Announced first during Sony's E3 2015 press conference, Square Enix shared more information about World of Final Fantasy during their own media gathering at the first day of the expo.
Square Enix has high hopes that World of Final Fantasy will act as a gateway title for those unfamiliar with the mega franchise while keeping its appeal with longtime fans. While it will star new characters, it is also chocked full of familiar faces from the series.
"Do you remember it at all? The terrible past you caused?"
This foreboding quote is mysteriously juxtaposed against the vibrant and cute visuals of the reveal trailer. The franchise has seen its share of endearing art direction and characters, from Moogles to the cast of Theatrhythm Final Fantasy, but it's never been as pervasively endearing as what we've seen so far with World of Final Fantasy. It features adventuring from a dynamic isometric camera. Its most unique feature is a creature companion system, adding a ton of muscle to the game's battles.
World of Final Fantasy is scheduled for 2016 first on PlayStation 4 and PSVita.
But now, Nintendo has confirmed that the game will still be released on Wii U.
"We're here to talk about Star Fox but Zelda is still coming to Wii U," Miyamoto told IGN today at E3 2015. "So don't worry about that."
Of course, it's possible that the new Zelda could be released for Wii U and NX. This has not been confirmed, but Nintendo previously released Twilight Princess for both Gamecube and Wii.
Miyamoto also explained that Zelda for Wii U wasn't shown at E3 today because Nintendo only wanted to talk about games coming in the immediate future.
"We have some really great Zelda footage and, at some point we will be showing that off, but not today," Miyamoto said.
During Nintendo's E3 briefing today, the company made a string of announcements, including Star Fox Zero for Wii U. Check out our roundup for everything you need to know.
Publisher Square Enix is working on an "all-new" console RPG, in development at a newly announced studio, which the corporation expects will be released in 2016.
Yosuke Matsuda, the chief executive of Square Enix, closed the publisher's E3 2015 press conference with a sneak peak into the new game. Concept artwork can be found below.
The game, given the working title Project Setsuna, was described as "all-new", with Matsuda emphasising that it "will not be a spin-off". The release date is scheduled for 2016.
It is being developed at a new studio, known as Tokyo RPG Factory. Little else was said of the project.
Square Enix has announced the Final Fantasy Portal App for mobile devices.
Yosuke Matsuda, president and CEO of the company, appeared on stage at the company's E3 press conference to announce the app, but did not provide much detail on what it entails.
Matsuda simply said it would be the go-to source for "any and all Final Fantasy information."
Deus Ex: Mankind Divided will be out in "early 2016," Square Enix announced during its E3 press conference today.
The release window was announced following a cinematic trailer that was said to be the debut of in-game footage. The trailer closed out with a release window of only 2016, but this was narrowed down to "early 2016" immediately afterward.
The trailer itself offered further insight into the story of Mankind Divided, which is set in 2029, two years after the events of Human Revolution. We also got to see what appeared to be a new shock weapon that disabled three enemies simultaneously, as well as protagonist Adam Jensen's new shield ability.
Square Enix has announced Star Ocean Integrity and Faithlessness will be available on PlayStation 4 in North America and Europe.
A lengthy story trailer was shown at the company's E3 2015 press conference, where game producer Shuichi Kobayashi also revealed plans to launch the latest entry in the long-running Japanese role-playing game outside of Japan.
As with previous games, Star Ocean Integrity and Faithlessness will is being developed as a collaboration between Square Enix and Tri-Ace.
Kobayashi also confirmed it will be targeting 60 frames per second for the title.
At Square Enix's press conference this morning, developer IO Interactive announced the release date for Hitman, the next game in the long-running stealth series. Hitman will have a digital release on December 8, 2015.
Hitman will be receiving new content after it releases in a manner similar to episodic games. IO Interactive says new assassination contracts, locations, and gameplay mechanics will be made available over time. Some of these assassination contracts will only appear once, within a small time window--the example given was 48 hours. Players will only have one chance to attempt these assassination contracts. Square Enix says the game's storyline will "conclude in 2016" in this fashion.
