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10 Things We Want From Avengers: Infinity War

By Meg Downey on Mar 17, 2018 11:18 pm

Don't let us down, Thanos.


With its release date bumped from May to April 27, the countdown to Avengers: Infinity War has jumped ahead by a full week. Now, with promotional material pouring out from every nook and cranny, it's time to to start taking a good, hard look at what we hope this movie actually pulls off--both for the immediate fight against Thanos, and as fuel for the future of the MCU.

We already know five out of six Infinity Stone locations, and the missing Soul Stone's whereabouts will almost certainly be revealed before Infinity War's conclusion. We've broken down every scene in the latest trailer, and we know from the newest poster that Peter Dinklage is in Infinity War. We've noted where every hero is leading into the movie, and wondered whether Hawkeye and Ant-Man are in it at all. And we've figured out the best order in which to catch up on all the MCU movies.

In other words, we're prepared. Now here's what we want from Avengers: Infinity War when it hits theaters April 27.


10. Avengers, Reassembled


Since Civil War, Earth's Mightiest Heroes have been struggling with the whole teamwork-and-unity thing. Though the bridges between Iron Man and Captain America aren't completely torched (Steve sent Tony a burner phone to reach him in case of emergency, after all), they're definitely still smoldering.

If Infinity War intends on getting the band back together, it's going to need to do some genuine emotional legwork to make the severed halves of the team reunite--especially since Bucky Barnes, the catalyst for most of the Civil War conflict, is still an active member of Steve's team, he and Tony are going to need to have a real chat about where they stand--and where they want to go from here. That's a conversation that's going to need more than just a quick phone call about the pending apocalypse.


9. The Soul Stone, Explained


The Soul Stone--the last of the six cosmic Infinity Stones to be revealed in the MCU--is still completely MIA. With the pressure of Thanos mounting and the other stones all present and accounted for, hunting down and exploring the power of the Soul Stone will have to be one of the biggest and most poignant plot threads for Infinity War to explore.

In the comics, the Soul Stone can be used to literally imprison human souls, stripping them from their mortal vessels and locking them away in an alternate dimension. Hopefully something equally as terrifying and massive is in the works for its on-screen counterpart.


8. At Least One Mantle-Passing


It's pretty likely that Infinity War will represent the end of the line for one or more of the MCU's biggest name heroes. But that doesn't actually have to be a tragic thing.

Over the last ten years, we've been introduced to a whole roster of up-and-comers who would be perfectly suited to take over the reigns for an A-Lister like Tony Stark or Steve Rogers. With any luck, Infinity War will give some heroes a chance to peacefully transition their mantles (you know, without dying--this is a list of hopes not a list of fears) to successors, making way for the next phase of solo films.


7. Bucky and Natasha, Sitting in a Tree


Over in the comics, Black Widow and the Winter Soldier have an on-again-off-again romance that forms one gigantic throughline for their respective characters. And, honestly, what would you expect? It's not every day that two formerly brainwashed/heavily indoctrinated Soviet super spies find each other after coming in from the cold.

The MCU's incarnations of these characters don't quite jive as well as they do on the page, but that hasn't stopped Natasha from insinuating that she and Bucky have a history together, even beyond the fateful, almost deadly encounter she discussed in The Winter Soldier. A split second "Don't you recognize me?" tossed out mid-fight in Civil War has ignited all sorts of possibilities about their shared past ready for exploration--and with Bucky finally freed of Hydra's mind control and Natasha's all-but-confirmed solo Black Widow movie on the way, the two of them fighting side by side in earnest would be a perfect stepping stone to kick off that story.


6. Resolution for Loki


Loki's connection to both the Avengers and the Infinity Stones has been something the MCU has played with since the very first Avengers movie all the way back in 2011, where he served as the central villain. Since then, however, the God of Mischief has been all over the board, from reluctant ally to outright anti-hero and back again. His most recent outing in Thor: Ragnarok really upped the sympathy angle as he and his adoptive brother, Thor, apparently buried the hatchet (at least for now) in the wake of Asgard's destruction.

But now that Thanos is well and truly coming, Loki's position in the MCU is about to be tested in a major way. Infinity War is going to need to prove once and for all where Loki's loyalties lie, or end his story all together.


5. Cosmic Consequences


Infinity War will be the first real collision between the space-based Guardians of the Galaxy and the rest of the MCU's heroes. And though they've fought off alien invasions and dealt with Asgardians, the Avengers are going to have to seriously reconfigure the way they operate and think about their position in the "bigger picture" after everything is through.

In a perfect world, Infinity War will pave the way for further collaboration between the Avengers and the Guardians, as well as open some doors for more of Marvel's cosmic cast to start making live action appearances. Thor, specifically, having recently lost his home planet, could stand to have his horizons broadened for future films.


4. Nomad


The name "Nomad" has been tossed around for this incarnation of Steve Rogers since the Infinity War promotional campaign really started, and for good reason. Back in the comics, when Captain America became disillusioned with his mantle and fell out of touch with the "American dream," he (melodramatically) cast his shield and costume aside in favor of a new one: Nomad, the man without a country.

It's not hard to draw parallels between that comics moment and Steve's status as a fugitive post-Civil War, yet Infinity War marketing has yet to refer to him as anything other than good ol' Captain America. We're holding out hope for a Nomad name drop at least once, even if it's just an Easter Egg.


3. Shuri vs. The World


Black Panther break-out and fan favorite Shuri is Wakanda's chief engineer and the smartest person in the MCU, meaning she'll no doubt have plenty of perspectives for the Avenger's other brainy heroes. A meeting between Shuri and Tony Stark, Peter Parker, and Bruce Banner would plant the seeds for some incredible new inventions down the line--and maybe some beautiful new friendships to help build the shared universe space out even more.

Also, let's face it: Stark Industries could definitely use someone like her on the research and development front. But that won't happen unless they actually sit down and talk at least once.


2. Vision and Wanda's Romance


After a jumpstart in Civil War and some hard-to-miss scenes in the Infinity War trailer, it's a pretty safe bet that we're on the cusp of seeing Vision and Wanda become a couple in earnest. But, if that is the road things head down, there are some things we'll definitely want to see.

Over in the comics, Vision and Wanda's romance is, uh, complicated--something you might be able to guess considering one of them is a reality-warping metahuman and the other is a sentient robot who may or may not be powered by some sort of cosmic energy. However, despite the complication and the mess, Vision and Wanda did manage to "have" (again: a witch and a robot--we're not really talking a traditional birth here) two children--Billy Kaplan and Tommy Shepherd, who would go on to be core members of the Young Avengers.

On-screen, Wanda and Vision differ pretty greatly from their comics selves, but a genuine stab at developing their love relationship opens all sorts of doors to be explored in later movies.


1. Atlantis


One of the major components of the Infinity comics storyline revolves around the underwater kingdom of Atlantis, home of Namor the Submariner. Obviously, unless something seriously secretive has been brewing behind the scenes in Infinity War, expecting a Namor cameo is probably too high a hope. However, the movie would provide a great vehicle to start seeding the introduction of Atlantis into the MCU--maybe in time for Namor to make an appearance in Black Panther 2.

After all, the MCU oriented "Guardians of the Galaxy: Mission Breakout" ride at Disneyland California includes some mysterious but prominently displayed Atlantean artifacts (in so many words, the plaque reads specifically that they were "collected from the bottom of the ocean on Earth"). It would be a shame for those designs to never get a proper on-screen placement.



Remembering 1998: The Biggest Games That Turn 20 This Year

By GameSpot Staff on Mar 17, 2018 09:30 pm

The year was 1998


The 1990s was a decade of amazing growth for the gaming industry. However, 1998 in particular pushed the medium further than it had gone before. From the rich competitive experiences of StarCraft to the revolutionary storytelling of Metal Gear Solid, several games--some of which became watershed moments for the industry--would go on to set the standard for what games could be. In many ways, 1998 was the year video games had finally evolved into something more.

In this gallery, the GameSpot staff will be taking a look back at the biggest games of 1998 that made their way to the Western market, and the impact they left on us in the 20 years since their respective releases. This includes the likes of Xenogears, Resident Evil 2, and the original Half-Life, and our Game of the Year of 1998, The Legend of Zelda: Ocarina of Time.

Here's a selection of games--in order of their respective releases--that made 1998 an amazing year. And if you want to see the biggest games that turned 10 this year--and for last year as well--be sure to check out our respective features for both.


Resident Evil 2 (January 21, 1998)


For me, Resident Evil 2 is one of the strongest survival horror games of all time and, even today, the way it ebbs and flows between building tension and delivering overwhelming jolts of action is incredibly effective.

As a teenager, I was excited at the prospect of seeing the horrors I experienced in Resident Evil's Spencer Mansion spill out into a metropolitan city and, in that respect, the game delivers from the very outset. As rookie cop Leon Kennedy, I was forced to battle through Raccoon City's streets, where a catastrophe had struck and now groaning undead stumbled around looking for flesh to sink their teeth into.

Amidst getting to grips with the awkward controls I watched someone get devoured by a zombie and found myself having to battle a group of them in a very small gun store that was, unhelpfully, mostly empty. Though it was only five minutes from the moment you take control of Leon to when you arrive at Raccoon City Police Department, I still remember how nerve-wracking it was, and I'm not ashamed to admit that I had to take a breather once I reached safer grounds. Unlike the first Resident Evil's subdued start, the sequel opted for a high-octane opening, and that sense that had no qualms with pushing me into the deep end without any notice is something that gnawed at me throughout.

Once I reached RCPD, things got much worse. What I really loved about Resident Evil 2 was that it took something that I associated with safety and security--a police station--and filled it with horrifying dangers that were lurking around every corner. There was something incredibly unsettling about that, much like the idea of a monster in a closet or under a bed is to a child. The violation of a safe space is a very potent tool for horror fiction, and Resident Evil 2 used it well.

