Wednesday, March 21, 2018

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In the 03/22/2018 edition:

PS4 And Xbox One Getting One Of 2017's Hidden Gems

By Anonymous on Mar 22, 2018 12:09 am

Gorogoa is one of the hidden gems of last year. The stylish and beautiful puzzle game originally launched on Switch, PC, and mobile devices, and it was well-received by critics and fans. Today, it was announced that the game is coming to PS4 and Xbox One in the near future.

Developed and illustrated by one person, Jason Roberts, the game tasks players with moving painting-like panels. These panels have depth, however, so you can navigate into and out of them to arrange them in such a way as they can be stacked with another panel.

It's an extremely difficult game to explain in text, so it's worth watching the trailer in the embed above. In any case, it's a strange but great game that's both meditative and challenging to play.

Publisher Annapurna hasn't announced a specific date or price for the PS4 and Xbox One ports, but it's safe to assume that they'll be $15 like the Switch and PC versions. In our original review of Gorogoa, GameSpot critic Jason D'Aprile gave it an 8/10, writing, "The art is stunning, the atmosphere fascinating, and the puzzles are incredibly devious and clever. Gorogoa might not be a long game, but it is easily one of the most engaging puzzle games in recent memory."


Avengers: Infinity War's Chris Pratt Sure Seems To Like Working With Robert Downey Jr.

By Anonymous on Mar 21, 2018 11:45 pm

It's surely a cool experience to be involved as a major actor in the Marvel Cinematic Universe, whether because of the money, fame, or whatever else. If you're Chris Pratt, who plays Guardians of the Galaxy lead Peter "Star-Lord" Quill, the highlights of the experience also apparently include getting to work with Iron Man himself, Robert Downey Jr.

In a new interview with Empire Magazine (via ComicBookMovie), Pratt sung the praises of Downey and shared some of the perks of getting to work alongside him. "Man, he set a really amazing tone," Pratt said. "He's a bit like Tony Stark himself. I think a lot of what makes Tony Stark are the same qualities that make Downey great. I think Downey is about as rich as Tony Stark now. [Laughs]

"He really takes care of the actors around him in a way I've never seen before. I was a little under the weather and pushing really hard on the days I was working. He came up to me and said, 'You doing alright?' I said, 'Yeah, I've got a little sore throat.' Within 10 minutes, there was a person here giving me all these herbs and taking care of me. He offered me the use of his trailer where I could sit down and use some of his hi-tech healing gadgets. It was amazing. I'm living my best life."

Pratt also recalled how, when he was first cast in Guardians of the Galaxy, he heard from Downey before anyone else. "When I first arrived in the Marvel Cinematic Universe, Downey was the first to call and tell me, 'Hey man, welcome. If there's anything you need, I will help. There are so few people on the planet who are going through what you're going through right now. I have, so I'm here. I'll always answer the phone.' I feel completely empowered to pay it forward with Tom [Holland, who plays Spider-Man] or Chadwick [Boseman, who plays Black Panther]. I'm not saying that I'm senior to them, other than I got that experience of opening a movie with Marvel and being along for the ride. Now I just really feel compelled to offer them, even if it's a fraction of what Downey was able to offer me, and just say, 'Anything you need, you let me know.'"

If Downey has treated everyone this way, he likely spends a lot of time on the phone--the MCU has grown vast, and Avengers: Infinity War is set to bring together a huge number of characters. Based on what we've seen so far, it's unclear how significantly it will feature either Hawkeye (Jeremy Renner) or Ant-Man (Paul Rudd). It will, however, include Peter Dinklage in an as-of-yet unconfirmed role. For more on what to expect, check out our breakdown of the newest Infinity War trailer and our recap of where all the characters are. Infinity War releases on April 26.


PUBG Xbox One Update Out Now, Here Are The Patch Notes

By Anonymous on Mar 21, 2018 11:38 pm

PlayerUnknown's Battlegrounds developer PUBG Corp. has deployed a new update for the title on Xbox One. The patch is available to download now and focuses primarily on optimizing the game's framerate, reducing crashes, and all around improving its performance.

