WWE 2K18 is a few weeks away from its release on PC, Xbox One, and PlayStation 4, hitting stores on October 17, with the Switch version coming later this fall. The newest installment of the sports entertainment series offers improved graphics, a more in-depth MyCareer mode, and for the first time in 2K's run, up to eight superstars competing in a match at the same time.
Once again, WWE 2K18 boasts the largest roster ever, with over 180 original playable stars. In addition, there are multiple match types from one on one to eight stars fighting on their own, and every variation in between with quite a few stipulations to add to your matches. In addition, it adds Road to Glory mode, which adds a new dynamic to the typical online play that comes in the way of certain tasks that must be performed during each match.
During a WWE 2K event at the WWE Archives in Connecticut, GameSpot had the opportunity to talk to two of the devs behind the game: creative director Lionel Jinx and Ramel Balesta, the game designer behind the revamped MyCareer as well as the online mode Road to Glory.
GameSpot: One of the new additions to last year's game were the segments and promos in MyCareer as well as Universe mode. What improvements have you made to it this year?
Ramel Balesta: Especially with the promos, one of the things that we felt we were lacking, was just making superstars feel like themselves when they're getting in the ring, doing those promos. We added a ton of animations to specific superstars like the Undertaker, Shinsuke Nakamura, and Enzo so that they feel like themselves when doing a promo.
Is it going to be kinda the same format where somebody says something and you reply? I loved the idea, but it felt like as a player I couldn't understand sometimes what was going on.
RB: We saw that too, I mean we listen to you guys a lot. One of the things that we noticed was that the way we scored promos wasn't essentially the best way, so we changed that this year. Now instead of scoring based on are you being a good guy or a bad guy, we focused it on more so just picking a topic and sticking to that topic. You see that a lot with the combos from last year that was probably the most fun part, so we took that and put that on the forefront and said, "Hey, all right, you have four choices of the things you want to relate to the WWE Universe." Then from there, scoring based on are you sticking to what you are saying or are you sort of flip-flopping a little bit? Now, you could totally say what you want, and you'll be scored heavily based off of that now.
There was a lot of mention of the fact your MyCareer character will have many different people to interact with backstage. How does that kind of come into play into the whole MyCareer mode?
RB: This year, we sort of shifted back to telling a narrative, so a lot of that is going to happen backstage. You're going to be talking to superstars, getting into rivalries with them backstage, and then you might want to ambush them backstage during the storyline and stage a backstage brawl and take them over to the limousine and hit them over there. We want to make sure that when we tell these storylines it's not just two people talking. We wanted to add a lot of the interactivity that we've had in the game, so enabling those interviews with Rene and also again...
Lionel Jinx: Side quests as well.
RB: Yeah, side quests as well. When you're not actually in a storyline, you could go up to some other superstars, and they'll tell you, "Hey this guy ambushed me last week. I want you to do the dirty work." You can get a lot of that different flavor in there also.
You can become a minion for whomever is backstage?
LJ: Yeah, and there's legends too that you can interact with backstage as well in MyCareer.
RB: One of the storylines involves talking to legends and getting their take on how to become a superstar. I don't want to talk too much of the storyline, but you'll get involved with people like The Rock, and they'll sort of guide you along the way as well.
There was going to also be the inclusion of other players who are using the game or if you are friends with them on Xbox or PlayStation. Are there gonna be other people you can also interact with or are they just guys you can just beat up in the background?
RB: No, we treat them just like any other superstar, any roster superstar for instance. They'll be backstage. Yes, you can brawl with them at your leisure, but also you'll get side quests, and they'll tell you what to do in terms of like, "Hey, do you wanna do a promo with them?" Or do a backstage brawl with them, or do a match with them and get like five stars during that match. We treat them just like any other superstar.
This year's game had a big bump in the graphics department. What was the process for this and how did you make it even more realistic than last year's game?
