What is it we're really afraid of? Is it demonic nuns and dancing witches? Or are our real fears less immediate--living beyond everything we know, trapped underground for the rest of our lives, and forced to wear corsets and eat gelatinous, flavorless cubes for sustenance? Whatever you fear, American Horror Story has done an alarmingly good job tapping into it, including in its eighth season, Apocalypse.
The show's focus has morphed over the seasons. There's less about serial killers, demons, and zombies now, and more about the fear brandished by politicians or that of impending nuclear annihilation. The last two season of AHS have that in common: They're eerily realistic in the fears they portray.
That's not to say we're all going to wind up imprisoned by eccentric, autocratic cults after the bombs drop. It's just that American Horror Story, especially in Apocalypse, sends our imaginations reeling precisely because the end of the world is something we've all considered, especially in the last couple of years.
Enter Leslie Grossman, whose character in AHS Apocalypse, Coco St. Pierre Vanderbilt, is a scathing caricature of both the aloof 1% and the vapid obsessions of social media culture. Her rant berating the bunker's more dignified occupants as "geriatrics" was American Horror Story gold, equal parts hilarity and deep-seated terror. Vanderbilt is undoubtedly an idiot, but at the same time, you get the sense that she might be the last one standing at the end of all this.
We chatted with Grossman about the show's future, politics, those crazy outfits, nuclear obliteration, and more. When you're done here, check out our interview with AHS star Adina Porter, and read more about this season's first massive connection to the rest of the series.
GameSpot: I wanted to talk about the scene in the second episode where you're kind of berating the "geriatrics."
Leslie Grossman: Which is hilarious because [Adina Porter and I] are the same age.
Listing off all the things that we have so many options for, it seemed almost improvised, so I was curious.
It was not improvised. I can tell you that nothing on the show in improvised.
It just seemed like the kind of thing that you could maybe riff a little bit.
I probably could have, but this is not the place to that. This is a show where you stay very true to the script. And also because it's such a specific world, it's really, I think, necessary to stick to what's on the page.
It was so funny though.
I did not like saying those things to Joan [Collins], and I did apologize before we shot it. I said, "I don't agree with any of these things, and I think you're glamorous and gorgeous and perfect." I did not like having to yell at Joan, that was not fun for me.
Yeah, of course, I never even thought about it. Although I imagine she's heard it all, you know.
Well, obviously it's my character, and she's beyond a pro and she doesn't take any of that personally.
I think during each season of American Horror Story we can kind of look at it and say, you know, it's pretty easy to pinpoint what the central themes and ideas are. I think it's too early in this season but I was wondering from your perspective, what do you think the season is really about?
Unfortunately the show is so strict about spoilers. I feel terrible when I have these interviews because I'm like, "I can't tell you anything." But I think that at this point we are fighting for humankind and the soul of humankind. I think that, at this point, is the theme that we're involved with right now.
I'm not gonna ask you whether Billy Eichner comes back.
That's good because I can't answer, but go on.
I will just say that it was so funny seeing him in the first episode and then realizing what was about to happen. Especially when his name popped up in the credits as a guest star, it said "guest starring Billy Eichner," I said, "Oh crap, that's not a good sign." Because I love the two of you together. So I hope you get to have some scenes with him this season.
Well all I can tell you is that Billy is one of my most favorite people on the planet and I absolutely love working with him, and it is a joy and a pleasure whenever we get to do that. So that's all I can say for now. But didn't he have the best line? I love when he went, "Don't leave me in Santa Monica, you b****!" What a great line. I loved it.
My favorite joke I kept seeing online was that it was just normal Santa Monica traffic, that wasn't because of the missiles.
It didn't even look too horribly gridlocked. I guess you're right.
So the set that you guys have shot on, when we're watching, it does such a good job of seeming so dark, so oppressive, claustrophobic, underground--I was wondering what it feels like when you're there?
Well first of all, how beautiful are those sets?
It's amazing.
One of the joys of getting to work on this show is that every single department is so at the top of their game. So you're really working with the best of the best and everyone you're working with has won multiple Emmys and is really fantastic. So to see that craftsmanship and work up close, because it makes your job as an actor so much easier, because they're giving you the whole world and you feel like you're in it.
I really love being in those sets for a couple reasons. First of all the furniture is really comfortable. And second of all, I love that lighting. I just wanna be shot in candlelight all day long. So I am very happy to be in those sets, and I think that the bunker is a character in and of itself. It fleshes everything out, and again, it just helps make our job so much easier. The same way that Lou Eyrich designed all the clothes, you know, they're so fantastic.
And by the way, when we're wearing those dresses we are fully corseted into them. There's a lot of layers, somebody has to help you get dressed, and it's a process, and that process really helps you get into that character and feel like you're part of that world. And it's the same thing with the hair and makeup, so I think those sets have absolutely have been incredibly helpful. And they do feel a little bit claustrophobic when you're in it. But again, I love that lighting so I'm happy to work in those sets all day.
Mentioning corsets, to me it sounds so miserable, but it must also help because the characters are these contemporary people who are thrust into this almost primitive situation. So I imagine that must help when you're literally forced into these crazy constricting, restrictive clothes, right?
I mean, I have to say, the costumes on the show, they're so good and they're so concerned with your comfort, so I'm never sitting in something where I can't breathe or I feel like I'm gonna die, and you actually weirdly get used to it and then when you take it off at the end of the day you're like, "Oh my god! How did I sit in that for 14 hours?" But when you're in it, it's like you weirdly get used to it. And the one huge advantage to a corset is it makes you sit up straight, and I have terrible posture, so it forced me to sit really straight. So it has its advantages.
That actually sounds pretty good.
Yeah, it's not bad.
So what's been your favorite thing about working with the same group of actors but in these wildly different kinds of scenarios?
My favorite thing--and it makes for a boring story--is that every single person is a joy to work with and they're all my friends. So it does feel like I'm getting to work with people who I would hang out with in my regular life, and that is, I think, rare. And it's a huge gift. It's the best. I am the luckiest person on earth. I feel so fortunate that not only do I get to be on this show, but I get to work with people who are an insane caliber of actor, and then on top of that they're lovely, and we really have real friendships, and we really have a very good time together at work. That is not super common, so that's always my favorite part of being on that show.
It is nice! And what's fun and dishy is to say that we don't get along or that there's fighting. There is not. There is none of that. Also, when you're working with people that are at this level--you know what I mean? That doesn't exist. Nobody needs to prove anything to anybody who's there. So--I am not including myself by the way in that group. I'm talking about number one, two, three on the call sheet. These are people that are multiple award winners, who have incredible careers, and they're the utmost professionals, so everybody is truly lovely to work with. I'm very, very fortunate.
You're super politically active on Twitter which I love, I think it's awesome.
