The Phantom Armor set has no set bonus but gives an attack boost. Each piece will be in a treasure chest. To find them more easily, use your Sheikah Sensor to track treasure chests and enable Magnesis to spot them. (Note: You don't have to read the rumor book at Outskirt Stable to begin the armor quest.)
Each piece in the set can be found in the Central Hyrule region. Here's where to find them:
Helmet -- Coliseum Ruins, in the ground against the the northwest wall
Armor -- Sacred Ground Ruins, underwater/ground in the southeast portion
Greaves -- Hyrule Garrison Ruins, in the ground next to a dormant Guardian in the southeastern section
The Master Trials DLC is one of two DLC packs included in the Breath of the Wild Expansion Pass, which is available for $20 on the Nintendo Eshop. Be sure to follow all our Zelda guides and videos for more on the DLC.
Vicarious Visions used the original games' level geometry, but the gameplay is rebuilt from scratch. Some new features for the updated versions include a unified checkpoint and save system (including manual and auto-saving), as well as a unified menu system and Coco as a playable character for every level in the game.
We enjoyed what we played of the N. Sane Trilogy at E3 2017, but what do critics think of the final build? In GameSpot's Crash Bandicoot N. Sane Trilogy review, critic Peter Brown said Vicarious Visions has "succeeded in revitalizing Crash from an artistic perspective while preserving the charm that made him appealing when he first showed up," but he notes that "Crash's original adventures aren't as inventive or surprising as they were 20 years ago."
For a wider view of critical opinion, check out our review roundup below or take a look at GameSpot sister site Metacritic.
Game: Crash Bandicoot N. Sane Trilogy
Developer: Vicarious Visions
Platform: PlayStation 4
Release: June 30
Price: US $40 / £30 / AU $70
GameSpot -- 6/10
"The culprit behind Crash's dated feel is the passage of time. Vicarious Visions, for its part, succeeded in revitalizing Crash from an artistic perspective while preserving the charm that made him appealing when he first showed up, but years have passed since the original PlayStation was relevant, and we are well past the formative years of 3D gaming. It's easy to imagine how a dyed-in-the-wool Crash fan will fall in love all over again via the N. Sane Trilogy, but if you're experiencing Crash for the first time--or the first time in a while--it might pain you to realize that Crash's original adventures aren't as inventive or surprising as they were 20 years ago." -- Peter Brown [Full review]
IGN -- 8.5/10
"I didn't want the Crash Bandicoot: N. Sane Trilogy to break what wasn't broken. Thankfully, Vicarious Visions clearly didn't want to either, and the studio's reverence for the original maddening yet rewarding challenges that have stood the test of time is clearly on display. On one hand, that leads to the frustrating limitations of the original Crash Bandicoot persisting 20 years later. But it also results in the incredible visual and aural overhaul and the gameplay tweaks to earlier entries, like time trials and crate counters, that Naughty Dog added later in the series. Those additions make the overall package so much more cohesive while never forgetting what made, and what still makes, so much of Naughty Dog's original trilogy a blast to play." -- Jonathon Dornbush [Full review]
Game Informer -- 8/10
"Not all games from yesteryear hold up well. The original Crash Bandicoot likely would drive people nuts if it returned in its original form. Vicarious Visions made it fun again, without altering its DNA--a feat that deserves recognition. Although Crash spins and jumps his way through most levels, variety was the key to this series' success. Naughty Dog always included a different wrinkle or evolution of a concept in each stage, and that continues here. For all three games, the feeling of repetition never sinks in, a factor that goes a long way in making this trilogy a blast to play. It's good to have Crash back in the limelight. I hope this isn't the last we see of him." -- Andrew Reiner [Full review]
GamesRadar -- 3.5/5
"There's just no escaping it, there might be brand new death animations to keep you entertained--oh look I've been swallowed by a lion again--but there's no avoiding that the controls just mean that Crash Bandicoot has become Dark Souls. It's a horrible shame. After being so excited for the remaster, there's just no avoiding that the N. Sane Trilogy and you aren't going to get along for a while. When it takes sheer willpower to survive the original's first island when you've played the game for years, you know something has gone wrong somewhere. Those coming in fresh to the franchise aren't going to know what's hit them. Sure, it's big, beautiful, and positively packed with charm, but it's time to prepare to die. I love the N.Sane Trilogy in its new roguelite form but some things will definitely frustrate those new to the franchise looking to find out what all the fuss is about." -- Louise Blain [Full review]