LJ: I was set in that direction, and honestly just working with Yuke's to make sure that they reach what my goal was and our goal was. For me, it was to deliver the best looking wrestling game ever, right?
It's disappointing when we came out [with] WWE 2K15 on the current gen platforms now, and we saw what the guys upstairs on NBA were doing and what everyone else was doing, it just wasn't there. Every year, we try to push it, and we just couldn't do it without rewriting the whole graphics engine, and so that was the mandate from day one when we started working on this thing, and we worked real closely with Yuke's to ensure that we basically got what you see now.
It took a long time to get it that way and to get there, but I feel like we hit it, and I'm glad you feel the same way because it's one of those things when you're working in that bubble and you are comparing yourself to what you did last year and years previously. You kind of get tunnel vision and so you don't really see, you know its like, "I think we did it." But it's great to hear your guys' response and seeing the hard work that we put in, not only at VC 2K, but at Yuke's as well.
This is the first time you guys have included eight-man matches. Prior to that, we've only seen six-man matches, aside from that Royal Rumble game for Dreamcast. What was your decision behind going eight-man matches, aside from getting closer to a traditional Survivor Series match?
LJ: For us, Survivor Series, but we need one more to recreate that accurately, but I think since we picked up the license from THQ that was kind of our goal, but again, when this franchise has a history that's really long with Yuke's and there's already an engine there, there's certain limitations that we couldn't get past. I mean it's not only just what we can do graphically, but what the gameplay limitations are as well. We finally got a point where we could spend some time in making sure we could create a cohesive eight-man match without things just blowing up or some unpredictable happening as well as creating a whole new system on how we can render eight guys on the screen at once and keep frame rate at a reasonable rate.
One of the things we had to do was to introduce some [level of detail] which we've never had on the current gen platform. What you were seeing was the high-res model all the time in the previous iteration of our game, and this year, in order to get eight men working, we really had to look at ways that we can optimize the character for those match types so that we can run eight men.
One of the new gameplay mechanics you guys have added this year is carrying. What is the carry system and what does it add to the game?
LJ: The carry system, I know it's been in previous versions of the game but it was one of the thing's that hasn't been in the most recent games. It was implemented in a much more limited fashion previously, so what we wanted to do was create a new carry system that had all these modifiers that you can you carry a guy in different positions, if you want to put him in the powerbomb position, if you want to carry him into a fireman's carry, or if you just want to modify how you walk around and carry that guy and interact with the objects around the ring, in the ring, backstage. To me, it felt like the right time to create that freedom now that we introduced all these different areas to our game.
One of the driving forces too was who's on the roster now, you're seeing guys like Braun Strowman picking guys up and throwing them out. So that kind of drove that as well, just seeing what's happening on programing, and this was really the only way to do it accurately but not just with a cut scene or just a preset move but to allow the users to do it as well, and not just in a Royal Rumble match, just giving that freedom to everyone everywhere.
Showcase mode is gone, which you had included with DLC last year, and it was the focus two years ago, and now the focus is on MyCareer. Is there gonna be enough for the average person to play within MyCareer?
RB: I think it's a combination of My Career and Road to Glory now. You're going to create your MyCareer player, and then you're going to have this ecosystem that you can play in where, if you wanna go online and challenge other players with my MyPlayer, I can do that. Or if you just want to hear a really good storyline and take the MyPlayer through several narrative experience, that's what MyCareer is for, but it's really Road to Glory I feel like is the new feature this year.
LJ: I think we talked about that. It was the objectives that you get in Road to Glory mimic what you used to be able to do in Showcase, I think a lot of people like that. It's like, "Oh there was these objectives I had to complete these objectives in order to move the story along." But those objectives are now in Road to Glory in the daily events. In order to get that pay-per-view event and qualify for that match, you gotta get those stars and in order to do so you have to complete those objectives in the daily event. We feel like, that to me we hit on that, but it's going to constantly be changing and it's going to be different every pay-per-view. I think that's going to give it more legs than Showcase ever had because we're going to be updating this throughout the whole year.
