Blizzard has announced custom PlayStation 4 and Xbox One controllers themed around Overwatch's 24 heroes, but unfortunately, you can't buy them.
The developer worked with the company ARTtitude on the 48 controllers (24 each for PS4 and Xbox One), and they were made by European street artists, whose names you can find below.
The controllers, which are individually numbered, are not for sale. Instead, Blizzard is giving them away through contests and giveaways in Europe as part of its celebration of Overwatch's first anniversary. More details on the contests will be announced later this year.
You can click through the images in the gallery above to get a closer look at the 24 designs. Which is your favorite? Let us know in the comments below.
It's the first Tuesday of June, and that means the latest batch of PlayStation Plus games are now available. Plus subscribers have a total of six new games to download across PS4, PS3, and Vita.
As announced recently, the PS4's lineup is headlined by Killing Floor 2 and Life Is Strange. Thanks to Cross-Buy support, both of the games available to Vita owners--Neon Chrome and Spy Chameleon--can also be downloaded and played on PS4, for a total of four games this month.
2K and Gearbox today announced and released a free trial for Battleborn, giving people the opportunity to play all of the multiplayer "without any limits or level caps."
In the free version, you have access to a rotating group of six heroes (there are 30 in all), as well as all the gameplay modes and maps. Progression for each character is permanently applied, so when it comes back into rotation, you can keep playing and not have to start again.
New players will be grouped today so they won't have to compete with veterans right away. Once you reach rank 20, you'll move out of the Novice Queue and can play with everyone else.
People who purchased Battleborn before today are upgraded to Founder status, which comes with in-game currency and flair; you can read more about the Founders pack here on the Battleborn blog.
You can download Battleborn's free trial through the links below.
Pathfinder: Kingmaker marks the first video game based on the universe of the Pathfinder tabletop RPG. The creatives at Owlcat Games--including RPG vet Chris Avellone--have a collective history with role-playing games, and they saw working on Pathfinder as an opportunity to portray the universe in a new medium. With the Kickstarter campaign in full swing, focusing on enhancing the core game, the developers gave GameSpot an advance look of the game before its unveiling. Speaking with creative director Alexander Mishulin and narrative designer Chris Avellone, they spoke about their history playing the tabletop version of Pathfinder, and the current wave of interest in this so called 'Computer Role-Playing Game Renaissance'.
Following the Kingmaker adventure storyline in the Pathfinder universe, players take on the role of an adventurer who will eventually leave their mark in an area known as the Stolen Lands, a mostly unsettled region of the River Kingdoms. Facing a centuries-long conflict between the warring factions of trolls, humans, and other cultures, the protagonist must forge their own path around the Stolen Lands with a band of companions, using diplomacy and finesse to achieve their goals, or stick to brute force and other morally bankrupt decisions to carve out their own piece of the untamed land.
While the Pathfinder tabletop series is quite popular, it's still in its infancy compared to heavy weights like Warhammer and Dungeons & Dragons. First published in 2009 by Paizo Publishing, Pathfinder features a more varied, diverse environment to explore; giving players more incentive to experiment and explore at their leisure. Though the foundation of Pathfinder is based upon a modified version of the 3.5 edition of Dungeons & Dragons, using an Open Game License, the series went on to find its own identity compared to other high-fantasy franchises, helped in part by occasional sci-fi trappings. During the presentation, creative director Alexander Mishulin spoke about his love for Pathfinder, and how 'out there' it can go.
"It's a great universe, we played it a lot on the tabletop, there is a place for anything, not just the usual western fantasy, but a variety of kingdoms, ancient egyptian kingdoms, arabian kingdoms, it just goes everywhere," stated the Mishulin. "There's also places where barons fight giant robots, and these robots have lasers, all that sci-fi stuff. There's even an adventure where you go against increasing cold and winter, and then you find yourself on another planet, and then a time-travel aspect comes in and you find yourself in early 20th century Russia and essentially fight against people with rifles and tanks. It's all really ridiculous stuff, and while those extreme aspects are very niche and won't be picked up in our game, this shows how big Pathfinder is--a lot of smart stories about being a king, being a rebel, and you can just enjoy the heck out of it."
