By Anonymous on Sep 29, 2018 11:46 pm Fight your way through an all-new action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe. Coming to PC in 2019.
After nearly a year and a half since the Switch's launch, Nintendo has finally rolled out the console-hybrid's online service. While it now requires players to pay for online play, you do at least get some nice perks. The most noteworthy among them is access to a library of Nintendo Entertainment System games. What's more: each game now supports online multiplayer functionality, so you won't need a second player to be in the same room with you. Even games that didn't originally come with multiplayer support have been given light multiplayer functionality via the addition of a cursor system where your second player can point at the screen and even applaud.
The release of Nintendo Switch Online's NES library got us thinking about all the games we want to be added in the future. After all, more are slated to release in the months ahead. We have our own ideas as to what should appear on the service. In this feature, we've highlighted 13 games we'd love to see appear on the service and talk about how each would benefit from the added online functionality. For your reference, check out our comprehensive list containing all the games in service's NES game library.
Like its competitors, Nintendo Switch Online can be purchased in different tiers. A single month costs $4/£3.50; three months costs $8/£7; and a whole year costs $20 / £18. Of course, if you have multiple people in your house who want their own accounts, you can purchase a family plan, which costs $35/£26 per year and allows up to eight people to play online. On top of online play and access to NES games, the service also allows for save data cloud save backup and access to special offers, such as the ability to pre-order Switch-compatible NES controllers.
Which NES games do you want to appear on Nintendo Switch Online? Let us know in the comments below.
Iron Tank
Iron Tank is a strange game that's evocative of its era. It's not the kind of game you see anymore, and an idea that only seems feasible when costs for games were low and the industry was more experimental. Players control a tank from a bird's-eye perspective, while they slowly progress up a map shooting missiles and their turret at other tanks and enemy vehicles, or running over infantry, which is kind of hilarious. In many ways, the game resembles vertical scrolling shooter games like Legendary Wings or 1942 with various power-ups the tank can collect, but with the action slowed down and multiple paths the tank can traverse (plus the lack of scrolling) this game is its own unique beast. While multiplayer was never implemented into the game, it feels like the perfect game to get a boost from the experience. Adding a 2-player option with two tanks on screen would be an absolute blast in this game, especially with some of the bosses and later missions getting especially challenging. The main gameplay experience is fun to begin with, but an NSO multiplayer boost would be a blast to see. | Dave Klein
Bubble Bobble
Cooperative NES games are an obvious choice to highlight the Switch's added online play, and Bubble Bobble offers one of the best co-op experiences of the era. You and a partner play as adorable dragons who blow bubbles to encase enemies--and then pop them. Each stage is a single-screen, and eliminating all the enemies lets you progress to the next one. You can get the standard ending by playing alone, but to reach the real final boss and truly beat the game, you'll need to play with a friend. Oh, and the music is an endlessly looping earworm so catchy it might get lodged in your head forever. | Chris Reed
Castlevania
Castlevania is the type of hard-as-nails action-platformer that warrants multiple players working together to complete it. Unfortunately, it was exclusively a single-player affair, meaning that any willing second players were forced to sit on the sidelines. While it would be great to see Castlevania brought to NSO's NES games library for posterity's sake, it would be even better if it included the ability for two players to play the game together and switch off play after death. This would benefit the experience as a whole because let's be real: Castlevania is demoralizingly difficult, so a competitive dynamic between two players would be a great way to keep things going. Those pesky medusa heads and stiff platforming are enough as it is to deal with on your own, so to have a shared bond in that suffering would really elevate the experience. It's a small tweak that shouldn't demand too much effort to implement, and it's one we firmly believe could make this classic vampire hunting adventure even better on NSO. | Matt Espineli
Contra
When people mention Contra these days, it's usually in reference to the 30-lives code the game popularized. But the reason people remember the code in the first place is because the game is so much fun to play--and replay, and play again. The controls are tight, with running, jumping, and shooting mechanics that feel pixel-perfect. You can equip a nice selection of weapons that help you defeat the alien threat, and each of the eight stages has a unique look and feel to it. Better yet, you can blast through the entire game with two players on screen the whole time, making it an ideal title to bring to the Switch's collection of newly online games. | Chris Reed
Gauntlet
Gauntlet is probably remembered best by fans for its various entries on arcades. However, the series' first entry saw an NES port that became one of publisher Tengen's most popular games. The game itself is a birds-eye view action game, with players stuck in a dungeon they're trying to progress and get out of as hordes of enemies attack them. In true arcade fashion, every monster killed results in the player gaining a number of points, and dungeons themselves are sprinkled treasure for you to pick up. Monsters have items on the screen which spawn them, and in most dungeons, players are required to kill these monster spawns in order to truly progress. While this is all fun to do for the sake of seeing how far you can get, where the game truly shines is in its multiplayer. Players pick from one of four different characters to control, each with their own unique strengths and weaknesses. The arcade version supported up to four, while the NES port had to drop this down to two players. Nintendo Switch Online would be perfectly suited for this game, but Nintendo really wanted to up the ante, re-implementing four-player multiplayer into the NES port would be an amazing way to improve the game for the service and allow NES players an experience they've only dreamed of. | Dave Klein
Kirby's Adventure
The loveable pink puffball first debuted on the Game Boy back in 1992 with Kirby's Dreamland, but it was 1993's Kirby's Adventure that would truly turn Kirby into the icon he is today. While Kirby's Dreamland set the stage, Kirby's Adventure would first introduce Kirby's copy ability. The game has a nice, laid back pace to it and which also makes it a great candidate for NSO's multiplayer, as it's one of the few NES platform games that doesn't really heavily on fast-twitch reflexes. If multiplayer were implemented, a second player could control a cret that floats around and drops explosive coconuts on enemies--only with limited ammo. Or, to get really wild, and in the territory of probably not going to happen, the game could take a page out of "Kirby Super Star" and allow a second player helper to be created by the first player. | Dave Klein
Legendary Wings
Legendary Wings is one of the earlier games from the vertical scrolling shooting genre of games. However, unlike most of the time, it also contains horizontal scrolling shooting segments, making it somewhat of a hybrid. While the gameplay is fairly simplistic--shoot all of the enemies as you come across them without getting hit--it's that simplicity that makes Legendary Wings such a blast to play, with various power-ups you can get to help along the way. And it's perfectly suited for NSO's multiplayer features since it technically includes multiplayer. While it's a fun game to see how far you can get by yourself, we imagine it'd be even better to play with friends online. | Dave Klein
Super Mario Bros.: The Lost Levels
With Super Mario Bros. and Super Mario Bros. 3 already included in Nintendo Switch's NES library, it's only a matter of time before the western version of Super Mario Bros. 2 is also added to the lineup. But while that game is most commonly accepted as Mario's second adventure, the original Super Mario Bros. 2--known outside of Japan as The Lost Levels due to how long it took to release in other regions--also deserves a spot in the library.
