By Mat Elfring on Oct 28, 2017 12:11 am
The written works of Stephen King have been adapted numerous times, including movies, television series, and mini-series. With The Dark Tower, It, and Gerald's Game all being released this year, we're taking a look at all of the films based on the author's works and ranking them according to their score on IMDb. Mini-series and television series will not be included nor are sequels that don't have stories based on King's work--sorry, Children of the Corn franchise. Believe it or not, there are more than 40 films, so click to the right to get started with number 49. If you want to skip ahead to the top 10, click here. 49. Trucks (1997)
Much like King's film Maximum Overdrive, Trucks tells the story of automobiles coming to life and killing people. This was the second time King's 1973 short story "Trucks" was adapted into a film. IMDb rating: 3.9 48. The Mangler (1995)
A machine that folds laundry becomes possessed by a demon, and it goes on a killing spree. The film is based on a 1972 short story of the same name, which was later included in King's 1978 collection Night Shift. IMDb rating: 4.0 47. Cell (2016)
A phone signal plunges the world into chaos, and a man traverses the apocalyptic landscape in order to reunite with his son. The movie is based on King's 2006 novel of the same name. IMDb rating: 4.3 46. Graveyard Shift (1990)
An old mill becomes infested with rats, and the employees discover something horrifying hidden in the basement. The short story the film is based on came out in 1970. IMDb rating: 4.8 45. Quicksilver Highway (1997)
Quicksilver Highway contains two one-hour stories. One of those stories is based on King's 1992 short story "Chattery Teeth." IMDb rating: 4.9 44. Mercy (2014)
A mother and her two children are tasked with taking care of their grandmother, who has mystical powers. Mercy is based on the 1984 short story "Gramma," which was later included in King's collection Skeleton Crew. IMDb rating: 5.0 43. Sleepwalkers (1992)
A couple of werecats, who are apparently mother and son, head to a small town to find a virgin to feed on. Sleepwalkers was the first original feature written by King for the big screen. IMDb rating: 5.2 42. Riding the Bullet (2004)
A man hitchhikes to a hospital to visit his dying mother, but he's picked up by a sinister stranger. The movie is based on the novella of the same name. "Riding the Bullet" was King's first ebook. IMDb rating: 5.2 41. A Good Marriage (2014)
A husband and wife have lived happily together for 25 years, until one day when the wife discovers a sinister secret about the man she married. The film is based on the novella of the same name, which was published in the collection Full Dark, No Stars in 2010. IMDb rating: 5.2 40. Desperation (2006)
A bad cop arrests a group of people and throws them in jail. They quickly find out there's an evil, supernatural element to the officer. Based on the 1996 novel of same name, this TV movie first appeared on the USA network. IMDb rating: 5.3 39. Maximum Overdrive (1986)
In Maximum Overdrive, machines--such as semi-trucks with Green Goblin's face attached to the grill--come to life and start killing people. Much like #47 on this list, this film is based on the short story "Trucks." In addition, this is the only film Stephen King directed. IMDb rating: 5.4 38. The Lawnmower Man (1992)
The Lawnmower Man movie follows a man who is turned into a genius through the usage of computers. The original "Lawnmower Man" short story was first published in 1975. This film is an adaptation in title only, and King famously sued New Line Cinema to have his name removed from the film. When New Line failed to do so for the home video release, the company was found in contempt of court and had to pay King $10,000 a day until it was removed, on top of the $2.5 million in damages the writer received. IMDb rating: 5.4 37. Dreamcatcher (2003)
A group of friends go camping and slowly come to realize that they're not alone, as parasitic aliens terrorize them. The movie is based on the 2001 novel of the same name. King wrote it while recovering from a 1999 car accident; the author said he does not like the book and wrote it while using Oxycotin. IMDb rating: 5.5 36. Children of the Corn (1984)
A couple find themselves stranded in a rural town which is home to a cult comprised of kids that kill anyone over the age of 18. King wrote the short story this film is based on back in 1977. The story--which has the same name as the film--was first published in Penthouse. IMDb rating: 5.6 35. Sometimes They Come Back (1991)
A man returns to his hometown and is haunted by the ghosts of teenagers that bullied him as a child. The movie, which originally aired on CBS, was based on a short story wrote in 1974 of the same name. IMDb rating: 5.7 34. Thinner (1996)
An overweight attorney is cursed to lose weight, until there's nothing left of him. Thinner is based on a novel of the same name, published in 1984. At the time, King published it under the pen name Richard Bachman, as publishing more than one book a year by a single author was a literary taboo. IMDb rating: 5.7 33. Dolan's Cadillac (2009)
In Dolan's Cadillac, a man's wife is murdered in Las Vegas by a mobster, and the man seeks revenge. The short story the movie is based on first appeared in King's newsletter in monthly installments during the winter and spring of 1985. IMDb rating: 5.7 32. Big Driver (2014)
In Big Driver, a novelist is assaulted and left for dead. She goes on a mission to get revenge on her attackers. The novella of the same name was published in King's collection Full Dark, No Stars in 2010. This made-for-TV movie first aired on the Lifetime network. IMDb rating: 5.7 31. The Dark Tower (2017)
Loosely based on King's series, The Dark Tower follows a gunslinger locked in an eternal battle with the Man in Black. Their war could have dire effects on the real world, destroying everything. IMDb rating: 5.8 30. The Dark Half (1993)
An author's alter ego wants to take over his life. This story was a response to King's outing as author Richard Bachman, a pseudonym he wrote under. The novel, which shares the same name as the film, was published in 1989. IMDb rating: 5.9 29. Carrie (2013)
In Carrie, a young girl with telekinetic abilities gets revenge on those who bullied her in school. This is the second adaptation of King's first published novel, also titled Carrie, which was released in 1974. IMDb rating: 5.9 28. Creepshow 2 (1987)
The Creepshow anthology series contains numerous stories, and King's 1982 short story "The Raft" was adapted for this film. IMDb rating: 6.0 27. Firestarter (1984)
A telekinetic couple--who received their abilities during a medical experiment--have a child, and she turns out to be able to control fire with her mind. Firestarter is based on the 1980 King novel of the same name. IMDb rating: 6.0 26. Cujo (1983)
In Cujo, a family's St. Bernard dog contracts rabies and terrorizes a small town. The movie is based on the 1981 novel of the same name. IMDb rating: 6.0 25. The Night Flier (1997)
In The Night Flier, a reporter is on the trail of a serial killer who travels by plane and is suspected to be a vampire. The short story, which shares the same name, was first published in 1993 in the anthology Prime Evil: New Stories by the Masters of Modern Horror. IMDb rating: 6.0 24. Needful Things (1993)
