By Matt Espineli on Jun 17, 2018 02:46 am
After a week of big announcements, reveals, and trailers, E3 2018 has come to a close. Every big press conference is over, and we've finally seen everything we possibly can across the weeklong event. There was more than enough to get excited about, but at the same time, there were some moments that were lacking. In this feature we go over our favorite parts of E3 2018, a few of the things we wish some of the companies could've done differently, and a handful of the biggest games. This is the spot for an analysis of the major things from the show, where we discuss what went well and what went wrong. Some of the biggest moments stemmed from high-profile game reveals; others came from the companies pushing for better representation. But where there were amazing highs, there were some debilitating lows. A selection of well-known upcoming games were missing, and some poor logistical decisions lead to stilted press conferences. Despite all this, there was plenty of exciting news from many of the biggest companies at this year's E3. To get more information about all of announcements, check out all of the news from the press conference, all of the best trailers, and a list of all the new games announced. Otherwise, be sure to keep checking back for all of GameSpot's remaining E3 coverage. What were some of your favorite moments at E3? What do you think could've gone better? And what about your most anticipated games? Let us know in the comments below. Highlight: CD Projekt Red Proves Cyberpunk 2077 Has Been Worth The Wait
CD Projekt teased Cyberpunk 2077 six years ago, and for six years we have waited for the Witcher studio to share any info on the game. It wouldn't budge, and for many of us Cyperpunk began to feel more like an idea than a project that's made significant progress. Witcher 3 arrived in the meantime and blew the industry and consumers away with its gorgeous and occasionally haunting world--success that actually made Cyberpunk followers even more anxious to find out more about the talented studio's next project. So it was that this would be the year that our questions get answered. The public still hasn't had a chance to see what Cyperpunk really is, but the press who saw the demo at E3 are all in agreement: Cyberpunk is shaping up to be a phenomenal game that may set a new benchmark for AAA game design. It's rare that a game can live up to the wildest imaginations of the most excited minds, and yet it surpasses them in many ways through incredible depth and attention to detail. Its world is raw and thoroughly advanced. It is dangerous and beautiful, and you can't help but wonder about every little detail that pops up. There's no looking back for CD Projekt Red, and we cannot wait until everyone gets a chance to see why this has been the most talked about game of the show. -- Peter Brown, Reviews Editor Highlight: Queer Characters Took Center Stage
While queer game characters are nothing new, they're still rare--and it's even more rare to see them featured front and center in a game's marketing. But this year, several of the E3 press conferences included explicitly queer characters in gameplay and trailers for big games. For many people, this is a hugely important gesture that makes gaming seem like a more welcoming and inclusive place. Perhaps the biggest was the gameplay reveal for The Last of Us Part II. We learned that Ellie is queer in The Last of Us: Left Behind DLC, but it was another thing entirely to see her kiss a woman on Sony's E3 stage. The moment is tender, intimate, and most importantly, sincere--it's a perfect transition into the brutality of the combat that comes after, rounding out our first real look at who Ellie has become. On Ubisoft's stage, we saw Assassin's Creed Odyssey's female playable character, Kassandra, able to flirt and romance another female character (and maybe flirting a bit with her). And at the beginning of the week, EA showed a trailer for Battlefield V that might includes two women embracing and saying "I love you"--not necessarily queer, but a reasonable enough guess given that they look nothing alike. These are more subtle examples than The Last of Us, but it points to a trend of more AAA games expanding their target demographics and the kinds of people their characters represent. Seeing that at an event as big as E3 just makes it even better. -- Kallie Plagge, Associate Editor Highlight: Death Stranding Still Makes No Sense
Kojima Productions finally provided a better look of the gameplay of Death Stranding but, importantly, did so without revealing too much. Thus far, very little is clear about Death Stranding. Between the babies giving thumbs up, floating ghost-like entities, and dead whales, it's been difficult to actually get a grasp on what the story is about. The gameplay reveal creates a similar air of mystery, with Norman Reedus's character hauling around a corpse. There's strange footsteps appearing on the floor, and ghostly apparitions floating in air. All the while, Reedus carefully sneaks around, with his overactive shoulder-mounted robotic arm incessantly yapping like a dog sensing danger. In typical Kojima Productions fashion, the Death Stranding gameplay trailer created as many questions as it provided answers for, which, if you're a fan of the studio, is very exciting. -- Tamoor Hussain, Editor Needs Improvement: Square Enix's Press Conference Fell Short
Square Enix has plenty of interesting games in the works, and Microsoft featured four of them during its showcase just prior to the official start of E3. We got looks at Shadow of the Tomb Raider, Kingdom Hearts 3, Just Cause 4, and The Awesome Adventures of Captain Spirit, Surely, I thought, Square Enix would use its own E3 presentation to share new information on those games as well as the hotly anticipated Final Fantasy VII Remake or the intriguing Front Mission reboot teased at last year's Tokyo Game Show, Left Alive. What Square Enix went with was about 30 minutes of trailers, including the same four mentioned above. There were a couple of interesting new announcements, to be fair, including a new Platinum Games project titled Babylon's Fall, but for such a short press conference to be dominated by repeat content was a huge letdown. Square Enix could have easily distributed the meager bits of news that appeared during its presentation to Microsoft or Sony's shows and not even bothered with its own. Rather than use E3 as a platform to excite its fanbase, Square Enix potentially dinged its reputation by posturing and building up anticipation that it never stood a chance of satisfying in the first place. -- Peter Brown, Reviews Editor Needs Improvement: The Break During Sony's Press Conference Was Too Long
Sony surprised people when it announced that its E3 2018 press conference was going to primarily focus on four of its latest games. The show started off great with an incredibly tense gameplay demonstration of Naughty Dog's highly-anticipated The Last of Us: Part II in a Church theater. While you think Sony would build off the momentum of this reveal, it instead brought the show to a complete stop, taking nearly 15 minutes to transport people from the church theater to a completely different theater nearby. All the while Sid Shuman and Shawn Layden attempted to fill in the void with insubstantial discussion and banter. Luckily, the rest of the show turned out better with a solid string of trailers and gameplay reveals, but the damage had already been done. It's a small gripe, but I can't help but be curious as to why Sony decided to use two theater venues instead of one. -- Matt Espineli, Associate Editor Needs Improvement: No Metroid Prime 4 Or Pokemon Switch
