Monday, July 2, 2018

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In the 07/03/2018 edition:

GameStop Summer Sale Is On: PS4, Xbox One, Nintendo Switch Deals In The US

By Anonymous on Jul 03, 2018 12:20 am

It's a good time to stop by the local GameStop or head to the website, because between now and July 15 the retailer is running its annual summer sale. This year you can find lots of good deals on games, consoles, and accessories for PS4, Xbox One, and Nintendo Switch. The main difference between this sale and GameStop's regular weekly sale is quantity. A lot more games are on sale now than usual, even if the sale prices are about the same as you'd find any other week. At any rate, let's dive in and see what kind of money we can save during this year's GameStop summer sale.

On the hardware side, if you buy a 1TB Xbox One console, you'll get a $50 GameStop gift card for free. The green and gray Xbox One wireless controller is available for 20% off, bringing it down to $52. PS4 owners can grab a gold or magma red DualShock 4 controller for $55, saving $10 in the process.

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In terms of games, you can grab the shooters Call of Duty: WWII or Far Cry 5 for $40 each. Destiny 2 is down to $10, while Star Wars Battlefront II is currently available for $20. And if you're looking forward to Fallout 76, you can tide yourself over with Fallout 4: Game of the Year Edition, which comes with all the DLC for that open-world shooter.

Other highlights include The Witcher III: Wild Hunt Complete Edition on sale for just $20, giving an impressive amount of bang for your buck. Monster Hunter World is another game you can play for hundreds of hours; it's on sale for $30. The same goes for Grand Theft Auto V, which is currently $20.

All in all, there's a lot of deals during GameStop's summer sale, so you're sure to find something worth playing, no matter which platform you prefer. We have more of our picks below, but you can find the full sale here.


Fortnite's Countdown Led To A Rift And Cracks In The Sky [Update]

By Anonymous on Jul 03, 2018 12:12 am

We've been seeing Fortnite's countdown tick for a while now, and it finally hit zero. Saturday's event was the launch of the rocket in Anarchy Acres, and it's left a tear or crack in the sky. [Update: Even more cracks have now appeared.]

Fortnite's countdown was to a one-time event, a rocket launch. We've speculated that it might have something to do with Season 5. Season 4 began in a similar way with the impact of the meteor, and so far, we know Season 5 has been teased with a mysterious siren.

If you missed the event, it went like this: The rocket launched from the evil lair in Anarchy Acres and into the sky. Lasers honed in on Titled Towers, and it looked like it was going to destroy the location, but instead it hit what appeared to be an invisible shield or portal. The rocket disappeared and then reappeared nearby and spun out of control. It then shot back up towards the sky, and created the "rip" in the sky that can now be seen on the map.

At this time, we're not sure what this means, or what the electrical charges (seen above) could be. But, there's a ton of other things happening in the world of battle buses and stink bombs this weekend. It's a double XP weekend on all of Fortnite's platforms and the shopping cart returned for Week 9 challenges. Playground mode was delayed to next week and another mode was replaced by a 50 versus 50 limited-time mode instead.


Amazon Prime Day 2018: Date, Details, And Everything You Need To Know

By Anonymous on Jul 03, 2018 12:07 am

As mid-July approaches, you can bet Amazon Prime Day 2018 will be coming soon. Although the online retailer has yet to announce when Prime Day will be this year, it always tends to happen sometime in the middle of July. In fact, a banner that appeared on Amazon UK may have accidentally let slip Prime Day's date this year: July 17, with deals beginning the previous day.

Seeing as this pseudo-holiday is centered around a single online retailer, it isn't quite as big as Black Friday. But you can expect to see plenty of discounts on games, tech, movies, toys, and anything else you might want to buy from Amazon. Other retailers may also offer discounts that day to cash in on the commerce craze. Here's everything you need to know about Amazon Prime Day 2018.

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What is Prime Day?

Prime Day is a massive sale Amazon puts on each year in July for Prime members. It all began in 2015, when Amazon had a sale to celebrate its 20th birthday. In the years since, Prime Day has grown into a shopping extravaganza in its own right, with deep discounts on all kinds of items.

When is Prime Day?

Last year's Prime Day lasted for 30 hours that spanned part of July 10 and all of July 11. If the Amazon UK leak is accurate, this year's sale will last 36 hours, with prices dropping midday July 16 and running through July 17.

For Prime Members Only

The catch is that you have to be an Amazon Prime member to take advantage of the deals. The company ruffled feathers earlier this year when it upped the annual price of a Prime membership from $99 to $119. (You can also get a one-month membership for $13). Having to buy a subscription is a bummer, but there are ways around dropping cash just to take part in Prime Day. If you've never been a Prime member before, you can get a free 30-day trial just by signing up. Students get an even better deal: their Prime membership begins with a free six-month trial.

Even if you're a lapsed Prime member and you can't get the free trial, signing up for a one-month membership may be worthwhile, depending on what Prime Day deals you want to take advantage of. There's also a good chance Amazon will offer a discount on Prime subscriptions in the run-up to Prime Day, so your best bet is to wait and see.

What kind of deals can we expect?

Amazon always drops prices on tons of items, with big discounts in particular on its own hardware: Echos, Kindles, Fire sticks, and tablets. Additionally, you can expect big savings on video games, consoles, gaming accessories, 4K TVs, other electronics, apparel, outdoor gear, baby products, and nearly anything else you can buy at the online retailer.

No deal announcements have been made yet, but we'll have lots of Prime Day deals coverage on all things gaming and media here at GameSpot when the event rolls around. Make sure to check back closer to the the big day.


Resident Evil 2 Wins Top Honors In E3 Game Critics Awards

By Anonymous on Jul 02, 2018 11:55 pm

The votes are tallied and the Game Critics Awards for the best of E3 2018 have been announced. Capcom took home the biggest prize with Best of Show for Resident Evil 2. Four games shared the distinction of getting two honors: Anthem and Marvel's Spider-Man with two awards, and Cyberpunk 2077 and The Last of Us Part 2 with two commendations.

Other notables include Media Molecule's Dreams for Best Original Game, Spider-Man for Best Console Game, Tetris Effect for Best VR/AR Game, and Anthem for Best PC Game. The monstrously popular Fortnite won for Best Ongoing Game. Kingdom Hearts 3, Super Smash Bros. Ultimate, Forza Horizon 4, and FIFA 19 all won awards for their respective genres, among others.

Cyberpunk 2077, The Last of Us Part 2, and Ghost of Tsushima won special commendations for graphics. TLU Part 2 won a special commendation for sound as well, and Cyberpunk won another commendation for innovation.

By publisher, Sony Interactive Entertainment received the most with six in total, followed by Electronic Arts with four and Microsoft with three. And if you're counting by platform, PlayStation 4 took the day with 17 awards in all, followed by Xbox One with 12 and PC with 10. Switch trailed with just four. Multiplatform games are counted across all appropriate platforms for that tally.

Check below for the full list of nominees and winners. Winners are marked in bold.

