Friday, June 2, 2017

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In the 06/03/2017 edition:

See Who's Coming To GameSpot's E3 2017 Co-Op Stage!

By Anonymous on Jun 03, 2017 12:00 am
Some special guests are joining us for E3 2017 on our GameSpot Co-Op Stage! Join us along with Kinda Funny, Game Attack, Funhaus, Cam & Seb, WWE Superstars and more!

GS News Update: Need For Speed: Payback Revealed

By Anonymous on Jun 02, 2017 11:41 pm
Need for Speed: Payback is coming in November.

PS4 Nacon Revolution Pro Controller Unboxing And Impressions

By Anonymous on Jun 02, 2017 11:31 pm

What's In The Box?


What's In The Box?

The Nacon Revolution is one of two pro-style controllers for the PlayStation 4 licensed by Sony--the other being the Razer Raiju. It has extra features like additional buttons and fully customizable mapping.

It's packed tightly into a fancy box that opens like a door. Inside you'll get the controller, the required USB cable, and weighted cylinders to make the controller heavier.


How Much Does It Cost?


How Much Does It Cost?

Take note that this controller is only available in Sony EMEA (Europe, Middle East, and Africa) markets, like the Razer Raiju PS4 controller. It costs around $90 GBP which converts to about $115 USD. Those in the US will have to factor in the cost of importing it, which can vary.


Everything In The Package


Everything In The Package

Here are the packaged contents; the controller, 10-foot USB cable, the 10/14/17 gram weights (two of each), and a key to open the compartments where the weights go.


Wired, Not Wireless


Wired, Not Wireless

You must use the packaged USB cable for this controller, since it has a unique five-pin connector on the controller's end. There is also a screw cap to secure the cable and prevent it from being pulled out.


Extra Weight


Extra Weight

You get two of each weight--10, 14, and 17 grams--to keep the controller balanced if you choose to use them.


Installing Weights


Installing Weights

The weights go into each of the controller's handles, accessed with the key. Up to two weights can go into each handle, and they simply snap into place.


Triggers And Shoulder Buttons


Triggers And Shoulder Buttons

L1 and R1 shoulder buttons are larger than what the DualShock 4 offers, and they have a satisfying tactile feel. However, the L2 and R2 triggers are the biggest drawbacks of the Nacon Revolution.


Trigger Shape


Trigger Shape

L2 and R2 have a sharp outward slant that doesn't feel comfortable to pull when you hold the controller in a natural fashion. They also feel stiff and more resistant than necessary and can tire your fingers in longer play sessions.

You can see the extra programmable buttons here as well--labelled M1, M2, M3, and M4.


Programmable Buttons


Programmable Buttons

The outward buttons (M3 and M4) are responsive and effortless to pull, even in the most frantic situations, but not to the point where they can be mistakenly pressed. And their sensible placement makes for the most natural-feelings paddle-type buttons to use, since they reside on the handle right where the middle finger goes.

However, the inner buttons (M1 and M2) are inconsistent and tough to use, making them more trouble than they're worth.


Face Buttons


Face Buttons

The enlarged face buttons stand out immediately, and feel similar to stock Xbox One controller buttons, which isn't a bad thing. Their size neither helped nor hindered our gameplay experience.


Directional Pad


Directional Pad

The Revolution features a disc-like 8-way directional pad that felt responsive. It's the best of any PS4 controller. D-pad sees limited use in most games, but it works great for fighting games.


Analog Sticks


Analog Sticks

These analog sticks are light to the touch and offer consistent, fluid movement. It's a significant improvement over the DS4 and helps with precise aim and overall ease of use. It's also the only PS4 controller we tested that takes on the stick placement of Xbox controllers.

The right stick has the Nacon logo engraved in a convex fashion, while the left stick is concave. They offered enough grip to keep our thumbs from slipping while gaming.


Audio Jack


Audio Jack

Beneath the controller is a 3.5 mm audio jack. Here, you can also see height of the thumbsticks.


Getting A Grip


Getting A Grip

A matte finish makes for a sleek look, but it also provides great grip with a nice chalky feel.