Trusted Reviews -- 3/5
"It's no big surprise to say that the N. Sane trilogy is another pleasant form of fan service from Sony, which does seem keen on this kind of thing when you remember it's doing the same with Final Fantasy XII and Shenmue III. And the intended audience will love it. If you don't fall into this group, though, I don't think you should take the plunge now. Probably best to find something that was developed a bit more recently." -- Simon Miller [Full review]
TheSixthAxis -- 9/10
"As far as remakes go, you can't get any better than this. Crash Bandicoot N. Sane Trilogy is exactly how fans envisioned it--an unadulterated celebration of a PlayStation pioneer. With such a weight on their shoulders, Vicarious Visions have pulled it off with such diligence, infused with a streak of their own creativity. Then there's Naughty Dog original efforts, of course. Even those only acquainted with Uncharted and The Last of Us can appreciate how the studio first made its name, and the journey from Crash Bandicoot to Warped is one of continued innovation. Some two decades later, it's great to see that some things never change." -- Jim Hargreaves [Full review]
Fumito Ueda is famous for his work on Ico and Shadow of the Colossus, but his most recent game, The Last Guardian, is notorious for being released seven and a half years after its announcement. For his next game, Ueda hopes that the development cycle will be much quicker.
In an interview with Eurogamer, Ueda gave a few small details about his next project. Ueda explained that he's changing the way that he progresses through development. In the past, Ueda has started work by creating a tone-setting short film. For the new project, however, he'll create a working prototype first.
"I would like to finish a game as soon as quickly possible," he said through a translator. He also explained that "many problems" caused Last Guardian development to take "a very long time."
Finally, when asked whether his new game would resemble his other projects, he stated that he intended the game to be very different--but it might end up similar anyways.
He explained, "The last three games we created I didn't intend to be very similar to each other. When I start to create a game, always I think we will create something different. But the result was that in the three games there are some similarities. There's a moment when one game links with another, but I didn't put it in at the start, it happens in the process. So now, I think I'm creating something very different, but the end result? I can't say."
Ueda also talked about the upcoming Shadow of the Colossus remake on PS4, sharing that he had submitted a list of changes to Sony. The remake launches at some point in 2018, and it's being handled by developer Bluepoint Games, a studio known for working on remasters. You can check out footage of the remake in the embedded video at the top of this article.
While all major blockbusters have impressive visual effects these days, few are as incredible as the Planet of the Apes movies. Explosions and robots are one thing, but the believable, sympathetic primate heroes of the hit sci-fi series are an amazing creation. A new promo video for the upcoming War for the Planet of the Apes reveals the motion capture process that turns star Andy Serkis into ape leader Caesar. Check it out below:
War for the Planet of the Apes arrives in theaters next month. Earlier this week the final trailer was released--watch it here. You can check out earlier trailers here and here.
In a recent interview with Empire, director Matt Reeves spoke about the movies that influenced War for the Planet of the Apes. "I wanted this film to be like a Biblical epic," he said. "Mark [Bomback, co-writer] and I looked at classic war movies: The Bridge on the River Kwai, Patton, Apocalypse Now. But we were also thinking in terms of things such as The Ten Commandments. I wanted it to feel very intimate in the foreground, but with grand vistas always dwarfing [the characters]. In a sense, it's about these two species pitted against each other and nature being greater than both of them. I wanted a David Lean ape movie."
In a departure from previous games in the series, Mass Effect: Andromeda will reportedly not be getting any single-player DLC. No expansions will come to the EA title, according to a Kotaku report citing three anonymous sources "familiar with [developer] BioWare's plans." Previous Mass Effect titles have all received added single-player content following launch, but it seems that will not be the case for Andromeda.
