Saturday, November 11, 2017

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In the 11/12/2017 edition:

Best Nintendo Switch Games Under $20

By Chris Pereira on Nov 11, 2017 09:30 pm


Nintendo Switch is not even a year old, and yet already the system has no shortage of quality games to play. Even before a flurry of big-name third-party ports release for the system--Skyrim, LA Noire, and Doom all release on Switch in November--there were already a ton of worthwhile options on Switch. There are Nintendo's flagship titles, like The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, and Splatoon 2, and a variety of other Switch games you may have missed. Beyond that, though, there's a burgeoning selection of games that cost no more than $20.

These budget-priced games are not a concept exclusive to Switch, nor is this system the only place to find many of them. But given the system's age, it's incredible how the platform is bursting at the seams with games to play. Particularly, if you're just getting a system now, it can be hard to find things to play, in part because the Eshop needs some work.

In the gallery above, we're highlighting Switch games that are available for no more than $20 on the Eshop. This is far from a comprehensive list, but if you're looking for a cheap Switch game to pick up, you can't go wrong with any of these options. Many are not Switch exclusives, but it's often the best platform to play them on, thanks to newly added features (like multiplayer in World of Goo and Little Inferno) or the sheer convenience of having a version you can play both on a TV and on the go. These games are presented in no particular order; they're simply titles that are worth a look.


SteamWorld Dig 2 ($20 / £15)


SteamWorld Dig 2 expands on its predecessor in a number of welcome ways. It looks much nicer, with a better soundtrack and more interesting story, but it also expands on progression. A new mod system allows you to tailor your character to your particular style, and the varied environments provide an incentive to keep digging and new challenges to contend with. Digging your way through blocks remains an enjoyable gameplay mechanic, and particularly with optional waypoints disabled, exploring the depths of this world is a real treat.

Read our SteamWorld Dig 2 review


Picross S ($8 / £7.19)


Switch's entry in the Picross series, Picross S, doesn't do anything radically new, and it doesn't have to. It offers the straightforward, streamlined pleasure of its sudoku/nonogram-style gameplay on the go. It's the kind of game that's perfect to have loaded up on Switch--you can easily jump in for a quick puzzle (or eight) while you're on the go or in between sessions of other games. There's plenty to do with 300 puzzles, and simultaneous two-player multiplayer support gives you a way to ease newcomers into the series.


Stardew Valley ($15 / £11)


Like many other games on this list, Stardew Valley feels particularly well-suited to the portable nature of Switch. The system makes it easy to boot up the game for a quick day on the farm no matter where you are, and the controls work surprisingly well--though they could still use some refinement (possibly through the addition of touch controls, which are absent). The game remains a charming take on the Harvest Moon formula and provides a nice, peaceful complement to many of the more action-oriented games on Switch--particularly in lieu of a new Animal Crossing.

Read our Stardew Valley review


Golf Story ($15 / £13.49)


Even if you're not a fan of the real-world sport, there's an undeniable appeal to golf games. Golf Story goes beyond simply letting you hit the links, though, taking the form of a traditional RPG that just happens to revolve around golfing. It features a charming story and a delightful, reactive world to explore, along with some trademark Australian humor.

Read our Golf Story review


Sonic Mania ($20 / £16)


Sonic Mania marks the latest attempt to recapture the 2D glory days of the Sonic franchise, and it more than succeeds. Fantastic level design and a real sense of speed help to scratch that nostalgic itch, but it also stands as a solid game among its contemporaries. Our review goes so far as to even say it might very well be the best Sonic game ever. In light of Sonic Forces' deficiencies, at least Sonic fans have good Sonic game to play on the system.

Read our Sonic Mania review


Overcooked ($20 / £18)


Multiplayer games that can be played with a single Joy-Con are a real treat--wherever you go with the system, you're able to easily play together with another person. And that's good news for Overcooked, a game that becomes exponentially better when played with at least one other person. What starts out as a relatively tame game where you help each other chop some vegetables and get them served on a plate becomes a frantic rush to put out fires, get ingredients distributed between two moving vehicles, and other ridiculous scenarios.

Read our Overcooked review


Thimbleweed Park ($20 / £15)


Point-and-click adventure games have experienced something of a renaissance in recent years, and Thimbleweed Park--from adventure game legends Ron Gilbert and Gary Winnick--is a prime example. The X-Files-inspired journey puts you in the role of two FBI agents that bear more than a passing resemblance to the classic TV show as you relive the glory days of adventure games. Playing on any console means dealing with a gamepad-based control scheme (as opposed to the more natural mouse controls on PC), but Switch makes up for this with touchscreen support when played in handheld mode.

Read our Thimbleweed Park review


Retro City Rampage DX ($15 / £13)


A throwback GTA Online mode aside, Grand Theft Auto has long since moved on from the classic top-down perspective of its earliest games. Retro City Rampage carries on that legacy, offering an open-world crime game in 8-bit style. What could have easily been a mere GTA clone, however, is distinguished with copious pop culture references and a distinctly arcade-style feel to its gameplay. This DX edition offers additional content not seen in the original version of the game.

Read our Retro City Rampage review


Fast RMX ($20 / £17)


The likelihood of a new F-Zero game doesn't seem terribly high, but Fast RMX is the next best thing. It offers a similar style of high-speed, futuristic racing, with support for local and online multiplayer (including single Joy-Con play) and wide variety of levels. It's also a good-looking game, running at 1080p and 60 FPS.

Read our Fast RMX review


World of Goo ($10 / £9)


It's been around for years, and the Switch version doesn't bring any new content to the table, but now is as good a time as any to play World of Goo if you haven't already. Its construction-based puzzles that task you with creating structures and other objects to fulfill a variety of objectives are still as well designed as ever, making this a worthwhile addition to your Switch library. The one noteworthy distinction with this edition is the addition of local co-op multiplayer (absent from most other platforms); it's also one of the few games to put the Joy-Con's IR pointer to use.

Read our World of Goo review


Little Inferno ($10 / £9)


Another of Tomorrow Corporation's game, Little Inferno also doesn't bring anything new to the table for Switch if you're playing by yourself. But if you have a friend, it introduces a new local co-op multiplayer mode not seen on other platforms. For the uninitiated, Little Inferno involves throwing stuff into a furnace and watching it burn for cash (which is then used to buy more stuff to burn). Despite that simple premise, there is a deeper puzzle system at work here where you have to burn different combinations of objects together to fulfill certain requirement. It's relatively short but features a surprisingly intriguing story and has a cat plushie that poops when burned, so it really checks all the boxes.

