Fortnite Season 6 implements numerous big changes in the battle royale mode of the game, at least one of which is completely unintentional on Epic's part: new breast physics. We've reached out to Epic to clarify whether or not they're being completely patched out or simply subdued, but the company is not able to specify its plans right now.
On Twitter, FaZe Agony pointed out that Season 6 updates Fortnite's female avatars so that their breasts jiggle whenever they perform certain movements or dances. Epic has responded to the discovery with the announcement that these movements were not planned to be included in the game. "This is unintended, embarrassing, and it was careless for us to let this ship," said an Epic spokesperson. "We are working now to fix this as soon as possible."
The company did not announce a timetable for when an update might be rolling out, but it sounds like we can expect a hot fix patch soon. Perhaps it will release alongside an update for Fortnite on Xbox One, where a bug is currently making the game unplayable.
Season 6 adds plenty of intended changes to Fortnite, though. There are several new skins, such as a Dire Werewolf, Calamity, and DJ Yonder. Seven new weekly challenges have also been added, with three being for free and another four locked behind paying for Battle Pass. New consumables, called Shadow Stones, allow you to gain the supernatural powers to become invisible or phase through solid objects when you use them, and they're found in the game's new corrupted areas.
Fortnite is available for Xbox One, PS4, PC, Nintendo Switch, Android, and iOS. Sony has released a beta for console cross-play on PS4, making Fortnite the first video game to support online cross-play between Sony, Microsoft, and Nintendo's consoles.
After weeks of cryptic teases, Season 6 of Fortnite is finally underway on PS4, Xbox One, PC, Nintendo Switch, and mobile, and it has brought some big changes to the popular battle royale game. On top of new locations around the map--not to mention a slew of fresh skins and other cosmetics to get your hands on--Season 6 has introduced a new category of items we never knew we wanted: Pets.
Among the many new rewards you'll be able to unlock with the Season 6 Battle Pass are Pets, adorable companions who'll accompany you as you play. Much like Back Bling, these little guys are worn on your back. They don't have any practical uses--they're purely cosmetic, as with all Battle Pass rewards--but they look cute, and they'll react differently depending on what you're doing; leap a great distance, for example, and they'll hang on for dear life.
Three different kinds of Pets are available thus far, and they're available in multiple colors: Bonsey, a dog; Scales, a baby dragon; and Camo, a chameleon. You can see images of them, along with all of the other new cosmetics and skins you can get your hands this season, in our complete Season 6 Battle Pass rewards gallery.
In addition to the Pets, Epic has introduced a load of new skins in Season 6. Some of these, such as the DJ Yonder and Calamity outfits, we previously got a glimpse of in the teaser images Epic shared leading up to the new season, but there is also a new Red Riding Hood skin and other loosely Halloween-themed rewards to unlock.
Season 6 arrived alongside Fortnite's 6.0 patch, which vaulted several weapons and made tweaks to various others. It also introduced a new type of consumable item called Shadow Stones. You can read more about the new changes in the 6.0 patch notes. You can also find tips on all of the new challenges available thus far in our complete Fortnite Season 6 challenge roundup.
Fortnite Season 6 is live and players on PS4, Xbox One, PC, Nintendo Switch, iOS, and Android have a fresh Battle Pass to level up. This, as with previous seasons, is done by playing the game and completing challenges. Every week there will be a new set of tasks for players to complete.
Like in Season 5, weekly challenges are split into two categories. The first is a free set, which are available to all Fortnite players, while the second is for Battle Pass owners. To get a Battle Pass you'll need to cough up 950 V-Bucks in game. If you haven't bought the Battle Pass, you'll be able to complete certain objectives and earn some rewards, but some of the coolest unlocks are locked behind the paid Battle Pass, so if you plan on sinking lots of time into Fortnite, we recommend picking that up.
Although you can pick up a Battle Pass later and go back to unlock any premium rewards you've earned based on the tier that you've already reached, there is one major advantage in doing it at the start of the season. Namely that you'll get bonus XP, which is dished out for just playing the game either alone or with buddies. This XP levels you up and translates to Battle Stars that also level up your pass, so it may be a good idea to get in early if you can.
Alongside the standard challenges, there are also Hunting Party challenges for those who buy the Battle Pass. These operate similarly to the Blockbuster and Road Trip objectives of past seasons, where each one tasks you with completing all challenges from a single week during the season. The reward for each is a loading screen that reveals the location of a hidden Battle Pass tier you can then obtain. Additionally, by completing seven of these, you'll earn a Legendary skin that will remain a mystery for now.
Each week we'll have guides on the trickiest challenges to make things quicker and easier for you. However, this article will serve as a hub for all our guides so, as the season goes on, you'll be able to keep coming back here to get the latest guides as well as ones for previous weeks. This will be especially helpful if you decided to pick up a Battle Pass part of the way into the season. If you're wondering if it's worth the effort, you can take a look at all of Fortnite Season 6's new skins, cosmetics, emotes, sprays, and other items to unlock in this gallery of Fortnite Season 6 Battle Pass rewards.
Fortnite: Battle Royale Season 6 Challenges
Week 1
Free
Pickup a Legendary Item in different matches (3) -- 5 Battle Stars
Regain health from a Cozy Campfire (15) -- 5 Battle Stars
Stage 1: Seach Chests (3) -- 3 Battle Stars
Battle Pass
Apply Shields (500) -- 5 Battle Stars
Stage 1: Land at Junk Junction (1) -- 1 Battle Star
Dance under different Streetlight Spotlights (7) -- 10 Battle Stars
Eliminate opponents in different Named Locations (5) -- 10 Battle Stars
Reward: 5K XP (after completing four challenges, only for Battle Pass owners)
Update: Epic has provided some encouraging news regarding the status of Fortnite on Xbox One, but it's still not a fix for the problems it's suffering from. "We're continuing to investigate the crashing on Xbox," it said in its latest post on Reddit. "We believe we have identified and will continue to test the fix. We will release the fix once it has been fully verified." As of yet, there's no timetable for when this will be resolved. The original story follows.
