Saturday, April 7, 2018

All the latest from GameSpot On 04/08/2018

Updates from

GameSpot

GameSpot's Everything Feed! All the latest from GameSpot

In the 04/08/2018 edition:

The Best Far Cry 5 Guns And Weapons

By Anonymous on Apr 07, 2018 10:30 pm

Previous Far Cry games have always sported a diverse roster of weapons, and Far Cry 5 is no different. With so many options available, you're probably asking which weapons are worth purchasing. To help you out, we've highlighted in the video above nine weapons that we believe to be some of the best in the game.

It's also worth noting that many of the weapons you see in the video above are Prestige Weapons, which are higher-priced special skinned versions of normal weapons you can purchase with in-game money or real money. If you'd prefer, you can purchase a standard non-skinned equivalent of the same weapon in the shop for cheaper and without the fancier attachments. Regardless of which version of each weapon you choose to get, we stand by their quality and functionality.

The best weapons in Far Cry 5 include the AR-CL semi-automatic rifle, the SA50 sniper rifle, and the M-79 grenade launcher. Each has their own special uses and functionality. Though, what you choose from our recommendations is also going to depend on your playstyle. After all, someone who specializes in stealth may not find it useful to use the RAT4 rocket launcher. Refer to the video above, as we also offer some tips on how to best use each weapon and which playstyle they're more suited to.

Aside from the ones we mentioned above, the other best weapons in Far Cry 5 include:

  • SPAS-12 "Flameout"
  • M60 LMG + M249 LMG
  • .44 Magnum "Steel and Ivory"
  • The Magnopulser

What are some of your favorite weapons in Far Cry 5? Let us know in the comments below. And if you're interested in our other Far Cry 5 guides, be sure to check out our feature highlighting nine tips we wish we knew before starting. In other news, Ubisoft released a Far Cry 5 update that improves co-op play and fixes bugs. However, it recently just emerged that a new bug has been discovered that plunges the game into a permanent state of nighttime.


The Biggest Battle Royale Games To Play In 2018

By Anonymous on Apr 07, 2018 09:00 pm

Biggest Battle Royale Games


Battle royale games are steadily evolving, moving past the genre's humble beginnings as mods for large-scale survival games, like ARMA 2 and Minecraft, and into new territory. You can already see it rapidly growing thanks to the massive successes of PlayerUnknown's Battlegrounds and Fortnite. This year alone is packed with a slew of new battle royale games that aim to push the genre even further. To keep you informed of all the latest games in the genre, we've compiled 10 of the biggest ones releasing in 2018.

As you'll see in this feature, many of the latest battle royale games are expanding upon its most long held tenets and adding new mechanics into the mix. Some games add in spectator elements and dynamic environmental effects, while others are taking the experience to VR.

Others battle royale games this year are opting for a more traditional approach. Games like Europa and Mavericks: Proving Grounds are sticking to the last person standing approach but across different scales and with additional mechanics, like dynamic environmental effects and higher player counts.

Regardless of what you prefer, it's safe to say that there is likely a new battle royale game for you. But which one are you looking forward to the most? Let us know in the comments below. And be sure to check back often as we update this feature with even more new battle royale games as they get announced.


H1Z1 | PC (PS4 and Xbox One Versions Coming Soon)


Formerly known as H1Z1: King of the Kill, H1Z1 is the battle royale version of the zombie-survival sandbox game, Just Survive. It pits 150 players against each other in a last-man-standing deathmatch; players can choose to play solo, with a partner, or in groups of five. In addition to the game's standard battle royale mode, H1Z1 features a mode called Auto Royale, where four players drive a car into battle, collecting power-ups in order to emerge the last team driving.

Platforms: PC | Release Date: Available Now


SOS | PC


SOS offers something unique: it requires a microphone, and your social skills and sense of showmanship will be put to the test. Each player has to present themselves in an interesting way to stand out and earn the favor of a live audience. Each game is broadcast live online via the social gaming platform Hero, with spectators voting on possible in-game events like supply drops or bombing runs. The main goal is to find one of four relics spread across the map, and then signal for extraction and make it onto a helicopter. This sounds simple on paper, but 15 other players are also striving to accomplish the same goal, and with only a few seats on the helicopter, you're going to need to be clever and ruthless if you want to survive.

Release Date: Available Now via Steam Early Access


Paladins: Battlegrounds | PC, PS4, Xbox One


Paladins: Battlegrounds is a 100-player battle royale standalone expansion of Paladins: Champions of the Realm. It takes on qualities similar to other battle royale games, but attempts to redefine them by introducing mechanics from hero shooters, with myriad playable characters, each with their own unique skills and abilities.

