Dwayne Johnson might be one of the biggest action stars in the world, but he can't deliver a one-liner like Austrian icon Arnold Schwarzenegger. Johnson is currently shooting the arcade game adaptation Rampage and gave his best Arnie impression a try. The results aren't good, but Johnson still posted the result on Instagram and added a few words about what an inspiration Schwarzenegger has been. Watch the video below:
Rampage is set for release on April 20, 2018. It's directed by Brad Peyton, who also worked with Johnson on the 2015 disaster hit San Andreas. The movie co-stars Naomie Harris (Skyfall), Malin Akerman (Watchmen), Jeffrey Dean Morgan (The Walking Dead), and Joe Manganiello (True Blood).
In May, Johnson revealed some plot details in typically light-hearted style. "I head up an anti-poaching unit out of Rwanda," he said. "My best friend is a rare albino gorilla named George. Very bad people infect George, an alligator, and a wolf with a serum. All three animals grow at an unprecedented rate. Their size, speed, agility, and violent aggression is off the charts.
"They go on a deadly rampage and want to destroy the world. George not happy. Me not happy. When animals like you, they lick you. When they don't like you, they kill you. I will hunt down the bad people who did this to my best friend. And when I find them, I will not lick them."
Rampage was originally released in arcades back in 1986 before being ported to more than a dozen other platforms--it has appeared on everything from the Commodore 64 to the PS2. There have also been a number of sequels produced. However, by the time the movie comes out, it will have been more than a decade since the last of these, Total Destruction, was released.
As was widely assumed in light of the success of the now-discontinued NES Classic Edition, Nintendo today confirmed a similar system featuring games for the Super Nintendo. It launches on September 29 in the United States and Europe.
As with the NES Classic Edition, the SNES Classic features HDMI output and resembles the look of the system it's based on but in a smaller form factor. But unlike that system, it comes with two controllers in the box.
In the US, the SNES Classic is priced at $80 and includes everything you'll need. We don't yet have European pricing, but we do know that the EU version lacks an AC adapter for the included USB power cable. It does, however, feature colored, Super Famicom-style buttons, as pictured below. We'll report back as we receive more details.
Square Enix has released a new update for Final Fantasy XV ahead of the game's next DLC chapter, Episode Prompto. Along with the usual bug fixes, update 1.12 adds the ability to go off-road driving with a new customization option for the Regalia.
The Type-D customization effectively converts the party's car into a monster truck. While the game previously limited the Regalia to driving along designated roads, the Type-D model allows you to manually venture off-road and drive anywhere with the vehicle. You can get the Regalia Type-D by speaking to Cindy at the Hammerhead service station. Additionally, the new update makes music from the upcoming Episode Prompto available to listen to on the car radio.
Update 1.12 is particularly large as far as updates go, weighing in at 8.65 GB. You can find the full patch notes below:
Implementation of Regalia Type-D off-road customization option (available at Hammerhead)
Conclusion of survey regarding future updates
Addition of compatibility with Episode Prompto
Addition of pieces from Episode Prompto to music player tracklist
Various bug fixes
Like the previous Final Fantasy XV DLC chapter, Episode Prompto revolves around a single member of Notcis' entourage. This particular episode finds Prompto "separated from the group and alone in an arctic environment." Based on the reveal trailer (embedded above), the chapter also seems to be a departure from the main game in terms of gameplay, featuring third-person shooting and snowmobile segments.
It has been known for some time that the current third phase of the Marvel Cinematic Universe will end after Avengers 4 in 2019. Now Marvel boss Kevin Feige has confirmed that the Spider-Man: Homecoming sequel will kick off Phase 4.
In an interview with Slashfilm, Feige explained that the dramatic events of Avengers: Infinity War and the currently untitled fourth Avengers movie will lead directly into the Homecoming sequel.
"So much happens in [the third and fouth Avengers movies], as you can imagine, and so much is affected by it, that we felt what better person to hold your hand and lead you into the next incarnation of the MCU, in a grounded, realistic manner, than Peter Parker?" he said. "So, coming out two months after Untitled Avengers, [that's what] much of what the next Spider-Man film will be about."
Avengers 4 is currently scheduled for a May 3, 2019 release, with Homecoming 2 due on July 5 of the same year. Feige went to to state that while work on the latter's script has yet to begin, the story basics were already in place. "Much like, as we went into Homecoming, we knew all the general pillars, you then need the magic of the writers and directors to bring it all to life," he said.