It's an exciting day for Fortnite fans, as Season 6 of Battle Royale has begun with the launch of a new update. Unfortunately for those attempting to play on Xbox One, the game has been rendered unplayable for many, as crashes prevent players from even accessing the main menu.
Reports of issues began coming in after the new 6.0 update went live. Epic has confirmed on Reddit that it's aware and investigating the problem. Its most recent update states, "We are continuing to investigate crashes occurring on Xbox. We appreciate your patience and will update you once we've resolved the issue." That came at 6:30 AM PT / 9:30 AM ET / 2:30 PM BST, and there's been no further word as of the time of this writing.
This is a more significant than average issue, given that for Xbox players, it renders the game unplayable. After reaching the Press A screen, it proceeds to load but then freezes before you're able to access the Save the World or Battle Royale menus. That means you can't even get to the screen showing off the adorable new pets Season 6 has introduced.
Of course, with cross-play for Fortnite now extended to PS4, you can jump in with your account on any platform and return to playing on Xbox One once the issue is resolved. That requires you to have another system to play on, but if you're eager to see the newly revamped map, even your phone might suffice.
Season 6 is here and so is a brand-new Battle Pass for Fortnite. Although you can enjoy some rewards as part of the free tier, to truly unlock the full customizable potential of Epic's Battle Royale title, you'll need to spend 950 V-Bucks to get the premium Battle Pass. If you own that, all you've got to do is sink time into the game and complete challenges, which in turn level up the pass.
As the Battle Pass ranks up, new items will unlock that you can equip. There's over 100 rewards to get and, if previous seasons are any indication, it'll take you between 70 to 150 hours of play to get it all. If you're new to it all, we've got a rundown of how the Battle Pass works to get you up to speed.
For the Fortnite veterans, we've put together a look at everything that's included in the Battle Pass. Over the next few pages you'll see all the skins, emotes, bling, and pretty much everything available.
The start of Fortnite Season 6 brings with it a big new update and numerous changes to the game. As detailed in the Fortnite update 6.0 patch notes, there's a bunch of new things to keep an eye out for in-game. Perhaps the most exciting is the introduction of Pets, which tag along with you in game and will react to things that happen around you. In battle, for example, they growl, and if you're leaping great distances they'll hang on for dear life--and look adorable while doing it. You can get your hands on all three Pets through the premium Battle Pass; you can see them above.
In addition to that, a number of items and weapons have been put into the Vault, meaning you'll no longer find the through regular play. These include the Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives. Although they're not usable in the core gameplay mode, you can jump into Playgrounds if you miss them.
The update also makes some changes to the Island by introducing new map locations to Fortnite. The patch notes name the Floating Island, Corrupted Areas, Corn Fields, and Haunted Castle as being among them, but also tease players with more by saying "drop in and find the rest in-game," so there's bound to be plenty more.
Fortnite: Battle Royale Season 6 is now live, and that means another Battle Pass is available for your upgrading pleasure. As usual, you can grab it for 950 V-Bucks (about $10 in the US), and Epic estimates it will take about 75-100 hours to unlock all of its goodies. This season gets spooky with some distinctly Halloween-themed loot as "Darkness Rises."
Buying into the Battle Pass lets you complete seasonal and weekly challenges to earn XP and gain cosmetic unlockables. Each Battle Pass has 100 levels to earn in all, so grinding out the highest tiers of rewards takes quite a while. As a shortcut, you can also buy additional tiers for 150 V-bucks each, or a bundle of the Battle Pass and 25 tiers for 2,800 V-Bucks ($25 in the US).
This season, you're competing for skins, back bling, and emotes that look an awful lot like Halloween costumes. Those include a robot llama DJ, a grinning fruit-head, Red Riding Hood, and a big bad wolfman. The level 100 reward is the Dire skin, which progressively transforms you into a werewolf as you level it up. You can check out our full rewards gallery for everything you could earn.
This season also adds Pets that can follow you around the battlefield and dynamically react to whatever you're doing. So far there are three pets: Bonsey, a dog; Scales, a baby dragon; and Camo, a chameleon. These are also available as cosmetic rewards, so you can further customize your character to your liking.
The first trailer for Dark Phoenix is here. The movie is the latest entry in the X-Men series, and tells the classic story from Marvel's comic books. It stars Sophie Turner, Jessica Chastain, James McAvoy, and Jennifer Lawrence and arrives in February.
In the first trailer, we see how Jean Grey (Turner) came to find herself at Xavier's school and how her powers were uncontrollable. Charles Xavier did what he could to help Grey with her growing mutant abilities, but it all unravels in this new movie, and she's become powerful enough to take on the X-Men alone. Check it out above.
Dark Phoenix is directed by Simon Kinberg, who will make his directing debut after years as a writer and producer on X-Men movies. The cast also includes Michael Fassbender, Tye Sheridan, Olivia Munn, Alexandra Shipp, and Kodi Smit-Mcphee. Dark Phoenix was originally set to hit theaters in November, but in March it was pushed back, along with the much-delayed X-Men spin-off New Mutants.
Dark Phoenix and New Mutants, which now arrives in August 2019, will most likely be the last X-Men movies that are separate to the Marvel Cinematic Universe. It is expected the the upcoming purchase of Fox's entertainment assets by Disney will integrate the X-Men characters in the MCU.
