For WWE 2K18, the publisher has stated this year's roster will be the biggest one yet, topping last year's edition, which had 177 playable characters, including DLC. Here are the playable characters revealed so far, and we'll be updating this gallery as more are revealed up until its release in October.
The biggest surprise from the first batch of reveals came from all the members of NXT's Sanity appearing in this year's game.
Dolph Ziggler (Smackdown)
Sami Zayn (Smackdown)
Dean Ambrose (Raw)
Baron Corbin (Smackdown)
Kalisto (Raw)
Akira Tozawa (205 Live)
Sin Cara (Smackdown)
Hideo Itami (NXT)
Eric Young (NXT)
Jinder Mahal (Smackdown)
Bushwhacker Butch (Legend)
Bushwhacker Luke (Legend)
Konnor (Smackdown)
Viktor (Smackdown)
Cesaro (Raw)
Sheamus (Raw)
Karl Anderson (Raw)
Luke Anderson (Raw)
Nikki Cross (NXT)
Alundra Blayze (Legend)
Emma (Raw)
Lita (Legend)
Summer Rae (Raw)
Paige (Raw)
Brie Bella (Retired)
Nikki Bella (Smackdown)
British Bulldog (Legend)
Buddy Robert (Legend)
Diamond Dallas Page (Legend)
Big Boss Man (Legend)
Mark Henry (Raw)
Bam Bam Bigelow (Legend)
Bret Hart (Legend)
Dusty Rhodes (Legend)
Undertaker (Legend)
Big Show (Raw)
Andre The Giant (Legend)
Kane (Smackdown)
Diesel/Kevin Nash (Legend)
Luke Harper (Smackdown)
Erick Rowen (Smackdown)
Sawyer Fulton (NXT)
Alexander Wolfe (NXT)
Killian Dain (NXT)
Braun Strowman (Raw)
Goldust (Raw)
Goldberg (Legend)
The second batch of reveals didn't have any huge surprises aside from NXT's Ember Moon. There was quite a bit of last year's WWE 2K17 DLC included in this batch.
Earthquake (Legend)
Jim "The Anvil" Neidhart (Legend)
Larry Zbyszko (Legend)
Brutus "The Barber" Beefcake
Greg Valentine (Legend)
Edge (Legend)
Godfather (Legend)
Eddie Guerrero (Legend)
Daniel Bryan (Legend/Smackdown)
Maryse (Raw)
Naomi (Smackdown)
Sasha Banks (Raw)
Bayley (Raw)
Ivory (Legend)
Natalya (Smackdown)
Mickie James (Raw)
Becky Lynch (Smackdown)
Tamina (Smackdown)
Ember Moon (NXT)
Kerry Von Erich (Legend)
Kevin Von Erich (Legend)
Jey Uso (Smackdown)
Jimmy Uso (Smackdown)
Mojo Rawley (Smackdown)
Zack Ryder (Smackdown)
Shinsuke Nakamura (Smackdown)
AJ Styles (Smackdown)
Bobby Roode (Smackdown)
The Miz (Raw)
Roman Reigns (Raw)
The Rock (Legend)
Randy Orton (Smackdown)
Triple H (Legend)
Brock Lesnar (Raw)
Kevin Owens (Smackdown)
The third batch of stars for the game included a few new 205 Live and NXT stars.
Samoa Joe (Raw)
Big Cass (Raw)
Rusev (Smackdown)
Finn Balor (Raw)
Chris Jericho (Smackdown/Legend)
Rick "The Model" Martel (Legend)
Mick Foley (Legend)
Ricky "The Dragon" Steamboat (Legend)
Jacqueline (Legend)
Rikishi (Legend)
"Macho Man" Randy Savage (Legend)
Mr. Perfect (Legend)
Lex Luger (Legend)
Razor Ramon (Legend)
"Ravishing" Rick Rude (Legend)
Vader (Legend)
Ric Flair (Legend)
Chad Gable (Smackdown)
Alexa Bliss (Raw)
Carmella (Smackdown)
Nia Jax (Raw)
Tye Dillinger (Smackdown)
Apollo Crews (Raw)
Dana Brooke (Raw)
Neville (205 Live)
Shane Thorne (NXT)
Akam (NXT)
Rezar (NXT)
Michael Hayes (Legend)
Jimmy Garvin (Legend)
Tommaso Ciampa (NXT)
Cedric Alexander (205 Live)
Asuka (NXT)
TJP (205 Live)
Roderick Strong (NXT)
Johnny Gargano (NXT)
Jason Jordan (Raw)
Nick Miller (NXT)
Dash Wilder (NXT)
Scott Dawson (NXT)
JBL (Legend)
The fourth, and final, batch of reveals came from IGN, and 44 more stars were added to the roster. However, this does not include DLC, which has yet to be announced.
Tatanka (Legend)
Typhoon (Legend)
Yes, we're aware the picture above is Tugboat.
