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Super Smash Bros. Switch: 20 Characters We Want To Appear On The Roster

By GameSpot Staff on Apr 26, 2018 12:13 am

Dream Fighters


After much anticipation, Nintendo finally confirmed that Super Smash Bros. is officially coming to Nintendo Switch. And what's even better news is that the game is actually releasing this year. Naturally, this has us pretty ecstatic, and we're already speculating which characters we want to return or debut to the game's roster.

While characters who have been in past entries, like Ice Climbers and Falco, are obvious choices for our staff's most hardcore fans, we're also eager to see characters from other Nintendo franchises and third-party games make appearances. Can you imagine how awesome it would be if the latest Super Smash Bros. features characters, like Crash Bandicoot, Captain Toad, Shovel Knight, or King K. Rool? With so many possibilities, here are the 20 characters we want to see the most in Super Smash Bros. on Switch.

Currently, we don't know if the upcoming game will be an updated version of Super Smash Bros. Wii U or an entirely brand-new game. If it is a port, it could follow the model of Mario Kart 8 Deluxe, which offered a slew of new features on top of including all existing DLC. There are plenty of other Wii U titles that deserve a second chance on Switch as well but Smash Bros. is undoubtedly the most obvious candidate. Nintendo has remained ambiguous about what form this game will take.

Which characters do you want to appear in Smash Bros. for Switch? Let us know in the comments below. In recent news, a Super Smash Bros. Switch tournament is going to be held at this year's E3. For more on the recent Nintendo news, check out GameSpot's roundup of all the recent Nindies Nintendo Direct news and our roundup of all the mid-March Nintendo Direct news, which includes release dates for some of the most exciting upcoming Switch and 3DS games.


Captain Toad


Super Smash Bros. rosters are generally dominated by the expected heroes and villains. What I want to see is another character like Animal Crossing's Villager who is a little more unconventional. Captain Toad may seem harmless, but the idea of him transforming into a fighter who can go toe-to-toe with Bowser, Ganon, or precious Mario (you know Captain Toad hates him and his proclivity for jumping and hogging the spotlight) would get me more interested in the Switch edition of Smash than anything else.

While sure to be just one part of an expansive roster, making Captain Toad playable in Smash would help to provide Switch's Treasure Tracker re-release with some additional attention. He may not have the makings of a prototypical fighter, but to me that's what would make him more interesting.

I'd be curious to see how Nintendo finds a workaround for his inability to jump--maybe he could throw his backpack into the air before leaping. He has a variety of tools and abilities at his disposal in Treasure Tracker (a pickaxe, an off-screen turnip gun, the ability to pull things out of the ground) that could be leveraged as weapons in Smash. And imagining a matching Treasure Tracker stage--one that messes with camera perspectives--is even more exciting.

Captain Toad may not have the glitz and glamor of other names, but his unique nature would make him a worthwhile member of the roster. | Chris Pereira


Crash Bandicoot


Crash never made it into PlayStation All Stars, but he deserves a chance to throw down. With the N. Sane trilogy making its way to Switch, I think it's time for everyone's favorite marsupial to do the same.

Crash's moveset is so easy to envision: spinning attacks, throwing wumpa fruit, and a Final Smash that slaps a golden Aku Aku mask on his face, charging him up like some kind of Australian Super Saiyan. If Crash were added to the roster, elements of his games could also be incorporated into the Smash universe. Maybe a standard mask could be picked up by anyone. Maybe the game's signature crates could be added to Smash's group of containers like barrels and party balls. One thing's for sure: making Crash a playable character should also mean Coco joining as an assist trophy.

Let's talk stages. The Crash Bandicoot series has been all over the world, from the Great Wall of China to Ancient Egypt to a crazy techno-centric future. Why not take the "warped" mentality of Crash 3 and have fighters bounce between those crazy locations? I can already picture Neo Cortex floating around in the background of the outer space phase of the map. | Tony Wilson


Toon Zelda/Tetra


The Smash Bros. series has seen many Links: Young Link, Toon Link, regular Link, and now, what looks like Breath of the Wild Link. But there's only one Zelda. Zelda/Sheik is one of the standout characters, of course, but it's time for something new. Tetra is a badass pirate queen with a sword, and her Princess Zelda transformation has a bow with light arrows--among other possible weapons. (Her Hyrule Warriors incarnation has a pistol, for example.) She's scrappy, she's sassy, her pirate ship is already a Smash stage, and she already has an Amiibo.

Even if she didn't transform like her standard counterpart, Tetra or Toon Zelda would both make sense among the ranks of the top Smash fighters. And it's about time. Plus, I just really want Wind Waker HD to come to Switch. | Kallie Plagge


Ice Climbers


The Ice Climbers were introduced in Super Smash Bros. Melee as representatives of the NES era of Nintendo's history. As a single entity, Popo and Nana were different from the other fighters; if the NPC-controlled Ice Climber was knocked out, you could still fight, just without team moves. Fighting as them was just really...well, cool.

Popo and Nana got shafted in Smash 4. Supposedly cut due to the 3DS' limited processing power (and the fact that there probably won't be another game in their series soon, if ever, so they weren't a high priority), the Ice Climbers only appeared as a trophy. But the Switch solves one of those problems, at least! And if what Masahiro Sakurai says is true, and the Ice Climbers were fully functional in the Wii U version, it's not too much to ask to bring them back in the next Super Smash Bros. | Kallie Plagge


Geno


Since his debut in Super Mario RPG, fans have been clamoring for ♡♪!? (also known as Geno for those who struggle to pronounce his true name). While a true Super Mario RPG sequel will likely never happen, there is hope for the badass Star Road warrior to appear in Smash. When Nintendo started to release character announcement trailers for the Wii U and 3DS versions, I'd sit on the edge of my seat hoping he'd be revealed every time. When it came to the final DLC character reveal, Nintendo found a way to get my hopes up, only to crush them instantly. They showed off Geno, but not the way anyone wanted. We were told Geno was available...but as a Mii Gunner costume. While I was happy to see they acknowledged his existence, it was still disappointing to see he was still not a playable fighter.

If he were to be added, he'd make an excellent ranged fighter and a welcome roster addition compared to the influx of sword-based fighters in recent games. Geno Beam (or even Geno Flash) would be perfect as a charge attack and Geno Whirl could be used similar to Samus's missile with the side-B attack. For a Final Smash, Geno Blast would look gorgeous as rays of light come flashing down to devastate his opponents.While I know deep down that it's a long shot, I'm still hoping that somehow he'll find his way onto the roster. With the inclusion of Square Enix's Cloud in the most recent version, the door is now open for Geno. I, for one, am eagerly awaiting his arrival. | Gajan Kulasingham


Isaac


One of the most exciting aspects of every Super Smash Bros. release is seeing which forgotten Nintendo characters the developers have plucked from obscurity and added to the roster. Not only is it fun to see old mascots completely reimagined on a modern console, but in many cases, an appearance in Smash Bros. heralds a revival for their series--as was the case with Kid Icarus after Pit appeared in Brawl. While Golden Sun may not be as well-known as some of Nintendo's other franchises, I'd still love to see its main protagonist, Isaac, join the fray.

Despite his brief tenure in the spotlight (only three Golden Sun games have been released thus far, the latest of which starred not Isaac but his son, Matthew), Isaac is perfectly suited for Smash Bros. thanks to his special abilities. As an Adept, he's capable of wielding Psynergy, magic-like abilities that would form the basis of his moveset. To further set him apart from other fighters, he could equip different Djinn during a match, which would alter the Psynergy spells at his disposal. And for his Final Smash, Isaac could call upon one of Golden Sun's many other over-the-top summons, such as Judgment, to deliver a devastating, screen-consuming attack.

Moreover, Isaac isn't a complete stranger to Smash Bros.; he appeared as an Assist Trophy in Brawl, so it would hardly be a stretch for him to make the leap to playable character. The Smash series may already have a glut of swordsmen on its roster, but I think Isaac has enough unique skills in his repertoire to make a great addition--and if it would help pave the way for a new Golden Sun game on Switch, so much the better. | Kevin Knezevic


King K. Rool


For every great hero, there is a villain that helps define them. For Batman, there is the Joker. For Mario, there is Bowser. And for Donkey Kong, there is King K. Rool. The Kremlings leader has been around since Donkey Kong Country and has frequently opposed the Kongs. Being such an iconic foe to a popular Nintendo character makes his absence in Smash Bros quite perplexing.

If King K. Rool were to be added, he'd easily be classified as a heavyweight character--of which there is a significant need in the Smash Bros. games. With so many smaller, faster characters in the game, adding more powerhouse fighters would definitely be a welcome addition. He'd even have a vast array of costume options based off his various appearances in the DK Country games, such as Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool. As for attacks, he has a wide amount of gadgets at his disposal, which could be attached to his basic attacks. This could make him a fun powerhouse character capable of dealing significant melee damage up close but also have the option of utilizing ranged attacks. I'd be excited to see him added, but I'm honestly surprised he hasn't been in a Smash game already. | Gajan Kulasingham


Crono


The Chrono series, outside of the thoroughly excellent DS re-release and the not-so-good PC port, has been silent for a long time. But aside from the business and development reasons that the seminal RPG only received one semi-sequel in Chrono Cross, a character crossover with the next Smash Bros. actually makes some weird sense.

The biggest argument for Crono is that Cloud was playable in Smash Bros. for Wii U and 3DS. The protagonist from Final Fantasy VII is a staunchly third-party character from a Final Fantasy game that never came to a Nintendo console, so there's at least a precedent for that level of crossover. The Final Fantasy VII Remake gives a reason to elevate Cloud's profile (so maybe Aeris or Tifa would be a more-likely candidate). But Crono is such an outstanding character from developer Square's past and its long-running relationship with Nintendo.

The other reason that Cloud makes a good fit is that, despite being yet another character with a sword, his reliance on multi-character attacks mean that he'd have his own unique identity, moveset, and visual flair.

Crono is a long shot character, especially since unlike Final Fantasy, there isn't an official high-definition 3D model of the character available. But who would've guessed that Cloud, Ryu, and Bayonetta would ever be in a Smash game? | Justin Haywald


Professor Layton


The austere professor with his oversized hat may sound like an odd fit for Smash, but as an iconic representative of puzzle gaming on the DS, Professor Layton is long overdue for a spot on the SSB roster.

The best examples for how Layton would work in a fighter is Phoenix Wright, who made an appearance in various Vs. Capcom fighting games, or a character like the peaceful Animal Crossing Villager. Not having a ready-made assortment of combat abilities doesn't rule out their effectiveness in a wacky game like Smash. And as we've seen from several of Layton's adventures, he's an accomplished fencer, so he's ready to throw down with a weapon when the situation calls for it.

And Layton could also introduce fun, interactive stages that play off his previous adventures. Hand-drawn village backgrounds that open up to unlock puzzles, and maybe the characters on the screen would have to try to solve some of the simpler ones in order to avoid hazards from hitting everyone one the screen.

Layton has been a dream addition to Smash for me for a long time, and figuring out how he'd fit into the game doesn't feel like a terribly difficult puzzle. | Justin Haywald


Ridley


As Samus Aran's arch-nemesis, the Space Pirate leader Ridley seems like a perfect candidate to go head-to-head with the Metroid hunter in the Smash Bros. arena as a playable fighter. Aside from the intergalactic bounty hunter and the Metroids that she hunts, the fire-breathing boss is one of the most recognizable characters in the series--who seems to always survive the last battle by the skin of its razor-sharp teeth.

Despite never having been playable, Ridley has already made several appearances in past Smash games, most notably as a boss in Brawl's Subspace Emissary story mode. It's about time that Samus' nemesis became a playable character, and Ridley's fighting style, which is focused on fast, hard-hitting moves, along with a large set of wings that give it great speed and agility, can make Ridley a welcome change from the other heavy-set characters like King Dedede, Bowser, and DK. Moreover, Ridley's many appearances throughout the Metroid series also opens up the opportunity to let players choose from different incarnations of the character. I mean, who wouldn't want the chance to play as the cybernetically enhanced Meta-Ridley to battle Samus in one of the Metroid-inspired levels? | Alessandro Fillari


Tharja


Super Smash Bros for Wii U and 3DS has no shortage of Fire Emblem characters. To be honest, by the time Corrin and Roy rolled around as DLC I was starting to get sick of them, however, Tharja could add something unique to the roster. Unlike Roy, Marth, Lucina, and Ike, Tharja is a Dark Mage and she could specialize in ranged-attack spells. Sure, Corrin and Robin had a fair amount of medium-range attacks, but in most cases, you'd still want to keep your foes close.

Tharja could utilize a flashy set of dark spells to deliver powerful blows from afar, and quick on her feet to escape close range fighters. The likelihood of Tharja coming to Smash is slim, but I think she would add much more character and personality to the roster than Robin and Corrin did. | Jake Dekker


Kass


While Breath of the Wild was very much Link's show, there was one character who always knew how to make his presence known throughout the young(ish) champion's quest throughout Hyrule--and it always started off with the faint sound of an accordion in the distance. Kass, the traveling storyteller, could spin a memorable yarn about Hyrule's past, but I'd like to think he can also hold his own in a fight against other Nintendo characters.

While we don't ever see Kass fight, that certainly hasn't stopped Nintendo from turning normally passive characters--like Wii Fit Trainer or R.O.B.--into powerhouses on the battlefield. As a member of the bird-like Rito tribe, Kass has the natural gift of flight, potentially making him an agile character in a fight. However, his true gifts lie with his accordion and oratory talents. Much like in Breath of the Wild, Kass can use the power of song to grab the attention of anyone nearby as they listen to him tell the tale of the surrounding environment.

While this may seem a bit gimmicky, Super Smash Bros. tends to shine most when it comes to characters that has a specific purpose. And often times, those characters prove their worth and find an audience among fans. And I for one think that Kass has the potential to prove himself on the battlefield. | Alessandro Fillari


Waluigi


If Waluigi can't get his own game, he should at least be added to the Super Smash Bros. roster. Wario has been playable in two previous Smash games, but Luigi's rival, Waluigi, has never been included. Now is the time. Waluigi has already made appearances in Smash as a collectible trophy and assist trophy, and in Brawl, Luigi has a black and purple color swap to make him look similar to his arch-rival. If he's already a part of the Smash universe, then making him playable is an easy transition.

Smash Bros. on the 3DS and Wii U had plenty of Nintendo heroes on their rosters and not enough villains. The Switch version's roster could only benefit from adding another fun, fan-favorite antagonist like Waluigi to liven things up with his personal brand of mischief. Throughout the years, his popularity has only been growing. He's sassy, cunning, relatably self-hating, skilled, and ridiculous. Just think about how campy and glorious his taunt would be. It's Waluigi time. | Chastity Vicencio


Shovel Knight


Shovel Knight hits things with a shovel. I want to hit Kirby with a shovel. Honestly, it's as simple as that.

Shovel Knight has been one of the best 2D throwback platformers in recent years, a game that perfectly captures the spirit of the NES era while making smart tweaks to make it more palatable for modern sensibilities. That's an excellent fit for a fighting game that oozes Nintendo spirit if you ask me. The game features a wide variety of upgrades that Shovel Knight (who can be male or female) can utilize to take down foes, so there's more than enough options to make Shovel Knight a distinctly interesting Smash character if brute shovel force isn't enough.

And look--he's already got an Amiibo, so that's basically his ticket to ride. It's Shovelling Time! | Edmond Tran


Rex


Xenoblade Chronicles 2 was one of Nintendo's biggest games of 2017, so it would only be fitting to see it represented in the newly revealed Super Smash Bros. for Switch. Naturally, the most logical choice for a Smash fighter from the game would be its protagonist, Rex, but just as in his own adventure, he should come with a few Blades in tow to make him a truly unique addition to the roster.

Whereas Shulk (Smash Bros.' other resident Xenoblade character) is able to use the Monado to grant himself different buffs, Rex could derive his abilities from the Blade he currently has equipped. Like Pokemon Trainer from Brawl, he could swap between the Blades during a match, with each granting him a different set of special attacks. Of course, Pyra would be his primary Blade, but he could also have two others--such as Roc and Nia--at his disposal, just as in Xenoblade Chronicles 2. And for his Final Smash, Pyra could transform into Mythra to rain down a powerful Sacred Arrow attack over the entire field.

Not only would Rex be a fun addition to the roster, but Xenoblade Chronicles 2 would make a fitting basis for a new stage. The game is filled with beautiful vistas and fantastical fauna, which could make for some rather interesting stage hazards--imagine having a match interrupted by a powerful Named Monster that forces all players to temporarily team up with each other to take down. As the face of one of Nintendo's most ambitious Switch games to date, Rex certainly deserves a spot on the Smash roster. | Kevin Knezevic


Falco


This might seem like an odd pick considering Falco will most likely be in the game, but as a diehard Melee fan, I want the Falco of old.

Super Smash Bros. Melee is my most played game of all time, and Falco was my main man...err...bird. I liked him because of his side-A attack, which acted as a super strong KO kick that would send players flying off stages at moderate percentages. Newer revisions of Falco changed his kick to a much less effective arm-swinging swipe move, which isn't nearly as potent. Falco's shine was also very useful in Melee. Players could use it to perform combos, but later revisions had the shine shoot out of him, which removed these abilities. He's just not the same. As a die-hard old-school Falco fan, I just want Nintendo to return Falco to his glory days. | Jimmy Thang


Star Wolf


Even though Melee is my most-played game of all time, I didn't particularly care for Brawl when it came out. I didn't like the slower pace of the game, and the inclusion of tripping didn't help either. One character that I did love, however, was Star Wolf. His skillset matched with my playstyle perfectly. He has a strong side-A that could finish people, decent recovery moves, an effective arial game, and is equipped with a stunning projectile laser.

I was dismayed to hear that he wouldn't be in the Wii U version, considering Nintendo doesn't often remove characters from Smash. I'm hoping Star Wolf makes a comeback and retains his moves. | Jimmy Thang


Snake


Super Smash Bros. has always a been cool way to have a bunch of your favorite Nintendo characters fight it out, and the idea easily invites other game characters to join the fight. But back in 2008 my wildest dream came true. Often said as a joke amongst my friends I always wanted a character from Metal Gear, my all time favorite series, to show up and that is exactly what I got with Super Smash Bros. Brawl. It was show time.