Release Date: TBA 2018


The Darwin Project | PC, Xbox One


The Darwin Project is a third-person competitive multiplayer battle royale game with more of an emphasis on survival than its competitors. In order to win, you must endure extreme weather conditions, while tracking opponents and setting up traps in order to be the last one left alive. It's most noteworthy quality is that it incorporates reality TV show elements into its gameplay, like spectator interaction and a show director who controls varying aspects of the arena.

Release Date: Available Now via Steam Early Access and Xbox One Game Preview program


Mavericks: Proving Grounds | PC


Mavericks: Proving Grounds is an first-person battle royale game where up to 400 players do battle in a highly dynamic environment. For example, you can set fire to a map, tactically spreading it to others parts of the map to either damage other players or cut them off. In addition, the game promises more intelligent mission systems, social hubs, and a player-driven narrative that informs your experiences playing the game.

Release Date: TBA 2018 (Beta opens Summer 2018)


Islands of Nyne | PC


Islands of Nyne is a sci-fi-themed first-person battle royale game that's more skill-driven than its competitors. Based on how well you play, you'll earn special armor sets and weapon skins for your character. There's also a player betting system, which allows you to use in-game credits to place bets on individual players or teams during a match to win more equipment or skins.

Release Date: TBA 2018 (Currently in Closed Alpha, which you can get into by pre-ordering the game)


Dying Light: Bad Blood | PC, PS4, Xbox One


Dying Light: Bad Blood is a standalone battle royale-esque expansion of the critically acclaimed Dying Light. It seems an almost unexpected release, but apparently it was made by developer Techland due to numerous fan requests. In Bad Blood, six players are dropped into random locations around the map in a race to acquire enough samples from several powerful infected zombies. As you take down these special zombies, you'll collect samples and potentially level up your character--boosting their health, agility, and attack power. The first one to acquire all the samples and escape in the evac chopper wins.

Release Date: TBA 2018 (a Global Playtest is schedule for sometime this year, which you can sign up for via the Dying Light website)


Europa | PC


Europa is Chinese publisher Tencent's contribution to the battle royale genre. Unlike its competitors, the game will feature real-time weather, underwater exploration, environmental kills, and destructible cover. Whether Europa releases anywhere besides China remains to be seen.

Release Date: TBA 2018 in China only


Survival Games: Battle Royale | PC


Survival Games: Battle Royale retains the genre's tried and true premise, but provides some twists of its own. Maps are procedurally generated and you must keep track of your stats and hunger as you fight to be the last one standing. In addition, the game sports a map editor that allows you design your own custom battle royale arenas.

Release Date: Available Now via Steam Early Access


Stand Out: VR Battle Royale | PC (Oculus Rift, HTC Vive)


Playing a battle royale game in VR sounds like a huge challenge, but developer raptor lab is looking to make it happen with Standout: Battle Royale VR. In order to survive a match, you'll literally have to crouch down to avoid enemy and lean in and out of cover to get a clear line of sight on opponents; you can even reach out and snatch a magazine from a player's hands.

Release Date: Available Now via Steam Early Access



The Best PS4 Games (As Of April 2018)

By Anonymous on Apr 07, 2018 08:30 pm

The Best Around


It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed.

In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For more PS4 games on a budget, see our roundups of the best cheap games on PS4, and make sure to check out our gallery of the PS4 exclusive games confirmed for 2018 as well as the biggest PS4 games of 2018 for everything coming to the console.


Bloodborne -- 9/10


"The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." [read the full review]

-- Kevin VanOrd



Monster Hunter: World -- 8/10


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review]

-- Ginny Woo


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review]

-- Oscar Dayus, Staff Writer


What Remains of Edith Finch -- 9/10


"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review]

-- Justin Clark


Wolfenstein II: The New Colossus -- 9/10


"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review]

-- Kallie Plagge, Associate Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review]

-- Matt Espineli, Associate Editor


Stardew Valley -- 9/10


"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review]

-- Mary Kish


Resident Evil 7: Biohazard -- 8/10


"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review]

-- Scott Butterworth


Night in the Woods -- 9/10


"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review]

-- Kallie Plagge, Associate Editor


Overwatch -- 9/10


"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review]

-- Mike Mahardy, Video Producer


Titanfall 2 -- 9/10


"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review]

-- Mike Mahardy, Video Producer


Dishonored 2 -- 8/10


"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review]

-- Scott Butterworth


Dark Souls III -- 8/10


"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong.