"So we're in that same position and we'll actually start putting pen to paper on the next Spider-Man film in the coming weeks once this film is finally released. But we do know the specifics and the timeline."
In a separate interview with JoBlo, Feige confirmed that not every hero will survive the next two Avengers movies. This isn't the first time that the Marvel boss has hinted that big changes are in store for the MCU.
"As we get to Infinity War there will be a sense of a climax," he said in April. "By the time we're at Avengers 4, 22 movies will have encompassed the first three phases of the MCU. And what happens after that will be very different. I don't know if it's Phase 4. It might be a new thing.
"We have an idea [of what the MCU looks like post-Infinity War], and it's gonna be very, very different."
Although you can't carry over your items and skills from Destiny to Destiny 2, your looks will transfer, and you may be entitled to some exclusive rewards. Bungie has detailed what some of these look like, including a few you still have a chance to earn.
Bungie's most recent blog post explains that the studio is hesitant to reveal many of Destiny 2's acknowledgments of your accomplishments in the original Destiny. It is, however, showing off some of the emblems that you can receive.
A number of the Destiny-dependent emblems are ones that you've already missed the chance to earn, such as completing a Moment of Triumph during the game's first year or completing all eight during Year Two. Three others can still be obtained, but the window for doing so is closing--the cutoff for earning these rewards is August 1. Among the things that we know you can still do: reach Rank 2 and Rank 7 in the Age of Triumph record book, and earn a Grimoire score of more than 5,000.
In addition to showing up in orbit, emblems are now displayed on the Character as a bar along the top of the screen, as pictured above. You can see what the Destiny 1-unlockable emblems look like in the gallery above; the final three are the ones you can still get.
August 1 is also the date of the final Iron Banner event in Destiny 1, while August 11 will bring the final Trials of Osiris. The game has already received its final gameplay changes.
Destiny servers will be offline for a nine-hour window tomorrow, June 27, in preparation for the upcoming Destiny 2 beta. Bungie has also turned on server queues for Destiny, meaning you may potentially have to wait in line to get online if enough people are playing. This is being done "in preparation for Destiny ... in the event that the population exceeds the capacity of our data center." Bungie added, "Leading up to the Destiny 2 Beta and after the launch of Destiny 2, we expect players may experience this queue during times of high activity or maintenance periods."
Nintendo has released a new update for its Switch-exclusive fighting game, Arms. The patch is the first big one since launch, and it introduces a couple of neat new features.
Firstly, the game now has a new way of playing locally: Arena Mode. This is similar to online play's Party Mode, but it includes the ability to spectate your friends' matches while playing in the same room. Up to four friends can be in the same lobby, with two players fighting each other while the other pair watches on.
The update also introduces a LAN Mode. According to Nintendo Life, this offers the same options as wireless local multiplayer, but with the more stable speeds ethernet connections provide. Nintendo says you can connect up to eight Switches (with up to two players on each device) using this method.
The remainder of the update is made up of bug fixes, meanwhile, including one for a text issue in Grand Prix story and one that solves a Ribbon Gil stage hitbox problem.
The Inhumans is one of several new Marvel TV shows in the works, and it is set to hit screens in September. A new poster featuring the show's main characters has been released--check it out below:
The first two episodes will get a worldwide release in IMAX theaters on September 1. The series premieres on ABC on September 29, with the first two parts airing back-to-back.
The show is being overseen by Scott Buck, the showrunner for Netflix'sIron Fist. Hell on Wheels star Anson Mount stars as hypersonic-voiced Black Bolt, with Iwan Rheon as Maximus, Serinda Swan as Medusa, Eme Ikwuakor as Gorgon, Isabelle Cornish as Crystal, and Ken Leung as Karnak.
The Inhumans were created by Stan Lee and Jack Kirby and first appeared in a 1965 issue of Fantastic Four. Their first self-titled comic line ran from 1975 to 1977, and they have subsequently appeared in a variety of limited and ongoing series over the past four decades.
War for the Planet of the Apes' biggest conflict isn't the one you expect from the title. Sure, it's full of large-scale battles between human armies and apes, and there's plenty of action and intense gunfights. But the real war in the latest Planet of the Apes film is over what kind of movie it wants to be.