Snake is an interesting character mostly due to the fact that he is one of few realistic-looking individuals in a roster of cartoon-y ones. He pulls a lot of his attacks from Metal Gear Solid 1 and 2, but a lot of his mannerisms come from Metal Gear Solid 3. He is a very range-heavy character, but if someone gets in close, he still has a lot of great tools at his disposal to even the playing field.

He is a fun character to play with lots of tricks, and I really enjoy all of the small details they put in for fans of the MGS series. They could even incorporate some new stuff from MGSV; maybe just change him to be Punished Snake! From his silly codec taunt conversations about all of the characters to his vast arsenal of weapons rivaling any of the metal Gear games, Snake deserves to come back to Smash. | Ben Janca


Porky Minch


Technically, Porky has already made an appearance in Super Smash Bros.; in Brawl, he was one of the boss characters that Ness and Lucas face while fighting in the Subspace Emissary. But that only proves that he make an excellent addition to the fighting game roster.

Although Giygas is the Big Bad in Earthbound, Porky is the malevolent being's willing accomplice. And as the Earthbound sequel, Mother 3, shows, Porky is a resourceful villain who's able to rise above his previous failures to become even more powerful and dangerous. And his appearance in Smash could also bridge the gap between his sniveling uselessness in Earthbound and his powerful but decaying form in Mother 3--a Porky that's just coming into his own powers but also relies on sophisticated gadgetry to pummel his foes.

Most of all, I just want Porky in the game so that there's another direct Nintendo connection to the Earthbound/Mother series. I still haven't given up hope of a Western release of Mother 3...and the Switch would be the perfect console to get that long-awaited port. | Justin Haywald


The Champions Of Hyrule


The reveal trailer for Super Smash Bros. on Switch all but confirmed that Link from Breath of the Wild will be in the game. But I hope Nintendo will include more Breath of the Wild characters, like the Champions: Revali, Daruk, Urbosa, and Mipha. It would be awesome to see them all added into the game as four separate characters, but realistically, I could see Nintendo making them a single character slot--similar to Pokemon Trainer from Super Smash Bros. Brawl.

Having the ability to play and freely switch between Revali, Daruk, Urbosa, and Mipha sounds complicated to implement. After all, having access to four separate movesets seems like it would be both a mechanical and balancing nightmare, but I'm holding out for the possibility of the Champions being playable. Imagine launching an opponent upwards into the air with Revali's Gale, and then switching to Daruk to smash them down with his Boulder Breaker. You could even have Mipha revive you if you happen to accidentally get launched out of a stage.

There are a ton of cool possibilities available for the Champions, and given Breath of the Wild's financial and critical success, they ought to be put in the game in some form. At the very least, I hope Nintendo incorporates their moves into Breath of the Wild Link's moveset, or creates an entire stage devoted to them and their Divine Beasts. | Matt Espineli



Biggest Battle Royale Games Coming Out In 2018

By Matt Espineli on Apr 25, 2018 11:58 pm

Going Battle Royale


After the smash success of PlayerUnknown's Battlegrounds and Fortnite, battle royale games are quickly evolving, moving past the genre's humble beginnings as mods for large-scale survival games, like ARMA 2 and Minecraft, and into new territory. This year alone is packed with a slew of new battle royale games that aim to push the genre further by expanding its most well established tenets. To keep you informed of all the latest games in the genre, we've compiled 11 of the biggest battle royale games releasing in 2018.

As you'll see in this feature, many of the latest battle royale games are expanding upon its most long held tenets and adding new mechanics into the mix. Some games add in spectator elements and dynamic environmental effects, while others are taking the experience to VR.

Others battle royale games this year are opting for a more traditional approach. Games like Europa and Mavericks: Proving Grounds are sticking to the last person standing approach but across different scales and with additional mechanics, like dynamic environmental effects and higher player counts.

Regardless of what you prefer, it's safe to say that there is likely a new battle royale game for you. But which one are you looking forward to the most? Let us know in the comments below. And be sure to check back often as we update this feature with even more new battle royale games as they get announced.


Radical Heights


Radical Heights is an '80s extreme sports-themed battle royale game developed by Boss Key Productions, the studio founded by Gears of War creator Cliff Bleszinski and developer of LawBreakers. Like most battle royale games, Radical Heights tasks contestants with surviving against other players, but adds its own twist on the formula by inviting players to use vehicles to give themselves the advantage. On top of that, you can collect cash and deposit it in the bank, to use later on regardless of whether you win or lose the match. The game is set to be in Early Access for about a year before releasing fully sometime next year.

Platforms: PC | Release Date: April 10 via Steam Early Access


Maelstorm


Maelstorm offers an interesting spin on the battle royale genre. Rather than take on the format of a first-person or third-person shooter, the game focuses on naval combat in a fantasy setting. You're pitted against 15 other players in a a battle to be the last "ship" standing. While you fight off other players and NPC ships, there are also sea monsters to worry about that'll attempt to sink you. And if the game's premise isn't enough to pull you in, it also offers progression and loot systems to keep you invested in and outside of battle.

Release Date: Available Now via Steam Early Access


Egress


Egress is an RPG battle royale game with a Soulsborne-like combat system. It's set in an alternate universe that combines visuals elements from Victorian-era architecture, Lovecraftian mythology, and Retrowave.

Release Date: TBA 2018


H1Z1 | PC (PS4 and Xbox One Versions Coming Soon)


Formerly known as H1Z1: King of the Kill, H1Z1 is the battle royale version of the zombie-survival sandbox game, Just Survive. It pits 150 players against each other in a last-man-standing deathmatch; players can choose to play solo, with a partner, or in groups of five. In addition to the game's standard battle royale mode, H1Z1 features a mode called Auto Royale, where four players drive a car into battle, collecting power-ups in order to emerge the last team driving.

Platforms: PC | Release Date: Available Now


Proxima Royale


Proxima Royale is a sci-fi-themed battle royale where up to 60 players duke it out in a last "robot" standing conflict on an alien planet. The game is in early access, having had a few closed alphas over the past month or so.

Release Date: TBA


SOS | PC


SOS offers something unique: it requires a microphone, and your social skills and sense of showmanship will be put to the test. Each player has to present themselves in an interesting way to stand out and earn the favor of a live audience. Each game is broadcast live online via the social gaming platform Hero, with spectators voting on possible in-game events like supply drops or bombing runs. The main goal is to find one of four relics spread across the map, and then signal for extraction and make it onto a helicopter. This sounds simple on paper, but 15 other players are also striving to accomplish the same goal, and with only a few seats on the helicopter, you're going to need to be clever and ruthless if you want to survive.

Release Date: Available Now via Steam Early Access


Paladins: Battlegrounds | PC, PS4, Xbox One


Paladins: Battlegrounds is a 100-player battle royale standalone expansion of Paladins: Champions of the Realm. It takes on qualities similar to other battle royale games, but attempts to redefine them by introducing mechanics from hero shooters, with myriad playable characters, each with their own unique skills and abilities.

Release Date: TBA 2018


The Darwin Project | PC, Xbox One


The Darwin Project is a third-person competitive multiplayer battle royale game with more of an emphasis on survival than its competitors. In order to win, you must endure extreme weather conditions, while tracking opponents and setting up traps in order to be the last one left alive. It's most noteworthy quality is that it incorporates reality TV show elements into its gameplay, like spectator interaction and a show director who controls varying aspects of the arena.

Release Date: Available Now via Steam Early Access and Xbox One Game Preview program


Mavericks: Proving Grounds | PC


Mavericks: Proving Grounds is an first-person battle royale game where up to 400 players do battle in a highly dynamic environment. For example, you can set fire to a map, tactically spreading it to others parts of the map to either damage other players or cut them off. In addition, the game promises more intelligent mission systems, social hubs, and a player-driven narrative that informs your experiences playing the game.

Release Date: TBA 2018 (Beta opens Summer 2018)


Islands of Nyne | PC


Islands of Nyne is a sci-fi-themed first-person battle royale game that's more skill-driven than its competitors. Based on how well you play, you'll earn special armor sets and weapon skins for your character. There's also a player betting system, which allows you to use in-game credits to place bets on individual players or teams during a match to win more equipment or skins.

Release Date: TBA 2018 (Currently in Closed Alpha, which you can get into by pre-ordering the game)


Dying Light: Bad Blood | PC, PS4, Xbox One


Dying Light: Bad Blood is a standalone battle royale-esque expansion of the critically acclaimed Dying Light. It seems an almost unexpected release, but apparently it was made by developer Techland due to numerous fan requests. In Bad Blood, six players are dropped into random locations around the map in a race to acquire enough samples from several powerful infected zombies. As you take down these special zombies, you'll collect samples and potentially level up your character--boosting their health, agility, and attack power. The first one to acquire all the samples and escape in the evac chopper wins.

Release Date: TBA 2018 (a Global Playtest is schedule for sometime this year, which you can sign up for via the Dying Light website)


Europa | PC


Europa is Chinese publisher Tencent's contribution to the battle royale genre. Unlike its competitors, the game will feature real-time weather, underwater exploration, environmental kills, and destructible cover. Whether Europa releases anywhere besides China remains to be seen.

Release Date: TBA 2018 in China only


Survival Games: Battle Royale | PC


Survival Games: Battle Royale retains the genre's tried and true premise, but provides some twists of its own. Maps are procedurally generated and you must keep track of your stats and hunger as you fight to be the last one standing. In addition, the game sports a map editor that allows you design your own custom battle royale arenas.

Release Date: Available Now via Steam Early Access


Stand Out: VR Battle Royale | PC (Oculus Rift, HTC Vive)


Playing a battle royale game in VR sounds like a huge challenge, but developer raptor lab is looking to make it happen with Standout: Battle Royale VR. In order to survive a match, you'll literally have to crouch down to avoid enemy and lean in and out of cover to get a clear line of sight on opponents; you can even reach out and snatch a magazine from a player's hands.

Release Date: Available Now via Steam Early Access



Best PS4 Games Available Now (As Of April 2018)

By Matt Espineli on Apr 25, 2018 11:16 pm

The Best Around


It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed.

In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For more PS4 games on a budget, see our roundups of the best cheap games on PS4, and make sure to check out our gallery of the PS4 exclusive games confirmed for 2018 as well as the biggest PS4 games of 2018 for everything coming to the console.


God Of War -- 9/10


"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [read the full review]

-- Peter Brown, Reviews Editor


Bloodborne -- 9/10


"The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." [read the full review]

-- Kevin VanOrd



Monster Hunter: World -- 8/10


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review]

-- Ginny Woo


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review]

-- Oscar Dayus, Staff Writer


What Remains of Edith Finch -- 9/10


"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review]

-- Justin Clark


Wolfenstein II: The New Colossus -- 9/10


"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review]

-- Kallie Plagge, Associate Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review]

-- Matt Espineli, Associate Editor


Stardew Valley -- 9/10


"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review]

-- Mary Kish


Resident Evil 7: Biohazard -- 8/10


"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review]

-- Scott Butterworth


Night in the Woods -- 9/10


"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review]

-- Kallie Plagge, Associate Editor


Overwatch -- 9/10


"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review]

-- Mike Mahardy, Video Producer


Titanfall 2 -- 9/10


"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review]

-- Mike Mahardy, Video Producer


Dishonored 2 -- 8/10


"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review]

-- Scott Butterworth


Dark Souls III -- 8/10


"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong.

But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review]

-- Mike Mahardy, Video Producer


The Witcher 3: Wild Hunt -- 10/10


"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review]

-- Kevin VanOrd


Rise of the Tomb Raider -- 9/10


"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review]

-- Mike Mahardy, Video Producer


Metal Gear Solid V: The Phantom Pain -- 10/10


"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review]

-- Peter Brown, Reviews Editor


Fallout 4 -- 9/10


"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review]

-- Peter Brown, Reviews Editor


Middle-earth: Shadow of Mordor -- 8/10


"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review]

-- Kevin VanOrd


Dragon Age: Inquisition -- 9/10


"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review]

-- Kevin VanOrd


NBA 2K17 -- 9/10


"Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17."

-- Mat Paget


Assassin's Creed IV: Black Flag -- 9/10


"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review]

-- Shaun McInnis


Uncharted 4: A Thief's End -- 10/10


"Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." [read the full review]

-- Mike Mahardy, Video Producer


Until Dawn -- 8/10


"I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." [read the full review]

-- Alexa Ray Corriea


The Last Guardian -- 9/10


"It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges.

When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." [read the full review]

-- Peter Brown, Reviews Editor


Rocket League -- 9/10


"The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." [read the full review]

-- Miguel Concepcion


Hellblade: Senua's Sacrifice -- 8/10


"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review]

-- Alessandro Fillari, Editor


MLB The Show 18 -- 9/10


"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [read the full review]


Horizon: Zero Dawn -- 9/10


"This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." [read the full review]

-- Peter Brown, Reviews Editor


Nier: Automata -- 9/10


"Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." [read the full review]

-- Miguel Concepcion


Persona 5 -- 9/10


"Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." [read the full review]

-- Lucy James, Video Producer


Madden NFL 18 -- 9/10


"Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." [read the full review]

-- Alex Newhouse


Far Cry 5 -- 9/10


"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review]

-- Edmond Tran, Senior Producer/Editor


Transistor -- 8/10


"Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." [read the full review]

-- Carolyn Petit


Yakuza 0 -- 8/10


"Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it's proof positive that a game can be wildly inconsistent yet remain a great experience." [read the full review]


Inside -- 8/10


"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review]

-- Alex Newhouse



Destiny 2: Exotic Armor And Weapons From New Warmind DLC Revealed

By Chris Pereira on Apr 25, 2018 07:50 pm

New Exotic weapons and armor are coming in Destiny 2's second expansion


New Destiny 2 Exotic weapons and armor are officially on the way to the game, and we finally have some idea of what to expect. With Bungie at long last revealing the first details about the upcoming Warmind DLC expansion, it's also shared a look at a selection of Exotic gear that will soon be added. We get a mixture of returning items from the previous game and some brand-new additions.

A ton of new content is on the way to Destiny 2 with Warmind. Of course, new gear is the big highlight for Warlock, Titan, and Hunter players, and it's ultimately why many people play the game. A reveal livestream for the DLC didn't focus much on Exotics other than some talk about changes to existing ones, but the developer subsequently revealed a bunch of images showcasing the new expansion. That includes a look at 14 new Exotic items that will be available for those who buy Warmind. As with other Destiny 2 Exotics, some of these are returning items from the first game, such as the Apotheosis Veil helmet, Claws of Ahamkara gloves, Suros Regime auto rifle, and Armamentarium chest armor.

Others are brand-new; these include the Wormgod gauntlets, Wormhusk Crown helmet, Sanguine Alchemy chest, Oculus Xol helmet, and Huckleberry submachine gun. We don't yet know exactly how you'll obtain any of these. The latter, in particular, resembles the Leviathan--it could possibly be a reward added as part of Warmind's new Raid Lair, Spire of Stars, which is set on the Leviathan. That wasn't shown during the stream, but Bungie says it's the Leviathan's final Raid Lair.

All The New Warmind Exotics (So Far)

  • Apotheosis Veil -- helmet
  • Armamentarium -- chest armor
  • Ashen Wake -- gauntlets
  • Claws of Ahamkara -- gauntlets
  • Eternal Warrior -- helmet
  • Frost-EE5 -- leg armor
  • The Huckleberry -- submachine gun
  • The Oculus Xol -- helmet
  • Ophidia Spathe -- chest armor
  • Sanguine Alchemy -- chest armor
  • Sealed Ahamkara Grasps -- gauntlets
  • Suros Regime -- auto rifle
  • Wormgod Caress -- gauntlets
  • Wormhusk Crown -- helmet

It's unclear just how many Exotics will be added in total, but other new gear is also being added. Additionally, those playing on PS4 will have a timed exclusive once again; in addition to The Insight Terminus Strike, there will be an armor set for each class available exclusively on the console until at least Fall 2018.

Warmind launches on May 8 for PC, PS4, and Xbox One. It also introduces the Escalation Protocol event as an endgame activity, new Crucible maps, and much more. The free Season 3 update, 1.2.0, also launches on that day and brings Exotic weapon changes, private matches, Crucible rankings, and much more.

















Venom Movie Trailer 2 Breakdown: There's More Than One Symbiote In The Movie

By Mat Elfring on Apr 25, 2018 07:46 pm


We're still half a year away from the release of Venom, but Sony released another trailer for the upcoming October film, which does a much better of a job giving insight into the story than the first trailer did. Released online late Monday evening, the newest trailer does reveal quite a bit more about Eddie Brock's (Tom Hardy) story as well as the supporting cast's roles.

While fans were hoping that the new movie takes place in the Marvel Cinematic Universe--as Marvel and Sony worked together to release Spider-Man: Homecoming last year--Venom takes place in a separate universe. In addition, chances are extremely slim for Spider-Man or Peter Parker to appear in the film, even though Tom Holland is rumored to show up--he won't.

What people are most excited about in this new trailer is that we finally get to see Eddie Brock in the Venom costume, and it surprisingly looks a lot like the comic book version. Here is a breakdown of all the major moments from the trailer as well as its connection to the comic books.

Venom comes to theaters on October 5.



There's a mysterious wreckage and a crew is sifting through it. We see a first shot of a symbiote being lifted from it in a canister. It's put into a secure case and the crew leaves in the rain. We're assuming this is the Life Foundation, the antagonist of the movie.



It's revealed that there are multiple symbiotes in the movie, as a panning shot shows two of them in canisters inside the Life Foundation truck. We learn a little more about how they're being used as the trailer moves on.



While there's nothing new revealed here, it's important to mention that Riz Ahmed plays Dr. Carlton Drake, the head of the Life Foundation. In the comics, Drake started The Arachnis Project, which was an attempt to create a serum to cure his cancer. It turned Drake into Homo Arachnis, a giant human/spider hybrid.



