Call of Duty: WWII is almost here. The game officially launches tomorrow, November 3, but players who want to get their hands on it right away won't have to wait too much longer, as we now know when it will go live.
In the US, Call of Duty: WWII unlocks right at 9 PM PT/12 AM ET on both Steam and Xbox One. It hasn't been confirmed when the game goes live on PlayStation 4, but it should presumably be at that time as well.
Players in Europe, Africa, and the Middle East can begin playing at 12 AM GMT. Those in Japan and Australia/New Zealand, meanwhile, can start playing right now, as the game is already available in those regions.
In terms of newly revealed changes, this patch makes adjustments to Faction Rallies and how they dole out Faction Tokens. You'll get more in some ways, and less in others. Each completed Strike, for instance, now provides anywhere from five to nine Tokens; previously, they offered three to seven. The first Nightfall of the week (per character) provides 10 to 18 Tokens, while Heroic Public Events hand out five (down from eight).
The biggest change involves enemy resources, which could be found in Lost Sectors during Faction Rallies events. Destroying these previously would provide a Faction Token--but only for an individual player, which was problematic when playing in a group. This no longer yields any Tokens; instead, Fireteam members will each get three for opening a Lost Sector chest.
Elsewhere in this update, the mercy rule in Crucible has been adjusted so that it can be activated with a "wider range of scores" and do so later in a match. Clash's score limit drops from 75 to 50, while Control's drops from 100 to 90; spawns in Control are also now less affected by zones that the enemy team holds. Survival rounds now last for only two minutes (down from three) and teams have six lives (down from eight). Supremacy's score limit increases from 50 to 70, killing an enemy now grants one point, and Bungie notes that it's "adjusted the influence enemy crests have on the spawning system."
The release of the 1.0.6 update coincides with the 1.0.6.1 hotfix on PC. That platform gets the changes outlined above, but this hotfix also resolves the problem with clan rosters not displaying. It also addresses an issue where playing for long stretches of time would cause performance to drop until you restarted the game.
Assassin's Creed Origins shifts away from the series' action-adventure formula to that of an open-world action-RPG. With an abundance of quests and secrets to discover, the game is more complex than its predecessors in a lot of ways. To help you better equip yourself with the knowledge to survive and excel in this new adventure, we've compiled all of our in-depth guides below.
Check back often as we update this article with even more guides. And be wary, there are light spoilers in some of our guides, so tread carefully.
Assassin's Creed Origins is an immense game packed with an abundance of quests to complete and new systems to experiment with. From the get-go, the game quickly pushes you forward, lightly familiarizing you with its mechanics and expansive skill trees, while putting you on a path towards the numerous regions of its vast world. With so much to do all at once, you're likely to get overwhelmed--or even worse--you're likely to neglect essential information that could be of great help to you.
That's why we've put together a beginner's guide focused on helping you through the game's early hours. Put these handy tips into practice and you'll be a master Assassin in no time.
As a dense action-RPG, the game has no shortage of mechanics to master and interesting details within its world that don't make themselves readily apparent. After spending numerous hours with the game, we've learned a fair number of tips that we wish we knew before starting the game. Click the link above to see what we discovered.
There are a lot of abilities to choose from in the game, and you obviously want to choose wisely. While you can eventually get every abilities, doing so takes a lot of time, so you want to take care with what you pick first. Abilities are divided across three major categories: Warrior, Hunter, and Seet. Each accommodates different play styles ranging from stealth to full offensive. Whether you want to be a master of combat or a skilled wielder of tools, there's a wealth of abilities that'll benefit your experience. To help you get the most out of your adventure, we've gathered our recommendations of the most useful abilities in the game.
One major element of the game is legendary and rare gear, which is not so easy to find. One way to do this is to locate papyrus scrolls throughout the world; they include a hint for where to find buried treasured, which comes with a rare or legendary item, along with 500 XP. To help you on your way, we put together a video that explains where to find the scrolls. Watch the video embedded above to get the full rundown.
