Thursday, March 8, 2018

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Overwatch Skins: See All Of Brigitte's New Looks

By Eddie Makuch on Mar 08, 2018 04:37 pm

Here's All The New Skins For Overwatch's 27th Character


The newest Overwatch hero, Brigitte, is available now on the game's Public Test Realm. And so are a lot of different skins.

In this gallery we're rounding up all the Brigitte skins we've seen so far. As you'll see Brigitte has Classic, Engineer, Carbon Fiber, and other skins available. They all seem to retain Brigitte's same basic look but you'll see that the skins give her outfit new colors and change the look of her weapon. One of the skins puts spinning gears on the middle of her shield. At least one of the skins also puts cosmetic equipment on her, including welding goggles and a tool pouch that goes on her belt.

Click through the gallery to see all of the Brigitte skins we've seen so far.

Brigitte is a Support-class hero who can heal and provide armor to her allies, hit multiple enemies at once with her flail, and equip a shield. With the use of her Shield Bash ability, she's able to do some notable things, like stun Reinhardt through his shield, stop Reinhardt's Charge, and stun Torbjörn's sentry.













Every Character In Avengers: Infinity War Who We Know About So Far

By Meg Downey on Mar 08, 2018 07:51 am

Avengers Assemble.


As its May release date marches ever closer, the list of confirmed characters in Avengers: Infinity War just keeps getting longer. It may seem like a superheroic Where's Waldo, but the reality is we've spent years getting hints, teasers, and clues about which characters will appear in Infinity War.

These are all the heroes, villains, and otherwise that we know are in Avengers: Infinity War--so far. Avengers: Infinity War is out May 4 this year.


1. Tony Stark


Starting things out with the obvious. Robert Downey Jr has taken center stage in a lot of the hype, and for good reason. It was his starring role as Iron Man that kick started the MCU ten years ago, making this movie a major anniversary for him--and potentially, the end of an era.


2. Steve Rogers


Coming in as a close second to Tony himself, Steve Rogers (Chris Evans) has been a key player in the Infinity War build up and excitement--and not just because he's a fan favorite superhero. Cap's new look, which includes a rugged beard and battered uniform, became an instant hit the moment the first round of teaser footage was dropped at D23 in 2017.


3. Natasha Romanova


Steve wasn't the only one to get a makeover leading up to the movie. Natasha (Scarlett Johansson) has been shown in Infinity War's trailers, posters, and promotional comics sporting an all new platinum blonde hair cut--a dramatic departure from the Black Widow's trademark red.


4. Sam Wilson


One of Cap's right-hand men, Sam Wilson (Anthony Mackie) has also been spotted in the trailers and posters, apparently operating out of Wakanda alongside the rest of his fellow post-Civil War superheroic fugitives.


5. Bucky Barnes


The Winter Soldier himself, Bucky Barnes (Sebastian Stan) has been given some screen time both on the poster and in the trailer where he's seen locked and loaded alongside the armies of Wakanda, prepared to go into battle. This shouldn't come as a surprise, considering we last left Bucky re-entering cryo-freeze in T'Challa's palace in the aftermath of Civil War--thankfully someone apparently took it upon themselves to thaw him out.


6. Bruce Banner


In addition to showing up in the promotional material across the board, Mark Ruffalo has talked at length about how he and Marvel Studios have come up with a Hulk trilogy-style story arc to span across Thor: Ragnarok, Infinity War, and its yet unnamed sequel--so rest assured, Bruce Banner is going to be around in the MCU for a while longer.


7. Thor


Fresh off his own solo film, Thor (Chris Hemsworth) is about to collide head-long into the MCU's other cosmic property, the Guardians of the Galaxy. We've seen hints at just where Thor's story is going to be taking him in Infinity War in Thor: Ragnarok's post-credits sequences as well as in the trailer where he gets to greet his new-found compatriots with a perplexed "who the hell are you guys?"


8. Loki


In addition to being on Thor's escape ship at the end of Ragnarok, Loki (Tom Hiddleston) has also been spotted in the trailers and poster. From the looks of it, he's got his eyes set on the Tesseract, or, as it'll probably soon be known, the Space Stone. Considering Loki spent his time in the first Avengers movie as the wielder of the Mind Stone in the form of his Chitauri scepter, this probably isn't all that surprising.


9. Valkyrie


Thor: Ragnarok newcomer Valkyrie (Tessa Thompson) is still technically listed as "rumored" on the movie's IMDB page, however, eagle eyed fans spotted Thompson in Edinburgh, Scotland during filming alongside co-stars Chris Hemsworth and Mark Ruffalo making, Valkyrie's return seem all but assured.


10. Clint Barton


The actual publicity surrounding Hawkeye (Jeremy Renner) in the movie has been a little bit vague--he didn't even get a cute twitter hashtag emoji for the Super Bowl teaser that aired last week. However, set photos have confirmed that he will be in the movie--but maybe not in the way you're expecting. Instead, Renner was spotted wearing a new costume that bears a striking resemblance to another one of Clint Barton's alter-egos, a ninja-themed superhero identity called Ronin which Clint adopted in the comics in the early 2000s.