This level of detail and open-endedness is what attracted Owlcat Games--and Avellone in particular--to start work on the project. As they see it, Pathfinder is right at home in the CRPG genre, which shows its strengths in player choice and storytelling. Avellone himself, who has history writing on such games as Fallout 2 and New Vegas, Icewind Dale, Pillars of Eternity, Torment: Tides of Numenera, and the recently released Prey, has some long ties to Pathfinder, and was eager to contribute to the narrative of Kingmaker.
"We used to run a Pathfinder campaign that was a bit unusual, it was an 'Ocean's Eleven' style campaign and we would try to pull off heists," said Avellone while recalling his early games with the Pathfinder tabletop game. "We weren't very good at it, but I just liked the flexibility of the Pathfinder system and that it allowed us to build a character party like that and still have a lot of fun. The other things I like about Pathfinder are that I really like how they structure their adventure paths. I feel they don't lead you in a linear fashion through a critical plotline. They give you a section of the world, they give you a lot of events, and so it feels like 'oh wow, I'm actually in a Skyrim or Fallout', they give [a group] events to experience in any order they want by choosing which direction they want to go in. I felt that was such a freeing way to experience the game, and it was very rewarding for us as players. [...] None of it is mandatory, and I felt that's another thing I like about it."
The level of enthusiasm and respect for the CRPG genre has remained steady over the years, which the developers credit to the lasting appeal from RPG fans and hardcore PC gamers. Though these games were once seen as a hallmark of the times--late 90s/early 2000s era PC RPGs--and the developers feel the genre is now in a strong period of resurgence due to constant support from fans via crowdfunding websites. In the wake of releases such as Torment: Tides of Numenera, Pillars of Eternity, and Tyranny, making these style of games is no longer the risky move it would have been only a few years ago.
During the presentation, the developers showed off one of the early quests players can take part in. Taking place at the start of Chapter 2, things pick up after taking out a group of bandits. The party rests at a settlement, which allows the main character to interact with their companions and take part in quests stretching across an area of the Stolen Lands. In one quest, the party is presented with a fairly complex moral choice; should they side with a human mage kidnapping and torturing dangerous trolls for experimentation? Or should they release the troll and fight against the corrupt mage? In CRPG fashion, the core storytelling is just as important as the core combat and exploration, and your choices will define your character's outlook and interactions with others. Though this is the first video game release for Pathfinder, the Kingmaker storyline is already an established arc from the tabletop game, which the developer took some liberties with the source material.
"Because Kingmaker is built on a specific adventure path that a lot of people hold dear, it's important that we select parts of it and go 'you know what, this is stuff people really liked, they talk about it a lot, and we should do service to those elements in the actual computer game'," said Avellone. "But at the same time, we want to see if there's ways for us to move around and change some circumstances for NPCs. [...] There's also freedom in the way the adventure paths are structured that allows us to present the players with different opportunities, and that gives us a lot of breathing room to add new events and storylines because how it's structured."
In the core game, players can expect to embark on a 40 hour adventure, trekking through a variety of locations and interacting with a characters across a number of cultures in the region. Of course, while you'll be able to ride the lines good, evil, and everything in between, there will be key moments in the story where you'll be able to shift alliances and join opposing sides, possibly rupturing your existing allegiances. Granted, these are many common elements in a CRPG title, but Pathfinder's setting and lore makes this particular outing feel otherwise distinct.
The developers believe that a game like this was only possible because of the fans, and the developers were keen on working within a series they were highly passionate about. The kickstarter campaign intends to flesh out the core game, adding new areas, characters, questlines, expanded voice over work, and additional support in localization for other countries. Though Mishulin would love support for the game on tablets, which he referred to as something of a dream stretch goal, they're sticking to more modest goals focusing on expanding game length and opening up to new audiences across the world. Mishulin stated that he hopes to see more RPG games of this style in the future, but is grateful that his studio now gets the chance to make their dream game.