Thank you--and in my life by the way. I think that there's a thing where people feel, "Well, I tweeted that out, so that's enough," but I also engage in stuff in my real life...I don't shy away from being very specific and political on my Twitter. Which has gotten me into trouble, but I could not care less.
And it's gotten me into trouble, just writing about the last season of this show.
Oh sure, absolutely, yes.
What do you think of the show's politics, or like some people do you think that the show doesn't have politics?
I think that last year the show was trying to show all sides. I remember when right before Cult came out people found out what it was gonna be about, there was like, "Oh, I don't wanna hear about Trump and Hillary anymore." There really was almost never a mention of either of them. It was really about the discord in our country and what was, and is, going on. What I felt the overarching themes of last year, it was really to me about fear, and how people use fear to control--how people can let fear overtake them to make choices they would never think they would make. And how you cannot allow that to happen. And that really, really spoke to me.
Because I don't have phobias. I'm not claustrophobic, I'm not afraid of, you know, all the stuff that you saw last year that Allie's character had, I'm not afraid of holes or clowns or any of that stuff. I am, however, afraid of gun violence and global warming, and, you know, nuclear escalation, women having their right to decide what to do with their bodies being taken away.
Yeah, real things.
Those are things that I find terrifying. So I don't know how I could be quiet about it. But I think the show actually doesn't pick a side and I think the show shows all sides. That's my opinion. It was a long answer to a short question.
No, no. It's a complicated question though. You mentioned your real world fears and I think that's one of the things about American Horror Story in the last couple of seasons--it's not really about serial killers and demons and stuff anymore. It's about things that are so real. Seeing Los Angeles get annihilated by nuclear bombs in the first episode is like--
When I read the first script I have to say I got super freaked out, and I've always felt that Ryan was psychic, always--because if you remember in Cult, there were things that were written and filmed, and then stuff started happening in our culture that was being reflected in Cult. And then the whole Me Too movement really exploded. And I feel like that was a direct arc that happened in Cult, about women taking back their power, and, you know, when I read the first script and there was a nuclear bomb in the first one I was like, "Oh god!"
Yeah, I don't wanna hear that he's psychic when that's what's in the first episode.
I know! I just think he has a really specific gift about being able to tap into the zeitgeist, and then really go for it. So I think that--look, I have not thought about nuclear escalation and war as much as I have in the last year since I was a little kid and we were in the throes of the Cold War. So this is something that I think that people are thinking about now more than they have ever in the last thirty years plus. So of course, Ryan is gonna take that and run with it, because that's really terrifying and really, really scary. And I thought that that was really terrifying, you know, that the alarms start going off on the phones and you know, that's what it would really be like. And unfortunately, I don't have a billionaire family that has secured me a spot in a bunker. So I wouldn't have the same advantages that Ms. Coco St. Pierre Vanderbilt would have. That's a real fear of obviously anybody. That, I think, was what made that first episode pretty terrifying.
Although based on how things are going in the bunker maybe it would be best to just not.
A nuclear war might be the least of their problems?
Yeah.
Yeah, that's probably fair to say.
Lastly, I just wanna ask if we're gonna see you on the Good Place again this season?
You are.
Yay.
I come back as maybe the worst mother that's ever existed. And I have to say, I love that show so much. I think Mike Schur is a genius. To work with Kristen Bell is such a dream, and I get to work with Ted Danson, which I haven't had the chance to do before, and I have to say, I am such an unabashed just total fan of his and was so thrilled when he got nominated for the Emmy, because he is brilliant. He really is. He's such a joy, and lovely, and funny, and fantastic, and it was so fun to get a chance to work with him. I love that show. I love it, I love it, I love it, and I hope they continue to bring me back, because it's one of my most favorite jobs that I've ever had the good fortune to have in my entire career. So, yes. Keep your eyes out for me and my tacky, tacky wardrobe and extensions, which are hilarious.
Thanks Leslie!
American Horror Story Apocalypse airs Wednesdays on FX.
Editor's note: Prior to the launch of Episode 2 - Suffer the Children, developer Telltale Games was hit with extensive layoffs and as of this writing is no longer continuing its existing projects. As The Walking Dead: The Final Season had four scheduled episodes, this review is reflective of those outside circumstances and evaluates Suffer the Children both as an individual episode and the potential end to Telltale's Walking Dead series. This review also contains spoilers for Episode 1 - Done Running.
There's a moment maybe two-thirds through Suffer the Children where the kids of Ericson Academy are sitting around playing a game, a sort of hybrid between the card game War and Truth or Dare. The youngest of the kids, Tennessee, is asked about a thought he has or a belief he holds that he doesn't tell anyone else. Tenn's answer is simple. History moves through ages: The Stone Age, the Ice Age, and so on. It stands to reason that the age of walkers would, eventually, come to an end just as simply as those ages transitioned into each other.
Nobody would've figured Tenn had been speaking so literally. Suffer The Children ends with the near-requisite cliffhanger, oblivious to the fact that Telltale may never get to finish what it started. Had Suffer the Children ended just 10 short minutes earlier, it would almost--almost--work as a best-case scenario ending for the whole series.
Episode 2 of The Walking Dead's final season begins the process of wrapping things up, making the potential endgame much clearer. It's a dire beginning, though, with Clem and A.J. dealing with the fallout from an out-of-nowhere bullet: A.J. doing exactly as Clementine taught him and aiming for the head. In this case, it's the head of Ericson's de facto leader, Marlon, even though Clementine had him subdued. Everything about the situation is a mess, and Clementine is left wracked with guilt and the horrific realization that, despite her best efforts, she may have raised a murderer.
It's a delicately handled sequence, making good on the Final Season's promise that A.J. is learning from Clementine, but perhaps too well. It's also a good representation of the beautiful inversion of the Final Season's moral outlook. So much of The Walking Dead's prior seasons had been spent trying to keep Clementine away from the abyss; this is the first time we're dealing with people who have known literally nothing else, something A.J. mentions after Tenn's musing during the card game. What is that world going to look like with blood on his hands at such a young age? What will it look like for Clementine, who has a lot more on hers?
That question gets an answer not long after, when Clementine and A.J. find themselves back on the road and running into a familiar and unwelcome face: Season 1's Lilly. Perhaps the first and most devastating case of the damage this world can do, Lilly has become a full-on survivalist. She's a member of a nearby community of raiders that has been secretly abducting kids from Ericson--with the deceased Marlon's help--to fight in an ongoing war with another community. The encounter is brutal, but it's the kind of wake-up call that both Clem and A.J. needed. Once they see what's on the other side of the abyss, the tone of the episode changes.
Of course, the walkers themselves are still a factor in everything that happens going forward. The dynamic zombie-killing mechanics introduced in Episode 1 remain a welcome and gleefully vicious change, though walkers aren't as omnipresent as last time, and a particular sequence late in the episode involves Clementine slaying a horde of them with the weakest bow-and-arrow imaginable. But it's in the stretch of the episode where things have calmed down and the kids are just waiting for the raiders to come that the Final Season begins to truly blossom. While trying to prep the school for an invasion, Clementine finds herself stepping up to the plate to possibly lead this little city of lost children and keep them safe.
