By Mat Elfring on Sep 14, 2018 11:44 pm
It's almost time for WWE's yearly PPV, Hell in a Cell, an event where competitors battle it out inside a ring, which then has a chain link enclosure placed over them. Sometimes, the superstars get out of the cell, and things get crazy from there. On Sunday, September 16, the sports entertainment event comes to the WWE Network, and there are plenty of titles on the line to keep fans entertained, as well as some crazy story lines leading up to the PPV. The event will air on PPV and the WWE Network at 4 PM PT / 7 PM ET / 12 AM BST (Sept. 17), coming to you live from the AT&T Center in Dallas, Texas. There will be a Kickoff Show airing one hour prior that should have a match or two on it as well. As of this writing, there are eight matches booked for the card, and there are bound to be a few more before the event kicks off. On the Raw side of things, the Shield will have their hands full in two matches, one for the Tag Team Championships and one for the Universal Championship. Additionally, Alexa Bliss gets her rematch with Ronda Rousey. On Smackdown, Becky Lynch gets her shot at the Women's Championship against Charlotte, and Jeff Hardy will face Randy Orton in a Hell in a Cell match. Obviously, we have a few opinions on what we think is going to happen during the evening as well. Check out all of our predictions for Hell in a Cell, which we will continue to update should new matches or new stipulations get added to the card. Hell in a Cell match card so far: - Jeff Hardy vs. Randy Orton (Hell in a Cell match)
- Dolph Ziggler & Drew McIntrye (c) vs. Seth Rollins & Dean Ambrose (Raw Tag Team Championships)
- Daniel Bryan & Brie Bella vs. The Miz & Maryse
- The New Day (c) vs. Rusev & Aiden English (Smackdown Tag Team Championship)
- Charlotte (c) vs. Becky Lynch (Smackdown Women's Championship)
- Ronda Rousey (c) vs. Alexa Bliss (Raw Women's Championship)
- AJ Styles (c) vs. Samoa Joe (WWE Championship)
- Roman Reigns (c) vs. Braun Strowman (Hell in a Call match for the Universal Championship with Mick Foley as guest referee)
Make sure to come back to GameSpot for live coverage of the event. The New Day (c) vs. Rusev & Aiden English (Smackdown Tag Team Championship)
[KICKOFF SHOW] The New Day just recently won the tag titles from the Bludgeon Brothers at Summerslam. However, they'll have to face Aiden English and Rusev, who have been extremely over during the past six months, at Hell in a Cell. This could go either way, as the New Day continues to be the tent-pole of Smackdown's tag division. However, it's time Rusev Day got a title, as the crowd still loves them--although some people could make the point his time has come and gone. Regardless, I'm giving the win to Rusev Day, in hopes that English will sing a fine song of victory. Our prediction: Rusev Day wins Jeff Hardy vs. Randy Orton (Hell in a Cell Match)
Why is this a Hell in a Cell match? This is a bit of a head-scratcher. I guess it's so we can see Jeff Hardy jump off of things and attempt fate yet another time. There should be a lot of big spots in this match but neither of these men winning really does anything. Because Hardy lost the U.S. title and couldn't reclaim it, I'm giving him the win here. Our prediction: Hardy wins Daniel Bryan & Brie Bella vs. The Miz & Maryse
The Bryan/Miz saga continues, but this time, it's a family affair. Both of the men's wives will be joining the fight in this mixed tag match. After their incredibly entertaining match at this year's Summerslam, it'll be interesting to see how this plays out now that Brie and Maryse are part of the match. In order to keep this rivalry going, which is needs to, Bryan and Brie need the win here. Our prediction: Team Bryan wins Charlotte (c) vs. Becky Lynch (Smackdown Women's Championship)
I don't think it's any secret that I'm a big fan of Becky Lynch, as well as this storyline with Charlotte. Lynch, as a heel, needs a little bit of work but there is a lot of potential for her character to grow. She and Charlotte are going to put on an amazing match, and there is no question there, but it may be a time for a title change. In typical fashion, I'm giving the win to Becky Lynch, in hopes she can finally have a victory at a PPV. I couldn't tell you the last time she had a singles match win at a major WWE event. Make sure to check out our video prediction as well. Our prediction: Lynch wins Ronda Rousey (c) vs. Alexa Bliss (Raw Women's Championship)
Bliss and Rousey's match at Summerslam was incredibly disappointing, as it was nothing more than a squash match. Rousey winning the title wasn't the problem, but Bliss getting not an ounce of offense in was. It made her look weak and Rousey overpowered. While I'm thinking Rousey will get the win here again, I'm truly hoping this will be an actual match and not just two minutes of Bliss getting beaten down. Our prediction: Rousey wins Dolph Ziggler & Drew McIntrye (c) vs. Seth Rollins & Dean Ambrose (Raw Tag Team Championship)
I'm not a big fan with the Shield reunion, but I'm also not a fan of Braun Strowman turning heel. However, putting the Shield up against Strowman, McIntyre, and Ziggler in two separate title matches is a pretty solid move for the PPV. By the end of the day, one of these two teams is going to walk out with both the Raw Tag Championship and the Universal Champion, and I'd personally like to see Ziggler and McIntyre have a longer run, so they're getting the win. Our prediction: Ziggler & McIntyre win AJ Styles (c) vs. Samoa Joe (WWE Championship)
The battle rages on between AJ Styles and Samoa Joe. Their Summerslam match obviously wasn't going to be where it all ended, so the two will fight once again at Hell in a Cell. Strangely enough, as of this writing, this is still a normal match, as the last one ended with a DQ. Because of Joe's taunting and messing with Styles' homelife, he's going to break during this match, and Joe will get the win. Our prediction: Joe wins by way of DQ Roman Reigns (c) vs. Braun Strowman (Hell in a Cell Match for the Universal Championship)
Hey, Roman Reigns is main eventing another PPV, but at least this time, he has a championship. As I stated earlier, either the Shield or Strowman's group will walk away from Hell in a Cell with both championships. I don't think Mick Foley as the guest referee changes anything about how the match will play out, but I do see Strowman dominating Reigns one more time. Our prediction: Strowman wins
By Chris E. Hayner on Sep 14, 2018 10:43 pm
Sure, you can watch Stranger Things at home. Chances are you've done that countless times and loved it. What if you could visit the Upside Down in real-life, though? Yes, an actual Upside Down--some kind of dark dimension filled with slime and dead trees and monsters--might not be your idea of a good vacation. But what if you could take a stroll through a replica that probably won't kill you? That's what Universal Studios has built with its Stranger Things attraction at Halloween Horror Nights in the Hollywood and Orlando parks. The haunted maze pulls visitors into the first season of the Netflix series, retracing the steps of Joyce Byers (Winona Ryder) as she searches for her missing son. GameSpot was one of a few outlets to visit Universal Studios Hollywood for a tour of its Stranger Things maze while under construction. During the tour, Universal Studios Hollywood creative director John Murdy spilled many secrets about the new maze and how his team managed to translate a show as spooky and otherworldly as Stranger Things into a live experience. We were also able to snap some photos of the maze--and get our hands on some others for your viewing pleasure. Halloween Horror Nights opens at Universal Studios Hollywood and Universal Studios Orlando on Friday, September 14 and runs through November 3. It runs on select nights through Halloween. Make sure to check out our coverage of the other TV and movie-based mazes the event is pulling off this year. Why they needed a soundstage
Though mazes for the event are typically built in massive tents constructed around the park, Stranger Things required something more. When a soundstage on the lot became available, Murdy knew he had his solution. "Only about two months ago Family Feud was filmed in here," he said. "And now we're in." As for why this particular maze demanded a different type of space, there were a couple of reasons. First and foremost, lighting was a concern. "There's a lot of the Upside Down where you needed to have complete control, even though we build mazes in tents and everything," Murdy explained. "Having complete control of the lighting was really important." The other chief reason was a soundstage offers a much higher ceiling than the tents, which leads to some of the biggest sets ever seen in a Horror Nights maze--including a massive scene set in the Hawkins National Laboratory. Working with the Duffer brothers on the maze
When it comes to creating a maze based on a known property, it always starts with a pitch to the creative teams behind the movie or show. Luckily for Murdy, Stranger Things co-creators the Duffer brothers are fans of Halloween Horror Nights. "I pitched it to Netflix initially," he said. "I didn't personally pitch it to Duffer brothers, [Netflix was] going to present it to them. And so I said, 'Well I'll send you my treatment.' And that's usually about a hundred pages. And they called me as soon as they had the meeting with the Duffer brothers and [were] like, 'You won't believe this, there's no notes.'" While Murdy and his team have been doing this long enough that it's not often that he would get a long list of notes back, "it's rare that you get none." "They agreed 100% with our approach," he said. "They couldn't have agreed more." That approach is to solely focus on Season 1 of the series, rather than a mix of both installments. Integrating the kids without having them throughout the maze
While Horror Nights mazes are typically filled with actors in costume, Stranger Things presented an odd dilemma. "What to do with the kids was a big decision we had to make because obviously on the show they're all 12," Murdy explained. "We just quickly realized that's not going to work, we got to figure out how to deliver the kids in a different way." The answer was to use audio from the first season--the voices of the kids. "There's 5.1 surround sound system throughout this sequence and multi-channel audio everywhere," he said. "So all throughout the maze, you're hearing the kids on the walkie-talkies calling to each other looking for their friend who's missing." Keep your eyes open, though. You still might see a couple kids along the way. Recreating the Byers home
When it came to the actual design of the maze, that's where the obsessive work of Murdy and his team began. They poured over the show countless times, studied photos, and tried to recreate everything as closely as possible to what was seen on the show. When it came to the Byers' home, that wasn't necessarily easy. "It's set in the 1980s but really for the Byers that means the '70s because they're not a wealthy family," Murdy admitted. "Most everything they have in this house came from the '70s." That meant sourcing out furniture, recreating wallpaper patterns, and looking for appropriate touches to fill the house with, including rotary phones that the Horror Nights team had to have altered by a special effects company, in order for them to react to what's happening within the maze. Building Castle Byers--twice
It also meant things outside of the house needed to be built, like Castle Byers--Will's fort that he uses to escape from the real world. To make sure it was accurate to what fans remember, the maze-building team received on-set photography to use as a reference. Murdy said he pulled around 30,000 pictures from the show for reference. And when it comes to Castle Byers, that department has to do it all twice--once for our world and once for the Upside Down, which has its own fort. How they created the Demogorgon suit
What's a Stranger Things maze without a Demogorgon scaring visitors? Or in the case of Horror Nights, several Demogorgons. If you're going to be stepping into the maze, don't freak out when the beast is suddenly standing in front of you. "This is a full-blown creature suit that our performers are going to be wearing," Murdy teased. How does one create a Demogorgon in real life, though? While originally Murdy planned to use the same molds the show did, there was a problem. "Quickly, you realize how much is CGI," he admitted. "So like when they did the Demogorgon on set, they had a guy in a creature costume but his head inside the head petals was all a big green hood. So all of the teeth and the mouth and the movement was CGI." Instead, the Universal team used an animated "hero" head--one used for certain shots in the series--and sculpted their own version of it for the costume. From the teeth to the head petals, the massive Demogorgon will be haunting the maze, thanks to the event's artists. Bringing the Upside Down to life
Building the Upside Down created another challenge for the team, due to it being mostly CGI on the series. To recreate that, the Horror Nights team created a forest of trees that look rotten in a pitch-black room. From there, dozens of small fiber optic lights have been hung throughout the area, creating the creepy light orbs seen in the Upside Down. "And then we're projecting on top of all of it," Murdy said. The process of creating this particular piece of the maze took multiple layers and steps, but should ultimately be one of the most impressive pieces of the maze. And that includes a very dead Barb
Yes, we have all come to terms with the fact that Barb is dead. Still, you wouldn't expect a Stranger Things Season 1 maze to not shout out the untimely death of Nancy's best friend, right? Murdy and his team simply couldn't help themselves when they created this particular dead body to help decorate the Upside Down. Happy trails, Barb. An Easter egg hunt
What's a fun haunted maze without Easter eggs to search for? Like most of the brand-based mazes that came before it, Stranger Things is filled with fun nods to the rest of the franchise. The only one we could get Murdy to point out takes place in the classroom scene of the maze, which comes near the end. In it, there's a Rube Goldberg device believed to be built by the boys in Season 1. It's the sort of thing where you won't see it if you're not looking too carefully, but noticing it helps to make the experience all the more exciting.
