Destiny 2's new clan functionality is set to be important, as it not only allows people to form a group together, but it also serves as the backbone for the new Guided Games feature. Destiny 2 launched earlier this week without clan features activated in-game, but after a few-day wait, they've (partially) come online.
Specifically, clan progression has been activated. That means clans that have formed can begin gaining experience and working toward unlocking rewards. If you're already logged into the game, you may need to sign out and then sign back in for the functionality to show up. In order to earn XP for your clan, it will need at least two members, and you'll need to have a clan banner in your inventory. You can obtain this by talking to Hawthorne with each of your characters once you've joined a clan.
Bungie has also highlighted some other key facts about clans on its website. Clan members taking part in activities adds XP up to a maximum for the week, which is set back to zero after the weekly reset. There are also weekly milestones for additional rewards, as well as weekly clan Engrams (which require at least half of the fireteam in an activity to be members of the clan). Clans earn perks as they accumulate XP, with this level being wiped out with the seasonal reset.
While progression is available, the in-game clan roster still is not. Bungie said in a tweet that this will be coming "at a later date," but did not indicate why. Given the amount of players that have been online--necessitating the use of a server queue--it's possible that this is disabled as a means to alleviate pressure on Bungie's servers.
There are some things you just can't do on TV. That fact comes into focus during the new It movie's opening minutes, when a monstrous clown visibly rips off a small child's arm with his rows of fangs. Poor little Georgie wails as he agonizingly drags himself away with his remaining hand, blood darkening the gutter water and washing down the street.
It's hard to watch, but moments like that bring It closer to Stephen King's original book than the 1990 made-for-TV mini-series ever got. And it's thanks to the movie's R-rating that the filmmakers were able to go darker than ever before.
"What jumps out at you [about the mini-series] is how much they had to hold back because they were a prime time television special," It Producer Seth Grahame-Smith told GameSpot during a group interview in Los Angeles recently. "As great as Tim Curry was, the menace, the intensity, even the language that's so pervasive in all of King's work was just restrained by the fact that they were an ABC prime time special."
"We wanted to bring the intensity that the ABC mini-series couldn't," he continued. "We knew we were going to be rated R from the beginning, and we were supported the whole way. New Line supported us the whole way, never urged us to cut to PG-13, and said, 'Alright, you're an R-rated movie starring 13 year olds.'"
Grahame-Smith said that gave all the filmmakers--including he and fellow Producer David Katzenberg, writers Chase Palmer, Cary Fukunaga, and Gary Dauberman, and Director Andy Muschietti--the "freedom" to go as dark as they wanted. That permeates It well past the opening scene, from the sociopathic school bully Henry Bowers to Bev's abuse at the hands of her father. It doesn't shy away from any of these, portraying some realistic events that are even harder to watch than the film's titular scary clown monster.
Dauberman said he didn't even revisit the 1990 version before getting to work on the 2017 It's script. "I loved the mini-series as a kid. It was a big influence [on me], but not on this in particular," he said. "So we could push it further with the scares, and we could push it further with the language of the kids."
That's true--Richie's plentiful dick jokes, delivered expertly by Stranger Things' Finn Wolfhard, are uproariously funny. But that's just part of a larger theme with 2017's It: being as true as possible to the original book, even while splitting it up and adding to it wherever needed.
It is in theaters now.
Read GameSpot's It review, and learn more about why the filmmakers didn't try to recreate Tim Curry's iconic Pennywise, only on GameSpot Universe.
We're giving away 3x Destiny 2 Collector's Edition for PS4. To enter for a chance to win, scroll down below.
This is not an instant win. Competition ends Sunday, September 10th at 12:00 PM PT. Three (3) winners will be contacted via email. Entry is open to United States residents only, void where prohibited.
Destiny 2 Collector's Edition includes:
Premium Digital Content
Expansion Pass I and II
Limited Edition SteelBook Case With PS4 Game Disc
Destiny 2 Frontier Bag
Cabal Schematic
Collectible Postcard Images
Cabal-Themed Collector's Box
Cabal Booklet
Cabal-Themed Sticker
Cabal Lenticular
Solar Blanket And Paracord
Solar Panel USB Charger And Li-Ion Battery With Built-In Light
Enter below (the additional entries are optional to increase your chances of winning):
Destiny 2 is a first-person action game and the evolution of its award winning, internationally acclaimed predecessor, Destiny. With a compelling, immersive story and fresh beginning awaiting all new, returning, casual, and competitive players, Destiny 2 will deliver an experience for new and existing players to discover.
PC and Xbox One players who still haven't picked up Skyrim by this point now have a chance to try the game out. For the first time, the Special Edition of Bethesda's critically acclaimed open-world RPG will be free to play on both platforms this weekend.
Beginning today, players can dive into the full version of Skyrim: Special Edition for the next couple of days. As is the case with other free trials, Xbox One owners will need to have an Xbox Live Gold subscription in order to play the game.
Steam users can sample the title until 1 PM PT/4 PM ET on Sunday, September 10; the Xbox One trial runs until 11:59 PM PT that same day. Those who'd like to purchase it can also pick it up at a discount for a limited time--Skyrim: Special Edition is on sale in both Steam and the Xbox Store for $20 and $30, respectively. The sale ends on September 18 for Xbox and September 19 for Steam; those who pick the game up after sampling it can carry their progress over from the free trial.
Nintendo is giving away another batch of free items for Pokemon Sun and Moon. Pokemon fansite Serebii has reported that players around the globe can now get their hands on four more rare Mega Stones.
As with previous distributions, players can download the items using a universal code. This batch consists of Mega Stones for Ampharos, Altaria, and the Legendary Dragon-type Pokemon from Omega Ruby and Alpha Sapphire, Latios and Latias. None of these Pokemon can be found in the wild in Sun and Moon, however, so players will need to either transfer them from a previous title or obtain them through trading.
To get the Mega Stones, select Mystery Gift from the game's menu screen. Choose to receive you gift "via code/password," then input the code "DRACHE" when prompted. You'll be able to pick your Mega Stones up from the deliveryman waiting inside any of the game's Pokemon Centers. The Mega Stones will only be available for a limited time, so you'll want to add them to your collection soon.
This isn't the only giveaway Nintendo has lined up this month for Pokemon Sun and Moon. Beginning September 19, players can get a special Pikachu wearing Ash's hat from the anime series. There are six different Pikachu variations in all, each with a different moveset and cap, but players will only be able to acquire one of them using a code that will be shared on the Pokemon website.
Sun and Moon players will also soon have a chance to get the Mythical Pokemon Marshadow. From October 9-23, GameStop will be giving away a free code for the rare Pokemon. This brief window marks the first opportunity players have to legitimately obtain the new Legendary.