Resident Evil 2 is a game that I keep coming back to. Sometimes to relive moments like meeting the Licker for the first time, other times to simply wander its echoey halls and soak in the tense atmosphere. It's a game that really stuck with me in 1998, and continues to occupy my thoughts all these years later. | Tamoor Hussain


Final Fantasy Tactics (January 28, 1998)


Final Fantasy Tactics originally caught my eye in an issue of Electronic Gaming Monthly. Fresh off of Final Fantasy VII, I was hungry for another PlayStation RPG, and was instantly taken in by Tactics' colorful presentation. Steeped in an era when publishers focused so heavily on 3D games, those screenshots made me nostalgic for the days of 16-bit sprites, and for Final Fantasy games with a touch of medieval flair.

Up until the game's release, I had never really experienced a turn-based tactical game. I had, however, played and enjoyed Ogre Battle on Super Nintendo. When I realized the dream team behind that game--Akihiko Yoshida, Yasumi Matsuno, and Hitoshi Sakamoto--were the creators behind Final Fantasy Tactics, my hype levels were off the charts. Awash in more advanced-looking games, my friends thought I was nuts.

Sure enough, my anticipation was justified. Final Fantasy Tactics delivered one of the most complex and dramatic stories I'd ever encountered in a game, with the power balance of a kingdom threatened by subterfuge, powerful religious artifacts, and leaders driven to madness. To add to the intrigue, the story was presented as a series of events that had been wiped from the history books by the ultimate victor in an effort to hide the truth from future generations. Who, or what, were they afraid of? Final Fantasy Tactics expertly unravels the answers.

As it was in 1998, Final Fantasy Tactics remains excellent today. The story hasn't lost any of its appeal, but it's the complex job class system and deep tactical considerations that draw me back in time and time again. I've put hundreds of hours into multiple playthroughs, and all it takes is a new set of soldiers and a different mindset to make everything feel fresh. Final Fantasy Tactics is my favorite game of all time, and one of the few games I plan to continue playing for the rest of my life. | Peter Brown


Xenogears (February 11, 1998)


While it doesn't have the widespread recognition of some of its JRPG contemporaries, Xenogears is a cult classic whose legacy and influence continues to this day. Its narrative, couched in what a first appears to be a stanard anime mech setup, brings weighty themes of philosophy, psychology, and religion that many games even today can't match.

These were risky themes to explore in a video game back in 1998, but it's these choices that ultimately made the game stick with so many people. It's also an excellent JRPG in its own right, using the Active Time Battle system seen in games like Chrono Trigger as a basis, but stands out with its Deathblow mechanic. Learning button combos, not unlike the way fighting game combos work, activates special flashy moves that are satisfying to pull off. Infamously, Xenogears' second disc is unfinished, the story told through cutscenes and narration with little gameplay. That might have ruined the experience of most games, but Xenogears still stands strong due to how compelling and memorable its first disc is.

We never got an official sequel to Xenogears, but its legacy lives on in both the Xenosaga and Xenoblade Chronicles series, which continue its narrative ideas and themes. For longtime JRPG fans, Xenogears is a legendary game, one with a weird history worth remembering. | Jean-Luc Seipke

For more info about Xenogears, be sure to check out our video where we dive a bit deeper into this remarkable JRPG.


Tenchu: Stealth Assassins (February 26, 1998)


We always knew ninjas were cool. They flip out, they kill people, and they fight all the time. That's what they were spending most of their time doing in video games, and depictions of ninjas in games like Strider and Ninja Gaiden basically had them doing that. But that ain't historically accurate! Enter: Tenchu Stealth Assassins, a game set in feudal Japan that made you embody the true role of a ninja as a covert agent and focussed on espionage, infiltration, guerilla tactics, and killin' folk without being seen.

With Thief and Metal Gear Solid to follow later that year, 1998 turned out to be a defining time for the stealth genre.

I have distinct memories of playing Tenchu with my buddy, as we each took turns trying get through levels, running across rooftops, executing cool stealth kills like amputating someone's arm or slitting their throat, and getting into sloppy sword fights when we were caught. And we got caught a lot. This was the first ever 3D stealth game, so there was a lot of rewiring that needed to be done in our brains. Combat was possible but clunky, so there was a big motivation to learn how to be real ninjas.

And who could forget the cool items? Tenchu was the game where I first learned to love grappling hooks, a vital tool for infiltration and getting the drop on enemies. There were shuriken, of course, but I mostly remember having a ball the first few times we managed to trick a guard into walking on top of caltrops or eat a poisoned rice ball we left on the ground.

Tenchu's immediate sequel was pretty good, but the series slowly declined in quality after that, with 2009's Tenchu: Fatal Shadows being the last we saw of the series. There are a few rumors floating around that the upcoming From Software game is a Tenchu reboot, and personally, I'm dying for that to be true. With Metal Gear Solid basically out of the picture, we need another Japanese studio to give us their take on stealth systems, and what better vehicle to do it with than one of the other stealth masterpieces from 1998? Just do a better job than Thief did. | Edmond Tran


StarCraft (March 31, 1998)


Blizzard was onto something in the real-time strategy genre with Warcraft and Warcraft 2, but at that point, none of the developer's previous games reached the heights of Starcraft. This science-fiction twist to the RTS foundation introduced more than just a new aesthetic. The nature of balancing imaginative units from the three main factions (Zerg, Protoss, and Terran) led to a wildly popular competitive scene. Strategies ran deep and high-level matches almost played like a game of Chess.

I used to rush home from school to play custom games with friends and burn hours tinkering with the endless match customization and user mods. This kept Starcraft constantly fresh and the never-ending one-upping of each other made everyone a better player. We couldn't just master one strategy and hope that'd get us to victory; what would be your follow-up strat if that lightning fast Zerg rush didn't work? My friends and I learned to adapt to new situations in every match.

It wasn't just a revolutionary competitive aspect that made Starcraft an iconic game; the surprisingly deep lore in single-player fed into the fanfare and attachment to the three factions. A little backstory went a long way for characterizing the relationships between the Zerg, Protoss, and Terran. Even to this day, StarCraft remains one of the most played games overseas. The recent Remastered version also keeps the spirit alive with gameplay untouched, which is a testament to the greatness of the original StarCraft. | Michael Higham


1080 Snowboarding (March 31, 1998)


Growing up in the midwest, winter sports were huge for me and none of them had more appeal than snowboarding. I wasn't great at it, admittedly, but I had fun while I was doing it. But what does one do when all of the snow is a distant memory melted away by the sweltering heat of the summer season? You stay inside and play video games in the air conditioning of course!

I was spending a few weeks during the summer at my grandmother's house along with a few of my cousins as we did for the past couple of years, so this was nothing new to us. We had all brought games with us that we were looking to share with each other and one of my cousins brought along a quirky snowboarding game with a catchy soundtrack, and I was instantly hooked. We all stayed up late into the night playing multiplayer in match races and trick attack events, and it was some of the most fun I can remember having playing a local multiplayer game.

Fortunately, for nostalgia's sake, 1080 has been re-released on Nintendo's virtual consoles a few times and I have been able to play it pretty easily recently. While I still have a good time playing now and I still "work my body" to many of the certified bangers on it's soundtrack, I can admit that there have been many better snowboarding games since 1080. It did a great job of paving the way for games like SSX and many others that I also still play even today. | Ben Janca


Panzer Dragoon Saga (April 30, 1998)


When Sega launched the Sega Saturn in North America, it simultaneously released Panzer Dragoon. It was a fairly standard on-rails shooter where you rode on the back of dragons, but the world it was set in made the action feel special, like there was a meaningful purpose behind your actions. Not one to leave a good game without a sequel, Sega would refine this formula for Panzer Dragoon Zwei shortly after.

But when it came time to say goodbye to the Saturn, Sega decided to go all in: Panzer Dragoon Saga would be one of the last games released for the system outside of Japan, and would be a full-blown RPG spanning four CDs. It was unfortunately also produced in notoriously low numbers--the current estimate is mere thousands of copies, rather than tens or hundreds of thousands. I watched from the sidelines, intrigued but without a Saturn at the time of release.

Fast forward to today, and Panzer Dragoon Saga is one of the most expensive games for the system, costing hundreds of dollars even for loose discs without the case. Though Sega would go on to develop another on-rails shooter in the series for Xbox (Panzer Dragoon Orta), people still clamor for a taste of Saga. The sad truth is that the game may never be resurrected. The original source code is confirmed lost, and the series lives on only in the hearts of nostalgic fans and curious onlookers. There was an attempt to create a spiritual successor to the on-rails games for Xbox One in Crimson Dragon, but due to an unfortunate reliance on Kinect, the revival didn't satiate the desires of the target audience. | Peter Brown


Gran Turismo (May 12, 1998)


Racing games hadn't really captured a realistic approach to driving before Gran Turismo. In 1998, the progenitor to Polyphony Digital's iconic franchise pitched itself as "the real driving simulator" and it played like nothing else before it. Over one hundred licensed cars filled the roster and each one handled differently. For the first time in video game driving, we had to think about a car's drivetrain to get a grip of its handling, which also changed how you approached the twists and turns of each track. The type of tires, suspension, or gearbox your car used were all factors in how it performed. The rear-wheel Dodge Viper I worked so hard to buy later in the single-player campaign is nothing like the front-wheel Honda Prelude at the start. And I can't forget about that turbocharged 941 horsepower Nissan Skyline GT-R with a red/green bodykit I used for endurance races.

So many small touches added up to a bigger experience. As a young kid, my mind was opened to car customization and car tuner culture. I quickly learned about how a cold-air intake and cat-back exhaust system were the initial steps to boosting your car's horsepower. I even looked into what port polishing meant and tinkered with gear ratios for different types of race tracks. My love for Gran Turismo caught the attention of my 3rd grade teacher who thought I'd be a car mechanic or professional race car driver when I got older. She was somewhat right.