Game Critics Award Best of E3 2018

Best of Show Nominees

  • Anthem (BioWare/EA for PC, PS4, Xbox One)
  • Marvel's Spider-Man (Insomniac Games/SIE for PlayStation 4)
  • Resident Evil 2 (Capcom for PC, PS4, Xbox One)
  • Sekiro: Shadows Die Twice (FromSoftware/Activision for PC, PS4, Xbox One)
  • Super Smash Bros. Ultimate (Bandai Namco Studios/Sorta Ltd./Nintendo for Switch)

Best Original Game Nominees

  • Anthem (BioWare/EA for PC, PS4, Xbox One)
  • Days Gone (SIE Bend Studio/SIE for PlayStation 4)
  • Dreams (Media Molecule/SIE for PlayStation 4)
  • Sekiro: Shadows Die Twice (FromSoftware/Activision for PC, PS4, Xbox One)
  • Skull & Bones (Ubisoft Singapore/Ubisoft for PC, PS4, Xbox One)

Best Console Game Nominees

  • Assassin's Creed Odyssey (Ubisoft Quebec/Ubisoft for PS4, Xbox One)
  • Dreams (Media Molecule/SIE for PlayStation 4)
  • Marvel's Spider-Man (Insomniac Games/SIE for PlayStation 4)
  • Resident Evil 2 (Capcom for PS4, Xbox One)
  • Sekiro: Shadows Die Twice (FromSoftware/Activision for PS4, Xbox One)
  • Super Smash Bros. Ultimate (Bandai Namco Studios/Sorta Ltd./Nintendo for Switch)

Best VR/AR Game Nominees

  • Astro Bot: Rescue Mission (SIE Japan Studio/SIE for PSVR)
  • Déraciné (FromSoftware/SIE Japan Studio/SIE for PSVR)
  • Echo Combat (Ready at Dawn/Oculus Studios for PC)
  • Tetris Effect (Resonair/Enhance Inc for PSVR)
  • Trover Saves the Universe (Squanch Games for PlayStation 4/PSVR)

Best PC Game Nominees

  • Anthem (BioWare/EA)
  • Battlefield V (EA DICE/EA)
  • Metro: Exodus (4A Games/Deep Silver)
  • Rage 2 (Avalanche/id/Bethesda)
  • Total War: Three Kingdoms (Creative Assembly/Sega)

Best Hardware/Peripheral Nominees

  • Neogeo Mini (SNK)
  • Poké Ball Plus (Nintendo for Switch)
  • Starlink: Battle for Atlas (Ubisoft Toronto/Ubisoft for PS4, Switch, Xbox One)
  • Vantage Controller for PS4 (SCUF Gaming)
  • Xbox Adaptive Controller (Microsoft)

Best Action Game Nominees

  • Anthem (BioWare/EA for PC, PS4, Xbox One)
  • Battlefield V (EA DICE/EA for PC, PS4, Xbox One)
  • Call of Duty: Black Ops 4 (Treyarch/Activision for PC, PS4, Xbox One)
  • Metro: Exodus (4A Games/Deep Silver for PC, PS4, Xbox One)
  • Rage 2 (Avalanche/id/Bethesda for PC, PS4, Xbox One)

Best Action/Adventure Nominees

  • Assassin's Creed Odyssey (Ubisoft Quebec/Ubisoft for PC, PS4, Xbox One)
  • Marvel's Spider-Man (Insomniac Games/SIE for PlayStation 4)
  • Resident Evil 2 (Capcom for PC, PS4, Xbox One)
  • Sekiro: Shadows Die Twice (FromSoftware/Activision for PC, PS4, Xbox One)
  • Shadow of the Tomb Raider (Eidos Montreal/Square Enix for PC, PS4, Xbox One)
  • Tom Clancy's The Division 2 (Massive Entetainment/Ubisoft for PC, PS4, Xbox One)

Best RPG Nominees

  • Divinity: Original Sin II (Larian Studios/Bandai Namco for PS4, Xbox One)
  • Dragon Quest XI: Echoes of an Elusive Age (Square Enix for PC, PS4, Switch)
  • Kingdom Hearts III (Square Enix for PS4, Xbox One)
  • Octopath Traveler (Square Enix/Acquire/Nintendo for Switch)
  • Pokémon: Let's Go, Pikachu! and Eevee! (Game Freak/Nintendo for Switch)

Best Fighting Game Nominees

  • Dead or Alive 6 (Team Ninja/Koei Tecmo for PC, PS4, Xbox One)
  • Jump Force (Spike Chunsoft/Bandai Namco for PC, PS4, Xbox One)
  • Soul Calibur VI (Bandi Namco for PC, PS4, Xbox One)
  • Super Smash Bros. Ultimate (Bandai Namco Studios/Sorta Ltd./Nintendo for Switch)

Best Racing Game Nominees

  • F1 2018 (Codemasters for PC, PS4, Xbox One)
  • Forza Horizon 4 (Playground Games/Turn 10/Microsoft Studios for PC, Xbox One)
  • Team Sonic Racing (Sumo Digital/Sega for PC, PS4, Switch, Xbox One)
  • The Crew 2 (Ivory Tower/Ubisoft for PC, PS4, Xbox One)
  • Trials Rising (Red Lynx/Ubisoft for PC, PS4, Switch, Xbox One)

Best Sports Game Nominees

  • FIFA 19 (EA Vancouver/EA for PS4, Xbox One)
  • Mario Tennis Aces (Camelot Software Planning/Nintendo for Switch)
  • Pro Evolution Soccer 2019 (PES Productions/Konami for PC, PS4, Xbox One)

Best Strategy Game Nominees

  • Mutant Year Zero: Road to Eden (The Bearded Ladies/Funcom for PC, PS4, Xbox One)
  • Total War: Three Kingdoms (Creative Assembly/Sega for PC)
  • Two Point Hospital (Two Point Studios/Sega for PC)
  • Wargroove (Chuckle Fish for PC, PS4, Switch, Xbox One)

Best Family/Social Game Nominees

  • Dreams (Media Molecule/SIE for PlayStation 4)
  • Lego DC Super-Villains (Traveler's Tales/WBIE for PC, PS4, Switch, Xbox One)
  • Pokémon: Let's Go, Pikachu! and Eevee! (Game Freak/Nintendo for Switch)
  • Overcooked 2 (Ghost Town Games/Team 17 for PS4, Switch, Xbox One)
  • Mario Tennis Aces (Camelot Software Planning/Nintendo for Switch)

Best Online Multiplayer Nominees

  • Anthem (BioWare/EA for PC, PS4, Xbox One)
  • Battlefield V (EA DICE/EA for PC, PS4, Xbox One)
  • Call of Duty: Black Ops 4 (Treyarch/Activision for PC, PS4, Xbox One)
  • Destiny 2: Forsaken (Bungie/Activision for PC, PS4, Xbox One)
  • Skull & Bones (Ubisoft Singapore/Ubisoft for PC, PS4, Xbox One)
  • Tom Clancy's The Division 2 (Massive Entertainment/Ubisoft for PC, PS4, Xbox One)

Best Independent Game

  • Ori and the Will of Wisps (Moon Studios/Microsoft for PC, Xbox One)
  • Outer Wilds (Mobius Digital/Annapurna Interactive for PC, Xbox One)
  • Overcooked 2 (Ghost Town Games/Team 17 for PS4, Switch, Xbox One)
  • Sable (Shedworks/Raw Fury for PC)
  • Tunic (Andrew Shouldice/Finji for PC, Xbox One)

Best Ongoing Game Nominees

  • Destiny 2: Forsaken (Bungie/Activision for PC, PS4, Xbox One)
  • For Honor (Ubisoft Montreal/Ubisoft for PC, PS4, Xbox One)
  • Fortnite (Epic for iOS, Mac, PC, PS4, Switch, Xbox One)
  • PlayerUnknown's Battlegrounds (PUBG Corp for iOS, PC, Xbox One)
  • Tom Clancy's Rainbow Six Siege (Ubisoft Montreal/Ubisoft for PC, PS4, Xbox One)

Special Commendation for Graphics (all E3 games eligible)

  • Cyberpunk 2077 (CD PROJEKT RED for PC, PS4, Xbox One)
  • The Last of Us Part II (Naughty Dog/SIE for PlayStation 4)
  • Ghost of Tsushima (Sucker Punch/SIE for PlayStation 4)

Special Commendation for Sound (all E3 games eligible)

  • The Last of Us Part II (Naughty Dog/SIE for PlayStation 4)

Special Commendation for Innovation (all E3 games eligible)

  • Cyberpunk 2077 (CD PROJEKT RED for PC, PS4, Xbox One)


EA Unveils Star Wars Battlefront 2's DLC Roadmap For July And Beyond

By Anonymous on Jul 02, 2018 11:38 pm

After teasing new updates to Star Wars Battlefront 2 at the company's E3 2018 press conference, EA unveiled a more definitive timeline of when players can begin to see more content drops for the game. A tweet reveals that Battlefront 2 is getting some minor tweaks this July, before getting more major updates later this fall and winter.

