Friday, April 20, 2018

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PS4's Best Cheap Games Currently Available

By GameSpot Staff on Apr 20, 2018 10:45 pm


PlayStation 4 is now more than four years old, and in that time it's amassed a substantial library of games. It was difficult to keep up with all of the quality releases even if you were onboard from day one; for those who have picked up a PS4 late, the number of games now available can be positively overwhelming.

You're unlikely to ever play everything PS4 has to offer, but we're here to help you ensure you play some worthwhile games without breaking the bank. As is to be expected from a system that's now several years old, there's a wide array of games that can be picked up for quite cheap. We're highlighting many of the best games that can be had for no more than $20 on the US PlayStation Store. Be sure to let us know your recommendations in the comments below.

2018 is poised to grow the PS4's library even further, with high-profile releases like God of War, Spider-Man, and Red Dead Redemption 2 on the way alongside a variety of lesser-known hidden gems that you should be excited for this year.


Nex Machina


Nex Machina developer Housemarque has been focused almost exclusively on twin-stick shooters for the last decade. Starting with Super Stardust HD and running through games like Resogun and Dead Nation, it's experimented with different spins on the genre. Nex Machina feels like the culmination of those efforts, offering intense, high-octane action that constantly has you analyzing your surroundings and your options for disposing of enemies. It's an incredibly fun and satisfying experience to pick up and play, but it also features a variety of wrinkles and secrets for high-score chasers. Add in the gorgeous, neon-infused visuals, and you've got the finest output of Housemarque to date--which makes it all the more upsetting that the studio has decided to shift gears and go in a different direction. Still, you won't find a better example of its work than Nex Machina. | Chris Pereira


Journey


Plenty of games have stunning graphics, or heart-wrenching stories, or interactivity that stands head and shoulders above other offerings. Journey manages to have all of those and still amounts to more than the sum of its parts. Between traversing glittering sand and soaring to new heights with the help of your mystical scarf, you'll uncover hidden murals that hint at the game's story. For all that it does, Journey is also commendable for the conventions it abandons. The game does away with traditional dialogue and narration, preferring instead to let players interpret the adventure for themselves through sights and sounds.

You won't need to experience it alone, though. In most cases you'll share your journey with another player-controlled character who you communicate with only through audible chirps. While the turmoil of accidentally losing your new friend hits hard as the environment becomes more threatening, finding them again and keeping them close in times of hardship is an unforgettable emotional experience. The unmistakable style in developer Thatgamecompany's design colliding with Austin Wintory's enchanting soundtrack makes Journey a unique experience that can't be missed. | Jess McDonell


Sonic Mania


Created by members of the Sonic fan-hack community under Sega's watch, Sonic Mania exudes passion and reverence in its recreation of nostalgic visuals, sounds, and level designs. But the game isn't content with senselessly regurgitating the past; rather, it expands upon the familiar with new ideas of its own and delivers plenty of inventive concepts that diversify and build upon the series' fast-paced level design. Sonic Mania is smart and interpretive in its approach, leveraging the strengths of its design and visuals to craft not only the best Sonic game ever made, but an amazing platforming experience overall. If you've enjoyed Sonic at any point in your life, you owe it to yourself to play Sonic Mania. And even if you're not a longtime fan, the fast-paced platforming on display is a fantastic introduction to Sega's beloved blue blur. | Matt Espineli


Fez


Despite being nearly six years old, Fez is still worth playing today. While it initially presents itself as a 2D game, it quickly reveals a third dimension and unfolds into something truly special as a result. You can rotate the game's seemingly 2D environments in 90-degree increments, which allows you to bring elements from the background into the foreground, often to reveal a hidden path. It's a tricky system to wrap your head around at first, but with a simple selection of puzzles to get you going, you can pick it up in no time. From this point on, Fez pushes you to contort your problem-solving techniques as it escalates to truly complex brain teasers that introduce cryptic symbols to match the ever-more-mysterious atmosphere. It's one of the few truly unique games around, and with the sequel cancelled long ago, it seems that will be the case for the foreseeable future. | Peter Brown


Axiom Verge


Axiom Verge is another take on the Metroidvania style, but it distinguishes itself through its wide variety of weapons and tools--most notably, the Address Disruptor, which affects the environment and each enemy type in different ways. It's also a game with an impressive sense of scale and no shortage of secrets to uncover, encouraging multiple playthroughs. Add in an excellent soundtrack and tantalizing story, and there's a lot to like here. | Chris Pereira


Bloodborne


The beauty of video games is how you're able to set foot in worlds you'd never want to visit in real life. Such is the case with Yharnam, the central locale of From Software's Bloodborne. You're a visitor and a hunter in a land without hope. Practically all its inhabitants are possessed with a zombie-like affliction and they want you dead. Still, every locale is inviting in its own haunting and disturbing ways; the more oppressive the environment, the more engrossing Bloodborne feels. The surrounding European-inspired architecture is as thoroughly pervasive as it is detailed. Between the gothic spires and array of imaginative melee weapons, Bloodborne often feels like an unofficial successor to Castlevania. Its enemies range from spectral maidens to more frighteningly supernatural creatures that bear much of the game's H.P. Lovecraft influence. And even if its gameplay and brutal combat borrows heavily from the studio's marquee series, Dark Souls, Bloodborne still manages to stand on its own. Bloodborne's backstories are less opaque than that of Dark Souls' mysteries, but that doesn't make this PlayStation 4 exclusive any less intriguing. | Miguel Concepcion


Undertale


Undertale watches you. It knows you through your actions. You don't have to hurt anyone, but you can hurt everyone. The consequences are hardly laid bare, but they are always alluded to in this retro-style RPG by independent developer Toby Fox. Undertale is both a culmination of the most chilling creepypasta and the most adorable, lovable characters you could imagine. It's all wrapped into a throwback turn-based RPG that incorporates dialogue trees in combat with elements of the bullet hell style for its combat.

One of Undertale's greatest achievements is its ability to portray emotion and frame scenes through writing and an old-school art style. However, the most impactful piece of the puzzle is music: Its soundtrack evokes such a strong emotional response that very few games capture. The cozy, heartwarming jingle that plays in Snowdin town makes you wish you could chill at the local bar Grillby's with its diverse community of monsters. Papyrus' theme is equal parts silly and catchy, perfectly encapsulating the character himself. Hotland's tense, foreboding rhythm gets an electronic remix in a later stage that empowers you to push forward. The list goes on, but the point is that Undertale's masterful use of music becomes inseparable from the story it tells.

It's a sort of love letter to Earthbound, but Toby Fox crafted a game that should be respected in its own right. Very few games evoke heartbreak, terror, and joy as powerfully as Undertale in such a short period of time; and in that regard, it's one of the best independent games ever made. | Michael Higham


Overcooked


Overcooked is like a Mario Party mini-game blown up into its own standalone experience in the best way possible. It's a game that becomes exponentially better when played with at least one other person. What starts out as a relatively tame game where you help each other chop some vegetables and get them served on a plate becomes a frantic rush to put out fires, get ingredients distributed between two moving vehicles, and other ridiculous scenarios. | Chris Pereira


Iconoclasts


There's no shortage of Metroidvania titles out there, but Iconoclasts stands tall as much more than a simple game about exploring the world while solving puzzles and fighting bosses. Sure, you swing a wrench that can interact with objects and whack enemies over the head, but the magic of this game goes far deeper than the tools at your disposal. Iconoclasts is a story about conflict: science vs. religion, nature vs. technology, old vs. young. And that serves as an incredible backdrop for dynamic characters that extend far beyond their 16-bit look. It's worth playing just to see where they--and you, as the mechanic Robin--end up. | Tony Wilson


Metal Gear Solid V: The Phantom Pain


You may have heard that Metal Gear Solid V: The Phantom Pain, the final Metal Gear game to feature the involvement of series creator Hideo Kojima, has flaws. The last chunk of the game involves replaying earlier missions with small tweaks, and certain late-game story content was consigned to a special edition bonus feature. Despite all of that, The Phantom Pain stands as a seminal example of what an open-world action game can be. While still retaining much of what makes a Metal Gear game so distinct, it presents players with a vast open world and the ability to tackle its challenges in many, many ways.

The mechanics of Ground Zeroes have been fine-tuned, and you can leverage them in a multitude of ways as you take part in the game's consistently excellent, thrilling missions. Just as enjoyable are the emergent hijinks you'll encounter along the way, and all of this is made better by the consistent progression of building up your own personal army. Although it's undoubtedly an experience best played after playing making your way through the prior games, The Phantom Pain is a game that everyone should ultimately try. It holds up now, even after a few years; all that's changed is the price tag. | Chris Pereira


Celeste


Celeste may look like another pixelated platformer with a youthful protagonist, but it quickly transforms into a brutal, tightly orchestrated gauntlet of death that only the best players can master. It challenges you to traverse spike-lined caverns with a modest selection of skills, with alternate pathways that push your mettle even further as you strive to acquire every last hidden item. You will die hundreds of times, but with quick restarts and a catchy soundtrack, there's never any downtime to wallow in defeat, only a new opportunity to show the game what you're made of. The action and difficulty curve are accompanied by a surprisingly engaging story that adds just the right amount of context to make your arduous journey feel justified, and to solidify Celeste as one of the biggest surprises so far of 2018. | Peter Brown


Shovel Knight


This is admittedly a bit of a cheat, as you're best off buying Shovel Knight: Treasure Trove, which includes all three of the campaigns released so far (and more content to come) for $25. But just $10 will get you a single campaign which is more than worth the price of entry. Shovel Knight: Specter of Torment puts you in the shoes of one of the main game's antagonists, Specter Knight, as he takes his own unique journey through the same levels featured in the original game. As with Plague Knight's campaign, the unique mechanics at play here (like the dash attack) make for a much different experience. You would be best-served by starting with the base Shovel Knight campaign, but whichever version you play, you'll be treated to a modern take on retro platformers that bests many of the classics it draws inspiration from. | Chris Pereira


Uncharted: The Nathan Drake Collection


If there was one first-party PlayStation 3 series that was deemed essential, Uncharted would be it. The Tomb Raider-inspired mix of treasure hunting, puzzle solving, and gunplay was a fitting match for Naughty Dog's penchant for character-driven action-adventure games. Every installment has it share of large set-piece moments, but these dramatic sections do not overshadow the games' engaging journeys of Nathan Drake and his many collaborators. And even though Uncharted 2: Among Thieves is considered by many as the series' high point, the first and third games are nonetheless rich in delightful archeological discoveries and engrossing battles.

Experiencing the first three games remastered on the PlayStation 4 is a no-brainer, especially when Uncharted: The Nathan Drake Collection was handled by Bluepoint Games, the studio responsible for the recent Shadow of the Colossus remake. Upgrading this trilogy to 60 frames per second alone is enough to command the attention of any Uncharted fan, let alone any fan of the genre. The addition of a photo mode, improved textures, and new Trophies only sweetens the deal. | Miguel Concepcion


Bastion


Supergiant Games' debut, Bastion, set the stage for everything else the developer created. This isometric action RPG tells a gripping story of a world destroyed by a catastrophic event referred to as The Calamity in the city of Caelondia. You control Bastion's protagonist, The Kid, who is led by the charismatic narrator named Rucks in a journey to piece the city back together. Very few survivors are left, and hostile monsters litter Caelondia, which is the impetus to put a varied arsenal of melee and projectile weapons to use. The Bastion acts as a sort of home base that slowly comes together as you progress and collect cores at the end of each level.

Rucks' deep, instantly recognizable voice (that of Logan Cunningham) adds a level of grandeur to the story that's superbly supported by a truly remarkable soundtrack (by Darren Korb) that's vaguely Celtic, Western, and trip-hop all at the same time. Bastion's fantastical hand-painted art style (by Jen Zee) breathes life into a world nearly devoid of it, torn apart by a conflict of different cultures. These elements came to be staples of Supergiant's work, and Bastion is still a sterling example of the team's ability to craft a game that's both fun and heartfelt. | Michael Higham


Transistor


Transistor, the follow-up to Bastion, would take many of the striking features of that game (like the hand-painted art style, for one) but twist them for a sci-fi, cyberpunk tale. Red was a singer who had her voice physically stolen in an attack on the city of Cloudbank, and she's the one you control in this unique isometric action RPG. The Transistor, a sword-like weapon that killed a man in the attack, becomes Red's tool for fighting back against an army of robots known as The Process, controlled by an evil collective known as The Camerata. Yes, it has a lot going on, but that's how it is with Supergiant's games. The Transistor glows and speaks; it trapped the consciousness and voice of the man it was used to kill, which means this dead man becomes Red's companion throughout the game, similar to the narrator in Bastion (also voiced by Logan Cunningham). What sets Transistor apart is that it incorporates a layer of strategy on top of the action RPG gameplay. There are countless permutations to Red's movesets since each individual move, or functions, can be mixed with another to create an attack which can be used to make short work of enemies that took over your neon-lit city. You also get to pause the action for a limited timeframe to craft a plan of attack and come up with clever ways to string together functions.

Not only does Transistor's soundtrack stand out for its folk-tinged electronica, but it's the focal point for characterization and acts as a driving force from start to finish. Music is at the forefront and Darren Korb's vision for complementing the futuristic world is fully realized, which makes Transistor an absolute joy to play. | Michael Higham


Pyre


Pyre, the latest from Supergiant Games, diverges from the action RPG gameplay the studio is known for. The fantastical, hand-painted art by Jen Zee returns. A western, electronic, trip-hop fusion soundtrack from Darren Korb also makes a comeback. But instead of controlling a single protagonist who destroys the enemies in their path in search of answers, Pyre revolves around a mystical sport that's played in an underworld populated by those who've been exiled from the normal world. You are The Reader, found in Purgatory (where reading is forbidden) by a band of exiles who befriend you. The Rites are rituals of sport that determine your worth, and this is where the meat of the gameplay happens.