Tatsumi Fujinami (Legend)
Booker T (Legend)
Trish Stratus (Legend)
Sycho Sid (Legend)
Jake "The Snake" Roberts (Legend)
Christian (Legend)
"Stone Cold" Steve Austin (Legend)
Aiden English (Smackdown)
Goldust (Raw)
Big E (Smackdown)
Kofi Kingston (Smackdown)
Xavier Woods (Smackdown)
Sting (Legend)
Shawn Michaels (Legend)
Titus O'Neil (Raw)
Enzo Amore (205 Live)
The Brian Kendrick (205 Live)
Shane McMahon (Smackdown)
Alicia Fox (Raw)
Stephanie McMahon (Raw)
Ultimate Warrior (Legend)
Charlotte Flair (Smackdown)
Curtis Axel (Raw)
Bo Dallas (Raw)
Kassius Ohno (NXT)
Darren Young (Raw)
Rich Swann (205 Live)
Gran Metalik (205 Live)
Noam Dar (205 Live)
"Gentleman" Jack Gallagher (205 Live)
No Way Jose (NXT)
Primo Colon (Smackdown)
Epico Colon (Smackdown)
Tyson Kidd (Injured)
Billie Kay (NXT)
Peyton Royce (NXT)
Rhyno (Raw)
Curt Hawkins (Raw)
Heath Slater (Raw)
R-Truth (Raw)
Tyler Breeze (Smackdown)
Fandango (Smackdown)
Vince McMahon (Legend)
The head of WWE was announced for the game prior to his 9/12 appearance on Smackdown.
To celebrate her return, Marvel will be releasing 21 variant covers for its other comic series featuring the title characters under the power of the Phoenix Force. The publisher revealed 10 of the images recently in a press release, and these variant covers will be available in addition to the main covers for each book. If you're interested in picking these up, contact your local comic shop to order them.
2K Sports is continuing its steady stream of WWE 2K18 reveals. Today, the publisher released a new trailer for the game, showcasing the first footage of this year's wrestling title in action.
While the video doesn't divulge any new details about WWE 2K18, it does provide an extended look at some of the WWE Superstars and Legends from the full WWE 2K18 roster, including AJ Styles, Kevin Owens, and the Undertaker. The trailer shows them and many other wrestlers performing their signature entrances and fighting in various types of matches. You can watch the full video at the top of this story.
2K recently revealed more details about WWE 2K18's expanded MyCareer mode. In this installment, players can follow one of two career paths; being a Company Man aligns you with GMs, while becoming a Fan Favorite earns you the respect of your fellow Superstars and may even reward you with your own customized championship. Additionally, this year's MyCareer mode boasts an improved promo generator, as well as a free-roaming backstage area.
WWE 2K18 releases for PlayStation 4 and Xbox One on October 17, with a Nintendo Switch version following sometime this fall. Those who reserve the game will receive WWE Legend Kurt Angle as a free bonus, while pre-ordering the Deluxe edition allows you to play the game four days early, on October 13.
If you're considering picking up Destiny 2 for Xbox One, there's an excellent deal you can take advantage of right now. For not much more than the cost of the game itself, you can land yourself a pair of nice bonuses.
Over on Ebay (via Wario64), highly rated seller antonline is offering a $70 bundle that consists of three items: a physical copy of Destiny 2, a white Xbox One controller, and a Play & Charge kit. These are all new and in the box. The controller and charge kit (which includes a rechargeable battery pack and a charging cable) often sell for $60-$70 alone even when discounted. Considering Destiny 2 has only been out for two weeks and hasn't been discounted yet, this is at least $100 in stuff you're getting.
Free shipping is available, but we don't know how long this promotion will stick around for. If you're interested, you should act quickly. If you're wondering whether or not the game is worth picking up, you can check out our Destiny 2 review. In it, Kallie Plagge states, "It's a much stronger foundation than the original had and one that's enough on its own to keep people coming back week after week."
Death isn't forever in comics. In 2003, Jean Grey died during an iconic run on New X-Men by acclaimed writer Grant Morrison. Since then, that version of Grey has been dead, but this December, Grey will return in the five-issue miniseries Phoenix Resurrection: The Return of Jean Grey.
The new story written by Matthew Rosenberg and drawn by Leinil Yu will follow--you guessed it--the resurrection of one of the original five X-Men: "Strange events are no surprise to the X-Men," reads the official synopsis from Marvel. "But when events start occurring that are more specific and stranger than usual, the group is forced to confront the truth: could Jean be alive after all? And how will this Jean Grey deal with a world that is now so different from the one she left years ago?"
The story is still a pretty big mystery at the moment, but the upcoming months in the current X-Men titles should shed some light on what's coming ahead. "This is very cool mystery building to a mind-warping climax," said senior editor Mark Paniccia. "And it has plenty of what you'd expect from an X-Men epic of this magnitude. Action, romance, sacrifice, lots of X-Men, and five great artists."
In addition to Yu, the series will feature five artists taking on the story. It has yet to be revealed how that is going to come into play, whether each issue will be an individual artist or all five will be featured in each issue.
Jean Grey does currently exist in the Marvel universe, as a version of her from the past has been living in the present for the past few years. However, the teenage Jean Grey doesn't have the experience, memories, or the connection to the Phoenix Force of her future counterpart.
It will be extremely interesting to see these two characters meet and find out how the adult Jean Grey reacts to her younger counterpart, the deaths of Cyclops and Wolverine, and an older Logan from a parallel world currently on the X-Men. Again, this mutant team is no stranger to the strange.
You're fairly restricted in terms of what you can do in the demo--you can't choose which specific vehicle you drive where--but there is some variety in the options presented. Players can drive the cover car, the Porsche 911 GT2 RS, on the Jebel Hafeet Pass; the Mercedes Tankpool on the Mugello circuit; or the Nissan Nismo GT-4 LM on Nurburgring.
Beyond checking out those specific races, you'll also be able to play with various assists that are available to players. More importantly, PC players can see how well the game runs on their rig, with a benchmark mode helping to determine its exact performance. Forza 7's minimum and recommended specs were announced previously, but that's not a full replacement for simply trying a game for yourself.
The Forza 7 demo is now live on both platforms. Forza 7 has a release date of October 3, although as is the case with an increasing number of games, it's not quite that simple: Pre-ordering the Ultimate Edition will allow you to start playing on September 29. You can check out the new launch trailer above.
