: Skyrim -- 8/10


"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review]

-- Kallie Plagge, Associate Editor


Golf Story -- 8/10


"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review]

-- Ginny Woo


Gorogoa -- 8/10


"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review]

-- Jason D'Aprile


Kirby Star Allies -- 8/10


"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review]

-- Peter Brown, Reviews Editor


The Legend of Zelda: Breath of the Wild -- 10/10


"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review]

-- Peter Brown, Reviews Editor


Mario + Rabbids: Kingdom Battle -- 9/10


"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review]

-- Edmond Tran, Editor


Mario Kart 8 Deluxe -- 9/10


"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review]

-- Kallie Plagge, Associate Editor


Mr. Shifty -- 8/10


"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review]

-- James O'Connor


NBA 2K18 -- 8/10


"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review]

-- Seth Macy


Night in the Woods -- 9/10


"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review]

-- Kallie Plagge, Associate Editor


Owlboy -- 9/10


"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review]

-- Peter Brown, Senior Reviews Editor


Pac-Man: Championship Edition 2 Plus -- 8/10


"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review]

-- Jason D'Aprile


Puyo Puyo Tetris -- 8/10


"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review]

-- Jason D'Aprile


Rive -- 8/10


"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review]

-- Daniel Starkey


Rocket League -- 9/10


"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review]

-- Peter Brown, Reviews Editor


Shovel Knight: Specter of Torment -- 8/10


"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review]

-- Edmond Tran, Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review]

-- Matt Espineli, Associate Editor


Splatoon 2 -- 8/10


"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review]

-- Kallie Plagge, Associate Editor


Stardew Valley -- 9/10


"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review]

-- Mary Kish


SteamWorld Dig 2 -- 9/10


"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review]

-- Matt Espineli, Associate Editor


Super Mario Odyssey -- 10/10


"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review]

-- Peter Brown, Reviews Editor



God Of War PS4 Guide: 11 Tips For Beginners

By Matt Espineli on Apr 28, 2018 04:25 am

Becoming a God


God of War on PS4 is a quite a different game from past entries in the series. It completely revamps combat, progression, and exploration with a bevy of new features and mechanics. As a result, when you first start the game's campaign, some of these new elements may seem disorienting and unfamiliar.

It might surprise you to know that the game actually lets you spend time exploring a relatively open area packed with optional activities. There's even a multi-branch skill tree containing an array of different attacks you can unlock with XP. Speaking of XP, God of War embraces RPG-like progression, allowing you the option to craft and upgrade armor. With so many new systems at work, we've gathered 11 beginners tips to better help you play the game.

Have any useful tips that you don't see listed here? Let us know in the comments below. Be sure to read out God of War review. And for more guides, check out our progression explainer. You can also check out our gallery showcasing the game's coolest Legendary armor sets.


Take Time To Explore Optional Areas


As stated, this latest God of War is far more open in structure. It starts out linear, but once you reach the Lake of Nine, the game allows you to explore optional areas and search for more resources. While you're free to continue the story at any time, try to take time to explore, as doing so will net you extra Hacksilver, crafting resources, and equipment.

You can even find sidequests that yield their own unique stories and in-game rewards. All the while, the optional battles you engage in along the way will earn you more XP, giving you access to more abilities on the skill tree. God of War's main story may be fantastic, but don't ignore its side content. Hidden along the sidelines of every realm is a treasure trove of items and secrets well worth discovering.


Go Explore, But Explore Thoroughly


When you're out exploring, make sure to investigate every nook and cranny of the environment. There's always a ton of treasure chests around that are chock-full of items and resources. In addition, if you ever find any Runic Chests, take the time to open them up, as they usually contain valuable performance enhancing items, like Idunn Apples and Horns of Blood Mead, which increase your maximum health and Spartan Rage meters. You'll rarely ever have to worry about runic chests or hidden treasure being ability locked, so be sure to search the environment closely for the solution.


Don't Forget About Quick Turn


Due to God of War's over the shoulder camera, you'll often need to back off when surrounded by a group of enemies in combat. While you can roll out of most sticky situations, there are times when you'll be fighting in areas that don't afford a lot of wiggle room. Thankfully, there's a quick turn ability, which is performed by pressing down on the directional pad. It's a quick maneuver that might be a tad disorienting, but it can be a lifesaver when an enemy is about to hit you from the rear. Just try not to mash it, as you'll likely quick-turn twice on accident, putting you back right where you started and completely open to a direct attack.