In Needful Things, a new shop opens up in a small town, with something for everyone in town; however, the shop owner requests something different than cash and soon, the whole town is in total chaos. The movie is based on the 1991 novel of the same name. IMDb rating: 6.2 23. Tales from the Darkside: The Movie (1990)
The anthology horror film contained an adaptation of King's 1977 short story "The Cat from Hell." IMDb rating: 6.2 22. Cat's Eye (1985)
Cat's Eye is an anthology of three horror stories. Both "Quitters, Inc." and "The Ledge" are adaptations from King's Night Shift collection. The third story--"General"--was written by King specifically for the movie. IMDb rating: 6.2 21. Silver Bullet (1985)
A peaceful town is terrorized by a werewolf. Silver Bullet is based on the 1983 novella titled Cycle of the Werewolf. IMDb rating: 6.4 20. The Running Man (1987)
A man who is wrongfully accused of a crime must compete in a game show where the loser dies. The 1982 novel of the same name was published under King's pseudonym Richard Bachman. IMDb rating: 6.6 19. Secret Window (2004)
A successful writer is accused of plagiarism by a strange man, while the writer's life falls apart. The novella this movie was based on--Secret Window, Secret Garden--was published in 1990 in Four Past Midnight, which contained a collection of King's stories. IMDb rating: 6.6 18. Pet Sematary (1989)
A family moves into a new home, which is near a cemetery that can bring the dead back to life. Pet Sematary is based on a 1983 book of the same name. IMDb rating: 6.6 17. Christine (1983)
A boy falls in love with a car he purchased, but the automobile has a supernatural element to it and a jealous streak. The Christine novel was first published in 1983. IMDb rating: 6.6 16. Apt Pupil (1998)
A boy blackmails an elderly neighbor--who is a World War II criminal--into telling him stories from concentration camps. Apt Pupil is based on a 1982 novella which was published in Different Seasons. IMDb rating: 6.7 15. 1408 (2007)
An author who specializes in debunking the paranormal spends the night at a hotel filled with terror and the supernatural. The short story "1408" was included in the 1999 audiobook collection Blood and Stone. IMDb rating: 6.8 14. Gerald's Game (2017)
In this Netflix original, a husband and wife try to reinvigorate their love life, but when the husband unexpectedly dies, the wife fights for her life, while handcuffed to the bed. Gerald's Game is based on the 1992 King book of the same name. IMDb rating: 6.8 13. Creepshow (1982)
The anthology movie, Creepshow, features two tales based on King's short stories: "Weeds," also known as "The Lonesome Death of Jordy Verrill" published in 1976 and "The Crate," published in 1979. The other stories included in the film were originals by King written specifically for the movie. IMDb rating: 6.9 12. Hearts in Atlantis (2001)
A man returns home after his friend passes away and remembers his younger years with him, during a time when their lives were changed. The movie is adapted from the stories "Low Men in Yellow Coats" and "Heavenly Shades of Night Are Falling," which are included in the book Hearts in Atlantis, published in 1999. IMDb rating: 6.9 11. No Smoking (2007)
A man with an addiction to smoking is offered a way to be cured, but it's through unusual means by a mysterious organization. The movie is based on the short story "Quitters, Inc." from King's 1978 collection Night Shift. IMDb rating: 7.1 10. The Dead Zone (1983)
A man wakes up after being in a coma and finds he has psychic abilities. The Dead Zone is based on a 1979 novel of the same name. IMDb rating: 7.2 9. The Mist (2007)
A fog containing monstrous terrors rolls over a town, and residents are trapped inside a grocery store, trying to stay alive. The movie is based on a novella that first appeared in 1980's horror anthology Dark Forces. Currently, a television series based on the story is airing on Spike TV. IMDb rating: 7.2 8. Carrie (1976)
A bullied girl releases telekinetic terror on her abusers during prom. This is the first adaptation of King's novel, which was released in 1974. IMDb rating: 7.4 7. Dolores Claiborne (1995)
A reporter travels to a small town where her mother was arrested for murder, and while talking to her, she learns of traumatic secrets from her past she had previously blocked out. Dolores Claiborne is based on the 1992 novel of the same name. IMDb rating: 7.4 6. It (2017)
When a young boy goes missing, his older brother and his friends search for him but find something terrifying instead, a being that preys on their fears. IMDb rating: 7.8 5. Misery (1990)
In Misery, an author crashes his car and is rescued by a fan, who turns out to be a bit too fanatical and won't let him leave. The novel the film is based on was published in 1987. IMDb rating: 7.8 4. Stand by Me (1986)
Stand by Me is a coming of age story about four boys who find a dead body. This movie is based on the 1982 novella The Body. IMDb rating: 8.1 3. The Shining (1980)
A family is put in charge of taking care of a hotel during the winter, and the father loses his mind, thanks to supernatural influences. The Shining is an adaptation of King's 1977 novel of the same name. Over the years, he has been very vocal about Stanley Kubrick's film, calling it a poor adaptation. IMDb rating: 8.4 2. The Green Mile (1999)
Prison guards in charge of death row have their lives changed by an inmate with a supernatural gift who's accused of murder. The Green Mile is based on King's serial novel, which was published in 1996. IMDb rating: 8.5 1. The Shawshank Redemption (1994)
A man is wrongfully accused of murder and spends his life in prison. This movie is based on the 1982 novella Rita Hayworth and Shawshank Redemption. IMDb rating: 9.3
By GameSpot Staff on Oct 27, 2017 11:30 pm The Spoils Of War
Wolfenstein II: The New Colossus does a great job of explaining its game mechanics thanks to a simple tutorial system. While these introductions explain basics like movement, stealth and combat, there are still some things that would be good to know when starting a new game. What difficulty should you choose? Is it worth searching every inch of every level to find all of the game's collectables? And how does that early story choice affect your game going forward? The answers to these questions and more can all be found in this list of 10 things we wish we knew before starting Wolfenstein 2. Be sure to check out our full review of Wolfenstein II: The New Colossus, along with our beginner's guide on everything you need to know when diving into the Nazi-killing campaign. For more info on the sequel, head over to our guide on everything you need to know about the game, and along with our video on the History of Wolfenstein. Choosing A Difficulty
Don't take the choice of difficulty lightly. Wolfenstein II can get difficult even on the medium settings. If things get too intense, you can change the setting up on the fly at any time without penalty. The difficulty only affects the gameplay and doesn't have an impact on the story. There are six difficulty choices with one extra hard option that's added after you complete the game. The "Can I play, Daddy?" is the easiest difficulty and is as easy as it sounds. On this difficulty, you can easily go toe-to-toe with any mechanized Nazi in the game and soak up nearly all the bullets that are sent flying your way. The hardest difficulty, "Mein Leben," is just like the original hardest difficulty, but you only get one life to live. Dying means game over. Choose the best difficulty for you. If you're looking for a challenge that can even be a little frustrating at times, try one of the harder difficulties. If you're more into experiencing the story, go for an easier one. The game doesn't punish or reward you either way other than the trophies or achievements you earn from completing the game. How The Story Changes Based On Who You Sacrifice In The Beginning