Bungie's highly anticipated shooter Destiny 2 is finally here, and we'll have lots of coverage in the days and weeks ahead. For now, we're collecting all the big details to know about, including our review in progress, recent news stories, and other key particulars. You can keep checking back with this story as we learn more about the shooter.
Editor Kallie Plagge spent 20 hours playing Destiny 2 and came away feeling generally impressed and eager to keep playing. She is starting again now that the game is in a live environment and will document her progress in a Destiny 2 review diary over the next few days as she plays more. You can look for Kallie's full review in the days ahead.
Destiny 2 Review
"I haven't finished the main story yet, but so far it's a clear improvement over Destiny's much-maligned storytelling," Kallie said. "Like the beta, Destiny 2 begins with an attack on The Tower by a Cabal faction called the Red Legion. But rather than being thrust into situations with little to no context, as was so often the case in Destiny, each mission of the Red War arc has objectives that make sense within both the mission itself and the grand scheme. Locating a missing Cayde-6, for example, is important to the fight against the Red Legion, since he's a powerful Hunter. But fighting waves of Vex to get to him also makes sense, as he's trapped in a Vex teleporter, and that small bit of context makes that moment feel distinct from others where you're killing the same enemies."
For Destiny veterans, a lot has changed in Destiny 2, while the game will also see many newcomers to the series. Whichever boat you fall in, we'll have plenty of guides to help you succeed in the days and weeks ahead.
Unlike the first Destiny, Destiny 2 is available only for new-generation consoles, PlayStation 4 and Xbox One. It's also coming to PC, but not until October 24. Returning players will get rewards and a nice little memorial.
Destiny is available in Standard, Digital Deluxe, and a Game + Expansion Pass Bundle. The Digital Deluxe edition comes with a Legendary emote and the Cabal Empire-themed emblem. It also includes the Expansion Pass, which comes with two expansions to be released later. The Game + Expansion Pass Bundle is pretty self-explanatory.
Here are the prices:
Standard -- $60/£55/$100 AU
Game + Expansion Pass Bundle --$90/£80/$140 AU
Digital Deluxe -- $100/£90/$150 AU
People who pre-ordered Destiny 2 will receive the Coldheart Exotic rifle, the Kill-Tracker Ghost, and the Salute emote.
According to Destiny 2's store pages, the game weighs in at 30.9 GB on PS4 and 34.98 GB on Xbox One. The PC version's file size may end up being larger, but we don't know yet.
What Is And Isn't Available In Destiny 2 Now?
While Destiny 2's first Raid, Trials, Guided Games, and in-game Clan features are not available, you can play the full campaign and the Crucible multiplayer mode. Additionally, Destiny 2's first Nightfall Strike is available now.
The raid kicks off at 10 AM PT / 1 PM ET / 6 PM BST on September 13 (3 AM AET on September 14 in Australia). Trials will become available at the same time on September 15 (16 in Australia). The in-game Clan features will go live in the next several days, Bungie said, but for now you can access Clan-management systems through Bungie's website.
If you're willing to take a break from leveling up, the Farm social space holds an intriguing secret that you might have overlooked. [More details and mild spoilers here]
How To Kill Those Annoying Phalanx Enemies
In the original Destiny, defeating Phalanxes usually involved either chucking a grenade behind them, or shooting the tiny bit of arm visible sticking outside their shields. In Destiny 2, they've been granted a brand new weak spot, smack in the middle of those shields. Ping that glowing spot with a few shots and the shields retract, stunning the jerks in the process. [Lots more details here]
Known Issues, Technical Problems, And Server Queues
Destiny 2's release is poised to be massive, likely straining the game's servers. To allow for a better experience, Bungie is using a system MMO players are familiar with: server queues. Bungie has warned that players may not be able to immediately access the game. In order to "regulate player population to provide stable conditions for Destiny gameplay," server queues can pop up in Destiny 2 just as they could in the previous game. In other words, you may have to wait in line before you can play. Additionally, there are a number of issues to be aware of.
One of the shortcomings of Destiny 1 was that content was not released fast enough to meet players' expectations. For the sequel, Bungie is working with outside studios like High Moon and Vicarious Visions to create and release content faster. We know there are two paid expansions coming, and recently, a leak suggested the first expansion is called The Curse of Osiris and will be out in December. It'll supposedly add a patrol zone on Mercury, a social space, and a storyline centered around Osiris.
Keep checking back with GameSpot in the days and weeks ahead for lots more on Destiny 2.
At the time of this writing, PUBG hit a record peak of 1,028,275 players. It far surpassed the number of concurrent players playing Dota 2 (a regular occurrence now), but it's not high enough to snatch the all-time record from the game. Dota 2's all-team peak number of players is 1,295,114 (the highest ever recorded, according to SteamDB), so PUBG still needs to get 200K+ more concurrent players to truly unseat Dota 2 as the reigning multiplayer champion. Its creator, Brendan Greene, is confident that's a likely possibility; he suggested PUBG could hit League of Legend-level success in the future.
Keep in mind, PlayerUnknown's Battlegrounds is still in Early Access. Despite that, it's currently way ahead of all the other top 10 games on Steam, include Counter-Strike: Global Offensive, and it's also coming to Xbox One later this year, with Microsoft on board as its publisher. Developer Bluehole is leaving the possibility of other console releases open at this time.
PUBG is also about to get new features and content. An update to the game is scheduled for next week. "Some of the key features of the new build include a new weapon, foggy weather condition, FPP leaderboards, and multiple bug fixes," Bluehole said in a tweet, adding that the test servers will be up for at least two days early next week. While its release is still far off, Bluehole has also revealed more details about the PUBG's anticipated desert map, which won't be smaller than the game's first map after all.
Nintendo has released a new patch for Switch's popular online shooter, Splatoon 2. The version 1.3.0 update makes a long list of tweaks and bug fixes to the game, most notably to Salmon Run and certain weapons.
Most of the changes that have been made to Salmon Run address issues that have cropped up. Among other tweaks, Nintendo has fixed bugs that caused certain enemies to take no damage from the Sting Ray when hit in specific conditions. Also, bombs thrown by Steelhead enemies now will not land on top of Scrappers or Flyfish.
As for weapons, Nintendo has made adjustments to a number of the game's specials. The Inkjet, for instance, now has a larger hit box, giving players a better chance to shoot it down. The Sting Ray's base firing duration has been extended by .5 seconds, and continuously firing it for 1.5 seconds will now create a shockwave around the ink blast, increasing its damage radius.
We've included the full patch notes below. You can also find the list of changes on Nintendo's website. Beyond the update, Splatoon 2 players will soon be able to get their hands on the game's next free DLC weapon. The Custom Splattershot Jr. will be added to the Ammo Knights weapon shop tonight in the US and tomorrow morning in Europe. Japan's next Splatfest also kicks off this weekend and pits McDonald's fries against chicken nuggets.