In July, Battlefront 2 will be getting a new mode called Hero Starfighters. The mode pits two teams of four against one another in battles where players pilot hero ships, such as the Millennium Falcon or Slave I, in aerial dogfights. Battlefront 2 will also be receiving several game improvements as well. Jedi and Sith hero characters will be able to turn their lightsabers on and off on player command and using their laser sword to block blaster bolts will now consume stamina while doing so.

In August, Battlefront 2's large Clone Wars expansion begins with new clone trooper appearances. A few new emotes and victory poses will be added too. These Clone Wars updates will continue in the fall, with additional clone trooper appearances, a squad system, a new unannounced large-scale multiplayer mode, and the addition of Obi-Wan Kenobi and General Grievous as playable heroes. Additional Clone Wars updates will arrive in the winter, bringing in both Anakin Skywalker and Count Dooku as heroes as well as adding a Geonosis multiplayer map.

In our Star Wars Battlefront 2 review, we gave the game a 6/10. Hopefully these new updates can improve upon Battlefront 2's experience and recapture the same levels of enjoyment as 2005's Star Wars Battlefront II.

Star Wars Battlefront 2 is available on Xbox One, PS4, and PC.


Ant-Man And The Wasp: Who Is The New Villain, Ghost?

By Anonymous on Jul 02, 2018 11:27 pm

We still can't be completely sure of all the details surrounding Ant-Man's mysterious absence from Infinity War, but chances are it's going to have something to do with someone named Ghost, set to make her MCU debut as the villain of this summer's Ant-Man & The Wasp. But who exactly is Ghost, and what about her was so important that it might have stopped Scott from showing up to fight Thanos?

In the comics, Ghost is a pretty shifty character. Originally introduced as a male Iron Man villain in the late '80s, Ghost was an average joe working in tech before a series of accidents prompted him to augment his body with "flux state" processors that were, eventually, merged with him permanently. The processors allowed Ghost to become incorporeal and invisible, and gave him the ability to phase through matter, which is obviously where he got his code name.

Beyond that, very little is actually known about the original Ghost's past. His origin story was only ever recounted by him and never actually corroborated. We don't even know his civilian name or who he was in his past life beyond the details he volunteered (or, you know, fabricated).

Ghost's motives are as unclear as his backstory. Typically he acts as a mercenary with a preference for jobs that rally against corporate expansion and greed--the reason he and Tony are so frequently at odds--but because of his murky history, it's difficult to connect the dots about why he does what he does. He's acted as a member of various teams, including the semi-reformed villains club the Thunderbolts, but he rarely spends too much time in the spotlight.

It's largely assumed that, rather than any sort of wealth or personal vendetta, Ghost values more abstract concepts like anarchy and chaos for his own supervillainous M.O. Sometimes even his teammates find themselves a little creeped out by him--especially when he seems to be veering into obsessive-eccentric territory.

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In the live action universe, however, we're probably going to see a very different interpretation of Ghost. A woman this time around, played by Hannah John-Kamen, we get some indication from the trailers that her powers are going to derive from the Quantum Realm.

It's not explicitly clear what the origins of Ghost's powers are beyond that--she apparently "stole" Pym's tech relating to his Quantum Realm research, or perhaps had some sort of accident with it, both of which imply that she's potentially got some sort of history with Pym or his labs.

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If not Pym himself, she may have some sort of connection to Bill Foster (Laurence Fishburne), who we know was working with Hank on the Goliath project prior to the shuttering of Pym's programs.

With the Quantum Realm factored in, it's likely that Ghost is also going to have some connection to or relationship with the currently lost Janet Van Dyne, who, as we learned in the first Ant-Man, has been trapped in the Quantum Realm for years. There's a distinct possibility that Ghost's tech, accidental as it may be, is going to be one of the keys to Janet's eventual return.

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As for her motivation? Well, that's a little more clear than her origin. According to Luis in the trailer, Ghost apparently wants to "take over the world or whatever," which, in terms of comic book supervillains, is pretty standard operating procedure. Of course, given Luis's penchant for, well, we'll say creative storytelling, there very well might be more to Ghost than world domination--especially if she does wind up having a personal stake in Pym's research.

At this point, thanks to the fluid nature of her comic book inspiration and the major departures from the source material that are already clear, anything is possible.


Super Smash Bros Ultimate Characters Get New Amiibo - GameSpot Daily

By Anonymous on Jul 02, 2018 11:21 pm
New and returning characters in Super Smash Bros Ultimate for Switch will have their own Amiibo, while Nintendo is considering 3DS successors.

Ant-Man And The Wasp Movie Review: What Infinity War?

By Anonymous on Jul 02, 2018 11:16 pm

There's a recurring source of tension in Ant-Man and the Wasp thanks to Scott Lang's sentence of two years under house arrest for his actions in Captain America: Civil War. No matter how many zany adventures Paul Rudd's character has in this sequel, he has to periodically race back to his San Francisco apartment and re-don his ankle bracelet whenever hapless FBI agent Jimmy Woo (the funny Randall Park) decides to check in on him. It's a fun bit, and it harks back to an earlier age in the MCU, when a Marvel hero's biggest concern could be staying out of trouble with the law.

We've yet to see what a post-Infinity War world looks like in the Marvel Cinematic Universe. Regardless of how it eventually gets undone, what effect will Thanos's finger snap have in the short term? How will the tone shift in Avengers 4? Those questions are irrelevant in Ant-Man and the Wasp, which quickly places itself before the events of Infinity War. That may be a knock against it for those hoping for some answers, but this movie's tone is much lighter as a result, perfectly in line with the original Ant-Man's.

The first Ant-Man introduced Scott Lang (Rudd) along with Hank Pym (Michael Douglas) and his daughter Hope van Dyne (Evangeline Lilly). Ant-Man and the Wasp directly picks up their story following Scott's involvement in Civil War: Scott's two years of house arrest are almost up, but Hope drags him back into a life of illegal heroism in a plot to save her mother, Michelle Pfeiffer's Janet van Dyne, from the "quantum realm" in which she's been stranded for 30 years.

How can Janet be alive down there after all this time? How could Hank and Hope possibly find her? This movie is brimming with pseudo-scientific mumbo jumbo about things like "entanglement" and "quantum tunnels." It gets a little exhausting, but the movie is self aware about its own ridiculousness; at one point, Scott asks Hank and his colleague Bill Foster (Laurence Fishburne) whether they just stick the word "quantum" in front of everything to make it sound more scientific. Good question, Scott!

Ant-Man and the Wasp introduces a couple of new villains in the forms of Hannah John-Kamen's Ghost, who stalks the heroes in hopes of stealing their secret lab, and Walton Goggins' Sonny Burch, a black market merchant who decides he wants the quantum tech for himself. Goggins is his typical hilariously sleazy self, while John-Kamen's more overtly dramatic performance fits her character.

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But most important is the Wasp herself, Evangeline Lilly's Hope van Dyne, who completely owns this movie. Hope proves--unsurprisingly--to be a much more capable Ant-Man than Ant-Man himself, with confidence and skill that are thrilling to watch. It makes the entire plot of the first movie--that Hank had to enlist the deadbeat Scott in the first place instead of just trusting his daughter to do the job--seem even more ludicrous in retrospect. Hopefully Lilly decides to stick around the MCU for a while, as her presence would be much appreciated in future installments.

Like the first Ant-Man, this movie has great fight choreography that sees both heroes frequently changing from normal to small to massive and back again in creative ways. Some of the most fun sequences are car chases where one or more vehicles are constantly shrinking down to Hot Wheels size and back to normal, throwing off pursuers and causing general zany chaos.

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There's an added dash of humor from the fact that Scott's suit for much of the movie is malfunctioning, leaving him unable to control when he changes size. That leads to an especially funny sequence where Scott is running around his daughter's middle school at about 3 feet tall, trying to remain undetected. Cassie herself is still played by the ridiculously charismatic Abby Ryder Fortson, who gives Paul Rudd tit-for-tat in every scene they're in together.

Michael Peña's Luis returns with a vengeance too, with his voice-overed montage gag from the first--in which he tells a story while the characters he's describing act it out--is funnier than ever. This time around he gets injected with a sort of truth serum, causing his rapid fire rambling to span topics ranging from Scott's psychiatric health to his family's love of Morrissey. He's more actively involved in the story, as well, which is pure wish fulfillment for viewers who loved his character in the first movie.