For the longest time, the manga version of Katsuhiro Otomo's Akira had never received an English-language release where it reads from the traditional Japanese right-to-left format. This has finally changed thanks to publisher Kodansha Comics, which has released a box set for the critically acclaimed series to commemorate its 35th anniversary.
This $200 box set includes hardcover versions of all six volumes of the manga series; each volume contains colored art on the inside cover as well as a newly designed spine. It also comes with the rare Akira Club hardcover art book, which contains a collection of alternate art not seen in the published editions of the series. Lastly, rounding out the package is an exclusive patch with the iconic pill design.
The Akira 35th Anniversary Box Set is available now. Those interested in picking it up can purchase it from most major booksellers, like Amazon and Barnes & Noble.
Bandai Namco has shared a new trailer for Dragon Ball FighterZ. This one focuses exclusively on the game's story campaign, shedding more light on the mysterious mode.
As previously revealed, the story mode in Dragon Ball FighterZ takes players through an original tale that is comprised of three story arcs. It begins when a "troop of clones" mysteriously appears; around the same time, the Z-Fighters coincidentally lose consciousness one by one. When Goku awakens, he is "linked" with the player, allowing them to control and battle as the powerful Saiyan.
A central figure in the story mode is the brand-new character Android 21, who we also got a closer look at in the trailer. Android 21 is a brilliant researcher whose intellect is said to be on par with Dr. Gero. She has some sort of ties to the Red Ribbon army and appears to be behind Android 16's resurrection; at one point in the trailer, she can be seen with the Namekian Eternal Dragon, Porunga, presumably making a wish to bring Android 16 back to life.
In addition to Goku, the story mode will link players with several other characters for its different arcs; one revolves around Frieza, while the other puts players in control of Android 18. Players can develop bonds with the characters they're linked to as they defeat enemies, which in turn can potentially unlock special conversations that show a different side of that character.
The question of what happens after we die has plagued humanity since the first apes started hitting each other over the head with pointy rocks. It's been tackled endlessly in literature, film, and television, and it's starting to get stale. But Pixar's latest, the Mexican Day of the Dead-inspired Coco, threatens to liven things up.
Coco stars new actor Anthony Gonzalez as Miguel Rivera, a young boy who wants to follow in the footsteps of his musical idol, the great Ernesto De La Cruz (Benjamin Bratt). But Miguel's family, devoted shoemakers, hates music, and he has to play guitar in secret. The movie is set during the Mexican Dia de los Muertos festival--the Day of the Dead--and Pixar went to great lengths to make sure it's respectful of Mexican culture.
But they hit a wall when it came time to send Miguel to the world of the dead partway through the film. There's a problem with the Mexican version of the afterlife: There isn't one, the filmmakers discovered.
"In all of our research and all of the people that we spent time with and families we spent time with down in Mexico, we would often ask them what their vision was of an afterlife, and pretty consistently, people would just say 'I don't know,'" Coco co-director Lee Unkrich, whose previous directing credits include Monsters, Inc., Finding Nemo, and Toy Story 2 and 3, told press during a visit to Pixar headquarters in Emeryville, Calif. "There wasn't like, some set vision of an afterlife tied to Dia de los Muertos. So we found that we were pretty much left on our our own to figure that out."
We don't want to reveal too much, but Coco's afterlife draws from a number of inspirations, from Pedro Linares's iconic, colorful alebrijes to the traditions of the holiday itself, where a path of marigold petals leads loved ones back to the land of the living for a single night.
"We definitely looked at everything. We looked at every movie we could think of that had some depiction of an afterlife or heaven. And in most cases it kind of showed me what I didn't want to do," Unkrich said. "We tried to forge our own path and do something kind of unique and different than what anyone had ever done. We tried to keep it grounded in a reality, rather than going for just a completely crazy, anything goes kind of environment. We tried to have a logic to our land of the dead."
In Coco's spirit world, you can't get back across the marigold bridge unless your descendants remembered to include your portrait on the ofrenda--each family's Dia de los Muerto altar. Once there, Miguel is greeted by previous generations of his family, who have their own problems to deal with--chief among them reaching the Riveras' ofrenda.