Despite starting and ending as a standard "war" film, complete with slow-motion explosion montages, characters scrambling to safety through dirt trenches, and people hunkering behind cover as bullets fly around them, War for the Planet of the Apes spends most of its runtime as an old-fashioned Western. And despite the surprising shift in tone when Caesar (played by Andy Serkis and an army of CGI engineers) mounts up on horseback away from the large-scale combat and into a completely different genre, it actually works.
Unlike the previous Apes films where humans and apes alternated in the spotlight, Caesar drives the entire narrative this time around. His brooding, Clint Eastwood demeanor and the film's purposeful pacing generate a slow and steady burn that's only broken by scattered gunfire and breakneck horse chases. And even with a preponderance of ape-focused exposition, it's still effective because the movie makes you believe that the talking and acting apes you see on screen are real-life creatures. Whether they're conversing in sign language or Caesar's rough speech, War for the Planet of the Apes quickly erases the ineffective opening war and draws you into a world of convincing, empathetic characters on a cowboy-like tale of bloody vengeance.
But War of the Planet of the Apes also does this so well because it is, once again, a technical masterpiece; the line between practical effects and CGI isn't just blurred, it's erased. When the camera focuses on Caesar's eyes as he talks about his loss or tries to understand his world, you stop looking for the little tells, the surefire giveaways that these are just special effects. Instead, you feel like you're looking directly into the eyes of a highly intelligent, talking chimpanzee.
The deliberate pace and careful focus on individual apes as characters works to spectacular effect as a Western, but the magic is lost somewhat when the film shifts once again about halfway in, this time becoming a heist/breakout film and paying homage to The Great Escape. The focus shifts more to the escapades of the apes, the soundtrack changes, and it creates a jarring change just as the film seems to be settling into its prairie-bound groove.
But while the heist section of the film is a distracting-but-not-terrible aside, the inevitable "war movie" also makes its return near the end. In this final shift, War for the Planet for the Apes tries to create parallels to Apocalypse Now--with its sweeping camera work, its antagonist derided as a crazy military leader, and even the too-on-the-nose "Ape Apocalypse Now!" message scrawled in graffiti on a wall--but those comparisons to a classic like Apocalypse just highlight War for the Planet of the Ape's relative inability to maintain its comparable momentum and focus.
In every way that War for the Planet of the Apes is successful as a Western, it fails to convey the scope of its war and the toll it takes on its characters. The stakes are so subdued that they never feel any greater than the climatic battle that closed the previous film, Dawn of the Planet of the Apes, and the entire war feels less immediate and important than Caesar's own personal battle. Despite the title, the fighting ends up feeling more like a single battle, and the final conflict is resolved in an ridiculous deus ex machina moment. Taken altogether, it makes the "war" aspects feel tacked on to a completely different--and superior--movie.
So the real conflict is between what type of film War for the Planet of the Apes wants to be and what it is. Although it lacks any reason to call the movie's fight a war at all, it's still an interesting continuation of the Planet of the Apes saga. The subtle and overt allusions to the original films, both in characters and setting, create a palpable sense of dread and expectation for anyone familiar with Charlton Heston's turn in the first Planet of the Apes. And in both the original franchise and this reboot, the human characters continue to fade into the background, both literally and figuratively. But War for the Planet Apes' CGI cast is so good, that real-life humans might not be necessary for the next movie.
Now, Sega has defended the service's launch, at the same time as reassuring fans that it is working on improving the quality of both the lineup and each game's port.
"We've got lots of things planned as we go through, and we're going to keep on working on that quality," Sega Networks' chief marketing officer, Mike Evans, told Eurogamer. "For the vast majority of our fans it's solid, but the specialist guys who are looking for the absolute epitome of quality, we're going to keep improving for those guys."
"The launch itself has been really positive--if you look at the vast majority of feedback it's been strong, if you look at ratings on the App Store from consumers there's definitely some very good sentiment as well. Is there room for improvement like anything? Yeah there is."
Evans went on to say that Sega has "some really good updates coming out soon which will address some of the challenges of the d-pad, some of the [graphics] shading as well that we're looking at how to improve."
Currently, Sega Forever is only available on Android and iOS, but Evans hinted that an expansion to other platforms may come further down the line. He stated that developing these re-releases in the Unity game engine "opens up other commercial opportunities for us with Apple TVs, desktops and the Switch as well."