If the default quick turn button isn't to your liking, it's possible to switch to other configurations. Simply access the options menu and choose the configuration that best suits you in the gameplay section under settings.


Use And Customize Your Runic Abilities


While you might be inclined to utilize the default attacks and combos available to you to dispatch foes, don't forget to use your Runic Attacks. These powerful special moves can be equipped to your weapons and are triggered by holding L1 and pressing R1 or R2. There are two types of Runic Attacks: Light and Heavy. The game features a variety of different Runic Attacks to equip, each sporting their own unique effects, attributes, and cooldowns. You can even upgrade them with XP to enhance their power.

They're effective all their own, but a well-placed Runic Attack can make a powerful combo even more devastating and quickly turn the tide of any tough encounter, giving you an upper hand when your chances of survival seem low. You accumulate a wealth of Runic Attacks throughout your journey. Diversify your runic attack roster and experiment with them to see which ones best suit your playstyle.


Choose Your Skills Wisely


During the first five to six hours of your adventure, you don't earn a lot of XP. With so little to go around, you'll have to prioritize which combat skills you want to unlock. Combat skills, like Grinding Storm and Guardian Sweep, are great choices if you often find yourself feeling overwhelmed by enemy groups. On the other hand, if you'd rather focus on high damage output over time, then prioritize unlocking skills under the Rage Combat tab.

There's not a lot of wiggle room early on, so it's important to start thinking about which skills best suit your playstyle. But don't fret, you're not forced to unlock certain skills over others the whole way through; you'll eventually nab enough XP to unlock every ability on the skill tree. Until then, choose your skills wisely.


Get Creative With Combat


As you'll see from the Skill tree, there's an abundance of maneuvers you can utilize in combat--almost too much at first. But don't let that overwhelm you; these attacks can be used in a wide range of situations and strung together into a variety of powerful combos.

To be more effective in a fight, it helps to study what's available to you. After acquiring a new skill, take time to understand its properties, like how long it takes to perform, how it affects enemies upon hitting them, and if it can be combined with other attacks in your repertoire. And once you've gained an understanding of how an attack works, consider which Runic Attacks would best compliment the combos you're looking to create.

God of War leaves you a ton of room to be creative, so don't feel like you need to fight enemies a single way. If you like being flashy in a fight, be flashy. If you prefer being more calculated with your attacks, you're welcome to do that too. There's rarely a wrong approach. As long as you understand the basics of guarding and dodging, you're free to be as inventive as you like.


Make Atreus a Main Part Of Your Combat Repertoire


Atreus may not seem the most formidable ally at first: his arrows don't do much damage and he doesn't do much to assist you. However, as you progress, Atreus begins to pick up on new melee techniques and weapons, which make him invaluable in combat. For instance, he eventually starts jumping on enemies to choke them, providing you a window to punish them with a deadly combo. While maneuvers like this are helpful, the most effective weapon in Atreus' arsenal are his Light and Shock arrows, which inflict powerful status ailments. We recommend using Shock Arrows during most combat situations, as they can immobilize enemies for a brief duration.

If you find yourself low on health and cornered by a group of tough enemies, Atreus can also be incredibly useful in drawing aggro away from you, giving you ample time to recalculate your attack strategy or search for nearby health items. He can even interrupt enemies out of powerful attack animations, sparing you from having to dodge or block them. And if that wasn't enough, he eventually gets access to Runic Summons, which are incredibly useful for crowd control.


Pick a Playstyle And Stick With It


God of War allows you a surprising amount of flexibility to customize and tailor Kratos's stats to your playstyle. With an array of armor and enchantments available, you can shape Kratos to fit into a variety of different class archetypes. For example, it's possible to stat into the traditional tank class route by min-maxing strength and defense; you can even become a battle mage by enhancing Runic attack strength and cooldown timers. Take time to think about what statistics you value the most in combat, and stick with it, as the sooner you can funnel your crafting resources into a specific playstyle, the better.


Make Sure Re-equip Your Enchantments


In your journey, you'll eventually purchase or discover a new armor set to replace your old one. It can be easy getting caught up in the excitement of equipping a new set--so much so that you might forget to re-equip all of the Enchantments from your old armor onto your new one. Unless you're a fan of playing at a disadvantage, don't make this mistake.


Grab Yggdrasil Dew


As you explore realms on your boat, you'll notice half-arched trees scattered throughout the environment that yield a glowing item known as Yggdrasil Dew. This special collectable grants an instant bonus to one of Kratos' stats, like strength, defense, or vitality. If you see these distinct looking trees anywhere in your travels, make it a priority to collect the Yggdrasil Dew attached to them. They're well worth your time.


