Blizzard has announced custom PlayStation 4 and Xbox One controllers themed around Overwatch's 24 heroes, but unfortunately, you can't buy them.
The developer worked with the company ARTtitude on the 48 controllers (24 each for PS4 and Xbox One), and they were made by European street artists, whose names you can find below.
The controllers, which are individually numbered, are not for sale. Instead, Blizzard is giving them away through contests and giveaways in Europe as part of its celebration of Overwatch's first anniversary. More details on the contests will be announced later this year.
You can click through the images in the gallery above to get a closer look at the 24 designs. Which is your favorite? Let us know in the comments below.
It's the first Tuesday of June, and that means the latest batch of PlayStation Plus games are now available. Plus subscribers have a total of six new games to download across PS4, PS3, and Vita.
As announced recently, the PS4's lineup is headlined by Killing Floor 2 and Life Is Strange. Thanks to Cross-Buy support, both of the games available to Vita owners--Neon Chrome and Spy Chameleon--can also be downloaded and played on PS4, for a total of four games this month.
2K and Gearbox today announced and released a free trial for Battleborn, giving people the opportunity to play all of the multiplayer "without any limits or level caps."
In the free version, you have access to a rotating group of six heroes (there are 30 in all), as well as all the gameplay modes and maps. Progression for each character is permanently applied, so when it comes back into rotation, you can keep playing and not have to start again.
New players will be grouped today so they won't have to compete with veterans right away. Once you reach rank 20, you'll move out of the Novice Queue and can play with everyone else.
People who purchased Battleborn before today are upgraded to Founder status, which comes with in-game currency and flair; you can read more about the Founders pack here on the Battleborn blog.
You can download Battleborn's free trial through the links below.
Pathfinder: Kingmaker marks the first video game based on the universe of the Pathfinder tabletop RPG. The creatives at Owlcat Games--including RPG vet Chris Avellone--have a collective history with role-playing games, and they saw working on Pathfinder as an opportunity to portray the universe in a new medium. With the Kickstarter campaign in full swing, focusing on enhancing the core game, the developers gave GameSpot an advance look of the game before its unveiling. Speaking with creative director Alexander Mishulin and narrative designer Chris Avellone, they spoke about their history playing the tabletop version of Pathfinder, and the current wave of interest in this so called 'Computer Role-Playing Game Renaissance'.
Following the Kingmaker adventure storyline in the Pathfinder universe, players take on the role of an adventurer who will eventually leave their mark in an area known as the Stolen Lands, a mostly unsettled region of the River Kingdoms. Facing a centuries-long conflict between the warring factions of trolls, humans, and other cultures, the protagonist must forge their own path around the Stolen Lands with a band of companions, using diplomacy and finesse to achieve their goals, or stick to brute force and other morally bankrupt decisions to carve out their own piece of the untamed land.
While the Pathfinder tabletop series is quite popular, it's still in its infancy compared to heavy weights like Warhammer and Dungeons & Dragons. First published in 2009 by Paizo Publishing, Pathfinder features a more varied, diverse environment to explore; giving players more incentive to experiment and explore at their leisure. Though the foundation of Pathfinder is based upon a modified version of the 3.5 edition of Dungeons & Dragons, using an Open Game License, the series went on to find its own identity compared to other high-fantasy franchises, helped in part by occasional sci-fi trappings. During the presentation, creative director Alexander Mishulin spoke about his love for Pathfinder, and how 'out there' it can go.
"It's a great universe, we played it a lot on the tabletop, there is a place for anything, not just the usual western fantasy, but a variety of kingdoms, ancient egyptian kingdoms, arabian kingdoms, it just goes everywhere," stated the Mishulin. "There's also places where barons fight giant robots, and these robots have lasers, all that sci-fi stuff. There's even an adventure where you go against increasing cold and winter, and then you find yourself on another planet, and then a time-travel aspect comes in and you find yourself in early 20th century Russia and essentially fight against people with rifles and tanks. It's all really ridiculous stuff, and while those extreme aspects are very niche and won't be picked up in our game, this shows how big Pathfinder is--a lot of smart stories about being a king, being a rebel, and you can just enjoy the heck out of it."
