By Kallie Plagge on Jun 26, 2018 12:09 am Best of the Best
It's been over four years since the launch of Xbox One, which means over four years of games! As such, it can be hard to decide what to play. From exclusives to the top multi-platform games to indies, there's a lot to choose from--and even though people joke that the Xbox One has no games, that's just not true! We've picked out the best Xbox One games so far. This includes many of the games that received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our Best Xbox One Game list in the years those games released. It also includes Assassin's Creed: Origins, which was one of GameSpot's top Xbox One games of 2017 due to its performance on the Xbox One X. While there are plenty of new games, we haven't included the hundreds of backwards compatible games on Xbox One, which includes many original Xbox and Xbox 360 favorites. Xbox also has a subscription service called which lets you download and play a selection of over 100 games that varies slightly from month to month. For more Xbox One games, see our roundups of the best cheap games on Xbox One, and make sure to check out our gallery of the Xbox One exclusive games confirmed for 2018 as well as the biggest Xbox One games of 2018 for everything coming to the console. Hellblade: Senua's Sacrifice -- 8/10
"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review] -- Alessandro Fillari, Editor Far Cry 5 -- 9/10
"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Monster Hunter: World -- 8/10
"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review] -- Ginny Woo Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review] -- Oscar Dayus, Staff Writer What Remains of Edith Finch -- 9/10
"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review] -- Justin Clark Wolfenstein II: The New Colossus -- 9/10
"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review] -- Kallie Plagge, Associate Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review] -- Matt Espineli, Associate Editor Cuphead -- 8/10
"Everything you've heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won't stand a chance against the game's toughest enemies. Battles may only last three minutes at most, but they feel far longer when you know that you can only absorb three hits before you have to start from scratch. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead's imposing bosses is both a monumental and rewarding task." [read the full review] -- Peter Brown, Reviews Editor Assassin's Creed Origins -- 7/10
"Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." [read the full review] -- Alessandro Fillari, Editor Stardew Valley -- 9/10
"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review] -- Mary Kish Resident Evil 7: Biohazard -- 8/10
"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review] -- Scott Butterworth Night in the Woods -- 9/10
"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review] -- Kallie Plagge, Associate Editor Overwatch -- 9/10
"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review] -- Mike Mahardy, Video Producer Battlefield 1 -- 9/10
"EA DICE splendidly interprets the early 20th century as a world in technological transition while humanizing the war's participants through well crafted, albeit fictional, narrative vignettes. Combined with an enthralling multiplayer component, the overall result is the studio's best work since Battlefield: Bad Company 2." [read the full review] -- Miguel Concepcion Titanfall 2 -- 9/10
"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review] -- Mike Mahardy, Video Producer Dishonored 2 -- 8/10
"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review] -- Scott Butterworth Forza Horizon 3 -- 9/10
"With Forza Horizon 3, Turn 10 and Playground Games affirm the series' status as the driving game for everyone. The new emphasis on off-road options isn't at the expense of traditional races, thanks to the sheer volume of activities. All the while, Playground Games' calculated kitchen-sink design philosophy and rich reward system persistently tempt you to explore beyond your comfort zone, whether it's gifting your first Ariel Nomad buggy or reminding you that stunt races can impress thousands of fans. Enhancing your own brand might feel like a strange motivation to hit the road, but pulling off sick e-drifts on a mile-long series of curves makes the PR work worthwhile." [read the full review] -- Miguel Concepcion Inside -- 8/10
"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review] -- Alex Newhouse Dark Souls III -- 8/10
"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong. But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review] -- Mike Mahardy, Video Producer The Witcher 3: Wild Hunt -- 10/10
"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review] -- Kevin VanOrd Halo 5: Guardians -- 8/10
"Halo 5: Guardians is fueled by new ideas and propelled by some of the boldest changes to this storied franchise yet. Some of these changes fail, but others succeed, and although Halo 5 falters at times, it whisks us through black holes and across war torn tropical islands at a rapid pace. We can only surrender to its velocity." [read the full review] -- Mike Mahardy, Video Producer Rise of the Tomb Raider -- 9/10
"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review] -- Mike Mahardy, Video Producer Ori and the Blind Forest -- 9/10
"It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond. It is not as snappy as, say, a typical Mario platformer, seeking instead a broader gameplay arc stretching across a single, interconnected world. It's a superb and thematically consistent approach that allows Ori and the Blind Forest to build joy on a bed of heartache, adding a new layer of mechanical complexity with each ray of hope." [read the full review] -- Kevin VanOrd Metal Gear Solid V: The Phantom Pain -- 10/10
"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review] -- Peter Brown, Reviews Editor Fallout 4 -- 9/10
"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review] -- Peter Brown, Reviews Editor Middle-earth: Shadow of Mordor -- 8/10
"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review] -- Kevin VanOrd Dragon Age: Inquisition -- 9/10
"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review] -- Kevin VanOrd Tomb Raider: Definitive Edition -- 8/10
"Lara herself is so well crafted that I grew attached to her exploits and was sad to say goodbye when the credits rolled. And the exquisite visual design is so breathtaking that I continually found myself staring at the scenery instead of pushing onward. Tomb Raider is a great reinvention of this enduring franchise that made me eager to see where Lara goes in her future." [read the full review] -- Tom McShea Forza Motorsport 5 -- 9/10
"All of this combined makes Forza Motorsport 5 an outstanding improvement to an already excellent racing franchise. It's far more than just a great racing sim, or a gorgeous showcase for the types of feats the Xbox One hardware is capable of. This is a game built on the romantic thrill of motorsport in all its forms, and that love for its subject matter is all but impossible to resist." [read the full review] -- Shaun McInnis Assassin's Creed IV: Black Flag -- 9/10
"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review] -- Shaun McInnis
By Kallie Plagge on Jun 26, 2018 12:08 am Top Tier
PC gaming has been around for quite a while, but it only continues to improve as technology gets more advanced and as more and more great games come out. But because so many games do come out on PC (especially Steam) all the time, it can be hard to know what to play. To help you out, we went back a few years and rounded up the best PC-exclusive games. For this feature, we included some (but not all) of the PC games that received a score of 8 or higher on GameSpot, with priority going to games that were nominated for awards at the end of their release years. To narrow the scope further, we only picked games that released in 2013 or later--sorry, CS:GO. Many of the games that released during this period are some the best release on the platform. You can spend tons of hours in classic CRPG-style games or immerse yourself in more narrative-driven indie adventure games. Suffice to say it, there's plenty of high-quality options available to you. What PC games from 2013 onward do you love the most? Let us know in the comments below. And for more PC recommendations, be sure to check out our new show, Steam Punks, where we pick out a few hidden gems on Steam for you to try each week. You can also see our list of the biggest PC games to play in 2018 for more of what's to come. Battletech -- 8/10
"Battletech is a game that selfishly takes its time to be meticulous in every respect, and pushing through the density and idiosyncrasies of its many, slow-moving parts can be tough. But if you have the will to decipher it, albeit, at a deliberate and punishingly plodding pace, you can find yourself completely engrossed in its kinetic clashes. Battletech's intricate components ultimately foster a fascinating wealth of nuanced systems that build a uniquely strenuous, detailed, and thoroughly rewarding tactical strategy game." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Total War: Thrones of Britannia -- 8/10
"Thrones of Britannia is an exciting experience despite the cuts to integral components of the Total War series, such as city planning hinging on military needs, specific building customization, and expanded intrigue options. But this has given Creative Assembly room to focus on enhancing parts of the strategy experience that aren't quite as impenetrable to newcomers, and to allow the series to return to some of the beloved parts of previous historical games to balance out its newer, slimmer form. While there are minor issues with AI, and pacing suffers when you've comfortably gotten the upper hand, this is still a worthy and engaging contribution to the Total War stable that has successfully taken its cues from history's winners and losers alike." [read the full review] -- Ginny Woo Far: Lone Sails -- 8/10