11. Laura Barton


Introduced back in Age of Ultron, Laura Barton (Linda Cardellini) was Clint's surprise wife, who he lived with when not out on Avengers duty on a quiet, hidden farm somewhere in New York. Unsurprisingly, she has yet to make any other appearances in MCU films since, not even Civil War, where she was hand waved out of the picture by Clint explaining Cap "did him a favor" by calling him in to help. However, Cardellini was featured in a promotional Vanity Fair photoshoot and later listed on IMDB for the film, meaning we're on our way to a Barton family reunion.


12. Scott Lang


Like Hawkeye, Ant-Man (Paul Rudd) was also left out of the twitter hashtag emoji festivities during the Superbowl--and not included in the official poster--but that doesn't mean we won't be seeing a return of Scott Lang before his second feature outing, Ant-Man & The Wasp, which is slated for release later this year. Rudd's been spotted and photographed on set, as well as featured in the Vanity Fair promotional photoshoot.

(Ant-Man's counterpart, The Wasp aka Hope Pym (Evangeline Lilly), confirmed during a Q&A on her Instagram that she will only be featured, however briefly, in the untitled 4th Avengers film, currently nearing the end of filming.)


13. James Rhodes?


War Machine (Don Cheadle) can be seen rocketing into battle alongside the armies of Wakanda, hovering just beside the Hulk as Cap and Black Panther lead the charge--So, apparently, whatever invention Tony was working on to help his buddy Rhodey make a recovery after his Captain America: Civil War injuries was a success. Or it's someone else in that armor.


14. Stephen Strange


Dr. Strange (Benedict Cumberbatch) has been upping his cameo game in recent MCU installments as he gears up to take on one of the leading parts in Infinity War. He's heavily featured in the trailers and other promotional material--which definitely makes sense, as his Eye of Agamotto is currently housing the Time Stone.


15. Wong


Dr. Strange's right hand man, Wong (Benedict Wong) has been seen standing--you guessed it--right alongside Strange himself in the main trailer.


16. T'Challa


Fresh off his own solo big screen debut, Black Panther (Chadwick Boseman) is primed and ready to be one of Infinity War's main anchors. Not only is he a major part of the trailer, but the entire nation of Wakanda seems to be one of the story's most prominent settings--fitting for a king to take point when it's his kingdom being threatened.


17. Shuri


Another Black Panther alum, Shuri (Letita Wright) is set to make an appearance representing Wakanda in Infinity War. Based on the prequel comic, Shuri is directly responsible for the anti-brainwashing efforts used on Bucky Barnes (and most likely or his new cybernetic arm) so this one was a bit of a given even before Wright's casting was confirmed on IMDB.


18. Okoye


The leader of the Dora Milaje, Wakanda's all-female elite special forces-slash-secret service unit, Okoye (Danai Gurira) can be seen charging into battle alongside T'Challa himself in the full length trailer.


19. M'Baku


M'Baku (Winston Duke) was confirmed on IMDB to be appearing in the movie.


20. Ramonda


The Black Panther hits keep on coming, giving us an even clearer picture of the importance of Wakanda in the next phase of the MCU. The queen mother herself, Ramonda (Angela Bassett), has been listed on IMDB to be reprising her role, not long after she appeared in the promotional Vanity Fair photoshoot.


21. The Chitauri


A throwback to the first Avengers film, the alien race the Chitauri have recently been making their presence known all over again in movies like Spider-Man: Homecoming and the Infinity War prelude comic as heroes struggle to deal with the fallout of their alien tech falling into the wrong hands. But it looks like their weapons may not be the only part of the Chitauri that are going to be popping back up--set photos have confirmed either a time travel scene or some sort of flashback to the battle itself, as made evident by Captain America's classic costume.


22. Thanos


Surprise! After being teased for six years, the Mad Titan himself, Thanos (Josh Brolin), is finally showing up to fulfill his villainous destiny.


23. Black Dwarf


Thanos isn't coming to Earth alone. This year at D23, Marvel revealed maquettes of his Black Order, the posse of generals he travels the galaxy with who are, generally, up to all kinds of no good. The largest of the lot is Black Dwarf, a burly, Hulk-like beast. In the Infinity crossover event over on the comics side of things, Black Dwarf was introduced under special assignment to invade Wakanda on Thanos' order.


24. Ebony Maw


The second Black Order general to be concerned about, Ebony Maw is a lithe, almost featureless alien who carries no noticeable weapons. Instead, Ebony Maw relies on mentally manipulating his victims. During his introduction in Infinity, Ebony Maw specifically targeted Dr. Strange.


25. Corvus Glaive


The Black Order's de facto leader under Thanos, Corvus Glaive is immortal so long as he bears his special glaive staff. During Infinity, Corvus was originally assigned a full assault against the Jean Grey School for Higher Learning, something which the MCU does not have a direct equivalent of, so where he might end up in his live action incarnation is still anybody's guess.


26. Proxima Midnight


The final member of the Black Order reveal at D23, Proxima Midnight is Corvus Glaive's wife. During Infinity, she was sent to hunt down the Infinity Gem housed in Atlantis--making her mission in Infinity War, much like her husband's, a little harder to guess.


27. Peter Quill


We've already seen Peter Quill (Chris Pratt) and his team in Infinity War's trailers and poster, but even if we hadn't, the final collision of the Guardians with Marvel's earth-based heroes is one of the most anticipated elements of Infinity War for fans, so, yeah, of course Star-Lord is going to be around.