In particular, the new patch makes some texture changes in order to improve PUBG's graphical performance on the console. Similarly, vehicle profiles have been optimized to improve the framerate, and PUBG Corp. has implemented various other unspecified fixes in order to reduce crashing.

In addition to that, the developer has tweaked the inventory system to make navigating menus and swapping between weapons much quicker than before. Players can now quickly scroll using the controller's shoulder triggers, and weapon slots and attachments can now be selected with the D-pad. Finally, PUBG Corp. has added "focal points to identify selected areas" on the inventory screen.

Other changes in this update include a counter that displays the number of players left on the airplane, while a bug that caused players to hear footsteps when no other players were around has been fixed. You can read the full patch notes--courtesy of the official PUBG forums--below.

PUBG recently reached another milestone on Xbox One, surpassing 5 million players on the console. To commemorate the achievement, PUBG Corp. is giving away another free cosmetic item, the PUBG5 varsity jacket. All players who purchase the game and create a character by 12:01 AM PT on March 22 will receive the outfit for free.

PUBG Xbox One Update 11 Patch Notes

Performance / Optimization / Stability

  • Implemented texture changes to improve graphical performance
  • Optimized vehicle profiles to improve framerate
  • Additional fixes to reduce crashes

UI/UX (Inventory)

  • The layout of the inventory has been improved, adding focal points to identify selected areas, a clearer button guide and tooltips
  • Improved selection of weapon slots and attachments--players can change the focus and selection by using the D-Pad
  • Quick scrolling has been added by using LT/RT buttons

Gameplay

  • A counter has been added to show the number of players remaining on the airplane

Cosmetic Items

  • Reminder to the community that the Varsity Jacket (also known as the PUBG5 jacket) announced last week will be rewarded to players after March 22nd 12:01AM. Look for it in your in-game inventory from March 22nd, inside the customization tab of the menu.

Bug Fixes

  • Fixed issue that caused players to hear footsteps when no other players were in the vicinity
  • Fixed an issue that prevented the blue zone from being displayed correctly

Another Free Chunk Of Hitman Out Now For A Limited Time

By Anonymous on Mar 21, 2018 11:06 pm

If you haven't yet had a chance to try out IO Interactive's latest Hitman game, which launched in 2016, now you have the opportunity to play part of it for free. The developer announced today that the game's Sapienza map is now available at no cost to all players across PS4, Xbox One, and PC.

The Sapienza map is one of the six locations to be released by IO, and it takes players to the Italian coastline. It's now available as part of the Spring Pack, a free pack that includes almost all of the content IO released for the Sapienza map.

This means that you can play through the entire story mission and all of its side content, including levels of Mastery, Escalation Missions, all challenges and Challenge Packs, and Featured Contracts. Additionally, you can take on any future Elusive Target that IO activates in Sapienza.

Once you download the Spring Pack, it's yours to keep. If you decide to buy the full game with all of the maps, your progress will carry over. The Spring Pack is available as a standalone download that includes the introductory ICA Facility location; if you already have the intro pack or other levels, you can download the Spring Pack through the in-game store. The pack will be available for free until April 3.

If you're already looking forward to a new Hitman game, IO has big plans for the series. After the developer was put up for sale by publisher Square Enix, it went independent in June of last year. Then, IO announced that a new game and TV show are on the way.


Daniel Bryan Returns To WWE, Promptly Gets Powerbombed

By Anonymous on Mar 21, 2018 11:05 pm

While some storylines in wrestling blur the lines between reality and fiction, the absence of Daniel Bryan from in-ring action has been very much a real-life ordeal. After sustaining multiple concussions, which led to seizures, Bryan was forced to retire in early 2016. Although he has been the Smackdown general manager since the summer of 2016, Bryan was not allowed to compete or fight at all in WWE. On the March 20 episode of Smackdown, Bryan announced his return to the world, only to very quickly be beaten to a pulp by aggravated superstars.

Daniel Bryan have a heartfelt speech on the Tuesday night show to let the world know that he's been cleared to compete in the ring again. The emotionally charged segment had Bryan with tears in his eyes during the opening moments of Smackdown. It was a sincere, beautiful moment to share with fans.