On the surface, The Lost Levels looks and feels very much like the original Super Mario Bros., albeit with a few notable distinctions. For one, the title only supports a single-player; rather than being able to take turns playing as Mario and Luigi, you'll have to choose one of the plumbers at the outset, and they each now have their own distinct characteristics. The biggest difference, however, is its sheer difficulty. The Lost Levels is much more challenging than any of Mario's other NES adventures; environmental hazards are more plentiful, and hidden blocks are placed fiendishly around certain levels to knock you into a pit when you least expect it.
It's this difficulty that would make The Lost Levels such a great addition to Switch's NES lineup. Despite its lack of multiplayer, you can still virtually pass control of Mario or Luigi between each other after the other player loses a life, making it fun to attempt the game cooperatively. You can also simply watch a friend struggle (likely in vain) to make it to the end. As they say, misery loves company. | Kevin Knezevic
Mega Man (2 & 3)
While we've had our fair share of Mega Man ports recently with Legacy Collections 1 & 2, Mega Man is such a classic it's hard to imagine an NES collection without it. Mega Man 3 actually had 2-player capabilities with the 2nd player being able to give the first player various abilities, such as a super jump. Bringing this back for Mega Man 3--and introducing it to Mega Man 2--would be a fun way to allow a second player to cooperate in an organic way or to totally screw with the first player. Regardless, these are timeless classics that deserve to be seen on the service, and there would be some fun ways to utilize Nintendo Switch Online's multiplayer functionality to add more value to these already highly recirculated games. | Dave Klein
Teenage Mutant Ninja Turtles II
Beat-'em-ups ruled the roost in the early days of co-op gaming, and one of the best examples of the genre on NES remains Teenage Mutant Ninja Turtles II, the home console port of the 1989 arcade game. Unlike Konami's first (and notoriously difficult) stab at the license, TMNT II is a straightforward brawler, trading its predecessor's overworld segments and clumsy platforming for pure, side-scrolling action. At the start of the adventure, players choose one of the four turtles and fight their way through a series of stages filled with waves of Foot Soldiers, Mousers, and other familiar enemies, each culminating in a boss fight against one of Shredder's tougher minions.
While TMNT II is certainly enjoyable solo thanks to its snappy action and catchy soundtrack, like most other beat-'em-ups, the game is at its best when another player jumps in and fights alongside you, which would make it an ideal title to add to Nintendo Switch Online's NES library. Whether or not Konami will ever bring it to the service remains to be seen--there are undoubtedly some licensing hurdles that would need to be cleared before the game could be released on Switch--but TMNT II remains one of the turtles' better video game outings and would be a great title to play online with a friend. | Kevin Knezevic
EarthBound Beginnings
EarthBound--known as Mother 2 in Japan--is often considered one of the best JRPGs on the Super Nintendo, thanks in part to its modern day setting and quirky sense of humor. However, the series had its humble beginnings on the Famicom with its first entry. The game is infamous for having been fully localized for release in the United States but being dropped due in large part to the upcoming release of the Super Nintendo. Mother was eventually released in western territories for Wii U as EarthBound Beginnings. While it's not the best RPG out there, it would be great if the game was re-released on Switch's NES game library. Despite not having multiplayer functionality, it would still be a great addition for posterity's sake, and with enough support, it might just even lead to the release of Mother 3 on the service when Nintendo inevitably adds SNES games to the service. Keep the dream alive! | Dave Klein
Cocoron
Cocoron is a much more obscure game on our list, in part because it was never brought to the States. The game is another NES platformer, this time with players having the ability to customize the main character's look before playing the game, which also affects what abilities they'll have. Players can decide the order in which the tackle the levels, and for defeating bosses, will be able to create new allies they can play as. While it sounds like any other platform game, it was actually created by Akira Kitamura, the main designer of Mega Man. Not only that, but composer Takashi Tateishi, who composed music for Mega Man 2 also worked on the project.
It would be great to see games that never came to the states get a release via Nintendo Switch Online's NES library. A game like Cocoron would be a fantastic start, as it would require little translation work. And wIth the multiplayer functionality, it would be great if two players could each create their own characters and take turns playing after one player dies. While only a minor tweak, it would enhance an already amazing game that has for the most part gone unplayed by western audiences. | Dave Klein
Punch Out!!
Punch-Out!! Is an absolute NES classic, and one of the defining games of the console, with Mike Tyson's Punch-Out!! being a major selling point for the system in America. While the game hasn't received many sequels, in part due to its simplistic gameplay being hard to adapt into a more intricate game, the original still stands the test of time with its basic reactionary gameplay holding up to this day. While it's hard to imagine multiplayer in the game, there are some ways to get creative with it. On a basic level, a 2nd player could cheer along whenever Lil Mac knocks out their opponent. But a versus mode could be added with players attempting to knock each other out. If they're playing online, they could still both get the same perspective from their boxer's back. Imagine if players could choose different boxers from the game to play as. Of course, all of that sounds like a dream, but Mr. Dream is a part of the Punch-Out!! Series, so we're going to go with it. | Dave Klein
A new month is now upon us, and The Pokemon Company is continuing its Year of Legendary Pokemon campaign with another pair of free Legendaries for Ultra Sun and Ultra Moon. During September, players will be able to claim one of the two Eon Pokemon from Ruby and Sapphire, Latios and Latias, but as usual, the way to get your hands on them will vary by region. [Update: The Latios/Latias distribution is set to end today, September 29, making this your last opportunity to pick the Legendaries up.]
Once again, those who live in the US will need to go to a participating retailer to pick up a free download code for the Legendaries. This time, the code will be distributed at Best Buy stores around the country from September 2-29. Players in Europe and Australia, meanwhile, will be able to download the Legendaries directly from the Nintendo Network between September 1-23.
As usual, the Pokemon you receive will depend on which version you're playing. You can claim the Legendaries in any seventh-generation Pokemon game, but there's an added incentive to redeem them in the Ultra titles; not only will the Legendaries come at higher levels and know different moves, they'll be equipped with a Gold Bottle Cap, a rare item that can be exchanged to Hyper Train a Pokemon. You can see their movesets and other details below.
