We're getting new details on the gameplay and plot of CD Projekt Red's much-anticipated game Cyberpunk 2077. During GameSpot's E3 2018 Stage Show, CD Projekt Red's Kyle Rowley shared a wide variety of details about the PS4, Xbox One, and PC game, including the fact that it's an RPG played from a first-person perspective.
The reason for that, according to Rowley, is due to the high level of detail in the game. "We're spending a lot of time on this very detailed cyberpunk world set in Night City," he said. "It's all handcrafted, there's a lot of atmosphere. We really want players to feel this depression and the fact that these mega-corporations are kind of stamping down on people's lives. To really showcase that and immerse the player in that world we decided the first-person perspective was the best way to do it."
One thing Rowley also made very clear was that Cyberpunk 2077 is not a shooter, despite its first-person gameplay. "It's a role-playing game with some shooter elements, rather than a shooter with role-playing laid on top of it. There's very deep progression systems, so all the things you'd expect from a CD Projekt game," he said.
Beyond that, Rowley revealed that Cyberpunk 2077 allows you to customize your character and play as a man or woman named V. There is also a class system of sorts, although you don't choose one at the start of the game.
We got our first real look at Cyberpunk 2077 during Microsoft's E3 2018 press conference, where CD Projekt Red unveiled the new trailer above. For the latest news and updates, follow GameSpot's full E3 2018 coverage of Cyberpunk 2077.
The wild world of the DC movies universe is very hard to predict. We know for sure that Wonder Woman is getting a sequel, while Shazam and Aquaman have standalone movies on the way. Beyond that, there are no official release dates set in stone for anything.
However, the movie universe is still continuing to form behind the scenes--especially where Batman is concerned. While there are reported to be two Joker movies, a Harley Quinn-led Birds or Prey film, and numerous other projects in the works, there's been little said recently about the state of The Batman, which is being written and directed by Matt Reeves.
Until now, that is. According to The Hollywood Reporter, Reeves has turned over the first act of his screenplay, and it's believed the project centers on a younger Batman. If that's the case, chances are Ben Affleck is actually leaving the cowl behind.
Thus far, Affleck has appeared in three movies as the Caped Crusader--Batman v Superman: Dawn of Justice, Suicide Squad, and Justice League--but it's been reported for months that the actor was looking to make his exit from the franchise. Initially, it was Affleck himself that was writing and directing The Batman, before he stepped away from the helm and was replaced with Reeves.
Given that Justice League was not considered a box office success--it earned $657 worldwide, compared to the $2 billion and counting made by Avengers: Infinity War--it shouldn't come as a surprise that the winds could be changing at Warner Bros., as far as their DC film universe goes.
That said, nothing is official yet. Until Warner Bros. announces a new actor to take on the role of Batman, who knows what will happen? In the meantime, get excited about the arrival of Aquaman on December 21.
Fallout 76 got a full reveal during Bethesda's E3 2018 conference, and it's making some dramatic shifts from franchise formula. It's a multiplayer-focused open-world game with survival elements that is said to be four times larger than any previous Fallout. Since it's shifting to cooperative and PvP online multiplayer, it's going to have a beta test period.
No word was given as to when that beta launches, but it's definitely coming this year since Fallout 76 is set to release on November 14, 2018 for PlayStation 4, Xbox One, and PC. Along with a date and beta confirmation, we also got a series of videos, including those showcasing the first gameplay footage. Despite the shift to an online multiplayer game, it does still very much look like Fallout. One way you'll be able to get into the beta is by pre-ordering.
Base-building returns from Fallout 4, although the exact ways in which it has been changed are not yet clear. We do know that players can work toward securing nuclear weapons they can then unleash on the map, which features six distinct regions. The exact purpose for doing so is, as with many details, not clear at the moment, though it seems like one rather effective way of dealing with pesky enemies.
It's been almost three years since the release of Halo 5, so it was exciting when Microsoft opened its E3 2018 showcase with a trailer for Halo: Infinite. But as we later learned, the video was a "game engine demo" that was meant to show off the capabilities of 343's new proprietary Slipspace engine, and it was not necessarily representative of the game itself. With that in mind, we're rounding up some key details about Halo Infinite and its developer to help clear up some lingering confusion and give you a snapshot of what the game is.
Not A Game Yet?
The Halo Infinite trailer released during the Xbox briefing was a tech demo meant to show off what the Slipspace engine was capable of achieving. In a blog post that all Halo fans should read, studio head Chris Lee said 343's ideas for Halo Infinite are so ambitious that it had to make new tech to realise that ambition. Everything in the trailer is running in-engine, but it doesn't necessarily represent what the game will be. Lee stressed that 343 still has "a long way to go" until launch. He added that he is sure that Halo Infinite will "evolve" between now and launch. This is all to say that what you saw at E3 was not Halo: Infinite the game but instead a snapshot of what Halo: Infinite could be. It was an impressive-looking demo, showcasing a gorgeous world and sprawling environments, as well as a variety of new creatures. Halo 5's 24-player Warzone mode offered a first look at larger-scale Halo, and it's exciting to think about what 343 might do to push things further with the new engine.