But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review]

-- Mike Mahardy, Video Producer


The Witcher 3: Wild Hunt -- 10/10


"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review]

-- Kevin VanOrd


Rise of the Tomb Raider -- 9/10


"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review]

-- Mike Mahardy, Video Producer


Metal Gear Solid V: The Phantom Pain -- 10/10


"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review]

-- Peter Brown, Reviews Editor


Fallout 4 -- 9/10


"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review]

-- Peter Brown, Reviews Editor


Middle-earth: Shadow of Mordor -- 8/10


"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review]

-- Kevin VanOrd


Dragon Age: Inquisition -- 9/10


"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review]

-- Kevin VanOrd


NBA 2K17 -- 9/10


"Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17."

-- Mat Paget


Assassin's Creed IV: Black Flag -- 9/10


"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review]

-- Shaun McInnis


Uncharted 4: A Thief's End -- 10/10


"Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." [read the full review]

-- Mike Mahardy, Video Producer


Until Dawn -- 8/10


"I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." [read the full review]

-- Alexa Ray Corriea


The Last Guardian -- 9/10


"It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges.

When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." [read the full review]

-- Peter Brown, Reviews Editor


Rocket League -- 9/10


"The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." [read the full review]

-- Miguel Concepcion


Hellblade: Senua's Sacrifice -- 8/10


"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review]

-- Alessandro Fillari, Editor


MLB The Show 18 -- 9/10


"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [read the full review]


Horizon: Zero Dawn -- 9/10


"This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." [read the full review]

-- Peter Brown, Reviews Editor


Nier: Automata -- 9/10


"Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." [read the full review]

-- Miguel Concepcion


Persona 5 -- 9/10


"Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." [read the full review]

-- Lucy James, Video Producer


Madden NFL 18 -- 9/10


"Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." [read the full review]

-- Alex Newhouse


Far Cry 5 -- 9/10


"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review]

-- Edmond Tran, Senior Producer/Editor


Transistor -- 8/10


"Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." [read the full review]

-- Carolyn Petit


Yakuza 0 -- 8/10


"Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it's proof positive that a game can be wildly inconsistent yet remain a great experience." [read the full review]


Inside -- 8/10


"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review]

-- Alex Newhouse



New Overwatch Skin For Hanzo Is Very Dapper

By Anonymous on Apr 07, 2018 08:00 pm

Overwatch's next event may be turning back time for its former self Blackwatch, but not all of them are turning to the dark side. Hanzo is one of the few taking a more cleaned up and formal approach with his event-exclusive skin.

Clad in a black and blue pinstripe suit and rolled up sleeves, the Scion Hanzo skin is more than just its dapper and domineering appearance. Scion refers to a descendant of a notable family--and the Shimada clan, to which both Hanzo and Genji belong, is just that.

This year's spring event is similar to last year's Uprising event, but instead of looking into Tracer's first mission, this year's Retribution mission travels eight years into the past as Blackwatch attempts to secure a member of the Talon organization in Venice. Check out all the lore details we know of as this year's Archives event will feature a big story moment.

The Archives event will begin this coming Tuesday, April 10. While Scion Hanzo is the second skin to be revealed after Moira's Blackwatch skin, we expect more to be revealed soon, as 60 new items have been confirmed. You can snag the new skins and cosmetics from this event, and last year's Uprising event, until April 30.


PUBG's New Map Feels A Bit Like Fortnite

By Anonymous on Apr 07, 2018 06:30 pm

PUBG's new map, Savage, hit test servers earlier this week on PC, and offers players a different kind of battle royale gameplay. The map is 4 km x 4 km, smaller than the game's existing maps, and promises a more close-quarters, faster combat experience. So what are our early impressions of Savage? Watch the video above to see what Jake and Nick have to say about Savage and how it stacks up against PUBG's two existing maps.

While Savage is still in the testing phase and much of it isn't finished, it's clear the game offers you the chance to jump right into the action in the temple or resort areas. Here, you'll get into a gunfight right away. Players can still opt to take a slower approach to the action, starting further out and slowly picking off other players as The Circle closes in. All-in-all, Savage seems to provide the shorter, more intense matches that PUBG has been promising, and feels more comparable to Fortnite that the game's other two maps.

Codes to try Savage are currently no longer available, but developer PUBG Corp. is promising there are more on their way, so you can keep checking the beta site for your chance to play. There's no indication when exactly the new map will go live for all players, just that we can expect it some time during 2018. It was originally only open for Solo play, but PUBG Corp. opened it up to Squads in the middle of the week.