Wolfenstein II doesn't load a previous save from decisions made in Wolfenstein: The New Order, but it does replay a segment from that game. At the beginning, Blazkowicz has the choice to sacrifice Fergus or Wyatt. This will not only change your companions aboard the Evas Hammer between missions, it also changes your weaponry. Wyatt is a zany character who enjoys listening to his music and studying the metaphysical aspects of the world. Fergus is a wisecracking englishman who is in a constant battle with his robotic arm. Both characters add a little something different to Wolfenstein II's narrative. Fergus and his arm are definitely worth conversing with. The big thing to consider is the gun you'll get depending on who you choose. Choosing Fergus gives you the Laserkraftwerk and Wyatt gives you the Dieselkraftwerk. Both of these guns can be recharged throughout most levels with electricity plugs or gas pumps that are located on walls. The Laserkraftwerk is the more practical weapon in most combat situations. It shoots a powerful blast of electricity that vaporizes human targets in a single shot. The Diselkraftwerk works as a grenade launcher. It fires projectiles that can stick to surfaces and be detonated later. The projectiles can also be stuck to patrolling enemies without them knowing, which makes for some interesting strategies. How The Perks Work
Wolfenstein II has a detailed perk system that rewards the specific way you play. You can check out the perk page from the character screen. There are six perks in each of the three different categories: Stealth, Mayhem, and Tactical. Nearly every kill you perform throughout the game will increase your level for a specific perk. For example, every stealth takedown will increase your mastery of that perk. Performing more of them will increase your speed while crouching. Racking up kills while dual-wielding weapons will increase the amount of ammunition you can carry. No matter your play style, you'll increase your perks making you a stronger, faster Blazkowicz. Stealth and Mayhem are the best categories to strengthen first. You should start every area with a few stealthy kills until you're spotted. Once that happens, it's best to switch to dual-wield weapons for maximum firepower. Being able to carry more ammunition is always a good thing. What Weapon Should You Upgrade First?
Weapon upgrade kits are scattered around the game world and are for one-time use. There are a couple things to consider when upgrading your weapons. Each gun has three possible upgrades to unlock. Those upgrades can be equipped and unequipped at will from the weapon menu, and can all be equipped at the same time. Weapon upgrade kits cannot be reused, so choose wisely. The pistol suppressor is the best upgrade to choose first. It completely silences all gunfire from this weapon, giving you silent ranged attacks for when you're trying to be stealthy. The Sturmgewehr, or assault rifle, has the Marksman scope upgrade, which is also a good candidate for an early upgrade. This adds a scope and turns the weapon into a single-shot rifle instead of fully automatic. There isn't an upgrade to manage the gun's recoil, so changing it to single shot helps make the Sturmgewehr easier to manage especially when dual-wielding two of them. The best part: you can remove the scope while the weapon is equipped to turn it back to a fully automatic gun if you wish. If you're thorough enough, you'll have more than one upgrade for your favorite weapons by the end of the game. Endgame content also allows you to find more upgrades to further strengthen your arsenal. Does Being Stealthy Pay Off?
The short answer: yes, being stealthy pays off. As soon as the "signal detected" icon appears at the top of the screen, that means a commander is nearby. That's usually a good indication that you should stay quiet. It's not always easy, or even possible, to stealthily eliminate these threats, but it will make your life much easier if you can. If you're spotted by anyone before eliminating an enemy commander, the commander will trigger an alarm and Nazis will storm your position. If you're able to take out the commander before that happens, you'll have to deal with far fewer enemies. Early on, you'll have a lot of stealthy attacks that you can use to kill Nazis while being hidden in the shadows. You achieve stealth takedowns by sneaking behind your enemies. There's the hatchet throw that counts as an automatic kill if you land it. The Pistole and Maschinenpistole can both be outfitted with silencers that make them completely silent. Be sure to lean around corners to see if an enemy has his back turned. This ensures that you stay hidden without revealing yourself. Choosing Contraptions
Later in the game, Blazkowicz will be able to choose one of three contraptions without being given much information on them. The stress of choosing just one of these devices may be too much to bear, but fear not, you'll be able to find the other two through side missions later in the game. Set allows you to choose between three contraptions, which include: the Constrictor Harness which allows Blazkowicz to stealthily squeeze into very tight quarters, the Ram Shackles which provide the ability to crash through certain walls, and the Battle Walker that extends his legs like stilts to reach high platforms. What the game doesn't tell you is that these contraptions give you specific perks that aid your playstyle. The Constrictor Harness helps with stealth by making your footsteps completely silent, the Ram Shackles prevent you from being knocked over from explosions, and the Battle Walker grants the Quick Draw and Adrenaline perks--while also slowing time when viewing the weapon wheel, also stopping the loss of overcharged health. These perks are active immediately after equipping one of these contraptions, making them extremely valuable. Choose the contraption that best fits your playstyle. Are the Collectables Worth Getting?
Like many single-player games, Wolfenstein II is littered with collectables. There are 366 in all, which includes Gold, Starcards, Concepts, Max's Toys, Deathcards and Records. None of them will give you any enjoyable perks, or beef up your arsenal. They're more or less to give you a few nice items to search for so you can say you found the whole collection. To answer the question simply, no, these objects aren't really worth putting in the time it takes to find them. Deathcards are the only ones that can be considered worthy of your time, as they are essentially rewards for killing commanders thus completing smaller side missions after you've completed the game. These missions revisit past events from the story, but have slight changes in the environments and enemies you encounter. Deathcards missions are the majority of the endgame content. Other than that, pick up the items you come across, but don't feel obligated to find everything. Keep in mind that the map in the mission menu shows where to find different collectables. There's no big secret to where everything is, which makes it even more like busy work. Are The Deathcards Worth Collecting?