At its E3 2015 press conference, Square Enix presented a teaser trailer for Kingdom Hearts: Unchained, which appears to be a port of the browser game released to Japanese audiences as Kingdom Hearts: Unchained X.
The trailer features adorable chibi versions of Kingdom Hearts and Disney characters such as Donald Duck and Mickey Mouse, and looks remarkably heavy on touch-based combat. No release date was given, but the game is announced for both iOS and Android devices, and its story will relate to that of Kingdom Hearts III.
I treasure Star Fox, so when Nintendo announced a new game in the series for the Wii U last year, my imagination ran wild. Shigeru Miyamoto, the visionary behind nearly all of Nintendo's most successful franchises, is known for his experimental approach to game design; he throws raw concepts at dev-kits until something clicks, developing the story and graphics for a game after its mechanics. The last original Star Fox game on consoles was 2005's Star Fox: Assault, which was primarily developed by Namco. So, with Miyamoto back in the cockpit, I came into this year's E3 with very high hopes for the new Star Fox.
Then, bombshell: Star Fox for Wii U, now known as Star Fox Zero, is being developed in cooperation with Platinum Games. Nintendo and Platinum Games have an excellent track record, most recently with the two Wii U hits, The Wonderful 101 and Bayonetta 2, the latter of which is one of the few games to receive a 10/10 from GameSpot. The trailer shown during the Nintendo Digital Event, and a special presentation from Miyamoto behind closed doors, kept my excitement on the rise. Star Fox Zero is being developed by some of my favorite teams, it looks like the Star Fox I know and love, and I was going to have a chance to play it for nearly an hour. I thought I was prepared for the demo, for anything that it would throw at me, but after a few minutes with the game, it hit me: I've never played Star Fox using the Wii U GamePad, which has a major impact on the feel of the game.
I should have known better, because I already knew that Star Fox Zero is designed around the GamePad, where you aim by looking through the first-person view on the controller's display and avoid environmental hazards and incoming fire by looking at the third-person camera on the TV. The controls were demoed for me just minutes before, but I couldn't see the writing on the wall: managing two screens and two perspectives wasn't going to be easy.
Sure enough, I struggled. At first I tried to play by only looking at the TV, which made dodging obstacles easy, but the accuracy of my shots left a lot to be desired. Even when my reticule was hovering over a ship, my laser blasts regularly missed their mark. Taking a closer look, I then noticed that there are two reticules: a large, close reticule, and a smaller one, further ahead. This meant that the two created a vector for my shots, and unless the small reticule was on the target, I probably wasn't going to hit my mark. Given that the small reticule was dominated by the larger one on the TV, I averted my gaze to the GamePad's screen.
Finally, using the cockpit view from the GamePad, I was hitting enemies left and right. By moving the GamePad, my view from the cockpit changed accordingly, allowing me to hit enemies from nearly any angle without altering with the trajectory of my vehicle. Then I was struck by an object in the environment that I didn't see coming because I wasn't looking straight ahead like you typically do in Star Fox; I was looking at the GamePad, 90 degrees to the right of the TV.
This experience continued as I jumped in the driver's seat of other vehicles. The Landmaster tank, which can now transform into a flying machine with the push of the A button, gave me the same problem. During a boss fight against a giant sandworm, I couldn't see his overhead attacks when I was trying to target his weak point using the GamePad. The Arwing can now transform into a bipedal mech, the Walker, and I found myself with the camera at disadvantageous angles after trying to target enemies with the GamePad.
Speaking with the Nintendo rep who was running the demo, he explained that the new control scheme presents a challenge, which I'm not sure is a good thing. Nintendo games are known for accessibility, where anyone can pick up the controls and learn them in a matter of minutes.