In Create a Superstar mode, what are the big changes this year for the game?
LJ: For me, it's seeing what everyone else is saying and the things that they want to create, so that's kind of our drawing board. Every year, we try to enhance it even more. For us, it was seeing how similar a lot of the faces--even with the face photo capture--we're still seeing a lot of superstars that look the same. On the 2K Dev Instagram throughout the year, I would post the 2K Fav of the day. Seeing a lot of similar generic looking guys because of their face or whatever, we saw that was one of the things that we wanted to reintroduce was just having really good templates for people to start off with.
Having different races and ethnicities to help break up that variety, but then not losing the ability to customize that even further if you want to, using the face photo capture, or even just moving sliders around. We still kept that in place. Like I said the teeth option, being able to like hide teeth, which was like seeing it on Mick Foley, but I can't recreate someone who looks like that. So things like that, adding support for different materials like glow, which was really hard to get in, black light. I know people want to create really crazy out there superstars...
That's me.
LJ: Right, and I'm with you. Just seeing what the community creates, that kind of drives what we wanna do. Like having the ability to not only limit the glow on attire but on tattoos or on your hairstyle, whatever. If you want to create a guy who's just from a different planet, you can. It's just making sure you guys have the tools to create and have the freedom to create guys that you want rather than feeling like you're limited because you don't have a certain tool or certain method to do things.
Every year, we know we're going to add more things, like one of my favorite features I talked about in my dev videos was, I'm an old school guy, the 8-bit filter for Create-A-Show. Just having your game look different, the hashtag "be like no one" is not just a tag on. That was our thing. We want everyone's game and experience to be different. Like I said, like the heads, we don't want the same looking guy all over the place, if you want to create a... Like last year. we did the old bad VHS filter, added the 8-bit filter you know just because I think, which was kind of inspired by Ramel. On the inside, he does like 8-bit art, which I really think is brilliant. I'm like, "Aw man, that'd be cool if we added a filter." We added that, so you can have a show that looks like an old school video game.
The other area was, Create a Video, saving highlights was the big thing. I know last year a lot of people complained that you weren't able to have free cam, we added that support back in there but we took it a step further, by allowing you to hide the background, hide the referee, hide the crowd. So [that] you can create like a green screen effect when encoding your videos you can overlay in the actual Create a Video option, overlay things on top of it, behind it, so you can have your superstars placed on different videos, videos placed on top of it. Just, giving users the ability to have their own video, tron, or whatever that feels like it's at the same quality as the rest of the WWE superstars on this.
Much like last year, Blizzard will celebrate October in Overwatch with a Halloween-themed event. Halloween Terror makes a return next week and will run for the remainder of the month, offering new cosmetic items for players to earn.
Blizzard announced today that Halloween Terror has a release date of October 10 on PC, PS4, and Xbox One, and it runs through November 2. It also shared the very brief teaser video above that shows off new Halloween-themed skins for McCree and Reaper, the latter of which already had an excellent one from last year's event. The video was accompanied by a poem which reads: "The nights grow cold / And monsters appear / A great evil gathers / And Halloween draws near..."
Further specifics have not yet been announced, but along with new cosmetics, we may also see the return of Junkenstein's Revenge. (That seems likely given that Junkrat's Junkenstein skin is featured in the logo for this year's event.) The co-op mode pits a team of four against waves of enemies in what amounts to Overwatch's take on Horde mode. We'll report back as Blizzard shares more details; for now, the developer has only said that the update introduces "spooky new content."
As you can see in the images below, The Tower has been decorated to commemorate the win, which was determined by the faction that earned the most reward packages during the week-long Faction Rallies event. As a result, all players can now purchase the Legendary scout rifle Haunted Earth from Dead Orbit leader Arach Jalaal; the weapons from Future War Cult and New Monarchy can't be purchased. Haunted Earth is priced at 50,000 glimmer, unless you were a member of Dead Orbit, in which case it costs only 1,000 glimmer.