"If you think of the Day of the Dead from the point of view of the dead, this is the one day of the year where they go back and see their family and check in with how they've grown and how the family has expanded," said Coco's other co-director, Adrian Molina. "It really lent itself to creating excitement and an energy that you would feel throughout this land for the whole night."
In Coco's land of the dead, life basically goes on, and whatever job you had in real life is what you keep on doing when you die--although you're now a skeleton and can only enjoy food again on one night of the year: the Day of the Dead.
"That might be great for some people," Unkrich said. "It might suck for some people to keep doing what they do. But we just wanted to have some ground rules so that there was some structure to the society--and especially because we wanted the Riveras to still be making shoes, even in the afterlife, so that Miguel really didn't have anything to look forward to."
That may sound grim, but it's also what pushes Miguel to keep seeking Ernesto De La Cruz--even into the afterlife.
The Harry Potter series ended in 2012, but the success of last year's spin-off Fantastic Beasts and Where to Find Them has ensured that there's plenty more movies in the Potter universe on the way. The currently untitled Fantastic Beasts sequel is currently shooting, and a new image has been released via the movie's official Instagram account.
Like the first Fantastic Beasts sequel image revealed last month, it doesn't actually show any of the cast. However, it does suggest that the movie will feature the launch party for the book that the first film was named after--the legendary monster guide written by lead character Newt Scamander. Check it out below:
The Fantastic Beasts sequel will star Eddie Redmayne as Newt, with Katherine Waterston, Zoe Kravitz, and Ezra Miller all returning from the first movie. Johnny Depp will play the villainous Grindelwald, with Jude Law as young Dumbledore. Other cast members include Claudia Kim (Avengers: Age Of Ultron) and Ingvar Sigurdsson (The Oath), and David Yates directs once more.
An official synopsis for Fantastic Beastswas released in July. It reads, "As he promised he would, Grindelwald has made a dramatic escape and has been gathering more followers to his cause--elevating wizards above all non-magical beings. The only one who might be able to stop him is the wizard he once called his dearest friend, Albus Dumbledore.
"But Dumbledore will need help from the wizard who had thwarted Grindelwald once before, his former student Newt Scamander. The adventure reunites Newt with Tina, Queenie, and Jacob, but his mission will also test their loyalties as they face new perils in an increasingly dangerous and divided wizarding world. The film expands the wizarding world, moving from New York to London and on to Paris."
The Fantastic Beasts sequel is set for a November 16, 2018 release, and according to Potter creator JK Rowling, it will be the second of five movies. The first movie made more than $814 million at the worldwide box office.
Brendan "PlayerUnknown" Greene has had quite the year. He launched his survival shooter, Battlegrounds, in Early Access on Steam, and it has gone on to become the breakout success of 2017, setting concurrent player records on Steam, taking over Twitch, and dominating discussions around gaming.
At E3, Greene announced that his game would make its console debut on Xbox One and, at Paris Games Week, the developer announced a release date for the console version. And as part of promoting the game, he's traveled around the world to various events. We caught up with him at Paris Games Week and decided to ask him about his whirlwind year, as well as a few other questions that'd help us understand the man behind the game.
GameSpot: Hello, Brendan, how's it going?
PlayerUnknown: Pretty good! It's been a busy few days, we finally let loose the release date for Xbox One and we're really excited about that.
Yes, so you've got a console version coming and last month you broke records on Steam. How did that feel, Brendan?
It was amazing. The number of people that are playing is unreal, I never imagined that in my wildest dreams. It's been great. Everything seems to be coming together now, since we have the Steam 1.0 release coming at the end of the year and the Xbox Preview Program version. It feels like the last year and a half is coming to a head. It's really starting to come together.
With over a million players now, Brendan, at what point do you stop calling yourself PlayerUnknown?
[Laughs] I would sooner change to PlayerLeaveMeTheF**kAlone. No, but really, that's my handle. It's a bit ironic now given the success of the game but…
I think you should change it to Brendan's Battlegrounds. It has a nice, kid playing war in the garden vibe.
Oh nooooo. If we renamed it you wouldn't have the cool PUBG moniker.