After half an hour, I was still struggling, and this was disappointing in the end. Star Fox is a favorite series of mine, and Star Fox Zero has all of the hallmarks that I love: the Thunderbirds-inspired characters and dialogue sequences are intact. The world, which is like a reimagined version of Star Fox 64, looks amazing. New enemies appear in familiar levels--including one that's a giant chainsaw, which rips through buildings as it heads toward you--and lighting effects make everything look new again. The scale of space stations, the likes of which I've never seen in a Star Fox game, make space battles feel truly epic. I also enjoy the new vehicles, including the made-for-exploration Gyrowing, which is very similar to a drone copter. However, the problem that the GamePad presents, in that I have to monitor two screens to play effectively, marred my enjoyment. I never minded that aiming was impacted by my steering in past games. Flying and exploring interesting levels was the best part of Star Fox 64, with combat a close second. Now, when playing with the GamePad at least, I have to divide my attention between the two if I want to be an effective member of the Star Fox team.
Where's the Star Fox I know and love? Maybe it's hidden in there somewhere. While Nintendo is going all out to promote the new GamePad controls, I'm holding out for an option to play with the Wii U Pro Controller. That option would impact the aiming system, and therefore balancing and level design, but it would also mean that people who have been playing Star Fox games for decades can simply jump right in and have fun. I want enemies, environments, and boss battles to stand between me and victory, not the controls. I can understand why Nintendo is so keen to sell the GamePad by designing games around it, but as someone who already owns a Wii U and just wants to play Star Fox the way I always have, I hope I have the option to. Otherwise, Star Fox Zero may not be the game for me.
Super Mario Maker--launching for Wii U on September 11--is the only game that has allowed me to trounce a swarm of Cheep Cheeps as the Wii Fit Trainer.
First announced as Mario Maker at E3 last year, Super Mario Maker--as it's called now--is in many ways reminiscent of SNES title Mario Paint. Several UI elements link Super Mario Maker to its predecessor, including the presence of Undodog and the way tools are lined up along top, bottom and sides of the screen. Players are given a wide range of tools and have carte blanche to put whatever they want into their creations, rules of physics and logic be damned. During my hands-on time with Super Mario Maker, I tried to push the limits of what I could add and how nonsensical my courses could be; turns out, those limits aren not very scant.
Super Mario Maker gives you the option to create levels in one of four visual styles: the SNES Super Mario Bros, Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U for Wii U. This includes everything from the background style and block materials to the look and type of enemies. You can create a level reminiscent of the original classic, complete with 8-bit Goombas and coins, or build something a little more modern by working within the New Super Mario Bros. U tools. You can switch between these on a whim as well: say you begin making a Super Mario Bros 3 level and decide you'd rather make a Super Mario World level. A tap of the stylus on the left-hand world selection menu can change it all in an instant, allowing a lot of flexibility when making sweeping changes to levels.
The amount of stuff--enemies, power-ups, blocks, coins, conveyor belts, springboards--you can get into a level is a little mind-boggling. I packed the skies of the level I created with giant flying Bloopers sporting tiny wings. Mid-level, along the bottom third of the screen, swam a horde of Cheep Cheeps. Goombas rode on top of each other and popped out of secret blocks when Mario hit them, creating a minefield of enemies. After several failed attempts to survive the onslaught, I placed a fireball power-up in a question block at the level's beginning, giving me an advantage in taking down the sea of creatures.
Enemies and other design elements are selected from a row of squares on top of the screen, and you can open a larger menu that goes deeper into the design rabbit hole, with more enemy and obstacle options. Selecting an enemy with the stylus and then shaking them will change the enemy to another variation; for example, shaking Cheep Cheeps turns them into red Cheep Cheeps, which unlike green Cheep Cheeps will actively follow Mario around, and shaking Bloopers turns them into bigger Bloopers with a train of baby Bloopers. It's a quick, simple way to change enemies' types and behavior on the fly.
Nintendo has also retroactively made elements from newer Super Mario games for the older games' themes. For example, Haunted House levels did not appear in the series until Super Mario World, but developers have made versions of this theme for Super Mario Bros. and Super Mario Bros. 3 levels, complete with chiptune background music. Boos and Chain Chomps, who debuted in Super Mario Bros. 3, have been made into cute pixelated versions of themselves for Super Mario Bros. levels. It's a nice touch that grants even more freedom to level creators. It's not hard to imagine seeing complete recreations of newer Super Mario game levels rendered in the Super Mario Bros. 8-bit style.