By Dan Auty on Sep 14, 2018 09:00 pm
While many hit movies spawn sequels in Hollywood, few have had as strange a journey as the Predator movies. The first film might have introduced one of modern cinema's most iconic monsters, but back in 1987 it was promoted as an Arnold Schwarzenegger movie, and there is no doubt that Arnold's huge popularity during the '80s helped it become a box office hit. Yet neither Schwarzenegger nor director John McTiernan returned for the sequel, which changed the cast, tone, and setting, and was not nearly as financially successful. More than a decade later, the Predator finally returned to screens, but he had to share screen time with another of cinema's great creatures--the Xenomorph. Unfortunately, the two Alien vs. Predator movies failed to satisfy fans of either franchise, and once more, a third movie fail to happen. By the time we reached the current decade, The Predator was back to headlining his movie solo, with 2010's Predators and this year's The Predator both trying to recapture what made the first movie so popular. Even the most dedicated fan of the franchise would admit that the films haven't always lived up to their potential. And yet, it's not hard to see why the Predator has inspired so many movies, comic books, novels, and video games over the decades. From his technology and honour code to the ruthless pursuit of his prey, it's a testament to the enduring popularity of the creature that has kept the fans coming back for more. So with The Predator now in theaters, here's our ranking of every movie in the Predator series to date... 6. Alien vs. Predator: Requiem (2007)
One complaint that fans had about the first Alien vs. Predator was the PG-13 rating, which somewhat curtailed the expected levels of violence. The sequel, Alien vs. Predator: Requiem, certainly delivered on that front. There's chestbursters, bellybursters, impalements, exploding heads, and punctured faces, plus a willingness to kill small children and pregnant women with as much as glee as any other character. Unfortunately, that's all it has going for it. Requiem is by some distance the worst movie from either franchise- a stupid, poorly-acted, awful-looking failure that starts dumb and gets worse from there. It picks up immediately after the end of the first AvP, and results in a small town being besieged by Xenomorphs. While the iconic Aliens look awesome stalking their victims around a spaceship, the sight of a Xenomorph chasing some witless teenagers around a high school is simply laughable. The Predator known as Wolf's mission to wipe out the Alien infestation might have been exciting if we were able see anything, but the unbelievably murky cinematography renders much of the movie incomprehensibly dark. A real Predaturkey. 5. Alien vs. Predator (2004)
Fourteen years passed following Predator 2 before the Predator returned to screens. But while there was little happening on-screen, the series had become a highly successful comic line, which took the franchise in some interesting new directions. One of the most popular books was Alien vs. Predators, which saw the Predator take on another iconic movie creature--the Xenomorph. Expectations were understandably high for the movie version, which finally emerged in 2004 from Resident Evil director Paul WS Anderson. Sadly, few of these expectations were met by the actual film. The big problem with AvP is not the Alien or the Predators--it's the humans. The story involves a group of scientists who are assembled by Lance Henriksen's Charles Wayland to travel to the Arctic and investigate a strange template that has been discovered beneath the ice, which turns out to be a Predator hunting ground for captured Xenomorphs. But a combination of bad writing and some very variable acting means that the 35-minutes it takes to actually gets to the action are a real slog. Anderson is clearly trying to replicate that unbearably tense build-up that Aliens did so well, but he is no James Cameron, and the results are plodding and tiresome. The movie does pick up once the fighting starts. There are some cool confrontations between the two alien races, as each uses its own unique abilities and fighting skills to deliver some enjoyably crunching action. But the movie grinds to a halt whenever we cut back to the idiotic humans, and the PG-13 rating means that there is little of the bloody action that fans of the franchises were used to. The movie does deserve credit for the progressive casting of the movie's star Sanaa Lathan--still one of the only times an African American actress has been given the lead role in a big budget Hollywood action movie. But for the most part, Alien vs. Predator was a massively wasted opportunity. 4. The Predator (2018)
It took the return of Ridley Scott to rescue the Alien series, and similarly, the Predator movies sat dormant for nearly a decade until another A-list director--Shane Black--took charge. Black actually appeared in the original movie as Hawkins, the first of the Predator's victims. Since then, he has become known as both a writer and director his witty, clever action/comedy movies, such as Lethal Weapon, The Last Boy Scout, and The Nice Guys, as well as Marvel's Iron Man 3. The Predator is absolutely what viewers should expect from Shane Black movie. It's not a film that takes itself particularly seriously, and fans expecting a more serious Predator film will be disappointed. Black is far more interested in the wise-cracking banter between his squad of damaged former soldiers than he is about scaring the audience, and while there's plenty of action and gore, the suspense that the first movie generated so well is long gone. For the most part it's still pretty enjoyable. Black might focus more on the jokes than the scares, but it's frequently damn funny, and it has a great cast that includes Boyd Holbrook, Keegan-Michael Key, Olivia Munn, Trevante Rhodes, and Sterling K. Brown. There are also plenty of callbacks to the earlier movies, and the action is well handled, with the biggest Predator yet, a 10-foot hybrid creature. Unfortunately, the movie also feels messy at times, with the widely-reported reshoots contributing to a climax that is rushed and confusing. Nevertheless, the end of the movie attempts sets up a sequel, so this might be far from the last we see of the Predator. 3. Predator 2 (1990)
While the general rule of Hollywood sequels seems to be if it ain't broke, don't fix it, Predator 2 deserves credit for trying to do something different. It would've been easy to send another elite squad back into the jungle for more of the same, but the 1990 sequel changes the environment entirely, and instead sends a Predator to the city. It's Los Angeles in 1997, which has become a crime-ridden urban nightmare where drug gangs fight it out on the streets. Schwarzenegger did not return, so instead we have Lethal Weapon's Danny Glover as veteran rule-breaking cop Harrigan. Predator 2 is nothing if not ambitious. There's voodoo-practising Jamaican gangsters at war with a Mexican drug cartel, tough cops, shady Government agents, and the Predator picking all of these rival factions off one-by-one. The cast is veritable who's-who of '80s character actors, including Glover, Bill Paxton, Gary Busey, and MarÃa Conchita Alonso. The movie's biggest problem is the wildly varying tone, and director Stephen Hopkins can never quite decide if he's making a tough urban sci-fi thriller or a cartoonish, over-the-top action movie. The performances are all very broad and exaggerated, but given the talent of his cast, this was presumably a deliberate choice. Nevertheless, for the most part, it's fast moving and highly entertaining. The action is exciting and bloody, and the it's very cool to see the Predator given a much bigger pool of victims to choose from. 2. Predators (2010)
After the small-town idiocy of Alien vs. Predator: Requiem, the filmmakers wisely returned to the jungle for 2010's Predators. This movie was actually based on an early script that Sin City director Robert Rodriguez had written but had been considered too expensive to make. Many years later, it was revived at Fox, with Rodriguez also producing and Nimród Antal directing. The jungle in question is actually on an alien world, where the Predators drop dangerous humans to act as their prey. The group that the movie focuses on is made up of assorted soldiers, assassins, gangsters, and serial killers, which provides an interesting contrast to the loyal soldiers and cops from the first two movies. Despite basically hating each other, they have to team up to survive. Predators comes as close as any other movie in the series to capturing what made the original so good. The mix of tension, thrills, and action is well handled by Antal, and there's plenty of over-the-top gore. The cast is good too--while star Adrien Brody doesn't really convince as a gruff, ruthless mercenary, the likes of Walton Goggins, Alice Braga, Laurence Fishburne, and Danny Trejo all deliver entertaining performances as these gun-toting bad-asses. And while a bit more humor might have worked, Antal and Rodriguez understand that to make the Predators scary, they have to feel like a serious threat once more. These Predators are bigger, stronger, and nastier than any before, and truly worthy of their name. 1. Predator (1987)
Arnold Schwarzenegger was already a huge star when he took on the role of Major Alan "Dutch" Schaefer in Predator, but its success helped cement his position as one of Hollywood's most popular stars. The movie began life as a script titled Hunter by brothers Jim and John Thomas, but with super-producer Joel Silver on-board, it became a big budget sci-fi action vehicle for Schwarzenegger. 31 years later, it is rightly considered one of the best action movies of the decade. While Schwarzenegger is unquestionably the movie's hero, unlike many of his '80s movies, he is part of a memorable ensemble. From shady CIA operative Dillon (Carl Weathers) and the intense Mac (Bill Duke) to enigmatic Billy Sole (Sonny Landham) and trigger-happy Cooper (Jesse Ventura), these characters might be stock action movie types, but they all play a vital part in the movie's plot and there is a great chemistry between them. The movie is packed with great action scenes, but it's easy to forget just how suspenseful John McTiernan's direction is. Much of the movie consists of the team being stalked through the jungle by the Predator, with his cloaking device ensuring that we never know when he will next strike. As for the creature itself, the movie delivers one of the most iconic movie monsters of all time. This nearly wasn't case; shooting began with a very different Predator (and Jean-Claude van Damme in the suit). But technical problems led to a decision to shut production down for several months while special effects visionary Stan Winston worked on a new design. What he came up with was a brilliantly iconic look--both the suit and the creature itself--that remains largely the same three decades later. While some of the subsequent movies have been very entertaining, none have got close to Predator's perfect combination of action, sci-fi, and horror. A true classic.
