Monday, April 9, 2018

The latest Reviews from GameSpot Reviews On 04/10/2018

Updates from

GameSpot Reviews

The latest Reviews from GameSpot

In the 04/10/2018 edition:

Fortnite: Battle Royale Review - Laying The Foundation

By Michael Higham on Apr 09, 2018 09:30 pm

For a game that was long in development as a cooperative horde-based shooter, the conspicuous and relatively quick addition of battle royale to Fortnite seemed to be a move to capitalize on a trend. However, its seemingly simple building system and loose shooting mechanics not only set it apart from other games built on the same premise, but work extremely well to make a uniquely chaotic and surprisingly deep deathmatch experience.

Everything about Fortnite's presentation emits a lighthearted tone. You start a match by jumping out of a party bus held up by balloons that flies across the game's massive map. Weapons, ammo, and health items litter its silly-named cities, all using alliteration--Tomato Town, Moisty Mire, Tilted Towers, to name a few. Even enemies don't really die; they're teleported away after getting knocked out. Valuable loot is found inside pinatas called supply llamas, for crying out loud. Players throw up basic structures formed out of thin air and firearms brightly express their trajectory. But don't let that first impression fool you; the further you get into a match, the more you see how Fortnite's gameplay elements have to be used in clever and complex ways to emerge victorious.

Unique to Fortnite is a streamlined building system comprised of four components: walls, ramps, floors, and roofs. These are constructed with three different types of materials that you either mine with a pickaxe or scavenge across the map; wood, stone, and metal each have their own properties in terms of durability and build speed. You can further modify structures to have windows and doors. It seems convoluted, but thanks to snappy grid-based layouts and the intuitive control scheme, getting the hang of building isn't much of a hurdle.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

At first glance, it's as if Fortnite's original Save The World mode had its mechanics haphazardly dropped into the 100-player last-person-standing premise. But this is the foundation that makes for a myriad of tactical possibilities, like creating a sky-high staircase to climb a mountain to get the higher ground or swiftly fabricating your own cover as you run across an open field to close in on opponents. Literally, bridging the gap between mountains can turn long-range shootouts into close-quarters brawls. Fortnite's dynamic building system always gives you the opportunity to improvise, even when you think your back is against the wall.

For example, players will often shield themselves with structures that act as makeshift bunkers. To undercut that, you could put the pressure on them by constructing your own set of ramps leading into their territory to force a fair fight and eliminate an otherwise well-protected enemy. In these moments, the intrinsically rewarding nature of Fortnite shines through. Conflict isn't just about landing a precise shot or spotting the enemy first; quick wit and improvisation with the given toolset put you in a position to create your own path to success. Eliminations and victories feel very much earned, especially because the late-game often consists of which player or squad has the best architectural acumen in the ever-changing safe zones.

While construction is imperative for victory, so is destruction. Every object in the world of Fortnite can be destroyed. Even as players create their own formidable defense, no one is ever safe for long in battle. A well-placed rocket or remote explosive can quickly dismantle a large, complex fort; if a multi-story tower doesn't have a strong foundation, blasting it from underneath will bring those up high back down to earth. Even a subtle tactic like breaking down a single wall and throwing up a ramp to infiltrate in an imposing fort can prove just as effective.

Approaches to combat also rely on the weapons you scavenge. A typical arsenal made up of rifles, submachine guns, shotguns, and pistols have colored tiers to indicate varying levels of power and rarity. Each gun has a sensible use-case, however, traps and explosives mix things up a bit. This is another aspect in which Fortnite diverges from many other battle royale games; shooting is fast and loose, akin to an arena shooter. Mid-range firefights and close-quarters combat feel more like a fatal dance in and around the structures plopped into the environment. Bunnyhopping with a tactical shotgun is common at close range and spraying assault rifles is standard operation. Fortnite isn't a tactical shooter in the traditional sense, but offers its own bevy of strategic options to keep players on their toes.