Unique to the 8-bit Super Mario Bros. levels is amiibo functionality, which allows Mario to don skins of other Nintendo characters. These skins don't grant Mario any addition powers, but they will change the way he moves. For example, tapping the Wii Fit Trainer amiibo to the GamePad adds a tiny pixelated version of her character, and doing the same with Kirby gives Mario the chance to become a pixel Kirby. When wearing the Wii Fit Trainer skin, Mario will bounce around doing yoga moves, while as Kirby he will be able to move and float like our favorite pink blob. These skins can be hidden in mushrooms placed in question blocks, and are used in a way similar to traditional Mario power-ups. Using the Wii Fit Trainer I was able to destroy the aforementioned school of heat-seeking Cheep Cheeps, executing various yoga poses mid-air as I jumped on their heads. Completing a level using one of these skins also changes the way the player character approaches the end-level flagpole and the music that plays. The Wii Fit Trainer will swing on the pole like a gymnast, while completing a level as Kirby plays the familiar level completion jingle from his games.
According to a Nintendo representative, select amiibos will be compatible with Super Mario Maker, and will add the appropriate character skin for use in the game.
As a creation-focused game, Nintendo has implemented a ton of features to foster Super Mario Maker's online community. Players can upload levels for others to play, although Nintendo's software will prevent the uploading of levels that cannot be completed by their creator. In this way, Nintendo is looking to prevent flooding online mode with unplayable levels, giving those who put hard work into their creations time to shine.
In Super Mario Maker's online play mode, you can download other users' levels to play and edit. However, you can't re-upload a version of another person's level that you yourself have edited. This is another way Nintendo hopes to protect users' original creations, by preventing others from changing a block or two and then passing it off as their own for credit.
Player-created levels can also be rated, and there is a search function within Super Mario Maker's online component where you can test the highest rated levels of the day, the week, of all-time, or within specific regions. More popular levels will show up in a featured section, and you have the option to favorite and follow individual creators to keep up with their newest levels and to look up specific levels by individually ascribed alphanumeric codes. You can also award creators medals. At the start, players will only be able to upload a set number of levels, but the more medals a creator amasses, the more levels they will be allowed to upload.
I played a handful of levels created by Nintendo employees, and what hooked me in the end was the unpredictability of what I was playing. If you've played a Mario game enough times, you know what's coming in each and every level; where and what the next enemy is, where the secret Fire Flower is placed, how to cheat the system and skip to the end. But Super Mario Maker ensures that everyone who picks it up will have a unique experience, as well as the opportunity to create their own one-of-a-kind experiences. I found myself shouting and laughing along with the people I was playing with, overcome with genuine surprise and shock at how innovative and outright bizarre these user-made levels could be.
Super Mario Maker is a fever dream, one that you orchestrate yourself along with thousands of others, subjecting one another to your creations of fancy. It's a fresh way of looking at a series that has done nearly everything in the book already; instead of making another game, why not let the players make the game they want? I'm already itching to get my hands on it again, and to finish my perilous level of flying Bloopers and Wii Fit Trainer mushrooms.
During its Nintendo Direct event today, Nintendo announced a charity promotion that revolves around fans creating tribute videos in honor of Mario's 30-year anniversary.
You can make the video whatever you want--you can dance, play a song, or just talk about the games. There are some restrictions, like the video needing to be family friendly and no longer than three minutes in length. The full list of rules can be found on Nintendo's website.
You'll then upload your video to YouTube, and advertising revenue generated from these videos will be collected by Nintendo and sent to Operation Smile. If you're a member of the Nintendo Creators Program--which allows you to share ad revenue with Nintendo on YouTube videos--you'll still earn your portion, while Nintendo's will go to Operation Smile.
Square Enix has announced Lara Croft Go, a new mobile title in the same vein as turn-based strategy game Hitman Go.
Patrick Neud, head of Square Enix's Montreal studio, appeared on stage during the publisher's E3 press conference to reveal the game and show a very short trailer.
Although we didn't get to see anything substantial in terms of gameplay, it was very obvious that it will also follow the turn-based template of Hitman Go.