Lastly, regarding criticism of the games lineup at launch, Evans said the company started with Genesis games as it's the "most successful platform" and "a good place to introduce the mainstream audience," but that more platform favorites would be coming soon. "I'm actively looking at Segagaga as a title which will be a great thing, there are other titles I'd love to see, like Panzer Dragoon," he said. "They're the things that take a bit more time, but what we've got to do is get the quality right as well, and that's important."
Post and mid-credit scenes are an important part of the Marvel Cinematic Universe, often hinting at characters and plots to come in the interconnected world. It has now been reported that the upcoming Spider-Man: Homecoming will have two post-credit scenes.
The news comes via Polygon, based on reports from early screenings of the movie, which hits theaters next month. It is unknown what the scenes contain, and as the site points, the matter is complicated by the fact that Homecoming is a co-production between Marvel and Sony.
Although the film is part of the MCU, Sony owns the movie rights to Spider-Man and associated characters. Sony are already planning their own series of Spidey spinoffs, starting with Venom in 2018. So it is unknown if the post-credit Homecoming scenes tease these films, or if they will relate to upcoming films within the MCU. Given that Spider-Man will appear in 2018's Avengers: Infinity War, it's possible one might link to that epic Marvel team-up.
Spider-Man: Homecoming stars Tom Holland, Robery Downey Jr, Michael Keaton, Marisa Tomei, and Donald Glover. Earlier this month, Holland confirmed that it would be the first part of a trilogy. "There is still a lot of room for Peter Parker and Spider-Man, especially, to grow in the next two movies," he said. "He's definitely not the finished article by the end of Homecoming and I really look forward to exploring the different ways he can grow up. It's going to be an exciting couple of movies."
Grand Theft Auto V has finished top of the UK charts this week, over three-and-a-half years since its original release. According to sales monitor Chart-Track, GTA was the best-selling title in the UK for the week ending June 24, and the open-world title has now spent a total of 13 weeks at No.1--putting it in joint-third place for the most weeks at the top alongside 2010's Zumba Fitness.
In its third week on sale, Dirt 4 achieves its highest place finish yet at No.2. Below FIFA 17 in No.3 lies Ghost Recon: Wildlands, which re-enters the top 10 following price promotions. Mario Kart 8 Deluxe rounds off the top five, while last week's top two--Horizon Zero Dawn and Arms--drop to No.8 and No.7, respectively.
You can read the full top 10 sales chart below, courtesy of Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.
During E3 2017, publisher Rockstar announced a new update for GTA V's multiplayer portion, GTA Online. The update, titled Gunrunning, lets you become a "prolific arms dealer" and extend your web of corruption and infamy further.
More recently, GTA V and Rockstar have been in the news after the publisher's parent company, Take-Two, attempted to block distribution of a modding tool called OpenIV. Rockstar argued that "OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody." After fan uproar, Rockstar later released a statement saying that Take-Two "has agreed that it generally will not take legal action against third-party projects involving Rockstar's PC games that are single-player, non-commercial, and respect the intellectual property (IP) rights of third parties."
A new video for the Stephen King movie The Dark Tower has arrived, showing off the film's stars and King himself discussing the rad-looking action movie coming out soon.
Idris Elba plays the Gunslinger, and he is mostly the focus of this new behind-the-scenes video, which sets up his character and explains his motivations. We also see Matthew McConaughey talking about how his character, The Man In Black, is trying to take down the Gunslinger. He says at one point, "You can't stop what's coming. Death always wins." As for King, he briefly discusses why he's proud of the movie and its actors. Take a look:
The Dark Tower also stars Tom Taylor as young protagonist Jake, plus Katheryn Winnick (Vikings), Jackie Earle Haley (Watchmen), Dennis Haysbert (24), and Abbey Lee (Mad Max: Fury Road). It's directed by Nikolaj Arcel.
The Dark Tower was originally set to hit theaters in February, but the release date was subsequently moved to the summer. At the time, it was reported that the ambitious post-production process meant that hitting a February release would have added millions to the budget, so Sony decided to delay the film instead.
Producer Ron Howard, who was recently named the new director for the Han Solo Star Wars movie, stated that while a show is in development, it was far from definite. "[There's] not a commitment on the television side," he told TV Guide in April. "But creatively, it could work very well, hand in hand with what we'd like the movies to be."
Microsoft showed a lot of games during its E3 2017 briefing. The company made a point to say it had 42 games during its briefing, a good chunk of them being console launch exclusives for Xbox One. But more "big" games are coming to Xbox One, executive Aaron Greenberg has teased.