Splatoon 2 Update 1.3.0 Patch Notes
Changes to Salmon Run
Changes made to the Sting Ray and Splashdown specials for multiplayer also apply to their use in Salmon Run.
Bombs thrown by the Steelhead will no longer land on top of Flyfish or Scrappers.
Fixed an issue causing no damage to be dealt to Steel Eels hit with a Sting Ray if the Sting Ray's shot inked any portion of the Steel Eel other than the pilot even slightly.
Fixed an issue preventing damage from being dealt to a Griller hit with a Sting Ray attempting to hit its weak point by shooting through it. Sting Rays that only hit the main body of a Griller will now also deal some damage.
Fixed an issue causing Steelheads that appeared in specific locations of the Lost Outpost stage not to attack.
Fixed an issue where two players attempting to pick up a single Golden Egg just prior to the end of a wave caused one of them to be unable to pick up any Golden Eggs during the following wave.
Fixed an issue where after playing Salmon Run online, players from your session who appeared in Inkopolis Square were always equipped with the Splattershot Jr.
Fixed an issue where players who disconnected just prior to starting a round of play would appear to be holding a Rainmaker-like weapon.
Fixed an issue causing the location of the arrow indicating the player's character as well as their title to be incorrect on the result screen when other players disconnected just prior to the end of a round of play.
Fixed an issue causing players using Roller-type weapons to get a communications error after holding the inking button for an extended period.
Changes to Splatfest
Fixed an issue where during a Splatfest, all players you recently played with appeared in Inkopolis Square with a Splatfest Tee with no slots filled in, regardless of the actual status of their Splatfest Tee.
Experience points required to fill in slots on Splatfest Tees have been changed in the following ways:
Slot 1 -- 4000 > 7500
Slot 2 -- 8000 > 7500
Slot 3 -- 12000 > 7500
Total -- 24000 > 22500
Changes to Multiplayer
In Ranked Battle, regarding the special gauge increasing automatically based on mode-specific conditions, until now the special gauge would fill up regardless of the points required for the main weapon being used. Now, main weapons with a lower special gauge point requirement will have their gauges filled faster, and those with a higher point requirement will have their gauges filled more slowly.
Fixed an issue causing the area below where shots from a Sloshing Machine or Rainmaker hit a wall to not be inked.
Fixed an issue where players with the Inkbrush or Octobrush equipped occasionally dealt continuous damage to opponents when coming into contact with them on uninkable surfaces.
Fixed an issue causing Sponges touched by an Inkbrush or Octobrush to expand rapidly.
Fixed an issue where players with a Roller or Brella-type weapon equipped would temporarily be unable to recover from damage after coming into direct contact with an opponent and being knocked back.
Fixed an issue preventing players from damaging opponents via direct contact immediately after performing a vertical swing with a Roller-type weapon.
Ink splats will no longer appear on players submerged in ink when hit by a Sting Ray fired by one of their allies.
Fixed an issue causing shots from the Inkjet to occasionally disappear without exploding when hitting stage objects at certain angles.
Fixed an issue where players with active Ink Armor hit by the Splat Brella would react as though protected by the armor, but also as if they had taken damage.
Fixed an issue preventing ink from properly appearing on walls where the wall intersected with a grate.
Fixed an issue when using Spectator Mode in Private Battle that caused Squid Beakons to not be destroyed after being used.
Fixed an issue causing walls intersecting with grates to appear uninked when hit with the explosion from a Suction Bomb.
Fixed an issue causing players to clip into stage objects on Sturgeon Shipyard.
Main Weapon Changes
Tri-Slosher
Changed maximum damage from 62.0 to 52.0.
Decreased firing range by roughly 9%.
Special Weapon Changes
Sting Ray
Firing the Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
Extended firing duration by .5 seconds when the gear ability "Special Ability Up" isn't being used. (Firing duration when using the maximum amount of "Special Ability Up" remains unchanged.)
Splashdown
Decreased amount of time the player remains at the peak height of their jump by 10/60 of a second.
Increased the peak height of the Splashdown jump by roughly 31%.
Increased the minimum damage caused by the Splashdown from 40.0 to 55.0.
Decreased the points required to use the Splashdown special for certain main weapons it is paired with.
Ink Storm
Increased radius of affect by roughly 13%.
Decreased points required to use the Ink Storm special for most main weapons it is paired with.
Baller
Made the Baller less likely to be knocked back when hit with enemy attacks.
Increased durability of the Baller by .5 seconds when the gear ability "Special Ability Up" isn't being used. (Durability when using the maximum amount of "Special Ability Up" remains unchanged. )
Increased damage radius of explosion by roughly 17% and radius of ink coverage by roughly 7%.
Increased minimum damage caused by explosion from 30.00 to 55.0.
Increased power of explosion to knock back opponents.
Inkjet
Increased the size of the hit box of the player using the Inkjet, making them easier to shoot down.
Decreased damage radius of Inkjet shots hitting the ground by roughly 17% and radius of ink coverage by roughly 20%.
Decreased damage dealt to players standing directly beneath the Inkjet's jets by roughly 75%.
Ink Armor
Shortened the period of invulnerability after the Ink Armor is destroyed by 8/60 of a second.
When hit with more than 100.0 points of damage at once while Ink Armor is active, any damage exceeding 100.0 points is dealt to the player and now knocks them back significantly.
The maximum amount of damage the Ink Armor can absorb at once is 80.0 points.
Sub Weapon Changes
Sprinkler
Of the three levels of ink spray the Sprinkler gives off after placement, duration of the medium level of ink spray was extended by 5 seconds.
Decreased ink consumption for placing a Sprinkler from 80% to 70% of ink tank capacity.
Point Sensor
Increased radius of effect by roughly 20%.
Decreased delay until start of ink recovery after throwing out the Point Sensor by 15/60 of a second.
Splash Wall
Decreased time until deployment after throwing out the Splash Wall by 0.5 seconds.
Squid Beakon
Decreased ink consumption from 90% to 75% of ink tank capacity.
Special Gauge Changes
Points required to fill the special gauge for some weapons have been changed.
Sploosh-o-matic -- 180 > 170
Splash-o-matic -- 180 > 170
Aerospray RG -- 180 > 170
N-Zap '85 -- 200 > 190
Splattershot Pro -- 180 > 170
.96 Gal -- 210 > 200
Hero Blaster Replica -- 180 > 170
L-3 Nozzlenose -- 180 > 170
Carbon Roller -- 180 > 160
Hero Roller Replica -- 180 > 170
Inkbrush -- 170 > 160
E-liter 4K Scope -- 190 > 170
Goo Tuber -- 180 > 160
Hero Brella Replica -- 170 > 160
Tentatek Splattershot -- 210 > 230
Rapid Blaster -- 180 > 210
Hero Charger Replica -- 180 > 190
Other Changes
When talking to Murch, a player's current money and Super Sea Snails will now be displayed in the upper right portion of the screen.