You're introducing a bunch of new features, most notably vaulting. It must be so stressful to mess with something as popular as PUBG is now.
It is quite stressful. We want to improve how the blue zone works, we want to add vaulting and balance the core gameplay and gunplay mechanics. Of course, with a big player base, that's a risky thing to do and it's something we have to do carefully--almost in baby steps--to make sure that people are informed about what we're doing and we're communicating it well. For us it's about making a great game, and sometimes you have to change stuff to make them better. Some players don't like change--a lot of people in the world don't like change--but sometimes in order to make the game better you have to do these things. We constantly listen to the community anyway, so if we make changes they really don't like, we have rolled them back before and we will do in the future. This is a community effort and while we have a clear vision for what we want we still have to make sure players are happy with what we're doing.
Do you worry that PUBG could lose its popularity as quickly as it gained it?
Of course that's a concern. But it's not something we're too focused on since we've never really focused on our player numbers. We're more focused on making a good game. It's been my belief since making Arma 2 mods that it's not about the fame or concurrent users, it's about making a good game. All the way through my mod career, I was just focused on polishing the game, and it's the same with PUBG because we want to continue this over five, 10, 20 years. We want to continually upgrade and improve.
So let's say you had to pack it in a … Fortnite … from now…
Very subtle [Laughs].
Thanks. What would you do next?
Make another game. If it dies, what can we do? But we hope that because we have new maps coming, environments coming, and we want to keep adding to the game to give more interesting battlegrounds to keep fighting on.
[Laughs] I like realistic shooters. I don't mind fun, but shooters are just my bag. I don't get time to play unfortunately. I would want to play it with friends and I don't get time to play with friends. Maybe when I get time off in a few years…
This is making me sad, Brendan.
No don't worry, I get to work on my dream. I work long hours and I travel a lot, I don't get to see my friends very often, I have a daughter back in Ireland that I get to see infrequently--I Facetime with her a lot--but it's ok because I'm doing something that'll last quite some time and it's worth putting in the time now. I'm willing to sacrifice some things because I'm getting to live my dream.
I really should. I'll get a controller and see what happens.
PUBG is currently dealing with server issues, lag, and cheating. What are you doing to combat this and what would you say to people who have become disheartened by it? Streamers, for example, are starting to look for experiences elsewhere now.
We always expected that; it's just the nature of streaming. But for us, we're committed to solving these problems. The server issues are just because of our exponential growth--we wrote the system to deal with a million concurrent users. We thought we'd never reach that, so it was a good ceiling to put on our system. Now we're reaching 2.3 million. We ran out of cloud servers in Asia because there were no physical servers left for us. It's just growth pains, essentially.
With cheating, it's the same. We're expanding quite rapidly in China and there's quite a large section of cheat providers that are very smart there. I mean, they're going in via the Windows kernel to attack the game. But we're rolling out new systems and updating the game with more server-side fixes. We're committed, but we're only seven months into live development, and it takes time to write these systems. We've been banning up to 20,000 cheaters a day and we're now able to build profiles on what a cheater looks like [in-game]. We'll be using that--a lot more statistical analysis--to really beef up our anti-cheat measures and catch people that do manage to bypass them.
As I said, this is a long-term project for us. It's a marathon, not a sprint. So my message to players that get disheartened is, "Bear with us, we're not abandoning the game, this is not a pump and dump by any means." We have a plan to keep going until this is honestly the best version of the game it can be.
Have you tried throwing money at it?
[Laughs] As per player suggestions, we have tried throwing money at servers but it doesn't seem to fix them.
Why don't you talk about the mobile version of the game? The players there seem to be very neglected.
Mobile version? We don't have a mobile version.
What? But I got Ultimate Fortnite Battle Royale-Grand Battleground from the Google Play Store and…
[Laughs] That's not us.
What about Players Unknown Battle Grand?
[Laughs] Nope.
Grand Battle Royale?
Sorry, no.
BATTLE GAME ROYALE?
No.
Oh, I am very confused.
We haven't made a mobile version of the game. Man, there's so many [clones]. I had some friends say, "Oh my god your game is on my phone," and I am like, "We don't have a game on the phone right now…"
How do you feel about seeing so many clones and also not being able to stop that from happening? They could impact your reputation, right?