"It's a fine balance of how much do you show early," Greenberg told GameReactor. "I can tell you that there are a lot of other projects happening for Xbox, with a lot of big titles that we're not talking about today. We always balance that. How much do we show farther into the future? The fact was, we showed 42 games [at the E3 briefing] ... with a really great variety of titles."
This response came after the interviewer asked about Scalebound, a title that was apparently announced relatively early in its development cycle and was ultimately canceled. Greenberg said, even with the right ingredients--in this case a respected studio and a good idea--the "creative process" means that sometimes projects don't end up working out.
As for when Microsoft may announce new projects, one possibility is Gamescom in August. Greenberg confirmed Microsoft will have news to share at the event in Germany this year, but the reveals might not be on the same level as E3. "We've got a lot going on right now--and it's exciting," Greenberg said.
Netflix has canceled another show. According to Deadline, the streaming network announced this week that it won't renew the comedy Girlboss for a second season, meaning it's canceled.
The show, which was written and produced by Pitch Perfect writer Kay Cannon, had just one season. The 13-episode season premiered on April 21. It was produced by Charlize Theron's production company, Denver & Delilah.
Girlboss starred Britt Robertson as a character, Sophia Amoruso, who refused to grow up, starting her own vintage clothing company. The story is inspired by the book by Amoruso, who founded the real-world fashion brand Nasty Gal, which became a multi-million dollar venture.
The co-stars in Girlboss include Ellie Reed (Annie), Alphonso McAuley (Dax), Johnny Simmons (Shane), and Dean Norris (Jay).
Last month, Netflix founder Reed Hastings said the company should invest in riskier shows, which would in turn lead to more cancellations if they don't work out. Trying new things is incredibly important, Hastings said.
"Our hit ratio is way too high right now," Hastings said. "We've canceled very few shows. I'm always pushing the content team, we have to take more risk, you have to try more crazy things. Because we should have a higher cancel rate overall."
Some of the shows that Netflix has canceled include The Get Down, Marco Polo, Bloodline, and Sense8.
Infamous developer Sucker Punch Productions is making a new game, but we still do not know much about it. The game was nowhere to be seen at Sony's E3 2017 briefing earlier this month, leading some to wonder what's the latest on the long-in-development and unannounced title.
PlayStation Worldwide Studios boss Shuhei Yoshida said on the GameSpot stage at E3 that he has played the game many times. He continued, and it sounded like he was going to give away some details, but cut himself off, presumably to save the full reveal for later.
"I have played many, many more times of such game; and every time I play ... I shouldn't be talking any more,"he said. "It is a game. They are not making movies. It is now very narrow."
In December 2015, PlayStation's Scott Rohde said the Sucker Punch game was playable internally back then, saying he played an early version of the game with Yoshida at the time. He said the game was "fun" in the state he played it in, but mentioned that game development is a fluid process and things can change.
The very cool Overwatch community creations keep coming. Today's example is Junkrat's RIP-Tire remade in with Legos. A lot of Legos.
YouTuber ZaziNombies LEGO Creations highlighted his latest creation in a new video, explaining that the Lego RIP-Tire is made up of around 4,500 Lego pieces. As you can see in the video, it is not as sturdy as it is in the game--rolling it leads to its undoing. But it's a very impressive creation, for sure, including the chain and tire treads. Here's the video (via Game Informer):
The RIP-Tire is a "motorized tire bomb" that is one of Junkrat's devastating abilities. It rolls across the battlefield, able to climb obstacles, with the player remotely detonating it for maximum effectiveness. Alternatively, it will explode on its own eventually.
In other Overwatch news, a new update is out now on the game's PTR. It focuses on overhauling the Loot Box and Highlights systems, and also includes some other quality-of-life improvements and bug fixes. You can see the full patch notes here.
We already know what's coming to Netflix in July 2017, and now we know what's on the way for Amazon Prime next month. Amazon has announced all the TV shows and movies headed to the service for July 2017, with the list including all manner of titles. Among them are Best Picture winner Braveheart, the silly Frankie Muniz movie Agent Cody Banks, the Johnny Depp-starring Charlie and the Chocolate Factory, and Breakfast at Tiffany's.
All of those movies arrive on July 1, alongside the first nine Star Trek movies and the George Clooney film Up In The Air.