Read our Little Inferno review


Human Resource Machine ($10 / £9)


Whether you're looking to justify all that time you spent in math class or you're intrigued by programming, Human Resource Machine presents a unique form of puzzle-solving to scratch that itch. You're given a task and have to implement the steps that a machine must follow in order to carry it out. That does mean you'll have to put your mind grapes to good use, but it's intensely satisfying to conceive and design a program that works successfully.


Gonner ($10 / £9)


Switch's portable nature lends itself well to quick, pick-up-and-play roguelike games. Gonner is an ideal example, blending procedural generation with action-platforming as you blast your way through countless enemies. With a distinct visual style and seemingly endless replayability, it's another great match with the platform.


Graceful Explosion Machine ($13 / £10)


Shoot-em-ups are not well-represented on Switch, but Graceful Explosion Machine nicely fills that void. Rather than presenting you with an endless stream of foes, it presents confined, handcrafted levels and a variety of distinct weapons with which to dispatch your enemies. Dealing with weapon cooldowns and figuring out the ideal order in which to deal with enemies becomes a game unto itself, and this all takes place within the confines of a cute, colorful world.


Severed ($15 / £12)


Severed is one of the few games on Switch that can only be played in handheld mode, due to its mandatory touchscreen controls. It's a dungeon crawler with a twist, as you're tasked with slicing your way through enemies you encounter by swiping on the screen. But beyond the enjoyable gameplay and slick visual style, Severed's story is the real highlight, as you experience the tale of a one-armed warrior named Sasha.

Read our Severed review


Shovel Knight ($10-$25 / £9-£22.49)


This is admittedly a bit of a cheat, as you're best off buying Shovel Knight: Treasure Trove, which includes all three of the campaigns released so far (and more content to come) for $25. But just $10 will get you a single campaign which is more than worth the price of entry. Shovel Knight: Specter of Torment puts you in the shoes of one of the main game's antagonists, Specter Knight, as he takes his own unique journey through the same levels featured in the original game. As with Plague Knight's campaign, the unique mechanics at play here (like the dash attack) make for a much different experience. You would be best-served by starting with the base Shovel Knight campaign, but whichever version you play, you'll be treated to a modern take on retro platformers that bests many of the classics it draws inspiration from.

Read our Shovel Knight: Specter of Torment review


Snipperclips: Cut It Out, Together ($20 / £18)


Snipperclips was overshadowed at launch by the hype around The Legend of Zelda: Breath of the Wild, but it remains one of--if not the--best multiplayer games on Switch. Although it can be played solo, cooperative play is where Snipperclips truly shines. You work together to solve relatively simple challenges--get this ball into the basket; pop some balloons--by overlapping your characters and cutting chunks out of one another. This allows you to shape your partner into a tool that can be used for the task at hand. There's little else like it, on Switch or elsewhere.

One thing to note is the new Snipperclips Plus version, which offers additional content; owners of the base game will be able to purchase its additions as DLC.

Read our Snipperclips review


Thumper ($20/£16)


Although it's a game arguably best-suited for VR, Thumper is an incredible experience however you play it. It provides a unique blend of rhythm-based gameplay and action--what the developer calls "rhythm violence"--that provides a far more intense version of the basic mechanics you see in other rhythm games. With an incredible soundtrack and levels well-suited to chasing high scores, Thumper is a game with the potential to stick around on your Switch's home screen for a long time.

Read our Thumper review


Axiom Verge ($20 / £15)


Axiom Verge is another take on the Metroidvania style, but it distinguishes itself through its wide variety of weapons and tools--most notably, the Address Disruptor, which affects the environment and each enemy type in different ways. It's also a game with an impressive sense of scale and no shortage of secrets to uncover, encouraging multiple playthroughs. Add in an excellent soundtrack and tantalizing story, and there's a lot to like here.

Read our Axiom Verge review



Fast & Furious Franchise: How Much Money Did Each Movie Make?

By Mat Elfring on Nov 11, 2017 08:30 pm


Back in 2001, a little movie came to theaters called The Fast and the Furious, starring Vin Diesel, who was in Pitch Black and Boiler Room the year prior, and Paul Walker, known for his role in Varsity Blues. Little did anyone know that this movie about racing cars, and family--would become the biggest franchise of the 21st century to date. We still have quite a wait for the next two installments in the series, but we are getting a Hobbs and Deckard spin-off. That being said, we're taking a look at every Fast and Furious movie made and ranking them accordingly.

This is dedicated to the memory of Giselle and Han, the true heroes of the Fast franchise. You left us too soon.


8. The Fast & The Furious: Tokyo Drift (2006)


While many regard it as the worst in the series--it's not--Tokyo Drift included the new recurring character Han, played by Sung Kang, as the drifting mentor to the main character Sean, who is insufferable. The only person from the first movie to appear in this one is Vin Diesel, who does a quick cameo. Interestingly enough, in the FF timeline, this movie takes place after the events of 2013's Fast & Furious 6.

Domestic Gross: $62,514,415

Worldwide: $158,468,292


7. The Fast and the Furious (2001)


The first Fast and Furious movie introduced the world to tough guy who loves saying "family" Dominic Toretto (Vin Diesel), undercover LA police officer Brian O'Conner (Paul Walker), and the woman who could easily beat us all up, Letty (Michelle Rodriguez). Unlike the modern films in the series, Fast and the Furious was a car movie. It was centered around cars, gave a whole lot of info about what was being driven, and spent a lot of time talking about NOS--Nitrous Oxide Systems, not the energy drink people I assume car people drink.

Domestic Gross: $144,533,925

Worldwide: $207,283,925


6. 2 Fast, 2 Furious (2003)


Sometimes, things get so fast and furious, they become too fast and too furious, or 2 Fast, 2 Furious, as the title for the 2003 sequel suggests. The film, which is borderline unwatchable, follows Walker's character O'Conner as he tries to bust a dangerous criminal and recruits his childhood friend, Roman Pearce (Tyrese), to help. The best thing to come out of this sequel is Chris Bridges--aka Ludacris--as Tej. And the best way to watch this movie is to pretend that O'Conner and Pearce are ex-lovers, seeing each other for the first time in years. Seriously, it completely changes the dynamic of the film.

Domestic Gross: $127,154,901

Worldwide: $236,350,661


5. Fast & Furious (2009)


In 2009, the original gang got back together for the fourth FF movie, simply titled Fast & Furious. In addition, Gisele (Gal Gadot) and Han join the crew as they all work together, with the FBI, in order to take down a heroin dealer. This was director Justin Lin's second crack at the series--with his first being Tokyo Drift--and while it wasn't an amazing film, you could see that the series was headed in the right direction.