Pokemon Ultra Sun
Latias -- Level 100 (w/Gold Bottle Cap)
Mist Ball
Psychic
Draco Meteor
Tailwind
Pokemon Sun
Latias -- Level 60
Mist Ball
Dragon Pulse
Psycho Shift
Wish
Pokemon Ultra Moon
Latios -- Level 100 (w/Gold Bottle Cap)
Luster Purge
Psychic
Draco Meteor
Tailwind
Pokemon Moon
Latios -- Level 60
Luster Purge
Dragon Pulse
Psycho Shift
Dragon Breath
To get the Legendary, select Mystery Gift from the main menu and choose the option to receive your gift with a code/password. Enter the download code you picked up and the Pokemon will be downloaded into your game. (Players in Europe and Australia, meanwhile, will simply need to select the option to receive their gift via the internet.) Once those steps have been completed, you'll be able to pick your Legendary up from the deliveryman waiting inside any Pokemon Center around Alola.
You also still have time to redeem your download code for August's free Legendaries, Groudon and Kyogre. If you still haven't picked one up, however, you're out of luck, as codes for the Ruby and Sapphire cover monsters were only being given away from GameStop stores until August 26. You can see all of the other free Pokemon available for Ultra Sun and Ultra Moon right now in our roundup.
Star Wars lead producer Kathleen Kennedy will be heading up the franchise well into the future. The architect of the universe who has led it since the Disney buyout has signed a deal to stay on for three more years, through 2021, per the Hollywood Reporter.
Kennedy joined Lucasfilm in 2012 as co-chair alongside George Lucas, and months later became his successor when he sold the rights to Disney. The $4 billion acquisition was massive, but the bet has already paid off. The four Star Wars films have already grossed more than $4.5 billion, not even including additional profits from merchandising.
As the head of the studio, though, she has also been subject to criticism. Solo: A Star Wars Story brought in a disappointing $392 million, which is estimated to have been a loss. Disney CEO Bob Iger recently commented that the Star Wars movies may have been "too much, too fast" and created franchise fatigue. He didn't show any sign of wavering confidence in Kennedy, though, as he took responsibility for the decisions on timing.
Currently Kennedy is producing the untitled Episode IX. That's reportedly the last planned chapter, while separate projects are coming from David Benioff and D.B. Weiss of Game of Thrones, and an entirely separate trilogy from The Last Jedi director Rian Johnson. Meanwhile, the Star Wars universe is expanding more and more into the small screen, with planned projects from Jon Favreau and the upcoming Star Wars: Resistance.
The classic Marvel villain Wilson Fisk was so memorably portrayed in the first season of Netflix's Daredevil that his absence from most of Season 2 was keenly felt. Luckily the character is back for the upcoming Season 3. Netflix are using the Fisk's return as the focal point of their marketing--we've already had one Fisk-centric teaser this week, and now another has been released.
This one uses a menacing voiceover from actor Vincent D'Onofrio, who tells us that "love blinded me" and that "the Devil took my throne." Accompanying this are images of Fisk sitting in prison clothes, before it switches to the famous white Kingpin suit. Finally he announces that Daredevil "will never see me coming," hinting at the showdown between these two enemies. Watch it above.
Daredevil Season 3 hits Netflix in its entirety on October 19. It stars Charlie Cox in the lead role, plus Deborah Ann Woll as Karen Page and Elden Henson as Foggy Nelson once more. A new poster has also been released in advance of next week's New York Comic-Con--check it out at the end of this story.
In related news, it was reported earlier this month that a host of new Marvel shows are in the works. According to Variety, the studio is developing shows for its upcoming streaming platform that will center around Loki and Scarlet Witch, with Tom Hiddleston and Elizabeth Olsen potentially reprising their roles from Marvel's movies. Disney's streaming service is reportedly due to launch at the end of 2019.
Fall has arrived, and so far 2018 has been a mix of huge hits, critical smashes, and inevitably, a few disappointments. Black Panther, Avengers: Infinity War, Deadpool 2,Incredibles 2, and Mission Impossible: Fallout have smashed records, and while Solo: A Star Wars Story proved to be a commercial disappointment, there's still plenty of excitement for next year's Episode IX, which is now in production.
All the big summer movies might have been released, but there's still loads to look forward to in the rest of 2018. There DC's Aquaman and the Transformers spin-off Bumblebee, plus the return of Lisbeth Salander in The Girl in the Spider's Web. The first of Sony's Spider-Man spin-offs arrives next week in the shape of Venom and the classic Halloween series returns just in time for, well, Halloween. Once we hit the fall, the big awards-season movies start arriving too, with films such as First Man, Widows, and If Beale Street Could Talk sure to get plenty of Oscar buzz. So here's what you can look forward to over the rest of the year...
Venom
Although the deal between Disney and Sony has ensured that Spider-Man is currently part of the former's Marvel Cinematic Universe, the movie right to the character ultimately remain with Sony. As a result, the studio is launching its own interconnected universe of characters from the canon of Spidey comic-books. Venom is first up; it stars Tom Hardy as Eddie Brock, a photographer who ends up with superpowers after he is taken over by the alien parasite of title. It's directed by Zombieland's Ruben Fleischer, and the impressive supporting cast includes Michelle Williams, Woody Harrelson, and Riz Ahmed.
Release date: October 4
First Man
Given Neil Armstrong is the most famous astronaut ever, it's surprising that he's never had his own biopic until now. First Man is set between 1961 and 1969 and tells the story of Armstrong's preparations for his history-changing journey to the moon. It stars Ryan Gosling as the man himself and is helmed by Gosling's La La Land director Damien Chazelle. The impressive cast also includes Claire Foy, Kyle Chandler, Jon Bernthal, and Pablo Schreiber.
Release date: October 12
Bad Times at Le Royale
As a writer and director, Drew Goddard is best known for his work in sci-fi and fantasy, with Buffy the Vampire Slayer, Cloverfield, The Martian, and The Cabin in the Woods all part of his impressive CV. Bad Times at the El Royale sees Goddard stretching out into thriller territory. It focuses on seven strangers who gather one night at a shady motel, and the impressive cast includes Jeff Bridges, Dakota Johnson, Jon Hamm, and Chris Hemsworth. The movie has been compared to the wave of funny, violent thrillers that followed in the wake of Pulp Fiction back in the '90s and should deliver some slick thrills.
Release date: October 12
Johnny English Strikes Again
While it's unlikely that a third Johnny English film was high on anyone's most-anticipated movies list for 2018, the previous two spy spoofs were major box office hits, earning more than $320 million worldwide. Johnny English Strikes Again sees Mr. Bean actor Rowan Atkinson return as the inept superspy, who this time must thwart a master hacker. As the first trailer reveals, English travels to France with his loyal sidekick Bough to track his enemy down--and also launch missiles at French cyclists. Oscar winning actress Emma Thompson co-stars, alongside Olga Kurylenko, who appears to be parodying her role in the 2008 James Bond movie Quantum of Solace.