Fixed an issue in Ranked Battle where teammates disconnecting while your Rank Meter was empty would mistakenly cause it to appear to be cracked.
Fixed an issue causing certain gear, such as the Splatfest Tee to be ranked incorrectly when sorting gear by "Most used".
Fixed an issue where no damage was dealt when slowly rolling into the dummies when testing the Baller special.
One of Destiny 2's many additions to existing systems is the concept of Heroic Public Events. These are harder versions of the standard Public Events you run into throughout the world and, as such, provide an opportunity to earn better loot. Unlocking them, however, is not quite as simple as pressing a button to jack up the difficulty.
The process for activating a Heroic Public Event varies from one to the next. There is a specific set of steps you (or the other players around) have to follow; these need to be repeated within the time limit each time you want to attempt a Heroic. The video above provides a step-by-step breakdown of what you need to do for each Public Event, which should make it easy to identify exactly where to go and what to do. You'll also find the instructions for each Heroic below--be mindful to do everything before the event's time limit expires. For more, check out our roundup of all of our Destiny 2 guides, tips, and news.
Injection Rig Heroic Public Event
Start out by killing a Psion, and then shoot a vent at the top of the rig. Although you'll be taking damage, be sure to destroy it. Kill the next Psion and destroy another vent located in the middle of the rig. Kill a third Psion and then destroy the vent that becomes exposed at the bottom of the rig. You may need to run around the middle in order to see which part of it has opened up to take damage. This process will cause a boss, Infiltrator Valus, to spawn, whom you'll need to defeat.
Destroy The Arsenal Walker Heroic Public Event
The goal here is to obtain the three Scorch Cannons surrounding the area, each of which is encased in a dome. As usual when dealing with a walker, attack one of its legs until it collapses. This will cause it to drop three Arc Charges, which you'll then need to carry to one of the domes containing a Scorch Cannon. The dome will have a place to deposit the Arc Charge, and you'll need to bring a total of two to each dome to get your hands on the weapon. Eventually, a second walker will be deployed, and you'll have to defeat both of them to finish.
Glimmer Extraction Heroic Public Event
At each of the sites throughout the event, there is a device that is extracting Glimmer. Destroy each of these before eliminating all of the nearby enemies. Then, at the final site, you'll have to guard a pile of Glimmer while standing in a designated area to complete a transmat process. Stay in the area as much as possible, as the transmat has to finish before time runs out.
Cabal Excavation Heroic Public Event
Stand near the drill to make progress, and eventually a Cabal Thresher ship will fly in nearby. Do everything you can to quickly destroy it, as it only sticks around for a limited time. If you manage to do so, a Centurion boss will spawn who needs to be defeated to complete the Heroic.
Witches' Ritual Heroic Public Event
Start out by killing a pair of Wizards while standing on the designated circles on the ground. At this point, you'll need to stand on one of the circles and destroy two shards--one is above and to the left of the big portal that enemies are coming through, and the other is above and to the right. This will cause a Hive Knight boss to spawn in; defeat him, and you're all done.
Ether Resupply Heroic Public Event
Before taking out the giant Servitor, quickly kill all of the smaller ones around the area. Once they've been dealt with, the main enemy becomes more challenging. Defeat it and you're done.
Taken Blight Heroic Public Event
The initial goal here is to destroy the giant Blight ball, which is immune to regular damage. In order to hurt it, you'll need to obtain the Blight Receding buff by going into the nearby Blight-infested area. Step back outside with the buff and deal as much damage as you can to the big Blight ball. Once you've destroyed it, the Blightmaker boss spawns in, and you'll have to defeat it to complete the Heroic.
Spire Integration Heroic Public Event
In addition to protecting the main conduit, players have to go around and stand on nearby pads. There are three in total that need to be captured, and once that's done, a Hydra will spawn in that needs to be defeated.
September kicks off this year's lineup of major fall releases. There's a great selection of high-profile games, like Destiny 2, Metroid: Samus Returns, and Marvel Vs. Capcom: Infinite. It's only the beginning of what's to come in the next few months leading up to the end of the year. Below, you can see the biggest September releases as well as a list of some of the most notable games coming out this month.
The sequel to Bungie's online multiplayer shooter, Destiny 2 sees the Guardians in a rough spot. The Tower has fallen and is under siege from an invasion force, and it's up to you explore far-flung areas of the solar system to fight back. In addition, it includes a number of updates and new features that improve upon the original.
Dishonored: Death of the Outsider -- September 15 (PS4, Xbox One, PC)
Dishonored: Death of the Outsider is a standalone Dishonored 2 expansion that puts you in the shoes of Meagan Foster, an ally of Emily Kaldwin and Corvo Attano.
Metroid: Samus Returns is a re-imagining of Metroid 2: Return of Samus, which came out for Game Boy back in 1991. The game is being worked on by long-time series director Yoshio Sakamoto alongside developer MercurySteam, a studio primarily known for its work on the Castlevania: Lords of Shadow series.
Marvel Vs. Capcom: Infinite -- September 19 (PS4, Xbox One, PC)
Marvel Vs. Capcom: Infinite opts out of the over-the-top 3-on-3 fighting from its predecessor and goes back to its roots with 2-on-2 fights. On top of a story mode, it also introduces Infinity Stones, a new mechanic that provides you with unique abilities in battle.
Following a report suggesting that Destiny 2's first DLC takes players to Mercury, those details have now been corroborated by a listing on the Xbox Store. The first Destiny 2 DLC pack, called Curse of Osiris, will indeed take players to that planet for an Osiris-centric story.
"Destiny 2 Expansion I: Curse of Osiris continues your Guardian's journey with all-new story missions and adventures set in a new destination, Mercury," the official description reads. "Journey through time and space to learn the secrets of Osiris, avert a dark future, and rebuild the ties between the legendary Warlock and his greatest student--Ikora Rey."
Alongside this, a feature list provides a vague sense of what to expect in terms of content. Players will get to visit something called the Infinite Forest, which is alluded to in the base game, and of course get new gear and Crucible maps. There's no mention of a Raid, although the list is not comprehensive Here's what's included:
Explore Mercury and its mysterious "Infinite Forest"
New story missions and adventures
New themed weapons, armor, and gear to earn
New cooperative activities
New competitive multiplayer arenas
And more
No release date for Curse of Osiris is included in the listing, so we'll have to continue waiting on an official announcement from Bungie and Activision for that. According to the original Kotaku report about the DLC, it will include a new social space based on the Lighthouse from the first Destiny. For more on the newly released game, check out our Destiny 2 everything you need to know roundup.