Domestic Gross: $155,064,265

Worldwide: $363,164,265


4. Fast Five (2011)


What were the eventual keys to the franchise's massive, global success? One was adding Dwayne "The Rock" Johnson, and the other was to turn the movie into a straight-up, over-the-top, action franchise. Because of that, worldwide gross for the fifth installment in the movie jumped up around $263 million more than the last film. Plus, Fast Five has one of the best scenes in the franchise, when the team is dragging a giant safe through the streets of Rio de Janeiro.

Domestic Gross: $209,837,675

Worldwide: $626,137,675


3. Fast & Furious 6 (2013)


The FF crew returns to take down a bizarro version of their team, led by a man named Owen Shaw (Luke Evans). Once again, the film is full of high-octane action--pun intended. The big twist is that Dominic's former girlfriend, who died in a previous film--Letty--has returned from the dead, because no one dies in the FF movies. You hear that filmmakers? Bring back Han and Gisele.

Domestic Gross: $238,679,850

Worldwide: $788,679,850


2. The Fate of the Furious (2017)


The latest FF movie takes the second spot on this list, even though the bar was raised to exceptional levels. Dominic is forced to betray his precious family, in order help a criminal who lives on a constantly moving airplane. In order to stop them, Hobbs and the rest of the crew have to team up with Deckard (Jason Statham), the man who killed Han. This movie is ridiculous in all the right ways, and it includes a nuclear submarine chase and Deckard protecting a baby during a shootout on a plane.

Domestic Gross: $225,764,765

Worldwide: $1,235,761,498


1. Furious 7 (2015)


Taking the top spot, and bringing in $1.5 billion, is none other than Furious 7. Deckard Shaw, who shows up to get revenge for his comatose brother, Shaw from the sixth film, and in turn, Dominic and company want revenge for Deckard killing Han. Director James Wan, the man behind The Conjuring movies, truly raised the bar to unmentionable heights in this one. Sadly, Paul Walker passed during the making of the film, but it gave him a great sendoff. It's unlikely future films will top this one in the box office.

Domestic Gross: $353,007,020

Worldwide: $1,516,045,911



Destiny 2 Faction Rally Guide - All The New Gear, Weapons, And Rewards Detailed

By Tamoor Hussain on Nov 11, 2017 05:15 pm

Everything You Need To Know About Destiny 2's Faction Rallies


Once again, Destiny 2's Faction Rallies are live on the PS4, Xbox One, and--for the first time ever--PC. For the uninitiated, Faction Rallies are an opportunity to earn exclusive rewards ranging from weapons and armor to shaders. In order to do this, you must pledge yourself to one of three factions and fight in its name.

To join a faction, head to the Traveler and talk to one of the three leaders. Arach Jalaal (Dead Orbit faction) and Lakshmi-2 (Future War Cult) can be found in the Hangar, while Executor Hideo (New Monarchy) is tucked away in the Bazaar.

To obtain the items they have, you'll need to trade them for rewards Tokens, which you earn by destroying supplies found in Lost Sectors or doing Public Events, Crucible matches, strikes, and the Raid. This gallery will help you locate each of the leaders and also show you what gear they have to offer.

In related news, a Destiny 2 PC-only update was released ahead of the debut of Faction Rallies. Bungie has released the 1.0.6.2 hotfix, which is intended to resolve a technical issue that cropped up with a previous patch. The 1.0.6 update made changes to how Faction Tokens are earned.


Destiny 2 Faction Rallies - Executor Hideo (New Monarchy)


Destiny 2 Faction Rallies - Executor Hideo Location


Destiny 2 Faction Rallies - New Monarchy Powerful Weapon


Destiny 2 Faction Rallies - New Monarchy Gear


Destiny 2 Faction Rallies - New Monarchy Gear


Destiny 2 Faction Rallies - New Monarchy Gear


Destiny 2 Faction Rallies - New Monarchy Gear


Destiny 2 Faction Rallies - New Monarchy Gear


Destiny 2 Faction Rallies - New Monarchy Gear


Destiny 2 Faction Rallies - New Monarchy Gear


Destiny 2 Faction Rallies - New Monarchy Weapon


Destiny 2 Faction Rallies - New Monarchy Weapon


Destiny 2 Faction Rallies - New Monarchy Weapon


Destiny 2 Faction Rallies - New Monarchy Weapon


Destiny 2 Faction Rallies - New Monarchy Weapon


Destiny 2 Faction Rallies - New Monarchy Weapon


Destiny 2 Faction Rallies - New Monarchy Weapon


Destiny 2 Faction Rallies - Arach Jalaal (Dead Orbit)


Destiny 2 Faction Rallies - Arach Jalaal Location


Destiny 2 Faction Rallies - Dead Orbit Powerful Weapon


Destiny 2 Faction Rallies - Dead Orbit Gear


Destiny 2 Faction Rallies - Dead Orbit Gear


Destiny 2 Faction Rallies - Dead Orbit Gear


Destiny 2 Faction Rallies - Dead Orbit Gear


Destiny 2 Faction Rallies - Dead Orbit Gear


Destiny 2 Faction Rallies - Dead Orbit Gear


Destiny 2 Faction Rallies - Dead Orbit Gear


Destiny 2 Faction Rallies - Dead Orbit Weapon


Destiny 2 Faction Rallies - Dead Orbit Weapon


Destiny 2 Faction Rallies - Dead Orbit Weapon


Destiny 2 Faction Rallies - Dead Orbit Weapon


Destiny 2 Faction Rallies - Dead Orbit Weapon


Destiny 2 Faction Rallies - Dead Orbit Weapon


Destiny 2 Faction Rallies - Dead Orbit Weapon


Destiny 2 Faction Rallies - Laksmhi-2 (Future War Cult)


Destiny 2 Faction Rallies - Laksmhi-2 Location


Destiny 2 Faction Rallies - Future War Cult Powerful Weapon


Destiny 2 Faction Rallies - Future War Cult Gear


Destiny 2 Faction Rallies - Future War Cult Gear


Destiny 2 Faction Rallies - Future War Cult Gear


Destiny 2 Faction Rallies - Future War Cult Gear


Destiny 2 Faction Rallies - Future War Cult Gear


Destiny 2 Faction Rallies - Future War Cult Gear


Destiny 2 Faction Rallies - Future War Cult Gear


Destiny 2 Faction Rallies - Future War Cult Weapon


Destiny 2 Faction Rallies - Future War Cult Weapon


Destiny 2 Faction Rallies - Future War Cult Weapon


Destiny 2 Faction Rallies - Future War Cult Weapon


Destiny 2 Faction Rallies - Future War Cult Weapon


Destiny 2 Faction Rallies - Future War Cult Weapon


Destiny 2 Faction Rallies - Future War Cult Weapon



Call Of Duty: WW2 Tips - How To Survive Nazi Zombies

By Matt Espineli on Nov 11, 2017 09:15 am

Zombie Survival


Call of Duty's long-running Zombies cooperative mode requires players to use all their first-person shooter skills to survive. At this point, fans know a lot of the ins and outs of how the mode works, but each Call of Duty game changes things around just enough to keep the mode fresh and interesting. Call of Duty: WW2's Nazi Zombies mode adjusts the formula in some key ways, guiding players through some things, but leaving other things for you to discover along the way.