Gran Turismo set the stage for the simulation racing genre that we now see with games like Project Cars and Forza Motorsport. However, the magic of perfectly executing hairpin turns with a car you put so many credits into with the original Gran Turismo still hasn't been matched. | Michael Higham


Banjo-Kazooie (June 29, 1998)


Two years after Super Mario 64, Banjo-Kazooie arrived. As another 3D platformer, it was in danger of being thought of as a Super Mario 64 clone. But its graphics--which utilized more detailed textures than Mario 64--and distinctly more cheeky attitude helped it stand out at the time. While its graphics aren't impressive anymore, its large, detailed worlds filled with secrets and collectibles still stand out.

I was five years old in 1998, so I ended up playing Banjo-Kazooie with my mom. She'd tackle the harder sections--Rusty Bucket Bay's underwater Jiggies in particular, which I still don't like doing without her--and I'd take notes in crayon. We had a notebook for Brentilda's facts about Gruntilda so we'd be ready for the quiz at the end, and for the Tiptup Choir memory game in Bubblegloop Swamp (which was hard for me to follow). We played and replayed it, finding new things each time until we'd collected every Note, Jinjo, Jiggy, Honeycomb Piece, and even Mumbo Token.

I still replay Banjo-Kazooie at least once a year. The XBLA version saves the Notes you collected each time you leave a world, but I still remember having to start from zero after every death or having left to do something else. I'm still challenging myself to be faster and more efficient each 100% run I do. 20 years later, even though I know where every collectible is, I still feel like I'm finding something new each time. | Kallie Plagge


Tom Clancy's Rainbow Six (August 21, 1998)


Tactical military shooters on PC weren't all too surprising by the mid 2000s, but in 1998, the original Rainbow Six laid the groundwork. Author Tom Clancy painted a fairly plain and bleak picture of international relations and counter-terrorism with his book titled Rainbow Six, for which the game was based on. However, it was the ideal premise for an FPS where danger and death waited around every corner. Each move you made had to be carefully telegraphed and planned even before starting a mission, which was both intimidating and invigorating. Setting waypoints on a blueprint map determined the pace of a mission, but was ultimately vital for whether or not you'd accomplish your objectives.

With a roster of operatives that made up Team Rainbow, different capabilities had to be taken into account. For one, you couldn't go into any room guns blazing, let alone without anticipating enemies given that one or two bullets could mean the death of a squadmate. Before opening a door, you had to consider breaching or commanding a squadmate to toss a flashbang before moving in and lighting up the room. Throw in the factor of hostages, and I felt even more tension than simply taking down terrorists.

I hadn't had that sense of fragility in a modern shooter before Rainbow Six, a breath of fresh air after countless others that served as power fantasies. Many would shy away from its time-consuming, unforgiving nature, but it's how the game carved its niche and influenced the likes of Ghost Recon, Operation Flashpoint, and SWAT 3. | Michael Higham


Mega Man Legends (August 31, 1998)


When you compare Mega Man Legends to the other entries in Capcom's action-platformer series, it kind of comes across as one of those weird experiments that a franchise undergoes in order to stay relevant. But in truth, Mega Man Legends offered one of the series' most heartfelt and charming stories, while also letting players explore the world as Mega Man at their leisure.

I played this game often back in middle school, and I found myself sort of entranced by how optimistic and cheerful the game was. Despite it taking place in a ruined earth post-flooding, Legends' tone is remarkably upbeat, with a similar vibe to a Saturday morning cartoon--making for a largely welcoming atmosphere throughout the many towns. Playing as Mega Man Volnutt, likely the most chipper and endearing incarnation of the blue bomber, you'll explore the ancient ruins of the old world to unearth their lost secrets. As an adventure game first and foremost, the game tasks you with exploring your surrounding, interacting with several townsfolk, while also fighting off rogue-robots and Tron Bonne's army of comical and somewhat incompetent Servbots (think proto-Minions).

Truth be told, I have fonder memories exploring old ruins and interacting with characters in this game compared to Ocarina of Time--which Legends predated by several months. It saddens me that we'll likely never get another Legends game--even more so that the second game ended on a cliffhanger, but I'm glad that the series tried something a bit different. Who knew you could have so much fun kicking a can down a street playing as Mega Man? | Alessandro Fillari


Parasite Eve (September 9, 1998)


Parasite Eve acts as a sequel to the novel of the same name by author Hideaki Sena, but this first entry for the game series felt truly unique in its time. Squaresoft (now Square Enix) hadn't gone down the M-rated route before, but didn't waste time showing you what this game was about; the opening scene depicts an opera crowd bursting into flames, which was absolutely horrifying considering I was a kid at the time. Everyone burns to death, except Aya Brea (you, a green NYPD cop) and the performer who transforms into a supernatural monster,, kicking off this paranormal thriller. This is also where you jump into the unique blend of action and turn-based RPG.

Aya resorts to traditional firearms to take down terrifying creatures, and you control her from an isometric angle and inspect environments. However, combat works in a turn-based manner with magical "Parasite Energy" capabilities thrown into the mix, and world exploration taps into a traditional RPG structure. Think of it as Resident Evil meets Final Fantasy. As an early fan of both franchises, it was an incredible feeling to see those two worlds collide.

The dark, dingy rendition of New York City always gave me chills, but the phenomenal presentation and hybrid RPG gameplay pushed me to overcome the intimidation. Needless to say I loved Parasite Eve, so much that I actually battled through the 77 floors of the Chrysler Building in the new game plus mode and fought the secret boss. | Michael Higham


Spyro The Dragon (September 9, 1998)


I'll always remember the first time I played Spyro The Dragon. It was on a PlayStation Underground Jampack demo disc I bought for my oldest brother as a Christmas gift. The moment I booted it up, I was quickly enamored by its fantastical world populated by dragons, gnorcs, and all sorts of mischievous creatures. Spyro was an appealing protagonist, who was unlike any I had encountered in any 3D platformer up to that point; after all, who didn't love dragons as a kid? Furthermore, Spyro was a joy to play as: I loved ramming into unsuspecting enemies, roasting sheep with his fire breath, and gliding across large chasms. Unfortunately, I was only playing a demo of the game, and after a half year of replaying the same levels over and over, I could only bare so much not experiencing the full game.

Luckily, I had a friend in school who happened to own a copy of Spyro the Dragon. In exchange for my copy of Crash Bandicoot 1, he allowed me to borrow it for a couple weeks. I played the game to death within that brief span of time, trying to awaken as many dragon statues as I possibly could. Given the constraint of my situation, I eventually had to resort to the game's level select code to experience all that it had to offer. When my time with Spyro the Dragon finally ran out, I was gutted. As a seven-year old with very little money, I couldn't afford my own copy, and any ambitions to purchase it were eventually squashed when games--like Metal Gear Solid, Ape Escape, and Spyro's eventual sequel, Ripto's Rage--were starting to draw my attention. It wasn't until recently that I actually purchased the first Spyro the Dragon for my own collection.

To this day, the game still manages to hold up thanks to its quirky visuals and diverse level design. While future entries in the series would iterate upon its best qualities in more meaningful ways, the first still holds a special place in my heart. I'm crossing my fingers that all these rumors about a Spyro the Dragon HD collection are real. Speaking from the Spyro-loving seven-year old still within me, it would be a dream come true. | Matt Espineli



Yes, Pokemon's 20th anniversary was technically in 2016. But 1998 was the year Pokemon came to North America and Australia, setting off a global phenomenon that is still going strong.

Kanto is a tricky region, filled with annoying Zubat and unforgiving stretches with no Pokemon Centers in sight. The games have since gotten easier, but looking back, we all figured out how to become Champions in Red and Blue somehow. There's just something about that first journey that's never quite left our consciousness, whether it was the fervor over finding the first-generation in Pokemon Go or the excitement about Alola variants of those Pokemon in Sun and Moon. These were the games that got us talking, got us trading, and created lifelong fans, and it's worth celebrating their 20th a second time just for that.

I admittedly played Red and Blue late. The anime and card game arrived in the US in '98, and my neighbor got me hooked on the cards almost immediately. But as a five-year-old girl, I straight-up did not realize that it was acceptable play games on a Game Boy. I watched the anime religiously until Crystal, the first Pokemon game where you could play as a girl, came out, and then I fell in love with the games and went back to the first generation only to find that those games were for me, too.

Though it didn't seem that way to me at first, Pokemon is special because it really is for everyone. A young kid can jump in and figure the game out and catch all the Pokemon they possibly can, and a more experienced RPG player can find a surprising amount of depth to its systems. You can collect all the Pokemon and only use the strongest in battle, or you can train your favorites just because they're cool or cute. It's cliche, of course, but Pokemon is a world where you can do anything as long as your have your friends with you--and it's been that way since the very beginning. | Kallie Plagge


Fallout 2 (September 30, 1998)


Ok, really talk: I'm 25 years old so Fallout 2 came out when I was 5. It was only when Fallout 3 had been announced that I wanted to see what all the fuss was about and played though the original games.

While computer RPGs of old feel slower, demand more from the player, or have some archaic systems, the best still hold up in their writing, world building, and role playing. In this regards Fallout 2 held up incredibly well for me.

It's with Fallout 2 that the series' post-apocalyptic world really hit its stride. The residents of the wasteland formed full on organizations like the New California Republic or the Enclave, which is made-up of the remnants of the old United States Government. Talking with this faction, learning their ideals and goals, is a major part of the game and plays into the reputation system. It's here in Fallout 2 that the familiar Fallout iconography in Fallout 3 and 4 are defined. Affecting the outcome of the wasteland in both small and large ways feels significant thanks to the game's massive variety of endings. For my money Fallout 2 still stands as the best-written game in the whole series.