It's to be expected. Look at any movie that comes out, you just get a bunch of knock-off games. I want this genre to grow; it's a new, fledgling genre in gaming and one that I helped father, so I want to see it grow. All that I ask from developers is to put your own spin on it. That makes it more interesting, the genre grows. If everyone is just copying there's no growth and it's just the same thing over and over. That's boring and a bit lazy. I want to see more Battle Royale games, but let's try and put some unique spins on them and not the same thing over and over again.
Where does Fortnite fall within that thinking? Does it put enough of a spin on the formula?
Not really, no. So many of the mechanics in the game are similar to the stuff I concepted way back in Arma 3. Even the UI is a little bit similar to ours. And it's not really the case that we're annoyed with Fornite, it's because of conflicts of interest with Epic and that was our point to the press, it wasn't really communicated well. I just feel that Fortnite: Battle Royale is a bit lazy to me. They could have had a great game because Fortnite is amazing and they could have put some unique, interesting building [systems] in there, almost like a tower defense Battle Royale, but they just didn't.
But what can you do? It's going to happen. It's the nature of business I guess.
Is the Blue Zone a metaphor for life in that failure is always closing in on you and you've just got to hope it gets everyone else around you first?
[Laughs] I look at Battle Royale the game type as a metaphor for life: It's really f**king hard and you're going to get f**ked nine times out of ten, so yes, that is a good way to look at it.
For a lot of people, their knowledge of weapons comes from games. I learned about M4s and P90s through Counter-Strike. So with that in mind, do you think you're setting unrealistic expectations for what a frying pan is capable of?
Oh my god. [Laughs] Yes, I think I am.
Is that something you feel a responsibility to address?
No, the frying pan will always be the frying pan.
We do want to add new features to it like bullet penetration, for example, so you might start seeing holes in that frying pan. Some of those videos of 50 people shooting at one frying pan and it's protecting them are ... [Laughs]
Would you like to take this opportunity to put out a PSA about frying pans in real life?
Yes. Frying pans should only be used in self-defense.
Thank you, I think that's sensible. Have you thought about introducing a vegetarian alternative to "Winner, Winner, Chicken Dinner"?
I can guarantee you that our virtual chicken contains almost no meat.
It seems like it'd be pretty easy to just have an option for "Winner, Winner, Salad Spinner."
[Laughs] That is a very nice idea. That could be very good for the veg-eating audience.
I think they'd appreciate it.
You're right.
So you went outside for a smoke earlier…
Yeah.
Do you vape?
Yes.
Really?
Of course I do.
What you vaping?
At the moment, it's Lemon Frosted Doughnut.
That sounds amazing.
It's very nice.
What PG/VG ratio are we talking?
Usually more VG, so 60/40.
Nicotine?
Trying to go zero. I'm trying to ween myself off smoking, so vaping and then having a cigarette now and then.
How's that going?
Y'know, I'm getting there.
That's great. The creator of one of the most popular video games in the world right now vapes. So maybe people should lay off the vapers a bit?
Vape Naysh.
Vape Naysh, Brendan.
Seriously though, as a Vaper, I hate those f**king idiots that are always filling the room with a cloud. It's like, "Chill the f**k out."
I agree. Whenever I go to my local store to get a bit of liquid there's always a guy trying to start a smoke tornado with his hands and he looks like a right knob.
[Laughs]
Have you actually seen Battle Royale?
Of course! It's one of my favourite movies. I just love the idea of starting with nothing and having to fight for survival. It becomes a human interest story, a real look into how people react and behave in unusual situations.
Do you like anime?
I liked Akira.
I like you.
[Laughs]
You should check out Hunter X Hunter. I think you might be into it, given your love of survival. It has similar themes to PUBG.
I'll check it out. I also read Lone Wolf and Cub, which was wonderful. It's f**king amazing.
LA Noire is coming to Nintendo Switch in just a few days, but you may have some difficulty in playing the game if you don't own an SD card. The Eshop version of LA Noire for Switch comes in at 29 GB, making it too big to fit on the console's internal memory.