Enemy engagement still carries the risk you expect from games of this ilk by nature of having one life per match and the relatively quick time-to-kill. Even after downing a Chug Jug for full health and shield, well-placed shots from a legendary or epic weapon will make short work of anyone. However, the brisk pace at which matches move trades unnerving tension for a higher frequency of action. Yet, as with any battle royale game, looting for resources sits at the core of matches and eats up much of your time. The system in place for loot and resource gathering is efficient, but it grows tiresome after consecutive matches as swinging the pickaxe at trees and houses for necessary materials grows increasingly repetitive.

Another area in which Fortnite is a bit thin is in its map design, a shortcoming that's twofold. The sprawling lone map features a variety of cute, thematic areas: Its metropolis of Tilted Towers and suburbs of Pleasant Park contrast the swamps of Moisty Mire and the countryside of Anarchy Acres. Regardless, there's a feeling many of the map's landmarks lack sophistication in physical layouts and density in loot placement. To its credit, the map's verticality brings the best out in your construction abilities, but city centers like Tomato Town have little to work with when two squads land in the area. A slightly more intricate town like Snobby Shores is sometimes devoid of useful items. It'd be easier to overlook this if you didn't have to trek across to a nearby town on foot that's likely to have been looted, but such is the case.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

In just about half a year, Epic has demonstrated strong support with a consistent rollout of new content. Those who have been playing the game are aware of the limited-time modes that put a slight twist on the standard mode. Snipers-only or explosives-only matches have added a neat touch, but past modes like 50v50 or Teams of 20 do much more to change Fortnite's pace and open up new ways to play the game. If that's any indication, Fortnite could have plenty more to offer as it evolves further.

This is a free-to-play game, so you should be aware that it sustains itself through microtransactions. A $10 Battle Pass opens a slew of skins to earn and provides new goals to work towards. It's a reasonable system in that these objectives reward you with cosmetic items that visibly pop within Fortnite's bright art style. There's nothing to infringe on how the game plays, thankfully. If you wish to engage in making your pickaxe to look like a toy, don seasonal outfits, or get the latest viral dance as an emote, you either put in the time to earn it or shell out money for the game's V-Bucks.

While there are several moving parts in the game's ecosystem, Fortnite's biggest accomplishment is in how it seamlessly merges a number of simple mechanics to create a distinguishable battle royale game. What looks to be a straightforward building system steadily escalates to an elaborate display of tactical prowess. As the saying goes: It's easy to learn, hard to master. Although a few shortcomings in the map design eventually surface and fatigue in looting can set in, Fortnite rarely fails at challenging you in unexpected ways, resulting in something more than just another typical last-person-standing shooter.


Far Cry 5 Review: Rocky Mountain High

By Edmond Tran on Apr 09, 2018 01:32 am

If you're familiar with the premise of Far Cry--the idea of a one-person army taking on overwhelming hostile forces in large, unpredictable surroundings--then you know exactly what Far Cry 5 feels like. You'll engage in different styles of offensive conflict; attempt to tame the wild, natural environment to your advantage; and slowly build a guerilla resistance in the background. But for its fifth mainline entry, the series formula has undergone some very positive refinements, which make its core hook of exploring and engaging with its volatile setting a more free-flowing and pleasant experience. It lets you fully enjoy the sights and activities of its beautiful and interesting open-world without too many overt distractions.

The biggest change is that the series is finally confident enough to put you in charge of your own progression. After a brief orientation, the entire region of Hope County, Montana USA is immediately open for exploration. Three intimidatingly large regions surround your starting point, and you're given only a gentle suggestion of a good first destination. The moment when you're shown all the equally accessible possibilities and the furthest reaches of the map feels liberating--you may even be crippled by the choice, and that's a good problem to have.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

To accompany this decision, Far Cry 5 now handles its story progression in a more freeform manner. The goal in each of the three regions is to earn enough Resistance Points to hit three milestones, and subsequently have three encounters with three lieutenants of the Eden's Gate cult, with the ultimate goal of reaching their leader, Joseph Seed, "The Father". Each of these individuals runs a different facet of the God-fearing group, but their role in the story ultimately isn't as interesting as you might think, despite Far Cry 5's potential for a controversial and politically charged narrative. Earning Resistance Points--an abstract indication of the growing opposition to Eden's Gate--can be achieved in a number of different ways. Completing story missions and side missions for resistance members is the most efficient way to do so, but you can also viably achieve your goal by performing smaller tasks that you might stumble across during your journeys through the county: rescuing civilians in random encounters, finding and destroying cult structures or supply vehicles, and liberating occupied compounds, seized as cult outposts.