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Like the original Ant-Man, Ant-Man and the Wasp is primarily a palette cleanser in the MCU as a whole (the first movie was sandwiched in between the dense Age of Ultron and the dour Civil War). Ant-Man and the Wasp is hilarious, fun, silly, self aware, and creative. Filled with pseudo-science gobbledigook, crazy action, and multiple villains all vying for screen time, it's one of the most comic-booky MCU movies yet. The fates of all our favorite heroes after Avengers: Infinity War may still be up in the air, but in the meantime, Ant-Man and the Wasp is a welcome distraction.

The GoodThe Bad
Lighthearted and funnyPseudo-science mumbo jumbo gets ridiculous
Evangeline Lilly phenomenal as the WaspNo answers for Infinity War fans
Multiple fun new villains
Creative shrinking-and-growing action
Self aware about its sillier aspects
Much-needed palette cleanser following Infinity War

NBA 2K19 Cover Features First International Cover Athlete

By Anonymous on Jul 02, 2018 11:10 pm

NBA 2K19 will feature its first international star on the cover of the standard version. Giannis Antetokounmpo of the Milwaukee Bucks, who earned the nickname "the Greek Freak" for his country of origin and his preternatural basketball skills, will be this year's standard featured player. Pre-ordering the standard edition also gets his Sapphire MyTeam card, 10 more MyTeam packs, and 5,000 in virtual currency.

Antetokounmpo was the first player to finish in the top 20 for total points, rebounds, assists, steals, and blocks. He also quickly earned honors like All-Rookie Second Team, NBA All-Defensive Second Team, All-NBA Second Team, and Most Improved Player. Similar to the 20th Anniversary cover featuring LeBron James, the cover sports phrases that are significant to Antetokounmpo's life, like "Father's Legacy," "Athens," and "Phenom."

"I am honored to be the first international player featured on the cover of NBA 2K19," said Antetokounmpo. "I love playing NBA 2K so this means a lot to me. I have worked hard to earn recognition in the NBA and being on the cover of NBA 2K19 is a dream come true."

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NBA 2K19 will be available September 11 for PC, PS4, Xbox One, and Nintendo Switch. The 20th Anniversary Edition will launch a few days earlier, on September 7. You can download "The Prelude" starting on August 31 for PS4 and Xbox One, to get a jump on the MyCareer mode. Check out our pre-order guide for all the details.


Battlefield V Grand Operations Closed Alpha Gameplay Live

By Anonymous on Jul 02, 2018 11:00 pm
Rob and Erick head back to the battlefield to try their hands at Grand Operations in Battlefield V's closed alpha on PC.

Even The Rock Knows His Skyscraper Stunt Is Stupid In New Trailer

By Anonymous on Jul 02, 2018 10:50 pm

Watch out, Tom Cruise. Dwayne "The Rock" Johnson is coming for your crazy movie stunt crown. The final trailer for The Rock's next movie, Skyscraper, has arrived, and it's pulling no punches in putting the wrestler-turned-actor into some very dangerous situations.

In the new look at the film, even Johnson's character admits "This is stupid," before crawling along the side of the titular skyscraper with only a rope keeping him attached to the massive building. Oh yeah, did we mention everything is also on fire?

Skyscraper, which Johnson has been very fond of deeming an "original concept" movie, sees the action star playing a former US Marine whose family is trapped in the burning building. He takes it upon himself to not only scale the structure to get to his family but stop the villains who set it on fire in the first place.

Joining The Rock for the film are Pablo Schreiber (Orange is the New Black), Neve Campbell (Scream), Noah Taylor (Preacher), and Byron Mann (Altered Carbon). The project also teams him once again with Central Intelligence director Rawson Marshall Thurber.

Skyscraper is just one of a seemingly endless number of projects Johnson has in the works. Other upcoming titles include Hobbs and Shaw, Jungle Cruise, Jumanji 3, Fighting with my Family, and maybe one day Black Adam--the film based on the DC Comics character that was first announced in 2007.

Skyscraper is in theaters on July 13.


Marvel's Avengers 4 Title Might Have Been Accidentally Revealed

By Anonymous on Jul 02, 2018 10:32 pm

While Marvel is known for being highly secretive when it comes to its storylines, lately this has extended to its plans for future movies. The fourth Avengers film is less than a year from release and its title is still to be officially announced. However, a possible name has now emerged, via the movie's cinematographer.

The title Avengers: End Game appeared on a list of credits on the website of Trent Opaloch. Opaloch has served as Director of Photography on several Marvel movies, including Captain America: Civil War and Avengers: Infinity War. The credit has since been changed to Avengers 4, but you can check out a screengrab of the original page over at Omega Underground.

The term "end game" actually appears in Infinity War, when Doctor Strange tells Iron Man, "we're in the end game now." However, as Comicbook.com points out, co-director Joe Russo had previously denied that the title will be a line of dialogue from Infinity War. Either way, Marvel has, unsurprisingly, not commented on the story.

This isn't the first time a someone involved with Avengers 4 has seemingly leaked the title. Back in April 2017, Guardians of the Galaxy star Zoe Saldana called the movie Gauntlet during an interview, which is presumably a reference to the Infinity Gauntlet. And of course, the Russo brothers are known for trying misdirect fans from finding out too much about their movies, as shown by the various tricks they used in the Infinity War trailers.

In related news, we do at least know the title of the Spider-Man: Homecoming sequel, which is released shortly after Avengers 4. Last week, Tom Holland "accidentally" revealed that it would be named Spider-Man: Far From Home. It hits theaters on July 5, 2019.


Ghost Of Tsushima Won't Be Historically Accurate, Here's Why

By Anonymous on Jul 02, 2018 10:30 pm

Talking to Chris Zimmerman, Sucker Punch co-founder and programmer on Ghost of Tsushima, it's clear his latest game is a dream project that's given purpose to his innate passion for Japanese history. The upcoming PS4 game is based on an actual 13th-century Mongol invasion that serves as catalyst for the fictional hero's transformation from quintessential samurai to scrappy shadow warrior.

According to Zimmerman, Sucker Punch has gone to considerable lengths to study the island of Tsushima and understand its past, and he believes eagle-eyed historians will appreciate the numerous authentic touches throughout--details so subtle as to be lost on the average player, but details deemed important nonetheless.

As jazzed as Zimmerman is about these efforts, he's also confident that it's worth taking creative liberties to make Ghost of Tsushima as relatable as possible. Thanks to comics, games, and movies, people have an idea of what samurai are supposed to look like, and this is what Sucker Punch is aiming for. Think the characters we've seen thus far are wearing authentic 13th century samurai armor? Not so, according to Zimmerman.

In the excerpt from our E3 2018 interview below, Zimmerman further explores the reasoning behind the team's selective commitment to fact, and identifies some aspects of the game that have been moulded to fit mainstream expectations of samurai.

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GameSpot: What's the balance of historical accuracy in Ghost of Tsushima?

Zimmerman: The way I think about it is: we're going to deviate from historical truth, we just want to do it intentionally. A lot of the support we get from our friends from Sony in Japan, and our Japanese friends in Sony US, and all the cultural consultants we've assembled to help us do this stuff, is to make sure we don't deviate accidentally. There are things we are going to do that are different and we want to choose those wisely.

There are places where we're really pretty true, right? Like if we're putting birds in the game, they're Japanese birds. Brad Meyer, our sound lead, took a trip to Japan to capture the actual sounds of things in nature… It's an awesome game to work on because it lets us do this cool stuff. So, stuff like that is going to be perfect, like the statues that you see in the temple, in the demo, those are actual 13th-century statues.

And then there are things where, well, there's some stuff where the consultants help us not make mistakes. If anyone asked that question, I probably gave the example of us rewriting that scene, with Jin and Masako, when they meet. Originally we wrote it as, "Hello, Jin." Ryuhei, our producer, said, "Yeah, Japanese people don't say that. She would just say, 'Jin.'" Little stuff like that, just to make sure that if you're a Japanese speaker or if you're Japanese, you don't snag on stuff.