In other PUBG news, the game's developer recently unveiled a new War mode, which is essentially a 'team deathmatch' mode that brings more fast-paced gameplay. PUBG's latest event mode has also begun--Tequila Sunrise pits players against each other in close quarter combat with shotguns and melee weapons as the weapons of choice.


Wrestlemania: 10 Greatest Matches Ever!

By Anonymous on Apr 07, 2018 06:41 am
In celebration of Wrestlemania 34, Greg lists 10 of the best matches in Wrestlemania history!

Some People Want Fortnite Banned For "Brainwashing" Loved Ones

By Anonymous on Apr 07, 2018 05:13 am

It's pretty well established at this point that Fortnite is popular--like, ridiculously popular. So popular that schools are having to ban it from class, and hip-hop artists and professional athletes are talking about it and playing it. But the hours and hours of gametime that some players are logging is creating a bit of a backlash to the game--and some people have banded together to try and resist it.

Frustrated with how engrossed their loved ones have become with Fortnite, hundreds of people have signed a petition simply titled, "Get rid of Fortnite." Its mission is to ban the game so that significant others' free time can be reclaimed.

As reported by the Washington Post (which, it should be said, is itself evident of Fortnite's popularity), the Change.org petition has accumulated about 730 signatures at the time of this writing. Most express frustration that their loved ones are neglecting them in favor of the game; as Chloe DePalma wrote, "It's taking over our boyfriends lives and brainwashing them."

This petition is obviously meant in jest; Fortnite will in no way be banned, and it's likely that the majority of petitioners know that. But it's a testament to the Fortnite phenomenon that this petition has resonated with many people across social media. As for the anonymous creator of the petition, they updated the change.org site with an explanation that it was started as a joke--and, recently, they've begun playing Fortnite and actually enjoy it.


Final Fantasy 15 Multiplayer Mode Won't Require Full Game To Play Starting This Year

By Anonymous on Apr 07, 2018 04:53 am

Final Fantasy XV got DLC last year consisting of a multiplayer mode, called Comrades, that allows players to team up and take on enemies together. At the moment, Comrades is only available as an expansion to FFXV. But later this year, Comrades will get a standalone release alongside an update that adds raid bosses and battle challenges.

Square Enix announced the news today at its PAX East panel, explaining that players will soon no longer need to purchase the full game to play its multiplayer mode. Comrades allows people to team up to complete quests, defeat enemies, and take on monster-hunting contracts, and this summer it'll get a bunch of new content with the addition of raid bosses and other challenges.

There's no word yet on a price for the standalone Comrades; it currently costs $20 as DLC for FFXV. Square also hasn't announced when it'll be released.

This is one part of what appears to be a big new wave of post-release support for the game. In addition to the Comrades standalone release, Square has also revealed that a Shadow of the Tomb Raider/FFXV crossover is in the works, and four more episodes will be added in 2019.


We Absolutely Destroyed Far Cry 5's Graphics And Created A Trippy Mess

By Anonymous on Apr 07, 2018 04:44 am

Far Cry 5 has gotten accolades for its appearance, and for good reason. Its graphical fidelity is fantastic, and it features everything from gorgeous vistas to detailed homes and villages. But here at GameSpot, we think that it's possible to make any game look awful.

This week on Potato Mode, we take a hatchet to Far Cry 5's visuals and make it look like a cross between a horror movie and a PlayStation 1 game. Joey and Nick first turn down or off every visual option in the menus, showing what it'd look like if you wanted to run it on, say, a low-end laptop.

However, they're not satisfied with that. Delving into its game files, they thoroughly wreck its graphics, turning it into a glitchy mess full of detextured polygons, dead eyes, and broken shadows. It's a glorious disaster, and you can watch the whole video in the embed above.

You can watch a new episode of Potato Mode every Friday; last week featured Joey and Nick taking Sea of Thieves and turning it into a neon-green nightmare. Also be sure to check out our Far Cry 5 hub for tips, guides, and more on the different modes in the game.


WoW: Battle For Azeroth Expansion Release Date Confirmed

By Anonymous on Apr 07, 2018 04:38 am

A release date for World of Warcraft's latest expansion, Battle for Azeroth, had remained something of a mystery since its announcement. We knew it was due out by mid-September, but now Blizzard has finally confirmed an exact date that it arrives on PC: August 14, 2018.

Battle for Azeroth takes a great deal of influence from the early Warcraft games, bringing a renewed emphasis on the Alliance vs. Horde conflict. It takes players to new areas where the two factions will vie to amass naval resources from their respective islands, Zandalar (Horde) and Kul Tiras (Alliance), as they complete new quests and progress through the story.