Overall Impressions


Overall Impressions

There's a lot to like about the Nacon Revolution, from its smooth analog sticks to its smartly placed M3 and M4 buttons. But it's held back by the odd design of the L2 and R2 triggers, which also feel too stiff and resistant for longer play sessions.



Prey's New PS4 Pro Patch Actually Makes Some Aspects Of The Game Worse

By Anonymous on Jun 02, 2017 11:08 pm

Prey's 1.04 update was released earlier this week and added PS4 Pro support to the game (among other improvements). Unfortunately, Digital Foundry has found that the patch comes with some downsides as well.

While the recent update does indeed make some visual improvements to the title when played on a PS4 Pro, it also introduces some new problems, specifically in terms of frame-pacing. Digital Foundry called the game a "stuttering mess in motion" thanks to the update, with torn frames now appearing along the top of the image in every scene. On a more positive note, the patch did fix the game's input latency, but as a result of the new stuttering issue, the title "no longer feels smooth to play" in Digital Foundry's estimation.

These problems seem to be specific to the PS4 version of the game; Digital Foundry says the Xbox One version "is as smooth and responsive on the Microsoft platform as it was at launch." You can watch Digital Foundry dissect the 1.04 patch in an in-depth video below.

Despite releasing just last month, Prey has already dropped to $40. The game is available for PS4, Xbox One, and PC and has earned generally positive reviews from critics; we awarded the title 6/10 in our review and said its gameplay "falters out of the gate, eventually maturing into something worthwhile."


Studio Ghibli Theme Park Will Soon Be A Reality

By Anonymous on Jun 02, 2017 10:47 pm

Ghibli fans, you might want to start saving for a trip to Japan. Studio Ghibli, the creators behind the iconic anime films Spirited Away, My Neighbor Totoro, and Princess Mononoke, has announced it's partnering with the local government to build a theme park in Aichi Prefecture, near Nagoya.

The theme park will focus specifically on My Neighbor Totoro, which was written and directed by Ghibli's famous co-founder Hayao Miyazaki. It will be built in Expo Park (the site of Expo 2005, about two hours from Kyoto), which houses a monument to the 1988 anime right now. Visitors can already stop by a replica of main characters Satsuki and Mei's house.

A replica of Satsuki and Mei's house from the film My Neighbor Totoro
A replica of Satsuki and Mei's house from the film My Neighbor Totoro

At an official announcement, Studio Ghibli co-founder Toshio Suzuki said the park would not have rides, but rather would be an attraction "set in the world of Totoro," reports BBC News.

There's no word if other iconic Studio Ghibli films or characters will be featured as well.

Ghibli Park is planned to open in the early 2020s, according to The Japan Times. If you'd like to get your real world fix of Totoro before then, Studio Ghibli also runs a museum in Mitaka, west Tokyo, which features interactive exhibits, replicas of the films' creations, and a rotating screening of Ghibli-animated shorts.

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Meanwhile, Hayao Miyazaki is working on a new feature film. Last year, he came out of retirement and announced he was working on a full-length adaptation of his CG short Boro the Caterpillar, due out sometime later this year.


Rainbow Six Siege's Operation Health Update Brings Significant Hitbox Changes

By Anonymous on Jun 02, 2017 10:24 pm

Lately, Ubisoft has been talking a lot about the upcoming overhaul to Rainbow Six Siege, dubbed Operation Health. Today, it detailed one of the big changes coming in the update: an improvement to player hitboxes.

A hitbox is the area on a character model that is vulnerable to being hit by bullets. Anything inside a hitbox, if hit by a bullet, will take away health from the player. For the update, the developer has revamped hitboxes to avoid problems that arise with player accessories.

In a blog post, Ubisoft explained that it has run into issues when dealing with customizable Operator appearance. This is a result of several design concepts that the studio adhered to from the beginning of Siege's development. "Chief among those game design concepts was 'everything should react,' Ubisoft explained. "To provide clarity in the feedback that you receive as a player, it was decided that the entirety of an Operator's character model would be included in the hitbox."

This has caused trouble, specifically with special accessories like Blitz's earmuffs or Frost's collar, which expanded the characters' hitboxes to be larger and differently shaped than others. As a result, Ubisoft decided to remove accessories from hitboxes. Ubisoft stated, "Consistency is essential for Siege to be considered competition-compatible, and so we have decided to take some time in Operation Health to focus on bringing hitboxes into complete alignment under a new game design concept: only human body parts count."

