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Remembering 1998: The Biggest Games That Turn 20 This Year

By Alessandro Fillari on Jul 04, 2018 12:05 am

The Year Was 1998


While the 90s was a decade of immense growth for the gaming industry, 1998 was the year that pushed the medium further than it had gone before. From the rich competitive experiences of StarCraft to the revolutionary storytelling of Metal Gear Solid, several games--some of which became watershed moments for the industry--would go on to set the standard for what games are capable of, and what they continue to strive for.

In this gallery, the GameSpot staff will be taking a look back at the biggest games of 1998 that made their way to the Western market, and the impact they left on us in the 20 years since their respective releases. This includes the likes of Xenogears, Resident Evil 2, and the original Half-Life, and our Game of the Year of 1998, The Legend of Zelda: Ocarina of Time.

Here's a selection of games--in order of their respective releases--that made 1998 an amazing year. And if you want to see the biggest games that turned 10 this year--and for last year as well--be sure to check out our respective features for both.


Resident Evil 2 (January 21, 1998)


For me, Resident Evil 2 is one of the strongest survival horror games of all time and, even today, the way it ebbs and flows between building tension and delivering overwhelming jolts of action is incredibly effective.

As a teenager, I was excited at the prospect of seeing the horrors I experienced in Resident Evil's Spencer Mansion spill out into a metropolitan city and, in that respect, the game delivers from the very outset. As rookie cop Leon Kennedy, I was forced to battle through Raccoon City's streets, where a catastrophe had struck and now groaning undead stumbled around looking for flesh to sink their teeth into.

Amidst getting to grips with the awkward controls I watched someone get devoured by a zombie and found myself having to battle a group of them in a very small gun store that was, unhelpfully, mostly empty. Though it was only five minutes from the moment you take control of Leon to when you arrive at Raccoon City Police Department, I still remember how nerve-wracking it was, and I'm not ashamed to admit that I had to take a breather once I reached safer grounds. Unlike the first Resident Evil's subdued start, the sequel opted for a high-octane opening, and that sense that had no qualms with pushing me into the deep end without any notice is something that gnawed at me throughout.

Once I reached RCPD, things got much worse. What I really loved about Resident Evil 2 was that it took something that I associated with safety and security--a police station--and filled it with horrifying dangers that were lurking around every corner. There was something incredibly unsettling about that, much like the idea of a monster in a closet or under a bed is to a child. The violation of a safe space is a very potent tool for horror fiction, and Resident Evil 2 used it well.

Resident Evil 2 is a game that I keep coming back to. Sometimes to relive moments like meeting the Licker for the first time, other times to simply wander its echoey halls and soak in the tense atmosphere. It's a game that really stuck with me in 1998, and continues to occupy my thoughts all these years later. | Tamoor Hussain


Final Fantasy Tactics (January 28, 1998)


Final Fantasy Tactics originally caught my eye in an issue of Electronic Gaming Monthly. Fresh off of Final Fantasy VII, I was hungry for another PlayStation RPG, and was instantly taken in by Tactics' colorful presentation. Steeped in an era when publishers focused so heavily on 3D games, those screenshots made me nostalgic for the days of 16-bit sprites, and for Final Fantasy games with a touch of medieval flair.

Up until the game's release, I had never really experienced a turn-based tactical game. I had, however, played and enjoyed Ogre Battle on Super Nintendo. When I realized the dream team behind that game--Akihiko Yoshida, Yasumi Matsuno, and Hitoshi Sakamoto--were the creators behind Final Fantasy Tactics, my hype levels were off the charts. Awash in more advanced-looking games, my friends thought I was nuts.

Sure enough, my anticipation was justified. Final Fantasy Tactics delivered one of the most complex and dramatic stories I'd ever encountered in a game, with the power balance of a kingdom threatened by subterfuge, powerful religious artifacts, and leaders driven to madness. To add to the intrigue, the story was presented as a series of events that had been wiped from the history books by the ultimate victor in an effort to hide the truth from future generations. Who, or what, were they afraid of? Final Fantasy Tactics expertly unravels the answers.

As it was in 1998, Final Fantasy Tactics remains excellent today. The story hasn't lost any of its appeal, but it's the complex job class system and deep tactical considerations that draw me back in time and time again. I've put hundreds of hours into multiple playthroughs, and all it takes is a new set of soldiers and a different mindset to make everything feel fresh. Final Fantasy Tactics is my favorite game of all time, and one of the few games I plan to continue playing for the rest of my life. | Peter Brown


Xenogears (February 11, 1998)


While it doesn't have the widespread recognition of some of its JRPG contemporaries, Xenogears is a cult classic whose legacy and influence continues to this day. Its narrative, couched in what a first appears to be a stanard anime mech setup, brings weighty themes of philosophy, psychology, and religion that many games even today can't match.

These were risky themes to explore in a video game back in 1998, but it's these choices that ultimately made the game stick with so many people. It's also an excellent JRPG in its own right, using the Active Time Battle system seen in games like Chrono Trigger as a basis, but stands out with its Deathblow mechanic. Learning button combos, not unlike the way fighting game combos work, activates special flashy moves that are satisfying to pull off. Infamously, Xenogears' second disc is unfinished, the story told through cutscenes and narration with little gameplay. That might have ruined the experience of most games, but Xenogears still stands strong due to how compelling and memorable its first disc is.

We never got an official sequel to Xenogears, but its legacy lives on in both the Xenosaga and Xenoblade Chronicles series, which continue its narrative ideas and themes. For longtime JRPG fans, Xenogears is a legendary game, one with a weird history worth remembering. | Jean-Luc Seipke

For more info about Xenogears, be sure to check out our video where we dive a bit deeper into this remarkable JRPG.


Tenchu: Stealth Assassins (February 26, 1998)


We always knew ninjas were cool. They flip out, they kill people, and they fight all the time. That's what they were spending most of their time doing in video games, and depictions of ninjas in games like Strider and Ninja Gaiden basically had them doing that. But that ain't historically accurate! Enter: Tenchu Stealth Assassins, a game set in feudal Japan that made you embody the true role of a ninja as a covert agent and focussed on espionage, infiltration, guerilla tactics, and killin' folk without being seen.

With Thief and Metal Gear Solid to follow later that year, 1998 turned out to be a defining time for the stealth genre.

I have distinct memories of playing Tenchu with my buddy, as we each took turns trying get through levels, running across rooftops, executing cool stealth kills like amputating someone's arm or slitting their throat, and getting into sloppy sword fights when we were caught. And we got caught a lot. This was the first ever 3D stealth game, so there was a lot of rewiring that needed to be done in our brains. Combat was possible but clunky, so there was a big motivation to learn how to be real ninjas.

And who could forget the cool items? Tenchu was the game where I first learned to love grappling hooks, a vital tool for infiltration and getting the drop on enemies. There were shuriken, of course, but I mostly remember having a ball the first few times we managed to trick a guard into walking on top of caltrops or eat a poisoned rice ball we left on the ground.

Tenchu's immediate sequel was pretty good, but the series slowly declined in quality after that, with 2009's Tenchu: Fatal Shadows being the last we saw of the series. There are a few rumors floating around that the upcoming From Software game is a Tenchu reboot, and personally, I'm dying for that to be true. With Metal Gear Solid basically out of the picture, we need another Japanese studio to give us their take on stealth systems, and what better vehicle to do it with than one of the other stealth masterpieces from 1998? Just do a better job than Thief did. | Edmond Tran


StarCraft (March 31, 1998)


Blizzard was onto something in the real-time strategy genre with Warcraft and Warcraft 2, but at that point, none of the developer's previous games reached the heights of Starcraft. This science-fiction twist to the RTS foundation introduced more than just a new aesthetic. The nature of balancing imaginative units from the three main factions (Zerg, Protoss, and Terran) led to a wildly popular competitive scene. Strategies ran deep and high-level matches almost played like a game of Chess.

I used to rush home from school to play custom games with friends and burn hours tinkering with the endless match customization and user mods. This kept Starcraft constantly fresh and the never-ending one-upping of each other made everyone a better player. We couldn't just master one strategy and hope that'd get us to victory; what would be your follow-up strat if that lightning fast Zerg rush didn't work? My friends and I learned to adapt to new situations in every match.

It wasn't just a revolutionary competitive aspect that made Starcraft an iconic game; the surprisingly deep lore in single-player fed into the fanfare and attachment to the three factions. A little backstory went a long way for characterizing the relationships between the Zerg, Protoss, and Terran. Even to this day, StarCraft remains one of the most played games overseas. The recent Remastered version also keeps the spirit alive with gameplay untouched, which is a testament to the greatness of the original StarCraft. | Michael Higham


1080 Snowboarding (March 31, 1998)


Growing up in the midwest, winter sports were huge for me and none of them had more appeal than snowboarding. I wasn't great at it, admittedly, but I had fun while I was doing it. But what does one do when all of the snow is a distant memory melted away by the sweltering heat of the summer season? You stay inside and play video games in the air conditioning of course!

I was spending a few weeks during the summer at my grandmother's house along with a few of my cousins as we did for the past couple of years, so this was nothing new to us. We had all brought games with us that we were looking to share with each other and one of my cousins brought along a quirky snowboarding game with a catchy soundtrack, and I was instantly hooked. We all stayed up late into the night playing multiplayer in match races and trick attack events, and it was some of the most fun I can remember having playing a local multiplayer game.

Fortunately, for nostalgia's sake, 1080 has been re-released on Nintendo's virtual consoles a few times and I have been able to play it pretty easily recently. While I still have a good time playing now and I still "work my body" to many of the certified bangers on it's soundtrack, I can admit that there have been many better snowboarding games since 1080. It did a great job of paving the way for games like SSX and many others that I also still play even today. | Ben Janca


Panzer Dragoon Saga (April 30, 1998)


When Sega launched the Sega Saturn in North America, it simultaneously released Panzer Dragoon. It was a fairly standard on-rails shooter where you rode on the back of dragons, but the world it was set in made the action feel special, like there was a meaningful purpose behind your actions. Not one to leave a good game without a sequel, Sega would refine this formula for Panzer Dragoon Zwei shortly after.

But when it came time to say goodbye to the Saturn, Sega decided to go all in: Panzer Dragoon Saga would be one of the last games released for the system outside of Japan, and would be a full-blown RPG spanning four CDs. It was unfortunately also produced in notoriously low numbers--the current estimate is mere thousands of copies, rather than tens or hundreds of thousands. I watched from the sidelines, intrigued but without a Saturn at the time of release.

Fast forward to today, and Panzer Dragoon Saga is one of the most expensive games for the system, costing hundreds of dollars even for loose discs without the case. Though Sega would go on to develop another on-rails shooter in the series for Xbox (Panzer Dragoon Orta), people still clamor for a taste of Saga. The sad truth is that the game may never be resurrected. The original source code is confirmed lost, and the series lives on only in the hearts of nostalgic fans and curious onlookers. There was an attempt to create a spiritual successor to the on-rails games for Xbox One in Crimson Dragon, but due to an unfortunate reliance on Kinect, the revival didn't satiate the desires of the target audience. | Peter Brown


Gran Turismo (May 12, 1998)


Racing games hadn't really captured a realistic approach to driving before Gran Turismo. In 1998, the progenitor to Polyphony Digital's iconic franchise pitched itself as "the real driving simulator" and it played like nothing else before it. Over one hundred licensed cars filled the roster and each one handled differently. For the first time in video game driving, we had to think about a car's drivetrain to get a grip of its handling, which also changed how you approached the twists and turns of each track. The type of tires, suspension, or gearbox your car used were all factors in how it performed. The rear-wheel Dodge Viper I worked so hard to buy later in the single-player campaign is nothing like the front-wheel Honda Prelude at the start. And I can't forget about that turbocharged 941 horsepower Nissan Skyline GT-R with a red/green bodykit I used for endurance races.

So many small touches added up to a bigger experience. As a young kid, my mind was opened to car customization and car tuner culture. I quickly learned about how a cold-air intake and cat-back exhaust system were the initial steps to boosting your car's horsepower. I even looked into what port polishing meant and tinkered with gear ratios for different types of race tracks. My love for Gran Turismo caught the attention of my 3rd grade teacher who thought I'd be a car mechanic or professional race car driver when I got older. She was somewhat right.

Gran Turismo set the stage for the simulation racing genre that we now see with games like Project Cars and Forza Motorsport. However, the magic of perfectly executing hairpin turns with a car you put so many credits into with the original Gran Turismo still hasn't been matched. | Michael Higham


Banjo-Kazooie (June 29, 1998)


Two years after Super Mario 64, Banjo-Kazooie arrived. As another 3D platformer, it was in danger of being thought of as a Super Mario 64 clone. But its graphics--which utilized more detailed textures than Mario 64--and distinctly more cheeky attitude helped it stand out at the time. While its graphics aren't impressive anymore, its large, detailed worlds filled with secrets and collectibles still stand out.

I was five years old in 1998, so I ended up playing Banjo-Kazooie with my mom. She'd tackle the harder sections--Rusty Bucket Bay's underwater Jiggies in particular, which I still don't like doing without her--and I'd take notes in crayon. We had a notebook for Brentilda's facts about Gruntilda so we'd be ready for the quiz at the end, and for the Tiptup Choir memory game in Bubblegloop Swamp (which was hard for me to follow). We played and replayed it, finding new things each time until we'd collected every Note, Jinjo, Jiggy, Honeycomb Piece, and even Mumbo Token.

I still replay Banjo-Kazooie at least once a year. The XBLA version saves the Notes you collected each time you leave a world, but I still remember having to start from zero after every death or having left to do something else. I'm still challenging myself to be faster and more efficient each 100% run I do. 20 years later, even though I know where every collectible is, I still feel like I'm finding something new each time. | Kallie Plagge


Tom Clancy's Rainbow Six (August 21, 1998)


Tactical military shooters on PC weren't all too surprising by the mid 2000s, but in 1998, the original Rainbow Six laid the groundwork. Author Tom Clancy painted a fairly plain and bleak picture of international relations and counter-terrorism with his book titled Rainbow Six, for which the game was based on. However, it was the ideal premise for an FPS where danger and death waited around every corner. Each move you made had to be carefully telegraphed and planned even before starting a mission, which was both intimidating and invigorating. Setting waypoints on a blueprint map determined the pace of a mission, but was ultimately vital for whether or not you'd accomplish your objectives.

With a roster of operatives that made up Team Rainbow, different capabilities had to be taken into account. For one, you couldn't go into any room guns blazing, let alone without anticipating enemies given that one or two bullets could mean the death of a squadmate. Before opening a door, you had to consider breaching or commanding a squadmate to toss a flashbang before moving in and lighting up the room. Throw in the factor of hostages, and I felt even more tension than simply taking down terrorists.

I hadn't had that sense of fragility in a modern shooter before Rainbow Six, a breath of fresh air after countless others that served as power fantasies. Many would shy away from its time-consuming, unforgiving nature, but it's how the game carved its niche and influenced the likes of Ghost Recon, Operation Flashpoint, and SWAT 3. | Michael Higham


Mega Man Legends (August 31, 1998)


When you compare Mega Man Legends to the other entries in Capcom's action-platformer series, it kind of comes across as one of those weird experiments that a franchise undergoes in order to stay relevant. But in truth, Mega Man Legends offered one of the series' most heartfelt and charming stories, while also letting players explore the world as Mega Man at their leisure.