The disbandment of the original studio, Black Isle, along with Bethesda taking the reins of the franchise left people worried there would never be a true successor to Fallout 2. However its legacy lives on in Fallout: New Vegas, which is in many ways a direct sequel to Fallout 2, and in games like Wasteland 2 that to deliver hardcore gameplay and dense RPG mechanics. | Jean-Luc Seipke


Metal Gear Solid (October 21, 1998)


1998's Metal Gear Solid wasn't Hideo Kojima's first game (Metal Gear or otherwise) but it was the game that made him a household name. Though meager, the 3D capabilities of PlayStation allowed him to inject a new grade of storytelling into his team's work, and with great attention paid to frame composition and character dialogue, Metal Gear Solid paved the way for a new grade of cinematic storytelling in video games.

Despite owning and enjoying the original Metal Gear on NES, I somehow didn't realize that Metal Gear Solid was shaping up to be the milestone game we know it as today. But, all it took was one lazy afternoon at a friend's house for me to realize what a fool I'd missed: Metal Gear Solid was something new; something that I wouldn't soon forget. It struck a tone that was both serious and absurd, and offered the most refined stealth gameplay on consoles to date. I was immediately drawn to the wide array of tools available to Solid Snake, and of course, the over-the-top cutscenes and codec calls.

While impressive, Metal Gear Solid's filmic qualities were but one piece of the overall puzzle. The stealth-focused action game also delivered numerous memorable boss encounters, beit the fight against the memory card-reading Psycho Mantis, or the calculated and exacting Sniper Wolf face off. These larger-than-life antagonists propped up our equally over-the-top hero, not unlike the villains in classic Bond films.

Metal Gear Solid was also the debut of Liquid Snake, Solid's clone-brother. This revelation laid the foundation for a tastefully convoluted storyline that would become the basis for future Metal Gear Solid games, and the fact that Liquid masqueraded as a previously known character for most of the game--presenting himself as Master Miller--was an excellent twist in its own right.

Metal Gear Solid remains enjoyable today, twenty years after its debut. It's no doubt rough around the edges in some respects, and future Metal Gear Solid games have added layers of new mechanics that make the original look primitive in hindsight, but there's no denying that Kojima and his team were on to something special way back when. | Peter Brown


Grim Fandango (October 30, 1998)


It all started with a demo disc my dad received with one of the '90s PC gaming magazines. On that disc was a demo for a 3D adventure game called Grim Fandango. It let you play a small section from the first year of the game. After my first playthrough I was hooked! I had lost count of how many times I beat it and my father had definitely noticed.

I came home from school one day to find the full game on our family computer desk and I installed it without hesitation. I played until I woke my parents up at four in the morning and they sent me to bed because I had school in 3 hours. This continued until I had gotten to the end of the game, and a moment I'll never forget. I had gotten up early, knowing I was close to the end of the game. I was not prepared for what I was about to experience. For the first time in my life a video game had made me cry.

I had just finished watching the last cutscene and the credits were rolling as my dad came out of his room and he saw me sitting in front of the computer with tears on my face. He asked me what had happened and if I was alright but all I could do was sit silently as the names scrolled by. Eventually I looked at him and said "I am glad they have a happy ending, but I feel sad because I feel like they are gone." That was when it hit me, the time I had spent with the 55 characters on my 4 year journey made me look at all of them as weird, virtual friends that I cared deeply about.

I love that I can visit all of my old friends in Grim Fandango Remastered and everything is as wonderful as I remember it. I will never forget the impact Grim Fandango had on me. It is still one of my favorite games of all time. | Ben Janca


Crash Bandicoot Warped (November 4, 1998)


Warped is Crash's third adventure, but it was the first one I played. I've never forgotten the first time I grabbed Aku Aku and heard that signature "oogah boogah!" stinger...or when I almost immediately lost that mask and got cartoonishly chopped in half by a dorky-looking knight.

It's humor like this that makes Crash Bandicoot's platforming stand out from the crowd. Challenging jumps can only take a platformer so far: it's the personality I remember, not the layouts of every level. That personality extends to the game's bosses too. Warped is the first time we encounter the flamethrowing Aussie Dingodile, and he's impossible to forget.

Warped marries this goofy tone with genuinely great level design. The six worlds are full of courses inspired by the Great Wall of China, Ancient Egypt, and even a crazy techno future. Developer Naughty Dog also managed to nail the actual gameplay in these levels too, more so than it did with the first two Crash games. Mechanically, things just feel right, whether you're leaping over gaps, racing on motorbikes, or steering a submarine. If you were to revisit the trilogy now (the N. Sane collection will do nicely), Warped would stand tall as the Crash that looks, and more importantly, plays best. | Tony Wilson


Half-Life (November 19, 1998)


The original Half-Life is a game that was known for its innovative and exciting storytelling. Without ever breaking from its first-person perspective, it gave what would be an otherwise by the numbers FPS alien-invasion story a surreal and weirdly personal experience. It's the one game I wish I could have experienced in 1998.

The first time I saw Half-Life was in an issue of Next Generation magazine. Those pictures were taken from an early version of the game which ultimately wouldn't see the light of day. Back then, Gordon Freeman looked more like a bulky lumberjack--complete with a full beard--stuffed into an even bulkier yellow diving suit. It looked dorky, it looked cheesy, but I loved it. During the late 90s, my parents owned a rather basic PC that could go online, read email, and play the occasional videogame--but Half-Life wasn't one of them. Plus, I was only 11 years old and had no business playing a gory video game.

Years later, I was able to get my own PC and play the game in all its glory, just in time for Half-Life 2 to release. While it took me awhile to play it--and it really didn't age all that well at the time--I was still engaged and blown away by how well put together the experience was. Even with a rather abrupt ending, playing Half-Life was a great time. One that felt even more satisfying because of how long I had to wait for it. | Alessandro Fillari


The Legend of Zelda: Ocarina of Time (November 23, 1998)


The first thing I remember thinking after playing The Legend of Zelda: Ocarina of Time for the first time was, "What the heck...why can't I jump!?"

I didn't quite trust Nintendo to actually know when I'd want to jump. I imagined inadvertently running off cliffs or falling into water, but the context-sensitive leaping in Ocarina just worked. When I ran for a ledge, I had to momentarily turn off that internal 2D gaming instinct that wanted to push a button, any button. But once I got the hang of it, not being able to jump felt incredibly natural. It has since become so ingrained that being able to jump at will in The Legend of Zelda: Breath of the Wild caught me off guard.

That's a weird thing to call out for a game that had an immense impact on the action-adventure genre. Ocarina was the next chapter in what has always been my favorite franchise, and I still remember the rousing musical score, the screen-filling bosses. And the water temple...I'll never lose those mental scars from the water temple.

But I'll also never forget how Ocarina of Time changed up the narrative for the entire world of Hyrule, introducing a larger backstory for Ganon and a more powerful, self-reliant version of Zelda. Ocarina of Time elevated The Legend of Zelda from what was a solid, interesting part of Nintendo's pantheon into the gaming essential today that everyone should experience at least once. And most importantly, it taught me that, even if it seems counter-intuitive and uncomfortable, you can trust Nintendo to turn seemingly quirky design ideas into something extraordinary. | Justin Haywald


Thief: The Dark Project (November 30, 1998)


Thief: The Dark Project completely opened my eyes to what a video game could be. It showed me how avoiding conflict could be as heart-pounding as engaging in it. It was the first game that made light and sound important--stay hidden in the shadows, be careful what surfaces you walk on. Watch guard patrol patterns closely, and move only when necessary. It was a game that rewarded you for going out of your way to leave your enemies be, or at worst, use non-lethal techniques and hide the body--a habit that I've carried with me till this day.

Its optional tools and multiple solutions taught me to think about things in different ways. If I forgot to bring lockpick with me, I could track down the guard with the key, or maybe I could use a rope and find an entirely different solution to the problem. I could use elements like water to douse torches and create a more advantageous situation for myself, or even use it to clean up the blood of an unfortunate mistake.

Playing Thief and seeing these kind of possibilities was a real mind-expanding moment, and it's surprising to think that was twenty years ago. It's hard for me to think of many examples that have had the same level impact on me outside of the Dishonored series (though Deus Ex, Hitman, and Prey scratched some of those itches). It was way ahead of its time, defined what a good stealth game should be, and birthed some genuinely forward-thinking, innovative ideas. Thief and its immediate sequel, Thief II: The Metal Age, are seminal games that should never be forgotten, deserve far more acclaim, and should absolutely be replayed if you have the chance. | Edmond Tran


Star Wars: Rogue Squadron (December 3, 1998)


Growing up as a fan of Star Wars, I was always drawn to the various ships and warcraft on both sides of the Empire/Rebel conflict. While there was a time when I could enjoy games like X-Wing vs Tie Fighter on PC, the limited first-person cockpit views made me feel oddly detached from the sci-fi contraptions I'd long admired.

But when Factor 5's Rogue Squadron appeared on Nintendo 64, I was all in. The fast-paced flight sim let me marvel at the vehicles I loved while piloting them, too. I got to drive a snowspeeder and take down AT ATs on Hoth, and fly an X-Wing on during the Jade Moon mission, blowing up enemy bases under a blanket of stars. Rogue Squadron made me feel like an active participant in the Star Wars Saga--something no game until that point had actually managed.

Though the action is somewhat tame by modern standards, revisiting Roque Squadron today is a reminder of how much the best Star Wars games owe to developer Factor 5's first attempt. It also highlights how much better the team got at their craft. They would go on to develop Rogue Squadron II and III for Gamecube, which, if we're honest, are far and away more impressive, and definitely worth your time if you've got the equipment to boot them up. | Peter Brown


Baldur's Gate (December 21, 1998)


When it comes to classic Western role-playing games rooted in Advanced Dungeons and Dragons, Baldur's Gate is the first thing that comes to mind. We've had Dragon Age: Origins, Divinity: Original Sin II, and Neverwinter Nights since then, but the influence of Baldur's Gate is abundantly clear. BioWare was still in its early days, but the developer laid the foundation for computer RPGs with deep character creation and hefty player agency through dialogue options to keep you engaged.