The Deathcard missions are fun, small missions toward the end of the game. They take place in areas that you've already visited, but each mission has slight changes to the area that change the gameplay. If you didn't get your fill of killing Nazis during the story, definitely check out the Deathcard missions and kill all the high-ranking captains. Each commander that you kill throughout the game drops an enigma card. These cards can be used at the enigma machine on the Hammer. If this hasn't been introduced to you yet, don't worry. It'll be introduced later in the game. These simple puzzles unlock the location of high ranking Nazi commanders. You can then set a course to their location and take them out. Each of these officials carries a Deathcard that you can collect to cross their name off the list. Be careful. These officials carry powerful grenade launchers that can drop you in one or two shots, so don't take them lightly. Take them out from a distance if you can. Each Deathcard mission has collectables to find, including weapon upgrades. So, if you're looking for stages to strengthen your weapons, check out the Deathcard missions. Is There a New Game Plus?
There isn't a New Game Plus mode. Do not try to start a new game after completing a game. If you do try to start a new game on the profile with the completed game, it will erase all of your game saves and start a brand new game. Nothing will carry over and statistics will be erased. While there is no way to replay exact missions from the story, you can hunt down remaining Kommandants in the Deathcard missions. Deathcard missions take place in areas from the main storyline, but with new twists. Environments and the enemies encountered are slightly different, making each area feel new again. After the credits, you are transported back to the U-boat where you can set courses for these missions.
By Chris Pereira on Oct 27, 2017 11:12 pm
Nintendo Switch is a wonderful system with more quality games than you might realize. But there are numerous ways in which Switch could improve, and that's especially true of the Eshop. A recent update finally introduced a way to see what's on sale--on the rare occasion that something is discounted--but the Switch's online store still needs work. Among other things, it could use a way to look at all of the demos that are available for download. Nintendo has relied on its News channel to convey certain Eshop information, but that's just not ideal; if you're picking up a system late or haven't checked in recently, there's no easy way to jump on the store and start downloading demos. There aren't a ton yet, but unless you know exactly which games have a demo and head directly to their Eshop page, you'll have to blindly look for them. In lieu of an official solution, we've rounded up every game with a demo on the Switch Eshop, along with details on what to expect from each (and how to get them, in a few specific cases). We'll continue to update this as more are released, but hopefully Nintendo has a fix on the way--particularly as the store continues to get crowded with more and more game releases. For a look at what Nintendo has improved about the system, check out the details of the latest big Switch system update. Recently added games: Piczle Lines DX, Sonic Forces, Just Dance 2018, Dragon Quest Heroes I & II Blaster Master Zero
A remake of the classic game Blaster Master, the demo of Blaster Master Zero allows you to jump into two different stages from the full game. Disgaea 5 Complete
Disgaea 5's demo on Switch allows you to get a good taste of the full game's early portion, even allowing you to save your progress and return to it later. However, it's important to be aware that you can't transfer that save data to the full game--you'll be starting over from scratch if you decide to purchase it. Dragon Quest Heroes I & II
A bundle with Dragon Quest Heroes I & II has been available on Nintendo Switch in Japan since around the time of the console's launch, but an international release has not yet been dated. The Japanese version is accompanied by a demo on the Eshop, but you'll need to go through the process of creating a Japanese account in order to download it. Just Dance 2017
Just Dance 2017 features a demo that supports play with the Joy-Cons or mobile devices. If you opt for the latter option, you'll also need to download the Just Dance Controller app (which you can easily grab by scanning a QR code the demo presents) and connect your phone and Switch to the same Wi-Fi network. Just Dance 2018
With Just Dance 2018 out now, you can finally download its demo straight from the Eshop. It was released in advance of the full game's launch, but--in a perfect example of why we made this list--it couldn't actually be obtained through the Eshop. Instead, you had to go to Amazon, "buy" the demo, and redeem a code on the Eshop. Like the demo of 2017, you can play with the Joy-Cons or mobile devices; in this case, you can dance along to Bruno Mars' "24K Magic." Monster Hunter XX
Monster Hunter XX is the enhanced Switch version of 3DS game Monster Hunter Generations. With Monster Hunter World on the way to the West, Capcom hasn't announced official plans to bring XX out of Japan--and that means its Eshop demo is Japan-only. Fortunately, with the Switch not being region locked, the process of creating a Japanese Eshop account and grabbing the demo is quite straightforward. Just be prepared for a lot of Japanese text. Oceanhorn
The Zelda-like Oceanhorn's Switch demo allows you to play through the game's first full chapter and get a taste of combat and its world. Piczle Lines DX
Piczle Lines DX is a puzzle game where you draw lines between two matching dots to create a larger picture. It's not quite as simple as it sounds, and the demo offers a chance to see so for yourself. It can be played with a controller or touch controls (with the Switch in handheld mode); the demo includes a taste of Story mode for one player. Pokken Tournament DX
Like Nintendo demos in the past, there are some restrictions on how much you're able to play the demo of Pokken Tournament DX. You're limited to a total of 15 matches, which can be played against the computer or a second player locally. The demo also features a tutorial to help you make the most of those matches. Project Octopath Traveler
Despite being early enough that it doesn't even have a final title, a demo is out for Square Enix RPG Project Octopath Traveler. You can check out the first chapter of two different characters' stories. Puyo Puyo Tetris
Puyo Puyo Tetris includes a fairly generous demo, with a tutorial, single-player, and multiplayer components, as well as a manual. Just be aware that the single-player mode is incredibly challenging. Rayman Legends
The demo for Rayman Legends provides a selection of levels from the very beginning of the game. You can play it on your own or with a co-op companion locally using a pair of Joy-Cons. Snipperclips: Cut It Out, Together
Perhaps the single best co-op game on the platform, Snipperclips features a small demo with a few levels from the full game. As it's critical to the experience, you can play multiplayer locally, with each player using a single Joy-Con. Sonic Forces
Switch owners can give Sonic Forces a try with its demo, although--as with Monster Hunter XX--you'll need to create a Japanese Eshop account to download it. That's an easy process, but once you get into the demo, there's a curious limitation: each of the three stages can only be played for one minute each, at which point you're booted out. It's not ideal, but it's (just barely) better than nothing. Spelunker Party
Spelunker Party's demo provides limited access to the full game's features, allowing you to dive into a cave with up to four players locally. There are some restrictions on local multiplayer, however, such as only the first player's gear accumulating experience. This is another game where you're able to play with another Joy-Con, making two-player co-op very easy. Voez
Voez is a rhythm game where you play using the Switch's touchscreen. This makes it the rare title that can only be played in handheld mode, a limitation that extends to the demo. When first starting out, you'll be presented with a tutorial that helps to explain the controls. Limited-Time Demos
You may have heard references to ways to try Arms and Splatoon 2 previously, but neither of these games offers a traditional demo. Instead, they have Global Testpunch and Testfire versions, respectively, which allow you to play a limited amount of each game online during very specific periods of time. There's been no word from Nintendo on when or if we will see either of these trial versions made playable again.