You can see a visual representation of the change below.

No Caption Provided

Although the accessories are no longer part of the hitbox, this change makes up only one part of a two-step process. Ubisoft also plans to add visual and audio cues to the parts of a character model not included in the hitboxes. For example, a bullet would spark off a headset, but it would not cause damage to the character.

It's still unclear when Operation Health will go live with Title Update 2.2.1 on PC on June 6, and on PS4 and Xbox One sometime in the next few weeks. In the meantime, you can read more about what Ubisoft's planning to do with the update here.


Best Gaming Hardware At Computex 2017

By Anonymous on Jun 02, 2017 09:33 pm


Nvidia showed off Asus' new 21:9 gaming monitor (right), which offers a 1440p 200Hz G-Sync HDR panel. You can see the improved colors it offers over a traditional TN panel (left).



Cooler Master showed off its new MasterBox Q300T case, which comes in a wide variety of configurations that allow you to turn it diagonally, add handles, and tweak the lighting.



This is Cooler Masters new full-tower Cosmos C700P with both of its large suicide doors swung open. This is a very big case.



Cooler Master's Heat Column Concept Cooler offers LED lighting and looks a lot like a flying saucer.



BioStar showed off new X299 motherboards, which will support Intel's new i9 CPU.



This picture showcases three Asus ROG Swift PG27VQ monitors running in Nvidia Surround. It's actually a bit overwhelming to game on.



Asus ROG Rampage VI Extreme motherboard supports Intel's upcoming X299 chipset and offers unique RGB lighting across its printed-circuit board (PCB).



AMD's 16-core/32-thread Threadripper CPU (right) is a very massive processor. The company is positioning it to compete with Intel's upcoming i9 CPU.



This Gigabyte Aorus motherboard will support AMD's upcoming Threadripper CPU. Notice the massive socket.



Corsair's new Concept Slate case is one of the largest chassis we've ever seen.



WD introduced new 3D-NAND SSDs that will scale up to 2TB.



EVGA introduced its new X299 motherboard. This FTW K model offers RGB backlighting.



EVGA also introduced a Micro ATX-sized X299 motherboard.



EVGA introduced a wide variety of GTX 1080 Ti graphics cards that offer aggressive overclocking options.



EVGA introduced a 750-watt small form factor PSU.



Crucial unveiled new 3D NAND-based SSDs that will be geared towards entry-level customers.



Crucial showcased some new RGB RAM.



Cougar introduced its new Conquer chassis, which features an edgy aluminum alloy frame coupled with tempered glass.



ECS showcased its new Z270-Lightsaber motherboard, which offers RGB lighting and will support Intel's seventh generation Kaby Lake CPUs.



Zotac unveiled its external graphics dock. Like the Alienware Amplifier and Razer Core, it allows you to connect desktop graphics cards to compatible laptops equipped with a Thunderbolt 3 port. Its major drawback is that it's limited to 9.5-inch graphics cards, which is shorter than most reference GPUs.



Speaking of short graphics cards, here is Zotac's GeForce GTX 1080 Ti Mini. The company asserts that it's the shortest GTX 1080 Ti GPU on the market.



In Win's Winbot PC insane spherical PC case was inspired by the space ship in the 2013 movie Oblivion.



In Win's 806 chassis features wood and tempered glass in a case that looks surprisingly clean and modern.



Enermax showed off its new water cooling system that's able to aggressively circulate liquid through 20 meters of tubes.



G.Skill says that it's able to overclock its new TridentZ DDR4 RAM above 4800MHz.



Lian Li's new PC-V3000 mid-tower chassis features an aluminum body, tempered glass, and RGB lighting in a minimalist, but sleek package.



Thermaltake's Level 20 chassis offers three separate compartments that separate the motherboard, power supply, and water pump.



V-Color offers an RGB M.2 SSD.



Silverstone's FTZ02 prototype uses Intel's PIO motherboard. The mobo is slightly larger than a Mini ITX solution, but allows you to mount the graphics card sideways without necessitating a ribbon cable or L-shaped PCIe bracket. In this small form factor case, that will allow you to squeeze in large triple-slot GPUs, which is rare for a case this small.