Poor Messaging
The Halo Infinite trailer at E3 was presented as a first-look at the game, but it wasn't that, and Microsoft should have done a better job at making that immediately clear. No one from the 343 leadership team stood up on stage to talk about Infinite, and that felt odd given the size and stature of the Halo brand. Fans are clearly thirsty for more news and details on the next game, and it was a big bummer that we got nothing of the sort on stage. We would have liked to have seen someone like 343 founder Bonnie Ross or Halo franchise manager Frank O'Connor tell fans what Halo: Infinite is all about and why they should get excited about it. It does not inspire confidence in Halo as a franchise that so little was said. Additionally, we are told that Microsoft is not doing Halo interviews at E3 this week.
The Story:
While Halo: Infinite may not be a game yet, we do know some important story details about it. Halo Infinite is a follow-up to Halo 5: Guardians. It picks up after the events of that game, and tells a more Master Chief-centric story, according to Lee. He explained that 343 is aware of the concern some fans had regarding how Halo 5's story strayed too far from Chief. Indeed, that game's campaign split up time between playing as Chief and Agent Locke. Some wanted more focus on Chief, and it's good to hear Halo: Infinite will deliver that. The Halo universe is a rich tapestry, replete with storytelling opportunities, so it's exciting to think about what 343 might do with Infinite's story.
Next-Gen?
During the Xbox briefing at E3, Xbox boss Phil Spencer announced that Microsoft is working on new consoles that will follow the Xbox One. Media reports at E3 suggest that one of these is codenamed "Scarlet" and it could launch as soon as 2020. This is especially intriguing and noteworthy in the context of Halo: Infinite. With 343 stressing that Halo: Infinite is a "long way" off from release and the general comments on its technical ambitions, there are some who believe the game might not come until the next Xbox. Microsoft hasn't commented on this.
"New And Unexpected Directions"
Lee, the 343 studio head, said in the blog post that 343 is "making changes to how we approach things" with Halo: Infinite. This could mean a number of things, but the quote stands out in the wake of reports this week. Reports claim Halo: Infinite will be two separate releases. It is rumoured that Halo: Infinite could split up multiplayer and single-player. Noted Microsoft insider Brad Sams said he's heard from sources that single-player for Halo: Infinite could launch in late 2019 with the multiplayer portion arriving in 2020. This would indeed be a big change for Halo. In the same blog post, Lee said he looks forward to taking players in "new and unexpected directions" with the new Halo game, though whether this pertains to a delivery model, the story, or something else remains to be seen.
You'll Get To Play Early
Lee said 343 hopes to develop Halo: Infinite alongside the community, making changes to the game based on fan feedback. To that end, 343 will hold "flighting programs" for the game where people will get to play early and provide feedback to 343. If this sounds familiar, it's because 343 is currently doing that with Halo: The Master Chief Collection as it rolls out new features. Halo: Infinite's beta tests are not coming anytime soon, but Lee said you can expect them to start small and grow over time. Microsoft already has the Game Preview program where people can play unreleased games, but never before has this happened for a franchise as large as Halo. It is exciting and encouraging to see 343 incorporate fan feedback in this way, and hopefully it can lead to a better game in the end.
A New Art Style
Halo Infinite will have a new art style that appears to be evocative of the original game. Nicolas Bouvier, who has been on the Halo team since Halo 4, is Halo: Infinite's art director, and the overall aim of the new style is to "draw significant inspiration from the most iconic and historic parts of the Halo franchise." At the same time, 343 will be trying to "modernize" and "take advantage" of the power of Xbox One consoles to make the game look great. Master Chief's helmet is meant to be a good example of the new art direction for Halo: Infinite.
Get Comfortable
By all accounts, Halo: Infinite will not be fully released anytime soon. In the blog post, Lee said he understands waiting is difficult, especially now that it's been so long since Halo 5. He stressed that 343 is taking as much time as it needs to make "the right game." Not only that, but the blog post with all the details is titled "Our Journey Begins," which--along with everything else we already mentioned--suggests that Halo: Infinite is a long time off. The pre-release testing periods will soften that blow somewhat, but it's the final product people really want, and that sounds like it is not coming anytime soon. Halo is one of the biggest and most beloved franchise in gaming, with a huge community of dedicated fans. No one would want 343 to rush the next big game out, but it is somewhat disappointing to know the next game is still a long time away from release.
Keep checking back with GameSpot for more on Halo Infinite as more details become available.
The 2013 game The Last of Us is widely considered one of the best games of the PS3 generation. It was impeccably crafted, with cinematic style, satisfying game mechanics, and a story that cut right to the bone. All of which is to say, if you're excited for The Last of Us Part 2, you're far from alone. While we don't have a release date for this PS4 exclusive, you can already lock in your pre-order.
We got a better look at The Last of Us Part 2's gameplay and story, which will follow Ellie several years after the first game, at E3 2018. Ellie is LGBTQ, and after she shares a tender moment with another woman in the trailer she instantaneously shifts into the brutality of their world. The remainder of the trailer shows off the title's stealthy and visceral combat, with more emphasis on the gritty violence than ever before. Naughty Dog has also confirmed that The Last of Us Part 2 will have multiplayer.
If you're ready to secure your copy of The Last of Us Part 2, you'll probably want to know what kind of pre-order bonuses to expect and what comes in the various editions. We have you covered below.