In a recent interview, Disney CEO Bob Iger stated that Marvel Studios boss Kevin Feige could take charge of the X-Universe as well. "I think it only makes sense," Iger said. "I want to be careful here because of what's been communicated to the Fox folks, but I think they know. It only makes sense for Marvel to be supervised by one entity. There shouldn't be two Marvels."
A number of GameSpot staff members recently were able to play a near-final build of Red Dead Redemption 2, which releases in about a month's time (October 26) on PS4 and Xbox One. Despite some initial familiarity as a Rockstar game, we discovered a wealth of new features and systems once we scratched the surface. There are a lot of mechanics to tell you about, a lot of stuff that we haven't seen the full scope of, and potentially a lot of things we haven't even seen yet. And that's without diving into Red Dead Online, which largely remains a mystery and won't launch until November (and even then, only as a beta).
But we're excited to share all the things we discovered in our time with this highly anticipated open-world Western, so we've compiled all the things we noticed in this handy gallery. You'll learn more about the nitty-gritty details about towns, your horse, your weapons, customization, Arthur himself, and more.
We'll continue to update it as we uncover the breadth of Red Dead Redemption 2's systems. Please note that due to the limited amount of available media, not all images will be completely representative of the features they're depicting.
The entirety of Red Dead Redemption 2 can be played in first-person, much like Grand Theft Auto V when it was released on PS4, Xbox One, and later, PC.
Like GTA V, this feels like a much more involved first-person experience than a conventional FPS because your actions feel more weighty, and animations are more confronting. We were trampled by a horse at one point, and it felt awful.
You Can Disable The HUD
The HUD is minimal by default, only showing the mini-map in the bottom left corner, with meters fading in as it becomes necessary. An expanded HUD option shows you a larger minimap, but there's also the option to turn everything off, as well as an option to only have a compass on the screen.
Cinematic Camera Has A New Implementation
If you're familiar with Rockstar open-world games, then you're probably familiar with the cinematic camera mode, which can be triggered while you're driving and activates when you're fast-traveling in a cab.
In Red Dead Redemption 2, the cinematic camera will now automatically trigger in certain instances, like the long journey to a mission location, and will frame the journey with a montage of shots that emphasize the landscape and traveling group.
You can break out of it at any time, but it's a nice touch, an enjoyable filmic framing of what might have otherwise been a standard journey. As long as you hold X on PS4 or A on Xbox One to keep pace with the pack (like RDR1), you can just sit back and enjoy the naturally-flowing conversation and scenery.
This feature can also be triggered manually during gameplay.
You Can Inspect Everything
We spent a lot of time in town exploring stores, where items could be examined and purchased off the shelf individually, or via a catalog at the front counter.
Switching to first person, you can make Arthur manipulate the object in his hands as he takes a close look at it. This is also how you'll interact with environmental narrative objects like notes and photographs.
You can also inspect your weapons, which is great for appreciating any customizations you've made to them.
There Are A Variety of Business, Activities, and Secret Stores
We spent time in town browsing the gunsmith and general store, sitting down for a bowl of oatmeal and playing some Five Finger Fillet. Rockstar told us that some stores would have more illicit secret businesses in back rooms.
Your Weapons Are Visible On Your Person
Drawing on learnings from Max Payne 3, all of the weapons Arthur carries will be visible on his body. You'll be limited to carrying two long guns (or one long gun and one bow), two sidearms, a knife, a lasso, and a bunch of throwables.
When we switched weapons in the demo, Arthur would carry his rifle in his left hand while he used his pistol in the other.
There's A Kill Cam That Changes Depending On Your Honor
Visible weapons aren't the only Max Payne 3 DNA in the game--when you take out the final opponent during a gunfight, a kill cam will frame that final blow.
This will change depending on Arthur's moral standing: If you've been a naughty cowboy, these kill cams will be gorier. If you've been upstanding and honorable, they'll be framed in a more heroic fashion.
You Can Break Enemy Weapons
Speaking of heroic behavior, if you want to go the more non-lethal route, it's possible to shoot weapons out of enemy hands. Not only that, but you can even shoot directly at their weapons and break them. This seems like a handy technique if you're looking to be an outlaw with a heart of gold as opposed to a straight-up cold-blooded killer.
Dead Eye Has Five Levels Now
Red Dead Redemption's version of bullet time-style slowdown returns in the sequel, and it has more levels to it. We were able to deduce that Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points.
However, Rockstar also mentioned that you had the ability to highlight critical hit points with higher levels, which will come in very handy for making clean kills when hunting animals.
You Can Customise Your Guns
In Red Dead Redemption 2, you're able to examine environmental objects in great detail, and you can do the same to your weapons, by clicking the right analog stick from the weapon wheel. That's handy because it lets you admire the customizations you can perform on them at gunsmiths, like personalized engravings and leather wraps.
You Can Craft Weapons
Aside from gun customization, you can craft special kinds of weapons and ammo. For example, you can craft molotovs and split-point bullets. This should make the going easier when caught up in firefights.
Your Guns Can Degrade And Jam
You need to take care of your weapon in Red Dead Redemption 2. You have the option to clean it, which is incredibly important to do regularly because guns can rust and jam due to disrepair and environmental conditions. This one's sure to be a controversial feature, if Far Cry 2, which also featured gun jamming, was anything to go by.
You Can Fire Warning Shots
By having your gun unholstered and holding Up on the d-pad, you can fire warning shots into the air. This is handy for intimidating people, scaring off animals, or generally being a rowdy buffoon while you're riding around.
Shooting Is Not Your Only Option, Try Talking
Aiming at people with your gun holstered will give you access to a contextual menu, which lets you chat to people in the world. You'll often find the option to verbally defuse or agitate situations with other inhabitants in the world, and these interactions seemed quite fluid and natural during our short time with the game.