I didn't expect Nintendo to drop release dates for Metroid Prime 4 or Switch's Pokemon RPG, but how could the company not even acknowledge either game? We got no trailers or screenshots. We didn't even get name drops. It's like both games don't even exist. Not hearing anything about Metroid Prime 4 is especially disappointing after Nintendo's tease at last year's E3. You'd think that would be the company's way of letting players know that the title is currently being worked on and almost ready to talk about. And yet you'd be wrong. Now I'm worried Metroid Prime 4 is still early in development, and my dream of a 2019 release date is a far-fetched fantasy. I also really wanted to know what Prime 4's official name was going to be, and whether the game would connect the events of Metroid Prime 3: Corruption and Metroid II: Return of Samus or finally continue Samus's story after Metroid Fusion's cliffhanger. Hearing nothing in regards to Nintendo's new Pokemon RPG is slightly understandable, if for no other reason that doing so would probably have stolen some of Pokemon: Let's Go Eevee and Let's Go Pikachu's thunder. -- Jordan Ramee, Associate Editor Biggest Games: Anthem
"While playing Anthem, I had to repeatedly remind myself that I was playing a BioWare game. It's the first new IP from the veteran RPG developer in a decade, and although it falls into that particular style of role-playing and third-person shooter hybrid the studio honed with the Mass Effect franchise, this is the hardest it has leaned into that concept. With Anthem, we're seeing a major shift in what BioWare is capable of. Although it still exhibits some of the studio's role-playing pedigree, it's the vast online open-world that sets Anthem apart. In the vein of Bungie's Destiny and Ubisoft's The Division, Anthem is a shared-world online shooter focusing on groups of players taking on new challenges and chasing new loot. But in familiar BioWare fashion, your particular Freelancer will make important narrative choices throughout the game's main campaign, altering their relationships with allies and other factions. While this sounds pretty standard, this is all housed within an online world where other players are making similar or conflicting choices in their own story. As of now, we only know what the story is about in the broad sense: humans on a hostile alien planet, a powerful ancient presence of some form, and major world-altering events. While BioWare wasn't ready to share just how those choices will be reflected in the game for others to see, it did say they'll be surfaced in some form. With that said, the general narrative feels much more of a nebulous concept right now, and I am intrigued to see how the developer will be able to inject that familiar BioWare-style storytelling into Anthem." -- Alessandro Fillari, Editor For the rest of our impressions, check out our in-depth preview of Anthem. Biggest Games: Assassin's Creed Odyssey
"Assassin's Creed Odyssey is three years in the making; Ubisoft Quebec conceived this entry into the long-running franchise as the team wrapped up development for Assassin's Creed Syndicate back in 2015. Ubisoft Montreal was in the process of transforming the series with Origins (that released in 2017) which gave the Quebec studio a foundation to further evolve Assassin's Creed into a full-fledged RPG the team envisioned. It's not just about the inclusion of branching dialogue or seemingly arbitrary choices during quests, though. Consequence is at the heart of making the journey through Ancient Greece something more than just another historical fiction. During a visit to Ubisoft Quebec's studio, I had the opportunity to spend around five hours with Assassin's Creed Odyssey, starting at a point deep into the story. Many of its features jumped out immediately, like choosing to play as the female protagonist Kassandra through the entire game--regardless, I'm a mercenary on the search for lost family members in the midst of the Peloponnesian War in 431 BC. Docked ashore the Delos Islands following a storm, I'm immediately posed with conversation options with my shipmate Barnabas. At first, it's striking to see this in an Assassin's Creed game, but considering Odyssey's full RPG approach, having agency in what I say to others is to be expected. While I could tease out more information or evoke different responses, words can have a much larger impact in certain situations." -- Michael Higham, Associate Editor For the rest of our impressions, check out our in-depth preview of Assassin's Creed Odyssey. Biggest Games: Control
"Remedy's reputation as a developer of great action games with compelling stories has never quite faded; even Quantum Break, despite some complications, had many redeeming qualities that its biggest detractors (like me) couldn't ignore. Chief among them was the combat system, which gave you control over time itself, allowing you to slickly thwart swarms of enemies in unusual and flashy ways. These same qualities are echoed in the announcement trailer for Remedy's next game, Control, but what you won't find in that video is the mind-bending series of events I saw during a private gameplay demo at E3. I'm looking forward to games like Cyberpunk and Death Stranding as much as most people, but Control has quickly become my most anticipated game at the show. Circling back to combat, Control gives off similar vibes to Quantum Break, but a key difference lies in the sort of powers at your fingertips. The two abilities we saw allowed the main character, Jesse Faden, to grab objects strewn around the environment and hurl them at enemies, or bring them close to create a temporary shield. Performing these moves results in chaos as other objects get caught in the crossfire, making each encounter look messy (in a good way.) An eye-catching flurry of special effects helps complete the chaotic spectacle. These are just two of many powers Jesse will acquire throughout her harrowing journey." -- Peter Brown, Reviews Editor For our full impressions, check out our in-depth preview of Control. Biggest Games: Cyberpunk 2077
"CD Projekt Red's next game, Cyberpunk 2077, is a massive departure from the developer's previous efforts on The Witcher series. Instead of lush forests, picturesque fields, and towering mountains, the devs are creating a world set in the concrete jungle of Northern California in the distant future. Unlike a lot of fiction focusing on a darker future, Cyberpunk 2077 aspires to move away from grimdark and towards a more exuberant but equally cynical vision for a future where capitalism and technology has run amok. Inspired and influenced by the original Cyberpunk 2020 pen and paper RPG, 2077 extrapolates many of the themes and iconography while capitalizing on the developer's skillset for crafting dense and visually rich environments. We saw a near hour-long gameplay demo behind closed doors at E3 2018, showcasing many of the game's systems and locales, and came out impressed by the scope of CD Projekt Red's ambitious project." -- Alessandro Fillari, Editor For our full impressions, check out our in-depth preview of Cyberpunk 2077. Biggest Games: Dying Light 2
"Dying Light 2 really ups the stakes when it comes to traversing a lawless open-world where danger lurk around every corner. With the original Dying Light offering a clever blend of parkour exploration and brutal combat of a zombie-survival game, the follow up to Techland's stellar open-world game plans to focus more on offering its players more freedom in movement, while letting them decide the fate of one of humanity's last stable cities. Revealed at the Microsoft Press Conference, the sequel plans to maintain the momentum that the developers have had with the original's post-launch success, while offering a more reactive and living world to explore. During E3 2018, we had the chance to see an extended demo presentation of the game in action, showcasing its broader scope and focus on a more ambitious, adaptive narrative. Stick with many of the core features of the original game, such as freeform parkour traversal, melee combat, and other gradual characters growth--the sequel goes a bit further by making some tough choices in a far more dire and bleak circumstance." -- Alessandro Fillari, Editor For our full impressions, check out our in-depth preview of Dying Light 2. Biggest Games: Fallout 76