If you're looking for more general multiplayer tips, you can check out our Call of Duty: WWII multiplayer beginner's guide. You can also check out our Call of Duty: WWII beginner's tips for War mode and guide covering 11 tips we wish we knew before starting.

Making it through Nazi Zombies isn't quite like anything else Call of Duty: WW2 has to offer. It requires teamwork, coordination, planning and skillful execution to keep yourself and your teammates alive. Here are a few handy tips that should help you stop from joining the ranks of the undead yourself.

Call of Duty: WWII is out now for PS4, Xbox One, and PC. For our thoughts about the game, check out our Call of Duty: WWII review. You can also see what other critics are saying about the WWII shooter in our review roundup. And For more on Sledgehammer's huge title, check out our guide on how to get the Tesla Gun in Zombies Mode or take a look at the quest that rewards you for watching other players open loot boxes.


Melee Enemies For A Bigger Payout


A well-known trick for saving ammo in Zombies is to whack enemies with a melee attack after shooting them, specifically on the lower waves. In Nazi Zombies, you can do the same thing to earn additional Jolts, the currency you need to open doors and buy new guns. Early on especially, you might want to stow your guns altogether and try to smack down as many zombies as possible.

You also have a special "heavy" melee attack you can do with your shovel by pulling it out as your main weapon. When you hold the aim button with the shovel like you would to aim down the sights of your gun, you can execute a zombie by popping off its head. You'll get more Jolts for doing so, as well as occasionally get additional ammo and grenades for your trouble. Use the melee early on to earn extra Jolts early and use them to get ahead on your objectives.


Coordinate And Customize Your Abilities And Loadout


Nazi Zombies adds an extra layer of strategy to the usual Zombies formula. When you pick your character, you can choose from one of four character classes that give you perks and a special ability. They let you become invisible to zombies, draw them away from other players, or fire your guns without worrying about running out of ammo.

Picking the right abilities for your team is key to working well with other players. You don't just want elements that augment your play style, you want those that will complement those of your teammates as well. Make sure you're not piling up on the same abilities as your teammates, and pick a role that will help you win.


Communicate To Stay Live


Nazi Zombies is all about coordination. The mode is at its best when played with other people who are willing to work together. You'll get the furthest in Nazi Zombies when you have good players you can work together; it's definitely not a game mode in which you can lone wolf your way through it.

As you push through Nazi Zombies, you'll need to rely on your team to keep each other alive, deal with zombies as they grow ever more deadly, and coordinate to clear objectives. Talking to each other is the best way to get through the game, climb the leaderboards, and stay alive.


Customize Your Weapons


Like in the other Call of Duty: WW2 multiplayer modes, using weapons in Nazi Zombies earns you experience with those weapons. As you use various guns in The Final Reich, you'll unlock new attachments for them just like in regular multiplayer. Earning new attachments means you can customize your guns between Nazi Zombies rounds, so that when you buy them on the map, they'll be set just the way you like them. Use weapon customization to give yourself an edge in the battle against the undead, and to make yourself as effective in the mode as you can.


Buy Blitzes And Be Careful About Keeping Them


As you earn Jolt as you play through a round of Nazi Zombies, you'll want to try to spend it on upgrades for your character to keep yourself competitive as zombies become more and more powerful. In addition to buying armor and upgraded weapons from around the map, you'll also want to grab Blitz powerups from wherever you can. Blitzes increase your melee power, make you faster at reloading and sprinting, and more.

Once you've started buying Blitz abilities, though, you'll need to be even more careful about keeping yourself alive. When you fall in battle in Nazi Zombies, you don't die right away, but instead start to bleed out while you wait for your team to revive you. When you've bought some blitzes, you'll see icons on your bleedout timer--if the timer runs down past those icons, you'll lose those blitzes and be forced to repurchase them. Stick close to your teammates so they can revive you quickly, and vice versa, to keep your team at full strength.


Make Pests Your Priority


At Wave five, a new type of enemy is introduced to the battle: a fast-moving, weaker type of zombie known as a Pest. These guys don't have arms, so they're forced to fling themselves at you--but they come faster than any other enemy on the field, and you'll need to deal with them.

The good news is that Pests die quicker than most other enemies. You can reliably bring them down with melee attacks for quite a few waves as well. But you definitely want to take Pests out as soon as you see them. Their speed means they can overwhelm you quickly when you're not paying attention, and they can make it tough for you to lead zombies around the map or strategize while you try to activate objectives. Drop them as soon as you see them to save your sanity.


Seek Out The Upgrade Station


One of your top priorities early in The Final Reich should be to locate and unlock the Pack-A-Punch station. This is the special terminal that upgrades your guns, and if you intend to go for the long haul in Nazi Zombies, you absolutely need it. It strengthens your guns to the tune of 5,000 Jolts, and as zombies become stronger as you get into later waves, you'll definitely need the increase in strength.

You'll find the Pack-A-Punch deep in the bunker, in the mortuary area. It's not expensive to unlock, but it can be confusing--you need to flip a switch on the machine itself (when you find it, it's protected by a cage), then find three yellow sewer pipes on the surface you can slide down. Once you've got it unlocked, pick the strongest guns you can to upgrade first to get the most for your money. The BAR is a good first option, as are the shotguns.


Share Your Jolts For A Stronger Team


You'll need Jolts to buy guns and ammo and to unlock objectives, but especially as Nazi Zombies goes on, you'll likely find some members of your team have a ton of Jolts, while others are spending them in a hurry. Luckily, you can share your wealth between teammates to help keep everyone fully loaded and at peak efficiency.

Use the D-Pad to share your Jolts when you have an abundance. You can toss Jolts on the ground this way for other players to pick them up. Keep an eye on everyone's stats and currency count, and be vocal about asking for Jolts when you need them and sharing them when you don't. It's best to avoid a situation in which someone is desperate for money, so try to anticipate needs before they become dire to keep everyone healthy.