The decision, according to the report, was made at least in part because of the game's mixed critical and fan reception. Andromeda's launch was plagued with issues, leading some players to become unhappy with BioWare and EA.
Kotaku then reported in May that EA had put the Mass Effect series on "hiatus" and scaled down BioWare's workforce. The site's report states a small team remains working on Andromeda to push out fixes and support its multiplayer portion, but that most of the game's primary development studio, BioWare Montreal, has moved on to other projects. The company had originally planned to make a sequel to Andromeda, but that idea has been shelved, sources said.
The Edmonton, Canada-based developer has since unveiled its new IP, Anthem, which is coming to PlayStation 4, Xbox One, and PC in 2018.
In our Mass Effect Andromeda review, critic Scott Butterworth said, "In many ways, Andromeda feels like a vision half-fulfilled. It contains a dizzying amount of content, but the quality fluctuates wildly. Its worlds and combat shine, but its writing and missions falter--and the relative strength of the former is not enough to compensate for the inescapable weakness of the latter." He awarded the game a 6/10.
Nidhogg is one of the most fun local multiplayer games to come out in the last few years, and its sequel is shaping up to be just as great. In the first game, you could only play as a small, nondescript, pixellated character. However, developer Messhof revealed today that Nidhogg 2 will feature full character customization.
This is possible because of Nidhogg 2's weird, cartoony art style that's significantly different than the first game's minimalistic pixel-art. In Nidhogg 2, you'll be able to change your character's clothes, hairdo, and accessories. You can check it out in action in the GIF below.
Nidhogg 2 also features several other additions and changes, such as an integrated eight-player tournament mode, several more stages, and online multiplayer. Arguably the biggest change to the core gameplay, though, is the addition of three more weapons. No longer are you bound to just your fists and rapier; in Nidhogg 2, you can use a broadsword, dagger, and bow, as well.
The game launches this summer on PC and PS4; you can watch gameplay of it here. You can also see some screenshots of the game's new art style in the gallery above.
The Legend of Zelda: Breath of the Wild's first DLC pack, The Master Trials, is now available. Nintendo often tries to pack a lot into its DLC, and there's a lot to take in with this debut effort for Breath of the Wild. Most notably, there's the Trial of the Sword where you play through a 45-room challenge to power up the Master Sword. That's all well and good, but it might be the smaller touches that really make The Master Trials worth digging into.
Case in point: Tingle's costume, which you can now acquire and wear. As depicted in the GIF below from Dorkly's Tristan Cooper, dressing up as Tingle and walking up to NPCs in the world elicits… shall we say, a reaction. Characters recoil in terror, fear, or confusion--your pick, really--when you approach in full Tingle garb. It also has the added benefit of providing you with a speed boost at night.
Acquiring the three pieces of the Tingle outfit, which consists of a hood, shirt, and tights, involves finding a guide book written by a thief who stole these (and the other new DLC items). If you'd prefer to go directly to the components, you'll find them inside of chests located in the Mabe Village Ruins, Castle Town Prison, and Exchange Ruins.
Tingle is something of a curious character. He first appeared in The Legend of Zelda: Majora's Mask and has gone on to become something of a cult favorite, popping up in other games and even receiving his own on DS (albeit only in Japan and Europe, sadly). In a blog post leading up to the DLC's release, Breath of the Wild designer Mari Shirakawa acknowledged the strangeness regarding Tingle's popularity, writing, "He became popular (?) enough to star as the main character in some games."
The Master Trials is out now on Switch and Wii U. It's available only as part of a season pass that bundles it with Breath of the Wild's second DLC, The Champions' Ballad, which launches later this year. We'll be digging deep into the new DLC, so stay tuned to GameSpot for more coverage.
By Anonymous on Jun 30, 2017 10:30 pm Dave, Lucy, Tam and Oscar are going head to head racing over kitchen tables, through gardens and across workshops in Micro Machines World Series.