Fallout 76 is the latest entry in the tenured post-apocalyptic RPG franchise. It's the earliest game in the Fallout timeline, and it features major online components. From its recent trailers alone, the game has already captured the attention of the series' most ravenous fans. We're already imagining what sort of fights and awkward encounters we'll get into with others during our post-apocalyptic jaunt through the American wasteland. Biggest Games: Ghost Of Tsushima
Ghost of Tsushima is the latest game by developer Sucker Punch Productions, the studio responsible for Infamous and Sly Cooper. The game is set on the island of Tsushima during the Mongol invasions of Japan in 1294. You play as a lone samurai turned vengeful assassin--likely fighting to drive out the Mongol army from Japan. For the rest of our impressions, check out our in-depth preview of Ghost of Tsushima. Biggest Games: Super Smash Bros. Ultimate
"We've known that a new Super Smash Bros. game has been in development, and during the E3 2018 Nintendo Direct, Super Smash Bros. Ultimate was revealed. It's an original Smash game built specifically for the Nintendo Switch, and it features every single character that has ever been included in a Smash game. We got hands on with the E3 2018 demo of Super Smash Bros. Ultimate shortly after viewing the Direct. It's a build that features a limited character and stage selection, but it gave us a good feel for how new game feels to play." -- Justin Haywald, Managing Editor & Edmond Tran, Editor/Video Producer For the rest of our impressions, check out our in-depth preview of Super Smash Bros. Ultimate. Biggest Games: The Last of Us: Part II
"Sony debuted gameplay for The Last of Us Part II during its E3 2018 press conference. What Sony and developer Naughty Dog showed is just as gruesome as the previous trailer for the sequel; on top of a man getting eviscerated, we see Ellie perform a number of brutal takedowns and kills. It's definitely a lot to take in all at once, and it's also cinematic--it can be hard to tell what's pure combat and what's a cutscene-like transition. While at E3 2018, we had a chance to speak to co-directors Anthony Newman and Kurt Margenau about the game. They gave us insight into what exactly we're seeing in the trailer in terms of combat, and as it turns out, much of what looks cinematic--Ellie's perfectly timed dodges and pulling an arrow out of her shoulder--is actually within your control. That looks to be a key component in framing and shaping the intense violence in The Last of Us Part II, as well as something that can add greatly to Ellie as a character." -- Kallie Plagge, Associate Editor For the rest of our impressions, check out our in-depth preview of The Last of Us Part II. Biggest Games: Resident Evil 2 Remake
"Resident Evil 2's upcoming remake rides a fine line between new and old. When it triggers nostalgic memories with its familiar characters and locales, it instantly makes you uneasy with its new retelling of classic events. My time with the demo began in the main hall of the Raccoon City Police Department as Leon S. Kennedy--who's just as strong willed and naive as we remember. He's no longer the invincible superhero that latter entries transformed him into; he's desperate and vulnerable. These qualities should come as no surprise to fans of the original version, but the remake really leans into them, making your time spent as the rookie cop all the more tense and dire. And with higher-quality voice performances, Leon's circumstances feel grounded and believable. It helps that the Resident Evil 4-style, third-person over-the-shoulder camera provides a far more intimate view than the original's fixed camera angles. The remake faithfully recreates the original RPD's narrow halls and pathways; its floor layout is nearly identical. The third-person perspective plays well with the labyrinthian police department, making exploration feel unsettling and claustrophobic; gone are the door-opening loading screens." -- Matt Espineli, Associate Editor For the rest of our impressions, check out our in-depth preview of Resident Evil 2 Remake. Biggest Games: Sekiro: Shadows Die Twice
"Dark Souls, Bloodborne, and many more of From Software's games contain incredibly detailed worlds, with incredibly deep combat and an incredible number of deaths. You see, as impressive as From's previous games have been, I'm not particularly good at playing them. I'm one of those people you tell to "git gud." I play each of From's games for eight or so hours, get sick of dying, and give up. Sekiro: Shadows Die Twice might be the game to break that rule. Death is no longer a barrier which must be overcome. It's no longer simply a "learning experience." Death and immediate resurrection is now a mechanic. From Software says you can use death to your advantage--fooling your enemies into a false sense of security before coming back to life and sneaking up on them using the game's light stealth mechanics. Perfect for those who--like me--are fed up of dying. From is staying coy, however, on the exact mechanics of the resurrection ability. It says you'll only be able to use it a limited number of times, and that "in no way does [resurrection] make the game easy." Sekiro also speeds up the From formula, even moreso than Bloodborne did. Your main character--for now, simply named the Shinobi--is more agile than that of Soulsborne. He has a proper jump, which can be utilized in combat. He has a grappling hook, which can be used to gain a vantage point over the enemy. And his prosthetic limb can be customized to wield a shuriken, which you can use to propel yourself towards an enemy in a flash." -- Oscar Dayus, Staff Writer For the rest of our impressions, check out our in-depth preview of Sekiro: Shadows Die Twice. Biggest Games: Tom Clancy's The Division 2
"When you're looking at Tom Clancy's The Division in the broader sense, the game has shown considerable growth since its launch. After several expansions adding in new events and areas to explore, along with many updates tweaking the power grind and endgame content, Ubisoft's shared world action-RPG title slowly evolved into the game that many fans wanted when it was first released. And with The Division 2, the same developers at Massive Entertainment and Red Storm are looking to maintain that momentum with the series' next outing. Set seven months after the initial outbreak of the Black Friday virus, The Division 2 will bring the online action-RPG to Washington D.C, which has also been decimated by mass panic, and opportunistic new factions looking to take advantage of the power vacuum. Unlike Manhattan's snow-covered wasteland from the original game, D.C. is far more lawless, made worse by an an immense heatwave driving more people to desperation. With the Division agency having gone silent, the remaining agents in the field have to reclaim control of the city. Prior to the official announcement at the Microsoft Press Conference, we got the play a short section of the game, while speaking with creative director Terry Spier about their continued sights on trying to keep things interesting for the long term. When looking at the CG trailer, it's clear that the sense of scale, along with the stakes, have dialed up significantly. The Division 2, like its predecessor, will focus on building up your unique agent's resources as they acquire new weapons while taking on the multiple enemy factions that have taken hold of the city. Washington D.C., is about 20 percent bigger than Manhattan, which is almost a 1-to-1 recreation of the city. The developers wanted to offer a greater level of variety in the locations you'll explore, which includes more residential areas and the nearby forests outside the capital." -- Alessandro Fillari, Editor For the rest of our impressions, check out our in-depth preview of The Division 2.