Ignore The Brutes


Not long after the Pests arrive, you'll see big, lumbering zombie, outfitted in lots of metal and wielding a giant glub for an arm. These Brutes are their own kind of irritation: They're slow but extremely tough, requiring lots of shots to bring down. They're also more dangerous than regular zombies. The good news is, you can effectively ignore them most of the time without much difficulty.

Brutes move slowly and tend not to attack you until you attack them, provided you stay away from them. Regular zombies will demand more of your attention most of the time, and brutes don't count toward completing a given wave. So as long as you don't antagonize them or stray too close, you can usually just let brutes wander around without actually having to stop and deal with them. Keep an eye on them in a fight, but don't waste your time taking them down until you really have to. They seem like they should be a priority, but it's a ruse. Spend your ammo on culling the zombie herd instead.


Use Your Notebook Liberally


One big change to Nazi Zombies in Call of Duty: WW2 is that you're given a notebook to track your objectives in the map, and you'll get prompts that tell you in vague terms what you should be trying to do next. Instead of hunkering down trying to build barricades and survive as long as you can, the notebook puts you on the path to trigger Nazi Zombies' final boss and complete its mission, The Final Reich. You can pull open the notebook any time to check your progress through the game mode, and to get some clues as to where you should be headed next.

The other handy thing about your journal is that it sometimes highlights important objects. It's not foolproof--for some objectives, the point is making you search and explore the map — but often you'll get hints about where you should go next or what object you should interact with. The journal will also direct you to weapon lockers when you're running out of ammo for your guns. The notebook is an extremely useful tool, so use it a lot to keep yourself progressing.


There's More Than One Path Through The Game


Call of Duty's Zombies maps always have a bunch of story objectives to clear that allow you to achieve more in the game mode than just surviving waves of undead monsters for as long as you can manage. In Nazi Zombies in Call of Duty: WW2, those objectives are more obvious than they've ever been in previous games. But there are actually more objectives than the ones your characters discuss or show up on your screen — in fact, those objectives make up the "casual" path through Nazi Zombies, and there's a more difficult "hardcore" path for players to discover.

Just because the path is called casual doesn't make it easy, however. You'll still have to complete tons of multi-stage objectives scattered throughout the map. But your objectives are much more obvious on the casual path. To find the hardcore path and the ending that comes with it, you'll need to explore the map and check everything carefully. Unlocking the hardcore solution to Nazi Zombies is doable, but it's going to take a lot more effort from players. Best to bring a top-notch zombie-smashing squad with you.



Call Of Duty: WW2 - 11 Tips We Wish We Knew Before Starting

By Matt Espineli on Nov 11, 2017 08:56 am

What We Wish We Knew


Each new entry into the Call of Duty franchise has its share of similarities and differences to previous games, but all of them put a unique spin on everything from the story campaign to various multiplayer offerings. In Call of Duty: WWII, there are lots of small and big changes to the usual Call of Duty formula that might take players by surprise, whether they're new to the series or returning veterans.

If you're looking for more general multiplayer tips, you can check out our Call of Duty: WWII multiplayer beginner's guide. You can also check out our Call of Duty: WWII beginner's tips for War mode and guide covering how to survive Zombie Mode.

The thing is, not all of these alterations are immediately apparent to players when they fire up the various game modes. Whether you're working through the campaign with its new squad mechanics, taking the fight to other players in the new War mode, or trying to survive and complete every objective in Nazi Zombies, these items are things you'll wish you'd known.

Call of Duty: WWII is out now for PS4, Xbox One, and PC. For our thoughts about the game, check out our Call of Duty: WWII review. You can also see what other critics are saying about the WWII shooter in our review roundup. And For more on Sledgehammer's huge title, check out our guide on how to get the Tesla Gun in Zombies Mode or take a look at the quest that rewards you for watching other players open loot boxes.


Medkits Are A Thing


Call of Duty: WWII changes things up with regards to how to keep yourself healthy on the battlefield. When you're playing through the Story Campaign, you'll see a health bar in the bottom-left corner of your screen that, obviously, depletes as you get shot. But unlike in past Call of Duty games, you won't automatically replenish health by taking cover and avoiding damage for a few seconds. You'll need to use medkits to restore yourself.

Like in older shooters, you can find medkits scattered around the battlefield--they're marked with the medical cross--but they're not especially plentiful. CoD: WWII adds an element of strategy to your medkits by allowing you to pick up and store as many as four of them. You can use them whenever you want by hitting the associated button (on Xbox One, for instance, it's Right on the Directional Pad), to the tune of restoring about half your health in one go. But you'll still need to be careful, because medkits can be tough to come by and using them carelessly can leave you vulnerable at the wrong time.


Your Squad Is Pretty Useful


You'll almost never be fighting alone in Call of Duty: WWII--the story's big focus is on the protagonist, Daniels, and his relationships with his fellow soldiers. You can rely on your squad to shoot enemies, but their most strategic function is in providing you with perks and power-ups on the battlefield. Each character has a different ability, represented by an icon you'll see on them as they run around. By looking at a character and hitting a button, you can call for a spare medkit from Zussman, ask Pierson to highlight enemy positions, get extra ammo from Turner, and more.

When your squad has its abilities ready, use them. They can give you an edge in battle and keep you supplied, and much of the campaign is actually built around you using their assistance--which means that things like ammo and grenade refills might be a little thin on the ground.


Soldiers Will Call Out For Help


Call of Duty: WWII includes collectible "mementos" that are similar to the kinds of objects you can pick up around most Call of Duty games, if you're hunting for 100-percent completion. But there's another addition to the campaign: Heroic Actions. These non-essential moments include dragging injured soldiers to cover, accepting the surrender of German troops, and saving soldiers who are struggling with an enemy. Complete them, and you work toward an achievement, as well as shorten up the time until your squad's abilities are next ready to be used.

As you work through the campaign, listen for soldiers calling for help and search for them to find Heroic Actions and complete them. Some, like the injured soldiers or the soldiers fighting enemies, are timed, so make sure you get to them quickly. Heroic Actions work like collectibles, so completing them will earn you some achievements and trophies, as well as make your battles a little easier.


You Can Use Any Gun With Any Division


Multiplayer has some significant changes from the rest of the Call of Duty franchise, and they make the new character loadout system a bit hard to parse at first. You can unlock up to five loadouts, and each one is defined by your soldier's "Division" — like Infantry or Airborne — which determines what set of perks you can use and unlock during plan. Divisions are, more or less, your character classes, with one specializing in rifles, another shotguns, and another sniping.