Eddie Brock talks to Anne Weying (Michelle Williams), whose firm represents the Life Foundation. In the comics, Weying is Brock's ex-wife and a successful lawyer who briefly merged with the Venom symbiote. Chances are we won't be seeing that in this film.



The trailer establishes that Brock is a journalist--although it's unknown if he works for the Daily Bugle at this time. He interviews Drake and asks him about the Life Foundation's testing, which recruits people as subjects that often lead to their deaths.



Brock is very quickly escorted out of the building after asking Drake that question, to which Drake says, "You're finished, Mr. Brock."



Jenny Slate--whose character has yet to be revealed--has been following Brock around. She tells Brock she works at the Life Foundation and needs Brock's help. At this time, there's no clear indication as to who Slate is playing. One report from CinemaBlend says Slate is playing a new character--a scientist--named Dora Skirth.

If the movie is pulling from comics lore, Slate could be playing Leslie Gesneria. She worked at the Life Foundation and ended up becoming merged with symbiotes during the Venom: Lethal Protector story. We don't see Sony fully adapting that one though, as you need Spider-Man to fully make it work. The only other major player who worked at the Life Foundation from the comics is Donna Diego, and Michelle Lee was cast for that role.



There is an establishing shot of Life Foundation, which is built into a mountain outside of San Francisco. In the comics, the Life Foundation was a giant bomb shelter, as the organization thought a post-Cold War nuclear holocaust would kill everyone. They were truly the first Doomsday Preppers.



Inside the Life Foundation, a scientist is being killed by a symbiote as Drake looks on. Slate's character over pronounces the word "symbiote." She says "sim-by-oats." Comic fans around the world are probably pretty annoyed by this.



Slate's character says that Drake thinks that the merging of human and symbiote is the key to a new human evolution. As she says this, a man strapped onto an upright table is screaming in pain.



The shot of the man screaming cuts very briefly to an image that is out of order, chronologically, for the film, but you wouldn't notice unless you go frame-by-frame. It's a live X-ray of Brock/Venom being affected by sound at various decibels. It says "Subject Brock" on the computer screen.



Brock stumbles upon a woman in a cell. There is ice covering the floor and parts of the glass. While in the comics there aren't any symbiotes from the Life Foundation that have cold powers, more than likely temperature is a way to control it. That woman breaks out of her cell--probably because Brock was trying to help her--and attacks Brock, who ends up fleeing the Life Foundation.



He ends up escaping and heads back home. However, he starts to feel sick and starts hearing a voice in his head. Brock thinks he's going crazy and the voice isn't real.



Life Foundation thugs come to Brock's apartment and ask him for Drake's property back: the Venom symbiote. This won't go well.



We finally get to see some of the first Venom powers for the movie, and it's a whole lot of black slime pushing and pulling things. There is a lot of this in the trailer, and sometimes, it looks a bit lame, like when the symbiote pulls Brock to the motorcycle.



"Why would WE do that?" Brock says after beating up Life Foundation thugs. Character-wise, he seems broken--when compared to earlier on in the trailer--and almost like Gollum from Lord of the Rings. This seems like a huge personality change, as he's weaker.



Brock walks down the street in Chinatown talking to himself. "If you're going to stay, you will only hurt BAD people." He seems a bit crazy. Brock is at the beginning of the battle for his own mind and body.



When it comes to the battle over Brock's body, Venom has a bit more control than Brock, when it wants to. Venom says to Brock, "The way I see it, we can do whatever we want." Brock's arms are pinned against a wall. He can't move. "Do we have a deal?" Venom asks.



Now, Brock is in the forest, running from a vehicle, and he runs through a fallen tree, destroying it. He has super-strength and durability now.



The word "Anti-Hero" flashes on the screen during the trailer. Hey Sony, we don't need to be told the protagonist of the film is an "anti-hero." Please don't talk to your audience like they are idiots.



Here's the motorcycle shot we mentioned earlier.



There it is. Venom's face for the first time in the trailer, as we never got to see Venom in the first one. Surprisingly enough, this looks a lot like the comic book version of the character.

Venom comes to theaters on October 5.



Fortnite: Battle Royale Guide - 12 Essential Tips You Should Know Before Playing

By GameSpot Staff on Apr 25, 2018 06:57 am

What We Wish We Knew


When you first pop into the free, competitive multiplayer Battle Royale version of Fortnite: Battle Royale--without first buying its cooperative counterpart--you'll find a lot that doesn't get explained. Fortnite: Battle Royale offers no tutorial to guide you through its essential mechanics, so it's up to players to discover its nuances, mostly through rigorous trial and error, spectating other players, and dying. The Battle Royale mode also features a whole bunch of guns, materials, structures, and items to learn about and understand, as well as how they interact with each other and the game's systems.

Fortnite is full of little tricks and idiosyncrasies that aren't immediately obvious, especially with its emphasis on gathering resources and building structures as part of its combat. Once you know them, however, they'll make you a much more effective player. Here are the 12 things we wish we knew about Fortnite: Battle Royale before we started playing.

Got any tips you don't see here? Let us know in the comments below. And if you're new to Fornite: Battle Royale, check out our beginner's tips guide and the six biggest mistakes that beginners make, but if you're more advanced, be sure to read our advanced tips guide. You can also check out our guide on how to build more effectively.


Aiming Matters When Gathering Resources


Whenever you start hammering away at a wall, tree, or pile of rocks to gather resources, you'll notice that a weird blue icon appears on the thing you're smacking. That little marker turns gathering resources into something more active than just holding a button down for a few seconds. You want to move your crosshair over each new blue icon with every swing of your pickaxe. This earns you the most resources you can get with each hit, and increases your harvesting efficiency--which means you'll grab more building materials and leave yourself less vulnerable.


The Shotgun Is Highly Effective


It shouldn't always be your main weapon, but it's a pretty good idea for you to have a shotgun on-hand whenever possible--even a weak one. Fortnite's shotguns have decent range and a big spread (at least for the time being), which means they're great catch-all guns for dropping already-injured targets. Time and again, we've seen players use shotguns as the clean-up hitter of their arsenal; they might fire a rocket in the vicinity of an enemy to knock out their shield, or hit them with a rifle as they close the gap, but the shotgun is often the weapon that closes the deal. Don't be afraid to use it at close- to mid-range. And aim high, because headshots can be very painful.


Crouch And Shoot


A lot of the guns in Fortnite aren't quite as accurate as in some other shooters, and that can make for tough fights, especially when you engage players at long-range. It's possible to increase your guns' accuracy in a lot of cases, though. Whenever possible to do so safely, keep still and crouch--it'll increase your accuracy, helping you take down other players more quickly. That doesn't mean you should stop dodging and stand still in the open during a heated battle... but if you spot someone on the move and are thinking about opening fire on them, you'll have an advantage if you get low and keep still.


Build To Save Yourself From Falling


Fall damage is a big deal in Fortnite. High locations are good places to set up and watch for other players, and when you get good at building, going vertical and taking the high ground is a very effective strategy. Falling off those places can be deadly, though, since shields don't absorb fall damage. Always remember that you can save yourself by using the build menu to quickly drop structures beneath you as you fall; so long as you're close enough to the wall of a tower or a cliff, you can instantly build a floor or ramp beneath you that can stop your descent and save you from certain doom. Use this trick to quickly make your escape from fortifications when someone starts shooting at you with rockets, or when you need to descend a cliff in a hurry. It's a lot easier than trying to find items to heal yourself.


Shield Potions Are Essential


Finding good guns is one thing... but really, the best way to make it through any given fight is to find shield potions. Fortnite doesn't effectively explain how its health system works, but the handiest thing to know is that blue shield potions make you more resilient to incoming fire, and they make a world of difference in any given firefight. As you loot in Fortnite, always drink shield potions right away to fire up a shield immediately, and stockpile the potions that you can't use immediately. They're worth carrying around; your character can drink a small shield potion in about two seconds, which is just fast enough to get you back on your feet as you duck around a corner or build a few quick walls to escape from an enemy.


You Have An Inventory Screen


It's not immediately apparent if you haven't played Fortnite's Save the World mode, but you have more than just the small inventory rundown at the bottom of your screen. You can access a much bigger, more detailed inventory menu--find it by pressing Up on the directional pad if you're playing with a controller, or "I" on a keyboard--and it shows everything you're carrying, including how much ammo of each type you have. The inventory menu gives you rundowns of your guns' statistics, including effective range and damage per second, which can help you decide what to hold onto and what to toss. That's the other handy thing about the inventory menu: It offers you the option to drop weapons onto the ground. Use that to hand off guns, items, or ammo to your teammates, or just to organize your inventory so that you always play with guns and items of specific types in the same slots. The repetition of knowing where you keep heals or certain guns can make it a lot easier for you to switch in a hurry.


Use Bushes And Trees For Concealment


Fortnite's cartoonish art style means that player silhouettes are pretty obvious at a distance--especially when you add in the dust trails left by sprinting across open ground. But you can find a few good places to hide, especially if you're smart about it. While many bushes are solid, you can slip inside some of them, which mostly conceals your character and make you tough to spot at a distance. The same is true of many pine trees, which you can generally duck beneath; these offer decent concealment, especially from above. Stealth can take you a long way if you're patient and don't move too much when sneaking up on people. By the same token, don't ignore those light green bushes around you. Smart players treat them like they might always be concealing someone, especially in the endgame of a match. Putting a shot or two into a bush will quickly reveal if anyone is hiding in it: Watch for the blue flash of their shield taking damage.


Throw Up Some Walls To Protect Downed Teammates


Once you hear it, it seems like a no-brainer, but this is one of those things that's easy to forget if you're used to playing other Battle Royale games. In Fortnite, you want to try to think about how you can solve problems by building--and creating a few quick fortifications can buy you precious extra seconds while you heal a teammate who has been knocked down by gunfire. Just remember to use wood if you're currently under fire; it'll build the fastest, and it can take the most punishment from other players immediately after being deployed. If you're in a rough battle situation, though, you might need multiple layers (or you might just need to leave your friend hanging while you take out the attackers).


Open Doors (Usually) Mean A Place Has Been Looted


Savvy players know that doors can tell you a lot. An open door on a building might mean someone's inside; more often, it means that someone has at least been through that building and taken all the good stuff already. By the same token, closing doors behind you is a good way to throw off other players, or to catch the unwary in ambshes. In our experience, not only are the outer doors of untouched buildings always closed in Fortnite, but so are the inner ones. If you step into a structure that you think is full of loot and start seeing open doors between rooms, it should put you on guard--it might mean someone is lying in wait ahead. Open doors are also a good indicator of buildings that you can skip altogether, to avoid wasting time searching places that have little to offer.


Traps Are A Thing


Traps are a holdover from the cooperative campaign version of Fortnite, and they pop up in Battle Royale to change some situations significantly. You'll find them occasionally in loot drops or certain locations (like mines), and you can deploy them on structures. They don't have a ton of uses, since so much of the Battle Royale experience consists of quickly hurrying from one building to the next, looting as fast as you can--but they do come up every now and then. Traps are great for leaving behind in a seemingly unlooted building in order to ruin the day of someone following you, or to place on your towers to dissuade anyone sneaking up below you. When heading into buildings, it's good practice to stand beside the front door and look inside to check for an ambush; when you do that, take a glance upward too, to ensure you're not about to stumble into somebody else's devilish plan.


The Boogie Bomb Is The Best


If you find the elusive grenade known as the Boogie Bomb, grab it. This thing is the goofiest weapon you can add to your arsenal in Fortnite right now, and it's hilarious as well as useful. When it explodes, everyone caught in its radius is forced to start dancing for five seconds, leaving them completely vulnerable to you cruising up and taking them out. It's especially handy for when you find a couple of other players already battling it out--with one bomb and a quick trigger finger, you can humiliate your opponents, eliminate them, and steal all their stuff.


Getting Good At Building Is How You Win


Grappling with all of Fortnite's systems can be tough--especially if you're using a controller. Between switching guns and building structures, the game has a lot of buttons to keep track of, and a lot of items to switch through with the shoulder buttons. But no matter what platform they're using, the best Fortnite players are expert builders. They've trained themselves through repetition to quickly construct walls, towers, bridges, and ramps in order to save their lives in the heat of battle, or give themselves a ridiculous advantage using height and cover. Though Fortnite has a lot in common with other Battle Royale games like PUBG, building is what sets it apart. If you come to this game expecting to play it like PUBG, you're going to get shut down over and over again by players who've learned to love carpentry. Get good at farming resources quickly and erecting structures even faster, if you want to be competitive!



Fortnite: Battle Royale Guide - 13 Useful Tips For Starting Players

By GameSpot Staff on Apr 25, 2018 06:56 am

Tips To Build Your Chances Of Survival


While you might be familiar with the battle royale genre--games that stick one player (or a small team) on a map where they fight against others to be the last one standing--Fortnite: Battle Royale is a bit different. The game takes the basic premise of the genre and adds its own twist that changes everything: You can instantly construct stuff like walls and stairs, allowing you to build fortifications to protect yourself and create your own tactical advantages.

Fortnite drops you onto an island with 99 other players, and the last player (or team) left alive wins. Though it's similar to games like PlayerUnknown's Battlegrounds, plenty of small differences make Fortnite into a very distinct experience. Knowing what to carry, when to shoot, and what to build are essential if you're going to be the last person alive on the island.

You won't find a tutorial in Fortnite: Battle Royale, so when you drop onto its island, all you have are your wits and whatever you can find along the way. Here's everything you need to know to get a strong start--and maybe survive long enough to find yourself a minigun.

Got any tips you don't see here? Let us know in the comments below. And if you're already a Fornite: Battle Royale veteran, check out our advanced tips guide, the six biggest mistakes that beginners make, and our guide covering all the things that we wish we knew before playing the game. You can also watch our video guide on how to build more effectively.


Pick Your Landing Zone And Avoid Other Players


Fortnite: Battle Royale starts with 100 players dropping out of a vehicle (in this case, a flying bus) onto an island below that's littered with weapons. Check your map at the outset and watch the flight path carefully--where you land is your first big decision in Fortnite, and it can help you get off to a fighting start.

Your first order of business is weapons, and if you're new to the game, you'll also want to try to avoid other players. Weapons are mostly found inside buildings, so pick a drop location with a few structures, but try to avoid major settlements or towns along the flight path early on. Those places have great gear, but also attract a ton of players; you'll want to avoid a fight straight off until you've gotten a little more comfortable with the game. Usually, it's best to hold off jumping for a few seconds to pick your spot and stay away from the largest pack, which usually jumps as soon as the doors open. You can also set waypoints on your map screen, making it easier to locate any structures or settlements you've got in mind for looting.

You'll start your jump by skydiving, but at any time, you can follow the onscreen prompt to deploy your glider. Flipping to your glider early will make you fall slower, allowing you to cover much more distance. Use this to get away from other likely drop points that other players might be headed to, but don't take too long--the faster you hit the ground and gear up, the better. Be sure to keep an eye out for other players dropping nearby as you head down, to avoid getting ambushed or falling into a fight. Your goal is to survive, so as you're learning the ropes, it's best to let other players take each other out, rather than go looking for a battle.


The Storm Is Your Greatest Enemy


Like PUBG, Fortnite matches are dictated by "the circle"--or, in this case, "the storm." Near the start of each match, a large circle will appear on the map in a random position, dictating the eye of the storm. Outside of this circle, the approaching clouds will damage and kill you. A timer in the corner of your screen notes when the storm will contract, creating a new, tighter circle. Over the course of the match, the storm will close in more and more, shrinking the play area on the island and forcing everyone closer together until only one (or one team) remains.

This means that paying attention to the circle's location and the timer are your top priorities. You can't just run to the center of the first circle that appears in a match and stay there, because smaller circles won't always have the same center point. Often, the movement of the circle means you'll have to make a run for it to escape the storm, leaving you vulnerable to attack. Always keep the circle in mind, and know where you need to be. The best practice is to get there quickly and carefully.


Gather Resources First


When you first land on the island in Fortnite: Battle Royale, you'll be armed only with your melee pickaxe. You can fight people with it... but that's not especially effective, and will get you killed against pretty much any other weapon. The pickaxe's main use is for bashing through structures and gathering resources, the latter of which is one of the first things you want to do--provided you're far enough from other people that it won't immediately draw attention. Breaking up anything causes a commotion; for instance, you might destroy some vehicles to get a decent bounty of metal, but you risk triggering its alarm and broadcasting your location to other players.

To start: Smash walls, structures, and (especially) trees, and gather yourself at least 300 units of wood. This will supply you with key materials that can keep you alive. If you switch to the building menu, you'll see that you can cycle through a few structures, like floors, roofs, walls, and stairs. You'll need resources to build those things, so gather materials quickly before taking off toward the circle. It's much safer taking time to gather materials in the early game than it will be later on, and you can smash just about anything to get the wood, brick, and metal necessary to make stuff.


Practice Building (Especially Under Fire)


With your resources in-hand, you'll want to spend your first few matches learning the ways that buildings can help you. Building structures is Fortnite's claim to fame--and using structures creatively will get you out of trouble, help you traverse the map, and provide cover in a firefight. You don't want to be building constantly, but you need to get comfortable with the system, so that you can make whatever you want as fast as possible when things get hairy.

The build menu lets you choose a structure, its material, and its location very quickly. Once you click the button to start building something, it constructs itself automatically. This means that even under fire, building is a viable option: If you start to take fire, you can lay down a wall ahead of you to absorb some of the incoming bullets while you use it as cover and shoot back. Ramps get you over otherwise impassable terrain and can help you create instant high ground that give you an advantage over other players. It's a system that you definitely shouldn't sleep on, because it can give you serious advantages.

Just note that structures make noise as you're constructing them, and messing around in the build menu can leave you vulnerable. Player structures are also visually very conspicuous. The various materials have their pros and cons, too; brick and metal sound like the stronger materials at first blush, but using them in construction takes longer than wood, and they can be tougher to find. In touch-and-go battle situations when you need immediate cover, wood is usually the right call, while brick and metal are better saved for endgame fortifications when you expect to be in tougher fights.


