By GameSpot Staff on Apr 14, 2018 09:30 pm 13 PS1 Remasters We Want To See
Nostalgia is rife in 2018. People go crazy about Nintendo's Virtual Console games and about "new" games being added to Xbox One's compatibility program. Recently, Sony has been focusing in on taking its most iconic PS1 properties and finding ways to remake or remaster them. Whether it's the Crash Bandicoot N. Sane Trilogy, or MediEvil, or the recently announced Spyro Reignited Trilogy, old games are being given proverbial new licks of paint at every turn. And this got us thinking: which old PS1 games would we want ported to current-gen with all the online bells and anti-aliasing whistles that new technology brings? Many of our choices include some of the most iconic franchises from the era, while the others are more obscure or long-forgotten. When we compiled this list, it surprised us remembering just how many fantastic games came out on PlayStation's inaugural console; it was tough to narrow it all down. Read on for our personal choices of favorite games from our respective childhoods that we want. What we highlight here is but a handful of the many fantastic games available on the console, so be sure to leave your suggestions and wishes of games you don't see here in the comments below! Crash Team Racing & Crash Bash | Oscar Dayus, Staff Writer
Crash Bandicoot's N. Sane Trilogy gave the original three games in the series a much-deserved makeover and modernized them for the current generation. In doing so, developer Vicarious Visions proved it could be trusted with one of gaming's most beloved mascots. It would make perfect sense, then, to let the company have free reign with the remaining Crash Bandicoot PlayStation games, Crash Team Racing and Crash Bash. Crash Team Racing was what made me fall in love with kart racers. The PlayStation was my first console, and so CTR was my first exposure to the genre--Mario Kart would have to wait. But what a first racer to pick. It had my favorite characters from the first three Crash Bandicoot games--complete with an engaging story and fun hub worlds--and combined them with satisfying racing and a selection of inventive power-ups. Crash Bash, meanwhile, was a party game that featured a number of different mini-game types: Crate Crush, Polar Push, Tank Wars, Ballisrix, Pogo Pandemonium, Crash Dash, and Medieval Mayhem. You could play each level of these types in isolation, but the game's Adventure mode set them up in the Crash canon as a four-way battle between Aku Aku and Uka Uka to decide whether good or evil would prevail. One of Crash Bash's best features, however, were the tweaked versions of each level you'd have to complete in order to earn Crystals, in addition to the more standard Trophies and Gems. Together, Crash Team Racing and Crash Bash were my first exposures to multiplayer gaming, and in addition to making them look nicer, current-gen remasters have extra potential. I'd love to be able to play the games with friends online, because where did anyone ever get a multitap? Twisted Metal | Chris Reed, Commerce Editor
You know what's missing from the AAA gaming landscape of 2018? Vehicular combat. Some games let you fight in cars, but it's almost never the core gameplay mechanic anymore. Certainly no game focuses on hunting down opponents and blowing them to smithereens like Twisted Metal did back in 1995. This was a grungy game filled with demented characters who drove vehicles with guns and rocket launchers bolted onto them. You cruised around, collecting power-ups and pumping lead and heavy firepower into your opponents until they exploded. That's about all there was to it. The single-player mode was enjoyable, but the real fun began when you could convince a friend or sibling to hop in for some head-to-head mayhem. Then it got personal. The whole thing was cheap-looking and trashy and drenched in delightful nihilism. What other game would make its mascot an insane clown who drives an ice cream truck? There's nothing else like Twisted Metal. Bushido Blade And / Or Bushido Blade 2 | Edmond Tran, AU Editor / Senior Video Producer
Bushido Blade, the 3D, one-on-one sword-fighting game for PlayStation, was a uniquely unforgiving game that hasn't really been replicated since--its nearest neighbour today would probably be Nidhogg. It had no health bars, and landing a clean hit on your opponent meant a crippled limb, if not instant bloody death. Tension was the name of the game; every standoff was a strenuous task of reading your opponent, playing mind games and exercising quick reflexes. It was also a game concerned with maintaining honorable disposition and respecting your opponent. Bowing formally before a match, fighting fair, and never stabbing your opponent in the back was encouraged, and enhanced the game's zen-like appeal. But, you could also do the exact opposite: throw dirt in someone's face, kick them when they're down, and run frantically through the game's large, open arenas to search for an environment that could put your opponent and their choice of weapon at a disadvantage--a bamboo thicket could restrict naginata slashing maneuvers, while a deep river could mask the movements of your katana, for example. Bushido Blade and its sequel in 1998 were fantastic, accessible fighting games that you could play with a friend. It was one of my earliest memories of yelling at the TV and a buddy who had managed to win the game despite his character's inability to walk. In an era where players celebrate pure, unforgiving game experiences, Bushido Blade is the kind of game that deserves a revitalized and more readily accessible version, if not a sequel. Silent Hill | Edmond Tran, AU Editor / Senior Video Producer
Silent Hill was my very first PlayStation game (I was a late adopter), and its take on survival horror had such an impressive impact on me that other horror titles like Resident Evil just couldn't cut it for me for the longest time. It was the first encounter with the fog that made it so memorable--the fact that you couldn't see more than a few feet in front of you as you explored the mysteriously abandoned town (a technical limitation that was twisted into a series narrative device). It instilled such strong sense of anxiety and dread that made moving from one place to another a mentally taxing hurdle, even if there was likely no danger at all. Silent Hill 2 is more commonly perceived as the best in the series. But the original's more straightforward, Steven King- and David Lynch-inspired tones, the "search for your missing daughter" plot, and the demonic turns it takes (which were then unexpected) personally had a more lasting impression on me. Silent Hill did get a reimagining in 2009 in the form of Silent Hill: Shattered Memories, and I really enjoyed it the liberties it took with the narrative, mechanics, and the inventive use of the Wii remote. But it sure would be fantastic if the original Silent Hill got a Spyro-style remake or remaster so I can remember one of the formative games in in my life in a not-so-dated light. We got HD remasters of Silent Hill 2 and Silent Hill 3 in 2012, but they were technically terrible overhauls, and the re-recorded voice acting copped a lot of flak from fans. Even though both games remained classics and shone through regardless, it's time for Konami to make it up to us. Driver | Chris Pereira, News Editor
The moment I heard what Driver is--a game where you play as an undercover wheelman where you can drive anywhere in the game's world--I was instantly won over. At the time of its release in 1999, we had games like Grand Theft Auto, where you could freely explore a world, but at the time the series still had the classic top-down perspective. Driver offered the twist on Need for Speed I always wanted, letting me drive down the side streets and feel like I was actually exploring a world (comprised of loosely modeled recreations of real-world cities) freely. That concept obviously isn't as novel today as it once was, but there remains a simplicity and single-mindedness of Driver that I think would be appealing. It doesn't task you with getting out of your car, shooting, or any of the other elements of, say, GTA V. Instead, your goal is entirely about navigating the world, evading police, and pulling off sweet 180s. A remaster would afford us the opportunity to return to those simple pleasures of Driver without having to deal with the game's technical problems and shortcomings. It suffered from severe pop-in, and it wasn't until Driver 2 that cities introduced curved roads. An updated version could present a better-looking version of the game and revamp road layouts where they make sense. Do that with a budget-priced release, and I think a Driver remaster could be a real hit. Syphon Filter | Chris Pereira, News Editor
It was no Metal Gear Solid, but Syphon Filter offered its own blend of stealth and third-person action that was extremely enjoyable. I loved how many different places around the world the game takes you, and it boasted a wide array of weapons and gadgets to use. Anyone who played the original likely has fond memories of rolling their way through glass and making use of its ranged taser, which let you literally set enemies on fire if deployed for long enough. As I found, being 12 years old at the time, few games offered a mechanic more hilarious. I won't sit here and tell you that replaying Syphon Filter in the modern day would be a life-changing experience, though I do think an improved version of its stealth-action would fill the hole left by Metal Gear Solid and Splinter Cell. Regardless, the opportunity to employ that taser again would make a remaster worth every penny. Vagrant Story | Peter Brown, Lord Of The Flies