The expansion also adds 10 dungeons, new Raid zones, and new world quests. There's also something called called Warfronts, which is a 20-player co-op PvE mode meant to resemble classic RTS games. You'll try to build up a substantial force and then attack objectives and deal with enemy commanders.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10Gallery image 11Gallery image 12Gallery image 13Gallery image 14Gallery image 15

In terms of your character, the level cap increases to 120, and purchasing the expansion will grant you a level 110 boost for use with a new or existing toon. There are also new playable allied races; Alliance gets the Lightforged Draenei and Void Elves, while Horde gets Highmountain Tauren and Nightborne.

Blizzard also confirmed that, alongside the standard and Digital Deluxe editions, it will offer a Collector's edition for Battle of Azeroth. This will include a hardcover novella, soundtrack, and more.


Splinter Cell's Sam Fisher Teased For New Ghost Recon Wildlands Update

By Anonymous on Apr 07, 2018 04:37 am

Ubisoft recently confirmed plans for a second year of content for Ghost Recon Wildlands. Now, we have an idea of an exciting addition that may be coming in one of those future updates: some kind of appearance by Splinter Cell's Sam Fisher.

A new teaser trailer has been released that features Fisher speaking about heading to Bolivia, the setting of Wildlands. It also references his relationship with the game's Ghosts, the squad of playable characters. We don't actually hear Fisher's name used, but the silhouette--and accompanying night-vision goggles--leave little doubt about who we're looking at.

Notably, the voice seems to be that of Michael Ironside, the longtime voice actor for Fisher. Ironside was absent from the most recent game, Splinter Cell: Blacklist, with Eric Johnson taking over the role. What this means, if anything, for future Splinter Cell games is unclear.

The teaser video concludes by saying more information will be shared on Monday, April 9, so we don't have long to wait to find out exactly what Fisher's role in Wildlands will be. We know a new update is coming to the game on April 10, but only its additions to Ghost War have been detailed. Each of the four major updates for Wildlands in Year 2 will carry some kind of theme, and perhaps this one will be centered around Splinter Cell. Ubisoft previously offered a Wildlands crossover event with the limited-time Predator update.

Blacklist was released in 2013 and is the latest game in the Splinter Cell series. There's been no official word about a sequel (or a remaster), though Ubisoft's CEO did tease Splinter Cell news of some kind last year. Meanwhile, a Splinter Cell movie starring Tom Hardy is in the works.


Ready Player One: What The Book Did Better Than The Movie

By Anonymous on Apr 07, 2018 04:30 am

Anyone who has seen the movie adaptation of Ready Player One knows that director Steven Spielberg made some massive changes from the original text, many of which help to improve the characters and narrative as the fight for the future of the Oasis plays out. Not everything was an improvement, though.

GameSpot has dug through both the film and the book it's based on to figure out exactly what the source material did better. While the key quests Parzival (Tye Sheridan) and his friends went on in the Oasis were bigger and more visually impressive in the film, it's hard to argue that Ernest Cline's original novel was able to flesh out the world and bring more logic to the story.

For instance, did you know that in the book, IOI is actually an internet service provider that wants full ownership over the Oasis to control what users have access to? In a time where net neutrality has become such a major topic of discussion, it rings far more true than the idea of a technology company wanting to sell more advertising space.

Take a look at GameSpot's video above to find out everything we thought the book handled better than the movie. Be warned, though, it contains spoilers for those that have yet to see Ready Player One on the big screen.


Call Of Duty: WW2's Divisions Are Being Overhauled--Here's What's Changing

By Anonymous on Apr 07, 2018 04:29 am

Call of Duty: WWII is getting a new DLC pack soon, but that's not the only thing that's coming. Developer Sledgehammer also recently announced an overhaul of the game's playable classes, called Divisions. And from the first details, it appears that it'll bring about quite the change to multiplayer.

The overhaul is sweeping and affects every Division in the game. Some of the tweaks swap out gear perks, while others boost certain stats. Overall, the update reshuffles certain skills and perks while also applying some changes across all Divisions.

For example, Call of Duty: WWII will now have unlimited sprint for all Divisions, although the sprint speed has gone down. Certain Division-specific abilities have been changed as a result; for instance, Infantry no longer grants players a longer sprint, but in exchange it boosts movement speed while aiming down sights.

The Armored Division has, in particular, received a big buff as a result of the universal change of giving all Divisions at least one Lethal and one Tactical equipment (Expeditionary gets two of each). Armored players now take much less explosive and fire damage, are immune to Shell Shock and Tactical equipment, and have greatly reduced flinch when shot. LMGs, when mounted on bipods, also pull first from reserve ammo and then from the currently loaded clip. All of this means that Armored and LMGs will likely be much more attractive.