Complete Muspelheim And Niflheim Challenges To Nab Legendary Gear


Later on, you'll discover the realms known as Muspelheim And Niflheim, which are completely optional. Without spoiling what you do in each realm, we highly encourage you to visit them and complete the challenges within. Completing them can net you special crafting resources used to make some of the best armor in the game.



God Of War PS4 Guide: The 13 Best Skills To Unlock First

By Matt Espineli on Apr 28, 2018 04:24 am

God of Skills


God of War's combat is fairly limited at first, but once you start acquiring more Skills, battles become more complex. Enemies only get tougher as the game goes on, so it helps that there are ways to defend yourself.

During the first five to six hours of your adventure, you don't earn a lot of XP. With so little to go around, you'll have to prioritize which combat skills to unlock. There's not a lot of wiggle room early on, so it's important to start thinking about which skills best suit your playstyle. But don't fret, you're not forced to unlock certain skills over others the whole way through; you'll eventually nab enough XP to unlock every ability on the skill tree. Until then, choose your skills wisely.

To help you get an idea over what skills are worth unlocking, we've gathered what we believe to be some of the best early on. But what skills do you like the most? Let us know in the comments below. For more guides, check out our progression system explainer and our feature detailing 11 tips you should know before starting. And be sure to read our God of War review.


Pride of the Frost


Pride of the Frost should be one of the first Skills you unlock on account of it allowing you to perform an area-of-effect finisher after the third attack from a standard Leviathan Axe combo. If you're ever attacking a single enemy, and then a couple of its friends suddenly enter the fray, try transitioning your combo into the Pride of the Frost for a powerful dose of crowd-control.


Block Break


Block Break should be the next Skill you unlock. It's the go-to attack against shielded enemies, as it instantly renders them open to attack. You can also use it to stagger enemies; though, it won't damage them.


Executioner's Cleave


Executioner's Cleave is a bit slow on the windup, but it's a devastating heavy attack well worth unlocking early on. It inflicts high damage and is a good way to punctuate a combo--as long as you have an open window of opportunity to land it. But what makes the attack so satisfying to use is just how brutal it is; Kratos literally drives his axe into the unfortunate soul and rips straight through them. If an enemy is on the floor, stunned, or choked by Atreus, be sure to perform an Executioner's Cleave. You'll be glad you did.


Guardian Sweep


Guardian Shield attacks are generally some of the most expensive at first--but they're well worth saving up for. A good first move to unlock is the Guardian Sweep, an attack that allows you to trip an enemy onto the floor. It can be a fantastic way to set up devastating combo finishers. For example, try linking a basic melee combo into a Guardian Sweep, and then call your Leviathan Axe to perform an Executioner's Cleave. Make sure to unlock Guardian Sweep sooner rather than later, as it's a great way to expand your options when using the Guardian Shield.


Countering Strike


If you're a Dark Souls fan, chances are that Countering Strike will instantly appeal to you. A well-placed parry and punish against an enemy is always the most fulfilling feeling you can get in an action game. It takes time to master, but it's well worth the effort. And even if you're not that great at parry timing, you'll at least have access to the punishing shield bash you can inflict upon an enemy on the off-chance that you accidentally pull it off.


Whirling Storm


When enemies are keeping their distance from you, Whirling Storm is a handy attack that'll help you close the distance. Performed from a forward dodge, Whirling Storm is in no way a high-damage dealer, but it's a great way to start a combo due to its quick start-up time.


Guardian Justice


Guardian Justice is a great way to deal a ton of stun damage. Its wind-up speed isn't the quickest, but when you unlock its next-tier level skill, Guardian's Judgement, this move becomes the go-to finisher for any Guardian Shield combo. And if you're lucky, the attack can even launch enemies flying into nearby pits. Splendid.


Raging Ultimatum


Spartan Rage is an incredibly powerful tool that allows you wallop on enemies. However, it doesn't offer much in the way of crowd-control (at first, anyway). Raging Ultimatum is a great way to change that by offering you the ability to slam down a wave of energy with Kratos' strong attack.


Freezing Burst


Freezing Burst enhances the power Leviathan Axe, allowing you to charge up before throwing your trusty weapon. This skill comes highly recommended, as it not only increases the damage dealt but also inflicts frost damage.


Haymaker Crush


Haymaker Crush is a fantastic melee skill that allows you to instantly close the distance on an enemy. It also inflicts a guaranteed knockback on small-to-medium sized enemies, providing you a window of opportunity for a follow-up combo.