Baldur's Gate represents one of the biggest challenges with my time playing cRPGs; wrapping my head around its complex systems and overcoming the worry of min-maxing. And when I was able to overcome that, I found myself hacking and slashing through its sprawling maps and numerous locations. It's a party-based RPG, but its story revolves around you and is heavily conveyed via text. Baldur's Gate is sometimes intimidating for those who are turned off by having to read, but controlling your fate and cleverly commanding your companions throughout Sword Coast made even the less exciting parts worth working through.

A re-release called Baldur's Gate: Enhanced Edition came to PC in 2012, and although it has its fair share of shortcomings, it's still the most accessible way to revisit one of the most important RPGs ever made. | Michael Higham



Avengers: Infinity War Trailer 2 Breakdown, Easter Eggs

By Mat Elfring on Mar 17, 2018 06:10 pm


The latest trailer for Avengers: Infinity War is here. The upcoming film, which will be the longest Marvel movie to date, has all the heroes from the Marvel Cinematic Universe, including the Guardians of the Galaxy. Together, they'll join forces to fight the evil Thanos. The villainous space titan is trying to collect all of the Infinity Stones in order to rule the universe. Can the Marvel heroes join forces and work together in order to defeat this threat?

There is a lot going on in this new trailer, so we're breaking it all down to figure out what's going on in the new film and a few of the Easter eggs the trailer dropped as well. In addition, the trailer introduced us to a few new bad guys who work alongside Thanos, one of which could be played by Peter Dinklage.

If you're interested to see what happened to the rest of the heroes before the film, make sure to check out "Avengers Infinity War: Where Is Everyone?" However, we're still not sure where Hawkeye and Ant-Man are, as they don't appear in this trailer.

Avengers: Infinity War comes to theaters on April 27. The film is directed by Anthony and Joe Russo, the team behind Captain America: The Winter Soldier and Captain America: Civil War. Infinity War will be the first of two Avengers films directed by the Russos, which will completely change the landscape of the Marvel Cinematic Universe as we know it. Let's breakdown what's going on in this new Infinity War trailer.



The trailer opens with an object entering the atmosphere above New York City. Gamora, the adopted daughter of Thanos, provides voice over as Bruce Banner, Black Widow, and War Machine look towards the sky: "The entire time I knew him, he only ever had one goal: to wipe out half the universe."



Gamora continues: "If he gets all the Infinity Stones, he can do it with the snap of his fingers."

Thanos adds the Space Stone to his Infinity Gauntlet, which he acquires somehow from Loki, who obtained it after the events of Thor: Ragnarok. Thanos already has the Power Stone in the Gauntlet, which was in the possession of the Nova Corps, but the mad titan has apparently already relieved them of it.



There is a quick shot of Peter Parker hanging onto the side of a bus, and he puts his Spider-Man mask on. He's still using the first suit Tony Stark game to him, so this shot is most likely from earlier in the film. The real question we have is "Was the training wheels protocol turned off?"



Villains sure do love attacking New York City, don't they? In a quick scene, we see a circular object in the background. We've seen this in the past, as Spider-Man was traversing one in the previous trailer. It's called a Q-Ship, but what is its purpose?



Groot Jr. is a baby no more. The son of the original Groot is now in his tween years, so he'll most likely be a bit more handy in battle. This is the only time we see Groot in the trailer.



Thanos looks best with his helmet on. The mad titan is somewhere in the universe, and it's apparent from the smoke billowing behind him that he is on the attack.



We quickly learn that this is essentially Gamora's origin story. Thanos comes to her planet, attacks, and takes the child with him. During consecutive shots, we see other green-skinned aliens standing behind the Chitauri guards. The bizarre takeaway from this moment is how willing Gamora seems to be to go alone with Thanos.



Within the trailer, there are a few scenes that show the true brutality and strength of Thanos. Above, you can see Thanos crushing Thor's head, and we have never seen Thor in that much pain in any of the films he's appeared in. Despite the fact he's the "second strongest Avenger," according to Tony Stark's computer (Thor: Ragnarok), he seems no match for Thanos.



Get ready for a new batch of bad guys. Accompanied by Loki, who has most likely turned on the heroes again, this is the Black Order--originally called Cull Obsidian in the comics. They are a group of Thanos's generals who are sent to Earth to destroy it. The team, which also goes by the name of "Midnight Slaughter," is made of up Corvus Glaive, Proxima Midnight, Black Dwarf (now called Cull Obsidian) and Ebony Maw. The character Supergiant is not pictured, and we're not sure if she's in the movie or not.



We quickly see Thanos crushing the Tesseract, which contains the Space Stone. Maybe Loki didn't betray the Avengers. Maybe this was all self-preservation as Thanos has been tracking the Infinity Stones, and Loki just happened to have one.



It looks like a lot of this movie takes place in Wakanda. We see Steve Rogers, Black Widow, Bruce Banner, James Rhodes, Sam Wilson, Vision, and Scarlet Witch all arriving together. During Civil War, they were fighting each other, so it's pretty obvious that the threat of Thanos has brought them all together. In addition, James Rhodes (War Machine) is wearing something around his waist and on his legs that helps him walk again, as he was injured by Vision in Civil War.



There is an overhead shot of what we can assume is the Chitauri attacking Wakanda. However, Wakanda's technology is incredibly advanced, and the city's force field seem to be holding up well to attack. Why is Wakanda being attacked though? Our guess is that the last Infinity Stone, the Soul Stone, resides in the country.



Much like Thor, Doctor Strange finds himself being dominated by someone during battle, with blades piercing his face. We have a pretty good feeling one of the Black Order is doing this to Doctor Strange, especially from the shot that follows.



Here's a closeup of Black Order member Ebony Maw. He is a master of manipulation and can affect people's minds with "webs" that give him information about that person's secrets. In addition, he can control them with these mind webs as well. Since he tends to avoid confrontation, he sends others to do his dirty work.



Finally, there is a shot of Captain America taking on Thanos, one on one. Rogers stops Thanos from crushing him with his giant hand, and Thanos gives him a confused look. Is it because Rogers is stronger than he appears or is Thanos confused as to why someone weaker than him is physically fighting back?

We'll learn more once Avengers: Infinity War comes to theaters on April 27.



New Overwatch Brigitte Skins Showcase: See All Her Alternate Looks

By Eddie Makuch on Mar 17, 2018 06:00 pm

Here's All The New Skins For Overwatch's 27th Character


The newest Overwatch hero, Brigitte, is available now on the game's Public Test Realm. She's coming soon to the full game on PC, PS4, and Xbox One--and so are a lot of different skins.

In this gallery we're rounding up all the Brigitte skins we've seen so far. As you'll see Brigitte has Classic, Engineer, Carbon Fiber, and other skins available. They all seem to retain Brigitte's same basic look but you'll see that the skins give her outfit new colors and change the look of her weapon. One of the skins puts spinning gears on the middle of her shield. At least one of the skins also puts cosmetic equipment on her, including welding goggles and a tool pouch that goes on her belt.

Click through the gallery to see all of the Brigitte skins we've seen so far.

Brigitte is a Support-class hero who can heal and provide armor to her allies, hit multiple enemies at once with her flail, and equip a shield. With the use of her Shield Bash ability, she's able to do some notable things, like stun Reinhardt through his shield, stop Reinhardt's Charge, and stun Torbjörn's sentry. Blizzard has announced that she'll be released in an update on March 20.













The Best Nintendo Switch Games Out Now (As Of March 2018)

By Matt Espineli on Mar 17, 2018 08:30 am

The Best Switch Games So Far


The release of the Nintendo Switch a little over a year ago marked the beginning of an amazing year for Nintendo. With The Legend of Zelda: Breath of the Wild as its major launch title, the Switch quickly rose to the top of console sales charts and dramatically increased Nintendo's revenue. And in the year since its launch, there has been no shortage of fantastic games coming to the hybrid console, from huge first-party games like Mario and Splatoon to indie darlings like Owlboy and Celeste. The library only seems to be expanding and improving with every consecutive release.

In this gallery, we're taking a look back at Switch games that received a score of 8 or higher on GameSpot since the console's release. That includes reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

See Also:

For an analysis of Nintendo Switch's first year, be sure to read our feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we still want to see from the console, and the best Switch games under $20.


Bayonetta 2 -- 10/10


"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review]

-- Mark Walton


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review]

-- Oscar Dayus, Staff Writer


Dragon Quest Builders -- 8/10


"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review]

-- Miguel Concepcion, Editor


The Elder Scrolls V: Skyrim -- 8/10


"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review]

-- Kallie Plagge, Associate Editor


Golf Story -- 8/10


"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review]

-- Ginny Woo


Gorogoa -- 8/10


"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review]

-- Jason D'Aprile


The Legend of Zelda: Breath of the Wild -- 10/10


"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review]

-- Peter Brown, Reviews Editor


Mario + Rabbids: Kingdom Battle -- 9/10


"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review]

-- Edmond Tran, Editor


Mario Kart 8 Deluxe -- 9/10


"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review]

-- Kallie Plagge, Associate Editor


Mr. Shifty -- 8/10


"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review]

-- James O'Connor


NBA 2K18 -- 8/10


"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review]

-- Seth Macy


Night in the Woods -- 9/10


"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review]

-- Kallie Plagge, Associate Editor


Owlboy -- 9/10


"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review]

-- Peter Brown, Senior Reviews Editor


Pac-Man: Championship Edition 2 Plus -- 8/10


"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review]

-- Jason D'Aprile


Puyo Puyo Tetris -- 8/10


"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review]

-- Jason D'Aprile


Rive -- 8/10


"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review]

-- Daniel Starkey


Rocket League -- 9/10


"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review]

-- Peter Brown, Reviews Editor


Shovel Knight: Specter of Torment -- 8/10


"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review]

-- Edmond Tran, Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review]

-- Matt Espineli, Associate Editor


Splatoon 2 -- 8/10


"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review]

-- Kallie Plagge, Associate Editor


Stardew Valley -- 9/10


"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review]

-- Mary Kish


SteamWorld Dig 2 -- 9/10


"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review]

-- Matt Espineli, Associate Editor


Super Mario Odyssey -- 10/10


"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review]

-- Peter Brown, Reviews Editor



The Best Cheap PS4 Games Out Now

By GameSpot Staff on Mar 17, 2018 02:58 am


PlayStation 4 is now more than four years old, and in that time it's amassed a substantial library of games. It was difficult to keep up with all of the quality releases even if you were onboard from day one; for those who have picked up a PS4 late, the number of games now available can be positively overwhelming.