By Matt Espineli on Oct 27, 2017 08:31 pm Preparing For Origins
The Assassin's Creed series has always been known for its extensive storyline and dense lore and mythology. The latest entry Assassin's Creed Origins is a prequel to the franchise, but it's useful to learn about key characters and events from past games. To help get you up to speed on all the important happenings in the Assassin's Creed universe, here's a recap of everything you need to know before jumping into Assassin's Creed Origins. Be wary, there are major spoilers ahead. Our recap goes over the major events of each game, filling in the back story of the Assassins and Templars, the Pieces of Eden, the Isu, and everything else you may have forgotten about. Origins is a good place to dive in even for newcomers, but you might have a fuller appreciation if you're caught up. For an idea of what to expect, check out our Assassin's Creed Origins review; the game is out now for PC, PlayStation 4, and Xbox One. Ubisoft has detailed the minimum and recommended PC system requirements. And for more about the latest Assassin's Creed game, check out our roundup containing in-depth features and gameplay videos. You can also check out our comprehensive video documenting the complete history of the Assassin's Creed franchise. Those Who Came Before
In the beginning, Earth was inhabited by the Isu, an ancient species of advanced humanoids. They possessed precognitive abilities and were gifted scientists; they also had incredibly long lifespans, though they were not immortal. Their immense power and intelligence lead them to create the human race, whom they designed in their image to be a capable, but docile, workforce. But in order to ensure that humanity remained subservient to their rule, the Isu created several powerful devices--later known to humanity as Pieces of Eden--to enslave their minds. Rebellion And War
When the Isu created humanity, they designed them to be born with a chemical neurotransmitter in their brains that made them susceptible to the Pieces of Eden. However, over time interbreeding between humans and Isu lead to the creation of a hybrid race, who were immune to the effects of the mind-controlling devices of their benefactors. This resulted in an uprising by two hybrids, Adam and Eve, who stole a Piece of Eden known as the Apple to wage war against the Isu. While the Isu were technologically superior to humans, the ensuing war took a toll on them as they were heavily outnumbered; a result of the Isu having produced so many humans to work for them. After a decade's worth of fighting, the conflict came to an abrupt end due to a massive solar flare that devastated the Earth, resulting in heavy losses on both sides. This event became known as the Toba Catastrophe. Last Ditch Effort
During the war, there were three Isu scientists--Minerva, Juno, and Jupiter--who were actually aware of the solar flare that would hit Earth. They endeavored to prevent it by researching six different solutions; however, none adequately provided what was needed. Eventually Minerva created a seventh solution known as the Eye, a device capable of allowing them to manipulate the patterns and equations of existence. With its power, the Isu could deploy a planetary magnetic shield that would deflect the incoming disaster. In the midst of the experiments, Juno developed a deep hatred for humans. She made plans to take over the world and enslave humanity in the solar flare's aftermath. However, Minerva and Jupiter caught wind of this and imprisoned her consciousness. But before Juno could be sealed away, she tampered with the pattern of the Eye, so that it would release her from prison upon its activation. Minerva discovered this and decided that instead of letting Juno get her way, it would be best to destroy the device and let the solar flare occur. Messages To The Next Generation
Before the solar flare arrived to Earth, Minerva crafted a second Eye to relay messages to future generations of humanity in hopes of giving them the knowledge needed to prevent an inevitable second catastrophe. These messages were locked away in vaults hidden throughout the planet. Despite these attempts to help the future of humanity, Juno's evil ambitions persisted. In her imprisonment, she managed to fix the first Eye and used it to commune with future generations in hopes of swaying them towards accomplishing her goals. Reconciliation and The Fall of the Isu
The impact of the solar flare flipped the polarity of Earth's magnetic field and exposed it to the Sun's deadly radiation. While both the Isu and humanity survived the disaster, their numbers began to dwindle. As a result, both species made peace and worked together to rebuild the world. Several Isu took steps to influence the human race, endeavoring to spread their knowledge. Some of these attempts would manifest themselves in superstitions and religious myths passed through the ages across different cultures. Despite their best efforts to preserve their ways, the Isu eventually went extinct. Humanity continued to thrive through the centuries ahead, slowly forgetting the existence of the Isu as they split off into new civilizations and cultures. The Assassins And The Templars: A Battle of Ideology
As the centuries passed, humans began to discover several Pieces of Eden, which had survived the destruction of the Toba Catastrophe. The power the artifacts stirred debate towards how to use them for humanity's benefit. There were many who sought to fulfill humanity's true potential and decided it would be best to use the artifacts to create a utopia. While there were others who stood against their use, opting to give humanity complete freedom where all could live according to their own will. These two beliefs eventually manifested into two respective organizations, the Templars and the Assassins, who went on to wage a covert war spanning most of human history. Enter Desmond Miles
A key player in the Assassin-Templar conflict was a man named Desmond Miles. A modern day Assassin, Desmond was wary of his organization's tenets and lifestyle growing up. At age 16, he fled home and moved to New York City to work as a bartender. However, he could not escape his origins, and was kidnapped by the Templars, who had at this point masked their activities under the guise of a company called Abstergo. The unwilling Assassin was taken to one of Abstergo's laboratories where he was used as a test subject in the Animus, a device that could read the memories of a person's ancestors through the genetic memory encoded in their DNA. Leading the research experiment was a scientist named Warren Vidic and his assistant, Lucy Stillman. Their goal was to discover the locations of the Pieces of Eden. Assassin's Creed -- Destiny
Desmond was made to relive the genetic memory of his ancestor, Altair Ibn-La'Ahad--a member of the Assassin order during the Third Crusade. By exploring Altair's memories, Vidic was able to discover the locations of numerous Pieces of Eden. After finding this out, Abstergo executives ordered Desmond's execution, as he had outlived his usefulness; however, Lucy revealed to Desmond that she was an undercover agent of the Assassins, and promised his safety. Assassin's Creed II -- Becoming an Assassin and a Message From Minerva
Lucy busted Desmond out his cell and the two escaped from the Abstergo laboratory. Arriving at one of the Assassins' hideouts, Desmond and Lucy met with fellow members of the order, Shaun Hastings and Rebecca Crane. Their new goal was to train Desmond to be an Assassin using the Bleeding Effect, a symptom induced by prolonged exposure to the Animus that allowed a person to inherit abilities from their ancestors. Desmond returned to the Animus to experience the memories of Ezio Auditore, an Assassin who lived through the Italian Renaissance. As the group pushed further into the Italian Assassin's memories, they discovered his encounter with one of Minerva's messages, which warned of the impending catastrophe and recounted the story of the war between the Isu and humanity. But what shocked Desmond was Minerva revealing that she was actually talking to him through Ezio. Following this revelation, Desmond was pulled from the Animus, as the Templars discovered their location. Despite an altercation with Vidic and his goons, the group managed to escape. Assassin's Creed: Brotherhood -- Finding the Apple