This level of detail and open-endedness is what attracted Owlcat Games--and Avellone in particular--to start work on the project. As they see it, Pathfinder is right at home in the CRPG genre, which shows its strengths in player choice and storytelling. Avellone himself, who has history writing on such games as Fallout 2 and New Vegas, Icewind Dale, Pillars of Eternity, Torment: Tides of Numenera, and the recently released Prey, has some long ties to Pathfinder, and was eager to contribute to the narrative of Kingmaker.
"We used to run a Pathfinder campaign that was a bit unusual, it was an 'Ocean's Eleven' style campaign and we would try to pull off heists," said Avellone while recalling his early games with the Pathfinder tabletop game. "We weren't very good at it, but I just liked the flexibility of the Pathfinder system and that it allowed us to build a character party like that and still have a lot of fun. The other things I like about Pathfinder are that I really like how they structure their adventure paths. I feel they don't lead you in a linear fashion through a critical plotline. They give you a section of the world, they give you a lot of events, and so it feels like 'oh wow, I'm actually in a Skyrim or Fallout', they give [a group] events to experience in any order they want by choosing which direction they want to go in. I felt that was such a freeing way to experience the game, and it was very rewarding for us as players. [...] None of it is mandatory, and I felt that's another thing I like about it."
The level of enthusiasm and respect for the CRPG genre has remained steady over the years, which the developers credit to the lasting appeal from RPG fans and hardcore PC gamers. Though these games were once seen as a hallmark of the times--late 90s/early 2000s era PC RPGs--and the developers feel the genre is now in a strong period of resurgence due to constant support from fans via crowdfunding websites. In the wake of releases such as Torment: Tides of Numenera, Pillars of Eternity, and Tyranny, making these style of games is no longer the risky move it would have been only a few years ago.
During the presentation, the developers showed off one of the early quests players can take part in. Taking place at the start of Chapter 2, things pick up after taking out a group of bandits. The party rests at a settlement, which allows the main character to interact with their companions and take part in quests stretching across an area of the Stolen Lands. In one quest, the party is presented with a fairly complex moral choice; should they side with a human mage kidnapping and torturing dangerous trolls for experimentation? Or should they release the troll and fight against the corrupt mage? In CRPG fashion, the core storytelling is just as important as the core combat and exploration, and your choices will define your character's outlook and interactions with others. Though this is the first video game release for Pathfinder, the Kingmaker storyline is already an established arc from the tabletop game, which the developer took some liberties with the source material.
"Because Kingmaker is built on a specific adventure path that a lot of people hold dear, it's important that we select parts of it and go 'you know what, this is stuff people really liked, they talk about it a lot, and we should do service to those elements in the actual computer game'," said Avellone. "But at the same time, we want to see if there's ways for us to move around and change some circumstances for NPCs. [...] There's also freedom in the way the adventure paths are structured that allows us to present the players with different opportunities, and that gives us a lot of breathing room to add new events and storylines because how it's structured."
In the core game, players can expect to embark on a 40 hour adventure, trekking through a variety of locations and interacting with a characters across a number of cultures in the region. Of course, while you'll be able to ride the lines good, evil, and everything in between, there will be key moments in the story where you'll be able to shift alliances and join opposing sides, possibly rupturing your existing allegiances. Granted, these are many common elements in a CRPG title, but Pathfinder's setting and lore makes this particular outing feel otherwise distinct.
The developers believe that a game like this was only possible because of the fans, and the developers were keen on working within a series they were highly passionate about. The kickstarter campaign intends to flesh out the core game, adding new areas, characters, questlines, expanded voice over work, and additional support in localization for other countries. Though Mishulin would love support for the game on tablets, which he referred to as something of a dream stretch goal, they're sticking to more modest goals focusing on expanding game length and opening up to new audiences across the world. Mishulin stated that he hopes to see more RPG games of this style in the future, but is grateful that his studio now gets the chance to make their dream game.