Marvel Vs. Capcom: Infinite is one of the most accessible fighting games to come out in recent memory. Capcom has implemented several gameplay mechanics for players to feel comfortable from the first time they pick up the controller and select a character. We've compiled some beginner's tips to help players form a gameplan as they face off in the online arena, as well some basic gameplay mechanics and terms to be aware of. But these will only take a player so far. Be sure to hit the training arena with the character of your choice and study character command lists and combos so they become ingrained in your muscle memory. For more high-level advice, check out our Marvel Vs. Capcom: Infinite tips for experts guide.
Marvel Vs. Capcom: Infinite is out now for PlayStation 4, Xbox One, and PC. For more about our thoughts on the game, check out our review in progress, and be sure to check back often for our final review. And if you're curious what others thought about the game, you can look at our review roundup.
For more on how to better play Marvel vs. Capcom: Infinite , check out our in-depth guides below:
Quickly double tap forward or backward on the d-pad or joystick to dash. You can also do so by pressing heavy punch and light punch together. Hold the direction you want to travel.
Air Dash
Double tap forward or backward in the air to perform an air dash. If the character can fly, chances are they can also air dash. Not all characters have the ability to dash in the air, but do have a special move that aids in their air movement. Be sure to study your character's command list to find out what you have at your disposal.
Super Jump
Tap down and then up for a Super Jump. This is a good tool to get out of the way of projectiles, even for characters who don't have a great jump.
Throws
Throws are unblockable (but cancelable), so it's a good way to mix up the action if your opponent is blocking everything. Heavy punch when close to your opponent to throw them. All characters can also air throw.
Throw Escape
Pressing the throw button as soon as you are being thrown will cancel the throw.
Blocking
Like nearly all fighting games, Infinite has high, mid, and low attacks. A standing block will guard high and mid attacks, but leaves you vulnerable to low attacks. A low block will block low attacks, but leaves you vulnerable to mid and high attacks. Don't judge an attack by what it looks like. For instance, Spider-Man has a ducking attack that looks like it hits at the feet, but it's considered high. Check the training stage if you're curious about your moves to see how they hit.
Advancing Guard
Hit any combination of the two attack buttons simultaneously (or the shoulder buttons) while blocking to knock your opponent slightly back. If this is timed perfectly with a projectile, it will send the projectile back at your opponent.
Active Switch
R1 or RB switches places with your partner character. You can do this in the air or on the ground.
Combo
Combos are made easy in Infinite. Every character has the same standard combo, going from weak to strong: light punch, light kick, heavy punch, heavy kick. The same combo can also be used to air juggle. Just start with a launch attack (crouching heavy punch) while on the ground and then go to work. The best part is that you don't even need to jump: A launch attack that connects automatically carries your character into the air to complete the combo.
The beauty of the standing combo and aerial combo is that they can be strung together. Start and complete the standing combo, add on a launch attack (crouching heavy punch) and complete the aerial combo to tack on some extra damage.
The challenge becomes stringing together those combos with your character's special moves to make the most out of your combos.
Auto Combo
You can also just mash light attack, which carries into an air attack. The Auto Combo is a quick and easy chain of attacks that activates when continuously mashing the light punch button, which will follow up into an air combo. An auto combo doesn't do as much damage as a light to heavy combo from the ground to the air, but can be handy when you need to get a quick series of hits in.
Easy Hyper Combo
Press heavy punch and heavy kick to expend one bar of the HC gauge and perform a hyper combo. This makes the game more accessible so anybody can pull off a Hyper Combo, even if you've never used a particular character before.
Your Meters
There are three meters to keep an eye on in Infinite. The Vitality Gauge, Infinity Stone Gauge, and Hyper Combo Gauge. Vitality, of course, is you life bar that is the staple of any fighting game. The Infinity Stone Gauge is the rounded gauge in the corner of the screen. This fills by taking damage or using Infinity Surge. The Infinity Storm ability uses all of it, unleashing a more powerful Infinity ability unique to each Stone. The Hyper Combo Gauge fills by landing hits and taking damage. There are four stages to the Hyper Combo Bar. You can use those bars with your character's Hyper Combo attacks. Each character has three Hyper Combos. The lowest uses one Hyper Combo bar, the second uses two, and the most powerful uses three.
Managing Your Infinity Powers
One thing to be mindful of are the opportunities to use your Infinity Surge abilities. Essentially sub-abilities tied to each Infinity Stone, these moves can help you out quickly and should be used whenever possible--as it fills your Infinity Meter rather than draining it. For instance, the Time Stone allows fighters to teleport to close the gap between you and your opponent. The Infinity Meter is designed to make matches closer; which gradually fills when taking damage. Use the Infinity Storm when you're in a pinch, but don't wait until you're down to your last character. Both characters can utilize its power, so it's best to have your two teammates take advantage of it rather than one.
The Mission Area
The Mission Area is the best place for newbies to get their feet wet in Infinite. It shows off all the basics of the game, but it also has missions for every character in the game. Those character-specific missions lay out each character's special moves and how they can be utilized in their best combos. It can be frustrating, since some of the combos call for expert-level timing, but building that muscle memory in the lab is what separates the pros from the noobs.
By Anonymous on Sep 19, 2017 10:05 pm This week on Destiny's Children we explore week 3 of Destiny 2 and the new reset brings along a new nightfall at Exodus Crash, Flashpoint on Titan, and more.
If you've been wanting a PlayStation VR but the price has kept you from buying, Amazon has a deal for you. For a limited time, you can get nearly $100 off the price of a PS VR + Camera bundle with a special discount code.
The regular cost of buying the bundle at Amazon is $398.09, but if you type in the code PSVRSAVE you can get it for just $300. The code was tweeted by Wario64.