More than once, we see the group let its guard down with Clementine and A.J., revealing these are still kids and teenagers who can't help but have dreams and fears and childhood traumas that bubble up to the surface. There's an aura of hope, the perhaps naive belief that the kids are, in fact, going to be alright. You can play Clementine as angry, bitter, and cold, even to A.J., but the most wonderful and heartening moments in the season are gated behind that hope. A moment comes when Ruby, the ersatz nurse for the school, finds the actual school nurse trapped in a greenhouse, having turned long ago. Even after putting a knife through her skull, Ruby finds herself still wanting to bury the poor woman's remains. Earlier on, as the kids bury Marlon, A.J. wonders aloud what the point of a funeral is if the person is already dead. Here is the moment where Clem can practice what she preached. Here is the moment where Clem realizes that these are, and were, still people, not just walkers and those who haven't become walkers yet. Telltale is showing the light at the end of this dark tunnel, and it's a warm, wonderful thing to play as Clementine daring to imagine life after (walking) death.
We leave The Walking Dead on a Telltale firmly willing to make mechanical and tonal risks, nearly all of which pay off well in this episode, hinting towards a bright future we may never get to see.
The raiders do come, however, and it's a strangely magical moment. Clementine is full, accepted, prepared, and, if played just right, even loved, in a way we've never seen her. It's the moment we see Clementine as the person she's supposed to be. And she is ready for everything the world has in store for her--good and evil. It's the enduring image we should have of Clementine, if this is the last time we are meant to be with her. Not in peril, but in power.
But, as mentioned, there's another 10 minutes to go after that moment--a good 10 minutes, the aforementioned bow-and-arrow bit aside, but 10 minutes--leading to a cliffhanger. We leave The Walking Dead on a Telltale firmly willing to make mechanical and tonal risks, nearly all of which pay off well in this episode, hinting towards a bright future we may never get to see. If this is the last time we see her, the fact that she, and this series, have become what they've become is maybe the closest thing to a Happily Ever After as can be expected from The Walking Dead.
Sony has been resistant to allowing cross-play between PlayStation 4 and other consoles, even for the mega-hit Fortnite: Battle Royale. That changed today with an open beta allowing cross-play functionality, but those who have already spent time unlocking rewards or buying Battle Passes might still find it frustrating to juggle separate accounts with their own loot. Thankfully, Epic has a few tools to smooth that over in the works.
According to a brief statement on Twitter, the studio is working on two tools. The first, coming within a few days, will allow players to unlink a Fortnite account from one console and then relink it to another account. The announcement didn't give word on whether this option would be unlimited. The more expansive tool, coming in November, will allow users to merge accounts and combine all of their Battle Royale purchases together.
The first seems like a stop-gap solution while waiting for the more complete one to come later this year. Still, it should reduce some of the issues with players who may have chosen one console over the other despite their actual preferences, simply because of the cross-play situation.
The lack of cross-play on PlayStation 4 led to some criticism from competitors like Microsoft and Nintendo, which used their social media accounts to poke fun at Sony's stubbornness. Epic CEO Tim Sweeney called PS4 cross-play "inevitable," so it's likely the studio has been working on these tools since seeing the writing on the wall. Soon we'll be ringing in Season 6, so this is coming just in time.
Ubisoft has announced the test server for the PC version of Rainbow Six Siege is once again live. You can log into the test server to try out and provide feedback for several gameplay changes and bug fixes coming to Siege.
One of the more noteworthy changes is adding the option to enable or disable mouse scrolling inputs for weapon swapping. The mechanic has been in plenty of other competitive first-person shooters, and the PC Siege fanbase has been asking for Ubisoft to implement the feature since the game's release.
The PC test server also updates Glaz's OTs-03 so that it can no longer penetrate Castle's barricades. A toggle has been added to both Montagne and Pulse's special abilities too. The final gameplay update affects deployable shields. You will no longer be able to block other players from vaulting through a window by placing a shield next to it.
For the full patch notes, you can read Ubisoft's blog post on Reddit. Below, we've listed the bug fixes that are live on the test server right now.
The test server is only live on the PC version of Rainbow Six Siege, but the game is also available for Xbox One and PS4.
Rainbow Six Siege Test Server Bug Fixes
Fixed - Mavericks blowtorch makes no sound on the first use on a wall.
Fixed - Clash is not able to use Observation Tool while shield is extended
Fixed - An LOD allows players on the Spitfire Courtyard roofs to see behind a corrugated steel wall through a 3rd floor window of Hereford Base
Fixed - Equipping a shield drops the fps by 10-20 on Hereford Base
Fixed - The FPS in Hereford Base Map Rework is unstable.
Fixed - Instead of disappearing when Echo's Yokai hover drone is disabled, the "Jump" button appears greyed out
Fixed - Maestro's gadget is vulnerable when placed on certain destructible surfaces and the surface is broken, specifically small pinstripe carpets
Fixed - Players can't pick up Rook's armor plates if the armor bag is deployed on a kettle in 3F Cigar Lounge in Kafe
Fixed - The Mouse Scrolling Wheel Functionality can't be disabled (*it can now be disabled)
Fixed - While prone, using melee and standing up will switch the knife animation to shield.
Fixed - End of round timer does not stop when initiating the defuser plant at the last moment
Fixed - If Buck mounts Tachanka's LMG Turret with the Skeleteton Key on and leaves, no interaction can be made with the turret afterwards
Fixed - The Bulletproof camera can't be access by pressing Secondary Gadget button while you are in prone stance
Fixed - The caster is able to mute the voice chat of the player during a match by pressing tab
The new trailer for Creed II is here. The sequel to 2015's Rocky spin-off stars rising boxer Michael B. Jordan as Adonis Creed once more, with Sylvester Stallone returning to play Rocky Balboa for the eighth time. It hits theaters on November 21.
The latest trailer centers on the confrontation between Creed and Viktor Drago, the son of the Ivan Drago, the Russian boxer who killed Adonis's dad Apollo in the classic Rocky IV. As well as Jordan and Stallone, we see Tessa Thompson as Creed's girlfriend Bianca, plus Romanian boxer Florian Munteanu as Viktor. Even more excitedly for Rocky fans, we finally have footage of Dolph Lundgren, reprising his role as Ivan Drago and looking like he still wants to beat up Rocky. Check it out above.
This trailer follows the first teaser, that was released back in June. Creed II is directed by Steven Caple Jr., who previously made the acclaimed 2016 indie hit The Land. Stallone himself was originally set to direct--as well as co-write--the movie, but he ultimately stepped aside. In December, the action icon explained this decision, stating that it was important for the director to be "part of this generation like I was in mine, to make the story as relatable as possible."