I played this game often back in middle school, and I found myself sort of entranced by how optimistic and cheerful the game was. Despite it taking place in a ruined earth post-flooding, Legends' tone is remarkably upbeat, with a similar vibe to a Saturday morning cartoon--making for a largely welcoming atmosphere throughout the many towns. Playing as Mega Man Volnutt, likely the most chipper and endearing incarnation of the blue bomber, you'll explore the ancient ruins of the old world to unearth their lost secrets. As an adventure game first and foremost, the game tasks you with exploring your surrounding, interacting with several townsfolk, while also fighting off rogue-robots and Tron Bonne's army of comical and somewhat incompetent Servbots (think proto-Minions).

Truth be told, I have fonder memories exploring old ruins and interacting with characters in this game compared to Ocarina of Time--which Legends predated by several months. It saddens me that we'll likely never get another Legends game--even more so that the second game ended on a cliffhanger, but I'm glad that the series tried something a bit different. Who knew you could have so much fun kicking a can down a street playing as Mega Man? | Alessandro Fillari


Parasite Eve (September 9, 1998)


Parasite Eve acts as a sequel to the novel of the same name by author Hideaki Sena, but this first entry for the game series felt truly unique in its time. Squaresoft (now Square Enix) hadn't gone down the M-rated route before, but didn't waste time showing you what this game was about; the opening scene depicts an opera crowd bursting into flames, which was absolutely horrifying considering I was a kid at the time. Everyone burns to death, except Aya Brea (you, a green NYPD cop) and the performer who transforms into a supernatural monster,, kicking off this paranormal thriller. This is also where you jump into the unique blend of action and turn-based RPG.

Aya resorts to traditional firearms to take down terrifying creatures, and you control her from an isometric angle and inspect environments. However, combat works in a turn-based manner with magical "Parasite Energy" capabilities thrown into the mix, and world exploration taps into a traditional RPG structure. Think of it as Resident Evil meets Final Fantasy. As an early fan of both franchises, it was an incredible feeling to see those two worlds collide.

The dark, dingy rendition of New York City always gave me chills, but the phenomenal presentation and hybrid RPG gameplay pushed me to overcome the intimidation. Needless to say I loved Parasite Eve, so much that I actually battled through the 77 floors of the Chrysler Building in the new game plus mode and fought the secret boss. | Michael Higham


Spyro The Dragon (September 9, 1998)


I'll always remember the first time I played Spyro The Dragon. It was on a PlayStation Underground Jampack demo disc I bought for my oldest brother as a Christmas gift. The moment I booted it up, I was quickly enamored by its fantastical world populated by dragons, gnorcs, and all sorts of mischievous creatures. Spyro was an appealing protagonist, who was unlike any I had encountered in any 3D platformer up to that point; after all, who didn't love dragons as a kid? Furthermore, Spyro was a joy to play as: I loved ramming into unsuspecting enemies, roasting sheep with his fire breath, and gliding across large chasms. Unfortunately, I was only playing a demo of the game, and after a half year of replaying the same levels over and over, I could only bare so much not experiencing the full game.

Luckily, I had a friend in school who happened to own a copy of Spyro the Dragon. In exchange for my copy of Crash Bandicoot 1, he allowed me to borrow it for a couple weeks. I played the game to death within that brief span of time, trying to awaken as many dragon statues as I possibly could. Given the constraint of my situation, I eventually had to resort to the game's level select code to experience all that it had to offer. When my time with Spyro the Dragon finally ran out, I was gutted. As a seven-year old with very little money, I couldn't afford my own copy, and any ambitions to purchase it were eventually squashed when games--like Metal Gear Solid, Ape Escape, and Spyro's eventual sequel, Ripto's Rage--were starting to draw my attention. It wasn't until recently that I actually purchased the first Spyro the Dragon for my own collection.

To this day, the game still manages to hold up thanks to its quirky visuals and diverse level design. While future entries in the series would iterate upon its best qualities in more meaningful ways, the first still holds a special place in my heart. I'm crossing my fingers that all these rumors about a Spyro the Dragon HD collection are real. Speaking from the Spyro-loving seven-year old still within me, it would be a dream come true. | Matt Espineli


Pokemon Red and Blue (September 28, 1998)


Yes, Pokemon's 20th anniversary was technically in 2016. But 1998 was the year Pokemon came to North America and Australia, setting off a global phenomenon that is still going strong.

Kanto is a tricky region, filled with annoying Zubat and unforgiving stretches with no Pokemon Centers in sight. The games have since gotten easier, but looking back, we all figured out how to become Champions in Red and Blue somehow. There's just something about that first journey that's never quite left our consciousness, whether it was the fervor over finding the first-generation in Pokemon Go or the excitement about Alola variants of those Pokemon in Sun and Moon. These were the games that got us talking, got us trading, and created lifelong fans, and it's worth celebrating their 20th a second time just for that.

I admittedly played Red and Blue late. The anime and card game arrived in the US in '98, and my neighbor got me hooked on the cards almost immediately. But as a five-year-old girl, I straight-up did not realize that it was acceptable play games on a Game Boy. I watched the anime religiously until Crystal, the first Pokemon game where you could play as a girl, came out, and then I fell in love with the games and went back to the first generation only to find that those games were for me, too.

Though it didn't seem that way to me at first, Pokemon is special because it really is for everyone. A young kid can jump in and figure the game out and catch all the Pokemon they possibly can, and a more experienced RPG player can find a surprising amount of depth to its systems. You can collect all the Pokemon and only use the strongest in battle, or you can train your favorites just because they're cool or cute. It's cliche, of course, but Pokemon is a world where you can do anything as long as your have your friends with you--and it's been that way since the very beginning. | Kallie Plagge


Fallout 2 (September 30, 1998)


Ok, really talk: I'm 25 years old so Fallout 2 came out when I was 5. It was only when Fallout 3 had been announced that I wanted to see what all the fuss was about and played though the original games.

While computer RPGs of old feel slower, demand more from the player, or have some archaic systems, the best still hold up in their writing, world building, and role playing. In this regards Fallout 2 held up incredibly well for me.

It's with Fallout 2 that the series' post-apocalyptic world really hit its stride. The residents of the wasteland formed full on organizations like the New California Republic or the Enclave, which is made-up of the remnants of the old United States Government. Talking with this faction, learning their ideals and goals, is a major part of the game and plays into the reputation system. It's here in Fallout 2 that the familiar Fallout iconography in Fallout 3 and 4 are defined. Affecting the outcome of the wasteland in both small and large ways feels significant thanks to the game's massive variety of endings. For my money Fallout 2 still stands as the best-written game in the whole series.

The disbandment of the original studio, Black Isle, along with Bethesda taking the reins of the franchise left people worried there would never be a true successor to Fallout 2. However its legacy lives on in Fallout: New Vegas, which is in many ways a direct sequel to Fallout 2, and in games like Wasteland 2 that to deliver hardcore gameplay and dense RPG mechanics. | Jean-Luc Seipke


Metal Gear Solid (October 21, 1998)


1998's Metal Gear Solid wasn't Hideo Kojima's first game (Metal Gear or otherwise) but it was the game that made him a household name. Though meager, the 3D capabilities of PlayStation allowed him to inject a new grade of storytelling into his team's work, and with great attention paid to frame composition and character dialogue, Metal Gear Solid paved the way for a new grade of cinematic storytelling in video games.

Despite owning and enjoying the original Metal Gear on NES, I somehow didn't realize that Metal Gear Solid was shaping up to be the milestone game we know it as today. But, all it took was one lazy afternoon at a friend's house for me to realize what a fool I'd missed: Metal Gear Solid was something new; something that I wouldn't soon forget. It struck a tone that was both serious and absurd, and offered the most refined stealth gameplay on consoles to date. I was immediately drawn to the wide array of tools available to Solid Snake, and of course, the over-the-top cutscenes and codec calls.

While impressive, Metal Gear Solid's filmic qualities were but one piece of the overall puzzle. The stealth-focused action game also delivered numerous memorable boss encounters, beit the fight against the memory card-reading Psycho Mantis, or the calculated and exacting Sniper Wolf face off. These larger-than-life antagonists propped up our equally over-the-top hero, not unlike the villains in classic Bond films.

Metal Gear Solid was also the debut of Liquid Snake, Solid's clone-brother. This revelation laid the foundation for a tastefully convoluted storyline that would become the basis for future Metal Gear Solid games, and the fact that Liquid masqueraded as a previously known character for most of the game--presenting himself as Master Miller--was an excellent twist in its own right.

Metal Gear Solid remains enjoyable today, twenty years after its debut. It's no doubt rough around the edges in some respects, and future Metal Gear Solid games have added layers of new mechanics that make the original look primitive in hindsight, but there's no denying that Kojima and his team were on to something special way back when. | Peter Brown


Grim Fandango (October 30, 1998)


It all started with a demo disc my dad received with one of the '90s PC gaming magazines. On that disc was a demo for a 3D adventure game called Grim Fandango. It let you play a small section from the first year of the game. After my first playthrough I was hooked! I had lost count of how many times I beat it and my father had definitely noticed.

I came home from school one day to find the full game on our family computer desk and I installed it without hesitation. I played until I woke my parents up at four in the morning and they sent me to bed because I had school in 3 hours. This continued until I had gotten to the end of the game, and a moment I'll never forget. I had gotten up early, knowing I was close to the end of the game. I was not prepared for what I was about to experience. For the first time in my life a video game had made me cry.

I had just finished watching the last cutscene and the credits were rolling as my dad came out of his room and he saw me sitting in front of the computer with tears on my face. He asked me what had happened and if I was alright but all I could do was sit silently as the names scrolled by. Eventually I looked at him and said "I am glad they have a happy ending, but I feel sad because I feel like they are gone." That was when it hit me, the time I had spent with the 55 characters on my 4 year journey made me look at all of them as weird, virtual friends that I cared deeply about.

I love that I can visit all of my old friends in Grim Fandango Remastered and everything is as wonderful as I remember it. I will never forget the impact Grim Fandango had on me. It is still one of my favorite games of all time. | Ben Janca


Crash Bandicoot Warped (November 4, 1998)


Warped is Crash's third adventure, but it was the first one I played. I've never forgotten the first time I grabbed Aku Aku and heard that signature "oogah boogah!" stinger...or when I almost immediately lost that mask and got cartoonishly chopped in half by a dorky-looking knight.

It's humor like this that makes Crash Bandicoot's platforming stand out from the crowd. Challenging jumps can only take a platformer so far: it's the personality I remember, not the layouts of every level. That personality extends to the game's bosses too. Warped is the first time we encounter the flamethrowing Aussie Dingodile, and he's impossible to forget.

Warped marries this goofy tone with genuinely great level design. The six worlds are full of courses inspired by the Great Wall of China, Ancient Egypt, and even a crazy techno future. Developer Naughty Dog also managed to nail the actual gameplay in these levels too, more so than it did with the first two Crash games. Mechanically, things just feel right, whether you're leaping over gaps, racing on motorbikes, or steering a submarine. If you were to revisit the trilogy now (the N. Sane collection will do nicely), Warped would stand tall as the Crash that looks, and more importantly, plays best. | Tony Wilson


Half-Life (November 19, 1998)


The original Half-Life is a game that was known for its innovative and exciting storytelling. Without ever breaking from its first-person perspective, it gave what would be an otherwise by the numbers FPS alien-invasion story a surreal and weirdly personal experience. It's the one game I wish I could have experienced in 1998.

The first time I saw Half-Life was in an issue of Next Generation magazine. Those pictures were taken from an early version of the game which ultimately wouldn't see the light of day. Back then, Gordon Freeman looked more like a bulky lumberjack--complete with a full beard--stuffed into an even bulkier yellow diving suit. It looked dorky, it looked cheesy, but I loved it. During the late 90s, my parents owned a rather basic PC that could go online, read email, and play the occasional videogame--but Half-Life wasn't one of them. Plus, I was only 11 years old and had no business playing a gory video game.

Years later, I was able to get my own PC and play the game in all its glory, just in time for Half-Life 2 to release. While it took me awhile to play it--and it really didn't age all that well at the time--I was still engaged and blown away by how well put together the experience was. Even with a rather abrupt ending, playing Half-Life was a great time. One that felt even more satisfying because of how long I had to wait for it. | Alessandro Fillari


The Legend of Zelda: Ocarina of Time (November 23, 1998)


The first thing I remember thinking after playing The Legend of Zelda: Ocarina of Time for the first time was, "What the heck...why can't I jump!?"

I didn't quite trust Nintendo to actually know when I'd want to jump. I imagined inadvertently running off cliffs or falling into water, but the context-sensitive leaping in Ocarina just worked. When I ran for a ledge, I had to momentarily turn off that internal 2D gaming instinct that wanted to push a button, any button. But once I got the hang of it, not being able to jump felt incredibly natural. It has since become so ingrained that being able to jump at will in The Legend of Zelda: Breath of the Wild caught me off guard.

That's a weird thing to call out for a game that had an immense impact on the action-adventure genre. Ocarina was the next chapter in what has always been my favorite franchise, and I still remember the rousing musical score, the screen-filling bosses. And the water temple...I'll never lose those mental scars from the water temple.

But I'll also never forget how Ocarina of Time changed up the narrative for the entire world of Hyrule, introducing a larger backstory for Ganon and a more powerful, self-reliant version of Zelda. Ocarina of Time elevated The Legend of Zelda from what was a solid, interesting part of Nintendo's pantheon into the gaming essential today that everyone should experience at least once. And most importantly, it taught me that, even if it seems counter-intuitive and uncomfortable, you can trust Nintendo to turn seemingly quirky design ideas into something extraordinary. | Justin Haywald


Thief: The Dark Project (November 30, 1998)


Thief: The Dark Project completely opened my eyes to what a video game could be. It showed me how avoiding conflict could be as heart-pounding as engaging in it. It was the first game that made light and sound important--stay hidden in the shadows, be careful what surfaces you walk on. Watch guard patrol patterns closely, and move only when necessary. It was a game that rewarded you for going out of your way to leave your enemies be, or at worst, use non-lethal techniques and hide the body--a habit that I've carried with me till this day.

Its optional tools and multiple solutions taught me to think about things in different ways. If I forgot to bring lockpick with me, I could track down the guard with the key, or maybe I could use a rope and find an entirely different solution to the problem. I could use elements like water to douse torches and create a more advantageous situation for myself, or even use it to clean up the blood of an unfortunate mistake.

Playing Thief and seeing these kind of possibilities was a real mind-expanding moment, and it's surprising to think that was twenty years ago. It's hard for me to think of many examples that have had the same level impact on me outside of the Dishonored series (though Deus Ex, Hitman, and Prey scratched some of those itches). It was way ahead of its time, defined what a good stealth game should be, and birthed some genuinely forward-thinking, innovative ideas. Thief and its immediate sequel, Thief II: The Metal Age, are seminal games that should never be forgotten, deserve far more acclaim, and should absolutely be replayed if you have the chance. | Edmond Tran


Star Wars: Rogue Squadron (December 3, 1998)


Growing up as a fan of Star Wars, I was always drawn to the various ships and warcraft on both sides of the Empire/Rebel conflict. While there was a time when I could enjoy games like X-Wing vs Tie Fighter on PC, the limited first-person cockpit views made me feel oddly detached from the sci-fi contraptions I'd long admired.