However, this is WWE, and stories need to be told and friends need to be betrayed. Later in the evening, Bryan came out again to fire Kevin Owens and Sami Zayn, who beat up Smackdown commissioner Shane McMahon a week prior. Long story short, Zayn and Owens were not pleased, and they powerbombed Bryan on the ring apron after an in-ring assault.

While this is seemingly all setting up a Wrestlemania match between Bryan and Shane McMahon taking on Owens and Zayn, what WWE did sensationally well with this segment was let Bryan play to the crowd. We got to see the "Yes Kicks," Bryan's dropkicks in the corner, and overall, it was an exceptionally exciting moment.

This was the first time Bryan has fought on television since April 26, 2016, when he and John Cena took on Cesaro and Tyson Kidd--another wrestler forced early into retirement because of injury. Bryan looked pretty good in the ring; however, the main worry is that Bryan will still use his high-risk, in-ring style which got him hurt in the first place. While there was nothing more exciting than seeing Bryan compete back in the ring, he has to play it safe for his latest run.


New Rainbow Six Siege Operators Possibly Leaked

By Anonymous on Mar 21, 2018 11:02 pm

The latest Operators for Rainbow Six Siege were only released earlier this month, but already players are looking ahead to what's next. We know we can expect more new Operators in the next seasonal expansion, but it appears we've now gotten an early first look at them courtesy of some sleuthing by fans.

As shared on Reddit by user Mr_Donald_Duck, images and names of two Italian Operators have been discovered in the PC version's files. Essentially, we get placeholder images that show what each character looks like and what their name is--Alibi and Maestro. Alibi is seen flanked by two translucent silhouettes that resemble her, while Maestro is seen with some kind of backpack and shotgun shells hanging from his chest.

Prior to this, Reddit user Artex3 shared information from the game files that may have hinted at what kind of gadgets to expect from the Operators that we now know are likely to be Alibi and Maestro. These included references to holograms, decoys, and bulletproof cameras. The former two seemingly match up with Alibi's picture and suggest she'll be able to fool enemies with fake versions of herself. Maestro, then, would be left to reinforce cameras.

Bear in mind that these leaks may not necessarily turn out to be what we see from Season 2 of Year 3, and that things could always change. But it's not uncommon for details on new Operators to leak in advance of Ubisoft officially revealing them.

Rainbow Six Siege received the big Chimera update earlier in March to kick off Year 3 of the game. That included two new Operators and the limited-time co-op Outbreak mode, which is playable until April 3. We don't yet have an official date for when the next season begins, but a new Rainbow Six Siege update was just recently released.


Nintendo Switch Version Of Ark: Survival Evolved Confirmed

By Anonymous on Mar 21, 2018 10:50 pm

Dinosaur survival game Ark: Survival Evolved has already made the transition from PC to consoles, and later this year, it will also make move to something a bit more portable. Developer Studio Wildcard has announced a Nintendo Switch version of the game is officially in the works.

Details on the Switch edition of Ark are currently scant, but Wildcard confirmed it will offer the same suite of features as the existing console versions on PS4 and Xbox One. The game is due out on Switch sometime this fall as a physical and digital release. It was showcased during an Epic Games keynote during the Game Developers Conference this week

Ark quickly became a major success story after it launched on Steam Early Access in mid-2015. An Xbox One version, released through the Game Preview program, followed later that year, and it's continued to add new features and content in the intervening period. A full release followed on PC, PS4, and Xbox One last year. Although it pales in comparison to something like PUBG (as most games do), it's consistently among the most-played games on Steam.

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Just recently, Wildcard announced that a free-to-play mobile version of Ark is also in the works. That release is being handled by War Drum Studios, the same developer responsible for a number of Rockstar's mobile adaptations, including GTA: Chinatown Wars and GTA: San Andreas. The first invites for the iOS beta have just been sent out.


Pokemon Go Easter Event Returns Tomorrow

By Anonymous on Mar 21, 2018 10:34 pm

A new event is set to begin very soon in Pokemon Go. Ahead of this month's Community Day, Niantic is bringing back the Easter-themed Eggstravaganza event, making it easier for players to hatch certain Pokemon and providing extra bonuses for a limited time.