In a recent interview with Movieweb, Cheo Hodari Coker, who wrote the movie with Stallone, spoke about the themes of the movie. "It's about the legacies of sons haunted by their fathers," he said. "Even though Drago is alive, his son is haunted by him because Drago is a broken man who's trying to rebuild himself through the son. Apollo Creed isn't broken but because Apollo died, Adonis Creed is still haunted by his father's death and how it defined him, what it is it means now to be a champion. He's aspiring to be a champion but also at the same time trying to figure out who it is he is."
Stallone won a Golden Globe for his performance as the aging Rocky in Creed and also received an Oscar nomination for Best Supporting Actor. The movie made $173.6 million at the worldwide box office.
We're less than a day away from the start of Season 6 in Fortnite. The new season kicks off on all platforms this Thursday, September 27, and as it has done for the past several days, developer Epic Games has shared another teaser image that gives fans a glimpse at what is likely one of the new skins they'll soon be able to get.
The new teaser, which you can see below, shows off a werewolf character set against the infamous purple cube that has been the source of so much speculation in the game. This is the third teaser Epic has dropped in the lead up to Season 6; the first featured a robotic llama, while the second featured a bandit character.
Epic hasn't shared many details on what players can expect from Season 6, so it remains to be seen whether it will follow a loose theme, as Seasons 4 and 5 did, and what other changes are in store for the game. Given its prominence in the teaser images, though, it seems guaranteed that the aforementioned purple cube will play a prominent role.
If you haven't been following Fortnite the past few weeks, a mysterious cube materialized on the island after the desert was struck by a lightning storm back in August. As players quickly discovered, the cube had some unusual properties; standing near it would rejuvenate their shields, while striking it would cause them to be launched backward. Soon after it appeared, the cube began slowly rolling around the island, ultimately plunging into Loot Lake and turning it purple and bouncy.
With October rapidly approaching, Sony has announced the lineup of free games PlayStation Plus subscribers will be able to download during the spookiest month of the year. So without further ado, let's run down the PS4, PS3, and PS Vita games that will be available for free between October 2 and November 5.
As usual, two games will be free for each console, but thanks to Cross-Play, you can play five of them on PS4. Friday the 13th: The Game is the fitting headliner for October's PS4 offering. It's an asymmetrical online multiplayer game in which one player controls the masked killer Jason Voorhees as a group of other players try to escape with their lives. Laser League, a new online multiplayer game from the makers of OlliOlli, is also free on PS4 in October.
Over on PS3, Plus members can download the gorgeous puzzle game The Bridge (also playable on PS4) and the trippy genre mash-up Master Reboot. PS Vita owners can grab the side-scrolling twin-stick shooter Rocketbirds 2: Evolution and the retro-style sci-fi adventure game 2064: Read Only Memories. Both Vita games support Cross-Play with PS4.
As if that's not enough, the PS4 game Knowledge is Power continues to be free for PS Plus subscribers. It's a multiplayer trivia game that supports up to six players who can use their smartphone as controllers.
Since October hasn't arrived quite yet, it's not too late to download September's free PS Plus games. These include Destiny 2, God of War III: Remastered, Here They Lie, Another World - 20th Anniversary Edition, Qube: Director's Cut, Foul Play, and Sparkle 2. Whew.
Sony has announced that the company is taking a page out of Nintendo's book and producing a mini version of an old console that plays classic games. Called PlayStation Classic, the console comes preloaded with 20 different PS1 games. Sony has already announced five of them, but the remaining 15 are still a mystery.
We've got our own ideas as to what should be included on the PlayStation Classic. In the following gallery, we've laid out our choices for 14 games that we hope make it onto Sony's upcoming console. We've left one spot open, so let us know in the comments below which PlayStation game should fill out that final slot and why it deserves to be there.
The PlayStation Classic costs $100 / $130 CAN and will release on December 3, exactly 24 years after the original console launched in Japan. You can pre-order it right now. Currently, only Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms have been confirmed for the Playstation Classic.
First releasing in Japan in 1994, the original PlayStation spread across the world in 1995. For the following four years, hundreds of different games arrived on the console. The PlayStation would ultimately be superseded by the much more popular PlayStation 2 in 1999, but Sony's original console set the stage for some of gaming's longest running franchises and gave the Nintendo 64 some healthy competition.
Castlevania: Symphony Of The Night
If Sony wants its mini console to be a time capsule of influential games from the PS1 era, it's hard to find a better inclusion than Castlevania: Symphony of the Night. It seems as if every other week there's a slew of new "Metroidvania" games hitting the market, and half of that moniker is due to this masterclass in game form and function. It defined Castlevania for a generation, and it changed action-RPGs forever.
But this is no staid relic or academic slog. Everything about Symphony of the Night holds up beautifully and is still fun to play today. The combat is so sharp and responsive that modern games like Dead Cells are praised for matching it. The RPG hooks are deep but not suffocating. The exploration is rich and varied and surprising. It's one of the pinnacles of the genre and the platform, and it absolutely deserves to be included. -- Steve Watts
Chrono Cross
To say that Chrono Cross had some big shoes to fill would be a massive understatement. Its predecessor, Chrono Trigger, stands as one of the 16-bit era's most impressive and memorable role-playing games, with an inventive time-travel focused narrative and several different endings over the course of its story. Chrono Cross would rekindle the same type of magic when it released on PlayStation, but it also did enough to make a name for itself.
Chrono Cross is still one of the original PlayStation's finest RPGs. Though it remains a contentious game among fans of the series, it still provided a memorable and heartfelt journey through time and space. Joining the lead character Serge was a massive roster of smugglers, rangers, magicians, and other vagabonds from across two parallel dimensions. Throughout the mostly non-linear story, you'd often head to places and run into people you'd least expect. Even without a fondness for the original, Chrono Cross works as a complex and involved RPG, and its spot in the PlayStation Classic's lineup would allow a new audience to see what was so special about it. -- Alessandro Fillari
Digimon World
Digimon and Pokemon have butted heads on a lot--anime, card games, and video games mostly--with the latter franchise winning out popularity-wise when it comes to games. In Japan, PlayStation's Digimon World came out about a month before Game Boy's Pokemon Red, and the pocket monsters beat out the digital ones in a landslide. That doesn't mean Digimon World deserves to fade into obscurity, though.
Bandai Namco's 1999 game has you team up with a partner--either Agumon or Gabumon--before venturing out and catching "feral" Digimon that you then train, raise, and evolve. Where Pokemon Red and Digimon World differ is in how you raise your monsters, with Pokemon solely focusing on growth through combat and Digimon relying on both battles and multiple systems of micromanagement, such as sleeping and feeding. Remember Tamagotchi? Digimon World is like that but in 3D and with an actual story. The game would be great on PlayStation Classic as something relaxing to check on between playing other titles. -- Jordan Ramee
Driver
While it was Grand Theft Auto that would go on to receive much of the acclaim and success (and huge amounts of money) with its open-world games, it was Driver that first offered a similar style of driving action.