Maintenance for Destiny 2 has ended sooner than expected, and the game is now back online. Bungie has also released a new hotfix update, version 1.0.3.1, which we first got a preview of last week.
As you can guess from the version number, this isn't a major update in terms of new features or anything of the sort. It deals primarily with bug fixes, including an issue where clan Engrams were handed out with only 10 Power level. The His Highness's Seal Exotic quest step now increments properly, so it should be easier to complete, and the weekly reset should no longer remove the Raid Milestone from some players.
On the Crucible side, Bungie has taken measures to prevent players from reaching areas they are not meant to be in--this includes the maps Eternity, Altar of Flame, Emperor's Respite, Legion's Gulch, Javelin-4, and The Dead Cliffs. The latter also sees a fix so that grenades will bounce properly on every set of stairs on the map.
Full patch notes for the update follow below. Servers coming back online and the update's release kicks off the start of Victory Week, which caps off the recent Faction Rallies event. You can also now try out the latest Nightfall Strike.
Destiny 2 Hotfix Update 1.0.3.1 Patch Notes
Items
Fixed an issue in which players could lose access to the Veteran's Transmat Effect by deleting characters
Fixed an issue in which clan engrams would grant Trials of the Nine and raid rewards at only 10 Power
Fixed an issue in which the action button on Faction Rallies emblems displayed Discard instead of Store
Quests
Fixed an issue in which progress for the Exotic Quest Step "His Highness's Seal" was not incrementing properly
Raid
Fixed an issue in which raid milestones would not show for some players after the weekly reset (This didn't affect any raid rewards)
Fixed an issue in which players could enter a state where they are continuously killed if they finish a raid encounter at the exact moment of failure
Crucible
Added invisible physics and kill volumes to keep players inside the intended playable area on the following maps:
Eternity
Altar of Flame
Emperor's Respite
Legion's Gulch
Javelin-4
The Dead Cliffs
Added invisible physics to all stairs in The Dead Cliffs to allow grenades to bounce properly
Adjusted spawning system values to reduce the frequency of players respawning into dangerous situations on all maps
Cuphead is out now on Xbox One and PC, and one of the most intriguing things about the side-scrolling shooter is its art style, inspired by classic 1930s cartoons. Soon, the characters will be available in vinyl figure form too, as Funko plans to release a set next month. There's also an exclusive set available at New York Comic-Con.
The series' heroes, Cuphead and his brother Mugman, are available in 4" figures, but they're dwarfed by their nemesis (and the final boss in the game), The Devil, which stands at 6" tall. All three figures will be available in November.
There will also be a Funko exclusive at New York Comic-Con this year. At the event only, you can buy a special two-figure set featuring Cuphead and Mugman in black and white (check it out in the gallery below). As a sticker on the box notes, only 2,500 of the sets will be produced.
Cuphead was just released last week to a strong reception. GameSpot's Cuphead review gave it an 8/10 for its unique and intriguing art style, challenging gameplay, and diverse (albeit difficult) boss battles. "It's beautiful to look at, and with a pitch-perfect soundtrack, it flawlessly captures the era its developers so clearly revere," wrote reviewer Peter Brown.
"It's also an intense action game that pulls no punches. It could benefit from a few tweaks, and two-player co-op doesn't feel like the valuable addition you might imagine, but Cuphead remains a rare, unique game that truly stands out."
Destiny 2 players will have to find something else to occupy a few hours of their time today, October 3, as Bungie has taken Destiny 2's servers offline for scheduled maintenance. This will be followed by the release of a new hotfix update and the kickoff of Victory Week, which caps off the recent Faction Rallies event. " style="word-wrap: break-word;-ms-text-size-adjust: 100%;-webkit-text-size-adjust: 100%;color: #6DC6DD;font-weight: normal;text-decoration: underline;">hotfix update 1.0.3.1 is live and a Faction Rallies winner has been announced. If you're having trouble signing in, Bungie recommends closing and re-opening the game.]