Looking further into the month, The Curious Case of Benjamin Button arrives on July 4, while Season 2 of Mr. Robot comes to Amazon Prime on 13. On July 28, the food movie Chef lands, while the thriller Jeepers Creepers comes to Amazon Prime on July 31.
The Wii U was a disappointment from a sales perspective, selling 13.56 million systems by Nintendo's latest count, compared to more than 100 million for the Wii. Matching that sales level was probably never going to happen for the Wii U, but it is understood that the Wii U underperformed. The Nintendo Switch is off to a strong start, helping Nintendo's market cap surpass Sony's, and with strong demand for the console and new games coming out, it seems the sales figure stands to climb higher and higher.
In an interview with Waypoint, Nintendo executive Reggie Fils-Aime said fans can expect more enhanced versions of Wii U games coming to Switch, following Mario Kart 8 Deluxe and Pokken Tournament Deluxe. Those games originally were released as Wii U-exclusives, but the new versions have more content and features, something Nintendo sounds like it will continue.
"Given the install base of Wii U, there was some fantastic content that consumers did not get to play," Fils-Aime said. "So that creates certainly a business opportunity. On the other hand, one of the things that we've discussed internally is, there really needs to be an additional element to that game to make it fresh, and to further compel the consumer to buy in."
"I think the best example of that is Pokken Tournament Deluxe. Additional fighters, that gives the fan a reason to buy into it. Same is true with Mario Kart 8 Deluxe, providing a mode that the consumers wanted in terms of a better battle mode, that was then included in that game. And so, I think the way we will continue to evaluate this is: yes, do we have opportunities with great games that maybe were not played as broadly on the Wii U, but then what's the plus alpha that's going to make it really compelling for the consumer?"
Of course, Fils-Aime did not mention any unannounced titles, though he did tease, "I can tell you there's more to be announced." One possibility for a Wii U-to-Switch port is Super Smash Bros. The game sold 5.2 million copies for Wii U, and, being one of Nintendo's biggest and best-known franchises, a version for Switch with possibly new characters and more features could be great.
The newest Transformers movie, The Last Knight, is out now--but it did not do so well in the US this weekend. Box office numbers from Entertainment Weekly show that the film made $45.3 million domestically for the June 23-25 weekend, which is substantially below what the three previous entries Revenge of the Fallen ($109 million), Dark of the Moon ($97.9 million), and Age of Extinction ($100 million) made during their respective US opening weekends.
While The Last Knight might not be a big winner stateside compared to past entries, it was far and away the No. 1 movie at the box office this weekend, well clear of Cars 3 ($25.2 million) in the No. 2 position. Internationally, The Last Knight is performing far better, where it made $196 million this weekend, which, combined with $69.1 million in total from the US, pushes its global hgaul to more than $265 million. It still has a lot of work to do to catch up to 2014's Age of Extinction, which made more than $1 billion at the global box office when all was said and done.
Rounding out the top five films at the US box office this weekend were Cars 3 ($25.2 million), Wonder Woman ($25.2 million), 47 Meters Down ($7.43 million), and All Eyez On Me ($5.85 million). You can see the full Top 10 report below.
Modding computer games has been debated time and time again because of copyrights and IP protections, but modding, when done within reason, is fair use. Hugely popular single-player modding tool OpenIV has been under GTA V parent publisher Take-Two Interactive's fire for a short while now, but PCGamer reports OpenIV may be in the clear now, and it's thanks to the modding community.
Last week on the GTA V forums, a user claiming to be an OpenIV lead developer shared the team received a cease and desist letter from Take-Two on June 5. This letter came two weeks after a notice from Take-Two asking the team to stop distribution of the tool.
OpenIV has made it clear they want to stay within legal boundaries of modding by not distributing games' code and original data, and making sure mods cannot, and do not, work during online play. Because it isn't just about customizing games to suit player's wildest dreams--it's about creativity too.
Pictured above, fan-made short film Not Normal by Matt MacDonald, used a huge portion of mods in its production. Without the tools provided by OpenIV, this machinima film couldn't have come to life, MacDonald shows in a behind the scenes video. He explains that the tool allows you to push the boundaries of the game's camera angles and lighting.
"Rockstar Games believes in reasonable fan creativity, and, in particular, wants creators to showcase their passion for our games," the statement reads. "After discussions with Take-Two, Take-Two has agreed that it generally will not take legal action against third-party projects involving Rockstar's PC games that are single-player, non-commercial, and respect the intellectual property (IP) rights of third parties."