Release date: Fall 208.
Halloween
The Halloween series might be one of longest-running and most profitable horror franchises in movie history, but most fans would agree that every entry hasn't necessarily been a good one. The last time Michael Myers stalked the screen was in Rob Zombie's hugely divisive remakes a decade ago, but now, on the 40th anniversary of John Carpenter's original movie, the killer also known as The Shape is back. Plot details for this latest Halloween are under wraps, but it's got an impressive pedigree. It's directed by acclaimed indie auteur David Gordon Green and produced by Blumhouse Films, which has scored major successes in recent years with the likes of Get Out, Paranormal Activity, and the Purge movies. Original star Jamie Lee Curtis returns, and if that wasn't enough, Carpenter himself is creatively involved and providing another iconic soundtrack. Could this be the Halloween reboot that finally gets it right?
Release date: October 19
The Nutcracker and the Four Realms
Disney's series of live-action fairy tale adaptations has proved to be box office gold over the past few years, and this is the studio's latest offering. While the title might not be as recognisable as The Jungle Book or Beauty and the Beast, expect it to make serious money this fall. It's based on the classic 19th century fairytale and stars Keira Knightley, Helen Mirren, and Morgan Freeman, with Mackenzie Foy in the lead role as Clara, a young girl who is pulled into a mysterious, magical world on Christmas Eve.
Release date: November 2
Bohemian Rhapsody
This biopic of Queen legend Freddie Mercury has been in development for many years, with various directors and stars attached to the project. Even when the cameras started rolling the problems didn't stop--director Bryan Singer was fired by the studio during production, to be replaced by British filmmaker Dexter Fletcher. But the movie is now finished and set for release in November. Mr. Robot star Remi Malek takes on the role of the iconic frontman, and it charts the rise of the band through the '70s to their world-conquering success in the '80s. It's produced by the band, and the trailer suggests that it might be more a celebration of the music than a look at the darker side of Mercury's life. But it looks like an absolute must-see for Queen fans.
Release date: November 2
Suspiria
David Gordon Green's upcoming Halloween reboot/sequel isn't the only late-70s horror classic getting a remake from an acclaimed director in 2018. Dario Argento's supernatural masterpiece Suspiria has been updated by Luca Guadagnino, the Italian filmmaker behind last year's Oscar-nominated Call Me By Your Name. This is a tale of a ballet school run by ancient, evil witches, and it stars Dakota Johnson and Chloë Grace Moretz as students who uncover the school's dark secrets. Argento's original movie is noted for its incredible visual style and thunderous soundtrack; Radiohead's Thom Yorke is providing the score for the remake, and hopefully Guadagnino will deliver something just as stylish.
Release date: November 2
Overlord
There were rumours earlier this year that this JJ Abrams-produced World War II horror film would form the next part of the Cloverfield universe. After all, 10 Cloverfield Lane and this year's The Cloverfield Paradox started life as unconnected movies with different titles before being rewritten to form part of Abrams' loose sci-fi series, so it wouldn't be surprising if he had the same thing in mind for Overlord. Abrams has subsequently denied this is the case, and the first trailer revealed last week certainly seems to point to this being a standalone movie. Either way, it looks like a suitably scary movie in which a squad of US soldiers are forced to parachute into occupied France, where they encounter a group of Nazis performing some terrifying experiments.
Release date: November 9
The Grinch
The classic Dr. Seuss story How the Grinch Saved Christmas was adapted into a hit Jim Carrey movie 18 years ago, and a new animated version hits the screen in November. Doctor Strange and Sherlock star Benedict Cumberbatch will provide the voice of the Holiday-hating title character, and the first trailer arrived last week. The movie was actually meant to be released last year, but the trailer is colourful and fun and the movie will hopefully be worth the wait.
Release date: November 9
The Girl in the Spider's Web
Although David Fincher's 2011 adaptation of Stieg Larsson's novel The Girl with The Dragon Tattoo was a commercial disappointment, the lead character, Lisbeth Salander, is returning to the screen. The Girl in the Spider's Web is based on the first Salander novel written by another author (Larson died in 2004), and stars The Crown's Claire Foy as the iconic hacker, taking over from Rooney Mara. Despite the change of actress, the movie is set to be a similarly dark tale of crime and revenge. Salander is described as "the girl who hurts men who hurt women," and the recent first trailer gives us a brutal taste of what to expect when it arrives in November.
Release date: November 9
Fantastic Beasts: The Crimes of Grindelwald
The Harry Potter series might have finished in 2011, but the wider movie universe goes from strength to strength. The success of 2016's Fantastic Beasts and Where to Find Them led to the announcement of a further four movies, the first of which arrives in November. Eddie Redmayne returns as Newt Scamander, with Jude Law as the young Dumbledore, who enlists the help of Newt to help defeat the dark wizard Grindelwald (Johnny Depp). David Yates directs once more, from a screenplay by Potter creator JK Rowling.
Release date: November 16
Instant Family
Mark Wahlberg was last seen running, jumping, and shooting people in the action thriller Mile 22, but his next movie is a lot more light-hearted. It's a comedy in which he and Rose Byrne (Insidious, Bridesmaids) play a couple who decide to foster three siblings, with predictably chaotic results. The movie reunites Wahlberg with his Transformers: The Last Knight co-star Isabela Moner, who will next be seen playing Dora the Explorer.
Release date: November 16
Widows
Ocean's Eight isn't the only high-profile heist movie coming our way in 2018. Widows is the latest film from Oscar-winning director Steve McQueen (12 Years A Slave) and is written by Gone Girl author Gillian Flynn. The movies focuses on four women whose husbands are killed in a failed heist, who then decide to finish the job themselves. It's based on a British TV show of the same name from the 1980s, and the star-studded cast includes Viola Davis, Michelle Rodriguez, Colin Farrell, Liam Neeson, and Get Out's Daniel Kaluuya. Films like 12 Years and Shame proved that McQueen can deliver prestigious, acclaimed dramas, so hopes are high that he is equally adept at making edgy crime thrillers.
Release date: November 18
Creed 2
While most thought that the legendary movie boxer Rocky Balboa had finally hung up his gloves, the 2015 spin-off Creed not only gave the character one of his finest movies, it paved the way for director Ryan Coogler to get the job of directing Marvel's wildly successful Black Panther. Coogler won't be back for the sequel, but star Michael B. Jordan is, once again playing the son of the original movies' Apollo Creed. Rocky creator and star Sylvester Stallone is back too, as both co-star and co-writer. Steven Caple Jr. directs this time, and it's rumoured that Creed 2 will bring back another iconic character from the original series--Rocky IV's Russian powerhouse Ivan Drago (Dolph Lundgren).