According to Naud, Tomb Raider Go will be set in a "long-forgotten world" and feature "gorgeous visuals" and a "mesmerizing soundtrack."
Square Enix has formally announced the development of a sequel to their cult 2010 hit, Nier. It does not have an official title with the exception of using the 'Nier' name. The developer/publisher plans to share more information this fall.
Platinum Games, a studio that has already made a substantial mark at E3 2015, will be developing this Nier sequel with staff talents that worked on Anarchy Reigns and Metal Gear Rising: Revengeance. The spokesmen from Platinum were not shy about their enthusiasm for the project, given that they are fans of the original game.
The very brief teaser trailer showed the game's prospective art direction. It looks similar to the lush, yet pale colors from the prior Nier, and even shares the stylistic look of ICO and Shadow of the Colossus. The trailer ended with a hint of the game's protagonist, a short-haired female warrior.
Nier was released in 2010 for PlayStation 3 and Xbox 360. The narrative follows titular character Nier on his quest to save his daughter Yonah from a terminal illness caused by shadowy creatures called Shades. On his journey, Nier teams up with a talking magical tome called Grimoire Weiss, an angry young woman named Kaine, and a blind boy called Emil to take down the Shades and ultimately save what remains of humanity.
Camera angles and gameplay segments would frequently switch perspectives; for most the game players controlled Nier from a third-person perspective, but some scenes were top-down shoot-em-up or side-scrolling platformer segments.
In Japan, two versions of Nier were released. The PlayStation 3 version, called Nier Replicant, featured a teenaged version of protagonist Nier as Yonah's brother, while the Xbox 360 Nier Gestalt version featured the older protagonist featured in the North American and European versions. This was because developers believed that a more mature protagonist would resonate more with Western audiences than the younger version preferred in Japan.
Square Enix's role-playing game Final Fantasy 7 has had its PC version release date delayed until winter this year, the company announced at its E3 press conference today. In addition, Square Enix confirmed that the game would be coming to iOS.
This news followed the company's reveal yesterday of a trailer for Final Fantasy 7 Remake, which we saw during Sony's press conference yesterday. Square Enix confirmed that more information on the game would be revealed this winter.
Tetsuya Nomura will be directing the remake, with scenario writer Kazuhige Nojima and producer Yoshinori Kitase also contributing. If you missed Square Enix's conference, you can watch it in its entirety right here.
A new gameplay trailer for Kingdom Hearts 3 was unveiled at Square Enix's conference today. The gameplay trailer featured two characters conversing as they played a board game which looked like chess, and was interspersed with new footage of Sora, Donald, and Goofy fighting across a few new and unrecognisable worlds.
The characters discussed the ancient keyblade war--an event which has been referenced in previous Kingdom Hearts games but never explored in depth. One of the characters mentions that the ancient keyblade war was started by "the lost masters," suggesting that more about the war will be revealed in Kingdom Hearts 3.
Sora was shown dual-wielding pistol-esque weapons which shot bright light-like ammunition, and could be combined to form a single larger weapon. At one point in the trailer, Sora summoned a chariot drawn by Pegasus to charge around in combat and run over enemies.
Kingdom Hearts III was first announced during E3 2013. The game will be the newest numbered entry to the series since 2005's Kingdom Hearts II. Check out Square Enix's full press conference right here.
Just Cause 3, the next iteration of Avalanche Studios' explosive open-world action game, will ship across America and Europe from December 1.
Roland Lesterlin, the game's director at Avalanche Studios, announced the release date on Tuesday during Square Enix's E3 2015 press conference. That gives the team just a few months to finish the final build across all release platforms: PC, PlayStation 4, and Xbox One.
We got our first look at Just Cause 3 gameplay in late April, following the game's official announcement last year. The game features a 400 square-mile map, with all three main areas available to explore from the onset. Throughout the game, you encounter enemy bases, propaganda billboards, and loudspeakers, which you must destroy in order to "capture" the area. Doing so means you're able to fast travel and save vehicles there.
The Star Fox Zero team at Platinum Games is led by the director of Bayonetta 2, Yusuke Hashimoto, but the project as a whole is being directed by Nintendo's own Yugo Hayashi, who's previously worked on The Legend of Zelda: Twilight Princess and Wii Fit U.