Gear Up


As soon as you hit the ground, it's time to hunt for weapons, so head into a building and grab whatever's there. All your usable items go into one of five inventory slots, located on the bottom of your screen (that goes for guns, as well as health and support items). You'll want to get armed with whatever you can find straight away--but don't be afraid to drop things in favor of better weapons.

Weapons come in several varieties. You'll find close-range shotguns and long-range assault and sniper rifles, as well as pistols, SMGs, and occasionally rocket launchers and more. Weapons also have rarity classifications: Weapons with white auras around them and white icons in your inventory are the most common and also the weakest; green are uncommon and a little better; blue are rare and better still; purple are epic; orange are legendary; and gold are mythic. As a general rule, the higher the tier of the gun--and the better it is. Rarer weapons are often more accurate and more powerful, and come with add-ons like silencers or scopes. Swap out more common guns for rarer ones during the course of the match to increase your firepower.

You'll find a lot of these rarer guns in treasure chests, which are hidden in buildings. These are indicated by a glowing gold light and a humming sound, but they're usually hidden behind walls that you might have to destroy (or attics that you'll need to build stairs to reach). Always try to seek out chests, as they have valuable gear--such as bandages and shield potions--as well as guns. You'll definitely need all the supplies you can get if you want to be a contender in a match's late game.


Keep Quiet


The large scope of Fortnite: Battle Royale's island means that players can spread out quite a bit. Finding other people and avoiding detection are two of your main concerns in a given match, because it's easy to get ambushed or taken out from afar. Especially as matches go on and the play area contracts, you'll be closer to players--and they'll be able to hear you moving around, building, and shooting. Sound and silence are essential tools to victory, and good speakers or headphones is highly recommended to help you get a bead on what's happening around you and locating the source of sounds.

Running is a noisy way to move around, and sprinting is even louder, and even kicks up some dust behind you. You can reduce your movement sounds by crouching and moving more slowly, but note that even rotating your character creates the sound of footsteps. Doors also make a ton of racket, but in Fortnite, you'll often find it's possible to jump through a window and avoid doors entirely. You'll also want to avoid shooting unless absolutely necessary, as the sound is like raising a flag on your location--although silenced weapons help with that issue a great deal.

Finally, gathering resources with your pickaxe and building stuff makes a lot of noise, often for an extended period of time. These are essential to survival at Fortnite, but always be aware that when you smash or build things, you might be giving away your location.


Don't Fight Unless You're (Pretty) Sure You Can Win


Firefights in Fortnite, as in other Battle Royale games, can start out looking like clear victories and quickly become disasters. Your greatest advantage at all times is surprise, but you only have one life to live. This crucial fact means that often, it's better to ignore another player and stay hidden (if you can't get the jump on them), rather than attack them and risk losing it all, even when you have great weapons.

Aiming in Fortnite is a little harrowing as well, which can make actually hitting other players tough at any kind of range. First off, you'll want to pick the right gun for the job: Up close, even a fairly common-level shotgun can be devastating with a headshot, while further away, assault rifles and sniper rifles can take people out before they know what hit them. Take your time, line up your shots, and make sure your opponent is within range so that you take them down before they can react. Survival is your most important goal, so use discretion: If you're not confident you'll be able to take down whoever's in your sights quickly and cleanly, you're probably better off letting them go.


Be Careful In The Open


Players used to PUBG know that the game often consists of sprinting across open ground, trying to get to a closing circle. In Fortnite, moving into the open is just as harrowing, because the cartoonish art style makes you more visible at a distance--and you can't get any lower to the ground than a crouch. This means picking your path when you move in the open is an essential skill to learn, and the players who live the longest typically minimize their time in the open or move smartly to different positions to avoid getting caught.

First, use structures and cover like cliffs and boulders to your advantage, to protect your back or sides and limit the areas you have to keep an eye on. Next, move quickly while in the open, and carefully and slowly when you're in cover. The human eye is built to detect movement, so you're safest when you're not in motion. You can occasionally hide among pine trees or in bushes to make yourself even tougher to spot. You'll also want to make use of Fortnite's third-person perspective to position your character to peek around corners and through doorways before you enter them, and avoid walking into an ambush (or right into someone hiding in a corner, out of your line of sight).

Another quick tip: Close doors behind you. It's an easy way to make it less obvious that you're in a building, and this makes it tougher for other players to track you.


Drink Shield Potions As Soon As You Find Them


Health in Fortnite: Battle Royale is divided into two types: your player health, which is a green bar on the bottom of your screen, and your shield, which is a blue bar--each topping out at 100 points. Shield depletes before health, and when your health is gone, you're dead. You won't start the match with a shield, however, so you'll have to find one.

Treasure chests are the places where you'll often find health items--and in particular, blue shield potions. These take up a space in your limited inventory, and since you won't start the match with a shield, it's usually best to drink these as soon as you find them, as your shield lasts until it takes damage. Shield potions come in two types. Larger shield potions give you 50 shield points, and can be stacked twice to double your health; smaller shield potions give you 25 shield. Only the larger potions can push you up to 100, though: If you use two small shield potions, you'll top out at 50 shield points.

Note that shields won't protect you from falling damage, so take care of yourself. If you can find health items like bandages and medkits, you'll likely want to hang onto them for later use (bandages give you 15 health to a max of 75, while medkits will heal you fully). A rarer healing item called Slurp Juice--which comes in a purple bottle--replenishes your shield and gives you back health over time at a rate of one point per second for 25 seconds, making it more versatile in a sticky situation. Even rarer Chug Jugs are also extremely useful, fully restoring your health and shield, but requiring 15 seconds of your time to use.


Watch For Player Buildings


As matches wear on, you're likely to start seeing player fortifications. The good news is that player buildings are usually square, blank, obvious towers... so you'll usually see them from a distance. They're great indicators of where players are staked out, so if you ever spot a tower or other fortification, you should absolutely approach it with caution--it usually means someone's waiting with a scoped rifle, hoping to take down passersby.

Often, when you're on the ground and spot a tower, it's best to keep clear of it. Usually, fortifications suggest that players are well-stocked and ready for a fight from a distance--and if they're up high, they typically have a line-of-sight advantage. If you're looking to fight someone in a tower or other structure, you're going to want strong weapons. The newly added minigun can chew up materials like wood and brick pretty well, and tough-to-find rocket launchers can absolutely devastate fortifications. You should always try to bring the right tools for the job.

Fall damage can play a big part in some of these fights. If you can destroy the bottom of stairs or the supports of a tower, you might be able to collapse it altogether, so pay attention to how you can use the environment and the construction to your advantage.


Never Trust Cover


No cover in Fortnite is foolproof. Just about everything in the game is destructible--not just player-constructed fortifications. Even buildings on the map can all be wrecked with the right weapons; locations that feel safe generally aren't, and every wall can be destroyed in the middle of battle.

This means that even when you're hiding out or grabbing cover in a firefight, you should always be prepared to move, strafe, run, and otherwise do your best to avoid fire. Walls won't save you--and especially late in the game, the likelihood of someone bringing along a rocket launcher or minigun to a battle increases tremendously. Those things annihilate cover pretty easily, so learn not to rely on it. Mobility is often your greatest ally, so jump and build to give yourself additional advantages in battle.


Be Careful When Looting Defeated Players


Fights in Battle Royale games are almost always close calls that fill you with adrenaline, and taking down another player always comes with a rush of relief. Don't let your guard down, though; every time you fire your gun, you announce yourself, and the loot that players drop when they die makes those locations targets for other players. Immediately after winning a fight is when you need to be extra-careful.

Instead of rushing up to a dead player and going through all their gear (which can leave you very vulnerable), it's often better to take a beat, grab cover, and survey the situation. Other players might be attracted to the gunfire or spot the loot as you're on your way to grab it, allowing them to get the drop on you. Similarly, you might be able to use the dead player's loot to get the drop on them. Being careful is key to survival in Fortnite: Battle Royale--so play smart, and always expect another player lurking nearby. The same goes for the supply drops, which occasionally get ejected into the sky by the party bus as it flies overhead. The drops have great loot, but almost always attract a lot of attention, so approach them carefully.


Use This Time To Learn


Most of these tips are geared toward teaching you how to keep yourself alive in Fortnite, and it can be tempting at the start to hole up inside a building deep in the circle with the first gun you find, trying to outlast everyone else. You might even find yourself getting into the top 10 players in a match without firing a shot. It's worth it to experiment in Fortnite: Battle Royale, especially early on. Learn your capabilities and get a handle on how other people play the game. In other words: Go get yourself killed.

Finding good weapon locations, discovering how to use buildings effectively, and getting used to how guns handle in firefights is all part of what it takes to win in Battle Royale games. Fortnite matches pit you against 99 other players, so the likelihood that you're going to lose is extremely high. Embrace it, and use your first matches to build skills rather than hide out in an attempt to win. You'll do better in the long run when you start to learn the ins and outs of the game, as well as what you're comfortable with and how you can best succeed. You can also spectate other players once you're dead, which can clue you in on how more experienced players approach the game--it's a highly useful learning tool.



God Of War PS4 Guide: 13 Best Skills To Get Early On

By Matt Espineli on Apr 25, 2018 06:44 am

God of Skills


God of War's combat is fairly limited at first, but once you start acquiring more Skills, battles become more complex. Enemies only get tougher as the game goes on, so it helps that there are ways to defend yourself.

During the first five to six hours of your adventure, you don't earn a lot of XP. With so little to go around, you'll have to prioritize which combat skills to unlock. There's not a lot of wiggle room early on, so it's important to start thinking about which skills best suit your playstyle. But don't fret, you're not forced to unlock certain skills over others the whole way through; you'll eventually nab enough XP to unlock every ability on the skill tree. Until then, choose your skills wisely.

To help you get an idea over what skills are worth unlocking, we've gathered what we believe to be some of the best early on. But what skills do you like the most? Let us know in the comments below. For more guides, check out our progression system explainer and our feature detailing 11 tips you should know before starting. And be sure to read our God of War review.


Pride of the Frost


Pride of the Frost should be one of the first Skills you unlock on account of it allowing you to perform an area-of-effect finisher after the third attack from a standard Leviathan Axe combo. If you're ever attacking a single enemy, and then a couple of its friends suddenly enter the fray, try transitioning your combo into the Pride of the Frost for a powerful dose of crowd-control.


Block Break


Block Break should be the next Skill you unlock. It's the go-to attack against shielded enemies, as it instantly renders them open to attack. You can also use it to stagger enemies; though, it won't damage them.


Executioner's Cleave


Executioner's Cleave is a bit slow on the windup, but it's a devastating heavy attack well worth unlocking early on. It inflicts high damage and is a good way to punctuate a combo--as long as you have an open window of opportunity to land it. But what makes the attack so satisfying to use is just how brutal it is; Kratos literally drives his axe into the unfortunate soul and rips straight through them. If an enemy is on the floor, stunned, or choked by Atreus, be sure to perform an Executioner's Cleave. You'll be glad you did.


Guardian Sweep


Guardian Shield attacks are generally some of the most expensive at first--but they're well worth saving up for. A good first move to unlock is the Guardian Sweep, an attack that allows you to trip an enemy onto the floor. It can be a fantastic way to set up devastating combo finishers. For example, try linking a basic melee combo into a Guardian Sweep, and then call your Leviathan Axe to perform an Executioner's Cleave. Make sure to unlock Guardian Sweep sooner rather than later, as it's a great way to expand your options when using the Guardian Shield.


Countering Strike


If you're a Dark Souls fan, chances are that Countering Strike will instantly appeal to you. A well-placed parry and punish against an enemy is always the most fulfilling feeling you can get in an action game. It takes time to master, but it's well worth the effort. And even if you're not that great at parry timing, you'll at least have access to the punishing shield bash you can inflict upon an enemy on the off-chance that you accidentally pull it off.


Whirling Storm


When enemies are keeping their distance from you, Whirling Storm is a handy attack that'll help you close the distance. Performed from a forward dodge, Whirling Storm is in no way a high-damage dealer, but it's a great way to start a combo due to its quick start-up time.


Guardian Justice


Guardian Justice is a great way to deal a ton of stun damage. Its wind-up speed isn't the quickest, but when you unlock its next-tier level skill, Guardian's Judgement, this move becomes the go-to finisher for any Guardian Shield combo. And if you're lucky, the attack can even launch enemies flying into nearby pits. Splendid.


Raging Ultimatum


Spartan Rage is an incredibly powerful tool that allows you wallop on enemies. However, it doesn't offer much in the way of crowd-control (at first, anyway). Raging Ultimatum is a great way to change that by offering you the ability to slam down a wave of energy with Kratos' strong attack.


Freezing Burst


Freezing Burst enhances the power Leviathan Axe, allowing you to charge up before throwing your trusty weapon. This skill comes highly recommended, as it not only increases the damage dealt but also inflicts frost damage.


Haymaker Crush


Haymaker Crush is a fantastic melee skill that allows you to instantly close the distance on an enemy. It also inflicts a guaranteed knockback on small-to-medium sized enemies, providing you a window of opportunity for a follow-up combo.


Talon Bow Expert Combat: Teamwork, Acrobatics, and Ferocity


Teamwork, Acrobatics, and Ferocity are essential Skills to acquire for Atreus. They each allow him to assist you in different ways. For example, Ferocity gives Atreus the ability to inflict high stun damage attacks against incoming enemies, while Acrobatics allows him to combo off your launcher attack. Prioritize unlocking these skills, as they're not only useful, but cost relatively little XP.



God Of War PS4 Guide: 11 Tips To Know Before Playing

By Matt Espineli on Apr 25, 2018 06:43 am

Becoming a God


God of War on PS4 is a quite a different game from past entries in the series. It completely revamps combat, progression, and exploration with a bevy of new features and mechanics. As a result, when you first start the game's campaign, some of these new elements may seem disorienting and unfamiliar.

It might surprise you to know that the game actually lets you spend time exploring a relatively open area packed with optional activities. There's even a multi-branch skill tree containing an array of different attacks you can unlock with XP. Speaking of XP, God of War embraces RPG-like progression, allowing you the option to craft and upgrade armor. With so many new systems at work, we've gathered 11 tips to better help you play the game.

Have any useful tips that you don't see listed here? Let us know in the comments below. Be sure to read out God of War review. And for more guides, check out our progression explainer. You can also check out our gallery showcasing the game's coolest Legendary armor sets.


Take Time To Explore Optional Areas


As stated, this latest God of War is far more open in structure. It starts out linear, but once you reach the Lake of Nine, the game allows you to explore optional areas and search for more resources. While you're free to continue the story at any time, try to take time to explore, as doing so will net you extra Hacksilver, crafting resources, and equipment.

You can even find sidequests that yield their own unique stories and in-game rewards. All the while, the optional battles you engage in along the way will earn you more XP, giving you access to more abilities on the skill tree. God of War's main story may be fantastic, but don't ignore its side content. Hidden along the sidelines of every realm is a treasure trove of items and secrets well worth discovering.


Go Explore, But Explore Thoroughly


When you're out exploring, make sure to investigate every nook and cranny of the environment. There's always a ton of treasure chests around that are chock-full of items and resources. In addition, if you ever find any Runic Chests, take the time to open them up, as they usually contain valuable performance enhancing items, like Idunn Apples and Horns of Blood Mead, which increase your maximum health and Spartan Rage meters. You'll rarely ever have to worry about runic chests or hidden treasure being ability locked, so be sure to search the environment closely for the solution.


Don't Forget About Quick Turn


Due to God of War's over the shoulder camera, you'll often need to back off when surrounded by a group of enemies in combat. While you can roll out of most sticky situations, there are times when you'll be fighting in areas that don't afford a lot of wiggle room. Thankfully, there's a quick turn ability, which is performed by pressing down on the directional pad. It's a quick maneuver that might be a tad disorienting, but it can be a lifesaver when an enemy is about to hit you from the rear. Just try not to mash it, as you'll likely quick-turn twice on accident, putting you back right where you started and completely open to a direct attack.

If the default quick turn button isn't to your liking, it's possible to switch to other configurations. Simply access the options menu and choose the configuration that best suits you in the gameplay section under settings.


Use And Customize Your Runic Abilities


While you might be inclined to utilize the default attacks and combos available to you to dispatch foes, don't forget to use your Runic Attacks. These powerful special moves can be equipped to your weapons and are triggered by holding L1 and pressing R1 or R2. There are two types of Runic Attacks: Light and Heavy. The game features a variety of different Runic Attacks to equip, each sporting their own unique effects, attributes, and cooldowns. You can even upgrade them with XP to enhance their power.

They're effective all their own, but a well-placed Runic Attack can make a powerful combo even more devastating and quickly turn the tide of any tough encounter, giving you an upper hand when your chances of survival seem low. You accumulate a wealth of Runic Attacks throughout your journey. Diversify your runic attack roster and experiment with them to see which ones best suit your playstyle.


Choose Your Skills Wisely


During the first five to six hours of your adventure, you don't earn a lot of XP. With so little to go around, you'll have to prioritize which combat skills you want to unlock. Combat skills, like Grinding Storm and Guardian Sweep, are great choices if you often find yourself feeling overwhelmed by enemy groups. On the other hand, if you'd rather focus on high damage output over time, then prioritize unlocking skills under the Rage Combat tab.

There's not a lot of wiggle room early on, so it's important to start thinking about which skills best suit your playstyle. But don't fret, you're not forced to unlock certain skills over others the whole way through; you'll eventually nab enough XP to unlock every ability on the skill tree. Until then, choose your skills wisely.


Get Creative With Combat


As you'll see from the Skill tree, there's an abundance of maneuvers you can utilize in combat--almost too much at first. But don't let that overwhelm you; these attacks can be used in a wide range of situations and strung together into a variety of powerful combos.

To be more effective in a fight, it helps to study what's available to you. After acquiring a new skill, take time to understand its properties, like how long it takes to perform, how it affects enemies upon hitting them, and if it can be combined with other attacks in your repertoire. And once you've gained an understanding of how an attack works, consider which Runic Attacks would best compliment the combos you're looking to create.

God of War leaves you a ton of room to be creative, so don't feel like you need to fight enemies a single way. If you like being flashy in a fight, be flashy. If you prefer being more calculated with your attacks, you're welcome to do that too. There's rarely a wrong approach. As long as you understand the basics of guarding and dodging, you're free to be as inventive as you like.