Release date: November 21
Robin Hood
Ridley Scott's 2010 version of the the Robin Hood myth wasn't a critical or commercial success, but that hasn't stopped yet another version of the story heading to screens in 2018. This time we have a younger Robin, with Kingsman star Taron Egerton in the lead role. The cast also includes Jamie Foxx as Little John and Rogue One's Ben Mendelsohn as the Sheriff of Nottingham, and it's directed by TV director Otto Bathurst (Peaky Blinders, Black Mirror). The first trailer is suitably action-packed, but we'll find out in November if this Hood is any good.
Release date: November 21
Ralph Breaks the Internet
The 2012 animated comedy Wreck-It Ralph was a critical and commercial hit, and the sequel arrives in November. It focuses on the arcade game villain-turned-hero of the title, who this time enters the internet after the arcade his game lives in goes online. John C. Reilly is the voice of Ralph, with Sarah Silverman, Jane Lynch, Alan Tudyk, Taraji P. Henson, and James Corden also part of the voice cast.
Release date: November 21
If Beale Street Could Talk
It was always going to be hard for director Barry Jenkins to follow his acclaimed, Oscar-winning drama Moonlight, but If Beale Street Could Talk looks like he might have made something just as good. Based on the classic novel by James Baldwin, the film is set in Harlem of the early '70s, and focuses on a pregnant woman who must race against time to free her wrongly-imprisoned boyfriend from jail. The fantastic first trailer was recently released, and the movie looks every bit as powerful and stylish as Moonlight. Expect lots of awards buzz for this one.
Release date: November 30
Mortal Engines
While Peter Jackson's first post-Hobbit directorial effort is yet to be revealed, he is heavily involved with this upcoming sci-fi adventure. Jackson produces and co-writes alongside his regular collaborator Fran Walsh, while Christian Rivers--who has worked with Jackson since his early horror days--makes his directorial debut. Mortal Engines is an adaptation of the first of four YA novels written by Philip Reeve and is set in a post apocalyptic steampunk world where motorised cities-on-wheels are at war with one another. As you'd expect from Jackson, it all looks truly spectacular, and if the storytelling matches the level of visual invention, it should make a lavish treat this Christmas.
Release date: December 14
Spider-Man: Into the Spider-Verse
Spider-Man: Into the Spider-Verse is easily one of our most anticipated films of the year. Produced by Lord and Miller of The Lego Movie fame, and starring Shameik Moore as Miles Morales, Jake Johnson as Peter Parker, and Hailee Steinfeld as Gwen Stacy, Spider-Verse will take us into the, well, spider-verse. That means Spider-folks from various parallel universes will make appearances, from Spider-Man Noir (played by Nicholas Cage) to Spider-Ham, a cartoon pig in a Spider-Man outfit, voiced by comedian John Mulaney. It's not just the humorous cameos we're looking forward to, though, as Into the Spider-Verse overall looks like one of the coolest Spider-Man movies ever made.
Release date: December 14
Mary Poppins Returns
In what must be one of the longest gaps between an original movie and its sequel, the follow-up to the 1964 family classic Mary Poppins arrives just in time for Christmas. Set in 1935, 25 years after the first movie, it sees the much-loved magical nanny return to London for another adventure. Emily Blunt takes over from Julie Andrews in the title role, while the cast also includes Colin Firth, Emily Mortimer, Ben Whishaw, and Meryl Streep. There's also a role for Dick Van Dyke, who co-starred with Andrews in the original. It might have been 54 since the original movie, but the perennial popularity of that Disney classic ensures that the sequel is a guaranteed hit.
Release date: December 19
Aquaman
The DC universe has had a bumpy ride so far, with only Wonder Woman connecting with both audiences and critics. But there's every reason to be hopeful that Aquaman could do the same. Director James Wan is a skilled genre operator, whether delivering crowd-pleasing horror (Saw, The Conjuring) or blockbuster action (Furious 7), and there's a killer cast that includes Patrick Wilson, Willem Defoe, Nicole Kidman, and '80s action icon Dolph Lungren, plus Jason Momoa as Aquaman and Amber Heard as Mera. Wan recently debunked the rumour that the film would be overstuffed with multiple villains, and promises an "emotional and powerful" origin movie.
Release date: December 21
Bumblebee
The future of the Transformers franchise might be uncertain, but we're definitely getting at least one more movie. The spin-off Bumblebee arrives in December and will focus on the earlier adventures of the much-loved yellow VW Autobot. It's set in California in the 1980s and stars Hailee Steinfeld (True Grit) as a young woman who finds Bumblebee in a trash heap. WWE star John Cena also features in the cast, and the recent trailer suggests that this is going to be a more family-orientated movie than the main Transformers series. It's directed by Travis Knight, who previously helmed the Oscar-nominated animated movie Kubo And The Two Strings.
By Anonymous on Sep 29, 2018 08:01 am Find out what shows, originals, and films are coming to the streaming platform in October as we list our top recommendations, including Daredevil season 3, Castlevania season 2, and Chilling Adventures of Sabrina!
Even three weeks after launch, Destiny 2's Forsaken expansion feels, in some ways, overwhelming. For all but the most dedicated players, it was nearly impossible to be prepared for the Raid in the 10 days between launch and its release. That's partially the fault of now-resolved issues that prevented players from leveling up properly, but it's also indicative of just how far Destiny 2 has swung in the "hardcore" direction. However, a strong foundation of more accessible activities coupled with an engaging new campaign and a fantastic new mode in Gambit help make up for prohibitive level restrictions in the late game. After two disappointing expansions, this is the best shape Destiny 2 has been in--you just have to be patient with it.
Whereas the Red War arc in the base game relied on an overtly evil supervillain to drive the story forward, Forsaken's story is built around less noble pursuits. Cayde's death at the beginning of the campaign starts you off on a journey for revenge, which means hunting down and killing those responsible: eight Barons, powerful enemies from the new Scorn race. The boss-focused structure and darker tone make for a more interesting and varied campaign where each mission feels like a necessary step rather than busy work with no clear narrative purpose. That said, it's not so involved that you can't run through the missions with others and talk over some of the dialogue without losing track of what your goals are, either.
Most of the main story missions take place in a new destination, the Tangled Shore. Each of the Barons has their own personality traits, with some being especially memorable; the Rider rides around on a souped-up Pike and cackles as she takes shots at you, while the Trickster's mission is littered with bombs that look like engrams. A new vendor named Spider (a Fallen mob boss you're forced into an alliance with against the Scorn) adds more color to these missions, too, manipulating you into doing his bidding around the Tangled Shore as you go.