In terms of how they fought, what they wore, it doesn't match your expectations. So we're not sticking exactly to the historical truth of Kamakura-era samurai. It's gonna be a little different.
In terms of how they fought, what they wore, it doesn't match your expectations. So we're not sticking exactly to the historical truth of Kamakura-era samurai. It's gonna be a little different.

I asked him another one today, I was like "Ryuhei, in the English version the horse is named Nobu--a Japanese name--[so]why is it that when we did it in Japanese they changed the name?" He said, "Oh, we didn't change the name, you just don't give horses names in Japan; that's an American thing." So when he calls the horse, [Jin] says, "Hey, over here," and the horse comes. He doesn't give him a name.

Things like that are going to fly over most players, and that's okay. Knowing that we're trying to get that stuff right, and knowing there are people that notice and appreciate that the Kanji are actual 13th century Kanji, that actually is why we're doing it. I think people not necessarily seeing those details or realizing the lengths we've gone to to make sure it's true at where we want it to be true, they still benefit because it just adds a level of coherence to the whole thing, that it's not made up.

The challenge for us, making a game, in an original story but taking place in a real historical time, is making sure we're telling a story that people can relate to, you know, that they can empathize with. So when we are deviating from this historical truth, we are doing it to stop you from snagging on stuff.

If you have an idea about what samurai look like or how they act or how they think we're going to give that to you. Most people's idea is really based on an idea of samurai which is really more of a 16th-, 17th-, 18th-century idea of samurai; 13th century, historically, is pretty different. In terms of how they fought, what they wore, it doesn't match your expectations. So we're not sticking exactly to the historical truth of Kamakura-era samurai. It's gonna be a little different. The armor that you see him wear, it's not 13th century armor. It's more warring states period armor. Because, honestly, the 13th century armor is pretty jarring looking, it's not what you'd expect. It's really boxy. It doesn't look aspirational. And we wanna make sure that what we give you is your fantasy of what being a wandering samurai is.

How do you manage the realities of fighting with a Katana while making a video game that's not Bushido Blade?

We tried it both ways. The truth is, if you ever pick up a katana and you actually hold it in your hands, you realize how dangerous it is. It's sharp, and it's kind of scary to hold one. If you get hit with a katana for real, unless it's just a nick, the fight's over. True, historic fighting styles are built around that idea. The ancient fighting style expert that comes and helps us, and does mo-cap, has been really helpful in helping us find that balance, where there is a historical basis to how you move.

The movement style for Jin, when he's fighting, is actually pretty grounded, and wasn't necessarily what we would have done to begin with. He helped us find the right style and to identify what in the movement of the characters makes them feel like samurai, and what do we do with the mongols, who move very differently--he's also an expert in ancient mongolian combat, by the way--so that also helped us make sure that you can feel the difference in this clash of cultures show up in the fights that you have.

But, there are things that Jin does when you're fighting that no samurai would ever do. He does spin strikes, which are fun, they're very showy, they are completely… you would never do that [in real life]. You would never turn your back. There are things that he does even right now that we may continue to edit as we look for that balance. We'll see if we can find the best of both worlds, where it's as real as it can be while still being a video game.

We've tried versions of the game where it's all one-hit kills, and it's not as much fun to play. It's not just about your expectations of what a samurai is, which are really more formed by watching movies than by careful academic study. It's also, whether people know it or not, people's experience playing games--samurai games, fighting games, or whatever sort--your expectations are kind of set by that. So we have to play within that set of expectations to make you [think], "I feel like a samurai!" You don't want it to be jarring, you want it to be natural. There are so many natural barriers between you and this time-machine experience that we're going for, that we have to be careful to take all the barriers that we can get rid of and get rid of them.


The Best Xbox One Backwards Compatible Games

By Anonymous on Jul 02, 2018 10:27 pm

The Best Xbox One Backwards Compatible Games


New Xbox One backwards compatible games are being released all the time. Microsoft pretty regularly adds them on weekdays at 9 AM PT, although there's no particular schedule for when or how many are released (if any) on a given day. Still, over the past few years, quite a sizable library has been built up.

And indeed, one of Microsoft's strengths when it comes to Xbox One is its commitment to backwards compatibility. Not only are there 400+ Xbox 360 games capable of running on Xbox One, original Xbox titles are also being added to the roster with 30+ games already working. The libraries of both past Microsoft consoles are littered with classics ranging from expansive RPGs and thrilling adventures to XBLA gems and classics refined for the big screen.

This includes all-time greats like Star Wars: Knights of the Old Republic, the Mass Effect Trilogy, and The Elder Scrolls IV: Oblivion to name a few. But if you want a challenge that's faster to jump into, the likes of Ikaruga or Super Meat Boy will do the trick. Here at GameSpot, we compiled a list of our personal favorites to highlight which backwards compatible games are worth your time, if you haven't sunk hours into them already. Should you be looking for an older title to jump into on Microsoft's latest system, we've got you covered with more than 35 game recommendations.

If you want to pick something out yourself, you can peruse the entire list of Xbox One backwards compatible games. The most recent additions to the ever-growing list includes two Xbox 360 titles and an Amiga/MS-DOS classic. Those who own the powerful Xbox One X will get much sharper visuals on these old games as well, and some may even have specific enhancements on top of a resolution increase.

Which Xbox One backwards compatible games do you love the most? Are there any games would you like to be added in the future? Let us know in the comments below.


Alan Wake


Unfortunately, Alan Wake has been removed from all digital platforms, which includes the Xbox Store. However, if you can snag yourself a physical copy of it (or already own it digitally), then Alan Wake will take you on an adventure that you won't soon forget. Set in the Pacific Northwest town of Bright Falls (and taking significant inspiration from the television series Twin Peaks), Alan Wake features the titular character taking a vacation with his wife, who hopes the break will help her husband with his writing block. Things quickly take a turn for the worse, as Alan's wife disappears, and he's forced to confront the darkness that shrouds Bright Falls and ultimately question his own sanity. It's a compelling narrative that'll have you aching for a proper sequel. Thankfully, the two DLC story expansions are now free, so you'll at least have something to tide you over. | Mat Paget


Assassin's Creed IV: Black Flag


Desmond Miles' trip through time ended with Assassin's Creed III, and Ubisoft's follow-up title put players into the role of a nameless Abstergo employee. It was a clean slate for the franchise, offering a great point for new players to jump in without having to start from Altair's story. Assassin's Creed IV: Black Flag steps back from the grand ideologies of the Assassins and Templars, as well as the convoluted Those Who Came Before storyline, to deliver a relatable tale of one man's quest for redemption. Edward Kenway isn't all that different from a young Ezio; he has a good heart but he's brash and selfish. Over the course of Black Flag, Edward grows from a greedy pirate into a humbled hero. The inclusion of both traditional assassination missions and new naval combat along with the lush islands and open seas of the Caribbean made for one of the best games in the franchise. | Jordan Ramee


Bully: Scholarship Edition


Rockstar constantly refines its open-world action games, which we've seen through the Grand Theft Auto series and Red Dead Redemption. But the one that always stands out to me is Bully, because it traded gratuitous violence and adult stories for the rough-and-tumble fisticuffs and hijinx of a rambunctious high school. I vividly remember the theme song that plays while walking Bullworth Academy, rushing to make it to class on time, and scrapping with the bullies in missions to become the most respected student on campus. Bully expands beyond that with loads of fun mini-games, silly characters based on high school stereotypes, and an expansive open world. While it may be a bit wonky in terms of controls and technical performance compared to modern games, everything it does right comes together for a game worth playing today. | Michael Higham


Castlevania: Symphony of the Night


Countless so-called Metroidvania games have drawn inspiration from Castlevania: Symphony of the Night, but more than two decades later, few can approach its greatness. It evolved the well-established Castlevania series in numerous ways, offering a non-linear castle to explore and RPG-style progression while maintaining the satisfying side-scrolling action of earlier titles. I came to it years after its original release and still thoroughly enjoyed it, and it's something that I still routinely find myself booting up. Exploring Castle Dracula is one of the great pleasures in gaming, and it's a testament to its design that fans of the game still have its layout memorized so many years later. I'll spare you a reference to the twist in case you've managed to avoid it all these years, but whether you're a fan of more recent Metroidvania-style games who missed out on this progenitor of the genre or someone who's never dabbled in these types of games, you owe it to yourself to see why Symphony of the Night is regarded as an all-time classic. | Chris Pereira