But when Factor 5's Rogue Squadron appeared on Nintendo 64, I was all in. The fast-paced flight sim let me marvel at the vehicles I loved while piloting them, too. I got to drive a snowspeeder and take down AT ATs on Hoth, and fly an X-Wing on during the Jade Moon mission, blowing up enemy bases under a blanket of stars. Rogue Squadron made me feel like an active participant in the Star Wars Saga--something no game until that point had actually managed.

Though the action is somewhat tame by modern standards, revisiting Roque Squadron today is a reminder of how much the best Star Wars games owe to developer Factor 5's first attempt. It also highlights how much better the team got at their craft. They would go on to develop Rogue Squadron II and III for Gamecube, which, if we're honest, are far and away more impressive, and definitely worth your time if you've got the equipment to boot them up. | Peter Brown


Baldur's Gate (December 21, 1998)


When it comes to classic Western role-playing games rooted in Advanced Dungeons and Dragons, Baldur's Gate is the first thing that comes to mind. We've had Dragon Age: Origins, Divinity: Original Sin II, and Neverwinter Nights since then, but the influence of Baldur's Gate is abundantly clear. BioWare was still in its early days, but the developer laid the foundation for computer RPGs with deep character creation and hefty player agency through dialogue options to keep you engaged.

Baldur's Gate represents one of the biggest challenges with my time playing cRPGs; wrapping my head around its complex systems and overcoming the worry of min-maxing. And when I was able to overcome that, I found myself hacking and slashing through its sprawling maps and numerous locations. It's a party-based RPG, but its story revolves around you and is heavily conveyed via text. Baldur's Gate is sometimes intimidating for those who are turned off by having to read, but controlling your fate and cleverly commanding your companions throughout Sword Coast made even the less exciting parts worth working through.

A re-release called Baldur's Gate: Enhanced Edition came to PC in 2012, and although it has its fair share of shortcomings, it's still the most accessible way to revisit one of the most important RPGs ever made. | Michael Higham



Xbox One: Best Backwards Compatible Games

By Array on Jul 04, 2018 12:01 am

The Best Xbox One Backwards Compatible Games


One of Microsoft's strengths when it comes to Xbox One is its commitment to backwards compatibility. New backwards compatible games are being added all the time. As with the latest bunch--Assassin's Creed Liberation HD and Tom Clancy's Ghost Recon Advanced Warfighter--these are routinely announced by Major Nelson on Twitter at 9 AM PT on Twitter, although there's no particular schedule for how many are released (if any) on a given day.

Even in lieu of any specific schedule for new additions, the past few years have seen the list of backwards compatible games grow quite long, and it can be extremely difficult to find those that are worthwhile. Not only are there 400+ Xbox 360 games that can be played on Xbox One, but more than 30+ original Xbox titles are also supported.

Beyond the consistent rollout of games, Microsoft has publicly made it clear that backwards compatibility is a real priority for the company. "I see games as an art form," Xbox boss Phil Spencer said last year. "Console games can get lost when hardware generations go away. It can become more challenging to play the games of our past ... There's something to be learned from experiencing what I played as a kid. There's good business there for the content owners, but as players, it's nice to be able to understand how our art form has progressed."

Spencer subsequently made it clear that backwards compatibility is--despite reports suggesting it's ignored--a feature that people do use. He wrote off data that said otherwise and pointed to an example of strong sales for an old Call of Duty game when it was added to the service: "I think the best signal we had so far is when Black Ops II landed and that month it hit NPD's Top 10 that month for game sales. An Xbox 360 game that's years old, that shows that people care."

The feature has only gotten better with the release of the Xbox One X, as it offers much sharper visuals in these old games; some even have specific enhancements on top of a resolution increase. But whether you play on an X, an Xbox One S, or even the standard Xbox One, you're treated to a feature that is currently unmatched by both PS4 and Nintendo Switch.

While not providing access to everything available on Xbox 360 and the original Xbox, the supported backwards compatible games from the two include classics ranging from expansive RPGs and thrilling adventures to XBLA gems and old arcade games refined for the big screen. Among these are all-time greats like Star Wars: Knights of the Old Republic, the Mass Effect Trilogy, and The Elder Scrolls IV: Oblivion to name a few. But if you want a challenge that's faster to jump into, the likes of Ikaruga or Super Meat Boy will do the trick.

To help you parse through the giant list of supported games, we've compiled a list of our personal favorites to highlight which backwards compatible titles are worth your time. If you want to pick something out yourself, you can peruse the entire list of Xbox One backwards compatible games. Which Xbox One backwards compatible games do you love the most? Are there any games would you like to be added in the future? Let us know in the comments below.


Alan Wake


Unfortunately, Alan Wake has been removed from all digital platforms, which includes the Xbox Store. However, if you can snag yourself a physical copy of it (or already own it digitally), then Alan Wake will take you on an adventure that you won't soon forget. Set in the Pacific Northwest town of Bright Falls (and taking significant inspiration from the television series Twin Peaks), Alan Wake features the titular character taking a vacation with his wife, who hopes the break will help her husband with his writing block. Things quickly take a turn for the worse, as Alan's wife disappears, and he's forced to confront the darkness that shrouds Bright Falls and ultimately question his own sanity. It's a compelling narrative that'll have you aching for a proper sequel. Thankfully, the two DLC story expansions are now free, so you'll at least have something to tide you over. | Mat Paget


Assassin's Creed IV: Black Flag


Desmond Miles' trip through time ended with Assassin's Creed III, and Ubisoft's follow-up title put players into the role of a nameless Abstergo employee. It was a clean slate for the franchise, offering a great point for new players to jump in without having to start from Altair's story. Assassin's Creed IV: Black Flag steps back from the grand ideologies of the Assassins and Templars, as well as the convoluted Those Who Came Before storyline, to deliver a relatable tale of one man's quest for redemption. Edward Kenway isn't all that different from a young Ezio; he has a good heart but he's brash and selfish. Over the course of Black Flag, Edward grows from a greedy pirate into a humbled hero. The inclusion of both traditional assassination missions and new naval combat along with the lush islands and open seas of the Caribbean made for one of the best games in the franchise. | Jordan Ramee


Bully: Scholarship Edition


Rockstar constantly refines its open-world action games, which we've seen through the Grand Theft Auto series and Red Dead Redemption. But the one that always stands out to me is Bully, because it traded gratuitous violence and adult stories for the rough-and-tumble fisticuffs and hijinx of a rambunctious high school. I vividly remember the theme song that plays while walking Bullworth Academy, rushing to make it to class on time, and scrapping with the bullies in missions to become the most respected student on campus. Bully expands beyond that with loads of fun mini-games, silly characters based on high school stereotypes, and an expansive open world. While it may be a bit wonky in terms of controls and technical performance compared to modern games, everything it does right comes together for a game worth playing today. | Michael Higham


Castlevania: Symphony of the Night


Countless so-called Metroidvania games have drawn inspiration from Castlevania: Symphony of the Night, but more than two decades later, few can approach its greatness. It evolved the well-established Castlevania series in numerous ways, offering a non-linear castle to explore and RPG-style progression while maintaining the satisfying side-scrolling action of earlier titles. I came to it years after its original release and still thoroughly enjoyed it, and it's something that I still routinely find myself booting up. Exploring Castle Dracula is one of the great pleasures in gaming, and it's a testament to its design that fans of the game still have its layout memorized so many years later. I'll spare you a reference to the twist in case you've managed to avoid it all these years, but whether you're a fan of more recent Metroidvania-style games who missed out on this progenitor of the genre or someone who's never dabbled in these types of games, you owe it to yourself to see why Symphony of the Night is regarded as an all-time classic. | Chris Pereira


Crackdown


Despite initially being written off by many as "that game with the Halo 3 beta," I was immediately taken with the concept of Crackdown--an open-world game where you play as a superhero special agent who can pick up and throw cars or leap over buildings. A decade later, the fairly basic set of goals you're given leave something to be desired, but the core gameplay remains extremely fun. Hunting down agility orbs and dealing with villainous gangs is still tremendously satisfying, particularly with a friend online. Its cel-shaded art style still looks good, and with backwards compatibility introducing some impressive Xbox One X enhancements to the visuals, Crackdown is a game that's well worth picking up. | Chris Pereira


Dead Space


Let's face facts: there's practically no chance that EA will bring back Dead Space, at least not as we know it. While it's sad to think that one of the most intriguing sci-fi horror series out there has been pushed to the sidelines, the fact that Dead Space is backwards compatible on Xbox One is at least worth celebrating. I know, it's also on PC, but if you're in a console-only household, Xbox One is the only current-gen console you can look to. And why should you play Dead Space? In short: it's a spooky-as-hell third-person action game with fantastic art direction, and features one of the coolest "guns" in gaming. The enemies you face are drastically distorted humans with malformed and elongated limbs that make great targets for your Plasma Cutter--a maintenance tool that fires energy beams, making it an equally effective sidearm. Dead Space manages to juggle cool tech and a scary setting unlike any other game out there, and if you haven't tried it in the past, you really should if you have an Xbox One at home. | Peter Brown


Fallout 3


Fallout 3 kicked off the series' modern era and helped cement Bethesda Game Studios' reputation as a leader in the field of open-world RPGs. The open-ended structure allows you to freely roam a post-apocalyptic wasteland (so long as you can survive) and seek out stories in the most unlikely and dangerous places. The dialogue choices are numerous, allowing you to shape the story and your character with a great amount of freedom, staying true to the series' RPG roots. Likewise, despite the shift to a first-person perspective, Bethesda implemented the Vault-Tec Assisted Targeting System, better known as VATS, to allow for strategic menu-based combat. It was an unusual mechanic but one that quickly gained favor for how it effectively bridged the gap between Fallout old and new. Fallout 3 was hugely ambitious at the time of its release, and persists as one of the all-time great open-world RPGs 10 years later. | Peter Brown


Fallout: New Vegas


Obsidian has the magic touch when it comes to RPGs, and Fallout: New Vegas is a prime example. The vast brown deserts of Nevada might not sound very appealing, but New Vegas shines through incredibly clever writing and masterful quest design. Vaguely aligned factions and active societies fill the world with distinct charisma. I'll never forget the high-class casino that acts as a front to a secret bourgeois cannibalistic society and the reveal of Mr. House's true identity while overlooking the entirety of New Vegas. Quests like these are plentiful, and they're surrounded by such intricate lead-up and dialogue sequences that plant genuine curiosity in your head to see them to the end. Fallout can easily drop in swing tunes and old-time jazz for a great soundtrack, and it's all the more fitting with the Vegas theme. But since this is a post-apocalyptic wild west, classic country-western songs diversify the tracklist and are burnt into my memories of trekking the dangerous deserts with a big iron on my hip. | Michael Higham


Far Cry: Blood Dragon


While I've personally grown tired of the franchise formula that was established with Far Cry 3, the one post-Far Cry 2 game in the series that I'm still quite taken with is Blood Dragon. The spin-off infuses Far Cry 3's gameplay with a dystopian '80s flavor. Despite being set in 2007, the game boasts a unique look, as it's essentially made to imitate the way '80s movies tended to imagine the future; there's fog everywhere, with neon colors and lasers paired with a matching synth soundtrack. You play as a stereotypical action hero named Rex "Power" Colt, who's voiced by Terminator and Aliens star Michael Biehn. It's all very over-the-top, satirical in nature, and it pairs quite nicely with Far Cry's gameplay. Blood Dragon's distinct enough to make it worth a try even if you find the Far Cry games somewhat rote. | Chris Pereira


Grand Theft Auto: San Andreas


If I had to pick a favorite Grand Theft Auto game in the series, I will always point to San Andreas. As a sort of ode to '90s hip-hop culture and satire of Southern California street gangs, San Andreas was an odd reflection of home. Sure, it's a GTA game, violent and absurd overall, but the way characters talked, the music that played, and just the way the city streets looked were all too familiar. In addition, Rockstar layered some light RPG elements that made the streets of Los Santos feel more lived-in. Sometimes I wouldn't even do missions, and instead hit the gym or shop for clothes.

Of course, San Andreas includes an expansive open world beyond Los Santos with Las Venturas, the Vegas stand-in, and San Fierro to imitate San Francisco. Some of the mission designs are dated and the shooting mechanics aren't refined like modern entries, but San Andreas is still a ton of fun and has a unique personality that few games can match. Carl Johnson (CJ) still stands as one of the best GTA characters, ever. | Michael Higham


Halo: Reach


After Halo 3: ODST took a detour from John-117's story to focus on the mission of one squad of Orbital Drop Shock Troopers, Halo: Reach took that same format of working within a squad and reapplied it to a group of Spartans. Taking place prior to the events of Halo: Combat Evolved, the story of how the planet Reach fell is a rollercoaster of empowering firefights and emotional sacrifices. It was Bungie's last Halo title before handing the reins over to 343 Industries, and it shows. Halo: Reach takes the best online multiplayer and single-player campaign elements that Bungie spent perfecting over Master Chief's original trilogy and combines it into one incredible game. I'll still boot up Halo: Reach from time to time, and the servers for SWAT are still loaded with thousands of players waiting to vote to play on Sword Base. | Jordan Ramee


Hitman: Blood Money


Before the 2016 franchise revival, Hitman: Blood Money was the peak of Agent 47 hijinx. At its core, Blood Money succeeds because of expertly designed missions; everything from creating a specific atmosphere for each level to weaving all the variables that can play out were on point. So many clever assassinations stand out to me, like loading a prop gun with real ammo that's supposed to be fired during an opera play or strangling a target with the handy fiberwire during mardi gras wearing a big yellow bird costume. This is where Hitman got its dark sense of humor, and it breathes life into an otherwise stoic assassin.