You're unlikely to ever play everything PS4 has to offer, but we're here to help you ensure you play some worthwhile games without breaking the bank. As is to be expected from a system that's now several years old, there's a wide array of games that can be picked up for quite cheap. We're highlighting many of the best games that can be had for no more than $20 on the US PlayStation Store. Be sure to let us know your recommendations in the comments below.

2018 is poised to grow the PS4's library even further, with high-profile releases like God of War, Spider-Man, and Red Dead Redemption 2 on the way alongside a variety of lesser-known hidden gems that you should be excited for this year.


Nex Machina


Nex Machina developer Housemarque has been focused almost exclusively on twin-stick shooters for the last decade. Starting with Super Stardust HD and running through games like Resogun and Dead Nation, it's experimented with different spins on the genre. Nex Machina feels like the culmination of those efforts, offering intense, high-octane action that constantly has you analyzing your surroundings and your options for disposing of enemies. It's an incredibly fun and satisfying experience to pick up and play, but it also features a variety of wrinkles and secrets for high-score chasers. Add in the gorgeous, neon-infused visuals, and you've got the finest output of Housemarque to date--which makes it all the more upsetting that the studio has decided to shift gears and go in a different direction. Still, you won't find a better example of its work than Nex Machina. | Chris Pereira


Journey


Plenty of games have stunning graphics, or heart-wrenching stories, or interactivity that stands head and shoulders above other offerings. Journey manages to have all of those and still amounts to more than the sum of its parts. Between traversing glittering sand and soaring to new heights with the help of your mystical scarf, you'll uncover hidden murals that hint at the game's story. For all that it does, Journey is also commendable for the conventions it abandons. The game does away with traditional dialogue and narration, preferring instead to let players interpret the adventure for themselves through sights and sounds.

You won't need to experience it alone, though. In most cases you'll share your journey with another player-controlled character who you communicate with only through audible chirps. While the turmoil of accidentally losing your new friend hits hard as the environment becomes more threatening, finding them again and keeping them close in times of hardship is an unforgettable emotional experience. The unmistakable style in developer Thatgamecompany's design colliding with Austin Wintory's enchanting soundtrack makes Journey a unique experience that can't be missed. | Jess McDonell


Sonic Mania


Created by members of the Sonic fan-hack community under Sega's watch, Sonic Mania exudes passion and reverence in its recreation of nostalgic visuals, sounds, and level designs. But the game isn't content with senselessly regurgitating the past; rather, it expands upon the familiar with new ideas of its own and delivers plenty of inventive concepts that diversify and build upon the series' fast-paced level design. Sonic Mania is smart and interpretive in its approach, leveraging the strengths of its design and visuals to craft not only the best Sonic game ever made, but an amazing platforming experience overall. If you've enjoyed Sonic at any point in your life, you owe it to yourself to play Sonic Mania. And even if you're not a longtime fan, the fast-paced platforming on display is a fantastic introduction to Sega's beloved blue blur. | Matt Espineli


Fez


Despite being nearly six years old, Fez is still worth playing today. While it initially presents itself as a 2D game, it quickly reveals a third dimension and unfolds into something truly special as a result. You can rotate the game's seemingly 2D environments in 90-degree increments, which allows you to bring elements from the background into the foreground, often to reveal a hidden path. It's a tricky system to wrap your head around at first, but with a simple selection of puzzles to get you going, you can pick it up in no time. From this point on, Fez pushes you to contort your problem-solving techniques as it escalates to truly complex brain teasers that introduce cryptic symbols to match the ever-more-mysterious atmosphere. It's one of the few truly unique games around, and with the sequel cancelled long ago, it seems that will be the case for the foreseeable future. | Peter Brown


Axiom Verge


Axiom Verge is another take on the Metroidvania style, but it distinguishes itself through its wide variety of weapons and tools--most notably, the Address Disruptor, which affects the environment and each enemy type in different ways. It's also a game with an impressive sense of scale and no shortage of secrets to uncover, encouraging multiple playthroughs. Add in an excellent soundtrack and tantalizing story, and there's a lot to like here. | Chris Pereira


Bloodborne


The beauty of video games is how you're able to set foot in worlds you'd never want to visit in real life. Such is the case with Yharnam, the central locale of From Software's Bloodborne. You're a visitor and a hunter in a land without hope. Practically all its inhabitants are possessed with a zombie-like affliction and they want you dead. Still, every locale is inviting in its own haunting and disturbing ways; the more oppressive the environment, the more engrossing Bloodborne feels. The surrounding European-inspired architecture is as thoroughly pervasive as it is detailed. Between the gothic spires and array of imaginative melee weapons, Bloodborne often feels like an unofficial successor to Castlevania. Its enemies range from spectral maidens to more frighteningly supernatural creatures that bear much of the game's H.P. Lovecraft influence. And even if its gameplay and brutal combat borrows heavily from the studio's marquee series, Dark Souls, Bloodborne still manages to stand on its own. Bloodborne's backstories are less opaque than that of Dark Souls' mysteries, but that doesn't make this PlayStation 4 exclusive any less intriguing. | Miguel Concepcion


Undertale


Undertale watches you. It knows you through your actions. You don't have to hurt anyone, but you can hurt everyone. The consequences are hardly laid bare, but they are always alluded to in this retro-style RPG by independent developer Toby Fox. Undertale is both a culmination of the most chilling creepypasta and the most adorable, lovable characters you could imagine. It's all wrapped into a throwback turn-based RPG that incorporates dialogue trees in combat with elements of the bullet hell style for its combat.

One of Undertale's greatest achievements is its ability to portray emotion and frame scenes through writing and an old-school art style. However, the most impactful piece of the puzzle is music: Its soundtrack evokes such a strong emotional response that very few games capture. The cozy, heartwarming jingle that plays in Snowdin town makes you wish you could chill at the local bar Grillby's with its diverse community of monsters. Papyrus' theme is equal parts silly and catchy, perfectly encapsulating the character himself. Hotland's tense, foreboding rhythm gets an electronic remix in a later stage that empowers you to push forward. The list goes on, but the point is that Undertale's masterful use of music becomes inseparable from the story it tells.

It's a sort of love letter to Earthbound, but Toby Fox crafted a game that should be respected in its own right. Very few games evoke heartbreak, terror, and joy as powerfully as Undertale in such a short period of time; and in that regard, it's one of the best independent games ever made. | Michael Higham


Overcooked


Overcooked is like a Mario Party mini-game blown up into its own standalone experience in the best way possible. It's a game that becomes exponentially better when played with at least one other person. What starts out as a relatively tame game where you help each other chop some vegetables and get them served on a plate becomes a frantic rush to put out fires, get ingredients distributed between two moving vehicles, and other ridiculous scenarios. | Chris Pereira


Iconoclasts


There's no shortage of Metroidvania titles out there, but Iconoclasts stands tall as much more than a simple game about exploring the world while solving puzzles and fighting bosses. Sure, you swing a wrench that can interact with objects and whack enemies over the head, but the magic of this game goes far deeper than the tools at your disposal. Iconoclasts is a story about conflict: science vs. religion, nature vs. technology, old vs. young. And that serves as an incredible backdrop for dynamic characters that extend far beyond their 16-bit look. It's worth playing just to see where they--and you, as the mechanic Robin--end up. | Tony Wilson


Metal Gear Solid V: The Phantom Pain


You may have heard that Metal Gear Solid V: The Phantom Pain, the final Metal Gear game to feature the involvement of series creator Hideo Kojima, has flaws. The last chunk of the game involves replaying earlier missions with small tweaks, and certain late-game story content was consigned to a special edition bonus feature. Despite all of that, The Phantom Pain stands as a seminal example of what an open-world action game can be. While still retaining much of what makes a Metal Gear game so distinct, it presents players with a vast open world and the ability to tackle its challenges in many, many ways.

The mechanics of Ground Zeroes have been fine-tuned, and you can leverage them in a multitude of ways as you take part in the game's consistently excellent, thrilling missions. Just as enjoyable are the emergent hijinks you'll encounter along the way, and all of this is made better by the consistent progression of building up your own personal army. Although it's undoubtedly an experience best played after playing making your way through the prior games, The Phantom Pain is a game that everyone should ultimately try. It holds up now, even after a few years; all that's changed is the price tag. | Chris Pereira


Celeste


Celeste may look like another pixelated platformer with a youthful protagonist, but it quickly transforms into a brutal, tightly orchestrated gauntlet of death that only the best players can master. It challenges you to traverse spike-lined caverns with a modest selection of skills, with alternate pathways that push your mettle even further as you strive to acquire every last hidden item. You will die hundreds of times, but with quick restarts and a catchy soundtrack, there's never any downtime to wallow in defeat, only a new opportunity to show the game what you're made of. The action and difficulty curve are accompanied by a surprisingly engaging story that adds just the right amount of context to make your arduous journey feel justified, and to solidify Celeste as one of the biggest surprises so far of 2018. | Peter Brown


Shovel Knight


This is admittedly a bit of a cheat, as you're best off buying Shovel Knight: Treasure Trove, which includes all three of the campaigns released so far (and more content to come) for $25. But just $10 will get you a single campaign which is more than worth the price of entry. Shovel Knight: Specter of Torment puts you in the shoes of one of the main game's antagonists, Specter Knight, as he takes his own unique journey through the same levels featured in the original game. As with Plague Knight's campaign, the unique mechanics at play here (like the dash attack) make for a much different experience. You would be best-served by starting with the base Shovel Knight campaign, but whichever version you play, you'll be treated to a modern take on retro platformers that bests many of the classics it draws inspiration from. | Chris Pereira


Uncharted: The Nathan Drake Collection


If there was one first-party PlayStation 3 series that was deemed essential, Uncharted would be it. The Tomb Raider-inspired mix of treasure hunting, puzzle solving, and gunplay was a fitting match for Naughty Dog's penchant for character-driven action-adventure games. Every installment has it share of large set-piece moments, but these dramatic sections do not overshadow the games' engaging journeys of Nathan Drake and his many collaborators. And even though Uncharted 2: Among Thieves is considered by many as the series' high point, the first and third games are nonetheless rich in delightful archeological discoveries and engrossing battles.