"Lone Sails is a transfixing, lovely experience, one that takes recurring indie game tropes and does something unique and fun with them. It's short enough that you could play through it in a single two or three-hour session, but it will likely stick with you for a long time. I can see myself going back in a few months just to revisit the ship, like checking in on an old friend." [read the full review] -- James O'Connor Pillars of Eternity II: Deadfire -- 8/10
"Deadfire is dense, and it isn't a small game, easily dwarfing its predecessor in terms of scale. There's a lot to do, and it's easier than ever to get lost in the little stories you find, without following the arcs that the game has specially set out for you. Still, it's worth taking your time. The richness of Deadfire takes a while to appreciate, and like the brined sailors that call it home, you'll be left with an indelible attachment to these islands when you do finally step away." [read the full review] -- Daniel Starkey Frostpunk -- 9/10
"Frostpunk is among the best overall takes on the survival city builder to date. Its theming and consistency create a powerful narrative through line that binds your actions around the struggle to hold onto humanity in uncertain times. Hope is a qualified good, but you may not always be strong enough (or clever enough) to shelter that flame from the cold." [read the full review] -- Daniel Starkey Into the Breach -- 9/10
"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Divinity: Original Sin II -- 10/10
"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made. Its immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of the year thus far, and it has to be regarded as an instant classic in the pantheon of RPG greats." [read the full review] -- Brett Todd Note: Divinity: Original Sin II is coming to PS4 and Xbox One in August. Total War: Warhammer II -- 9/10
"With Warhammer II, Total War doesn't reinvent anything so much as it iterates on the ideas that made the first so special. At its heart there's still the marriage of Total War's big-scale strategy and Warhammer's precise tactical play. But, through a thousand tiny tweaks, they've refined the experience into one of the most intriguing and exciting strategy games ever." [read the full review] -- Daniel Starkey The Red Strings Club -- 9/10
"From the game's opening piano chords, The Red String Club's futuristic exploration of themes regarding human emotion, strong writing, and exciting situations create an experience that is deeply gratifying. The cast of relatable, three-dimensional characters elevate the stakes of every bullet fired, secret divulged and cocktail poured. They are flawed and dangerous, but also convey admirable human characteristics that feel inspirational. The Red Strings Club is a tense adventure about a cast of characters that endanger themselves for goals that aren't necessarily guaranteed, a rewarding journey into the human soul, and a game that pushes the limits of what a point-and-click adventure can do." [read the full review] -- David Rayfield Civilization VI -- 9/10
"Civ 6 has a few rough edges, but they're pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever." [read the full review] -- Scott Butterworth Note: Civilization VI's latest expansion, Rise and Fall, received an 8/10 on GameSpot and adds "several key features that both complement and change up the base game." You can read our full review for more. Endless Space 2 -- 8/10
"4X space sims have long been known as the territory of the serious strategy gamer, but Amplitude has broken away from the pack here. Outstanding depth and tactical challenge have been preserved, although not at the expense of the strong storytelling needed to emphasize the sense of awe and wonder in galactic exploration that's always been a huge part of the genre's appeal. Amplitude has done a masterful job combining these two elements into a single game, where the quests and strategy and politics and economy are all tied into a whole much greater than the sum of its parts." [read the full review] -- Brett Todd Warhammer 40,000: Dawn of War III -- 8/10
"An odd chimera of its forebears, there's a lot in this fast-paced RTS that's a little bit off. Parts of the interface don't work sometimes, inter-match army management is half-baked, and the micromanagement needed to use the game's signature hero units effectively doesn't jibe with the extensive base-building you'll need to support them. But those problems fall away when you're in the heat of battle. Dawn of War III builds and maintains an organic tension that yields huge pay-offs, and there's nothing else quite like it." [read the full review] -- Daniel Starkey Hacknet - Labyrinths -- 8/10
"The feeling of playing Hacknet in a dark room with headphones on and being absorbed by its engrossing puzzles and soundtrack--full of heavy beats and filthy synth sounds--feels as close as you can get to the Hollywood hacker experience. The puzzles are uniquely challenging without feeling inaccessible, and the Labyrinths expansion takes the formula further by integrating deeper investigations and adding more puzzle variety. Despite the stumbling climax and steady learning curve, Hacknet - Labyrinths is one hell of a ride that leads you down the rabbit hole and back again." [read the full review] -- James Swinbanks Orwell -- 8/10
"Orwell is a hard experience to pull back from, even as the dirtiness of your job sinks in. It uses simple mechanics to tell a complex and engaging story, one that feels particularly relevant right now. This is a game where your choices matter and resonate, and which will leave you with plenty to think about once it's over." [read the full review] -- James O'Connor World of Warcraft: Legion -- 9/10
"With Legion, it's hard to remember when WoW's narrative and questing were ever this strong before. Time will tell if Blizzard will serve up a healthy dose of new content to keep the expansion and game alive (a la Mists or Lich King) or if it will suffer the fate of Warlords of Draenor, but right now (about a month after the expansion's release) Blizzard has proven it can still craft an MMO experience as well as--if not better--than anyone else." [read the full review] -- Don Saas Quadrilateral Cowboy -- 9/10
"Quadrilateral Cowboy succeeds in astonishing ways: It makes you feel like an incredibly accomplished computer hacker and agent of espionage. It creates an eccentric, thorough world that feels good to exist in and creates characters you can empathise with, despite the lack of a clear plot thread. Quadrilateral Cowboy presents you with a spectrum of moments, and each moment makes you feel great." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Total War: Warhammer -- 9/10
"When you're in the middle of a siege and you're coordinating an assault with a friend, Total War: Warhammer approaches perfection. You'll be tested on all fronts and asked to manage complex battles with broad, nuanced outcomes. Every system and piece feeds into others, and your choices make all the difference. It's a triumph of real-time strategy design, and the best the Total War series has ever been." [read the full review] -- Daniel Starkey Offworld Trading Company -- 9/10
"It's a bit chilling to think that in Offworld you're playing out the same obsessive pursuit of capitalism that led to the fall of its finctional Earth--an event hinted at in tutorial dialogue--yet it's so recklessly entertaining and biting with its satire that I couldn't help but get lost. When combined with truly deep and intricate strategic options, Offworld is a revelation. It's almost unparalleled in the genre. Each and every game is thrilling. Every moment is a challenge. And the brutality of the free market ensures that you can never rest on your laurels, less you be quashed by the invisible hand." [read the full review] -- Daniel Starkey Devil Daggers -- 8/10
"Most of the time, Devil Daggers finds elegance in its simplicity. By stripping the pomp of many modern shooters, it reveals the complexity beneath, molding the fundamentals into something exhilarating, something always worth one more try." [read the full review] -- Mike Mahardy, Video Producer Homeworld: Deserts of Kharak -- 9/10
"Homeworld was always about loneliness. It was always about clarity and focus. Kharak isn't new in that regard, but it is special. It shows us that when you get things right--and excel--that formula isn't easy to exhaust. Kharak does its part to add to that, though. Its use of voice acting and efficient visuals is a brilliant addition that's far from superficial. It helps narrow the scope of what you need to manage, so that it can load you up with as much as your brain can handle. It's a fast, daunting experience that's tough to shake, making Kharak as intoxicating as Homeworld has ever been." [read the full review] -- Daniel Starkey That Dragon, Cancer -- 9/10
"It's virtually impossible to not bring one's own biases into That Dragon, Cancer, because death and disease are universal. Just as it's impossible to quantify whether the exploration of those two heavy topics is worth the time and considerable emotional energy, it's impossible to truly quantify the immeasurable value of being able to not just forever present the best version of a person to the world, but being able to earn his presence in every way his parents did." [read the full review] -- Justin Clark The Beginner's Guide -- 8/10
"The Beginner's Guide is an absorbing journey into the thoughts and processes involved during the creation of a video game. It succeeds in helping you understand and sympathize with game developers as artists and people. It equips you with important tools to perceive and think about both video games and other mediums in intelligent ways. It's a game that lives up to its namesake--it's the beginner's guide to the meaning of video games." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Her Story -- 8/10
"We have an intimate level of knowledge about this woman in the wake of her own personal tragedy, and the strength of Her Story as a narrative experience is that even as the right clips put the truth in sharp relief, your ability to uncover it is both satisfying and horrifying. This feat of intelligence and insight sticks with you long after the credits roll." [read the full review] -- Justin Clark Interloper -- 8/10