By Array on Sep 14, 2018 04:22 am
Super Smash Bros. Ultimate has to be one of the most exciting games coming to Switch this year. In a surprising, yet bold move, Nintendo has made the game to include every single fighter that has ever appeared in a Super Smash Bros. game. Full stop. And not only that, the game will also include brand new fighters never seen in the franchise's history, like Animal Crossing's Isabelle, Samus' archenemy Ridley, Simon and Richter Belmont from Castlevania, and more. Across the series' near 20-year history, there have been dozens of fighters. With well over 60 fighters to play in Ultimate, it might seem difficult to keep track of everyone, especially if you don't have the best memory of past games. Luckily, we've got you covered and have compiled every single character for your reference. Nintendo favorites like Mario, Donkey Kong, and Link are all represented, alongside a variety of cult favorites who you can see in the slides ahead. With each passing announcement, Ultimate just keeps getting bigger in the character department. Nintendo announced the series would begin incorporating a new type of character called Echo Fighters. These Echo Fighters are essentially reskins of previous characters. But it opens up Ultimate to an entire pantheon of additional fighters who can just adopt the moves of older Smash characters. Ultimate is launching with a few Echo Fighters, such as Princess Daisy who is a reskin of Princess Peach. Aside from characters, there's going to be a plethora of new assist trophies, such as Alucard from Castlevania and Rathalos from Monster Hunter. Not to mention there's also going to be bunch of new stages to fight in as well, which you can find in our feature documenting all the new stages in Super Smash Bros. Ultimate. Nintendo announced a bunch of new details during its Super Smash Bros. Ultimate Nintendo Direct presentation, including a new Super Smash Bros. Ultimate Switch bundle, a new Animal Crossing on Switch, a Katamari Damacy remaster, and much more. In the meantime, which character are you most excited about? Let us know in the comments below. Mario
Donkey Kong
Link
Samus Aran
Dark Samus*
*Echo Fighter of Samus Aran Yoshi
Kirby
Fox
Pikachu
Luigi
Ness
Captain Falcon
Jigglypuff
Princess Peach Princess Daisy*
*Echo Fighter of Princess Peach Bowser
Ice Climbers
Sheik Princess Zelda
Dr. Mario
Pichu
Falco Marth
Lucina*
*Echo Fighter of Marth Young Link
Ganondorf
Mewtwo
Roy
Chrom*
*Echo Fighter of Roy Mr. Game & Watch
Meta Knight
Pit
Dark Pit*
*Echo Fighter of Pit Zero Suit Samus
Wario
Snake
Ike
Pokemon Trainer Diddy Kong
Lucas
Sonic
King Dedede Captain Olimar
Lucario R.O.B. Toon Link Wolf Villager
Mega Man Wii Fit Trainer
Rosalina & Luma
Little Mac
Greninja
Mii Fighters
Palutena
Pac-Man
Robin
Shulk
Bowser. Jr
Duck Hunt
Ryu
Cloud
Corrin
Bayonetta
Inkling
Ridley Simon Belmont Richter Belmont King K. Rool Isabelle
By Matt Espineli on Sep 14, 2018 02:34 am Become the Tomb Raider
Shadow of the Tomb Raider is the next big step for the Tomb Raider reboot series. The game introduces additional features to stealth, combat, and progression. With these additions comes new possibilities in gameplay that you might not be aware of as you play. Stealth offers you more options to take down enemies, and there's even changes to AI that make it possible to break their line of sight. There are new tombs and crypts to explore. And when you're not progressing through the story, you have the option to take side missions, which now contain more narrative and NPC interaction. There's a ton of new content in Shadow of the Tomb Raider that should offer something fresh for returning players. To help better your ability to take on the challenges that lie ahead, we've compiled nine useful tips you should know before starting. Shadow of the Tomb Raider release on September 14 for PS4, Xbox One, and PC. GameSpot reviewer Edmond Tran said about the game: "Thankfully, the parts of Tomb Raider that make it really fantastic--uncovering the mystery of ancient ruins, solving impressive challenge tombs, and exploring exotic environments--are still here in Shadow, and they are just as outstanding as they have always been. But the core mechanics that have been with the series for half a decade are starting to show their limitations." For our full thoughts on the game, check out our review. In the meantime, were there any Shadow of the Tomb Raider tips you have that you don't see here? Let us know about them in the comments below.
Take Advantage Of The Adjustable Difficulty
There are a number of ways to vary your experience with Shadow of the Tomb Raider--one of them is through its difficulty level. The game allows you to adjust the difficulty of its combat, exploration, and puzzles separately. While you can make these adjustments before you start the game, don't hesitate to hop into the options menu to change things up if you ever want some extra challenge. We personally recommend increasing both exploration and puzzles to hard; it'll help decrease your reliance on Instinct mode, which often makes the game a tad too easy at times. If you're breezing through the game without much challenge, take a moment to experiment to see if a bump in difficulty suits you. For a more in-depth look at the game's difficulty, watch our video feature detailing why you should play the game on hard.
Stealth Players, Don't Forget You Can Break Line Of Sight!
There's a higher emphasis on stealth in Shadow of the Tomb Raider. Among a variety of new tools, one of the most welcome additions is the ability to disengage from a firefight and break enemy line of sight. If you ever muck up an encounter, don't hesitate to get behind walls and move back into bushes to reassess the situation and plot out a new strategy.
Focus On Skills That Suit Your Playstyle
Shadow of Tomb Raider's skill tree is a bit intimidating and difficult to follow at first. It's separated into three categories: Seeker (Blue), Scavenger (Green), and Warrior (Red). Seeker focuses on Instinct mode and exploration skills; Scavenger has stealth skills and ammo crafting formulas; and Warrior caters specifically to combat with enhancements to Lara's weapons and physical characteristics. While there's not much consequence in being a bit scattered with the upgrades you choose, a more focused build is far more effective in the long run. Examine the skills that work best for your playstyle and try to craft a build that enhances your tendencies in combat and exploration. For example, you might look to acquire the Chain Assassination and Owl's Vision skills early on to better deal with enemies while being aware of your surroundings during stealth encounters. On the other hand, given the limited combat during the game's opening hours, you might focus on skills that deal with resource gathering, like Hoatzin's Hunger and Viper's Nest, which both increase the amount of natural and man-made materials you pick up. Whatever you end up doing, just be sure you're choosing skills wisely.
Explore Tombs And Crypts
Tombs and crypts are more rewarding this time around, each featuring more intensive puzzles to solve and platforming challenges to overcome than previous games. While they're fun to partake in when you're not focused on progressing the story, completing them offers tangible rewards. Tombs unlock special skills in the game's skill tree, and crypts unlock special armor pieces you can craft and wear. Go out of your way to find tombs and crypts, their upgrades make completing them well worth the effort.
Craft And Wear Outfits
Unlike past entries, you can craft and equip clothing that enhance Lara's abilities. Each has their own special characteristics. For example, there are outfit pieces that'll make her harder to see during stealth sections, while there are others that give her the ability to pick up more crafting resources from the environment. These bonuses should offer you more than enough initiative to craft more outfits, but let's be real: they're pretty cool looking too. Just check out Lara's Condor outfit above. Visit Merchants For Essential Upgrades
Merchants carry a humble offering of supplies and ammo for you to purchase, but they also sell quite a few weapon and tool upgrades that you might miss out on if you don't check their inventory. For example, the merchant in Paititi sells a knife upgrade that allows you to cut the braided rope that blocks off special areas of the game, while another in Kuwaq Yaku sells a silencer for your pistol. Make it a habit of seeing what the merchants have on sale; you never know what useful equipment you might be able to buy with your hard-earned money.
Sell Your Jade And Gold!
Speaking of money, don't forget to sell your stock of jade and gold to merchants on a regular basis. This sounds obvious, but it can be easy to pass up selling materials in favor of the game's story and various side activities. That and the game never quite specifies that they're meant for selling and not crafting upgrades. Don't stockpile your jade and gold, or else you might you'll max out your carrying capacity and potentially miss out on the opportunity to grab more during your adventures.
Don't Forget Side Missions
Whenever you arrive at a new town or accomplish an objective in the campaign, a new side mission will often unlock. Set aside time to complete these, as they're great ways to earn bonus XP, as well as unlock new weapons and equipment for Lara. Some of the side missions are also necessary to discover new Challenge Tombs and Crypts. That and they've actually got some nice writing and NPC interaction that you don't wanna miss! Upgrade Your Shotgun ASAP
Compared to previous Tomb Raider games, there are way more close quarters enemies that rush you before you have time to line up a shot. To maximize your effectiveness in these encounters, upgrade your shotgun and pick up ammo pouch upgrades for additional shells. The shotgun is certainly one of the most useful weapons in the game, so make sure to have it ready whenever you suspect a surprise enemy encounter coming up.
By Matt Espineli on Sep 14, 2018 01:01 am Assassin's Creed Through The Ages
It's hard to believe, but Ubisoft has released 20 Assassin's Creed games in the span of a decade, and we're already primed for a new one this year with Assassin's Creed Odyssey. In the years since the franchise's 2007 debut, we've received a wealth of fantastic games that have each managed to refine the series' classic open-world formula, while at times pushing it in exciting new directions. Of course, not every Assassin's Creed game has met fan expectations, but the franchise is still packed with a ton of thrilling adventures that are well-worth experiencing and even revisiting today. It all began with the first Assassin's Creed, a flawed game that showed great promise with its innovative climbing mechanics and sci-fi/historical drama narrative. This potential was eventually realized with Assassin's Creed II, which proved a remarkable improvement thanks to more varied design and a historical setting that stood out from other open-world games of the time. Its follow-up, Assassin's Creed Brotherhood, remains a satisfying sequel that refined much of what we loved about AC II while giving us new combat and exploration mechanics to engage with. The next major highlight in the franchise came from Assassin's Creed IV: Black Flag, a pirate-themed adventure telling the redemption tale of Edward Kenway, an errant thief soon to be made an Assassin. The game's naval combat and exploration brought new life to the series' increasingly stale urban environments. Rounding out the series' most noteworthy entries are Assassin's Creed Syndicate and Assassin's Creed Origins. Syndicate brought hope back to the series after one of its most debilitating lows, but Origins completely revitalized the franchise while transforming it into an action-RPG series. You can experience the highs and lows of Assassin's Creed by checking out our reviews of nearly every single game in the franchise in the slides ahead. It's worth noting that we do not have reviews of lesser-known games in the series: Assassin's Creed: Pirates and Assassin's Creed identity. Though, if you're interested in the deeper cuts of the franchise and want an in-depth look at Assassin's Creed in all of its ups and downs, be sure to watch the video above discussing the franchise's history and its impact on the gaming industry. In the meantime, which Assassin's Creed games do you love the most? Which games disappointed you the most? Feel free to discuss all your thoughts in the comments below. Assassin's Creed -- 9/10
"Assassin's Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it's more than just a world--it's a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with silky-smooth controls and a complex story that will slowly grab you the more you play. Make no mistake: Assassin's Creed is one of the best efforts of the year and a must-own game." [Read the review] -- Kevin VanOrd
Assassin's Creed: Altair's Chronicles -- 6/10
"You could finish Assassin's Creed: Altair's Chronicles in around four hours, but even the promise of a harder difficulty level won't likely lure you back for a second play-through. It's hardly a bad game; in fact, the final hour mixes the various elements together nicely and hits a smooth stride as a result. Nevertheless, the game offers few surprises, and some sloppy execution problems get in the way far too often to make it outright recommendable." [Read the review] -- Kevin VanOrd
Assassin's Creed: Bloodlines -- 5/10
"Assassin's Creed: Bloodlines doesn't get it. On the surface, it offers many of the features you'd want from an Assassin's Creed game on the PSP. It puts you in control of Altair, the first game's nimble protagonist, and sends you on a mission to assassinate your Templar enemies, who are equally eager to plunge their swords into you. If you delve a little deeper, however, you'll find that Bloodlines skimps on what makes the console games so special. The joy of rooftop running has been diminished by flawed platforming and smaller environments, bustling cities have been replaced by barren districts on the Mediterranean island of Cyprus, and AI problems render the stealthy approach all but irrelevant. Bloodlines still delivers the brief bloody thrills you get from a well-timed counterattack, but on the whole, it is a neutered and unsatisfying adventure." [Read the review] -- Kevin VanOrd
Assassin's Creed II -- 9/10
"At first, Assassin's Creed II might seem as if it has added more than its foundation was meant to handle, but once all the new features are completely introduced, it develops that magic that so few games can cast. This is the rare sequel that offers fans of the original the basics they would expect, while adding and changing so many other aspects that even those who didn't appreciate the first should take the plunge, without hesitation. A few more contrivances notwithstanding, Assassin's Creed II is a better game than its forebear and is a beautiful and memorable experience on its own terms. But it's more than just a game--it's an escape to a place and a time that feel so welcoming, you'll be making return trips even after your initial adventure is over." [Read the review] -- Kevin VanOrd