The full list of patch notes is expansive; you can see the whole thing below. The update is expected to go live on Tuesday, April 10, on PS4, Xbox One, and PC. In other news, Call of Duty: WWII's next DLC pack is also arriving on April 10, and it includes a War Mode map that features dogfighting.

Patch Notes

Infantry:

  • Additional Primary Attachment
  • Second Pistol Attachment and swap weapons faster
  • While aiming down sights, have less idle sway
  • Move faster while aiming

Airborne:

  • Fire guns while sprinting and diving
  • Reload while sprinting
  • Climb over obstacles faster and no damage from falling
  • Sprint faster over time

Armored:

  • Take significantly less explosive & fire damage
  • Immune to Shell Shock and Tactical Equipment
  • Increased bullet penetration through surfaces
  • Greatly reduced flinch when shot

Mountain:

  • Invisible to enemy Recon Aircraft and controlled streaks
  • Killed enemy death locations hidden
  • No name or reticle change when enemies aim at you
  • Silent movement

Expeditionary:

  • Double Lethal and Tactical and enhanced equipment use
  • Munitions replenish from killed enemies and over time
  • Improved Tacticals & Easier to destroy War buildables
  • Equipment damage paints enemies on mini-map

Resistance:

  • Mini-map indicator & scrambler of close hostiles
  • Enemy movements are easier to hear
  • Kills and assists grant Intel Ping of nearby enemies
  • Easier to spot targets & increased mini-map coverage

Loadout Selection Changes:

  • LMG Bipod and Sniper Sharpshooter are automatically available when using an LMG or Sniper
  • Remaining Division Skills (weapon class attachments) are selectable in CAC (and no longer given by division)
  • Each Division has a fourth perk and their levels have been adjusted and rebalanced
  • All players have unlimited sprint and sprint speed is slightly slower
  • 3 Primary Attachments for all loadouts
  • One piece of both Lethal and Tactical equipment for all loadouts
  • Launchers can be equipped for all loadouts
  • The Rifle Grenade is an available attachment for all rifles
  • The Suppressor is an available attachment for all pistols
    • The Pistol Suppressor has a 15% range reduction vs. the SMG Suppressor's 30% range reduction
  • The following Basic Trainings are cut and no longer selectable: Primed and Bang
    • Prestige tokens spent on these are refunded and associated challenges are auto-completed
  • The following Basic Trainings are newly added: Blitzkrieg and Clandestine
    • Blitzkrieg: Streaks are earned by Kills (instead of Score). Bonus: Streaks are improved and select a fourth Streak.
    • Clandestine: Slain enemies drop Intel Packs that reveal nearby hostiles. Bonus: Intel ping at the start of each life

Resistance/Infantry Shifts:

  • Moved "Second pistol attachment and swap weapons faster" to Infantry to align with its marksmanship focus
  • Filled gap in Resistance with "Enemy movements are easier to hear" to align with its counter-intelligence focus

Weapon/Mechanic Tuning Changes:

  • Global sprint speed reduced (to account for Unlimited Sprint)
    • 1.3x instead of previously 1.4x
  • Reduced Launcher effectiveness against players
    • Panzerschreck nerfed damage and projectile speed
    • Bazooka buffed radius, buffed projectile speed and nerfed damage
    • Bazooka should more reliably give hitmarkers than before and increased projectile speed should make it better than Panzer against streaks.
  • Frag and Sticky grenade max damage nerfed
    • ~10% max damage reduction to account for all players having both Lethal and Tactical and address existing complaints of grenade spam
  • Shellshock and Earthquake effects from Lethal Equipment significantly reduced
    • Reduced effect radius and duration to address existing complaints and account for all players having both Lethal and Tactical
  • Tactical Equipment strength adjusted
    • All tacticals without Expeditionary III got a small nerf
    • Smoke lasts 10 seconds (previously: 14 seconds; Expeditionary III: 14 seconds)
    • Signal Flare lasts 3.5 seconds (previously: 5 seconds; Expeditionary III: 5.5 seconds)
    • Stun effects last between 1.75-3.5 seconds (previously: 2-4 seconds; Expeditionary III: 2.5-4.25 seconds)
    • Tabun Gas deals 1 dmg every 1 second 5 times (previously: 10 dmg every 1 second 5 times; Expeditionary III: 5 dmg every 0.625 seconds 8 times)
  • The following Basic Trainings have had their benefits changed:
    • Energetic: Adds "Increased sprint speed." Removes "Sprint again sooner"
    • Forage: Adds "Resupply bullets over time." Adds "Extra magazines." Removes "Swap weapons faster."
    • Ordnance: Adds "Killed enemies drop Streak packs that fill your meter". Removes "Re-roll your own care packages".
    • Launched: Adds "Additional launcher ammunition". Removes "Only way to take a Launcher".
    • Concussed: Adds "Take two pieces of Lethal & Tactical equipment". Removes "presetting what the equipment is".
    • Instincts: Adds "Immune to Shell Shock and Tactical Equipment". Esports-only change to remove "warning when targeted off-screen" benefit (with the intention for this BT to be unbanned by MLG and used in competitive to counter Tacticals).
  • Incendiary Shells attachment buffed
    • Gives Additional Shells (7 for Combat Shotgun; 8 for all other shotguns)
    • Range reduction of Shells buffed to -10% from -15%
    • Sped up loading of shells for Combat Shotgun
  • M30 Rifle Bullet ammo buffed
    • Gives Additional Bullets (8 bullets instead of previous 6)
  • LMG Bipod Buffed
    • Increased fire rate while mounted (+9% which is equal to Rapid Fire attachment for LMGs [which stacks])
    • Firing while mounted initially draws ammo from reserve then once exhausted draws from current clip (removing the need to reload).
  • Sniper Sharpshooter Duration Buffed
    • Hold breath increased to 10 seconds from 4 seconds. Promotes using snipers the "proper" way rather than quickscoping.
  • Buffed "Take Significantly less fire & explosive damage" from Armored
    • 80% reduction from fire and explosive damage (previously was 65% reduction)
  • "Reduced idle sway" from Infantry III & Scoped now affects snipers
    • 30% reduction for Snipers; vs. all other weapon classes' 65% reduction
    • This does stack with Ballistic Calibration attachment
  • Buffed "Move faster while aiming" from Infantry IV and Scoped
  • Maintained separation between weapon classes (Sniper < LMG < Rifle < SMG < Pistol / Shotgun)
    • LMGs mostly got their ADS firing speed buffed since that was previously very slow even with Infantry IV
    • Snipers got a smaller buff than other weapon classes since it isn't beneficial to move too fast
    • Pistols and Shotguns already equaled non-ads speed with Infantry IV so they were not adjusted

Far Cry 5 Arcade: Best Maps To Play So Far

By Anonymous on Apr 07, 2018 03:43 am

Maps Worth Playing


If you've spent any amount of time in Far Cry 5 Arcade, you'll know that it's an incredibly fun time. It's dense with user-created maps of all kinds; some are skillfully crafted to include myriad obstacles to overcome, while others are haphazardly put together in a self-aware way that's still somehow charming. There are even maps that are homages to other popular games, with a few that are literal geographical recreations of their most iconic areas.

But by playing Far Cry 5 Arcade, you're also aware of the fact that it has a lot of subpar maps too. You need only look to the slew of maps that are texture-less wastelands where the only objective is to murder 160+ cultists. To help you sort through Far Cry 5 Arcade's constantly expanding number of maps, we've narrowed down the best non-Ubisoft made ones available now.

Since the mode's map libraries are self-contained on each platform, we've included the best maps you can find on PS4, Xbox One, and PC. We've labeled each map with the platform you can find them on, so be sure to look ahead to your respective platform to find its best maps.

What are some of your favorite maps in Far Cry 5 Arcade? Let us know in the comments below. And be sure to check back often as we update this with feature with even more great maps that we find ourselves or discover from your suggestions. If you're interested in our other Far Cry 5 guides, be sure to check out our feature on how to design a great Far Cry 5 Arcade map, as well as our guide highlighting nine tips we wish we knew before starting.


Western Assault (Only on PS4)


Creator: Usagiyama01

A good old-fashioned shootout in a Western town packed with cowboys and cultists.


Shadow Moses (Only on PS4)


Creator: TheRoostr_

A relatively faithful recreation of the first couple of areas from the original Metal Gear Solid. Instead of saving the DARPA Chief stand-in, your objective is to kill him.


The Last Of Us (Only on PS4)


Creator: Kaiguy153

A map themed around Naughty Dog's critically acclaimed The Last of Us. It features a mix of zombie-like enemies and armed soldiers, much like the source material it's inspired by.


Horde Mower (Only on PS4)


Creator: Phyrotechnics

You, two Mowers, and 106 Cultists. It's a chaotic good time.


Resident Evil 7v3 (Only on PS4)


Creator: adrijosefabi

A literal recreation of the first few rooms in the Baker mansion from Resident Evil 7: Biohazard. If you enjoy this one, check out the other Resident Evil 7 map recreations available.