For example, when a carriage rode past us, we had the option to call out to them to stop, greet them in a friendly manner, or antagonize them. We called out to the carriage and were then given the option to hitch a ride among other things, but we took too long to make a decision and the driver rode off. We called out again, and Arthur's dialogue was more unsure and desperate.
The Eyewitness System Returns
The eyewitness system means that nearby onlookers to a crime can report you to lawmen, and like the first Red Dead Redemption, the effect of eyewitnesses can be mitigated if you manage to catch up with them and either kill or bribe them before they report the crime.
In the sequel, however, you have more options. You can speak to them in various temperaments in an attempt to intimidate or convince them not to report you, or you can beat them like a heartless jerk.
Melee Combat Has Been Expanded
We weren't able to get into the mechanical intricacies of this one during our demo, but Rockstar reps mentioned that melee combat had been expanded. We were shown a fistfight where Arthur used grapple moves, blocks, and a variety of different punches to knock out his opponent.
Hunting Is More Realistic, Laborious, And Confronting
The ability to hunt animals and sell their meat and pelts returns, but with a more realistic (and therefore more confronting) presentation.
Once you successfully kill an animal, you can skin it. But where Red Dead Redemption's skinning animation didn't focus on the animal, Red Dead Redemption 2's most certainly does.
You'll see Arthur pull his knife out, get on his hands and knees, plunge his knife into the poor beast, carve the pelt from its flesh, peel it off the body, and roll it up into a bundle. You'll almost certainly wince the first time you see it. Arthur actually carries the pelt now, and he'll need to store it on his horse to free up his hands.
Similarly, to get the meat off a hunted animal, you'll manually have to pick up the bloodied carcass and carry it to a butcher. We had to load a hunted deer on our horse and ride it into the nearest town, where we had the option of getting it chopped up into cookable components or simply selling it whole.
Time Is Cruel
Rockstar reps wanted us to know that these meat components had an expiration date--time would eventually take its toll and both the fresh pelt and carcass would start to rot and attract vermin, reducing its value and making us generally unpleasant to be around.
Time To Shave
Time also has an effect on Arthur's hair, which will grow longer over time. Customizing Arthur's haircut and facial hair styling is also dependent on length since you're allowed to cut things shorter, but won't have access to anything that requires more hair--a more realistic take on personal grooming compared to GTA V.
Time To Open
Time will also affect towns over the course of the game. While exploring, we noticed a half-constructed building and were told that these would eventually become new storefronts as days passed.
Stay Clean
NPCs will certainly react to the stink of your rotting deer corpse if you've been around it too long, or just haven't taken a bath in a while. Arthur needs to get clean and change his clothes every once in a while, since townsfolk may refuse to talk or serve him based on his appearance--having a lot of blood on your jacket doesn't attract the best reactions.
You Can Layer Your Clothes
Rockstar reps explained that the game's clothing customization options will be comprehensive--each character will have different sets to coincide with weather conditions, while customizations would allow layering and minor adjustments, like the option to roll up your sleeves or tuck your pants into your boots.
It's unclear whether outfits will have perks like RDR1, but we know that the type of clothes you wear will affect Arthur's performance. For example, if you wear a weighty jacket during a hot summer day, your running stamina will take a big hit.
You Get A Camera. Yes, You Can Take Selfies
We started a side quest during our time with Red Dead Redemption 2, and the mission giver handed Arthur a camera. This camera could be used at any time via your inventory, and yes, the first thing we did was take a selfie.
These aren't arm-out handheld selfies, though. The mode is titled "self-portrait" and will frame Arthur's whole body as if the camera was set up on a tripod. You'll be able to adjust expressions and poses, too--expect to see a whole bunch of self-portraits depicting Arthur squatting in front of various things.
You Need To Eat
Arthur's core meters are health, stamina, and dead eye, and you'll need to keep him fed with snacks and meals to keep his well-being topped up. If your health or stamina falls below a certain level, Arthur will experience dizziness--he'll have trouble walking, and his vision will be blurry.
Arthur can carry snacks on him for a quick boost, but eating meals in town areas and in camp are more effective.
You Can Gain And Lose Weight
Sure, you need to eat. But don't overdo it! Arthur can both lose and gain weight, much like Carl Johnson in Grand Theft Auto: San Andreas.
Presumably, you'll also lose weight by performing strenuous physical activities like sprinting.
Get Better By Doing
In our demo, we noticed that stamina limit could be raised by running. This suggests a similar progression system to previous Rockstar Games where your skill with something increases the more you perform that action.
Horses Are Complex Creatures
Your horse will have its own set of health and stamina meters, and like Arthur, you'll need to keep it fed as well. You'll also need to keep it clean and brushed, since it can become less effective, and you can pet your horse, which acts as a mechanism to calm it down after it's been spooked.
We were told that bonding with your horse by caring for it and riding it regularly can unlock additional skills and improve responsiveness. During our hands-on, we were able to rear our horse on its hind legs, perform drifts to change direction quickly (apologies to equestrian enthusiasts), and move our horse precisely by performing dressage techniques.
You can bond with multiple horses and stable them in different locations around the world, as different breeds will be better suited to certain situations. A Clydesdale warhorse, for example, would be more suitable in a battle than the Tennessee walking horse, which is more of an all-rounder.
And yes, they poop.
Your Horse's Saddlebags Hold Everything
Because Arthur can only carry a limited amount of weapons, your horse also acts as your storage. Being in close proximity to your horse will give you access to your entire arsenal, but you'll need to transfer guns onto your person if you decide to stray.
You can move your horse without mounting it, thankfully, by grabbing the reins and leading it on foot. This gamut of horse interactions is accessed by Red Dead Redemption 2's new contextual menu, by holding L2 with your gun holstered and aiming at your horse.