28. Nebula


Of course, Peter isn't the only Guardians staple poised to show up. Nebula (Karen Gillen) has already been featured prominently on the Infinity War poster and shown mid-battle during the 30 second Super Bowl spot, which, considering she is one of Thanos's daughters, is hardly out of left field.


29. Gamora


Nebula, of course, isn't the only daughter of Thanos we've got in the MCU. Gamora (Zoe Saldana) has been spotted in both the Infinity War trailer and poster.


30. Groot


Fan favorite Groot (Vin Disel) has grown up a lot since Guardians 2 when we last saw him. No longer a baby, teen Groot has been spotted (texting, no less) in the cockpit of a spaceship in the Super Bowl teaser.


31. Rocket Racoon


Where there's Groot, there's Rocket. Rocket Raccoon (Bradley Cooper) has predictably been spotted piloting the ship with Groot and Thor in the 30 second teaser and taking up a generous corner of the official poster.


32. Drax


Unsurprisingly, Drax the Destroyer (Dave Bautista) has also been confirmed right along with his fellow Guardians. You can catch him on the poster, and hanging with his team on the Milano as Thor meets them for the first time.


33. Mantis


The last Guardian to be checked off the list, recent addition Mantis (Pom Klementieff) can also be clocked on both the official poster and standing with the crew as Thor makes his entrance.


34. Wanda Maximoff


Wanda Maximoff (Elizabeth Olsen) has already been prominently featured in the first trailer at the center of one of the movie's immerging romances. Unlike several of her Avengers colleagues, Wanda has not been given a dramatic makeover and instead can be seen sharing a tender moment with Vision in what looks like an apartment.


35. Vision


If Cap's beard and Natasha's blonde hair were major change ups, Vision's (Paul Bettany) Infinity War appearance is a complete reinvention. Now disguised to look almost completely human (save for the glowing Infinity Stone in his forehead), Vision and Wanda have apparently stolen themselves away to make a go of a normal life and a relationship--one that, if scenes from the trailer are any indication, might be pretty short lived.


36. Peter Parker


One of the very first confirmed cast members, Spider-Man (Tom Holland) is getting a couple of upgrades for Infinity War. First, spotted in action in the trailer, is a brand new suit, based on the comics' "Iron Spider" design. The second is a change up to just how the infamous Spider Senses work, visually. In the trailer, while Peter is riding the bus in his civilian life, we see the hair on his arms literally spring up, just in time for him to look over his shoulder and spot an invading alien craft over New York.

Strangely, Aunt May (Marisa Tomei) confirmed via interview that she will not be in the movie or its sequel, so it looks like Peter is on his own as far as family is concerned for this one.


37. Ned Leeds


Peter's best friend and semi-unwilling confidant Ned (Jacob Batalon) confirmed via interview that he'll be reprising his role for Infinity War--but whether or not we'll get to see Ned be the "man in the chair" for the whole team of Avengers rather than just Peter is still definitely up in the air.

The rest of Peter's high school friends, including MJ (Zendaya), Liz (Laura Harrier), and Flash (Tony Revolori), have yet to be officially confirmed--but if Ned's around, it's safe to hope they'll be cropping up, if only for a split second.


38. The Collector


Taneleer Tivan (Benicio del Toro) aka The Collector, who was featured in Guardians of the Galaxy in all his eccentric, over the top glory, has been confirmed via IMDB for Infinity War. He's the current holder of red Reality Stone (introduced in Thor: The Dark World as "Aether") so it's probably safe to assume his appearance is going to come when Thanos knocks on the door of his intergalactic museum.


39. Pepper Potts


Tony's assistant and fiance, Pepper Potts (Gwyneth Paltrow), only recently made her return to the MCU during Spider-Man: Homecoming, where Tony popped the question in the movie's final moments. She's been confirmed via Paltrow herself, who dropped some major hints during an interview with Stephen Colbert about the role Pepper's going to play going forward. Those powers she got all the way back in Iron Man 3? They might even be coming back.


40. Happy Hogan


The other key part of Tony Stark's civilian entourage, driver and Spider-Man wrangler Happy Hogan (Jon Favreau) will be returning to Infinity War after his featured part in Spider-Man: Homecoming. Favearu teasingly confirmed his role in an interview with Jimmy Kimmel last year.


41. Nick Fury


Despite some initial confusion as to whether Nick Fury (Samuel L. Jackson) would be returning to the MCU at all post-Age of Ultron, he was recently spotted on set filming alongside fellow S.H.I.E.L.D agent Maria Hill. There's still the potential that Fury will only be featured in Infinity War's unnamed follow-up, but given Fury's integral role in the formation of the Avengers in the MCU, it's unlikely his presence will go completely ignored in both movies.


42. Maria Hill


In addition to being spotted filming with Nick Fury, Maria Hill (Cobie Smulders) confirmed her own involvement in the project all the way back in 2016 with an interview Jimmy Kimmel.


43. Jack Rollins


In maybe one of the most out-of-left-field Infinity War confirmations, Jack Rollins (Callan Mulvey) has been credited on IMDB to reprise his role--but don't worry if you don't recognize the name at all. Rollins was an agent featured in Captain America: The Winter Soldier--but he hasn't been seen since. What Rollins might be doing now is really anyone's guess. Maybe some sort of Winter Soldier-era flashback or time travel?