Most other retailers are selling the bundle for $400, so the Amazon offer does look like a good deal. It's not clear when the code will expire, so you better act fast if you're interested. Last month, Sony effectively cut the cost of the PS VR when it started selling the system exclusively with the required camera. The bundle cost the same as the previous price for the PS VR standalone headset, which you could purchase without the camera. As Sony put it, players now effectively get the camera for free.
Sony's PlayStation VR aims to be cheaper than its PC competitors, but it's still an expensive purchase, especially given you already need a PlayStation 4 in order to play. During Sony's press conference at the Tokyo Game Show earlier today, the company unveiled several of the new PS VR games coming to the system. You can watch the press conference in full here, and check out a full list of all the games and their trailers here.
Monster Hunter World launches for PlayStation 4 and Xbox Oneglobally on January 26, and those interested in picking it up will have a few options to choose from. In addition to the standard release, Capcom announced today that the open-world game will also be available in Digital Deluxe and Collector's Editions.
The Digital Deluxe Edition retails for $70 and comes with a variety of customization options for players to use on their hunters, including a Samurai Set skin, three gestures, two sticker sets, and an additional face paint and hair style option. The PS4 version of the Digital Deluxe Edition also comes with 14 weapon-themed PSN avatars. Capcom says all of the aforementioned items will be available to purchase separately when the game launches.
The Collector's Edition, meanwhile, runs for $150. It contains a physical copy of the game, a voucher for the customization items included in the Digital Deluxe Edition, a hardcover art book, a monster statue, and a code for a digital soundtrack, all housed in a collector's box. We'll update this story with a photo of the Collector's Edition when it becomes available.
Players who reserve the game digitally or at retail for either console will also receive the Origin Set Armor and Fair Wind Charm talisman as special pre-order bonuses. Both items "offer improved starting defense and offense stat boosts for the hunter as well as a useful gathering skill." Those who pre-order the game digitally from the PlayStation Store will receive a Monster Hunter PS4 theme. Capcom says the Origin Set Armor and Fair Wind Charm "may be made available through alternative means at a later date."
Monster Hunter World is also coming to PC later next year. Capcom released a new trailer for the game during Sony's Tokyo Game Show, showcasing World's story and some of the new monsters and areas they'll encounter during the adventure, such as the beautiful Coral Highlands.
Each weekly reset in Destiny 2 presents you with a slate of new things to do for the week, including another batch of rewards in the Leviathan Raid. In a move that should help to keep it feeling fresh from week to week, the reset also apparently shifts aspects of the Raid around.
The second weekly reset occurred earlier today and introduces this week's Nightfall, Flashpoint, and so on. But this was the first one since the launch of the Leviathan Raid, and we didn't know exactly what to expect. As previously announced, any Raid keys you were hanging onto have been removed from your inventory, so you'll need to reacquire those each week when attempting the Raid.
But more notable is the order of the major encounters throughout the Raid. Calus remains the final boss--and that will presumably always be the case--but the three trials that precede that fight are apparently not locked into a specific setup, according to users on Reddit. Whereas the Raid's first week had you tackle the Royal Pools, Pleasure Gardens, and the Gauntlet in that order, this week presents you with the Pleasure Gardens, then the Gauntlet, and finally the Royal Pools before dealing with Calus.
The specific strategies for dealing with all of this remain unchanged, and you can consult our Destiny 2 Leviathan Raid guide for a walkthrough of everything. But this adjustment to the order has benefits for seemingly everyone. The hardcore crowd that plans to regularly run the Raid gets a slightly different experience from week to week. And more casual players who can't necessarily make it through the entire Raid yet will have an opportunity to figure out how to tackle the Pleasure Gardens this week; last week, they could only do so if they managed to complete the Royal Pools first.
There's a new mechanic in Marvel vs. Capcom: Infinite focusing on items called Infinity Stones, which provide your team with special effects that. Each provide different tactical advantages that can be used to create special set ups for combos. Here's what you need to know about each of the game's Infinity Stones, their differences, and which one might be right for you.
Marvel Vs. Capcom: Infinite is out now for PlayStation 4, Xbox One, and PC. For more about our thoughts on the game, check out our review in progress, and be sure to check back often for our final review. And if you're curious what others thought about the game, you can look at our review roundup.
For more on how to better play Marvel vs. Capcom: Infinite , check out our in-depth guides below:
Infinity Surge and Infinity Storm: What's the difference?
Each infinity Stone has two abilities: the Infinity Surge and Infinity Storm. The Surge is achieved from a simple press of L1 or LB. The Infinity Storm activates by pressing L1 and R1 or LB and RB simultaneously. The Surge builds your Infinity Meter, while the Storm burns all of it. The Surge is the more powerful effect and can completely turn the tide of battle. For instance, the Power Stone's Surge knocks your opponent back in order to extend a combo, while the Storm raises all attack power and causes every hit to knock your opponent backward. Infinity Storm can be activated when the meter is at least 50% full.
Mind Stone
Strategy: This stone is best for experts who know their character's three levels of Hyper Combos. It recharges very fast, so it's an easy way to get a Level 4 meter right after using a Hyper Combo.
Infinity Surge: Throw attack that renders the enemy immobile
Strategy: This is a great stone to use for beginners, and it doesn't really matter which character you use. Every character is a good fit for the Soul Stone. With double the offense on the screen, you can now dish out some serious damage. Hyper Combos work for both characters. The best time to use this stone is when you have a full HC meter and when one of your teammates is already down. That way, you can unleash your strongest Hyper Combo and do twice the damage.