The Last of Us Part 2 Pre-Order Bonuses
No pre-order bonuses have been announced at this time.
Fortnite is perhaps the biggest game in the world right now, attracting a massive audience across PS4, Xbox One, PC, mobile, and--as of Nintendo's E3 Direct presentation--Nintendo Switch. But as a game that receives regular, free updates on a regular basis, it doesn't lend itself to a traditional E3 showing. Rather than show off what's next for the game, Epic promoted the game at E3 by hosting a celebrity Pro-Am.
The event saw a variety of celebrities--including Joel McHale, Jon Heder, and Paul George--teaming up with players and streamers, including the wildly popular Ninja. We headed to the event, which was held at the Banc of California Stadium--a huge, 22,000-seat soccer arena--to snap some pictures of the action, which you can check out above.
Ninja is known to be a massively popular Fortnite streamer and a strong player. He teamed with the musician Marshmello, and together the two of them came out as the Pro-Am's winners. They won $1 million for the charity of their choice, with all other participants also receiving prize money for charity. A total of $3 million went out to charities through the event.
The Pro-Am came on the same day that Fortnite was released on Nintendo Switch. That version consists solely of Battle Royale, the PvP mode that has boosted the game to incredible levels of success. From what we've played, Fortnite runs well on Switch despite its handheld nature, though you of course need an internet connection in order to play, which reduces how portable it really is. As for whether Nintendo's upcoming subscription service will be required to play, Epic isn't saying just yet.
By Anonymous on Jun 13, 2018 11:22 pm Shadow of the Tomb Raider stole the spotlight at our E3 2018 stage with an extended look at some never-before-seen gameplay. It comes to the PS4, Xbox One, and PC this year.
Nintendo Direct caps off E3's press conferences every year, and this year the company unveiled a packed presentation full of games that are sure to get many people excited. Of course, Super Smash Bros. Ultimate took much of the attention; every single character that has ever appeared in a Super Smash Bros. game--from the original 12 characters featured in the Nintendo 64 games, all the way up to the latest DLC characters made released for Super Smash Bros. on Wii U--will be included as a playable character in Super Smash Bros. Ultimate.
There were other big titles, like mini-game favorite Super Mario Party, the first new game in the series in three years, along with Fire Emblem: Three Houses, Mega Man 11, FIFA 19, and Overcooked 2. There are a lot of ports on the way, too. Dragon Ball FighterZ, Crash Bandicoot N. Sane Trilogy, Paladins, and Dark Souls Remastered all made it into this year's Nintendo Direct.
Then there was Fornite: Battle Royale. We knew the game was likely coming to Nintendo Switch, but Nintendo dropped a big surprise today by announcing the game was not only releasing on Switch, but that it would be available right away. While the game suffered some matchmaking issues immediately after launch, Epic says they have been ironed out and you are now able to play successfully. In our experience, it runs decently well, although it's not quite the optimal way to play. If your only concern is being able to do so from bed without pulling out your phone, though, it's just the ticket.
There were many other games announced during Nintendo Direct. Click through above to check them all out, and then catch up on every announcement from the event in our Nintendo E3 news recap.
Super Smash Bros. Ultimate
Nintendo's popular fighting series makes its highly anticipated Switch debut later this year. Titled Super Smash Bros. Ultimate, the game includes every single playable character that has ever appeared in the franchise's history. Along with its immense returning characters like Mario, Bowser, and Link (sporting his Breath of the Wild attire), Super Smash Bros. on Switch introduces a number of newcomers to the roster, including the Inklings from Splatoon and Ridley, and new features including:
Ridley from the Metroid series also joins the fight
Elevate the Super Smash Bros. experience to new heights with faster combat, new attacks, new items, and new defensive options
Hold a 4 player free-for-all, or kick it up to 8-player battles
All current Super Smash Bros. series amiibo figures are supported
Developer: Bandai Namco | Release Date: TBA 2018
Super Mario Party
The antics continue in the upcoming mini-game collection, Super Mario Party. It's the first new game in the series in three years; the previous installment released in 2015 on Wii U. The game introduces all-new ways to play, including Joy-Con controller enabled minigames, and new modes to enjoy with family and friends. Board game play goes back to the four-player basics as you take turns and race across the board searching for Stars. You can also pair up two Nintendo Switch systems and delight in this dynamic play style, such as in the new Toad's Rec Room mode. With new modes and new minigames coupled with original board game play, the party starts anywhere, anytime, and with all kinds of players. New modes include:
Mario Party: Enjoy the original Mario Party board game experience with new element like character dice blocks, a party system, and new boards to explore
Toad's Rec Room: A dynamic new play style that pairs up two Nintendo Switch systems for Table top mode
Go head-to-head in 80 new minigames with many ways to play: Fast and fun skill-based mini-games that use the Joy-Con controllers in all sorts of different ways
Developer: Nintendo | Release Date: October 8
Overcooked 2
Overcooked 2 is serving up more chefs, more kitchens, more recipes, and more co-op madness. You can group up with friends or go it alone to cook up a storm, chopping, steaming and frying your way through levels that keep you on your toes. Online multiplayer can bring four chefs together to save the Onion Kingdom once again. Overcooked 2 features:
Online Multiplayer
New themes, chefs, recipes & kitchens
Chaotic couch co-op (for up to four players)
Versus mode
Arcade mode
Developer: Ghost Town Games | Release Date: August 7
Killer Queen Black
The 5v5 objective-based side-scrolling arcade multiplayer game Killer Queen Black is coming to Switch this Winter. Players either gather resources, kill the queen, or capture the snail to win in Killer Queen Black.