Because it nails down the Hitman formula that's been refined with the recent entry, Blood Money has aged well and very much feels like a modern game. It's a little less forgiving and doesn't have the slew of interesting challenges from 2016's game, but Blood Money has some of the series' most memorable missions--and they remain just as fun today. | Michael Higham


Ikaruga


Japanese developer Treasure has another game on this list that's also a vertical-scrolling arcade shooter, but Ikaruga's reputation is unlike any of its peers'. Where so many games of this type bank on nuanced mechanics and subtle differences to standout in the eyes of enthusiasts, Ikaruga's big mechanic is so well known that it's gone on to inspire other developers who make games in entirely different genres. I'm talking about the black-and-white color switching mechanic, which both gives you the ability to absorb incoming enemy shots of the same color and alter your affinity to impart greater damage to enemies of the opposite color. Getting to the end of a stage in a game with one-hit deaths is challenging enough, but if you are after the top spot on a leaderboard you also have to know how to maximize your score by chaining together attacks as the appropriate color. It's tough, but Ikaruga is also a beautiful game that showcases an amount of maturity that feels unique compared to the rest of Treasure's output. While it's not everyone's cup of tea, Ikaruga is still an easy game to appreciate. | Peter Brown


Jet Set Radio


Jet Set Radio is a series that Sega may never bring back, but at least the HD port of the original Dreamcast hit is playable on Xbox One. It combines rollerblading and graffiti in a goofy cel-shaded metropolis, and apart from its sequel (which sadly isn't backwards compatible), there's no game like it. Jet Set Radio's expressive characters are only matched by the eclectic soundtrack that ranges from hip hop to Japanese rock, and it's so beloved that the lead composer, Hideki Naganuma, is regularly berated on Twitter to bring the series back, despite simply being in charge of music. Its reputation hasn't faded in 18 years, and if you don't know why, you owe it to play it and find out for yourself. | Peter Brown


Mass Effect Trilogy


BioWare's famed trilogy is defined by choice, and you'll make hundreds across all three games. Some of these decisions will be incredibly difficult, even heart-wrenching; I've spent many an evening thinking through the possible moral ramifications of my decisions. The trilogy really begins to show your impact when choices you made in the first game snowball into increasingly dire situations across the next two entries. I've only played the original Mass Effect once, but poured close to a thousand hours into the second and several hundred in the third. Each title is a masterpiece in its own right, and the latter two are mechanically sound third-person RPG-shooter hybrids that still hold up years after release. Mass Effect 2 is my favorite video game of all time, mostly because it's the best interstellar dating sim on the market. Over the course of three games, you'll fall in love with these characters and the rich sci-fi universe of Mass Effect. | Jordan Ramee


Metal Gear Rising: Revengeance


Most people love Metal Gear for the series' stealth-centric games, but that doesn't mean the action-packed Rising should be ignored; far from it! Not only does it manage to fit right into the timeline and (in a roundabout way) the series' overall attitude, it is an excellent action game that, like Bayonetta and Vanquish, perfectly showcases why Platinum Games is so beloved. The standout feature of the blade-based combat system is Raiden's ability to literally slice through enemies--a process you can control, lopping off limbs or bisecting torsos with laser accuracy. It's an impressive feat of programming, and a unique mechanic that (as far as I know) has never been truly replicated. Worry not if you've always been turned off by Metal Gear's confusing storyline. Rising is all about over-the-top katana mayhem, and when it does make an effort to tell a story, it delivers goofy melodrama that anyone can appreciate. | Peter Brown


Mirror's Edge


When Mirror's Edge released, the gaming world had never seen anything like it. First-person platforming was practically a no-no, but EA DICE proved it's possible under the right set of circumstances. The trick, at least the one that made Mirror's Edge such a revelation, was to simplify pathfinding by using clever visual cues and implement contextual animations to create a sense of flow. In one stage you will leap across rooftops, wall run, smash through windows, and slide under enemy fire before taking the aggressor out. It's basically Parkour: The Game. While its sequel, Mirror's Edge Catalyst, tried to go for a more open-world design, the original game is focused enough to be tackled in small sessions, which also encourages you to attempt run after run through a single level, chasing your best times and most stylish performances. It's an endlessly cool game that may never get old. | Peter Brown


Ninja Gaiden Black


The original Ninja Gaiden reboot was something to behold back in 2004. As one of the fastest and most challenging action games of its era, Ryu Hayabusa's revenge mission where he fights ninjas, demons--and pretty much everything in between--was a knockout when it came to delivering thrills and moments of white-knuckle challenge. I'll even admit that I earned the lowly title of Ninja Dog on occasions, which was Ninja Gaiden's not-so-subtle way of saying 'git gud' back in the day. The game consistently delivered fast-paced action, and in the months after its release, it managed to get even better. As one of the early games on the original Xbox to use downloadable content, new weapons, monsters, and challenges were eventually added in, making the game even more of a stellar title. This culminated in the release of Ninja Gaiden Black, essentially the definitive edition of the core game. While Ninja Gaiden (2004) was remade again in the form of Sigma on PS3, I still think of Black as the best way to play Ryu Hayabusa's gory and over-the-top descent through the demonic underworld. Even after the releases of Bayonetta, Metal Gear Rising, and several installments Devil May Cry, Ninja Gaiden Black hasn't lost its touch, and it still stands still one of the greatest action games ever made. | Alessandro Fillari


Panzer Dragoon Orta


I've always had a deep respect for Sega's strange shooter series Panzer Dragoon, and the last entry, Panzer Dragoon Orta, remains a stellar tribute to its bizarre world. The series' otherworldly presentation--along with its own fictional language--gave it a sense of depth and wonder that felt all its own. While much of the series had its home on the short-lived Sega Saturn, 2003's Panzer Dragoon Orta was released on the original Xbox, showing a noticeable visual and technical upgrade over its predecessors. Diving back into the game after all these years made me appreciate how much thought and craft went into the game, which has held up spectacularly. Along with a wealth of hidden lore and concept art to find, it also comes with an unlockable version of the original game--which stands as one of the greatest game rewards of all time. If you're at all curious about the Panzer Dragoon series, Orta is the most accessible point of entry, and it still brims with that sense of otherworldly wonder that the series is all about. | Alessandro Fillari


Peggle


Peggle has received a sequel you can and should play on Xbox One, but more Peggle action is still a good thing. Fortunately, the original game is playable through backwards compatibility, and it holds up nicely. The basic Peggle formula--a sort of take on pachinko and pinball, but with tremendous sound design--is still as delightful as ever. You launch balls into a board filled with pegs and various obstacles in the hopes of hitting them and removing them from play. Finishing a round hilariously causes "Ode to Joy" to play as your ball sails across the screen one last time in slow motion, but the euphoric build-up of sound effects when you pull off an exceptional shot is one of the most satisfying experiences I've ever had in a game. | Chris Pereira


Radiant Silvergun


Remember Sega Saturn? While not a powerhouse in the US or Europe, it found great success in Japan where arcade ports were plentiful. One of the most well-known Japanese-exclusive Saturn games is Radiant Silvergun, and thanks to Microsoft's effort years ago to pump up the Xbox Marketplace with Japanese games, westerners finally got an official release on Xbox 360 and can still enjoy the game on Xbox One today. The most notable feature of this vertical-scrolling shooter is the large number of weapons you can pick from, which differ more in behavior than you might expect. Like many games by developer Treasure, Radiant Silvergun is a technical showcase (for its time) that also manages to be a great game with timeless appeal. | Peter Brown


Rainbow Six Vegas 1 and 2


In between its old-school tactical shooter phase and the current competitive multiplayer focus, Rainbow Six took a trip to Vegas and balanced its military sim roots with some more approachable shooter gameplay. Both Rainbow Six Vegas 1 and 2 captured the gaudy spectacle of the city's nightlife with bright lights and rows of slot machines, which often served as cover from enemy fire. I've had so many memorable multiplayer matches; taking cover and having the camera switch to third-person, rappelling down skyscrapers to crash through windows, or turning upside down on a rappel line to pop shots are a few of the amazing moments in competition. Servers are still online, so if you can get a group of dedicated players to play a few matches or terrorist hunt missions, you're guaranteed a great time. | Michael Higham


Red Dead Redemption


Of all the games that are backwards compatible on Xbox One, Red Dead Redemption tops the list as the most exciting. When it was added to the program earlier this year, not only did people finally have a way to replay one of the best games of the last generation on a current-gen console, they also got the option to play it in 4K on Xbox One X. This open-world western proved that Rockstar Games is capable of more than just Grand Theft Auto, and with the sequel on the way, now is the perfect time to see why Red Dead Redemption is such a big deal. | Peter Brown


Saint's Row: The Third


Saints Row was always a little silly, but The Third is clearly the point where Volition realized the franchise could no longer compete with Grand Theft Auto and chose instead to double down on the ridiculous. Saints Row: The Third is non-stop parody of open-world action games and pop culture references, and I love every second of it. There's something positively magical about playing as a loud-mouthed crime boss who's weaving between traffic on her motorcycle to save her friends from a ticking time bomb as government soldiers try to stop her while Bonnie Tyler's "I Need a Hero" plays over the radio. All of which occurs in what might be the most normal level in the game. Saints Row: The Third also does a good job recapping the events of the previous two games and introduces franchise favorite Kinzie Kensington, so it's a nice jumping on point if you're looking to play Saints Row IV or Agents of Mayhem. | Jordan Ramee


Shadows of the Damned


Shadows of the Damned was a match made in heaven for me. The quirky Suda 51 brought his comedic writing chops and teamed up with Resident Evil 4 director Shinji Mikami and Silent Hill composer Akira Yamaoka to make a shooter that, at the time, felt more like a Resident Evil 4 sequel than any game before it, including Resident Evil 5. The buddy-demon hunter adventure saw Garcia Hotspur and Johnson, the trusty skull sidekick that also turns into a number of different guns, venture into Hell to rescue Hotspur's love. There is quite the variety of enemies, levels, and crude jokes. While a sequel is what I truly want, I'll gladly play through it again for the umpteenth time to revisit it all. | Mat Paget


Skate 3


The Tony Hawk's Pro Skater series may go down as having the "best" skateboarding games of all time, but none of them capture the sport quite like the Skate series does. And while the first two Skate games had a more structured campaign the open-world skateboarding sandbox of Skate 3 is still as fun to flip, grind, and bail in as it was the day it came out. Tackling a specific spot over and over again in Skate 3 mirrors what real-life skateboarding is like, though I can actually pull off a darkslide or a benihana in Skate 3. And with its surprisingly breathtaking 4K enhancements on the Xbox One X, I can't recommend it enough. | Mat Paget


Spec Ops: The Line


Six years after release, I'm still reeling from the emotional fallout of Spec Ops: The Line. This unsettling game tackles the mental and emotional cost of war, and its moral quandaries stick with you long after you've put the game down and had a good cry. Despite having third-person shooter mechanics that are okay at best, Spec Ops: The Line kept me playing. Long after it forced me to kill innocent civilians, I was frantically shooting enemy combatants in a desperate attempt to justify my own in-game atrocities. But war doesn't work that way. I don't think I'll ever forget what white phosphorus does to a person, and if you play this game, you won't either. | Jordan Ramee


Star Wars: Knights of the Old Republic


Star Wars: Knights of the Old Republic is a gaming classic, and it was one of the best-written stories in the Star Wars canon prior to Disney neutering its relevance. The game utilizes similar combat, squadmate recruitment, and morality mechanics that BioWare would eventually use for both Mass Effect and Dragon Age: Origins. The game lets you fulfill your fantasy of living as a Jedi or a Sith, as you explore a galaxy far, far away, four millennia before the events of A Phantom Menace. I loved exploring ancient Tatooine and Kashyyyk on the Jedi path, but not nearly as much as seeing brand-new planets, like the ancient Sith homeworld Korriban, or flirting with Bastila. | Jordan Ramee


Star Wars: Knights of the Old Republic II - The Sith Lords


Star Wars: Knights of the Old Republic II - The Sith Lords is one of the best Star Wars video games of all time. Although its gameplay is largely untouched from its predecessor, KOTOR II implements elements of grey to the previously black or white morality system. New lightsaber styles also add a level of strategy, and there's twice as many people you can try to smooch. My favorite Star Wars droid, HK-47, also returns from the original KOTOR, and he continues to deliver unparalleled levels of sarcastic murder puns and sass. Despite its removal from the Star Wars canon, if you love Bioware's RPGs and the adventures of a galaxy far, far away, you need to play this game. Its incredible narrative will hook you in 15 minutes. | Jordan Ramee


Star Wars: Republic Commando


Prior to The Clone Wars animated series, the only hint that the clone army was more than a faceless batch of characters was Star Wars: Republic Commando. This video game moved past the uniform helmets to reveal each clone had their own personality, likes and dislikes, and skill set. I fell in love with the troopers through Republic Commando, and the clones have remained my favorite Star Wars characters ever since. Taking the lead of Delta Squad as the dependable Boss and directing the demolitions expert Scorch, computer-savvy Fixer, and weapons specialist Sev offered a more tactical experience than 2004's Star Wars: Battlefront. New enemy types and weapons keep the game fresh across its three different locations, and the story is one of the best in the Star Wars Legends universe. | Jordan Ramee


Super Meat Boy


Super Meat Boy has become something of a reference point for games that have come after it--and with good reason, as it's an exceptionally well designed game. It's a tough platformer where death can come at any instant--and you will die many, many times. And as heartbreaking as those deaths can sometimes be, it's invariably your own fault; SMB offers extremely tight controls and a deeply satisfying wall-jumping mechanic (made all the better by the way Meat Boy leaves behind a trail of meat wherever he moves). With hundreds of levels and numerous secrets to uncover, there's a lot to enjoy here. But most importantly, playing this original Xbox 360 version means you get to enjoy the brilliant original soundtrack by Danny Baranowsky that's missing from SMB's most recent re-releases. | Chris Pereira


Super Street Fighter IV: Arcade Edition


Capcom managed to do a lot of awesome things for Street Fighter V, but Street Fighter IV is still relevant for a lot of fighting game fans due to its massive roster and years' worth of competitive refinement. Super Street Fighter IV Arcade Edition marks the penultimate upgrade for the game, but you can also download the Ultra Street Fighter IV DLC to convert it into the ultimate version of the game on Xbox One. Whether you are a serious competitor or a casual fighting game fan who just likes to mash out a few combos with friends on the weekends, SFIV has loads of great characters to experiment with, and tons of personality to keep you entertained along the way. | Peter Brown


The Elder Scrolls III: Morrowind


The Elder Scrolls III: Morrowind takes me back--to six-years-old Aiden. Even though I was far too young to be playing such an intense RPG, and 90 percent of the story went right over my head, I couldn't help but get utterly consumed in how fantastical and insurmountable Vvardenfell seemed. Maybe it was my child-like wonder, or maybe it was just Bethesda's magic. At the time, I hadn't really played anything like it, and boy were the giant mushroom houses and terrifying Cliff Racers just as cool as kicking tail during Lara's Tomb Raider adventures. Morrowind was the first RPG that really made me fall in love with the more serious and immersive side of gaming, and even though its graphics haven't aged particularly well, it still holds that obnoxiously special place in my heart that I can't let go of, a place where I forge my own story, and escape into some far-off land. And, you know, knock the daylights out of some cultists. That too. | Aiden Strawhun


The Elder Scrolls IV: Oblivion


"Stop right there, Criminal Scum! You've violated the law!" Once you get past the potato faces, Oblivion's hyper-saturated graphics really are something special. Oblivion also took a lot of the annoying mechanics in Morrowind and made them just a little bit better. Any race could wear any armor, birthsigns could be changed, vampirism was part of the main game, the list goes on. One minute you have the incredibly lush, almost ethereal expanses of Cyrodiil, the next, there's an actual demon invasion. It's a wonderful contrast that I don't think the other Elder Scrolls games quite capture, as they're dark and morose, and somewhat brooding--but Oblivion is brimming with energy and color. | Aiden Strawhun


The Witcher 2: Assassins of Kings


The beautiful thing about The Witcher series is that if you're looking to hop into the latest entry, you don't need to play the previous titles. However, they do add a considerable amount of context to the expansive cast of characters, and particularly to every one of Geralt's relationships. The Witcher 2 is a mostly on-rails, linear RPG. That doesn't stop it from being an incredible, dramatic, and enticing adventure, however. The world is detailed and lush, as you'd expect from the series, and the choices you make throughout the story determine some pretty major outcomes. Just make sure to spend some time between story missions to smell the roses--er, the monsters, rather. | Aiden Strawhun


Viva Pinata


Rare's output under Microsoft has been uneven, but one bright spot shines above the rest. Viva Pinata is a sweet refuge from the norm--a sim that defies easy categorization. It bears a lot in common with farming sims like Harvest Moon or Stardew Valley. Instead of standard livestock, though, you're raising up beautifully designed candy-animals with punny names like "fudgehog" and "chewnicorn." The look is distinctly family-friendly, but under the surface the gameplay is surprisingly deep. I lost many nights to converting "sour" pinatas, facilitating my animals' feeding and mating habits, and even managing the food chain. (Some pinatas eat others, you see.) I'm partial to the first, but the semi-sequel Trouble in Paradise is mostly a revision for the better. Either way you can't go wrong, and they're both available on Xbox One. | Steve Watts



Steam Summer Sale 2018: 21 Games To Buy For $20 Or Less

By Matt Espineli on Jul 03, 2018 11:53 pm


Steam's Summer Sale for 2018 is live and ongoing. Valve recently launched the annual promotion, which takes the form of the Steam Intergalactic Summer Sale. You likely already know the basics of what to expect: It offers significant discounts on countless games. That spans everything from big-budget, triple-A games to lesser-known (but nonetheless excellent) indie games. According to Valve, there are more than 10,000 on sale. So many options can make it downright overwhelming to browse Steam's store.