"Interloper distills the core elements of every good RTS and adds a little extra to put it over the top. No matter if you love or loathe traditional real-time strategy, the deep tactics and puzzle solving crammed into a nicely condensed package here come highly recommended." [read the full review] -- Brett Todd The Stanley Parable -- 9/10
"The Stanley Parable is both a richly stimulating commentary on the nature of choice in games (and in other systems, too, like our workplaces and our families) and a game that offers some of the most enjoyable, surprising, and rewarding choices I've ever been confronted with in a game. Going the wrong way has never felt so right." [read the full review] -- Carolyn Petit Arma 3 -- 8/10
"ARMA III is a game with few modern counterparts. The influence of Operation Flashpoint isn't felt in many current games, even the modern OF, leaving the ARMA series to lead a charge accompanied by Red Orchestra, Iron Front, and too few others. With that uniqueness comes a dedicated community willing to overlook the flaws because they crave a kind of tension and large-scale teamwork unavailable anywhere else. You should consider joining that crowd. ARMA III is a beast. It occasionally flails and moans, but once you learn how to balance yourself upon it, it gives you a marvelous, turbulent, and memorable ride." [read the full review] -- Kevin VanOrd Dota 2 -- 9/10
"The original Dota was an unexpectedly powerful blend of clashing genres and disparate elements that ended up taking over the world, and Valve's successor retains the original rules and characters while adding in a cheery free-to-play model and slick production values. The experience of playing Dota changes day by day--some evenings will be exhilarating, while others will kick your morale to the curb--but there are few games as worthy of your time investment as this. Those who choose to commit to Dota 2 will find many happy hours within this immaculate update." [read the full review] -- Martin Gaston Antichamber -- 8.5/10
"There are moments in Antichamber that remain with you long after you've uncovered your last clue and solved your last puzzle. What has been created within its barren walls is supremely intelligent and wildly inventive, and Antichamber doesn't give up its ideals for the sake of accessibility. The few spells of frustration are fleeting and never compromise Antichamber's powerful achievements in design and style. 'Every journey is a series of choices,' you're told at the beginning of your adventure. You should choose to begin yours in Antichamber: it really is quite unlike anything else." [read the full review] -- Mark Walton
By Peter Brown on Jun 25, 2018 11:52 pm Only on PlayStation 4
Last year was an amazing year to be a PlayStation 4 owner. On top of an well-rounded selection of multi-platform games like Prey, Wolfenstein II: The New Colossus, and What Remains of Edith Finch, you also had access to fantastic exclusives like Persona 5, Gravity Rush 2, Nioh, and Horizon: Zero Dawn. And for those with any interest in virtual reality, the release of PlayStation VR was the icing on the cake. 2018 has been a pretty good follow-up so far. Iconoclasts and God of War are just two of a number of new exclusives. The PS4's library has some excellent new multi-platform games as well, such as Celeste and Monster Hunter: World. Looking ahead, there are still plenty of new PlayStation 4 exclusives on the way that are well worth getting excited about. We've compiled every one we know of so far here, and will continue to update this gallery with new games as they get announced. Be sure to check back often as we update this gallery with more exclusives, and if you're curious about other platforms, you can check out our features on Xbox One exclusives, PC exclusives, and Switch exclusives. Of course, there's a wealth of exciting games coming out in 2018 that aren't necessarily exclusive to one platform or another, so be sure to check out our individual features highlighting the most anticipated PS4 games, Xbox One games, PC games, and Switch games for a broader look at the year ahead. Digimon Story: Cyber Sleuth - Hacker's Memory
The latest game in the long-running Digimon series presents the mysterious backstory to the events that transpired in the first Cyber Sleuth game, and features 320 Digimon from the animated series. Watch some gameplay. Developer: Media.Vision | Release Date: January 19
Iconoclasts
Iconoclasts is a Metroidvania-inspired action puzzler where you play as Robin, an unlicensed mechanic in a world ruled by a corrupt theocracy that rules the world by controlling technology. When Robin's actions inevitably provoke the powers that be to hunt down everyone she loves, she becomes embroiled in a conflict that threatens not only the safety of her family but the entire world. We gave the game a 9/10. Read our Iconoclasts review. Developer: Joakim Sandberg | Release Date: January 23 The Inpatient
The Inpatient is an unlikely prequel to Supermassive Games' 2015 horror gem, Until Dawn. It's a PSVR experience set 60 years prior to the first game, inside the foreboding halls of Blackwood Sanatorium. We gave the game a 8/10. Read our The Inpatient review. Developer: Supermassive Games | Release Date: January 23 Dissidia: Final Fantasy NT
The Dissidia games found a lot of fans back during the PSP's heyday, and more recently in Japanese arcades. The latest in the series released on PlayStation 4, courtesy of Team Ninja, and promised wild mid-air battles between Final Fantasy's most beloved and infamous characters. We gave the game a 5/10. Check out our Dissidia: Final Fantasy NT review. Developer: Team Ninja | Release Date: January 30 Shadow of the Colossus
The magical PS2 game Shadow of the Colossus was given a new lease on life with a PS4 remake. Bluepoint Games completely rebuilt every aspect of the game's world while leaving the underlying structure and mechanics intact, making Shadow of the Colossus even better than before. We gave the game a 9/10. Check out our Shadow of the Colossus review. Developer: Bluepoint Games | Release Date: February 6 The Seven Deadly Sins: Knights of Britannia
The Seven Deadly Sins: Knights of Britannia lets you enjoy the destructive action and excitement from the anime. Battle your friends in memorable fights that feature the likes of Meliodas, Elizabeth, Ban, Hawk, and the other colorful assortment of characters that live in Britannia. Watch some gameplay. Developer: Bandai Namco Games | Release Date: February 9 Moss
Moss is a fetching adventure in a magical world starring a daring and capable mouse named Quill. This game has a lot of heart, but its storybook whims can only be experienced through a PSVR headset. We gave the game a 8/10. Read our Moss review. Developer: Polyarc | Release Date: February 27
Frantics
Frantics hopes to entertain you and a few of your closest friends with 15 oddball mini-games. Designed for PlayLink support, you use your smartphone, rather than a DualShock, to participate. Developer: NapNok Games | Release Date: March 6 Bravo Team
Supermassive's PSVR game, Bravo Team, is a tactical shooter designed for two-player co-op, either locally or online; teamwork and communication are key to your success. We gave the game a 4/10. Check our Bravo Team review. Developer: Supermassive Games | Release Date: March 6 Ni No Kuni II: Revenant Kingdom
Ni No Kuni 2: Revenant Kingdom outdoes its predecessor. An ambitious title, it's a character-driven RPG that doubles as a kingdom simulator and even occasionally becomes a real-time strategy game. We gave the game a 8/10. Check out our Ni No Kuni II: Revenant Kingdom review. Developer: Leveil-5 | Release Date: March 23 MLB The Show 18
The most recent addition to Sony's annual baseball series features the formidable New York Yankee, Aaron Judge. MLB The Show 18 pushes the franchise's visuals, mechanics, and authenticity to new heights. We gave the game a 9/10. Read our MLB The Show 18 review. Developer: Sony San Diego Studio | Release Date: March 27 Yakuza 6: The Song of Life
Sega's serious-meets-slapstick open-world series continues its onslaught on the West with Yakuza 6: The Song of Life. It's also the first game to take advantage of the new Dragon Engine, which helps the game's lifelike renditions of Tokyo and famous Japanese actors look more convincing than ever. We gave the game a 8/10. Check out our Yakuza 6: The Song of Life review. Developer: Ryu ga Gotoku Studios | Release Date: April 17 God of War
With the pantheon of Greek gods behind him, Kratos' latest adventure takes him to the frozen Norse wilds. Though the series' familiar action remains intact, Kratos must now also care for his son, Atreus, as the two work together to overcome brutal obstacles and new opponents. We gave the game a 9/10. Check out our God of War review. Developer: Sony Santa Monica Studio | Release Date: April 20 Dragon's Crown Pro
The sumptuously illustrated beat-em-up from Vanillaware is making a comeback, and the Pro version of the game will feature new support for 4K (on PS4 Pro) and a newly recorded orchestrated soundtrack. We gave the original game a 8/10. Check out our Dragon's Crown review. Watch some gameplay of the Pro version of the game. Developer: Vanillaware | Release Date: April 24 Megadimension Neptunia VIIR
Megadimension Neptunia VIIR is essentially a rerelease of Megadimension Neptunia VII, but the new version comes with special-made PSVR sections created in an entirely new engine for VIIR. Watch the trailer. Developer: Compile Heart | Release Date: May 8
Detroit: Become Human
Detroit: Become Human examines the potential complications that may arise if artificial lifeforms advance far enough to not just appear human, but convince us they feel human as well. Play through multiple outcomes based on the choices you make during calm and heated scenes alike. We gave the game a 7/10. Check out our Detroit: Become Human review. Developer: Quantic Dream | Release Date: May 25 Fighting EX Layer