Another free DLC weapon is on the way to Splatoon 2. This week, players can pick up the Custom Splattershot Jr., a returning shooter from the first Splatoon.
Like all of the game's previous DLC weapons, the Custom Splattershot Jr. can be purchased using in-game currency from the Ammo Knights weapon shop. As its name implies, the shooter is a modified version of the standard Splattershot Jr. It features the same stats as the original gun, but it comes outfitted with a different sub-weapon and special.
Rather than Splat Bombs, the Custom Splattershot Jr. comes equipped with Autobombs as its sub-weapon. These explosives follow and detonate around a nearby enemy. Its special weapon is the Ink Storm, which creates a cloud that rains ink over the battlefield.
The Custom Splattershot Jr. arrives in the US tonight at 7 PM PT/10 PM ET and tomorrow morning in Europe. Available before that is the latest Splatoon 2 update, which makes a list of tweaks to Salmon Run, certain weapons, and other aspects of the game. Japan's next Splatfest competition kicks off this weekend and asks players to make the toughest choice yet: McDonald's fries or chicken nuggets?
The Deadpool spinoff X-Force has been in development at Fox for some time, and it now has a director. It has been reported that the studio has hired former Daredevil producer Drew Goddard to write and direct the movie, which will reteam Deadpool with Cable following the upcoming Deadpool 2.
According to Deadline, Goddard will start work on X-Force once he completes work on the thriller Bad Times at the El Royale. Goddard is also known for writing The Martian and was set to make the Spider-Man spinoff Sinister Six. However, that project was cancelled when Sony struck a deal with Marvel to allow Spidey into the Marvel Cinematic Universe.
X-Force is a superhero team that was conceived by Deadpool's co-creator Rob Liefeld. They first appeared in the 100th issue of Marvel's X-Men spinoff comic The New Mutants in 1991 and have gone on to include such other heroes as Cyclops, Psylocke, Wolverine, Storm, and Colossus.
Destiny 2 has officially launched, and soon it will be available worldwide. Full reviews won't arrive just yet, but reviews-in-progress from a pre-release event have been online for a few days, with more impressions from the live version also becoming available.
The much-anticipated sequel doesn't radically shake up the Destiny formula, instead opting primarily to refine and improve the core of the first game. You can see our breakdown of Destiny 2's five biggest changes for a basic idea of what to expect.
Below, you'll find a collection of various critics' impressions of the game so far. In GameSpot's Destiny 2 review in progress, Kallie Plagge calls the story a "clear improvement over Destiny's much-maligned storytelling," adding that "Destiny 2 builds on the original in smart ways that make me excited to keep playing." We've also more recently published a Destiny 2 review diary (now updated for day two) that offers more of Kallie's thoughts now that the game is live.
Release: September 6 (PS4/Xbox One), October 24 (PC)
Price: US $60 / £50 / AU $100
GameSpot
"Of course, all of this still feels like Destiny. The new social space, the Farm, is functionally the same as the Tower in the original. Finding loot and switching out your old gear still takes up a significant portion of your time. Enemies have been tweaked, but they're not wildly different, either. That's not necessarily bad, but it also makes me wonder if I'll see Destiny 2 as a sequel, rather than a half-step forward, the longer I play and the more I grind and repeat." -- Kallie Plagge [Full review in progress]
"Though I've only replayed things I've already done, I'm still excited about Destiny 2. I can't wait to find my next exotic weapon, but I'm also looking forward to completing more Adventure missions and learning more about the world. My next step is to finish the story, reach level 20, and run some Strikes, so check back soon for more impressions." -- Kallie Plagge [Destiny 2 review diary]
US Gamer
"Destiny 2 doesn't necessarily feel like full sequel to Destiny, but it doesn't need to. So far, what's here is fun and engaging. As I polish off the Story Campaign, partake in the current elder game, and await the unlocking of the Raid next week, I'm having fun. I don't know if it stands up to the best MMOs yet, but I'm liking what I'm seeing so far." -- Mike Williams [Full review impressions]
Polygon
"At the very least, what I've played of Destiny 2 is an incredibly promising start. In plain English, it feels like Destiny without all the bulls***. It seems like the sequel Bungie needed to make--not a fundamentally different experience, but improved enough over its predecessor to reel veterans back in and attract people who skipped the original Destiny. Now we have to see how it holds up." -- Samit Sarkar [Full review in progress]
IGN
"So far, while I'm in the endgame grind I'm still having a good time, and I'm excited to hop back in and get my first max-level character. But as I mentioned, there's not a lot of clear direction from Destiny 2 after completing the campaign, and as much as I've loved the story I'm left feeling like I've seen it all, and I'd really like to see more. The upcoming Raid and Trials multiplayer mode do promise more narrative threads for me to pull at and I can't wait to dive in to see if they satisfy my content hunger pangs. Still, I'm thrilled to see Bungie deliver on its story promises and give a more balanced PVP experience. " -- Destin Legarie [Updated review in progress]
Rolling Stone
"However, what's remarkable about the structure of Destiny 2--aside from it having a real central plot--is that it achieves what the first Destiny tried but ultimately failed to do: it gives the player freedom. Yes, there's some linearity to the Red War missions and the order in which the destinations are introduced--but you can spend the bulk of your time wherever you're most comfortable, where you find combat encounters most fulfilling, or where the rewards on offer are most appealing to you." -- Alex Kane [Full impressions]
Ars Technica
"I am not at an ideal state to issue anything resembling a verdict. But I at least feel safe declaring this: I entered the event perturbed that I would play so much Destiny 2 and not get to transfer that progress to the final, retail version. Now, I am anxious to dive back in and try again. I want to flex the muscles of an entirely different class. I want to devote far more attention to so much in-mission dialogue and exposition. Above all else, I want to group up with some friends and see how the 'always a battle around every corner' sensation feels when I have some persistent fireteam members at my side." -- Sam Machkovech [Full pre-review]
DualShockers
"So far, Destiny 2 has improved upon the original Destiny in every way. There's a Pierce Brosnan-impersonating sniper who serves as your faction representative for the European Dead Zone. There's new enemy types, including staff-wielding Fallen Wretches and caped-flaming-crossbow-wielding Hive Knights. There are cutscenes where The Speaker, who never really had much to say, is actually a savage and disses Ghaul in rap-battle proportions during cutscenes. When I sat down to play this game I had one mission for Bungie: prove to me that Destiny 2 isn't just another expansion. Thankfully, it turns out that Destiny 2 has listened to the fans and has taken a look in the mirror: the product is one that I--so far--thoroughly enjoy." -- Noah Buttner [Full review impressions]
Destiny 2 developer Bungie has confirmed it's aware of another issue with the game and is currently on the case to fix it. The official Bungie Help Twitter account today acknowledged a problem where the MIDA Mini-Tool does not get sent to the Postmaster after completing the "Enhance" quest.