Make Atreus a Main Part Of Your Combat Repertoire


Atreus may not seem the most formidable ally at first: his arrows don't do much damage and he doesn't do much to assist you. However, as you progress, Atreus begins to pick up on new melee techniques and weapons, which make him invaluable in combat. For instance, he eventually starts jumping on enemies to choke them, providing you a window to punish them with a deadly combo. While maneuvers like this are helpful, the most effective weapon in Atreus' arsenal are his Light and Shock arrows, which inflict powerful status ailments. We recommend using Shock Arrows during most combat situations, as they can immobilize enemies for a brief duration.

If you find yourself low on health and cornered by a group of tough enemies, Atreus can also be incredibly useful in drawing aggro away from you, giving you ample time to recalculate your attack strategy or search for nearby health items. He can even interrupt enemies out of powerful attack animations, sparing you from having to dodge or block them. And if that wasn't enough, he eventually gets access to Runic Summons, which are incredibly useful for crowd control.


Pick a Playstyle And Stick With It


God of War allows you a surprising amount of flexibility to customize and tailor Kratos's stats to your playstyle. With an array of armor and enchantments available, you can shape Kratos to fit into a variety of different class archetypes. For example, it's possible to stat into the traditional tank class route by min-maxing strength and defense; you can even become a battle mage by enhancing Runic attack strength and cooldown timers. Take time to think about what statistics you value the most in combat, and stick with it, as the sooner you can funnel your crafting resources into a specific playstyle, the better.


Make Sure Re-equip Your Enchantments


In your journey, you'll eventually purchase or discover a new armor set to replace your old one. It can be easy getting caught up in the excitement of equipping a new set--so much so that you might forget to re-equip all of the Enchantments from your old armor onto your new one. Unless you're a fan of playing at a disadvantage, don't make this mistake.


Grab Yggdrasil Dew


As you explore realms on your boat, you'll notice half-arched trees scattered throughout the environment that yield a glowing item known as Yggdrasil Dew. This special collectable grants an instant bonus to one of Kratos' stats, like strength, defense, or vitality. If you see these distinct looking trees anywhere in your travels, make it a priority to collect the Yggdrasil Dew attached to them. They're well worth your time.


Complete Muspelheim And Niflheim Challenges To Nab Legendary Gear


Later on, you'll discover the realms known as Muspelheim And Niflheim, which are completely optional. Without spoiling what you do in each realm, we highly encourage you to visit them and complete the challenges within. Completing them can net you special crafting resources used to make some of the best armor in the game.



Best PC Games Out Now (2013 To Present)

By Kallie Plagge on Apr 25, 2018 06:42 am

Top Tier


While PC gaming has been around for quite a while, it continues to improve as technology gets more advanced and as more and more great games come out. But because so many games do come out on PC (especially Steam) all the time, it can be hard to know what to play. To help you out, we went back a few years and rounded up the best PC-exclusive games.

For this list, we included some (but not all) of the PC games that received a score of 8 or higher on GameSpot, with priority going to games that were nominated for awards at the end of their release years. To narrow the scope further, we only picked games that released in 2013 or later--sorry, CS:GO.

For more PC recommendations, be sure to check out our new show, Steam Punks, where we pick out a few hidden gems on Steam for you to try each week. You can also see our list of the biggest PC games to play in 2018 for more of what's to come.



Into the Breach -- 9/10


"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Divinity: Original Sin II -- 10/10


"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made. Its immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of the year thus far, and it has to be regarded as an instant classic in the pantheon of RPG greats." [read the full review]

-- Brett Todd

Note: Divinity: Original Sin II is coming to PS4 and Xbox One in August.


Total War: Warhammer II -- 9/10


"With Warhammer II, Total War doesn't reinvent anything so much as it iterates on the ideas that made the first so special. At its heart there's still the marriage of Total War's big-scale strategy and Warhammer's precise tactical play. But, through a thousand tiny tweaks, they've refined the experience into one of the most intriguing and exciting strategy games ever." [read the full review]

-- Daniel Starkey


The Red Strings Club -- 9/10


"From the game's opening piano chords, The Red String Club's futuristic exploration of themes regarding human emotion, strong writing, and exciting situations create an experience that is deeply gratifying. The cast of relatable, three-dimensional characters elevate the stakes of every bullet fired, secret divulged and cocktail poured. They are flawed and dangerous, but also convey admirable human characteristics that feel inspirational. The Red Strings Club is a tense adventure about a cast of characters that endanger themselves for goals that aren't necessarily guaranteed, a rewarding journey into the human soul, and a game that pushes the limits of what a point-and-click adventure can do." [read the full review]

-- David Rayfield


Civilization VI -- 9/10


"Civ 6 has a few rough edges, but they're pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever." [read the full review]

-- Scott Butterworth

Note: Civilization VI's latest expansion, Rise and Fall, received an 8/10 on GameSpot and adds "several key features that both complement and change up the base game." You can read our full review for more.


Endless Space 2 -- 8/10


"4X space sims have long been known as the territory of the serious strategy gamer, but Amplitude has broken away from the pack here. Outstanding depth and tactical challenge have been preserved, although not at the expense of the strong storytelling needed to emphasize the sense of awe and wonder in galactic exploration that's always been a huge part of the genre's appeal. Amplitude has done a masterful job combining these two elements into a single game, where the quests and strategy and politics and economy are all tied into a whole much greater than the sum of its parts." [read the full review]

-- Brett Todd


Warhammer 40,000: Dawn of War III -- 8/10


"An odd chimera of its forebears, there's a lot in this fast-paced RTS that's a little bit off. Parts of the interface don't work sometimes, inter-match army management is half-baked, and the micromanagement needed to use the game's signature hero units effectively doesn't jibe with the extensive base-building you'll need to support them. But those problems fall away when you're in the heat of battle. Dawn of War III builds and maintains an organic tension that yields huge pay-offs, and there's nothing else quite like it." [read the full review]

-- Daniel Starkey


Hacknet - Labyrinths -- 8/10


"The feeling of playing Hacknet in a dark room with headphones on and being absorbed by its engrossing puzzles and soundtrack--full of heavy beats and filthy synth sounds--feels as close as you can get to the Hollywood hacker experience. The puzzles are uniquely challenging without feeling inaccessible, and the Labyrinths expansion takes the formula further by integrating deeper investigations and adding more puzzle variety. Despite the stumbling climax and steady learning curve, Hacknet - Labyrinths is one hell of a ride that leads you down the rabbit hole and back again." [read the full review]

-- James Swinbanks


Orwell -- 8/10


"Orwell is a hard experience to pull back from, even as the dirtiness of your job sinks in. It uses simple mechanics to tell a complex and engaging story, one that feels particularly relevant right now. This is a game where your choices matter and resonate, and which will leave you with plenty to think about once it's over." [read the full review]

-- James O'Connor


World of Warcraft: Legion -- 9/10


"With Legion, it's hard to remember when WoW's narrative and questing were ever this strong before. Time will tell if Blizzard will serve up a healthy dose of new content to keep the expansion and game alive (a la Mists or Lich King) or if it will suffer the fate of Warlords of Draenor, but right now (about a month after the expansion's release) Blizzard has proven it can still craft an MMO experience as well as--if not better--than anyone else." [read the full review]

-- Don Saas


Quadrilateral Cowboy -- 9/10


"Quadrilateral Cowboy succeeds in astonishing ways: It makes you feel like an incredibly accomplished computer hacker and agent of espionage. It creates an eccentric, thorough world that feels good to exist in and creates characters you can empathise with, despite the lack of a clear plot thread. Quadrilateral Cowboy presents you with a spectrum of moments, and each moment makes you feel great." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Total War: Warhammer -- 9/10


"When you're in the middle of a siege and you're coordinating an assault with a friend, Total War: Warhammer approaches perfection. You'll be tested on all fronts and asked to manage complex battles with broad, nuanced outcomes. Every system and piece feeds into others, and your choices make all the difference. It's a triumph of real-time strategy design, and the best the Total War series has ever been." [read the full review]

-- Daniel Starkey


Offworld Trading Company -- 9/10


"It's a bit chilling to think that in Offworld you're playing out the same obsessive pursuit of capitalism that led to the fall of its finctional Earth--an event hinted at in tutorial dialogue--yet it's so recklessly entertaining and biting with its satire that I couldn't help but get lost. When combined with truly deep and intricate strategic options, Offworld is a revelation. It's almost unparalleled in the genre. Each and every game is thrilling. Every moment is a challenge. And the brutality of the free market ensures that you can never rest on your laurels, less you be quashed by the invisible hand." [read the full review]

-- Daniel Starkey


Devil Daggers -- 8/10


"Most of the time, Devil Daggers finds elegance in its simplicity. By stripping the pomp of many modern shooters, it reveals the complexity beneath, molding the fundamentals into something exhilarating, something always worth one more try." [read the full review]

-- Mike Mahardy, Video Producer


Homeworld: Deserts of Kharak -- 9/10


"Homeworld was always about loneliness. It was always about clarity and focus. Kharak isn't new in that regard, but it is special. It shows us that when you get things right--and excel--that formula isn't easy to exhaust. Kharak does its part to add to that, though. Its use of voice acting and efficient visuals is a brilliant addition that's far from superficial. It helps narrow the scope of what you need to manage, so that it can load you up with as much as your brain can handle. It's a fast, daunting experience that's tough to shake, making Kharak as intoxicating as Homeworld has ever been." [read the full review]

-- Daniel Starkey


That Dragon, Cancer -- 9/10


"It's virtually impossible to not bring one's own biases into That Dragon, Cancer, because death and disease are universal. Just as it's impossible to quantify whether the exploration of those two heavy topics is worth the time and considerable emotional energy, it's impossible to truly quantify the immeasurable value of being able to not just forever present the best version of a person to the world, but being able to earn his presence in every way his parents did." [read the full review]

-- Justin Clark


The Beginner's Guide -- 8/10


"The Beginner's Guide is an absorbing journey into the thoughts and processes involved during the creation of a video game. It succeeds in helping you understand and sympathize with game developers as artists and people. It equips you with important tools to perceive and think about both video games and other mediums in intelligent ways. It's a game that lives up to its namesake--it's the beginner's guide to the meaning of video games." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Her Story -- 8/10


"We have an intimate level of knowledge about this woman in the wake of her own personal tragedy, and the strength of Her Story as a narrative experience is that even as the right clips put the truth in sharp relief, your ability to uncover it is both satisfying and horrifying. This feat of intelligence and insight sticks with you long after the credits roll." [read the full review]

-- Justin Clark


Interloper -- 8/10


"Interloper distills the core elements of every good RTS and adds a little extra to put it over the top. No matter if you love or loathe traditional real-time strategy, the deep tactics and puzzle solving crammed into a nicely condensed package here come highly recommended." [read the full review]

-- Brett Todd


The Stanley Parable -- 9/10


"The Stanley Parable is both a richly stimulating commentary on the nature of choice in games (and in other systems, too, like our workplaces and our families) and a game that offers some of the most enjoyable, surprising, and rewarding choices I've ever been confronted with in a game. Going the wrong way has never felt so right." [read the full review]

-- Carolyn Petit


Arma 3 -- 8/10


"ARMA III is a game with few modern counterparts. The influence of Operation Flashpoint isn't felt in many current games, even the modern OF, leaving the ARMA series to lead a charge accompanied by Red Orchestra, Iron Front, and too few others. With that uniqueness comes a dedicated community willing to overlook the flaws because they crave a kind of tension and large-scale teamwork unavailable anywhere else. You should consider joining that crowd. ARMA III is a beast. It occasionally flails and moans, but once you learn how to balance yourself upon it, it gives you a marvelous, turbulent, and memorable ride." [read the full review]

-- Kevin VanOrd


Dota 2 -- 9/10


"The original Dota was an unexpectedly powerful blend of clashing genres and disparate elements that ended up taking over the world, and Valve's successor retains the original rules and characters while adding in a cheery free-to-play model and slick production values. The experience of playing Dota changes day by day--some evenings will be exhilarating, while others will kick your morale to the curb--but there are few games as worthy of your time investment as this. Those who choose to commit to Dota 2 will find many happy hours within this immaculate update." [read the full review]

-- Martin Gaston


Antichamber -- 8.5/10


"There are moments in Antichamber that remain with you long after you've uncovered your last clue and solved your last puzzle. What has been created within its barren walls is supremely intelligent and wildly inventive, and Antichamber doesn't give up its ideals for the sake of accessibility. The few spells of frustration are fleeting and never compromise Antichamber's powerful achievements in design and style. 'Every journey is a series of choices,' you're told at the beginning of your adventure. You should choose to begin yours in Antichamber: it really is quite unlike anything else." [read the full review]

-- Mark Walton



Best Xbox One Games Out Now (As Of April 2018)

By Kallie Plagge on Apr 25, 2018 06:42 am

Best of the Best


It's been over four years since the launch of Xbox One, which means over four years of games! As such, it can be hard to decide what to play. From exclusives to the top multi-platform games to indies, there's a lot to choose from--and even though people joke that the Xbox One has no games, that's just not true!

In this list, we've picked out the best Xbox One games so far. This includes many of the games that received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our Best Xbox One Game list in the years those games released. It also includes Assassin's Creed: Origins, which was one of GameSpot's top Xbox One games of 2017 due to its performance on the Xbox One X.

For more Xbox One games, see our roundups of the best cheap games on Xbox One, and make sure to check out our gallery of the Xbox One exclusive games confirmed for 2018 as well as the biggest Xbox One games of 2018 for everything coming to the console.


Monster Hunter: World -- 8/10


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review]

-- Ginny Woo


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review]

-- Oscar Dayus, Staff Writer


What Remains of Edith Finch -- 9/10


"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review]

-- Justin Clark


Wolfenstein II: The New Colossus -- 9/10


"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review]

-- Kallie Plagge, Associate Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review]

-- Matt Espineli, Associate Editor


Cuphead -- 8/10


"Everything you've heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won't stand a chance against the game's toughest enemies. Battles may only last three minutes at most, but they feel far longer when you know that you can only absorb three hits before you have to start from scratch. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead's imposing bosses is both a monumental and rewarding task." [read the full review]

-- Peter Brown, Reviews Editor


Assassin's Creed Origins -- 7/10


"Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." [read the full review]

-- Alessandro Fillari, Editor


Stardew Valley -- 9/10


"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review]

-- Mary Kish


Resident Evil 7: Biohazard -- 8/10


"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review]

-- Scott Butterworth


Night in the Woods -- 9/10


"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review]

-- Kallie Plagge, Associate Editor


Overwatch -- 9/10


"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review]

-- Mike Mahardy, Video Producer


Battlefield 1 -- 9/10


"EA DICE splendidly interprets the early 20th century as a world in technological transition while humanizing the war's participants through well crafted, albeit fictional, narrative vignettes. Combined with an enthralling multiplayer component, the overall result is the studio's best work since Battlefield: Bad Company 2." [read the full review]

-- Miguel Concepcion


Titanfall 2 -- 9/10


"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review]

-- Mike Mahardy, Video Producer


Dishonored 2 -- 8/10


"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review]

-- Scott Butterworth


Forza Horizon 3 -- 9/10


"With Forza Horizon 3, Turn 10 and Playground Games affirm the series' status as the driving game for everyone. The new emphasis on off-road options isn't at the expense of traditional races, thanks to the sheer volume of activities. All the while, Playground Games' calculated kitchen-sink design philosophy and rich reward system persistently tempt you to explore beyond your comfort zone, whether it's gifting your first Ariel Nomad buggy or reminding you that stunt races can impress thousands of fans. Enhancing your own brand might feel like a strange motivation to hit the road, but pulling off sick e-drifts on a mile-long series of curves makes the PR work worthwhile." [read the full review]

-- Miguel Concepcion


Inside -- 8/10


"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review]

-- Alex Newhouse


Dark Souls III -- 8/10


"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong.

But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review]

-- Mike Mahardy, Video Producer


The Witcher 3: Wild Hunt -- 10/10


"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review]

-- Kevin VanOrd


Halo 5: Guardians -- 8/10


"Halo 5: Guardians is fueled by new ideas and propelled by some of the boldest changes to this storied franchise yet. Some of these changes fail, but others succeed, and although Halo 5 falters at times, it whisks us through black holes and across war torn tropical islands at a rapid pace. We can only surrender to its velocity." [read the full review]

-- Mike Mahardy, Video Producer


Rise of the Tomb Raider -- 9/10


"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review]

-- Mike Mahardy, Video Producer


Ori and the Blind Forest -- 9/10


"It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond. It is not as snappy as, say, a typical Mario platformer, seeking instead a broader gameplay arc stretching across a single, interconnected world. It's a superb and thematically consistent approach that allows Ori and the Blind Forest to build joy on a bed of heartache, adding a new layer of mechanical complexity with each ray of hope." [read the full review]

-- Kevin VanOrd


Metal Gear Solid V: The Phantom Pain -- 10/10


"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review]

-- Peter Brown, Reviews Editor


Fallout 4 -- 9/10


"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review]

-- Peter Brown, Reviews Editor


Middle-earth: Shadow of Mordor -- 8/10


"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review]

-- Kevin VanOrd


Dragon Age: Inquisition -- 9/10


"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review]

-- Kevin VanOrd


Tomb Raider: Definitive Edition -- 8/10


"Lara herself is so well crafted that I grew attached to her exploits and was sad to say goodbye when the credits rolled. And the exquisite visual design is so breathtaking that I continually found myself staring at the scenery instead of pushing onward. Tomb Raider is a great reinvention of this enduring franchise that made me eager to see where Lara goes in her future." [read the full review]

-- Tom McShea


Forza Motorsport 5 -- 9/10


"All of this combined makes Forza Motorsport 5 an outstanding improvement to an already excellent racing franchise. It's far more than just a great racing sim, or a gorgeous showcase for the types of feats the Xbox One hardware is capable of. This is a game built on the romantic thrill of motorsport in all its forms, and that love for its subject matter is all but impossible to resist." [read the full review]

-- Shaun McInnis


Assassin's Creed IV: Black Flag -- 9/10


"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review]

-- Shaun McInnis



Remembering 2008: The Biggest Games Turning 10 This Year

By GameSpot Staff on Apr 25, 2018 04:23 am

Circa 2008


Like 2007, we all have fond gaming memories of 2008. It was packed with a wealth of high-profile sequels to some of the biggest franchises, including Grand Theft Auto, Fallout, and Metal Gear Solid. In addition, there were notable debuts from unexpected gems, like the EA-produced big-budget survival game Dead Space and indie darling Braid, which each proved influential in a variety of ways. Many of the games in 2008 continued to push the boundaries of gaming, offering experiences that were substantial and memorable in their own right.

