Star Wars may take place in a galaxy far, far away, but it earns a lot of money here on Earth, and Disney, the studio behind the franchise, knows it. That's why the company is establishing a set of very strict rules when it comes to theaters playing Star Wars: The Last Jedi when it debuts in December.
According to a report from the Wall Street Journal, Disney expects a lot from any theater planning to exhibit the film. First and foremost, 65% of ticket sale revenue will go to Disney. That's up from 64% for the last two Star Wars movies. With most new releases, that number is typically closer to 55-60%. Theaters are also not allowed to begin marketing the movie before Disney gives approval
Additionally, exhibitors will be required to screen The Last Jedi in their biggest auditoriums for a minimum or four weeks. That's a rule Disney has implemented for their previous Star Wars releases. However, there's a catch. Any theater that breaks one of the rules is eligible to be charged an additional 5% of ticket sales--bringing Disney's haul to 70% of the revenue.
These rules will only go into effect if the film grosses $500 million in the United States and Canada, which is practically guaranteed--The Force Awakens earned $936 million domestically, while Rogue One took in $523 million in the United States and Canada. Should the rules go into effect though, it poses a tricky situation for theaters as other films release in the holiday season.
Among the movies releasing in the weeks after The Last Jedi are Jumanji: Welcome to the Jungle, The Greatest Showman, and Pitch Perfect 3. Under Disney's rules, none of them would be allowed to play on a theater's largest auditorium. That could become problematic for theaters in smaller towns, some of which only have one screen.
That said, the chances that any of those films is going to outgross the next chapter in the Star Wars saga is slim, at best. Star Wars: The Last Jedi is in theaters on December 15.
If you're still in the market for a 3DS, a new version of the budget-priced 2DS line is on the way this holiday season. Today, Nintendo announced a Zelda-themed 2DS bundle, which will be available in stores in time for Black Friday.
The Link Edition 2DS sports a new color scheme inspired by the series' iconic hero, Link. It comes in green with a brown backside and yellow face buttons. It also comes pre-installed with the series' classic installment, The Legend of Zelda: Ocarina of Time 3D, making it a good starting point for those who have yet to jump into Nintendo's long-running franchise. You can see an image of it below.
The Link Edition 2DS will retail for $80, the same price as other standard 2DS units. Unlike a typical 3DS, the 2DS doesn't have the ability to display stereoscopic 3D effects. The Link Edition 2DS is also the lowest-end model in the line, meaning it isn't compatible with a small handful of 3DS titles such as Xenoblade Chronicles 3D.
If you'd prefer to pick up the more powerful New 2DS XL, Nintendo is releasing a special edition Poke Ball-themed version later this week, on November 3. That model is compatible with all 3DS games and will cost $160. A limited SNES Edition New 3DS XL is also available on Amazon for $200. It's the highest-end 3DS model and includes a download code for the SNES classic, Super Mario Kart.
Leviathan, the first and currently only Raid for Destiny 2, has launched on PC. It's the most difficult challenge available to players, and you'll need to be well-prepared and have an organized group of six to stand a chance at completing it.
There's more to the Raid at launch on PC than there was initially on PS4 and Xbox One. That's because Challenge mode, which was enabled earlier this week on consoles, is available from the get-go on PC. This allows players to fulfill a more difficult requirement during one encounter--this week, it's the Royal Pools--to receive additional rewards. If you'd prefer to just play through the standard Raid, though, you're free to do that.
For this week, you'll need to assemble a group of six on your own or resort to finding people outside of the game. Next week will see the introduction of Guided Games, a feature that allows clans to be matched up with solo players looking to complete the Raid. (This is already available on PC for the Nightfall Strike.) That feature will be enabled on November 7, the same day that Prestige mode for the Raid is released. This is essentially a harder version of the Raid with tweaked mechanics and more difficult encounters.
Whether or not you've done a Raid in Destiny before, Leviathan poses a challenge; it's not as simple as shooting everything that comes your way. You can check out our Destiny 2 Leviathan Raid guide for a basic walkthrough of each area. And even if you aren't ready to participate, at least you can see Leviathan up in the sky.
Following a PC-only patch earlier this week, a new Destiny 2 update arrives tomorrow, November 2, on all platforms. It will be preceded by server maintenance that will take the game offline for a few hours.
Destiny 2's first Raid has been live on consoles for some time, and it's finally out on PC. Titled Leviathan, this debut Raid for Destiny 2 is comprised of puzzles, challenging encounters, and boss fights. Navigating it all without any assistance can be seriously difficult, so we've rounded up tips and a walkthrough for the entire Raid, as well as details on how to access it. Take note that each weekly reset shuffles the order of three major encounters in the Raid, so the exact order in which you encounter the Royal Pools, Pleasure Gardens, and Gauntlet will vary from week to week..
In order to access the Raid, simply select the Leviathan icon in the top right corner of the Director, which you can see in the image below. You'll also want to initiate a questline called On the Comms, which is unlocked at random after time killing Cabal. Once you complete its major steps, you unlock a new step called Destroyer of Worlds that requires you to complete the Leviathan Raid. Doing so will net you a sweet prize after completing the Raid (and free up a slot in your inventory that the quest occupies).
Major Raid Prerequisites
Aside from completing the On the Comms questline, make sure your Power Level is at least 270 before taking on the Leviathan Raid. Going in with anything lower is manageable, but be aware that entering the Raid with a lower Power Level could make you a detriment to your Fireteam. It's also recommended to enter the Raid with a full fireteam of six players.
Suggested Gear
There's a wide variety of gear that will work, but one weapon you'll want to consider is the Exotic scout rifle Skyburner's Oath. It fires solar slugs that do extra damage to Cabal and penetrates Phalanx shields. This is a handy weapon to use that'll assist your efforts to take down the loads of Cabal you'll encounter in the Leviathan Raid. Other weapons of note include Merciless (a fusion rifle that can be fired rapidly), a rocket launcher that drops cluster bombs (such as Curtain Call or Cup-Bearer), and Coldheart (the pre-order bonus trace rifle, which is useful for the final boss fight).
Leviathan Raid Guide
Part 1: Embankment
After starting the Raid, proceed forward until you'll encounter enemies. These foes won't harm you unless you shoot them. Avoid attacking them, run past, and proceed up the slope and through the door.