"This renaissance is what allows us to make this game, because our previous games like MMORPGs and something like Heroes of Might and Magic V, we wanted something different, and a game like this is something we wanted to make," said the Creative Director. "But for a long time, it was kind of tricky. A lot of RPG games like this were in decline[...] So this [renaissance] allowed us to start work on this game, and I'm really grateful about that because this is the kind of game I've been dreaming to make when I got into the industry. I hope it will continue, because I like these games."
Whether Owlcat Games will get to realize their more ambitious plans remains to be seen, but the developers have still got a number of plans in store for fans of the tabletop series and for the CRPG genre. If the alpha build was any indication, then there's plenty of opportunities to shape your own identity and leave your mark on the world.
Fable Fortune, a collectible card game based on Lionhead's RPG franchise, is set to launch for Xbox One and PC via Steam on July 11.
Developed by Mediatonic and Flaming Fowl Studios, Fable Fortune combines characters and elements from the Fable series with card-based gameplay. Players put together custom card decks and compete against each other in both PvP and cooperative game modes.
As in the mainline Fable titles, you can choose whether to follow the path of Good or Evil and complete quests in the midst of a match. The game features six unique heroes, and each battle is set in a location drawn from the series' world of Albion. You can watch a gameplay trailer below.
Fable Fortune is launching in July with a Founder's Pack for $15. The pack contains 20 card card packs, an exclusive Flaming Fowl trophy card, and a rare Giant Egg card. A free-to-play version will roll out later this year.
With E3 right around the corner, it looks like we've now learned how long Nintendo's main news event at the show will be. In a press release today, the company said its main event, Nintendo Spotlight: E3 2017, will start at 9:30 AM PT on June 13 and wrap up around 10 AM PT.
As NintendoLife reminds us, 30 minutes is shorter than Nintendo's E3 briefing in recent years. A relatively short briefing is not necessarily a bad thing, and it's still enough time to reveal games and show new footage, if that is what Nintendo is planning.
10 AM PT is when Nintendo's Treehouse: Live at E3 event is set to begin. This show, which returns from previous years, will bring new details on Nintendo Switch and 3DS games. Some of the titles confirmed for the show include Super Mario Odyssey and Pokken Tournament DX.
What are you hoping to see from Nintendo at E3 this year? Let us know in the comments below!
A live action TV adaptation of the anime series Cowboy Bebop is on the way. It has been reported that an American version of the classic Japanese show is currently in development.
According to Variety, the show will be produced by Tomorrow Studios, a new partnership between veteran producer Marty Adelstein (Prison Break, Tru Calling) and ITV Studios. The series will be written by Christopher Yost, whose previous credits include Thor and Thor: The Dark World for Marvel.
In a statement, Adelstein said: "The animated version has long resonated with audiences worldwide. With the continued, ever growing, popularity of anime, we believe a live action version will have an incredible impact today."
The original Cowboy Bebop was released in Japan in 1998, and ran for 26 episodes. The show was set in the year 2071, and followed the lives of a bounty hunter crew traveling on the spaceship Bebop.
It was followed by an animated movie in 2003, as well as a manga series and a video game. It became one of the key anime properties to break through to a western audience, and was screened on Adult Swim in the US.
Following recent reports, Sony today officially announced a new global PlayStation promotion called Days of Play. As part of this, Sony is launching a gold-color PS4 Slim for $250 and offering DualShock 4 controllers for only $40.
The gold-edition PS4 Slim comes with a 1 TB hard drive and a matching gold controller. Its existence was leaked by way of a Target retail listing earlier this month. It's only available for a limited time, Sony said in a PlayStation Blog post, though no specific end-date was announced.
Also as part of the promotion, retailers are offering Nioh, Horizon: Zero Dawn, and MLB The Show 17 for $40 each, while "catalog titles" will also be discounted during the week. On top of that, the Sony Gold wireless stereo headset is on sale for $80.
On June 9, Sony will announce even more deals, covering digital games for the PlayStation Store. Additionally, PlayStation Plus memberships will be on sale starting that day. We'll report back with all the details as they are announced.
The Days of Play event starts June 9 and runs through June 17, in the US and Canada.