SilverStone's RVZ03 is the newest entry in the company's Raven line of Mini ITX cases and introduces RGB lighting.



SilverStone's RVZ04 prototype is quite bold and introduces a Micro-STX form factor. Micro-STX is even smaller than Mini ITX. While it doesn't offer a PCIe slot, SilverStone is hoping that GPU vendors like AMD and Nvidia will sell and support this standard with MXM laptop-class GPUs.



SilverStone unveiled its fanless 450-watt SFX-L PSU, which makes it completely silent.



Gigabyte's X299 Aorus Gaming 9 is the company's new flagship motherboard. It will support Intel's new X299 CPUs and offers high-quality audio capacitors, three M.2 slots with heatsinks, and a ton of RGB lights.



Gigabyte's Aorus GTX 1070 Gaming Box is an external graphics card dock like the Razer Core and the Alienware Amplifier, but it comes with a GTX 1070 GPU.



Best Gaming PCs At Computex 2017

By Anonymous on Jun 02, 2017 09:33 pm


This awesome Donkey Kong-inspired mod was built by modder ThermalMike and is based on Thermaltake's Tower 900 case.



This Rocket League-themed PC mod was designed by modder Stephen Hoad from Australia.



This is a thin-and-light gaming notebook from Clevo. It's especially impressive considering it has an Nvidia GTX 1070 GPU.



This massive PC from Asus features an AMD Ryzen 1700X CPU coupled with an RX 580 GPU. It also uses an L-shaped bracket that allow you to see the video card's fans from outside the chassis.



This PC mod from modder Cleopatra uses an In-Win D Frame 2.0 case.



This very blue Barracuda PC was modded by Scan Computers and uses a custom Silverstone TJ07 chassis.



This Kun MOD PC uses an In Win chassis with some very bright yellow LEDs.



This is actually a Master Chief-themed PC case mod. Note the motherboard within the chest area.



Asus' Zephyrus is the thinnest and lightest gaming laptop to offer a GTX 1080.



This PC mod includes AMD's Ryzen 7 1700 CPU and an RX 480 GPU.



This very blue PC mod is called "Polaris" and it uses an AMD 1800X processor coupled with a RX 580 graphics card.



Thai modder Suchao Prowphong designed this massive Death-Race inspired PC mod in the middle.



Australian modder Corey Gregory designed this Pirates of the Caribbean-themed PC mod.



Zotac unveiled its Mek gaming systems, which represent the company's first Mini ITX gaming PCs.



Modder AI Mask designed this PC mod, which is titled "Floating."



This steam punk-inspired PC uses SilverStone's Fortress Z case.



MSI's GT75VR Titan SLI gaming laptop can be equipped with two GTX 1070 GPUs in SLI.



MSI's Vortex G25 is equipped with a GTX 1070 and is basically a desktop in a gaming laptop chassis sans the keyboard and monitor.



Brazilian Maciel Barreto designed this out-of-this-world PC mod. If you look closely inside the head, you'll notice a tiny alien.



Thai modder Suchao Prowphong designed this unique PC case mode, which is equipped with Gigabyte's GA-Z270N-Gaming 5 motherboard and an Aorus GTX 1070 GPU.



Best Gaming Peripherals At Computex 2017

By Anonymous on Jun 02, 2017 09:32 pm


HTC showed off its Vive trackers attached to a baseball bat and ping pong paddles.



Computex takes place in Taipei, Taiwan and showcases a bunch of peripherals that will probably never see the light of day in the US; take for instance this left-handed special gaming keyboard from Aula.



This is a steam-punk inspired keyboard from Aula.



Asus unveiled a bunch of new RGB gaming mice.



Asus also unveiled a large mouse mat. The company says that its fabric is water-resistant.



Cooler Master showed off its new RGB MS120 mechanical keyboard.



Cooler Master also showed off its new MS120 RGB mouse, which uses a Pixart optical sensor and Omron switches that are rated to last 10 million clicks.



Asus showcased its ROG Strix Magnus, which is a condensor microphone capsule that offers environmental noise cancellation. It's designed for live streamers.