Infinity Surge: Far-reaching attack that leeches the enemy's vitality
Infinity Storm: Revive a fallen partner and rush the opponent, fighting as one
Reality Stone
Strategy: The Reality Stone is a good stone for slow characters, or ones that don't have great projectiles. Most characters have projectiles, but the Reality Stone can help further mix up attacks. The Reality Stone can be overwhelming to opponents and very difficult to defend against.
Infinity Surge: Launches an energy burst that homes in on the enemy
Infinity Storm: Unleashes a different elemental attack depending on the button pressed.
Time Stone
Strategy: A rare case where the Infinity Surge may be more useful than the Infinity Storm. This is a great stone to use for slow characters. The Surge allows characters to quickly dash toward your opponent. It even goes through projectiles, and can teleport you to the other side of your opponent. It makes slow characters surprisingly nimble. The best part: there's no cooldown, so you can zip around using the Surge as much as you want. Your opponent can't hit when he or she can't see.
Infinity Surge: Move a set distance at super speed
Infinity Storm: Enables quick comboing into other attacks when you land a hit. Raises Active Switch Speed
Space Stone
Strategy: The Space Stone is one of the best stones in the game. When Storm is active, your opponent can't move out of the force cage and can't tag in their partner. This is best to use against fast characters who use range to their advantage. It's not a bad choice to use this gem if you're playing as a slow character. The Infinity Surge brings your opponent to you, and the Storm ability allows slow characters to close the distance.
Infinity Surge: Draws the enemy toward you
Infinity Storm: Seals the enemy in a force cage, restricting their movements
Power Stone
Strategy: Like the Soul Stone, the Power Stone is a good fit for pretty much every character in the game. More power is always a good thing in Infinite, especially when you need to finish off an opponent who just won't go away. I prefer to pair it with slow, but already strong characters to make their strength truly devastating. Thanos, Nemesis, Hulk, Dormammu, and Captain America can all benefit from the awesome force of the Power Stone.
Infinity Surge: Powerful attack that launches the enemy backward
Infinity Storm: Raises attack power, and every hit smashes the enemy backward
We are now less than three months away from the release of Star Wars: The Last Jedi, but to date, only one short trailer has appeared. A second trailer is much anticipated by fans, and now Luke Skywalker actor Mark Hamill may have revealed when they can see it.
Hamill took to Twitter to reply to a fan who asked when he could see the new Last Jedi trailer. The actor initially responded, "It's coming eventually!" But he then added, "Watch Monday Night Football on Monday October 9th--for no reason in particular." Hamill has since deleted the tweet, but you can check out a screenshot of it over at Star Wars News.
Of course, this might not be the trailer that Hamill is referring to--or he could be deliberately trying to throw fans off the scent of when it will really be released. However, Monday Night Football screens on ESPN, which is co-owned by Disney. In addition, the second Force Awakens trailer also debuted on MNF in 2015.
The Last Jedi arrives in theaters on December 15, 2017. It is directed by Rian Johnson and stars Daisy Ridley, John Boyega, Mark Hamill, Adam Driver, Carrie Fisher, Oscar Isaac, Domhnall Gleeson, Anthony Daniels, and Andy Serkis. While we are yet to see any new footage from the film, there have been a number of vehicles and characters revealed, including these cool First Order vehicles, and this new droid, which resembles an evil BB-8.
With 29 characters at your disposal in Marvel vs. Capcom: Infinite, there are some tough decisions to make. How will you fill out your team of two? Will you go slow and powerful like Thanos and Nemesis, or quick and nimble like Spider-Man and Nova? Choices don't end there either. You'll also need to figure out which Power Stone fits your characters. Check out this quick character to guide to give you the basics on each character, along with their strengths and weaknesses.
Marvel Vs. Capcom: Infinite is out now for PlayStation 4, Xbox One, and PC. For more about our thoughts on the game, check out our review in progress, and be sure to check back often for our final review. And if you're curious what others thought about the game, you can look at our review roundup.
For more on how to better play Marvel vs. Capcom: Infinite , check out our in-depth guides below:
Like Rocket Raccoon, he's close to the ground so his hit box is small, but so is his hurt box. Because of his limited reach, it's difficult for him to get in close and start basic combos. Also like Rocket, he has a ton of projectiles to give him so reach. His Dagger Toss is a bread and butter move to keep your opponent at bay. Mash out the attack button during Dagger Toss to throw more than just one. All of his special attacks are a variety of projectiles, whether they're faster and weaker or slower and more powerful. The Scythe Toss acts as a boomerang. The good thing about Arthur's variety of special moves is that they're easy to remember. They are all quarter circle turns. The attack depends on the attack button pressed.
Arthur can jump during his level one Hyper Combo, which means you can at the very least get some chip damage if your opponent blocks it. Like in MvC3, Arthur has his Golden Armor Hyper Combo that beefs up his special moves' strength and speed. This lasts a limited time. If Arthur takes too much damage, he'll lose the golden armor and will run around in his underwear. Unlike other characters, Arthur is great at dodging projectiles thanks to his double jump.
Arthur's small stature makes it difficult for him to cover a lot of ground in a hurry. The Time Stone is a good solution for this problem.
Captain America
Captain America's speed is a little surprising. He's one of the slower characters on the ground and the air, but his dash covers a lot of ground. His dash is longer than most characters. That dash can be canceled by pressing down or up mid-dash. Thanks to his shield, he has a variety of projectile attacks that can be strung together with combos or can create openings with as a good mix-up. His Liberty Shock move acts as a counter move, and even works against Hyper Combos. He might not have much speed, but he does have a backflip special move that has some invincibility frames and allows him to switch spots with his opponent. Because of that backflip, that takes away from some of the usefulness of the Time Stone Surge. His juggles and attacks are pretty brutal, which makes him a good fit for the Power Stone to lay on the most damage as possible.