Maintenance began at 8 AM PT / 11 AM ET / 4 PM BST / 1 AM AEST, at which point players were prevented from signing in. Those already online at the time can continue playing, but everyone will be booted offline at 9 AM PT, regardless of what you're doing. In other words, it's not an ideal time to try this week's Savathun's Song Nightfall Strike.
Bungie's schedule calls for maintenance to end at 12 PM PT / 3 PM ET / 8 PM BST / 5 AM AEST. However, we've seen a number of maintenance periods in recent weeks last for longer than expected, so you may want to be prepared to wait until later than that before you're able to play. We'll report back with any developments.
Destiny 2's weekly reset has already occurred, introducing new weekly Milestones and the aforementioned Nightfall. However, Victory Week doesn't officially begin until after maintenance is concluded and hotfix update 1.0.3.1 has been released.
At that point, Bungie will announce which of the three factions emerged victorious from the weeklong Faction Rallies event. The winning faction will then offer its special weapon for sale--players can purchase it for 50,000 glimmer, or 1,000 if they were a member of that faction. This will be available for one week, during which time you can cash in any Faction Tokens you might still have in your inventory.
By Anonymous on Oct 03, 2017 10:43 pm Join us for another weekly reset in Destiny 2 where we check out this week's nightfall is Savathun's Song with the momentum modifier and the anamoly modifier and flashpoint EDZ. Also congrats to Dead Orbit for the faction rally win.
Star Wars Battlefront II's beta kicks off on PlayStation 4, Xbox One, and PC in only a few days, on October 6 (or October 4, if you pre-ordered the title before the month began). Ahead of its launch, EA has revealed all the modes and maps that players will be able to sample.
The Star Wars Battlefront II beta will consist of four modes, including Galactic Assault and Starfighter Assault. The former pits two teams of 20 players against each other in a large-scale battle as either a Clone trooper or Separatist droid. As in EA's live demonstration of the mode during E3, Galactic Assault will take place on the Naboo: Theed map during the beta. Starfighter Assault, meanwhile, is a 24-player space battle. In this mode, players will be able to try Battlefront II's three new starfighter classes and pilot Hero Ships from the prequel, original, and new Star Wars trilogies.
The remaining two modes featured in the beta are Strike and Arcade. The former is a class-based mode that doesn't feature any heroes. Players will have to use the unique abilities of their class to work together and complete objectives. During the beta, Strike takes place on Takodana. Arcade is Battlefront II's offline mode for one to two players. It is set on Naboo and features two options: a team battle with AI allies and enemies, and a one-vs.-many battle in which players take on a wave of foes.
The Star Wars Battlefront II beta runs until October 9. EA says that the Battlefront II beta is "among the biggest" the publisher has ever offered and warns players that downloading and installing it will take some time. EA has also outlined the beta's minimum and recommended specs for those planning to play on PC.
GameSpot and CNET have teamed up to give you a chance to win an SNES Classic Editionfor free! Two (2) winners will be chosen after the competition ends on Sunday, October 15th at 11:59PM PT. Entry is open to legal residents of the United States, Puerto Rico and Canada; void where prohibited.
To enter: Please read the rules carefully, fill out the form below, and remember to share the unique link you will get at the end of your registration. You can get up to 10 extra entries to increase your chances of winning.
Don't forget to check out our review to learn all about the SNES, and good luck!
After a private beta, PS4's big 5.0 update is now available for everyone. In short, there are few huge features included in the update, but lots of small improvements that should improve the system's functionality overall. The patch weighs in at 375 MB, and it's mandatory to install--just turn your PS4 on and the update should begin downloading automatically.
Some of the enhancements center around streaming using the PS4's built-in broadcasting capabilities. PS4 Pro users will be able to stream in 1080p and 60 FPS, provided their connection is strong enough, and PSVR users will be able to see new messages and comments coming through while broadcasting. PSVR is also adding 5.1ch and 7.1ch virtual surround sound support.