Rather than have to wade through countless pages or rack your brain for the games you forgot you wanted to buy, we've rounded up a selection of worthwhile games that you should consider buying before the sale ends. And to be more considerate of your wallet (or not), we've provided recommendations that fall at or under $20. We've asked GameSpot's staff for their favorite deals, and we've come up with a diverse selection of games across multiple genres.

The Steam Intergalactic Summer Sale, like recent sales on the platform, is relatively straightforward. No longer are there any daily and flash deals, as well as voting; an aspect that many found exciting, but was ultimately difficult to follow and unkind to personal bank accounts. The new shift does make shopping easier, as you can now purchase a game without the worry of it becoming heavily discounted at the latter end of the sale.

This sale does feature one fascinating new feature, which is where the "intergalactic" aspect in its name comes in. Steam's homepage allows you to jump into what's called the Summer Saliens game. It's a browser mini-game where you travel to planets and save various games that have been abducted by aliens. You'll earn XP and unlock new abilities. It may be simplistic, but you should still check it out, as doing so can earn you the much sought after Steam trading cards (if you're into that). In addition, defending certain planets enters you to win a corresponding game for free, with your odds increasing as your Salien stays on the same planet for longer.

The Steam Summer Sale runs from now until July 5, so be sure to purchase the games you want sooner than later. And there's even a variety of anime on sale too. If these deals aren't enough and you want even cheaper deals, check out our recommendations for Steam sale games under $5. Be sure to let us know your picks for worthwhile deals, as well as what you plan to pick up, in the comments below.


Legacy of Kain: Soul Reaver | $0.97 / £0.74 (86% off)


Legacy of Kain: Soul Reaver is a long-forgotten gem from the PS1 era, which was also made available on PC. An early example of a 3D metroidvania done right, the game won my young heart with its haunting gothic style, clever combat mechanics, and distinct premise. I'll always remember the impact the game's intro cinematic and opening areas had on me. Its grim narrative and intriguing characters are some of the most memorable I've experienced in gaming.

The game puts you in control of Raziel, a vampire lieutenant turned soul-sucking wraith after being betrayed by the tyrannical vampire lord Kain. Brought back to life by a mysterious benefactor known as The Elder God, Raziel must embark on a journey to exact vengeance against his former king.

Soul Reaver's world of Nosgoth, a desolate and broken kingdom populated by all manner of mutated vampires, remains haunting and atmospheric. The vampire weakness-focused combat is still a creative and entertaining system to dispatch foes. In addition, the game is rich with fascinating locations to explore and secrets to unearth. Soul Reaver is well worth your time, and at as cheap as it is right now, you have no excuse not to own it in your Steam library.

If my ramblings are enough to compel you, the game's various sequels are also on sale, which you can purchase piecemeal for incredibly cheap (minus Blood Omen: Legacy of Kain). Do it and become the soul-sucking wraith you were always destined to become. -- Matt Espineli, Associate Editor

Legacy of Kain: Soul Reaver on Steam


DMC: Devil May Cry | $7.49 / £5.74 (75% off)


Devil May Cry fans often give DMC: Devil May Cry a bad rap. In the lead up to its release, many found its drastic shift in art direction disagreeable. And when it released, some found its mechanics less nuanced and complex than that of its predecessors. But after playing through it myself, I could never fully get behind this sentiment. As a massive fan of the franchise, I found DmC: Devil May Cry's high-flying combat exhilarating despite not being as precise. Its mechanics fueled by the addition of Angel Mode and Devil Mode opened up Dante's offensive possibilities, which kept me constantly engaged in experimenting and refining my technique. And the game's story--while nowhere nears it strongest suit--made for an entertaining new take on the series' classic mythos.

Whether you like it or not, DmC: Devil May Cry still manages to be a worthwhile entry in the tenured action game franchise. It may have taken risks that didn't fully pay off in the end, but what's on display is a fantastic action game well deserving of the Devil May Cry name. And at just below $10/£10, you should absolutely give it a shot, or even a second chance. -- Matt Espineli, Associate Editor

DMC: Devil May Cry on Steam


Agents of Mayhem - Total Mayhem Bundle | $16.05 / £13.21 (72% off)


Agents of Mayhem takes Saint Row IV's pure insanity and cranks it up to 11. Canonically taking place after the Gat Out of Hell "recreate earth" ending, Agents of Mayhem is a story of bad vs. evil. I loved the diverse range of personalities, races, and sexualities that compose the lovable rogues that make up MAYHEM, an organization set on destroying the evil terrorist group known as LEGION. My favorite agent is Daisy, an ex-roller derby girl with a knack for cussing, drinking, having sex, and handling heavy weaponry, but I also loved the the queer logistics officer Friday, storytelling ninja Scheherazade, and loud-mouthed Safeword (who's this universe's version of Saint Row's Kinzie Kensington). -- Jordan Ramee, Associate Editor

Agents of Mayhem on Steam


Cities: Skylines | $7.49 / £5.74 (75% off)


Where EA's SimCity (2013) dropped the ball, Cities: Skylines picked it up, and it ran. It ran far, wide, and it's never stopped, even to this day. The city builder has positively delivered everything that anyone has ever wanted out of this kind of game, and has seen a steady stream of expansions over the past three years. But even if you're just interested in trying the vanilla experience during this Steam sale, Cities: Skyline's incredibly accessible modding options, and its amazing community will give you more than enough content to gorge on. There's a lot of joy to be had in city building and management games, and Cities: Skylines is the definitive game in the genre. -- Edmond Tran, AU Editor / Senior Video Producer

Cities: Skylines on Steam


Dark Souls III | $14.99 / £9.99 (75% off)


If the recent release of Dark Souls: Remastered hasn't gotten you to try out From Software and Hidetaka Miyazaki's fantastic Souls series, maybe the heavily discounted Dark Souls III will. Dark Souls III takes the dilapidated world of the Souls games and adds new lands to discover, a quicker pace to the combat, and plenty of upgrades to the multiplayer, all while maintaining the strong world and level design that has made the series stand out so much. While I don't personally find the game to be as strong of an entry into the series as Dark Souls or Bloodborne, I could not put this game down when I first picked it up. For players looking for a rewarding game with challenge, I could not recommend the game more. -- Dave Klein, Video Producer

Dark Souls III on Steam


Dead Cells | $11.99 / £10.19 (40% off)


Dead Cells takes the DNA of Dark Souls, Castlevania, and a heavy dose of roguelike to create something that's more than the sum of its parts. This addictive and thrilling side-scrolling adventure boasts a bevy of tense moments, challenging bosses, and satisfying combat.

The core of the game is based on growing with each run, as every failure brings new lessons to learn, items to unlock, and points to take with you into the next life.

With a huge array of weapons, skills and playstyles, Dead Cells is a game that epitomises the "one more try" style of play. After your first few deaths, you'll be hooked and hungry for success. -- Dave Jewitt, Video Producer

Dead Cells on Steam


Doom (2016) | $15 / £9.99 (50% off)


If you haven't played 2016's Doom reboot yet, now's a good time--publisher Bethesda announced a sequel, Doom Eternal, at E3 this year. This new Doom is self-aware in its intensity, with its high-octane demon-slaying madness backed by an over-the-top metal score. It's both a return and an homage to the corridor shooting of the series' past, but modern touches also make it feel like a step forward for the series. As a bonus, the classic Doom levels hidden in each mission are both fun to find and provide the perfect amount of nostalgia. -- Kallie Plagge, Associate Editor

Doom on Steam


Everspace | $9.89 / £7.58 (67% off)


I'm usually not a huge fan of roguelike games, but something about Everspace just kept dragging me back for more. Stressing over every jump between sectors, while trying to simultaneously circumnavigate challenging fights and monitor my fuel cost, kept me constantly on edge. The mindless humdrum of outfitting a new vessel would quickly replace every frustrating death, and I'd promise myself I'd get a little bit further on my next excursion. I enjoyed solving the overarching mystery in the main storyline, but Everspace's tight controls and hectic dogfights were what drew me into its quiet beauty. -- Jordan Ramee, Associate Editor

Everspace on Steam


Forgotton Anne | $14.99 / £11.61 (25% off)


About 15 minutes into Forgotton Anne, I was curled up on the couch and weeping, after mistakenly profiling an illegal immigrant as a terrorist and getting him killed. Forgotton Anne never gave me a chance to catch my breath, though, and continued to dole out emotional punches. This adventure-platformer threw me into a role I've never played before: an officer who enforces border control. Anne must squash a rebellion that threatens her and that of her master, and the player chooses whether or not she goes about that task with any mercy. I'll admit, I was fooled by the pretty Studio Ghibli-style art into thinking this would be a game for kids. I was so wrong. -- Jordan Ramee, Associate Editor

Forgotton Anne on Steam


Grand Theft Auto V | $19.79 / £13.19 (67% off)


There's a good chance that, by now, you're one of the incredible number of people who have bought Grand Theft Auto V. If not, this is as cheap as it's ever been, making it easier to buy a copy for you and a few friends. And you'll want to play with friends, because there aren't many games like GTA Online and its heists. These multi-part missions that have you working in tandem with friends (or strangers, if you're less fortunate) are among the most fun I've ever had with a multiplayer game. Dodging a military jet in your biplane until you can pick up your friends who are breaking someone out of prison makes for an unforgettable, tense experience. GTA 5's single-player remains enjoyable, and buying it on PC gives you access to mods, but this is well worth the price of entry for GTA Online alone. -- Chris Pereira, News Editor

GTA V on Steam


Iconoclasts | $16.99 / £14.86 (15% off)


An iconoclast is a person who destroys a religious image or symbol, and that's the exact role you take on in this indie Metroidvania title. I didn't find Iconoclasts' puzzles or platforming segments to be all that challenging, but the game makes up for these faults with dozens of intense boss battles, a wonderful cast of characters, and a nuanced narrative. It's been a while since a video game's story really made me stop and think about the consequences of my in-game actions, and whether I was playing the role of the hero or the villian. Despite the protagonist's silence, Robin also makes for a fantastic hero, whose adorable emotes and expressive poses convey her helpful yet naive nature. -- Jordan Ramee, Associate Editor

Iconoclasts on Steam


Into the Breach | $11.99 / £9.11 (20% off)


From the creators of FTL comes hands down, one of 2018's best games. Into the Breach is tactical strategy boiled down to its purest elements, with completely transparent mechanics that let you know exactly what the enemy is going to do next, and what effect your hypothetical actions will have before you make them. This alone makes every single turn a satisfying brain-churn that has you poring over all the game's exciting and multi-faceted cause-and-effect systems. With dozens of unique mechs, it's a sincere joy to experiment and replay Into the Breach again and again and again. -- Edmond Tran, AU Editor / Senior Video Producer

Into the Breach on Steam


Ori and the Blind Forest: Definitive Edition | $9.99 / £7.49 (50% off)


When pressed for time and trying to explain what makes Ori and the Blind Forest so special, I tell people that it's a Meat Boy-Metroidvania--intense platforming balanced against exploration and wonder. It gets the point across, but the reality is that it's so much more than that. The gorgeous art style and animation mix with fine-tuned controls that make the whole experience feel smooth as silk. The fable-like story is a resonant one about empathy and love. It's one of the best games to have come out in the last few years, and absolutely deserves more attention before the sequel arrives in 2019. -- Steve Watts, News Writer

Ori and the Blind Forest on Steam


Papers, Please | $4.99 / £3.49 (50% off)


I sincerely hope you're skipping this entry because you've already played and finished this game, because Papers, Please is one of my favourite games of all time. It's a modern classic where premise and mechanics marry together beautifully with difficult moral choices, strict consequences, and an unavoidable imperative for self-gain. You play an immigration inspector on a politically tumultuous Eastern European border, charged with inspecting and cross-referencing documents, controlling the flow of people, and correcting following protocol above all else. Hidden amongst civilians are spies and terrorists, but also sympathetic stories of innocent people caught by the riptides of war, trying to hang on to a semblance of life. Where does your loyalty lie: To the job that's keeping your family fed, to the greater good, yourself, or potentially, something else? How far are you willing to push your moral compass? Paper, Please is a masterpiece through and through, and it makes stamping passports feel like the most satisfying feeling in the whole world. -- Edmond Tran, AU Editor / Senior Video Producer

Papers, Please on Steam


Prey | $15 / £9.99 (50% off)


Prey is arguably one of the most underappreciated and overlooked games of 2017. It captures so much of what I love about immersive sims, particularly in its environmental storytelling--emails, notes, and other personal items weave the stories of who was on the space station before everything went wrong, and piecing things together takes careful attention to detail. Each part of the station also presents you with multiple ways to solve a problem, be it getting past an enemy Typhon or getting into a locked room, and all those things combined make traversal and exploration rewarding. The new DLC is just one more reason to pick Prey up while it's on sale. -- Kallie Plagge, Associate Editor

Prey on Steam


Stardew Valley | $12 / £8.79 (20% off)


I've put around 300 hours into Stardew Valley between the PC and Nintendo Switch versions, and it's become one of my favorite games I've ever played. I'm a big proponent of the Switch version now, but if you don't have one or prefer playing on PC, now's your best chance to try it out. Stardew Valley is everything I ever wanted Harvest Moon games to be, and it's made even better by its complex characters and surprisingly heavy themes. I don't want to spoil anything, but this is a game where you get out what you put into it--and there's a lot to discover. -- Kallie Plagge, Associate Editor

Stardew Valley on Steam


SteamWorld Dig 2 | $13.39 / £10.04 (33% off)


On its face, a game like SteamWorld Dig shouldn't have worked, much less warranted a sequel. A modern-day rogue-like Dig Dug, SteamWorld Dig carried an oddly relaxing gameplay loop: burrow your way underground, find some loot, come back up and spend it on upgrades, repeat. Its sequel, SteamWorld Dig 2, improves on the predecessor in every way, offering better upgrades, more character customization options, and challenge rooms for the truly enterprising spelunker. Sometimes you just want more of a great thing. -- Steve Watts, News Writer

SteamWorld Dig 2 on Steam


Stellaris | $15.99 / £13.99 (60% off)


The masters of grand historical strategy, Paradox Interactive, released their ambitious spacefaring 4X game Stellaris a couple of years ago, but if you haven't played it yet, you're definitely better off coming into it now. As is typical, the Swedish developer has improved the game significantly with free updates and meaningful expansions over time and addressed many concerns. Beginning with a single planet, you'll expand your empire, discover new galaxies, inhabit new worlds, meet new alien races, and see where your interactions with them may lead. Stellaris is certainly a complex 4X game, but like other Paradox titles, once you begin to internalise it, gain momentum, and appreciate the myriad nuances to its systems, you'll probably never think about playing anything else for a good, long while. -- Edmond Tran, AU Editor / Senior Video Producer