Captain Marvel
Captain Marvel is slightly similar to Ultron. She can fly, has medium speed and fast projectiles that span the stage with her Proton Blast. Her Photon Absorber special move repels certain damage. Her Blitz Blow is a fantastic special move that propels her in any direction up or down, making it a good opening attack for a combo and juggle. The Blitz Blow is also a good attack to get her in close to perform two of her command throws.
Her movement is versatile thanks to Blitz Blow and flight, so stay away from the Time Stone. Instead, give her some more projectiles with the Reality Stone. That will quickly mix up her attacks up close and at a distance, making her difficult to read and block.
Chris Redfield
Chris Redfield may seem like a boring character when he's among Marvel superheroes and Capcom's crazy lineup of characters, but he's actually a lot of fun to use. His attacks are mostly projectile based. He has an unusual meter above his Hyper Combo Meter that shows how many Magnum shots he has. Another special moves reloads those shots. He's not a bad character for beginners thanks to his combination punch special moves. These can be extended by mashing the same button. His Flame Thrower basic move can also extend combos and juggles easily. His movement speed is medium, but he doesn't have much elusiveness when in the air. This makes him a good candidate for the Space stone. That way, he can box up his opponents and rely on projectiles, or quickly get in and use a combination of attacks and projectiles.
Chun-Li
Chun-Li is the only character in the game with directional charge special moves. This means that you have to hold a specific direction before flicking the stick in the opposite direction before hitting an attack button. These can be tricky to pull off unless you're used to charge moves in Street Fighter games. Other than the unique nature of these moves in MvCI, Chun-Li is similar to the Street Fighter version of her character. Since Chun-Li is pretty fast, she's a good fit for the Power Stone. That way, she can get inside and lay down some powerful attacks during the Infinity Surge.
Dante
Dante is a great character to use for beginners and experts. Thanks to his sword, Dante has great reach for even his basic attacks. These attacks get basic combos started with ease. Dante does, however, have a long list of unique basic attacks that change depending on the direction and attack button pressed. These can also change depending on if Dante is in the air. His long list of moves continues into his special moves. He has, by far, the longest list of Special Moves in the game. It's mostly quarter circle moves, making them easy to remember, and many of the moves can be comboed by mashing out an attack button after a special move. Since Dante's moves and movement are so versatile, it's a good call to use the Power Stone or the Mind Stone to give him lots of Hyper Combo meter.
Doctor Strange
Doctor Strange is another character for the experts. He's fast in the air, but slow on the ground. For some reason, even though he can fly he doesn't have an air dash, but makes up for it with abilities of teleportation and flight. He's one of the more complex characters in the game due to his slow movement and long list of special moves, many of which take planning to successfully pull off. The Grace of Hoggoth makes three orbs, which takes a while for Doc to conjure. Then, that move transitions into Cast A, Cast B, Scatter and Gather. Basically, you can perform different special moves to control the three orbs.
The Time Stone, Mind Stone or Reality stone are great for Doctor Strange. It's fitting that Doc can utilize almost any stone in the game.
Dormammu
Dormammu is a tricky character for beginners, but absolutely deadly for pros. His specials are unlike anyone else in the game. Quarter turn and any attack button puts his Dark Hole attack anywhere. That hole will stay there, which can be particularly dangerous when used in a separate combo. His moves do different actions and damage depending on if they're stacked. Each special move charges the ability of his next special move. His hand turns red, then his forearm, then his entire arm. The more of his arm that is glowing, the more powerful his special attack will be. The more powerful attacks add range and power to his special moves. One that power is drained, he'll have to start the charge process over again with more special moves. He seems slow, on the ground, but pros have already figured out how to wave dash with him to make him nimble on his feet. In the air, he has a flight ability. Dormammu could utilize the Power Stone or the Reality Stone to add to his strength and give him some tricky projectiles.
Firebrand
Meet the most elusive character in MvCI. His Hell's Elevator special move in just a collection of strange movements, whether it's flying straight upward, swooping forward or flying backward. From his new location, Firebrand can rain projectiles down at his opponent. He can also plant tornados which stay on the ground for about five seconds. Putting all this together into a tricky offense isn't for beginners. He definitely needs some time in the lab to perfect these strategies. As if he wasn't tricky enough, he can make a clone of himself with a Hyper Combo, adding to combos and damage output.
Stay away from the Time and Space Stone with Firebrand. He's best with the Reality stone to add to his projectiles, or the Mind gem to give him some extra meter to work with.
Jedah
Jedah is a complicated character with a simple set of moves. His Spirale Divina attack throws buzz saws that angle upward. Those can be placed in the air and then used later for combos. His special moves consist of a few projectiles and close quarter moves. He also has a command throw as well as one in the air that swoops down to surprise your opponent. His dashes are slow and angle him upward, which may make it difficult to get in close. They're pretty telegraphed, so good opponents should be able to spot this and punish when you're just trying to close the gap. Spirale Divina remains his most useful tool in mixing up his attacks. Opponents may have a tough time dodging Jedah's attacks on his own, let alone hovering projectiles around the stage. Since Jedah's projectiles are already tricky, the Reality Stone is perfect for him. This gives him even more projectiles to work with and to include in his mix-up game.