The group fled north and set up shop at Monteriggioni, the former headquarters of the Italian Brotherhood during the 14th century. Once again Desmond used the Animus to dive into Ezio's memories in hopes of discovering information that could help the Assassins. However, the Bleeding Effect soon began to take a toll on him, as he began to experience more hallucinations. Regardless, Desmond pushed through it and learned that Ezio hid an Apple of Eden under the Colosseum in Rome. At the Colosseum, the group discovered a path leading to an underground chamber where the Apple was held. A hologram of Juno appeared before them to reveal the existence of the Isu's secret vaults. Desmond then grabbed the Apple from its pedestal, but in doing so, the artifact activated, allowing Juno to take control of him and kill Lucy. The shock of the ordeal caused Desmond to fall into a coma. Assassin's Creed: Revelations -- Escape From the Black Room
After the events of Lucy's murder, William Miles--Desmond's father and the de facto leader of the Assassins--dispatched several Assassins to retrieve the group from the Colosseum vault. Desmond was put back into the Animus to stabilize his condition. He awakened to find himself inside the Black Room, a safe mode built into the Animus' programming. There he met a visual construct of Clay Kaczmarek, a man who used the Animus prior to him during Vidic's experiments. Kaczmarek informed Desmond that he needed to keep reliving his ancestors' memories in order to awaken from his coma. Desmond experienced not only the later years of Ezio's life, but Altair's as well. His journey through the memories of both his ancestors allowed him to discover a message from Jupiter, who revealed the location of the Grand Temple, which housed all of the research conducted to prevent the first solar flare. After having discovered this, Desmond awakened from his coma, with Shaun, Rebecca, and his father standing beside him. Assassin's Creed III -- Finding the Grand Temple Key
The group travelled to the Grand Temple where they once again set up the Animus. Entering the Grand Temple triggered Desmond's Bleeding Effect, which revealed that a key was required to unlock its innermost chambers. Instead of reliving the memories of Ezio, Desmond dove into the memories of Haytham Kenway, an 18th-century Templar who once had possession of the key. However, he learned that it was actually Haytham's illegitimate son, an Assassin named Ratonhnhaké:ton aka Connor Kenway, who would later come into possession of it during the American Revolution. As Desmond searched through Connor's memories, he occasionally took breaks to embark on missions to obtain batteries to power the Animus. However, the arrival of the second solar flare rapidly approached, and with no leads on the Grand Temple key's current location, the situation grew desperate. In an effort to maximize productivity, Desmond focused on reliving Connor's memories, while William retrieved a new battery from a museum in Cairo. However, Vidic intercepted William and sent a video message to the group explaining that William would only be set free in exchange for the Apple of Eden. Desmond complied and traveled to the Abstergo facility where his father was being held, but instead of handing over the Apple, he used it to kill Vidic and his henchmen. Assassin's Creed III (Cont.) -- Saving the World
Desmond returned to the Animus and learned that the Grand Temple key was hidden in a grave in Massachusetts. Using the key to open the gate to the Grand Temple's inner chamber, Desmond and the group entered only to be greeted by Juno, who revealed that they could save the world using the Eye. However, Minerva appeared and urged Desmond not to activate the device, explaining Juno's schemes to enslave humanity. She insisted that while the device would save the world from the solar flare, it would also kill Desmond and allow Juno to complete her quest to rule over Earth. Despite Minerva's warnings, Desmond stated that if Juno was released, there could still be a slim chance that humanity could stop her. With his mind made up, Desmond activated the Eye, thus sacrificing himself to protect the planet and freeing Juno from imprisonment. Assassin's Creed IV: Black Flag -- Infiltrating Abstergo Entertainment
With the death of Desmond, Shaun, Rebecca, and William continued the fight against the Templars. However, William eventually stepped down as leader of the Assassins in order to go on a self-imposed exile. Shaun and Rebecca then went undercover as low-level employees at Abstergo, who had managed to create a new version of the Animus that could let people relive the genetic memories of anyone's DNA, as long as the DNA was harvested. With this new tech--which was created using Desmond's DNA--the Templars formed Abstergo Entertainment, a branch of the company that created consumer products using Animus technology. However, Abstergo Entertainment was a front for the Templars to locate and acquire new Pieces of Eden. The Assassins had an informant in the company, named John Standish, who began helping an unnamed Abstergo Entertainment employee (your player character) hack into the company's databases. The employee gradually fed the archived information to the Assassins. Assassin's Creed IV: Black Flag (Cont.) -- The Sage
Juno remained adamant towards advancing her schemes of world domination. However, she could do little without a physical body to transfer her consciousness into. Luckily, Juno had set a plan in motion prior to her imprisonment: she had managed to manipulate the human genetic code, creating a hidden trigger that would alter the genetic makeup of an individual, imbuing them with the memories and appearance of her husband. The experiment caused Juno's husband to be repeatedly reincarnated in human form for millennia. These reincarnations would be known as Sages. Unbeknownst to everyone, John Standish was actually a Sage and plotted to transfer Juno's consciousness into the body of the unnamed Abstergo Entertainment employee. However, the plan failed and Abstergo security guards gunned down John. Assassin's Creed Unity -- The Initiates
As a means of fighting the Templars, the Assassins enlisted the help of players using Abstergo Entertainment's gaming products. Those convinced to join were known as Initiates. With the help of an unnamed Initiate, an Assassin operative named Bishop managed to secure the location of an Apple of Eden via the memories of French Revolution era Assassin, Arno Dorian. Assassin's Creed Syndicate -- Juno's Next Plan
The Templars began using John Standish's DNA to create an Isu from scratch, aiming to explore the genetic memories encoded in its DNA using the Animus. But in order to achieve this, they needed a Piece of Eden known as the Shroud; one was known to be hidden somewhere in London. The Assassins caught wind of this and once again enlisted the help of an unnamed Initiate. By reliving the memories of Assassin twins, Jacob and Evie Frye, the Initiate discovered that the Shroud was located underneath Buckingham Palace. Shaun and Rebecca were dispatched to retrieve it, but were attacked by the Templars, who successfully escape with the Shroud. It was then revealed that Juno had secretly orchestrated the scheme from the beginning, manipulating the Templars into creating a new vessel for her to implant her consciousness. Assassin's Creed Origins -- What Could It All Mean?