Stellaris on Steam


Valkyria Chronicles | $5.94 / £5.09 (66% off)


I hope no PC devotees out there will get upset when I say that one of the most innovative tactical strategy games of the past decade was born as a console game, and is anime as hell. Valkyria Chronicles puts some strange twists on its alternate version of World War II, but that doesn't deny the fact that its battle system is unique and fun. You plan and order troops in a turn-based fashion with a top-down strategy phase, but then need to personally move an ordered troop or vehicle in a real-time third-person mode and line up their shots. It may sound arduous, but it's incredibly satisfying and exciting to actually do. Its beautiful watercolour art direction has aged very well, and with Valkyria Chronicles 4 coming out on PC and consoles later this year, you might as well see what the fuss is all about. -- Edmond Tran, AU Editor / Senior Video Producer

Valkyria Chronicles on Steam


Vanquish | $6.79 / £5.09 (66% off)


If you're a fan of over-the-top action games and you haven't played Vanquish, then you haven't lived. Directed by Resident Evil creator Shinji Mikami, the magnum opus of PlatinumGames' resume contains incredibly fast-paced shooting with an emphasis on movement. Equipped with a high-tech battle-suit with jet-boosters, you'll charge head-first through bullet-hell scenarios, gunning down robotic foes as you constantly dodge, vault, slow-down time, and famously, butt-slide at great speed. It's one of the most invigorating actions games of the past decade, and it has a dedicated command to smoke a cigarette. You owe it to yourself to play Vanquish. -- Edmond Tran, AU Editor / Senior Video Producer

Vanquish on Steam


The Witcher 3: Game of the Year Edition | $19.99 / £13.99 (60% off)


If you ask me (and many others who have played this remarkable action RPG), The Witcher 3 is the best game of this generation. It's huge, gorgeous, well-written, mature, and exceedingly fun to play. The dark fantasy world it's set in is perfectly rendered and unlike any other you'll find in all of games. Despite its sense of finality, here's hoping it's not the last game we'll get to play in this world, with these characters. It's a great ride. -- Chris Reed, Commerce Editor

The Witcher 3: Complete Edition on Steam



Best Nintendo Switch Games Now Available (As Of June 2018)

By Matt Espineli on Jul 03, 2018 11:47 pm

Switch Games That You Need To Play


The release of the Nintendo Switch marked the beginning of a new generation for Nintendo. After the lukewarm reception of the Wii U, many were beginning to wonder if the company would be able to survive in today's console market. However, it defied all expectations with its hybrid console/handheld console. Alongside the Switch's release was the universally praised The Legend of Zelda: Breath of the Wild, giving it the killer app it needed to quickly rise to the top of console sales charts and dramatically increase Nintendo's revenue. In the year since its launch, there has been no shortage of amazing games coming, from huge first-party games like Mario and Splatoon to indie darlings like Owlboy and Celeste. The library only seems to be expanding and improving with every consecutive release.

In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we want to see from the console.

The Switch already has hundreds of games, so many that some are bound to fly under our radar. The games covered here are only a small handful of the experiences out there. Which games do you think are some of the Switch's finest? Let us know in the comments below.


West of Loathing -- 8/10


"There are a few minor issues--inventory management on Switch becomes cumbersome as you collect an increasing amount of things, fights with a lot of enemies can obscure some pertinent information, and the stakes sometimes feel a little too low to be completely motivating. But West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." [Read the full review]

-- Edmond Tran, Editor and Video Producer


BlazBlue: Cross Tag Battle -- 9/10


"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review]

-- Michael Higham, Associate Editor


Street Fighter 30th Anniversary Collection -- 8/10


"That's more or less the story of the 30th Anniversary Collection. It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive." [Read the full review]

-- Peter Brown, Reviews Editor


Hyrule Warriors: Definitive Edition -- 8/10


"Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks." [Read the full review]

-- Daniel Starkey


Battle Chasers: Nightwar -- 8/10


"Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back. It's bolstered by some sharp dialogue, gorgeous artwork, and an ensemble that plays extremely well off of each other. Lots of work has gone into Nightwar since its first release, and the balancing improvements make it an easy game to recommend on all platforms." [Read the full review]

-- Justin Clark


Donkey Kong: Tropical Freeze -- 9/10


"Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time." [Read the full review]

-- Peter Brown, Reviews Editor


Bayonetta 2 -- 10/10


"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review]

-- Mark Walton


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review]

-- Oscar Dayus, Staff Writer


Dragon Quest Builders -- 8/10


"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review]

-- Miguel Concepcion, Editor


The Elder Scrolls V: Skyrim -- 8/10


"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review]

-- Kallie Plagge, Associate Editor


Golf Story -- 8/10


"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review]

-- Ginny Woo


Gorogoa -- 8/10


"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review]

-- Jason D'Aprile


Kirby Star Allies -- 8/10


"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review]

-- Peter Brown, Reviews Editor


The Legend of Zelda: Breath of the Wild -- 10/10


"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review]

-- Peter Brown, Reviews Editor


Mario + Rabbids: Kingdom Battle -- 9/10


"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review]

-- Edmond Tran, Editor


Mario Kart 8 Deluxe -- 9/10


"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review]

-- Kallie Plagge, Associate Editor


Mr. Shifty -- 8/10


"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review]

-- James O'Connor


NBA 2K18 -- 8/10


"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review]

-- Seth Macy


Night in the Woods -- 9/10


"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review]

-- Kallie Plagge, Associate Editor


Owlboy -- 9/10


"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review]

-- Peter Brown, Senior Reviews Editor


Pac-Man: Championship Edition 2 Plus -- 8/10


"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review]

-- Jason D'Aprile


Puyo Puyo Tetris -- 8/10


"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review]

-- Jason D'Aprile


Rive -- 8/10


"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review]

-- Daniel Starkey


Rocket League -- 9/10


"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review]

-- Peter Brown, Reviews Editor


Shovel Knight: Specter of Torment -- 8/10


"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review]

-- Edmond Tran, Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review]

-- Matt Espineli, Associate Editor


Splatoon 2 -- 8/10


"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review]

-- Kallie Plagge, Associate Editor


Stardew Valley -- 9/10


"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review]

-- Mary Kish


SteamWorld Dig 2 -- 9/10


"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review]

-- Matt Espineli, Associate Editor


Super Mario Odyssey -- 10/10


"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review]

-- Peter Brown, Reviews Editor



Best Games Of 2018 (So Far): PS4, Switch, Xbox One, And PC

By Matt Espineli on Jul 03, 2018 11:40 pm

The First Half's Finest


The first half of 2018 has delivered a wealth of amazing games well worth your time. Heck, the year is already shaping up to be similar to last in terms of quality--if not better. Big-budget games, like Dragon Ball FighterZ, God of War, and Far Cry 5 floored us with their attention to detail and complex mechanics. On the other hand, smaller indie experiences continued to turn our heads; Celeste and Iconoclasts proved to be standout games early standouts this year, but a multitude of other unique experiences have released since then, like Yoku's Island Express and Minit.

Around this time of year in 2017, The Legend of Zelda: Breath of the Wild, Nier: Automata, Persona 5, Horizon: Zero Dawn, and Resident Evil 7: Biohazard were some of the most fantastic experiences. However, this year seems to be meeting the high standard set by those games, and in a wide variety of genres.

With so many games coming out every month, it can be tough keeping track of the best ones. To ensure you're aware of this year's finest, we've gathered them all here for your convenience. Ahead are games exemplary enough to be considered some of the best of this year so far. By the end of the year, a number of these could become candidates for 2018's Game of the Year awards.

Which games do you think will be good enough to be included in our Game of the Year awards? Let us know in the comments below. There's always games that fly under our radar, so we're eager to know what you think is the finest of this year so far.


The Red Strings Club -- 9/10 (Platforms: PC)


"From the game's opening piano chords, The Red String Club's futuristic exploration of themes regarding human emotion, strong writing, and exciting situations create an experience that is deeply gratifying. The cast of relatable, three-dimensional characters elevate the stakes of every bullet fired, secret divulged and cocktail poured. They are flawed and dangerous, but also convey admirable human characteristics that feel inspirational. The Red Strings Club is a tense adventure about a cast of characters that endanger themselves for goals that aren't necessarily guaranteed, a rewarding journey into the human soul, and a game that pushes the limits of what a point-and-click adventure can do." [Read the full review]

-- David Rayfield


Iconoclasts -- 9/10 (Platforms: PS4, Vita, PC)


"When Iconoclasts' end credits begin to roll, it's bittersweet to see the journey come to a close. After solving every puzzle and witnessing the finale of its poignant narrative, you can't help but reflect on the growth of its characters and your impact onto the world. The game will shock and surprise you with how gripping its story is, and it's likely to do so again in subsequent playthroughs of New Game+ with your expanded knowledge of character histories and events. Iconoclasts may be a callback to the style and mechanics of old-school games, but it's also a sincere and compelling adventure that anyone with respect for fantastic storytelling and 2D-action can enjoy." [Read the full review]

-- Matt Espineli, Associate Editor


The Inpatient -- 8/10 (Platforms: PSVR)


"The Inpatient doesn't just do right by Until Dawn, but stands right alongside it as one of the strongest horror experiences on PlayStation 4. It's a game far less concerned with pushing you towards what's lurking down every corridor than feeding you the worst ideas of what could be." [Read the full review]

-- Justin Clark


Celeste -- 9/10 (Platforms: PS4, Xbox One, Switch, PC)


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review]

-- Oscar Dayus, Staff Writer


Monster Hunter World -- 8/10 (Platforms: PS4, Xbox One)


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [Read the full review]

-- Ginny Woo


Subnautica -- 9/10 (Platforms: PC)


"Subnautica's story, scares, and beautifully rendered underwater setting make it one of the most fascinating survival games around. You will always have to grind away to a certain extent to gather necessary resources, but the overall experience is both accessible and refined. Subnautica may not make you eager to get back to the beach this summer, but right now there is no better virtual way to experience the beauty, and the terror, of the deep blue sea." [Read the full review]

-- Brett Todd


Shadow of the Colossus -- 9/10 (Platforms: PS4)


"Shadow of the Colossus is a tremendous journey, and one well worth taking and retaking. The visual overhaul is stunning, thoroughly enhancing every facet of Wander and Agro's excellent adventure. Galloping through the tranquil world is always breathtaking; felling a monumental colossus is always humbling. Shadow of the Colossus is a beautiful reconstruction of an already exceptional title. It continues to be a modern classic and is an extraordinary game that everyone must experience." [Read the full review]

-- Edmond Tran, Editor and Senior Producer


Dragon Ball FighterZ (Platforms: PS4, Xbox One, PC)


"FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there's no question that it's been designed to tap into the hearts of Dragon Ball's most dedicated fans, and no doubt those same qualities will win people over who've never given the series a chance. Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series' characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe-to-toe with the best of the genre." [Read the full review]

-- Peter Brown, Reviews Editor


EA Sports UFC 3 -- 8/10 (Platforms: PS4, Xbox One)


"EA Sports UFC 3 is a tense, exciting, and dynamic recreation of the stand and bang aspect of mixed martial arts. There's a fluidity to the way it moves, and a satisfying feel and unpredictability to the way fights can unfold that demands your engagement. The grappling still needs plenty of work, and one would hope this is something EA Canada addresses in the next iteration; yet these shortcomings become easier to overlook because of the accomplishment of its redefined striking. When it comes to the art of combat, few sports titles do it better." [Read the full review]

-- Richard Wakeling


Radiant Historia Perfect Chronology -- 8/10 (Platforms: 3DS)


"With all the time juggling, the brain-teasing mechanic of the White Chronicle doesn't overshadow Radiant Historia Perfect Chronology's story. Its politically charged tale complements Stocke's personal journey as he follows his orders and makes sense of his powers. The White Chronicles' close connection to the plot only makes temporal manipulation all the more engrossing, regardless if you're working your way to the game's best conclusion or hitting every node in the timeline. This feature maintains its grip for much of the game's 60-hour journey in spite of its combat shortcomings. Had this been a straight port of the DS version, it would still warrant the attention of RPG enthusiasts who missed Radiant Historia the first time around. With its upgrades and considerable bonuses--particularly the Sub-History--even those who think they got their fill by beating the original game should check out this definitive edition." [Read the full review]

-- Miguel Concepcion


Kingdom Come: Deliverance -- 8/10 (Platforms: PS4, Xbox One, PC)


"Even with these issues in mind, anyone who can appreciate the down-and-dirty nature of history should play Kingdom Come: Deliverance. It's an impressive and unflinching look at the medieval era that transports you inside the compelling story of a real person caught in the middle of a civil war. As such, this is one of those rare, memorable games that stays with you long after you stop playing. While quirks and bugs can certainly be frustrating, none of these issues interfere much with the unique and captivating nature of the overall experience." [Read the full review]

-- Brett Todd


Moss -- 8/10 (Platforms: PSVR)


"It's a testament to just how well Moss understands PlayStation VR and works with the device instead of trying to bend it to a will it was never designed for. Moss wouldn't feel right without it at all, and its many strengths are married to the interactions that only full immersion can manufacture. Unsurprisingly, then, Moss is easily one of PlayStation VR's best titles to date, even if it's a little too eager to get you in and out of its world." [Read the full review]

-- Alessandro Barbosa


Into The Breach -- 9/10 (Platforms: PC)


"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [Read the full review]

-- Edmond Tran, Editor and Senior Producer


Kirby: Star Allies -- 8/10 (Platforms: Switch)


"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review]

-- Peter Brown, Reviews Editor


Surviving Mars -- 8/10 (Platforms: Xbox One, PC)


"Surviving Mars, above else, is about hope. So many strategy games hold to their gameplay, eschewing any overarching themes or messages. But, as corny as it sounds, for those who believe in the majesty of spaceflight, for those who are keen to marvel at how pernicious our plucky little species can be, Surviving Mars is SimCity with soul. It shows the challenges that come along with planetary migration, but it also shows that they are solvable. With the right planning, drive, and ingenuity, we can do great things together." [Read the full review]

-- Daniel Starkey


Attack On Titan 2 -- 8/10 (Platforms: PS4, Xbox One, PC, Switch)


"Despite its slow start, Attack on Titan 2 offers exciting gameplay along with a deep and intriguing plot that, melodrama aside, tugs on the heart strings. It's well-paced and offers some impressive spaces to move through. The unique combination of the movement and combat mechanics combines with a gripping story to make Attack on Titan 2 one of the more surprising releases of the year." [Read the full review]

-- James Swinbanks


Ni No Kuni II: Revenant Kindgom -- 8/10 (Platforms: PS4, PC)


"Ni No Kuni 2 is a robust game that offers ample ways to spend your time, and even if they aren't all up to the same level of quality, it's easy to appreciate how they collectively contribute to the bigger picture. It's chock full of excellent battles and surprising moments that make for a far more memorable experience than you initially expect and leaves you impressed by your own accomplishments. If you didn't play the first game, don't let this one pass you by too." [Read the full review]

-- Peter Brown, Reviews Editor


MLB The Show 18 -- 9/10 (Platforms: PS4)


"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [Read the full review]

-- Eddie Makuch, Editor


Minit -- 8/10 (Platforms: PS4, Xbox One, PC)