Each Division specializes in a particular gun type, and you'll get a bonus perk, such as a silencer or a bayonet, if you use the division's weapon when you have that division equipped. But you're not forced to use any gun. Like previous Call of Duty games, you can customize your loadout significantly. Don't feel stuck with a rifle or an SMG just because it fits the Division you're currently using. Use whatever you like best and which makes you most effective.


You Can Level Up For Your Play Style


The new Division system doesn't just add specializations and perks for your guns. You'll also "level up" your Division ranks just like you level up your character. The more time you spend playing a particular Division, the more perks you'll unlock for it. The same goes with weapons.

Take some time early on to figure out what kind of player you want to be and what you want to focus on, and pick your Division and weapons accordingly. You can unlock all five Divisions pretty quickly as you level up, but once you know which one fits you best, stick with it. You can always try a different play style later, but the perks you'll unlock--like faster reloading speeds or quicker sprinting--can have a serious effect on your game and strategy while you play. Best to get those perks as fast as you can.


In War, Building Defenses Is Everything


"War" is an objective-based mode that's new to Call of Duty: World War II. It pits to teams against one another, with one group attacking different objectives and locations, and the other attempting to defend those same areas. War is full of map locations where the defending team needs to hold a position or protect objects from being stolen, destroyed or utilized by the other team. And it takes a page from Call of Duty's long-running "Zombies" mode by allowing you to build defenses that can help.

As the defending team, you not only can set up defenses and barriers to stop the attackers, you pretty much have to. Most maps start the defending team only slightly ahead of the attackers, and all defenses, like 50-caliber machine gun emplacements and pathway barriers, are down when you start. The first thing you should do in each War map as the defense is head spread out with your team and build your defenses as fast as you can--somebody has to. If you fail to set them up, you'll be overrun by the other team extremely quickly.


Always Bring Smoke Grenades to War Matches


Call of Duty games have included non-lethal equipment to help you obscure your position to the enemy in the past, but never before has the smoke grenade been so essential as it is in the new War mode. With players constantly crowding objectives on both sides, using things like mounted machine guns to tear up the other team, obscuring the vision of your opponents can often be the difference between winning a match and getting stomped at a tough choke point.

Be sure that at least one of your loadouts includes a smoke grenade, and if you're heading into War with a team of buddies, it's worth taking a moment to make sure they all do the same. It's a newbie mistake not to have any smoke, but that doesn't stop whole teams from suddenly finding themselves getting mercilessly sniped at the bridge in Operation Breakout or trapped on the Normandy beach in Operation Neptune. Bring smoke; you'll be glad you did.


It's All About Objectives In Nazi Zombies


The long-running "Zombies" mode in Call of Duty games is outwardly about surviving for as long as you can against waves of ever-stronger zombie monsters. But inwardly, it's really about completing a series of obtuse, never-well-explained objectives in order to unlock more and more of the map and, eventually, defeat it. Objectives have never been more important in Call of Duty: WW2's Nazi Zombies mode--they're so important, the game gives you a journal to track them in.

Unlike previous Zombies modes, your journal means you always have some vague idea of what you should be doing and where you should be going as you play through Nazi Zombies. Pulling up the journal also often highlights objective locations, as well as objects you can interact with. Inexperienced players will get mired in fighting zombies constantly, but if you want to excel at Nazi Zombies, pay attention to the objectives and try to meet them--preferably before you've killed so many enemies that you're dealing huge waves of nearly indestructible undead.


You Can Customize Your Nazi Zombies Guns


Unlike previous iterations of Zombies, Call of Duty: WW2 works some of the multiplayer progression system into its cooperative mode. As you earn experience with different weapons found on the Nazi Zombies map, you'll unlock weapon attachments for those guns. Just like in the game's multiplayer mode, you can set up your guns with bonus attachments to handle the way you like.

You can customize your Nazi Zombies guns on the Soldier menu tab between matches, and it works just like adding attachments to your multiplayer weapons. You still have to spend Jolts to purchase the gun on the Nazi Zombies map, but when you get them, they'll be set up the way you like with the attachments you've earned.


You Can Pick (And Customize) Your Class In Nazi Zombies


In addition to picking your character at the start of a Nazi Zombies round, you can also choose a class specialization that gives you special abilities. The generic choices are Offense, Control, Medic and Support, and each gives you a powerful ability that recharges over time, allowing you to do things like dominate the battlefield or escape danger.

Classes open up a lot of possibilities in Nazi Zombies. First, they add a new layer of team collaboration that can carry you far in the cooperative mode. You don't want four Medics, for instance, and coordinating which class you choose with your teammates can help you last as long as possible in Nazi Zombies. Once you level up a bit by playing, you can also customize a loadout for your character that fits your play style. Figure out what role suits you best and stick with it for maximum zombie destruction.


You Can Share Your Jolts


Jolts are the currency of Nazi Zombies, earned principally by killing monsters. You'll use them for everything from unlocking new weapons to opening doors and activating objectives. Most importantly, Jolts are spent on making you and your guns stronger so you can survive and thrive as the waves of zombies you face get tougher and tougher over time. The trouble is, it can be easy to run out of Jolts at key moments, leaving you vulnerable.

But like in the Zombies mode of Call of Duty: Infinite Warfare, you can share your money with other players if you have an abundance and they don't. Especially with players who don't know the objectives well, teams often find one person is spending all their Jolts advancing the game, while others are accidentally stockpiling them. Use the D-Pad to share your Jolts with players who need them, and you'll have a better chance of keeping everyone in peak fighting condition to stay alive as long as possible.



The 25 Best Star Wars Droids From Movies, TV, Books, And Video Games, Ranked

By Chris E. Hayner on Nov 11, 2017 06:17 am

The 25 Best Star Wars Droids From Movies, TV, Books And Video Games


Droids stand out as some of the most interesting and fun characters in Star Wars. After sorting through all the movies, TV shows, video games and books, we've ranked our favorite droids in the franchise.


25. Aly San San


First appearance: Star Tours

This spokesdroid appears only in the Star Tours ride at Disney attractions, but it lives in the hearts of many a sentimental park-goer. She not only pops up in advertisements within the ride's queue, but also gives public safety announcements to riders.

Image: Lucasfilm


24. RA-7 (Death Star Droid)


First appearance: Star Wars: Episode IV - A New Hope

When introduced, the RA-7 units are seen on the Death Star and the Jawa Sandcrawler. With their insect-like heads, they stand out almost immediately. That's both a good and bad thing; sometimes it's hard to look away from those creepy bug eyes.