Talon Bow Expert Combat: Teamwork, Acrobatics, and Ferocity


Teamwork, Acrobatics, and Ferocity are essential Skills to acquire for Atreus. They each allow him to assist you in different ways. For example, Ferocity gives Atreus the ability to inflict high stun damage attacks against incoming enemies, while Acrobatics allows him to combo off your launcher attack. Prioritize unlocking these skills, as they're not only useful, but cost relatively little XP.



The 14 Biggest Battle Royale Games To Play In 2018

By Matt Espineli on Apr 28, 2018 04:20 am

Going Battle Royale


After the smash success of PlayerUnknown's Battlegrounds and Fortnite, battle royale games are quickly evolving, moving past the genre's humble beginnings as mods for large-scale survival games, like ARMA 2 and Minecraft, and into new territory. This year alone is packed with a slew of new battle royale games that aim to push the genre further by expanding its most well established tenets. To keep you informed of all the latest games in the genre, we've compiled 11 of the biggest battle royale games releasing in 2018.

As you'll see in this feature, many of the latest battle royale games are expanding upon its most long held tenets and adding new mechanics into the mix. Some games add in spectator elements and dynamic environmental effects, while others are taking the experience to VR.

Others battle royale games this year are opting for a more traditional approach. Games like Europa and Mavericks: Proving Grounds are sticking to the last person standing approach but across different scales and with additional mechanics, like dynamic environmental effects and higher player counts.

Regardless of what you prefer, it's safe to say that there is likely a new battle royale game for you. But which one are you looking forward to the most? Let us know in the comments below. And be sure to check back often as we update this feature with even more new battle royale games as they get announced.


Radical Heights


Radical Heights is an '80s extreme sports-themed battle royale game developed by Boss Key Productions, the studio founded by Gears of War creator Cliff Bleszinski and developer of LawBreakers. Like most battle royale games, Radical Heights tasks contestants with surviving against other players, but adds its own twist on the formula by inviting players to use vehicles to give themselves the advantage. On top of that, you can collect cash and deposit it in the bank, to use later on regardless of whether you win or lose the match. The game is set to be in Early Access for about a year before releasing fully sometime next year.

Platforms: PC | Release Date: April 10 via Steam Early Access


Maelstorm


Maelstorm offers an interesting spin on the battle royale genre. Rather than take on the format of a first-person or third-person shooter, the game focuses on naval combat in a fantasy setting. You're pitted against 15 other players in a a battle to be the last "ship" standing. While you fight off other players and NPC ships, there are also sea monsters to worry about that'll attempt to sink you. And if the game's premise isn't enough to pull you in, it also offers progression and loot systems to keep you invested in and outside of battle.

Release Date: Available Now via Steam Early Access


Egress


Egress is an RPG battle royale game with a Soulsborne-like combat system. It's set in an alternate universe that combines visuals elements from Victorian-era architecture, Lovecraftian mythology, and Retrowave.

Release Date: TBA 2018


H1Z1 | PC (PS4 and Xbox One Versions Coming Soon)


Formerly known as H1Z1: King of the Kill, H1Z1 is the battle royale version of the zombie-survival sandbox game, Just Survive. It pits 150 players against each other in a last-man-standing deathmatch; players can choose to play solo, with a partner, or in groups of five. In addition to the game's standard battle royale mode, H1Z1 features a mode called Auto Royale, where four players drive a car into battle, collecting power-ups in order to emerge the last team driving.

Platforms: PC | Release Date: Available Now


Proxima Royale


Proxima Royale is a sci-fi-themed battle royale where up to 60 players duke it out in a last "robot" standing conflict on an alien planet. The game is in early access, having had a few closed alphas over the past month or so.

Release Date: TBA


SOS | PC


SOS offers something unique: it requires a microphone, and your social skills and sense of showmanship will be put to the test. Each player has to present themselves in an interesting way to stand out and earn the favor of a live audience. Each game is broadcast live online via the social gaming platform Hero, with spectators voting on possible in-game events like supply drops or bombing runs. The main goal is to find one of four relics spread across the map, and then signal for extraction and make it onto a helicopter. This sounds simple on paper, but 15 other players are also striving to accomplish the same goal, and with only a few seats on the helicopter, you're going to need to be clever and ruthless if you want to survive.

Release Date: Available Now via Steam Early Access


Paladins: Battlegrounds | PC, PS4, Xbox One


Paladins: Battlegrounds is a 100-player battle royale standalone expansion of Paladins: Champions of the Realm. It takes on qualities similar to other battle royale games, but attempts to redefine them by introducing mechanics from hero shooters, with myriad playable characters, each with their own unique skills and abilities.