Part 2: Leviathan Castellum (Part 1)
Upon reaching the Castellum, you'll begin a trial that has you claiming and defending three Standards. To accomplish this, your group should separate into two teams: one to defend the a central point where the Standard are to be taken, and another to retrieve them from their respective bearers. Keep in mind that if the Cabal Legionaries manage to get too close to the central point, the Standards you've retrieved can be taken.
Once all three Standards have been returned, a door will open up the path ahead where you'll find the first of the Leviathan Raid loot chests, containing a Powerful Legendary engram, the Calus' Selected shader, and Emperor Calus Tokens. Remember that, as noted above, the order of the ensuing encounter varies from week to week--you'll either head to the Royal Pools, Pleasure Gardens, or Gauntlet next.
Part 3: Royal Pools
Here, you'll encounter four pressure plates, with a fifth located at the center. Each of these plates has an orb on it that imbues you with a limited-time buff that protects you from environmental damage (which you suffer while standing in the water in this area). Make sure you and your teammates activate this buff before starting the trial, as standing in the water in this area without it will quickly drain your health. Once you're ready, have four of your teammates each stand on a different pressure plate.
The premise of the trial is as follows: four people must maintain position on their respective pressure plates to slowly raise a weight up a chain. But as you'd expect, powerful enemies spawn, making the process significantly more difficult. As the assault wages on, make sure you and your teammates keep re-activating the buff. You'll essentially have two groups of three players for each side; one player will grab the buff and take up a teammate's position on a plate; that player then gets the buff and rotates into the other player's position, and so on.
Once the chains in all four areas are sufficiently raised, you'll hear a musical cue, at which point everyone must immediately move into the middle (where the buff is located). Five players should focus on destroying the hanging lanterns in this area while one takes out any nearby enemies. Your buff will run out at some point, at which time you should leave the water to avoid dying. A Psion enemy will spawn here eventually and must be killed with a melee attack (and there may also be one you have to shoot). At this point, return to your plates and repeat the entire process. Once all the lanterns are destroyed, the trial will end and a loot chest will spawn containing an Emperor Calus Token and potentially some gear drops.
Part 4: Leviathan Castellum (Part 2)
The next section has you once again defending and retrieving three Standards. However, this time around the central point you must defend has switched places with one of the points in the surrounding area. Regardless, utilize the same two-team strategy to complete the trial. Also take note of special Psion enemies called Councillors who must be killed with a melee attack; you'll want to take them out quickly, as they will buff enemy units. After you've succeeded, a loot chest will spawn containing glimmer.
Part 5: Pleasure Gardens
First, eliminate the enemies you see before heading towards the massive golden statue. Have two of your teammates pick up the crystal orbs and charge them at the light scattered around the area. An opening should appear beneath the statue; remaining members should then grab the pollen inside. The members up top must then guide pollen holders to special flowers scattered around the area. You have a limited time to get the pollen holders to a flower before a Warhound's Psionic Howl resets your progress. Regardless, once pollen holders reach a flower, those up top must fire their orbs at the flower to imbue their teammates with a strength buff. Do this two to three times to build up enough power.
Once powered up, the pollen holders should then attack the Warhounds. But if a Warhound sees your teammates, they have one minute to damage them and retreat to the safe room below the golden statue. Rinse and repeat this process until the Warhounds are dead. Keep in mind that you only have four chances to defeat all six Warhounds, as the safe room will lock up after the third attempt. You'll then get a key, and a loot chest will appear on top of the safe room containing random loot and an Emperor Calus Token.
Part 6: Leviathan Castellum (Part 3)
Once again the same principle applies here. Simply utilize the same two-team strategy to obtain the Standards and complete the trial. Again, keep an eye out for Councillors, who are taken out with a melee attack. A loot chest will spawn containing more glimmer.
Part 7: The Gauntlet
To start the trial, jump onto the round platforms to summon enemies. Steadily kill them to fill up the meter under each pillar in the room. Two orbs will eventually spawn; have two of your teammates pick them up. This transports them into tunnels in the surrounding area.
Those in the tunnel need to run through gates with rows of circles on them. Energy barriers close off these uniquely designed gates, so tunnel runners need to quickly call out which gate's row of circles has a red one. Teammates outside then have a limited time to simultaneously shoot at the rows of glowing triangles on the corresponding gate that doesn't contain a red circle. Successfully doing this will open up the gate, clearing the path for the tunnel runners. The two tunnel runners converge and throw their orbs into an energy fountain.
Once you have completed this three games, your entire team goes to the middle and grabs an orb; everyone then runs through the tunnels, with players alternating who goes through the openings with charges in them. Three players have to successfully make it through and slam their orbs into the energy fountain, bringing the trial to an end.
Part 8: Emperor Calus
After clearing the third Castellum challenge, you'll be led to Emperor Calus's throne room. To initiate the battle, shoot the cup from his hand, and he'll start spawning enemies into the room for you to fight. Eventually, Calus will teleport everyone; three players will go to a purple dimension to do battle with a giant projection of his head, while the other three will be send back to defend themselves in the throne room. Four Psions then spawn in the throne room, each with a symbol floating above them--make sure your teammates don't kill them.
Those transported inside the purple dimension will each notice a different symbol on the Calus projection's forehead. Each player needs to shout out the symbol they see to their teammates in the throne room. The players back in the real world must then kill the Psion aligned with the symbol that wasn't called out. This lowers the barrier surrounding the Calus projection's head.
After several rounds of doing the call-outs, the Calus projection will then begin to spew skull projectiles. While people inside kill them--and you'll want to kill a lot, as they provide a buff that increases damage against Calus--those on the outside have to stagger Calus, who is channeling an attack. The players inside will also have to shoot three Psions that appear and kill two projections, all while avoiding holes or being popped up by ramps that appear. Once the shield under Calus's name is removed, three orbs will appear and the players in the purple dimension can return.
At this point, everyone needs to figure out assignments for stepping on pressure plates, which you'll use one at a time. Once everyone is on, deal as much damage to Calus as possible. Eventually, he raises his arm and you'll want to leave the plate and move on to the next one (later, he'll aim a weapon rather than raise his arm). Continue this process, moving from one plate to the next. After he's taken enough damage, he'll change forms and gain a spot on his chest that you can hit for criticals. Once his health hits zero, Calus has one final phase where you have to continue dealing damage. Remove his shield, and you'll finally slay Calus.
New and prospective Nintendo Switch owners who have yet to pick up the console's acclaimed Zelda game will soon be able to get it with a few helpful extras. Nintendo has announced The Legend of Zelda: Breath of the Wild Explorer's Edition, which will be available in stores in time for Black Friday.