Beginning tomorrow, March 22, players will be able to hatch an "even greater variety" of Pokemon from Eggs. In particular, monsters that typically hatch from 5 km or 10 km Eggs, like Wynaut or Ralts, can be found in 2 km Eggs for the duration of the event. Some Pokemon, such as Pichu and Togepi, will also hatch more frequently.

In addition to that, every Egg that players hatch during the Eggstravaganza event will come with extra Candy. Niantic is also offering double Stardust throughout the event as an added bonus, and special boxes that contain Super Incubators, Star Pieces, and other items will be available for purchase from the in-game shop.

Pokemon Go's Eggstravaganza event runs until 1 PM PT / 4 PM ET on April 2. That is also the same day that the latest Legendary Pokemon, Lugia, is scheduled to leave the game. Following its initial run as a Raid Battle boss last summer, Lugia returned to Pokemon Go earlier this month. This time, the Legendary Pokemon knows the "newly improved" Flying move Sky Attack, and Niantic says it will be easier to capture than before if players manage to successfully defeat it.

Niantic is hosting the third Pokemon Go Community Day event this weekend, on March 25. As before, the event will run for a three-hour block of time. The featured Pokemon for this month's Community Day is the classic Red and Blue starter Bulbasaur, and if players manage to evolve it into a Venusaur during the event hours, it will learn the powerful Grass-type attack Frenzy Plant.


Daniel Bryan Must Play It Safe In His Latest WWE Return

By Anonymous on Mar 21, 2018 10:32 pm

On Tuesday, March 20, WWE reported that Daniel Bryan, after two years of "retirement," would return to in-ring action just in time for Wrestlemania 34. Along with this announcement, WWE emphasized that it had done its due diligence in medically clearing Bryan. The company listed the names of four medical doctors and implied that there were many more--a battery of "neurosurgeons, neurologists, and concussion experts"--who had cleared Bryan to wrestle. It was them, you see, and not the company, that had driven this decision.

It's not yet clear how Bryan will return to action--whether as a part-time wrestler who only fights at the major PPVs or as a regular, in-ring presence on the weekly shows. But regardless, the press statement was a textbook example of WWE covering its butt--that if Bryan were to get severely injured during his current run, it's the doctors, not the WWE, who should suffer the blowback for clearing him.

Truth be told, that's not a bad instinct in this situation. During his original WWE run, Bryan was a go-for-broke wrestler who placed his high-risk spots as a top priority, even above his own well-being. And WWE should be taking backstage measures to protect its employee, given his medical history, his wrestling style, and his temperament. This is a man who, by his own admission, was experiencing post-concussion seizures at odd times and lied about them to his employers.

WWE can't get in Bryan's head and convince him that working a safer style is the best idea. But it can institute a series of restrictions on Bryan's ring work to force him into a safer style, and institute a heavy penalty (a fine, perhaps, or being taken off TV) if he breaks them. No suicide dives to the floor outside of the ring. No high-risk moves from the top rope, or from ladders or announcer tables.

And absolutely, positively, no diving headbutts. That needs to be a company mandate if it isn't already. There is no reason to perform this dangerous move, for any reason, when it's caused so much misery for its most famous practitioners. Dynamite Kid was confined to a wheelchair with spinal injuries. Chris Benoit experienced multiple concussions throughout his career, which may have led him to commit horrible crimes on the last weekend of his life. For a concussion-prone man to continue using this finisher, at this point in his career, would be unconscionably stupid. And WWE should reflect that in its regulations.

The WWE producer who works with Bryan and his opponents might consider choreographing huge portions of their matches, rather than only scripting the major spots and calling the rest of the action on the fly. Because many times, the major injuries don't happen during the high-risk spots. It happens at the most mundane points in the match, when performers get complacent and run on autopilot. There is precedent for this sort of exhaustive choreography. "Macho Man" Randy Savage and Ricky "The Dragon" Steamboat planned out every single move of their WrestleMania III Intercontinental title match, and it's widely considered to be one of the greatest matches in WWE history.