Experiencing the first three games remastered on the PlayStation 4 is a no-brainer, especially when Uncharted: The Nathan Drake Collection was handled by Bluepoint Games, the studio responsible for the recent Shadow of the Colossus remake. Upgrading this trilogy to 60 frames per second alone is enough to command the attention of any Uncharted fan, let alone any fan of the genre. The addition of a photo mode, improved textures, and new Trophies only sweetens the deal. | Miguel Concepcion


Bastion


Supergiant Games' debut, Bastion, set the stage for everything else the developer created. This isometric action RPG tells a gripping story of a world destroyed by a catastrophic event referred to as The Calamity in the city of Caelondia. You control Bastion's protagonist, The Kid, who is led by the charismatic narrator named Rucks in a journey to piece the city back together. Very few survivors are left, and hostile monsters litter Caelondia, which is the impetus to put a varied arsenal of melee and projectile weapons to use. The Bastion acts as a sort of home base that slowly comes together as you progress and collect cores at the end of each level.

Rucks' deep, instantly recognizable voice (that of Logan Cunningham) adds a level of grandeur to the story that's superbly supported by a truly remarkable soundtrack (by Darren Korb) that's vaguely Celtic, Western, and trip-hop all at the same time. Bastion's fantastical hand-painted art style (by Jen Zee) breathes life into a world nearly devoid of it, torn apart by a conflict of different cultures. These elements came to be staples of Supergiant's work, and Bastion is still a sterling example of the team's ability to craft a game that's both fun and heartfelt. | Michael Higham


Transistor


Transistor, the follow-up to Bastion, would take many of the striking features of that game (like the hand-painted art style, for one) but twist them for a sci-fi, cyberpunk tale. Red was a singer who had her voice physically stolen in an attack on the city of Cloudbank, and she's the one you control in this unique isometric action RPG. The Transistor, a sword-like weapon that killed a man in the attack, becomes Red's tool for fighting back against an army of robots known as The Process, controlled by an evil collective known as The Camerata. Yes, it has a lot going on, but that's how it is with Supergiant's games. The Transistor glows and speaks; it trapped the consciousness and voice of the man it was used to kill, which means this dead man becomes Red's companion throughout the game, similar to the narrator in Bastion (also voiced by Logan Cunningham). What sets Transistor apart is that it incorporates a layer of strategy on top of the action RPG gameplay. There are countless permutations to Red's movesets since each individual move, or functions, can be mixed with another to create an attack which can be used to make short work of enemies that took over your neon-lit city. You also get to pause the action for a limited timeframe to craft a plan of attack and come up with clever ways to string together functions.

Not only does Transistor's soundtrack stand out for its folk-tinged electronica, but it's the focal point for characterization and acts as a driving force from start to finish. Music is at the forefront and Darren Korb's vision for complementing the futuristic world is fully realized, which makes Transistor an absolute joy to play. | Michael Higham


Pyre


Pyre, the latest from Supergiant Games, diverges from the action RPG gameplay the studio is known for. The fantastical, hand-painted art by Jen Zee returns. A western, electronic, trip-hop fusion soundtrack from Darren Korb also makes a comeback. But instead of controlling a single protagonist who destroys the enemies in their path in search of answers, Pyre revolves around a mystical sport that's played in an underworld populated by those who've been exiled from the normal world. You are The Reader, found in Purgatory (where reading is forbidden) by a band of exiles who befriend you. The Rites are rituals of sport that determine your worth, and this is where the meat of the gameplay happens.

In a Rite, you assemble a team of three from a pool of allies you meet along the way. You face another team of three and fight for the single orb placed in the contained arena with the objective of dunking or shooting the orb into the other team's goal (or Pyre). Only one player from each team can move at any given moment. Each type of player has a varied skillset that can make the sport easier, depending on your playstyle. It sounds like a bit much at first, but once you get a hang of the flow, there's just nothing quite like it. Many have described it as Rocket League meets Dota meets Transistor. Outside of sick orb dunks is the intriguing visual novel-style story about sacrifice and the ties that bind. | Michael Higham


Jamestown+


Vertical arcade shoot-em-ups typically deal with far-flung futures where an ace pilot is defending Earth from a swarm of technologically advanced aliens. By taking place in an alternate timeline where Mars was colonized by England in the 17th Century, Jamestown immediately sets itself apart from its peers. The unique, tongue-in-cheek setting goes a long way to make the game enjoyable, but it's the excellent gameplay that makes Jamestown easy to recommend. You have multiple attack ships to choose from, each with their own weapon loadouts and special abilities. They are easy to control and feel distinct enough that you won't mind replaying levels to extend your time with the game, all the while combatting cleverly constructed swarms of enemy ships that gradually escalate from level to level. It's not as punishing as most games in its genre, but the progress you make as you inch your way towards the conclusion feels rewarding nonetheless. | Peter Brown


Thimbleweed Park


Point-and-click adventure games have experienced something of a renaissance in recent years, and Thimbleweed Park--from adventure game legends Ron Gilbert and Gary Winnick--is a prime example. The X-Files-inspired journey puts you in the role of two FBI agents that bear more than a passing resemblance to the classic TV show as you relive the glory days of adventure games. Playing on any console means dealing with a gamepad-based control scheme (as opposed to the more natural mouse controls on PC), but Switch makes up for this with touchscreen support when played in handheld mode. | Chris Pereira


Thumper


Although it's a game arguably best-suited for VR, Thumper is an incredible experience however you play it. It provides a unique blend of rhythm-based gameplay and action--what the developer calls "rhythm violence"--that provides a far more intense version of the basic mechanics you see in other rhythm games. With an incredible soundtrack and levels well-suited to chasing high scores, Thumper is a game with the potential to stick around on your home screen for a long time. | Chris Pereira


Inside


Playdead games won the admiration of its now-large audience when it released Limbo, a slow-paced puzzle-platformer that relied heavily on the use of light and negative space. For the studio's follow-up, Inside, it delivered yet another somber world to explore. It presents a tale that unfolds effortlessly before your eyes as you advance from one scene to the next, with nary a word from any of its characters. Through the power of inference and suggestion, you realize the infiltration of a malicious organization and bear witness to its sinister deeds. Inside will test your ability to think creatively, but it's the narrative--and the way it's delivered--that makes it a game worth playing. Inside reinforces the notion that, sometimes, less is more. | Peter Brown


Crypt of the NecroDancer


Roguelikes (or at least roguelike elements) have been one of the most popular trends in gaming over the past handful of years, but few have taken as interesting of an approach to the genre as Crypt of the NecroDancer. It tasks players with navigating a dungeon to the beat of the music. Rather than simply move in the direction you wish or attack the enemy that's in your path, you and your enemies' actions are tied directly to the (always excellent) soundtrack. It's essential that you always be doing something--not taking an action at the next beat resets your combo, meaning you'll earn less gold or deal less damage, depending on the items you've acquired. Particularly as the music becomes more fast-paced, this lends a real sense of tension and excitement to every moment: you need to constantly be considering your next action while accounting for how nearby enemies will react to your movements. It's an experience with few points of comparison, but it's nonetheless one that you'll certainly want to try. | Chris Pereira


SteamWorld Dig 2


The first SteamWorld Dig was most notable for its distinct blend of mining mechanics and Metroid-style exploration, but it ended right as it began to come into its own. Its sequel is twice as long and puts that added runtime to good use, as both the story and mechanics are given time to flourish. The game put you in control of a steambot named Dorothy searching for her missing friend, Rusty--the protagonist of the first game. There's a surprising sense of momentum that runs through the adventure; it's as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made mining treasure and exploring so fun in the first place. The result is a brilliant and varied evolution of the first game that not only expands upon its hybrid formula but presents it in its best light. Where the first game was a diamond in the rough, SteamWorld Dig 2 is a polished jewel. | Matt Espineli



26 Teenage Mutant Ninja Turtles Villains, Ranked

By Chris E. Hayner on Mar 17, 2018 02:57 am

26 Teenage Mutant Ninja Turtles Villains, Ranked


Over the last 30 years, the Ninja Turtles have amassed quite the rogue's gallery of villains. Who's the best of the worst, though? Follow along as we rank 26 of the most memorable Teenage Mutant Ninja Turtles villains.

Image: Lionsgate


26. Pizza Monsters


First appearance: 1987 cartoon (Season 2, Episode 6)

It's not that the Pizza Monsters are all that intimidating or memorable. What puts them on the list, albeit at the end, is they were clearly ripoffs of the xenomorphs from the 1979 film Alien.

There have been more dastardly things to come from Dimension X, but rarely have they been so clearly taken from another franchise.