By Steve Watts on Jun 17, 2018 02:46 am The Biggest Surprises of E3
E3 is the one time of year all eyes are on the games industry, from media and investors to fans. That makes it the perfect place for publishers to drop their biggest bombshells. This year was no exception, thanks to some curveballs from the likes of Microsoft, Nintendo, Bethesda, and more--from revivals of long-dormant franchises to new games we never saw coming. EA kicked off the week's festivities with its EA Play event, which delivered both a game release and the promise of more Star Wars to come. Microsoft followed with first-mover advantage, offering several big announcements of its own along with big debuts from third-parties. Bethesda dropped one of the biggest names in its stable of franchises, and Nintendo wowed with the sheer level of content included in this year's tent-pole title. Some of the surprises this year came from unexpected places. Microsoft announced a series of unexpected acquisitions, and Cyberpunk 2077 offered a twist ending to one of the major press conferences. EA and Bethesda both proved that just dropping a title can be enough to excite eager fans. Check out the gallery for all of the biggest surprises from E3 2018, and catch up with which games are coming this year. Smash Bros. Ultimate Has EVERYONE
We knew Super Smash Bros. for Switch would be the showpiece for Nintendo. But the roster was an open question, which meant that when Nintendo announced the newly-dubbed Smash Bros. Ultimate would feature every character to ever appear in the series came as a shock. Super Smash Bros. Ultimate Roster Has All Previous Characters Resident Evil 2 Remake Coming
After the success of the Resident Evil remake, another one based on the fan-favorite Resident Evil 2 seemed inevitable. But like the zombie lumbering right behind you, it's closer than you think. Resident Evil 2 will release for PC, PS4, and Xbox One on January 25, 2019. Resident Evil 2 Release Date Confirmed Cyberpunk Hacks the Planet
Cyberpunk 2077 has been in development for a long time, and many were hoping this would be the year we finally heard more about it. It was, but CD Projekt Red chose a notably unique way to show it off. When Xbox head Phil Spencer appeared to be wrapping up the Microsoft conference, Cyberpunk broke in by "hacking" into the conference to show off its trailer--with a few Easter eggs to boot. Cyberpunk 2077 Trailer Provides Our First Good Look Elder Scrolls 6 and Starfield Are On the Way
Sometimes it's enough just to know a game is on the way. After years of speculating and hoping for Elder Scrolls 6, Bethesda confirmed it's in development (or at least pre-production) with a brief teaser-trailer. Not only that, it confirmed long-standing rumors of another RPG, Starfield. Elder Scrolls 6 is Officially On the Way Respawn Will Make You a Jedi
In one of the more casual moments of any press conference, Respawn dropped some details about its upcoming Star Wars game via a brief sit-down with studio head Vince Zampella. At the EA Play conference, Zampella revealed that his studio's game is called Star Wars: Jedi Fallen Order, and will feature a story set in the dark times when Jedi were being hunted. Star Wars: Jedi Fallen Order Revealed as the New Game from Titanfall Dev Halo Infinite Gets a Mysterious Teaser
For one of its marquee franchises, Microsoft spent precious little time announcing Halo Infinite. The short teaser trailer showed lots of beautiful flora and fauna, and one glimpse of Master Chief, before pulling back and announcing the title. It left us with all sorts of questions, some of which have been answered, but it was an undoubtedly dramatic way to drop the title. Halo Infinite Revealed Devil May Cry 5 is a Wild Ride
Reviving a dormant franchise is one surefire way to make an impact at E3. To that end, Capcom debuted Devil May Cry 5, the first numbered sequel in 10 years. It was notable not just for the announcement, but for outright ignoring the existence of DmC: Devil May Cry, the 2013 reboot. Devil May Cry 5 Confirmed A Trio of Gears of War Games
Microsoft's other big shooter franchise, Gears of War, got not just one but three announcements this year. It began with a fake-out teasing Gears Pop, a mobile game featuring the Funko figurines of the same name. The announcements then moved onto Gears Tactics, a turn-based PC strategy game. Finally, The Coalition acknowledged the real meat (so to speak) of the presentation: Gears 5, a proper sequel starring Kait in the lead role. Gears 5 Revealed Elder Scrolls Blades Brings Tamriel to Mobile
A vague tease for Elder Scrolls 6 wasn't the only card Bethesda had up its sleeve. The studio also announced Elder Scrolls Blades, an entirely mobile game coming later this year. New Elder Scrolls Game, Blades, Announced But It's Not What You Expect Do You Have Battletoads?