WWE Fastlane 2018: Match Card And Predictions

By Mat Elfring on Mar 08, 2018 02:51 am


WWE fans are counting down the days until Wrestlemania, but before we can go to the biggest show of the year, we have to get through Fastlane first. The Smackdown brand-exclusive show is a lot like a ghost town on the Road to Wrestlemania: it's an interesting side attraction in which you later realize offers nothing to your overall trip.

Regardless, the show has some must-watch matches, even if it's obvious who the winners are going to be. As of this writing, there are six matches on the card and none announced yet for the Kickoff show. Fastlane hits the WWE Network on Sunday, March 11 at 8 PM ET/5 PM PT, with a Kickoff Show airing one hour prior. Here's who is on the card and our predictions.


Becky Lynch & Naomi vs. Natalya & Carmella


There's not a lot to this match, as Smackdown isn't doing a great job with its women's division, if you're not the champ or a member of the Riott Squad. Even though Carmella still holds the Money in the Bank contract, she, Naomi, Natalya, and Becky Lynch have been nothing more than cannon-fodder for the Squad the past month. There's nothing at stake in this match, so it could go either way. Hopefully, this is the start to building a women's tag team division. I'm giving the win to Becky Lynch and Naomi, since they always seem to lose big matches in recent months.

Our prediction: Becky & Naomi win.


Shinsuke Nakamura vs. Rusev


This hastily-made match was booked on the Smackdown before Fastlane. Rusev wanted revenge on Nakamura, as The Artist destroyed Aiden English's voice by kneeing him in the neck. Regardless of how this match came together, it should be a good one. While I have a good feeling Nakamura will get a win, headed into Wrestlemania, I'm going out on a limb and say Rusev will come out on top instead, as he could not be more over and this could be the start to a big push for the Bulgarian Brute.

Our prediction: Rusev wins


Bobby Roode (c) vs. Randy Orton


(For the United States Championship)

Bobby Roode needs to defend his title before Wrestlemania, so why not Randy Orton? The two have had run-ins prior to this, when Roode was holding his United States Championship Open Challenge on Smackdown, so WWE decided to sanction this as a PPV match. Out of all the title matches on this card, this contest has the highest probability of a title changing hands, as it could be a good build-up for a match on the early Wrestlemania card. With that in mind, I'm giving the win to Orton.

Our prediction: Randy Orton wins


Charlotte Flair (c) vs. Ruby Riott


(For the Smackdown Women's Championship)

When Raw is already featuring a story with a stable of three NXT wrestlers, dominating the women's roster, led by someone with black hair and fair skin, it's hard to take Smackdown seriously when it's doing the same exact thing. There is no way Riott is going to win this, but hey, I've been wrong before. Riott/Charlotte isn't a big draw for Wrestlemania, but you know what is? Charlotte/Asuka.

Our prediction: Charlotte wins

Secondary prediction: Asuka comes out to challenge Charlotte at Wrestlemania


The Usos (c) vs. The New Day


(For the Smackdown Tag Team Championship)

A couple weeks back, The Usos and New Day cut the best segment of either team's career. Smackdown's tag division is on fire, and while the New Day has lost a bit of steam in recent months, the rivalry with the tag champs has helped give the team some new life. The New Day has been a ton of fun, but I'm thinking this match will go to The Usos, with a rematch coming at Wrestlemania--so New Day can actually have a place on the card this year.

Our prediction: The Usos win


Baron Corbin vs. Kevin Owens vs. AJ Styles (c) vs. John Cena vs. Sami Zayn vs. Dolph Ziggler


(For the WWE Championship)

What is going on? Aside from the fact we pretty much got a non-title version of this match on the last Smackdown--sans John Cena--there is a lot going on in this main event. From Cena trying to find his way to Wrestlemania, to Kevin and Sami feuding with Styles, to whatever Ziggler is up to, it's too much to follow. The biggest problem is that this stacked match has the most obvious ending--Styles wins. Everyone wants to see Styles and Nakamura at Wrestlemania, and for that to happen, he needs to retain his belt, unless he loses at Fastlane then reclaims it on future episode of Smackdown, which does nothing for the Wrestlemania story. I'm giving the win to Styles.

Our prediction: AJ Styles wins



The Best Nintendo Switch Games (As Of March 2018)

By Matt Espineli on Mar 08, 2018 01:40 am

The Best Switch Games So Far


The release of the Nintendo Switch a year ago marked the beginning of an amazing year for Nintendo. With The Legend of Zelda: Breath of the Wild as its major launch title, the Switch quickly rose to the top of console sales charts and dramatically increased Nintendo's revenue. And in the year since its launch, there has been no shortage of fantastic games coming to the hybrid console, from huge first-party games like Mario and Splatoon to indie darlings like Owlboy and Celeste. The library only seems to be expanding and improving with every consecutive release.

In this gallery, we're taking a look back at Switch games that received a score of 8 or higher on GameSpot since the console's release. That includes reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

See Also:

For an analysis of Nintendo Switch's first year, be sure to read our feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we still want to see from the console, and the best Switch games under $20.