The GameSpot staff is taking a personal look back at some of the more notable games of 2008, and the impact they've had in the ten years since their respective releases. While some of these games became the stepping-stones for something greater--and others have since fallen into obscurity--the impression they left on us is undeniable, and are worth recognition for their tenth anniversary.

Here's a selection of games--in order of their respective releases--that made 2008 a year to remember for us. And if you want to see the biggest games that turned 10 last year, be sure to check out our feature covering the biggest games that turned 10 in 2007.


Burnout Paradise (January 22, 2008)


Vehicular free-roaming games had existed long before 2008, but none had so eloquently blended urban racing with automotive slaughter like Burnout Paradise. In a time when quest-loaded open-world adventures on consoles were about to hit their stride, Burnout Paradise was a rare 40-hour non-RPG that warranted the time and attention of completionists like myself.

Today's racing market--dominated by Need for Speed, Forza, and Codemasters games--skew toward realistic car performance regardless if you prefer arcade or sim controls. Upon firing up Burnout Paradise today, I'm reminded of how its car handling has more in common with Sega arcade games of yore than with more recent racers--titles that are tied to their respective franchise goals of realism and authenticity. Burnout Paradise never had to worry about that, especially when your audience expects quarter-mile-long leaps over cliffs and destructive car chases that can stretch halfway around its 26 square-mile map.

The game's density of goals ensures that the moment you tick off a mission box, you're just blocks away from starting another. The next quest might even come to you, whether a high-value target happens to drive by or someone challenges you to an online match. And the fact that the online servers are still up--rare for a 10-year-old racing game--is a testament to its following and resiliency. Much larger drivable worlds have sprouted up in the last ten years, but none have managed to replicate the happy and balanced marriage of speed and ruination quite like Burnout Paradise, much to the dismay of fans who long for a successor. -- Miguel Concepcion


No More Heroes (JPN December 6 2007; US January 22, 2008)


Killer7 on GameCube was the beginning of a continued fascination with the Goichi Suda (Suda 51) for me, but No More Heroes was the game that sparked that interest and set it aflame. It struck at a high point for Wii software; Super Mario Galaxy and Metroid Prime 3 were still fresh in our minds. But No More Heroes stood out because of how abrasively different and boisterous it was, at least on the surface level.

Protagonist Travis Touchdown had a raucously ambivalent attitude and an unhealthy obsession with anime girls, and he set out on adventures that were entirely self-serving, involving copious amounts of slaughter and blood. Suda and Grasshopper Manufacture seemed like they were purposefully going out of their way to be lewd on a characteristically family-friendly console. You had to take a dump on the toilet to save your game. You needed to shake your controller vigorously, and suggestively, to charge your beam katana. Double entendres and bad words were doled out like free candy.

It was easy to see all that and dismiss No More Heroes as straight-up crass. And though its combat and the open world had some great ideas, they were admittedly repetitive and bland in the long run, which might not have helped its broader perception. But once you looked just past the facade, there was something extraordinary about No More Heroes. The game's attitude housed unique twists that satirised and denounced conventional storytelling structures, and the whole nature of video games and geek culture in general. At the time, I found it completely fascinating.

Ten years later, there's a laundry list of things that don't fly as well. And though No More Heroes 2 was great, the rest of Grasshopper's output has mostly missed the mark, especially as our culture and video games have developed. But No More Heroes is still a defining moment for games in my eyes, so I'm hoping that the return of No More Heroes for Switch, Travis Strikes Back, will use its intriguing game-within-a-game setting to positively revitalize its satirical spirit. -- Edmond Tran



Rez HD (January 30, 2008)


When Rez debuted on Xbox 360's Xbox Live Arcade as Rez HD, I was vaguely aware of it--the Dreamcast version never launched in the US, but reading about the Trance Vibrator accessory as a young teen ensured I'd never completely forget the game it accompanied. Early 2008 was still a time where any new XBLA release was an obligatory purchase, and so I somewhat blindly picked up what would go on to become one of my all-time favorite games.

My immediate impressions were underwhelming--sure, it had an interesting look and some stellar music, but the basic gameplay conceit of highlighting enemies and launching attacks seemed exceedingly simple. As the minutes went by, I cranked up the volume higher and higher and noticed how the music was morphing based on how I was playing. Stats presented at the end of a stage detailing the percentage of enemies or power-ups I was able to collect tapped into my competitive side. By Area 4--home to one of the greatest songs in any video game--the level of intensity and synesthesia-esque sensation provided one of the truly memorable experiences I've ever had with a game.

The ensuing spiritual successor, Child of Eden, offered this to some extent, but it couldn't totally recreate what made Rez special. I found myself returning to Rez HD even years later, believing it to be too niche to ever receive any remaster treatment. Cut to almost a decade later, and Rez Infinite shows up to leverage not only modern graphical technology, but also add a VR mode (which justified a PSVR for me) and a new stage (Area X) that provided a greater level of freedom. Now, a full decade-plus later, I still routinely take the game for a spin, and although I dispatch many of its enemies through sheer memorization, it remains quite unlike anything else. -- Chris Pereira



Devil May Cry 4 (February 5, 2008)


Capcom's popular Devil May Cry series is in a class of its own when it comes to delivering fast-paced action and thrills. As an admirer of the series since the first, I've always had a soft spot for the devil-hunting mercenary Dante and his crazy antics. As the Street Fighter of the action genre, DMC is a spectacle to behold in the hands of a skilled player. And while I was never one of those players who was able to juggle multiple enemies at once and execute style switches in rapid fashion, I still found enjoyment from watching other players make magic happen. The DMC community found a lot to love in Devil May Cry 4, and watching what the top players posted online was just as fun as playing the game itself.

When Devil May Cry 4 was announced, Capcom showed brief footage of the game's new main character, Nero, a younger and more gung-ho brawler with a demonic arm that could yank enemies from afar. While I wasn't so keen on this new guy at first, I grew to love his style after getting my hands on him, and he ended up complementing Dante's class-based mechanics. While the community, and its connectedness, came into its own with the fourth game, this particular title was also a bit of a letdown compared to the prequel DMC3. The game featured far more backtracking, and less overall content compared to previous games, which made it the most repetitive of the series. Having said that, DMC4's combat mechanics are incredibly responsive and refined, offering the best action of the series.

Not long after, the community went into meltdown when Ninja Theory's DmC: Devil May Cry reboot was announced--and despite the odds, it ended up being one of the strongest games of the series. Still, the fans kept DMC4 alive and well over the last ten years, and even showed the same enthusiasm for the recent Special Edition release. I'd often revisit the game over the years, and while its blemishes are still noticeable, I can't help but smile at all the cheesy bits and pump my fist when I pull off a slick combo. It's been a while since OG Dante's last outing, and with the rumors of DMC5 happening, now seems like a good time for the devil-hunter and his protege Nero to move on and experience something new. -- Alessandro Fillari



Super Smash Bros. Brawl (JPN January 31, 2008/US March 9, 2008)


Since the debut of Super Smash Bros. on the Nintendo 64, I've become hooked on the franchise. Smash Bros. Melee was my favorite game in the series--and one took over my college life. My friends and I would play the game for hours on end, even skipping classes, just so we could get another match in. When Smash Bros. Brawl was first announced for Wii, I knew I was going to pick it up. As the roster was being revealed, I became more and more excited to get my hands on it. This was going to be the largest Smash roster to date with 35 characters, and the idea of playing as Snake, Sonic, Wolf, or even the Pokemon Trainer had me giddy with excitement.

Once the game came out, however, my reaction wasn't quite as positive towards the changes made. The characters felt a bit "floatier" and as such didn't feel as fluid as Melee did. The game also introduced a tripping mechanic that I felt took away the competitive feel that Melee had established. As time went on, I did change my tune as I grew to enjoy the game more for what it was. While the new mechanics weren't necessarily to my liking, the game at its core was still undeniably fun, and I've come to appreciate the game for its distinct style and charm. -- Gajan Kulasingham



Valkyria Chronicles (April 24, 2008)


Console tactical strategy games, specifically those with settings grounded in reality, have a special place in my heart. The same could also be said of that part of the mid-'00s Sega that was killing it with new franchises: Yakuza, Bayonetta, and Valkyria.

Valkyria Chronicles, the brainchild of the directors behind the Sakura Wars tactics series and the celebrated RPG Skies of Arcadia, remains a beautiful debut. Its seemingly timeless art style, a superb execution of cel-shaded polygons to evoke pencil-drawings and watercolors, is still gorgeous. The setting, a somber, anime-influenced take on Europe during the early stages of World War II, still feels distinct. It tells a sincere story with relatable characters about citizens forced into war to protect their homeland. And its strategic combat system, which mixes top-down, turn-based strategy with third-person, real-time action, is still unique, robust, and satisfying to use.

Its sequels, while competent, never quite lived up to the original for me. The PSP failed to capture the beauty of the visuals, the strategy system felt like it was getting unnecessarily complex, and the stories they told started to get too ambitious and unrelatable for me. Every time I played a new Valkyria Chronicles game, I would inevitably hit a point where I would go back and start another run of the original.

Valkyria Chronicles was remastered for PS4 and PC recently, and it's very much a game that has held up after ten years. It's the only game worth playing or revisiting in anticipation for Valkyria Chronicles 4, due for release in 2018. The upcoming sequel is set in the same timeframe as the original game, so here's hoping Sega remembers what made the first game so special. -- Edmond Tran



Grand Theft Auto IV (April 29, 2008)


Playing the Grand Theft Auto series felt something like a rite of passage back in my day. When GTA III first came out in 2001, I was a freshman in high school, and this game captured the interest of my fellow students. It was the game that every kid played, even when their parents told them not to. I'd eventually plow through GTA III, savor the '80s bliss of Vice City, and stew in the expansiveness of San Andreas--just enjoying the many ways to explore and cause chaos. When Grand Theft Auto IV came around, it was not only the first game on new hardware--showing off new visuals and more convincing storytelling--it was also the first GTA game I played as an adult.

While the previous three games and PSP spin-offs featured a connected story, IV started from scratch. Set in a newly designed Liberty City, it ended up feeling like a reboot for the series. Taking on the role of an eastern-European immigrant named Niko Bellic, the game told a surprisingly subdued and somewhat understated story about an outsider trying to fit in. One of the great strengths of the series is its strong focus on satire, more specifically its critique of American consumerism, greed, and lust for violence. While I caught some of the references and humor in the previous games when I was younger, I'm not ashamed to admit that many of the other critiques flew over my head. While the satire can sometimes have the subtlety of a sledgehammer, many of its jabs at American culture were successful at hitting its mark.

Over the course of the game, GTA IV would grow a bit crazier with its escalating story, but it never quite reached the full-blown absurdity of its predecessors. And you know what? That's OK. If anything, the new approach to storytelling made for far more convincing and impactful sequences, which include the infamous bank heist mission, Three Leaf Clover. While GTA IV didn't have as much to do as its predecessors, it did possess a number of ideas forward looking ideas, such as additional playable characters in the following DLC campaigns, a fairly developed online mode, and a mobile phone that yielded opportunities for side-events. All of which would set the stage for what would be core mechanics in GTA V. Still, I have some fond memories of exploring Liberty City. And I wonder to this day if Niko Bellic is still alive and well in the GTA's world. -- Alessandro Fillari


Metal Gear Solid 4: Guns Of The Patriots (June 12, 2008)


I never swore at a game as often I as did with Metal Gear Solid 4: Guns of the Patriots. All the swearing was positive, though; every time there was a callback to a previous Metal Gear game, I couldn't help but react with an ear-to-ear grin, an expletive, a fist pump, or some combination of the three. My eyes grew when I saw the Hind-D wreckage, a callback to the first Metal Gear Solid that was all the more poignant since you never saw the ship crash in the original game.

The worst and best thing about MGS4 is how it cannot be appreciated on its own. Its variety of finely tuned combat mechanics and its dark theme on the proliferation of paramilitary companies are overshadowed by the abundance of exposition to serve and please its long-term fans. To a newcomer who has no context, hearing Big Mama utter, "That's my boy!" to Old Snake sounds like simple encouragement. To a fan, that line is loaded with 50 years' worth of lore, suddenly connecting two characters who never appeared in a game together prior to MGS4. I get a lump in my throat every time I hear it.

MGS4 also exists to tie every major loose end Hideo Kojima unleashed since the original Metal Gear. Resolutions ranged from forced to graceful to inexplicable and many of us fans ate it up, even if we blamed plot issues on nanomachines. In a market where franchises like Halo and Gears of War can potentially outlive its fanfare and leave unresolved narrative threads, it was unreal how many storylines MGS4 resolved. Metal Gear Solid 4 is fan service in its purest form, the likes of which we might never see again. -- Miguel Concepcion


Battlefield: Bad Company (June 23, 2008)


It was a decade ago, but I remember playing the Battlefield: Bad Company beta back in early 2008. I didn't have much experience with previous games in the franchise, as they were focused around PC and I was primarily a console gamer. Right away, from the first match I got into, I remember the multiplayer taking my breath away and showing me something I'd never seen before. Using the power of the Frostbite engine, basically everything in the world could collapse and disintegrate, in turn opening up the battlefield in new and exciting ways. No longer could someone camp in a hideout and live to tell the tale. Just blast them away. Seeing a building collapse and crumble completely changes the way you think in a multiplayer shooter. No area is safe. Danger lurks at every turn. Watching the battlefield change around you as a match progresses afforded a level of dynamism that I hadn't experienced before.

When the game was officially released, however, it was the campaign that really made Battlefield: Bad Company stand out--and it remains one of my favorite Battlefield games to this day. It was the first title in the series to feature a real campaign, and its characters were some of the more memorable and dynamic ones I can remember in a military FPS. The story was praised for its humour, which was a refreshing change of pace from military games that came before it. A sequel was released in 2010, and it was similarly excellent. While I do also enjoy the mainline Battlefield series and logged many hours on Battlefield 3 and Battlefield 1 (sorry, Battlefield Hardline), I think the time is right for the Bad Company sub-brand to return. The newest rumour is that 2018's Battlefield is Bad Company 3, and I could not be more excited. -- Eddie Makuch


Shin Megami Tensei: Persona 4 (July 10, 2008)


When Persona 4 first released, it didn't get much recognition. Sure, it had its hardcore fans, but this JRPG released on the outdated PS2 was overlooked. Only in the years following its release was Persona 4 recognized as one of the greatest RPGs on the PS2, if not of all time.

A unique element to Persona is its balance of participating in everyday life while simultaneously dealing with supernatural elements that make up its more traditional RPG gameplay. Participating in every day of a full calendar year lets you experience the daily life of a Japanese high schooler and get an intimate familiarity with the characters. The game focuses heavily on your party member's personal struggles, mirroring what many teenagers go through. Back in 2008, I was the exact same age as the main character, and I was able to see many of my own insecurities represented in the game. In a medium where power fantasies and fantastical heroes are the norm, to see a group of characters go through the same anxiety I had right then created an attachment that no game has ever been able to match.

In the decade since its release, Persona 4 has gotten the recognition it deserved with numerous spin-offs and an enhanced remaster for the PS Vita, which would be my recommended version to play. Its sequel, Persona 5, has made vast improvements to the series formula and a cast of characters that stand on their own. But as great as that game is, it's still no Persona 4 for me. The circumstances in which I played Persona 4 will never be recreated. It was there in a time when I needed it, and that's why it's one of my favorite games of all time. -- Jean-Luc Seipke



Braid (August 6, 2008)


Jonathan Blow busted onto the scene as a prominent independent game developer when Braid released in 2008, and for good reason. It was one of the early hits that thrusted indie games into the mainstream via Xbox Live Arcade, but Braid turned out to be much more than that for those who connected with the game's themes and gameplay. Braid plays like a 2D side-scrolling platformer but mixes in the ability to reverse time that affects objects and enemies in clever ways. In your effort to piece together protagonist Tim's past and search for a mysterious princess, you rack your brain to solve the numerous puzzles and execute perfectly timed jumps onto platforms and atop enemies. If you happen to fall to your death, just reverse time and try again in a matter of seconds.

As you progress through Braid, the layers of lessons learned along the way stack, and you're constantly challenged to use what you know in new ways. Keys tucked away in hard-to-reach ledges unlock doors to make it through levels, but the collectable puzzle pieces paint the picture of a man who lost control of his personal and professional life. The sparse, yet affecting story is arguably one of Braid's strongest aspects.

Storytelling in independent games was still in a sort of infancy in 2008, but Braid set an example for how smaller games can tell bigger stories. The overarching plot is open to interpretations, even with the extensive post-game texts, but in its final moments, Braid subverts expectations to leave a lasting impact. What starts out lighthearted becomes increasingly foreboding as to earn the final twist and completely flip your interpretation of who you thought Tim and the princess were. A beautiful soundtrack that borrows elements of traditional Celtic folk music to drive home the heartfelt journey further supports Braid's tale. -- Michael Higham



Too Human (August 19, 2008)


Too Human isn't necessarily something worth going back to, and it also wasn't exactly praised as a worthwhile game when it released in 2008. It turned out to be a fairly middling third-person action RPG, and in the words of GameSpot reviewer Kevin VanOrd, "It will lift you up only to continually let you down." Too Human tells the story of Norse mythology in a dystopian sci-fi setting, but its threads are wholly incomplete. Regardless, the systems made for fun combat scenarios, and co-op highlighted those moments. So, why is Too Human worth mentioning? Developer Silicon Knights and Epic Games (makers of Unreal Engine) went into one of the more wild legal disputes in modern gaming history.