Image: Lucasfilm


23. Viper Probe Droid


First appearance: Star Wars: Episode V - The Empire Strikes Back

This droid's crash into the surface of Hoth kicks off what becomes an action-packed movie. Plus, its arrival--and subsequent self-destruction--is an omen for the Empire's arrival.

Image: Lucasfilm


22. Interrogation Droid


First appearance: Star Wars: Episode IV - A New Hope

While the interrogation droid doesn't get a ton of screentime in A New Hope, its presence still haunts our nightmares. After all, this is a droid whose entire purpose is getting information out of a helpless captive, even through torture.

Image: Lucasfilm


21. 2-1B


First appearance: Star Wars: Episode V - The Empire Strikes Back

It's not a major part of the Star Wars franchise, but this surgical droid plays a key role in Episode V. If not for 2-1B Luke Skywalker would still have only one hand.

Image: Lucasfilm


20. AP-5


First appearance: Star Wars Rebels

AP-5 is a very special RA-7 unit. Not satisfied with his life as an inventory droid, AP-5 befriends Chopper and joins the rebellion. This particular droid gets to show a lot of personality--even if it is a grumpy one.

Image: Lucasfilm


19. TT-8L (Gatekeeper Droid)


First appearance: Star Wars: Episode VI - Return of the Jedi

The infamous eyeball-on-a-stick droid is one of the most bizarre in the Star Wars universe. When C-3PO and R2-D2 meet the security guard in Return of the Jedi, it's hard not to laugh.

Image: Lucasfilm


18. R0-GR (Roger)


First appearance: LEGO Star Wars: The Freemaker Adventures

Like his fellow Battle Droids, he once served in an army, but Roger is not programmed to be Rowan Freemaker's best friend. There are many droid sidekicks throughout Star Wars, but Roger might be the only one considered a member of his master's family.

Image: Lucasfilm


17. MSE-6 (Mouse Droid)


First appearance: Star Wars: Episode IV - A New Hope

It may not be weaponized, but it's hard to forget the mouse droid. The tiny, wheeled robot can often be seen scurrying along in the background, headed to fix anything in need of repair. Without them, most of the galaxy would probably fall to pieces.

Image: Lucasfilm


16. Pistoeka sabotage droid


First appearance: Star Wars: Episode III - Revenge of the Sith

Their ability to attach to a ship in-flight and disassemble it makes them a powerful weapon. Our inability to pronounce their name, though, puts them at a disadvantage.

Image: Lucasfilm


15. WAC-47


First appearance: Star Wars: The Clone Wars

WAC-47, a pit droid piloting a ship, has a bit of an attitude, but it for good reason. It hates seeing other droids treated like property. #resist

Image: Lucasfilm


14. EV-9D9


First appearance: Star Wars: Episode VI Return of the Jedi

While 9D9 appears in only one movie, it certainly is a memorable moment. The supervisor droid is quick to put C-3PO and R2-D2 to work within Jabba the Hutt's palace, paying no attention to their antics.

Image: Lucasfilm


13. AZI-3


First appearance: Star Wars: The Clone Wars

This medical droid befriends ARC trooper Fives and ends up assisting in uncovering the Order 66 conspiracy.

Image: Lucasfilm


12. Professor Huyang


First appearance: Star Wars: The Clone Wars

At over 1,000 generations old, Huyang is a little-known iconic piece of Star Wars history. The Garrick Ollivander of the Star Wars universe, this droid teaches Jedi younglings how to assemble lightsabers. One of those younglings: Yoda, who went on to become a Jedi Grand Master.

Image: Lucasfilm


11. Battle Droids


First appearance: Star Wars: Episode I The Phantom Menace

These droids might be the most memorable thing about the first Star Wars prequel, thanks to their attack on Naboo. Equal parts silly and brazen, these droids are the perfect easily disposable foils in the movie.

Image: Lucasfilm


10. RX-24 (Captain Rex)


First appearance: Star Tours

This pilot droid may have originated as part of the Star Tours ride, but thanks to Star Wars Rebels, it is now a canonical character. Actor Paul Reubens voices both versions of the droid.

Image: Lucasfilm


9. R2-KT


First appearance: Star Wars: The Clone Wars

The story behind R2-KT is what makes this pink droid do special. It first debuted in the real world, built for a young Star Wars fan suffering from brain cancer. After the droid made a cameo appearance in the Clone Wars movie, it went on to also appear in The Force Awakens.

Image: Lucasfilm


8. Droideka


First appearance: Star Wars: Episode I The Phantom Menace

The battle droids are easily disposable in The Phantom Menace, but these destroyers are a different story. These vicious droids were heavily armed and come with forcefields that make them equal parts very cool and very deadly.

Image: Lucasfilm


7. T3-M4


First appearance: Star Wars: Knights of the Old Republic

It's hard to imagine KOTOR without this droid, which essentially functions as your closest ally. Clearly derived from R2-D2, T3-M4 has a quirky personality and is useful throughout the game.

Image: Lucasfilm


6. HK-47


First appearance: Star Wars: Knights of the Old Republic

This assassin droid is more blunt than T3-M4 but makes for a much better ally in Knights of the Old Republic. It calls humans "meatbags" and is ready to kill anything that crosses it, but HK-47 is a fun and funny companion to have, regardless of what side of the Force you're on.

Image: Lucasfilm


5. C1-10P (Chopper)


First appearance: Star Wars Rebels chapter books

What R2-D2 is to the original Star Wars saga, Chopper is to Rebels. While it may come across as a grump at first, Chopper is loyal to the end when it comes to protecting the crew of the starship Ghost.

Image: Lucasfilm


4. K-2SO


First appearance: Star Wars: Rogue One

Perhaps the funniest droid in all of Star Wars, K-2SO may also be the heart of Rogue One. The companion of Cassian Andor, K-2 is willing to make the ultimate sacrifice to save the galaxy.

Image: Lucasfilm


3. BB-8


First appearance: Star Wars: The Force Awakens

What to say about this ball-like breakout hit of The Force Awakens? With a personality that's equal parts childlike and sarcastic, BB-8 has quickly become one of the most personality-packed droids in all of Star Wars.

Image: Lucasfilm


2. C-3PO


First appearance: Star Wars: Episode IV - A New Hope

One half of the droid team that started it all, C-3PO is essentially R2-D2's straight man. Having appeared in every saga movie thus far, 3PO provides a major throughline for the Star Wars universe; his importance can't be overstated.

Image: Lucasfilm


1. R2-D2


First appearance: Star Wars: Episode IV - A New Hope

Who else would rank as the best droid in Star Wars? R2-D2 captures everything that is fun about this franchise. Its happy-go-lucky, brave, selfless attitude as it goes on wide-ranging adventures are exactly what you'd hope for in Luke Skywalker's companion.