And ultimately, Bryan needs to self-regulate and do all this on his own, without the WWE forcing his hand. In 2015, WWE warned him to tone down the theatrics, and Bryan was largely dismissive of its requests. In an interview with the Miami Herald, he pushed back on this sentiment, stating, "I have always marched to the beat of my own drum. We are all individual entities. Not to say I ignore their advice, but you also have to know your own body and where you're at physically."

Clearly, he didn't know his own body. In more recent interviews, Bryan appears to have toned down his stance. He seems committed to working a safer style. On Edge and Christian's podcast, he cited Jerry Lawler as someone who was still able to work, despite being a senior citizen, because he protected his body in the ring. "Stone Cold" Steve Austin is another model Bryan can look to. After hurting his neck during a botched piledriver spot, he changed to a brawler style that was more grounded and less risky. And still, Austin main evented WrestleMania X-7 with The Rock, in a match that didn't have a single top rope spot.

Rock and Austin relied on their psychology more than their athleticism to get over with the crowd. And granted, Bryan is much smaller than those guys; he may feel pressure to stand out in a room full of big men. But there's no longer a need for that overcompensation; Bryan is already working for the biggest wrestling promotion in the world. He's as over as a single individual can be and dropping the high-risk maneuvers isn't going to change that status. Currently, Bryan is saying all the right things. But who knows how his mindset might shift once he's back in the ring? And really, what has he done to earn the WWE's trust in this matter?

In his return speech on the March 20 episode of SmackDown, Bryan thanked the WWE for looking out for him, and for treating him as an individual who needed to be protected from harm. The best way that WWE can follow through on this commitment (if it hasn't already) is by instituting rules that will protect the best wrestler of his generation from himself.


Revisiting Battlefront 2: New Progression Update

By Anonymous on Mar 21, 2018 10:31 pm
Rob and Erick revisit Battlefront 2 now that loot boxes have been taken out and there is a new progression system.

Free Hearthstone Card Pack For StarCraft Anniversary Now Available

By Anonymous on Mar 21, 2018 10:30 pm

Blizzard has kicked off its latest cross-promotional event for StarCraft's 20th anniversary, this time in Hearthstone. The digital CCG is offering three packs for winning a match in this week's Tavern Brawl, which carries a distinct StarCraft flavor.

The "Portals to Another Dimension" Brawl assembles a 10-card deck from your chosen class, then fills your deck with 20 more cards from one of three categories: Tech, Swarm, and Mind. Those portals cost one mana and summon a discount minion or spell that fits into one of those categories. Tech is filled with mechs and explosions, Swarm has toxic creatures, and Mind packs psychic powers. Each is meant to correspond to one of the classic StarCraft factions.

Your prize for winning a match is three Kobolds & Catacombs packs. Tavern Brawls regularly give out card packs every week, but usually it's just one Classic pack. Tavern Brawls are limited-time events, though, so make sure you win a match by March 25 to claim your reward.

We're nearing the end of StarCraft's 20th anniversary events. StarCraft 2 and Remastered received special skins and anniversary portraits. Overwatch got a Kerrigan skin for Widowmaker, Diablo 3 got a Battlecruiser pet, and now Hearthstone has its own crossover event. Remaining events include Heroes of the Storm anniversary portraits starting on March 27, and World of Warcraft pets on March 31. Blizzard also plans to mark the occasion with a special anniversary stream on March 30 and a mini-documentary on March 31.

Hearthstone is preparing to kick off its next expansion, The Witchwood, in April. That will mark the first expansion rolling over into the Year of the Raven, which also means older expansions and some select cards will be rotated out of Standard play. We took a closer look at the revealed cards so far. Blizzard will be hosting a stream next Monday, March 26, at 11 AM PT, to reveal more cards and likely announce release plans.


How Quark Became A Fully Realized Ferengi On Star Trek: Deep Space Nine

By Anonymous on Mar 21, 2018 09:30 pm

When Star Trek: Deep Space Nine premiered in 1993, it was unlike any other Star Trek show up to that point. Captain Sisko's crew members manned a space station, not an exploration vessel like the Enterprise. They had several preoccupying, persistent concerns over a period of years, from the rebuilding of war-torn Bajor to the guardianship of an Alpha Quadrant to Gamma Quadrant wormhole.