HyperX unveiled its HyperX Alloy FPS Pro, which is a tenkeyless mechanical keyboard with backlit Cherry MX keys.



HyperX also unveiled its Alloy Elite RGB, which is a full-sized mechanical keyboard that offers RGB-lit Cherry MX switches.



Patriot unveiled a new RGB mechanical keyboard. The company's Viper V770 plank uses Kailh mechanical red switches and offers 108 programmable macro keys coupled with dedicated multi-media buttons.



Patriots Viper V570 mouse offers a staggering 13 programmable keys.



Corsair's Concept Zeus is a prototype wireless charging mouse pad, which aims to wirelessly charge the company's accompanying wireless mouse.



Corsair unveiled its K68, which is spill resistant.



Cougar revealed its new Attack X3 RGB keyboard, which introduces RGB backlighting and a palm rest. The company also introduced its 700M Superior mouse, which has a laser sensor that can offer up to 12,000 DPI.



G.Skill introduced its tenkeyless KM560 RGB, which sports either a white or black frame coupled with RGB backlighting.



Square Enix Shares Switch/PS4/PC RPG Lost Sphear Screenshots And Details

By Anonymous on Jun 02, 2017 09:30 pm

Square Enix has launched the official Japanese website for Tokyo RPG Factory's newly announced title, Lost Sphear, revealing some more details on the upcoming classic-style RPG (via Gematsu).

Like the studio's debut effort, I Am Setsuna, Lost Sphear is a melancholy adventure inspired by classic 16-bit RPGs like Chrono Trigger. This time, the game is set in a world created by memories. When memories fade, so too does a part of the world, leaving a white mist in its wake. Kanata, the game's protagonist, experienced this phenomenon firsthand when his mother mysteriously vanished. When his home village is in danger of becoming lost as well, the young boy sets out to on a journey to awaken the lost memories and restore the world.

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Kanata is joined on his quest by his childhood friends Lumina and Locke. Lumina is a young woman who specializes in melee combat, while Locke enters battles armed with a crossbow. The trio team up with a enigmatic ally named Van, who uses magic to control mysterious weapons he created called "Bits." You can see artwork for each of the characters, as well as some new screenshots taken from the game's Japanese website, above.

Lost Sphear employs an "enhanced" version of the active-time battle system from I Am Setsuna. According to Square Enix's blog, the enhanced battle system allows for a "much greater sense of freedom" as players can maneuver their characters around during battle. Many of the spells and abilities at your disposal have an area of effect, so you'll have to consider how you position your party around the battlefield during combat.

Lost Sphear is coming to Nintendo Switch, PS4, and PC in "early 2018." The game is releasing digitally for all platforms, though Square Enix is offering a limited quantity of physical copies for the Switch and PS4 versions through its online store.


Ahead of PS4 Remaster, Check Out This Awesome Wipeout Concept Art

By Anonymous on Jun 02, 2017 08:55 pm

Wipeout: Omega Collection, a pack of remastered versions of Wipeout HD, Fury, and 2048, launches next week, and to mark the occasion, Sony has just released some previously unseen pieces of concept art for the games.

In a PlayStation Blog post, the company published 25 examples of early Wipeout concept art. In addition to being beautiful-looking, the art also reveals a bit of development history for the series. For example, one piece shows a group of cars with cartoonishly large wheels. Apparently, the developer envisioned this as a potential alternate mode for the racing game, but it never came to be.

No Caption Provided

Referencing the piece above, one artist said, "Fun fact: Wipeout 2048, for a short while, was going to have a zombie mode. It was a half-joke, a tongue-in-cheek nod to the endless 'zombie' modes in other games. We didn't get time to perfect it though so we removed it. The shot was a mixture of renders and FX slammed together in Photoshop, with most of the street lights taken out to have lower key lighting so it's even moodier than usual."

You can check out all of the art in the gallery at the bottom of the article, although I recommend reading through the artists' captions over in the blog post. There's a lot of cool Wipeout development lore there. More concept art is also included in a digital art book launching alongside the game. The art book is available as a Europe-only preorder bonus; there's no word on if American players will be able to get it separately.