"Minit's lives might only last 60 seconds, but its extremely well-thought-out world design and engrossing loop of progress make it a curse-filled adventure that is worth dying the world over for. Its throwback to classic visuals aren't done for aesthetic alone, as none of its gameplay systems scream antiquity. It's a slickly presented adventure that continually manages to surprise you with every new area you uncover or item you procure, pushing you to pick away at its seams to uncover every drop of what it has to offer. With a delightful ending and more promised after its first run of credits, Minit is far more than just a collection of seconds." [Read the full review]

-- Alessandro Barbosa


Far Cry 5 -- 9/10 (Platforms: PS4, Xbox One, PC)


"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [Read the full review]

-- Edmond Tran, Editor and Senior Producer


God of War -- 9/10 (Platforms: PS4)


"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [Read the full review]

-- Peter Brown, Reviews Editor


Yakuza 6: The Song of Life -- 8/10 (Platforms: PS4)


"Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu." [Read the full review]

-- Edmond Tran, Editor and Senior Producer


The Alliance Alive -- 8/10 (Platforms: 3DS)


"There's a lot to love about The Alliance Alive: a well-paced story in an interesting world, a meaty mashup of unique combat elements, and a fantastic soundtrack that keeps you pumped and eager to explore. If you can put up with a bit of a learning curve, you'll find a great portable adventure well worth dusting off your 3DS for." [Read the full review]

-- Heidi Kemps


Frostpunk -- 9/10 (Platforms: PC)


"Frostpunk is among the best overall takes on the survival city builder to date. Its theming and consistency create a powerful narrative through line that binds your actions around the struggle to hold onto humanity in uncertain times. Hope is a qualified good, but you may not always be strong enough (or clever enough) to shelter that flame from the cold." [Read the full review]

-- Daniel Starkey


Total War: Thrones of Britannia -- 8/10 (Platforms: PC)


"Thrones of Britannia is an exciting experience despite the cuts to integral components of the Total War series, such as city planning hinging on military needs, specific building customization, and expanded intrigue options. But this has given Creative Assembly room to focus on enhancing parts of the strategy experience that aren't quite as impenetrable to newcomers, and to allow the series to return to some of the beloved parts of previous historical games to balance out its newer, slimmer form. While there are minor issues with AI, and pacing suffers when you've comfortably gotten the upper hand, this is still a worthy and engaging contribution to the Total War stable that has successfully taken its cues from history's winners and losers alike." [Read the full review]

-- Ginny Woo


Battletech -- 8/10 (Platforms: PC)


"Battletech is a game that selfishly takes its time to be meticulous in every respect, and pushing through the density and idiosyncrasies of its many, slow-moving parts can be tough. But if you have the will to decipher it, albeit, at a deliberate and punishingly plodding pace, you can find yourself completely engrossed in its kinetic clashes. Battletech's intricate components ultimately foster a fascinating wealth of nuanced systems that build a uniquely strenuous, detailed, and thoroughly rewarding tactical strategy game." [Read the full review]

-- Edmond Tran, Editor and Senior Producer


Pillars of Eternity 2: Deadfire -- 8/10 (Platforms: PC)


"Deadfire is dense, and it isn't a small game, easily dwarfing its predecessor in terms of scale. There's a lot to do, and it's easier than ever to get lost in the little stories you find, without following the arcs that the game has specially set out for you. Still, it's worth taking your time. The richness of Deadfire takes a while to appreciate, and like the brined sailors that call it home, you'll be left with an indelible attachment to these islands when you do finally step away." [Read the full review]

-- Daniel Starkey


Far: Lone Sails -- 8/10 (Platforms: PC)


"Lone Sails is a transfixing, lovely experience, one that takes recurring indie game tropes and does something unique and fun with them. It's short enough that you could play through it in a single two or three-hour session, but it will likely stick with you for a long time. I can see myself going back in a few months just to revisit the ship, like checking in on an old friend." [Read the full review]

-- James O'Connor


Yoku's Island Express -- 8/10 (Platforms: PS4, Xbox One, PC, Switch)


"Yoku's Island Express takes two unlikely genres and combines them into one playful, natural experience. The game's audio and visual design is simply joyous and the large game world seamlessly combines its pinball puzzles with some brilliant level designs. While traversing the large map does get frustrating at times, Yoku's Island Express' main quest never drags, and with its slate of fun abilities, quirky supporting characters and a generous amount of optional content, Yoku's Island Express is a unique journey that's refreshing and just straight up fun." [Read the full review]

-- Alexander Pan


BlazBlue: Cross Tag Battle -- 9/10 (Platforms: PS4, Xbox One, Switch)


"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review]

-- Michael Higham, Associate Editor


Onrush -- 9/10 (Platforms: PS4, Xbox One, PC)


"When it comes to crumpling metal and high speed thrills, not all of Onrush's game modes are on equal footing in terms of consistent excitement. Yet its foundations are so strong, and so unique, that it's easy to lose hours upon hours barreling around these disparate tracks. The question of longevity will, of course, depend on post-release support, with new classes, game modes, and tracks potentially on the horizon. Considering you need 12 players to fill a full room, it would be a shame if Onrush doesn't find the kind of audience that will give it the lifespan it deserves. Part of this will depend on how Codemasters iterates on the game from here on out, but they've shown a proficiency in knowing how arcade racing games click, and Onrush is such a bold, refreshing twist on the genre that there should be little hesitation in putting your faith in them to succeed." [Read the full review]

-- Richard Wakeling


Unravel Two -- 8/10 (Platforms: PS4, Xbox One, PC)


"With its charming yarnlings and a newfound style of platforming, Unravel Two remains welcoming even at its most foreboding. Sure, a forest fire breaks out in one of the latter stages, but even then, the race to keep ahead of the blaze is fun and frantic instead of stressful. In almost every moment you're given ample time and space to breathe and take in the stunning photorealistic world from the viewpoint of the tiniest creatures. It's a game with boisterous birds, chases through meadows, and most importantly a cheerful partnership with a companion who's always got your back. With only six chapters that run roughly 30 minutes apiece, Unravel Two doesn't last long, but it's a game where the time you have is meaningful, memorable, and downright pleasant from beginning to end." [Read the full review]

-- Justin Clark


The Awesome Adventures of Captain Spirit -- 8/10 (Platforms: PS4, Xbox One, PC)


"Life is Strange gained a huge cult following, and whether you're a veteran or a newcomer, Captain Spirit captures a lot of the original game's appeal. Regardless of how you classify The Awesome Adventures of Captain Spirit--whether it's a standalone adventure, a demo, or a prologue--it's a beautiful game, and one that leaves you all the more excited about Life is Strange 2." [Read the full review]

-- James O'Connor



Remembering 2008: The Biggest Games Turning 10 This Year

By Alessandro Fillari on Jul 03, 2018 11:29 pm

Circa 2008


With 2007 raising the bar for what games are capable of, 2008 maintained the momentum that the previous year had, and left us with some fond memories. It was packed with a wealth of high-profile sequels to some of the biggest franchises, including Grand Theft Auto, Fallout, and Metal Gear Solid. In addition, there were notable debuts from unexpected gems, like the EA-produced big-budget survival game Dead Space and indie darling Braid, which each proved influential in a variety of ways. Many of the games in 2008 continued to push the boundaries of gaming, offering experiences that were substantial and memorable in their own right.

The GameSpot staff is taking a personal look back at some of the more notable games of 2008, and the impact they've had in the ten years since their respective releases. While some of these games became the stepping-stones for something greater--and others have since fallen into obscurity--the impression they left on us is undeniable, and are worth recognition for their tenth anniversary.

Here's a selection of games--in order of their respective releases--that made 2008 a year to remember for us. And if you want to see the biggest games that turned 10 last year, be sure to check out our feature covering the biggest games that turned 10 in 2007.


Burnout Paradise (January 22, 2008)


Vehicular free-roaming games had existed long before 2008, but none had so eloquently blended urban racing with automotive slaughter like Burnout Paradise. In a time when quest-loaded open-world adventures on consoles were about to hit their stride, Burnout Paradise was a rare 40-hour non-RPG that warranted the time and attention of completionists like myself.

Today's racing market--dominated by Need for Speed, Forza, and Codemasters games--skew toward realistic car performance regardless if you prefer arcade or sim controls. Upon firing up Burnout Paradise today, I'm reminded of how its car handling has more in common with Sega arcade games of yore than with more recent racers--titles that are tied to their respective franchise goals of realism and authenticity. Burnout Paradise never had to worry about that, especially when your audience expects quarter-mile-long leaps over cliffs and destructive car chases that can stretch halfway around its 26 square-mile map.

The game's density of goals ensures that the moment you tick off a mission box, you're just blocks away from starting another. The next quest might even come to you, whether a high-value target happens to drive by or someone challenges you to an online match. And the fact that the online servers are still up--rare for a 10-year-old racing game--is a testament to its following and resiliency. Much larger drivable worlds have sprouted up in the last ten years, but none have managed to replicate the happy and balanced marriage of speed and ruination quite like Burnout Paradise, much to the dismay of fans who long for a successor. -- Miguel Concepcion


No More Heroes (JPN December 6 2007; US January 22, 2008)


Killer7 on GameCube was the beginning of a continued fascination with the Goichi Suda (Suda 51) for me, but No More Heroes was the game that sparked that interest and set it aflame. It struck at a high point for Wii software; Super Mario Galaxy and Metroid Prime 3 were still fresh in our minds. But No More Heroes stood out because of how abrasively different and boisterous it was, at least on the surface level.

Protagonist Travis Touchdown had a raucously ambivalent attitude and an unhealthy obsession with anime girls, and he set out on adventures that were entirely self-serving, involving copious amounts of slaughter and blood. Suda and Grasshopper Manufacture seemed like they were purposefully going out of their way to be lewd on a characteristically family-friendly console. You had to take a dump on the toilet to save your game. You needed to shake your controller vigorously, and suggestively, to charge your beam katana. Double entendres and bad words were doled out like free candy.

It was easy to see all that and dismiss No More Heroes as straight-up crass. And though its combat and the open world had some great ideas, they were admittedly repetitive and bland in the long run, which might not have helped its broader perception. But once you looked just past the facade, there was something extraordinary about No More Heroes. The game's attitude housed unique twists that satirised and denounced conventional storytelling structures, and the whole nature of video games and geek culture in general. At the time, I found it completely fascinating.

Ten years later, there's a laundry list of things that don't fly as well. And though No More Heroes 2 was great, the rest of Grasshopper's output has mostly missed the mark, especially as our culture and video games have developed. But No More Heroes is still a defining moment for games in my eyes, so I'm hoping that the return of No More Heroes for Switch, Travis Strikes Back, will use its intriguing game-within-a-game setting to positively revitalize its satirical spirit. -- Edmond Tran



Rez HD (January 30, 2008)


When Rez debuted on Xbox 360's Xbox Live Arcade as Rez HD, I was vaguely aware of it--the Dreamcast version never launched in the US, but reading about the Trance Vibrator accessory as a young teen ensured I'd never completely forget the game it accompanied. Early 2008 was still a time where any new XBLA release was an obligatory purchase, and so I somewhat blindly picked up what would go on to become one of my all-time favorite games.

My immediate impressions were underwhelming--sure, it had an interesting look and some stellar music, but the basic gameplay conceit of highlighting enemies and launching attacks seemed exceedingly simple. As the minutes went by, I cranked up the volume higher and higher and noticed how the music was morphing based on how I was playing. Stats presented at the end of a stage detailing the percentage of enemies or power-ups I was able to collect tapped into my competitive side. By Area 4--home to one of the greatest songs in any video game--the level of intensity and synesthesia-esque sensation provided one of the truly memorable experiences I've ever had with a game.

The ensuing spiritual successor, Child of Eden, offered this to some extent, but it couldn't totally recreate what made Rez special. I found myself returning to Rez HD even years later, believing it to be too niche to ever receive any remaster treatment. Cut to almost a decade later, and Rez Infinite shows up to leverage not only modern graphical technology, but also add a VR mode (which justified a PSVR for me) and a new stage (Area X) that provided a greater level of freedom. Now, a full decade-plus later, I still routinely take the game for a spin, and although I dispatch many of its enemies through sheer memorization, it remains quite unlike anything else. -- Chris Pereira



Devil May Cry 4 (February 5, 2008)


Capcom's popular Devil May Cry series is in a class of its own when it comes to delivering fast-paced action and thrills. As an admirer of the series since the first, I've always had a soft spot for the devil-hunting mercenary Dante and his crazy antics. As the Street Fighter of the action genre, DMC is a spectacle to behold in the hands of a skilled player. And while I was never one of those players who was able to juggle multiple enemies at once and execute style switches in rapid fashion, I still found enjoyment from watching other players make magic happen. The DMC community found a lot to love in Devil May Cry 4, and watching what the top players posted online was just as fun as playing the game itself.

When Devil May Cry 4 was announced, Capcom showed brief footage of the game's new main character, Nero, a younger and more gung-ho brawler with a demonic arm that could yank enemies from afar. While I wasn't so keen on this new guy at first, I grew to love his style after getting my hands on him, and he ended up complementing Dante's class-based mechanics. While the community, and its connectedness, came into its own with the fourth game, this particular title was also a bit of a letdown compared to the prequel DMC3. The game featured far more backtracking, and less overall content compared to previous games, which made it the most repetitive of the series. Having said that, DMC4's combat mechanics are incredibly responsive and refined, offering the best action of the series.

Not long after, the community went into meltdown when Ninja Theory's DmC: Devil May Cry reboot was announced--and despite the odds, it ended up being one of the strongest games of the series. Still, the fans kept DMC4 alive and well over the last ten years, and even showed the same enthusiasm for the recent Special Edition release. I'd often revisit the game over the years, and while its blemishes are still noticeable, I can't help but smile at all the cheesy bits and pump my fist when I pull off a slick combo. It's been a while since OG Dante's last outing, and with the rumors of DMC5 happening, now seems like a good time for the devil-hunter and his protege Nero to move on and experience something new. -- Alessandro Fillari



Super Smash Bros. Brawl (JPN January 31, 2008/US March 9, 2008)


Since the debut of Super Smash Bros. on the Nintendo 64, I've become hooked on the franchise. Smash Bros. Melee was my favorite game in the series--and one took over my college life. My friends and I would play the game for hours on end, even skipping classes, just so we could get another match in. When Smash Bros. Brawl was first announced for Wii, I knew I was going to pick it up. As the roster was being revealed, I became more and more excited to get my hands on it. This was going to be the largest Smash roster to date with 35 characters, and the idea of playing as Snake, Sonic, Wolf, or even the Pokemon Trainer had me giddy with excitement.

Once the game came out, however, my reaction wasn't quite as positive towards the changes made. The characters felt a bit "floatier" and as such didn't feel as fluid as Melee did. The game also introduced a tripping mechanic that I felt took away the competitive feel that Melee had established. As time went on, I did change my tune as I grew to enjoy the game more for what it was. While the new mechanics weren't necessarily to my liking, the game at its core was still undeniably fun, and I've come to appreciate the game for its distinct style and charm. -- Gajan Kulasingham



Valkyria Chronicles (April 24, 2008)


Console tactical strategy games, specifically those with settings grounded in reality, have a special place in my heart. The same could also be said of that part of the mid-'00s Sega that was killing it with new franchises: Yakuza, Bayonetta, and Valkyria.