Nintendo's latest partnership with Platinum Games began during the development of Bayonetta 2, which included a Star Fox easter egg where the main character, Bayonetta, transforms into the Star Fox's iconic Arwing fighter jet.
The next game in the Persona series will be out this year, according to its official website.
Persona 5 is due out before the end of 2015 in North America. This release window had previously been cited for the game, at least in Japan, but it was unclear if western audiences would also get it before 2016.
Unfortunately, we don't have any more specific information than that. The game is slated for release on both PS4 and PS3.
Last night's World of Final Fantasy from the Sony E3 2015 press conference is shown once more. It's going to be on PS4 and PS Vita first, and will release in 2016.
A sequel to NIER was announced. It is being directed by Yosuke Saito with development duties handled by Platinum Games.
Building on their mobile game library, Square Enix revealed Tomb Raider Go. The game will feature turn-based gameplay and will release on phones and tablets.
During Nintendo's E3 2015 Direct presentation, the company revealed a new gameplay trailer for the next entry in the Mario Tennis series. This game will be called Ultra Smash, and it brings together the classic Mario Tennis gameplay, characters, and power-ups, but with the higher resolution graphics of the Wii U.
One of the new power-ups shown was the Mega Mushroom, which caused each player to grown in size (and seemingly strength) considerably.
Two disparate Mario worlds will collide in the newly announced Mario & Luigi: Paper Jam. Announced at Nintendo's E3 2015 Direct presentation, the game combines the RPG worlds of the Mario & Luigi saga along with Paper Mario.
The gameplay combines elements of both games, and you'll need the unique powers of both the physical and foldable forms to get pas puzzles and foil bad guys. The combat system seems to borrow elements of both the action-heavy overworld from Mario & Luigi, and the rhythm-focused combat from Paper Mario.
Later this year, the Wii U is getting a new game that mixes up Animal Crossing with a new set of Amiibo. The game, called Amiibo Festival, is a board-game like experience with and Animal Crossing-like setting.
Instead of running around your town collecting fish, fossils, and bells, you'll roll a set of dice--the marker you land on will determine whether you find something rare and exciting, or if you have to sacrifice your hard-earned wealth. The game was debuted during Nintendo's E3 2015 presentation, and few details were shown, but it looks like a multiplayer game that will require Amiibo to play.
And as leaked earlier this week, the game's launch will be accompanied by the release of a new set of Animal Crossing Amiibo. You'll be able to pick up: Isabelle, Tom Nook, K.K. Slider, and Mabel Able.
It was not clear at reveal what Amiibo would be compatible with the game, but given the title, it's probably safe to assume that the experience will not be limited only to Animal Crossing figures. However, no mention was made of support for the upcoming card Amiibo.
During its E3 2015 Digital Event, Nintendo announced that Monolith Soft's massive sci-fi RPG, Xenoblade Chronicles X, will ship in North America later this year on December 4, 2015.
Xenoblade Chronicles X was released in Japan on April 29. The panel of four reviewers at the prominent Japanese gaming magazine Famitsu cumulatively scored the game 34 out of 40, with individual scores of 8, 8, 9 and 9. The game sold 85,586 copies in its first week in Japan, representing 72.01% of its initial shipment.
Xenoblade Chronicles X is the spiritual follow-up to Monolith Soft's Wii RPG, Xenoblade Chronicles. Earlier this year, Nintendo released a New 3DS port of the game, which GameSpot writer John Robertson scored an 8 out of 10.
The game formerly known as Fire Emblem If has a new title for the West--Fire Emblem Fates. During today's Nintendo Direct presention, we didn't learn many other new details, but we did get a new, English-language trailer for the game.
Following Fire Emblem: Awakening, which was a much-loved entry in the challenging strategy franchise, We learned earlier this year that Fates will have two distinct story paths to explore. We expect to learn even more about this follow-up to the much-loved Fire Emblem: Awakening during E3 this week.
Nintendo announced Metroid Prime: Federation Force for 3DS during its Digital Event at E3 2015, marking the return of the series after a five year hiatus following the release of Metroid: Other M on Wii in 2010.