Frank West
Frank West is one of the more complex characters. He has a leveling system throughout each match, which is a nod to the RPG nature of Dead Rising and similar to his system from UMvC3. He has access to more special moves depending on his level. His level can be raised with the Snapshot special move. The higher his level, the more effective his attacks will be in both range and strength. Landing his third Hyper Combo will automatically bring him to level 5, which super charges his attacks. He has a collection of close-quarter and projectile moves, which mostly involve him utilizing zombies to his advantage. He also has a move where he drinks wine to take less damage. The trade off is that he is susceptible to attacks when he throws it up a few seconds later. In order to get him quickly to level 5, using the Mind Stone is a good way to build his Hyper Combo Meter, to land the Combo that can get him there.
Gamora
Gamora is a really fun character to use. She has a good combination of projectiles and close-quarter attacks. Almost all of her special moves can easily be comboed by pressing another attack button after the special move. Her sword is her main weapon of attack in close quarters, but she has other gun attacks that cause her to lunge into her opponent. Her sword attacks give her a lot of opportunities to get opponents off of you in a pinch. Also great for anti-air. With lunge abilities and strong sword attacks, Gamora can benefit from the Power Stone get the most bang for her buck.
Ghost Rider
Ghost Rider may be slow, but his chain makes it possible for him to reach a ton distance. He has one of the longest list of special moves in the game. Most characters have heavy and light versions of the same special moves, while Ghost Rider just has different special moves depending on if you press heavy or light. It's a lot to remember, so he's best for experts of the game, or someone who spends a lot of time playing with him.
Since Ghost Rider can combo with the distance of his chain special moves, he would benefit from the Reality Stone. The Reality Stone Storm will give him even more projectiles at his disposal.
Haggar
Haggar's movement isn't great, just like it wasn't in UMvC3, but he's balanced by strong throws, attacks and specials. His special moves have strong knockback like the Violent Ax. If a heavy version of these is landed, it will knock your opponent against the wall of the sage, opening the opportunity for great juggle combos. The Hoodlum Launcher does what it's advertised to do and launches your opponent in the air after landing a strong hit. His projectile called Cleanin' Up The City launches a barrel at your opponent. It even has a chance to drop consumables that can give him meter or vitality depending on what drops. Like other slow characters, he would benefit from using the Time Stone allowing him to get in close with his powerful attacks and strong command grabs.
Hawkeye
This might be shocking, but the character whose main weapon is a bow and arrow relies heavily on projectiles. All of his moves are variations of arrow shots with the exception of the Trick Maneuver; a move where Hawkeye rolls backward. However, that move can be comboed into four different special moves by pressing another attack button, and those are all different arrow attacks. Other than all of his special moves, his other attacks don't provide much range. He lives and dies by those special moves. He has a tricky level three Hyper Combo. It attacks from the air with an arrow shooting downward. It will miss if you're directly against your opponent. Plan wisely.
Hulk
Hulk is a great character for beginners. He doesn't have a lot of speed to work with, so he's easy to control. His special moves are all quarter turns and an attack button. Because he's the Hulk and a large character, his basic moves have a lot of reach. If they connect, they're particularly devastating. His Impact Punch special move can be charged, and when it's fully charged it has armor making it particularly difficult to deal with. Because he's not very fast, he would be even better with the use of the Time Stone. That way he can teleport directly in front of his opponent and get through any opponents projectiles. Once inside, he can punish with his strong power.
Iron-Man
Iron-Man is quite possibly the most balanced character in the game, making him perfect to pick up for beginners. He has projectiles that span the length of the stage. His Repulsor Ray auto combos by mashing the same attack button. The Smart mine lays traps for a limited time above the ground. All of these moves can be achieved by simple quarter circle turns. He also has the gift of flight like the other flying characters. He's just a great all-around character who isn't too complicated. His projectiles are great at creating distance or opening up your opponent for strong combos on the inside. Since he's so well balanced, he can pretty much use any Infinity Stone to help him out.
Morrigan
Morrigan is a pretty straight forward character. She isn't the fastest, but makes up for it with long reaching special moves. This isn't a bad character to try for beginners. She has a collection of projectiles and moves for combat up close. This includes the Shadow Blade launcher that can be chained together with additional Shadow Blades to keep your opponent in the air for a nice juggle. She has an Astral Vision Hyper Combo, which creates the mirror image of herself. This returns from UMvC3, and can lay on some additional damage for combos. Her dash is a little slow, so she could benefit from the Time Stone. That way, she can cover more ground with the help of the Stone's Surge.
Nemesis
Nemesis is quite possibly the least nimble character in the game. Not only is he slow on the ground, but he doesn't have much of a jump either, which puts him at a big disadvantage. He makes up for that lack of speed with devastating power. Even his basic combos do a ton of damage. So if you're a Nemesis player, get in close to the action. He would absolutely benefit from the Time Stone. A Nemesis that can quickly get in close and get out of the way of projectiles is dangerous. He does have some projectiles of his own though. His rocket launcher ability launches a relatively slow projectile, but can be charged to shoot at the right time. Mashing out either kick button during the rocket launcher will launch another. This can be repeated infinitely. His level 3 Hyper Combo is a grab that transforms nemesis into his true from. It has devastating power of its own and also has acid burn, so damage is continuously taken for a short time afterward.
Solid Power Stone options for Nemesis Time and Power. You can choose to give him some balance with the Time Stone, or go all in on his power and super charge him with the Power Stone. We suggest the latter.
Nova
Nova is worth the attention of beginners. He's fast and nimble on the ground and in the air thanks to his air dash. He even has flight special move just like Captain Marvel or the other flying characters. He doesn't have many distance projectiles since many of his specials create a short-range blast of energy. Gravimetric Pulse is the closest thing, but its short distance. The other special moves launch him into his opponent. Because he's already fast, he doesn't need to use the Time Stone. Give him some more projectile help with the Reality Stone. Use those projectiles with his short-range attacks to create a crazy mix-up game that will be hard to block.