Mechanically, it's a great, player-friendly system that rewards you no matter what activities you decide to undertake or avoid. But the reason why it feels so good in execution is due to a change regarding how you discover these opportunities in the first place. With the exception of the locations of each region's hub area and the whereabouts of Specialists (support characters who provide unique abilities), no points of interest are marked on your world map, and the traditional Far Cry (and Ubisoft game) practice of finding and scaling key structures to populate the world with icons has been removed.

No Caption Provided

Discovering points of interest can be achieved in a few ways. Physically stumbling upon a significant area will mark it on your map. Actively looking at wildlife road signs inform you of the fauna in that region. Finding notes, maps, and magazines located in homes and other buildings can point you to a number of different things, including Prepper Stashes, which involve solving obscure environmental puzzles that can lead to money and gear. Simply encountering a civilian might give you the opportunity to talk to them about the latest word on the grapevine about an outpost, side quest, or even the location of a story quest giver.

All these elements work wonderfully together to create a style of larger progression that feels mostly organic. I began my time with the game knowing I would be pursuing stealth tactics, so I immediately set off toward the given location of a Specialist who would complement that playstyle. Along the way, I encountered a civilian being led down the road at gunpoint. After saving him, he told me about a nearby pumpkin farm which had been seized by Eden's Gate. As a vegetable lover, I made it my personal duty to free the oppressed squashes from their gun-toting captors. I happened to find a map marking fishing spots while I was sneaking around the compound, and once I had liberated the farm, one of the farmers I had freed flagged me down to offer a side mission. While the initial expanse of the open world might cripple you with choice, the discovery system dishes out distinct options in small doses, encouraging you to follow and explore the small distractions you might find with genuine curiosity, as opposed to because it was one of a dozen icons you arbitrarily picked as they stared at you from a minimap.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

In fact, there is no minimap, and it's one of the best things to happen to the series (as was also the case in Far Cry 2). There's a compass that helps you track your direction and will narrow down the general location of enemies and marked objectives, but there's nothing telling you about the specifics of the area. You'll still need to navigate to the menu to see the world map (the in-world physical map from Far Cry 2 was sadly not reimplemented), but it's a welcome change nonetheless. The absence of the minimap allows you to see the trees in the forest, so to speak. You can focus on details in the world without distraction, and can actively appreciate the stunning beauty of the natural environment you inhabit--the tall Douglas firs among the craggy hills, the serene fields and farms, the lively rivers teeming with fish--and pay full attention to intricate interior details in the homes and businesses you visit, each with distinct, lived-in personality.

The new freeform flow sits comfortably well with the most celebrated aspect of the Far Cry series: the capacity for you to engage with the game's conflicts in your own way, seeing what kinds of chance scenarios you stumble into, and attaining those watercooler tales about what happened next. There are still numerous ways to approach tasks like liberating outposts--go in sight unseen with stealthy movement and silent weapons, lure predatory animals into the compound to do the dirty work for you, take advantage of the propagating fire system and set the place alight with flamethrowers and explosives, or just be traditional and go in guns blazing.

No Caption Provided

Far Cry 5's altered upgrade system helps you make these modes of play more viable from the get-go. Perks are grouped into disciplines but aren't arranged in any kind of tree, meaning prerequisites aren't necessarily needed to unlock particular skills, and almost nothing is progress-locked. So if you begin the game and prefer stealthy approaches, you can unlock perks that let you run silently, move faster while crouched, and perform multiple takedowns (all previously higher-level skills, typically) as your very first unlocks. Points to spend on perks are tied to an item you'll likely find often during your regular travels in the world, as well as a laundry list of very achievable challenges that correlate to every weapon, personal action, and support character in the game. You can go out of your way to vary your approaches and maximise perk points, but if you tend to stick to a specific kind of playstyle, it's unlikely that you'll need to. There's also, thankfully, less of an emphasis on hunting. Selling animal skins is the most lucrative way to earn money for purchasing weapons and vehicles, but the series is finally past the point of needing to hunt specific creatures for the purposes of crafting upgrades.