Omega Collection launches on June 6 in the US and June 7 in Europe for PS4, and it includes the tracks and ships from HD, Fury, and 2048. It also features enhanced visuals, running at 1080P on PS4 or a dynamic 4K resolution on PS4 Pro. It supports HDR, and both the PS4 and PS4 Pro versions are "targeting" 60 FPS. Recently, Sony also announced cool PlayStation 1-style alternate box art for the game, although it's only available in the UK.

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PSA: Switch's Limited-Time Arms Demo Returns Today

By Anonymous on Jun 02, 2017 08:42 pm

The second round of the Global Testpunch demo for the upcoming Nintendo Switch fighting game Arms begins today, June 2.

The free demo allows Switch owners around the world to square off in online matches of the motion-controlled brawler ahead of its launch. However, like the Global Testfire event held back in March for Splatoon 2, the demo is only available to play during specific blocks of time.

The Global Testpunch first ran last weekend, and returns this weekend from June 2-4. Switch owners can download the demo from the Nintendo eShop now, but it can only be accessed during the following one-hour sessions:

May 26 & June 2

  • 5 PM PT / 8 PM ET / 1 AM BST

May 27 & June 3

  • 5 AM PT / 8 AM ET / 1 PM BST
  • 11 AM PT / 2 PM ET / 7 PM BST
  • 5 PM PT / 8 PM ET / 1 AM BST

May 28 & June 4

  • 5 AM PT / 8 AM ET / 1 PM BST
  • 11 AM PT/ 2 PM ET / 7 PM BST

Nintendo recently aired a Nintendo Direct broadcast focused on Arms, during which the company unveiled new characters and game modes; you can see some of them in action here. We also got to go hands-on with the title and found it to be deeper than you might expect.

Arms launches on June 16. Those who decide to download the game from the eShop won't have to worry about using up too much of their console's space; the game only takes up 2.2 GB. Nintendo has also said it will continue supporting Arms with free updates, such as additional characters, stages, and weapons, in the months following its release.


Failure To Fame: How Arkane Studios Mastered A Genre

By Anonymous on Jun 02, 2017 08:30 pm
In the last episode of a three-part series, We talk to Arkane about the challenges that came with the success of Dihsonored, the problems with making a sequel, how Prey develops the studio's identity, and where the team wants to go in the future.

Tekken 7 Out Now On PS4, Xbox One, And PC

By Anonymous on Jun 02, 2017 08:24 pm

It's been a long time since it was originally announced back in 2014, but Tekken 7 is finally out today.

You can now grab the fighting game on PS4, Xbox One, and PC. It'll cost you $60 for the standard edition, $85 for the digital deluxe edition, and $150 for the Collector's Edition. The Collector's edition is only available on consoles.

According to Tekken franchise director Katsushiro Harada, "It has been a long journey, but reaching today's launch of Tekken 7 has been well worth the Tekken team's diligent efforts. We've put our blood, sweat, and souls into bringing Tekken 7 to home consoles in the hope that new players and long-time fans will enjoy our work."

The game has been available in arcades since 2016, but it's received a number of updates and upgrades for its home release. These changes include new customization options, stages, and characters; highlighting these is the addition of Street Fighter's Akuma to the roster, who plays an important role in Tekken 7's story. However, the boxing kangaroo Roger is not in this installment.

You can check out our review roundup for the game here. As GameSpot critic Peter Brown wrote in his review-in-progress, "Thanks in part to Tekken 7's penchant for quirky distractions, there's more to do in the game than simply training to be the best. The story mode is the most obvious stop, and it contains both a grand tale surrounding the series' embattled Mishima family as well as a few dozen quick looks at the game's secondary characters. All told, these will keep you entertained for a handful of hours with unexpected bouts of comedy and melodrama."


Playerunknown Discusses Battlegrounds' Console Versions, That Black Coat, And Future Updates

By Anonymous on Jun 02, 2017 08:07 pm

Since its launch in March, Playerunknown's Battlegrounds has been a dominant force on Steam, where it's routinely one of the platform's three most-played games. Although it's a distant third behind goliaths like Dota 2 and Counter-Strike: Global Offensive, it far outpaces the number of players seen by Steam's other top games, such as Team Fortress 2, Ark: Survival Evolved, and Grand Theft Auto V. It's only two months old, but with upwards of 2.8 million copies sold according to Steam Spy, it's looking increasingly likely that it's more than a mere flash in the pan.