The Switch contains 32 GB of storage built in, but Nintendo states "6.2 GB of internal memory is reserved for use by the system." That means you'll need to buy extra storage if you want to download the 1940s detective game to your Switch.
For comparison, Bethesda told Rolling Stone that Doom's upcoming Switch port has a campaign and arcade mode that "fit on a 16 GB cartridge," though the multiplayer mode is a separate 9 GB download. We don't yet know how big the total game will be if you were to purchase it from the Eshop.
Ubisoft has announced Rainbow Six Siege's new expansion. Season Four of Year Two is called Operation White Noise, and as with previous add-on packs it will include three new operators as well as a never-before-seen map.
The new map is set in South Korea and will have players shoot it out "in an observation tower high above Seoul's skyline." The three new operators, meanwhile, include one Polish character to complete the GROM Unit lineup that started with Operation Blood Orchid's Ela. In addition, two Korean Operators belonging to the 707th Special Mission Battalion will join Siege's roster.
More details, including a release date, have yet to be revealed. Ubisoft says more about White Noise and its operators will be revealed during Siege's upcoming Pro League finals streams on November 18 and 19.
As Year Two's Season Four, Operation White Noise is the last expansion confirmed to be coming to Siege. However, a Ubisoft blog post hints that more content may come to the game in the future. "We will have more news to share on the exciting things to come in Year 3, but for now, we want to share a big thank you from the entire Rainbow Six development team," reads the post.
The previous big expansion, Operation Blood Orchid, was released in September. It included the new Theme Park map as well as three operators: Ela, Ying, and Lesion. Traditionally, Rainbow Six Siege DLC drops have included just two operators, but both Blood Orchid and White Noise contain three due to the dedicated Poland expansion being canceled earlier this year.
Star Wars may take place in a galaxy far, far away, but it earns a lot of money here on Earth, and Disney, the studio behind the franchise, knows it. That's why the company is establishing a set of very strict rules when it comes to theaters playing Star Wars: The Last Jedi when it debuts in December.
According to a report from the Wall Street Journal, Disney expects a lot from any theater planning to exhibit the film. First and foremost, 65% of ticket sale revenue will go to Disney. That's up from 64% for the last two Star Wars movies. With most new releases, that number is typically closer to 55-60%. Theaters are also not allowed to begin marketing the movie before Disney gives approval
Additionally, exhibitors will be required to screen The Last Jedi in their biggest auditoriums for a minimum or four weeks. That's a rule Disney has implemented for their previous Star Wars releases. However, there's a catch. Any theater that breaks one of the rules is eligible to be charged an additional 5% of ticket sales--bringing Disney's haul to 70% of the revenue.
These rules will only go into effect if the film grosses $500 million in the United States and Canada, which is practically guaranteed--The Force Awakens earned $936 million domestically, while Rogue One took in $523 million in the United States and Canada. Should the rules go into effect though, it poses a tricky situation for theaters as other films release in the holiday season.
Among the movies releasing in the weeks after The Last Jedi are Jumanji: Welcome to the Jungle, The Greatest Showman, and Pitch Perfect 3. Under Disney's rules, none of them would be allowed to play on a theater's largest auditorium. That could become problematic for theaters in smaller towns, some of which only have one screen.
That said, the chances that any of those films is going to outgross the next chapter in the Star Wars saga is slim, at best. Star Wars: The Last Jedi is in theaters on December 15.
Everyone has to start somewhere. Occasionally a movie star appears from nowhere, dazzling the world with their incredible talent in a breakout movie role--think Natalie Portman in Leon, Ed Norton in Primal Fear, or Alan Rickman in Die Hard. But many more start at the bottom, working their way up through bad TV shows and films until that big break happens. So here are some of the world's biggest screen stars, all of whom began their careers in movies that most of them would love to forget...
Michael J Fox - Midnight Madness (1980)
Midnight Madness was a "wacky" Disney comedy about an adventure game that takes place across LA in a single night. Young Michael Fox (he hadn't yet added the J to his name) gets up to a variety of nocturnal hijinks while trying to solve the clues and win the game. The movie was a critical and commercial flop and lost Disney millions.