The crew members were not seeking out adventure; more often, the adventure found them. Multiple episodes formed massive plot arcs. The characters were deeper and more nuanced than in previous Treks, and the writers dug down on a handful of issues, rather than superficially exploring a wide range of them.

And the funniest, unlikeliest breakout star of the show was Quark. Quark was a Ferengi--a money-hungry scoundrel with a heart of gold--who ran a bar/casino on Deep Space Nine's promenade. The bar was a center for gossip, illicit dealings, and backroom negotiations, which in turn drove the show's larger plot points.

In an interview with GameSpot, the actor behind Quark, Armin Shimerman, reflected on the show's legacy and the character's place in Star Trek history. Shimerman will reprise the role of Quark for "Victory is Life," the upcoming Star Trek Online expansion due out this June.

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Gamespot: The first time you played a Ferengi was not on Deep Space Nine, but on the Star Trek: The Next Generation episode "The Last Outpost" in 1987. What were you told about the Ferengi at the time?

Armin Shimerman: Well, what we were told about the Ferengi and what we ended up with were like night and day. The Ferengi were going to be the new Klingons. They were never meant to be a comical race; they were meant to be ferocious and menacing. And unfortunately, they hired me to play one of the lead Ferengi, and I failed miserably.

My final performance was not at all what [Star Trek creator] Gene Roddenberry wanted. By that point, he was rather sick, and he was not on set. But I met him briefly--maybe no more than 30 seconds--when he looked at my makeup and looked at my costume.

"The Last Outpost" was a disaster. And no one one bears the brunt of that mistake more than I do.

Are you able to put a disappointment like that behind you after it's finished?

I didn't put it behind me for years; it was like sword of Damocles hanging over my head. All of my work on Deep Space Nine, for the first four seasons, was me trying to eradicate that original performance from everyone's mind. It was my personal agenda to rectify the mistake I made--to take a one-dimensional character and make him a three-dimensional character.

Given that you were so passionate about righting this wrong, were you a Star Trek fan even before appearing on the shows?

I was a huge Star Trek fan. I watched the original show (1966) when it aired. As a young man, I would rush home to make sure I caught every episode. And for the first year [of Deep Space Nine], other members of the cast would come up to me and ask me questions. I remember one person--I can't remember who--came up to me and said, "Armin, you know about this [Star Trek stuff]. What's a Klingon?"

I assumed, wrongly, that because you already played a Ferengi in The Next Generation, the Deep Space Nine role as Quark was more or less locked up. But that's not the case?

I auditioned for the role three times, and I went through a lot of angst.

When I first found out about the role, I browbeat my agent to get me auditions. I was one of the earliest actors to audition for Quark. A good six weeks went by, and I heard nothing. I kept calling my agent for feedback. But eventually, I assumed it wasn't going to happen, and I was heartbroken.

Six weeks later, my agent called and said I had a callback. I auditioned for a room of suits at Paramount with my good friend Max Grodenchik [who was eventually cast as Quark's brother, Rom]. And ten days later, I had a final audition with [DS9 co-creators] Rick Berman and Michael Piller. What I later found out is that I and the other actors sitting in the hallway would eventually become the series regulars. Twenty-four hours later, I was notified that I was going to be a series regular. And I'm proud to say that I was the first one called.

I was ecstatic; I was performing Hamlet that evening, and my feet didn't touch the stage.

How much creative control did you have over Quark and what he said or did?

None. None of us ever did. The only creative control the actors had were over things we could do in a take. The powers-that-be could see the dailies and say, "Oh, he smiled at Kira in a certain way!" That was the only way we could really affect the writers and producers. There was no ad-libbing, and if we didn't toe the line exactly as written, we would be told to do another take.

Can you remember any specific examples of how you added to Quark's characterization through this sort of limited improvisation?