The entry-level portion of the game can take 10 or so hours with some grinding in between, depending on whether you go solo or with a Fireteam of one or two others. Once you finish that campaign, you unlock the second destination, the Dreaming City. The level requirements jump quite a bit, which means a good amount of grinding--completing Weekly Challenges for Powerful gear--to get there. Depending on how dedicated you are, this can either be a laid-back process over time or a grueling one over a few days.
As is the case with Destiny 2 in general, the strength of its shooting mechanics and the lure of new weapons and armor help to offset the repetition inherent to the mid-game grind structure. If you don't mind taking things slightly more slowly, you also don't have to do any weeklies you find tedious, like replaying old story missions. It is a bit weird to go back to older content, like Strikes, where Cayde is still alive, but it's easy to overlook in a game where you can kill the same bosses over and over.
The standout addition to the rotation is Gambit, a part-PvP, part-PvE mode that has you competing with an enemy team on mostly separate maps. Your main goal is to kill AI-controlled enemies, collect the motes they drop, and bank those motes to summon a final boss before the other team summons and kills theirs. Along the way, members from each team will have the opportunity to invade the other map and score PvP kills to screw with their opponents' progress. It's a creative combination of Destiny's various existing modes, and having to juggle both your side of the map and the other team's progress--and frantically trying to hide when an invader comes--makes for hectic matches that are consistently fun with or without friends, as well as a great way to level up regardless of your commitment.
When you complete the campaign, you also get the Cayde's Will quest to unlock the Exotic hand cannon Ace of Spades. The quest takes you from Gambit to the Crucible to Strikes to a few different planets, mostly using hand cannons, and then finally to a story mission. We won't spoil it here, but it's a smart end to the quest, pairs well with the main story, and raises intriguing lore questions. Ace of Spades itself is also just a worthwhile weapon to get; it packs a serious punch and has an entertaining reload animation to top it off.
After about a week of playing and leveling daily, I was in good shape to tackle what the Dreaming City has to offer. It's a gorgeous area, with gleaming bridges and sparkling crystal structures. It's also full of Taken, and different portals can take you to different planes--even after three weeks and content that unlocked after the Raid was first completed, it still has an air of mystery about it. There's also more content that was released even after the post-Raid unlocks, and it may continue to refresh as the weeks go on.
Even after three weeks and content that unlocked after the Raid was first completed, the Dreaming City still has an air of mystery about it
The Dreaming City's two main activities are the Blind Well and the Ascendant Challenge. The Blind Well is a high-level horde-style public event that comes in a few tiers of difficulty. Even if you're with a Fireteam, you'll likely have to wait around a bit for a few people to show up before you can start the harder tiers, and then you have to hope they know what they're doing. It's frustrating when you're not gelling with randoms and end up failing, but it's extra gratifying when you do sync up with a group and complete the higher tiers. The Ascendant Challenge, on the other hand, is not public and is best tackled with a Fireteam. It changes each week (so far) and can include things like platforming activities or challenging boss fights in a creepy, Taken-filled alternate plane.
Completing both nets you a few pieces of high-level gear, which is always a strong incentive this close to the endgame. But even three weeks after launch, it was difficult to get a Raid crew together. Three of us were playing and leveling at a fast pace (the highest was 568, while myself and one other person were hovering just below 550), two were playing relatively often between other work duties (both around 535), and one was splitting time between PC and PS4 (and was severely underleveled at 513 but powering through it admirably). We were able to take on the first encounter of the Raid, but the severe spikes in level requirements nearly made it impossible. Like other Destiny Raids, though, the communication, teamwork, and skill required to succeed makes for an intensely satisfying experience. It's just frustrating that it's been such an uphill battle to get there.
There is a lot to do in Forsaken, so much so that it can be difficult to see it all. That also means that, for the average player, this expansion has a much longer tail than previous iterations of Destiny 2. The variety and flexibility of activities established in the base game still work to make grinding a good time, and Gambit adds a consistently entertaining mode to the roster. The endgame, while difficult to reach, is also where the most satisfaction can be found.
It's time to say goodbye to 2018's summer anime, like Planet With and My Hero Academia Season 3. The fall anime season begins in October, and a bunch of new series and movies will begin airing on Netflix, Amazon, Crunchyroll, Funimation, and HiDive. With all the new anime, we've outlined what we think you need to add to your watch list.
Bloom Into You is a must watch. This love story between two high school girls also addresses the pressures of living with low self-worth and the struggles of understanding asexual love. Despite the heaviness of the story's drama, there are both brief snippets of hilarity and quiet moments of internal resilience that draw you into the changing dynamic between the second-year student council president who can't escape her dead sister's shadow and the young first-year who dreams of falling in love but doesn't feel attraction for anyone. Bloom Into You is debuting exclusively on HiDive (in both Japanese and English dub) and premiers on October 5. This fall, HiDive is also airing episodes of the English dub of Princess Principal, one of the best anime from 2017.
You should also add Crunchyroll's Goblin Slayer to your queue--especially if you're a fan of Dark Souls. Goblin Slayer is a dark fantasy about an inexperienced priestess, called Priestess, who's saved by a male adventurer named Goblin Slayer after her entire party is gruesomely butchered in front of her. Goblin Slayer is a bloody story that repeatedly offers up scenes where its characters are left with eyes full of despair, but it's not without its charm. The series begins airing on October 6.
Other anime to look out for are That Time I Got Reincarnated as a Slime and SSSS Gridman. The former launches on October 1, with the original Japanese version on Crunchyroll and the English dub on Funimation. The latter comes out on Funimation on October 6. Slime is an isekai--a story where a normal person is transported to another world--that's about pretty much exactly what the name implies, and Studio Trigger's Gridman is an anime remake of Gridman the Hyper Agent, a series about three kids creating a video game superhero. Golden Kamuy and Netflix's Castlevania also return with second seasons this fall, the former on October 8 and the latter on October 26.
The full list of anime series and movies that have been confirmed to premier this fall on Amazon, Crunchyroll, Funimation, Hidive, and Netflix are listed below. We'll update the list if additional titles are announced.
Fall 2018 Anime Release Date Schedule (U.S.)