The Explorer's Edition doesn't contain any additional in-game content; rather, it comes bundled with a beautiful 100-page guide book, as well as a two-sided map to help to help newer players find their way around the game's massive world. You can take a look at it below.
The Explorer's Edition retails for the same price as the standard game--$60--effectively giving you the guide book and map for free. However, it does not include Breath of the Wild's $20 season pass, which consists of two DLC packs, neither of which can be purchased individually. The first, The Master Trials, rolled out in June and added a new hard mode, equipment sets, and a challenging new trial to the game.
The Legend of Zelda: Breath of the Wild's second DLC expansion, The Champions' Ballad, releases later this year. It will add a new dungeon as well as an original story which will reveal more details about Princess Zelda. Four new Amiibo figures based on the Champions from Breath of the Wild release later this month and unlock a brand-new helmet based on each character's respective Divine Beast. Nintendo is also releasing a Zelda-themed 2DS bundle in time for Black Friday.
We're somehow already in November, and as such, Sony has announced the lineup of free PlayStation Plus games arriving soon. Six more free titles are on the way across PS4, PS3, and Vita, and they'll arrive next week.
On PS4, strategy game Worms Battlegrounds and platformer Bound will both be free starting on November 7. To celebrate the recent PlayStation VR anniversary, a bonus game will also be offered for a longer-than-usual period: Until Dawn: Rush of Blood will be free starting on November 7 and will remain that way through January 2.
All of these games go free on Tuesday, November 7 and will be available until December 5. You still have time to claim October's PS Plus games if you haven't already done so. Games like Metal Gear Solid V: The Phantom Pain and Amnesia Collection are free right now, with a bonus title--PSVR game RIGS--also available until November 7. You can also now take advantage of the latest batch of PS4 weekly deals, which include some nice offers for PS Plus members in particular.
November 2017 Free PlayStation Plus Games
PS4
Bound
Dungeon Punks (Cross-Buy with Vita)
Until Dawn: Rush of Blood (available until January 3)
Worms Battlegrounds
PS3
R-Type Dimensions
Rag Doll Kung Fu: Fists of Plastic
Vita
Broken Sword 5: The Serpent's Curse (Episodes 1 & 2)
With Season 2 of Stranger Things now on Netflix, everyone is talking about the world of the Upside-Down, and that includes the WWE. This past Tuesday on Smackdown Live, Tyler Breeze and Fandango, better known as the tag team Breezango, parodied Stranger Things during their weekly comedic segment "The Fashion Files."
In the video, Fandango and Tyler Breeze are joined by The Ascension and Tye Dillinger as they appear as the characters Jim Hopper, Eleven, and Barb from Stranger Things. Breezango is on a mission to find their next tag team opponents, and much like hit Netflix series, it gets a little spooky and mysterious.
Recently, the team has parodied the Blair Witch Project, Pulp Fiction, and Reservoir Dogs on the Tuesday night program, but their biggest hit of the year came from their segment titled "Fashion Peaks," a Twin Peaks parody, which gained national attention. The duo thought that reaction was pretty cool, when we talked to them at a WWE 2K18 event last month.
"People like it, you know, it brings an outside audience that kinda draws their attention to, 'What are these guys doing?'" Fandango told GameSpot. "Whether they see the clip on YouTube or whatever. Even, actually, the main actor from Twin Peaks... They get it. They think it's cool that we're kinda spoofing them."
We recently had Breezango at the GameSpot office and had them create a wrestler in WWE 2K18 to take on our creation, which you can watch here. You can watch all of the second season of Stranger Things on Netflix, and we have reviews of every single episode.
It's taken slightly longer than expected to arrive, but a new update for Destiny 2 will launch on all platforms tomorrow, November 2. This will be accompanied by a maintenance period that will temporarily bring the game's servers offline.
Maintenance begins at 8 AM PT / 11 AM ET / 3 PM GMT (2 AM AET on November 3). This will follow the typical schedule--once maintenance begins, no one will be able to log in, but those already online can continue playing. An hour later, everyone will be booted offline, and the patch will roll out at 10 AM PT. Servers should be back online by 12 PM PT, although, as we've seen numerous times before, that is only an estimate; the wait may be longer or shorter.
The patch is update 1.0.6, which Bungie announced last week. We've already gotten a preview of the patch notes, which you can see below; it adjusts the mercy rule in Crucible and fixes the exploit involving the Bureaucratic Walk emote. Not everything the update does is included in the notes; we'll have to wait until it's actually available to get the complete rundown. This comes just ahead of the return of Trials, which was canceled for two weeks due to the emote bug.
Even after playing over 12 hours of Monster Hunter World, I still died while hunting my final monster. A lot.
Now, some people have already jumped straight to the comments following my opening sentence, or maybe they didn't make it past the headline. But for those of you who've actually read this far, I'll answer my headline outright: Monster Hunter World is not too hard. With the caveat that I played a still-in-development build of the game and just made it through the opening section, my deaths in the game felt important. I learned from them; I learned how to better use my weapons, I learned how to take advantage of my environment, and most importantly, I learned how to read my monstrous opponents all-important tells.
Capcom recently flew a group of journalists out to Monster Hunter's Osaka development office to play the beginning missions of Monster Hunter World and to talk with the developers about the game. I got some insight into what happened to the underwater levels (Monster Hunter Tri introduced hunting in the water, but that setting has been absent from the series ever since), and I also asked about whether the increasingly popular loot box system might make its way to the series. But the question long-time fans of the series have had is whether Monster Hunter World, as both first Monster Hunter game available worldwide at the same time and the first game on a Sony or Microsoft home console in a very long time, is going to dial-back on its infamously complex battle system in order to be more approachable.
From what I've played of Monster Hunter World, it does feel like a more friendly game for new players. A revamped training area makes it easy to experiment with new weapons and loadouts. A hunting guide lays out the weak points and loot tables for the monsters you face. And you can call for help from online friends and strangers even if you're in the middle of a hunt. But Monster Hunter World also retains its signature challenge and depth, the elements that have made it such an enduring franchise.
And it does that while expanding the scope of the game dramatically. I'm told that the dozen hours I played are just a small slice of the game, the trailer showed at Paris Games Week revealed what was almost a completely new set of monsters from the ones I fought, and the environments in that trailer were a world apart from the ones that I'd played around in. Ryozo Tsujimoto, producer on Monster Hunter world, tells me, "There is still a lot more for you to see. You are still at the start of your journey here." And when he says, "There's no question, it's the biggest Monster Hunter project to date," it's easy to believe him.