Bayonetta 2 -- 10/10


"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review]

-- Mark Walton


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review]

-- Oscar Dayus, Staff Writer


Dragon Quest Builders -- 8/10


"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review]

-- Miguel Concepcion, Editor


The Elder Scrolls V: Skyrim -- 8/10


"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review]

-- Kallie Plagge, Associate Editor


Golf Story -- 8/10


"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review]

-- Ginny Woo


Gorogoa -- 8/10


"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review]

-- Jason D'Aprile


The Legend of Zelda: Breath of the Wild -- 10/10


"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review]

-- Peter Brown, Reviews Editor


Mario + Rabbids: Kingdom Battle -- 9/10


"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review]

-- Edmond Tran, Editor


Mario Kart 8 Deluxe -- 9/10


"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review]

-- Kallie Plagge, Associate Editor


Mr. Shifty -- 8/10


"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review]

-- James O'Connor


NBA 2K18 -- 8/10


"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review]

-- Seth Macy


Night in the Woods -- 9/10


"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review]

-- Kallie Plagge, Associate Editor


Owlboy -- 9/10


"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review]

-- Peter Brown, Senior Reviews Editor


Pac-Man: Championship Edition 2 Plus -- 8/10


"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review]

-- Jason D'Aprile


Puyo Puyo Tetris -- 8/10


"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review]

-- Jason D'Aprile


Rive -- 8/10


"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review]

-- Daniel Starkey


Rocket League -- 9/10


"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review]

-- Peter Brown, Reviews Editor


Shovel Knight: Specter of Torment -- 8/10


"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review]

-- Edmond Tran, Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review]

-- Matt Espineli, Associate Editor


Splatoon 2 -- 8/10


"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review]

-- Kallie Plagge, Associate Editor


Stardew Valley -- 9/10


"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review]

-- Mary Kish


SteamWorld Dig 2 -- 9/10


"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review]

-- Matt Espineli, Associate Editor


Super Mario Odyssey -- 10/10


"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review]

-- Peter Brown, Reviews Editor



Zelda: Breath of the Wild - 9 Fascinating Facts About Its Development

By GameSpot Staff on Mar 08, 2018 01:28 am

The legends of The Legend.


It's been one year since Nintendo unleashed The Legend of Zelda: Breath of the Wild, but it hardly feels like it. Most games would have run their course after a few weeks--maybe months--but the latest Zelda game is the gift that keeps on giving. People continue to uncover new ways to manipulate its physics systems, sometimes for sheer fun and sometimes to gain a unique advantage over a specific moment in the game. And besides, many of us are still chasing every equipment upgrade or hidden Korok seed, even though we don't need them; it's the sheer delight of going on a Hyrule adventure that makes us want to chase every goal, no matter how small.

While players have gone to great lengths to uncover new and exciting things in the finished product, developers at Nintendo have, over the course of many interviews, unveiled lots of interesting anecdotes from the game's development. We're convinced that Breath of the Wild is one of the best and most interesting games ever made, so to gain so much insight into its creation has been a treat. Join us on a journey through some of the most interesting revelations from the past year, and share your own tales of adventure in the comments below.

Breath of the Wild is out now for both Nintendo Switch and Wii U. If you're interested in Zelda guides, check out our recipe and cooking manual, our beginner's guide, or just our general list of everything you might want help figuring out. And of course you shouldn't miss our official review of Breath of the Wild. You can also check out our full Breath of the Wild review, our guide roundup, or our feature detailing everything you need to know about the game.

Breath of the Wild is a year old, which also means Nintendo Switch is a year old. For an analysis of Nintendo Switch's first year, be sure to read our feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we still want to see from the console, the best games on the console as of 2018, and the best Switch games under $20.


Climbing would have been easier if it wasn't for Shigeru Miyamoto.


Climbing is a key component of Breath of the Wild, and it's easy to run out of steam when clambering up a tall cliff face. At one point during development, the team implemented a mechanic that would have made the process easier, but Nintendo legend (and Zelda creator) Shigeru Miyamoto wasn't having it.

"Until about halfway through the development," Fujibiyashi recollected, "we had a spec where you could take your weapon and stab it into a wall. When your stamina gauge was dwindling you could stab the weapon and kind of hang out and rest there."

So what happened? According to the director, "Mr. Miyamoto heard of the concept [and] said, 'You can't stand on the tip of a sword. This is strange.' And then we explained, 'No no no, you stab it in.' Then he's like, 'No, it's not going to work.' Another [reason] was that it's very hard to actually stab a sword into a big piece of rock. We considered that you can stab them into cracks or crevices in the wall, but then you can't freely use that feature anywhere you want, so I decided not to implement it."

Source: GameSpot


Nintendo's custom QA tools helped shape the game.


Speaking to The Verge around launch, Breath of the Wild director Hidemaro Fujibayashi and technical director Takuhiro Dohta detailed two key components used during development. The first was a tool that clued the team into common player behavior, which provided valuable data to design around: "There's a development tool that we use that takes all of the data from this monitor test, and it centralizes it in one location so that you can see that data in real time. It shows how many hearts people have, or where people have died, or what path they're taking. And it's kind of on this one singular timeline so that you can see in real time where people are struggling, where people are really dying a lot, what path they're taking. So we took all of that into consideration as we tried to balance the game out."