Fighting EX Layer is a fighting game developed by Arika, a studio most known for its work on the cult-classic Street Fighter EX series. It includes many of the original characters from those games, as well as similar fighting mechanics. Watch the trailer. Developer: Arika | Release Date: June 28 Star Child
Star Child is a dreamy, narrative-driven platformer from a team of self-admitted sci-fi junkies for PSVR. Developer Playful Corp. is best known for the two Lucky's Tale games: Lucky's Tale for Oculus Rift and Super Lucky's Tale, an early Xbox One X title. Watch the trailer. Developer: Playful Corp. | Release Date: Summer 2018 Yakuza Kiwami 2
A remake of Yakuza 2, Yakuza Kiwami 2 continues the franchise's tradition of offering a staggering amount of different types of gameplay in a action-adventure open world. Watch the trailer. Developer: Sega | Release Date: August 28 Spider-Man
Developed by the folks behind the parkour-heavy and vibrant Sunset Overdrive, Spider-Man swings onto PS4 later this year. The game is both great looking and action packed, but we'll have to wait until September to see if the experience can truly do justice to our favorite wall-crawler. Watch some gameplay. Developer: Insomniac Games | Release Date: September 7
Blood & Truth
Blood & Truth is a PSVR game poised to build on The London Heist portion of Sony's PlayStation VR Worlds, with more immersive environments and massive shootouts. Watch the trailer. Developer: Sony London Studios | Release Date: TBA 2018 Golem
Golem is a PSVR game that gives you the power to create and control creatures made of stone. At first, you'll be limited to the confines of your virtual bedroom, but as you grow more familiar with your powers you'll eventually end up in the middle of an ancient abandoned city while controlling massive, 15-foot giants. Watch the trailer. Developer: Highwire Games | Release Date: TBA 2018 Dreams
Like Little Big Planet before it, Dreams aims to give you the power to create worlds with ease and share them with other players. Media Molecule claims that players, rather than the developers, will define what Dreams ultimately becomes. We discussed Dreams at E3 2018. Developer: Media Molecule | Release Date: TBA 2018 Concrete Genie
In Concrete Genie, players take on the role of Ash, a troubled teen who's bullied. Ash escapes his problems by painting beautiful landscapes and creatures, but when he finds some magical paint, his artwork begins to come to life. We sat down with the PixelOpus at E3 2018 to talk about Concrete Genie. Developer: PixelOpus | Release Date: TBA 2018
By Alessandro Fillari on Jun 25, 2018 10:55 pm The underdogs of E3 2018
E3 2018 was packed with exciting games that immediately captured the attention of many. Whether it was CD Projekt Red's Cyberpunk 2077, EA's blowout of Anthem and Battlefield V content, Sony's impressive demos for Ghost of Tsushima and Spider-Man, or the reveal of Super Smash Bros. Ultimate's massive roster--there was definitely a lot to take in, leaving little room to properly digest some of the more lesser-known games. We at GameSpot explored the E3 show floor and its surrounding events, playing a number of different games coming to PC, PS4, Xbox One, and Nintendo Switch. In this gallery, we've compiled a list of some of the most interesting games from E3 2018 that didn't get enough attention, many of which are releasing sooner than you think. In addition to experiencing the likes of Annapurna Interactive's Ashen and Donut County, Avalanche Studios' Generation Zero, and the recently announced Killer Queen Black for Switch at E3 convention center, we also saw many games from the Indie Mix event. At these smaller events, many indie developers, like Double Fine Entertainment and Team17, show off their upcoming games. In many cases, all you need to stand out is a creative idea and the skillset to see it through, and these games made their presence known alongside the most talked-about games of E3 2018. While many of these games possess that familiar indie charm, they each have their own particular hook to them. Some focus on quirky adventures that have retro-inspired aesthetics and gameplay, while others go for a more somber or action-oriented experience. Here are 21 games you may have missed out on during the gaming industry's big show. For more info on some of the most noteworthy games of E3 2018, be sure to visit GameSpot's E3 hub page for all of our content on this year's show and to see what's coming up next in gaming. Ashen (PC, Xbox One)
After playing through From Software's Soulsborne titles, I developed an incessant itch for more video games that promise challenging combat and use a stamina system to weigh the risks of attacking or defending. Ashen is just the scratch I needed. In Ashen, players take on the role of a faceless warrior who's looking for a home but finds death instead. Dying isn't the end, though, as this hero is resurrected each time they're killed. Good thing too, because you'll face off against some fierce enemies and challenging bosses on your journey. The second-to-last boss crushed me almost immediately on my first attempt. I got him to half health in a follow-up fight that lasted nearly 10 minutes before he killed me again. Ashen's story is focused on forging connections, both with NPCs and other players. Plenty of NPC humans dot the snaking map, each offering opportunities to pursue either professional or personal relationships. Several of these characters come with their own fascinating questlines, too. Players can also enter others' games, but it's always to assist, not to invade. Certain areas of Ashen's world can only be reached with a companion, so jolly cooperation is vital to discovering every hidden secret. | Jordan Ramee Arca's Path (PC, and PS4)
There is a definite gap in the market for relaxing video games. There are some, of course--Rymdkapsel, Journey, and Monument Valley are three that come to mind for me--but they're still few and far between. Arca's Path aims to change that; it's a VR-only pseudo-platformer, and the main emotion it evoked inside me was pure relaxation. No controller is used in Arca's Path outside of your own head; you simply stare at where you want your ball to roll to, and it moves in that direction. Simple obstacles such as ramps and narrow gaps stand in your way, but they're there more for visual variety than for any meaningful challenge. A zen soundtrack and beautiful shapes and colors make this slow-paced game as soothing as it is attractive, and I look forward to playing more. No release date has yet been announced, but we know it's coming to PSVR, Oculus Rift, and Steam VR. | Oscar Dayus Donut County (PC, PS4, Xbox One)
Donut County is a solo project from developer Ben Esposito, who worked on What Remains of Edith Finch and The Unfinished Swan. It has a different tone from some of his previous work--Donut County is full of smartly used internet humor and stars a cheeky, morally gray raccoon whose favorite app wreaks havoc on a town. Thanks to this app, you're able to control a hole in the ground that grows as you get more to fall inside of it. You start small with grass and pebbles and work your way up to cars, buildings, and even mountains, all while solving puzzles so you can get everything in the area into the hole. Each level shows how different objects or characters ended up underground, and they're broken up by funny scenes of those characters arguing about the events in the present. Playing as a hole sounds really silly, but in practice it's meditative and relaxing. It's essentially a game about cleaning up a bunch of garbage, at least from a gameplay standpoint, but thematically it's about consequence and becoming aware of how your actions affect other people. I played an hour of the Donut County at E3, and I can't wait to play it all the way through and see how everything comes together. | Kallie Plagge The Endless Mission (PC, PS4, Xbox One)
Developer E-Line Media entered the public eye with Never Alone, a contemplative puzzle-platformer inspired by Alaska Native culture. The studio's latest project, however, is something radically different. The Endless Mission is a sandbox creation game that bears more similarities to Media Molecule's enigmatic Dreams than to E-Line's previous effort, and its ambitious premise makes it one of the most intriguing games we got to see at E3. Broadly speaking, The Endless Mission allows players to mash together elements of different genres to create new experiences. For instance, players can take the avatar from a 3D platformer and insert it into a racing game, then use that avatar to race on foot against the other vehicles. What's especially neat is that combining these disparate elements will cause other aspects of the game to change accordingly, so that regardless of which elements and genres you mash up, the game will still be playable. In the aforementioned example, adding an avatar to a racing game causes boxcars to appear around the course, which players can hop between to reach the finish line. That's only one of the possible combinations afforded by The Endless Mission. The game puts a suite of different genres, elements, and other tools at players' disposal, with even more planned for the title as development progresses. Those who are so inclined will even be able to tinker with the code, although no coding experience is necessary to make use of its tools. The Endless Mission enters Early Access on Steam this fall, with a full release planned for next year. | Kevin Knezevic Generation Zero (PC, Xbox One)
Avalanche Studios' Generation Zero wants you to feel outmatched and equally unnerved in its large open world. Set in an isolated region in rural Sweden during the late 1980s, you find many of the residents dead or missing, and the only things left are swarms of killer robots that lurk in the dense forests and fog. In this open-world survival game set during the early period of the robopocalypse, you and your group of survivors will have to scrape together resources from buildings and fallen enemies in order to stand a chance against the machines in the area.