"This renaissance is what allows us to make this game, because our previous games like MMORPGs and something like Heroes of Might and Magic V, we wanted something different, and a game like this is something we wanted to make," said the Creative Director. "But for a long time, it was kind of tricky. A lot of RPG games like this were in decline[...] So this [renaissance] allowed us to start work on this game, and I'm really grateful about that because this is the kind of game I've been dreaming to make when I got into the industry. I hope it will continue, because I like these games."
Whether Owlcat Games will get to realize their more ambitious plans remains to be seen, but the developers have still got a number of plans in store for fans of the tabletop series and for the CRPG genre. If the alpha build was any indication, then there's plenty of opportunities to shape your own identity and leave your mark on the world.
Fable Fortune, a collectible card game based on Lionhead's RPG franchise, is set to launch for Xbox One and PC via Steam on July 11.
Developed by Mediatonic and Flaming Fowl Studios, Fable Fortune combines characters and elements from the Fable series with card-based gameplay. Players put together custom card decks and compete against each other in both PvP and cooperative game modes.
As in the mainline Fable titles, you can choose whether to follow the path of Good or Evil and complete quests in the midst of a match. The game features six unique heroes, and each battle is set in a location drawn from the series' world of Albion. You can watch a gameplay trailer below.
Fable Fortune is launching in July with a Founder's Pack for $15. The pack contains 20 card card packs, an exclusive Flaming Fowl trophy card, and a rare Giant Egg card. A free-to-play version will roll out later this year.
With E3 right around the corner, it looks like we've now learned how long Nintendo's main news event at the show will be. In a press release today, the company said its main event, Nintendo Spotlight: E3 2017, will start at 9:30 AM PT on June 13 and wrap up around 10 AM PT.
As NintendoLife reminds us, 30 minutes is shorter than Nintendo's E3 briefing in recent years. A relatively short briefing is not necessarily a bad thing, and it's still enough time to reveal games and show new footage, if that is what Nintendo is planning.
10 AM PT is when Nintendo's Treehouse: Live at E3 event is set to begin. This show, which returns from previous years, will bring new details on Nintendo Switch and 3DS games. Some of the titles confirmed for the show include Super Mario Odyssey and Pokken Tournament DX.
What are you hoping to see from Nintendo at E3 this year? Let us know in the comments below!
A live action TV adaptation of the anime series Cowboy Bebop is on the way. It has been reported that an American version of the classic Japanese show is currently in development.
According to Variety, the show will be produced by Tomorrow Studios, a new partnership between veteran producer Marty Adelstein (Prison Break, Tru Calling) and ITV Studios. The series will be written by Christopher Yost, whose previous credits include Thor and Thor: The Dark World for Marvel.
In a statement, Adelstein said: "The animated version has long resonated with audiences worldwide. With the continued, ever growing, popularity of anime, we believe a live action version will have an incredible impact today."
The original Cowboy Bebop was released in Japan in 1998, and ran for 26 episodes. The show was set in the year 2071, and followed the lives of a bounty hunter crew traveling on the spaceship Bebop.
It was followed by an animated movie in 2003, as well as a manga series and a video game. It became one of the key anime properties to break through to a western audience, and was screened on Adult Swim in the US.
Following recent reports, Sony today officially announced a new global PlayStation promotion called Days of Play. As part of this, Sony is launching a gold-color PS4 Slim for $250 and offering DualShock 4 controllers for only $40.
The gold-edition PS4 Slim comes with a 1 TB hard drive and a matching gold controller. Its existence was leaked by way of a Target retail listing earlier this month. It's only available for a limited time, Sony said in a PlayStation Blog post, though no specific end-date was announced.
Also as part of the promotion, retailers are offering Nioh, Horizon: Zero Dawn, and MLB The Show 17 for $40 each, while "catalog titles" will also be discounted during the week. On top of that, the Sony Gold wireless stereo headset is on sale for $80.