Unlike the top-down games in the GTA series on PS1, Driver presented you with a third-person perspective not unlike that of Gran Turismo and Need for Speed, but it offered a wide-open world to explore. It's hard to overstate how thrilling the prospect of this was in 1999; you weren't bound to closed tracks, but instead were free to explore condensed versions of real-world cities like San Francisco.
While there are games like the Forza Horizon series that continue to offer open-world driving action, there's still nothing quite like Driver, with its thrilling, mission-based police chases and dedicated burnout button. It's been bested in countless ways, but its basic formula remains enjoyable to this day, and it well deserves a spot on the PlayStation Classic alongside any of the other, bigger-name racing games that Sony could choose. -- Chris Pereira
Grand Theft Auto 2
Fortnite might be the hottest thing going right now, but it's hard to overstate the sustained success that Grand Theft Auto V has enjoyed since its release. GTA as a franchise has been hugely popular ever since it went 3D with PS2's GTA III, and PlayStation Classic could offer a fun nostalgia trip (and history lesson) by taking us back to GTA's more modest days as a top-down action game. Rockstar has done this to a small degree with a special mode in GTA Online, but why not do it right and include GTA 2 in the PlayStation Classic?
Particularly for those who have played the GTA III-era of games but none of the earlier entries, GTA 2 would be a great way to see how many of III's ideas were already firmly established. Stealing cars, freely roaming the city, Rampages, wanted levels, side missions with vehicles like taxis, hidden packages--this was a game that firmly had the roadmap of GTA established. It simply took the less abstract third-person viewpoint of III to really catch on.
All of that aside, GTA 2 would be worth including because it remains very fun. -- Chris Pereira
Legacy Of Kain: Soul Reaver
As the years go by, it seems like the cult favorite Legacy of Kain: Soul Reaver is slowly getting lost to time. Developed by Crystal Dynamics and directed by Amy Hennig (Uncharted series), Soul Reaver is the quintessential entry in the long-dormant Legacy of Kain series, whose last entry released in 2003.
The game puts you in control of Raziel, a vampire lieutenant turned soul-sucking wraith after being betrayed by the tyrannical vampire lord Kain. Brought back to life by the Elder God, Raziel must embark on a journey across the desolate kingdom of Nosgoth to exact vengeance against his former master and vampiric brethren.
Soul Reaver's grim narrative and intriguing characters remain some of gaming's most memorable. Its combat system--which focused on taking advantage of vampiric weaknesses--is incredibly clever and creative. And its bevy of puzzles to solve and secrets to unearth still keeps you constantly engaged with the lore that covers the game's haunting world.
Sony could do right in including this dark gothic epic in the PlayStation Classic's game lineup--not only to remind folks what it is, but to give them an opportunity to experience one of the console's best third-person action-adventure games. Make it happen, Sony! -- Matt Espineli
Mega Man Legends
Mega Man has had plenty of spin-offs. Maybe too many. But even by the gonzo standards that brought us Mega Man Star Force, Legends is uniquely zany. Capcom's first attempt to experiment with Mega Man in full 3D produced a strange Zelda-like concoction with loot and dungeon-crawling elements. Exploring the ruins underneath a humble town uncovered mechanized destroyers--Reavers--and a compelling mystery about their origins and purpose.
It didn't work perfectly. Mega Man Legends was oftentimes difficult and imprecise to control, a side effect of new technology finding its footing. What set Mega Man Legends apart the most, though, was its lovable cast of characters. This was an early example of a game taking full advantage of the PS1 disc space with a staggering amount of voice acting, and each of them brought character and flavor to their roles. Mega Man and Roll were the earnest heroes, of course, and they were joined by a quirky cast of villains: the frazzled Teisel, take-no-guff Tron, and baby Bon-Bonne. It would be worth revisiting just to fall in love with these characters again--and revive demands for the cancelled Mega Man Legends 3. -- Steve Watts
Metal Gear Solid
Celebrating its 20th anniversary this year, Metal Gear Solid was a defining game of the PlayStation era. Featuring a unique brand of stealth-action gameplay, Hideo Kojima's homage to western-centric military action films featured a remarkably mature story, coupled with some fourth wall-breaking weirdness that ultimately made for one of the 1990s' most memorable 3D games. And with the coming release of the PlayStation Classic, Metal Gear Solid totally deserves a spot on the throwback console's lineup.
What made Metal Gear Solid so groundbreaking at the time was that it was keenly aware of itself as a game. Along with some clever use of the then-new controller vibration, several moments throughout the game pulled tricks on players. In one of gaming's most iconic boss battles, the villain Psycho Mantis uses his mind-bending powers to read the protagonist Solid Snake's mind. But as it turns out, he was reading the player's memory card to name drop Konami games they played recently. While it seems like a neat gimmick, this was mind-blowing back in the day, and it's also a testament to the game's forward and out-of-the-box thinking. Metal Gear Solid, even today, is a remarkable game, and the PlayStation Classic would be sorely lacking without it. -- Alessandro Fillari
Oddworld: Abe's Oddysee
If you thought Limbo was the world's first dark puzzle-platformer, you probably haven't played Oddworld: Abe's Oddysee. In Abe's Oddysee, you controlled an enslaved alien who discovers the factory in which he and his fellow Mudokons are forced to work is preparing to turn them all into snack cakes.
That's when this unlikely hero burst into action, trying to escape the factory and save as many of his fellow slaves along the way. If you made one mistake, you'd get peppered with bullets, ground up by saw blades, mauled by dog-like creatures, or subjected to other, even worse fates. It was a tough game, but by the time you made your way to freedom you probably loved the doofy, farting protagonist. -- Chris Reed
Resident Evil 2
Following up on the original Resident Evil's success, Resident Evil 2 took things much further. Bringing the scares and sense of dread to an overrun city, the sequel introduced two of the series' most memorable characters and upped the stakes by making their struggle for survival more of a connected journey. While the original game introduced the concept of the survival horror game, Resident Evil 2 perfected it, making for one of the best action-horror games on the PlayStation. With the remake of Resident Evil 2 releasing next year on January 25, now would be a perfect time to get players refreshed or even introduced to the original game.