Image: Lionsgate


25. Za-Naron


First appearance: 2012 cartoon (Season 4, Episode 22)

Za-Naron only lasted a single episode, but in it, this entity controlled April O'Neil and turned her against the turtles. It's a moment no turtle was ready for.

Image: Nickelodeon


24. Newtralizer


First appearance: 2012 cartoon (Season 1, Episode 24)

The Newtralizer, a member of the Salamandarian race, is a bounty hunter who brought trouble to both the turtles and the Kraang during the 2012 animated series. Fun fact: Newtralizer was voiced by Danny Trejo.

Image: Nickelodeon


23. Stone Generals


First appearance: TMNT (2007)

The chief antagonists of the 2007 animated film, these ancient and massive stone warriors, the siblings of Max Winters, are summoned to help take over the world. Interestingly, they don't appear in any other incarnation of Teenage Mutant Ninja Turtles.

Image: Warner Bros.


22. Jei


First appearance: Usagi Yojimbo #10

Though this character was originally created for the Usagi Yojimbo line of comic books, Jei ultimately crossed over into the Ninja Turtles universe in the 2012 animated series--along with Usagi. With his dark magic abilities and expert ninja skills, he was a force to be reckoned with.

Image: Nickelodeon


21. General Traag


First appearance: 1987 cartoon (Season 1, Episode 4)

Traag, the leader of the rock soldiers, is one of the earliest villains from the original Ninja Turtles animated series. He appeared in 12 episodes, and then made a re-appearance in the 2012 cartoon.

Image: Lionsgate


20. Purple Dragons


First appearance: Teenage Mutant Ninja Turtles #1

This street gang appeared in the first ever TMNT comic book in 1984, giving the turtles their first real fight. The mutants killed most of them.

Image: Mirage


19. Agent Bishop


First appearance: 2003 cartoon (Season 3, Episode 3)

As a government agent who prevents alien invasions, Bishop was a thorn in the side of both the Turtles and the Utrom during the 2003 cartoon. It was revealed in the 2012 series that he, himself, was actually an Utrom.

Image: Nickelodeon


18. Tiger Claw


First appearance: 2012 cartoon (Season 2, Episode 13)

The sibling of Alopex -- another TMNT villain -- this mutant tiger assassin was experimented on by the Kraang. You have to feel some sympathy for a villain who became evil thanks to the actions of someone else.

Image: Nickelodeon


17. Triceratons


First appearance: Fugitoid #1

Initially introduced in a comic book miniseries before the Turtles existed, this race of alien dinosaurs found prominence in the 1987, 2003, and 2012 cartoons. They're one of the few villains to actually have a win over the turtles in the original animated series.

Image: Nickelodeon


16. Slash


First appearance: 1987 cartoon (Episode 83)

Slash -- originally, the pet of Shredder henchman Bebop -- became something of a demented version of a Ninja Turtle after getting mutated.

In the 2012 series, he was originally Raphael's pet turtle.

Image: Lionsgate


15. Danny Pennington


First appearance: Teenage Mutant Ninja Turtles (1990)

Danny is an awkward teenager looking for love and acceptance, finding it in a ninja street gang. He made the right choice in the end but caused a lot of damage along the way: April's home burned to the ground, the turtles lost their sewer dwelling and Splinter was tortured.

Image: New Line


14. Leatherhead


First appearance: Tales of the Teenage Mutant Ninja Turtles #6

Leatherhead is one of the classic turtle villains introduced in the original comics that has managed to survive the test of time, appearing in several graphic novels, video games, and cartoons. Though he was originally a Cajun-accented menace to the turtles, the 2012 animated series recast him as one of their allies.

He works really well on both sides.

Image: Nickelodeon


13. Rat King


First appearance: Tales of the Teenage Mutant Ninja Turtles #4

As with Leatherhead, Rat King dates back to the original comics. This maniac dwells in the sewers, controlling an army of rats in his attempts to destroy the Turtles.

Image: Lionsgate


12. Master Tatsu


First appearance: Teenage Mutant Ninja Turtles (1990)

Master Tatsu never gets a fair shake in the original Turtles movie. He's second-in-command of the Foot Clan, and Shredder treats him like just another underling.

His introduction in the 2012 cartoon went a long way in building the character's legacy as a madman.

Image: New Line


11. Foot Elite


First appearance: Leonardo #1

These are the best the Foot Clan has to offer. Trained by Shredder himself, the Foot Elite serve as a bodyguards who swear their lives to him alone. In the 2012 animated series, they are reimagined as enhanced robots.

Image: Nickelodeon


10. Tokka and Rahzar


First appearance: Teenage Mutant Ninja Turtles II: The Secret of the Ooze

At the time this movie was released, Tokka and Rahzar seemed like little more than cheap replacements for Bebop and Rocksteady. This massive mutated wolf and snapping turtle deserve some respect, though. While they may have the personalities of babies, these babies nearly kill the turtles in combat.

Image: New Line


9. Alopex


First appearance: Raphael #1

Alopex is one of the best modern TMNT villains. She wasn't introduced until IDW's micro-series of comics in 2011, but has since gone on to become a major force in the franchise thanks to her role in the 2012 cartoon. As a mutant ninja herself, this fox was a fierce foe of the turtles -- and her brother, Tiger Claw.

Image: IDW


8. Hun


First appearance: 2003 cartoon (Season 1, Episode3)

This leader of the Purple Dragons gang was created specifically for the 2003 animated series, becoming one of its primary antagonists. His size, ninja skills, and street gang army made him a true danger to the turtles.

In the 2012 animated series, he was reimagined as the Chinese American foe of Casey Jones.

Image: Nickelodeon


7. Foot Clan


First appearance: Teenage Mutant Ninja Turtles #1

Wherever the Shredder is, the Foot Clan is at his side. His loyal ninja army has been portrayed in a number of ways, from lost teenagers looking for a home in the original movie to robots in the 1987 cartoon.

They have always been a constant presence in the franchise, providing the turtles with more battles than anyone else.

Image: New Line


6. Karai


First appearance: Teenage Mutant Ninja Turtles #53

Karai's history is complicated. She's been portrayed as both the adopted and biological daughter of the Shredder. She's also been played as the biological daughter of Splinter. She was even the love interest of Leonardo at one point.

The constants are her incredible fighting skills and her high-ranking spot within the Foot Clan.

Image: Nickelodeon


5. Baxter Stockman


First appearance: Teenage Mutant Ninja Turtles #2

This mad scientist has been making life miserable for the turtles since day one, largely thanks to his Mousers -- small killing robots that target sewer rats like Splinter. In certain incarnations of the Turtles franchise, he becomes a mutated fly.

Image: Paramount


4. The producers of Ninja Turtles: The Next Mutation


First appearance: Ninja Turtles: The Next Mutation (Season 1, Episode 1)

These villains might be the absolute worst -- because they exist in real life. This short-lived, live-action show tried (but failed) to emulate the Power Rangers, even crossing over with Power Rangers in Space at one point.

The turtle costumes look cheap, the series introduces a new female turtle that doesn't mesh well with the crew, and the primary villain is a lizard monster that looks like it's made out of rubber. The Next Mutation is a stain on the brand that will hopefully be forgotten someday.

Image: Fox


3. Bebop and Rocksteady


First appearance: 1987 cartoon (Season 1, Episode 1)

Though Shredder's primary henchmen are shown to be incompetent at... everything, they're featured in most episodes of the original cartoon, along with the 2012 series, comics, and 2014's Teenage Mutant Ninja Turtles: Out of the Shadows.

Image: Lionsgate


2. Krang


First appearance: 1987 cartoon (Season 1, Episode 2)

Krang is based on the brain-like Utrom alien race, which have appeared in multiple TMNT properties over the years. Hailing from Dimension X, Krang is Shredder's micromanager in the first animated series.

Image: Lionsgate


1. Shredder


First appearance: Teenage Mutant Ninja Turtles #1

Shredder's history with the franchise has changed a few times over the years, but his deep connection to Hamato Yoshi -- the man that became Splinter -- remains intact. Their feud dates back to their time in Japan, and carries on now with Shredder heading the Foot Clan and Splinter training his turtle sons.

Image: New Line



25 Incredible Taika Waititi Outfits From Thor: Ragnarok's Special Features

By Michael Rougeau on Mar 17, 2018 12:50 am

1. What a man.


This sushi shirt is only the beginning.

Thor: Ragnarok director Taika Waititi is an infamously stylish man, and that's never been more evident than in the special features from the movie's recent Blu-ray and DVD release.

Ragnarok's home release has a neat little handful of featurettes, including in-depth looks at things like how Thor has changed over the years and the planet of Sakaar. And that's not even counting the outtakes, deleted scenes, audio commentary, and everything else that comes with.

But let's be honest: The biggest draw for this home release is seeing more of the mysterious man behind it all. Let's check out all of Taika Waititi's amazing outfits from the behind-the-scenes features on Thor: Ragnarok.

Ragnarok is out now on Blu-ray, 4K Ultra HD, DVD, and digital.


2. This Banana shirt


3. This green jumpsuit


4. A full three-piece suit for some reason


5. Just A Thor: Ragnarok T-Shirt


6. An Entire Interview In This Extra's Costume From The Movie


7. This Beautiful Pineapple Shirt


8. The '90s Skater Look


9. Are Those Clams?


10. A Simple White Tee


11. This Comfy-Looking Jacket


12. He's Big On Polka Dots


13. Ah Yes, The Drunken Fisherman


14. Fierce


15. Yet More Polka Dots


16. A Different, Equally Awesome Jacket


17. Anthony Hopkins Is Jealous Of That Bandana


18. The Twin Dragons


19. This Traditional Gondolier's Outfit


20. In Barber Mode Casually Shaving Karl Urban's Head


21. Trying On More Props


22. Sometimes Simple Is Best


23. In Full Motion Capture Gear For The Character Korg


24. Is This A Khaleesi Wig?


25. Peace Out, Lumberjack Taika



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