The many items you'll find include weapons, clothing options, support items, and even scavenged robot parts that can boost your weapons' effectiveness. You'll initially encounter small runner bots, but over time, your group will come across bigger threats lurking throughout the world--which includes giant robot walkers that stand several stories tall. While you can play solo, the developers recommended playing through the game with friends, as many of the high-end challenges look to be quite overwhelming.
Coming to PC, PS4, and Xbox One in 2019, Generation Zero seems to be an open-world survival game of a different flavor, focusing more on mystery and the errieness of its setting, which is definitely a welcome change of pace. With an atmosphere that recalls moments from Black Mirror's Metal Head episode, exploring what's left of the land will be just as challenging as trying to survive in it. | Alessandro Fillari GTFO (PC, PS4, Xbox One)
GTFO handles a lot like Rainbow Six Siege, albeit with a horrifying twist. Each member of the squad outfits themselves with both a primary and secondary firearm, as well as a custom tool and melee weapon. Then, the elevator drops your team off at the mission location, where you can practically feel the tension in the air. It's really dark and eerily quiet, except for the occasional gurgle reminding your squad that they're not alone. GTFO never holds your hand as you and your team desperately try to escape its monster-infested corridors. The creatures hunt by sound, so running and gunning is a terrible idea. To keep the horde off your back, you'll have to be stealthy. You'll still die a lot, though. Both health and ammo are incredibly scarce, and mistakes are swiftly punished. The custom tools, ranging from explosive trip wires to a glue gun that can slow down enemies or plug breached doors, offer plenty of creative ways of handling the threats in front of you, but solid teamwork is ultimately the best weapon in your arsenal. Be sure to grab three friends you can trust. | Jordan Ramee Indivisible (PC, PS4, Switch, Xbox One)
The next project from the studio behind Skullgirls is shaping up to be a lovely new take on the classic Metroidvania genre. Titled Indivisible, the game follows the story of Ajna. She and her father live just outside a quiet little town, but when mysterious powers awaken within her, she must embark on a journey to discover the truth behind them. Indivisible combines Metroid-style exploration with the combat system of cult classic RPG Valkyrie Profile. The combination sounds simple on paper, but Lab Zero Games tackles the formula with skill and finesse. Battles sport the nuance and complexity of a fighting game; each character in your party features their own unique attack and abilities, which you need to control quickly and efficiently. During my brief hands-on time with the game, it was a lot to take in. But when I got a knack for how to input and link together combos, I was instantly enamored by the possibilities. Before I played Indivisible, I had my eyes on it mostly because of its beautiful art style. But now that I've played it, I'm very excited to jump back in to explore its world and unlock the full potential of the devastating attack chains packed into its combat system. | Matt Espineli KIDS (Mobile, PC)
Discussion of "games as art" has become trite to the point of comedy, but clearly some games are more overtly reminiscent of other art forms than others. KIDS, from Swiss developer Playables, wears its arthouse minimalism on its sleeve. The monochromatic palette is striking, consisting of white silhouettes with black outlines on a white background. Interactivity is relatively subtle and minimalist as well. In one vignette, touching one of the figures may make them move. In another, it could make them point their finger at another anonymous figure. It feels like KIDS would be at home in as an interactive piece in a gallery space. The simple mechanics are used to illustrate different group dynamics: following a leader, shifting blame, being part of a mob. Every vignette shown so far ends the same way: the group plunges itself, lemming-like, into a pit. A mobile release promises a tactile feeling to manipulating the mannequins, but the point comes across well enough on PC as well. This is bound to be the sort of game that inspires debate over "games versus experiences," given its linear interactivity and lack of a fail-state. Whatever it is, KIDS invites exploration and curiosity. | Steve Watts Killer Queen Black (Switch)
Beneath its retro-style visuals and deceptively simple premise, Killer Queen Black is an intense and fast-paced game of strategy and coordination. A remake of the Killer Queen arcade game, Black has undergone a few notable changes in its move to Switch and PC, particularly in the number of players it supports (4v4 rather than 5v5 as in the arcade), but the competitive essence of the original remains very much intact. Each contest in Killer Queen Black pits the two teams against each other with three ways to win. You can either collect enough orbs to fill up your team's hive, eliminate the opposing team's queen three times, or ride the snail that's slowly crawling along the bottom of the arena from one end of the screen to the other to secure a victory. On paper, each of the victory conditions sounds simple enough to complete, but it's much more difficult in practice with both teams vying to achieve the same goals. As such, success in Killer Queen Black hinges upon planning and coordination between the entire team. For example, two players can act as decoys, collecting orbs while another tries to stealthily ride the snail to victory. Alternatively, players can take a more offensive approach and focus on eliminating the opposing queen, although that leaves open the possibility the other team could fill up their hive. With both local and online multiplayer support, Killer Queen Black looks like it'll make for a hectic party game when it releases early next year. | Kevin Knezevic Knights And Bikes (PC)
Whether played solo or co-op, Knights and Bikes puts players in the role of two pre-teen girls, Nessa and Demelza, who are adventuring across a British isle during the 1980s. The only town on the island has seen better days, but the girls don't notice until the economic downturn begins to affect Nessa's family. They'll need to be brave to save the town. They'll need bikes too. Every aspect of this Secret of Mana-like RPG, from the gameplay to the story, is seen through the eyes of two adorable kids. Nessa splashes muddy puddles with a malicious glee, reimagining her rain boots as powerful weapons that send troublesome enemies scurrying away. Demelza attaches real value to the pieces of trash, squirming bugs, and random knick knacks she and Nessa collect, so she's very confused as to why the shopkeeper would prefer actual money when the girls try to buy a new bike. I love how Knights and Bikes does such a phenomenal job at capturing what it's like to be a kid who's dealing with the injustices encountered while growing up. Although both Nessa and Demelza initially face their ever-more adult situation with ingenuity and wide-eyed-wonder, I immediately recognized the slow creep of reality beginning to warp their childlike innocence. It's a bittersweet part of life that all adults can remember to some extent. | Jordan Ramee Ninjala (Switch)
Coming to Nintendo Switch, this game is going to find an audience with the same crowd that was enraptured by the colorful aesthetic of Splatoon 2. Ninjala is a goofy multiplayer-focused arena brawler where bubble gum-chewing ninjas fight it out in the streets of Tokyo with baseball bats. It's bizarre, hectic, absolutely absurd, and insanely fun. Players choose one of eight different teenage ninjas, grab their weapon of choice, and head into the arena. Only the baseball bat was available when I played, but GungHo Online Entertainment promises a few of the other greyed-out options will be added by launch. In the eight-person Battle Royale mode, players blow up the bubble gum they're chewing to various sizes before utilizing it to run up walls or float to the ground. Players need to reach inside the bubbles they blow to acquire their weapon. Doing so pops the bubble. The weapon's size depends on how large the bubble was before it popped. Players score points by attacking others and can earn extra points by charging up and delivering a massive knockout strike. Regardless of whether the attack connects or not, once you swing, your weapon is lost and you'll need to blow another bubble to get a replacement. To keep enemy ninjas from escaping while charging your attack, you can spit out your bubble gum to temporarily trap other players where they stand. Matches end in just a few minutes so it's easy to just jump into one more round. | Jordan Ramee Ooblets (PC, Xbox One)