Amazon
October 5
Boarding School Juliet
So Many Colors In The Future What A Wonderful World
October 11
Le Cirque de Karakuri
Crunchyroll
October 1
That Time I Go Reincarnated as a Slime
October 3
RErideD: Derrida, who leaps through time
October 4
Zombieland Saga
October 5
Jojo's Bizarre Adventure Part 5: Golden Wind
October 6
Goblin Slayer
Radiant
Sword Art Online: Alicization
October 7
Ulysses: Jeanne d'Arc and the Alchemist Knight
October 8
Golden Kamuy (Season 2)
October 12
Senran Kagura Shinovi Master
Funimation
October 1
Space Battleship Tiramisu Zwei (Season 2)
That Time I Go Reincarnated as a Slime
October 6
Ace Attorney (Season 2)
SSSS Gridman
October 8
Golden Kamuy (Season 2)
October 9
Tokyo Ghoul:re (Season 2)
HiDive
October 1
The Girl in Twilight
October 5
Bloom Into You
October 7
Release The Spyce
Netflix
October 3
Violet Evergarden: Special
October 15
The Seven Deadly Sins: Revival of The Commandments
October 26
Castlevania (Season 2)
October 30
Fate/EXTRA Last Encore: Illustrias Geocentrism Theory
By Anonymous on Sep 29, 2018 05:55 am SoulCalibur 6 launched it's Network Beta Test this weekend and included a large part of the roster. We decided to gather up every character's finishing super move and put them into a compilation for you!
FIFA 19 runs the gamut with ways to enjoy the game of football. Kick Off modes and on-pitch enhancements, as well as the ever-engaging Ultimate Team, make up the core of FIFA 19, and the new Champions League license adds a neat touch the package. Sadly, Career Mode and Pro Clubs remain stale and are in dire need of a refresh, on top of repeated missteps from previous entries. Regardless, it comes much closer to properly representing the game of football.
FIFA has struggled on the pitch in its past few iterations, with matches deteriorating to frustrating slogs. For years we've been unable to play FIFA like football is played in real life--instead we've been zig-zagging the ball up the pitch and abusing pacey wingers to breach the opponent's defence to swing in an unstoppable cross for an equally unstoppable header. FIFA 19's matches are more natural and more varied in the way they unfold, in large part because EA finally has all the pieces needed to make it so. Although it introduced a slower pace in FIFA 18, the newest iteration finally makes this work by tightening up players' responsiveness. Through passes work again, and they (along with player pace) seem to be in a good place in terms of balance--neither under- nor overpowered, as has been the case for too long. FIFA 19's ball still doesn't feel as satisfying as PES 2019's, but it does at least feel something like the real-life sphere it's imitating.
FIFA 19 includes new tactical options for wannabe managers to fiddle with, such as how many players you want to commit at corner kicks and whether you want your full-backs to over- or under-lap. These are undoubtedly welcome, and tactical changes in your defensive technique--press after possession loss, constant pressure, and drop off are among five options on that front--make a tangible impact in-game, allowing you to further tailor your play style.
However, the much-vaunted new feature of game plans is a bit of a mess. You can set up different tactics for various in-game situations before a match and then quickly switch between them on the pitch, but any change to one game plan, including your default starting plan, is not automatically reflected in your other four plans. So say you decide to switch your wingers over for one particular match or tweak your formation to counter an opponent's star player; that change will be lost if you change to attacking or defensive during a match. This isn't a dealbreaker of course, but it inevitably ends with you spending more time in the team management menu, which is exactly the kind of admin work this feature should have eradicated. And despite the added depth of options, the vast majority of AI teams still behave in a broadly similar (and often unrealistic) way--Wigan Athletic managing to pass their way out of my press with sublime one-touch football was a difficult one to take.
FIFA's brand of football is more physical this year, with strength becoming a far more important stat and crunching collisions feeling much more realistic. You can see and feel players battling for the ball, and goalkeepers are not quite as invincible from crosses as in previous years. Long ball tactics are slightly more viable than last year as a result--including, mercifully, from free kicks--and it feels satisfying for your target man to knock one down for your striker to smash in from 12 yards. Despite this, and the new tactical options, there's still no way to determine which players go up for corners and free kicks, meaning your 6' 6" center-back will still frequently be found on the halfway line at set pieces rather than getting his elbows out in the box where he should be. Timed finishing attempts to add more depth to FIFA's pitchwork for expert players, and while it can be a little temperamental and fiddly, it does add a nice risk-reward layer to what was an afterthought run on muscle memory.
Meanwhile, EA's implementation of the newly-acquired Champions League and Europa League licenses is excellent, with the official branding, specific commentators, and authentic atmospheres adding to the feel of this being club football's biggest event. The competition has its own mode in FIFA 19, as well as implementation in The Journey, Ultimate Team, and Career Mode, and to its credit EA utilizes the license in a much more comprehensive way than Konami ever did.
Unfortunately, that's pretty much it in terms of new Career Mode features, and this is where FIFA 19 suffers. Career Mode is the most in-depth single-player mode remaining in FIFA, and yet it has seen almost no meaningful improvements for years. This year the mode has not been touched at all, save for the implementation of Champions League, and the cracks are showing. That means you get the same "Boss, I was hoping you might be experimenting with the team?" messages; the same bugs and problems (such as the inability to loan out newly purchased players); the same typos and grammar errors in news reports; and the same lack of depth when it comes to club strategies like hiring and firing of staff or stadium expansions. Similarly, Pro Clubs is exactly the same this year as it was in FIFA 18, and it's hard not to sympathize with those who speculate around EA's shifting priorities, given how much ongoing attention the microtransaction-driven Ultimate Team receives in comparison. Frankly, two modes as big and popular as these receiving no new features or even any quality-of-life improvements is unacceptable, and EA needs to up its game in this regard next year.
Kick Off is where most of EA's offline attention was focused this year, with the introduction of detailed stats and some interesting new sub-modes contained within House Rules. These allow you to turn off fouls and offsides, turn on the battle royale-like Survival Mode--in which a goal results in one of your players being sent off--or disallow any goal not scored from a header or volley. These modes are shallow, and being available in local play only is a baffling decision, but they offer a nice change of pace for when you're playing with a friend. It's surprising how much rewiring of your football-addled brain they require; after 23 years on this planet appealing for offsides, it's quite hard not to scream "REF!!!" at the TV when my brother scores his fourth of the game, even when the traditional rules have been thrown out.
FUT's major addition this year is a new sub-mode named Division Rivals, a replacement for the now-cut online seasons mode. It's another, shorter way to qualify for the FUT Champions weekend event, and it adds to the ever-growing and -evolving behemoth Ultimate Team has become. Otherwise, Ultimate Team remains largely the same year-over-year, but the mode's strength lies more in its constant live support over the course of a season, which is shaping up to be exemplary once again. Champions cards, limited-time packs, daily and weekly objectives, special events and tournaments--Ultimate Team has something to draw you in every week, and it is truly the lifeblood of FIFA 19.