Fly solo, or team up with three of your friends as you race to complete one of three possible victory conditions. The game is a new take on the arcade eSport Killer Queen, which has been rebuilt from the ground up and optimized for console. Gameplay is immediately recognizable and familiar, yet it introduces exciting new twists and online play for the home audience. Killer Queen Black is the follow up to Killer Queen that fans have been begging for.
Online Multiplayer
Four game modes: Quick Match, Ranked, Custom, and Arena
Five distinct weapons: Sword, Morning Star, Laser, Lance, and Stinger
Developer: Bumblebear Studios, Liquid Bit | Release Date: Early 2019
Hollow Knight
A Switch port of the independent hit Hollow Knight was announced in Nintendo's E3 presentation last year, but this Metroidvania-style game is out right now on the Eshop. Hollow Knight's distinct art-style is both dark and charming, which brings this side-scrolling adventure to life.
In Hollow Knight, you'll explore twisting caverns, battle tainted creatures, and befriend bizarre bugs, all in a classic, hand-drawn 2D style that features:
Classic side-scrolling action, with all the modern trimmings. Dodge, dash and slash your way through even the most deadly adversaries.
Includes all of the new items, areas, characters, and bosses from the currently released free content packs; Hidden Dreams, The Grimm Troupe, and Lifeblood. All players will also get access to the final free content pack, Gods and Glory, due later this year.
Explore a vast interconnected world of forgotten highways, overgrown wilds and ruined cities. Choose which paths you take, which enemies you face and find your own way forward.
Evolve with powerful new skills and abilities. Gain spells, strength and speed. Leap to new heights on ethereal wings. Dash forward in a blazing flash. Blast foes with fiery Soul!
Developer: Team Cherry | Release Date: Out Now
Sushi Striker: Way of the Sushido
Help Musashi end the Empire's tyrannical monopoly of the world's sushi supply by becoming a Sushi Striker. Devour conveyor-belt sushi, matching plates and sushi types to defeat any enemy or boss who stands between you and victory. Befriend Sushi Sprites and use their powerful skills in battle. Deliciously strategic action-RPG-puzzle battles await.
Developer: Nintendo | Release Date: Out Now
Wasteland 2
Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG, made by the producer of the original Fallout, and it's now being ported to Switch. There are over 80 hours of gameplay, where you're tasked with decking out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland. The game offers lots of choice, including:
One size does not fit all: Don't feel like finding the key for a door? Pick the lock, bash it down with your boot, or just blow it open.
Decision making with consequences: With both short and long term reactivity, your choices ripple outwards, changing the game's events and forever altering the lives of those in the wasteland.
Huge and customizable: Hundreds of characters, with thousands of variations on your Rangers' appearance. Over 150 weapons. No two players will have the same experience.
Developer: | Release Date: Fall 2018
Paladins
Paladins is a team-based shooter similar to Team Fortress 2 and Overwatch. Gamers play as Champions, powerful heroes who use a mixture of guns and magic to defeat their opponents. Each Champion belongs to one of four classes. Front Line Champions operate as tanks and protect their allies from enemy fire. Damage Champions spearhead offensive assaults with their faster speed and high attack output. Support Champions keep their allies healed up and ready to fight. Flank Champions excel at circumnavigating the battlefield to ambush enemy teams from behind.
Paladins will be free-to-play later this year. Founders get early access, immediately unlock all Champions and their voice packs now and forever, and receive exclusive cosmetics. The game includes:
Fantastic Champions: Paladins is set in a vibrant fantasy world and features a diverse cast of Champions ranging from sharpshooting humans to mech-riding goblins, mystical elves, and jetpack-clad dragons. Each Champion brings a unique set of abilities to the battlefield and new Champions are regularly added to Paladins, keeping the game exciting.
Free-to-play: Paladins is completely Free-to-Play. Anything that affects gameplay can be unlocked simply by playing, with cosmetic items available for purchase.
Deck-building: No matter what your playstyle is, you'll find it in Paladins. With Paladins' deckbuilding system, you can become an iron sights sniper, a grenade-slinging explosives expert, or a track star with an assault rifle--all as the same Champion. Choose from dozens of cards to customize your abilities and make each Champion your own.
Customize your champion: Ancient Goddess. Interstellar bounty hunter. Cutthroat pirate. Frost giant. You can be all of these and more in Paladins. Choose from hundreds of skins already available in Paladins or find a new favorite in each update.
Accessibility: Paladins can be played from either a first-person or third-person perspective. The controls are simple to grasp for newcomers and shooter veterans alike which makes for an easy pick-up-and-play experience.