While Harvest Moon has continued ever-onward and Story of Seasons was a valiant attempt to rekindle the magic, it was Stardew Valley that really showcased the modern viability of the candy-coated farming life sim. Enter Ooblets, an adorable entry in the newly revitalized genre that blends in elements of Pokemon for good measure. It's an altogether sweet and endearing combination that will be hard to pass up. While the loop of a farming sim is mercantile--buying seeds to sell crops to buy more seeds--Ooblets brings your plants to life as tiny companions with their own strengths and weaknesses. Other plant types make nourishment or special items for your fledgling creatures, and you can take them into battle. But this game is cute as a button in every aspect, so combat is handled through a dance competition. All of this is wrapped up in a charming art style and with cheeky writing. Ooblets is due on PC and Xbox One this year, and it's going to be a real life-eater--especially if it ever comes to Nintendo Switch. | Steve Watts Pode (Switch)
Pode is a beautiful, soothing, adorable puzzle game about a rock helping an alien star find its way home. You can control both characters at once in single-player or play the whole game in co-op, helping the two characters interact in order to make your way through the gorgeous world. "Pode" in Norwegian refers to the act of two plants joining together to become one; it's also a cute word used by Norwegian families when talking to or about their children. The two meanings tell you everything you need to know about this game's wholesome nature. It also contains an exquisite soundtrack from Journey and Assassin's Creed Syndicate composer Austin Wintory. From what I played, Pode is shaping up to be a gorgeous and heartfelt experience, and I can't wait to play the full game on Nintendo Switch. | Oscar Dayus Satisfactory (PC)
The next game from the creators of Goat Simulator is nothing like that wacky, over-the-top game. You play as an engineer who goes out into the world to find resources to create "Project Assembly," which is a machine with a "mysterious purpose." Satisfactory is a factory-building simulator presented from a first-person perspective, which is different in the building sim genre. The game bears visual similarities to No Man's Sky, but there is no procedural generation. There is just one big, big planet that is 30 square kilometers, and there is also multiplayer support and combat as well, which is new and unexpected for the building sim space. It's cool and exciting to see developers known for one thing do something completely unexpected. The game will launch with an alpha period, though no dates or details have been announced yet. | Eddie Makuch Shadows: Awakening (PC, PS4, Xbox One)
At first glance, Shadows: Awakening can look like a traditional isometric single-player RPG, but it has some incredibly interesting gameplay dynamics that take it to the next level. You play as a demon who takes control of the souls of long-dead heroes. While you command those heroes to explore and battle in the land of the living, your demon who possesses them lives in the shadow world--you can instantly switch between the two parallel universes, something that's necessary to win certain battles, solve puzzles, and get the best loot. Shadows: Awakening takes a lot of the fun and appeal of multiplayer online battle arena games and brings it to a single-player, story-driven RPG with real-time party combat. There are tons of characters to play, more than 120 skills with which to customize your party's abilities, and 70 locations to explore. The developers say they want to inspire adventure, encouraging players to explore both the land of the living and the shadow realm (and using the two together) to find the best loot and discover the secrets of the world they've created. It's an exciting prospect to see a party-based RPG of this scale with real-time combat, all in a single-player experience. | Patrick Faller Strange Brigade (PC, PS4, Xbox One)
Strange Brigade is a co-op third-person shooter from Sniper Elite developer Rebellion. Set in 1930s Egypt, it has you raiding tombs and mowing down supernatural creatures--ghouls, zombies, and more gruesome monsters--using both standard-issue guns and an array of more inventive abilities. Slain enemies drop blue soul-like orbs that you collect to power your magical amulet, which can be equipped with deadly flamethrower and electricity powers. There's also numerous traps to trigger, such as spinning blades and spike pits, to aid you in your fight. Strange Brigade lacks the polish of a AAA title, but there's something satisfying about being able to fry a dozen enemies in one go, and the game's bright, vaguely steampunky aesthetic and irreverent script help it stand out. It's coming to PS4, Xbox One, and PC on August 28, and I can't wait to see more. | Oscar Dayus Transference (PC, PS4, Xbox One)
Transference is a new game from Lord of the Rings actor Elijah Wood's film company SpectreVision and Assassin's Creed publisher Ubisoft. A deeply unsettling game made for VR (but also playable on standard platforms), Transference tells the story of a father who uploads his consciousness and that of his wife and son to the cloud. Something goes wrong and the data gets corrupted. Things get weird from there. The game lets you play from each family member's perspective. What's most interesting is that you might start the game questioning one of the character's motivations and mindset, but when you play as the others, you begin to feel empathy for their situation. And this messes with your head in some surprising ways. Transference launches this fall for VR platforms, as well as Xbox One, PS4, and PC. | Eddie Makuch Tunic (PC, Xbox One)
Tunic's appearance during Microsoft's Xbox press conference at E3 2018 tells you everything you need to know about this adorable adventure game. In a beautiful isometric world that evokes the best of The Legend of Zelda, you control a courageous fox on a grand adventure. I was immediately drawn in by Tunic's astoundingly cute art style and graphics, not to mention its nostalgia-inducing soundtrack. But after playing it, I feel confident that it's going to deliver on the gameplay front as well. Tunic feels like classic Zelda, with a touch of things more modern, like the maneuverability of Hyper Light Drifter and the playfulness of Fez. Just look at the cryptic, unreadable text in the E3 trailer--whatever language that is, it's present within the game as well, and it makes actions as simple as picking up a sword feel fun and mysterious. In development by Andrew Shouldice and presented by Finji, Tunic is set for an exclusive release on Xbox One and Windows PC. And it's one I can't wait to check out again. | Mike Rougeau What The Golf? (PC)
Right from the beginning, you discover that What The Golf? isn't really about playing golf. In the opening level, where you line up a putt on the green, the character--not the ball--is immediately flung from their shooting position towards the goal. You move onto the next stage right after. Referred to as an "anti-golf game for people who hate golf" by its developers, What The Golf? is a bizarre yet oddly endearing take on the idea of golf, but heavily recontextualized throughout stages that take a very loose and sometimes very literal approach to what golfing is.
What The Golf? is, as strange as this sounds, a puzzle-golf game designed through the whimsical and stylized lense of Katamari Damacy. Whether driving a golf club down the fairway, guiding a soccer ball past a group of rowdy kids, or even relocating an entire house to another space, your goal is to simply get the object to the goal post. In stranger cases, you're controlling a mound of dirt and transporting it into a large hole in the shape of the number one--a literal hole in one--or controlling a character in a platforming game. And just when you think it couldn't get any weirder, it tosses in stages parodying other games like Super Mario Bros., Portal, and even Superhot--complete with time-bending gunplay.