Death and failure are a natural part of exploring this massive new world. "It's more that the game cycle will ramp up the difficulty where you're gonna hit a wall. Then you're gonna have to examine what you need to do to clear that wall," says Tsujimoto. As an experience, Monster Hunter is about going back to creatures you've bested before, and fighting them again. But you're repeating that process not just to get better items that you can turn into new weapons and armor, but to hone your skills.
"Even though you failed the quest, we don't want it to feel unfair," Tsujimoto says. "It has to be something where you realize that, oh, I need to do better next time. Next time you jump in, you're gonna see that move coming, you're gonna read that tell better, and you're gonna say this is my time to get out of the way and then I'm gonna attack. And then the satisfaction of having improved on that is really a key part of the Monster Hunter experience."
The first hard wall I hit in my playthrough was the Rathalos, a hulking Tyrannosaurus-like creature that far outclassed the power level of previous creatures I'd fought. While in a normal playthrough, I probably would've taken a little more time in getting to him, for this event I plowed through the normal story events and avoided most side missions. So my patchwork collection of armor and a so-so weapon meant that, if I got hit at just the wrong time, the Rathalos could completely knock me with one shot and I could do little to retaliate.
"What we imagine you should do is maybe go back and do a few more of the earlier quests and brush up your skills or check out your weapons and armor. Maybe you haven't made the right ones yet or maybe you haven't quite completed the set," says Tsujimoto when I explain my trouble. "Maybe the monster--the one before the one that you're stuck on--maybe [with] his armor set, you can complete it. It's gonna give you the skill or the defense bonus to get through that quest that you were kind of hitting a wall with."
And that was the case. After forming a hunting party of other journalists at the event playing through the same demo, we hunted down the creatures we needed to kill to collectively upgrade our armor. And then on our next encounter with the Rathalos, we completely destroyed it. For good measure, we went back and did it about six more times after that as well.
Being in a party was helpful, but it was just as important to get in the practice and the better equipment on easier enemies. Even if someone enters your gameplay session in the middle of a fight, the difficulty of that hunt will ramp up on the fly--however the devs told me the challenge doesn't go back down if someone inadvertently leaves your hunt. Increased monster health is one factor in that difficulty, but there are other secret variables that adjust the difficulty of a quest the developers didn't want to divulge. In multiplayer, it's less that you can do more damage as a group, and more the value in having someone distract a monster while you run off to heal up or re-sharpen your weapon.
"Coming into this game, there were lots of things that we wanted to do, that we've always wanted to do," Kaname Fujioka (the game's executive director and art director) tells me. "To be honest, for the portable systems, there was a kind of sense of having to adapt our visions to what the software was capable of, and having to make concessions for that, for the hardware." And a lot of what the team wanted to create were monsters that behave naturally. They wanted to make fantastical beasts that could actually exist in real life. And in Monster Hunter World, the amount of detail you can see on a creature makes it possible not just to find more clues about what your opponent is going to do and what attack they're going to pull off next, but you have a good indicator of how well you're doing. You can see the injuries, cuts, and broken sections of your prey more clearly than is possible on previous, less powerful systems.
All of these things help balance the game's difficulty, making it feel fair even when you've misjudged your opponent and you're getting slaughtered in battle. And games like Cuphead and Dark Souls show that players are eager for brutal, but fair challenges that reward practice and skill. However, there are other, even bigger questions that Monster Hunter World will need to answer as it approaches its launch on January 26. I played the game in, essentially, ideal settings--the online system worked perfectly because I was at the company headquarters with a full team able to troubleshoot any potential problems. From my relatively brief time with the game, playing solo is still fun and there's a mystery-filled story to pull you along, but the combat is just more exciting with friends. It was easy to get a team together to play with, because I could just look across my table at every other available player. A vitally important question is: when Monster Hunter World launches, will it have the online stability to support its player base? With the game spread across different platforms, will players have a full online experience regardless of where they choose to play?
Those answers will only come when the game comes out, but the foundation is already there for an experience that builds on what makes Monster Hunter unique, while still evolving the franchise for a new audience.
Monster Hunter has experimented with many different modes and gameplay styles over the years, but one of the biggest changes only lasted for a single iteration: underwater hunting. Monster Hunter 3 (in its various iterations) allowed you to dive deep underwater for a different take on the game's combat.
But why was that feature left out of later games, and is there a chance it could come back? During a recent Monster Hunter World preview trip to Capcom's Osaka office, we talked with game director Kaname Fujioka about what happened to the series' underwater adventures.
"We wanted to challenge ourselves to make underwater action in Tri because we had never been satisfied with how underwater sections worked in other games," Fujioka said. "And we wanted to see if we could make underwater action that still feels like Monster Hunter action. We worked really hard on it, but for the amount of time and effort it takes to make underwater action work, we felt that in [Monster Hunter] World we're better off focusing on other things. So, there are only a few parts where you're gonna dive underwater, but there's no main underwater action parts. As for what the future holds, I've got a really strong attachment to it. So I'd like to try it again someday, but I really can't say."
2017 has seen the rise of the loot box system enter AAA gaming in a big way. Most recently, Shadow of War implemented the purchasable items as a way to acquire Orcs and weapons, and EA addressed player concerns for the system in the upcoming Star Wars Battlefront II. But the major argument for the system tends to focus on players who don't have hours to invest in a game to earn incremental rewards. In a way, loot boxes can potentially level the playing field
Monster Hunter World, like previous games in the series revolves around killing massive beasts over and over again and then carving them up for the chance to get rare parts to turn into new gear. So loot boxes seem like something Capcom could have considered as a way to give newcomers to the series more chances to get some of the rare loot that otherwise requires lots of luck and even more skill.
During a recent preview event, I asked Monster Hunter series producer Ryozo Tsujimoto whether his team ever considered adding loot boxes to Monster Hunter World. "I think that Monster Hunter has already built that kind of randomized, item reward into the gameplay," he answered. "Whenever you carve a monster after a hunt, you don't know what you're gonna get within a certain range. You've got certain rare parts that you almost never get. You've got some of the ones you don't need that you get a lot of. And then there are the rewards for the quest as well. There are some [rewards] that are standard, there are some that are randomized, and a bit bigger or smaller chance of getting them."
He explained that it just felt like Monster Hunter World doesn't need that kind of system. "You've already kind of got loot as a core gameplay aspect without having to shove a microtransaction version of it in," Tsujimoto said.