Image: Lucasfilm



10 Star Wars Spin-Offs We Want To See

By Mat Elfring on Nov 11, 2017 01:35 am


As expected, the Star Wars movies will keep coming out, as long as they keep making money. It was announced recently that director Rian Johnson, who is helming this December's Episode VIII: The Last Jedi, will be developing a new Star Wars trilogy, one that takes place in a new part of the galaxy that has yet to be explored. On top of that, we're also getting a new live-action TV series.

With the new trilogy will more than likely come new spin-off films, like Rogue One or 2018's Solo: A Star Wars Story. Exploring the vast reaches and history of the current SW universe, we have 10 ideas for solo films we'd love to see on the big screen, some of which have yet to be explored in the expanded universe.


Boba Fett


Ever since Rogue One and Han Solo were announced, people have been clamoring for a Boba Fett feature, which is still being considered, possibly after the Obi-Wan solo movie. Fett has a very fleshed-out past thanks to his appearances on the Star Wars: The Clone Wars animated series, where we slowly watch his rise as a bounty hunter while he puts together his own team of assassins. Growing up, reading Tales of The Bounty Hunters, I always wanted to see a movie what of happened to him after the sarlacc pit. However, his rise to power is so much more interesting, and while it's mostly been covered on the small screen, it would still make a phenomenal film.


Doctor Aphra


Chances are, you don't know who Doctor Aphra is, but she's one of the best new additions to the new Star Wars expanded universe in the past few years. She first appeared in the pages of the Darth Vader comic--which takes place between A New Hope and The Empire Strikes Back, right after the Battle of Yavin--as an archaeologist who gained Vader's favor after he learned about her ability to upgrade droids. This incredibly knowledgeable character, who has a vast amount of information about the history of the Jedi, became the Sith Lord's right-hand-woman, slicing droids for him and doing his dirty work. While the rise and fall of this character, along with her protocol droid 0-0-0, has been told within the pages of the comic book series, it's a character that could easily hold her own as a movie.


IG-88 Droid Army Uprising


The only bummer about Disney's buyout of Lucasfilm was that the expanded universe was no longer canon, which wiped IG-88's history off the map. This bounty hunter's story is one that deserves its own film, as it is insane. When IG-88A was originally activated, it went rogue, realizing it had a passion for killing. It did what any superior droid would do and uploaded its consciousness into three other droids: IG-88B--the bounty hunter from Empire Strikes Back--followed by models C and D. The four started a revolution on Mechis III--a volcanic planet known for manufacturing droids--with the hopes of using the facility to build a droid army. It is one of the craziest stories in the old expanded universe and one that would make a great film.


Republic Commando


You may remember the game Republic Commando from 2005. It followed the Delta Squad, an elite group of Clone Troopers during The Clone Wars. Their story was covered in the video game, but the real question is, "What happened to these troopers after the game and after the Clone Wars?" As most SW fans know, these clones aged at twice the rate of normal people, but what were their final days like? Did they find a way around the aging process? Did the Delta Squad work for the Empire? It's hard to imagine that all of the troopers, including the Delta Squad, were simply just forgotten.


Ahsoka Tano


Earlier, we mentioned Doctor Aphra being one of the best new additions to the new expanded universe. The single best addition happens to be Ahsoka Tano, the star of Star Wars: The Clone Wars, who also appeared in Rebels. Obviously, this film would have to retread some familiar ground, but the story of her journey, which started as a padawan to Anakin Skywalker that led to her going into hiding after Order 66. She then became Fulcrum, a covert agent that provided intel to the Rebels. During her final moments, she battled Darth Vader, seemingly to her death. Her story deserves a big-screen adaptation.


Darth Maul


Wasn't Darth Maul's appearance in The Phantom Menace one of the coolest things about that film? The answer is "yes." Even though the Sith apprentice was cut in half, he had a full life and story which took place during the animated series Clone Wars and Rebels. His brother took his body to the Nightsisters in order to restore him, and during this time, there was a bit of Maul being tortured by his former master, Darth Sidious. Where his story gets even more compelling is during Rebels, when Maul worked with Ezra Bridger and had seemingly become a hero. However, Maul was using him in order to get closer to his ultimate goal: get revenge on Obi-Wan for cutting him in half. This, as well as the rest of his journey afterwards, needs to be told as a feature film.


Shadows of the Empire


Longtime Star Wars fans have more than likely either read the novel or played the video game Shadows of the Empire, which is no longer canonical. This may be tough to do, since it takes place between Empire Strikes Back and Return of the Jedi, and the story involves Luke Skywalker quite a bit. Regardless, what makes this story great is that it follows Prince Xizor, the leader of the criminal organization Black Sun. He attempts to gain the Emperor's favor, all while making Vader look bad. It's a great story that looks at the dynamics within the Empire, and how the criminal underworld within the galaxy operates. Also, we get a new smuggler to love: Dash Rendar.


The Hutts


The criminal underbelly of the Star Wars universe doesn't get the credit it deserves when it comes to feature films. The Clone Wars animated series covered Jabba and the Grand Hutt Council pretty well, but there's more to this world than meets the eye. While he runs the seedy elements on Tattooine, Jabba has worked with the Sith, including Darth Maul, and the Galactic Empire. It's amazing how the underworld leader of a desert planet could have such reach and influence. In addition, it would be great to see some more of Bib Fortuna, Jabba's chief steward of his household.


The Old Jedi Order


We know about two eras of the Jedi: Pre- and post-Clone Wars, when all those Jedi were murdered. However, there is a very important era for this order that has never been covered on television or on the big screen: The Old Jedi Order. These are the fine folks who came together to create the Jedi. Prior to this, there were people that studied the Force and how it works, but there were no Jedi. What's great about this is that it takes place more than 30,000 of years before the Battle of Yavin. About 10,000 years later, the Force Wars happened, which is when the light side and dark side users--once united--fought each other, leading to the separation of Jedi and Sith. The story may not be canon anymore, but this the history of the Jedi is one that needs to be told.


Baze and Chirrut


Both Baze and Chirrut, who were first introduced in Rogue One, have exceptionally interesting yet unexplored histories. The two were originally Guardians of the Whills, protecting the Temple of the Kyber on Jedha. During Rogue One, we saw the Empire on Jedha, mining all the kyber crystals, which are used to make lightsabers. We don't know a lot more about the Guardians of the Whills or how Baze and Chirrut came to be members of it, so a feature film would be a great way to expand on this.



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