Leonardo DiCaprio - Critters 3 (1991)
Even at the age of 16, DiCaprio was out-acting everyone else on screen--although when the movie in question is Critters 3, it's perhaps not so difficult. Leo plays a skating teen who is forced to fight fanged furballs in the third movie in this series of Gremlins rip-offs.
Holly Hunter - The Burning (1981)
The Burning was one of the many, many slasher movies released in the early '80s to cash in on the huge success of Halloween and Friday the 13th. It now has the infamy of being co-written by disgraced studio head Harvey Weinstein, but it also features a couple of early debuts. Holly Hunter plays Sophie, one of the movie's many young victims.
Jason Alexander - The Burning (1981)
The second debut from a future star in The Burning is Jason Alexander, eight years before his breakout role in Seinfeld. He plays Dave. He also dies.
Brad Pitt - No Man's Land (1987)
Thelma & Louise was the movie that gave Brad Pitt his big break, but three years earlier he was serving drinks and sporting a terrible haircut as an uncredited extra in the forgotten Charlie Sheen vehicle No Man's Land.
Courteney Cox - Masters Of The Universe (1987)
Courteney Cox was already world famous by the time she made her movie debut. Most people didn't know her name, but until Friends came along, she was mostly known as the girl who dances with Bruce Springsteen in his "Dancing in the Dark" video. Three years after boogying with The Boss, she appeared in the terrible movie adaptation of the cartoon favorite/toyline Masters Of The Universe as teenage heroine Julie. She's probably the least worst thing in it, but that's not saying much.
Jennifer Aniston - Leprechaun (1993)
Another Friends star with a B-movie past, Aniston made her first screen appearance in this infamous horror trash. Jen plays a young woman whose family are staying in a farmhouse inhabited by a vengeful Irish spirit. Star Wars veteran Warwick Davis plays the title role, and the movie was followed by five sequels and a remake. Unsurprisingly, Aniston didn't return to the series.
Charlize Theron – Children of the Corn III: Urban Harvest (1995)
Speaking of inexplicably popular horror franchises, the Children of the Corn series has now made it to ten movies, with seemingly no end in sight. Back in 1995, a 21-year-old Charlize Theron made her debut in a small role as the follower of a psychotic corn-worshipping cult leader. She doesn't have any lines, but she does get eaten by a tentacled monster.
Eva Mendes - Children of the Corn V: Fields of Terror (1998)
Theron wasn't the only future star to get her start fighting corn-based evil. Fast & Furious actress Eva Mendes plays one of a group of teens who find themselves trapped in the cultist's town in the fifth Children of the Corn movie. Eva has a lot more screen-time than Charlize but still meets a nasty end, sacrificing herself in a flaming corn silo.
Jeff Goldblum - Death Wish (1974)
The vigilante favorite Death Wish is actually one of the better movies on this list, and a remake is due next year. Independence Day and Jurassic Park star Jeff Goldblum made his screen debut as a "Freak #1", doing some very bad things to poor Charles Bronson's wife in the movie's most infamous scene.
Sylvester Stallone - The Party At Kitty And Stud's (1970)
By the time Rocky made Stallone a star, he had already appeared in a number of movies, including Woody Allen's Bananas and the cult classic Death Race 2000. But it was this infamous soft-porn flick, later retitled The Italian Stallion, in which the struggling actor made his screen debut. Sly later said: "It was either do that movie or rob someone. Instead of doing something desperate, I worked two days for $200 and got myself out of the bus station."
Scarlett Johansson – North (1994)
While most of the names on this least appeared in bad B-movies, there are of course plenty of terrible big budget movies too. Scarlett Johansson was only nine when she appeared in a small role in the fantasy drama North, a star-studded turkey from When Harry Met Sally director Rob Reiner. It got some of that year's worst reviews, but Johansson's natural screen presence was clear from the very beginning.