Playing What The Golf? had me repeatedly scratching my head, but always in a good way. The stranger it got, the more I respected how far it went with its weirdness. Expected to release later this year on PC, this quirky and always bizarre puzzle-golfing game never ceased to surprise me with just how far off the deep end it went. | Alessandro Fillari Where Cards Fall (Mobile, PC)
Where Cards Fall is an isometric puzzler that takes its title both figuratively and literally. The game ostensibly revolves around manipulating and resizing stacks of cards to create platforms that can be traversed, but beneath the surface, it tells the coming-of-age story of a high schooler coping with the pressures and uncertainty of adolescence. While the aforementioned cards are primarily used to navigate through the game's levels, they aren't simply a means of solving puzzles; they also form the buildings that in-game characters live in. Splay a stack out long enough and it'll pop up into a house that you can enter. We only got a glimpse of this in our brief hands-on time with the game, but it's a novel concept that is expanded upon as players create different types of buildings and interact with their occupants. The underlying gameplay in Where Cards Fall is also clever and satisfying. It begins simply enough, tasking you with moving a stack and expanding it until it's large enough to allow you to cross a gap, but it quickly introduces additional stacks that you must expand, jump on, and rearrange as you work your way through a level. Where Cards Fall doesn't yet have a release date, but the game is coming to iOS devices, PC via Steam, and Apple TV. | Kevin Knezevic World War Z (PC, PS4, Xbox One)
Licensed video games might not be as popular or as prevalent as they once were, but Saber Interactive's zombie game based on the Brad Pitt movie World War Z looks promising. The four-player co-op game is set in the universe of the film but does not follow the film's story. Instead, it tells an entirely new narrative featuring four survivors who must band together to survive waves of zombies in a variety of environments, including the New York City train line and lush jungles. I played a 20-minute demo of one of the chapters and found the shooting tight and responsive. Additionally, the brutal melee attacks--I had a firefighter's axe--are a good way to clear out zombies when you get surrounded. And it feels satisfying. World War Z is due out in early 2019 for PS4, Xbox One, and PC. | Eddie Makuch
By Array on Jun 25, 2018 09:39 pm
We're now nearly halfway through 2018, and the year has already seen some great TV shows, including Westworld, Altered Carbon, The End of the F***ing World, Black Lightning, Everything Sucks, and the return of Jessica Jones. But there's loads more to come. While fans will have to wait until 2019 before we get more Stranger Things and Game of Thrones, there are still a ton of small screen goodies worth getting excited about. There's the return of some of 2017's best shows (Mindhunter, Ozark, Black Mirror), more offerings from Marvel and DC, some lavish reworkings of classic sci-fi and horror properties, and a handful of intriguing new titles. So here's the biggest TV shows to watch over the rest of the year... Glow Season 2
Netflix, June 29 The comedy drama centered around an '80s all-female wrestling cable show was one of Netflix's most acclaimed new series last year, and it's back for a second season in June. Like Season 1, Glow will consist of ten 30-minutes episodes. All the main cast return, including Alison Brie, Betty Gilpin, Sydelle Noel, Kate Nash, and Britney Young, with comedian Marc Maron playing their grumpy manager Sam. The first teaser was a glorious '80s music video pastiche, and it sets the tone for what should be another wildly entertaining season. Heathers
Paramount, July 25 Heathers is the classic 1989 high school satire; it established Winona Ryder and Christian Slater as two of the biggest young stars of that era, and they went on to influence many high school movies in the following years. Three decades later, there's a TV adaptation of the '89 film on the way, in which "good girl" Veronica Sawyer attempts to navigate school life and deal with a vicious group of girls, all named Heather. The show features 10 hour-long episodes, and the cast includes Shannen Doherty, who played the lead Heather in the original movie. Castle Rock
Hulu, July 25 The Stephen King renaissance has shown no sign of slowing down and with Castle Rock, Hulu's aiming to bring the author's story universe to the small-screen. The program's cast features names like Sissy Spacek, Bill Skarsgard, and Melanie Lynskey. But what makes Castle Rock so special is the connected nature of the anthology series itself. Fans should expect to see familiar stories, characters, and themes that originated in the author's previous works. There may be a decent wait before Pennywise the Dancing Clown returns to the big-screen, but that's okay. We're about to head back into Shawshank Prison, and that's pretty dang cool. Orange is the New Black Season 6
Netflix, July 27 One of the longest-running shows on Netflix, the sixth season of the women's prison-set drama returns next month. Season 5 was the hardest-hitting to date, with the shocking death of Pousey leading to the inmates rioting and seizing control of the prison. It all ended with the main characters being separated and sent to different prisons, so where this leaves the show remains to be seen. But it continues to be one of the best written and acted series around, so expectations are high for the next batch of episodes. Sharp Objects
June, HBO The HBO drama is inspired by Gillian Flynn's novel of the same name. The series stars Amy Adams as a journalist who heads home after a stint in a psychiatric facility, only to find herself investigating the murder of two girls. If you take the tone and subject matter of Flynn's previous work (Gone Girl) and add Jean-Marc Vallee's (Big Little Lies) directorial skills into the mix, it's easy to see Sharp Objects' edgy allure. Jack Ryan
Amazon, August 31 Tom Clancy's CIA analyst Jack Ryan has been portrayed by almost as many actors as James Bond, in a much shorter space of time; John Krasinski will be the fifth star to play the character since 1990. According to director Daniel Sackheim, this new 10-part TV adaptation of Clancy's best-selling spy novels will take Harrison Ford's more down-to-earth interpretation as the basis for the character, rather than the more heroic version played by Ben Affleck and Chris Pine. And of course, Krasinski is now the director and star of one of the year's biggest movies--A Quiet Place--ensuring that Jack Ryan will get plenty of attention when it premieres in August. Doctor Who Season 11
BBC, October It's always exciting when a new actor takes on the role as the iconic Timelord, but the debut of the thirteenth doctor this October is a really big deal. Jodie Whittaker replaces Peter Capaldi and is the first woman to play the Doctor. Whittaker had a brief appearance at the end of the recent Christmas Special, but fans will have to wait until October to see how her portrayal differs from previous incarnations. There's a new showrunner too, as Broadchurch's Chris Chibnall succeeds Steven Moffat. Finally, the Doctor's assistant is to be played by comedian Bradley Walsh. The Conners
ABC, Fall The massive success of ABC's Roseanne revival was quickly overshadowed by the actions of its famous star, when a racist tweet by Roseanne Barr's led the network to cancel plans for Season 2. But last week, it was confirmed that the cast (minus Barr) will return for a spin-off show The Conners. Season 1 will premiere in the fall, taking Roseanne's 8 PM Thursday slot, and will run to 10 episodes. It's currently unknown how the show will address Barr's absence, but fans of this much-loved working classic sitcom family will have much to look forward to when Sara Gilbert, John Goodman, Laurie Metcalfe, and company return to screens. The Walking Dead Season 9
AMC, Fall While much has been written about The Walking Dead's falling ratings, it remains a hugely popular show, so don't expect it to go anywhere any time soon. The zombie drama returns later this year for its ninth season under new showrunner Angela Kang. Her predecessor Scott Gimple remains involved as AMC's chief content officer, and last month, he told Variety that Season 9 would see the show "evolve in a huge way." Could this mean the two-year time jump that occurred at the same point in the comic books? We'll find out in the fall. Nightflyers
Syfy Long before he created the world of Game of Thrones, author George RR Martin wrote the short novel Nightflyers, a sci-fi horror story about a group of scientists who embark on a mission into deepest space to make contact with alien life. The story was adapted into a movie in 1987 and has now been turned into a new TV show by SyFy. This is one of the network's biggest productions to date, and the first trailer suggests that it will be as much a horror story as a space adventure. Boardwalk Empire's Gretchen Mol stars. The Purge
Syfy The Purge is one of the most successful horror franchises of recent years--the three movies to date have made more than $319 million worldwide on modest budgets, and the fourth movie is set to hit theatres in July. But if that weren't enough, there's also a 10-episode TV show on the way. It's being produced for Syfy and will be overseen by franchise creator James DeMonaco, who also wrote and directed the first three films. It's set once more in a dystopian future where the annual Purge allows citizens to get all their violent, criminal impulses out, and according to early reports, will focus on a Marine who returns home to protect his sister on Purge Night. There's no premiere date yet, but it was recently announced The People v. O. J. Simpson director Anthony Hemingway will helm the first episode, so there's a good chance we might see it before the year is out. Maniac