Most people would consider Metal Gear Solid to be the most "cinematic" PlayStation game. It definitely fits the mold, with striking camera angles that enhance the spirit of pivotal scenes. Though as much as I respect Metal Gear Solid, the game that I feel most deserves special mention for its use of composition and lighting has to be Vagrant Story. It's an unusual Squaresoft RPG from Yasumi Matsuno, the principle creative behind Ogre Battle, Final Fantasy Tactics, and Final Fantasy XII, to name a few. It was both visually striking and ahead of its time--excellent reasons for it to be redressed with modern techniques. Though Vagrant Story's visuals can be evocative, they are hindered by low-resolution PlayStation textures, and the worst examples can be very off-putting. They weren't so bad when viewed on scanline-based CRT TVs, but a modern progressive display can't mask those old digital skidmarks. New HD textures, a higher native resolution, and some light antialiasing would go a long way to make Vagrant Story palatable in 2018, and give it a second lease on life for those who missed out on it years ago. Ape Escape | Matt Espineli, Associate Editor
One of the most distinct exclusives to ever release on PS1 was Ape Escape. Its premise was bizarre: you played as Spike, a boy tasked with capturing an ape named Specter who gains enhanced intelligence through the use of an experimental helmet, allowing him to produce an ape army that he sends through time in an attempt to rewrite history. Not only was Ape Escape's monkey-capturing premise unusual, the game also sported a control scheme quite unlike anything at the time. Utilizing the analog sticks of the recently released Dualshock controller, you could use weapons and gadgets by moving the right stick in the direction you wanted to swing. On paper, Ape Escape sounds bananas (no pun intended), but it somehow managed to be one of the most captivating and memorable adventures on PS1. There's a lot to love about Ape Escape, which is why it's a perfect candidate for the HD remaster treatment. Sure, you can say it was technically remastered on PSP, but I don't think that counts since it completely removed the original's distinct analog control scheme. Revamped visuals could breathe new life into its varied stage roster; imagine exploring HD versions of the snow-covered landscapes of the Ice Age or the Great Wall of China during the Middle Ages. Heck, what about the innards of Dexter the sick dinosaur? It would be stunning. If Sony continues down this road of remastering more classic PS1 games, then it should look no further. Ape Escape is well past due for some love and recognition. Legacy Of Kain: Soul Reaver | Matt Espineli, Associate Editor
Legacy of Kain: Soul Reaver is a long-forgotten gem from the PS1-era. An early example of a 3D metroidvania done right, the game won my young heart with its haunting gothic style, clever combat mechanics, and distinct premise. I'll always remember the impact the game's intro cinematic and opening areas had on me. Its grim narrative and intriguing characters are some of the most memorable I've experienced in gaming. The game puts you in control of Raziel, a vampire lieutenant turned soul-sucking wraith after being betrayed by the tyrannical vampire lord Kain. Brought back to life by a mysterious benefactor known as The Elder God, Raziel must embark on a journey to exact vengeance against his former king. Soul Reaver is well-deserving of an HD remaster. If anything, it's long overdue. The world of Nosgoth, a desolate and broken kingdom populated by all manner of mutated vampires, remains haunting and atmospheric. The vampire weakness-focused combat is still a creative and entertaining system to dispatch foes. In addition, the game is rich with fascinating locations to explore and secrets to unearth. There's so much to enjoy about the original Soul Reaver; it would be amazing to experience it all over again with revamped textures, lighting effects, and updated mechanics. There's still nothing else quite like Soul Reaver. While it has been 15 years since we've seen a new Legacy of Kain game, an HD remaster of its most iconic entry would be a brilliant way to revitalize interest. After all, its 20th anniversary is fast approaching, so what better time than now? Persona 2: Eternal Punishment | Michael Higham, Associate Editor
Thanks to 2017's Persona 5, the Persona games have become more popular than ever. With that, there's a distinct opportunity to revisit the earlier years of the amazing series. A few elements that make the modern Personas weren't present in the PS1 era games, like social links and leisurely activities outside of fighting, but character development and a dark supernatural story in a high school setting were still at the heart of Persona 2. The complete arc of Persona 2 was split between two games (Innocent Sin and Eternal Punishment) that act as separate chapters. Eternal Punishment puts you in the shoes of Maya Amano, a major character and party member from Innocent Sin. She's a magazine writer who's investigating the evil New World Order that aims to cleanse the world of sin. You band together with fellow persona users to prevent them from achieving their sinister goal; the tone and setup are closer to mainline Shin Megami Tensei than modern Persona. Innocent Sin already has a remaster of sorts, which was made for the PSP back in 2011. Eternal Punishment received the same treatment of refined mechanics and a visual upgrade for Japan, but it was never localized for any other region. Currently, the original PS1 version of Eternal Punishment is playable in the west on PS3, PSP, and Vita, but an 18-year-old game left untouched might be hard to go back to. As someone who has absolutely fallen in love with this franchise and made it a mission to go back and play every single one of these games, I would drop everything I'm currently playing to revisit a few of the early stories in a more palatable form. Parasite Eve | Michael Higham, Associate Editor
Parasite Eve acts as a sequel to the novel of the same name by author Hideaki Sena, but this first entry for the game series felt truly unique in its time. Squaresoft (now Square Enix) hadn't gone down the M-rated route before, but it didn't waste time showing you what this game was about; the opening scene depicts an opera crowd bursting into flames, which was absolutely horrifying considering I was a kid at the time. Everyone burns to death except Aya Brea (you, a green NYPD cop) and the performer, who transforms into a supernatural monster, kicking off this paranormal thriller. This is also where you jump into the unique blend of action and turn-based RPG. Aya resorts to traditional firearms to take down terrifying creatures, and you control her from an isometric angle as you inspect environments. Combat is turn-based with magical Parasite Energy capabilities thrown into the mix, and world exploration taps into a traditional RPG structure. Think of it as Resident Evil meets Final Fantasy. As an early fan of both franchises, it was an incredible feeling to see those two styles collide. Parasite Eve's dark, dingy version of New York City always gave me chills, but the game's phenomenal presentation and hybrid RPG gameplay pushed me to overcome the intimidation. I loved Parasite Eve so much that I actually battled through the 77 floors of the Chrysler Building in the new game plus mode and fought the secret boss, so I'd definitely love to do it all over again on current-gen. Xenogears | Michael Higham, Associate Editor
Within the incredibly strong roster of JRPGs within the PS1's lineup, Xenogears stands near the top of the bunch. Originally planned as a sequel to Chrono Trigger, director Tetsuya Takahashi took his project in a different direction with a mecha-science fiction story that made for a more active and intricate battle system. Xenogears featured Active Time Battle, which was an up-tempo turn-based combat system, but also integrated button combos for the different abilities of its characters. Throw in Gears (giant robots) into the mix and you had one of the more dynamic RPGs of its time. In addition to its unique take on the RPG genre, Xenogears hit some heavy notes in its story by using religious and philosophical themes. Ultimately, as the amnesiac Fei Fong Wong, you collaborate with other party members and set out to destroy the all-powerful gear called Deus, revived by evildoers in an attempt to wipe the existence of humanity. Because of its religious references and takes on human existence, there was trouble localizing for the west without seeming blasphemous. Thankfully, a localized version did happen eventually, but overall the game felt incomplete. The game's second disc opted for more narrative exposition and rushed through an otherwise great story. That's why Xenogears deserves a remaster; there's so much more that the game could have been, yet it's still one of the best RPGs of the era. Other than being able to play it on a modern platform with upgraded visuals, it could theoretically be an opportunity to rework the second half of the game. Who knows if revisiting and adding content for a remaster of a 20 year old game is even viable, but here's to wishful thinking! Metal Gear Solid | Tamoor Hussain, UK Editor
The future of Metal Gear Solid is uncertain. With creator Hideo Kojima and publisher Konami going their separate ways, developing a new entry in the series without the involvement of the superstar auteur would be like throwing everyone involved into a lion's den--especially after the reaction to Metal Gear Survive. Konami needs to build some goodwill with fans, and perhaps the way to do that is to remaster Metal Gear Solid. For fans, this will still be a difficult pill to swallow, but at the very least it gives Konami an established framework and blueprint to follow. The dream is that Metal Gear Solid is given the same treatment as the recent Shadow of the Colossus remake. This means sticking very closely to the original and making some small, smart tweaks to improve the gameplay experience. Despite the negative sentiment around Konami, specifically towards its treatment of Metal Gear, fans will find it difficult to pass up an opportunity to relive iconic moments from the franchise with all the trimmings of a modern game. Of course, some may argue that Metal Gear Solid: The Twin Snakes has already covered this ground but, for me--as a lifelong Metal Gear obsessive--that game took a few too many liberties with some of the cinematic moments, which in turn changed the tone of the game quite drastically. Give me classic Metal Gear Solid in the Fox Engine and we'll be happy. Do it right and maybe we'll soften to the idea of a non-Kojima Metal Gear.