Crackdown


Despite initially being written off by many as "that game with the Halo 3 beta," I was immediately taken with the concept of Crackdown--an open-world game where you play as a superhero special agent who can pick up and throw cars or leap over buildings. A decade later, the fairly basic set of goals you're given leave something to be desired, but the core gameplay remains extremely fun. Hunting down agility orbs and dealing with villainous gangs is still tremendously satisfying, particularly with a friend online. Its cel-shaded art style still looks good, and with backwards compatibility introducing some impressive Xbox One X enhancements to the visuals, Crackdown is a game that's well worth picking up. | Chris Pereira


Dead Space


Let's face facts: there's practically no chance that EA will bring back Dead Space, at least not as we know it. While it's sad to think that one of the most intriguing sci-fi horror series out there has been pushed to the sidelines, the fact that Dead Space is backwards compatible on Xbox One is at least worth celebrating. I know, it's also on PC, but if you're in a console-only household, Xbox One is the only current-gen console you can look to. And why should you play Dead Space? In short: it's a spooky-as-hell third-person action game with fantastic art direction, and features one of the coolest "guns" in gaming. The enemies you face are drastically distorted humans with malformed and elongated limbs that make great targets for your Plasma Cutter--a maintenance tool that fires energy beams, making it an equally effective sidearm. Dead Space manages to juggle cool tech and a scary setting unlike any other game out there, and if you haven't tried it in the past, you really should if you have an Xbox One at home. | Peter Brown


Fallout 3


Fallout 3 kicked off the series' modern era and helped cement Bethesda Game Studios' reputation as a leader in the field of open-world RPGs. The open-ended structure allows you to freely roam a post-apocalyptic wasteland (so long as you can survive) and seek out stories in the most unlikely and dangerous places. The dialogue choices are numerous, allowing you to shape the story and your character with a great amount of freedom, staying true to the series' RPG roots. Likewise, despite the shift to a first-person perspective, Bethesda implemented the Vault-Tec Assisted Targeting System, better known as VATS, to allow for strategic menu-based combat. It was an unusual mechanic but one that quickly gained favor for how it effectively bridged the gap between Fallout old and new. Fallout 3 was hugely ambitious at the time of its release, and persists as one of the all-time great open-world RPGs 10 years later. | Peter Brown


Fallout: New Vegas


Obsidian has the magic touch when it comes to RPGs, and Fallout: New Vegas is a prime example. The vast brown deserts of Nevada might not sound very appealing, but New Vegas shines through incredibly clever writing and masterful quest design. Vaguely aligned factions and active societies fill the world with distinct charisma. I'll never forget the high-class casino that acts as a front to a secret bourgeois cannibalistic society and the reveal of Mr. House's true identity while overlooking the entirety of New Vegas. Quests like these are plentiful, and they're surrounded by such intricate lead-up and dialogue sequences that plant genuine curiosity in your head to see them to the end. Fallout can easily drop in swing tunes and old-time jazz for a great soundtrack, and it's all the more fitting with the Vegas theme. But since this is a post-apocalyptic wild west, classic country-western songs diversify the tracklist and are burnt into my memories of trekking the dangerous deserts with a big iron on my hip. | Michael Higham


Far Cry: Blood Dragon


While I've personally grown tired of the franchise formula that was established with Far Cry 3, the one post-Far Cry 2 game in the series that I'm still quite taken with is Blood Dragon. The spin-off infuses Far Cry 3's gameplay with a dystopian '80s flavor. Despite being set in 2007, the game boasts a unique look, as it's essentially made to imitate the way '80s movies tended to imagine the future; there's fog everywhere, with neon colors and lasers paired with a matching synth soundtrack. You play as a stereotypical action hero named Rex "Power" Colt, who's voiced by Terminator and Aliens star Michael Biehn. It's all very over-the-top, satirical in nature, and it pairs quite nicely with Far Cry's gameplay. Blood Dragon's distinct enough to make it worth a try even if you find the Far Cry games somewhat rote. | Chris Pereira


Grand Theft Auto: San Andreas


If I had to pick a favorite Grand Theft Auto game in the series, I will always point to San Andreas. As a sort of ode to '90s hip-hop culture and satire of Southern California street gangs, San Andreas was an odd reflection of home. Sure, it's a GTA game, violent and absurd overall, but the way characters talked, the music that played, and just the way the city streets looked were all too familiar. In addition, Rockstar layered some light RPG elements that made the streets of Los Santos feel more lived-in. Sometimes I wouldn't even do missions, and instead hit the gym or shop for clothes.

Of course, San Andreas includes an expansive open world beyond Los Santos with Las Venturas, the Vegas stand-in, and San Fierro to imitate San Francisco. Some of the mission designs are dated and the shooting mechanics aren't refined like modern entries, but San Andreas is still a ton of fun and has a unique personality that few games can match. Carl Johnson (CJ) still stands as one of the best GTA characters, ever. | Michael Higham


Halo: Reach


After Halo 3: ODST took a detour from John-117's story to focus on the mission of one squad of Orbital Drop Shock Troopers, Halo: Reach took that same format of working within a squad and reapplied it to a group of Spartans. Taking place prior to the events of Halo: Combat Evolved, the story of how the planet Reach fell is a rollercoaster of empowering firefights and emotional sacrifices. It was Bungie's last Halo title before handing the reins over to 343 Industries, and it shows. Halo: Reach takes the best online multiplayer and single-player campaign elements that Bungie spent perfecting over Master Chief's original trilogy and combines it into one incredible game. I'll still boot up Halo: Reach from time to time, and the servers for SWAT are still loaded with thousands of players waiting to vote to play on Sword Base. | Jordan Ramee


Hitman: Blood Money


Before the 2016 franchise revival, Hitman: Blood Money was the peak of Agent 47 hijinx. At its core, Blood Money succeeds because of expertly designed missions; everything from creating a specific atmosphere for each level to weaving all the variables that can play out were on point. So many clever assassinations stand out to me, like loading a prop gun with real ammo that's supposed to be fired during an opera play or strangling a target with the handy fiberwire during mardi gras wearing a big yellow bird costume. This is where Hitman got its dark sense of humor, and it breathes life into an otherwise stoic assassin.

Because it nails down the Hitman formula that's been refined with the recent entry, Blood Money has aged well and very much feels like a modern game. It's a little less forgiving and doesn't have the slew of interesting challenges from 2016's game, but Blood Money has some of the series' most memorable missions--and they remain just as fun today. | Michael Higham


Ikaruga


Japanese developer Treasure has another game on this list that's also a vertical-scrolling arcade shooter, but Ikaruga's reputation is unlike any of its peers'. Where so many games of this type bank on nuanced mechanics and subtle differences to standout in the eyes of enthusiasts, Ikaruga's big mechanic is so well known that it's gone on to inspire other developers who make games in entirely different genres. I'm talking about the black-and-white color switching mechanic, which both gives you the ability to absorb incoming enemy shots of the same color and alter your affinity to impart greater damage to enemies of the opposite color. Getting to the end of a stage in a game with one-hit deaths is challenging enough, but if you are after the top spot on a leaderboard you also have to know how to maximize your score by chaining together attacks as the appropriate color. It's tough, but Ikaruga is also a beautiful game that showcases an amount of maturity that feels unique compared to the rest of Treasure's output. While it's not everyone's cup of tea, Ikaruga is still an easy game to appreciate. | Peter Brown


Jet Set Radio


Jet Set Radio is a series that Sega may never bring back, but at least the HD port of the original Dreamcast hit is playable on Xbox One. It combines rollerblading and graffiti in a goofy cel-shaded metropolis, and apart from its sequel (which sadly isn't backwards compatible), there's no game like it. Jet Set Radio's expressive characters are only matched by the eclectic soundtrack that ranges from hip hop to Japanese rock, and it's so beloved that the lead composer, Hideki Naganuma, is regularly berated on Twitter to bring the series back, despite simply being in charge of music. Its reputation hasn't faded in 18 years, and if you don't know why, you owe it to play it and find out for yourself. | Peter Brown