Another fantastic change (again revived from Far Cry 2) involves the aforementioned Specialists and their more generic relative, the Guns for Hire. They allow you to utilise and command the unique skills of one of many support buddies, adding another fun and dynamic element to your toolkit. Specialists provide a variety of options, from the humans that lay down covering fire with different weapons and vehicles to the animals who can assist you in marking enemies and stealth takedowns. They're fantastic assets who can complement your skillset or fill in a necessary gap. You might recruit tortured archer Jess to give you a silent attack option, or order helicopter pilot Adelaide to fly in and provide suppressing fire and a distraction.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The AI that drives support characters sometimes makes poor decisions that puts them in harm's way, but in lieu of a co-op partner, Specialists help bolster the series propensity for emergent, fist-pumping "hell yeah" moments. You could be crossing a bridge and find that an enemy SUV has surprised you by driving up onto it from behind, completely blocking your escape. You could dart into the forest ahead for cover and inadvertently disturb a cougar, who starts by chasing you, but turns and decides one of your aggressors is an easier catch. You might then find yourself in a high-speed car chase, and call Specialist Nick to fly in with his armed seaplane to attack the pursuing vehicles. And as you hear him hooting and hollering over the radio, you look out the rear window to see his airstrike completely annihilate the convoy in a fiery explosion, right before you turn back around and find yourself driving off a cliff.

That's what Far Cry 5 is all about--fluid and dynamic engagements that act as different canvases and let you use the game's variety of tools to finish the picture. At least, that's the case most of the time. While many story and side missions also incorporate secondary activities like outpost takeovers, many hone in on single-style experiences which can be hit or miss depending on your preferences, and are less open to experimentation.

There are a number which can be, depending on your patience, intolerable. Once you've hit one of the three milestones in liberating a region, the Eden's Gate lieutenant in charge will capture you, whisking you away from the world, no matter what you're doing, with an insta-kill macguffin. You'll escape each time, of course, and in doing so, typically plow through single-style corridor affairs until you escape or reach an opportunity to kill the lieutenant. These missions showcase some of the game's most stunning setpieces, but mechanically they're bland at best, featuring elementary stealth challenges, on-rails turret sequences, and monotonous platforming among other scenarios. These missions are relatively brief, but they're semi-regular occurrences that pull you away from the world that makes Far Cry 5 great, and it's easy to hold that against them.

No Caption Provided

What makes these missions more egregious are the prolonged, close-up encounters with the Seed family members upon capture. Joseph Seed and his lieutenants are nothing if not charismatic villains, and their performances are impressive. But every encounter with them is the same--you're restrained in some manner and can do nothing but watch them get all up in your face, preaching about topics that make sure you know just how evil they are, which becomes tiresome very quickly. Far Cry 5 devotes too much time in belabouring the point here, and the few attempts to try and capture your sympathy for their cause feel cheap. Part of their plan in making sure you really, really, really hate them is capturing and hurting major allies. Scenes of violence against them will make you wince and are supposed to be motivators, but the reality is that you'll likely only have spoken to these people once or twice before, if at all, and won't have formed any real attachment.

The other quest giver characters are mostly extreme caricatures you'll either love or hate, but you're not asked to put much investment in their livelihood outside of the outrageous quests they give you. They'll send you on adventures that show you the goofy side of Far Cry, from hunting down alien turkeys for a mad scientist or watching bovine mate as Marvin Gaye's Sexual Healing plays. These missions feel more in line with the freewheeling spirit of Far Cry than anything that directly involves the Seed family.

The Seed family missions ultimately aren't an enormous detraction, but there are additional gripes. Weapons and vehicles that have the capacity to be purchased with real-world money take prominent positions in every shop menu, and their connection to an online storefront also seems to increase the loading time of these menus, which is annoying if all you want to do is swap weapons. And, despite Far Cry 5's unquestionably relevant, religiously and politically volatile setting, the game doesn't do or say anything interesting with it beyond a few hammy jabs here and there. It's unchallenging satire, and for all the attention paid to the Seed family, you would expect there to be something more.