While this doesn't protect third-party projects within GTA V entirely, it does mean projects done through OpenIV can still operate within reason, such as the Liberty City in GTA V project. Take-Two does still have the right to pursue and close third-party projects, so this doesn't mean OpenIV is home-free, but they may be able to come back soon. PC Gamer reports that OpenIV has released a new update to their tool, so the future is looking a little less bleak.
After another strong weekend, the Wonder Woman movie continues to soar. As reported by Entertainment Weekly, the film has now made around $652.9 million globally, making it the highest-grossing movie directed by a woman ever.
Oscar-winner Patty Jenkins (Monster) directed it. Wonder Woman passes Mamma Mia!, which was directed by Phyllida Lloyd and brought in $609.8 million in 2008.
In its fourth weekend, Wonder Woman has now made an estimated $318.4 million in the US. It's already made more than Man of Steel ($291 million) and Iron Man ($318.4 million) made in their entire domestic runs. The film is also on pace to surpass Batman v. Superman: Dawn of Justice ($330 million) and Suicide Squad ($325 million) in terms of US box office performance.
"Ultimately, Gal Gadot and Patty Jenkins have together shaped the story of a hero who is at the same time relatable and formidable," GameSpot reviewer Edmond Tran said. "Diana's journey of self-discovery is one that is plausible, and the film's focus on exploring who she is as a person, as well as what she can do as a superhuman gives the character, and overall film, a gratifying roundedness that makes you eager for more."
A sequel to Wonder Woman is on the way, and Jenkins says it'll be set in the United States. "The story will take place in the US, which I think is right," she said. "She's Wonder Woman. She's got to come to America. It's time."
Trove for Xbox One and PS4 is releasing its first major update this week. The Megalithic update dropping Tuesday, June 27, will bring the Dino Tamer class, Jurassic Jungle biome, racing and coin collecting mini-games, and daily rewards.
Adding to the title's prehistoric fun, the Dino Tamer is a ranged ruffian class, suited for life in the desert frontier and Jurassic jungle. This beastly fellow can use darts and snares to capture giant reptilian beasts, or summon a gargantuan dinosaur friend to aid in battle or hitch a ride.
The Jurassic Jungle is a lush environment teeming with dinosaur fiends and dungeons, from the floor all the way to the top of the canopies. Here, you'll get the chance to pick up new recipes and gear, but watch out for the raptors, Triceratops, and Tyrannosaurus Rexes.
Rounding off this update, you'll be able to play two new mini-games, racing and coin collecting, at the top of every hour in the Hub. It's the perfect way to do more hourly challenges, or invite your friends to try something besides epic pixel dinosaur slaying and taming. And, what's more, you'll get special bonus chaos chests just for logging on every day.
Homeworld: Cataclysm is on its way back into your heart. Re-released exclusively through Good Old Games (GOG.com) as Homeworld: Emergence, this space simulator, aside from its name, is exactly how you remember it.
Homeworld: Cataclysm was initially developed in 2000 as an expansion to the original game, Homeworld, but launched as a stand-alone title. It was originally developed by Barking Dog Studios and published by Sierra Studios; it was renamed for relaunch on GOG because Blizzard Entertainment has a trademark on the name "cataclysm."
Emergence takes place 15 years after the events of the first game; after returning to their home, the Hiigarian sect releases an alien terror, and you have to stop them. It's still the same engine and playstyle as the original Homeworld game, but it updates many of the controls and features of the first game, like adding fast-forwarding features, moving parts, and transforming ships.
Thanks in part to the success of the Nintendo Switch, Nintendo's market capitalisation--that is, how much the company is worth on the stock market--has surpassed that of Sony's.
As Nikkei reports, Nintendo's market cap reached 5.44 trillion yen on Friday, which comes out to $48.9 billion. By comparison, Sony's market cap as of Friday was $48.5 billion. This is not the first time Nintendo's market cap has passed Sony's, as that happened 11 months ago and also a decade ago, fueled by the popularity of the Wii.
Nintendo also passed Sony's market cap 10 years ago, driven by the success of Wii.
Last week, Nintendo apologised for Switch shortages and promised to increase the amount of Switch consoles available--at least in Japan.
"For autumn and beyond, we will continue to work to ensure that as many products as possible can be delivered to our customers towards the end of the year," Nintendo said.
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