Early on in the first season, there was an episode called "Move Along Home" [where Quark is coerced into a game where he literally bets on the crew members' lives]. They wrote on the page that I was a sniveling, cowardly sort of creature, much like the Ferengi in The Next Generation. So I played against that in "Move Along Home." I tried to make him as troubled and conflicted about the dilemma in front of him as anyone would be. And that, for me, was the first time I had an influence on the writers, where they saw the quality that Armin Shimerman was bringing to the Ferengi.

There was another episode, much later, where it said in the script that "Quark makes a low, moaning, crying sound." I was brought in relatively early in the day for makeup, which is a two-hour process. And instead of bringing me in right away [on set], they made me wait, because other people were being shot.

I sat for about six hours in makeup waiting to do this "low, moaning, crying" thing. I got angrier and angrier. And when they finally brought me on set, out of frustration I "squealed." That wasn't what they were expecting. But they used it, and they began writing it into scripts.

At times, I would take the writers out to lunch and ask them questions so I would be more informed about what was going on in my character's head. I kept on asking [writer] Ira [Steven Behr] and the others, "Can you just tell me what his IQ is?" Because in some episodes, Quark is very smart and in some episodes, he's very dumb.

The fans love Quark's chemistry with Odo, the security constable on the station. Did you immediately realize that it was something special, or was it something that evolved over time?

There was always a relationship between Quark and Odo, because it was written into the script. The good news for René and I is we had worked together before. We had done a play in Los Angeles called "Petrified Forest," although we shared no time on stage. We had mutual friends and a shared, enormous love for the theater. But also, arbitrarily, they put our makeup chairs next to each other. So we would talk. And our bond grew exponentially because of the time we spent together.

Fans are very kind about the relationship between Quark and Odo. But we don't really remember that many scenes between the two of us--not to the extent that the fans remember it…A little goes a long way, when it comes to things like this.

Star Trek: Deep Space Nine is often seen as unique among the Trek television shows, because it took place on a space station, not on a starship. What do you think were the strengths of this setup?

The greatest advantage is that we could establish a coterie of supporting characters that the other shows could not. They became as important as the main characters. And because the bench of supporting characters was so phenomenally strong, our episodes have more layers and depth to them.

We were one of the first shows to have a season arc. Nowadays, it's de rigueur. But in the 1990s, that was rare for a one-hour show.

Ira and Rick took a lot of heat for that; Paramount did not want that. They wanted individual shows they could sell to syndication, so that someone watching the show could see it every now and then and not be lost. They complained that the viewers needed to know too much to watch our show. Now, that's not a problem anymore.

Star Trek Online will release its fourth major expansion, "Victory is Life," in June 2018. This includes a new Jem'Hadar playable faction and six episodes' worth of additional content. In addition to Shimerman, who will reprise his role as Quark, additional DS9 actors reprising their original roles include René Auberjonois (Constable Odo), Nana Visitor (Commander Kira Nerys), Alexander Siddig (Dr. Julian Bashir), and Andrew Robinson (Elim Garak).


Here's How The New Dragon Ball Mobile Fighting Game, Legends, Looks In Action

By Anonymous on Mar 21, 2018 09:19 pm

A new Dragon Ball game is coming to iOS and Android devices. Bandai Namco unveiled Dragon Ball Legends during a presentation at this year's Game Developers Conference, and now the publisher has shared the first trailer for the upcoming mobile fighting game.

The video, embedded below, showcases the simple but flashy battle system of the new mobile Dragon Ball game. Like the recently released Dragon Ball FighterZ, Legends is a three-on-three fighting game featuring a number of recognizable characters from the series, including Goku, Frieza, Piccolo, Nappa, Vegeta, and Pan, along with an entirely new character designed by Dragon Ball creator, Akira Toriyama.

To tailor the game for mobile devices, Dragon Ball Legends features a card-based interface. Different attacks are performed by tapping on the appropriate cards at the bottom of the screen, and combos can be unleashed by tapping the cards consecutively. The game also offers online PvP battles against other players around the world. Bandai Namco demonstrated an online match during its GDC presentation, which you can watch in the video at the top of this story.