While we know Assassin's Creed Origins documents the formation of the Assassin order, little is known about the game's modern day storyline. From what occurs at the end of Syndicate, it's clear that Juno will finally return. In addition, according to a video memo in that game, Desmond has a ten-year-old illegitimate son. However, he was born a Sage, which means he's genetically bound to serve Juno. It's possible Desmond's son could become a key component of Origin's modern day plot. Another important question stems from who you'll be playing in Origins. While Ubisoft could lean towards the Initiate route again, there's also the possibility for a completely new character. But given how Bayek--Origins' protagonist--sports the same lip scar that Desmond, Altair, and Ezio have, the genetic memories being explored must root from Desmond's DNA, seeing as that characteristic seems to run consistent with much of his family line thus far.
By Tamoor Hussain on Oct 27, 2017 07:30 pm
To celebrate Final Fantasy's 30th anniversay, Square Enix is bringing a pop-up experience to London. From November 3 to November 5 (10:00 AM – 5:00 PM daily), fans will be able to play various games from throughout the series, get Final Fantasy-themed mugs, and attend events featuring members of the Dissidia: Final Fantasy NT and Final Fantasy XIV development teams. There's also going to be some exclusive merchandise available at the pop-up. Square Enix has shared details on these, as well as images of them for you to check out. The list includes a Play Arts Kai Final Fantasy VII Remake figure of Cloud Strife, as well as a couple of plushes. For those interested in checking out the pop-up, it will be located at 21 Slingsby Place in London's Covent Garden. You can take a look at the exclusive merch available there in the following slides. Final Fantasy VII Remake Play Arts Kai Cloud
According to Square Enix, this will be "available in very limited quantities at the Final Fantasy 30th Anniversary Pop-Up Experience." This is the first time Final Fantasy VII Remake version of Cloud Strife has been included in the Play Arts Kai line. Final Fantasy 30th Anniversary Chocobo Plush And Moogle Plush
These are available individually at the Final Fantasy Pop-up Experience and are "made this year as a cute commemoration of 30 years of loveable companions." Final Fantasy 30th Anniversary Pop-Up Experience Exclusive Mugs
These mugs have been designed especially for the Final Fantasy 30th Anniversary Pop-Up Experience. They'll be available for the duration of the event with purchase of themed drinks. However, they'll be limited in quantity and will not be sold again. Untempered: Final Fantasy XIV Primal Battle Themes
This two-disc soundtrack collects 33 songs which Square Enix says will allow fans to, "relive the memories of intense battles against fierce primals and ferocious foes." The album includes 'Beauty's Wicked Wiles,' which is Lakshmi's theme from the Final Fantasy XIV Stormblood expansion.
By Edmond Tran on Oct 27, 2017 02:30 pm Soldier from Overwatch
Another year of PAX Aus, another year of freaking amazing cosplay. Check out some of the best costumes we saw at the show, give the cosplayers some love on their social channels, and be sure to come back as we update this galleries with even more amazing stuff! While you're here, be sure to check out all our other great PAX Aus content on the hub! Above image: Soldier 76 is ready to roll! Instagram: the_lastchancer_cosplay All photos were taken by Dan Crowd Joker from Persona 5
Joker is ready to, uh, joke. Instagram: Little_Loser_laura Mercy from Overwatch
Mercy back in her original threads. Instagram: Z.ebbie Some Very Good Samurai Gear
Facebook: Kurohasu Armoury Roxas from Kingdom Hearts
Instagram: MrNeskiCosplay Carrot
I, uh. Okay. Cindy from Final Fantasy XV
Everyone loves a good Cindy! Instagram: n.e.s_cosplay Jedi From Star Wars
Live long and prosper! Instagram: Brentoe452 Fiona Beli from Haunting Ground
This one is a deep cut! Kudos to Jade for this cosplay from a classic Capcom survival horror game. Instagram: Morikyou18 Athena Mercy from Overwatch
A great cosplay of what is obviously the best Mercy skin. Instagram: Cinohrui Morrigan from Dragon Age
Morrigan--always a classic. Facebook: Morpheia Cosplay Drake and Sully from Uncharted
Just a couple of loveable loons. Facebook: Mudget Makes Nun from The Conjuring
Holy crap! Hope this one doesn't give you nightmares tonight. Facebook: Dan Da Man's Cosplay Check back tomorrow for even more photos!
By GameSpot Staff on Oct 27, 2017 06:35 am How To Be A Nazi-Killing Machine
Wolfenstein II: The New Colossus is a no-nonsense narrative-driven first-person shooter focusing on mowing down as many Nazis as possible. Between stealth, perks, dual wielding, and ax throwing, there's a lot to think about when entering a hostile environment. There's also plenty of collectables and activities to accomplish between missions aboard the Evas Hammer Resistance, the main base of the Resistance. To help you better your chances of survival in Wolfenstein II: The New Colossus for PS4, Xbox One, and PC, we've compiled 10 essential beginner's tips to follow. Be sure to check out our full review of Wolfenstein II: The New Colossus, along with our 10 Things We Wished We Knew guide before starting your Nazi-killing campaign. For more info on the sequel, head over to our guide on everything you need to know about the game, and along with our video on the History of Wolfenstein. How Do Health And Armor Work?