Microsoft has been teasing its acquisition of Battletoads for years, even putting the amphibians their own strange spot in Killer Instinct. This year the company finally acknowledged a proper Battletoads is on the way, with all the 1990s 'tude you've come to expect. New Battletoads Game Announced for Xbox One Unravel 2 Announced, And Released
Unravel was a charming little platformer that we didn't expect would necessarily ever get a sequel. EA pulled a one-two punch of surprises by not only announced Unravel 2 at its showcase, but pairing it with the announcement that it was already available. EA's Beautiful New Platformer Unravel 2 Announced, And It's Out Right Now Microsoft Quintuples Down on Acquisitions
Microsoft has been criticized recently for a lack of first-party games. This year Microsoft addressed that in bold fashion, using time at its press conference to announce five new studio acquisitions: The Initiative, Undead Labs, Playground Games, Compulsion Games, and Ninja Theory. After Criticism of Lack of Xbox One Games, Microsoft Creates New Studio And Buys Four Others
By Matt Espineli on Jun 17, 2018 02:45 am
E3 is a wondrous time of year when publishers and developers go all out to win your attention and get the world excited for their upcoming lineup of games and products. With so much news, trailers, and announcements, it's tough to narrow down our picks of Best of E3 Awards to only 20. These are these are the most exciting games coming out of the show according to GameSpot's editors, and the ones we can't wait to play more of. Every game and product in this gallery shares in the glory of our Best of E3 award, but there is one big rule for inclusion: it must be playable at the show. This means that anything that was simply teased or was only shown as a trailer isn't eligible. Our awards represent our absolute favorite things at E3 2018, but that doesn't mean there isn't a lot of other exciting new stuff. If you want to catch up on things you might've missed, you can read our press conference wrap-ups for Sony, Microsoft, Nintendo, Bethesda, Ubisoft, Square Enix, and EA; as well as our list of all the new games announced at E3. But what were your favorite moments from this year's E3? And what games are you most looking forward to? Discuss it in the comments below! Anthem
BioWare's first new IP in 10 years is coming early next year, and it's a big departure from what BioWare is known for. It's an always-online, action-adventure shooter that has no romance options and limited branching dialogue choices. It may be different, but it stands tall on its own merits based on what we've seen and played at E3. One of its most unique and compelling elements is its flight mechanics. You basically become Iron Man and fly around with an exosuit powered by jets in your feet. Doing so gives the world an impressive sense of scale. When you zoom through the air from one objective to the next, you can't help but wonder what lies below that you'll want to go back and explore on foot. It absolutely bears a resemblance to Destiny in terms of look and feel, but I don't see that as a bad thing. (And not to mention, producer Mark Darrah told GameSpot that Anthem started development before Destiny came out). BioWare's Mass Effect: Andromeda might have been a miss with critics, but I am hoping for the best from Anthem and the early signs show Anthem is on the right path. -- Eddie Makuch, Editor Assassin's Creed Odyssey
Assassin's Creed Odyssey is evolving the long-running franchise into a fully realized RPG by adding branching dialogue, choices within quests, and consequences that show up throughout the story. By going to Ancient Greece, Ubisoft continues the trend of using history as a backdrop to tell its stories; Spartans and Athenians are at war during 431 BC in the midst of the Peloponnesian War. However, players have a bit more say in how that plays out. You can have philosophical conversations with Socrates and challenge his school of thought, but also take side quests from him. And how that particular quest concludes will have ramifications for the mainline course of leading a rebellion. And that's just a small piece of a much larger game. Ancient Greece is expansive, which makes for one of the largest Assassin's Creed settings. That also means a ton of seafaring adventures. Ship combat comes back in big way, similar to Assassin's Creed 4: Black Flag and you'll be able to recruit people and build a crew as you destroy enemy ships with fire arrow barrages, waves of javelins, or full-speed naval rams. Hand-to-hand combat bears a lot of similarities to Assassin's Creed Origins, but Odyssey layers on a few more elements. Players will have a number of skills at their disposal like a shield rip, healing ability, and a multi-arrow shot. But nothing comes close to the iconic Spartan kick. Giving enemies the boot will comically send them flying backward; it's ideal for launching them off ships or off the side of a cliff. While we had Jacob and Evie in Syndicate as a dynamic duo, Odyssey will have you choose either a male or female version of the same main character; Alexios or Kassandra. It's just one of the elements in a number of changes for the franchise, and Odyssey is better for it. -- Michael Higham, Associate Editor Battlefield V
Battlefield V does a great job of making me feel like I matter again in the midst of large scale battles. I have a long history with the Battlefield franchise and one of my biggest issues has always been feeling like cannon fodder; gains made often evaporated through the sheer number of enemy players. Battlefield V aims to tackle this challenge through automated squads and rewarding players who stick together. With a squad, I matter. I can revive teammates, build fortifications, gain good spawn position, and avoid running out of far more scarce ammo. Staying with a squad means making progress, and that's a feeling I've rarely gotten from my times spent playing with groups in the series' most recent entries. Other new systems are at play to keep matches exciting. The Grand Operations map Port Of Narvik has an active parachute drop where I could decide when to jump out of an aircraft that could be shot down by the enemy team. On the ground, new animations and contextual callouts gave my teammates more personality and charm. These additions really shine when given room to breathe on large maps. I'm looking forward to seeing what Battlefield V shows off next. The focus on rewarding players for sticking with squads has the potential to bring meaning and a sense of contribution to players who otherwise might get lost in large scale warfare. If developer DICE keep this up, Battlefield V might just be the best Battlefield game to come out in years. -- Aaron Sampson, Video Producer Call of Duty: Black Ops 4
Treyarch is back in business this year with Call of Duty: Black Ops 4, and I am very excited about it. One of the most exciting new additions to the mix seems to be Blackout, which is battle royale with a Call-of-Duty spin. We haven't seen it in action yet, and it remains to be seen how Call of Duty's fast-pace translates to the more strategic battle royale genre, but it is an exciting proposition all the same to see it happen. Another thing I am excited about is the new Zombies mode. After all, Treyarch created the fan-favourite mode, and every effort they have put forth so far has been better than the last--and this year appears to be no different. Then there is traditional multiplayer, which returns to the fast-paced, exosuit-enabled frenetic action that was missing in Call of Duty: WWII. And Nuketown is coming back, which is always exciting. There is no traditional campaign this year, and that will understandably upset some fans, but Treyarch is promising some story content from the game's solo missions that focus on each Specialist character. -- Eddie Makuch, Editor Control