Dohta went on to reveal that they had managed to automate Link in Hyrule, and used this passive playthrough to organically identify bugs or elements that needed tweaking: "We came up with a number of scripts that would basically allow the game to be played automatically, and allow Link to run through various parts of the game automatically. And as that was happening, on the QA side of things, if a bug did appear I'd suddenly get a flood of emails about it. That was one tool that we found to be really handy."

Source: The Verge


On multiple occasions, the dev team was ordered to stop work to play through the entire game.


In a long and fascinating interview published by Den Fami-nico, producer Eiji Aonuma revealed during the course of development, the entire team would stop work to play the latest build of Breath of the Wild from start to finish.

"So, our first priority with this production was to make sure that all the members of the development department would play the game," Aonuma recalled. "In the period of four years, I think everybody convened and played the game at least 10 times."

"In the early stage of development, it took about a day to play it, but at the end, it took about a week to see the whole image. When that happens, you want to just eliminate the process, but you can't. The rule was that everybody plays it and we stuck to it till the end."

Source: Den Fami-nico


Aonuma had the most fun of his career working on Breath of the Wild, and he has his team to thank for it.


Aonuma has had a long and fruitful career, but he views his time spent on Breath of the Wild as the most enjoyable project he's ever been a part of. Speaking to Game Informer, Aonuma said Breath of the Wild was "really fun to develop--maybe the most fun I've ever had making a game. It was because of the staff. They took so much initiative, and were always looking at everything in the game with this eye to improve. They took so much initiative. I could see it every day. As a producer, it gave me a lot of courage, and made me realize 'Okay, this could actually work.'"

The people who made this game didn't have troubled faces. They were smiling the whole time they worked on it. At the start of development, with all of the new things we were doing, I definitely was worried--I had a worried face. As a I saw the staff put it together, that concern started to go away. We were doing challenging new things, but we always did them with a smile. I don't think I've experienced that before. The development experience was so great, and the game that came out of it was great. That's something I'm really proud of."

Source: Game Informer


The team considered giving you the ability to manipulate Hyrule's weather.


When the weather shifts in Breath of the Wild, the effects can be detrimental. But at the same time, it's this difficult relationship with nature that makes the adventure so engrossing.

But during the same interview with Game Informer, director Fujibayashi also mentioned that they had almost incorporated a feature that would have given you the ability to bend nature to your will:

"Initially we did consider giving players control of the weather, but realized not being able to control it is much more fun. Controlling it wasn't really fitting in this game. In Ocarina of Time, you were in places that were just sunny or raining. That was the way the players were able to control that. Adding in the weather control would have increased the number of variables in the world. It was more interesting to have Link against nature, not controlling it. That ended up being more natural and fun."

Source: Game Informer


The lack of HD Rumble support? Blame the Wii U.


Aonuma understands the potential of the Switch's HD Rumble feature and had hoped to use it in Breath of the Wild, according to an interview with Gamereactor. But given that the Wii U version was also in the works, the feature had to be largely ignored.

"To give a concrete example," Aonuma said, "there are what are called 'HD vibrations' which are specific to the Switch and which allow you to almost experience what the character feels when it touches something. For example, when you take an object in hand you can feel it thanks to the vibrations. It is a rather interesting approach, it adds more realism too, [and] simply it would have been necessary to develop scenes around that. The real problem that made it impossible to use this technology is not so much a matter of time problem but rather that we were going to have too many differences with the Wii U version and they both had to be identical games. But now that we can free ourselves from this connection, this constraint, since the Switch is developing well, we will be able to use this in the next Zelda."

Source: Gamereactor


Hyrule's dragons were designed with Japanese folklore in mind.


Nintendo Power magazine may be discontinued (RIP), but Nintendo recently revived it in spirit in the Nintendo Power Podcast. Late last year, for the first episode, Aonuma and Fujibayashi guest-starred to share new insight into Breath of the Wild. There, they explained the reason for the dragons in the game, and why you can't engage them in a fight.

"As for dragons," Fujibayashi said, "just as I spoke earlier, we wanted to incorporate something that could be seen afar, kind of like the Divine Beasts. So we thought we definitely accomplished that with the Divine Beasts, but we also thought we could incorporate a little more and that would be great. We wanted to incorporate something that was a little bit romantic. And maybe it's because I'm Japanese, or the team was Japanese, but instead of having that battle theme or something that will have an adrenaline rush, we thought something mystical, maybe something serene and kind of a different experience would make the adventure for the player be more exciting. And that's why we decided not to make it necessarily like a battle. And addressing the idea of how Japanese people portray dragons, we wanted to incorporate that feel of godliness or maybe something more serene."

Aonuma added: "In lots of Japanese folklore, there's often stories where dragons are basically incarnations of gods. So, I think that might be part of the reason why we incorporated that in this game."

Source: Nintendo Power Podcast


You can't pet dogs because, well, then you'd have to pet everything else.


It's only natural that when you see a dog, you want to pet it. In a game as open-ended and flexible as Breath of the Wild, you'd expect to be able to pet the playful pups found throughout the world, but no dice. IGN got Fujibayashi to explain the decision, which all boils down to a very key design philosophy.

"In the game it seems like you can do anything, but what it really is are all these interlocking systems where you actually have a pretty limited number of actions that can do a ton of different things. So if it came down to something like petting a dog, we would actually have to put in a custom action just for petting a dog that couldn't really be used for anything else."