The Health and Armor pickups that Blazkowicz finds in the heat of battle are the only things keeping him from death's door. After an intense battle, you'll pretty much want to spam the pickup button when clearing through the aftermath of the carnage. Armor protects you from enemy fire and will tick down as you take damage. Armored enemies will always drop pieces of armor and scrap, which add to your counter. So be sure to loot them after defeating them. Along with restoring your base health, restoration items also have an "Overcharge" mechanic. Any health pickups that put Blazkowicz's health above 50 puts him in an Overcharged state. His health can eventually get to 200, but will continuously tick down until it reaches 50. The best strategy to use is to pick up health and get in the action and put that extra health to good use before it's gone. How To Remain Stealthy
It's always a good idea to start an area with stealth, especially in an area with a commander. You can always tell if there's a commander nearby with an icon that appears at the top of the screen, indicating your distance from a commander. If that icon turns red, get ready for a fight because you've been spotted. There are different ways to stay out of sight. You can sneak up behind enemies and execute a stealth takedown, silence your Pistole with a weapon upgrade and get a few quiet shots in, you can throw hatchets to take down enemies with a well aimed throw. If you choose the latter, be sure to go retrieve your ax if you can while staying hidden. Be sure to take advantage of the lean maneuver to keep yourself hidden. If you want to see what is waiting around a corner, lean instead of walking out and exposing yourself. Don't worry about the dead bodies you find along the way. Other enemies will notice them, but they won't sound the alarm. A good strategy to use is to silently take down an enemy with a stealth takedown or a silenced weapon, and then sit back and silently snipe the other enemies who approach the dead body to investigate. Using The Map
If you're obsessed with collecting stuff, Wolfenstein II has you covered. There are nearly 400 different items to collect throughout the game from the different levels and the main hub aboard the Evas Hamer. Fortunately, you don't have to check every nook and cranny to find them all. The handy map in the mission menu reveals where everything is hidden. This makes finding the game's many collectables much easier for completionists. Additional maps are also scattered around the levels, offering additional intel on item locations. While these items can still be found without the maps, it's always best to stay up on item locations, especially if you think you may have left one behind. Choosing Weapons To Dual Wield
Taking cues from Wolfenstein II, B.J. can dual-wield almost every weapon he gets his hands on. That means you can hold two of the same weapon type or mix and match them--such as holding a shotgun and machine gun at once. There are a couple good strategies to use when dual wielding your weapons. It's never a bad idea to choose one ranged weapon and a second weapon for close quarters. That way, you can eliminate enemies who are right in your face, and others who are charging in. There really isn't a "one size fits all" approach to dual wielding, and you'll have to assess the situation and plan accordingly. For instance, if you're up against a Panzerhund, you're going to want range. The shotgun, as powerful as it is, isn't going to do much for you. Equip two Sturmgewehrs and start pelting it from long range. You can still dual-wield if you're trying to be stealthy. Equip dual silenced Pistoles to quickly and silently eliminate Nazis without making a sound. However, there is a tradeoff to using two weapons at once. Keep in mind that dual-wielding isn't as accurate as just holding one weapon and aiming down sight. Weapon Upgrades
Weapon upgrade kits are scattered around the game world and are for one-time use. While you may be eager to put these kits to use and boost your gear, there are a couple things to consider before committing.. Each gun has three possible upgrades to unlock. Those upgrades can be turned off at will from the weapon menu, and can all be equipped at the same time. Once you apply an upgrade, it cannot be undone. Take careful consideration in how you use these kits, as they're put to better use matching your particular playstyle. If you want to stick with a stealthy approach to battles, unlock that silencer for the Pistole first. Since there isn't a sniper rifle in the game, unlocking the ranged scope for the Sturmgewehr isn't a bad choice. Each of the weapon upgrades have their uses, so there is never really a bad choice. Getting The Most Out Of Your Perks
After spending some time taking out the Nazi hordes, be sure to take a look at your progress on the perks page. While in action, you'll occasionally see prompts about various milestones, such as the number of heavy weapon kills and headshots you've landed. Head into the perks page to view your current progress across the Stealth, Mayhem, and Tactical trees. Once you accomplish a milestone, you can take advantage of the new boost to B.J's performance. If you see a perk you like, switch up your playstyle to make some progress towards unlocking it. Always keep an eye on the perk page, and put in the work to unlock the best skills that fit your Nazi-killing playstyle. Juggling Heavy Weapons
As you're mowing down Nazis en masse, you'll eventually encounter tougher variants that need extra effort to put down, but the heavy weapons they drop. These guns come in either the Lasergewehr or Dieselgewehr. While they pack a serious punch, they can slow you down significantly. Plus, the heavy weapons need to warm-up before letting loose with their power. It's best to assess the situation and see if it's a good time to use one of these power weapons. If you're surrounded by a bunch of Nazi foot soldiers who have you pinned down, then it may be better to hold off on using them. The heavy weapons, while powerful, can turn you into an easy target, which is undeniably true on harder difficulties. If you're up against a huge enemy tank, then definitely pick up a heavy weapon and use it. That's when these weapons work best. These heavy weapons are also a good way to conserve energy. Like the Laserkraftwerk and Dieselkraftwerk smaller arms, these heavy weapons run on electricity or fuel, which can be found in dispensers scattered around most levels. If you're low on ammo for the guns in your inventory, heavy weapons can bail you out in a pinch. Navigating The Evas Hammer
The enormous U-boat known as the Evas Hammer is the base of the American Resistance, and can be daunting to explore when finding your way around it between missions. The ship has long hallways, and dozens of different rooms where the crew holds meetings and just hangs out. As the story progresses, the ship's crew will expand, opening more areas to explore. It's a good idea to explore the ship early and then check out the new areas once the crew expands. If collectables are your thing, the Hammer is littered with them, but don't go crazy trying to collect them all from the beginning. Many of these collectables are behind locked doors and can only be found later in the game when those areas unlock. The hammer isn't only reserved for getting to know your crew. It can also be used for getting to know your weapons. Set put together a shooting range in the lower levels of the ship. You can check out any guns you've unlocked and take them for a spin. There's even a leaderboard so you can see who's the best marksman on the crew. Don't get your hopes up though. There's no reward for coming in first. What To Do With Enigma Codes
While searching the bodies of fallen commanders, you'll collect an Enigma Code. While they don't seem useful initially, collecting these code will increase the perk that extends the length of time between when B.J. is spotted and the commander alarm sounds. Later in the game, you'll use these codes to unlock the location of other commanders scattered across the country. You'll then be able to charter a course to find and eliminate them in Deathcard missions. The Enigma Codes themselves come up while exploring the Evas Hammer, which will lead to cutscenes with members of the crew. Save Often
Wolfenstein II has a pretty good checkpoint system that autosaves your progress whenever you complete a task, kill a target or enter a new area, but you can also save and load your game whenever you wish. If you don't trust the autosave system, be sure to take advantage of the game's manual saves. Manual saves can especially be useful during Deathcard missions. There aren't any checkpoints in the Deathcard missions. So, if you die in the middle of one and didn't save your game, you're headed all the way back to the beginning of the mission. Some of these missions can be lengthy with a bunch of enemies, so be sure to save your progress before you go charging into an area with a Panzerhund and other armored Nazis.
By Matt Espineli on Oct 27, 2017 02:07 am A Closer Look at the X
The Xbox One X is the latest in Microsoft's line of Xbox One consoles and is far more powerful than its predecessor. Formerly code-named Project Scorpio, the Xbox One X sports a higher-powered GPU, HDR and 4K resolution support, and a bevy of other hardware improvements. Microsoft touts it as the most powerful home console in the market. We recently got our hands on a unit and have taken photographs to show what it looks like. Click ahead to check out some the finer details of Microsoft's latest addition to the Xbox One family of consoles. Xbox One X releases November 7 for $500/500 Euros/380 GBP. Like the PS4 Pro, Xbox One X is designed to improve the performance of pre-existing and future games for the console. You can find a comprehensive list here.
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