Silicon Knights first sued Epic for "failure to provide a working game engine" in July 2007. However, Epic struck back with a counter-suit a month later claiming that both parties were fully aware that features of the engine were still in development and that Silicon Knights violated the license agreement by modifying the engine and sharing technology with Sega. It wouldn't be until five years after Too Human's release that the case would be resolved; In 2012, Epic won the suit on grounds that Silicon Knights committed "copyright infringement, misappropriation of trade secrets, and breach of contract." As a result, Silicon Knights was ordered to destroy all its tech and code that was derived from Unreal Engine 3 and give Epic access to company devices to make sure this happened. This meant that any unsold copies of Too Human (and other titles using UE3 tech) had to be destroyed as well.

The studio went defunct after filing bankruptcy two years later. Luckily, if you really wanted to play this lacking action RPG, used copies are out there for cheap despite the obliteration of copies and its code. It may have been more or less erased from the games market, but the circumstances in which Too Human existed is a story that left a more lasting impression than the game itself. -- Michael Higham


Dead Space (October 20, 2008)


The first Dead Space was a bold and unexpected move from publisher Electronic Arts, which was not typically known to dabble in survival-horror games. When I first watched footage of the game on GameSpot back in 2008, it seemed like an Alien-inspired Resident Evil 4 clone, but as I watched further, I was quickly enthralled by its chilling atmosphere, sleek UI, and inventive combat mechanics. As an avid fan of survival-horror games, I knew I had to play it; but after spending all the money I had on Metal Gear Solid 4 and a DualShock 3 controller that year, I was flat-out broke. Luckily, my brother's friend had a copy I could borrow.

I have fond memories of my first playthrough of Dead Space; its setting and atmosphere affected me in ways I find hard to forget. I often remember how frigid the USG Ishimura seemed, which felt amplified by the chilly weather outside during the time of year I was playing. A cold sweat covered my hands as I tightly gripped my controller, anticipating how I'd strategically dismember the next necromorph waiting to ambush me. I even recall consciously avoiding playing the game at night; the darkness I'd glimpse through my room's shutter blinds seemed like endless black voids, which made my trek through hallways into the unknown feel all the more haunting.

Dead Space was a terrifying survival-horror game like no other in 2008. To this day, the game remains one of my all-time favorites in the genre. While its sequels don't quite live up to its brilliance, don't let that deter you from jumping into this one. It's well worth it for the gruesome frights and action-packed dismemberment. -- Matt Espineli



Far Cry 2 (October 21, 2008)


Today, the Far Cry series revels in allowing its players to explore exotic open worlds in over-the-top fashion--oftentimes with hilarious results. However, there was one game that did something a bit different, telling a story that was tonally unlike the original PC game and its console oriented spin-offs featuring a super-powered Jack Carver. As the first sequel, and also first true open-world game of the series, Far Cry 2 gave off a sense of weight that's still left an impression on me. Focusing on the exploits of a foreign mercenary in the African wilderness, you're quickly caught up in a brutal faction war while on the hunt for an infamous arms dealer named The Jackal--who actively sows the seeds of chaos in the isolated country. Oh yeah, and the main character is slowly dying from malaria.

Instead of the B-movie schlockly tone of its predecessor, Far Cry 2's story focused on the hardships of a country caught in a civil-war, offering some of the most harrowing and even nihilistic moments of the series. FC2 would go on to set standard for open-world action in a the series, such as invading enemy bases and taking on missions with your AI buddy character in tow, and it did it in a way that expressed a level of earnestness that the series hasn't seen since. The sequel also added in a stark difficulty spike due to its focus on realism that made the previous games feel like they were on training wheels. In a lot of cases, I was gunned down after forgetting that weapons often jam, and that enemies are far more cunning than in the average FPS.

To say that Far Cry 2 sticks out from the rest of the series would be an understatement. Its silent main character has to deal with the reality of existing in a space where the political conflict forces civilians into the crossfire, with many of the most important characters--the ones that can actually stop it all--weighing the cost of their lives over a pile of conflict diamonds. I'd often wonder if I was making this place worse by trying to carry out my own mission, like I was the lever for an ever-turning meat-grinder. At the time of playing this game, I was still in college, and one of my classes brought up the subject of the systemic disruption of Central and Northern Africa's society from outside influences. It didn't take long for me to understand where Far Cry 2 was coming from after its bleak conclusion. And that's really something I haven't really felt from another game since. -- Alessandro Fillari


Fallout 3 (October 28, 2008)


Having a video game, movie, or book set in your city is not uncommon, but when you're presented with a post-apocalyptic version of a town you know, the imagery takes on new weight. As a kid growing up in Maryland, I had innumerable school field trips and other excursions into DC, so seeing a bombed-out version of the US capitol immediately grabbed my attention. Museums I had visited, streets I had walked, buildings where my own father had worked--these were shown in a post-war light that rendered them both familiar and unrecognizable.

A setting can only get you so far, and that's where Fallout 3's incredibly engaging story and mechanics come into play. An RPG providing you with guns and improvised weapons is nothing new, but the brutality here makes them feel that much more powerful. Mad Max was clearly an influence on Fallout 3, and it shows in the combat and the amateurly constructed weapons you take into battle. It was definitely one of the goriest games of '08--and your view of the blood splatter got almost too close for comfort thanks to the game's VATS system.

Outside of combat, your actions and dialogue choices could completely change the course of the story. These branching paths weren't new--BioWare had already done it a few times--but choosing a side is a theme that carried forward into both New Vegas and Fallout 4, growing in scope each time. The open-endedness of quests also blew my high-school mind. On a second or third playthrough, I stumbled into Raven Rock hours before the story had intended me to, effectively cutting the main quests in half. You wouldn't know any better if it were to happen on your first experience, but having been through the game before, I was amazed that it allowed for such exploration. To this day, exploring every interesting-looking corner of the map is a habit I happily cannot break. -- Tony Wilson


Call of Duty: World At War (November 11, 2008)


Call of Duty: World at War is my favorite COD game. It's almost certainly not the best--its campaign could not match the thrills of its predecessor, Modern Warfare, and its multiplayer was a little unbalanced--but it's my favorite, because it brought so many of my friends together.

I was still in school in 2008, and a large portion of my friends group had bought PS3s and Xbox 360s, so I frequently had a dozen or so friends online at the same time, all playing the latest Call of Duty. Luckily, World at War was also the first in the series to include Nazi Zombies--the perfect, ridiculous mode for a group of teenage boys to bond.

We bought all the map packs, played every night, and had an amazing time doing so. As Call of Duty got bigger and we got older, people started dropping off, foregoing Black Ops or Modern Warfare 2 in favor of, I don't know, alcohol or something. Despite this, World at War will forever be cemented in my memory as a magical time in my life, where socializing was frequent and easy, and included pack-a-punched weapons and exploding zombie heads. Doesn't it just bring a tear to your eye? -- Oscar Dayus


Mirror's Edge (November 11, 2008)


The original Mirror's Edge was a critical hit when it landed in 2008, but sadly, its striking presentation and unique gameplay didn't translate to commercial success. Nevertheless, soaring stories above city streets from one alabaster rooftop to the next was a thrill no other game could match, and for many of us, our memories of Mirror's Edge feel just as fresh today as the day we made them; neither time nor an open-world sequel could make us forget the first time we took a leap of Faith.

I came to Mirror's Edge during my first year covering games, back when I was an assistant video producer. I had the simple job of capturing gameplay video of EA's experimental parkour game, but what began as a routine capture session grew into a short-term obsession, and a long-term appreciation for Mirror's Edge's unique accomplishments. Far more for my own satisfaction than my manager's, I couldn't rest until I'd perfected the few levels I set out to capture. Run after run, I continued to identify and fix flaws in my approach, and take advantage of new opportunities that revealed themselves to my ever-more trained eye. I was already impressed by the first-person platforming and the clever ways one high-flying maneuver connected to the other, but after coming to grips with how Mirror's Edge worked, I was able to define my own approach to virtual parkour, and appreciate it on an entirely different level.

I look back on Mirror's Edge as a game that was far ahead of its time, but one that came at the right time for me. Whether or not the sequel from a couple of years ago proves that the concept was nothing more than a one-hit wonder, I'm okay if EA puts the series to bed indefinitely. I don't need a new Mirror's Edge, I only need the Mirror's Edge that struck a chord with me, the unsuspecting player, ten long years ago. -- Peter Brown



World of Warcraft: Wrath of the Lich King (November 13, 2008)


It had been four years since I was introduced to the world of Azeroth, and Blizzard's MMO wasn't showing signs of slowing down, especially after the release of its first expansion, The Burning Crusade. Even after defeating Illidan Stormrage, I was definitely not prepared for what was around the corner with the game's next expansion, Wrath of The Lich King, which gave me and everyone else a shot at Arthas still sitting high atop his frozen throne.

Once I managed to wait through the server queue and the crashes, I was finally ready to take my Night Elf Rogue, Philanthropy, and board the boat from Stormwind to the Borean Tundra. I didn't realize it at the time, but more was changing than just the expansion for me. I ended up transferring servers later that week.

This expansion ended up being one of the more interesting times in my Warcrafting career. The biggest changes were leaving my guild of 300+ active members (we had two 40- raids back in vanilla; it was nuts), transferring to a different server, and undergoing a faction change/realizing my full potential and becoming the world's edgiest Undead Rogue. It was a whole new experience that showed me a side of World of Warcraft I didn't know existed. Even with all the changes I still had a great time clearing through dungeon and raid content with the new friends I'd made.

I still look fondly back on late-night runs of Naxxramas, defeating the Old God Yogg-Saron in Ulduar, and eventually getting taken out by the Lich King and watching Tirion Fordring steal our kill. It's these memories and many more that make me realize just how great Wrath of the Lich King really was. It was the height of the game's popularity for a reason. -- Ben Janca



Mortal Kombat vs. DC Universe (November 16, 2008)


Many remember Mortal Kombat vs. DC Universe as the game that toned down the series' iconic violence, but when it launched in 2008, it gave the series its groove back. Sure, fatalities and over-the-top gore are an integral part of the Mortal Kombat formula, but this was the first time in years where I felt like I was playing a classic Mortal Kombat. It was still on a 3D plane, but for the most part, it felt like those first three games. As a Scorpion player, I was ecstatic to see the return of back, back, low punch (only '90s kids will remember this). Additionally, seeing some of my favorite superheroes stand in for some of my favorite Mortal Kombat characters was an absolute treat--Batman used his smoke bombs and disappearing act as if he was Smoke, while The Flash tripped up his opponents with his Kabal-like speed.

In addition to the excellent fighting gameplay, Mortal Kombat vs. DC Universe was the first to feature NetherRealm's trademark story template. For those who aren't familiar, it's basically a movie in which you take part in a couple dozen fights with gameplay and cutscenes transitioning seamlessly between each other. It kicked off a period in which NetherRealm not only made my favorite fighting games, but also some of my favorite single-player experiences. On top of that, it's used the story template in every one of its games since and has even pushed other fighting game developers to follow suit with cinematic story modes now being featured in games like Street Fighter V, Marvel vs Capcom: Infinite, and Tekken 7.

The Mortal Kombat series may not have regained all of its footing until 2011's simply titled Mortal Kombat, but it was Mortal Kombat vs. DC Universe that planted the seeds for that comeback. And despite NetherRealm putting out four arguably better fighting games since then, I'll still go back from time to time to play a few matches and remind myself of how it all started. -- Mat Paget



Left 4 Dead (November 18, 2008)


While the zombie apocalypse is a bit of a passé setting, even back in 2008, Valve's Left 4 Dead went about it in ways that weren't immediately apparent at a first glance. Like many other Valve games, Left 4 Dead was in development for quite some time, and the early trailers showed off a more somber and serious take on the game. The game we got, however, was a little more of a lighthearted and self-aware romp through the zombie apocalypse. Despite the surprising sense of humor, Left 4 Dead still offered a lot of scares and tense moments. Releasing a demo about two weeks before the release, my friends and I would replay the same levels, and found different encounters and death traps in each run.

Focusing on the trials of four unique protagonists--a biker, a vietnam veteran, a college student, and a retail salesman--the group would travel through several zombie-infested cities that offered randomized encounters thanks to the game's AI director. While players came in expecting a fun co-op zombie-shooter, my friends and I ended up getting an intense online bonding experience. Playing through Left 4 Dead's stages, which switched up set-pieces depending on your performance, resulted in us watching everyone's back closely to ensure we were in good shape. Because if it wasn't the AI zombie horde that got us, it'd be the cunning special monsters controlled by enemy players, such as The Smoker, a hacking and wheezing undead, who'd tangle survivors with its tongue and drag them into a dark alley to be swarmed by other zombies.

By far, the most iconic level of the series is No Mercy. This first stage was the most pure and representative of what people can expect from the game. Starting out on the roof of an apartment building, you'd slowly work your way down through its many rooms to the streets below. Your only hope for survival is a helicopter located on the rooftop of a nearby hospital. Making it there alive would be an exercise in teamwork and patience, while also keeping a quick finger on the trigger. For me, Left 4 Dead wasn't really about the action in a zombie shooter.

Rather, it was a more affecting and tense experience to see if you could work well with others under pressure--something I still admire about the game to this day. -- Alessandro Fillari



27 X-Men With Absolutely Ridiculous Powers

By Chris E. Hayner on Apr 25, 2018 01:35 am

These are the most ridiculous and useless X-Men characters.


The X-Men were first introduced in 1963 and have given comic book fans some of the greatest Marvel superheroes of all time. From Wolverine to Jean Grey to Cyclops to Storm, and so many more, the X-Men stands the test of time as one of the best superhero teams ever.

Still, that doesn't mean every X-Men decision is a home run. While characters like Gambit, Nightcrawler, and Beast remain some of the most popular in the Marvel universe, there are plenty of mutants that are utterly ridiculous. Like these.

Image: Marvel.


Eye-Scream


This particular mutant only appeared once, in a 1983 comic book. His mutant power is an ability to transform himself into any ice cream flavor.

Image: Marvel


Goldballs


What power does Goldballs have? It's all in his name. He can shoot gold-colored balls from his body -- just don't ask what they're made of.

Image: Marvel


Glob Herman


While some heroes can become invisible, this mutant's powers are limited to translucent skin. His bones, muscles and organs are still visible, though, so his foes know where to aim.

Image: Marvel


Tag


Tag's secret power? He tags people, which causes them to emit a signal that makes everyone else run away.

Image: Marvel


Beak


He's essentially a bird--hollow bones, lots of feathers, and a beak. What good is that, honestly?

Image: Marvel


Ugly John


How do we put this delicately? Ugly John's power is that he has three faces, all of which are ugly. It's literally the only "power" he has working in his favor.

Image: Marvel


Cypher


Cypher's power is the ability to translate any language -- both human and alien. It may not come in too handy during a fight, but at least he's got jokes.

Image: Marvel


Longneck


Go ahead and guess what Longneck's mutant power is. If you guessed anything other than having a long neck, you're clearly not paying attention.

Image: Marvel


Zeitgeist


Vomit. That's what Zeitgeist is good at. He has an acidic vomit that can burn through just about anything. He's definitely not the kind of guy you want to go on a pub crawl with.

Image: Marvel


Kylun


Kylun sure looks scary. As far as powers go, though, not so much. He has the ability to mimic any sound he hears using his vocal chords. Yes, he's essentially Michael Winslow from the Police Academy films.

Image: Marvel


Jazz


This mutant's one and only power is that his skin is blue. This is not a joke.

Image: Marvel


Jubilee


Anyone who's seen the X-Men animated series from the '90s loves Jubilee, no doubt. That said, her ability to create explosive light blasts with her hands essentially means she shoots fireworks at people. It looks cool, but it's not very intimidating.

Image: Marvel


Skin


Try to contain your surprise when we tell you that Skin's mutant power is his skin. More specifically, it's the elasticity of his skin. He has roughly six extra feet of skin on his body.

Image: Marvel


Layla Miller


On the surface, Layla's power to resurrect the dead is incredibly useful. However, they come back without their souls. That complicates matters quite a bit.

Image: Marvel


Maggott


He can't eat, however, two creatures that can devour anything live in his digestive system. They leave his body, eat, then return to impart the energy they've gained to Maggott. It's...complicated.

Image: Marvel


Mimic


While more useful than Kylun's, Mimic's power isn't that original: He can mimic anybody near him. That said, it essentially leaves Mimic only as useful as those in his vicinity.

Image: Mimic


Broo


Broo's big power is -- wait for it -- compassion and the ability to think for himself. Honestly. He's a mutant Brood, an alien race that works as a hive-mind that wants to protect its queen. But Broo makes his own choices, can make friends, and also happens to have genius-level intellect.

Image: Marvel


Rogue


In the comics and cartoons, Rogue has some cool powers--like flight. In the movies, though, her power absorption ability is more of a hindrance than a help. She drains mutant powers with a touch, which is a real bummer for her boyfriend Iceman.

Image: 20th Century Fox


Adam-X


Adam-X can essentially make an enemy's blood combust, burning them alive from the inside-out. To do that, though, he has to get oxygen into the blood by cutting his opponent open. So, in order to inflict harm, he must first inflict harm... to the X-treme.

Image: Marvel


Karma


Karma has a pretty strange form of telepathy as a power. Not only can she read minds, but she can also possess other beings to take control of them temporarily. She can even tune into their thoughts and feelings so she can feel them herself.

Truth be told, that sounds like more of a burden than anything else.

Image: Marvel


Stacy X


A former prostitute, Stacy X has the power to control pheromones--meaning she can control your bodily functions like orgasms, nausea, and vomiting with a touch. Let that sink in.

Image: Marvel


Toad


Toad, like Beak, has animalistic powers. That includes superhuman leaping abilities, an elongated tongue that can dart out, and a flexible bone structure. Still, it's hard to look past the fact that he's essentially a frog.

Image: Marvel


Ink


Ink's powers are actually due to his tattoos. He's not a mutant, but instead gets tattoos from a mutant that give him powers.