Also, you can also rob other people's saddlebags. Just make sure no-one is watching.
Side Missions Are Potentially More Involved
The aforementioned side quest was a multi-part mission that we weren't allowed the time to pursue. In it, a biographer fed up with his drunken subject asked Arthur to track down a number of famed gunslingers to ask them about who was the best, with the strong insinuation that we would have to duel them ourselves.
We were handed a number of photographs of the targets, each with some handwritten notes on the back. Physically analyzing these notes and photographs was likely the key to narrowing down our search, reminiscent of the Treasure Maps from the first Red Dead Redemption.
Camps Are Complex And Affected By Time
Your camp will not wait for you. We were told that the members of your gang who reside at camp will come and go, and finding out where exactly they've gone from others will be the basis of a number of quests and side quests.
We found that the day and night cycle will also affect who you're able to interact with at camp. For example, we looked for our gang's cook to try and fix up some of the deer we had prepared earlier, but he was sleeping, and though we prodded him awake, we didn't feel mean enough to make him cook.
The stockpiling of supplies like these is just one of the ways you can affect camp morale. We're told camp morale is an optional mechanic, but keeping this raised can provide Arthur with additional supplies and bonuses.
Gang Members Can Join You In Free-Roam
Rockstar told us that if available, gang members will offer to join you on free-roam activities, giving you access to the same kind of assistance saw in the story missions, like asking them to go ahead and take out an enemy.
You can also spend time talking to gang members at camp, including Read Dead 1 protagonist John Martson, and even butt into conversations midway to add your two cents. Unfortunately, due to the time of day in our demo, we didn't have many of these opportunities to explore.
You Can Swim
Unlike John Marston, it's possible for Arthur to swim. Though, it's worth noting that he isn't all that great at it.
You Have An Instinct Vision Called Eagle Eye
When you're tracking and hunting animals, you can activate what's called the Eagle Eye system. This displays key details in the environment that can help you close in on nearby game. It can also be used to see the scent coming off your body; a handy detail you can use to determine whether or not you should approach animals who might catch onto your presence.
You Can Swap Your Hat
Last, but certainly not least, we noted that while you can easily lose your hat in the midst of a shootout, Arthur can swap his hat for any other hat that just happened to fall off someone else's head by no doing of your own.
Because at the end of the day, if you can't wear the hat you want, what is the point of even playing?
We'll continue to update this gallery as we discover more things about Red Dead Redemption 2. If you haven't already seen our primary Red Dead Redemption 2 preview covering the story missions we saw, make sure you read Red Dead Redemption 2: We Played It, Here's Everything We Saw.
One of the biggest changes added to Fortnite in Season 6 is the introduction of a new consumable called Shadow Stones. Using one allows you to transform into your Shadow Form, which gifts you with a couple of supernatural powers.
In Shadow Form, you won't be able to use weapons, but whenever you stand still, you'll go completely invisible. You'll still be slightly visible whenever you move in Shadow Form, and walking around leaves behind a Shadow Trail that people can easily follow. Running around isn't all that bad though, as you'll have increased movement speed and jump height, and you won't take fall damage.
The true fun comes in your other supernatural ability, Phase. Using Phase propels in whichever direction you're facing. If there's something in your way, like a rock or a wall, you'll pass right through it. With Phase, you'll be able to easily escape anyone who discovers your Shadow Trail, or scare someone with your ghostly apparition in an ambush.
Shadow Form only lasts up to 45 seconds--and can be ended early by holding down the Alt Fire button--so you'll have to figure out when's the best time to use a Shadow Stone after you've found one. Shadow Stones randomly spawn around the map, but can usually be discovered in corrupted areas.
Fortnite Season 6 also puts Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives into the Vault. Grapplers have been updated so that connecting to a moving object incorporates its momentum into your launch force, and the charge for Grapplers has been reduced from 15 to 10.
Fortnite is available for Xbox One, PS4, PC, Nintendo Switch, Android, and iOS.
The first trailer for Dark Phoenix, the next movie in the X-Men franchise, recently dropped during an episode of The Late Late Show with James Corden. Although we're still almost half a year away from the film hitting theaters, the first trailer showed off quite a bit of the movie.
Dark Phoenix follows the story of Jean Grey (Sophie Turner) as a young girl who manifests mutant abilities. From there, Charles Xavier (James McAvoy) takes her into his school for the gifted to help her learn how to control her newfound abilities. However, his years of work are for naught as Jean Grey loses control in this latest film.
Originally, the film was supposed to hit theaters this November, but the trailer did reveal the new release date of Valentine's Day, February 14, 2019. Aside from Turner and McAvoy, Dark Phoenix features the return of Michael Fassbender, Tye Sheridan, Evan Peters, Alexandra Shipp, Jennifer Lawrence, Nicholas Hoult, and Kodi Smit-McPhee in this latest X-Men outing.
A lot happens in this trailer, and we're breaking it down to figure out what we can about the upcoming 2019 film.
A young Jean Grey stands in front of Xavier's mansion. She is alone--and we'll find out a little more about that later. She asks Xavier if he can "fix" her, and he reassures her that she is not broken. She seems very young, much younger than most people in the X-Men cinematic universe when they realize they have superhuman abilities. In the comics, Jean manifested her powers when she was around eight years old after her friend was hit by a car and killed right in front of her.
Jean sits in Xavier's office. We can hear McAvoy say, "The mind is a fragile thing." He continues saying that even a slight tap can move it in the wrong direction. Foreshadowing! What is this moment that causes Jean to break? We saw some of her Dark Phoenix powers in 2016's X-Men: Apocalypse. Could that have unlocked something when Jean went full force at the end of the movie?