Release Date: TBA 2018


The Darwin Project | PC, Xbox One


The Darwin Project is a third-person competitive multiplayer battle royale game with more of an emphasis on survival than its competitors. In order to win, you must endure extreme weather conditions, while tracking opponents and setting up traps in order to be the last one left alive. It's most noteworthy quality is that it incorporates reality TV show elements into its gameplay, like spectator interaction and a show director who controls varying aspects of the arena.

Release Date: Available Now via Steam Early Access and Xbox One Game Preview program


Mavericks: Proving Grounds | PC


Mavericks: Proving Grounds is an first-person battle royale game where up to 400 players do battle in a highly dynamic environment. For example, you can set fire to a map, tactically spreading it to others parts of the map to either damage other players or cut them off. In addition, the game promises more intelligent mission systems, social hubs, and a player-driven narrative that informs your experiences playing the game.

Release Date: TBA 2018 (Beta opens Summer 2018)


Islands of Nyne | PC


Islands of Nyne is a sci-fi-themed first-person battle royale game that's more skill-driven than its competitors. Based on how well you play, you'll earn special armor sets and weapon skins for your character. There's also a player betting system, which allows you to use in-game credits to place bets on individual players or teams during a match to win more equipment or skins.

Release Date: TBA 2018 (Currently in Closed Alpha, which you can get into by pre-ordering the game)


Dying Light: Bad Blood | PC, PS4, Xbox One


Dying Light: Bad Blood is a standalone battle royale-esque expansion of the critically acclaimed Dying Light. It seems an almost unexpected release, but apparently it was made by developer Techland due to numerous fan requests. In Bad Blood, six players are dropped into random locations around the map in a race to acquire enough samples from several powerful infected zombies. As you take down these special zombies, you'll collect samples and potentially level up your character--boosting their health, agility, and attack power. The first one to acquire all the samples and escape in the evac chopper wins.

Release Date: TBA 2018 (a Global Playtest is schedule for sometime this year, which you can sign up for via the Dying Light website)


Europa | PC


Europa is Chinese publisher Tencent's contribution to the battle royale genre. Unlike its competitors, the game will feature real-time weather, underwater exploration, environmental kills, and destructible cover. Whether Europa releases anywhere besides China remains to be seen.

Release Date: TBA 2018 in China only


Survival Games: Battle Royale | PC


Survival Games: Battle Royale retains the genre's tried and true premise, but provides some twists of its own. Maps are procedurally generated and you must keep track of your stats and hunger as you fight to be the last one standing. In addition, the game sports a map editor that allows you design your own custom battle royale arenas.

Release Date: Available Now via Steam Early Access


Stand Out: VR Battle Royale | PC (Oculus Rift, HTC Vive)


Playing a battle royale game in VR sounds like a huge challenge, but developer raptor lab is looking to make it happen with Standout: Battle Royale VR. In order to survive a match, you'll literally have to crouch down to avoid enemy and lean in and out of cover to get a clear line of sight on opponents; you can even reach out and snatch a magazine from a player's hands.

Release Date: Available Now via Steam Early Access



WWE Greatest Royal Rumble: Surprises And Best Moments From Main Event, Daniel Bryan Breaks Records

By Mat Elfring on Apr 28, 2018 03:31 am


Jeddah, Saudi Arabia hosted a new WWE event called Greatest Royal Rumble. The show took place in the evening but aired during the morning and afternoon in North America. This was part of a new 10-year contract with the country in support of Vision 2030, an economic and social reform policy.

The show had every men's title on the line for the evening, and there were actually title changes at this show. In addition, the Undertaker returned to WWE--after his recent Wrestlemania match against John Cena--to take on Rusev in a Casket Match. However, the main event for the evening was the 50-Man Royal Rumble match, which was the largest match of its kind in the company's history.

Because of the scale of the match, there were plenty of surprises and fun moments during it, which lasted over an hour and 15 minutes. Here are some of those moments, which included quite a few NXT callups during the event. We've also got full Greatest Royal Rumble results, which includes every entrant in the Royal Rumble match.


Mike Kanellis (#6)


Entering at #6 was Mike Kanellis. While he competed at Wrestlemania 34 in the Andre The Giant Battle Royal, he hasn't been on weekly television in six months. Recently, Kanellis was traded to Raw, which was announced on his Instagram.