Image: 20th Century Fox


Marrow


While Marrow's ability to control the growth and strength of her bone structure does earn her a spot on this list, it's pretty useful. She can make spikes and bones grow on-demand, creating a litany of armor and weapon possibilities.

Image: Marvel


Callisto


What powers does Callisto have? Her senses are enhanced. That means she can smell things from far away, has great vision, and her sense of touch is second-to-none. How useful is that on the battlefield, though?

Image: 20th Century Fox


John Wraith


While John Wraith's primary ability is to phase from one location to another, it's another of his powers that is utterly ridiculous. He has anti-aging capabilities, meaning he ages slower than others. While that might sound cool in theory, keep in mind what little aging comic book characters normally do.

Image; 20th Century Fox


Lifeguard


Lifeguard's powers are peculiar in that she can detect danger to human life and automatically gains any powers needed to save those at risk. Definitely take her when you go hiking or swimming.

Image: Marvel



The Most Chilling Moments From AMC's Horror Show, The Terror (Episodes 1-6)

By Array on Apr 25, 2018 01:35 am

Being an arctic explorer ain't easy.


AMC's horror show, The Terror, keeps getting scarier. The crews of the HMS Erebus and HMS Terror--two real ships that set out from England in 1845 and disappeared for over 150 years--arrived in the frigid Northern wastes in search of the Northwest Passage. Please don't consider it a spoiler that things won't turn out great for these characters in the end. These real life shipwrecks weren't discovered until 2014 and 2016, respectively, and their crews had died long ago from cold, starvation, disease, lead poisoning, and cannibalism. Anything that happens in The Terror between the start and that foregone conclusion is just embellishment invented by Dan Simmons, the author of the book on which the show is based, or showrunners David Kajganich and Soo Hugh.

But what embellishments they are. With that in mind, we're going to keep a running list of all the scariest s*** that goes down in each new episode of The Terror.

Don't miss our interview feature on how The Terror embraces horror without resorting to jump scares. Now click through to find out what's new.


1. Man Overboard


Episode 1

Of all the things that are no doubt going to kill these characters over The Terror's ten episodes, you might think falling overboard and drowning would be the least terrible. Then you imagine your whole body going numb, your vision shrinking, and your senses deadening as you slide further into the depths, unable to move or help yourself or do anything but die. Not a great start to this voyage.


2. This Guy


Episode 1

We don't know what it means. We just know that he's terrifying.



3. A Boy Among Men



Episode 1

It's unclear what this poor kid died from, but does it really matter? It's easy to envision these expeditionary crews as ships full of brave, hardened men, big sailors with 5 o'clock shadows and tattoos of mermaids and anchors. Seeing this kid get sick and scared and die is pretty jarring.



4. Hello Again


Episode 1

This trip underwater is filled with so much foreboding that you spend the entire scene just dreading that something awful is going to happen. Ultimately it could have been worse, but it was still a deeply unsettling moment.



5. World of Ice


Episode 1

The final shot of episode 1 is the most chilling of the whole episode: The two ships are completely encased in ice, presumably with no hope of digging out any time soon. This is only the beginning of the doom, though.



Episode 2


6. Crew, Meet Tuunbaq

Because probably starving to death in an Arctic wasteland isn't bad enough, the crew met the Tuunbaq, an Inuit creature of legend, in The Terror Episode 2. It doesn't seem very nice.


7. Bye Dad


Episode 2

Given that they were able to get this woman (who will come to be known by the name Lady Silence) and her dad back to the ship, there was a brief hope that they would save his life. Her frantic cries that he couldn't die below deck were terrible to hear.


8. Lady Silence's Warning


Episode 2

If only Lady Silence knew how right she was when she said they're going to disappear. Was it a prescient prophecy, or is she going to make sure of it? We'll have to keep watching to find out.



9. Photo Fnish


Episode 3

Captain Franklin poses for a photograph with the men chosen to hunt and kill the "bear." This being 1846, the group must pose for a full 30 seconds for the picture to be taken. Nothing really happens here, but the atmosphere is seriously ominous, as Goodsir watches his pocket watch to count down until the picture is done. It's almost like they are counting down to something terrible happening...


10. Tent Attack


Episode 3

And it does! Before the hunting party can even leave their tent, the Tuunbaq attacks, ripping open the tent from above and grabbing one of the men. As the rest of the group fire wildly into the blizzard and Franklin makes a run for it, the creature's victim loses his head in gruesome style.


11. Owwww-lid!


Episode 3

Episode 3 might be filled with decapitation and dismemberment, but one of the most excruciating moments comes shortly after the Tuunbaq attacks the hunting party. Crozier hears the gunshots and screams so runs to the deck, using a telescope to see what's going on. After he spots the terrified men retreating back to the Terror, he moves the telescope away from his eye, only to find that the metal has frozen to his eyelid, pulling a chunk of skin away with it. OWWWW!


12. Franklin Checks Out


Episode 3

Franklin's death was a genuine surprise. He had been introduced as one the show's main characters, and his antagonistic relationship with Crozier provided much of this episode's drama. But he becomes the Tuunbaq's third victim, pulled through the ice before having his leg torn off and dumped in same icy grave that we saw the Eskimo dad's body lowered into at the start of the episode.


13. Dinner Gift


Episode 3

This episode closes with Lady Silence back at her camp, alone. From outside the igloo we hear the ominous sound of large, beastly footsteps and the breathing of something big and scary. But the Tuunbaq is not here to kill--it is leaving her some food (a dead seal). The final shot of Lady Silence's terrified face as she emerges from the igloo is one of the most chilling moments of the whole episode.


14. Setting Sun


Episode 4

Crozier and his men stand on the deck of the Erebus, watching the final rays of the sun disappear below the horizon as the months-long darkness of winter descends. "The last of the year," says one of the men. "Feels like an omen." How right he is.




15. Heather's Brain


Episode 4

The marine named William Heather is laid out on the operating table after being attacked at night by the Tuunbaq. His head is half-open and his brain is on display, but amazingly, he's still alive. The whole scene is so spooky that even the doctors are forced to seal his eyes shut so he doesn't stare at them while they operate.


16. Two Men, One Body


Episode 4

In Episode 4's creepiest scene, Hickey creeps along the deck of the Erebus towards a mysterious figure seemingly leaning over the edge of the ship. As he reaches out to touch the figure, the body falls to the ground in two pieces. Even worse, we discover in the next scene that the top and bottoms halves of the body belong to different victims and have been stacked by someone--or something--in this macabre way.


17. Hickey's Confession


Episode 4

Hickey takes matters into his own hands and kidnaps Lady Silence, bringing her back to the Erebus. When Crozier demands to know what happened, the officer describes seeing the Tuunbaq up close. It doesn't sound good. "It was three times that of any bear we've seen. With a different... set to its head," he says. "I do not believe it is an animal we battle."


18. Hearing Voices


Episode 5

A crew member named Manson is helping move yet another body into the lower decks of the Terror, into what is called "the dead room." Except the terrified Manson doesn't want to go; he tells Lt. Irving that he's heard the voices of the dead trying to escape...


19. Why Do You Want To Die?


Episode 5

In his drunken desperation to find out how stop the Tuunbaq, Crozier yells at Lady Silence, demanding to know how the creature can be killed. Her reply is as unsettling as it is accurate. She stares straight into Crozier's soul and tells the pathetic, sorrowful man, "You don't want to live. Look at you. Why do you want to die?"


20. Up The Mast


Episode 5

In the show's most terrifying sequence so far, the Tuunbaq finally boards the ship in search of victims. Poor Blanky is sent by a drunken Crozier to pointlessly observe the ice, and in doing so is chased up a mast by the angry beast. We get the best look at it so far, just before it slices into Blanky's leg.


21. Sore Saw


Episode 5

Speaking of which, unfortunately Blanky's leg can't be saved. And this being the Arctic wilderness in the 19th century, there's nothing that can be done except take a swig of whiskey, put a stick between your teeth, and get busy with the saw. We don't really see much, but the sound of the saw and Blanky's screams are truly horrifying.


22. "A Darkness… With No Firm Hand To Stem It."


Episode 6

Blanky tells Fitzjames a story about a previous expedition he was on, where the odds of survival were about as low as they are for the crews of the Terror and the Erebus. The point of this eerie scene is to foreshadow the creeping madness in this episode, and Ian Hart's performance makes for a chilling scene.


23. Toungue-baq


Episode 6

Lady Silence sits on the ice with the Tuunbaq and reveals that her father was its master. "You cannot be with a shaman for so long," she tells the creature. "Accept me in his place." And then, with the beast looking on, she raises a knife and starts to cut out her own tongue.


24. King Heather


Episode 6

Poor old Heather hasn't had the best winter. He was mauled by the Tuunbaq in Episode 4 but survived, and since then has been lying on a gurney with his brain exposed. But if that was enough of an indignity, he ends up as the centrepiece of Fitzjames's carnivale, propped up as a macabre king with a paper crown on his head.


25. Lady's Back


Episode 6

Lady Silence returns to the ship, minus her tongue and covered in her own blood. Has her sacrifice given her control of the Tuunbaq? I suspect we'll find out soon enough.


26. Fire And Ice


Episode 6

In a great bit of misdirection, Collins sits with Dr Stanley early in the episode, describing his feelings of isolation and general mental disintegration. But in the end, it's not Collins but Stanley who cracks first. He sets the carnival tent ablaze and then immolates himself, staggering towards the terrified crew with his arms outstretched. It's a truly horrifying scene.



Dragon Ball FighterZ Character Roster: Fused Zamasu, Goku, And More

By Matt Espineli on Apr 25, 2018 01:09 am

Let The BattleZ Begin


Dragon Ball FighterZ's roster is packed with familiar faces from all across the massively popular anime series. Fan favorites like Vegeta, Goku and Trunks are all accounted for, but there's also a wealth of other well known characters present. With so many characters to keep track of, we've compiled all the base game and DLC characters for your reference.

There are a ton of characters to play as, which can be demanding for both beginners and veterans of fighting games. Many of the series' most beloved characters inherit a wealth of fighting game archetypes. If you need help grasping game's fundamentals and how to best play each character in the roster, read our Dragon Ball FighterZ beginner's guide.

Though, if you'd rather see all the cool references the game makes to the series with its characters and stages, you can view our gallery highlighting all of the game's Easter eggs and references. Suffice to say it, there's a ton of fantastic references present in the game's large roster. And it only continues to grow thanks to the addition of DLC characters, like Fused Zamasu, Bardock, and Broly.

Which characters do you play the most? Let us know in the comments below. And for more on the game, check out our Dragon Ball FighterZ review, as well as our feature containinggameplay videos, essential news, and everything else you need to know.


Fused Zamasu


Fused Zamasu is a major antagonist from the Dragon Ball Super series. As his name suggests, he's the resulting fusion of Zamasu and his counterpart, Goku Black. Retaining the arrogance and self-entitlement of Goku Black and Future Zamasu, he believes himself to be the embodiment of justice and a figure of divine brilliance and absolute authority.


Bardock


Bardock is the father of Goku and Raditz, and led a squad of mercenaries that travel to various planets and bring down their defences so that Frieza could take them over and sell them off. Bardock revolts when he learns Frieza intends to wipe out the Saiyans on Planet Vegeta, however is killed by Frieza's Supernova energy ball, along with the rest of his planet. His sons, however, survive.


Broly


Broly is a legendary Super Saiyan who appears once every 1000 years. In his normal state, he wears a special crown which is used to restrain his power and prevent him from transforming into a Super Saiyan. Broly has an unquenchable thirst for battle and, in combat, is consumed by his rage. He is one of the most powerful and deadly Super Saiyans in existence.


Android 16


Android 16 is the sixteenth iteration of Dr. Gero's powerful series of advanced artificial humans. Unlike his more hostile siblings, he demonstrates deep compassion towards all living things. Despite his gentle demeanor, Android 16 is willing to do whatever it takes to protect his siblings from danger.


Android 18


Android 18 is the eighteenth iteration of Dr. Gero's powerful series of advanced artificial humans. When she's first introduced, she follows Gero's orders to kill Goku. However, her rebellious attitude causes her to deviate from this plan, inevitably leading to her and her brother, Android 17, murdering Gero in cold blood. Regardless, Android 18 eventually joins the Z Fighters due to the kindness and compassion they exhibit towards her at the end of the Cell saga.


Android 21


Android 21, a new character designed by Akira Toriyama, is a central figure in Dragon Ball FighterZ's story mode. She's a scientist with an intellect similar to Dr. Gero. While she wears a white lab coat and has a human-like appearance in the game's cutscenes, her playable form sees her with long white hair and pink skin similar to iconic villain Majin Buu.


Beerus


Beerus is the God of Destruction of Universe 7. As a God, he sleeps several years to several decades straight, and once he awakens, he destroys planets in his administrative zone.


Captain Ginyu


Captain Ginyu is the leader of the eponymous Ginyu Force, a squadron of elite mercenaries working for Frieza to conquer planets. He's a strict, yet compassionate leader who legitimately cares about the wellbeing of his teammates. As one of the few men who reveres Frieza, he is very loyal and follows any order he gives him.


Cell


Cell is one of the primary antagonists of the Androids arc, the third major saga in Dragon Ball Z. A mad scientist named Dr. Gero designed him to be the ultimate fighter by giving him numerous advantageous genetic traits and abilities.


Future Trunks


Future Trunks is Vegeta's and Bulma's son from an alternate timeline. While the couple eventually gave birth to him in the main timeline, this version of the character comes from an alternate era where the world was devastated by the Androids. Future Trunks first appeared in the aftermath of the Frieza Saga, having travelled back in time to warn the Z Fighters about the oncoming threat of the Androids, as well as to deliver medicine to Goku that would cure him of the heart disease he died from in the alternate timeline.


Frieza (Final Form)


Frieza is the emperor of the universe who's responsible for obliterating nearly the entire Saiyan race, which in turn caused the myriad conflicts present in Dragon Ball's earlier arcs. Frieza has a massive ego, believing that he is the most powerful life form in the universe.


Gohan


Gohan is the elder son of series protagonist Goku and his wife Chichi. While he shares his father's strength and courageous spirit, he tends to pull away from fighting and only resorts to it as a means of defending his family and friends.


Gohan (Adult)


Like his younger self, adult Gohan is a courageous warrior with a strong sense of justice. Years after he defeated Perfect Cell, he would protect the citizens of Satan City under the identity of Great Saiyaman and would go on to become an even more powerful warrior when his potential was unlocked by the Old Kai.


Goku


Goku is the main protagonist of the entire Dragon Ball series. He's a Saiyan that was originally sent to Earth as an infant with a mission to destroy it. However, he ended up losing his memory not long after landing, which caused him to grow pure-hearted. Goku constantly trains hard to become a powerful fighter, which often results in him saving the universe in the process.


Goku (Super Saiyan Blue)


Super Saiyan God Super Saiyan (SSGSS) form, also known as Super Saiyan Blue, is an incredibly powerful form introduced in Dragon Ball Z: Resurrection F. Goku describes it as occurring when a "Saiyan with the power of a Super Saiyan God further transforms himself into a Super Saiyan."


Goku Black


Goku Black is secretly a Supreme Kai apprentice Zamasu, who used the Super Dragon Balls to steal the body of Goku. He uses the power that he inherited from Goku's body to rid the universe of all mortals.


Gotenks


Gotenks is the brash and headstrong fusion of Goten and Trunks. Despite his youth, he's an immensely powerful fighter, though his impulsiveness tends to cause him to blindly rush into a battle.


Hit


Hit aka "Hit the Infallible" is a legendary assassin from Universe 6. He's considered the strongest member of Team Universe 6, a group of the most formidable warriors in Universe 6 assembled to participate in the Tournament of Destroyers.


Innocent Buu


Innocent Buu is the first and the least evil of Majin Buu's forms. He's the result of Kid Buu (the original and pure form of Majin Buu) absorbing the Grand Supreme Kai.


Kid Buu


Kid Buu is the original and pure form of Majin Buu, reverting back to this state after Goku and Vegeta removed Innocent Buu and all of the other fighters he absorbed. Kid Buu's erratic nature and unpredictability makes him the monster's most dangerous form.


Krillin


Krillin is the best friend and ally of Goku. He is known as one of the most talented human martial artists on Earth. While he is often overpowered by many of the series' antagonists, he remains a courageous and loyal fighter that rarely backs down from a fierce battle.


Nappa


Nappa is an elite Saiyan warrior and comrade of Vegeta. He was once a general of the Saiyan Army, but after his race's demise, he began working for Frieza. This would eventually lead him on a mission to defeat Goku. Despite putting his all into assisting Vegeta to accomplish that task, he was inevitably killed by the young prince for his incompetence and failure.


Piccolo


Piccolo, otherwise known as Piccolo Jr., is a Namekian and also the final child and reincarnation of the Demon King Piccolo. He was once an enemy of Goku, but after forming a close bond with Gohan in Goku's absence during the Saiyan Saga, he changes his ways and becomes a permanent member of the Z-fighters.


Vegeta


Vegeta is the crown prince of the fallen Saiyan race. He first appeared as a villain, who worked alongside Frieza and his minions. However, he turned against the villainous emperor in favor of fighting alongside the Z fighters, all while striving to become the most powerful fighter in the universe.


Vegeta (Super Saiyan Blue)


Super Saiyan God Super Saiyan (SSGSS) form, also known as Super Saiyan Blue, is an incredibly powerful form introduced in Dragon Ball Z: Resurrection F. Vegeta achieves Super Saiyan Blue form through ki control in Dragon Ball Super.


Tien


Tien is a disciplined and reclusive martial artist, and one of the strongest fighters on Earth next to Krillin and Yamcha. He's a descendent of an ancient race known as the Three-Eyed People. When he's not supporting his allies in their efforts to defeat powerful foes threatening Earth, he's usually spending time training with his lifelong best friend, Chiaotzu.


Yamcha


A former desert bandit, Yamcha was once an enemy of Goku, but quickly reformed and became his ally. He's a brave and talented martial artist who often assists the Z-fighters whenever trouble arrives; though, this begins to vary as the series goes on and more powerful foes are introduced.



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