Hank McCoy (Nicholas Hoult) is running some tests on Jean in the laboratory under the X-Mansion. It seems like the early parts of the film will revolve around trying to find a way to "fix" Jean, who has become broken.
Earlier, we saw Jean get dropped off at the school alone. That's because her parents are more than likely dead. While riding in the back seat of the car, with her parents upfront, Jean's powers manifested--or were just uncontrollable at that moment--and her mind moved the car into oncoming traffic, where it collided with a truck. From the look of it, Jean was the only survivor.
An adult Jean Grey looks for answers and finds herself at a commune. There, she finds Magneto and wants his help. She tells him that she's looking for answers. Now, Magneto--in the comics and in the movies--is a guy who wants to be left alone when he's not in the heat of battle. Magneto--in this scene--is on Genosha, the island nation he eventually led in the comics that is home to mutants.
Jessica Chastain shows up in a church. She's playing a character named Smith. She tells Jean she doesn't belong "here." Does this "here" mean in the church, on the X-Men, or maybe even on Earth?
There are plenty of rumors surrounding her real identity. Some people think she's actually Mr. Sinister--an immortal geneticist who is pretty evil--while others think she's Lilandra--the Empress of the Shi'ar, and alien with a knack for metal helmets. Could she even by Mastermind, a telepathic mutant--and member of the Hellfire Club--known for manipulating Jean in the comics. He was also an instrumental part in creating Dark Phoenix. This role is top secret, and all we know is Smith is a shapeshifter and an alien. That's it. Mr. Sinister isn't an alien, but Lilandra isn't a shapeshifter. I know this is the X-Men Cinematic Universe and all, but maybe she's a Skrull?
There are a few glimpses of X-Men we've come to know and love throughout the series. Quicksilver (Evan Peters) seems to have cleaned up his act.
Storm (Alexandra Shipp) has left Egypt and become a full-fledged member of the X-Men.
This is the first time we see a real change in Jean Grey. There is a little bit of orange in her eyes. Because this is a movie and not a direct adaptation of the comic book story, it's hard to know if the Phoenix Force is a cosmic entity or just another side of Jean that's been buried for years. We're going to go with the latter, and this is the start of a darker version of Jean.
Here's your X-Men team lineup for the latest movie. From left to right, we have Quicksilver, Nightcrawler, Beast, Professor X, Cyclops, Storm, and Mystique. The movie is going to get to a point where Jean may be beyond help and the X-Men--the people in her life who truly care for her--will have to try and stop her.
The X-Men won't be the only people after Jean. She's going to do something that gets the attention of the some form of military. As to what event made this happen is unknown, but it's going to have to be something big. However, Jean won't be running and hiding. In the next scene, she uses her telekinesis to take down a helicopter.
Yes, that's the X-Men's jet--the Blackbird--headed into space. So much of the early parts of Dark Phoenix Saga comic story involves space travel, primarily confrontations with the Shi'ar and Lilandra. Will Dark Phoenix be adding that to this movie?
Things start to get really crazy when we notice a rift between McCoy and Xavier. Beast says to him, "This is your fault, Charles." This is more than likely referring to something Xavier did with Jean's mind as a child that made the whole Phoenix debacle worsen as she aged.
The Blackbird--flying in space, above the Earth--has a fireball emitting energy behind it. This is probably Jean Grey/Phoenix, and the battle has been taken to space. Did the X-Men leave Earth because Jean had become so powerful she could destroy the planet?
"You're always sorry, Charles, and there's always a speech, but nobody cares." Magneto says this as we see him pick up his helmet and put it on. Aside from Beast, it seems Magneto is not happy with the decisions Xavier made dealing with Jean Grey.
Lines have been drawn and Beast has parted ways from Charles. He's now teamed with Magneto and two other mutants we can assume are from Genosha.
"Don't do this," Xavier says to Beast, Magneto, and company as the two groups face off with one another. Xavier's team--at this point--is made up of Cyclops, Nightcrawler, Storm, and himself. What happened to Mystique and Quicksilver?
Please don't let this be the funeral for Quicksilver. We already saw him die in Age of Ultron. Both Xavier and Beast stand on opposite ends of the dirt mound. Not even in death can their rift be repaired. Also, why is it always raining at funerals in movies?
Jean goes full Phoenix towards the end of the trailer. Bizarrely enough, she's wearing an X-Men outfit, which matches the others we saw earlier on. This could be earlier on in the story, where Dark Phoenix takes over Jean, when she's still a full-fledged member of the X-Men.
Fortnite: Battle Royale Season 6 is finally here and, alongside it, developer Epic Games is rolling out patch 6.00 for the game. The arrival of a new season means there's new Battle Pass content to unlock, as well as some changes to the game world and how you play the wildly popular battle royale title. To give us a complete breakdown of everything new or changing with the latest update, Epic has released the Fortnite 6.0 patch notes, which you can read below.
The headliner is the new Battle Pass, which delivers 100 levels and over 100 new rewards, according to Epic. It is available to purchase in-game for 950 V-Bucks. You can also choose to just stick to the free Battle Pass, but some challenges and reward are exclusive to the paid tier. The other big new addition is Pets, which allow you to adventure around the island with an adorable friend by your side. Beyond those new additions, Epic has also introduced a consumable called Shadow Stones and updated the map with new locations such as the Floating Island, Corn Fields, and Haunted Castle.
In terms of weapons, the Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives have all been thrown into the Vault. However, all of the weapons and items added to the Vault as part of patch v6.0 are available to use in Playgrounds for now. Take a look at the full patch notes below to see what else is going on with the battle royale mode. You can find details on how patch 6.0 impacts the Save The World mode here.
Fortnite Update 6.0 Patch Notes
General
Performance
Fixed a rare crash that occurred when taking focus off the game, such as "alt-tabbing", and then bringing focus back into the game.