Hiroki Sumi (#7)


When entrant #7 came out during the main event and was announced as "Kiroki Sumi," a collective "What?" was asked around the world. For those unfamiliar--which is almost everyone watching the event--Sumi is a sumo wrestler who competes under the name Hishofuji Hiroki in Japan.


Hornswoggle (#12)


Coming in at #12 was the former anonymous Raw general manager Hornswoggle. The last time we saw him in WWE 2016.


Tucker Knight (#24)


The first NXT entrant of the evening was Tucker Knight, who came to the ring as #24. On the Wednesday night show, he teams with Otis Dozovic under the tag name "Heavy Machinery."


Rey Mysterio (#28)


It may have been revealed prior to the Rumble, but seeing Rey Mysterio enter the Rumble at #28 still felt like a shock.


Roderick Strong (#34)


One half of the NXT tag team, Undisputed Era, Roderick Strong came to the ring as entrant #34.


Babatunde (#37)


At #37, NXT wrestler Babatunde entered the Royal Rumble. Prior to his involvement with WWE, Babatunde was part of the Minnesota Viking's preseason program.


Titus Takes A Tumble


Entering at #39 was Titus O'Neil. On his way to the ring, he took a tumble and slid under the ring.


Enjoy Another Angle


Here's another angle of Titus tripping.


Dan Matha (#40)


Coming in at #40 was Dan Matha. Most notably, he worked with Samoa Joe in NXT, and Matha appears at NXT live events.


The Great Khali (#45)


Announced prior to the event, The Great Khali came to the ring as entrant #45. He chopped down a couple opponents before being eliminated.


Chris Jericho (#50)


By the time entrant #50 rolled around, we had all forgotten about Jerchio being in this match. He came to the ring in a ridiculous, light-up scarf. We'd expect nothing less from the G.O.A.T.


Daniel Bryan Breaks Records


Daniel Bryan broke the record for most time spent in a single Royal Rumble match. Previously held by Rey Mysterio, Bryan came in at #1 and lasted one hour and 15 minutes before being eliminated.


Braun Strowman Wins


Coming into the match at #41, Braun Strowman ended up winning the Greatest Royal Rumble match, which came with a trophy as well as the title.



The Best Comic Book Movies This Decade, Ranked

By Chris E. Hayner on Apr 28, 2018 02:01 am

32. Justice League


There's been no shortage of great comic book movies released over the last ten years. Here are the 32 best, ranked by their Metacritic scores.

First: Though this DC superhero team-up movie has its share of problems -- most notably, an uninspired villain and his infinitely disposable horde of fear-eating bug men -- the jokes are fun and the heroes are worth rooting for. You can read the full GameSpot review of Justice League here.

This film received an 45 on Metacritic.

(Image credit: Warner Bros.)


31. Thor: The Dark World


While Thor has fit seamlessly into The Avengers, the character's solo movies haven't always lived up to their hype. The Dark World had the promise of an adventure on Asgard, but it didn't connect.

The film received a 54 on Metacritic.

(Image credit: Walt Disney Studios Motion Pictures)


30. Man of Steel


While you may be hard-pressed to find someone that's a fan of Zack Snyder's DC Extended Universe films--or his dark, gritty take on Superman--at least Henry Cavill looks the part of the titular Man of Steel. Unfortunately, the movie does him no justice.

The film received a 55 on Metacritic.

(Image credit: Warner Bros.)


29. Watchmen


Zack Snyder's vision of the cult classic comic book isn't necessarily bad. Unfortunately, it's incredibly long and too complex for those that aren't already fans to understand. While it's a faithful adaptation of Alan Moore's original story, perhaps it could have been streamlined a bit more for film.

The film received a 56 on Metacritic.

(Image credit: Warner Bros.)


27. Iron Man 2 (tie)


Iron Man 2's biggest problem is that it follows Iron Man, the incredibly well-received movie that kicked off the Marvel Cinematic Universe (MCU). Mickey Rourke, fresh of an Oscar nomination, stars opposite Robert Downey Jr. as the movie's villain Whiplash. Sadly, it all pales in comparison to the first outing.

This film received a 57 on Metacritic.

(Image credit: Paramount Pictures)


27. Thor (tie)


While better than its sequel, Thor had way too much backstory, both on Asgard and on Earth, to truly make a major impact. It also leaned heavier on comedy than any of the other Phase One films in the MCU, which leaves it as the odd movie out.

This film received a 57 on Metacritic.