What made Resident Evil 2 so innovative was that it greatly expanded upon the concept of two playable protagonists. Known as the Zapping system, each character had their own particular campaign and perspective on events. After finishing one character's story, you'd move on to the next, and often deal with the choices from the previous run--such as one character leaving little to no ammo for the other survivor. It all made for an experience that tasked players to think ahead, which was a series hallmark. Though Resident Evil and Resident Evil 3 were fantastic games, the middle point of the trilogy is the game that best used all these aspects of survival horror, making for one of the PlayStation's best horror titles. -- Alessandro Fillari
Silent Hill
The original 1999 Silent Hill has this eerily timeless quality that still produces a good scare in even long-time horror game veterans. Ironically, it's been able to stand the test of time by relying on the PlayStation's hardware limitations instead of trying to push for realistic graphics. The mysterious fog that blankets the town is supposed to hide that draw distance on the original PlayStation isn't very good, but it also keeps Silent Hill's frightening horrors hidden from you until they're within striking distance. It's terrifying to hear the soft sounds of something approaching and not being able to see what it is.
If the Resident Evil franchise is the primary inspiration behind shooter-heavy modern-day survival horror games like Dead Space and The Evil Within, then Silent Hill is the precursor to horror titles where your options for fighting back are very limited. For that alone, it deserves to be remembered, but Silent Hill is also a major influence for moving horror video games away from the Western-style of blood and gore and towards the Japanese style of psychological terror. Putting it on the PlayStation Classic is a good way of keeping the game from fading into grainy obscurity and will help dull the pain of losing PS4's Silent Hills. -- Jordan Ramee
Tony Hawk's Pro Skater and Tony Hawk's Pro Skater 2
While skateboarding was popular in the late '90s, the Tony Hawk's Pro Skater series elevated it to unbelievable levels and acted as somewhat of a gateway for many future skaters. This was done by way of an easy-to-learn, hard-to-master trick system that had players pulling off grinds, flips, and grabs in an attempt to land a high score. Of course, that was just the first game; Tony Hawk's Pro Skater 2 allowed you to link all of these tricks together into mind-bending combos. At first, these combos seemed impossible and only doable by those who made the game, but to the players who just didn't stop playing, they soon became second nature.
I can't count how many times I've played through each entry in the Tony Hawk's Pro Skater series. Even today, I'll throw the disc into my console just to speed through each level and revisit the virtual playgrounds that are burned into my mind. The game I revisit the most is Tony Hawk's Pro Skater 2 on the original PlayStation, as its levels are some of my favorite in the series. However, none of them are quite as memorable as Warehouse from the original Tony Hawk's Pro Skater. Paired with Superman by Goldfinger, it's my generation's version of Super Mario Bros.' 1-1.
Thanks to those licensed soundtracks, and the roster of real pro skaters, THPS 1 and 2 are not likely to be included on the PlayStation Classic, but that doesn't mean either shouldn't. This series is one of the best the PlayStation has ever seen. -- Mat Paget
Twisted Metal 2
A system like PlayStation Classic is surely meant to evoke nostalgia and represent what made the platform special back in the day. If so, an entry from the Twisted Metal series--one of the platform's defining exclusive franchises--is an essential inclusion.
There are plenty of Twisted Metal games to choose from, as a total of five were released on PS1. The easy choice is Twisted Metal 2: the final PS1 entry from David Jaffe and developer SingleTrac before 989 Studios took over and created a lesser copycat that lacked the soul of the first two games.
Twisted Metal 2 represents the best the series would have to offer until the PS2's Black in 2001. It offers a demolition derby-style arena filled with gun-equipped cars, with the simple goal of wiping out the competition. With a varied arsenal of weapons, distinct vehicles, and numerous secrets to uncover, it made for a killer multiplayer experience--which would pair nicely with the predominantly single-player lineup of games revealed for the PlayStation Classic so far. -- Chris Pereira
With so much TV, it's very hard to know what to watch. Now, with the upcoming fall season, it's about to get a lot worse. Not only are there new shows on network TV and cable, but streaming services have their own new shows--and there's even a new streaming platform about to launch.
So what should you watch this fall? It's a difficult question, but one GameSpot has the answers to. After digging through the fall season's new offerings, we've found there are plenty of things to get excited about--from horror, to sci-fi, to spin-offs, to some very interesting comic book adaptations.
Whether it's Netflix's adaptation of The Chilling Adventures of Sabrina, or the latest series based on the works of George RR Martin--which appears to be very different from Game of Thrones--these are the shows you absolutely will not want to miss in the next few months. At the very least you're going to want to give them a shot.
Follow along as GameSpot guides you through the 9 shows you need to be prepared for this fall. And if we missed something you're excited for, sound off in the comments! There's always room for another show, even if it means losing a few more hours of sleep.
1. Chilling Adventures of Sabrina
Premieres October 28 on Netflix
Why you can't miss it: Hailing from the same producers as Riverdale, Chilling Adventures of Sabrina is anything but a spin-off of the CW series. Instead, this adaptation of the Archie Comics series is a dark and twisted thriller taking inspiration from a number of classic horror films, including The Exorcist.
That it's premiering just before Halloween is all you really need to know about The Chilling Adventures of Sabrina. It's going to be scary, and that's a good thing.
Who's in it: Chilling Adventures of Sabrina stars Kiernan Shipka (Mad Men) as the titular teenage witch. The series also stars Michelle Gomez (Doctor Who), Lucy Davis (Wonder Woman), and Miranda Otto (24: Legacy).
2. Mayans MC
Premieres September 4 on FX
Why you can't miss it: It's been nearly four years since Sons of Anarchy ended, but the outlaw world created by Kurt Sutter is back. Mayans MC follows a new club filled with new characters, but the mayhem and motorcycles are still plentiful.
What Mayans does different, though, is what matters most. With a Latino gang working for drug cartels on the border between the United States and Mexico, the Hispanic culture flowing through the veins of Mayans MC can be seen in every single frame. It helps it to stand out from what came before. Still, it delivers on the kind of action and MC calamities that Sons of Anarchy fans have been missing since the series ended.
Who's in it: Mayans MC stars JD Pardo, Sarah Bolger, Michael Irby, Danny Pino, Carla Baratte, and Clayton Cardenas. It's Edward James Olmos you're going to want to pay attention to, though, as the acting legend puts in a fantastic performance.
3. Manifest
Premieres September 24 on NBC
Why you can't miss it: We all miss Lost. There will never be another show like it, but Manifest sure is trying. The series revolves around the mystery of Montego Air Flight 828, which magically disappeared for five years before landing safely--with the passengers having lost mere hours.
The best thing about shows like Manifest is the mystery behind it all. Whether it'll be able to engage viewers on the level that Lost managed to remains to be seen, but it's certainly worth a shot.
Who's in it: Manifest stars Josh Dallas, Melissa Roxburgh, Athena Karkanis, and JR Ramirez.
4. The Purge
Premieres September 4 on USA
Why you can't miss it: Blessed be our New Founding Fathers for letting us Purge and cleanse our souls! By now practically everyone should know what The Purge is. After four films, the franchise about a world where all crime is legal for a 12-hour period once a year is haunting. And now it's coming to TV once each week.