By Anonymous on Jun 30, 2017 10:26 pm Zelda: Breath Of The Wild DLC hits! Peter and Rob set out to get every armor piece, test out Master Mode and then Try-Force their way through the Trial Of The Sword.
Update: The Spider-Man Homecoming VR Experience launches today, a week prior to the movie's opening in the US. You can grab it on the PlayStation Store here, and it's also coming for Vive and Oculus Rift.
Original Story: Spider-Man Homecoming hits theaters in early July, and to mark the upcoming release, Sony is launching a tie-in experience for virtual reality headsets. It's coming a week ahead of the film's release date, and it's free.
Sony announced the experience with a short trailer which shows a bit of what you can expect. It looks like a series of mini-games that'll have you shooting webs, eliminating enemies, and, most importantly, swinging through the city. You can check out the video above.
Spider-Man Homecoming VR arrives on June 30, a week before the film's July 7 release. Although the game was produced by Sony Pictures Virtual Reality, it's not limited to PlayStation VR. It'll be available for all major VR systems, including the Oculus Rift and HTC Vive. If you don't own a VR headset, you can still try it out at certain Cinemark theaters in the United States.
The Nintendo Switch has been in short supply since it launched this past March, selling out almost immediately at GameStop and other retailers as soon as stocks are replenished. If you're still in the market for one, however, ThinkGeek has a new supply of consoles available to order right now.
The retailer is selling an array of Switch bundles on its website. The bundles range from $420 - $610, and each comes with a console, a copy of The Legend of Zelda: Breath of the Wild, and additional pieces of Zelda merchandise such as the Legend of Zelda: Arts & Artifacts art book and other collectibles. You can find the full list of bundles here.
With Spider-Man: Homecoming hitting theaters on July 7, you may be wondering who a few of the characters are in the movie. Everyone knows Peter Parker, especially after two separate franchises and five solo films. However, some of his villains are not as well known. In Homecoming, Spider-Man faces The Vulture, played by Michael Keaton. This Silver Age villain is over 50 years old, but where did he come from and who is he?
The Vulture first appeared in The Amazing Spider-Man #2 back in 1963. He was created by the legendary Steve Ditko and Stan Lee. The villain's real name is Adrian Toomes, an electronics engineer who was stabbed in the back by his business partner. This betrayal led Toomes to a life of crime, using a device he invented which gave him the ability to fly, as well as super-strength. The Vulture is primarily known for being an old man--Spider-Man's senior citizen foe.
While Vulture isn't the biggest or most formidable of Spider-Man's villains, he did meddle in Parker's life on more than one occasion. Toomes was partially responsible for Nathan Lubensky's death. Lubensky was the love interest for Aunt May, and after a battle between Vulture and Spider-Man, Lubensky suffered a fatal heart attack when he jumped on Vulture's back in hopes of stopping a fight between the villain and the web-slinger.
During a really bizarre storyline, Chameleon and Green Goblin created lifelike androids of Peter Parker's parents, hoping it would drive Spider-Man insane. Vulture, who recently developed life-force-sucking gloves, stole all the energy from Peter's "mother," and transferred it into himself, making the Vulture young once again. Like everything in comics, this didn't last forever, and he returned to his elderly state.
Aside from being adept at inventing, Vulture proved himself to be a master strategist during the mid-'00s miniseries Identity Disc. In that story, Vulture--along with the help of Sandman--manipulated a group of supervillains to work together in order to get a disc with the identities of SHIELD agents on it. This list included Toomes's daughter. This is one of the few times we get to see Vulture as an empathetic villain, as he wanted to protect his child from other evildoers.
We last saw Vulture during the volume Superior Spider-Man, when Doctor Octopus put his mind into Spider-Man's body. Spider-Man blinded Vulture and sent him to The Raft, a prison for supervillains. To this day, he is still blind and imprisoned.
Looking to read more about The Vulture? Check these stories out:
Return of the Sinister Six: Vulture joins the Sinister Six, and they have a plan to defeat Spider-Man. the story takes place in Amazing Spider-Man #335-339.