George Clooney – Return to Horror High (1987)
Technically, George Clooney did appear momentarily as an extra in 1982's long-forgotten drama And They're Off, but since he only ended up in that film because he was visiting his acting cousin Miguel Ferrer on set, we're not counting that. Clooney's first movie as a professional actor was as a magnificently-haired security guard/victim in the horror comedy Return to Horror High.
Tom Hanks - He Knows You're Alone (1981)
Horror is not a genre you'd associate with Tom Hanks, but he made his screen debut in the largely useless slasher movie He Knows You're Alone. Hanks plays Elliot, a friend of the movie's main character, and even in his brief appearance at a fun fair, he radiates pure likable star power.
Madonna - A Certain Sacrifice (1979/1985)
Although shot in 1979, Madonna's first movie wasn't released until after she was already one of the biggest pop stars in the world. It's a weird ultra-low budget sex drama for which the Material Girl got paid just $100. When producers announced their plans in 1985 to finally release the movie to cash in on their star's new fame, she unsuccessfully attempted to buy the rights back to stop anyone from ever seeing it.
Arnold Schwarzenegger - Hercules in New York (1970)
The Austrian action icon hates his debut movie so much that in 2012 he recommended that it be used to torture terrorists. The 22-year-old Schwarzenegger had his voice overdubbed and is credited as Arnold Strong--but he does get to fight a man in a bear suit in Central Park.
Clint Eastwood - Revenge Of The Creature (1955)
Revenge Of The Creature was the first sequel the monster classic Creature from the Black Lagoon. It's a terrible movie with none of the eerie power of the original, but it does have the first ever big screen appearance from Clint Eastwood, in an uncredited role as a lab assistant with a mouse in his pocket.
Ryan Gosling – Frankenstein and Me (1996)
Long before he was Blade Running and jazzing his way through La La Land, Ryan Gosling played Kenny, a kid attempting to bring Frankenstein back to life in this forgotten Canadian monster movie homage. Burt Reynolds also appears briefly, looking very silly in a sleeveless T-shirt.
Mila Kunis - Piranha (1995)
The future Black Swan and Bad Moms star has been acting since she was a child, and was only 12 when she debuted as a water-phobic girl in this z-grade remake of Joe Dante's 1979 classic Piranha. It was produced by Roger Corman once more, but with none of the original film's wit and thrills.
Tom Cruise - Endless Love (1981)
By 1983, Tom Cruise was a household name, as the success of Risky Business catapulted him to stardom. But two years earlier, he had a small role in the soppy romantic drama Endless Love. The Cruiser gets to wear nothing but a tiny pair of jean shorts and deliver a strange monologue about burning newspapers.
Denzel Washington – Carbon Copy (1981)
Carbon Copy was a well-meaning but utterly tone-deaf comedy about race and privilege, that features a first appearance from a young Denzel Washington as the long-lost son of white businessman George Segal. The movie is rarely seen these days, which is not a bad thing.
Assassin's Creed: Origins is out now on PlayStation 4, Xbox One, and PC. One element of the game is legendary and rare gear, which of course is not so easy to find. One way to do this is to locate papyrus scrolls throughout the world; they include a hint for where to find buried treasured, which comes with a rare or legendary item, along with 500 XP.
To help you on your way, we put together a video that explains where to find the scrolls. Watch the video embedded above to get the full rundown, but one quick note is that you cannot use your bird pal Senu to spot the treasure.
There are 25 caches to discover, and this video shows off where some of them are. If you want the names, the ones we cover in this video are A Long Drink, Fertile Lands, The Stone Gaze, Deafening Silence, Sea of Sand, Divided Valley, Dead End, and Nature's Way. Happy hunting!
Assassin's Creed Origins is now available on PS4, Xbox One, and PC. GameSpot critic Alessandro Fillari awarded it a 7/10 in our Assassin's Creed Origins review and said, "Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." Before jumping into the game, be sure to check out our Assassin's Creed story recap, as well as our roundup of everything you need to know about Assassin's Creed Origins.
By Anonymous on Nov 02, 2017 09:00 pm Join Nick and Jake as they check out the campaign, the new zombies mode, headquarters, and more in this pre-launch livestream of Call of Duty: WW2.
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