The sequel to 2015's reboot of Star Wars' multiplayer shooter series got off on the right foot with the announcement of an involving single-player, complete with a story written specifically for the game. Beyond Battlefront 2's campaign, the online mode will feature several areas from the prequel and sequel trilogies. The most intriguing aspect of Battlefront 2 has nothing to do with the story or settings but EA's seemingly bold move to not include a season pass. We have yet to learn what will take the place of a season pass though it's been hinted there will be a new feature that will hold fans' attentions long after release. Star Wars Battlefront 2 launches on November 17 for PC, PS4, and Xbox One.
Here's a list of articles with details of what has been confirmed thus far:
Beyond the spectacle of giant posters and musical guests promoting Battlefront 2, it's been confirmed at that a 40-player battle on Naboo will be livestreamed on June 10 at 12:30PM PT to kick off EA Play. The 20-versus-20 conflict is titled "Assault on Theed."
What We Hope To See At E3
To date, EA and DICE have been saying and sharing what the fans have been wanting to hear, from the inclusion of a campaign to refinements that address the previous game's shortcomings.
The success of the last Battlefront relied heavily on both the hype of a shooter series that was dormant for a decade as well as the classic Star Wars production values that easily pulled on the nostalgia strings. No matter how much those Ben Brett sound effects make Star Wars fan smile fondly, Battlefront 2 will need more substance for shooter and Star Wars fans to stay engaged after launch. For E3, revealing more about the story mode and showing new maps relating to the various trilogies--while not necessarily using specific locales from those movies--will help sustain the hype going into the fall.
We've already gotten a solid overview of what to expect from Destiny 2, thanks in large part to a big reveal event held in May. If you're someone who hated Destiny and hoped for a dramatically different game, you were likely disappointed. For everyone else, Destiny 2 looks to be a welcome refinement on the formula established in the first game.
Bungie and Activision have shared precious little about what they plan to show at E3 for Destiny 2. We do know the game will be there, possibly with at least some of the same content we saw at the May reveal event--the new Countdown mode in Crucible and the Inverted Spire Strike (below).
What We Hope to See at E3
As noted above, Bungie has suggested that storytelling will have a renewed focus in Destiny 2--no more heading to a website to read details from Grimoire cards. The fact that the game is being led by Luke Smith, who also headed up Destiny's The Taken King expansion--easily that game's best and most coherent story--is also encouraging. But we'd like to see some real evidence of the improved narrative at E3.
That may not be an easy task at a show like E3, but one thing Bungie could show is how Destiny 2's story missions have a more diverse array of objectives and gameplay. Destiny's missions often felt indistinguishable from each other, save for what type of enemies you were facing. Given the studio's roots in the Halo series, we'd love to see some real variety in Destiny 2. The same goes for its open-world activities, which have been briefly detailed already. Great as they may sound on paper, Bungie could stand to show off why they won't feel stale after completing a few.
Similarly, we'd like to get some sense of the customization options available for weapons and gear. It wasn't uncommon to see numerous people sporting similar looks in Destiny, and offering more ways to distinguish yourself--preferably without resorting to microtransactions--would be welcome.
If that does indeed happen, it might provide players with some additional incentive to visit the social spaces, which are another element that would be good to see at E3. Heading to the Tower often felt like a chore in Destiny; why not make players want to head to these non-combat areas of their own volition, rather than out of obligation?
Raids were the best part of the original Destiny, but we've yet to see what Destiny 2's new Raid consists of. Outside of additional Strikes--which we'd like to see incorporate more Raid-like elements and complexity--a glimpse of the new Raid might be the most exciting thing that Bungie could show off at E3.
The announcement was made during a special Pokemon themed Nintendo Direct, during which developer Game Freak's Junichi Masuda said Ultra Sun and Ultra Moon will have an "alternate story."
Additionally, it will feature Pokemon that didn't appear in original versions of the game, but these were not named or shown off.
According to Masuda "new features will allow you to enjoy your adventure even more," but he didn't elaborate on what these features are any further.
Both Pokemon Ultra Sun and Pokemon Ultra Moon will be released simultaneously on the Nintendo 3DS on November 17, 2017.