But there are so many more simple, experiential joys to be found in Far Cry 5. The exhilarating feel of jumping off a mountain and flying through the skies in a wingsuit. The idle chit-chat between your Specialists. Fishing in one of the many rivers or lakes for hours on end. Petting your animal companions. Flying a plane for the first time in the series. The taut and precise gunplay. The relaxing feeling of cruising down a picturesque highway in a 70s muscle car, listening to the great selection of classic American (and one Australian) rock and country tunes on the radio.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

If you'd rather experience this with someone who is a little more autonomous, or you prefer your worlds to be a little more bonkers, Far Cry 5 also includes a couple of major features: two-player online co-op for the campaign, and Far Cry Arcade. Co-op has a few restrictions--the host is the only player who can control Specialists, initiate quests, or have mission-specific progress saved. Being unable to truly advance through the campaign together with a friend is a disappointing omission, but if you're happy to simply be that extra Gun For Hire, there is a lot of joy to be found in sharing Far Cry's exciting impromptu moments--and you can rave about it with them immediately afterward.

Arcade houses the game's custom map editor, allowing you to build and play your own single-player, co-op, or competitive multiplayer maps, or play ones uploaded by the rest of the community. While the process of jumping into custom maps requires a lot of patience to cater to potentially lengthy download and loading times, Arcade allows for the possibilities of a diverse array of levels and game modes that are far removed from the tone and rules of the main game (Although, the Hope County denizen that pimps Far Cry Arcade deserves a mention as the most irritating character in the game).

The editor itself is robust, and its asset library is generous, offering resources from Ubisoft games like Watch Dogs and Assassin's Creed on top of existing Far Cry titles. As you might expect, it will take you some time to become completely familiar with it, but with diligence, it's obvious that the results can be amazing. Levels created by Ubisoft are a nice showcase of how interesting things can get, but there are a lot of bland examples out there, too. It's easy to weed out the duds when picking and choosing single-player levels, but when it comes to multiplayer, you leave some of it up to chance. Three players in a multiplayer lobby are selected to pick an upcoming map, with the rest of the lobby voting between them and a server-selected option.

There are already some wonderful PvP maps--a pirate-themed shanty town and a recreation of Counter-Strike's famous de_dust2 were nice surprises, but there is a fair share of ugly, empty maps with poorly thought-out modifiers. Enclosed caves with infinite ammo (the sound and vibration of grenades constantly going off got pretty unpleasant) and one-hit kill modes in arenas with no cover just aren't that fun. It's great to see that people are experimenting with the tool, but you're not required to publish any of your work, so it's a little annoying. Post-match, you're asked to like or dislike a map to help with ratings, so we're hopeful that after a while, the cream will float to the top.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

If you like to gamble, there's also the option for Arcade Hero, a version where you can opt to play new and relatively unplayed maps. It's evident that there aren't a lot of people willing to try out multiplayer maps in this fashion since I wasn't able to find a match in Arcade Hero, but I encountered some interesting ideas in the single player version. You're awarded bonus experience towards your Far Cry Arcade progression if you participate in Arcade Hero modes, and levelling this up will reward you with in-game currency and Perk Points, which you can bring over to the campaign.

Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world.


Recent Articles:

Hellblade: Senua's Sacrifice Review
Minit Review - Gone In 60 Seconds
Kerbal Space Program: Making History Review - Shoot For The Mun
Orwell: Ignorance Is Strength Review - Staunch Surveillance
MLB The Show 18 Review: A Home Run

You are receiving this email because you opted in at our website.

https://Gamefeed.us10.list-manage.com/unsubscribe?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb&c=de8d5095f9

Gamefeed

https://Gamefeed.us10.list-manage.com/profile?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb

demo-mailchimp-gamefeed15032015@mailcatch.com

VCard:

Gamefeed
Gamefeed
Mumbai, Mh 400001

Add us to your address book

Email Marketing Powered by MailChimp

No comments:

Post a Comment