Control is a game that's very difficult to describe in detail, but that's part of the reason why it's so impressive. Not unlike a twisted film from David Lynch, Control freely defies logic and consistency in favor of dreamlike and occasionally nightmarish sequences that toy with your understanding of the world and the characters suffering within it. You won't understand it at first, and that's precisely the point. Jesse, the lead character who is both possessed by and in control of supernatural powers, seems to take it all in stride. She's trapped in a massive compound that changes shape and identity from one room to the next, all the while under threat from corrupted humans at various stages of transformation. Jesse's telekinetic powers allow her to manipulate objects in her surroundings, using desks to attack enemies, or clusters of smaller objects to form a protective shield. She's also got a shape-shifting gun that we only got a taste of, but Remedy promised it's central to character customization as Jesse's mission progresses. Whether it's the otherworldly manifestations or Jesse's impressive moves in combat, Control looks simply incredible in motion. Remedy has proved that it can craft shockingly mysterious worlds in Alan Wake, and Quantum Break was a showcase for the dev team's ability to mix super powers and shooting mechanics. Remedy is combining its strengths for Control, and the result so far looks like it may shape up to be their most impressive game yet. -- Peter Brown, Senior Reviews Editor Cyberpunk 2077
The gameplay demo for Cyberpunk 2077 is completely overwhelming. There's a moment when you leave main character V's apartment and enter a lift. It has a clear glass door, and as you descend the stacks of small flats become a freeway filled with speeding cars, and then down to the seedy underbelly of the city. It happens completely seamlessly, without a loading screen, and drives home perhaps to most impactful thing about CD Projekt Red's new game: you are insignificant--at least to start with. The world of Cyberpunk doesn't feel like a video game city where a story will happen to you, it's feels like a place that has always existed, and your story is just one of thousands happening at the same time. You're not the sole focus, the special one. The game isn't explaining its systems to you, telling you who everyone is and what everything means, it just is. The onus is on you to look at it, learn about it, and understand it. And that is what V aims to do as he or she takes on jobs to pay off debts and work her way into the upper echelons of society. There's plenty to say about Cyberpunk 2077's gameplay too--the fluid combat that allows you to dash around to gain the positional advantage, the exotic weapons that you can use to ricochet bullets or file through walls. The ability to hack people from a distance and turn off their guns, or be hacked so that all your secrets are laid bare and conversations become a lie detector test--but, honestly, I just can't get over the world and the storytelling opportunities it has in store for us. -- Tamoor Hussain, Editor Dying Light 2
The original Dying Light made some clever choices in how it presented an open-world survival game. Focusing on undercover agent Kyle Crane's exploits in a ruined tropical city where the infected have taken over, the story took many turns--showing that there were worse dangers in the town aside from the hordes of zombies. In the years since it's release, the developers at Techland gradually fleshed out the scale of the game, adding in new multiplayer modes, DLC episodes, and updates that made Dying Light into something more. And after years of quiet development, the developers have finally unveiled the true sequel that looks to expand on the core systems, while telling a far more involved and dynamic story. I had the chance to see a behind closed doors demo of the game, and the new approach to the game's storytelling looks to be a real standout. Taking place in the "modern dark age," a setting where technology is minimal, most areas are lawless, and firearms are in short supply--the new setting offers a greater focus on making important decisions, while staying one step ahead of bandits and the undead. With Chris Avellone, writer of Fallout: New Vegas and Fallout 2 working on the main story, there's many key moments where your choices will make some drastic changes to one of the last cities in Europe. With a greater level of freedom for traversing the open-world, along with depth in the game's core combat system, Dying Light 2 is poised to be a stellar follow-up to one of 2015's most exciting games. -- Alessandro Fillari, Editor The Elder Scrolls Blades
The Elder Scrolls: Blades has distilled the essence of the franchise and has allowed it to live in your pocket. While it might not boast the huge world of Skyrim, Morrowind, or Oblivion, the dungeons are satisfying to explore, its inhabitants thrilling to slaughter, and loot rewarding to plunder. While combat is quite basic, it'll still take some practice to master. Striking enemies is done by pressing your thumb against the screen; the more accurate the thumb press the better chance you have for a critical hit. Once you spend enough time with the game, you'll get the timing down for combos and to deal more damage. There are also abilities like a shield bash and block and magic spells like an ice blizzards and a lightning bolt, which were available during the demo. But as with any Elder Scrolls game, plenty of other abilities and weapons will be at your disposal. We saw an underground dungeon and a more open forest area during our playthrough, and these environments are surprisingly well rendered for a small screen. While we didn't get any time with the town-building aspect that was mentioned during the game's initial reveal, we're hopeful that it'll allow us to build the Tamriel town we envision. We'd expect The Elder Scrolls: Blades to expend every percentage of battery life left on our phones. -- David Jewitt, Video Producer Forza Horizon 4
Launched in 2012, the Forza Horizon sub-series has become immensely popular for its more arcade-style approach to racing games. The latest entry, Forza Horizon 4, launches in October and represents the "biggest paradigm shift" for the franchise to date, Playground Games says. Set in Britain, the online-focused game adds a big new feature in the form of seasons. This is a big deal because as each season unfolds, the game changes with different road conditions and tailored new content. It's a cool idea, and one I'm excited to see play out when the game launches. Also new for the sequel is the ability to re-wind time and pause in online matches, while the Xbox One X edition will have a 60 FPS option for players looking for the slickest experience. There are more than 450 cars in the game, so you can be pretty sure that it will have something you're interested in. There are also really, really gorgeous skymaps thanks to Playground spending a year capturing the night sky throughout all four seasons. When you look up at the sky in the game you'll want to just stop and stare. You can pick up Forza Horizon 4 this October for Xbox One and PC (and there is cross-play!). -- Eddie Makuch, Editor Ghost of Tsushima