The mechanics are, essentially, a part of the game, but what about saving a player's time? "Our focus is on wanting to get people to play our action game and feel the kind of satisfaction that comes with the achievement you get with completing a hunt and getting rewards," Tsujimoto said. "We want people to have the experience that we've made for them rather than the option to skip the experience."
In a separate interview game director Yuuya Tokuda echoed that response. "I wouldn't see a paid loot box or paid system for getting random items as fitting Monster Hunter because it isn't a game where the strength of the items is the key aspect of how you proceed," he said. "The idea is that the time you spend hunting and the action part of the game is how you brush up on your skills. And then of course you get rewards of better items; but by skipping out on the part where you get better and hunt--if you're simply getting more items--I don't think that'll be a very satisfying experience for players because it wouldn't even necessarily make it that much more of a time saver if you haven't got the skill to use the items you've gotten."
"I think the games that successfully do loot box systems are designed around them completely from the outside and they're a core part of the gameplay loot," added Monster Hunter World game director Kaname Fujioka. "Whereas as our loop, it's more based on the gameplay action itself, then gathering items, then using that to create better gear, and then using that to go and do more action gameplay. We would have to fundamentally rethink our gameplay loop. When you're including loot boxes you have to make them desirable to players and make them want to have them by introducing them in basic gameplay. And then that leads to further opportunities for purchasing to save time or get cooler items. And with our gameplay, we can't just put them in there and have it work. We'd have to have a substantial re-think, which is not something we're particularly planning to do at this time."
Although DC's cinematic universe has been hugely popular at the box office, it has been less kindly received by critics. Wonder Woman was a hit with both fans and reviewers, but the likes of Batman v Superman: Dawn of Justice and Suicide Squad were met with much criticism. Now, Superman star Henry Cavill has spoken about the state of the DC universe and admitted that "mistakes" have been made.
In an interview with The Rake, Cavill said that DC's problems were more than just a comparison with superhero rivals Marvel. "Even if Marvel didn't exist, we'd struggle," he admitted. "There was a style [DC was] going for, an attempt to be different and look at things from a slightly different perspective, which hasn't necessarily worked. Yes, it has made money, but it has not been a critical success; it hasn't given everyone that sensation which superheroes should give the viewer.
"I feel like now the right mistakes have been made and they haven't been pandered [to], and we can start telling the stories in the way they need to be told. It is even better to come back from a mistake or stylistic error into the correct vein because it will make it seem that much stronger. Wonder Woman was the first step in the right direction."
Cavill's comments follow those made recently by Wonder Woman star Gal Gadot, who expressed regret about the way her character's back story was handled in Batman v Superman. In that movie, it is suggested that Wonder Woman is returning to fight evil after a long time away from mankind, which doesn't really match up with the way the character is portrayed in the subsequent standalone movie.
"None of us knew exactly, exactly, the back story of Wonder Woman," she said, via Comicbook.com. "And once they decided to shoot the solo movie for Wonder Woman and we started to dig in to understand the core of this character, we realized that, actually, there is no way that Wonder Woman would ever give up on mankind.
"Sometimes in a creative process, you establish something that is not necessarily the right decision, but then you can always correct it and change it. So Wonder Woman will always be there, as far as she's concerned, for mankind."
It's now November 1, and that means the next set of Xbox One and Xbox 360 Games With Gold titles are now available. Xbox One owners can now pick up the racing game TrackMania Turbo, while puzzler The Turing Test, a holdover from October, will continue to be free through November 15.
Switching to Xbox 360, the Sega Saturn remake Nights Into Dreams is available at the low, low price of free for the first of the month. Later in the month, starting on November 16, Tales From The Borderlands will go free on Xbox One, while Deadfall Adventures will drop to $0.00 that day. Both Xbox 360 games are playable on Xbox One through backwards compatibility.
Pokemon Go players now have a chance to catch a new Legendary Pokemon. The three Legendary dogs from Pokemon Gold and Silver--Entei, Raikou, and Suicune--are each available in a new region for a limited time.
Unlike most of the previous Legendaries in Pokemon Go, each of the three Pokemon will only be available in a specific region for the duration of the month. This time, the Water-type Suicune can be found in the Americas; the Electric-type Raikou has moved to Europe and Africa; and players in the Asia-Pacific region can catch the Fire-type Entei.
The three Pokemon will be available in their respective regions until November 30. As usual, the Legendaries will appear as Raid Boss battles at Gyms. You have to team with other players to defeat the powerful Pokemon before you have a chance to capture it. You can check out our guide on how to catch Legendary Pokemon for tips on how to tackle these kinds of encounters.
Xbox One X's release is just days away, so now could be a good time to pick up some games in preparation. With that in mind, Microsoft has revealed which games are on offer as part of this week's Xbox One Deals with Gold and Spotlight sale. We also now know what Games With Gold titles that November will bring, if you'd prefer something free.
Some of the discounted games this week include XCOM 2 (US $24 / £18 / AU $28), EA Sports UFC 2 (US $20 / £15 / AU $26.23), and Styx: Shards of Darkness (US $16.50 / £13.20 / AU $25.64). In addition, The Escapists: The Walking Dead is currently on offer for US $15 / £11.24 / AU $20.21 for Gold members to celebrate the new season of the Walking Dead TV show. All these deals are available until 3 AM PT / 6 AM ET / 11 AM GMT / 10 PM AET on November 6--check out the full list here.
Netflix has announced what's coming and going in the month of November. As usual with the streaming service, many titles--both original and not--will be added to the service leading throughout the month. One particularly interesting addition is the upcoming documentary Jim & Andy: The Great Beyond, which is made up of behind-the-scenes footage of Jim Carrey during production of Man on the Moon--the Andy Kaufman biopic.
Of course, the most anticipated release of the month for Netflix is none other than Marvel's The Punisher. The streamer's first Marvel series after Defenders launches November 17, with Jon Bernthal playing the gun-toting vigilante. November will also see the arrival of new seasons of Lady Dynamite and Broadchurch, along with movies like Chappie, Men in Black, and Piranha.
Leaving Netflix isthe Matrix Trilogy, V for Vendetta, and The Human Centipede: First Sequence, to name a few. On the TV front, the streaming service will also remove all nine seasons of How I Met Your Mother, along with four seasons of Jessie.
With October behind us, November is here, and Hulu has shared a full list of new titles coming to its streaming service this month. In addition to new episodes of your favorite TV shows, November will see the debut of some notable Hulu original series and a slew of new movies to watch.