By GameSpot Staff on Apr 14, 2018 08:30 pm The Games of PAX East 2018
As a place where fans and developers can come together to play the hottest and most exciting games, PAX has traditionally been a fun event for those who want to see what sort of games the year has to offer. It's also a great opportunity for newcomers and die-hard fans alike to check out what's new and hang out with other like-minded folks who want to celebrate their favorite hobby. During PAX East 2018 in Boston, U.S., GameSpot got to check out some of the most interesting games on display--most of which are coming out much sooner than you think. We've pulled together some of the most noteworthy games we saw during our time exploring the show floor of PAX East. Featuring titles from Annapurna Interactive, Surprise Attack Games, Nintendo, and some other noteworthy titles from the Indie Mega Booth, these upcoming releases left a big impression on us during the hustle and bustle of the East Coast's biggest gaming convention. Here are 19 games coming to PS4, Xbox One, PC, and Switch that are expected to release this year or in early 2019. For more games to keep an eye out for, be sure to check out our gallery of noteworthy games from GDC 2018, which includes some notable picks like Travis Strikes Again: No More Heroes, Mothergunship, and the extremely weird Untitled Goose Game. Ashen | PC, Xbox One
Ashen exudes feelings of isolation and mystery during its quiet journey into the unknown. Taking cues from titles like Dark Souls and classic adventure games like The Legend of Zelda, you take on the role of an unnamed explorer journeying through a strange land, looking for a place to call home. With that goal in mind, you'll travel to monster-filled dungeons, finding new items and gear along the way that will help you survive. Eventually, you'll encounter someone just like you who's searching for a home as well. With a lot of focus on the co-op experience--but still playable solo--Ashen tasks you with using all the resources you have at your disposal to survive the elements. The only way to communicate with other players is through some rather vague and generalized gestures, like pointing or waving. With your lantern, you'll be able to explore the furthest reaches of the dungeons and caves, while also casting light on shadowy creatures to expose an opening in their defenses. As your explore the environment further, you'll discover certain details of the land that evoke a familiar feeling--something that hints at a connection to the land that's much deeper than you may realize. Published by Annapurna Interactive with a planned release in 2018, Ashen evokes feelings of being a stranger in a somewhat familiar place while offering some satisfying Souls-esque combat along the way. | Alessandro Fillari The Banner Saga 3 | PC, PS4, Switch, Xbox One
The Banner Saga 3 is the epic conclusion to the tough tactics series from Stoic Studios. If you've grown comfortable in making decisions for your caravan and during major battles, the latest entry in the turn-based strategy series plans to increase the scale and scope of your party's dire circumstances--forcing you to commit to some harsh decisions. The battles have been revamped in several ways. First, you can encounter enemies who have a special endurance, requiring you to drain their willpower on top of breaking their armor and chopping away at their HP. Slaying an enemy also gives you the chance to unleash a powerful new chain lightning attack on anyone's turn, in addition to their normal actions. Together, these two mechanics give you new strategic options while also making battles trickier. Banner Saga 3 also introduces wave-based fights, where your party will have topple every foe before the turn limit ends--which rewards your team with a special piece of gear before facing the wave boss. You can even bring in reinforcements for any fallen troops once a wave has been slain. This new features opens up new strategies for your team to consider, while also kicking up the difficulty significantly--should you choose to go for the bonuses. Releasing on July 24 for PC, PS4, Xbox One, and the Switch--which will also see ports of the first two games--The Banner Saga 3's focus on larger battles, combined with its exploration and party migration system, presents another epic tale full of tough decisions and challenging engagements. | Tony Wilson Black Future 88 | PC
18 minutes is all the time you have to survive in Black Future 88. Set in a brutal, dystopian version of 1988, your lead character will traverse an ever-changing tower that shifts in accordance to how well you clear through the various trials and obstacles in your goal to reach the top of the tower. Making it to the top will put an end to the chaotic cyberpunk nightmare, and may just save your life as well. Channeling classic 2D action-platformer gameplay with the mechanics of a roguelike, you'll have to fight your way through several randomly generated levels to upgrade your gear and add more perks to your skill set to survive the robotic horde trying to stop your ascent. Just when you think you're hitting your stride, the game throws a number of curveballs your way. In addition to some cursed weapons--firearms and melee items that have interesting bonus effects but some drastic downsides--you'll also have to contend with a robotic bounty hunter that keeps tabs on your progress in the tower. As you make your way up, the cyborg stalker will jump into the fray and hunt you down to put a sudden stop to your progress. The roguelike sub-genre is in, and Black Future 88 brings a particular style and tone that makes it stand out in interesting ways. With a vibrant neon aesthetic, along with bumping synth-rock tunes that keep your pulse pounding, this cyberpunk roguelike--releasing later this year on PC--should earn some notice for its dark and brutal style. | Alessandro Fillari The Church in the Darkness | PC, PS4, Xbox One
Developed by Paranoid Productions, The Church in the Darkness is a top-down "action-infiltration" game in the vein of the very first Metal Gear title, tasking you with sneaking into a town run by a large cult to discover your nephew's whereabouts. The story revolves around a radical socialist Christian cult known as the Collective Justice Mission, led by the charismatic Isaac and Rebecca Walker. Believing the US to be corrupt, the cult and its adherents establish their own settlement in South America. Naturally, the inhabitants aren't very welcoming to outsiders, so you have to use stealth to infiltrate the town and find your nephew. What's particularly interesting about The Church in the Darkness are its roguelike elements. Enemy placements and character allegiances differ in each playthrough, and the story can unfold along radically different paths depending on how you approach the game. These elements make The Church in the Darkness one of the most intriguing titles coming to PS4, Xbox One, and PC this year. | Kevin Knezevic Dark Devotion | PC
On the surface, Dark Devotion looks to be another 2D Souls-like game that pushes you to your limits as you journey through an isolated and dark world. While the game is undeniably influenced by From Software's stoic action-RPG series, the developers at Hibernian Workshop have surprisingly come up with a far bleaker approach to their game. Dark Devotion puts your faith--both figuratively and in practice as a tangible currency--to the test. As you battle monsters and other deadly creatures in the depths--all while collecting valuable loot along the way--you'll acquire faith, which can be spent at randomly placed statues. While some statues will reward you for your faith, offering health, items, and upgrades to your character, some deceptively suck up your precious resource, rewarding you with nothing for your misplaced devotion. Set for release later this year on PC, with other platforms to be announced later, Dark Devotion channels a sense of dread and unease that'll put you on edge as you dive deeper into the abyss. | Alessandro Fillari Decay of Logos | PC, PS4, Switch, Xbox One
Decay of Logos is a third-person adventure game from developer Amplify Creations. Set in a high-fantasy world inspired by European folklore and the works of J.R.R. Tolkien, the game channels classic adventure games while boasting an appealing art style, an expansive world to explore, and a methodical combat system. The game follows the story of Ada, a young woman who embarks on a quest for revenge after her home village is raided and destroyed. Shortly after she sets out, however, she collapses, and she's awakened by a mystical elk, which becomes her travel companion as she continues her journey for vengeance. The game world is vast and leaves you to your own devices, but it's the elk companion that is Decay of Logos' most intriguing and distinctive element. On top of being a mount, the elk plays a vital role in the story, and you will need to slowly earn its trust and work together with it to solve puzzles and navigate the world. Decay of Logos is slated to launch for PS4, Switch, Xbox One, and PC this fall. | Kevin Knezevic Donut County | PC, PS4, iOS
Donut County, coming to PS4, PC, and iOS later this year, is not unlike Katamari. You consume something to grow in size, but instead of rolling a giant ball around, you're maneuvering a hole in the ground. It's fun to swing the hole around, swallowing all sorts of objects with reckless abandon, but this also gives way to puzzle aspect to the game. Say you need to send a hot air balloon into the sky; you can drop an adobe oven into your hole, then use the heat to make the balloon rise. This is just one example of the creative fun found in Donut County. Even the brief, opening moments can put on a smile on your face while you trip a goat on a moped or swallow up a backyard full of toys. And the cutesy art style and talking animals that lend the story add even more charm. | Tony Wilson Due Process | PC
The long in-development Due Process is finally ready to make its debut later this year. Published by Annapurna Interactive, the 5v5 tactical shooter set in procedurally generated levels will force you into a game of planning and precision as you attempt to take down your enemies. Each team must plan its offensive and defensive games respectively before making the first fateful step into matching wits and reflexes with their opponents. Due Process' pace is fast, hectic, and somewhat nerve-wracking. One fatal move can spell doom for your group, and it'll take clear communication to win the day. The visual style of Due Process takes cues from PS1-style low-polygonal graphics, with textures and detail having a heavily stylized look. This shooter's visuals match that of a hard-boiled manga set in a dystopian society that's reached a tipping point. In addition to featuring some strong strategy elements--with pre-match set-up allowing you to coordinate and draw directions on the map--the core gameplay focuses the subtle decisions you make when the action starts to hit and the stress starts to amp up.