Until a fix is made, you can prevent this issue from happening by making sure you have more than one Energy weapon inventory slots available when you complete the quest, Bungie said on its support site. Presumably a permanent fix is coming later.
Destiny 2's release has not gone entirely to plan. In addition to this issue, others have cropped up as well--you can see a rundown of all the known issues and a list of what's been fixed right here. Despite whatever problems there have been, Destiny 2 welcomed "millions" of players in its first few days, so there is no question that the game is a big hit.
In other Destiny 2 news, Bungie has published a roadmap image that shows all the activities and new content coming to the game this month. Additionally, Bungie released the game's entire, 33-track soundtrack online for everyone to listen to.
Neo Yokio is a new six-episode anime series that is set to debut on Netflix later this month. The offbeat futuristic comedy has voices from Jaden Smith, Susan Sarandon, Jason Schwartzman, and Jude Law, and it was created by Ezra Koenig, better known as the vocalist for the band Vampire Weekend. The first trailer is now online--check it out below:
Netflix has also released a synopsis for Neo Yokio. It reads: "Welcome to Neo Yokio, the greatest city in the world. It's the most populous urban agglomeration in North America, but its prestige does not merely stem from its size. Neo Yokio is a diverse labyrinth of cultural and architectural innovation at the forefront of global fashion and finance.
"All of this is cold comfort to the lovesick Kaz Kaan, the youngest member of a family of 'magistocrats'--pink-haired demon slayers who once liberated the city. Today, his demon-slaying is barely more than a side-hustle coordinated by his Aunt Agatha--Kaz himself would rather concern himself with shopping, field hockey and--of course--mending his broken heart.
"Things take a mysterious turn when Kaz is drawn into the turbulent world of ex-fashion blogger Helena St. Tessero, setting in motion a sequence of events that force him to question everything he knows about Neo Yokio."
The show is a co-production between Japanese animation studios Production IG and Studio Deen, together with Seoul-based MOI. It hits Netflix in its entirety on September 22.
In related news, in April it was reported that Production IG was also developing a new Ghost in the Shell anime series. It is to be directed by Kenji Kamiyama, who made the classic earlier Ghost in the Shell series Stand Alone Complex.
The Call of Duty Endowment, a charitable fund that helps veterans into work after serving in the military, is expanding to the UK. The US foundation was set up by Activision CEO Bobby Kotick in 2009, and will now be helping British veterans find work.
Activision says the programme has already placed more than 37,000 US veterans into full time employment. It will now be looking to do the same in the UK, and is looking for partner charities in the region to help achieve this.
To help fund the UK programme, a new content pack for Call of Duty: Black Ops III is available now. The bundle--which includes an animated calling card and three rare supply drops--is available now, with all proceeds from UK consumers going towards the Endowment fund.
In other Call of Duty news, publisher Activision has teased more potential historical games after WWII. "I can't reveal things on the slate that are several years off," he said. "But no I don't necessarily see [Call of Duty: WWII] as a one-off; I think that World War II and historical settings more broadly are very rich territory, and I think there's every possibility that that could become an area that we explore more than once."
The upcoming World War II game's beta ended last weekend. Developer Sledgehammer has stated it will be incorporating feedback from the beta into the final game, which launches in November for PlayStation 4, Xbox One, and PC.
After an investigation, the FTC has decided not to impose any fines on Martin and Cassel, who have instead agreed to disclose any endorsements going forward. Future breaches of this agreement will lead to a $40,000 fine for every infraction. Notably, the FTC's decision does not require Martin and Cassel to admit any wrong-doing over the pair's promotion of CSGOLotto.
"The goal of the FTC isn't to be a punitive or draconian agency," the regulator told Rolling Stone. "We are here to educate consumers about new markets."
Martin and Cassel's site allows users to gamble weapon skins earned in CS:GO in an attempt to win rarer and hence more valuable skins. These skins have real-world value and can therefore be sold for large sums of money by circumventing Steam, the Valve-owned platform where CS:GO is played. According to a Bloomberg report, as much as $2.3 billion worth of skins was bet in 2015 over a number of websites.
The YouTubers' failure to disclose their interests in CSGOLotto violates YouTube guidelines and has also called into question the authenticity of the videos; it has been suggested the pair's ownership of the site may have allowed them to fix the outcome of bets in order to stage wins and thus encourage viewers to use the website. Their videos showed them reacting with surprise and elation as they won large sums of money.
In addition, the FTC's report states that Martin and Cassell also ran an "influencer program," which paid other YouTubers between $2,500 and $55,000 to promote CSGOLotto while avoiding saying anything negative about the site. The pair will now be required to disclose any such agreements.
Since skins are not a legal currency in themselves, the skin gambling industry has not until now been regulated as tightly as traditional casinos and bookmakers. TmarTn and ProSyndicate's audiences--which together total over 13 million users--include a number of children, leading to the pair's promotion of a gambling site drawing further criticism.
TmarTn defended his promotion of CSGOLotto in a video that he later deleted but has been archived. "It's never been secret," he said. "We've never gone around bragging about it saying, 'Oh yeah we own the site' all over social media. But it's also never been a secret, it's been mentioned in videos before, on livestreams before ... it's never been this big scary, hidden thing that people are making it out to be."
Update: The long matchmaking times and associated errors have been resolved, according to Bungie. A number of other problems are still lingering on both platforms, however. To see what else Bungie is aware of, check out the full list of Destiny 2's known issues. The original story follows.
While Destiny 2 players on PS4 have faced connection and crashing issues, the Xbox One version hasn't been entirely issue-free. A new problem involving matchmaking has surfaced that is preventing some players from accessing the Crucible and certain aspects of the game.
Bungie confirmed on Twitter that it's aware of issues with "long matchmaking times," which may present the error code Mongoose. The developer didn't have any tips for working around the issue, but it did say it's adjusting matchmaking settings to reduce wait times.
"We're changing the way Matchmaking evaluates new players in the system with no previous Matchmaking history," Bungie said on its forums. "That evaluation period will be shorter for faster and simpler matchmaking. Beyond the new user experience, Matchmaking settings will be unchanged."
Bungie also today addressed Destiny 2's changes to shaders, which have proven contentious. Shaders now function as one-use consumables and can be purchased for real-world money, but based on Bungie's response, it doesn't sound as if it has any intention to adjust them further.
Destiny 2 is officially live. Whether you pre-ordered it or purchased the Deluxe edition, you may be wondering where your bonus items are once you log in. Most of these are not awarded immediately, and you'll actually have to play through a significant chunk of the game before getting them--sorry, no Exotic at Level 1 for you.