The first season of The Purge takes place during a single year's event and follows several different characters as they attempt to survive--or celebrate--Purge night. What it does differently from the movies it put the spotlight on the wealthy, as well as the struggling.
Who's in it: The Purge stars Gabriel Chavarria, Lee Tergesen, Amanda Warren, Colin Woodell, and Hannah Emily.
5. Nightflyers
Premieres in 2018 on Syfy
Why you can't miss it: Game of Thrones won't be back until some time in 2019. There will be plenty of George RR Martin on TV this fall, though. Nightflyers is based on a novella by Martin. Instead of Westeros, though, this series is set in space, as the crew of an advanced ship looks for new life.
Don't expect this to be your standard space adventure, as this psychological thriller pushes the boundaries of the crew's sanity. And based on a description of the series, the scariest moments and figures aren't what they'll find on their adventures, but are instead already on their ship.
Who's in it: Nightflyers stars Gretchen Mol, Eoin Macken, Jodie Turner-Smith, and David Ajala.
6. Star Wars Resistance
Premieres October 7 on Disney Channel
Why you can't miss it: It'll be a while before Star Wars: The Clone Wars returns on Disney's streaming service, but there is a new animated Star Wars series incoming. Star Wars Resistance is set before the events of Star Wars: The Force Awakens and follows a resistance pilot who is spying on the First Order.
Who's in it: The series will feature a plethora of new characters, as well as guest appearances by Oscar Isaac (Poe Dameron) and Gwendoline Christie (Captain Phasma). BB-8 will also appear in the series.
7. Maniac
Premieres September 21 on Netflix
Why you can't miss it: Someone gave Cary Fukunaga, the director and one of the producers behind the first season of True Detective, a Netflix show, and that alone is exciting. Maniac follows two people looking for answers to their mental health issues as they undergo an experimental new treatment.
While that may seem straightforward, the trailers for Maniac paint a very different picture. The imagery looks like something out of a '70s sci-fi film and the story feels epic, as the two leads--Superbad stars Jonah Hill and Emma Stone, reunited for the first time since the film--venture through the drug trials and their own minds, looking for relief.
Who's in it: In addition to Hill and Stone Maniac stars Justin Theroux, Sonoya, Mizuno, and Julia Garner.
8. The Haunting of Hill House
Premieres October 12 on Netflix
Why you can't miss it: Based on a 1959 novel, The Haunting of Hill House is another scary show you're going to want to binge leading up to Halloween. While Netflix says their take is a modern reimagining of the source material, clearly some things will stay the same--including the horrifying nature of Hill House itself.
The spooky mansion will be home to four siblings who grew up in it, only to reunite as adults and go back into the haunting above and face their fears. Given that the series is written and directed by Mike Flanagan, whose horror credits include Gerald's Game, Oculus, and Ouija: Origin of Evil, chances are this is going to be a very scary late night binge.
Who's in it: The Haunting of Hill House stars Michiel Huisman, Carla Gugino, Henry Thomas, and Annabeth Gish.
9. Titans
Premieres October 12 on DC Universe
Why you can't miss it: It's live-action Teen Titans and Robin says "F*** Batman" in the trailer. What more do you need to know?
The jury is still out on Titans, but it's definitely something you'll want to keep an eye on. After all, this is the first original series for the DC Universe streaming service. It will be used as a measuring stick for the other shows the service plans to introduce. Besides, it's the live-action adventures of Robin, Starfire, Raven, and Beast Boy.
The series comes from producers Greg Berlanti, Geoff Johns, Akiva Goldsman, and Sarah Schechter. If anyone should know how to build a good DC TV show, it's them. It should be interesting to see what they come up with when they don't have any network restrictions holding them back.
Who's in it: Brenton Thwaites, Anna Diop, Teagan Croft, and Ryan Potter. Additionally, Alan Ritchson will appear as Hawk, while Minda Kelly plays Dove.
The latest Spider-Man PS4 update has arrived, and it adds a new feature and a number of other fixes and changes. The new feature is a small but welcome one: the ability to invert the camera horizontally, while Photo Mode gets a new Exposure setting and three new filters.
In a tweet, developer Insomniac Games said it's aware of the other new features players want to see. "There is more to come," the studio wrote.
As for the bug fixes, the new patch fixes an issue that could result in getting stuck inside the Empire State Building spire. The update also makes Research Stations look better. Elsewhere, the update generally improves stability while it also fixes a number of UI and pop issues.
GameSpot's Spider-Man review scored the game a 9/10. "Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll," reviewer Edmond Tran wrote.
Spider-Man 1.06 Patch Notes:
New Features
Added the option to invert the camera horizontally.
Fixes & Updates
Addressed an issue where the game could freeze on load of a save game.
Addressed an issue where players could get stuck inside the Empire State Building spire.
Addressed various issues with Research Stations locking incorrectly.
Addressed an issue where puzzles would be locked out in the lab after investigating an audio recorder.
Addressed a progression stopper when completing Demon Bases and quitting out at the end.
Addressed a progression stopper when knocking Mr. Negative out of the arena during his boss fight.
Addressed a progression stopper during point launch tutorial.
Netflix's Chilling Adventures of Sabrina won't bring its brand of scares until closer to Halloween. If you just can't wait, though, a big batch of photos from the new series has arrived, and they are positively spellbinding.
The images are the first introduction the world is being given to a majority of the main characters on Chilling Adventures. While Sabrina Spellman (Kiernan Shipka) and her journey are obviously front-and-center on the series, the world of Greendale is populated with some very interesting--and peculiar--people that make up her family, friends, and foes. Whether it's her aunts Zelda (Miranda Otto) and Hilda (Lucy Davis), the trio of Weird Sisters that look down on Sabrina, or her boyfriend Harvey (Ross Lynch)--who is somehow completely oblivious to the teen witch's magical antics--there are a number of new faces fans will get to know when the series debuts.
Perhaps the most exciting and intriguing piece of the puzzle is Sabrina's cousin Ambrose (Chance Perdomo). After being placed under house arrest by the Witches Council at some point in his life, he's forbidden to leave their shared home. That won't stop him from getting into whatever trouble his cousin is causing, though.
Rounding out the cast are Michelle Gomez, Richard Coyle, Jaz Sinclair, and Bronson Pinchot. The first season of the series will consist of 10 episodes, with Netflix having already ordered a second season. Chilling Adventures of Sabrina debuts on the streaming service on October 26, just in time for a Halloween binge.
What a horribly cursed town Riverdale is, especially if your name is Archie Andrews (KJ Apa). The teen has been through a lot in two seasons. He slept with his teacher, started and ended a football career, seemingly started and ended a music career, helped track a serial killer, joined the mafia, and now has been framed for murder.
The first photos for Riverdale Season 3 have arrived and it looks like that little framed for murder problem isn't going away for at least half an episode. In the photos, Archie is in court, being represented by his mom (Molly Ringwald). Across the courtroom is the prosecutor, Ms. Wright (Penelope Ann Miller).