Assassin's Creed II: Discovery -- 7/10
"In spite of its flaws, Assassin's Creed II: Discovery does a good job of bringing the Assassin's Creed vibe to a handheld platform. The scope is condensed but the spirit remains, thanks to fluid combat animations, familiar sound effects, and little touches, like cowering citizens, that pay homage to the vibrant cities of the console games. It's got its share of quirks, but Discovery is the first right step toward fitting a world of secret assassins and crazy conspiracies in your pocket." [Read the review] -- Kevin VanOrd
Assassin's Creed: Brotherhood -- 8.5/10
"Almost every aspect of the series has seen enhancements in Assassin's Creed: Brotherhood, from travel (you can whistle for a horse and ride it almost anywhere) to value (you can now replay any completed memory). There is joy in leaping across the Roman rooftops, taking in the grand sights in front of you and realizing that it is all your own playground. Stealing a combatant's spear from him and impaling him on it is a brutal pleasure. And the little touches--the way Claudia meets Ezio's stare with one of her own, or the fluid animations that characterize your agile maneuvers--are constant reminders of what makes these games so enchanting. This may not be Assassin's Creed III, but like Ezio's smirk, Brotherhood is too irresistible to ignore." [Read the review] -- Kevin VanOrd
Assassin's Creed: Revelations -- 8/10
"Even the greatest heroes can't live forever. And so it goes for Ezio Auditore di Firenze, who finally steps aside to make room for new champions in Assassin's Creed: Revelations. This is another quality entry in a quality series, and it unleashes you in a visually stunning re-creation of 16th-century Constantinople. Additions to the movement mechanics make exploring the city a joyous exercise in high-flying parkour, with you as Ezio leaping across rooftops and flinging yourself up exterior walls like a Renaissance superhero. Like many sequels, Revelations giveth, and Revelations taketh away, so you lose certain elements (horses) in favor of a slew of new ones (bomb crafting). Lots and lots of new ones. Assassin's Creed: Revelations is sometimes a lumpy Frankenstein's monster of a game, half-formed appendages stitched into place regardless of whether they belong there or not. Thankfully, when Revelations remembers to be an Assassin's Creed game, it soars into the Turkish skies, reminding fans why they fell in love with this freewheeling series." [Read the review] -- Kevin VanOrd
Assassin's Creed III -- 8.5/10
"Assassin's Creed III is a big game that gives you a lot to do, some of which is fleshed out relatively well, and some of which isn't. It is not, however, content to rest on the series' laurels. It takes chances with its opening, with its story, and with its characters. It expands the series' gameplay in enjoyable and sensible ways. As with many ambitious games, not every arrow fired hits the bull's-eye, yet this big, narratively rich sequel is easy to get invested in. Other games stimulate emotion with manipulative music and teary monologues; Assassin's Creed III rouses your mind and your heart by giving you a glimpse into its characters' souls and letting you judge them on their own merits." [Read the review] -- Kevin VanOrd
Assassin's Creed III: Liberation -- 6.5/10
"Though Assassin's Creed III: Liberation toys around with intriguing concepts and centers its story around a character you desperately want to know more about, none of it comes together especially well. Liberation often excels, but it stumbles just as much. The result is a game that fails to bear the standard of quality that has defined this series for years." [Read the review] -- Shaun McInnis
Assassin's Creed IV: Black Flag -- 9/10
"Black Flag presents a world full of adventure and opportunity, where treasures scavenged in a remote jungle can be used to turn the tide in a massive naval battle against mighty Spanish warships. It's a game where you can sail the seas for hours at a time, either hunting great white sharks or simply listening to your crew sing one infectious sea shanty after the next. There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [Read the review] -- Shaun McInnis
Assassin's Creed: Freedom Cry -- 6/10
"With the strongest ensemble cast in the franchise, Assassin's Creed IV: Black Flag wasn't short of assassins and pirates worthy of their own playable tales, DLC or otherwise. Freedom Cry is more than just another Assassin's Creed IV chapter with a reskinned protagonist, but its troubled handling of dark themes makes this a turbulent voyage." [Read the review] -- Miguel Concepcion
Assassin's Creed Unity -- 7/10
"Not all of Unity's more progressive touches are for the best then, but you might spend more time noticing what's old than what's new. The terrific city atmosphere of Paris, the focus on parkour, and the incentives for performing stealthy assassinations, all these things hint at a game that's trying to return to its roots after branching out so wildly in its past two iterations. Yes, Unity is the most ACII-like of the series since, well, ACII, and while it never really hits the dizzying heights of Ezio's jaunt through 15th century Italy, Unity's similarities are comforting enough to take the edge off its less-than-successful changes. But is it the next-gen Assassin's Creed game we've all been waiting for? Not quite. It's very good, maybe even great in places, but the story's smaller focus has come at the expense of its exquisitely rendered backdrop. The grandness and spectacle that so often graces the finest Assassin's Creeds is sadly sorely lacking here." [Read the review] -- Mark Walton
Assassin's Creed Rogue -- 6/10
"Outside of a few additions like an air rifle and grenade launcher (which is used exactly one for mission), there's next to nothing in Rogue that moves the franchise forward. And even if you simply wanted more of Black Flag, that the missions are so sparse makes it difficult to want to drag yourself across the vast expanse of Rogue's oceans. Instead of a rich, fleshed-out game, Rogue is a short, mildly entertaining adventure that's thin on core content, but thick with information. It's intriguing information though, particularly if you're a series fan, just don't expect the best of adventures while you're taking it all in." [Read the review] -- Mark Walton
Assassin's Creed Chronicles: China -- 6/10
"Assassin Shao Jun really wants a box. Apparently, the box holds a precious artifact left from the time of the First Civilization, but it is simply the ultimate in MacGuffins; it's the Maltese Falcon, the briefcase from Pulp Fiction, and the Ark of the Covenant. What it does is irrelevant and never elaborated upon, at least not in this story, for its purpose is to kick an adventure into action--in this case, a beautiful and ultimately boring trek that cribs from Mark of the Ninja but can't capture the earlier game's cleverness or excitement. It's tempting to praise Assassin's Creed Chronicles: China for squeezing the series' signature elements into two-and-a-half dimensions, and for making stealth gameplay more vital than it has been in an Assassin's Creed game for years. But Chronicles rests on being pretty, adding new mechanics over time but flattening the pace and allowing exploits and glitches to suck out the rising tension." [Read the review] -- Kevin VanOrd
Assassin's Creed Syndicate -- 9/10
"[Assassin's Creed Syndicate] is a triumphant return to form for the franchise, and presents a beautifully structured tale with heart and soul to spare. Ziplining through London is thrilling, and the game allows you to organically discover missions and leaves you open-ended solutions lets you to create a meaningful, personal experience within its world. Coupled with strong, loveable leads and a seemingly endless procession of ways to leave your (fictional) mark on London's history, Assassin's Creed Syndicate is a shining example of gameplay and storytelling." [Read the review] -- Alexa Ray Corriea
Assassin's Creed Chronicles: India -- 7/10
"For the mainline Assassin's Creed games, the history and characters are the bones holding the gameplay upright. For the Chronicles series, the curiosities presented by the setting act as a thin veneer that only momentarily distracts from the flaws beneath. Like Arbaaz himself, these great moments have a bad habit of vanishing into thin air when you least want them to, bit there is still a lot of fun to be had in this Indian adventure." [Read the review] -- Justin Clark
Assassin's Creed Chronicles: Russia -- 5/10
"[Assassin's Creed Chronicles: Russia's] art style is ultimately indicative of the problems with the series, in that, even at its most colorful or active, it falls flat. We're given few reasons to care about the story or characters, and gameplay doesn't escalate in a way that make sticking around for the complete three-game journey worthwhile. Newcomers may still find fleeting joy in one of the games for being a bite sized portion of Prince of Persia-style journeys through an exotic land. But the idea of sticking around for seconds or thirds has been proven to be a fool's errand, and that single portion turning out to be Russia would give a lackluster impression of the rest. Chronicles ends not with a bang or a whimper, but a shrug." [Read the review] -- Justin Clark
Assassin's Creed Origins -- 7/10
"While Assassin's Creed Origins reaches great heights in this new setting, it routinely runs into issues that bog down the overall experience. Technical issues make for an inconsistent experience and its new gameplay pillars wobble under the weight of its systems. But despite this, the world of Origins remains fresh and exciting to explore, which is a testament to the remarkable setting and compelling story. Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." [Read the review] -- Alessandro Fillari, Editor
By Array on Sep 14, 2018 12:59 am The Best Xbox One Backwards Compatible Games
One of the best things Microsoft has done with Xbox One is make good on its commitment to backwards compatibility. New backwards compatible games are being added all the time. As with the most recent addition--Rumble Roses XX and Zone of the Enders HD Collection--these games are shared by Major Nelson on Twitter at 9 AM PT on Twitter, although there's no particular schedule for how many are released (if any) on a given day. It's always a mystery as to when we'll get more; we only know what time it'll be and that it'll come on a weekday, but the next batch of games usually isn't far off. Even without a proper schedule for new releases, the past few years have seen the list of backwards compatible games grow quite long--and, as a result, it can be extremely difficult to find those that are worthwhile. Not only are there 400+ Xbox 360 games that can be played on Xbox One, but more than 30+ original Xbox titles are also supported. Beyond the consistent rollout of games, Microsoft has publicly made it clear that backwards compatibility is a real priority for the company. "I see games as an art form," Xbox boss Phil Spencer said last year. "Console games can get lost when hardware generations go away. It can become more challenging to play the games of our past ... There's something to be learned from experiencing what I played as a kid. There's good business there for the content owners, but as players, it's nice to be able to understand how our art form has progressed." Spencer subsequently made it clear that backwards compatibility is--despite reports suggesting it's ignored--a feature that people do use. He wrote off data that said otherwise and pointed to an example of strong sales for an old Call of Duty game when it was added to the service: "I think the best signal we had so far is when Black Ops II landed and that month it hit NPD's Top 10 that month for game sales. An Xbox 360 game that's years old, that shows that people care." The feature has only gotten better with the release of the Xbox One X, as it offers much sharper visuals in these old games; some even have specific enhancements on top of a resolution increase. But whether you play on an X, an Xbox One S, or even the standard Xbox One, you're treated to a feature that is currently unmatched by both PS4 and Nintendo Switch. While not providing access to everything available on Xbox 360 and the original Xbox, the supported backwards compatible games from the two include classics ranging from expansive RPGs and thrilling adventures to XBLA gems and old arcade games refined for the big screen. Among these are all-time greats like Star Wars: Knights of the Old Republic, the Mass Effect Trilogy, and The Elder Scrolls IV: Oblivion to name a few. But if you want a challenge that's faster to jump into, the likes of Ikaruga or Super Meat Boy will do the trick. To help you parse through the giant list of supported games, we've compiled a list of our personal favorites to highlight which backwards compatible titles are worth your time. If you want to pick something out yourself, you can peruse the entire list of Xbox One backwards compatible games. Which Xbox One backwards compatible games do you love the most? Are there any games would you like to be added in the future? Let us know in the comments below. Alan Wake
Unfortunately, Alan Wake has been removed from all digital platforms, which includes the Xbox Store. However, if you can snag yourself a physical copy of it (or already own it digitally), then Alan Wake will take you on an adventure that you won't soon forget. Set in the Pacific Northwest town of Bright Falls (and taking significant inspiration from the television series Twin Peaks), Alan Wake features the titular character taking a vacation with his wife, who hopes the break will help her husband with his writing block. Things quickly take a turn for the worse, as Alan's wife disappears, and he's forced to confront the darkness that shrouds Bright Falls and ultimately question his own sanity. It's a compelling narrative that'll have you aching for a proper sequel. Thankfully, the two DLC story expansions are now free, so you'll at least have something to tide you over. | Mat Paget Assassin's Creed IV: Black Flag