In a Rite, you assemble a team of three from a pool of allies you meet along the way. You face another team of three and fight for the single orb placed in the contained arena with the objective of dunking or shooting the orb into the other team's goal (or Pyre). Only one player from each team can move at any given moment. Each type of player has a varied skillset that can make the sport easier, depending on your playstyle. It sounds like a bit much at first, but once you get a hang of the flow, there's just nothing quite like it. Many have described it as Rocket League meets Dota meets Transistor. Outside of sick orb dunks is the intriguing visual novel-style story about sacrifice and the ties that bind. | Michael Higham


Jamestown+


Vertical arcade shoot-em-ups typically deal with far-flung futures where an ace pilot is defending Earth from a swarm of technologically advanced aliens. By taking place in an alternate timeline where Mars was colonized by England in the 17th Century, Jamestown immediately sets itself apart from its peers. The unique, tongue-in-cheek setting goes a long way to make the game enjoyable, but it's the excellent gameplay that makes Jamestown easy to recommend. You have multiple attack ships to choose from, each with their own weapon loadouts and special abilities. They are easy to control and feel distinct enough that you won't mind replaying levels to extend your time with the game, all the while combatting cleverly constructed swarms of enemy ships that gradually escalate from level to level. It's not as punishing as most games in its genre, but the progress you make as you inch your way towards the conclusion feels rewarding nonetheless. | Peter Brown


Thimbleweed Park


Point-and-click adventure games have experienced something of a renaissance in recent years, and Thimbleweed Park--from adventure game legends Ron Gilbert and Gary Winnick--is a prime example. The X-Files-inspired journey puts you in the role of two FBI agents that bear more than a passing resemblance to the classic TV show as you relive the glory days of adventure games. Playing on any console means dealing with a gamepad-based control scheme (as opposed to the more natural mouse controls on PC), but Switch makes up for this with touchscreen support when played in handheld mode. | Chris Pereira


Thumper


Although it's a game arguably best-suited for VR, Thumper is an incredible experience however you play it. It provides a unique blend of rhythm-based gameplay and action--what the developer calls "rhythm violence"--that provides a far more intense version of the basic mechanics you see in other rhythm games. With an incredible soundtrack and levels well-suited to chasing high scores, Thumper is a game with the potential to stick around on your home screen for a long time. | Chris Pereira


Inside


Playdead games won the admiration of its now-large audience when it released Limbo, a slow-paced puzzle-platformer that relied heavily on the use of light and negative space. For the studio's follow-up, Inside, it delivered yet another somber world to explore. It presents a tale that unfolds effortlessly before your eyes as you advance from one scene to the next, with nary a word from any of its characters. Through the power of inference and suggestion, you realize the infiltration of a malicious organization and bear witness to its sinister deeds. Inside will test your ability to think creatively, but it's the narrative--and the way it's delivered--that makes it a game worth playing. Inside reinforces the notion that, sometimes, less is more. | Peter Brown


Crypt of the NecroDancer


Roguelikes (or at least roguelike elements) have been one of the most popular trends in gaming over the past handful of years, but few have taken as interesting of an approach to the genre as Crypt of the NecroDancer. It tasks players with navigating a dungeon to the beat of the music. Rather than simply move in the direction you wish or attack the enemy that's in your path, you and your enemies' actions are tied directly to the (always excellent) soundtrack. It's essential that you always be doing something--not taking an action at the next beat resets your combo, meaning you'll earn less gold or deal less damage, depending on the items you've acquired. Particularly as the music becomes more fast-paced, this lends a real sense of tension and excitement to every moment: you need to constantly be considering your next action while accounting for how nearby enemies will react to your movements. It's an experience with few points of comparison, but it's nonetheless one that you'll certainly want to try. | Chris Pereira


SteamWorld Dig 2


The first SteamWorld Dig was most notable for its distinct blend of mining mechanics and Metroid-style exploration, but it ended right as it began to come into its own. Its sequel is twice as long and puts that added runtime to good use, as both the story and mechanics are given time to flourish. The game put you in control of a steambot named Dorothy searching for her missing friend, Rusty--the protagonist of the first game. There's a surprising sense of momentum that runs through the adventure; it's as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made mining treasure and exploring so fun in the first place. The result is a brilliant and varied evolution of the first game that not only expands upon its hybrid formula but presents it in its best light. Where the first game was a diamond in the rough, SteamWorld Dig 2 is a polished jewel. | Matt Espineli



WWE Greatest Royal Rumble: Predictions For Each Match At The 2018 PPV

By Mat Elfring on Apr 20, 2018 09:41 pm


It's time for another big WWE PPV, but this for this one, the show will be taking place in the Middle East. It's called Greatest Royal Rumble, coming to the rest of the world live from Saudi Arabia on Friday, April 27. Because of the time zone difference, the show will air in Saudi Arabia at 5 PM BST / 7 PM AST; however, in North America, it will come to the WWE Network at 12 PM ET / 9 AM PT, with a Kickoff Show airing one hour prior.

If you can't get around to watching the show live because you're at work, school, or whatever, don't worry. GameSpot will be covering Greatest Royal Rumble live, just like we do with all WWE PPVs. The Middle Eastern event revolves around one gigantic match for the evening: a 50-man Royal Rumble match. At this time, there's no prize for the winner, aside from bragging rights.

There are eight matches on the card so far, but the show will surely get larger with the Cruiserweight Championship match yet to be booked. Here is who is on the card and our predictions for the event. In addition, you can find out everyone in the main event of the PPV here. Don't expect any huge surprises as Greatest Royal Rumble feels almost like a large house show with the way it's being booked and promoted.


The Miz vs. Seth Rollins (c) vs. Finn Balor vs. Samoa Joe


(For the Intercontinental Championship)

Seth Rollins won the IC title from Miz at Wrestlemania 34 in a triple threat match, which included Finn Balor. Then, on the Raw after Mania, Samoa Joe returned to action, by yelling at Roman Reigns. Now--somehow--Joe will join the battle for the IC championship at Greatest Royal Rumble. As much as I love Joe, he needs to be in the main event and not on the midcard holding onto this title. For that reason, I'm giving the win to Rollins.

Our prediction: Seth Rollins wins


Jeff Hardy (c) vs. Jinder Mahal


(For the United States Championship)

Monday's Superstar Shakeup featured the Raw debut of United States Champion Jinder Mahal, who quickly lost his newly acquired championship to Jeff Hardy. Considering that Matt Hardy is off doing his own thing, this is a good time for Jeff go on his own run, and for that run to matter, he needs to retain the title. So I'm giving the win to Jeff. Jinder will be hindered once again.

Our prediction: Jeff Hardy wins


The Bar vs. Matt Hardy & Bray Wyatt


(For the Raw Tag Team Championship)

Raw's tag team division has been a bit of a mess the past six months.Think about it. The best moment from the division is when Braun Strowman and an 11-year-old won the titles at Wrestlemania. The Greatest Royal Rumble match should shakeup the division, and the only way for that to happen is if Wyatt and Hardy win. The titles need new blood, even if the tag team is a bit weird. And frankly, although Wyatt and Hardy are a new team, they'll be able to grow together as champions.

Our prediction: Matt Hardy & Bray Wyatt win


The Bludgeon Brothers (c) vs. The Usos


(For the Smackdown Tag Team Championship)

The Usos are getting their rematch for the Smackdown Tag Team championships against the duo that beat them at Wrestlemania, the Bludgeon Brothers. It'll be a combination of pure, brute force versus two of the most talented and exciting men on Smackdown. However, I don't expect Harper and Rowen to lose their new titles at this show, as their championship run just started, so I'm giving them the win.

Our prediction: Bludgeon Brothers win


Undertaker vs. Rusev (Casket Match)


Boy meets girl. Boy loses girl. Boy gets girl. That's been the storyline for this match, where the boy is Rusev and the girl is Undertaker. For some odd reason, Rusev was taken off of this match and replaced with Chris Jericho recently. Now, the Bulgarian Brute is back on. Much like I originally said during the Taker/Jericho prediction, I'm giving the win to Undertaker because this is his match and Wrestlemania was about reasserting his dominance, which this match will also establish.

Our prediction: Undertaker wins

Secondary prediction: This will be a short match


John Cena vs. Triple H


While the average WWE fan may find this match confusing, both of these names will be draws for the show in the Middle East. At this point, we don't know how it will play out, as to whether Triple H will go the heel route or whether it will be two faces battling it out. Regardless, I'm going to give the win to John Cena as he's the face that runs the place.

Our prediction: John Cena wins


Brock Lesnar (c) vs. Roman Reigns


(For the Universal Championship)

WWE fans were shocked when Lesnar beat Reigns at Wrestlemania, as we were all expecting the end of Lesnar's reign that night. Now, there's a rematch at Greatest Royal Rumble, and once again, it's for the Universal Championship. There is a small part of me that thinks WWE will troll us all again and have Lesnar win, but I need to have some hope that Reigns will win, and this will be the end of the part-timer champion.

Our prediction: Roman Reigns wins... please let him win.


AJ Styles (c) vs. Shinsuke Nakamura


(For the WWE Championship)

It's a Wrestlemania 34 rematch. A rivalry has been building between AJ Styles and Shinusuke Nakamura, who can't stop punching Styles in the crotch. This is a real thing that's happening right now. Luckily, the Greatest Royal Rumble is coming up, so Nakamura can get his rematch in sooner rather than later. This is the start of the rivalry, so I expect the title to change hands here, with Styles getting his rematch at Backlash.

Our prediction: Shinsuke Nakamura wins dirty


Greatest Royal Rumble


As of this writing, there's no prize for winning the 50-man Rumble match, but that doesn't mean it won't be a long yet entertaining bout. There are plenty of wrestlers that have yet to be announced for this match--like Rusev--so I'm giving the win to Braun Strowman, for now.

Our prediction: Braun Strowman wins

Find out everyone confirmed for the match here.



Fortnite Skins And Rewards For Season 3 Battle Pass

By Chris Pereira on Apr 20, 2018 09:01 pm


Season 3 of Fortnite: Battle Royale is underway, bringing new weekly challenges and skins for players to earn on PC, PS4, and Xbox One. Although the end of Season 3 is in sight, it's not too late to pick up the Battle Pass and begin earning its myriad rewards, which include a broader range than in the past.

As with previous Battle Passes, this one includes a limited selection of content that anyone can unlock. The vast majority of rewards, however, are limited to players who purchase the full Battle Pass, which costs 950 V-Bucks (or just around $10). If you owned the Season 2 Battle Pass, you'll automatically get five tiers' worth of progress for free. Additional tiers can be earned by collecting stars by playing and fulfilling specific objectives, or by purchasing them with additional V-Bucks.

Among the items you'll find in the premium tier of the Battle Pass are new pickaxes, skins, gliders, emotes, and much more. There's also Back Bling, which is a new category of item added as part of the 3.0.0 update alongside skydiving trails and loading screens. In the images above, you can see all of the major new items included in the Season 3 Battle Pass. Bear in mind, these are all cosmetic; nothing will actually impact gameplay directly. If you're a fan of references, though, you're in luck, as you'll find skins clearly meant to resemble the likes of John Wick and Guardians of the Galaxy's Star-Lord.

In terms of playable content, Fortnite has received numerous additions in recent months. Epic has aggressively added new content to the game, including new weapons, items, map areas, limited-time modes, and more.






























Nintendo Switch Game Exclusives Of 2018: Super Smash Bros, Bayonetta 2, And More

By GameSpot Staff on Apr 20, 2018 09:52 am

Nintendo's Newest


After failing to make people fall in love with Wii U, Nintendo is back and Switch is a household name--not to mention the fastest selling console in US history. In 2017, games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey proved that Nintendo understands the strengths of its franchises and the importance of taking risks, but they are only two of the many games that have kept Switch owners entertained since the system's March launch.

Already, 2018 looks like another promising year for Switch owners, and there are some great-looking games coming to the system that you won't find anywhere else. But for an overview of all the Switch games we reviewed last year, head over to our Switch review page.

We've compiled a list of all the exclusive games coming to Switch in the coming months, and as new announcements are made, we will continue to update our entries with specific dates and info. If you're curious about other platforms, you can check out our features on PS4 exclusives, Xbox One exclusives, and PC exclusives.

There's also a wealth of exciting games coming out in 2018 that aren't necessarily exclusive to one platform or another, so be sure to check out our individual features highlighting the most anticipated PS4 games, Xbox One games, PC games, and Switch games for a broader look at the year ahead.


Bayonetta and Bayonetta 2


At the same time that Nintendo revealed Bayonetta 3 at The Game Awards, it also confirmed a popular rumor: Bayonetta 2 and the original Bayonetta are on their way to Switch. The two games are coming early in the year on February 16. The sequel will headline the physical copy of the game, but every copy of Bayonetta 2 will include a download code for the original.

Developer: PlatinumGames | Release Date: February 16 | Watch the Trailer


Kirby Star Allies


Kirby's Switch debut is a multiplayer twist on traditional Kirby action, allowing four players to party up and tackle platforming stages and boss battles using powers absorbed from lesser enemies. The game was announced at E3 2017, and was further discussed in a September 2017 Nintendo Direct. It's currently scheduled to release sometime in 2018.

Developer: HAL Laboratory | Release Date: March 16 | Watch the Trailer


Nintendo Labo


Nintendo Labo is a series of kits that include cardboard cut-outs and other materials that are assembled in combination with the Switch and its Joy-Cons to be played with special game software and vice versa. The series' first two kits--the Variety Kit and the Robo Kit--are set to release in April.

Developer: Nintendo | Release Date: April 20


Donkey Kong Tropical Freeze


Continuing the tradition of updated Wii U games that get Switch ports like Mario Kart 8 Deluxe and Pokken Tournament DX, Donkey Kong Country: Tropical Freeze is due out for Switch on May 4. The game will add a new playable character, Funky Kong, who introduces his own unique twist on the original's platforming gameplay.

Developer: Retro Studios, Monster Games | Release Date: May 4


Hyrule Warriors: Definitive Edition


The revamped version of Hyrule Warriors for Switch comes with all of the maps, missions, characters, and DLC from both the original Wii U release and the expanded 3DS version, including Yuga and Ravio from A Link Between Worlds. It also introduces some new content in the form of Breath of the Wild-themed costumes for Link and Zelda.

Developer: Omega Force | Release Date: May 18


Runner3


The Bit.Trip games from developer Choice Provisions rank among some of the best throwback experiences of the past decade. Later this year, Nintendo Switch owners will have exclusive access to the series' newest game, Runner3, which continues the tradition of linking rhythmic timing and platforming, with plenty of new tricks promised to surprise returning players.

Developer: Choice Provisions | Release Date: May 22 | Watch the Trailer


Mario Tennis Aces


A new Mario Tennis game from developer Camelot--the team behind the GBA game Golden Sun as well as numerous other Mario sports titles--is heading to Switch this spring. It will be the first Mario Tennis game to include a story mode Mario Tennis: Power Tour on GBA.

Developer: Camelot | Release Date: June 22 | Watch the Trailer


Captain Toad: Treasure Tracker


The incredibly adorable puzzler, Captain Toad: Treasure Tracker is finally coming to Switch. It includes an added Super Mario Odyssey-themed level modeled after that game's New Donk City location. You can also play with a friend--each using one joy-con--where one controls Toad and the other can shoot turnips to attack enemies.

Developer: Nintendo | Release Date: July 13


Octopath Traveler


Square Enix and developer Acquire are in the home stretch of development on Octopath Traveler, a retro RPG that mixes 2D and 3D graphics in an effort to bridge the gap between 16-bit and HD graphics. A demo was released on the Nintendo eShop earlier this year, but the release date is still listed as "2018."

Developer: Square Enix, Acquire | Release Date: July 13 | Watch the Trailer


Light Fingers


Light Fingers is a turn-based multiplayer board game where your goal is to gather loot and progress across the board, all while your opponents play cards and manipulate mechanical obstacles in an effort to trip you up. The game is coming to Switch sometime early in 2018.

Developer: Numizmatic | Release Date: Early 2018


Fire Emblem for Nintendo Switch (working title)


Fire Emblem was born on Nintendo's first console (in Japan) in 1990. But in recent years, it's been an exclusively handheld series (barring Fire Emblem Warriors) since Fire Emblem: Radiant Dawn landed on Nintendo Wii almost a decade ago. Nintendo announced that a new Fire Emblem game is in the works for Switch, though little else is known beyond its broad "2018" release date.