The most notable addition for the month is sure to be the series premiere of Marvel's Runaways, the streamer's first comic book adaptation. From Josh Schwartz and Stephanie Savage, the creative duo behind The O.C. and Gossip Girl, Runaways tells the stories of six teenagers who learn their parents are supervillains.
Future Man, from executive producers Seth Rogen and Evan Goldberg, will bring time traveling comedy to Hulu. Josh Hutcherson stars as a janitor that might also be the savior of the universe.
As for movies, popular titles like 13 Going on 30, Ocean's Eleven, and Terminator 2: Judgement Day will become available to stream. Additionally, 21 James Bond films have debuted on Hulu, giving subscribers access to almost every single film starring the famed secret agent, prior to Daniel Craig taking on the role. The only early film that's missing is 1967's Casino Royale.
Take a look at the full list of what is arriving and departing Hulu in November below.
November is here, and it's going to be a big month for subscribers to Amazon Prime. The service's streaming video component is beefing up its library heading into the end of the year with original TV shows and movies--including the critically acclaimed The Big Sick.
The big news for Amazon in November comes in the form of a secret agent, though. As with Hulu, a large piece of the James Bond film library is now available--practically every film from 1962's Dr. No through 2002's Die Another Day. The one omission is the original Casino Royale, which starred David Nivens as 007.
Another major arrival to Prime is three Thursday Night Football games, taking place throughout the month. Matchups featuring the Dallas Cowboys, Seattle Seahawks, and Pittsburgh Steelers will be available live exclusively through Amazon Prime Video.
Halloween may have ended, but Pokemon Go players still have a few more hours to take part in this year's Halloween event. The in-game event concludes on November 2 at 1 PM PT / 4 PM ET / 8 PM GMT, making this your last day to more easily find Ghost Pokemon and earn bonuses.
In addition to increased spawns for "spooky" Pokemon like Gastly, Houndour, Misdreavus, and Cubone, this year's Halloween event introduced a handful of Gen 3 Pokemon to the popular mobile game, including Sableye, Duskull, and Banette. According to developer Niantic, "The rest of the Pokemon first seen in the Pokemon Ruby and Pokemon Sapphire video games will gradually arrive starting as early as December." Players also have a chance to catch a special Pikachu wearing a witch's hat during the Halloween event.
On top of that, this year's Halloween event offers a number of bonuses to earn. Catching, hatching, and transferring Pokemon will net you double Candy, while special boxes that include "items such as Raid Passes and Super Incubators" can be purchased from the in-game shop. Niantic has also added a special Mimikyu Disguise Hat for players' avatars to wear.
Developer Blizzard is testing the change on Overwatch's PTR as it feels Resurrect "still feels too strong and frustrating to play against," even though the company believes "Mercy's recent rework has been successful."
In a blog post, the developer continued: "Now that [Resurrect] has a cast time, there is more room for enemies to counter the ability. However, casting Resurrect happens instantly when Valkyrie is active. This should make her feel powerful when she transforms on the battlefield."
Ana has also been tweaked. Her Biotic Rifle now does 70 damage rather than 60, as it did previously. "Ana has been outshined by other support heroes lately," Blizzard stated. "Boosting her damage will help her defend herself and make her more threatening to the enemy team."
These changes are live now on the PTR, which you can check out if you own Overwatch on PC. However, be aware that these latest changes are not yet live in the live game (and may never go live there), as Blizzard wants to continue experimenting before implementing anything.
Developer Comment: Ana has been outshined by other support heroes lately. Boosting her damage will help her defend herself and make her more threatening to the enemy team.
Mercy
Resurrect
Cast time increased from 0 seconds to 1.75 seconds
Mercy's movement speed is now reduced by 75% while casting
Can now be interrupted when Mercy is knocked back, stunned, or hacked
Valkyrie
When activated, Resurrection no longer has a cast time
Developer Comment: We feel that Mercy's recent rework has been successful, but her Resurrect ability still feels too strong and frustrating to play against. Now that it has a cast time, there is more room for enemies to counter the ability. However, casting Resurrect happens instantly when Valkyrie is active. This should make her feel powerful when she transforms on the battlefield.
Bug Fixes
Fixed several issues that prevented the announcer voice lines from playing correctly in Competitive, Elimination, and Capture the Flag game modes
Fixed an issue causing Roadhog's Chain Hook to latch on to enemy players for longer than intended
After a number of rumors surrounding Generation 3 Pokemon potentially coming to Pokemon Go soon, Niantic has now finally officially confirmed the news, at the same time as revealing its Halloween 2017 event. The company says "a number of Ghost-type Pokemon originally discovered in the Hoenn region" will arrive as part of the event, including "Sableye, Banette, and others." [UPDATE: The Pokemon Go Halloween event ends on November 2, making this your last day to take part in it this year.]
The event is scheduled to start on October 20 at midday PT / 3 PM ET / 8 PM BST (6 AM AET on October 21 in Australia), ending at 1 PM PT on November 2. Niantic says the event will see "an increased number of spooky Pokemon such as Gastly, Cubone, Misdreavus, Houndour, and more," while "special Pikachu" wearing a Halloween costume will also be out and about.
Bonuses for the event include double Candy rewards for catching, hatching, and transferring Pokemon, and you'll be able to grab special boxes--"featuring items such as Raid Passes and Super Incubators"--from the in-game shop. Finally, you'll be able to grab the Mimikyu Disguise Hat for your avatar to wear.
Two more Generation 3 Pokemon--Duskull and Dusclops--can also be seen in-game in the trailer above. They, along with Sableye and Banette, are the first Pokemon from Ruby and Sapphire to appear in Pokemon Go. Niantic says the rest of those games' monsters will arrive in Pokemon Go "starting gradually as early as December."
The addition of Gen 3 Pokemon was leaked earlier this week, when a datamine apparently uncovered sounds for all species up to #386 (Deoxys, the final Pokemon found in Generation 3). Another leak, showing more Gen 3 creatures and Pikachu wearing a witch's hat, followed just days later.
The official announcement means Pokemon Go will receive a Halloween event for the second year running. For more, you can check out our roundup of all the games holding Halloween events this month.
A couple of other events are going on now in Pokemon Go. Until October 25, players can share the best AR photos they take in-game for a chance to win cool prizes. The Legendary dogs Entei, Raikou, and Suicune are also available in new regions through October 31. In other Pokemon news, the developer of the mainline series, Game Freak, has explained why Pokemon Ultra Sun and Moon aren't coming to Nintendo Switch.