(Image credit: Paramount Pictures)


26. Spider-Man 3


Packed with villains, a dancing Peter Parker and the introduction of Spidey's iconic black costume to little fanfare, Spider-Man 3 is such a strange film. While it was still a box office success--and entertaining in some parts--Sony opted to reboot the franchise rather than develop Spider-Man 4.

The film received a 59 on Metacritic.

(Image credit: Sony Pictures)


25. The Wolverine


It would be hard for a sequel not to improve upon X-Men Origins: Wolverine. Adapting the Silver Samurai story from the comics, The Wolverine moved slowly but told a solid and interesting story in the X-Men universe.

This film received a 60 on Metacritic.

(Image credit: 20th Century Fox)


24. The Incredible Hulk


This is the strangest film in the MCU's Phase One. Five years after Ang Lee's Hulk, Marvel rebooted the character and recast Edward Norton in the role. The movie delivered better than anyone who watched Hulk could have imagined. Still, Norton was recast in future MCU movies by Mark Ruffalo.

This film received a 61 on Metacritic.

(Image credit: Universal Pictures)


23. Iron Man 3


Iron Man 3 just didn't fit what fans expected of a comic book movie. Director Shane Black brought emotion back to Tony Stark and gave Downey's character a redemption story as he rebuilt himself, literally and figuratively.

This film received a 62 on Metacritic.

(Image credit: Walt Disney Studios Motion Pictures)


22. Ant-Man


Marvel took a turn with Ant-Man, presenting what was essentially a heist story that just so happened to involve superpowers. It was a nice change of pace for Marvel that opened a new avenue in the MCU.

This film received a 64 on Metacritic.

(Image credit: Walt Disney Studios Motion Pictures)


20. Deadpool (tie)


The Merc with a Mouth finally got his time in the sun with the dirtiest, most vulgar comic book movie one could possibly imagine. Deadpool wouldn't fly in the MCU, but he fits surprisingly well in the X-Men universe and proved to everyone that R-rated superhero movies can be successful.

This film received a 65 on Metacritic.

(Image credit: 20th Century Fox)


20. X-Men: First Class (tie)


Many fans thought the X-Men franchise was dead after X-Men: The Last Stand. Instead, it went back in time to show the origins of several characters in the universe.

This film received a 65 on Metacritic.

(Image credit: 20th Century Fox)


19. Avengers: Age of Ultron (tie)


While the sequel to Marvel's Avengers wasn't quite as good as the first, it did illustrate how close the team of superheroes had become since their first adventure together. Unfortunately, crazed robot Ultron didn't prove to be a worthy adversary.

This film received a 66 on Metacritic.

(Image credit: Walt Disney Studios Motion Pictures)


18. The Amazing Spider-Man (tie)


The Amazing Spider-Man felt like more of a genuine adaptation than the trilogy that came before it thanks to Andrew Garfield playing up Peter Parker's more humorous side. That can't necessarily be said about its sequel, though.

This film received a 66 on Metacritic.

(Image credit: Sony Pictures)


17. Captain America: The First Avenger (tie)


It's one of the most iconic stories in Marvel Comics history, and director Joe Johnston did it justice. Set during World War II, The First Avenger finds the right balance between action and heart while setting the stage for just how grand the MCU would become.

This film received a 66 on Metacritic.

(Image credit: Paramount Pictures)


16. Guardians of the Galaxy, Vol. 2


If there's such a thing as too much Baby Groot, it has yet to be seen. The second Guardians manages to expand the crazy world set up by the first movie, while also taking the time to focus on developing each and every one of the main characters. It's the rare sequel that lives up to the first movie in practically every way.

This film received a 67 on Metacritic.

(Image credit: Walt Disney Studios Motion Pictures)


15. Avengers: Infinity War


According to GameSpot's Michael Rougeau, "The action ... is as imaginative as you'd hope with all these different heroes with wildly varied powers coming together--and every bit as excellent as we've come to expect from directors Joe and Anthony Russo."

It's not the best-rated Marvel film ever, but it is a really fun one.

This movie scored a 68 on Metacritic. You can read the spoiler-free GameSpot review here.

(Image: Walt Disney Studios Motion Pictures)


14. The Avengers


Marvel's first superhero team up couldn't have gone much better. With a worthy villain in Loki, Avengers gave the team a reason to come together and made use of the cast's natural chemistry to create a truly special moment.

This film received a 69 on Metacritic.

(Image credit: Walt Disney Studios Motion Pictures)


13. Captain America: The Winter Soldier


Winter Soldier stands in the MCU as one of the best single superhero movies of all time. With a deeply personal story between Steve and Bucky, dazzling action moments and the destruction of S.H.I.E.L.D., Winter Soldier works on every level.