Developer: Intelligent Systems | Release Date: TBA 2018


No More Heroes: Travis Strikes Again


The third game in the No More Heroes series from infamous developer, Goichi "SUDA 51" Suda, is scheduled to land on Switch later this year. The debut trailer presents a revenge tale against frontman Travis, who finds himself confronted by Badman, father of Travis' first assassination target, Bad Girl. Before they get into a scuffle, both characters are drawn into a video game system. From within, they will have to confront a handful of fictional video games, supposedly inspired by real-world hits like Hotline Miami.

Developer: Grasshopper Manufacture | Release Date: TBA 2018 | Watch the Trailer


Yoshi for Nintendo Switch (working title)


Yoshi's debut standalone adventure on Switch is another platformer, but Nintendo is utilizing a new art style to define the game's distinct gameplay twist. With each stage appearing similar to a diorama, you can view stages from the "front," or look behind the scenes from a new perspective to reveal the inner workings of seemingly one-sided buildings and environments. The new Yoshi game will also support two-player local co-op.

Developer: Good-Feel | Release Date: TBA 2018 | Watch the Trailer


Dragon Marked For Death


The latest game from the team behind Mega Man Zero, Mega Man 9 and 10, and Azure Striker Gunvolt is coming exclusively to Switch this year. Dragon Marked for Death looks like another action-packed 2D side-scroller with intricate sprites, but Inti Creates is experimenting by adding in four-player local co-op and progression systems that give the game an action-RPG feel.

Developer: Inti Creates | Release Date: TBA 2018


The World Ends With You - Final Remix


The hi-res version of Square Enix's The World Ends With You is coming to Switch, along with a "sizable" new story scenario. It was announced during January's Nintendo Direct Mini, and is due sometime in 2018.

Developer: Square-Enix | Release Date: TBA 2018


SNK Heroines: Tag Team Frenzy


This new brawler from NIS is heavy on fan service, but should also please fans of the classic SNK fighting series. Battles will focus entirely on the female fighters from SNK's various fighting game series.

Developer: NIS/SNK | Release Date: TBA 2018


Super Smash Bros.


Super Smash Bros. is finally coming to Nintendo Switch. And you won't have to wait all that long for it: it's coming later this year. Aside from a brief shot of characters, which includes Mario, Link, and both Inkling boy and girl, not much is known about the game.

Developer: Nintendo | Release Date: TBA 2018



Avengers: Infinity War: Every Character We Know About So Far

By Meg Downey on Apr 20, 2018 03:35 am

Avengers Assemble.


As its May release date marches ever closer, the list of confirmed characters in Avengers: Infinity War just keeps getting longer. It may seem like a superheroic Where's Waldo, but the reality is we've spent years getting hints, teasers, and clues about which characters will appear in Infinity War.

These are all the heroes, villains, and otherwise that we know are in Avengers: Infinity War--so far. Avengers: Infinity War is out May 4 this year.


1. Tony Stark


Starting things out with the obvious. Robert Downey Jr has taken center stage in a lot of the hype, and for good reason. It was his starring role as Iron Man that kick started the MCU ten years ago, making this movie a major anniversary for him--and potentially, the end of an era.


2. Steve Rogers


Coming in as a close second to Tony himself, Steve Rogers (Chris Evans) has been a key player in the Infinity War build up and excitement--and not just because he's a fan favorite superhero. Cap's new look, which includes a rugged beard and battered uniform, became an instant hit the moment the first round of teaser footage was dropped at D23 in 2017.


3. Natasha Romanova


Steve wasn't the only one to get a makeover leading up to the movie. Natasha (Scarlett Johansson) has been shown in Infinity War's trailers, posters, and promotional comics sporting an all new platinum blonde hair cut--a dramatic departure from the Black Widow's trademark red.


4. Sam Wilson


One of Cap's right-hand men, Sam Wilson (Anthony Mackie) has also been spotted in the trailers and posters, apparently operating out of Wakanda alongside the rest of his fellow post-Civil War superheroic fugitives.


5. Bucky Barnes


The Winter Soldier himself, Bucky Barnes (Sebastian Stan) has been given some screen time both on the poster and in the trailer where he's seen locked and loaded alongside the armies of Wakanda, prepared to go into battle. This shouldn't come as a surprise, considering we last left Bucky re-entering cryo-freeze in T'Challa's palace in the aftermath of Civil War--thankfully someone apparently took it upon themselves to thaw him out.


6. Bruce Banner


In addition to showing up in the promotional material across the board, Mark Ruffalo has talked at length about how he and Marvel Studios have come up with a Hulk trilogy-style story arc to span across Thor: Ragnarok, Infinity War, and its yet unnamed sequel--so rest assured, Bruce Banner is going to be around in the MCU for a while longer.


7. Thor


Fresh off his own solo film, Thor (Chris Hemsworth) is about to collide head-long into the MCU's other cosmic property, the Guardians of the Galaxy. We've seen hints at just where Thor's story is going to be taking him in Infinity War in Thor: Ragnarok's post-credits sequences as well as in the trailer where he gets to greet his new-found compatriots with a perplexed "who the hell are you guys?"


8. Loki


In addition to being on Thor's escape ship at the end of Ragnarok, Loki (Tom Hiddleston) has also been spotted in the trailers and poster. From the looks of it, he's got his eyes set on the Tesseract, or, as it'll probably soon be known, the Space Stone. Considering Loki spent his time in the first Avengers movie as the wielder of the Mind Stone in the form of his Chitauri scepter, this probably isn't all that surprising.


9. Valkyrie


Thor: Ragnarok newcomer Valkyrie (Tessa Thompson) is still technically listed as "rumored" on the movie's IMDB page, however, eagle eyed fans spotted Thompson in Edinburgh, Scotland during filming alongside co-stars Chris Hemsworth and Mark Ruffalo making, Valkyrie's return seem all but assured.


10. Clint Barton


The actual publicity surrounding Hawkeye (Jeremy Renner) in the movie has been a little bit vague--he didn't even get a cute twitter hashtag emoji for the Super Bowl teaser that aired last week. However, set photos have confirmed that he will be in the movie--but maybe not in the way you're expecting. Instead, Renner was spotted wearing a new costume that bears a striking resemblance to another one of Clint Barton's alter-egos, a ninja-themed superhero identity called Ronin which Clint adopted in the comics in the early 2000s.


11. Laura Barton


Introduced back in Age of Ultron, Laura Barton (Linda Cardellini) was Clint's surprise wife, who he lived with when not out on Avengers duty on a quiet, hidden farm somewhere in New York. Unsurprisingly, she has yet to make any other appearances in MCU films since, not even Civil War, where she was hand waved out of the picture by Clint explaining Cap "did him a favor" by calling him in to help. However, Cardellini was featured in a promotional Vanity Fair photoshoot and later listed on IMDB for the film, meaning we're on our way to a Barton family reunion.


12. Scott Lang


Like Hawkeye, Ant-Man (Paul Rudd) was also left out of the twitter hashtag emoji festivities during the Superbowl--and not included in the official poster--but that doesn't mean we won't be seeing a return of Scott Lang before his second feature outing, Ant-Man & The Wasp, which is slated for release later this year. Rudd's been spotted and photographed on set, as well as featured in the Vanity Fair promotional photoshoot.

(Ant-Man's counterpart, The Wasp aka Hope Pym (Evangeline Lilly), confirmed during a Q&A on her Instagram that she will only be featured, however briefly, in the untitled 4th Avengers film, currently nearing the end of filming.)


13. James Rhodes?


War Machine (Don Cheadle) can be seen rocketing into battle alongside the armies of Wakanda, hovering just beside the Hulk as Cap and Black Panther lead the charge--So, apparently, whatever invention Tony was working on to help his buddy Rhodey make a recovery after his Captain America: Civil War injuries was a success. Or it's someone else in that armor.


14. Stephen Strange


Dr. Strange (Benedict Cumberbatch) has been upping his cameo game in recent MCU installments as he gears up to take on one of the leading parts in Infinity War. He's heavily featured in the trailers and other promotional material--which definitely makes sense, as his Eye of Agamotto is currently housing the Time Stone.


15. Wong


Dr. Strange's right hand man, Wong (Benedict Wong) has been seen standing--you guessed it--right alongside Strange himself in the main trailer.


16. T'Challa


Fresh off his own solo big screen debut, Black Panther (Chadwick Boseman) is primed and ready to be one of Infinity War's main anchors. Not only is he a major part of the trailer, but the entire nation of Wakanda seems to be one of the story's most prominent settings--fitting for a king to take point when it's his kingdom being threatened.


17. Shuri


Another Black Panther alum, Shuri (Letita Wright) is set to make an appearance representing Wakanda in Infinity War. Based on the prequel comic, Shuri is directly responsible for the anti-brainwashing efforts used on Bucky Barnes (and most likely or his new cybernetic arm) so this one was a bit of a given even before Wright's casting was confirmed on IMDB.


18. Okoye


The leader of the Dora Milaje, Wakanda's all-female elite special forces-slash-secret service unit, Okoye (Danai Gurira) can be seen charging into battle alongside T'Challa himself in the full length trailer.


19. M'Baku


M'Baku (Winston Duke) was confirmed on IMDB to be appearing in the movie.


20. Ramonda


The Black Panther hits keep on coming, giving us an even clearer picture of the importance of Wakanda in the next phase of the MCU. The queen mother herself, Ramonda (Angela Bassett), has been listed on IMDB to be reprising her role, not long after she appeared in the promotional Vanity Fair photoshoot.


21. The Chitauri


A throwback to the first Avengers film, the alien race the Chitauri have recently been making their presence known all over again in movies like Spider-Man: Homecoming and the Infinity War prelude comic as heroes struggle to deal with the fallout of their alien tech falling into the wrong hands. But it looks like their weapons may not be the only part of the Chitauri that are going to be popping back up--set photos have confirmed either a time travel scene or some sort of flashback to the battle itself, as made evident by Captain America's classic costume.


22. Thanos


Surprise! After being teased for six years, the Mad Titan himself, Thanos (Josh Brolin), is finally showing up to fulfill his villainous destiny.


23. Black Dwarf


Thanos isn't coming to Earth alone. This year at D23, Marvel revealed maquettes of his Black Order, the posse of generals he travels the galaxy with who are, generally, up to all kinds of no good. The largest of the lot is Black Dwarf, a burly, Hulk-like beast. In the Infinity crossover event over on the comics side of things, Black Dwarf was introduced under special assignment to invade Wakanda on Thanos' order.


24. Ebony Maw


The second Black Order general to be concerned about, Ebony Maw is a lithe, almost featureless alien who carries no noticeable weapons. Instead, Ebony Maw relies on mentally manipulating his victims. During his introduction in Infinity, Ebony Maw specifically targeted Dr. Strange.


25. Corvus Glaive


The Black Order's de facto leader under Thanos, Corvus Glaive is immortal so long as he bears his special glaive staff. During Infinity, Corvus was originally assigned a full assault against the Jean Grey School for Higher Learning, something which the MCU does not have a direct equivalent of, so where he might end up in his live action incarnation is still anybody's guess.


26. Proxima Midnight


The final member of the Black Order reveal at D23, Proxima Midnight is Corvus Glaive's wife. During Infinity, she was sent to hunt down the Infinity Gem housed in Atlantis--making her mission in Infinity War, much like her husband's, a little harder to guess.


27. Peter Quill


We've already seen Peter Quill (Chris Pratt) and his team in Infinity War's trailers and poster, but even if we hadn't, the final collision of the Guardians with Marvel's earth-based heroes is one of the most anticipated elements of Infinity War for fans, so, yeah, of course Star-Lord is going to be around.


28. Nebula


Of course, Peter isn't the only Guardians staple poised to show up. Nebula (Karen Gillen) has already been featured prominently on the Infinity War poster and shown mid-battle during the 30 second Super Bowl spot, which, considering she is one of Thanos's daughters, is hardly out of left field.


29. Gamora


Nebula, of course, isn't the only daughter of Thanos we've got in the MCU. Gamora (Zoe Saldana) has been spotted in both the Infinity War trailer and poster.


30. Groot


Fan favorite Groot (Vin Disel) has grown up a lot since Guardians 2 when we last saw him. No longer a baby, teen Groot has been spotted (texting, no less) in the cockpit of a spaceship in the Super Bowl teaser.


31. Rocket Racoon


Where there's Groot, there's Rocket. Rocket Raccoon (Bradley Cooper) has predictably been spotted piloting the ship with Groot and Thor in the 30 second teaser and taking up a generous corner of the official poster.


32. Drax


Unsurprisingly, Drax the Destroyer (Dave Bautista) has also been confirmed right along with his fellow Guardians. You can catch him on the poster, and hanging with his team on the Milano as Thor meets them for the first time.


33. Mantis


The last Guardian to be checked off the list, recent addition Mantis (Pom Klementieff) can also be clocked on both the official poster and standing with the crew as Thor makes his entrance.


34. Wanda Maximoff


Wanda Maximoff (Elizabeth Olsen) has already been prominently featured in the first trailer at the center of one of the movie's immerging romances. Unlike several of her Avengers colleagues, Wanda has not been given a dramatic makeover and instead can be seen sharing a tender moment with Vision in what looks like an apartment.


35. Vision


If Cap's beard and Natasha's blonde hair were major change ups, Vision's (Paul Bettany) Infinity War appearance is a complete reinvention. Now disguised to look almost completely human (save for the glowing Infinity Stone in his forehead), Vision and Wanda have apparently stolen themselves away to make a go of a normal life and a relationship--one that, if scenes from the trailer are any indication, might be pretty short lived.


36. Peter Parker


One of the very first confirmed cast members, Spider-Man (Tom Holland) is getting a couple of upgrades for Infinity War. First, spotted in action in the trailer, is a brand new suit, based on the comics' "Iron Spider" design. The second is a change up to just how the infamous Spider Senses work, visually. In the trailer, while Peter is riding the bus in his civilian life, we see the hair on his arms literally spring up, just in time for him to look over his shoulder and spot an invading alien craft over New York.

Strangely, Aunt May (Marisa Tomei) confirmed via interview that she will not be in the movie or its sequel, so it looks like Peter is on his own as far as family is concerned for this one.


37. Ned Leeds


Peter's best friend and semi-unwilling confidant Ned (Jacob Batalon) confirmed via interview that he'll be reprising his role for Infinity War--but whether or not we'll get to see Ned be the "man in the chair" for the whole team of Avengers rather than just Peter is still definitely up in the air.

The rest of Peter's high school friends, including MJ (Zendaya), Liz (Laura Harrier), and Flash (Tony Revolori), have yet to be officially confirmed--but if Ned's around, it's safe to hope they'll be cropping up, if only for a split second.