Bungie has outlined the exact process for obtaining these items, and in all but one case, you'll have to complete the campaign before doing so. Once you've finished the campaign, you'll then collect any items you qualify for from various sources, such as the Postmaster, Shaxx, or the Gunsmith. Below, you'll find Bungie's unlock process for each item.
Destiny 2 Pre-order Content
Coldheart
Qualifying players may collect Coldheart after meeting the following requirements:
Complete the Destiny 2 Campaign
After meeting these requirements, this item may be retrieved from the Gunsmith. This item may also be re-acquired from the Exotic Weapon Collection in exchange for Legendary Shards.
Kill-Tracker Ghost
Qualifying players may collect the Kill-Tracker Ghost after meeting the following requirements:
Complete the Destiny 2 Campaign
After meeting these requirements, this item may be retrieved from Lord Shaxx. This item may be re-acquired from Lord Shaxx in exchange for Legendary Shards.
Salute Emote
Qualifying players may collect the Salute Emote after meeting the following requirements:
Gain access to the Postmaster by completing the Campaign or unlocking the Farm social space
After meeting these requirements, this item may be retrieved from the Emote Collection.
Destiny 2 Limited Edition Content
Qualifying players may collect Destiny 2 Limited Edition Content after meeting the following requirements:
Complete the Destiny 2 Campaign
After meeting these requirements, these items may be retrieved from the following:
Qualifying players may collect the Athena Victorious Sparrow after meeting the following requirements:
Complete the Destiny 2 Campaign
After meeting these requirements, this item may be retrieved from the Shipwright. If this item is discarded, it may be repurchased from the Shipwright.
XP Boosts
Qualifying players may collect XP Boosts after meeting the following requirements:
Gain access to the Postmaster by completing the Campaign or unlocking the Farm social space
After meeting these requirements, this item may be retrieved from the Postmaster. This item will provide XP gains for specific amounts of time, specified by the type of XP boost received. Multiple items may be consumed, but time limits will not be increased.
Promotional Engrams
Qualifying players may collect a limited amount of Promotional Engrams after meeting the following requirements:
Gain access to the Postmaster by completing the Campaign or unlocking the Farm social space
After meeting these requirements, this item may be retrieved from the Postmaster and redeemed through the Cryptarch.
Destiny 2 is out now, and among the elements that you can play beyond campaign and the Crucible is the first of the game's weekly Nightfall Strikes. A Nightfall Strike is a special version of the activity, with special modifiers to crank up the challenge.
A post on Bungie's website confirms many of the details about this first Nightfall Strike, including the name, "The Arms Dealer." Your task is to "shut down the operations of an ironmonger providing weapons to the Red Legion."
Unfortunately, the modifiers are being kept under wraps. So you'll have to discover those for yourself when you play the game. We do know the challenges, however, and these include the following:
Speed Of Dark: Complete the Nightfall with at least 5 minutes remaining.
Unbroken: Complete the Nightfall with fewer than 3 deaths.
Trash The Thresher: Shoot down a Thresher while fighting Bracus Zahn.
Nightfall Strikes, along with their modifiers, rotate weekly, so you'll have many more chances in the future to try your hand at them. Given that the modifiers change, it is recommended that players select a loadout with the modifiers in mind, but you can do whatever you want.
Like the first Destiny (and many other games for that matter), the newly released sequel Destiny 2 lets you spend real money on a currency system called Silver. This takes place in Destiny 2's Eververse Trading Company store, which becomes accessible at Level 20. The character Tess Everis operates the store again, and here is a breakdown of the cost.
Destiny 2 Microtransaction Pricing:
500 Silver -- $5
1110 Silver -- $10
2300 Silver -- $20
5800 Silver -- $50
Everis sells Bright Engrams, which are sort of like loot boxes from Overwatch. It works out to 200 Silver for one, three for 500, and five for 800. Decode them and you'll earn special rewards like Exotic weapon ornaments, a Sparrow, emotes, or something else. As Polygon explains, there is a chance you could get an elemental weapon mod, which can affect gameplay and may be controversial because of that. Weapon stats can be "slightly" enhanced with these mods, and there are also armor mods and one for subclass abilities to make them regenerate faster.
Additionally, you can buy Destiny 2 emotes with Silver--and there are some cool-looking ones. For example, Spicy Ramen shows your character cooking and consumer spicy ramen while Flip Out displays your Guardian flipping a table over. There are also shaders, which has caused some anger among fans. Check out this video from YouTube's DestinyOverwatch to see all the Eververse items you can buy now.
Update: Bungie says the issues affecting some Destiny 2 players on PS4 have now been rectified. "Issues causing players on PlayStation 4 to receive an error indicating permissions to access online multiplayer have been resolved," the company said on Twitter. Original story follows.
Destiny 2 is a big, big game with a huge focus on multiplayer and online. Presumably due to the strain of loads of people coming online for launch, the game is running into some issues. Bungie acknowledged one of these issues on Twitter today, saying it's aware of and looking into a problem with the PlayStation 4 edition related to multiplayer permissions. The exact nature of the problem isn't immediately clear, but people are responding to the tweet to voice their displeasure with the state of things.
Here's what Bungie had to say: "We are investigating players on PlayStation 4 receiving errors indicating permissions to access online multiplayer may have changed."
According to the error message posted above by Twitter user @cokelogic, they were booted from Destiny 2's servers because "your permission to access online multiplayer gameplay may have changed." Alternatively, it might have been because "your profile may have been sign in elsewhere." The error message then points to Bungie's support site for further details.
Players continue to come to grips with the changes in Destiny 2, many of which are for the better. Some of these involve obtaining new gear and decrypting Engrams, a process which has been radically simplified.
As we've pointed out previously, you'll notice that Engrams drop less frequently than in the original Destiny. That means you can more frequently acquire new gear and equip it without first taking a trip to the Farm, which is certainly nice. But when you do obtain an Engram, there are two key bits of information to be aware of.
The first is that there's no sense in holding onto Engrams, as their Power level is determined when they're dropped. In other words, grinding your level or Power up before decrypting an Engram won't have an effect on it. In fact, by waiting, you may end up finding that it's underpowered relative to your current gear, forcing you to waste materials to infuse it in order to bring its Power level up.
Better yet is what Destiny 2 project lead Mark Noseworthy confirmed on Twitter recently: You no longer have to equip your best gear when decrypting. The game automatically determines what your best possible loadout is and uses that figure when dictating the Power of an Engram. As a result, you're essentially free to use whatever gear you want--you're no longer impacting the strength of your drops by using a lower-level piece of gear you prefer.
Among the many smaller changes in Destiny 2 is one concerning shaders, the items used to re-color your gear. Many players have responded negatively to the way they function as consumables, and now Bungie has responded with an explanation of why the adjustment was made.