This film received a 70 on Metacritic.

(Image credit: Walt Disney Studios Motion Pictures)


12. Doctor Strange


As with Ant-Man, Doctor Strange broke the mold of what people expect from comic book movies. Instead of superpowers and storylines bogged down in continuity, it dealt with the mystic and set its hero on his own adventure.

This film received a 72 on Metacritic.

(Image credit: Walt Disney Studios Motion Pictures)


10. Thor: Ragnarok (tie)


In the Thor franchise's third film, the god of thunder must escape the planet of Sakaar before Hela (Cate Blanchett) wipes out Asgard.

This movie smashed its way to a 73 on Metacritic.

(Photo: Walt Disney Studios Motion Pictures)


10. Spider-Man: Homecoming (tie)


It turns out the third try was the charm: Sony's newest Spider-Man reboot, which brings the webslinger into the MCU, is the Spidey film fans have been waiting for. With a believable cast, a street-level superhero story, heart and humor, Spider-Man finally feels at home.

This film received an 73 on Metacritic.

(Image credit: Sony Pictures)


9. X-Men: Days of Future Past


With time travel as a tool, Days of Future Past bridged the original and new X-Men casts, making for a truly memorable experience in an effort to save the world. It also gave director Bryan Singer the chance to fix some of the things that left fans annoyed by The Last Stand--such as the death of Cyclops.

This film received a 74 on Metacritic.

(Image credit: 20th Century Fox)


8. Captain America: Civil War


Adapting one of the better modern comic book arcs, the film pits Iron Man against Captain America in a battle that tore the Avengers apart. It also introduced the newest Spider-Man, who was a welcome addition.

This film received a 75 on Metacritic.

(Image credit: Walt Disney Studios Motion Pictures)


7. Guardians of the Galaxy (tie)


The film that showed Marvel they could go outside of the box, Guardians took a little-known comic book team and made them mainstream heroes as they fought colorful alien monsters in space, all to a perfect soundtrack. As with Ant-Man and Doctor Strange, this movie benefits from not having to do any heavy-lifting of MCU continuity. The threads are there, though.

This film received a 76 on Metacritic.

(Image credit: Walt Disney Studios Motion Pictures)


6. Wonder Woman (tie)


Wonder Woman delivers the hope that the DC Extended Universe has been missing. While movies like Batman v Superman and Suicide Squad were dark and gritty, Wonder Woman was bright, empowering and actually pretty funny at times. Will it turn the tide for DC, though?

This film received a 76 on Metacritic.

(Image credit: Warner Bros.)


5. Logan


Hugh Jackman's final adventure as Wolverine is also the best in the entire X-Men franchise. Taking a cue from Deadpool, Logan leaned heavily into R-rated territory, embracing the violence and gore that are a trademark of the Wolverine comics. That, mixed with newcomer Dafne Keen as a little girl with similar powers to Logan, created one of the most artistic comic book movies to date.

This film received a 77 on Metacritic.

(Image credit: 20th Century Fox)


4. The Dark Knight Rises


The final film in Christopher Nolan's Batman trilogy serves as a true ending to that version of the characters, something a lot of superhero franchises never get the chance to do. While there are some questionable choices made in the film--like Joseph Gordon Levitt's character's real name--Batman versus Bane proved to be an epic showdown. If only Bruce Wayne was in the cowl more often during the movie.

This film received a 78 on Metacritic.

(Image credit: Warner Bros.)


3. Iron Man


Iron Man, the movie that launched the MCU, is great from top to bottom. Downey is inspired casting as Tony Stark and his journey from egotistical playboy to superhero is riveting.

This film received a 79 on Metacritic.

(Image credit: Paramount Pictures)


2. The Dark Knight


It's been called the Godfather II of comic book movies, and for good reason. The Dark Knight furthered the Batman mythology while introducing a truly legendary take on the Joker, with Heath Ledger embodying the painted madman in a way nobody else has before. This movie set the bar for what a superhero movie could be--a standard that will always be incredibly difficult to surpass.

This film received an 82 on Metacritic.

(Image credit: Warner Bros.)


1. Black Panther


Black Panther is so deeply invested in the world its set in -- the fictional African nation of Wakanda -- that it rises above to become a celebration of culture and representation, all while setting up Avengers: Infinity War.

This movie scored an 87 on Metacritic.

You can read the GameSpot review of Black Panther here.

(Image: Walt Disney Studios Motion Pictures)



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