During the Direct, Nintendo also announced Pokken Tournament will be released for Switch. It will feature fighters, including grass and ghost type Pokemon Decidueyi. The game will be showcased further at Nintendo's Treehouse Live events during E3.
Tom Cruise is famous for playing heroic characters such as Jack Reacher and Mission: Impossible's Ethan Hunt, but he will occasionally take on a more ambiguous role. In the upcoming comedy thriller American Made, Cruise plays a drug-running pilot, and the first trailer has been released. Check it out below:
The movie is based on the true story of Barry Seal, a former TWA pilot who became a drug smuggler in the 1980s and was later recruited by the DEA to provide intelligence. The movie reuintes Cruise with Doug Liman, who previously directed the star in the 2014 sci-fi hit Edge of Tomorrow.
American Made also stars Sarah White (Parks and Recreation), Domhnall Gleeson (Star Wars: The Force Awakens), and Jesse Plemons (Breaking Bad). The movie was originally scheduled for a January release, but it now hits theaters on September 29, 2017.
In a recent inteview with Empire, Liman explained that this character was very different from the action heroes that Cruise usually plays. "He's a pilot. It never occurred to me to give Barry Seal a gun," he said. "But there's definitely an anti-authoritarian streak to him. There's something that really appeals to me about Barry Seal pushing the envelope."
The production of the film was marked by tragedy, when a plane crashed on the Colombian set in 2015, killing two people and caused serious injuries to another member of the crew.
During today's Pokemon-focused Direct, Nintendo announced it is releasing the classic second generation Pokemon titles, Pokemon Gold and Silver, on 3DS via the Virtual Console.
Like the Virtual Console versions of Pokemon Red, Blue, and Yellow, Pokemon Gold and Silver will feature local wireless connectivity to allow players to trade and battle with each other, as they could in the original releases. The titles will also be compatible with Pokemon Bank, allowing you to transfer your collection of monsters to Pokemon Sun and Moon, as well as the newly announced Pokemon Ultra Sun and Ultra Moon. Additionally, players can use the Time Capsule feature to trade Pokemon from Red, Blue, and Yellow over to the second generation titles.
Originally released in 2000, Pokemon Gold and Silver were the first proper sequels in the Pokemon franchise. The pair were the first installments to take advantage of Game Boy Color's expanded color palette and introduced 100 additional Pokemon, a day/night system, and two new types of Pokemon: Dark and Steel. The original Red, Blue, and Yellow versions were rereleased on 3DS back in February 2016 to commemorate the series' 20th anniversary.
Pokemon Gold and Silver hit the 3DS Virtual Console on September 22. There was no mention of their third version, Pokemon Crystal, however.
A new version of Wii U fighting game Pokken Tournament is coming to Nintendo Switch, it was announced today during a Nintendo Direct briefing. The new version is called Pokken Tournament DX, and it includes five new Pokemon and other new features.
There will be 3v3 team battles and online ranked play, as well as friendly and group matches. All 16 of the playable characters from the Wii U version are included with the Switch edition, in addition to five new ones: Darkrai, Scizor, Empoleon, Croagunk, and Decidueye.
Some of Pokken Tournament DX's online features will require a paid membership to the Switch's online service, but not until 2018.
Pokken Tournament DX launches on September 22. A playable demo will be available at E3 2017, and more details about it will be revealed at that time.
The announcement comes just before E3 2017. The Pokemon Company does not have a briefing at the show, but Nintendo will host its own event starting on Tuesday, June 13, where more game announcements, gameplay trailers, and other reveals are expected.
Today's Pokemon-themed Nintendo Direct broadcast promises to bring "exciting" news about the monster-catching series. The stream kicks off June 6 at 7 AM PT / 10 AM ET, so you can bookmark this page and come back then to catch the briefing.
The Nintendo Direct is only eight minutes long, according to Nintendo. You can watch it through the YouTube embed below.
We've teamed up with Hi-Rez Studios to give away 3,000 codes for SMITE's Valkyrie Freya to redeem on PC/PS4/Xbox One. This is an instant win and you will receive an email with the code within 24 hours.
This giveaway coincides with the brand new SMITE Adventure titled "The Trials of King Hercules". This new adventure plays like a classic dungeon experience from an MMO and offers SMITE players a whole new way to play the gods and goddesses of mythology with their friends.