Developer: inXile Entertainment | Release Date: Fall 2018
Arena of Valor
Hugely popular Chinese MOBA game Arena of Valor is being ported to Nintendo Switch. It first released for mobile platforms in 2015. Developed and published by Tencent Games, it was reported that the game had over 80 million daily active players and 200 million monthly active players, and was both the world's highest grossing game as well as the most downloaded app globally.In September 2017, Nintendo first announced a partnership with Tencent to bring the game to the Nintendo Switch.
Developer: Timi Studio Group | Release Date: Fall 2018
Captain Toad: Treasure Tracker
Captain Toad: Treasure Tracker is an upcoming Switch port of the Wii U puzzler of the same name. In addition to the content from the original release, the Switch port includes new levels themed around Super Mario Odyssey, as well as a two-player co-op mode.
You're able to play with a friend or family member by sharing a pair of Joy-Con controllers. While one player controls Captain Toad, the other can assist with things like turnip cover fire. A Nintendo 3DS version of Captain Toad: Treasure Tracker, which includes stereoscopic 3D visuals and touch-screen controls, also launches on July 13.
Developer: Nintendo | Release Date: July 13
Crash Bandicoot N. Sane Trilogy
One of gaming's most recognizable mascots was remastered last year in the Crash Bandicoot N. Sane Trilogy. This June, the remaster bundle--which contains the original Crash Bandicoot, as well as sequels Cortex Strikes Back and Warped--is coming to Xbox One, PC, and Nintendo Switch.
In Crash Bandicoot N. Sane Trilogy, you'll spin, jump, wump, and repeat as you take on the challenges and adventures through the three games that started it all. The trilogy includes Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot 3: Warped. Relive all your favorite Crash moments in their fully-remastered graphical glory.
Developer: Toys For Bob | Release Date: June 29
Daemon X Machina
Daemon X Machina is an upcoming mech action game. It's a collaboration between developers First Studio and Marvelous Entertainment, with an array of notable Japanese developers. In the game, you take your Arsenal, a fully customizable powered suit, out for an array of missions to fight the enemy at all costs. You can choose and equip your Arsenal with a multitude of weapons, obtain more from downed enemy Arsenals, and swap them on the fly to suit your strategy in the face of ever-changing threats. Daemon X Machina features:
Kenichiro Tsukuda, well known for his work developing the Armored Core series, leading the team that has developed this brand-new title with the goal of making it "the best mech action game" out there.
The character designs were created by Yusuke Kozaki, who also worked on the Fire Emblem Awakening and Fire Emblem Fates games.
Mech concept designs were created by Mr. Kawamori, who also worked on the Armored Core series and the Super Dimension Fortress Macross series.
Arsenals can battle freely in the air and on the ground.
Developer: Marvelous Entertainment, First Studio | Release Date: 2019
Dark Souls Remastered
Nintendo announced the Switch version of Dark Souls Remastered back in January. It said the the Switch version will come with the Artorias of the Abyss DLC and display the game at 1080p resolution with 30 FPS when played in TV mode. It features:
Dark Souls' deep and dark universe: Delve into an epic dark fantasy universe stricken by decline and the Curse. Explore its intricate world design, full of hidden passages, dungeons and secrets, and uncover its deeply rooted lore.
Each end is a new beginning: Each playthrough surprises you with new challenges and unexpected facets of the game. Don't bet on completing the game only once.
Gameplay richness and possibilities: Hundreds of unique combinations of weaponry, armor, magic, and crafting options to create your own playstyle and gaming experience.
Sense of learning, mastering, and accomplishment: From your first steps to mastery, build your character while refining you playing skills. Learn to strategize freely and experience the rewarding taste of overcoming daunting foes.
Multiplayer (up to 6 players with dedicated servers):
The critically-acclaimed Dragon Ball FighterZ is heading to Nintendo Switch. At launch, it'll include all the characters featured in the original release at day one, with DLC characters (already released on PS4, Xbox One, and PC) arriving on the Switch version sometime later. The game is optimized for the Nintendo Switch and includes:
Simplified controls for single Joy-Con play
Spectacular fights: Aerial combos, destructible stages, famous scenes from the Dragpon Ball anime, all reproduced in 60FPS
3v3 tag/support: Allows players to train and master more than one fighter/style which brings deeper gameplay
High-end anime graphics: The game uses the power of the Unreal engine.
Developer: Arc System Works | Release Date: Summer 2018
Fallout Shelter
Fallout Shelter is making its way to PS4 and the Nintendo Switch. Originally released on iOS, Android, and later on Xbox One, the game is a free-to-play survival simulator where you manage a Fallout vault:
Build the perfect vault: Select from a variety of modern-day rooms to turn an excavation beneath 2,000 feet of bedrock into the very picture of Vault Life.
Get to know your Dwellers and lead them to happiness. Find their ideal jobs and watch them flourish. Provide them with outfits, weapons, and training to improve their abilities.
Turn worthless junk into useful items with Crafting. Customize the look of any dweller in the Barbershop.
A well-run Vault requires a variety of Dwellers with a mix of skills. Build a Radio Room to attract new Dwellers. Or, take an active role in their personal lives by playing matchmaker.
Send Dwellers above ground to explore the blasted surface left behind and seek adventure, handy survival loot, or unspeakable death. Find new armor and weapons, gain experience, and earn Caps. But don't let them die!