With its release set for late 2018, Due Process' focus on micro-engagements across its randomly generated maps aims to make every game feel fresh and keep you guessing as the pre-match timer hits zero. | Alessandro Fillari Ion Maiden | PC
The mid-'90s FPS craze saw a number of games looking to cash in on the hype surrounding id Software's Doom. 3D Realms stood out with Duke Nukem 3D, which offered fast and gory action with a ton of cheesy one-liners thrown around along the way. While the studio no longer owns the Duke Nukem brand, that isn't stopping it from making a retro throwback to classic '90s FPS action with the upcoming Ion Maiden.
As the prequel to the somewhat forgettable shooter Bombshell, developed by Voidpoint, the lead character Sherry "Bombshell" Harrison has to put a stop to a swarm of murderous cyborgs controlled by a mad scientist. While Ion Maiden sets up its story admirably, it rightfully focuses its attention on the intense and fast-paced action you'd come to expect from classic FPS games. With a large arsenal of weapons, including a chain-gun, target-seeking grenades, and a ridiculously oversized revolver, Ion Maiden revels in reliving the heyday of over-the-top schlocky action.
Coming to PC later this year, 3D Realms' Ion Maiden sticks close to the developer's roots, and it shows that there might be something worthwhile in this ridiculously violent trip down memory lane. | Alessandro Fillari Just Shapes & Beats | Switch
Just Shapes & Beats has a very compelling premise. Developed by a three-person team at Berzerk Studio, the title is billed as a "musical bullet hell game," and it's every bit as stylish and tricky as that descriptor would lead you to believe. The object of Just Shapes & Beats seems simple enough. You take control of a shape and must maneuver around the screen, avoiding all of the deadly hazards that appear to the rhythm of the music. The only ability at your disposal is a boost that provides temporary invulnerability, so you must have sharp eyes and even sharper reflexes to reach the end of a stage. The game also boasts a story mode and features a catchy soundtrack composed by more than 20 chiptune artists. As you can imagine, levels becomes chaotic in a hurry as the screen is filled with a kaleidoscopic array of shapes and hazards to avoid, and it's especially hectic in multiplayer. Just Shapes & Beats supports up to four players at a time, which is the best way to experience the game, as you have the added benefit of being able to revive a fallen ally. The game doesn't have a set release date yet, but it's slated to arrive first on Switch this summer. | Kevin Knezevic Labyrinth of Refrain: Coven of Dusk | PC, PS4, Switch
Nippon Ichi Software is known primarily for the Disgaea franchise, but the studio is trying its hand at a different genre with Labyrinth of Refrain: Coven of Dusk. Set to arrive around the world later this year on PS4, Switch, and PC, Labyrinth of Refrain is a first-person dungeon crawler reminiscent of the Etrian Odyssey series. The game is set in the eponymous town of Refrain. Despite its peaceful appearance, beneath the town lurks a winding and dangerous labyrinth that's said to contain treasure. The dusk witch Dronya arrives at Refrain seeking something from the labyrinth, and using a magical tome, she creates puppet soldiers to venture into the maze in her stead. Like other dungeon crawlers, Labyrinth of Refrain unfolds at a measured pace, with you venturing into the labyrinth tile by tile until your health and resources run low, then retreating to the surface to restock. Your party of puppet soldiers is fully customizable, from their classes and avatar portraits to their personality and voices. Your customization choices can even have a bearing on the gameplay, as a soldier's personality type will affect how they develop. It's a classical take on the genre, but Labyrinth of Refrain looks like an enjoyable dungeon romp, particularly if you enjoy Etrian Odyssey. | Kevin Knezevic Outer Wilds | PC
Many video games have tackled space exploration, but few have done so in quite the same way as Outer Wilds. A first-person adventure game from publisher Annapurna Interactive, Outer Wilds puts you in the role of an astronaut who sets off to explore the cosmos. The catch: You're stuck in an infinite time loop. 20 minutes after the adventure begins, a supernova will explode, ending the game. You then restart from your original campsite and have another chance to explore the galaxy until the supernova goes off again, repeating the cycle anew. This structure is reminiscent of the three-day time limit in The Legend of Zelda: Majora's Mask, as you will be reliving the same cycle over and over, taking a different approach each time and gradually piecing together the mystery of the galaxy. While the time limit may sound restrictive on paper, in practice it's a compelling hook, as it encourages you to do something different each playthrough. The game also has a wonderfully mysterious world that beckons to be explored, and you can freely pilot your ship to different celestial bodies, ranging from small, desolate moons to larger planets. With such an intriguing premise, Outer Wilds is one PC title to keep an eye on. | Kevin Knezevic Pode | Switch
One of the most eye-catching titles from Nintendo's March 2018 Nindies Showcase was Pode, an adorable cooperative puzzle-adventure game coming to Switch this year. Boasting a lovely visual style inspired by Norwegian art and culture, Pode follows the story of Glo, a fallen star trying to return home with the aid of a little rock named Bulder. While Pode is fully playable solo, the game shines brightest when played with a friend. Glo and Bulder must use their inherent abilities to solve puzzles and help each other scale Mount Fjellheim. Glo can make plants blossom and activate ancient shrines, while Bulder can enter small holes and be used as a stepping stone to reach higher platforms. Our hands-on session with Pode at PAX East was fairly brief, but the game's charming visuals and clever cooperative puzzles make it worth keeping an eye on, especially if you have someone around to play it with. | Kevin Knezevic RICO | PC, PS4, Xbox One, Switch
In this co-op oriented shooter, RICO puts you in the shoes of key members of an elite crime-fighting unit that's seeking to put an end to an elite criminal organization's drug ring. Set in several randomly generated levels, you and your partner will engage in cheesy, over-the-top buddy-cop action and clear through a set buildings--room by room--to take out the drug manufacturer's business and hit the cartel where it hurts the most. Before each game, you can pick your preferred weapons and perks to match your particular playstyle. As you breach the room, you'll enter a bullet-time mode, allowing you take out the initial bad guys in the room; it then transitions into a large-scale shootout in real time with the remaining bad guys. Each room filled with bad guys armed to the teeth functions like a micro-encounter, where one bad move or misplaced shot can mean the end of you and your partner. As you work your way through the house, the cartel will eventually call in reinforcements, forcing you and your partner to contend with heavily armored commandos. With a release planned this year for PC, other platforms soon after, RICO offers a lot thrills in its short maps, making for several pulse-pounding encounters during your raid. | Alessandro Fillari SCUM | PC
Devolver Digital publishes some of gaming's most evocative and bizarre titles, and the upcoming SCUM is no different. As yet another game looking to throw itself into the battle royale genre, this over-the-top and surprisingly detailed online action-shooter takes some rather interesting approaches in how it puts you in the hot seat. In SCUM, you will take on the role of a prisoner who must participate in a reality TV show focusing on several fights for survival on an abandoned island. With bombs fastened to the back of their heads, the prisoners will have to stick with the program in order to earn their freedom. Sort of like a cross between The Running Man and The Hunger Games, you'll have to appease the viewers at home by performing well in your fight for survival. But what makes SCUM such a standout amongst other online survival shooters is that it features a system that keeps track of your character's body weight, metabolism, dietary habits, and other details that all tie back into your struggle to survive. With the character creator, you can adjust body physique and attributes, along with focusing on a particular set of skills such as shooting, melee, cooking, etc. While out in the field, you can pull up your personal menu and view the current stats on your character, which includes current heart rate and figures on food that's currently being digested. While this all may seem a bit overly complex--especially when you learn the hard way that wet clothes will make your character slower--it all ties back into SCUM's meticulous nature. Eat too much junk food, and your character will gain weight and become slower over time. But if you eat right and stay fit when on the island, then you'll be able to remain one step ahead of the others. Coming to early access sometime in Q2 2018, SCUM's bizarrely specific approach to survival can be jarring at first, but you'll quickly find yourself going with the flow of the game--while also watching what you eat. | Alessandro Fillari Semblance | PC, Switch
Dubbed "the first real platformer" by its developers, Semblance takes an interesting approach to the classic genre. Playing as a sentient purple blob, you jump and leap over obstacles to collect special orbs and reach the end goal. That all sounds elementary when it comes to the traditional platformer formula, but Semblance employs a clever gimmick when it comes to switching things up. When you find yourself below a ledge that's too high for the nearby platform to reach, you're able to hop up and push the platform slightly up, contorting and stretching it out into angles that allow you to reach higher places. By manipulating the platforms and certain areas of the world's floors, you can change the way you traverse and explore the environment. In its own strange way, Semblance does succeed in getting you to rethink how you move through its colorful environment. Unlike other games where the platforms are largely static and will occasionally move on their own, this odd and quirky platformer tasks you with making those objects work how you need them to. Set for release later in 2018, Semblance may not be "the first real platformer," but it's certainly a surprising take on the formula. | Alessandro Fillari Sky Noon | PC
Sky Noon takes its Western-set multiplayer gameplay to new heights--literally. Taking place across a series of floating islands in the sky, you and your team of outlaws--or lawmen--must take out the other group by any means necessary. But unlike other multiplayer shooters, Sky Noon's guns don't use bullets. Armed with an arsenal of high-powered air-guns that are mostly harmless, you'll have to knock your opponents off the platform, sending them falling to the ground below.