38. The Collector


Taneleer Tivan (Benicio del Toro) aka The Collector, who was featured in Guardians of the Galaxy in all his eccentric, over the top glory, has been confirmed via IMDB for Infinity War. He's the current holder of red Reality Stone (introduced in Thor: The Dark World as "Aether") so it's probably safe to assume his appearance is going to come when Thanos knocks on the door of his intergalactic museum.


39. Pepper Potts


Tony's assistant and fiance, Pepper Potts (Gwyneth Paltrow), only recently made her return to the MCU during Spider-Man: Homecoming, where Tony popped the question in the movie's final moments. She's been confirmed via Paltrow herself, who dropped some major hints during an interview with Stephen Colbert about the role Pepper's going to play going forward. Those powers she got all the way back in Iron Man 3? They might even be coming back.


40. Happy Hogan


The other key part of Tony Stark's civilian entourage, driver and Spider-Man wrangler Happy Hogan (Jon Favreau) will be returning to Infinity War after his featured part in Spider-Man: Homecoming. Favearu teasingly confirmed his role in an interview with Jimmy Kimmel last year.


41. Nick Fury


Despite some initial confusion as to whether Nick Fury (Samuel L. Jackson) would be returning to the MCU at all post-Age of Ultron, he was recently spotted on set filming alongside fellow S.H.I.E.L.D agent Maria Hill. There's still the potential that Fury will only be featured in Infinity War's unnamed follow-up, but given Fury's integral role in the formation of the Avengers in the MCU, it's unlikely his presence will go completely ignored in both movies.


42. Maria Hill


In addition to being spotted filming with Nick Fury, Maria Hill (Cobie Smulders) confirmed her own involvement in the project all the way back in 2016 with an interview Jimmy Kimmel.


43. Jack Rollins


In maybe one of the most out-of-left-field Infinity War confirmations, Jack Rollins (Callan Mulvey) has been credited on IMDB to reprise his role--but don't worry if you don't recognize the name at all. Rollins was an agent featured in Captain America: The Winter Soldier--but he hasn't been seen since. What Rollins might be doing now is really anyone's guess. Maybe some sort of Winter Soldier-era flashback or time travel?


44. Hank Pym


Recently, actor Sebastian Stan (Bucky Barnes) confirmed that he was on set with Michael Douglas (Hank Pym) for a giant shot in Infinity War. This is the first time we've gotten confirmation about Pym's appearance in the movie. It sounds like his appearance is going to be pretty brief.


45. Janet Van Dyne


Sebastian Stan commented about being on set with Michelle Pfeiffer, who was cast as Janet Van Dyne, a character who was thought to be dead--or, at least, lost to the microverse--in Ant-Man. It's difficult to say what Jan's appearance in Infinity War actually means, especially before she officially debuts in Ant-Man and The Wasp later this year, but the fact that she'll be appearing (apparently) next to the Winter Soldier seems to hint that she's not as missing in action as we previously thought.



All The X-Men Easter Eggs And References In Legion Season 2 So Far

By Meg Downey on Apr 20, 2018 03:21 am

From the pages to the screen.


Legion isn't exactly your typical superhero show, but it still uses the time honored tradition of Easter eggs and superhero references to add to its (admittedly super weird) world.

Because Legion plays fast and loose with the stories it's based on, the references here might not always be the most clear, the most expected, or the most easy to understand--but hey, isn't that part of the fun?

We'll be keeping a running tab of this season's callbacks, nods, and winks to Marvel comics and beyond, so check back here each week to see what you may have missed.


1. Like Dominos


Legion Season 2, Episode 1

The numbering system of the different Divisions is, strangely, specifically laid out to look like Domino dots. This, in conjunction with the mysterious "Lazarus Affair" reference, equal a nice wink and nod to the more Deadpool centric side of the Marvel universe.

It's probably not going to mean an official Deadpool team-up onscreen in Legion any time soon, but it is a fun way to build in mythology to an already pretty bonkers world.


2. The Shi'ar


Legion Season 2, Episode 1

During Cary's examination of David's strange orb abductor, he offhandedly comments that the design isn't Shi'ar, though that was his first thought. This was one of Legion's very rare direct connections to the bigger MCU--the Shi'ar are an alien race that tend to play counterpart to the Kree, which have already been featured in Guardians of the Galaxy and are set to play a major part in Captain Marvel.

The Shi'ar themselves are rumored to play a role in the upcoming Dark Phoenix X-Men film and may even come into play in Infinity War. The fact that Cary and Kerry both know not only who the Shi'ar are, but also what their design and technology hallmarks seems to be, point to Legion actually existing in a larger X-Men universe, beyond just the occasional oblique reference to Professor Xavier.


3. The Mi-Go Order


Legion Season 2, Episode 2

The Mi-Go aren't from the comics specifically but their name does imply at least a passing reference to Lovecraftian mythology. In the Cthulhu mythos, the Mi-Go are an alien race of elder god worshippers who periodically abduct human brains and send them into outer space. You know, the usual.

In episode 3 we got some extra context about the Mi-Go, but not enough to really tell just who or what it is they worship--or why they got involved with the Shadow King in the first place. It's safe to say that some bigger reveals might be looming over the horizon.


4. Vermillion


Legion Season 2, Episodes 1 and 2

The android clones(?) that Admiral Fukuyama uses to communicate are identical, genderless supercomputers that move, speak, and act as some sort of hivemind. They're not specifically built from the comics, but they do, however, co-opt some elements of one of the X-Men's more off beat psychics: the Stepford Cuckoos.

A set of five (later three) identical sisters who live as a hivemind, the Cuckoos are some of Emma Frost's creepier disciples, despite looking on the outside completely and totally normal. They recently got their own full live action incarnation in The Gifted, but that doesn't mean Legion can't still play in that sandbox.


5. The Psychic Fight


Legion Season 2, Episode 3

In Episode 3, we see the real world incarnation of the Shadow King and Professor Xavier's ultimate showdown and it's a direct call back to how it happened in the comics. Which is to say: It doesn't look like much of a showdown at all. Farouk sits calmly at a restaurant as he and the professor wage psychic war on the astral plane, while no one around them is the wiser.

The scene unfolded first in Uncanny X-Men #117 and it represents this season's first direct quotation from the source material.


6. There's a Cow


Legion Season 2, Episode 3

This one may not be an intentional reference. Episode 3 featured some pretty prominent weirdness, with a teleporting cow that may or may not have been some sort of manifestation from the Mi-go monk's attack (if you could call that an attack). Strangely enough, there is actually a "weird cow" in X-Men history.

Specifically, a sentient humanoid cow named Bova who helped raise Scarlet Witch and her brother Quicksilver (it's an extremely long story). It's pretty unlikely that Legion was trying to invoke the image of Bova by putting a legit cow in the middle of Division Three, but, hey, if any X-Men show is going to cross those lines or reach for that type of weirdness, it's this one.



Fortnite: Battle Royale Guide - 13 Tips For Starting Players

By GameSpot Staff on Apr 20, 2018 02:23 am

Tips To Build Your Chances Of Survival


While you might be familiar with the battle royale genre--games that stick one player (or a small team) on a map where they fight against others to be the last one standing--Fortnite: Battle Royale is a bit different. The game takes the basic premise of the genre and adds its own twist that changes everything: You can instantly construct stuff like walls and stairs, allowing you to build fortifications to protect yourself and create your own tactical advantages.

Fortnite drops you onto an island with 99 other players, and the last player (or team) left alive wins. Though it's similar to games like PlayerUnknown's Battlegrounds, plenty of small differences make Fortnite into a very distinct experience. Knowing what to carry, when to shoot, and what to build are essential if you're going to be the last person alive on the island.

You won't find a tutorial in Fortnite: Battle Royale, so when you drop onto its island, all you have are your wits and whatever you can find along the way. Here's everything you need to know to get a strong start--and maybe survive long enough to find yourself a minigun.

Got any tips you don't see here? Let us know in the comments below. And if you're already a Fornite: Battle Royale veteran, check out our advanced tips guide, the six biggest mistakes that beginners make, and our guide covering all the things that we wish we knew before playing the game. You can also watch our video guide on how to build more effectively.


Pick Your Landing Zone And Avoid Other Players


Fortnite: Battle Royale starts with 100 players dropping out of a vehicle (in this case, a flying bus) onto an island below that's littered with weapons. Check your map at the outset and watch the flight path carefully--where you land is your first big decision in Fortnite, and it can help you get off to a fighting start.

Your first order of business is weapons, and if you're new to the game, you'll also want to try to avoid other players. Weapons are mostly found inside buildings, so pick a drop location with a few structures, but try to avoid major settlements or towns along the flight path early on. Those places have great gear, but also attract a ton of players; you'll want to avoid a fight straight off until you've gotten a little more comfortable with the game. Usually, it's best to hold off jumping for a few seconds to pick your spot and stay away from the largest pack, which usually jumps as soon as the doors open. You can also set waypoints on your map screen, making it easier to locate any structures or settlements you've got in mind for looting.

You'll start your jump by skydiving, but at any time, you can follow the onscreen prompt to deploy your glider. Flipping to your glider early will make you fall slower, allowing you to cover much more distance. Use this to get away from other likely drop points that other players might be headed to, but don't take too long--the faster you hit the ground and gear up, the better. Be sure to keep an eye out for other players dropping nearby as you head down, to avoid getting ambushed or falling into a fight. Your goal is to survive, so as you're learning the ropes, it's best to let other players take each other out, rather than go looking for a battle.


The Storm Is Your Greatest Enemy


Like PUBG, Fortnite matches are dictated by "the circle"--or, in this case, "the storm." Near the start of each match, a large circle will appear on the map in a random position, dictating the eye of the storm. Outside of this circle, the approaching clouds will damage and kill you. A timer in the corner of your screen notes when the storm will contract, creating a new, tighter circle. Over the course of the match, the storm will close in more and more, shrinking the play area on the island and forcing everyone closer together until only one (or one team) remains.

This means that paying attention to the circle's location and the timer are your top priorities. You can't just run to the center of the first circle that appears in a match and stay there, because smaller circles won't always have the same center point. Often, the movement of the circle means you'll have to make a run for it to escape the storm, leaving you vulnerable to attack. Always keep the circle in mind, and know where you need to be. The best practice is to get there quickly and carefully.


Gather Resources First


When you first land on the island in Fortnite: Battle Royale, you'll be armed only with your melee pickaxe. You can fight people with it... but that's not especially effective, and will get you killed against pretty much any other weapon. The pickaxe's main use is for bashing through structures and gathering resources, the latter of which is one of the first things you want to do--provided you're far enough from other people that it won't immediately draw attention. Breaking up anything causes a commotion; for instance, you might destroy some vehicles to get a decent bounty of metal, but you risk triggering its alarm and broadcasting your location to other players.

To start: Smash walls, structures, and (especially) trees, and gather yourself at least 300 units of wood. This will supply you with key materials that can keep you alive. If you switch to the building menu, you'll see that you can cycle through a few structures, like floors, roofs, walls, and stairs. You'll need resources to build those things, so gather materials quickly before taking off toward the circle. It's much safer taking time to gather materials in the early game than it will be later on, and you can smash just about anything to get the wood, brick, and metal necessary to make stuff.


Practice Building (Especially Under Fire)


With your resources in-hand, you'll want to spend your first few matches learning the ways that buildings can help you. Building structures is Fortnite's claim to fame--and using structures creatively will get you out of trouble, help you traverse the map, and provide cover in a firefight. You don't want to be building constantly, but you need to get comfortable with the system, so that you can make whatever you want as fast as possible when things get hairy.

The build menu lets you choose a structure, its material, and its location very quickly. Once you click the button to start building something, it constructs itself automatically. This means that even under fire, building is a viable option: If you start to take fire, you can lay down a wall ahead of you to absorb some of the incoming bullets while you use it as cover and shoot back. Ramps get you over otherwise impassable terrain and can help you create instant high ground that give you an advantage over other players. It's a system that you definitely shouldn't sleep on, because it can give you serious advantages.

Just note that structures make noise as you're constructing them, and messing around in the build menu can leave you vulnerable. Player structures are also visually very conspicuous. The various materials have their pros and cons, too; brick and metal sound like the stronger materials at first blush, but using them in construction takes longer than wood, and they can be tougher to find. In touch-and-go battle situations when you need immediate cover, wood is usually the right call, while brick and metal are better saved for endgame fortifications when you expect to be in tougher fights.


Gear Up


As soon as you hit the ground, it's time to hunt for weapons, so head into a building and grab whatever's there. All your usable items go into one of five inventory slots, located on the bottom of your screen (that goes for guns, as well as health and support items). You'll want to get armed with whatever you can find straight away--but don't be afraid to drop things in favor of better weapons.

Weapons come in several varieties. You'll find close-range shotguns and long-range assault and sniper rifles, as well as pistols, SMGs, and occasionally rocket launchers and more. Weapons also have rarity classifications: Weapons with white auras around them and white icons in your inventory are the most common and also the weakest; green are uncommon and a little better; blue are rare and better still; purple are epic; orange are legendary; and gold are mythic. As a general rule, the higher the tier of the gun--and the better it is. Rarer weapons are often more accurate and more powerful, and come with add-ons like silencers or scopes. Swap out more common guns for rarer ones during the course of the match to increase your firepower.

You'll find a lot of these rarer guns in treasure chests, which are hidden in buildings. These are indicated by a glowing gold light and a humming sound, but they're usually hidden behind walls that you might have to destroy (or attics that you'll need to build stairs to reach). Always try to seek out chests, as they have valuable gear--such as bandages and shield potions--as well as guns. You'll definitely need all the supplies you can get if you want to be a contender in a match's late game.


Keep Quiet


The large scope of Fortnite: Battle Royale's island means that players can spread out quite a bit. Finding other people and avoiding detection are two of your main concerns in a given match, because it's easy to get ambushed or taken out from afar. Especially as matches go on and the play area contracts, you'll be closer to players--and they'll be able to hear you moving around, building, and shooting. Sound and silence are essential tools to victory, and good speakers or headphones is highly recommended to help you get a bead on what's happening around you and locating the source of sounds.

Running is a noisy way to move around, and sprinting is even louder, and even kicks up some dust behind you. You can reduce your movement sounds by crouching and moving more slowly, but note that even rotating your character creates the sound of footsteps. Doors also make a ton of racket, but in Fortnite, you'll often find it's possible to jump through a window and avoid doors entirely. You'll also want to avoid shooting unless absolutely necessary, as the sound is like raising a flag on your location--although silenced weapons help with that issue a great deal.

Finally, gathering resources with your pickaxe and building stuff makes a lot of noise, often for an extended period of time. These are essential to survival at Fortnite, but always be aware that when you smash or build things, you might be giving away your location.


Don't Fight Unless You're (Pretty) Sure You Can Win


Firefights in Fortnite, as in other Battle Royale games, can start out looking like clear victories and quickly become disasters. Your greatest advantage at all times is surprise, but you only have one life to live. This crucial fact means that often, it's better to ignore another player and stay hidden (if you can't get the jump on them), rather than attack them and risk losing it all, even when you have great weapons.