From time to time, idyllic Vault life may be disrupted by the dangers of post-nuclear life. Prepare your Dwellers to protect against threats from the outside and within.
Developer: Bethesda Game Studios | Release Date: Out Now
Introducing the prestigious UEFA Champions League, offering authentic in match atmospheres, featuring gameplay updates including elevated on-pitch personality and a striking overhaul, and providing new and unrivaled ways to play. Champions Rise in FIFA 19.
Play the pinnacle of club football across a variety of modes in FIFA 19 with official match presentation, breadth in tournament experiences, including UEFA Champions League, Europa League and Super Cup, and an all-new commentary team in Derek Rae and Lee Dixon.
The UEFA Champions League, Europa League, and Super Cup come to life across experiences in FIFA 19. From live content updates in FIFA 19 Ultimate Team, to authentic Career Mode integration, to an all-new standalone UEFA Champions League Mode, you can experience the greatest club football competition in the world no matter where you play in FIFA 19.
In-Match experience: Featuring distinctive team and player personalities, introducing official broadcast presentation for the some of the world's biggest leagues, and elevating your ability to finish with the all-new striking overhaul
Experience FIFA wherever, whenever, and however you want. Connect to your television and play Single or Multiplayer, or take the same modes on-the-go.
Split Joy-Con support: Built exclusively for Nintendo Switch, Split Joy-Con controls enable you to compete with your friends anytime and anywhere. Without any additional hardware, players can separate the Joy-Con controllers and enjoy multiplayer game modes at home, or on the go. Joy-Con support on FIFA 19 includes:
Online Friendlies: Enjoy new ways to play on Nintendo Switch including Online Friendlies. Invite anyone from your friend's list and track your rivalry through a five-match season, both in FIFA and FIFA Ultimate Team.
FIFA 19 Ultimate Team: Build your dream squad from thousands of players and compete in the most popular mode in FIFA, featuring content from UEFA Champions League and Europa League.
Developer: EA | Release Date: September 28
Fire Emblem: Three Houses
Fire Emblem: Three Houses is the latest entry in Nintendo's critically-acclaimed strategy series. It retains many of the core mechanics the series is known for. Though, it does offer some changes. Battle screens are filled with armies, and you directly command one character, but they're leading a small battalion of other soldiers who join in on the attack. In addition, you can explore what looks to be a fully realized 3D world.
Developer: Nintendo | Release Date: Spring 2019
Fortnite: Battle Royale
The immensely popular Fortnite: Battle Royale has finally made its way onto Nintendo Switch. And in a rather surprising reveal, it's out now.
Developer: Epic Games | Release Date: Out Now
Just Dance 2019
Just Dance returns this year sporting a new lineup of songs and dance routines. Like previous installments, players must mimic the on-screen dancer's choreography using either motion controllers or the game's associated mobile app.
Developer: Ubisoft | Release Date: TBA
Mario Tennis Aces
Mario Tennis Aces marks the first Mario sports game to arrive on Switch, and longtime Mario Tennis developer Camelot is introducing a number of new mechanics for this installment, including the time-slowing Zone Speed and the ultra-powerful Zone Shots. The game also features a handful of new characters to choose from and the series' first proper story mode since GBA's Mario Tennis: Power Tour.
Developer: Nintendo | Release Date: June 22
Mega Man 11
Like the classic Mega Man games from the NES era, Mega Man 11 puts you in the metallic boots of a boy robot who takes on stages and their upgrade-gifting bosses in any order. Unlike those classics, it sports a sharp cartoonish art style and new abilities like bullet time and a super-powered Mega Buster.
Developer: Capcom | Release Date: October 2
Monster Hunter Generations Ultimate
An expanded version of the 3DS game Monster Hunter Generations, Generations Ultimate on Switch features an assortment of additional content on top of the base game, including two new Hunting Styles, another Elder Dragon, a new endgame boss, and the even more challenging G Rank quests. Veteran players can also transfer their save data from Generations to Ultimate and continue the hunt on Nintendo's hybrid console.
Developer: Capcom | Release Date: August 28
Octopath Traveler
Octopath Traveler is a unique and beautiful-looking RPG that uses what the developers call HD-2D graphics, which combines Super NES-style 16-bit graphics with polygonal environments and HD effects. There are eight different playable characters, each with their own unique playstyle and starting area. Combat is turn-based, during which characters build up Boost Points to help them perform special abilities.
Developer: Square Enix | Release Date: July 13
SNK Heroines: Tag Team Frenzy
This new brawler from NIS is heavy on fan service, but should also please fans of the classic SNK fighting series. Battles will focus entirely on the female fighters from SNK's various fighting game series.
Developer: NIS/SNK | Release Date: TBA 2018
The World Ends With You: Final Remix
The hi-res version of Square Enix's The World Ends With You is coming to Switch, along with a "sizable" new story scenario. It was announced during January's Nintendo Direct Mini, and is due sometime in 2018.
By Anonymous on Jun 13, 2018 11:04 pm Cam & Seb take over the GameSpot Co-op Stage to play Overcooked 2 with the devs from Team17 as well as the live E3 audience members!