While the premise is a bit goofy, Sky Noon runs with it--making for a uniquely kinetic combat flow. Armed with one weapon and a grappling hook, you shoot and swing your way across the map to try and flank the enemy team. If you get knocked off, or if you just want to maneuver your way around more quickly, your grappling hook can make moving around much easier, resulting in some impressive maneuvers as you get the upper hand. Coming later this year to PC, Sky Noon is a fun and quirky twist on what you'd normally expect from a multiplayer shooter--and that change of pace may be something worthwhile. | Alessandro Fillari The Stillness of the Wind | PC
Usually, farm and slice-of-life simulators like Harvest Moon or Stardew Valley have an element of calm and cheerfulness to their easy-going routine. But in The Stillness of the Wind, that routine represents a vestige of days gone by, with only the weathered remains of your home offering solace. As the follow-up to Where The Goats Are--another game about running a farm during dire circumstances--you play as an aging Talma, the last member of a once lively village.
With only the local animals, an oft-travelling merchant who visits with supplies, and the comfort of her routine to keep her company, Talma spends her twilight years tending to the crumbling village and its once active farm. During your days, you choose how to spend your time--which mostly includes chores like tending to your animals, planting crops, and other work around the farm. When the merchant comes by, you barter for resources to aid in your stay, and he occasionally gives you letters from your family--who've long left for life in larger communities.
Described as "a quiet game of life and loss" by its developers, The Stillness of the Wind certainly lives up to those aching feelings. While this may seem like an extraordinarily sad game, there is sort of a comforting feeling of settling into your groove in the time you have and having a little place to call your own. With a release later this year, this personal experience gives you something to ponder as they tend to their little farm in the wilderness. | Alessandro Fillari Sushi Striker: The Way of Sushido | Switch
Sushi Striker: The Way of Sushido may not have the name recognition of some of Nintendo's other releases this year, but it's shaping up to be one of 2018's biggest surprises. After its initial unveiling at E3 2017, the game was reintroduced during Nintendo's March Direct presentation as a dual 3DS/Switch release. It seems to have evolved significantly since we first saw it, boasting lengthy anime cutscenes, voice acting, and an all-around spruced up presentation. Sushi Striker takes place in a world where sushi is outlawed, following a bitter conflict known as the Sushi Struggles. Players assume the role of Musashi, the eponymous Sushi Striker on a mission to loosen the Empire's grip on the world's sushi supply. Musashi's encounters with the Empire take the form of competitive puzzle battles, which have you matching up sushi plates of the same color from conveyor belts and throwing the plates to whittle down your opponent's health. The gameplay in Sushi Striker is fast-paced and easy to grasp, and it offers enough nuance to add an element of strategy to battles. On top of matching plates of sushi, you can befriend magical creatures known as Sushi Sprites, who can be called upon during a battle to unleash a special ability. With more than 100 stages, local and online multiplayer, and one of the catchiest theme songs we've ever heard, Sushi Striker has the potential to be Switch's sleeper hit of the year. | Kevin Knezevic
By Mat Elfring on Apr 14, 2018 04:39 am
Recently, Chicago held C2E2, the yearly convention that celebrates comic books, collectibles, cosplay, and anything nerdy under the sun. It truly was a fantastic three-day event for the Midwest. In addition, there were a ton of toys at the event, including a whole lot of Dragon Ball Z figures. It was sensory overload for fans of collectibles. Throughout the show, booths like Bluefin and Diamond showed off their wares to the public, displaying some fantastic toys and figures from the worlds of Power Rangers, Kingdom Hearts, Gundam, Marvel, Star Wars, and more. This included multiple versions of the same characters. Here are some of the coolest figures we saw displayed at C2E2. If you're looking for more on C2E2, check out our discussion with writer Brian Michael Bendis, who detailed his journey from Marvel to DC. Also, if facial hair is your thing, we talked to writer/artist Patrick Gleason about Robin's mustache in the current Superman comic. And don't forget about the cosplay!
By Kallie Plagge on Apr 14, 2018 03:58 am Best of the Best
It's been over four years since the launch of Xbox One, which means over four years of games! As such, it can be hard to decide what to play. From exclusives to the top multi-platform games to indies, there's a lot to choose from--and even though people joke that the Xbox One has no games, that's just not true! In this list, we've picked out the best Xbox One games so far. This includes many of the games that received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our Best Xbox One Game list in the years those games released. It also includes Assassin's Creed: Origins, which was one of GameSpot's top Xbox One games of 2017 due to its performance on the Xbox One X. For more Xbox One games, see our roundups of the best cheap games on Xbox One, and make sure to check out our gallery of the Xbox One exclusive games confirmed for 2018 as well as the biggest Xbox One games of 2018 for everything coming to the console. Monster Hunter: World -- 8/10
"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review] -- Ginny Woo Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review] -- Oscar Dayus, Staff Writer What Remains of Edith Finch -- 9/10
"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review] -- Justin Clark Wolfenstein II: The New Colossus -- 9/10
"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review] -- Kallie Plagge, Associate Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review] -- Matt Espineli, Associate Editor Cuphead -- 8/10
"Everything you've heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won't stand a chance against the game's toughest enemies. Battles may only last three minutes at most, but they feel far longer when you know that you can only absorb three hits before you have to start from scratch. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead's imposing bosses is both a monumental and rewarding task." [read the full review] -- Peter Brown, Reviews Editor Assassin's Creed Origins -- 7/10
"Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." [read the full review] -- Alessandro Fillari, Editor Stardew Valley -- 9/10
"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review] -- Mary Kish Resident Evil 7: Biohazard -- 8/10
"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review] -- Scott Butterworth Night in the Woods -- 9/10
"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review] -- Kallie Plagge, Associate Editor Overwatch -- 9/10
"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review] -- Mike Mahardy, Video Producer Battlefield 1 -- 9/10
"EA DICE splendidly interprets the early 20th century as a world in technological transition while humanizing the war's participants through well crafted, albeit fictional, narrative vignettes. Combined with an enthralling multiplayer component, the overall result is the studio's best work since Battlefield: Bad Company 2." [read the full review] -- Miguel Concepcion Titanfall 2 -- 9/10
"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review] -- Mike Mahardy, Video Producer Dishonored 2 -- 8/10
"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review] -- Scott Butterworth Forza Horizon 3 -- 9/10
"With Forza Horizon 3, Turn 10 and Playground Games affirm the series' status as the driving game for everyone. The new emphasis on off-road options isn't at the expense of traditional races, thanks to the sheer volume of activities. All the while, Playground Games' calculated kitchen-sink design philosophy and rich reward system persistently tempt you to explore beyond your comfort zone, whether it's gifting your first Ariel Nomad buggy or reminding you that stunt races can impress thousands of fans. Enhancing your own brand might feel like a strange motivation to hit the road, but pulling off sick e-drifts on a mile-long series of curves makes the PR work worthwhile." [read the full review] -- Miguel Concepcion Inside -- 8/10
"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review] -- Alex Newhouse Dark Souls III -- 8/10
"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong. But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review] -- Mike Mahardy, Video Producer The Witcher 3: Wild Hunt -- 10/10
"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review] -- Kevin VanOrd Halo 5: Guardians -- 8/10
"Halo 5: Guardians is fueled by new ideas and propelled by some of the boldest changes to this storied franchise yet. Some of these changes fail, but others succeed, and although Halo 5 falters at times, it whisks us through black holes and across war torn tropical islands at a rapid pace. We can only surrender to its velocity." [read the full review] -- Mike Mahardy, Video Producer Rise of the Tomb Raider -- 9/10