Next up, the PS4's Friends List is being updated with greater management tools, such as the ability to set up separate lists of friends. You'll be able to create a list of all the people you play Destiny with and send them all an invite, for example. This feature replaces the old Favorite Groups tab.
In another move to help reduce the amount of time spent in menus, the Quick Menu is being updated to have more options. For example, you'll be able to check on download progress and see new party invites. You can also leave a party from within that menu and see your current Spotify playlist.
Notifications are also being improved when watching films and TV, as you can now disable messages and other notification pop-ups while watching media. You can also change how much of a message is displayed, as well as its color, when playing or watching any form of content.
Finally, Parental Control features are being overhauled in favor of what Sony calls "Family on PSN." This replaces the old Master/Sub account system; instead, one user is deemed the Family Manager, and they can set up other accounts and appoint them as a Parent/Guardian, Adult, or Child. Parents or Guardians can restrict Child accounts in their "use of online features and communication with other players, set restrictions for games, restrict the use of the internet browser, and set spending limits for PlayStation Store."
In the beta, Sony stated people setting up an Adult account for the first time would be charged $0.50 "to verify that you are an adult." It's unclear whether that requirement has been dropped, but it is not mentioned in the final update's patch notes, which you can see below.
In other PlayStation news, Sony revealed a new PSVR model just yesterday. The updated version contains a streamlined cable layout and the ability to watch HDR content on your TV without having to disconnect the PSVR's processor unit. No release date has been revealed for the new PSVR model, though the price will remain the same.
PS4 Update 5.0 Patch Notes
Main Features In Version 5.00 Update
You can now add users of your PS4 as family members. This makes it easy to manage your child's account information and to restrict PS4 features. To add family members, select (Settings) > [Parental Controls/Family Management].
As the family manager, you can set up your family.
Up to seven family members (including you) can be in your family and use online features.
Multiple adults can be in your family. The family manager can make other adults in the family parents or guardians. The family manager and family members who are parents or guardians can adjust parental controls for the children in your family.
You can configure parental control settings for each child. Using parental controls, you can restrict use of online features and communication with other players, set restrictions for games, restrict use of the Internet browser, and set spending limits for PlayStation Store.
You can configure parental controls anytime from your PC or smartphone.
You can now follow anyone, not just verified accounts. Select (Follow) on a person's profile screen, and their activities and broadcasts will appear in [What's New]. You automatically follow your Friends, but you have the option to unfollow them.
Recommendations for who to follow are now offered based on the games you play. Select (Friends) > (Follow).
You can now choose who can follow you and who can see your follow list. Select (Settings) > [Account Management] > [Privacy Settings], and then configure each setting.
(Custom Lists) has been added to (Friends). Create custom lists to easily organize your Friends and choose players to send messages or game invitations to.
For certain broadcasts, (Communities) now appears on the (Live from PlayStation) viewing screen. To access the broadcaster's community, select (Communities).
You can now view (Notifications) on the quick menu.
The following languages have been added as system languages.
By Anonymous on Oct 03, 2017 09:30 pm A Hat In Time's second world sees Hat Kid escaping an exploding train, all so some Scottish owl can film an action movie. Let's see what that's all about.
Star Wars Battlefront II is out soon on PS4, Xbox One, and PC, and the beta starts even sooner. We've already played some of what's on offer in the public beta, and so far we're impressed.
A number of modes are included in the beta, the first of which is called Arcade Mode. This can be played solo or in split-screen on consoles, offering a variety of challenges while also serving as a training ground to hone your skills and practice with new weapons or loadouts before jumping into online matches. Check out some gameplay of the split-screen portion below.