Lifetheft: Vulture becomes young again after draining the life of Peter's mother, who is an android. Read it for yourself in Amazing Spider-Man #386-388.
Civil War: After Peter Parker reveals himself as Spider-Man on television, there are a few revelations involving Vulture. While Spider-Man's story goes branches out through a lot of the Marvel event, this story can be found in Astonishing Spider-Man #55-56.
Funeral Arrangements: Vulture gets too involved in Peter's home life. This '90s classic story takes place in Spectacular Spider-Man #186-188.
Identity Disc: Vulture puts together a team of villains for a mission. All five issues of the Identity Disc story are available on Comixology.
With the Independence Day holiday just around the corner in the United States, Rockstar is celebrating with the expected bonuses for Grand Theft Auto V. But these bonuses also come as part of a wider update that also adds a lot more.
Most significantly, GTA Online adds a new Adversary mode called Dawn Raid. This is a 6v6 mode with limited light where teams parachute into an area and seek out a transmitter that's been hidden. Once a team finds it, they then have to bring it to another area to evacuate. Players use night- and thermal-vision goggles to find their way around and deal with enemy players, while the Trackify app is used to locate the correct package hiding the transmitter. Rockstar notes you'll also be "armed to the teeth," so there should be the opportunity for some serious firefights throughout all of this, too. From now through July 10, Dawn Raid offers double GTA$ and RP rewards.
That money can then be put to use to pick up a newly added vehicle. Dewbauchee now offers the Vagner through Legendary Motorsport; this is pictured in the gallery above and is described as "the supercar of tomorrow."
Also through July 10, an Independence Day-themed event is on. You'll be able to get your hands on firework launchers, the Liberator monster truck, Western Sovereign (a motorcycle with a USA flag paint job), and unspecified "classic outfits." All of these can be purchased at 25% off their regular prices. New additions this year for the event include patriotic liveries for the Mobile Operation Center and Mk 11 weaponry.
Additionally, logging in before July 10 will net you two free in-game shirts. These are the Rockstar Noise t-shirts that were recently introduced through the Rockstar Warehouse.
In terms of discounts, they're primarily centered around yachts. Here's the full list of deals:
The Pisces: 25% off
The Orion: 30% off
The Aquarius: 35% off
Yacht Modifications: 50% off
All Watercraft on Docktease: 25% off
Cunning Stunts Clothing & Tattoos: 25% off
Finally, the upcoming Premium Race and time trial events have been outlined. As always, the time trials offer big rewards for beating the target time, with Premium Races offering triple RP, as well as big GTA$ payouts for the top three finishers.
June 30 - July 3:
Premium Race: "Spinner" (locked to Super)
Time Trial: "Fort Zancudo"
July 4 - 10:
Premium Special Vehicle Race: "Atmosphere" (locked to Rocket Voltic)
Wonder Woman's record-breaking box office run continues. Earlier this week it was confirmed that the movie is now the most successful film ever made by a female director, and now the movie has become the biggest film so far in DC's Extended Universe at the North American box office.
As reported by Mashable, Wonder Woman has now overtaken Batman v. Superman: Dawn of Justice to become the studio's top earner in the US. With Thursday's estimated take, it will have crossed the $331 million line, beating Dawn of Justice's $330 million.
As the site notes, what's most impressive about Wonder Woman's success is how quickly it has become DC's biggest domestic earner. Dawn of Justice took 12 weeks to make $330 million, whereas Wonder Woman' has done it in just four. The big difference is the critical and audience reaction to the two films. While Dawn of Justice opened well, the savage reviews it received may have hurt its performance overall, while Wonder Woman has been highly praised by critics.
As previously reported, while Wonder Woman's opening weekend was not as impressive as any of DC's previous three movies--which also include Man of Steel and Suicide Squad--Wonder Woman has experienced relatively little audience drop-off over subsequent weekends. In terms of worldwide box office however, Dawn of Justice remains way ahead, with a massive $873.3 million gross, compared to Wonder Woman's $663.6 million.
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