By Anonymous on Jun 13, 2018 11:04 pm What's Good Games' Andrea Rene, Kristine Steimer, and Brittney Brombacher are joined by Jake Baldino from Gameranx to talk about their highlights from all the E3 press conferences!
Most people know that George Lucas sold his production company Lucasfilms to Disney in 2012, but what you might not know is that at the time, Lucas had ideas in the works for Star WarsEpisode VII through Episode IX. Disney has gone a different way, and Lucas no longer has creative input on the Star Wars saga in any major way, but apparently, people at Lucasfilms were aware of his ideas and have simply kept a tight lid on them.
Star Wars fans will now be thrilled to know that the veil has been partially lifted on Lucas' ideas for the episodes. Den of Geek reports that a particularly attentive Twitter user found a pretty significant clue into what Lucas' version of the films would have looked like. The clue comes from the companion book to AMC's TV show, James Cameron's Story of Science Fiction.
In the book, George Lucas is quoted talking about his ideas for the films, saying that they, "were going to get into a microbiotic world. But there's this world of creatures that operate differently than we do. I call them the Whills. And the Whills are the ones that actually control the universe. The feed off the force."
Obviously I could go on and on about everything that is amazing in the Star Wars films, but one of the most striking things about them is the creativity involved in all the different alien characters, their societies, their characteristics, and how well they fit into the stories, and this is no exception. They are essentially a bunch of tiny creatures who happen to have control over the entire universe by tapping into the largest force there is, so large it's literally called THE force; what a bizzare contradiction.
Lucas went on to state that, "of course, a lot of the fans would have hated it, just like they did Phantom Menace and everything, but at least the whole story from beginning to end would have been told." Clearly Lucas has some feelings about the elements of the story that remain unshared, and sadly, it is unlikely that this film will ever be put into motion, especially without the creative vision of Lucas himself. But for now, fans can at least start theorizing with this little peek into the Star Wars that could have been.
For such a radical change in the formula, 2016's Hitman burrowed itself into the fan consciousness as the new paradigm for the series going forward. The episodic format turned many skeptical diehards turned into true-believers, which must have made the announcement of a traditional release model for Hitman 2 jarring. Still, creative director Christian Elverdam told GameSpot at E3 2018 that the experience taught them some valuable lessons that will impact the sequel, with or without episodes.
"I think we convinced a lot of people that episodic really worked," he said. "The feedback we got was that episodic forced you to go into each level and really go into all the details, which I thought personally was a big victory. We were going with a sandbox formula, so it was pretty important for us that people really understand. If you just go in, maybe shoot the guy, and say 'okay I finished Miami,' you wouldn't really get it, because you need to take in all the details."
The rebooted Hitman that debuted in 2016 was instead a clockwork machine of moving parts. Non-player characters were props in the ultimate kill, moving about the map with their own motivations and stories that could be exploited for your own gains. Drip-feeding these missions forced otherwise casual Hitman fans to act like more ravenous ones, consuming it all, learning each of the pieces of the machine until they developed a super-power. It was successful because it focused players' attention in a way that the game hadn't before.
"At the same time, we followed some comments who also said they weren't satisfied that they couldn't experience the full story, and that it took a long time before it was done," Elverdam continued. "What we're talking about now is the best of both worlds. Now most people know what an elusive target is and they know we have a very strong live season. So we're doing more of that than we did before, but the story itself--the main arc of what happens in Hitman 2--is available day and date."
In other words, the episodic Hitman may have trained players how to engage with the game they way they'd hoped, but IO now feels confident enough to take off the training wheels and remove the frustration of a slowly meted out story in the process. Elverdam also added that it has more live content like elusive targets planned, but having the full suite of maps gives the studio more flexibility. While the episodic season limited it to only produce targets in maps that were already released, now it can choose from any map at any time.
The result is a mission structure that feels incredibly reminiscent of Hitman 2016. In a mission at a race track, I had to cautiously and slowly peel back layers of the puzzle, acquiring different costumes to get new tools to acquire new costumes, until I was finally perfectly positioned to take out my target. The demo was only one stage, but it felt perfectly familiar. For fans of Hitman's episodic structure, then, this is a less jarring change than they might expect. It's a continuation of what came before, so it should feel like a new batch of stages.
With a more defined campaign that will release all at once, the difficulty ramp may feel more welcoming too. Designing a challenging Hitman map requires subtleties that players could lose when they take months-long breaks. Everdam shared some thoughts on striking the right difficulty balance in one of Hitman's murder puzzles.
"So one of the first things we do is say: what kind of problem do we want the player to solve? If you had a target that stood still with ten guards that never moved, that would be a very hard problem to solve. So we look at how mobile are the patrol routes. Number of guards is a factor, it's not the only factor, but it's a factor. And then finally, it's sort of like peeling an onion in terms of how you progress. Physical traversal--a path like a drainpipe or something like that, how hard is that to get to, that would be your physical difficulty. And the second is disguises, and typically we don't give you the most powerful disguises up-front. So let's say you have a waiter who's very easy to isolate and take out. He's going to give you one layer of the onion but then you probably need to show more skill for better costumes."