Strike is a smaller, objective-based mode with two teams of eight players. It focuses more on infantry (and less on vehicles or heroes) than the other modes seen in the game but still gives players their own powerful trooper loadouts to be earned by gunning down the enemy. We played a mission from the Star Wars: Force Awakens/The Last Jedi era in which the Rebels had to hold Maz's castle and prevent The First Order from retrieving an artifact and delivering it to their transport.
Galactic Assault, meanwhile, is a huge 20v20 mode. Objectives and maps evolve as the match progresses, with players earning points that can be redeemed to call in iconic vehicles, classes, and heroes. The map we played was based on Naboo, tasking Clone Troopers with defending the palace from waves of Separatist droids. Our mission was to take out the troop transport vehicle and hold the palace until the end of the game. Take a look at some galactic assault gameplay below.
Finally, in Starfighter Assault, squadrons of Rebel and Imperial fighters, bombers, interceptors, and hero ships battle among the twinkling stars of space. Matches are, once again, objective-based--the mission we played had the Rebels trying to break through Imperial blockades to destroy a docked Star Destroyer, with The Empire defending by shooting down waves of Y-wing bombers.
We have gameplay of all four modes in the video at the top of this article, so check it out and let us know what you think of Star Wars Battlefront II--which launches on November 17--in the comments below.
Today marks the first Tuesday of October, and that means Sony has launched the month's lineup of PlayStation Plus freebies. PS Plus members can now download six more free games across PS4, PS3, and Vita.
PS4 owners actually get a total of four games in October, as both Vita games--Hue and Sky Force Anniversary--support Cross-Buy. PS3 owners, meanwhile, get a total of three; Cross-Buy brings them Sky Force in addition to Hustle Kings and Monster Jam Battlegrounds.
If you haven't already claimed the bonus free game That's You, it leaves PS Plus on October 24; PSVR game RIGS is free until November 7. An additional bonus will be introduced in October for Plus members, as they'll get closed beta access to Hand of the Gods, the spin-off of Smite. Until November 14, you can also get a free Plus Pack that consists of a special Galactic Invader Leader skin for Ah Puch, a card back, a player icon, and five Core Packs.
October's free PS Plus games are available now. You can grab them through the respective systems or on the PlayStation Store website.
Rockstar has rolled out the latest update for Grand Theft Auto V. This week, GTA Online players can pick up yet another new aircraft and take part in a new Adversary mode, Stockpile.
Stockpile is described as a "jet-fueled take on capture-the-flag." The mode supports two to four teams and up to 16 players, all of whom are piloting aircraft equipped with machine guns and missiles. The object of Stockpile is to snag as much loot as you can and bring it back to your base; the team with the largest haul by the end of the round will be declared the winner. To commemorate Stockpile's launch, players can earn double GTA$ and RP from the mode until October 9.
Also available now is the new Mammoth Mogul. This heavily armed plane comes outfitted with a .50 caliber turret and a front-facing machine gun, and it can be upgraded with additional features like jet-assisted takeoff and a bay for explosives. You can purchase a Mammoth Mogul from Warstock Cache & Carry.
Continuing the aerial theme, this week's batch of discounts revolves primarily around aircraft. For a limited time, players can get 25% off of the following items and upgrades:
Hangar Workshop
Engine Upgrades (all vehicles)
Armor Upgrades (all vehicles)
Aircraft Handling Upgrades
Aircraft Weapons Upgrades
Flight and Air Racing Suits
Mobile Operation Center Cabs
APC (both Buy it Now & Trade Price)
Progen T20 (Super)
Lastly, this week's Premium Race is Around the Docks, which is restricted to motorbikes. As usual, all who participate in the race will earn triple RP, and the players who finish in the top three will be rewarded with a substantial GTA$ bonus. The Time Trial this week is Power Station. Those who manage to best the target time will earn a hefty GTA$ and RP reward.
By Anonymous on Oct 03, 2017 08:30 pm Mafia Town is the opening level of Nintendo 64-style platformer A Hat In Time. Let's find the Time Piece and take down the first boss!
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