Reduce hitching on Mac caused by graphics allocations.
Known Issues
Mobile
Shadow Stone icon appears in empty slots of inventory upon dispersal on mobile.
Weapons and Items
Shadow Stones
Consumable typically found around corrupted areas of the map.
Using a Shadow Stone will apply 'Shadow Form' for a brief period.
While in Shadow Form:
Unable to use weapons.
Become invisible to enemies when stationary.
You become more visible and leave behind a Shadow Trail when moving.
Gain increased movement speed, jump height and fall damage immunity.
Gain a new ability, Phase, can be activated by pressing the Primary Fire button.
Phase: Propels you in the direction you are facing, and allows you to pass through objects.
The effect lasts 45 seconds but can be exited early by holding down Alt Fire button (aim down sights).
All of the weapons/items added to the Vault in patch v6.0 will currently remain available in Playgrounds.
Added momentum functionality to Grapplers. When hitting a moving object (vehicle, player), its momentum will be added to your launch force.
This only happens when the momentum would be a net gain, you cannot lose momentum.
Grappler charges reduced from 15 to 10.
Double Barrel damage reduced from 143/150 to 114/120.
Reduced Dual Pistol floor loot drop chance from 1.49% to 0.88%.
Bug Fixes
Players will no longer be launched with greater force than intended when using the Grappler in a vehicle.
Using a Grappler while using a Launchpad will no longer cause inventory functionality issues.
The top half of a players model will no longer clip through walls when using the Grappler while crouched.
Fixed a visual issue that could cause the plunger to be visible on the Grappler while the projectile is active.
Players are no longer prevented from changing equipment when firing the Grappler while switching weapons.
Adjusted the timing of the Heavy Sniper reload animation to match more closely to when the bullet is reloaded.
Reduced the amount of force applied when shooting a vehicle with a Shotgun.
Gameplay
New Locations
Floating Island
Corrupted Areas
Corn Fields
Haunted Castle
Drop in and find the rest in-game!
Custom Controller Bindings
Choosing your configuration has changed to a selector on the left side of the menu.
After selecting Custom, the right side of the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions that can be assigned to that button.
Mode selection (Combat, Build) has changed to selectable by triggers. When in either Combat or Build mode, the actions for that mode and the actions that span between modes will appear in the "actions list" to select from.
Console - Input-Based Matchmaking
Players using a keyboard and mouse on PS4 will now be put into the PC matchmaking pool.
Start matchmaking with your preferred input device. You will be queued with the input type you press the "Play" or "Ready" button with.
If you start matchmaking with a keyboard and mouse, then you'll be queued in the PC matchmaking pool. However, you'll be able to switch to a controller mid-match if you'd like.
If you start matchmaking with a controller, then you'll remain in your platforms normal queue. However, you'll be unable to switch to a keyboard and mouse mid-match.
PC players are unaffected by this change. If you use a controller on PC then you'll remain in the PC matchmaking queue.
Storm Circle Changes
Safe Zone 4
Wait time reduced from 90 seconds to 80 seconds
Shrink time increased from 60 seconds to 70 seconds
Safe Zone 5
Wait time reduced from 90 seconds to 70 seconds
Shrink time increased from 40 seconds to 60 seconds
Safe Zone 6
Wait time reduced from 60 seconds to 30 seconds
Shrink time increased from 30 seconds to 60
Safe Zone 7
Wait time reduced from 45 seconds to 20 seconds
Shrink time increased from 25 seconds to 50 seconds
Radius increased from 1250 to 1650
Safe Zone 8
Wait time reduced from 30 seconds to 15 seconds
Shrink time increased from 25 seconds to 40 seconds
Radius increased from 625 to 1090
Safe Zone 9
Wait time reduced from 30 seconds to 15 seconds
Shrink time increased from 25 seconds to 40 seconds
Moving Safe Zone circles in the late game now move 50% further from the previous safe zone.
Moved the ATK horn to down on the D-pad to allow for autorun.
Traps can no longer be placed on wire fences.
Bug Fixes
Increased the precision and frequency of rotation values sent over the network so that changes to other player rotations and aim direction appear to be smoother.
Improvements made to prevent players from appearing to have jittery movement, especially during skydiving.
Caused by incorrect acceleration values being sent over the network.
This was also sometimes causing other players to appear to be using the wrong skydiving animation.
Performance
Optimized texture binding rendering code on Switch. This improved CPU and GPU performance, resulting in smoother gameplay and higher resolution rendering.
Optimized performance when many players are on screen.
Game thread optimizations
Optimized movement for supply drops.
Improved performance and memory for Android devices running Vulkan.
This affects the S9+ Adreno, Note 9 Adreno variants.
Memory optimizations for mobile to reduce the chance of encountering low performance when many apps are in the background
Audio
Players will now have an option in the Locker to select their preferred music choice. Unlock new music from the Season 6 Battle Pass.
Changed the processing of footsteps to add more contrast between above/below. Below steps now sound more "echoey" like they're coming from the basement.
Footsteps will decrease in pitch the farther they are below you, and increase in pitch the higher they are above you.
The volume of footsteps blocked by terrain, buildings, or player built structures has been increased slightly.
Find more information on footstep audio updates here.
Increased the distance that you can hear open/close Glider sounds.
Increased the audio range for players skydiving to match that of players gliding.
Added a doppler pitch effect to the gliding audio.
This creates that "car pass by" effect as players fly overhead.
Bug Fixes
Fixed and added audio for the Plunja and Tat Axe pickaxes on mobile and Switch platforms.
UI
Updated the Locker layout to fit more item types.
Bug Fixes
Removed trailing periods and added "the" in the appropriate place in the privacy screen.