The Journey's third year sees the conclusion of Alex Hunter's story, but sister Kim and best mate Danny Williams join him in a GTA V-like three-pronged story. You can switch between the trio to play their individual storylines at any point, though there is a recommended path to follow that keeps their narratives vaguely in line with each other. Each character also has their own special features, such as Alex's choice of mentor squad at Real Madrid (spoilers!) or Danny's choice of advert he wants to take part in. The Journey's scripting and acting isn't exactly outstanding, but it remains a unique way to play, and I hope EA continues it after this Champions League special episode concludes.
Ultimate Team has something to draw you in every week, and it is truly the lifeblood of FIFA 19.
As impressive as FIFA 19's recreation of broadcast football is, there are a surprising number of details that remain inaccurate. You still don't get a fourth substitute in extra time, for example, and the double jeopardy rule--where a red card cannot now be shown inside the penalty area if a player is deemed to have attempted to play the ball--is still not applied in FIFA, despite these law changes having been introduced over two years ago now. Transfer deadline day still comes on August 31 in Career Mode, despite English clubs having the earlier close date of August 9 this season, and many teams that are not deemed one of the "big" clubs do not get third kits or away 'keeper kits. When the rest of FIFA's presentation package is so impressive, it makes these smaller, incorrect details stand out, especially when they appear to require small tweaks to fix.
It's promising that EA is listening to its community. FIFA 19 is much more responsive on the pitch than last year, and the company continues to evolve FUT to keep it fresh. However, the lack of progress in Career Mode and Pro Clubs is sorely inadequate. Thankfully, The Journey's continued entertainment, FUT's long-lasting nature, and some inventive new Kick Off modes mean I'll likely still be playing FIFA 19 by the time next year's game rolls around.
We're giving away 25 Virtual Tickets to BlizzCon 2018 (scroll down to enter below)! The Virtual Ticket is a $50 USD value that unlocks hours of exclusive video programming from Blizzard, including livestreams of everything happening at BlizzCon, from the history-making moments at Opening Ceremony to panels, community events, cosplay contests, and epic closing acts.
The BlizzCon Virtual Ticket also comes with commemorative in-game items for every Blizzard franchise. Blizzard has already released in-game items for ticket holders such as a legendary skin for Sombra in Overwatch. Future items for Diablo III, Hearthstone, Heroes of the Storm®, StarCraft® II, and World of Warcraft® will be released as they become available between now and BlizzCon.
BlizzCon takes place this November 2-3, but the celebration is already underway with exclusive video content premiering every week at www.blizzcon.com.
To enter for a chance to win a BlizzCon 2018 Virtual Ticket, scroll down below. No purchase necessary. Twenty-five (25) winners will be chosen when the competition ends October 21, 2018, at 11:59PM PT.
For months, Sony had been the lone holdout when it came to allowing cross-play in Fortnite, but the company finally relented earlier this week and kicked off an "extended cross-play beta" for the hit battle royale game. If you've already made multiple Fortnite accounts in order to play on different consoles, Epic has now rolled out a tool that allows you to link all of your consoles to a single Epic Account.
First, the developer stresses that the following process will not transfer your existing purchases and progression from your account; rather, it will allow any future progression and purchases you make to carry across platforms. You will be able to combine all of your existing progression/purchases into one account when the developer releases an account merging tool this November.
Before you can link accounts, you'll first need to decide which platform will be your Primary console and which will be your Secondary. Epic recommends that you use the platform with the progression/purchases you value most as your Primary one, as you won't be able to access your Secondary console's purchases until the account merging tool launches.
Once you've determined a Primary console and a Secondary one, you'll need to follow the steps outlined on Epic's website in order to link them together. Both of your console accounts will need to have an Epic Account association; if either one doesn't, you'll need to create one. At the end of this step, you should have two separate Epic Accounts, one for each console. You'll also need to use a different email address for each account.
After that's done, you'll then need to unlink your Secondary console. Sign into Epic's website with your Secondary console account, click on the Account dropdown menu, then click on Connected Accounts and choose Disconnect. Be sure to keep the login information for your Secondary console account, however, as you'll need it to complete the account merging process in November.
Once you've clicked Unlink, log back in with your Primary console account, click on the Account dropdown menu, then click Connect on your Secondary console. Sign into that console when prompted, and your Primary and Secondary console accounts will be linked. You can find more details on how to complete the process here.
Season 6 of Fortnite is now underway, and it's made some pretty big changes to the battle royale game. In addition to a few new areas on the map, Epic has introduced a slew of new items, including Pets. You can see all of the game's new skins and cosmetics in our Season 6 rewards gallery. If you need help unlocking them, you can also find tips on how to complete Fortnite's latest challenges in our Season 6 challenge roundup.
Through Fortnite, console cross-play between Sony, Microsoft, and Nintendo is finally possible. SIE Worldwide Studios chairman Shawn Layden has provided additional background on why Sony changed its mind in regards to console cross-play, and has also revealed PlayStation 4's future with cross-play after Fortnite.
In episode 308 of PlayStation Blogcast, Layden says that despite Sony's public stance against console cross-play, the company has apparently been considering it for a while. "This is something that has been taking up about 65% of my Twitter feed over the last few months," Layden said. "Now, enabling cross-play isn't as simple as flipping a switch and there you go. It's a very multidimensional attribute or feature."
According to Layden, Sony has taken so long to reveal console cross-play because it wanted to make sure the feature would even be feasible. The company has been checking to make sure the infrastructure for customer support and in-game messaging would work with other systems, as well as getting the okay from partners. "It's taken us longer than I would have wanted," Layden admits. But he adds that he thinks it worked out for the best to announce Sony's new stance on console cross-play and the start of the Fortnite cross-play beta at the same time.
Layden ended the discussion by reiterating that Sony is approaching the concept of console cross-play as a beta. "Right now, we're in a beta test program, and when you beta test something you try to reduce the number of variables in the equation." Layden said. "So right now, Fortnite is beta testing for cross-play. I think that, certainly, once we can prove that this is holding together sturdy and well, I would anticipate seeing other games in this service over time."
There are most likely other factors at play, but it sounds like Sony is looking to see how console cross-play works out with Microsoft and Nintendo based on how well the feature works with Fortnite. This might hint that Sony hasn't completely shifted its stance on console cross-play at this moment, and doesn't want to commit to devoting resources for more cross-play titles, like Minecraft and Rocket League, until it's positive that doing so would be a step in the right direction.
Fortnite is available for PS4, Xbox One, Switch, PC, Android, and iOS. The battle royale portion of the game recently introduced plenty of big changes in Season 6.
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