With the end of the month in sight, Microsoft has revealed the next batch of games that will be available for free to Xbox Live Gold subscribers. As always, November's Games With Gold lineup consists of four games spread across Xbox One and Xbox 360. [Update: It's now November, and the new Games With Gold are now available.]
On the Xbox One side, the month starts out with the fun, fast-paced racing game TrackMania Turbo. That will be available for the entire month, and it will be joined on November 16 by Tales From the Borderlands. This is Telltale's episodic spin-off series of the Gearbox shooters, and arguably the studio's best adventure game.
For those with an Xbox 360, Nights Into Dreams will be available during the first half of the month. During the second half, Deadfall Adventures will be free. Thanks to backwards compatibility--which now also supports original Xbox games--both of these are playable on Xbox One.
It's not too late to claim some of October's Games With Gold freebies, including Gone Home and Medal of Honor: Airborne; both of those return to their regular prices at the end of the month. Additionally, one of the Xbox One games, The Turing Test, will remain free until November 16. You can check out the full schedule for November's freebies below.
November 2017 Games With Gold
Xbox One
TrackMania Turbo (November 1-30)
Tales From the Borderlands (November 16 - December 15)
EA has released a new FIFA 18 update for PS4, Xbox One, and PC players, bringing with it a bunch of gameplay changes, bug fixes, and aesthetic tweaks. Most interestingly, passing will no longer be as accurate when passing "blindly" through 90 - 270 degrees from the direction you're facing. That means if you receive the ball and instruct your player to pass it directly behind the way they're looking, that pass will be slower and have reduced accuracy.
In addition, EA says it has resolved issues where goalkeepers would parry the ball into their own goal, and goalies' diving has been improved when facing downward headers and volley shots. Finally, the update includes the previously-announced return of co-op play in FUT Online Seasons.
The patch, dubbed Title Update 3, actually launched on PC a week ago, but has only just been released on PS4. You can take a look at the full patch notes at the bottom of this article, via EA. A separate FIFA 18 Nintendo Switch update was released just recently, bringing a similar set of small improvements and bug fixes.
In other FIFA news, EA says the US national team's failure to qualify for the men's World Cup for the first time since 1986 will not affect the franchise's sales. "The World Cup is the world's largest sporting event and it is followed by all people around the world who love soccer or football, depending on what they call it where they come from," EA CEO Andrew Wilson said. "Does it heighten their enjoyment if their national team is participating? Of course. But we don't see people stopping watching a World Cup just because their team is not there. As you think about the US in particular, we are a very multicultural country." For more on the popular sports game, check out our feature on FIFA 18 vs PES 2018.
FIFA 18 Title Update 3 Patch Notes
Made the following changes in Gameplay:
Made ground passes and ground through passes less effective when blindly passing the ball between 90 and 270 degrees, where 0 degrees is the direction the player is facing.
The most significant impact will be seen when the pass angle is between 140 and 220 degrees.
The impact scales when the pass angle is between 90 (least impact) and 139 degrees and between 221 and 270 (least impact) degrees.
The passes impacted by this change will see:
Reduced ball speed.
Reduced accuracy.
Disabled user controlled reactions, when locked to a player, when the goalkeeper is holding the ball.
Addressed the following issues in Gameplay:
The goalkeeper sometimes parrying the ball into his own goal.
The goalkeeper diving too early on downward header and volley shots.
Players sometimes becoming invisible during a match.
Dragbacks not working when rapidly tapping the modifier button.
Players being unable to string together multiple stepovers.
The goalkeeper, in some situations, being unable to throw the ball after making a save close to the goal line.
The player automatically passing the ball from a set piece after the game had been paused in an Online match.
An issue with Custom controls where movement with the directional buttons was not working when locked to a player.
Made the following changes in FIFA Ultimate team:
Added the Objectives tile to the Pause Menu in all FUT Online modes.
Added Guest Mode in FUT Online Seasons and FUT Online Draft.
Disabled the FIFA Trainer within FUT Champions.
Addressed the following issues in FIFA Ultimate team:
An issue in Squad Building Challenges where tagging a group of challenges would make it unselectable.
ICONs displaying their current age on in-game overlays.
Wrong badge showing for your opponent on the Online Season's Match Preview screens.
Objective Completed visual notification not displaying correctly for some Daily/Weekly Objectives.
Alignment of the text on Manager League items.
An issue with the effects shown during the pack opening animation.
The icon of your rank in Squad Battles displaying incorrectly when claiming rewards.
Addressed the following issues in Online Modes:
Players crashing when matching up in Pro Clubs Friendly Matches in certain situations.
Players would not receive invites in Pro Clubs Friendly Matches in certain situations.
Addressed the following issues in Career Mode:
Players crashing during the first game of the season in certain situations.
Made the following changes in Audio / Visual / Presentation:
Updated the Chile National Team kits and crest to be authentic.
Addressed the following issues in Audio / Visual / Presentation:
The volume of the audio in the Cristiano Ronaldo celebration.
Some issues with crowd flags displaying the wrong images.
Some visual issues with the Bundesliga broadcast package.
Situations where the ball would appear to go through the goal netting.
An issue where a player on the ground would incorrectly animate as flipping or spinning.
Developer DICE has announced that Nivelle Nights--a Battlefield 1 map previously exclusive to owners of the Premium Pass or the They Shall Not Pass expansion--is going free for everyone. The map is set at night time in northern France, and will be going free on PS4, Xbox One, and PC in "early November."
"Early November" will also see the start of Battlefield 1's new Operations Campaigns. The first, called Eastern Storm is coming very soon, combining In the Name of the Tsar's Brusilov Offensive and Red Tide Operations into one Campaign.
Looking ahead, a new DLC pack, called Turning Tides, is slated for an initial release sometime this December. It will include two new maps (Cape Helles and Achi Baba), two vehicles (the L-Class Destroyer and L-Class Airship), a new Elite class (the Infiltrator), a new Operation (Gallipoli), and new specializations, service assignments, and unlocks. A month later, we'll get two more maps (Heligoland Bight and Zeebrugge) and a new faction, the British Royal Marines.
Turning Tides is the third major DLC pack for Battlefield 1 to date, with the Apocalypse expansion still to come in "early" 2018. In the meantime, check out everything in the latest Battlefield 1 update.