Source: IGN


Aonuma's experience with Skyrim shaped his expectations for Breath of the Wild.


The Elder Scrolls V: Skyrim is a beloved open world game, and it's also partially responsible for Nintendo's vision for Breath of the Wild. That's not to say that the developers cherry-picked ideas from it, but it helped them come to terms with the difficult task they were signing up for.

"In the past I've also actually said that I have played Skyrim, so it's not necessarily that I don't play games," Aonuma stated. "But we don't look at it from, 'Oh, what kind of things can we take from this game?' It's more of like, 'How can we prepare for this? What should we expect from games like this?'"

"And so we also think about how many people we might need, or how we can make it improved, or with the number of people," he continued. "We would collect data and see what worked, [and] what didn't."

Source: GameSpot



Bloodborne PS4 Guide: 13 Tips You Should Know Before Starting

By GameSpot Staff on Mar 08, 2018 12:46 am

Surviving the Nightmare


Bloodborne is one of the PlayStation Plus free games of March 2018. If you're here, it's likely because you've just downloaded this critically acclaimed action-RPG. As a follow up to From Software's Souls franchise, Bloodborne will be very familiar to those who have followed the series. The good news is that you absolutely do not need to have prior knowledge of the Souls games to understand, appreciate, and most importantly, play Bloodborne.

For the seasoned Souls player, it would be a mistake to assume you can skip through the tutorials. Even if you manage to pull off the new visceral attack, you may not know how you did it, let alone how you can do it 100 percent of the time. You can also say that the regain system fundamentally makes this wholly different from Dark Souls.

To help both series veterans and newbies coming into this dark adventure for the first time this month, we've detailed the intricacies of the games mechanics and tactics in the 13 tips ahead. These will greatly make your first couple hours in Bloodborne considerably easier in what is already a challenging game.

Now is the best time to jump into Bloodborne seeing as the game's online community is rallying to return to the game for the PlayStation Plus release. If you're curious about our full thoughts on Bloodborne, read our review. And be sure to check out our other guides, detailing which Bloodborne class is best for you and how to defeat every boss in the base game.


What Starter Gear You Should Choose


When you arrive to the Hunter's Dream after your first death, you'll get to arm yourself with Bloodborne's starter weapons, with a melee weapon in one hand and a firearm in another.

With the myriad monstrosities that await you, it's important to choose the right starter weapons. Here's what you need to know about each weapon to help you make an informed decision.

Melee (Right-Arm):

  • Saw Cleaver -- This is the most balanced of the three weapons. Its extended version has effective reach while the compact version makes it light for a quick series of attacks. This makes for a solid pick if you're unsure what to go with.
  • Hunter Axe -- Direct and brutal, this axe has great damage, provided you can manage its slow speed. Its longer, alternate version has one drawback in that it needs to be held with two hands.
  • Threaded Cane -- With its long range, this cane is great against crowds even if its damage isn't as high as the other weapons. Its speed is also impressive.

Ranged (Left-Arm):

  • Hunter Blunderbuss -- This functions like a shotgun, meaning that its range is poor but can hit multiple targets at close range. It's also more potent against a single target when you're even closer. Note that a single shot only requires one bullet.
  • Hunter Pistol -- Better range than the Blunderbuss but you can only hit one target at a time. It's also effective in attracting attention from afar like the pebbles in the game.

How To Defeat The Most Challenging Early Non-Boss Enemies


Now that you're armed, you can exact vengeance on the lycanthrope that likely killed you in the opening moments of the game. But that's not the only tough adversary that awaits you; there are plenty of other tough combatants you'll be fighting relatively early in your adventure.

Along with the lycanthrope, we've noted two other large-sized enemies you'll encounter in Bloodborne's initial hour. Learning how to beat these three will train you in the fundamentals of combat, often applicable to bosses.

  • Lycanthrope: This fast-moving beast can be dealt with using quick melee attacks. Its animation before it lunges is easy to read so be ready to dodge and attack to its side (or better yet, its rear). You should be cautious about its lunges since there's the possibility it can grab you by its teeth, which often results in death.
  • Gargantuan Pig: Your first encounter with this pig will most likely be in the sewer. He poses a unique challenge in that his size does not make combat easy in the confining and narrow passages of the sewer. Do not face him head on if his front half is up in the air; it means he's about to slam down. You should also be mindful of his head swipes, where he swings his front half back and forth. Like many other enemies, his weak spots are at his sides and rear.
  • Ax-Wielder: If you want to cut your teeth in learning the fundamentals of close range defense, particularly dodging, you'll want a duel with this guy. When you head down the stairs leading to the passing mob, make a U-turn and you'll find this round, hulking foe surrounded by coffins and a carriage. He's slow but deadly and makes for a great training partner in rolling moves. Practice with him to learn how to get behind an enemy.

Study Every Enemy


Speaking of tough enemies, every one you face in Bloodborne has their own unique attacks and moves. You're encouraged to experiment, but also know that some enemies are easy enough that a series of quick attacks might be all you need. Some enemies in Yharnam are very easy to kill in a 1-on-1 fight, but you might want to plan a different strategy when they're in crowds. That applies to the ground-hugging carrion crow, an easy creature to kill, but can also overwhelm you if it has friends.