It may not have been a critical hit, but DC's Suicide Squad was still one of the biggest box office smashes of 2016. Now Joel Kinnaman, who played Rick Flag in the supervillain team-up, has spoken about plans for the sequel.
In an interview with The Hollywood Reporter, Kinnaman revealed that the movie could go into production next year. "As far as I know they're writing the script and I think the plan is to shoot it sometime in 2018, but that could change," he said. "I think I'll definitely come back for it."
"Ultimately, I'd love for David Ayer to direct it," he said. "But if he doesn't want to direct it then someone who is great with character and that's able to ground the story and maybe put these characters in a more normal situation. It would be really interesting to see these crazy characters interact with regular people as well."
"We've been so proud of what that studio has been able to do," Ryan told Glixel. "It's a brave step for that studio to go from making shooters like Killzone to an open-world game."
Given the big success of Zero Dawn, it's no surprise that the developer is supporting the game with a new story expansion. It's possible Sony will discuss or show this off at E3, though that is not confirmed at this stage.
Additionally, Sony confirmed that nearly 3.4 million copies sold, 915,000 were digital.
"This kind of shift changes everything. It changes the publishing model, it allows smaller players to put out games, it affects DLC and it has a huge impact," PlayStation boss Shawn Layden said.
Also in the interview, Sony discussed PS4 Pro sales. While a unit figure was not disclosed, Sony said around 40 percent of PS4 Pro sales are from people upgrading from the standard PS4.
"People just want the best," PlayStation Europe boss Jim Ryan said. "Maybe they just want to future proof? I think we see the same thing from Apple customers too--there are people that want the best that you can buy."
Tekken 7 may have recently released, but if you still need a refresher on the series' story before jumping into the newest installment, Bandai Namco has released the second and final part of its 8-bit video recap series.
The new video picks up where the previous one left off, retelling the saga of the Mishimas' long and enduring fued in pixelated form. This installment follows the series' story from Tekken 4 through to Tekken 6.
Tekken 7 is off to a strong start so far. The game debuted at No. 1 in the UK, making it the first installment to debut at that spot since Tekken 3.
The hugely popular Playerunknown's Battlegrounds is getting a new line of skins this week, developer Bluehole announced today.
On June 9, Twitch Prime members will be able to download exclusive Twitch-themed shirts, jeans, balaclava, and shoes for their avatars. The new skins are only available to Twitch Prime members and feature the Twitch Prime logo on various parts of the clothing. You can see some images of the Twitch gear below.
The new line of Twitch Prime skins coincides with the service's expansion to more than 200 countries and territories. Members can redeem their skins through the Twitch Prime website.
Since its release this past March, Battlegrounds has sold over three million copies and become one of the platform's most played titles. We recently had a chance to talk with the titular Playerunknown, Brendan Greene, about potential console versions, future updates, and more.
The fighting game Tekken 7 launched last week and it had a strong opening, landing in the No. 1 position for the weekly sales charts in the UK for the seven-day period ended June 3.
It's the first time a Tekken game has debuted at No 1 since Tekken 3 for the original PlayStation opened at the top of the charts all the way back in 1999.
Tekken Tag Tournament 2 opened at No. 2 back in 2012, outperformed that year in Week 1 by Sleeping Dogs. Tekken 6, by comparison, debuted at No. 8 in 2009.
You can see the full Top 10 chart below, while the Top 40 can be seen here. Note that these tables do not include digital sales data, and so should not be considered representative of all UK game sales.
PlayStation executive Shawn Layden is singing the praises of the Nintendo Switch.
Speaking to Time Magazine, Layden said the console represents a "great success for Nintendo." He added: "it's definitely what that fanbase has been waiting for."
"When you look at our numbers, I think it shows that a lot of gamers are a two-console family," Layden said. "And quite often those two consoles are PlayStation and Nintendo sitting side-by-side."
In a separate interview with Glixel, PlayStation boss Jim Ryan said the Switch is an "interesting" console, and added that it's never a good idea to bet against Nintendo.