Bandai Namco hasn't announced a release date for Dragon Ball Legends, but the game is slated to arrive this summer. In the meantime, players can pre-register for it on the official Dragon Ball Legends website. As an added incentive to sign up, Bandai Namco will give away different in-game items depending on how many players pre-register.

Ahead of the game's launch, Android users will have a chance to participate in two exclusive closed beta tests for Dragon Ball Legends. The first kicks off early next month, on April 6, with the second following a week later on April 13. Registration for the beta is open now until March 26. If you're interested in taking part, you can sign up here, although not everyone who applies will be selected.


Star Wars Battlefront 2 Update Out Now With Revamped Progression

By Anonymous on Mar 21, 2018 08:52 pm

EA made a big decision when it removed the controversial microtransactions from Star Wars Battlefront II hours before its release. We knew they would eventually return in some modified form, and that day is nearly here. Developer DICE has released a major update for Battlefront II on PC, PS4, and Xbox One that paves the way for the revamped microtransactions and, in the meantime, makes significant changes to the game's progression system.

DICE previously detailed all the ways in which progression is changing. You'll only earn Star Cards and items that impact gameplay by playing; they can't be purchased. That means crates no longer have Star Cards in them; instead, they have things like credits and cosmetic items. You'll continue to have access to any items you already unlocked, and all heroes and hero ships have been unlocked for everyone. Additionally, Arcade mode will see all Epic Star Cards and weapons available for use without needing to unlock them first.

In April, Battlefront II will offer skins for purchase with credits or Crystals, the latter of which are purchased with real-world money. DICE makes it clear that these are purely cosmetic, so you won't be able to pay your way to an advantage over other players, which was the concern with Battlefront II's original microtransaction/loot box setup.

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Another big addition in this update is a new map. The Bespin map from the previous Battlefront can now be played in certain modes--Blast, Heroes vs. Villains, and "for a limited time" in Jetpack Cargo. You can see it in the screenshot above.

Patch notes for the new update reveal further changes that have been made on the balance side. They're too extensive to outline in full here, but they include a buff for Iden Versio, who gets a health increase. The Droid Shield's active time has been increased, and her Pulse Cannon has been reworked to be more effective and work a bit differently (it does less explosive damage but is more accurate). Other heroes to be changed include Han Solo (who also gets more health), Boba Fett (who loses some forward thrust with Jetpack), and Leia (who now recovers health faster and with less delay).

Other balance changes of note include some specific weapon tweaks and map adjustments, such as certain vehicles increasing in price or spawn locations being moved to make things more fair for both sides. You can check out the full patch notes on the Battlefront forums.


DC's Shazam Movie: First Poster Reveals Official Logo

By Anonymous on Mar 21, 2018 07:55 pm

Despite the recent news that DC's last movie, Justice League, is officially the studio's lowest grossing film to date, there are plenty more DC projects in the pipeline. Shazam is currently in production ahead of its April 2019 release, and now we have a first look at the movie's official logo.

The logo was revealed on a poster tweeted by the movie's official Twitter account. There isn't really anything on it apart from the logo, but it certainly has an explosive comic book look. Check it out below:

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Shazam stars Zachary Levi as the title hero, with Asher Angel as the character's young alter ego Billy Batson, and Mark Strong as the evil Doctor Sivana. It hits theaters on April 5, 2019. Last month, a synopsis was released, which confirmed director David F. Sandberg's earlier hints that the movie will have a more lighthearted tone than many of DC's movies.

Although no official image of Shazam's costume has been released yet, some on-set images of Levi in costume did leak last month. We might not have long have to wait until we see the first official image of the character; Sandberg recently predicted that an on-set image might leak from the shoot, and told fans on Reddit, "If someone had managed to snap a shot of the suit last week when we were shooting outside they would have released an official pic right away. Since we got away with it they want to do more of an official thing. And it's right around the corner."

Shazam first appeared in 1939, when he was known by the name Captain Marvel. The character was bought by DC in 1971, when he was renamed, due to Marvel's ownership of the name Captain Marvel. A live-action Shazam TV show was broadcast in the mid-'70s, while an animated show followed in 1981.


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