Desmond Miles' trip through time ended with Assassin's Creed III, and Ubisoft's follow-up title put players into the role of a nameless Abstergo employee. It was a clean slate for the franchise, offering a great point for new players to jump in without having to start from Altair's story. Assassin's Creed IV: Black Flag steps back from the grand ideologies of the Assassins and Templars, as well as the convoluted Those Who Came Before storyline, to deliver a relatable tale of one man's quest for redemption. Edward Kenway isn't all that different from a young Ezio; he has a good heart but he's brash and selfish. Over the course of Black Flag, Edward grows from a greedy pirate into a humbled hero. The inclusion of both traditional assassination missions and new naval combat along with the lush islands and open seas of the Caribbean made for one of the best games in the franchise. | Jordan Ramee Bully: Scholarship Edition
Rockstar constantly refines its open-world action games, which we've seen through the Grand Theft Auto series and Red Dead Redemption. But the one that always stands out to me is Bully, because it traded gratuitous violence and adult stories for the rough-and-tumble fisticuffs and hijinx of a rambunctious high school. I vividly remember the theme song that plays while walking Bullworth Academy, rushing to make it to class on time, and scrapping with the bullies in missions to become the most respected student on campus. Bully expands beyond that with loads of fun mini-games, silly characters based on high school stereotypes, and an expansive open world. While it may be a bit wonky in terms of controls and technical performance compared to modern games, everything it does right comes together for a game worth playing today. | Michael Higham Castlevania: Symphony of the Night
Countless so-called Metroidvania games have drawn inspiration from Castlevania: Symphony of the Night, but more than two decades later, few can approach its greatness. It evolved the well-established Castlevania series in numerous ways, offering a non-linear castle to explore and RPG-style progression while maintaining the satisfying side-scrolling action of earlier titles. I came to it years after its original release and still thoroughly enjoyed it, and it's something that I still routinely find myself booting up. Exploring Castle Dracula is one of the great pleasures in gaming, and it's a testament to its design that fans of the game still have its layout memorized so many years later. I'll spare you a reference to the twist in case you've managed to avoid it all these years, but whether you're a fan of more recent Metroidvania-style games who missed out on this progenitor of the genre or someone who's never dabbled in these types of games, you owe it to yourself to see why Symphony of the Night is regarded as an all-time classic. | Chris Pereira Crackdown
Despite initially being written off by many as "that game with the Halo 3 beta," I was immediately taken with the concept of Crackdown--an open-world game where you play as a superhero special agent who can pick up and throw cars or leap over buildings. A decade later, the fairly basic set of goals you're given leave something to be desired, but the core gameplay remains extremely fun. Hunting down agility orbs and dealing with villainous gangs is still tremendously satisfying, particularly with a friend online. Its cel-shaded art style still looks good, and with backwards compatibility introducing some impressive Xbox One X enhancements to the visuals, Crackdown is a game that's well worth picking up. | Chris Pereira Dead Space
Let's face facts: there's practically no chance that EA will bring back Dead Space, at least not as we know it. While it's sad to think that one of the most intriguing sci-fi horror series out there has been pushed to the sidelines, the fact that Dead Space is backwards compatible on Xbox One is at least worth celebrating. I know, it's also on PC, but if you're in a console-only household, Xbox One is the only current-gen console you can look to. And why should you play Dead Space? In short: it's a spooky-as-hell third-person action game with fantastic art direction, and features one of the coolest "guns" in gaming. The enemies you face are drastically distorted humans with malformed and elongated limbs that make great targets for your Plasma Cutter--a maintenance tool that fires energy beams, making it an equally effective sidearm. Dead Space manages to juggle cool tech and a scary setting unlike any other game out there, and if you haven't tried it in the past, you really should if you have an Xbox One at home. | Peter Brown Fallout 3
Fallout 3 kicked off the series' modern era and helped cement Bethesda Game Studios' reputation as a leader in the field of open-world RPGs. The open-ended structure allows you to freely roam a post-apocalyptic wasteland (so long as you can survive) and seek out stories in the most unlikely and dangerous places. The dialogue choices are numerous, allowing you to shape the story and your character with a great amount of freedom, staying true to the series' RPG roots. Likewise, despite the shift to a first-person perspective, Bethesda implemented the Vault-Tec Assisted Targeting System, better known as VATS, to allow for strategic menu-based combat. It was an unusual mechanic but one that quickly gained favor for how it effectively bridged the gap between Fallout old and new. Fallout 3 was hugely ambitious at the time of its release, and persists as one of the all-time great open-world RPGs 10 years later. | Peter Brown Fallout: New Vegas
Obsidian has the magic touch when it comes to RPGs, and Fallout: New Vegas is a prime example. The vast brown deserts of Nevada might not sound very appealing, but New Vegas shines through incredibly clever writing and masterful quest design. Vaguely aligned factions and active societies fill the world with distinct charisma. I'll never forget the high-class casino that acts as a front to a secret bourgeois cannibalistic society and the reveal of Mr. House's true identity while overlooking the entirety of New Vegas. Quests like these are plentiful, and they're surrounded by such intricate lead-up and dialogue sequences that plant genuine curiosity in your head to see them to the end. Fallout can easily drop in swing tunes and old-time jazz for a great soundtrack, and it's all the more fitting with the Vegas theme. But since this is a post-apocalyptic wild west, classic country-western songs diversify the tracklist and are burnt into my memories of trekking the dangerous deserts with a big iron on my hip. | Michael Higham Far Cry: Blood Dragon
While I've personally grown tired of the franchise formula that was established with Far Cry 3, the one post-Far Cry 2 game in the series that I'm still quite taken with is Blood Dragon. The spin-off infuses Far Cry 3's gameplay with a dystopian '80s flavor. Despite being set in 2007, the game boasts a unique look, as it's essentially made to imitate the way '80s movies tended to imagine the future; there's fog everywhere, with neon colors and lasers paired with a matching synth soundtrack. You play as a stereotypical action hero named Rex "Power" Colt, who's voiced by Terminator and Aliens star Michael Biehn. It's all very over-the-top, satirical in nature, and it pairs quite nicely with Far Cry's gameplay. Blood Dragon's distinct enough to make it worth a try even if you find the Far Cry games somewhat rote. | Chris Pereira Grand Theft Auto: San Andreas
If I had to pick a favorite Grand Theft Auto game in the series, I will always point to San Andreas. As a sort of ode to '90s hip-hop culture and satire of Southern California street gangs, San Andreas was an odd reflection of home. Sure, it's a GTA game, violent and absurd overall, but the way characters talked, the music that played, and just the way the city streets looked were all too familiar. In addition, Rockstar layered some light RPG elements that made the streets of Los Santos feel more lived-in. Sometimes I wouldn't even do missions, and instead hit the gym or shop for clothes. Of course, San Andreas includes an expansive open world beyond Los Santos with Las Venturas, the Vegas stand-in, and San Fierro to imitate San Francisco. Some of the mission designs are dated and the shooting mechanics aren't refined like modern entries, but San Andreas is still a ton of fun and has a unique personality that few games can match. Carl Johnson (CJ) still stands as one of the best GTA characters, ever. | Michael Higham Halo: Reach
After Halo 3: ODST took a detour from John-117's story to focus on the mission of one squad of Orbital Drop Shock Troopers, Halo: Reach took that same format of working within a squad and reapplied it to a group of Spartans. Taking place prior to the events of Halo: Combat Evolved, the story of how the planet Reach fell is a rollercoaster of empowering firefights and emotional sacrifices. It was Bungie's last Halo title before handing the reins over to 343 Industries, and it shows. Halo: Reach takes the best online multiplayer and single-player campaign elements that Bungie spent perfecting over Master Chief's original trilogy and combines it into one incredible game. I'll still boot up Halo: Reach from time to time, and the servers for SWAT are still loaded with thousands of players waiting to vote to play on Sword Base. | Jordan Ramee Hitman: Blood Money
Before the 2016 franchise revival, Hitman: Blood Money was the peak of Agent 47 hijinx. At its core, Blood Money succeeds because of expertly designed missions; everything from creating a specific atmosphere for each level to weaving all the variables that can play out were on point. So many clever assassinations stand out to me, like loading a prop gun with real ammo that's supposed to be fired during an opera play or strangling a target with the handy fiberwire during mardi gras wearing a big yellow bird costume. This is where Hitman got its dark sense of humor, and it breathes life into an otherwise stoic assassin. Because it nails down the Hitman formula that's been refined with the recent entry, Blood Money has aged well and very much feels like a modern game. It's a little less forgiving and doesn't have the slew of interesting challenges from 2016's game, but Blood Money has some of the series' most memorable missions--and they remain just as fun today. | Michael Higham Ikaruga
Japanese developer Treasure has another game on this list that's also a vertical-scrolling arcade shooter, but Ikaruga's reputation is unlike any of its peers'. Where so many games of this type bank on nuanced mechanics and subtle differences to standout in the eyes of enthusiasts, Ikaruga's big mechanic is so well known that it's gone on to inspire other developers who make games in entirely different genres. I'm talking about the black-and-white color switching mechanic, which both gives you the ability to absorb incoming enemy shots of the same color and alter your affinity to impart greater damage to enemies of the opposite color. Getting to the end of a stage in a game with one-hit deaths is challenging enough, but if you are after the top spot on a leaderboard you also have to know how to maximize your score by chaining together attacks as the appropriate color. It's tough, but Ikaruga is also a beautiful game that showcases an amount of maturity that feels unique compared to the rest of Treasure's output. While it's not everyone's cup of tea, Ikaruga is still an easy game to appreciate. | Peter Brown Jet Set Radio
Jet Set Radio is a series that Sega may never bring back, but at least the HD port of the original Dreamcast hit is playable on Xbox One. It combines rollerblading and graffiti in a goofy cel-shaded metropolis, and apart from its sequel (which sadly isn't backwards compatible), there's no game like it. Jet Set Radio's expressive characters are only matched by the eclectic soundtrack that ranges from hip hop to Japanese rock, and it's so beloved that the lead composer, Hideki Naganuma, is regularly berated on Twitter to bring the series back, despite simply being in charge of music. Its reputation hasn't faded in 18 years, and if you don't know why, you owe it to play it and find out for yourself. | Peter Brown Mass Effect Trilogy
BioWare's famed trilogy is defined by choice, and you'll make hundreds across all three games. Some of these decisions will be incredibly difficult, even heart-wrenching; I've spent many an evening thinking through the possible moral ramifications of my decisions. The trilogy really begins to show your impact when choices you made in the first game snowball into increasingly dire situations across the next two entries. I've only played the original Mass Effect once, but poured close to a thousand hours into the second and several hundred in the third. Each title is a masterpiece in its own right, and the latter two are mechanically sound third-person RPG-shooter hybrids that still hold up years after release. Mass Effect 2 is my favorite video game of all time, mostly because it's the best interstellar dating sim on the market. Over the course of three games, you'll fall in love with these characters and the rich sci-fi universe of Mass Effect. | Jordan Ramee Metal Gear Rising: Revengeance
Most people love Metal Gear for the series' stealth-centric games, but that doesn't mean the action-packed Rising should be ignored; far from it! Not only does it manage to fit right into the timeline and (in a roundabout way) the series' overall attitude, it is an excellent action game that, like Bayonetta and Vanquish, perfectly showcases why Platinum Games is so beloved. The standout feature of the blade-based combat system is Raiden's ability to literally slice through enemies--a process you can control, lopping off limbs or bisecting torsos with laser accuracy. It's an impressive feat of programming, and a unique mechanic that (as far as I know) has never been truly replicated. Worry not if you've always been turned off by Metal Gear's confusing storyline. Rising is all about over-the-top katana mayhem, and when it does make an effort to tell a story, it delivers goofy melodrama that anyone can appreciate. | Peter Brown Mirror's Edge
When Mirror's Edge released, the gaming world had never seen anything like it. First-person platforming was practically a no-no, but EA DICE proved it's possible under the right set of circumstances. The trick, at least the one that made Mirror's Edge such a revelation, was to simplify pathfinding by using clever visual cues and implement contextual animations to create a sense of flow. In one stage you will leap across rooftops, wall run, smash through windows, and slide under enemy fire before taking the aggressor out. It's basically Parkour: The Game. While its sequel, Mirror's Edge Catalyst, tried to go for a more open-world design, the original game is focused enough to be tackled in small sessions, which also encourages you to attempt run after run through a single level, chasing your best times and most stylish performances. It's an endlessly cool game that may never get old. | Peter Brown Ninja Gaiden Black