The characters in Ghost of Tsushima fight with a deadly stillness, only moving when they need to attack or parry. There's never a wasted motion. Their silent duels are displayed against a gorgeous backdrop of falling leaves to create a beautifully juxtaposed silent foreground and emotive background. Ghost of Tsushima perfectly captures the same aesthetic of the old Japanese samurai films of the past. I love Ghost of Tsushima's commitment to historical accuracy. Although the story is fictional, the Mongolian invasion of the island of Tsushima actually happened. The samurai were really wiped out, and the Japanese natives were at the mercy of an unbeatable threat. You can tell that Sucker Punch did their homework. Although I could just stare at Ghost of Tsushima's gorgeous backdrops for hours, the game truly excels in its combat. The protagonist, Jin, is the last of the samurai. Faced against impossible odds, he needs to adopt a non-traditional strategy of subterfuge and assassination. The Mongolians refer to him as "a ghost," and this directly translates into the combat. Jin is deadly with the katana and disposes of threats quickly and efficiently. He's a one man army who can silently stalk his target as easily as he can engage in a three on one duel. I love watching Jin stoically stand among a group of men who want him dead, before the quick flick and flash of his blade signals the loss of an enemy's limb. Those fights are some of the most intense moments of combat I've ever seen. -- Jordan Ramee, Associate Editor Kingdom Hearts III
For many fans, the Kingdom Hearts series is about being transported into iconic fantasy fairytale worlds and adventuring with beloved characters that feel more like old friends. My experience of playing Kingdom Hearts III after a 13 year wait is perhaps the most perfect encapsulation of that. In the time since the last mainline entry in the series I've grown older and more cynical, but the moment I heard the first few delicate notes of Dearly Beloved at the title screen, I became a teenager again. I suddenly remembered just how much I loved the series, and cared about the characters. Sure, older me knows that the story is mostly nonsense, but the joy I got from running around with Buzz, Woody, and the rest of the Toy Story gang completely pushed that aside. Kingdom Hearts 3 played almost the same as previous entries in the series, the camera is slightly wonky and the dialogue is awkward at times, but I just can't bring myself to get caught up on that, especially when wielding a Keyblade again is able to unlock the child at heart. -- Tamoor Hussain, Editor The Last of Us Part II
Based on what we know so far, The Last of Us Part II seems especially brutal. But now that we've finally seen gameplay, we have a better understanding of the context of that violence, and that's one of the most intriguing aspects of Naughty Dog's highly anticipated sequel. A lot of the combat in the section shown during Sony's press conference looks almost scripted--Ellie cinematically dodges melee strikes and gunfire, and she pulls an arrow out of her shoulder after a particularly harrowing run past some archers. But according to the game's co-directors, Anthony Newman and Kurt Margenau, those moments are entirely in your control. Dodging is an active part of combat with a variety of animations depending on the type of threat, and dealing with arrows is a separate mechanic from healing with its own considerations and status effects. All of this adds depth to combat that says a lot about who Ellie has become. Her transformation after the events of the first game is heavily hinted at in her movements; her strikes seem to have an immense amount of anger behind them, and her defenses reveal a person who is not only desperate to survive but hardened by having to fight. It remains to be seen exactly how combat works and how Ellie has evolved as a character, but this is a great start. -- Kallie Plagge, Associate Editor Resident Evil 2 Remake
Resident Evil 2's upcoming remake rides a fine line between new and old. While it triggers nostalgic memories with its familiar characters and locales, it instantly makes you uneasy with its new rendition of events and mechanics from the classic survival-horror game. All throughout my plodding trek across the RPD, I rarely felt a sense of safety. An area would be recreated exactly as I remembered it, but then the game would completely mess with my expectations. The empowering over-the-shoulder shooting featured in latter games has changed to make shots harder to line up. A deeper focus on exploration with more freedom overall to explore and discover secrets offered a welcome change of pace, but at the same time, the absence of the series' iconic door loading screens created a more seamless, yet hostile environment than the original. I walked away pleasantly surprised from my time with Resident Evil 2 remake. As a massive fan of the original, I had reservations. But after playing it, I can't wait to jump back in. There's something so special about the way it takes advantage of your knowledge of Resident Evil 2, pleasing you with its faithful renditions of well-known locations, while at the same time terrifying you with everything it does differently. This persisted all throughout my experience with the game, and I can't wait to see all the changes it makes once it finally releases early next year. -- Matt Espineli, Associate Editor Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice is the latest game from Dark Souls and Bloodborne developer From Software. As you might imagine, given the studio's track record, it's a tough action-RPG. The developer insists Sekiro is not part of the Soulsborne series, but it still appears to be in the same vein. This time round, the studio is exploring 16th century Japan, and you play as a one-armed ninja. Well, sort-of one-armed; your left arm is cut off by the game's main enemy, and you replace it with a customizable prosthetic. This can be equipped with add-ons such as a ranged Shuriken, or a Firecracker than can blind enemies and scare those who are frightened of fire, and a Loaded Axe to deal heavy damage. Of course, you also carry a sword: Miyazaki, the game's director, says he wanted the theme of Sekiro to be "a clashing of swords," and this is reflected in the game's combat. Your sword, which you hold in your able hand, is used to both injure your enemies and reduce their posture. Reduce their posture enough, and you can deal a deadly finishing move. Of course, they can do the same to you, but should you fall, Shadows Die Twice has a handy solution: bring yourself back to life. You can resurrect in Sekiro, and this can be used to your advantage by letting enemies walk away before you come back to life and strike them down from behind. Sekiro is to be published by Activision, and it's coming to PS4, Xbox One, and PC in early 2019. For more on the upcoming action title, check out our Sekiro: Shadows Die Twice gameplay impressions. -- Oscar Dayus, Staffwriter Spider-Man