Aiming in Fortnite is a little harrowing as well, which can make actually hitting other players tough at any kind of range. First off, you'll want to pick the right gun for the job: Up close, even a fairly common-level shotgun can be devastating with a headshot, while further away, assault rifles and sniper rifles can take people out before they know what hit them. Take your time, line up your shots, and make sure your opponent is within range so that you take them down before they can react. Survival is your most important goal, so use discretion: If you're not confident you'll be able to take down whoever's in your sights quickly and cleanly, you're probably better off letting them go.


Be Careful In The Open


Players used to PUBG know that the game often consists of sprinting across open ground, trying to get to a closing circle. In Fortnite, moving into the open is just as harrowing, because the cartoonish art style makes you more visible at a distance--and you can't get any lower to the ground than a crouch. This means picking your path when you move in the open is an essential skill to learn, and the players who live the longest typically minimize their time in the open or move smartly to different positions to avoid getting caught.

First, use structures and cover like cliffs and boulders to your advantage, to protect your back or sides and limit the areas you have to keep an eye on. Next, move quickly while in the open, and carefully and slowly when you're in cover. The human eye is built to detect movement, so you're safest when you're not in motion. You can occasionally hide among pine trees or in bushes to make yourself even tougher to spot. You'll also want to make use of Fortnite's third-person perspective to position your character to peek around corners and through doorways before you enter them, and avoid walking into an ambush (or right into someone hiding in a corner, out of your line of sight).

Another quick tip: Close doors behind you. It's an easy way to make it less obvious that you're in a building, and this makes it tougher for other players to track you.


Drink Shield Potions As Soon As You Find Them


Health in Fortnite: Battle Royale is divided into two types: your player health, which is a green bar on the bottom of your screen, and your shield, which is a blue bar--each topping out at 100 points. Shield depletes before health, and when your health is gone, you're dead. You won't start the match with a shield, however, so you'll have to find one.

Treasure chests are the places where you'll often find health items--and in particular, blue shield potions. These take up a space in your limited inventory, and since you won't start the match with a shield, it's usually best to drink these as soon as you find them, as your shield lasts until it takes damage. Shield potions come in two types. Larger shield potions give you 50 shield points, and can be stacked twice to double your health; smaller shield potions give you 25 shield. Only the larger potions can push you up to 100, though: If you use two small shield potions, you'll top out at 50 shield points.

Note that shields won't protect you from falling damage, so take care of yourself. If you can find health items like bandages and medkits, you'll likely want to hang onto them for later use (bandages give you 15 health to a max of 75, while medkits will heal you fully). A rarer healing item called Slurp Juice--which comes in a purple bottle--replenishes your shield and gives you back health over time at a rate of one point per second for 25 seconds, making it more versatile in a sticky situation. Even rarer Chug Jugs are also extremely useful, fully restoring your health and shield, but requiring 15 seconds of your time to use.


Watch For Player Buildings


As matches wear on, you're likely to start seeing player fortifications. The good news is that player buildings are usually square, blank, obvious towers... so you'll usually see them from a distance. They're great indicators of where players are staked out, so if you ever spot a tower or other fortification, you should absolutely approach it with caution--it usually means someone's waiting with a scoped rifle, hoping to take down passersby.

Often, when you're on the ground and spot a tower, it's best to keep clear of it. Usually, fortifications suggest that players are well-stocked and ready for a fight from a distance--and if they're up high, they typically have a line-of-sight advantage. If you're looking to fight someone in a tower or other structure, you're going to want strong weapons. The newly added minigun can chew up materials like wood and brick pretty well, and tough-to-find rocket launchers can absolutely devastate fortifications. You should always try to bring the right tools for the job.

Fall damage can play a big part in some of these fights. If you can destroy the bottom of stairs or the supports of a tower, you might be able to collapse it altogether, so pay attention to how you can use the environment and the construction to your advantage.


Never Trust Cover


No cover in Fortnite is foolproof. Just about everything in the game is destructible--not just player-constructed fortifications. Even buildings on the map can all be wrecked with the right weapons; locations that feel safe generally aren't, and every wall can be destroyed in the middle of battle.

This means that even when you're hiding out or grabbing cover in a firefight, you should always be prepared to move, strafe, run, and otherwise do your best to avoid fire. Walls won't save you--and especially late in the game, the likelihood of someone bringing along a rocket launcher or minigun to a battle increases tremendously. Those things annihilate cover pretty easily, so learn not to rely on it. Mobility is often your greatest ally, so jump and build to give yourself additional advantages in battle.


Be Careful When Looting Defeated Players


Fights in Battle Royale games are almost always close calls that fill you with adrenaline, and taking down another player always comes with a rush of relief. Don't let your guard down, though; every time you fire your gun, you announce yourself, and the loot that players drop when they die makes those locations targets for other players. Immediately after winning a fight is when you need to be extra-careful.

Instead of rushing up to a dead player and going through all their gear (which can leave you very vulnerable), it's often better to take a beat, grab cover, and survey the situation. Other players might be attracted to the gunfire or spot the loot as you're on your way to grab it, allowing them to get the drop on you. Similarly, you might be able to use the dead player's loot to get the drop on them. Being careful is key to survival in Fortnite: Battle Royale--so play smart, and always expect another player lurking nearby. The same goes for the supply drops, which occasionally get ejected into the sky by the party bus as it flies overhead. The drops have great loot, but almost always attract a lot of attention, so approach them carefully.


Use This Time To Learn


Most of these tips are geared toward teaching you how to keep yourself alive in Fortnite, and it can be tempting at the start to hole up inside a building deep in the circle with the first gun you find, trying to outlast everyone else. You might even find yourself getting into the top 10 players in a match without firing a shot. It's worth it to experiment in Fortnite: Battle Royale, especially early on. Learn your capabilities and get a handle on how other people play the game. In other words: Go get yourself killed.

Finding good weapon locations, discovering how to use buildings effectively, and getting used to how guns handle in firefights is all part of what it takes to win in Battle Royale games. Fortnite matches pit you against 99 other players, so the likelihood that you're going to lose is extremely high. Embrace it, and use your first matches to build skills rather than hide out in an attempt to win. You'll do better in the long run when you start to learn the ins and outs of the game, as well as what you're comfortable with and how you can best succeed. You can also spectate other players once you're dead, which can clue you in on how more experienced players approach the game--it's a highly useful learning tool.



Fortnite: Battle Royale Guide - 12 Tips You Should Know Before Playing

By GameSpot Staff on Apr 20, 2018 02:20 am

What We Wish We Knew


When you first pop into the free, competitive multiplayer Battle Royale version of Fortnite: Battle Royale--without first buying its cooperative counterpart--you'll find a lot that doesn't get explained. Fortnite: Battle Royale offers no tutorial to guide you through its essential mechanics, so it's up to players to discover its nuances, mostly through rigorous trial and error, spectating other players, and dying. The Battle Royale mode also features a whole bunch of guns, materials, structures, and items to learn about and understand, as well as how they interact with each other and the game's systems.

Fortnite is full of little tricks and idiosyncrasies that aren't immediately obvious, especially with its emphasis on gathering resources and building structures as part of its combat. Once you know them, however, they'll make you a much more effective player. Here are the 12 things we wish we knew about Fortnite: Battle Royale before we started playing.

Got any tips you don't see here? Let us know in the comments below. And if you're new to Fornite: Battle Royale, check out our beginner's tips guide and the six biggest mistakes that beginners make, but if you're more advanced, be sure to read our advanced tips guide. You can also check out our guide on how to build more effectively.


Aiming Matters When Gathering Resources


Whenever you start hammering away at a wall, tree, or pile of rocks to gather resources, you'll notice that a weird blue icon appears on the thing you're smacking. That little marker turns gathering resources into something more active than just holding a button down for a few seconds. You want to move your crosshair over each new blue icon with every swing of your pickaxe. This earns you the most resources you can get with each hit, and increases your harvesting efficiency--which means you'll grab more building materials and leave yourself less vulnerable.


The Shotgun Is Highly Effective


It shouldn't always be your main weapon, but it's a pretty good idea for you to have a shotgun on-hand whenever possible--even a weak one. Fortnite's shotguns have decent range and a big spread (at least for the time being), which means they're great catch-all guns for dropping already-injured targets. Time and again, we've seen players use shotguns as the clean-up hitter of their arsenal; they might fire a rocket in the vicinity of an enemy to knock out their shield, or hit them with a rifle as they close the gap, but the shotgun is often the weapon that closes the deal. Don't be afraid to use it at close- to mid-range. And aim high, because headshots can be very painful.


Crouch And Shoot


A lot of the guns in Fortnite aren't quite as accurate as in some other shooters, and that can make for tough fights, especially when you engage players at long-range. It's possible to increase your guns' accuracy in a lot of cases, though. Whenever possible to do so safely, keep still and crouch--it'll increase your accuracy, helping you take down other players more quickly. That doesn't mean you should stop dodging and stand still in the open during a heated battle... but if you spot someone on the move and are thinking about opening fire on them, you'll have an advantage if you get low and keep still.


Build To Save Yourself From Falling


Fall damage is a big deal in Fortnite. High locations are good places to set up and watch for other players, and when you get good at building, going vertical and taking the high ground is a very effective strategy. Falling off those places can be deadly, though, since shields don't absorb fall damage. Always remember that you can save yourself by using the build menu to quickly drop structures beneath you as you fall; so long as you're close enough to the wall of a tower or a cliff, you can instantly build a floor or ramp beneath you that can stop your descent and save you from certain doom. Use this trick to quickly make your escape from fortifications when someone starts shooting at you with rockets, or when you need to descend a cliff in a hurry. It's a lot easier than trying to find items to heal yourself.


Shield Potions Are Essential


Finding good guns is one thing... but really, the best way to make it through any given fight is to find shield potions. Fortnite doesn't effectively explain how its health system works, but the handiest thing to know is that blue shield potions make you more resilient to incoming fire, and they make a world of difference in any given firefight. As you loot in Fortnite, always drink shield potions right away to fire up a shield immediately, and stockpile the potions that you can't use immediately. They're worth carrying around; your character can drink a small shield potion in about two seconds, which is just fast enough to get you back on your feet as you duck around a corner or build a few quick walls to escape from an enemy.


You Have An Inventory Screen


It's not immediately apparent if you haven't played Fortnite's Save the World mode, but you have more than just the small inventory rundown at the bottom of your screen. You can access a much bigger, more detailed inventory menu--find it by pressing Up on the directional pad if you're playing with a controller, or "I" on a keyboard--and it shows everything you're carrying, including how much ammo of each type you have. The inventory menu gives you rundowns of your guns' statistics, including effective range and damage per second, which can help you decide what to hold onto and what to toss. That's the other handy thing about the inventory menu: It offers you the option to drop weapons onto the ground. Use that to hand off guns, items, or ammo to your teammates, or just to organize your inventory so that you always play with guns and items of specific types in the same slots. The repetition of knowing where you keep heals or certain guns can make it a lot easier for you to switch in a hurry.


Use Bushes And Trees For Concealment


Fortnite's cartoonish art style means that player silhouettes are pretty obvious at a distance--especially when you add in the dust trails left by sprinting across open ground. But you can find a few good places to hide, especially if you're smart about it. While many bushes are solid, you can slip inside some of them, which mostly conceals your character and make you tough to spot at a distance. The same is true of many pine trees, which you can generally duck beneath; these offer decent concealment, especially from above. Stealth can take you a long way if you're patient and don't move too much when sneaking up on people. By the same token, don't ignore those light green bushes around you. Smart players treat them like they might always be concealing someone, especially in the endgame of a match. Putting a shot or two into a bush will quickly reveal if anyone is hiding in it: Watch for the blue flash of their shield taking damage.


Throw Up Some Walls To Protect Downed Teammates


Once you hear it, it seems like a no-brainer, but this is one of those things that's easy to forget if you're used to playing other Battle Royale games. In Fortnite, you want to try to think about how you can solve problems by building--and creating a few quick fortifications can buy you precious extra seconds while you heal a teammate who has been knocked down by gunfire. Just remember to use wood if you're currently under fire; it'll build the fastest, and it can take the most punishment from other players immediately after being deployed. If you're in a rough battle situation, though, you might need multiple layers (or you might just need to leave your friend hanging while you take out the attackers).


Open Doors (Usually) Mean A Place Has Been Looted


Savvy players know that doors can tell you a lot. An open door on a building might mean someone's inside; more often, it means that someone has at least been through that building and taken all the good stuff already. By the same token, closing doors behind you is a good way to throw off other players, or to catch the unwary in ambshes. In our experience, not only are the outer doors of untouched buildings always closed in Fortnite, but so are the inner ones. If you step into a structure that you think is full of loot and start seeing open doors between rooms, it should put you on guard--it might mean someone is lying in wait ahead. Open doors are also a good indicator of buildings that you can skip altogether, to avoid wasting time searching places that have little to offer.


Traps Are A Thing


Traps are a holdover from the cooperative campaign version of Fortnite, and they pop up in Battle Royale to change some situations significantly. You'll find them occasionally in loot drops or certain locations (like mines), and you can deploy them on structures. They don't have a ton of uses, since so much of the Battle Royale experience consists of quickly hurrying from one building to the next, looting as fast as you can--but they do come up every now and then. Traps are great for leaving behind in a seemingly unlooted building in order to ruin the day of someone following you, or to place on your towers to dissuade anyone sneaking up below you. When heading into buildings, it's good practice to stand beside the front door and look inside to check for an ambush; when you do that, take a glance upward too, to ensure you're not about to stumble into somebody else's devilish plan.


The Boogie Bomb Is The Best


If you find the elusive grenade known as the Boogie Bomb, grab it. This thing is the goofiest weapon you can add to your arsenal in Fortnite right now, and it's hilarious as well as useful. When it explodes, everyone caught in its radius is forced to start dancing for five seconds, leaving them completely vulnerable to you cruising up and taking them out. It's especially handy for when you find a couple of other players already battling it out--with one bomb and a quick trigger finger, you can humiliate your opponents, eliminate them, and steal all their stuff.


Getting Good At Building Is How You Win


Grappling with all of Fortnite's systems can be tough--especially if you're using a controller. Between switching guns and building structures, the game has a lot of buttons to keep track of, and a lot of items to switch through with the shoulder buttons. But no matter what platform they're using, the best Fortnite players are expert builders. They've trained themselves through repetition to quickly construct walls, towers, bridges, and ramps in order to save their lives in the heat of battle, or give themselves a ridiculous advantage using height and cover. Though Fortnite has a lot in common with other Battle Royale games like PUBG, building is what sets it apart. If you come to this game expecting to play it like PUBG, you're going to get shut down over and over again by players who've learned to love carpentry. Get good at farming resources quickly and erecting structures even faster, if you want to be competitive!



Best Far Cry 5 Weapons To Use

By Array on Apr 20, 2018 02:14 am

Top Guns in Far Cry 5


Previous Far Cry games have always sported a diverse roster of weapons, and Far Cry 5 is no different. With so many options available, you're probably asking which weapons are worth purchasing. To help you out, we've gathered nine weapons that we believe to be some of the best in the game. It's important to note that some of our choices are Prestige weapons, which are specialty weapons that can be unlocked for purchase by playing through the game's campaign or with real-world money.