"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review] -- Mike Mahardy, Video Producer Ori and the Blind Forest -- 9/10
"It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond. It is not as snappy as, say, a typical Mario platformer, seeking instead a broader gameplay arc stretching across a single, interconnected world. It's a superb and thematically consistent approach that allows Ori and the Blind Forest to build joy on a bed of heartache, adding a new layer of mechanical complexity with each ray of hope." [read the full review] -- Kevin VanOrd Metal Gear Solid V: The Phantom Pain -- 10/10
"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review] -- Peter Brown, Reviews Editor Fallout 4 -- 9/10
"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review] -- Peter Brown, Reviews Editor Middle-earth: Shadow of Mordor -- 8/10
"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review] -- Kevin VanOrd Dragon Age: Inquisition -- 9/10
"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review] -- Kevin VanOrd Tomb Raider: Definitive Edition -- 8/10
"Lara herself is so well crafted that I grew attached to her exploits and was sad to say goodbye when the credits rolled. And the exquisite visual design is so breathtaking that I continually found myself staring at the scenery instead of pushing onward. Tomb Raider is a great reinvention of this enduring franchise that made me eager to see where Lara goes in her future." [read the full review] -- Tom McShea Forza Motorsport 5 -- 9/10
"All of this combined makes Forza Motorsport 5 an outstanding improvement to an already excellent racing franchise. It's far more than just a great racing sim, or a gorgeous showcase for the types of feats the Xbox One hardware is capable of. This is a game built on the romantic thrill of motorsport in all its forms, and that love for its subject matter is all but impossible to resist." [read the full review] -- Shaun McInnis Assassin's Creed IV: Black Flag -- 9/10
"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review] -- Shaun McInnis
By Kallie Plagge on Apr 14, 2018 03:47 am Top Tier
While PC gaming has been around for quite a while, it continues to improve as technology gets more advanced and as more and more great games come out. But because so many games do come out on PC (especially Steam) all the time, it can be hard to know what to play. To help you out, we went back a few years and rounded up the best PC-exclusive games. For this list, we included some (but not all) of the PC games that received a score of 8 or higher on GameSpot, with priority going to games that were nominated for awards at the end of their release years. To narrow the scope further, we only picked games that released in 2013 or later--sorry, CS:GO. For more PC recommendations, be sure to check out our new show, Steam Punks, where we pick out a few hidden gems on Steam for you to try each week. You can also see our list of the biggest PC games to play in 2018 for more of what's to come.
Into the Breach -- 9/10
"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Divinity: Original Sin II -- 10/10
"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made. Its immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of the year thus far, and it has to be regarded as an instant classic in the pantheon of RPG greats." [read the full review] -- Brett Todd Note: Divinity: Original Sin II is coming to PS4 and Xbox One in August. Total War: Warhammer II -- 9/10
"With Warhammer II, Total War doesn't reinvent anything so much as it iterates on the ideas that made the first so special. At its heart there's still the marriage of Total War's big-scale strategy and Warhammer's precise tactical play. But, through a thousand tiny tweaks, they've refined the experience into one of the most intriguing and exciting strategy games ever." [read the full review] -- Daniel Starkey The Red Strings Club -- 9/10
"From the game's opening piano chords, The Red String Club's futuristic exploration of themes regarding human emotion, strong writing, and exciting situations create an experience that is deeply gratifying. The cast of relatable, three-dimensional characters elevate the stakes of every bullet fired, secret divulged and cocktail poured. They are flawed and dangerous, but also convey admirable human characteristics that feel inspirational. The Red Strings Club is a tense adventure about a cast of characters that endanger themselves for goals that aren't necessarily guaranteed, a rewarding journey into the human soul, and a game that pushes the limits of what a point-and-click adventure can do." [read the full review] -- David Rayfield Civilization VI -- 9/10
"Civ 6 has a few rough edges, but they're pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever." [read the full review] -- Scott Butterworth Note: Civilization VI's latest expansion, Rise and Fall, received an 8/10 on GameSpot and adds "several key features that both complement and change up the base game." You can read our full review for more. Endless Space 2 -- 8/10
"4X space sims have long been known as the territory of the serious strategy gamer, but Amplitude has broken away from the pack here. Outstanding depth and tactical challenge have been preserved, although not at the expense of the strong storytelling needed to emphasize the sense of awe and wonder in galactic exploration that's always been a huge part of the genre's appeal. Amplitude has done a masterful job combining these two elements into a single game, where the quests and strategy and politics and economy are all tied into a whole much greater than the sum of its parts." [read the full review] -- Brett Todd Warhammer 40,000: Dawn of War III -- 8/10
"An odd chimera of its forebears, there's a lot in this fast-paced RTS that's a little bit off. Parts of the interface don't work sometimes, inter-match army management is half-baked, and the micromanagement needed to use the game's signature hero units effectively doesn't jibe with the extensive base-building you'll need to support them. But those problems fall away when you're in the heat of battle. Dawn of War III builds and maintains an organic tension that yields huge pay-offs, and there's nothing else quite like it." [read the full review] -- Daniel Starkey Hacknet - Labyrinths -- 8/10
"The feeling of playing Hacknet in a dark room with headphones on and being absorbed by its engrossing puzzles and soundtrack--full of heavy beats and filthy synth sounds--feels as close as you can get to the Hollywood hacker experience. The puzzles are uniquely challenging without feeling inaccessible, and the Labyrinths expansion takes the formula further by integrating deeper investigations and adding more puzzle variety. Despite the stumbling climax and steady learning curve, Hacknet - Labyrinths is one hell of a ride that leads you down the rabbit hole and back again." [read the full review] -- James Swinbanks Orwell -- 8/10
"Orwell is a hard experience to pull back from, even as the dirtiness of your job sinks in. It uses simple mechanics to tell a complex and engaging story, one that feels particularly relevant right now. This is a game where your choices matter and resonate, and which will leave you with plenty to think about once it's over." [read the full review] -- James O'Connor World of Warcraft: Legion -- 9/10
"With Legion, it's hard to remember when WoW's narrative and questing were ever this strong before. Time will tell if Blizzard will serve up a healthy dose of new content to keep the expansion and game alive (a la Mists or Lich King) or if it will suffer the fate of Warlords of Draenor, but right now (about a month after the expansion's release) Blizzard has proven it can still craft an MMO experience as well as--if not better--than anyone else." [read the full review] -- Don Saas Quadrilateral Cowboy -- 9/10
"Quadrilateral Cowboy succeeds in astonishing ways: It makes you feel like an incredibly accomplished computer hacker and agent of espionage. It creates an eccentric, thorough world that feels good to exist in and creates characters you can empathise with, despite the lack of a clear plot thread. Quadrilateral Cowboy presents you with a spectrum of moments, and each moment makes you feel great." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Total War: Warhammer -- 9/10
"When you're in the middle of a siege and you're coordinating an assault with a friend, Total War: Warhammer approaches perfection. You'll be tested on all fronts and asked to manage complex battles with broad, nuanced outcomes. Every system and piece feeds into others, and your choices make all the difference. It's a triumph of real-time strategy design, and the best the Total War series has ever been." [read the full review] -- Daniel Starkey Offworld Trading Company -- 9/10
"It's a bit chilling to think that in Offworld you're playing out the same obsessive pursuit of capitalism that led to the fall of its finctional Earth--an event hinted at in tutorial dialogue--yet it's so recklessly entertaining and biting with its satire that I couldn't help but get lost. When combined with truly deep and intricate strategic options, Offworld is a revelation. It's almost unparalleled in the genre. Each and every game is thrilling. Every moment is a challenge. And the brutality of the free market ensures that you can never rest on your laurels, less you be quashed by the invisible hand." [read the full review] -- Daniel Starkey Devil Daggers -- 8/10