On a day like today, it's comfortably ahead in player count (a peak of over 170k) compared with H1Z1: King of the Kill (115k), a game that Battlegrounds strongly resembles. Both feature the Battle Royale-style game mode that was created by Brendan Greene--the titular Playerunknown. But taking on that game--or his earlier Battle Royale mods for the Arma series--was never Greene's goal.

"I didn't intend to build a game to directly compete with either title," he tells GameSpot, referring to H1Z1 and his Arma mod. "I wanted to create a game that fell somewhere in the space between them. Our game has what I think are the best elements of both, while remaining true to my original vision for a Battle Royale type game."

H1Z1, which licensed the Battle Royale concept from Greene, made a major change last year when it split into two games, H1Z1: Just Survive and H1Z1: King of the Kill. Greene believes this was a "good move," as it allowed developer DayBreak Games to "focus on each game." But his desire to move on to his own project stemmed from a desire to fulfill his vision. "I decided to move onto making my own game as the version of Battle Royale implemented in H1Z1 was not what I wanted from a standalone game," he says.

Brendan Greene, aka Playerunknown
Brendan Greene, aka Playerunknown

On the surface, Battlegrounds appears intimidating--competitive elements aside, a quick glimpse at someone managing their weapons or inventory doesn't suggest it will be an easy experience to jump into. But Greene says a "core tenant" of developer Bluehole is the oft-heard "easy to learn, but hard to master" mentality. "While we do have a somewhat complex loot, weapon and attachment system," he says, "the game itself is at its core a simple idea: land, loot, survive."

One hurdle new players face when joining the game is the level of abuse they encounter from other players. Before the start of a multiplayer match, players are corralled together in a waiting room of sorts known as the spawn island. This, in particular, can become a particularly toxic location, which has led some to disable communications altogether. Greene says that Bluehole does have some plans to address this, but they won't extend to the entire game.

"On the spawn island, we will be adding a new spawn room that is completely quiet so when players load into the game, they will not be subject to the current barrage of noise," he explains. "As for what people do outside this room, I leave that up to them."

In an age where seemingly every game has a progression system, Battlegrounds is somewhat unusual in that it does not. Greene believes the key to keeping players hooked lies in the wide variety of ways that any given match can play out.

"With the Battle Royale game mode, every game a player experiences is somewhat different, from what weapons and attachments they find to the endgame location," he says. "Along with this, we have different parts of the game that a player must learn to master: boost and health systems, tactical movement, and movement planning. All this combined with the inherent tension felt in a Battle Royale game allows players to keep coming back and having new and better experiences every time they play the game."

Battlegrounds remains in Early Access on Steam, with no specific date set for a full release. Part of the process involves refining the game--whether by fixing nagging issues with aiming or introducing a motorcycle--but there are also extensive plans for adding new content.

"We have a plan to add a new weapon with each monthly update during Early Access," Greene explains. "We are also working on two new maps for the game and have new game modes planned. Our Custom Game feature has proven to be very successful, and we will be including some of the more popular modes created by our partners as default Custom Game modes in the future."

Beyond PC, Bluehole intends to eventually bring Battlegrounds to consoles as well. However, at least publicly, Greene says there's no date yet for how soon we may see those.

Another item on Bluehole's to-do list are cosmetics and a loot box system. Charging money for something like that when other areas of the game are still in need of attention could turn players off; as a result, it's not something planned for the immediate future.

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"We will only fully monetize the loot box system when the game leaves early access," he says. "We may, however, need to add the system to the game shortly before this happens in order to test it. For us, performance and optimization of the game is our top priority during early access, and while we have players asking us daily when we will add new skins to the game, right now we want to make sure the game is stable and performs well for everyone before we move onto cosmetics."

We also couldn't resist asking Greene about that black trenchcoat--if you've played, you know the one--the origins of which apparently date back to the game's early days. "This was part of our first character model, and has remained in the game since!" Green says.

Battlegrounds, which has received consistent updates since its launch earlier this year, is available on Steam now for $30 in Early Access.


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