Spider-Man may well be one of the world's most beloved superheroes, but video games haven't done right by the wallcrawler in some time. After a smashing success with Spider-Man 2, paired with one of the best superhero films of its era, the character languished with a steady stream of high-concept but middling adaptations. With Insomniac's Spider-Man, the character has come back swinging. While Insomniac's take on the venerable character is unmistakably familiar, it's the little touches that make this latest iteration really stand out. This Spidey is a master of improvisation, thanks to a mixture of Arkham-like combat mechanics and environmental hazards that are easy to grab at a moment's notice. The feeling of speed and momentum as he swings around New York City is unmatched by any previous Spider-Man game, taking him to new and dizzying heights. And visually, the character designs stand out as unique takes on classic characters, from Spider-Man's own duds embossed with a white emblem to the believably DIY take on Shocker that remains respectful of the source material. All of this combines to make the character feel fresh again. It's been a long time since I've whiled away the hours simply patrolling the city, swinging and looking for citizens to save, and just generally being your friendly neighborhood Spider-Man. Now I can't wait to step into his boots. -- Steve Watts, Newswriter Super Smash Bros. Ultimate
By this point, you generally know what to expect from a new Super Smash Bros. game. Each installment in the series has built upon its predecessors incrementally, introducing a few new characters and stages, refining the underlying mechanics, and ramping up the fan service. And while all of this applies to Super Smash Bros. Ultimate for Switch as well, the game still manages to surprise and delight like few other fighters thanks to its sheer breadth of content and snappy combat. True to its name, Super Smash Bros. Ultimate is far and away the most feature-rich entry in the series to date, boasting a staggering number of stages, characters, and items. The roster in particular is massive; not only does it feature every character to have ever appeared in the series, but many of them have received dramatic overhauls, so even recurring fighters such as Ganondorf are as exciting to use as newcomers like Ridley. But what makes Ultimate such an engrossing fighter and one of the best games we got to play at E3 2018 is that it fully embraces competitive play. Super Smash Bros. for Wii U/3DS made strides in this regard, but Ultimate doubles down by increasing the pace of its gameplay. The controls remain as accessible as ever, only now combat feels much speedier, resulting in even more exciting and intense battles. The game also places a stronger emphasis on skillful play by introducing directional air dodges and other advanced techniques. Like the best fighting games, Super Smash Bros. Ultimate is easy to pick up but endlessly satisfying to master, making it one of my most anticipated releases of the year. -- Kevin Knezevic, Associate News Editor Shadow of the Tomb Raider
The recent Tomb Raider games have focused heavily on fleshing Lara Croft's backstory, while making her overcome brutal and overwhelming challenges. In Shadow of the Tomb Raider, which aims to be the darkest game of the series, the adventurer will have to put a stop to the Mayan apocalypse in Central America. But while fighting off the forces of Trinity and other ancient threats lurking in the hidden tombs over the course of her journey, she'll begin to question whether her influence in the region is making matters worse. I had the chance to play Shadow of the Tomb Raider at the game's reveal last April, and while it feels very similar to the past titles, the darker tone and story gives it a far more interesting flavor. Much like Tomb Raider (2013) and Rise of the Tomb Raider, Shadow focuses on giving players more freedom in how they'll the explore the environment, which will have the largest setting the series has seen yet. To go along with the darker tone, Croft will utilize a number of new skills and stealth moves to take out the heavily mobiled PMC forces that have invaded the land. It'll be interesting to see how far Lara Croft is pushed to her limits in Shadow of the Tomb Raider. And if our small hands-on time was any indication, the conclusion to the Tomb Raider origin trilogy will definitely leave a lasting impression on the character. -- Alessandro Fillari, Editor Skull & Bones
The backbone of Skull & Bones has taken all the best bits of Assassin's Creed IV: Black Flag and added a level of breadth to create a fully-fledged pirate experience. Like the water ships sail upon, it both has shallow parts and a deep end. To beginners or wannabe sailors, there's enjoyment in taking the helm of a number of ships that have their own unique characteristics like speed, strength weapons, and abilities. For the hardened admirals amongst us, there are gameplay elements that would even test the heartiest of sailors. For example, learning to cut the wind so your ship can make the most out of speed and maneuverability as well as learning how to effectively disguise your ship to hide from AI and sneak up on ships in the horizon. If you're looking for an authentic pirate experience, Skull & Bones is as close as you can get. Crews will shout and yell in response to commands, and during quieter moments they'll sing the sea shanties you love from the Black Flag, but they've been dialed up to 11. And all of this happens on beautifully rendered oceans dotted with islands and detailed historical vessels for you to cannon, board, plunder, and sink. -- David Jewitt, Video Producer Tom Clancy's The Division 2
As with the original Destiny, the first Division improved greatly over time. Creating a shared world shooter with long-term progression that's meant to interest players indefinitely is no easy task. The Division 2 looks to be continuing that by introducing eight-player raids and DLC expansions that are free for all players (at least for the first year of the game). In going hands-on with the game, it immediately struck me that its shooting mechanics have been enhanced significantly. While there remains a dissonance with the way human enemies can absorb numerous bullets, there's now a level of precision and tightness to the controls that was lacking in the original Division. Seamlessly moving between cover points feels better than ever, and the endgame specializations' special abilities--such as a crossbow that fires explosive bolts--are fun to use, even if they aren't as impactful as Destiny's Supers. The improvements to the moment-to-moment action are welcome, but what's most encouraging is what Ubisoft is saying about The Division 2's endgame. Things like the aforementioned raids could present the sort of high-end, challenging activity that keeps players occupied after finish the main story. The company seems generally aware of the need to deeply invest in what players are expected to spend their time doing in the endgame, and that's encouraging. If it's able to pull that off and offer an interesting evolution of its PvP Dark Zone--something it isn't talking about yet for Division 2--Ubisoft might just manage to realize the vision it has for the franchise. -- Chris Pereira, News Editor Xbox Adaptive Controller
The Xbox Adaptive Controller is an important piece of hardware. Not only does it allow people of all kinds of disabilities to play games, it also shows that Microsoft is willing to invest in catering to that audience. The controller acts as an interface between Xbox One and any number of third-party controllers. This means those with disabilities can use whichever device best suits their needs--be it a joystick, chewing device, motion controlled switch, or anything else. As long as it can communicate through USB or 3.5mm jack, the Adaptive Controller can see it. What's more, Microsoft says this will be forward-compatible with all future Xboxes, and it's even open to making it work with PS4 and Nintendo Switch. The Xbox Adaptive Controller launches in September for $100 / £75 / AU $130. -- Oscar Dayus, Staffwriter
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