Netflix Maniac will probably be one of the weirder series of the year. Given the names attached, though, the show comes with huge buzz. Cary Fukunaga helms the dark comedy, which stars Emma Stone, Jonah Hill, and Justin Theroux. The story centers on a patient living in a psychiatric hospital who escapes reality by living his life inside a fantasy world maintained solely inside his own mind. It sounds bonkers, but if Fukunaga brings the same sensibilities he brought to True Detective, the network may have a winner on its hands. Titans
DC Universe While the quality of DC's movie output has been variable (to say the least), its roster of TV shows remains remarkably consistent. Titans is the latest addition. A live-action version of the Teen Titans, it's been in development since 2014, but shifting channels and cancelled pilots has meant very slow progress to the screen. But it is finally set to premiere in 2018, on DC's new digital service. Australian actor Brenton Thwaites (Gods of Egypt, Pirates of the Caribbean: Dead Men Tell No Tales) plays Dick Grayson/Robin, leading a team of young superheroes that includes Starfire, Raven, and Beast Boy. The Ballad of Buster Scruggs
Netflix The Coen Brothers are coming to TV. That sentence alone should get people excited. The duo--who brought classics like Fargo, The Big Lebowski, and No Country for Old Men to the big screen--will both write and direct a new western anthology series for Netflix. The six episode program will star Tim Blake Nelson, with each episode following a different character and story. Not much else has been announced regarding the series, but that's fine. The Coen Brothers are coming to TV and that's pretty awesome. The Umbrella Academy
Netflix A comic book property outside of Marvel's purview is on its way to Netflix. The Umbrella Academy comes from the mind of My Chemical Romance frontman Gerard Way. The series tells the story of some not-pregnant women who suddenly give birth to a bunch of superpowered babies. Taking place in an alternate timeline--one where JFK is still very much alive--the story follows seven kids as they undergo training to save the world. Ellen Page has been tapped to star in the program, and Way will serve as producer. Picnic at Hanging Rock
Amazon The classic 1975 movie Picnic at Hanging Rock is one of the most distinctive movies of that decade; it's a haunting, dreamlike drama about the mysterious disappearance of a group of Australian schoolgirls while on a trip to the Outback in 1900. Amazon is bringing a new version to the small screen later this year, and the first trailer suggests it will expand on the story of the original while keeping its super-creepy vibe. It stars Natalie Dormer (Margaery Tyrell from Game of Thrones) as the school's headmistress, and the cast also features Orange is the New Black's Yael Stone and Samara Weaving, who starred in last year's Netflix horror comedy The Babysitter. The Twilight Zone
CBS: All Access Since anthology TV shows are all the rage now, it seems only right that the granddaddy that started it all come out of retirement. Jordan Peele (Get Out, Key and Peele) and Simon Kinberg (Deadpool, Logan) have teamed up to bring a new Twilight Zone to the masses. Sure, multiple versions of The Twilight Zone have graced the big and small screen over the past 60 years--some better than others--but now seems like the perfect time for the series to return. Ozark, Season 2
Netflix When Ozark premiered last year, many compared it to Breaking Bad, both in terms of its plot (an ordinary family man who chooses a life of crime) and its mix of violent thrills and dark humor. But the show quickly grew into its own thing and emerged as one of 2017's most enjoyable original series. Season 2 already has a teaser and has been shooting since last fall, so there's a good chance of it arriving in 2018. Jason Bateman returns as money-laundering dad Marty Byrde, with Laura Linney as his estranged but equally duplicitous wife Wendy. As Bateman says: "It's a good escalation of everything as far: danger, the business challenges, and--domestically--our relationship." Better Call Saul, Season 4
AMC Better Call Saul began life as a spin-off prequel of Breaking Bad but has become a great show in its own right. The series is slowly heading to the point at which we first meet Jimmy McGill in Breaking Bad--he's now using the name Saul Goodman, and an increasing number of characters from the original show have made appearance over the past two seasons. But ultimately, Better Call Saul is about the bitter rivalry between two brothers, namely Jimmy, played by Bob Odenkirk, and Michael McKeen's Chuck. There's no premiere date yet, but production started in January, so expect it before the end of the year. Castlevania, Season 2
Netflix Season 1 of Netflix's animated gothic fantasy Castlevania premiered in 2017 and has became one of the streaming service's most acclaimed new shows. Season 2 of the video game adaptation was initially rumored for this summer, but last week, writer Warren Ellis confirmed that while the show does yet have a set release date, it would appear "sometime later this year" and will run for eight episodes. Not only that, but actor Richard Armitage has also revealed that a third season is in the works. New Warriors
TBC While the Marvel Cinematic Universe is highly focused and tightly controlled, the same can't be said for its TV counterparts. Shows like Daredevil, Luke Cage, Runaways, Agents of SHIELD, and Cloak and Dagger are all technically part of the MCU too, but you'd hardly know it from the wildly different tones, styles, and general lack of references to each other. But many of these shows are great (let's forgot Inhumans ever happened), and they will soon be joined New Warriors. The offbeat superhero team includes Squirrel Girl, Mister Immortal, Speedball, and Microbe, and it's been described as much more of a comedy than other Marvel shows. New Warriors was originally set to premiere this year on Freeform, but despite the fact that the pilot reportedly test very well the network dropped in due to "programming issues." It's currently being shopped around other networks by ABC, so hopefully, we'll see it soon. The Haunting of Hill House
Netflix Mike Flanagan (Oculus, Gerald's Game) is one of the best horror directors working today, and 2018 will see him turn his talents to TV. Produced by Steven Spielberg's Amblin TV, this is an adaptation of Shirley Jackson's 1959 novel, which was also turned into the classic 1963 movie The Haunting (the less said about the 1999 remake the better). Annabeth Gish (Sons of Anarchy, The West Wing) stars as Mrs. Dudley, the caretaker of a haunted estate, with roles for Timothy Hutton (All the Money in the World) and Gerald's Game's Carla Gugino. Flanagan has written and directed the whole 10-part series, and this could be one of the year's great horror shows. Luther, Series 5
BBC Fans of Luther were both excited and dismayed when the series returned for a two-episode fourth season in 2015. With a busy actor like Idris Elba playing the title role, sometimes schedules can be tight. That said, it looks like Elba has donned his signature tweed coat for another go-round as brilliant detective John Luther. We don't know what sort of gruesome crimes he will be investigating, but one thing is for certain: Idris Elba is at his best when the world is at its worst. Right now, John Luther is the hero we need and deserve. The Chilling Adventures of Sabrina
Netflix Channeling the success of Riverdale, another Archie Comics story was in the works at The CW. But due to their concern of having too many witch shows--the network's Charmed reboot is still on the horizon--the untitled Sabrina the Teenage Witch series was handed over to Netflix. The series will explore the origins of the half-witch, half-mortal as she battles the evil forces that threaten her friends and family. Tonally, Deadline describes the series as being "in the vein of Rosemary's Baby and The Exorcist." The Dark Crystal: Age of Resistance
Netflix It's been more than a year since this prequel to Jim Henson's classic '80s fantasy movie The Dark Crystal was first announced via this teaser, and while Netflix rarely announces release dates very far in advance, there's a good chance we might see it in 2018. We know that the show will consist of 10 episodes and will be overseen by Louis Leterrier, who is best known for directing Now You See Me and Marvel's The Incredible Hulk. While the original 1982 movie was only moderately successful at the time, it has gained a considerable cult following over the years, and with Netflix's deep pockets we can expect something lavish and highly imaginative. Mindhunter Season 2
Netflix This is another Netflix show without a confirmed release date, but star Jonathan Groff has said that the second season of the period crime thriller is to start shooting early this year, so a late 2018 premiere is possible. The first season of Mindhunter showed that producer David Fincher was just at home with small-screen serial killer thrills as he is in movies such as Zodiac and Seven. The balance between a seriously dark crime procedural and a beautifully performed, character-driven drama was exceptional, so hopes are extremely high for Season 2. Black Mirror, Season 5
Netflix Netflix has confirmed that Charlie Brooker's hugely acclaimed sci-fi anthology series will return for a fifth season. While the streaming giant is yet to announce a release date, the previous two seasons arrived a year apart, so there's good chance we might see Black Mirror Season 5 before the end of the year. Season 4 was the strongest season to date, so expect the next one to deliver more disturbing but darkly funny predictions about the way technology continues to shape our lives. Can't wait.
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