Some of the game's best weapons include the AR-CL semi-automatic rifle, the SA50 sniper rifle, the M-79 grenade launcher, and many more. Each weapon has their own special uses and functionality. Though, what you choose from our recommendations is also going to depend on your playstyle. After all, someone who specializes in stealth may not find it useful to use the RAT4 rocket launcher.

It's also worth noting that many of the weapons you see in this feature are Prestige Weapons, which are higher-priced special skinned versions of normal weapons you can purchase with in-game money or real money. If you'd prefer, you can purchase a standard non-skinned equivalent of the same weapon in the shop for cheaper and without the fancier attachments. Regardless of which version of each weapon you choose to get, we stand by their quality and functionality.

But what are some of your favorite weapons in Far Cry 5? Let us know in the comments below. If you're interested in our other Far Cry 5 guides, be sure to check out our feature highlighting nine tips we wish we knew before starting. In other news, Ubisoft announced Far Cry 5's Season Pass, which takes you to settings like Mars and the Vietnam War. We also recently learned more about how to access the game's live events and the special rewards you earn by completing them.


The SPAS-12 "Flameout" Shotgun


You can never go wrong with a shotgun in your loadout, but the "Flameout" Shotgun is particularly amazing for its rate of fire, being able to make short work of any approaching enemy groups. In addition, it can also be equipped with incendiary rounds, which makes it all the more destructive against multiple foes and deserving of its title.


The Slingshot


Despite what you might assume it does, Far Cry 5's slingshot actually lets you fire arrows. It sounds absurd, but its quick firing speed puts it a slight step above the standard bow at close range; it can even fire specialty arrows, like the incendiary or explosive arrows. If you're a fan of stealthily picking off cultists with arrows, the slingshot comes highly recommended. It also comes with an unlimited supply of rocks as an alternate ammunition, which while nowhere near as powerful as arrows, makes for a good laugh when you're able to use them to land a headshot.


SA50 "Free State"


If you're looking for an all-around great sniper rifle that balances heavy stopping power, range, and a semi-auto rate of fire, then the SA50 "Free State" comes highly recommended. It sports a solid rate of fire with little recoil when aiming down sights. And when equipped with a suppressor, you can make short work of enemy camps with little consequence.


M-79 "Shark Shooter"


When a firefight goes south and cultists start showing up in trucks, the M-79 "Shark Shooter" grenade launcher offers a quick way to recover. With its destructive splash-damaging grenades, you can make short work of enemy groups and easily take out incoming vehicles. It sports a short firing range, so be mindful of your aiming arc and general spacing between you and potential dangers ahead. In addition, the "Shark Shooter" replaces your sidearm slot, freeing up your other slots to equip powerful weapons.


.44 Magnum "Sixer"


There's not a whole lot to say about the .44 Magnum "Sixer." It's simply an incredibly powerful sidearm that can down enemies in a single shot. If wielding a powerful handgun sounds like your idea of a good time, then "Steel and Ivory" is well worth using. As long as you're quick and precise, it's guaranteed to get you out of a pinch.


RAT4


If you're interested in adding a rocket launcher to your loadout, then the RAT4 is a solid choice. It can lock onto vehicles and planes, which makes it incredibly useful if you're not accustomed to handling rocket launchers. In addition, you can even manually guide its missiles--similar to the LK-1018 from Far Cry 4. The RAT4 becomes essential later on when enemy helicopters and attack planes show up in greater numbers.


AR-CL "Sharkbite"


The AR-CL "Sharkbite" strikes a fine balance between an assault and sniper rifle, being capable of semi-automatic fire while retaining minimal recoil for precision firing. It can be a great way to free up an equipment slot if you're tired of lugging around both a sniper and an assault rifle.


Magnopulser


The Magnopulser is one of the few weapons in Far Cry 5 to have unlimited ammo, which can be useful when you're in a bind. Earned by completing a series of sidequests with Larry, the mad scientist of Holland Valley, this alien weapon fires a blast of energy that either vaporizes enemies or sends them flying (depending on the range you fire it from). It's best to use the Magnopulser against a crowd, but if you must use against a single enemy, try shooting it at their feet to stagger them and follow up with a melee attack. Otherwise, fire it at point-blank range to instantly dissolve enemies into pink mush; be wary, however, as you can't loot a vaporized body. And avoid using the Magnopulser against heavy enemies, as it cannot instantly vaporize them.


All Melee Weapons (Seriously)


Unlike past games, melee weapons in Far Cry 5 are incredibly useful. While they make for great short-range damage dealers, it's also possible to throw them long distances at enemies for massive damage or to stagger them. The Close Combat Mastery perk further enhances the damage dealt, and with the aid of performance-enhancing drugs, like The Fast and The Furious, melee weapons are made even deadlier. When standard firearms wear out their welcome, you can't go wrong with hurling shovels, bats, or pipes at unsuspecting cultists.

If you're looking for a melee weapon with a finer aesthetic touch, purchase the Optimism Shovel at one of the local weapons shops. It's literally a shovel with a smiley face painted onto it. Brilliant.




Far Cry 5 Guide: 9 Essential Tips To Know Before Playing

By Array on Apr 20, 2018 02:13 am


Ubisoft Montreal's recently released Far Cry 5 adheres to to the series' most well-established tenets, but it also manages to make some big changes to exploration, progression, and combat. When you first start the game's campaign, some of these new elements may seem disorienting and unfamiliar--a pleasant surprise for the series' most hardcore fans.

Far Cry 5 focuses more on exploration, providing you more freedom to chart your own adventures and tailor progression towards your own playstyle. There are also a variety of new tools, AI-partners, and environmental conditions at your disposal this time around. To help clear the initial confusion and growing pains of handling all these new changes, we've gathered nine essential tips that'll help you better play Far Cry 5.

Have any useful tips that you don't see listed here? Let us know in the comments below. If you're looking for a beginners tips-focused guide, you can watch our video guide discussing general starter tips to follow. But if you are more fascinated by Far Cry 5's Arcade Mode, then watch us discuss how to use it in our guide video. Otherwise, check out our feature highlighting the game's 11 most intriguing Easter eggs.


If You Explore the World, More Activities Will Open Up


A lot has changed since the days of Far Cry 3 and 4, when you climbed towers in order to populate the map with dozens of activity icons and collectibles. In Far Cry 5, you now discover everything by simply exploring. In addition, the 3D map is now detailed enough that you can clearly see major landmarks and locations, which makes it easy to identify and mark new areas to explore.

And as you're traveling, keep an eye out. Road signs reveal hunting spots, maps found inside building mark nearby buildings for you, and magazines tell you about fishing and hunting areas. If you talk to nonplayer characters, they'll tell you about nearby missions, outposts, and prepper stashes. Far Cry 5 is game that wants you to live in its world--so make sure to explore every interesting landmark or curious detail. You never know what you'll find!


Complete the Side Missions for Special Unlockables


Far Cry 5 ditches the repetitive, activity-based open-world structure of previous Far Cry games. For the first time in the series' history, Far Cry 5 brings in actual side missions, each with their own unique dialogue, narrative arcs, and gameplay. From simple missions like saving people from drugged up bears, to letting cows have sex to Marvin Gaye music so you can chop off their testicles for the annual Testicle Festival (yeah, that's a real thing in this game), you'll find plenty of mini-adventures to embark on. If you ever stumble upon any side missions, make sure to complete them, as you can also get some pretty sweet rewards -- like new weapons or beefed-up vehicles with guns attached to them that you can't normally find anywhere in the world.


Get the Weapon Slot Skill Upgrades ASAP


As in past games in the series, you want to prioritize expanding the number of weapons you can carry as soon as possible. These upgrades are acquired via the game's skill tree, as opposed to the crafting system. The sooner you can unlock these skills, the sooner you can start wreaking havoc with a more diverse set of weaponry.


Get the Lockpick and Repair Torch Perks


Far Cry 5 has plenty of locked doors and safes for you to open. Most times, you can find a key or combination hidden nearby, or blow a safe open with explosives. But if you want to avoid the trouble, try investing in both the Lockpick and Repair Torch skills. Both are handy for accessing hidden stashes containing weapons, ammo, or money. Heck, you can even use the Repair Torch to repair broken-down vehicles.


Make Money Quickly by Hunting or Uncovering Prepper Stashes


Money doesn't naturally accumulate as quickly as it does in previous Far Cry games, but you can still make a lot of money if you know what to focus on. A go-to method is hunting and skinning animals. No longer are skins used to craft things like a new wallet; instead, you sell them for direct profit. If you kill an animal with arrows or melee attacks, you'll obtain double the skins that you normally would by killing it with a gun. And when used in conjunction with the Harvest Master perk (which doubles your rewards from animals), $200 worth of feathers becomes $400, and $450 worth of cougar skins nets you $900. This comes highly recommended if you're going to resort to hunting as your main source of money-making.

Aside from hunting, you should also keep an eye out for safes, which are usually inside buildings. With the Repair Torch or Locksmith perk, you can easily open them to access their valuables... but in a pinch, placing an explosive on them will also do the trick.

The final method is Prepper Stashes, which are side missions that task you to solve some light environmental puzzles in exchange for a pile of loot. Whether it's by swimming across a river, shooting the lock off a door from afar, or navigating a barn full of beehives, your reward is a stack of cash, a couple of magazines that give you free Perk Points, and other goodies like new weapons. We highly recommend pursuing Prepper Stashes; not only are the rewards well worth it, but they're some of the best missions in the game.


Keep an Eye on Your Vehicle's Health


It's difficult to tell how much damage a vehicle can take before it's completely undrivable. A plane or truck is liable to go up in flames after a few bumps, so be prepared to abandon the driver's seat at a moment's notice. And if you can bail in time to launch your vehicle straight at an encampment of enemies, all the better.

If keeping track of a vehicle's health is too much trouble, you can take a perk that allows you to make vehicles auto-repair as you drive. Otherwise, you'll have to resort to the Repair Torch perk for repairs.


Mark Enemies and Place Waypoints with Your Binoculars


Situational awareness is essential to your navigation through the hostile territory of Hope County. The binoculars are a useful tool, as you can use them to tag enemies, animals, and even notable interactables in the environment. If you're ever uncertain about what you can use in your immediate area to benefit your approach, your binoculars can shed light on the possibilities. You can also use them to place a waypoint onto a location in the distance--it's similar to placing beacons or stamps in The Legend of Zelda: Breath of the Wild.


Take Advantage of Specialists


Expanding upon the buddy system from Far Cry 2, Far Cry 5 features a robust cast of Specialists, which are AI-controlled allies that you can call in for combat assistance. You'll find nine Specialists throughout Hope County; to unlock them, you need to complete their associated story missions. All of their missions are marked on the map from the beginning of the game, so it's relatively easy to find them.

Each Specialist has two abilities associated with them. For example, Boomer the dog can tag all nearby enemies and fetch their weapons for you, making him a both a useful scout and a very good boy. The Specialists all sport a variety of skills, so pick the ones who best support your playstyle. And if you acquire the the Leadership perk, you can have up to two Specialists following you at any given time.

Lastly, each Specialist has their own perk that decreases their cooldown time, so be sure to upgrade your favorites.


Utilize Guns for Hire


Outside of the Specialists, you have three slots that you can fill up with Guns for Hire, which are civilians that you can save and hire. Like Specialists, they have two abilities; however, these can only be unlocked by increasing their kill count as they fight alongside you. It's also important to note that the abilities they receive are random, so if you end up not liking what they earn, you can always dismiss them and hire someone new.



The Biggest Battle Royale Games Coming In 2018

By Matt Espineli on Apr 20, 2018 02:12 am

Biggest Battle Royale Games


Battle royale games are quickly evolving, moving past the genre's humble beginnings as mods for large-scale survival games, like ARMA 2 and Minecraft, and into new territory. You can already see it rapidly growing thanks to the massive successes of PlayerUnknown's Battlegrounds and Fortnite. This year alone is packed with a slew of new battle royale games that aim to push the genre even further. To keep you informed of all the latest games in the genre, we've compiled 11 of the biggest ones releasing in 2018.

As you'll see in this feature, many of the latest battle royale games are expanding upon its most long held tenets and adding new mechanics into the mix. Some games add in spectator elements and dynamic environmental effects, while others are taking the experience to VR.

Others battle royale games this year are opting for a more traditional approach. Games like Europa and Mavericks: Proving Grounds are sticking to the last person standing approach but across different scales and with additional mechanics, like dynamic environmental effects and higher player counts.

Regardless of what you prefer, it's safe to say that there is likely a new battle royale game for you. But which one are you looking forward to the most? Let us know in the comments below. And be sure to check back often as we update this feature with even more new battle royale games as they get announced.


Radical Heights


Radical Heights is an '80s extreme sports-themed battle royale game developed by Boss Key Productions, the studio founded by Gears of War creator Cliff Bleszinski and developer of LawBreakers. Like most battle royale games, Radical Heights tasks contestants with surviving against other players, but adds its own twist on the formula by inviting players to use vehicles to give themselves the advantage. On top of that, you can collect cash and deposit it in the bank, to use later on regardless of whether you win or lose the match. The game is set to be in Early Access for about a year before releasing fully sometime next year.

Platforms: PC | Release Date: April 10 via Steam Early Access


H1Z1 | PC (PS4 and Xbox One Versions Coming Soon)


Formerly known as H1Z1: King of the Kill, H1Z1 is the battle royale version of the zombie-survival sandbox game, Just Survive. It pits 150 players against each other in a last-man-standing deathmatch; players can choose to play solo, with a partner, or in groups of five. In addition to the game's standard battle royale mode, H1Z1 features a mode called Auto Royale, where four players drive a car into battle, collecting power-ups in order to emerge the last team driving.

Platforms: PC | Release Date: Available Now


SOS | PC


SOS offers something unique: it requires a microphone, and your social skills and sense of showmanship will be put to the test. Each player has to present themselves in an interesting way to stand out and earn the favor of a live audience. Each game is broadcast live online via the social gaming platform Hero, with spectators voting on possible in-game events like supply drops or bombing runs. The main goal is to find one of four relics spread across the map, and then signal for extraction and make it onto a helicopter. This sounds simple on paper, but 15 other players are also striving to accomplish the same goal, and with only a few seats on the helicopter, you're going to need to be clever and ruthless if you want to survive.

Release Date: Available Now via Steam Early Access


Paladins: Battlegrounds | PC, PS4, Xbox One


Paladins: Battlegrounds is a 100-player battle royale standalone expansion of Paladins: Champions of the Realm. It takes on qualities similar to other battle royale games, but attempts to redefine them by introducing mechanics from hero shooters, with myriad playable characters, each with their own unique skills and abilities.

Release Date: TBA 2018


The Darwin Project | PC, Xbox One


The Darwin Project is a third-person competitive multiplayer battle royale game with more of an emphasis on survival than its competitors. In order to win, you must endure extreme weather conditions, while tracking opponents and setting up traps in order to be the last one left alive. It's most noteworthy quality is that it incorporates reality TV show elements into its gameplay, like spectator interaction and a show director who controls varying aspects of the arena.