The display of the purchase button area in the Battle Pass screen will no longer briefly show incorrect information on first entry.
Challenge headers will no longer show the wrong category name and style after scrolling.
Art and Animation
Added improvements to Storm visualization, including rain & lightning effects which will increase as the Storm intensifies.
Bug Fixes
A minor visual change has been made to the mesh shirt underneath the arms of the Power Chord Outfit.
This is to fix visual issues caused by the mesh shirt during certain animations and emotes.
Replay System
Replay playback speed can now be adjusted with a controller when the replay HUD is hidden.
Moved "High-Quality FX" flag to Lens settings, and automatically hide certain aperture & focus settings if the depth of field effect isn't active.
Replays now correctly use the movement keys set in the Input settings.
Inverted the default direction of the third person camera to make the controls consistent with all the other cameras.
Bug Fixes
The third person camera now works with the inverted Y axis option.
Alt will no longer open the inventory screen while in a replay.
The "Skip Forward" button will no longer stop working during a paused replay.
Health bars no longer incorrectly animate when enabled while in replays.
Health bars no longer turn green when a downed player is eliminated.
Replay follow cameras no longer change targets every time the timeline changes or refreshes.
The drone attach camera position is now correct after the timeline has reset/refreshed.
Mobile
Item tooltips in-game will now display more consistently.
Bug Fixes
The Guided Rocket turn rate is now consistent with other platforms.
Touch controls on the map will now function correctly.
Video settings now display correctly on the Note 9.
In related news, Sony surprised everyone by announcing that PS4 cross-play is finally happening. For select third-party games, players on PS4 will be able to connect with people on other platforms. Fortnite happens to be one of these games, and a beta for cross-play is available now. Fortnite will allow for "gameplay, progression, and commerce" across PlayStation 4, Xbox One, PC, Nintendo Switch, Mac, Android, iOS.
"We recognize that PS4 players have been eagerly awaiting an update, and we appreciate the community's continued patience as we have navigated through this issue to find a solution," John Kodera, president of Sony Interactive Entertainment, previously said. "We see the beta as an opportunity to conduct thorough testing that ensures cross-platform play is best on PlayStation, while being mindful about the user experience from both a technical and social perspective."
Season 6 of Fortnite has begun, which means players across PS4, Xbox One, PC, Nintendo Switch, and mobile have a slew of new cosmetics and other items to earn in Epic's popular battle royale game. Just as in previous seasons, Epic is rolling out a set of challenges every week throughout Season 6. Finishing these will help level up your Battle Pass, which in turn will unlock rewards. If you manage to clear all of the challenges in a given week, you'll also complete a Hunting Party challenge--Season 6's equivalent of Road Trip challenges.
Just as before, the reward for completing a Hunting Party challenge is a special loading screen, which features a subtle hint pointing to the location of a free Battle Star hidden somewhere around the island. If you complete one week's set of Season 6 challenges, you'll earn the loading screen below, which shows off a group of characters gathered in a farm.
The area depicted in the loading screen is located in the desert directly east of Paradise Palms, and if you peer closely enough, you can notice the faint silhouette of a Battle Star above the tractor in the background of the screen. Fly to the area at the start of the match, head to the lone tractor, and you'll find the Battle Star waiting to be collected. Pick it up and you'll level your Battle Pass up by one tier.
If you need a more visual guide on where to find the Battle Star, you can see the exact location of the farm on the map below. We've also put together a video of us collecting the Star above so you can see exactly where you need to go. However, as was the case with Season 5's Road Trip challenges, the Battle Star will only appear if you've completed the requisite challenges and unlocked the above loading screen; you won't be able to find it if you haven't done the necessary steps.
By Anonymous on Sep 27, 2018 11:04 pm We check out the latest season of Fortnite which includes new areas, a new consumable that lets you phase through things, and more.
The release of Fortnite: Battle Royale Season 6 means that there's a brand-new Battle Pass, which in turn offers a whole bunch of new cosmetic goodies for players to work towards unlocking. Of these, arguably the most coveted will be the skins/outfits, and Fortnite Season 6 has quite a few cool ones to check out.
Two of these skins are Legendary tier and have a cool touch where they evolve through different stages, becoming more detailed as they go along. The first is the Calamity skin, which begins as a female character rocking a cowboy hat, a white tank top, and some shorts. However, as the skin evolves she gets a bandana, a coat, and eventually a long coat (making her look like a Bloodborne hunter), which is then adorned with neon purple trim.
The second Legendary outfit is called Dire, which is unlocked by reaching the max rank of level 100 with the paid Battle Pass. The male character starts off fairly simple, wearing some jeans, a red zip-up jumper, a biker coat and a red headband. However, the iterations on the skin go full Teen Wolf, as he grows a snout, fur, sharp teeth, eventually becoming a full on werewolf complete with shredded clothes, talons, and a 'tude.
The other skins are also pretty neat. DJ Yonder is Fortnite's llama if it was a member of Daft Punk; Giddy-Up has your character looking like it's riding on a llama; Fable is inspired by Little Red Riding Hood; Dusk has a vampiric theme; and Nightshade features a well-dressed jack-o'-lantern. You can take a look at those skins above.
There's plenty more beyond skins to unlock as part of the Season 6 Battle Pass, however, and the other emotes, back blings, contrails, sprays, and banner icons are all very cool. You can see everything in our gallery of all the Fortnite Season 6 Battle Pass rewards.
The first week of challenges is also upon us and, as always, we've got a breakdown of what you'll need to do here. The hardest challenge for Week 1 can be found in the paid Battle Pass tier and involves finding seven Streetlight Spotlights and then dancing beneath them. We've put together a map of where we found them, and a video, so you can use these to get it done too. Check out our Fortnite Season 6 Week 1 challenge guide for more details.
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