"It'll be interesting to see how they do this holiday. They're clearly out of stock. They've had some really big first party franchises to support them--Zelda is so powerful," he said about Breath of the Wild.
Don't expect Sony to revive the PlayStation Vita brand in the west, though, as Ryan told Glixel that the system is "not an active line" for Sony outside of Japan and some parts of Asia.
You can read the full interviews here: Glixel, Time.
Nintendo Switch's upcoming brawler Arms isn't the only fighting game featuring stretchy combatants flailing away at each other; a new fighter starring those eternal fixtures of car dealerships, inflatable tube men, is available on PC through Steam Greenlight (via Kotaku).
Called Inflatality, the game pits two inflatable tube men against each other in a fight to the death (deflation). Players customize their inflatable warriors with a variety of facial decals and colors, then in true tube man fashion, do battle by flailing away at each other using twin stick controls. The game employs what developer Hojo calls "fumblecore" physics to replicate the experience of flailing around in the wind.
Inflatality currently features four battle stages and weapons, as well as 30 different customization options. Hojo says additional weapons, stages, and modes will be released in future updates.
At the moment, Inflatality is only available on Steam Greenlight. If the title is approved, it will launch on the store in October.
PlayStation VR, Sony's virtual reality headset for PlayStation 4, has reached a new sales milestone. The company has now sold more than 1 million headsets, according to The Verge.
PlayStation executive Shawn Layden told The Verge that he expects PSVR sales to climb higher, remarking, "It's still just a million units." He added that sales should pick up this year as a result of Sony being able to better meet demand.
"We'll have freer supply in the marketplace," he added about availability in 2017. "We got to a point around Christmas where you would be hard-pressed to find VR anywhere. So we dialed back some of our promotional activity at that time because we didn't want to be promoting a platform for people to find out they couldn't get it."
The PlayStation 4 does not offer the kind of backwards compatibility support that the Xbox One does, and it sounds like that won't change soon, if comments from a top exec are anything to go on. In a new interview, PlayStation Europe boss Jim Ryan said backwards compatibility is a much-requested, little-used feature.
"When we've dabbled with backwards compatibility, I can say it is one of those features that is much requested, but not actually used much," Ryan told Time. "That, and I was at a Gran Turismo event recently where they had PS1, PS2, PS3 and PS4 games, and the PS1 and the PS2 games, they looked ancient, like why would anybody play this?"
At E3 2015, where and when Microsoft announced backwards compatibility support for Xbox One, PlayStation boss Shuhei Yoshida said Sony had no plans to offer a backwards compatibility solution of its own on PS4. "Backward compatibility is hard," Yoshida explained at the time. "I won't say we'll never do it, but it's not an easy thing to do. If it was easy we would have done that."
Would you be in a backwards compatibility solution on PS4? Let us know in the comments below!
The PlayStation 4 is getting a temporary price cut in the US.
According to USA Today, Sony will drop the price of the entry-level Slim model from $300 to $250, with the lower price in effect June 9-17. The site also reports that there will be "additional discounts on software and accessories" during the sale period. A number of retailers, including Amazon, are already selling the PS4 Slim for $250, but the new price cut will apparently be available more widely. Keep checking back with GameSpot for the latest.
Sony's PlayStation division is reportedly working on a VR project based around the hit TV series Breaking Bad.
According to Variety, the platform holder is working with the series' creator, Vince Gilligan, to produce a "non-game, virtual reality experience."
Sony Interactive Entertainment CEO Andrew House told Variety: "We set up a day at our campus where we brought seven of the best show runners [Sony Pictures Television] work with, like David Shore of The Blacklist and Ron Moore--who did Battlestar Galactica--Vince, and some other folks.
"And they just played around with VR. Several of them were intrigued, but Vince was the one who said, 'I really want to do something with this. I want to experiment with this.'"
A release window has not been mentioned, and it's currently unclear whether the experience will be episodic or a one-off. We also don't know who is on board to run or appear in the project.
Breaking Bad's TV run ended in 2013 after five seasons, while a spinoff, Better Call Saul, is currently in its third season. Both shows were produced by Sony Pictures Television.
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