Mass Effect Trilogy


BioWare's famed trilogy is defined by choice, and you'll make hundreds across all three games. Some of these decisions will be incredibly difficult, even heart-wrenching; I've spent many an evening thinking through the possible moral ramifications of my decisions. The trilogy really begins to show your impact when choices you made in the first game snowball into increasingly dire situations across the next two entries. I've only played the original Mass Effect once, but poured close to a thousand hours into the second and several hundred in the third. Each title is a masterpiece in its own right, and the latter two are mechanically sound third-person RPG-shooter hybrids that still hold up years after release. Mass Effect 2 is my favorite video game of all time, mostly because it's the best interstellar dating sim on the market. Over the course of three games, you'll fall in love with these characters and the rich sci-fi universe of Mass Effect. | Jordan Ramee


Metal Gear Rising: Revengeance


Most people love Metal Gear for the series' stealth-centric games, but that doesn't mean the action-packed Rising should be ignored; far from it! Not only does it manage to fit right into the timeline and (in a roundabout way) the series' overall attitude, it is an excellent action game that, like Bayonetta and Vanquish, perfectly showcases why Platinum Games is so beloved. The standout feature of the blade-based combat system is Raiden's ability to literally slice through enemies--a process you can control, lopping off limbs or bisecting torsos with laser accuracy. It's an impressive feat of programming, and a unique mechanic that (as far as I know) has never been truly replicated. Worry not if you've always been turned off by Metal Gear's confusing storyline. Rising is all about over-the-top katana mayhem, and when it does make an effort to tell a story, it delivers goofy melodrama that anyone can appreciate. | Peter Brown


Mirror's Edge


When Mirror's Edge released, the gaming world had never seen anything like it. First-person platforming was practically a no-no, but EA DICE proved it's possible under the right set of circumstances. The trick, at least the one that made Mirror's Edge such a revelation, was to simplify pathfinding by using clever visual cues and implement contextual animations to create a sense of flow. In one stage you will leap across rooftops, wall run, smash through windows, and slide under enemy fire before taking the aggressor out. It's basically Parkour: The Game. While its sequel, Mirror's Edge Catalyst, tried to go for a more open-world design, the original game is focused enough to be tackled in small sessions, which also encourages you to attempt run after run through a single level, chasing your best times and most stylish performances. It's an endlessly cool game that may never get old. | Peter Brown


Ninja Gaiden Black


The original Ninja Gaiden reboot was something to behold back in 2004. As one of the fastest and most challenging action games of its era, Ryu Hayabusa's revenge mission where he fights ninjas, demons--and pretty much everything in between--was a knockout when it came to delivering thrills and moments of white-knuckle challenge. I'll even admit that I earned the lowly title of Ninja Dog on occasions, which was Ninja Gaiden's not-so-subtle way of saying 'git gud' back in the day. The game consistently delivered fast-paced action, and in the months after its release, it managed to get even better. As one of the early games on the original Xbox to use downloadable content, new weapons, monsters, and challenges were eventually added in, making the game even more of a stellar title. This culminated in the release of Ninja Gaiden Black, essentially the definitive edition of the core game. While Ninja Gaiden (2004) was remade again in the form of Sigma on PS3, I still think of Black as the best way to play Ryu Hayabusa's gory and over-the-top descent through the demonic underworld. Even after the releases of Bayonetta, Metal Gear Rising, and several installments Devil May Cry, Ninja Gaiden Black hasn't lost its touch, and it still stands still one of the greatest action games ever made. | Alessandro Fillari


Panzer Dragoon Orta


I've always had a deep respect for Sega's strange shooter series Panzer Dragoon, and the last entry, Panzer Dragoon Orta, remains a stellar tribute to its bizarre world. The series' otherworldly presentation--along with its own fictional language--gave it a sense of depth and wonder that felt all its own. While much of the series had its home on the short-lived Sega Saturn, 2003's Panzer Dragoon Orta was released on the original Xbox, showing a noticeable visual and technical upgrade over its predecessors. Diving back into the game after all these years made me appreciate how much thought and craft went into the game, which has held up spectacularly. Along with a wealth of hidden lore and concept art to find, it also comes with an unlockable version of the original game--which stands as one of the greatest game rewards of all time. If you're at all curious about the Panzer Dragoon series, Orta is the most accessible point of entry, and it still brims with that sense of otherworldly wonder that the series is all about. | Alessandro Fillari


Peggle


Peggle has received a sequel you can and should play on Xbox One, but more Peggle action is still a good thing. Fortunately, the original game is playable through backwards compatibility, and it holds up nicely. The basic Peggle formula--a sort of take on pachinko and pinball, but with tremendous sound design--is still as delightful as ever. You launch balls into a board filled with pegs and various obstacles in the hopes of hitting them and removing them from play. Finishing a round hilariously causes "Ode to Joy" to play as your ball sails across the screen one last time in slow motion, but the euphoric build-up of sound effects when you pull off an exceptional shot is one of the most satisfying experiences I've ever had in a game. | Chris Pereira


Radiant Silvergun


Remember Sega Saturn? While not a powerhouse in the US or Europe, it found great success in Japan where arcade ports were plentiful. One of the most well-known Japanese-exclusive Saturn games is Radiant Silvergun, and thanks to Microsoft's effort years ago to pump up the Xbox Marketplace with Japanese games, westerners finally got an official release on Xbox 360 and can still enjoy the game on Xbox One today. The most notable feature of this vertical-scrolling shooter is the large number of weapons you can pick from, which differ more in behavior than you might expect. Like many games by developer Treasure, Radiant Silvergun is a technical showcase (for its time) that also manages to be a great game with timeless appeal. | Peter Brown


Rainbow Six Vegas 1 and 2


In between its old-school tactical shooter phase and the current competitive multiplayer focus, Rainbow Six took a trip to Vegas and balanced its military sim roots with some more approachable shooter gameplay. Both Rainbow Six Vegas 1 and 2 captured the gaudy spectacle of the city's nightlife with bright lights and rows of slot machines, which often served as cover from enemy fire. I've had so many memorable multiplayer matches; taking cover and having the camera switch to third-person, rappelling down skyscrapers to crash through windows, or turning upside down on a rappel line to pop shots are a few of the amazing moments in competition. Servers are still online, so if you can get a group of dedicated players to play a few matches or terrorist hunt missions, you're guaranteed a great time. | Michael Higham


Red Dead Redemption


Of all the games that are backwards compatible on Xbox One, Red Dead Redemption tops the list as the most exciting. When it was added to the program earlier this year, not only did people finally have a way to replay one of the best games of the last generation on a current-gen console, they also got the option to play it in 4K on Xbox One X. This open-world western proved that Rockstar Games is capable of more than just Grand Theft Auto, and with the sequel on the way, now is the perfect time to see why Red Dead Redemption is such a big deal. | Peter Brown


Saint's Row: The Third


Saints Row was always a little silly, but The Third is clearly the point where Volition realized the franchise could no longer compete with Grand Theft Auto and chose instead to double down on the ridiculous. Saints Row: The Third is non-stop parody of open-world action games and pop culture references, and I love every second of it. There's something positively magical about playing as a loud-mouthed crime boss who's weaving between traffic on her motorcycle to save her friends from a ticking time bomb as government soldiers try to stop her while Bonnie Tyler's "I Need a Hero" plays over the radio. All of which occurs in what might be the most normal level in the game. Saints Row: The Third also does a good job recapping the events of the previous two games and introduces franchise favorite Kinzie Kensington, so it's a nice jumping on point if you're looking to play Saints Row IV or Agents of Mayhem. | Jordan Ramee