The original Ninja Gaiden reboot was something to behold back in 2004. As one of the fastest and most challenging action games of its era, Ryu Hayabusa's revenge mission where he fights ninjas, demons--and pretty much everything in between--was a knockout when it came to delivering thrills and moments of white-knuckle challenge. I'll even admit that I earned the lowly title of Ninja Dog on occasions, which was Ninja Gaiden's not-so-subtle way of saying 'git gud' back in the day. The game consistently delivered fast-paced action, and in the months after its release, it managed to get even better. As one of the early games on the original Xbox to use downloadable content, new weapons, monsters, and challenges were eventually added in, making the game even more of a stellar title. This culminated in the release of Ninja Gaiden Black, essentially the definitive edition of the core game. While Ninja Gaiden (2004) was remade again in the form of Sigma on PS3, I still think of Black as the best way to play Ryu Hayabusa's gory and over-the-top descent through the demonic underworld. Even after the releases of Bayonetta, Metal Gear Rising, and several installments Devil May Cry, Ninja Gaiden Black hasn't lost its touch, and it still stands still one of the greatest action games ever made. | Alessandro Fillari Panzer Dragoon Orta
I've always had a deep respect for Sega's strange shooter series Panzer Dragoon, and the last entry, Panzer Dragoon Orta, remains a stellar tribute to its bizarre world. The series' otherworldly presentation--along with its own fictional language--gave it a sense of depth and wonder that felt all its own. While much of the series had its home on the short-lived Sega Saturn, 2003's Panzer Dragoon Orta was released on the original Xbox, showing a noticeable visual and technical upgrade over its predecessors. Diving back into the game after all these years made me appreciate how much thought and craft went into the game, which has held up spectacularly. Along with a wealth of hidden lore and concept art to find, it also comes with an unlockable version of the original game--which stands as one of the greatest game rewards of all time. If you're at all curious about the Panzer Dragoon series, Orta is the most accessible point of entry, and it still brims with that sense of otherworldly wonder that the series is all about. | Alessandro Fillari Peggle
Peggle has received a sequel you can and should play on Xbox One, but more Peggle action is still a good thing. Fortunately, the original game is playable through backwards compatibility, and it holds up nicely. The basic Peggle formula--a sort of take on pachinko and pinball, but with tremendous sound design--is still as delightful as ever. You launch balls into a board filled with pegs and various obstacles in the hopes of hitting them and removing them from play. Finishing a round hilariously causes "Ode to Joy" to play as your ball sails across the screen one last time in slow motion, but the euphoric build-up of sound effects when you pull off an exceptional shot is one of the most satisfying experiences I've ever had in a game. | Chris Pereira Radiant Silvergun
Remember Sega Saturn? While not a powerhouse in the US or Europe, it found great success in Japan where arcade ports were plentiful. One of the most well-known Japanese-exclusive Saturn games is Radiant Silvergun, and thanks to Microsoft's effort years ago to pump up the Xbox Marketplace with Japanese games, westerners finally got an official release on Xbox 360 and can still enjoy the game on Xbox One today. The most notable feature of this vertical-scrolling shooter is the large number of weapons you can pick from, which differ more in behavior than you might expect. Like many games by developer Treasure, Radiant Silvergun is a technical showcase (for its time) that also manages to be a great game with timeless appeal. | Peter Brown Rainbow Six Vegas 1 and 2
In between its old-school tactical shooter phase and the current competitive multiplayer focus, Rainbow Six took a trip to Vegas and balanced its military sim roots with some more approachable shooter gameplay. Both Rainbow Six Vegas 1 and 2 captured the gaudy spectacle of the city's nightlife with bright lights and rows of slot machines, which often served as cover from enemy fire. I've had so many memorable multiplayer matches; taking cover and having the camera switch to third-person, rappelling down skyscrapers to crash through windows, or turning upside down on a rappel line to pop shots are a few of the amazing moments in competition. Servers are still online, so if you can get a group of dedicated players to play a few matches or terrorist hunt missions, you're guaranteed a great time. | Michael Higham Red Dead Redemption
Of all the games that are backwards compatible on Xbox One, Red Dead Redemption tops the list as the most exciting. When it was added to the program earlier this year, not only did people finally have a way to replay one of the best games of the last generation on a current-gen console, they also got the option to play it in 4K on Xbox One X. This open-world western proved that Rockstar Games is capable of more than just Grand Theft Auto, and with the sequel on the way, now is the perfect time to see why Red Dead Redemption is such a big deal. | Peter Brown Saint's Row: The Third
Saints Row was always a little silly, but The Third is clearly the point where Volition realized the franchise could no longer compete with Grand Theft Auto and chose instead to double down on the ridiculous. Saints Row: The Third is non-stop parody of open-world action games and pop culture references, and I love every second of it. There's something positively magical about playing as a loud-mouthed crime boss who's weaving between traffic on her motorcycle to save her friends from a ticking time bomb as government soldiers try to stop her while Bonnie Tyler's "I Need a Hero" plays over the radio. All of which occurs in what might be the most normal level in the game. Saints Row: The Third also does a good job recapping the events of the previous two games and introduces franchise favorite Kinzie Kensington, so it's a nice jumping on point if you're looking to play Saints Row IV or Agents of Mayhem. | Jordan Ramee Shadows of the Damned
Shadows of the Damned was a match made in heaven for me. The quirky Suda 51 brought his comedic writing chops and teamed up with Resident Evil 4 director Shinji Mikami and Silent Hill composer Akira Yamaoka to make a shooter that, at the time, felt more like a Resident Evil 4 sequel than any game before it, including Resident Evil 5. The buddy-demon hunter adventure saw Garcia Hotspur and Johnson, the trusty skull sidekick that also turns into a number of different guns, venture into Hell to rescue Hotspur's love. There is quite the variety of enemies, levels, and crude jokes. While a sequel is what I truly want, I'll gladly play through it again for the umpteenth time to revisit it all. | Mat Paget Skate 3
The Tony Hawk's Pro Skater series may go down as having the "best" skateboarding games of all time, but none of them capture the sport quite like the Skate series does. And while the first two Skate games had a more structured campaign the open-world skateboarding sandbox of Skate 3 is still as fun to flip, grind, and bail in as it was the day it came out. Tackling a specific spot over and over again in Skate 3 mirrors what real-life skateboarding is like, though I can actually pull off a darkslide or a benihana in Skate 3. And with its surprisingly breathtaking 4K enhancements on the Xbox One X, I can't recommend it enough. | Mat Paget Spec Ops: The Line
Six years after release, I'm still reeling from the emotional fallout of Spec Ops: The Line. This unsettling game tackles the mental and emotional cost of war, and its moral quandaries stick with you long after you've put the game down and had a good cry. Despite having third-person shooter mechanics that are okay at best, Spec Ops: The Line kept me playing. Long after it forced me to kill innocent civilians, I was frantically shooting enemy combatants in a desperate attempt to justify my own in-game atrocities. But war doesn't work that way. I don't think I'll ever forget what white phosphorus does to a person, and if you play this game, you won't either. | Jordan Ramee Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic is a gaming classic, and it was one of the best-written stories in the Star Wars canon prior to Disney neutering its relevance. The game utilizes similar combat, squadmate recruitment, and morality mechanics that BioWare would eventually use for both Mass Effect and Dragon Age: Origins. The game lets you fulfill your fantasy of living as a Jedi or a Sith, as you explore a galaxy far, far away, four millennia before the events of A Phantom Menace. I loved exploring ancient Tatooine and Kashyyyk on the Jedi path, but not nearly as much as seeing brand-new planets, like the ancient Sith homeworld Korriban, or flirting with Bastila. | Jordan Ramee Star Wars: Knights of the Old Republic II - The Sith Lords
Star Wars: Knights of the Old Republic II - The Sith Lords is one of the best Star Wars video games of all time. Although its gameplay is largely untouched from its predecessor, KOTOR II implements elements of grey to the previously black or white morality system. New lightsaber styles also add a level of strategy, and there's twice as many people you can try to smooch. My favorite Star Wars droid, HK-47, also returns from the original KOTOR, and he continues to deliver unparalleled levels of sarcastic murder puns and sass. Despite its removal from the Star Wars canon, if you love Bioware's RPGs and the adventures of a galaxy far, far away, you need to play this game. Its incredible narrative will hook you in 15 minutes. | Jordan Ramee Star Wars: Republic Commando
Prior to The Clone Wars animated series, the only hint that the clone army was more than a faceless batch of characters was Star Wars: Republic Commando. This video game moved past the uniform helmets to reveal each clone had their own personality, likes and dislikes, and skill set. I fell in love with the troopers through Republic Commando, and the clones have remained my favorite Star Wars characters ever since. Taking the lead of Delta Squad as the dependable Boss and directing the demolitions expert Scorch, computer-savvy Fixer, and weapons specialist Sev offered a more tactical experience than 2004's Star Wars: Battlefront. New enemy types and weapons keep the game fresh across its three different locations, and the story is one of the best in the Star Wars Legends universe. | Jordan Ramee Super Meat Boy
Super Meat Boy has become something of a reference point for games that have come after it--and with good reason, as it's an exceptionally well designed game. It's a tough platformer where death can come at any instant--and you will die many, many times. And as heartbreaking as those deaths can sometimes be, it's invariably your own fault; SMB offers extremely tight controls and a deeply satisfying wall-jumping mechanic (made all the better by the way Meat Boy leaves behind a trail of meat wherever he moves). With hundreds of levels and numerous secrets to uncover, there's a lot to enjoy here. But most importantly, playing this original Xbox 360 version means you get to enjoy the brilliant original soundtrack by Danny Baranowsky that's missing from SMB's most recent re-releases. | Chris Pereira Super Street Fighter IV: Arcade Edition
Capcom managed to do a lot of awesome things for Street Fighter V, but Street Fighter IV is still relevant for a lot of fighting game fans due to its massive roster and years' worth of competitive refinement. Super Street Fighter IV Arcade Edition marks the penultimate upgrade for the game, but you can also download the Ultra Street Fighter IV DLC to convert it into the ultimate version of the game on Xbox One. Whether you are a serious competitor or a casual fighting game fan who just likes to mash out a few combos with friends on the weekends, SFIV has loads of great characters to experiment with, and tons of personality to keep you entertained along the way. | Peter Brown The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind takes me back--to six-years-old Aiden. Even though I was far too young to be playing such an intense RPG, and 90 percent of the story went right over my head, I couldn't help but get utterly consumed in how fantastical and insurmountable Vvardenfell seemed. Maybe it was my child-like wonder, or maybe it was just Bethesda's magic. At the time, I hadn't really played anything like it, and boy were the giant mushroom houses and terrifying Cliff Racers just as cool as kicking tail during Lara's Tomb Raider adventures. Morrowind was the first RPG that really made me fall in love with the more serious and immersive side of gaming, and even though its graphics haven't aged particularly well, it still holds that obnoxiously special place in my heart that I can't let go of, a place where I forge my own story, and escape into some far-off land. And, you know, knock the daylights out of some cultists. That too. | Aiden Strawhun The Elder Scrolls IV: Oblivion
"Stop right there, Criminal Scum! You've violated the law!" Once you get past the potato faces, Oblivion's hyper-saturated graphics really are something special. Oblivion also took a lot of the annoying mechanics in Morrowind and made them just a little bit better. Any race could wear any armor, birthsigns could be changed, vampirism was part of the main game, the list goes on. One minute you have the incredibly lush, almost ethereal expanses of Cyrodiil, the next, there's an actual demon invasion. It's a wonderful contrast that I don't think the other Elder Scrolls games quite capture, as they're dark and morose, and somewhat brooding--but Oblivion is brimming with energy and color. | Aiden Strawhun The Witcher 2: Assassins of Kings
The beautiful thing about The Witcher series is that if you're looking to hop into the latest entry, you don't need to play the previous titles. However, they do add a considerable amount of context to the expansive cast of characters, and particularly to every one of Geralt's relationships. The Witcher 2 is a mostly on-rails, linear RPG. That doesn't stop it from being an incredible, dramatic, and enticing adventure, however. The world is detailed and lush, as you'd expect from the series, and the choices you make throughout the story determine some pretty major outcomes. Just make sure to spend some time between story missions to smell the roses--er, the monsters, rather. | Aiden Strawhun Viva Pinata