It doesn't seem like his trial will last long, though, as other photos from the episode show Archie as a free man, hanging out at the ol' swimming hole with his friends Jughead (Cole Sprouse), Betty (Lili Reinhart), and Veronica (Camila Mendes). Chances are he wouldn't be allowed to hang out with his friends and go swimming if he were found guilty.
What these photos don't do is give any hints about the overarching story for Season 3. However, given that it was Hiram (Mark Consuelos) that framed Archie for murder, it seems the war between the mafia boss and his former teen underling is far from over.
Riverdale returns to The CW on Wednesday, October 10. Before then, check out our spoilers and teases for Season 3.
Tuesday has arrived, which means the weekly reset in Destiny 2: Forsaken has taken place. As always, this marks a shift across the game, as standard challenges are reset (offering a new set of Powerful rewards) and other activities are shuffled to present you with something new to do. The Iron Banner has concluded and Lord Saladin is gone from the Tower, but this week marks the debut of a new Crucible mode. Here's everything to know about the latest weekly reset.
Malfeasance Is Here
When playing Gambit, a special Primeval can now spawn in that drops an item called the Seething Heart. This leads to a series of quest steps (some of them quite difficult) that ultimately results in the acquisition of the Exotic hand cannon Malfeasance.
Breakthrough, The New Crucible Mode, Is Live
Bungie has launched a brand-new Crucible game type called Breakthrough. This is a mode that transforms partway through the match. Initially, two teams compete to control an area. The team that successfully does so gets their hands on the Breaker, which then has to be taken to the other team's Vault to hack it (while that team attempts to defend). The hacking team has a certain amount of time to successfully pull off the hack, and if they don't manage to complete it, they lose. It's a best-of-five affair.
Breakthrough will be live for a week as the featured playlist (and is available to Forsaken owners for private matches), so you can easily jump in and take part in a match. With the weekly reset on October 2, Breakthrough will join the Competitive playlist. There are also new maps, including a PS4-exclusive one, to play the mode on.
Ascendant Challenge
The Ascendant Challenge has moved locations once again. Once you've grabbed the weekly bounty from Petra, you can use a Tincture of Queensfoil to gain a buff that will allow you to see and access the Taken portal. This week's portal is located in Harbinger's Seclude; you can see where to go and what to do in our Ascendant Challenge guide. A piece of Powerful gear is up for grabs by completing the bounty. Just be prepared for some platforming.
Spider Bounty -- Wanted: Gravetide Summoner
Spider's set of bounties have rotated, but the one you should care about most is the most expensive. For five Ghost Fragments, you can pick up Wanted: Gravetide Summoner, which is worth doing because it offers Powerful gear, unlike Spider's other bounties. The corresponding Adventure for this bounty can be found on Titan.
Nightfall
Among the Nightfall Strike options this week are the following: The Corrupted, The Inverted Spire, and Strange Terrain. All three carry the same 540 Power level recommendation. Most notable among these is The Corrupted, which was added to the game after Forsaken's launch, once the DLC's Raid was beaten for the first time.
Eververse
The selection of items and bounties available from Tess at Eververse has changed again. Of course, you'll want the Rise of the Challenge bounty, which provides you with a Prismatic Facet for completing any challenge (the Facet is used to activate the Prismatic Matrix, netting you a cosmetic reward). Among the weekly bounties, the most lucrative--in terms of Bright Dust earned based on the Eververse Bouty Notes spent--is Heroism in Battle, which has you complete five Strikes within a week.
As for the lineup of items available with the Prismatic Matrix, which rotates each week, there are two Exotics and a handful of items up for grabs--all 10 are from Forsaken. Here's the full list:
All Mine -- Exotic emote
Sneak Attack -- Exotic weapon ornament for The Colony
Loaded Dice -- Legendary weapon ornament for Hazard of the Cast
Denial Dance -- Legendary emote
Swiftsong -- Legendary Sparrow
Spectral Circuit Shell -- Legendary Ghost Shell
Cordial Diamond Shell -- Legendary Ghost Shell
Battle-Shrike -- Legendary Sparrow
Beastly Projection -- Rare Ghost Projection
Lucky Shot -- Rare Emote
Petra
Unfortunately, Bungie has continued to move Petra around. She's no longer located next to the Dreaming City's Landing Zone, having moved to a new spot in Rheasilvia. She'll as always offer a piece of Powerful gear for completing two of her weekly bounties, of which you have several choices.
Among them is a new mission, Dark Monastery, that continues the story that's developed since Forsaken's Raid was first beaten. You'll also notice some visual differences in the Dreaming City, with Taken Blight balls filling in the sky in some spots.
Clan Bounties
Three new weekly bounties from Hawthorne are now available. These run the gamut and unfortunately don't overlap at all--you'll be taking part in Escalation Protocol, the Blind Well, and Adventures. All three offer Legendary gear and clan XP, although the one involving Escalation Protocol nets you the most experience points.
Mutual Escalation -- complete five waves of Escalation Protocol with clanmates
Draw From the Well -- Tier II and Tier III completions with clanmates
Band of Adventurers -- complete three Adventures with clanmates
Vanguard Strikes
The weekly challenge for Strikes calls on you to complete a Strike using the same element of subclass as one of your team members--Void would be a wise choice, as you'll see below. You'll have to do this three times to earn a Powerful gear reward. The modifiers for this week are as follows:
Void Singe -- increases Void damage
Glass -- recovery is twice as fast but health and shields are halved
Heavyweight -- more Power ammo, Power weapons do more damage
Daily Heroic Story Missions
Another set of five story missions are available for you to choose from for daily Heroics. Completing any three of these during the week will net you a Powerful gear reward. The modifiers are the same as the Vanguard Strikes outlined above--Void Singe, Glass, and Heavyweight. Here are your choices and the recommended Power levels:
Combustion -- 280
Looped -- 280
The Gateway -- 310
Deep Storage -- 310
Off-World Recovery -- 360
Gambit
The weekly bounty you can pick up from The Drifter right now is Do It. This tasks you with earning a total of 12 points--you start out with zero and earn three for each win, but a loss will add one. The reward is 75 Infamy rank points along with a piece of Powerful gear.
Flashpoint
The Flashpoint isn't tied directly to the weekly reset, as it rotates more than once a week. As of this writing, you'll find it on Io; simply complete any activities, like Public Events, Lost Sectors, and Heroic Adventures to build the completion meter and earn a piece of Powerful gear.
By Anonymous on Sep 26, 2018 10:08 pm FX's new spinoff series Mayans M.C. has it's roots deeply set in Sons of Anarchy. Find out which connections we've seen so far as Chris breaks down the origins of the Mayans Motorcycle Club and its relationship to SAMCRO.
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