Whereas Destiny 1 allowed you to freely switch between any shader you had obtained (which was then applied to all of your armor), those in Destiny 2 are single-use consumables, meaning you'll need to repeatedly acquire a single shader if you want to change the look of a bunch of items. Of course, there are other changes at play here, too, like the fact that randomized rolls on items are gone, meaning you won't be dismantling them as frequently. But because shaders can be obtained by spending real-world money, players have complained that this change was motivated purely by greed. As a result, players are quite angry, as this popular thread on Reddit demonstrates.
No doubt in response to the frustration regarding the subject, Destiny 2 director Luke Smith took to Twitter today to provide some insight into why shaders now work the way they do. "Shaders are earned through gameplay: leveling, chests, engrams, vendors," he explained over a series of tweets. "We expect you'll be flush w[ith] shaders as you continue to play. When you reach Level 20, shaders will drop more often: vendor rewards, destination play, and endgame activities.
"Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and shader rewards. With D2, we want statements like, 'I want to run the Raid, Trials, or go back to Titan to get more of its Shader' to be possible."
The explanation is unlikely to convince angry players, though it remains to be seen if this is one of those changes that becomes accepted as people spend more time with the game. For more, check our Destiny 2 review diary and roundup of everything you need to know about Destiny 2.
Destiny 2 is finally out, and the online-focused shooter's launch was not entirely smooth. PlayStation 4 users reported issues and some players got kicked from the servers. Not only that but people have raised concerns about how shaders work--and Bungie has responded. Now, Bungie has provided list of the current list of known issues and also what's been fixed so far, and more.
Beginning with the known issues, which Bungie calls "Active Investigations," these include things like the the aforementioned PS4 issues and other crash reports. Bungie is also aware of players getting booted back to orbit when trying to access a new area. Additionally, the developer warns players that when they complete the "Enhance" quest they should have multiple inventory slots available for Energy weapons or else you might run into a problem. Here is a rundown of all of the known issues:
Destiny 2: Active Investigations
PlayStation 4 and PlayStation 4 Pro platform error CE-34878-0
We are actively investigating crash reports from the #Help forum with platform partners
Some players have reported that disabling PlayStation 4 HDCP settings may circumvent the issue
Destiny 2 CABBAGE errors returning players to orbit when attempting to enter new areas
Some Network hardware and service providers are impacted by this error more frequently than others
Mida Mini-tool is not properly appearing at the Postmaster
We are actively investigating an issue where Mida Mini-tool is not properly sent to Postmaster
When completing the "Enhance!" Quest, please ensure you have multiple inventory slots available in the Energy Weapons category to prevent this issue from occurring
Vanguard Research Tokens may be lost if a player completes a Meditation without first receiving the Meditation from Ikora
To prevent this issue from occurring, ensure the proper Meditation has been selected prior to a Fireteam Lead launching the activity
If a player has selected the wrong Meditation, they will need to complete the activity before they're able to select an alternate mission
As for the Destiny 2 issues that have been resolved, these include the multiplayer permissions issues that popped up yesterday. Bungie says it also fixed a problem related to long matchmaking times that led to Mongoose errors.
Destiny 2 Resolved Issues
Issues causing Multiplayer Permissions errors on PlayStation Network have been resolved
We have resolved an issue where players would see "Content cannot be selected at this time" messaging when attempting to access the PlayStation Store from Destiny 2
We have resolved an issue where players would encounter 503 errors when attempting to view pages on Bungie.net
We have resolved issues with long Matchmaking times that were resulting in MONGOOSE errors
Bungie also confirmed new details about Destiny 2's server queue situation. The developer implemented a queue at launch in North America to deal with the huge demand, it didn't stick around for long. Bungie said the server queue could back this weekend "to ensure stability," but only if there is enough traffic to warrant it. "Players should only expect to encounter the queue during period when more players that usual attempt to sign in every second," Bungie said.
GameSpot's Kallie Plagge is progressing through the game now and you can read her latest thoughts in our Destiny 2 review diary. A full review is coming up soon.
Destiny 2's launch this week is just the beginning. As you'd expect, there is a lot more content and activities coming, including quite a bit of fresh material this month. As part of Bungie's newest weekly blog post today, the studio shared a schedule of Destiny 2's first-month activities, which include the Inverted Spire Nightfall Strike on September 12, followed by the mysterious Leviathan raid on September 13.
Later in that week, on September 15, Destiny 2's Trials of the Nine event kicks off. On that same day, the Exotic dealer Xur arrives to sell his wares. You can see everything coming to Destiny 2 during its first month in the image below.
Looking ahead to October, Bungie will add even more new activities, one of which is the Iron Banner multiplayer event. Not only that, but it sounds like a change is coming to the Leviathan raid, as Bungie says you'll have "new ways to have your prestige tested."
Tonight during the NFL kickoff on Thursday Night Football, Marvel aired a new TV spot for this year's Thor: Ragnarok. Titled the "Contender" spot, the trailer is packed with action and a lighter, sillier moment between Thor and Hulk. Check it out below:
Thor: Ragnarok stars Chris Hemsworth as Thor, Mark Ruffalo as Bruce Banner/Hulk, and Tom Hiddleston as Loki. Cate Blanchett plays the villainous Hela, Tessa Thompson plays Valkyrie, and Jeff Goldblum appears as immortal games-playing Grandmaster.
Ragnarok comes to theaters on November 3, 2017. What do you make of the new trailer? Let us know in the comments below!
Bungie's Halo games had great music. Destiny 1 did as well. And this continues with Destiny 2, which has a score that is memorable and drives you into the game further and pulls you along with its orchestral themes and driving tone. If you want to listen to Destiny 2's score outside of the game, Bungie has now released all of it on YouTube.
All 33 tracks, spanning more than 2.5 hours of music, from the Destiny 2 official soundtrack are available to stream through the YouTube playlist below.
Destiny 2's music was composed by Michael Salvatori, Skye Lewin, C. Paul Johnson, Rotem Moav, and Peter Schlosser. In a statement, the composers talked about what they wanted to achieve with Destiny 2's music.
"'What makes a Guardian a Guardian?"' This is the central question posed by Destiny 2," they said. "In creating the music that will drive you through moments of loss and recovery, we have asked that same question of ourselves. The new soundtrack was composed to capture the somber spirit of a civilization confronting immense tragedy, and also to inspire bravery in the hearts of our heroes as they stand together and fight to reclaim all that they hold dead. We hope that you enjoy the music that accompanies this bold new adventure. Be brave all over again, Guardians."
You can buy Destiny 2's OST from the Bungie Store for $10 to get a digital copy, not a physical one. The soundtrack comes with options for MP3, Lossless, and Flac formats. Additionally, it has liner notes from the composers, along with a code to unlock a player emblem called "Resonant Chord" for Destiny 2.
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