Release Date: Available Now via Steam Early Access and Xbox One Game Preview program


Mavericks: Proving Grounds | PC


Mavericks: Proving Grounds is an first-person battle royale game where up to 400 players do battle in a highly dynamic environment. For example, you can set fire to a map, tactically spreading it to others parts of the map to either damage other players or cut them off. In addition, the game promises more intelligent mission systems, social hubs, and a player-driven narrative that informs your experiences playing the game.

Release Date: TBA 2018 (Beta opens Summer 2018)


Islands of Nyne | PC


Islands of Nyne is a sci-fi-themed first-person battle royale game that's more skill-driven than its competitors. Based on how well you play, you'll earn special armor sets and weapon skins for your character. There's also a player betting system, which allows you to use in-game credits to place bets on individual players or teams during a match to win more equipment or skins.

Release Date: TBA 2018 (Currently in Closed Alpha, which you can get into by pre-ordering the game)


Dying Light: Bad Blood | PC, PS4, Xbox One


Dying Light: Bad Blood is a standalone battle royale-esque expansion of the critically acclaimed Dying Light. It seems an almost unexpected release, but apparently it was made by developer Techland due to numerous fan requests. In Bad Blood, six players are dropped into random locations around the map in a race to acquire enough samples from several powerful infected zombies. As you take down these special zombies, you'll collect samples and potentially level up your character--boosting their health, agility, and attack power. The first one to acquire all the samples and escape in the evac chopper wins.

Release Date: TBA 2018 (a Global Playtest is schedule for sometime this year, which you can sign up for via the Dying Light website)


Europa | PC


Europa is Chinese publisher Tencent's contribution to the battle royale genre. Unlike its competitors, the game will feature real-time weather, underwater exploration, environmental kills, and destructible cover. Whether Europa releases anywhere besides China remains to be seen.

Release Date: TBA 2018 in China only


Survival Games: Battle Royale | PC


Survival Games: Battle Royale retains the genre's tried and true premise, but provides some twists of its own. Maps are procedurally generated and you must keep track of your stats and hunger as you fight to be the last one standing. In addition, the game sports a map editor that allows you design your own custom battle royale arenas.

Release Date: Available Now via Steam Early Access


Stand Out: VR Battle Royale | PC (Oculus Rift, HTC Vive)


Playing a battle royale game in VR sounds like a huge challenge, but developer raptor lab is looking to make it happen with Standout: Battle Royale VR. In order to survive a match, you'll literally have to crouch down to avoid enemy and lean in and out of cover to get a clear line of sight on opponents; you can even reach out and snatch a magazine from a player's hands.

Release Date: Available Now via Steam Early Access



Super Smash Bros. Switch: 20 Characters We'd Love To Appear

By GameSpot Staff on Apr 20, 2018 02:10 am

Dream Fighters


After much anticipation, Nintendo finally confirmed that Super Smash Bros. is officially coming to Nintendo Switch. And what's even better news is that the game is actually releasing this year. Naturally, this has us pretty ecstatic, and we're already speculating which characters we want to return or debut to the game's roster.

While characters who have been in past entries, like Ice Climbers and Falco, are obvious choices for our staff's most hardcore fans, we're also eager to see characters from other Nintendo franchises and third-party games make appearances. Can you imagine how awesome it would be if the latest Super Smash Bros. features characters, like Crash Bandicoot, Captain Toad, Shovel Knight, or King K. Rool? With so many possibilities, here are the 20 characters we want to see the most in Super Smash Bros. on Switch.

Currently, we don't know if the upcoming game will be an updated version of Super Smash Bros. Wii U or an entirely brand-new game. If it is a port, it could follow the model of Mario Kart 8 Deluxe, which offered a slew of new features on top of including all existing DLC. There are plenty of other Wii U titles that deserve a second chance on Switch as well but Smash Bros. is undoubtedly the most obvious candidate. Nintendo has remained ambiguous about what form this game will take.

Which characters do you want to appear in Smash Bros. for Switch? Let us know in the comments below. In recent news, a Super Smash Bros. Switch tournament is going to be held at this year's E3. For more on the recent Nintendo news, check out GameSpot's roundup of all the recent Nindies Nintendo Direct news and our roundup of all the mid-March Nintendo Direct news, which includes release dates for some of the most exciting upcoming Switch and 3DS games.


Captain Toad


Super Smash Bros. rosters are generally dominated by the expected heroes and villains. What I want to see is another character like Animal Crossing's Villager who is a little more unconventional. Captain Toad may seem harmless, but the idea of him transforming into a fighter who can go toe-to-toe with Bowser, Ganon, or precious Mario (you know Captain Toad hates him and his proclivity for jumping and hogging the spotlight) would get me more interested in the Switch edition of Smash than anything else.

While sure to be just one part of an expansive roster, making Captain Toad playable in Smash would help to provide Switch's Treasure Tracker re-release with some additional attention. He may not have the makings of a prototypical fighter, but to me that's what would make him more interesting.

I'd be curious to see how Nintendo finds a workaround for his inability to jump--maybe he could throw his backpack into the air before leaping. He has a variety of tools and abilities at his disposal in Treasure Tracker (a pickaxe, an off-screen turnip gun, the ability to pull things out of the ground) that could be leveraged as weapons in Smash. And imagining a matching Treasure Tracker stage--one that messes with camera perspectives--is even more exciting.

Captain Toad may not have the glitz and glamor of other names, but his unique nature would make him a worthwhile member of the roster. | Chris Pereira


Crash Bandicoot


Crash never made it into PlayStation All Stars, but he deserves a chance to throw down. With the N. Sane trilogy making its way to Switch, I think it's time for everyone's favorite marsupial to do the same.

Crash's moveset is so easy to envision: spinning attacks, throwing wumpa fruit, and a Final Smash that slaps a golden Aku Aku mask on his face, charging him up like some kind of Australian Super Saiyan. If Crash were added to the roster, elements of his games could also be incorporated into the Smash universe. Maybe a standard mask could be picked up by anyone. Maybe the game's signature crates could be added to Smash's group of containers like barrels and party balls. One thing's for sure: making Crash a playable character should also mean Coco joining as an assist trophy.

Let's talk stages. The Crash Bandicoot series has been all over the world, from the Great Wall of China to Ancient Egypt to a crazy techno-centric future. Why not take the "warped" mentality of Crash 3 and have fighters bounce between those crazy locations? I can already picture Neo Cortex floating around in the background of the outer space phase of the map. | Tony Wilson


Toon Zelda/Tetra


The Smash Bros. series has seen many Links: Young Link, Toon Link, regular Link, and now, what looks like Breath of the Wild Link. But there's only one Zelda. Zelda/Sheik is one of the standout characters, of course, but it's time for something new. Tetra is a badass pirate queen with a sword, and her Princess Zelda transformation has a bow with light arrows--among other possible weapons. (Her Hyrule Warriors incarnation has a pistol, for example.) She's scrappy, she's sassy, her pirate ship is already a Smash stage, and she already has an Amiibo.

Even if she didn't transform like her standard counterpart, Tetra or Toon Zelda would both make sense among the ranks of the top Smash fighters. And it's about time. Plus, I just really want Wind Waker HD to come to Switch. | Kallie Plagge


Ice Climbers


The Ice Climbers were introduced in Super Smash Bros. Melee as representatives of the NES era of Nintendo's history. As a single entity, Popo and Nana were different from the other fighters; if the NPC-controlled Ice Climber was knocked out, you could still fight, just without team moves. Fighting as them was just really...well, cool.

Popo and Nana got shafted in Smash 4. Supposedly cut due to the 3DS' limited processing power (and the fact that there probably won't be another game in their series soon, if ever, so they weren't a high priority), the Ice Climbers only appeared as a trophy. But the Switch solves one of those problems, at least! And if what Masahiro Sakurai says is true, and the Ice Climbers were fully functional in the Wii U version, it's not too much to ask to bring them back in the next Super Smash Bros. | Kallie Plagge


Geno


Since his debut in Super Mario RPG, fans have been clamoring for ♡♪!? (also known as Geno for those who struggle to pronounce his true name). While a true Super Mario RPG sequel will likely never happen, there is hope for the badass Star Road warrior to appear in Smash. When Nintendo started to release character announcement trailers for the Wii U and 3DS versions, I'd sit on the edge of my seat hoping he'd be revealed every time. When it came to the final DLC character reveal, Nintendo found a way to get my hopes up, only to crush them instantly. They showed off Geno, but not the way anyone wanted. We were told Geno was available...but as a Mii Gunner costume. While I was happy to see they acknowledged his existence, it was still disappointing to see he was still not a playable fighter.

If he were to be added, he'd make an excellent ranged fighter and a welcome roster addition compared to the influx of sword-based fighters in recent games. Geno Beam (or even Geno Flash) would be perfect as a charge attack and Geno Whirl could be used similar to Samus's missile with the side-B attack. For a Final Smash, Geno Blast would look gorgeous as rays of light come flashing down to devastate his opponents.While I know deep down that it's a long shot, I'm still hoping that somehow he'll find his way onto the roster. With the inclusion of Square Enix's Cloud in the most recent version, the door is now open for Geno. I, for one, am eagerly awaiting his arrival. | Gajan Kulasingham


Isaac


One of the most exciting aspects of every Super Smash Bros. release is seeing which forgotten Nintendo characters the developers have plucked from obscurity and added to the roster. Not only is it fun to see old mascots completely reimagined on a modern console, but in many cases, an appearance in Smash Bros. heralds a revival for their series--as was the case with Kid Icarus after Pit appeared in Brawl. While Golden Sun may not be as well-known as some of Nintendo's other franchises, I'd still love to see its main protagonist, Isaac, join the fray.

Despite his brief tenure in the spotlight (only three Golden Sun games have been released thus far, the latest of which starred not Isaac but his son, Matthew), Isaac is perfectly suited for Smash Bros. thanks to his special abilities. As an Adept, he's capable of wielding Psynergy, magic-like abilities that would form the basis of his moveset. To further set him apart from other fighters, he could equip different Djinn during a match, which would alter the Psynergy spells at his disposal. And for his Final Smash, Isaac could call upon one of Golden Sun's many other over-the-top summons, such as Judgment, to deliver a devastating, screen-consuming attack.

Moreover, Isaac isn't a complete stranger to Smash Bros.; he appeared as an Assist Trophy in Brawl, so it would hardly be a stretch for him to make the leap to playable character. The Smash series may already have a glut of swordsmen on its roster, but I think Isaac has enough unique skills in his repertoire to make a great addition--and if it would help pave the way for a new Golden Sun game on Switch, so much the better. | Kevin Knezevic


King K. Rool


For every great hero, there is a villain that helps define them. For Batman, there is the Joker. For Mario, there is Bowser. And for Donkey Kong, there is King K. Rool. The Kremlings leader has been around since Donkey Kong Country and has frequently opposed the Kongs. Being such an iconic foe to a popular Nintendo character makes his absence in Smash Bros quite perplexing.

If King K. Rool were to be added, he'd easily be classified as a heavyweight character--of which there is a significant need in the Smash Bros. games. With so many smaller, faster characters in the game, adding more powerhouse fighters would definitely be a welcome addition. He'd even have a vast array of costume options based off his various appearances in the DK Country games, such as Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool. As for attacks, he has a wide amount of gadgets at his disposal, which could be attached to his basic attacks. This could make him a fun powerhouse character capable of dealing significant melee damage up close but also have the option of utilizing ranged attacks. I'd be excited to see him added, but I'm honestly surprised he hasn't been in a Smash game already. | Gajan Kulasingham


Crono


The Chrono series, outside of the thoroughly excellent DS re-release and the not-so-good PC port, has been silent for a long time. But aside from the business and development reasons that the seminal RPG only received one semi-sequel in Chrono Cross, a character crossover with the next Smash Bros. actually makes some weird sense.

The biggest argument for Crono is that Cloud was playable in Smash Bros. for Wii U and 3DS. The protagonist from Final Fantasy VII is a staunchly third-party character from a Final Fantasy game that never came to a Nintendo console, so there's at least a precedent for that level of crossover. The Final Fantasy VII Remake gives a reason to elevate Cloud's profile (so maybe Aeris or Tifa would be a more-likely candidate). But Crono is such an outstanding character from developer Square's past and its long-running relationship with Nintendo.

The other reason that Cloud makes a good fit is that, despite being yet another character with a sword, his reliance on multi-character attacks mean that he'd have his own unique identity, moveset, and visual flair.

Crono is a long shot character, especially since unlike Final Fantasy, there isn't an official high-definition 3D model of the character available. But who would've guessed that Cloud, Ryu, and Bayonetta would ever be in a Smash game? | Justin Haywald


Professor Layton


The austere professor with his oversized hat may sound like an odd fit for Smash, but as an iconic representative of puzzle gaming on the DS, Professor Layton is long overdue for a spot on the SSB roster.

The best examples for how Layton would work in a fighter is Phoenix Wright, who made an appearance in various Vs. Capcom fighting games, or a character like the peaceful Animal Crossing Villager. Not having a ready-made assortment of combat abilities doesn't rule out their effectiveness in a wacky game like Smash. And as we've seen from several of Layton's adventures, he's an accomplished fencer, so he's ready to throw down with a weapon when the situation calls for it.

And Layton could also introduce fun, interactive stages that play off his previous adventures. Hand-drawn village backgrounds that open up to unlock puzzles, and maybe the characters on the screen would have to try to solve some of the simpler ones in order to avoid hazards from hitting everyone one the screen.

Layton has been a dream addition to Smash for me for a long time, and figuring out how he'd fit into the game doesn't feel like a terribly difficult puzzle. | Justin Haywald


Ridley


As Samus Aran's arch-nemesis, the Space Pirate leader Ridley seems like a perfect candidate to go head-to-head with the Metroid hunter in the Smash Bros. arena as a playable fighter. Aside from the intergalactic bounty hunter and the Metroids that she hunts, the fire-breathing boss is one of the most recognizable characters in the series--who seems to always survive the last battle by the skin of its razor-sharp teeth.

Despite never having been playable, Ridley has already made several appearances in past Smash games, most notably as a boss in Brawl's Subspace Emissary story mode. It's about time that Samus' nemesis became a playable character, and Ridley's fighting style, which is focused on fast, hard-hitting moves, along with a large set of wings that give it great speed and agility, can make Ridley a welcome change from the other heavy-set characters like King Dedede, Bowser, and DK. Moreover, Ridley's many appearances throughout the Metroid series also opens up the opportunity to let players choose from different incarnations of the character. I mean, who wouldn't want the chance to play as the cybernetically enhanced Meta-Ridley to battle Samus in one of the Metroid-inspired levels? | Alessandro Fillari


Tharja


Super Smash Bros for Wii U and 3DS has no shortage of Fire Emblem characters. To be honest, by the time Corrin and Roy rolled around as DLC I was starting to get sick of them, however, Tharja could add something unique to the roster. Unlike Roy, Marth, Lucina, and Ike, Tharja is a Dark Mage and she could specialize in ranged-attack spells. Sure, Corrin and Robin had a fair amount of medium-range attacks, but in most cases, you'd still want to keep your foes close.