With the potential for a smoother difficulty ramp, and the promise of much more live content than the last game, IO hopes to continue using the strengths of the episodic model without some of its drawbacks. Time will tell if the live content keeps players engaged as long as the episodic model kept them coming back, but the studio has taken the lessons of its experiment to heart. They may just turn skeptics to believers all over again.
Microsoft started its E3 2018 briefing with a trailer for Halo: Infinite. As we later learned, this was really more of a trailer for the new Slipspace engine that powers the game, not the game itself.
Now, 343 studio boss Chris Lee has spoken up to say Halo: Infinite is so ambitious that it needed a new game engine. Responding to a tweet from a concerned fan, Lee said, "Halo: Infinite is an ambitious new game and we needed to build a new engine to support that."
Some fans are understandably concerned about the state of Halo given that it has been almost three years since the release of Halo 5: Guardians in October 2015. Microsoft has continued to update and support Halo 5 and Halo: The Master Chief Collection, but fans always want something new.
Halo: Infinite's reveal this week was a step towards that, but not the kind of announcement some might have wanted. After the Xbox briefing, 343 clarified in a blog post that the trailer was for the engine, not the game, but this was not communicated on the stage itself. Even the blog post suggested Halo: Infinite is a long way off, as the title of post is "Our Journey Begins."
343 studio head Chris Lee has since confirmed that Halo: Infinite will tell a more Master Chief-centric story, which is good news after Halo 5 went in a different direction. The story in Halo: Infinite will begin after the events of Halo 5, but that is all we know so far.
No release date has been set for Halo: Infinite, but from the sound if it, the game is not coming out anytime soon. Keep checking back with GameSpot for more.
Following last week's reveal of the movie's logo, production on the sequel to DC's Wonder Woman is now underway. It has been confirmed that the movie is titled Wonder Woman 1984, and now director Patty Jenkins has teased the surprise return of one of the first film's key characters.
Jenkins took to Twitter to post an on-set image of Chris Pine in the role of Captain Steve Trevor. Pine played the role in Wonder Woman, but fans will know that he died at the end of that movie--which was itself set 40 years before the sequel.
Clearly Pine's return is not meant to be a big twist, given it has been revealed by the director this early on in production. So quite how Trevor is back for the sequel and what role he will play in the story will remain a mystery for now, although the obvious '80s setting for the photo suggests it's not just a flashback. In the meantime, here's Jenkins's tweet:
As for the title Wonder Woman 1984, we've known for some time that it will be set in the '80s, and star Gal Gadot also recently posted a suitably retro on-set image. The film hits theaters on November 1, 2019 and also stars Kristin Wiig as the villainous Cheetah.
Last year, it was reported that Wonder Woman 1984 will "send Diana against the forces of Soviet Union in the closing days of the Cold War." In addition, Jenkins has teased that the movie will be a "funny and a great love story [with] a couple new unbelievable characters who I'm so excited about, who are very different than were in the last movie."
There's an interesting turn happening in the superhero genre of movies. After years of films fronted by male heroes, women are finally getting their chance at the spotlight. With Wonder Woman being a massive box office success-and a sequel on the way--there is also a movie for Captain Marvel in production, while Ant-Man and the Wasp is elevating its female lead.
There's one superhero franchise, though, that is putting its female hero front-and-center, over her male counterpart. In Disney/Pixar's Incredibles 2, the roles have been reversed. While in the first movie, it was Mr. Incredible who was sent off to relive his superhero glory, this time, it's Elastigirl's turn. This movie finds her becoming the public face for all supers. It's important to the film, but also sends a powerful message to young viewers who still aren't used to seeing a female hero taking charge and leading the way.
"You would kind of go 'Wow, do we really need that message?' But yeah, we do," Holly Hunter, who voices Elastigirl, tells GameSpot. "We need that information, we need to see... we need those images. We need those stories of women doing this kind of thing."
Of course, a strong female hero is nothing new to the Incredibles franchise. The first film, released in 2004, was sure to show just how powerful Helen--Elastigirl's real name--and her daughter Violet were.
"We had strong women before strong women were cool," writer-director Brad Bird jokes. "It's not like [Helen's] character's changing. Violet was a strong character. [Edna] was a strong character. I think that that was just a natural extension. It wasn't like we were sitting here going, 'Here's a political statement that we want to make.' It was more like, 'This will screw Bob up. This will be fun to watch.' That's more the motivation of it. It's exploring the characters and having fun with it."
Producer John Walker agrees, adding, "Elastigirl says in the first film, 'Leave the saving of the world to the men? I don't think so.' There's nothing in the second film that wouldn't have worked completely fine in the first one 15 years ago."
However, there is one thing about Helen in the new movie that's very different from the first Incredibles. Viewers are going to see what Elastigirl the solo hero is like--much as they did with Bob's Mr. Incredible sting in the last film.
"They do it differently from, I mean, Helen does it very differently from Mr. Incredible," Hunter teases. "Their styles are totally, completely different problem in terms of solving problems. Helen is hired because she's gonna wreak less collateral damage, and I do think that's the thing that I like best about the portrait of her. Is how cool she is."
"She's jumping on her motorcycle and she's going up the sides of buildings, and doing these great... You hear the excitement for it, in her voice," Walker says. "She's getting to do this thing she feels she was born to do."
Incredibles 2 is in theaters on June 15.
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