Rare's output under Microsoft has been uneven, but one bright spot shines above the rest. Viva Pinata is a sweet refuge from the norm--a sim that defies easy categorization. It bears a lot in common with farming sims like Harvest Moon or Stardew Valley. Instead of standard livestock, though, you're raising up beautifully designed candy-animals with punny names like "fudgehog" and "chewnicorn." The look is distinctly family-friendly, but under the surface the gameplay is surprisingly deep. I lost many nights to converting "sour" pinatas, facilitating my animals' feeding and mating habits, and even managing the food chain. (Some pinatas eat others, you see.) I'm partial to the first, but the semi-sequel Trouble in Paradise is mostly a revision for the better. Either way you can't go wrong, and they're both available on Xbox One. | Steve Watts
By Matt Espineli on Sep 14, 2018 12:45 am Switch Games That You Need To Play
The release of the Nintendo Switch marked the beginning of a new generation for Nintendo. After the lukewarm reception of the Wii U, many were beginning to wonder if the company would be able to survive in today's console market. However, it defied all expectations with its hybrid console/handheld console. Alongside the Switch's release was the universally praised The Legend of Zelda: Breath of the Wild, giving it the killer app it needed to quickly rise to the top of console sales charts and dramatically increase Nintendo's revenue. In the year since its launch, there has been no shortage of amazing games coming, from huge first-party games like Mario and Splatoon to indie darlings like Owlboy and Celeste. There's even great third-party games, like Octopath Traveler and Wolfenstein II: The New Colossus. The library only seems to be expanding and improving with every consecutive release. In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months. For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we want to see from the console. The Switch already has hundreds of games, so many that some are bound to fly under our radar. The games covered here are only a small handful of the experiences out there. Which games do you think are some of the Switch's finest? Let us know in the comments below. Into the Breach -- 9/10
"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [Read the full review] -- Edmond Tran The Messenger -- 8/10
"The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there is definitely one to savor." [Read the full review] -- Alexander Pan Dead Cells -- 9/10
"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review] -- Daniel Starkey Mega Man X Legacy Collection 1 + 2
"In a way, the entire collection itself is the museum--an entire series, with all its beauty and its blemishes, on display for its audience to judge and assess years later. Parts of this legacy have aged horribly, but they're still undeniably a piece of Mega Man X history. We've been told that the upcoming Mega Man 11 was greenlit thanks in part to fan interest in the original Mega Man Legacy Collection. If Capcom follows with a proper sequel to Mega Man X, this compilation provides valuable lessons on what the series is, what it isn't, and what it can be when given the chance." [Read the full review] -- Steve Watts Octopath Traveler -- 8/10
"Despite the lackluster stories that pull you through the world, Octopath thrives on its character progression and the temptations of high-level challenges and rewards. The promise of new jobs, exciting boss fights, and powerful gear will inspire you to poke around every corner, and there are no shortage of discoveries to strive for. And all the while, you're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around. Octopath will likely be a divisive game due to its fractured storytelling, but it's one worth playing despite its lesser qualities. Its high points are simply too good to ignore." [Read the full review] -- Peter Brown, Managing Editor Captain Toad
"Despite a smattering of minor complaints, Captain Toad stands as a pint-sized version of Nintendo's stellar first party pedigree. It's among the best Mario spin-offs around and a delightful iteration on old ideas." [Read the full review] -- Daniel Starkey Wolfenstein II: The New Colossus -- 8/10
"As long as you're able to play the entire game in docked mode, The New Colossus is the same fantastic game it is on other platforms. It runs well and, despite some minor visual compromises, it still looks pretty good. Handheld mode is unfortunately far less optimized, and the Joy-Cons simply don't feel as good to use as the Pro Controller. If Switch is your only way to play it, The New Colossus is absolutely worth your time--just not on the go." [Read the full review] -- Kallie Plagge, Associate Editor West of Loathing -- 8/10
"There are a few minor issues--inventory management on Switch becomes cumbersome as you collect an increasing amount of things, fights with a lot of enemies can obscure some pertinent information, and the stakes sometimes feel a little too low to be completely motivating. But West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." [Read the full review] -- Edmond Tran, Editor and Video Producer BlazBlue: Cross Tag Battle -- 9/10
"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review] -- Michael Higham, Associate Editor Street Fighter 30th Anniversary Collection -- 8/10
"That's more or less the story of the 30th Anniversary Collection. It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive." [Read the full review] -- Peter Brown, Managing Editor Hyrule Warriors: Definitive Edition -- 8/10
"Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks." [Read the full review] -- Daniel Starkey Battle Chasers: Nightwar -- 8/10
"Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back. It's bolstered by some sharp dialogue, gorgeous artwork, and an ensemble that plays extremely well off of each other. Lots of work has gone into Nightwar since its first release, and the balancing improvements make it an easy game to recommend on all platforms." [Read the full review] -- Justin Clark Donkey Kong: Tropical Freeze -- 9/10
"Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time." [Read the full review] -- Peter Brown, Managing Editor Bayonetta 2 -- 10/10
"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review] -- Mark Walton Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review] -- Oscar Dayus, Staff Writer Dragon Quest Builders -- 8/10
"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review] -- Miguel Concepcion, Editor The Elder Scrolls V: Skyrim -- 8/10
"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review] -- Kallie Plagge, Associate Editor Golf Story -- 8/10
"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review] -- Ginny Woo Gorogoa -- 8/10
"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review] -- Jason D'Aprile Kirby Star Allies -- 8/10
"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review] -- Peter Brown, Managing Editor The Legend of Zelda: Breath of the Wild -- 10/10
"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review] -- Peter Brown, Managing Editor Mario + Rabbids: Kingdom Battle -- 9/10
"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review] -- Edmond Tran, Editor Mario Kart 8 Deluxe -- 9/10
"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review] -- Kallie Plagge, Associate Editor Mr. Shifty -- 8/10
"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review] -- James O'Connor NBA 2K18 -- 8/10
"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review] -- Seth Macy Night in the Woods -- 9/10
"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review] -- Kallie Plagge, Associate Editor Owlboy -- 9/10
"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review] -- Peter Brown, Managing Editor Pac-Man: Championship Edition 2 Plus -- 8/10
"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review] -- Jason D'Aprile Puyo Puyo Tetris -- 8/10
"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review] -- Jason D'Aprile Rive -- 8/10
"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review] -- Daniel Starkey Rocket League -- 9/10
"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review] -- Peter Brown, Managing Editor Shovel Knight: Specter of Torment -- 8/10
"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review] -- Edmond Tran, Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review] -- Matt Espineli, Associate Editor Splatoon 2 -- 8/10
"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review] -- Kallie Plagge, Associate Editor Stardew Valley -- 9/10
"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review] -- Mary Kish SteamWorld Dig 2 -- 9/10
"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review] -- Matt Espineli, Associate Editor Super Mario Odyssey -- 10/10
"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review] -- Peter Brown, Reviews Editor Lumines Remastered -- 8/10
"Lumines is the kind of game that temporarily rewires your brain, splicing together its ability to recognize visual patterns and audible rhythms simultaneously and forcing you to do the hard but delightful work of putting that ability to use. Having that experience so lovingly presented--and on the Switch, having Lumines handheld again for the first time in six years--is an occasion worth celebrating." [Read the full review] -- Justin Clark
By Matt Espineli on Sep 14, 2018 12:44 am The Best Around
It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed. In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months. For more PS4 games on a budget, see our roundups of the best cheap games on PS4, and make sure to check out our gallery of the best PS4 exclusive games confirmed for 2018 as well as the biggest PS4 games of 2018 for everything coming to the console. There are heaps of amazing PS4 games out there. Which PS4 games do you love the most? Doesn't matter if it's popular or incredibly underrated. Let us know in the comments below. Marvel's Spider-Man -- 9/10
"Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll." [Read the review] -- Edmond Tran, Senior Editor and Producer Divinity: Original Sin II Definitive Edition -- 10/10
"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made in both its original and Definitive incarnations, with the latter proving that even the most complicated role-players can be ported successfully to gamepad-limited consoles. This immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of recent years, and it remains an instant classic in the pantheon of RPG greats." [Read the review] -- Brett Todd Guacamelee 2 -- 9/10
"Everything about Guacamelee 2 comes off as smarter and more thoughtful than the first game, even while indulging in its self-aware shenanigans and Rick & Morty-esque dimensional hijinks. The game never stops finding new ways to hook you in, to the point that even the most painstaking and intensive playthroughs feel like they just fly by. Saving the numerous timelines in Guacamelee 2 is just as much about partaking in a marvel of devious, meticulous game design as it is about saving Juan and his family from peril." [Read the review] -- Justin Clark Dead Cells -- 9/10
"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review] -- Daniel Starkey Onrush -- 9/10
"When it comes to crumpling metal and high speed thrills, not all of Onrush's game modes are on equal footing in terms of consistent excitement. Yet its foundations are so strong, and so unique, that it's easy to lose hours upon hours barreling around these disparate tracks. The question of longevity will, of course, depend on post-release support, with new classes, game modes, and tracks potentially on the horizon. Considering you need 12 players to fill a full room, it would be a shame if Onrush doesn't find the kind of audience that will give it the lifespan it deserves. Part of this will depend on how Codemasters iterates on the game from here on out, but they've shown a proficiency in knowing how arcade racing games click, and Onrush is such a bold, refreshing twist on the genre that there should be little hesitation in putting your faith in them to succeed." -- Richard Wakeling Yakuza 6: The Song of Life -- 8/10
"Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu." [read the full review] -- Edmond Tran, Senior Editor and Video Producer God Of War -- 9/10
"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [read the full review] -- Peter Brown, Reviews Editor Bloodborne -- 9/10
"The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." [read the full review] -- Kevin VanOrd
Monster Hunter: World -- 8/10
"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review] -- Ginny Woo Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review] -- Oscar Dayus, Staff Writer What Remains of Edith Finch -- 9/10
"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review] -- Justin Clark Wolfenstein II: The New Colossus -- 9/10
"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review] -- Kallie Plagge, Associate Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review] -- Matt Espineli, Associate Editor Stardew Valley -- 9/10
"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review] -- Mary Kish Resident Evil 7: Biohazard -- 8/10
"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review] -- Scott Butterworth Night in the Woods -- 9/10
"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review] -- Kallie Plagge, Associate Editor Overwatch -- 9/10
"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review] -- Mike Mahardy, Video Producer Uncharted 4: A Thief's End -- 10/10
"Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." [read the full review] -- Mike Mahardy, Video Producer Titanfall 2 -- 9/10
"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review] -- Mike Mahardy, Video Producer Dishonored 2 -- 8/10
"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review] -- Scott Butterworth Dark Souls III -- 8/10
"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong. But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review] -- Mike Mahardy, Video Producer The Witcher 3: Wild Hunt -- 10/10
"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review] -- Kevin VanOrd Rise of the Tomb Raider -- 9/10
"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review] -- Mike Mahardy, Video Producer Metal Gear Solid V: The Phantom Pain -- 10/10
"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review] -- Peter Brown, Reviews Editor Fallout 4 -- 9/10
"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review] -- Peter Brown, Reviews Editor Middle-earth: Shadow of Mordor -- 8/10
"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review] -- Kevin VanOrd Dragon Age: Inquisition -- 9/10
"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review] -- Kevin VanOrd NBA 2K17 -- 9/10
"Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17." -- Mat Paget Assassin's Creed IV: Black Flag -- 9/10
"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review] -- Shaun McInnis Until Dawn -- 8/10
"I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." [read the full review] -- Alexa Ray Corriea The Last Guardian -- 9/10
"It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges. When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." [read the full review] -- Peter Brown, Reviews Editor Rocket League -- 9/10