"Most of the time, Devil Daggers finds elegance in its simplicity. By stripping the pomp of many modern shooters, it reveals the complexity beneath, molding the fundamentals into something exhilarating, something always worth one more try." [read the full review] -- Mike Mahardy, Video Producer Homeworld: Deserts of Kharak -- 9/10
"Homeworld was always about loneliness. It was always about clarity and focus. Kharak isn't new in that regard, but it is special. It shows us that when you get things right--and excel--that formula isn't easy to exhaust. Kharak does its part to add to that, though. Its use of voice acting and efficient visuals is a brilliant addition that's far from superficial. It helps narrow the scope of what you need to manage, so that it can load you up with as much as your brain can handle. It's a fast, daunting experience that's tough to shake, making Kharak as intoxicating as Homeworld has ever been." [read the full review] -- Daniel Starkey That Dragon, Cancer -- 9/10
"It's virtually impossible to not bring one's own biases into That Dragon, Cancer, because death and disease are universal. Just as it's impossible to quantify whether the exploration of those two heavy topics is worth the time and considerable emotional energy, it's impossible to truly quantify the immeasurable value of being able to not just forever present the best version of a person to the world, but being able to earn his presence in every way his parents did." [read the full review] -- Justin Clark The Beginner's Guide -- 8/10
"The Beginner's Guide is an absorbing journey into the thoughts and processes involved during the creation of a video game. It succeeds in helping you understand and sympathize with game developers as artists and people. It equips you with important tools to perceive and think about both video games and other mediums in intelligent ways. It's a game that lives up to its namesake--it's the beginner's guide to the meaning of video games." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Her Story -- 8/10
"We have an intimate level of knowledge about this woman in the wake of her own personal tragedy, and the strength of Her Story as a narrative experience is that even as the right clips put the truth in sharp relief, your ability to uncover it is both satisfying and horrifying. This feat of intelligence and insight sticks with you long after the credits roll." [read the full review] -- Justin Clark Interloper -- 8/10
"Interloper distills the core elements of every good RTS and adds a little extra to put it over the top. No matter if you love or loathe traditional real-time strategy, the deep tactics and puzzle solving crammed into a nicely condensed package here come highly recommended." [read the full review] -- Brett Todd The Stanley Parable -- 9/10
"The Stanley Parable is both a richly stimulating commentary on the nature of choice in games (and in other systems, too, like our workplaces and our families) and a game that offers some of the most enjoyable, surprising, and rewarding choices I've ever been confronted with in a game. Going the wrong way has never felt so right." [read the full review] -- Carolyn Petit Arma 3 -- 8/10
"ARMA III is a game with few modern counterparts. The influence of Operation Flashpoint isn't felt in many current games, even the modern OF, leaving the ARMA series to lead a charge accompanied by Red Orchestra, Iron Front, and too few others. With that uniqueness comes a dedicated community willing to overlook the flaws because they crave a kind of tension and large-scale teamwork unavailable anywhere else. You should consider joining that crowd. ARMA III is a beast. It occasionally flails and moans, but once you learn how to balance yourself upon it, it gives you a marvelous, turbulent, and memorable ride." [read the full review] -- Kevin VanOrd Dota 2 -- 9/10
"The original Dota was an unexpectedly powerful blend of clashing genres and disparate elements that ended up taking over the world, and Valve's successor retains the original rules and characters while adding in a cheery free-to-play model and slick production values. The experience of playing Dota changes day by day--some evenings will be exhilarating, while others will kick your morale to the curb--but there are few games as worthy of your time investment as this. Those who choose to commit to Dota 2 will find many happy hours within this immaculate update." [read the full review] -- Martin Gaston Antichamber -- 8.5/10
"There are moments in Antichamber that remain with you long after you've uncovered your last clue and solved your last puzzle. What has been created within its barren walls is supremely intelligent and wildly inventive, and Antichamber doesn't give up its ideals for the sake of accessibility. The few spells of frustration are fleeting and never compromise Antichamber's powerful achievements in design and style. 'Every journey is a series of choices,' you're told at the beginning of your adventure. You should choose to begin yours in Antichamber: it really is quite unlike anything else." [read the full review] -- Mark Walton
By Array on Apr 14, 2018 03:38 am
Ubisoft Montreal's recently released Far Cry 5 adheres to to the series' most well-established tenets, but it also manages to make some big changes to exploration, progression, and combat. When you first start the game's campaign, some of these new elements may seem disorienting and unfamiliar--a pleasant surprise for the series' most hardcore fans. Far Cry 5 focuses more on exploration, providing you more freedom to chart your own adventures and tailor progression towards your own playstyle. There are also a variety of new tools, AI-partners, and environmental conditions at your disposal this time around. To help clear the initial confusion and growing pains of handling all these new changes, we've gathered nine essential tips that'll help you better play Far Cry 5. Have any useful tips that you don't see listed here? Let us know in the comments below. If you're looking for a beginners tips-focused guide, you can watch our video guide discussing general starter tips to follow. But if you are more fascinated by Far Cry 5's Arcade Mode, then watch us discuss how to use it in our guide video. Otherwise, check out our feature highlighting the game's 11 most intriguing Easter eggs. If You Explore the World, More Activities Will Open Up
A lot has changed since the days of Far Cry 3 and 4, when you climbed towers in order to populate the map with dozens of activity icons and collectibles. In Far Cry 5, you now discover everything by simply exploring. In addition, the 3D map is now detailed enough that you can clearly see major landmarks and locations, which makes it easy to identify and mark new areas to explore. And as you're traveling, keep an eye out. Road signs reveal hunting spots, maps found inside building mark nearby buildings for you, and magazines tell you about fishing and hunting areas. If you talk to nonplayer characters, they'll tell you about nearby missions, outposts, and prepper stashes. Far Cry 5 is game that wants you to live in its world--so make sure to explore every interesting landmark or curious detail. You never know what you'll find! Complete the Side Missions for Special Unlockables
Far Cry 5 ditches the repetitive, activity-based open-world structure of previous Far Cry games. For the first time in the series' history, Far Cry 5 brings in actual side missions, each with their own unique dialogue, narrative arcs, and gameplay. From simple missions like saving people from drugged up bears, to letting cows have sex to Marvin Gaye music so you can chop off their testicles for the annual Testicle Festival (yeah, that's a real thing in this game), you'll find plenty of mini-adventures to embark on. If you ever stumble upon any side missions, make sure to complete them, as you can also get some pretty sweet rewards -- like new weapons or beefed-up vehicles with guns attached to them that you can't normally find anywhere in the world. Get the Weapon Slot Skill Upgrades ASAP
As in past games in the series, you want to prioritize expanding the number of weapons you can carry as soon as possible. These upgrades are acquired via the game's skill tree, as opposed to the crafting system. The sooner you can unlock these skills, the sooner you can start wreaking havoc with a more diverse set of weaponry. Get the Lockpick and Repair Torch Perks
Far Cry 5 has plenty of locked doors and safes for you to open. Most times, you can find a key or combination hidden nearby, or blow a safe open with explosives. But if you want to avoid the trouble, try investing in both the Lockpick and Repair Torch skills. Both are handy for accessing hidden stashes containing weapons, ammo, or money. Heck, you can even use the Repair Torch to repair broken-down vehicles. Make Money Quickly by Hunting or Uncovering Prepper Stashes