Take Advantage Of The Regain System


The Regain System is an integral part of combat where you have a very brief window of opportunity to regain lost health by dealing damage to the enemy that hit you. You'll know you've regained some health if you glow red with a successful blow. Bloodborne encourages up-close, assertive combat as opposed to Dark Souls, which allowed you more opportunities to distance yourself and regroup. Expect heated exchanges where you're not only trading blows with an enemy, but also trading health bars.

As you fight enemies, it's natural to assume that once they die, you'll no longer be able to siphon health from it--but if the regain system is still active, that's not the case. Enemies who are performing their death animation can still be attacked to regain health. So, if it's safe to, keep whacking away at collapsing corpses to maximize your use of the regain system.


Methodically Transform Your Trick Weapons


A crucial part of combat is distance management, and the state of your melee weapons can make a huge difference against a particular enemy. With a tap of the L1 button, you can toggle between two weapon lengths. The longer version will obviously give you better reach, something to consider when taking on enemies with longswords and spears. Conversely, the shorter version of your weapon allows for quicker attacks.

It is imperative that you keep your weapons in good shape. Do not wait for the weapon durability warning to appear. It's not a case of whether the weapon works or not. Its effectiveness gradually reduces with every dozen or so hits. Repairing weapons costs very little so you should have them repaired often at the workbench inside the house in the Hunter's Dream.


Your Trick Weapon Transformation Is Also An Attack


Though pressing L1 to transform your Trick Weapon while idle looks cool, it's even cooler when you fluidly integrate that transformation into a combo. If you're in the middle of striking an enemy, you can press L1 to perform an attack that also transforms your weapon into its other mode at the same time. This is especially useful if the distance between you and the enemy suddenly changes, and you don't want to let up your barrage of strikes.


Know And Master The Visceral Attack


Bloodborne takes a page from counter moves in fast-paced action games by giving you an opportunity to stun an enemy and deal significant damage. With the right timing, a shooting an enemy in motion can stun him and bring him to his knees. You know you've accomplished this if you hear a high pitched metallic sound. Knowing when to fire depends on the enemy but the miniscule window of opportunity is usually when they're about to strike you. One exception is the second boss, who can be stunned during his forward roll.

A stunned enemy will allow you to deal as many as six melee blows before they can fight back. If you're right next your foe while he's on his knees, you can deal a massive "visceral" stab attack. It's deadly enough to finish off most non-bosses in a single strike and can take off significant health from the bosses.


Always Look For Shortcuts


The initial area of Yharnam is a dense, labyrinthine district of a much larger city. It takes a while to fully explore, but once you've visited each section repeatedly, you'll realize that these areas are actually smaller than they initially feel. Its world is fundamentally more akin to Dark Souls than Dark Souls II, which means that shortcuts abound. If you come across a locked gate, there's a very good chance that there's an path to the other side of that gate. With the gate open, two lanterns checkpoints that were once far apart are suddenly close to each other.


Blood Echoes And How To Manage Them


With every enemy you defeat, one of the numbers on the upper right corner of the screen increases. This is known as blood echoes, the equivalent to souls in Dark Souls. Note that you will not be able to redeem your blood echoes until you reach the first boss, the Cleric Beast.

The greatest risk in Bloodborne is in dying, because you end up losing whatever blood echoes you have. You do have an opportunity to gain them back, though. The catch is that you have to return to the scene of the crime and that includes the same enemies in the immediate area. Like Dark Souls, a bloodstain will indicate the spot where you died. Interacting with it will give back your blood echoes. Note that in Bloodborne, your blood echoes may not be found in a bloodstain. Instead, you will have to kill a creature close to where your bloodstain would normally be. It's not hard to pick out this enemy as the one who holds your blood echoes is indicated by glowing eyes.


You Can Restore The Health Lost From Blood Bullets


If you press up on the D-pad, you can create some extra bullets from your own blood at the cost of a portion of your health. However, that health lost has Bloodborne's regain system applied to it--which means you can restore most of that health if you attack any nearby enemy immediately after creating those blood bullets. Free ammo is always useful!


You Can Attack While Climbing A Ladder


This is simple to pull off, but we wouldn't be surprised if you've never tried. Just press R1 to punch upward, or R2 to kick downward. It's rare that you'll ever need to use this, since NPCs don't seem to climb ladders all that often, but if you get into a PVP stoush over climbing space, this will definitely come in handy. Just don't run out of stamina while on the ladder, or you'll fall to your death.


You Can Break Out Of Grab Attacks


Throughout your journey, you'll encounter enemies that grab you and deal a lot of damage while you're unable to move. If you quickly alternate between pressing L2 and R2, you can break out of the grab slightly quicker. Additionally, you'll be in a different state when breaking out of the grab. Without pressing L2 and R2, you'll end up knocked to the ground and it takes seconds to get back up. If you do press L2 and R2, you'll throw the enemy off you and will immediately be able to take action.


You Can Add Gestures To Your Notes


When using the Notebook to jot down a note, press R1 a couple of times to find more options. You can add a second set of words to your note, and you can also add a gesture which other players will see in spectral form when reading your note. I've found that adding the "Point" gesture is most useful here, because it actually saves the direction you're looking in when you start writing the note. As such, it's possible to literally point out secrets and specific pathways for other players if you line yourself up just right when writing a note.



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