Unfortunately, very little gameplay was shown during the presentation. While Federation Force doesn't appear to feature the series' legendary heroine, Samus Aran, it's set in the same universe as the Metroid Prime series, so there will be some familiar elements for fans of the series to appreciate. Federation Force's biggest selling point seems to be a four player co-op mode, but Nintendo also announced Blast Ball, a 3v3 competitive game, where teams compete to shoot a large ball into a goal. Both games are reminiscent of Metroid Prime Hunters, the first-person Nintendo DS game from 2006.
The game is coming in 2016, but there's no word if there's a single player component, or if Federation Force and Blast Ball are multiplayer experiences only. Stay tuned for more coverage of Nintendo games and Metroid Prime: Federation Force as it develops.
It looks like the video that leaked last week was legit, because Nintendo has just announced that it's bringing Hyrule Warriors Legends, a reimagining of the highly successful Wii U game, to 3DS. Due in early 2016, Hyrule Warriors Legends will contain every character from Hyrule Warriors, including DLC characters, in addition to two fresh faces: Tetra and The King of Red Lions. These two new characters will feel right at home as Koei Tecmo is also going to craft new stages based on The Legend of Zelda: Wind Waker.
As of January, Nintendo has shipped more than one million units of Hyrule Warriors for Wii U worldwide. GameSpot reviewer Miguel Concepcion found the mix of Zelda-style objectives and Dynasty Warriors gameplay to be highly enjoyable, scoring the original Hyrule Warriors 8/10.
Devastation is a third-person "action-brawler" featuring Transformers Generations characters. You play as one of five Autobots: Optimus Prime, Bumblebee, Sideswipe, Wheeljack, and Grimlock.
You'll unlock new skills and build new weapons as the game progresses. Some of the enemies you'll face include Megatron and Devastator.
Devastation features voiceover from actors including Dan Gilvezan (Bumblebee), Frank Welker (Megatron and Sounwave), Gregg Berger (Grimlock), and Peter Cullen (Optimus Prime).
Nintendo may have been tight lipped about Zelda for Wii U at this year's E3, but it still had news for Zelda fans, including the announcement of a new 3DS game, The Legend of Zelda: Triforce Heroes.
Triforce Heroes is very similar to the The Legend of Zelda: Four Swords Adventures, where multiple players work together to solve puzzles and overcome dungeons. This time, only three characters can play together, but for the first time in a Zelda game, Triforce Heroes includes online multiplayer.
Stacking players into totems is meant to be a big part of puzzle solving, but there are also costumes that you can find or buy that give the wearer unique traits and abilities, such as a samurai outfit that gives you a spin attack, or a bomb outfit that turns regular bombs into much larger bombs.
Nintendo will unleash Super Mario Maker, the game that lets you make your own Super Mario Bros. levels on the Wii U and share them with players all over the world, on September 11, 2015. The release date was announced during Nintendo's E3 2015 Digital Event, and is part of Nintendo's celebration for the 30th Anniversary of the Mario Bros. series.
In addition to the release date, Nintendo demonstrated some of the new features coming to Super Mario Maker. So far, we knew that you could drag and drop items and characters from Super Mario Bros, Super Mario Bros 3, Super Mario World, and New Super Mario Bros, but we now know that you can manipulate the behavior of these items, including how they interact with one another. For example: you can now put Mario in a cloud and pilot him around a level while he shoots fireballs, for example. Goombas can now float and swim underwater, not unlike shrimp, according to Nintendo's Takashi Tezuka.
Amiibo fans can also look forward to playing as their favorite characters in Super Mario Maker; after touching an Amiibo to the GamePad, Mario will transform into whichever character's amiibo was used when he picks up a mushroom during the game.
In case people are worried that creating their own Mario levels will be a monumental task, Nintendo is providing a small, reference design book with examples of basic and complex design concepts, with every purchase of Super Mario Maker.
Finally, Nintendo will also release two, 8-bit style Mario amiibos to commemorate the 30th Anniversary of Nintendo's most iconic series.
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