Money doesn't naturally accumulate as quickly as it does in previous Far Cry games, but you can still make a lot of money if you know what to focus on. A go-to method is hunting and skinning animals. No longer are skins used to craft things like a new wallet; instead, you sell them for direct profit. If you kill an animal with arrows or melee attacks, you'll obtain double the skins that you normally would by killing it with a gun. And when used in conjunction with the Harvest Master perk (which doubles your rewards from animals), $200 worth of feathers becomes $400, and $450 worth of cougar skins nets you $900. This comes highly recommended if you're going to resort to hunting as your main source of money-making. Aside from hunting, you should also keep an eye out for safes, which are usually inside buildings. With the Repair Torch or Locksmith perk, you can easily open them to access their valuables... but in a pinch, placing an explosive on them will also do the trick. The final method is Prepper Stashes, which are side missions that task you to solve some light environmental puzzles in exchange for a pile of loot. Whether it's by swimming across a river, shooting the lock off a door from afar, or navigating a barn full of beehives, your reward is a stack of cash, a couple of magazines that give you free Perk Points, and other goodies like new weapons. We highly recommend pursuing Prepper Stashes; not only are the rewards well worth it, but they're some of the best missions in the game. Keep an Eye on Your Vehicle's Health
It's difficult to tell how much damage a vehicle can take before it's completely undrivable. A plane or truck is liable to go up in flames after a few bumps, so be prepared to abandon the driver's seat at a moment's notice. And if you can bail in time to launch your vehicle straight at an encampment of enemies, all the better. If keeping track of a vehicle's health is too much trouble, you can take a perk that allows you to make vehicles auto-repair as you drive. Otherwise, you'll have to resort to the Repair Torch perk for repairs. Mark Enemies and Place Waypoints with Your Binoculars
Situational awareness is essential to your navigation through the hostile territory of Hope County. The binoculars are a useful tool, as you can use them to tag enemies, animals, and even notable interactables in the environment. If you're ever uncertain about what you can use in your immediate area to benefit your approach, your binoculars can shed light on the possibilities. You can also use them to place a waypoint onto a location in the distance--it's similar to placing beacons or stamps in The Legend of Zelda: Breath of the Wild. Take Advantage of Specialists
Expanding upon the buddy system from Far Cry 2, Far Cry 5 features a robust cast of Specialists, which are AI-controlled allies that you can call in for combat assistance. You'll find nine Specialists throughout Hope County; to unlock them, you need to complete their associated story missions. All of their missions are marked on the map from the beginning of the game, so it's relatively easy to find them. Each Specialist has two abilities associated with them. For example, Boomer the dog can tag all nearby enemies and fetch their weapons for you, making him a both a useful scout and a very good boy. The Specialists all sport a variety of skills, so pick the ones who best support your playstyle. And if you acquire the the Leadership perk, you can have up to two Specialists following you at any given time. Lastly, each Specialist has their own perk that decreases their cooldown time, so be sure to upgrade your favorites. Utilize Guns for Hire
Outside of the Specialists, you have three slots that you can fill up with Guns for Hire, which are civilians that you can save and hire. Like Specialists, they have two abilities; however, these can only be unlocked by increasing their kill count as they fight alongside you. It's also important to note that the abilities they receive are random, so if you end up not liking what they earn, you can always dismiss them and hire someone new.
By Chris E. Hayner on Apr 14, 2018 12:53 am This stuff is weird.
The odds of Marvel movies going out of style is very slim. After all, the Marvel Cinematic Universe is going to keep on chugging after Avengers: Infinity War and Avengers 4, and Fox is likely going to keep pumping out as many X-Men movies as it can in coming years. That means not only more movies, but so many opportunities to put Spider-Man's face or Captain America's iconic shield on any number of products. So what can you purchase? Come along as GameSpot looks back on the very strange history of some of Marvel's most bizarre products ever made. Spider-Man: Rock Reflections Of A Superhero Album
Long before Spider-Man bombed on Broadway, the wall-crawler had his own album of 1970s rock music that was... also bad. The story of the album was narrated by Stan Lee, though, so that's something. Image: Lifesong Records Life-Sized Hulkbuster Statue
This replica of Tony Stark's Hulkbuster armor from Avengers: Age of Ultron costs $21,500. Is it worth it? Who knows, but it would be an intense addition to your living room. Image: Beast Kingdom X-Men Cologne
Who doesn't want to smell like an a sweaty mutant warrior that smokes cigars? Thankfully, Marvel bottled that essence for its most curious fans. Image: Marvel via Fragrance X The Avengers Waffle Maker
This thing makes waffles in the shape of the Iron Man, Captain America, Hulk and Thor logos. Plus, it's non-stick, just like you're favorite superheroes. Now if only they sold Spider-Man maple syrup or Scarlet Witch butter. Image: Marvel via Amazon Wolverine Beard Comb
Nothing says manly like a beard comb in the shape of Wolverine. It's very useful if you're trying to sculpt your face like Logan's. Image: Beard Gains Thor Dumbbell Alarm Clock
It's an alarm clock, but it's also ... a dumbbell? While this seemingly has nothing to do with the character Thor or his movies -- save for having the name Thor emblazoned on it -- it still exists. Image: Marvel Incredible Hulk Goggles
Don't get him wet. You wouldn't like him when he's wet. Image: Swimways via Amazon Spider-Man Bed Cover
This cover turns a twin bed into a giant Spider-Man that wants you to sleep on its belly. This should give even a hardened Spider-Man fan nightmares. Image: Incredibeds Baby Groot Cutting Board
While this certainly does the trick as a wooden cutting board, there's something incredibly disturbing about slicing veggies on somebody's face--even if that person is a tree. Image: Marvel via ThinkGeek Ceramic Luke Cage Swear Jar
Luke Cage fans will remember the coffee can used as a swear jar in the Netflix series. For some reason Marvel decided to re-imagine it a ceramic piggy bank, removing any possible cool points you'd get for having one. Image: Marvel via ThinkGeek Spider-Man 3 Dark Whopper
Yes, Spider-Man 3 did have its own burger, celebrating the arrival of Venom. The Dark Whopper included black pepper cheese and ketchup, along with a dark grill sauce. Image: Burger King via YouTube Infinity Gauntlet Earrings
If Thanos knew getting his hands on the Infinity Stones was this easy, he could have avoided so much trouble. These earings are made from surgical grade stainless steel and encrusted with six Infinity Stones. Image: Marvel via ThinkGeek Captain America Slow Cooker
If you're going to make chili, you should do it with the power of Captain America, right? Honestly, the idea of Marvel kitchen gadgets is strange indeed, but this slow cooker still looks pretty cool. Image: Marvel Ant-Man Ant Farm
As weird as this thing is, it also makes perfect sense. Why wouldn't there be an Ant-Man ant farm? Image: Uncle Milton via Amazon Spider-Man Fishing Equipment
This set includes everything you'll need to catch fish like Spider-Man would -- you know, if Spider-Man ever fished. It includes a fishing pole, net, tackle box, bait, lures, and sunglasses. Image: Bundle via Amazon Avengers Bath Set
If Iron Man, Hulk, and Thor weren't created to sell hand soap and shampoo, why do they even exist? Image: Marvel via Amazon Iron Man Augmented Reality Experience Mask
This augmented reality masks makes you look like Iron Man while adding an AR experience into the mix. Really, it's just a fancy chunk of plastic to slip your smartphone into. Image: Hasbro Groot Ring
Someone might buy this as an eternal reminder of Groot's sacrifice for his fellow Guardians of the Galaxy. It's hard to imagine anyone actually wearing it, though. Image: RockLove Jewelry via ThinkGeek Infinity Gauntlet Silicone Tray
If you're making ice, you may as well make some in shape of the Mad Titan's favorite glove. Image: Diamond Select Spider-Man Pocket Watch
Whether you are a steampunk loyalist, an old train conductor, or someone who simply loves a good pocket watch, chances are you never thought you'd have a Spider-Man themed one. Image: Marvel via Amazon The Amazing Spider-Man Nail Polish
It's a bit strange that there was a line of nail polish themed to The Amazing Spider-Man. Some of the colors make sense, like the red, blue, and green -- the movie's villain was the Lizard, after all. But why white and orange? Image: OPI Captain America Shield Backpack
Wearing Captain America's shield on your back feels amazing. As backpacks go, though, this one is very impractical -- books and laptops aren't round. Image: Marvel via ThinkGeek Thor Hammer Light
This might look like someone has buried Mjolnir, Thor's prized hammer, in a wall. But it's actually a light that glows in blue. Image: 3D Light FX via Amazon Wolverine Electric Guitar
Most people buy guitars because of how they sound or who makes them. Still, though, there's bound to be people who buy them because Wolverine is drawn on them, right? Image: Peavey
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