When Ron Howard took over as director of the upcoming Star Wars spin-off Solo: A Star WarsStory back in June, the film was reportedly only a few weeks away from the completion of principal photography. However, Howard continued to film throughout the summer and fall, and only wrapped production this month. It has now been reported that he has reshot almost the entire movie.
The news comes via The Resistance Broadcast, a podcast associated with Star Wars News Net. The show's sources claim that up to 80 percent of the movie has been reshot, with a dramatic increase in the movie's budget.
Solo: A Star WarsStory stars Alden Ehrenreich as Han Solo and Joonas Suotamo as Chewbacca, with Donald Glover as Lando Calrissian. Woody Harrelson, Thandie Newton, Phoebe Waller-Bridge, and Emilia Clarke also star. It hits theaters on May 25, 2018.
The much-anticipated reboot of the classic '80s sci-fi action movie Predator is released next summer, and although we're yet to see any footage from The Predator, a few details have started to emerge. A cool motion poster was revealed via the franchise's official app last week, and now star Thomas Jane has been speaking about the movie.
In an interview on Shadow Nation, Jane provided the first clue as to what The Predator is actually about--and it sounds amazing. The actor explained that the film will focus on a group of "shellshocked" soldiers, who are arrested and are in the process of being transported to an army hospital. However, one of the soldiers is being targeted because he has seen the Predator ships come to earth.
"They're going to take that bus, drive it down to a ditch and shoot us all just to get rid of this one guy," Jane explained, via AVP Galaxy. "But, of course, we take the bus over. We're all like, 'Let's go kill these f***ing Predators ourselves!' And we're just crazy enough to believe that this guy really did see a UFO and there's these aliens out there. So that's kinda cool!"
Jane went on to talk about working with director Shane Black, who previously helmed Iron Man 3 for Marvel and last year's comedy thriller The Nice Guys. "I can just say I had a blast," he said. "We had a great cast, with this terrific ensemble with all these great actors. And Shane Black wrote and directed it, so it has that kind of Shane Black humor. We had a blast. It was funny.
"You know the Predators, you know they didn't f*** those up. They're still Predators and they're pretty much the same Predator as always. I think it might be great. I tell you the acting is going to be pretty good. I'm going to be good in it!"
The Predator was originally set to arrive in March but will now hit theaters on August 3. It also stars Boyd Holbrook (Narcos, Logan), Trevante Rhodes (Moonlight), Keegan-Michael Key (Keanu, Key & Peele), Sterling K. Brown (The People v. OJ Simpson), Olivia Munn (X-Men: Apocalypse), and Jacob Tremblay (Room).
One important note is that The Phantom Pain is in the Xbox Game Pass catalog only until January 31, 2018, while the six others are slated to be there indefinitely. Microsoft has been up front from the start that not every game will stay in the catalog forever, but that you can subscribe with confidence knowing there will be a substantial library. In the case of The Phantom Pain, it's good that Microsoft is letting players know it won't be an Xbox Game Pass title forever.
Xbox Game Pass is Microsoft's Netflix-style subscription program for Xbox One. For $10/month, you can download and play anything you want from a catalog of more than 100 games--see the full list here. The catalog includes both Xbox One games and backwards compatible Xbox 360 titles. Microsoft adds new titles every month, and on occasion, removes some. If you're curious about Xbox Game Pass, you can try it free for two weeks.
Xbox Game Pass, like basically all other Xbox One services, is also supported on the soon-to-launch Xbox One X. The console arrives worldwide on November 7, priced at $500 in the US. We'll have a lot more on the system in the days and weeks ahead, so keep checking back with GameSpot for more.
Drummer Andrew Fleming, who performed with Islander on tour with Korn, Stone Sour, and Skillet recently, is back with his latest cover. While the bulk of his past work has focused on video games, this one is for the Stranger Things main theme. It's a timely video, as the much-anticipated Season 2 premiered on Friday, October 27.
The Stranger Things main theme is eerie and ominous, and with the drums added on top, it gets heavier and fuller. It's good, in an unexpected way. Watch and listen for yourself:
Fleming wrote and performed the arrangement for this cover, while the audio was recorded and mixed by Mason Bayne. Bayne also filmed and edited the video.
Super Mario Odyssey has been out for a few days now, but many players are still only scratching the surface of Mario's first Switch adventure. Unlike the more linear level design of Super Mario Galaxy, Odyssey hearkens back to Super Mario 64 and Super Mario Sunshine with its many sprawling, sandbox-style Kingdoms, each of which houses a myriad of Power Moons and other collectibles to find.
Mario traverses to each Kingdom in his hat-shaped airship, the Odyssey, but that isn't the plumber's only means of traveling between levels. Scattered about many of the Kingdoms are warp paintings, which will instantly transport you back to a specific world without having to take your ship. Not only are these paintings a convenient way to quickly revisit a previous level, they also drop you off in an out-of-reach area of the kingdom, where you can pick up a new Power Moon.
There are 10 warp paintings scattered about Mario Odyssey, some of which are hidden better than others. In the video above, we take a look at all of the painting locations hidden throughout the game and which Kingdom they transport you to. The video contains some spoilers, so be advised if you'd like to find the paintings for yourself.
The United States Men's National Team failed to qualify for the 2018 World Cup in Russia, marking the first time the side didn't qualify for the event since 1986. Electronic Arts puts out a World Cup edition of its FIFA game timed with the event every four years to capitalize on the increased interest in the world's most popular sport. The fact that the USMNT failed to qualify won't have a meaningful impact on sales next year, however, EA CEO Andrew Wilson said during an earnings call today.
Wilson pointed out that there could be some impact but overall, because soccer/football is so massively popular on a global basis, the USMNT failing to qualify is basically a non-issue as it relates to FIFA game sales for the World Cup edition.
"The World Cup is the world's largest sporting event and it is followed by all people around the world who love soccer or football depending on what they call it where they come from," Wilson said. "Does it heighten their enjoyment if their national team is participating? Of course. But we don't see people stopping watching a World Cup just because their team is not there. As you think about the US in particular, we are a very multicultural country."
Additionally, some of the most widely played teams in FIFA are from Spain and the UK; Spain and England have already qualified, so that bodes well for the new game. "The most-played teams are from Spain and the UK, and the most-played players are also non-American players. So we don't expect a huge impact [from the USMNT failing to qualify]," Wilson said.
The 2018 FIFA World Cup takes place in June-July 2018. If history is any indication, you can expect EA to release its video game for the tournament a few months earlier.
For more on EA's latest earnings report today, check out the stories below:
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