Tharja could utilize a flashy set of dark spells to deliver powerful blows from afar, and quick on her feet to escape close range fighters. The likelihood of Tharja coming to Smash is slim, but I think she would add much more character and personality to the roster than Robin and Corrin did. | Jake Dekker


Kass


While Breath of the Wild was very much Link's show, there was one character who always knew how to make his presence known throughout the young(ish) champion's quest throughout Hyrule--and it always started off with the faint sound of an accordion in the distance. Kass, the traveling storyteller, could spin a memorable yarn about Hyrule's past, but I'd like to think he can also hold his own in a fight against other Nintendo characters.

While we don't ever see Kass fight, that certainly hasn't stopped Nintendo from turning normally passive characters--like Wii Fit Trainer or R.O.B.--into powerhouses on the battlefield. As a member of the bird-like Rito tribe, Kass has the natural gift of flight, potentially making him an agile character in a fight. However, his true gifts lie with his accordion and oratory talents. Much like in Breath of the Wild, Kass can use the power of song to grab the attention of anyone nearby as they listen to him tell the tale of the surrounding environment.

While this may seem a bit gimmicky, Super Smash Bros. tends to shine most when it comes to characters that has a specific purpose. And often times, those characters prove their worth and find an audience among fans. And I for one think that Kass has the potential to prove himself on the battlefield. | Alessandro Fillari


Waluigi


If Waluigi can't get his own game, he should at least be added to the Super Smash Bros. roster. Wario has been playable in two previous Smash games, but Luigi's rival, Waluigi, has never been included. Now is the time. Waluigi has already made appearances in Smash as a collectible trophy and assist trophy, and in Brawl, Luigi has a black and purple color swap to make him look similar to his arch-rival. If he's already a part of the Smash universe, then making him playable is an easy transition.

Smash Bros. on the 3DS and Wii U had plenty of Nintendo heroes on their rosters and not enough villains. The Switch version's roster could only benefit from adding another fun, fan-favorite antagonist like Waluigi to liven things up with his personal brand of mischief. Throughout the years, his popularity has only been growing. He's sassy, cunning, relatably self-hating, skilled, and ridiculous. Just think about how campy and glorious his taunt would be. It's Waluigi time. | Chastity Vicencio


Shovel Knight


Shovel Knight hits things with a shovel. I want to hit Kirby with a shovel. Honestly, it's as simple as that.

Shovel Knight has been one of the best 2D throwback platformers in recent years, a game that perfectly captures the spirit of the NES era while making smart tweaks to make it more palatable for modern sensibilities. That's an excellent fit for a fighting game that oozes Nintendo spirit if you ask me. The game features a wide variety of upgrades that Shovel Knight (who can be male or female) can utilize to take down foes, so there's more than enough options to make Shovel Knight a distinctly interesting Smash character if brute shovel force isn't enough.

And look--he's already got an Amiibo, so that's basically his ticket to ride. It's Shovelling Time! | Edmond Tran


Rex


Xenoblade Chronicles 2 was one of Nintendo's biggest games of 2017, so it would only be fitting to see it represented in the newly revealed Super Smash Bros. for Switch. Naturally, the most logical choice for a Smash fighter from the game would be its protagonist, Rex, but just as in his own adventure, he should come with a few Blades in tow to make him a truly unique addition to the roster.

Whereas Shulk (Smash Bros.' other resident Xenoblade character) is able to use the Monado to grant himself different buffs, Rex could derive his abilities from the Blade he currently has equipped. Like Pokemon Trainer from Brawl, he could swap between the Blades during a match, with each granting him a different set of special attacks. Of course, Pyra would be his primary Blade, but he could also have two others--such as Roc and Nia--at his disposal, just as in Xenoblade Chronicles 2. And for his Final Smash, Pyra could transform into Mythra to rain down a powerful Sacred Arrow attack over the entire field.

Not only would Rex be a fun addition to the roster, but Xenoblade Chronicles 2 would make a fitting basis for a new stage. The game is filled with beautiful vistas and fantastical fauna, which could make for some rather interesting stage hazards--imagine having a match interrupted by a powerful Named Monster that forces all players to temporarily team up with each other to take down. As the face of one of Nintendo's most ambitious Switch games to date, Rex certainly deserves a spot on the Smash roster. | Kevin Knezevic


Falco


This might seem like an odd pick considering Falco will most likely be in the game, but as a diehard Melee fan, I want the Falco of old.

Super Smash Bros. Melee is my most played game of all time, and Falco was my main man...err...bird. I liked him because of his side-A attack, which acted as a super strong KO kick that would send players flying off stages at moderate percentages. Newer revisions of Falco changed his kick to a much less effective arm-swinging swipe move, which isn't nearly as potent. Falco's shine was also very useful in Melee. Players could use it to perform combos, but later revisions had the shine shoot out of him, which removed these abilities. He's just not the same. As a die-hard old-school Falco fan, I just want Nintendo to return Falco to his glory days. | Jimmy Thang


Star Wolf


Even though Melee is my most-played game of all time, I didn't particularly care for Brawl when it came out. I didn't like the slower pace of the game, and the inclusion of tripping didn't help either. One character that I did love, however, was Star Wolf. His skillset matched with my playstyle perfectly. He has a strong side-A that could finish people, decent recovery moves, an effective arial game, and is equipped with a stunning projectile laser.

I was dismayed to hear that he wouldn't be in the Wii U version, considering Nintendo doesn't often remove characters from Smash. I'm hoping Star Wolf makes a comeback and retains his moves. | Jimmy Thang


Snake


Super Smash Bros. has always a been cool way to have a bunch of your favorite Nintendo characters fight it out, and the idea easily invites other game characters to join the fight. But back in 2008 my wildest dream came true. Often said as a joke amongst my friends I always wanted a character from Metal Gear, my all time favorite series, to show up and that is exactly what I got with Super Smash Bros. Brawl. It was show time.

Snake is an interesting character mostly due to the fact that he is one of few realistic-looking individuals in a roster of cartoon-y ones. He pulls a lot of his attacks from Metal Gear Solid 1 and 2, but a lot of his mannerisms come from Metal Gear Solid 3. He is a very range-heavy character, but if someone gets in close, he still has a lot of great tools at his disposal to even the playing field.

He is a fun character to play with lots of tricks, and I really enjoy all of the small details they put in for fans of the MGS series. They could even incorporate some new stuff from MGSV; maybe just change him to be Punished Snake! From his silly codec taunt conversations about all of the characters to his vast arsenal of weapons rivaling any of the metal Gear games, Snake deserves to come back to Smash. | Ben Janca


Porky Minch


Technically, Porky has already made an appearance in Super Smash Bros.; in Brawl, he was one of the boss characters that Ness and Lucas face while fighting in the Subspace Emissary. But that only proves that he make an excellent addition to the fighting game roster.

Although Giygas is the Big Bad in Earthbound, Porky is the malevolent being's willing accomplice. And as the Earthbound sequel, Mother 3, shows, Porky is a resourceful villain who's able to rise above his previous failures to become even more powerful and dangerous. And his appearance in Smash could also bridge the gap between his sniveling uselessness in Earthbound and his powerful but decaying form in Mother 3--a Porky that's just coming into his own powers but also relies on sophisticated gadgetry to pummel his foes.

Most of all, I just want Porky in the game so that there's another direct Nintendo connection to the Earthbound/Mother series. I still haven't given up hope of a Western release of Mother 3...and the Switch would be the perfect console to get that long-awaited port. | Justin Haywald


The Champions Of Hyrule


The reveal trailer for Super Smash Bros. on Switch all but confirmed that Link from Breath of the Wild will be in the game. But I hope Nintendo will include more Breath of the Wild characters, like the Champions: Revali, Daruk, Urbosa, and Mipha. It would be awesome to see them all added into the game as four separate characters, but realistically, I could see Nintendo making them a single character slot--similar to Pokemon Trainer from Super Smash Bros. Brawl.

Having the ability to play and freely switch between Revali, Daruk, Urbosa, and Mipha sounds complicated to implement. After all, having access to four separate movesets seems like it would be both a mechanical and balancing nightmare, but I'm holding out for the possibility of the Champions being playable. Imagine launching an opponent upwards into the air with Revali's Gale, and then switching to Daruk to smash them down with his Boulder Breaker. You could even have Mipha revive you if you happen to accidentally get launched out of a stage.

There are a ton of cool possibilities available for the Champions, and given Breath of the Wild's financial and critical success, they ought to be put in the game in some form. At the very least, I hope Nintendo incorporates their moves into Breath of the Wild Link's moveset, or creates an entire stage devoted to them and their Divine Beasts. | Matt Espineli



The Best Nintendo Switch Games Right Now (As Of April 2018)

By Matt Espineli on Apr 20, 2018 02:09 am

The Best Switch Games So Far


The release of the Nintendo Switch a little over a year ago marked the beginning of an new era for Nintendo. With The Legend of Zelda: Breath of the Wild as its major launch title, the Switch quickly rose to the top of console sales charts and dramatically increased Nintendo's revenue. And in the year since its launch, there has been no shortage of fantastic games coming to the hybrid console, from huge first-party games like Mario and Kirby to indie darlings like Owlboy and Celeste. The library only seems to be expanding and improving with every consecutive release.

In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailingall the Wii U games we ported to Switch, 13 things we want to see from the console, and the best Switch games under $20.


Bayonetta 2 -- 10/10


"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review]

-- Mark Walton


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review]

-- Oscar Dayus, Staff Writer


Dragon Quest Builders -- 8/10


"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review]

-- Miguel Concepcion, Editor


The Elder Scrolls V: Skyrim -- 8/10


"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review]

-- Kallie Plagge, Associate Editor


Golf Story -- 8/10


"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review]

-- Ginny Woo


Gorogoa -- 8/10


"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review]

-- Jason D'Aprile


Kirby Star Allies -- 8/10


"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review]

-- Peter Brown, Reviews Editor


The Legend of Zelda: Breath of the Wild -- 10/10


"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review]

-- Peter Brown, Reviews Editor


Mario + Rabbids: Kingdom Battle -- 9/10


"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review]

-- Edmond Tran, Editor


Mario Kart 8 Deluxe -- 9/10


"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review]

-- Kallie Plagge, Associate Editor


Mr. Shifty -- 8/10


"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review]

-- James O'Connor


NBA 2K18 -- 8/10


"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review]

-- Seth Macy


Night in the Woods -- 9/10


"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review]

-- Kallie Plagge, Associate Editor


Owlboy -- 9/10


"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review]

-- Peter Brown, Senior Reviews Editor


Pac-Man: Championship Edition 2 Plus -- 8/10


"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review]

-- Jason D'Aprile


Puyo Puyo Tetris -- 8/10


"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review]

-- Jason D'Aprile


Rive -- 8/10


"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review]

-- Daniel Starkey


Rocket League -- 9/10


"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review]

-- Peter Brown, Reviews Editor


Shovel Knight: Specter of Torment -- 8/10


"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review]

-- Edmond Tran, Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review]

-- Matt Espineli, Associate Editor


Splatoon 2 -- 8/10


"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review]

-- Kallie Plagge, Associate Editor


Stardew Valley -- 9/10


"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review]

-- Mary Kish


SteamWorld Dig 2 -- 9/10


"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review]

-- Matt Espineli, Associate Editor


Super Mario Odyssey -- 10/10


"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review]

-- Peter Brown, Reviews Editor



The Best PS4 Games Right Now (As Of April 2018)

By Matt Espineli on Apr 20, 2018 02:08 am

The Best Around


It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed.

In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For more PS4 games on a budget, see our roundups of the best cheap games on PS4, and make sure to check out our gallery of the PS4 exclusive games confirmed for 2018 as well as the biggest PS4 games of 2018 for everything coming to the console.


God Of War -- 9/10


"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [read the full review]

-- Peter Brown, Reviews Editor


Bloodborne -- 9/10


"The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." [read the full review]

-- Kevin VanOrd



Monster Hunter: World -- 8/10


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review]

-- Ginny Woo


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review]

-- Oscar Dayus, Staff Writer


What Remains of Edith Finch -- 9/10


"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review]

-- Justin Clark


Wolfenstein II: The New Colossus -- 9/10


"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review]

-- Kallie Plagge, Associate Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review]

-- Matt Espineli, Associate Editor


Stardew Valley -- 9/10


"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review]

-- Mary Kish


Resident Evil 7: Biohazard -- 8/10


"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review]

-- Scott Butterworth


Night in the Woods -- 9/10


"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review]

-- Kallie Plagge, Associate Editor


Overwatch -- 9/10


"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review]

-- Mike Mahardy, Video Producer


Titanfall 2 -- 9/10


"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review]

-- Mike Mahardy, Video Producer


Dishonored 2 -- 8/10


"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review]

-- Scott Butterworth


Dark Souls III -- 8/10


"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong.

But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review]

-- Mike Mahardy, Video Producer


The Witcher 3: Wild Hunt -- 10/10


"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review]

-- Kevin VanOrd


Rise of the Tomb Raider -- 9/10


"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review]

-- Mike Mahardy, Video Producer


Metal Gear Solid V: The Phantom Pain -- 10/10


"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review]

-- Peter Brown, Reviews Editor


Fallout 4 -- 9/10


"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review]

-- Peter Brown, Reviews Editor


Middle-earth: Shadow of Mordor -- 8/10


"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review]

-- Kevin VanOrd


Dragon Age: Inquisition -- 9/10


"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review]

-- Kevin VanOrd


NBA 2K17 -- 9/10


"Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17."

-- Mat Paget


Assassin's Creed IV: Black Flag -- 9/10


"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review]

-- Shaun McInnis


Uncharted 4: A Thief's End -- 10/10


"Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." [read the full review]

-- Mike Mahardy, Video Producer


Until Dawn -- 8/10


"I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." [read the full review]

-- Alexa Ray Corriea


The Last Guardian -- 9/10


"It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges.

When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." [read the full review]

-- Peter Brown, Reviews Editor


Rocket League -- 9/10


"The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." [read the full review]

-- Miguel Concepcion


Hellblade: Senua's Sacrifice -- 8/10


"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review]

-- Alessandro Fillari, Editor


MLB The Show 18 -- 9/10


"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [read the full review]


Horizon: Zero Dawn -- 9/10


"This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." [read the full review]

-- Peter Brown, Reviews Editor


Nier: Automata -- 9/10


"Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." [read the full review]

-- Miguel Concepcion


Persona 5 -- 9/10


"Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." [read the full review]

-- Lucy James, Video Producer


Madden NFL 18 -- 9/10


"Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." [read the full review]

-- Alex Newhouse


Far Cry 5 -- 9/10


"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review]

-- Edmond Tran, Senior Producer/Editor


Transistor -- 8/10


"Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." [read the full review]

-- Carolyn Petit


Yakuza 0 -- 8/10


"Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it's proof positive that a game can be wildly inconsistent yet remain a great experience." [read the full review]


Inside -- 8/10


"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review]

-- Alex Newhouse



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