Stranger in the West (Only on Xbox One)


Creator: NASTY Blastaaa

Venture through a town in the Wild West where you'll have to fend off enemies as you try to gun down a specific target and then escape through a church.


Memoir of Sanity (Only on Xbox One)


Creator: AbsorbedTitan

A short level that essentially functions as a haunted house, you make your way through a series of distinct, creepy environments that ratchet up the tension as you make your way toward the exit.


GoldeneyeFacilityV2 (Only on Xbox One)


Creator: RainisaurusRox

This is a fun little nostalgia trip back to the days of GoldenEye for N64, featuring perhaps its most famous level--complete with you starting out in a vent above an occupied bathroom stall.


Town Zombies (Only on Xbox One)


Creator: Keevo KX

This level starts out slow, with harmless enemies for you to gun down. Take down enough of them, however, and you're soon faced with a rush of aggressive, hard-to-kill zombies that will get your heart pounding.


Weapon Fun Remastere (Only on Xbox One)


Creator: TheEpicGame600

After worrying about death throughout the campaign, this map offers a refreshing break by making you invincible--and, for good measure, by giving you access to an unlimited supply of weapons and a super jump. It's great, mindless fun to rain destruction down on crowds of enemies from high in the sky.


Metro 2018 (Only on PC)


Creator: Bigsmoke

If you're down to play a map that looks and feels like an environment from the Metro series, then this is a must play.


Mansion on the Beach (Only on PC)


Creator: Thetoaster5

This map takes place in a mansion. On the beach. Kill enemies and rush to the exit!


Legend of Zeldo (Only on PC)


Creator: Cute_N_Evil

A map that pokes fun at Nintendo's The Legend of Zelda franchise. It has ATVs and a surprise Ganon fight at the end.


Hotline Miami (Only on PC)


Creator: Robertardunygga

Hotline Miami takes inspiration from the popular indie game series of the same name. Expect '80s synth music, neon lights, and melee combat.


Going Home (Only on PC)


Creator: Rat-Trash

A post-apocalyptic themed map set at nighttime.


Cultist Coast


Creator: Mazzbotzkii

A journey through a cultist shanty town by the sea.



New Final Fantasy 15 DLC Episodes Confirmed

By Anonymous on Apr 07, 2018 03:19 am

Square Enix had previously teased that Final Fantasy XV would continue to expand with new DLC episodes this year. We've now learned what the company has in mind for those additions, but they're unfortunately not coming as soon as expected. A total of four more episodes are on the way, though these won't arrive until sometime in 2019.

The news was shared during a panel at PAX East. Like past episodes, each one will center around a specific character: Ardyn, Aranea, Luna, and Noctis. The last one is the most notable of the bunch, as it will explore the story of his "final battle." Here's how the slides (via ResetEra) presented during the panel describe each of the four:

Episode I: Ardyn -- The Conflict of the Sage

  • This story portrays the struggles of Ardyn. Witness the resentment he harbored towards Lucis for over 2000 years, and his clashes with the Astrals.

Episode Side Story: Aranea -- The Beginning of the End

  • A side story about the Starscourge depicted from the Niflheim's perspective. The final day of the Empire turns out to be Aranea's worst day.

Episode II: Lunafreya -- The Choice of Freedom

  • This story's about Luna's fate, which not even death can free her from. Her battle to save the one she loves overturns the destiny dealt to the Lucian King.

Episode III: Noctis -- The Final Strike

  • Parting ways with the Astrals, Noctis embarks upon his final battle in order to attain the ideal future for all his people.

Additional details on all of these are still to come, including specific release timing. We also don't know how much these will cost or if Square Enix intends to offer an additional season pass for this new slate of content. When director Hajime Tabata confirmed more DLC last year, he would only say that the first episode would feature Ardyn.

Alongside the new DLC details, Square Enix announced some kind of crossover collaboration with the upcoming Shadow of the Tomb Raider, although we have no details on that at this point. Final Fantasy XV has seen plenty of crossovers already, including a surprisingly impressive one with Assassin's Creed.


Recent Articles:

You are receiving this email because you opted in at our website.

https://Gamefeed.us10.list-manage.com/unsubscribe?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb&c=5cdfd81aaf

Gamefeed

https://Gamefeed.us10.list-manage.com/profile?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb

demo-mailchimp-gamefeed15032015@mailcatch.com

VCard:

Gamefeed
Gamefeed
Mumbai, Mh 400001

Add us to your address book

Email Marketing Powered by MailChimp

No comments:

Post a Comment