On June 9, Sony will announce even more deals, covering digital games for the PlayStation Store. Additionally, PlayStation Plus memberships will be on sale starting that day. We'll report back with all the details as they are announced.
The Days of Play event starts June 9 and runs through June 17, in the US and Canada.
By Anonymous on Jun 06, 2017 09:20 pm Learn all about Pokken Tournament DX on Nintendo Switch, Ultra Sun & Ultra Moon on 3DS, and Gold & Silver on Virtual Console.
The sequel to 2015's reboot of Star Wars' multiplayer shooter series got off on the right foot with the announcement of an involving single-player, complete with a story written specifically for the game. Beyond Battlefront 2's campaign, the online mode will feature several areas from the prequel and sequel trilogies. The most intriguing aspect of Battlefront 2 has nothing to do with the story or settings but EA's seemingly bold move to not include a season pass. We have yet to learn what will take the place of a season pass though it's been hinted there will be a new feature that will hold fans' attentions long after release. Star Wars Battlefront 2 launches on November 17 for PC, PS4, and Xbox One.
Here's a list of articles with details of what has been confirmed thus far:
Beyond the spectacle of giant posters and musical guests promoting Battlefront 2, it's been confirmed at that a 40-player battle on Naboo will be livestreamed on June 10 at 12:30PM PT to kick off EA Play. The 20-versus-20 conflict is titled "Assault on Theed."
What We Hope To See At E3
To date, EA and DICE have been saying and sharing what the fans have been wanting to hear, from the inclusion of a campaign to refinements that address the previous game's shortcomings.
The success of the last Battlefront relied heavily on both the hype of a shooter series that was dormant for a decade as well as the classic Star Wars production values that easily pulled on the nostalgia strings. No matter how much those Ben Brett sound effects make Star Wars fan smile fondly, Battlefront 2 will need more substance for shooter and Star Wars fans to stay engaged after launch. For E3, revealing more about the story mode and showing new maps relating to the various trilogies--while not necessarily using specific locales from those movies--will help sustain the hype going into the fall.
We've already gotten a solid overview of what to expect from Destiny 2, thanks in large part to a big reveal event held in May. If you're someone who hated Destiny and hoped for a dramatically different game, you were likely disappointed. For everyone else, Destiny 2 looks to be a welcome refinement on the formula established in the first game.
Bungie and Activision have shared precious little about what they plan to show at E3 for Destiny 2. We do know the game will be there, possibly with at least some of the same content we saw at the May reveal event--the new Countdown mode in Crucible and the Inverted Spire Strike (below).
What We Hope to See at E3
As noted above, Bungie has suggested that storytelling will have a renewed focus in Destiny 2--no more heading to a website to read details from Grimoire cards. The fact that the game is being led by Luke Smith, who also headed up Destiny's The Taken King expansion--easily that game's best and most coherent story--is also encouraging. But we'd like to see some real evidence of the improved narrative at E3.
That may not be an easy task at a show like E3, but one thing Bungie could show is how Destiny 2's story missions have a more diverse array of objectives and gameplay. Destiny's missions often felt indistinguishable from each other, save for what type of enemies you were facing. Given the studio's roots in the Halo series, we'd love to see some real variety in Destiny 2. The same goes for its open-world activities, which have been briefly detailed already. Great as they may sound on paper, Bungie could stand to show off why they won't feel stale after completing a few.
Similarly, we'd like to get some sense of the customization options available for weapons and gear. It wasn't uncommon to see numerous people sporting similar looks in Destiny, and offering more ways to distinguish yourself--preferably without resorting to microtransactions--would be welcome.
If that does indeed happen, it might provide players with some additional incentive to visit the social spaces, which are another element that would be good to see at E3. Heading to the Tower often felt like a chore in Destiny; why not make players want to head to these non-combat areas of their own volition, rather than out of obligation?
Raids were the best part of the original Destiny, but we've yet to see what Destiny 2's new Raid consists of. Outside of additional Strikes--which we'd like to see incorporate more Raid-like elements and complexity--a glimpse of the new Raid might be the most exciting thing that Bungie could show off at E3.
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