"The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." [read the full review] -- Miguel Concepcion Hellblade: Senua's Sacrifice -- 8/10
"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review] -- Alessandro Fillari, Editor MLB The Show 18 -- 9/10
"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [read the full review] Horizon: Zero Dawn -- 9/10
"This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." [read the full review] -- Peter Brown, Reviews Editor Nier: Automata -- 9/10
"Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." [read the full review] -- Miguel Concepcion Persona 5 -- 9/10
"Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." [read the full review] -- Lucy James, Video Producer Unravel Two -- 8/10
"With its charming yarnlings and a newfound style of platforming, Unravel Two remains welcoming even at its most foreboding. Sure, a forest fire breaks out in one of the latter stages, but even then, the race to keep ahead of the blaze is fun and frantic instead of stressful. In almost every moment you're given ample time and space to breathe and take in the stunning photorealistic world from the viewpoint of the tiniest creatures. It's a game with boisterous birds, chases through meadows, and most importantly a cheerful partnership with a companion who's always got your back. With only six chapters that run roughly 30 minutes apiece, Unravel Two doesn't last long, but it's a game where the time you have is meaningful, memorable, and downright pleasant from beginning to end." -- Justin Clark Madden NFL 18 -- 9/10
"Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." [read the full review] -- Alex Newhouse Far Cry 5 -- 9/10
"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review] -- Edmond Tran, Senior Producer/Editor Transistor -- 8/10
"Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." [read the full review] -- Carolyn Petit Yakuza 0 -- 8/10
"Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it's proof positive that a game can be wildly inconsistent yet remain a great experience." [read the full review] Inside -- 8/10
"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review] -- Alex Newhouse Blazblue: Cross Tag Battle -- 9/10
"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review] -- Michael Higham, Associate Editor The Crew 2 -- 8/10
"I'm annoyed by the game's lack of public interaction and meaningless gear system, but I'll fondly recall both the tension of flinging sprint boats back and forth through the narrow, artificial canals of The Venetian in Las Vegas, and the easygoing satisfaction of an hour-long hypercar race from New York to San Francisco, where I listened to a podcast and enjoyed the rolling scenery. Despite its shortcomings, The Crew 2 still displays admirable strengths, which lie in its player-friendly features, freedom of movement, and its willingness to bend the rules in order to make things exciting and varied for an accessible, American-themed thrillride." [Read the full review] -- Edmond Tran, Senior Editor and Video Producer Mega Man X Legacy Collection 1 + 2
"In a way, the entire collection itself is the museum--an entire series, with all its beauty and its blemishes, on display for its audience to judge and assess years later. Parts of this legacy have aged horribly, but they're still undeniably a piece of Mega Man X history. We've been told that the upcoming Mega Man 11 was greenlit thanks in part to fan interest in the original Mega Man Legacy Collection. If Capcom follows with a proper sequel to Mega Man X, this compilation provides valuable lessons on what the series is, what it isn't, and what it can be when given the chance." [Read the full review] -- Steve Watts No Man's Sky Next -- 8/10
"At its absolute best, No Man's Sky is a measured, gentle experience where you are rarely the agent of change, but a perpetual visitor who's constantly dwarfed by the magnitude of a universe neutral to your presence. It is not your job in these stories to colonize the universe. Your job is to comprehend it. Your job is to recognize the spirituality in it. The primary gimmick of No Man's Sky, since day one, has been awe. The best things about the Next update feed that gimmick. While features like multiplayer and base-building certainly put more proverbial asses in seats, they're also the least memorable additions to an otherwise thoughtful experience." [Read the full review] -- Justin Clark Dragon Quest XI: Echoes Of An Elusive Age -- 9/10
"Innovation in games is talked about a lot, but it's also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that's full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it's going to be hard to put down until you reach the grand finale." [Read the full review] -- Heidi Kemps
By Matt Espineli on Sep 14, 2018 12:40 am
When you first jump into Marvel's Spider-Man, you're likely going to be taken aback by the complexities of its combat and web-swinging. Developer Insomniac has done a great job at making each system an interesting one that allows you to be creative while also expressing yourself as a player. While web-swinging will undoubtedly be easier to pick up, you're likely going to run into some issues properly executing the right combat moves during the right situations in a fight. There's a lot to the mechanics at work and it might catch you off guard, especially if you're more accustomed to the systems of other superhero games. Spider-Man is a much more agile and acrobatic character to play as than, say, Batman from the Arkham games. So, if you're thrown off by that, don't worry: we were too. But with enough practice, you can embrace and learn all the skills and abilities that Spider-Man has to offer and more. To help prepare you for the challenges ahead, we've compiled 11 tips you should know before starting Spider-Man. In this feature, we outline the best practices in combat, the types of skills you should prioritize unlocking in the game's skill tree, and other habits you should follow in order to come out successful. Spider-Man releases on September 7 on PS4. GameSpot reviewer Edmond Tran said the game is "a superior Spider-Man experience that leaves a lasting impression." You can read more in our full review. As the day goes on, look out for our in-depth guide highlighting the best skills, as well as our feature about the coolest best mods and suits mods in the game. And if you're loving what you're playing, you're in luck. The game's first DLC expansion is set to launch on October 23. In the meantime, were there any Spider-Man tips you have that you don't see here? Let us know about them in the comments below. Repair The Security Towers ASAP
This might seem a given, but the sooner you can repair all of the Oscorp security towers, the better. Otherwise, you're going to be staring at a completely fuzzed out map for a decent chunk of the game. An effective crimefighter needs to have full awareness of their environment, so make repairing the police towers the first thing you do. Practice The Basics of Combat
While web-swinging is pretty easy to understand and execute, combat takes a while to wrap your head around. Spider-Man has a pretty wide range of attacks and dodges at the start of the game that require quick reflexes to properly execute. Some moves are situational, but others have to be linked together with another move to be effective. For example, the Air Launcher (Hold square) can be combined with Yank Down (Hold triangle) for a powerful slam attack to the ground that knocks back nearby enemies. Take time to study the move list menu to watch footage of what each one does and the types of situations they're most useful in. It's best not to button mash, as later you'll acquire upgrades that reward perfectly-timed hits and dodges. If you're looking for a great venue to practice, then seek out Thug Crimes and Fisk Hideouts; there are plenty of enemies there you can test your skills against. Mastering the basics puts you in good shape for when you start unlocking gadgets and suit upgrades, which require intimate understanding of Spider-Man's repertoire to find the most powerful combinations (More on that later). Unlock Enemy-Focused Combat Skills
Your early runnings as Spider-Man can be a bit tough when fighting against brutes and enemies equipped with shields or firearms, as they can easily fluster and overpower you if you're not careful. To help shift the odds in your favor, it's a good idea to unlock combat skills focused on hurting the different enemy types. Do you hate it when shielded enemies knock you back? Bunker Buster allows you to do the same to them and even launch them off buildings. Are you powerless to the Brute's constant pummeling? Wrecking Ball allows you to grab these meatheads and spin throw them, hurting surrounding enemies in the process. These enemy-focused skills tend to be a bit higher up on their respective skill trees, but they're well worth getting. After all, nothing is more satisfying than dismantling the tactics of the bad guys and showing them what's what. Web Slinging Skills Are Essential and Cool
While combat skills and defensive maneuvers are essential aspects of your repertoire, there really isn't anything more essential to the Spider-Man Experience™ than web-slinging. So if you're into that kind of thing, we would recommend diving straight into that particular skill tree first. You'll earn some very useful abilities to help you traverse the city more efficiently and make the opening hours of the game much more invigorating. Aim to get the Point Launch, Quick Recovery, and Charge Jump as soon as possible, and you'll be flying through the city in record time. Don't Forget To Craft Suit Powers And Mods
It can be easy to get lost in the action of Spider-Man's exploits and the ensuing drama of his double life--so much so that you neglect to upgrade his suit's capabilities. There's a wealth of equippable suit mods that each grant you special combat capabilities, like slow down time after a perfect dodge, instantly shock enemies who hit you, or generate Gadget refills after performing Finishers. And suits are more than just cosmetic unlockables, they actually give you access to special suit powers that can you equip no matter which suit you wear. These powers give Spider-Man special attributes, like bulletproof armor or the ability to throw enemies without having to web them up. All of these upgrades will be completely lost on you if you ignore them or simply stick to the ones assigned to you during the game's tutorial. Take advantage of suit powers and mods to enhance your Spidey tactics and abilities, but just make sure to check in every once in a while to see what you've unlocked for upgrade. Diversify Your Side Activities
As you complete side activities and nab more of the game's myriad collectables, you'll earn special tokens used to upgrade Spider-Man's gadgets and craft new suit mods and powers. These upgrades require all manner of tokens to unlock, so when you're out in the world, try to diversify the types of activities you do. This way you'll always be racking in enough tokens to unlock the best Spider-Man's arsenal has to offer. When you hover over an activity on the map screen, it'll tell you the type of tokens you'll be rewarded, as well as how many you'll get. Some activities can even be repeated for additional token rewards. As a crimefighter, you'll want to keep yourself preoccupied, but try to avoid doing the same thing over and over. Build A One Man Army: Be Creative
As Uncle Ben once said, with new suits, comes new suit powers. Or something like that. Our memory is a bit hazy. But by combining Suit powers with your gadgets, along with the three Suit Mod slots, you're able to create some spectacular combos. For example, if you're fighting a bunch of goons, you could shoot a loaded-up Web Bomb, then let out an ear-splitting solo with the Rock Out power to send them all flying. Maybe you want to take to the skies and pair the suspension matrix with low gravity for some serious hangtime. Or you could just let your robots to do the dirty work for you: use the Spider Drone and Spider Bro for a tag team takedown. Spider-Man's combat is all about creatively combining the effects of your gadgets, suit powers, and suit mods together for disastrous results. Be a responsible crime fighter and take time to mix n' match to see what works best. That's how Uncle Ben would've wanted it. You don't want to let him down, do you? Ground Floor
As much fun as it is to swing through the city, there's still a whole world out there on the sidewalks to New York to explore, so take some time out of your friendly neighborhood Spider-Manning to appreciate the details on the ground floor. Give people high fives! Eavesdrop on the chatter! Check out the iconic New York City landmarks! Read the Daily Bugle! And sometimes, folks on the street might inform you about nearby crimes in the area. Stop The Crime, Or Pay With Time
If you're a completionist and can't possibly imagine yourself NOT getting all of Spider-Man's spiffy new suits, then you're going to want to listen up. In order to unlock the final outfit (which we won't spoil here), you'll need to complete each of Manhattan's nine districts. That means finishing every single side quest, completing all the activities, and finding every collectible. This is why we cannot emphasize enough: do not skip crime activities. If you see a red exclamation icon pop up on your mini-map, make that your top priority. You'll want to complete as many as you can over the course of the main story, otherwise you're going to be spending a whole lot of time wandering the streets, searching for thugs to beat up. See a crime happening? Take 'em down. That's the Spidey way. Seek Out Challenges
Later on, you'll come across stations that allow you to take on challenges. They might be combat or stealth focused or might have you chasing a drone across the city rooftops. Make sure not to skip these, as they'll reward you valuable tokens needed to acquire high-level upgrades for your gadgets and suit powers, especially when you break the high score record. You Never Know What Nerdy Stuff You Might Find
Spider-Man is deeply entrenched in the character's extensive lore. As you advance the game's story, you'll notice a variety of references to the comics and movies. But if you take time to explore and look more closely at Insomniac's take on Spider-Man's Manhattan, you'll discover an abundance of Marvel references scattered all around. For example, there are several landmarks that are direct nods to famous Marvel characters and organizations. When you're not out fighting crime, be sure to set aside time to search for these references. It may not benefit your progression directly, but it's well worth doing--if only to be in awe of all the little details packed into the world.
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