Shadows of the Damned


Shadows of the Damned was a match made in heaven for me. The quirky Suda 51 brought his comedic writing chops and teamed up with Resident Evil 4 director Shinji Mikami and Silent Hill composer Akira Yamaoka to make a shooter that, at the time, felt more like a Resident Evil 4 sequel than any game before it, including Resident Evil 5. The buddy-demon hunter adventure saw Garcia Hotspur and Johnson, the trusty skull sidekick that also turns into a number of different guns, venture into Hell to rescue Hotspur's love. There is quite the variety of enemies, levels, and crude jokes. While a sequel is what I truly want, I'll gladly play through it again for the umpteenth time to revisit it all. | Mat Paget


Skate 3


The Tony Hawk's Pro Skater series may go down as having the "best" skateboarding games of all time, but none of them capture the sport quite like the Skate series does. And while the first two Skate games had a more structured campaign the open-world skateboarding sandbox of Skate 3 is still as fun to flip, grind, and bail in as it was the day it came out. Tackling a specific spot over and over again in Skate 3 mirrors what real-life skateboarding is like, though I can actually pull off a darkslide or a benihana in Skate 3. And with its surprisingly breathtaking 4K enhancements on the Xbox One X, I can't recommend it enough. | Mat Paget


Spec Ops: The Line


Six years after release, I'm still reeling from the emotional fallout of Spec Ops: The Line. This unsettling game tackles the mental and emotional cost of war, and its moral quandaries stick with you long after you've put the game down and had a good cry. Despite having third-person shooter mechanics that are okay at best, Spec Ops: The Line kept me playing. Long after it forced me to kill innocent civilians, I was frantically shooting enemy combatants in a desperate attempt to justify my own in-game atrocities. But war doesn't work that way. I don't think I'll ever forget what white phosphorus does to a person, and if you play this game, you won't either. | Jordan Ramee


Star Wars: Knights of the Old Republic


Star Wars: Knights of the Old Republic is a gaming classic, and it was one of the best-written stories in the Star Wars canon prior to Disney neutering its relevance. The game utilizes similar combat, squadmate recruitment, and morality mechanics that BioWare would eventually use for both Mass Effect and Dragon Age: Origins. The game lets you fulfill your fantasy of living as a Jedi or a Sith, as you explore a galaxy far, far away, four millennia before the events of A Phantom Menace. I loved exploring ancient Tatooine and Kashyyyk on the Jedi path, but not nearly as much as seeing brand-new planets, like the ancient Sith homeworld Korriban, or flirting with Bastila. | Jordan Ramee


Star Wars: Knights of the Old Republic II - The Sith Lords


Star Wars: Knights of the Old Republic II - The Sith Lords is one of the best Star Wars video games of all time. Although its gameplay is largely untouched from its predecessor, KOTOR II implements elements of grey to the previously black or white morality system. New lightsaber styles also add a level of strategy, and there's twice as many people you can try to smooch. My favorite Star Wars droid, HK-47, also returns from the original KOTOR, and he continues to deliver unparalleled levels of sarcastic murder puns and sass. Despite its removal from the Star Wars canon, if you love Bioware's RPGs and the adventures of a galaxy far, far away, you need to play this game. Its incredible narrative will hook you in 15 minutes. | Jordan Ramee


Star Wars: Republic Commando


Prior to The Clone Wars animated series, the only hint that the clone army was more than a faceless batch of characters was Star Wars: Republic Commando. This video game moved past the uniform helmets to reveal each clone had their own personality, likes and dislikes, and skill set. I fell in love with the troopers through Republic Commando, and the clones have remained my favorite Star Wars characters ever since. Taking the lead of Delta Squad as the dependable Boss and directing the demolitions expert Scorch, computer-savvy Fixer, and weapons specialist Sev offered a more tactical experience than 2004's Star Wars: Battlefront. New enemy types and weapons keep the game fresh across its three different locations, and the story is one of the best in the Star Wars Legends universe. | Jordan Ramee


Super Meat Boy


Super Meat Boy has become something of a reference point for games that have come after it--and with good reason, as it's an exceptionally well designed game. It's a tough platformer where death can come at any instant--and you will die many, many times. And as heartbreaking as those deaths can sometimes be, it's invariably your own fault; SMB offers extremely tight controls and a deeply satisfying wall-jumping mechanic (made all the better by the way Meat Boy leaves behind a trail of meat wherever he moves). With hundreds of levels and numerous secrets to uncover, there's a lot to enjoy here. But most importantly, playing this original Xbox 360 version means you get to enjoy the brilliant original soundtrack by Danny Baranowsky that's missing from SMB's most recent re-releases. | Chris Pereira


Super Street Fighter IV: Arcade Edition


Capcom managed to do a lot of awesome things for Street Fighter V, but Street Fighter IV is still relevant for a lot of fighting game fans due to its massive roster and years' worth of competitive refinement. Super Street Fighter IV Arcade Edition marks the penultimate upgrade for the game, but you can also download the Ultra Street Fighter IV DLC to convert it into the ultimate version of the game on Xbox One. Whether you are a serious competitor or a casual fighting game fan who just likes to mash out a few combos with friends on the weekends, SFIV has loads of great characters to experiment with, and tons of personality to keep you entertained along the way. | Peter Brown


The Elder Scrolls III: Morrowind


The Elder Scrolls III: Morrowind takes me back--to six-years-old Aiden. Even though I was far too young to be playing such an intense RPG, and 90 percent of the story went right over my head, I couldn't help but get utterly consumed in how fantastical and insurmountable Vvardenfell seemed. Maybe it was my child-like wonder, or maybe it was just Bethesda's magic. At the time, I hadn't really played anything like it, and boy were the giant mushroom houses and terrifying Cliff Racers just as cool as kicking tail during Lara's Tomb Raider adventures. Morrowind was the first RPG that really made me fall in love with the more serious and immersive side of gaming, and even though its graphics haven't aged particularly well, it still holds that obnoxiously special place in my heart that I can't let go of, a place where I forge my own story, and escape into some far-off land. And, you know, knock the daylights out of some cultists. That too. | Aiden Strawhun


The Elder Scrolls IV: Oblivion


"Stop right there, Criminal Scum! You've violated the law!" Once you get past the potato faces, Oblivion's hyper-saturated graphics really are something special. Oblivion also took a lot of the annoying mechanics in Morrowind and made them just a little bit better. Any race could wear any armor, birthsigns could be changed, vampirism was part of the main game, the list goes on. One minute you have the incredibly lush, almost ethereal expanses of Cyrodiil, the next, there's an actual demon invasion. It's a wonderful contrast that I don't think the other Elder Scrolls games quite capture, as they're dark and morose, and somewhat brooding--but Oblivion is brimming with energy and color. | Aiden Strawhun


The Witcher 2: Assassins of Kings


The beautiful thing about The Witcher series is that if you're looking to hop into the latest entry, you don't need to play the previous titles. However, they do add a considerable amount of context to the expansive cast of characters, and particularly to every one of Geralt's relationships. The Witcher 2 is a mostly on-rails, linear RPG. That doesn't stop it from being an incredible, dramatic, and enticing adventure, however. The world is detailed and lush, as you'd expect from the series, and the choices you make throughout the story determine some pretty major outcomes. Just make sure to spend some time between story missions to smell the roses--er, the monsters, rather. | Aiden Strawhun


Viva Pinata


Rare's output under Microsoft has been uneven, but one bright spot shines above the rest. Viva Pinata is a sweet refuge from the norm--a sim that defies easy categorization. It bears a lot in common with farming sims like Harvest Moon or Stardew Valley. Instead of standard livestock, though, you're raising up beautifully designed candy-animals with punny names like "fudgehog" and "chewnicorn." The look is distinctly family-friendly, but under the surface the gameplay is surprisingly deep. I lost many nights to converting "sour" pinatas, facilitating my animals' feeding and mating habits, and even managing the food chain. (Some pinatas eat others, you see.) I'm partial to the first, but the semi-sequel Trouble in Paradise is mostly a revision for the better. Either way you can't go wrong, and they're both available on Xbox One. | Steve Watts



Westworld Season 3: The 6 Questions We Need Answers To

By Anonymous on Jul 02, 2018 10:21 pm
Season 2 of Westworld left us with a lot of questions. Is Stubbs a Host? Who managed to make it out of the park? Here are the 6 biggest questions we have for Westworld season 3. Beware, spoilers for seasons 1 and 2!

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