Update: Nintendo has unveiled the results of Splatoon 2's latest Splatfest, and the winner of this event is Team Flight. While invisibility was the slightly more popular choice, flight won more solo and team battles to take home the competition. You can see the score breakdown below.
All Splatfest t-shirts will automatically be returned the next time players start the game. All participants will also be rewarded with a number of Super Sea Snails depending on your Splatfest rank and team.
The original story follows below.
Splatoon 2's next Splatfest competition is set to begin soon. The event kicks off in the US tonight at 9 PM PT/12 AM ET and in the UK tomorrow, September 2, at 3 PM BST.
As before, the Splatfest runs for a full 24 hours. This time, the theme revolves around superpowers. Players must pick which ability they'd rather have: flight or invisibility.
To participate in the Splatfest, choose a side from the voting booth in Inkopolis Square and you'll be matched up with other players from your team, with each win going toward your team's overall score. All participants will be rewarded with Super Sea Snails depending on your rank by the end of the Splatfest, which can be used to add additional slots to your gear.
Stages take on a slightly different look during Splatfests. While Turf Wars are typically held during the day, each map is set at night for Splatfests. The game's newest stage, Manta Maria, will be one of the maps featured during this weekend's competition, as will the Splatfest-exclusive stage Shifty Station, which will have a different layout this time.
Also arriving tonight is Splatoon 2's next free DLC weapon, the Forge Splattershot Pro. This high-powered shooter is complemented by the Suction Bomb sub-weapon and a brand-new special, the Bubble Blower. Once activated, players can create up to three large bubble that can explode if shot with your team's ink.
The results for the competition will be revealed on September 3. So far, this is the second Splatfest in Splatoon 2 since the game launched earlier this summer. Last month's event saw Team Mayo narrowly defeat Team Ketchup in a battle of condiment preference. Prior to the game's release, Nintendo held a Splatfest World Premiere demo event that asked players to choose between ice cream or cake.
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By Anonymous on Sep 03, 2017 07:30 am We bring the pain using the most up to date demo and roster of MvC:I in this gameplay taken right from PAX West 2017.
Call of Duty: WWII's ongoing multiplayer beta has been updated again. Activision announced today that a new mode has been added, while the level cap has been raised to 35, up from 30. With the level cap increase, players can now unlock new weapons and equipment, along with the Flamethrower Scorestreak.
The new mode is Kill Confirmed, which requires players to pick up their fallen enemy's dogtags to complete the kill.
There are other changes now available in the Call of Duty: WWII beta, based on feedback from the first weekend's beta phase. For example, Team Deathmatch games now end at 100 points instead of 75, while Domination's match limit is also now 100.
"We also reduced Molotovs to one per score streak, and raised the difficulty of the paratroopers," Activision explained. "We're monitoring game data and community feedback on these, to help inform our decision for the final game. In addition, we've adjusted the ADS out of sprint and those changes will roll into the MP Beta on Saturday."
Activision said it is also aware of "several other issues," one of which--Hitmarker paramaters--will be adjusted for launch in November. Additionally, Activision said it is considering making adjustments to "flinch" as well. Not only that, but the following controller layouts will be available at launch:
Bumper Jumper
Bumper Jumper Tactical
Stick and Move
Charlie
One-Hand Gunslinger
Scout
N0M4D L3F7Y
Brawler
Beast
The Call of Duty: WWII beta is going on right now across PlayStation 4 and Xbox One. It wraps up on September 4.
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