Rocket Raccoon
Small characters can be tricky to use because it seems like you're always out of reach of your opponent. That's why it takes a lot of knowledge of Rocket's command list in order to utilize his projectiles. He's small, which mean he has a small hitbox, but his normal attacks don't reach very far. Fortunately, he has a deep bag of tricks when it comes to his special moves. He has numerous projectiles at his disposal, as well as two types of mines. He also has a move where he burrows under the ground. He can also call upon his buddy groot to help him close the gap between him and his opponent.
Because it might be hard for him to get inside and land hard combos, the Time Gem is a good fit for Rocket in order to teleport right next to your opponent.
Ryu
The good thing about Ryu is that his special moves are basically identical to his Street Fighter move set. So, if you're familiar with him in the Street Fighter series, you'll feel right at home in MvCI. That also makes him a pretty good character for beginners. He doesn't have a long list of special moves and all of them are familiar. Ryu's Hypers are interesting because they can be directed and even activated in the air. This makes his Hyper game dangerous because opponents will never know where it is coming. His Shinku Hadoken can be a straight beam on the ground, straight up in the air when on the ground, straight in the air or angled downward from above. There's really no excuse for whiffing this Hyper Combo. Because his Hyper Combos are versatile and powerful, the Mind Stone is a good fit for him to give him more opportunities to throw those Hyper Combos.
Spencer
Spencer, as you can probably guess, puts that robotic grappling hook arm to good use. Quarter circle and any attack button launches his arm as a projectile. The direction depends on what button is pressed. His arm can be launched straight up, forward, or two angles in between. Once that attack hits, he can bring his opponent to him or land a follow up attack by pressing a different action button. Spencer arguably has the best movement set in the game. His arm allows him to move anywhere on the screen thanks to the Zip Line special move. He can grapple to either side of the stage or swing from the top. These can be chained together three times before Spencer has to hit the ground. Use this move to mix up your attacks against your opponent. You can quickly swing in front of or behind your opponent, which can make it difficult to block attacks.
There's no reason for him to use the Space Stone since he can already bring his opponent to him with his special moves. Don't use the Time Stone either since he can move quickly.
Spider-Man
Spider-Man is one of the most fun characters to use. He's fast, he's strong, he has projectiles, his Web Swing special move is a great way to quickly approach opponents or get out of the way. He's a wonderfully balanced character. Those strong combos with basic attacks can be easily started thanks to his Web Ball special, which freezes opponents like Sub-Zero's freeze. He even has a distance throw called Web Throw. He has great Hyper Combos, which coincidentally is his easy combo, that can be tricky to dodge since it's a throw and approaches from above. For that reason, the Mind Stone is a good fit to give him plenty of meter to work with. The Space stone isn't a bad idea to consider either. With your opponent trapped in a box, Spidey can get in close and lands some of his quick combos.
Strider Hiryu
Strider is a good character for experts. His moveset provides attacks that are a combination of getting in close when he needs to and keeping your opponent away from you. His formation special moves call upon an animal to drop a bomb on the opposite end of the stage, while Formation B creates an orb that circles Strider. That orb can then be launched at your opponent low with another special move. He also has a wall cling ability and a new set of special moves that can be performed when on the wall. The Time Stone, might not be the best choice for Strider because he's already fast and has a teleportation ability of his own that can warp through projectiles.
Thanos
Thanos is slow, but quite mighty. He's deadliest when he's on the inside throwing his huge, bruising first. Those strong punches and kicks can easily be strung together with basic attacks to really lay on the damage. Thanos isn't all offense, though. He has a great defensive move called Titan's Shield is a counter shield, but can be thrown by using heavy kick instead of light. Has a teleportation that can get you on the other side of your opponent quickly, which helps with his mix-up game. Since Thanos is already powerful, double down on that strength with the Power Stone. Activate it and watch your opponent's health bar fade away.
Ultron
Some pros have already found creative ways to utilize Ultron's mix of speed and power. That balance makes him a good starting character, or even great for pros who know the ins and outs of the game. His special moves are as basic as they come. It's just a collection of quarter circles with different attack inputs. Those special attacks are projectiles, a drone attack, command throws and up close energy blasts. This may seem like an overly simplified character, but those tools along with Ultron's speed can be strung together to make a great mix-up game. Ultron is one of the unique characters where he could potentially benefit from any of the Infinity Stones. There really isn't a bad choice. I'd recommend the mind gem to give him plenty of meter to burn through.
X
X's move set hinges on his X Buster special move. That special move can be chained into a variety of special moves. By pressing any attack button after the X Buster, X performs another offensive or defensive maneuver. He has to rely on those projectiles and abilities because the reach of his basic attacks isn't very far. Because of his relatively slow movement speed, X users will have to utilize his Buster Combo special moves in order to stay quick and elusive. When used effectively, this makes X hard to track, and has the potential to give him a strong mix-up game.
Zero
Zero is much more nimble than X thanks to his Hienkyaku special move. This ability, depending on what attack button pressed, can dash forward, backward and up in the air. All of his basic attack buttons can be held to charge his Hyper Zero Blaster, which gives Zero the easiest projectiles in the game to activate. Zero's Hienkyaku makes his mix-up game strong. He can chain those fast dashes into combos in front and behind your opponent, making it very difficult to block when done effectively. Hyper Zero Blaster can be comboed after any of his special moves. Just hold the attack button and add a quick projectile to continue a combo after a special move.
Zero has a unique Hyper Combo called Sougenmu that creates a clone of himself. This has the potential to double his damage output since Zero's shadow helper can aid in continuing combos and juggles.
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