Valkyria Chronicles, the brainchild of the directors behind the Sakura Wars tactics series and the celebrated RPG Skies of Arcadia, remains a beautiful debut. Its seemingly timeless art style, a superb execution of cel-shaded polygons to evoke pencil-drawings and watercolors, is still gorgeous. The setting, a somber, anime-influenced take on Europe during the early stages of World War II, still feels distinct. It tells a sincere story with relatable characters about citizens forced into war to protect their homeland. And its strategic combat system, which mixes top-down, turn-based strategy with third-person, real-time action, is still unique, robust, and satisfying to use.

Its sequels, while competent, never quite lived up to the original for me. The PSP failed to capture the beauty of the visuals, the strategy system felt like it was getting unnecessarily complex, and the stories they told started to get too ambitious and unrelatable for me. Every time I played a new Valkyria Chronicles game, I would inevitably hit a point where I would go back and start another run of the original.

Valkyria Chronicles was remastered for PS4 and PC recently, and it's very much a game that has held up after ten years. It's the only game worth playing or revisiting in anticipation for Valkyria Chronicles 4, due for release in 2018. The upcoming sequel is set in the same timeframe as the original game, so here's hoping Sega remembers what made the first game so special. -- Edmond Tran



Grand Theft Auto IV (April 29, 2008)


Playing the Grand Theft Auto series felt something like a rite of passage back in my day. When GTA III first came out in 2001, I was a freshman in high school, and this game captured the interest of my fellow students. It was the game that every kid played, even when their parents told them not to. I'd eventually plow through GTA III, savor the '80s bliss of Vice City, and stew in the expansiveness of San Andreas--just enjoying the many ways to explore and cause chaos. When Grand Theft Auto IV came around, it was not only the first game on new hardware--showing off new visuals and more convincing storytelling--it was also the first GTA game I played as an adult.

While the previous three games and PSP spin-offs featured a connected story, IV started from scratch. Set in a newly designed Liberty City, it ended up feeling like a reboot for the series. Taking on the role of an eastern-European immigrant named Niko Bellic, the game told a surprisingly subdued and somewhat understated story about an outsider trying to fit in. One of the great strengths of the series is its strong focus on satire, more specifically its critique of American consumerism, greed, and lust for violence. While I caught some of the references and humor in the previous games when I was younger, I'm not ashamed to admit that many of the other critiques flew over my head. While the satire can sometimes have the subtlety of a sledgehammer, many of its jabs at American culture were successful at hitting its mark.

Over the course of the game, GTA IV would grow a bit crazier with its escalating story, but it never quite reached the full-blown absurdity of its predecessors. And you know what? That's OK. If anything, the new approach to storytelling made for far more convincing and impactful sequences, which include the infamous bank heist mission, Three Leaf Clover. While GTA IV didn't have as much to do as its predecessors, it did possess a number of ideas forward looking ideas, such as additional playable characters in the following DLC campaigns, a fairly developed online mode, and a mobile phone that yielded opportunities for side-events. All of which would set the stage for what would be core mechanics in GTA V. Still, I have some fond memories of exploring Liberty City. And I wonder to this day if Niko Bellic is still alive and well in the GTA's world. -- Alessandro Fillari


Metal Gear Solid 4: Guns Of The Patriots (June 12, 2008)


I never swore at a game as often I as did with Metal Gear Solid 4: Guns of the Patriots. All the swearing was positive, though; every time there was a callback to a previous Metal Gear game, I couldn't help but react with an ear-to-ear grin, an expletive, a fist pump, or some combination of the three. My eyes grew when I saw the Hind-D wreckage, a callback to the first Metal Gear Solid that was all the more poignant since you never saw the ship crash in the original game.

The worst and best thing about MGS4 is how it cannot be appreciated on its own. Its variety of finely tuned combat mechanics and its dark theme on the proliferation of paramilitary companies are overshadowed by the abundance of exposition to serve and please its long-term fans. To a newcomer who has no context, hearing Big Mama utter, "That's my boy!" to Old Snake sounds like simple encouragement. To a fan, that line is loaded with 50 years' worth of lore, suddenly connecting two characters who never appeared in a game together prior to MGS4. I get a lump in my throat every time I hear it.

MGS4 also exists to tie every major loose end Hideo Kojima unleashed since the original Metal Gear. Resolutions ranged from forced to graceful to inexplicable and many of us fans ate it up, even if we blamed plot issues on nanomachines. In a market where franchises like Halo and Gears of War can potentially outlive its fanfare and leave unresolved narrative threads, it was unreal how many storylines MGS4 resolved. Metal Gear Solid 4 is fan service in its purest form, the likes of which we might never see again. -- Miguel Concepcion


Battlefield: Bad Company (June 23, 2008)


It was a decade ago, but I remember playing the Battlefield: Bad Company beta back in early 2008. I didn't have much experience with previous games in the franchise, as they were focused around PC and I was primarily a console gamer. Right away, from the first match I got into, I remember the multiplayer taking my breath away and showing me something I'd never seen before. Using the power of the Frostbite engine, basically everything in the world could collapse and disintegrate, in turn opening up the battlefield in new and exciting ways. No longer could someone camp in a hideout and live to tell the tale. Just blast them away. Seeing a building collapse and crumble completely changes the way you think in a multiplayer shooter. No area is safe. Danger lurks at every turn. Watching the battlefield change around you as a match progresses afforded a level of dynamism that I hadn't experienced before.

When the game was officially released, however, it was the campaign that really made Battlefield: Bad Company stand out--and it remains one of my favorite Battlefield games to this day. It was the first title in the series to feature a real campaign, and its characters were some of the more memorable and dynamic ones I can remember in a military FPS. The story was praised for its humour, which was a refreshing change of pace from military games that came before it. A sequel was released in 2010, and it was similarly excellent. While I do also enjoy the mainline Battlefield series and logged many hours on Battlefield 3 and Battlefield 1 (sorry, Battlefield Hardline), I think the time is right for the Bad Company sub-brand to return. The newest rumour is that 2018's Battlefield is Bad Company 3, and I could not be more excited. -- Eddie Makuch


Shin Megami Tensei: Persona 4 (July 10, 2008)


When Persona 4 first released, it didn't get much recognition. Sure, it had its hardcore fans, but this JRPG released on the outdated PS2 was overlooked. Only in the years following its release was Persona 4 recognized as one of the greatest RPGs on the PS2, if not of all time.

A unique element to Persona is its balance of participating in everyday life while simultaneously dealing with supernatural elements that make up its more traditional RPG gameplay. Participating in every day of a full calendar year lets you experience the daily life of a Japanese high schooler and get an intimate familiarity with the characters. The game focuses heavily on your party member's personal struggles, mirroring what many teenagers go through. Back in 2008, I was the exact same age as the main character, and I was able to see many of my own insecurities represented in the game. In a medium where power fantasies and fantastical heroes are the norm, to see a group of characters go through the same anxiety I had right then created an attachment that no game has ever been able to match.

In the decade since its release, Persona 4 has gotten the recognition it deserved with numerous spin-offs and an enhanced remaster for the PS Vita, which would be my recommended version to play. Its sequel, Persona 5, has made vast improvements to the series formula and a cast of characters that stand on their own. But as great as that game is, it's still no Persona 4 for me. The circumstances in which I played Persona 4 will never be recreated. It was there in a time when I needed it, and that's why it's one of my favorite games of all time. -- Jean-Luc Seipke



Braid (August 6, 2008)


Jonathan Blow busted onto the scene as a prominent independent game developer when Braid released in 2008, and for good reason. It was one of the early hits that thrusted indie games into the mainstream via Xbox Live Arcade, but Braid turned out to be much more than that for those who connected with the game's themes and gameplay. Braid plays like a 2D side-scrolling platformer but mixes in the ability to reverse time that affects objects and enemies in clever ways. In your effort to piece together protagonist Tim's past and search for a mysterious princess, you rack your brain to solve the numerous puzzles and execute perfectly timed jumps onto platforms and atop enemies. If you happen to fall to your death, just reverse time and try again in a matter of seconds.

As you progress through Braid, the layers of lessons learned along the way stack, and you're constantly challenged to use what you know in new ways. Keys tucked away in hard-to-reach ledges unlock doors to make it through levels, but the collectable puzzle pieces paint the picture of a man who lost control of his personal and professional life. The sparse, yet affecting story is arguably one of Braid's strongest aspects.

Storytelling in independent games was still in a sort of infancy in 2008, but Braid set an example for how smaller games can tell bigger stories. The overarching plot is open to interpretations, even with the extensive post-game texts, but in its final moments, Braid subverts expectations to leave a lasting impact. What starts out lighthearted becomes increasingly foreboding as to earn the final twist and completely flip your interpretation of who you thought Tim and the princess were. A beautiful soundtrack that borrows elements of traditional Celtic folk music to drive home the heartfelt journey further supports Braid's tale. -- Michael Higham



Too Human (August 19, 2008)


Too Human isn't necessarily something worth going back to, and it also wasn't exactly praised as a worthwhile game when it released in 2008. It turned out to be a fairly middling third-person action RPG, and in the words of GameSpot reviewer Kevin VanOrd, "It will lift you up only to continually let you down." Too Human tells the story of Norse mythology in a dystopian sci-fi setting, but its threads are wholly incomplete. Regardless, the systems made for fun combat scenarios, and co-op highlighted those moments. So, why is Too Human worth mentioning? Developer Silicon Knights and Epic Games (makers of Unreal Engine) went into one of the more wild legal disputes in modern gaming history.

Silicon Knights first sued Epic for "failure to provide a working game engine" in July 2007. However, Epic struck back with a counter-suit a month later claiming that both parties were fully aware that features of the engine were still in development and that Silicon Knights violated the license agreement by modifying the engine and sharing technology with Sega. It wouldn't be until five years after Too Human's release that the case would be resolved; In 2012, Epic won the suit on grounds that Silicon Knights committed "copyright infringement, misappropriation of trade secrets, and breach of contract." As a result, Silicon Knights was ordered to destroy all its tech and code that was derived from Unreal Engine 3 and give Epic access to company devices to make sure this happened. This meant that any unsold copies of Too Human (and other titles using UE3 tech) had to be destroyed as well.

The studio went defunct after filing bankruptcy two years later. Luckily, if you really wanted to play this lacking action RPG, used copies are out there for cheap despite the obliteration of copies and its code. It may have been more or less erased from the games market, but the circumstances in which Too Human existed is a story that left a more lasting impression than the game itself. -- Michael Higham


Dead Space (October 20, 2008)


The first Dead Space was a bold and unexpected move from publisher Electronic Arts, which was not typically known to dabble in survival-horror games. When I first watched footage of the game on GameSpot back in 2008, it seemed like an Alien-inspired Resident Evil 4 clone, but as I watched further, I was quickly enthralled by its chilling atmosphere, sleek UI, and inventive combat mechanics. As an avid fan of survival-horror games, I knew I had to play it; but after spending all the money I had on Metal Gear Solid 4 and a DualShock 3 controller that year, I was flat-out broke. Luckily, my brother's friend had a copy I could borrow.

I have fond memories of my first playthrough of Dead Space; its setting and atmosphere affected me in ways I find hard to forget. I often remember how frigid the USG Ishimura seemed, which felt amplified by the chilly weather outside during the time of year I was playing. A cold sweat covered my hands as I tightly gripped my controller, anticipating how I'd strategically dismember the next necromorph waiting to ambush me. I even recall consciously avoiding playing the game at night; the darkness I'd glimpse through my room's shutter blinds seemed like endless black voids, which made my trek through hallways into the unknown feel all the more haunting.

Dead Space was a terrifying survival-horror game like no other in 2008. To this day, the game remains one of my all-time favorites in the genre. While its sequels don't quite live up to its brilliance, don't let that deter you from jumping into this one. It's well worth it for the gruesome frights and action-packed dismemberment. -- Matt Espineli



Far Cry 2 (October 21, 2008)


Today, the Far Cry series revels in allowing its players to explore exotic open worlds in over-the-top fashion--oftentimes with hilarious results. However, there was one game that did something a bit different, telling a story that was tonally unlike the original PC game and its console oriented spin-offs featuring a super-powered Jack Carver. As the first sequel, and also first true open-world game of the series, Far Cry 2 gave off a sense of weight that's still left an impression on me. Focusing on the exploits of a foreign mercenary in the African wilderness, you're quickly caught up in a brutal faction war while on the hunt for an infamous arms dealer named The Jackal--who actively sows the seeds of chaos in the isolated country. Oh yeah, and the main character is slowly dying from malaria.

Instead of the B-movie schlockly tone of its predecessor, Far Cry 2's story focused on the hardships of a country caught in a civil-war, offering some of the most harrowing and even nihilistic moments of the series. FC2 would go on to set standard for open-world action in a the series, such as invading enemy bases and taking on missions with your AI buddy character in tow, and it did it in a way that expressed a level of earnestness that the series hasn't seen since. The sequel also added in a stark difficulty spike due to its focus on realism that made the previous games feel like they were on training wheels. In a lot of cases, I was gunned down after forgetting that weapons often jam, and that enemies are far more cunning than in the average FPS.

To say that Far Cry 2 sticks out from the rest of the series would be an understatement. Its silent main character has to deal with the reality of existing in a space where the political conflict forces civilians into the crossfire, with many of the most important characters--the ones that can actually stop it all--weighing the cost of their lives over a pile of conflict diamonds. I'd often wonder if I was making this place worse by trying to carry out my own mission, like I was the lever for an ever-turning meat-grinder. At the time of playing this game, I was still in college, and one of my classes brought up the subject of the systemic disruption of Central and Northern Africa's society from outside influences. It didn't take long for me to understand where Far Cry 2 was coming from after its bleak conclusion. And that's really something I haven't really felt from another game since. -- Alessandro Fillari


Fallout 3 (October 28, 2008)


Having a video game, movie, or book set in your city is not uncommon, but when you're presented with a post-apocalyptic version of a town you know, the imagery takes on new weight. As a kid growing up in Maryland, I had innumerable school field trips and other excursions into DC, so seeing a bombed-out version of the US capitol immediately grabbed my attention. Museums I had visited, streets I had walked, buildings where my own father had worked--these were shown in a post-war light that rendered them both familiar and unrecognizable.

A setting can only get you so far, and that's where Fallout 3's incredibly engaging story and mechanics come into play. An RPG providing you with guns and improvised weapons is nothing new, but the brutality here makes them feel that much more powerful. Mad Max was clearly an influence on Fallout 3, and it shows in the combat and the amateurly constructed weapons you take into battle. It was definitely one of the goriest games of '08--and your view of the blood splatter got almost too close for comfort thanks to the game's VATS system.

Outside of combat, your actions and dialogue choices could completely change the course of the story. These branching paths weren't new--BioWare had already done it a few times--but choosing a side is a theme that carried forward into both New Vegas and Fallout 4, growing in scope each time. The open-endedness of quests also blew my high-school mind. On a second or third playthrough, I stumbled into Raven Rock hours before the story had intended me to, effectively cutting the main quests in half. You wouldn't know any better if it were to happen on your first experience, but having been through the game before, I was amazed that it allowed for such exploration. To this day, exploring every interesting-looking corner of the map is a habit I happily cannot break. -- Tony Wilson


Call of Duty: World At War (November 11, 2008)


Call of Duty: World at War is my favorite COD game. It's almost certainly not the best--its campaign could not match the thrills of its predecessor, Modern Warfare, and its multiplayer was a little unbalanced--but it's my favorite, because it brought so many of my friends together.

I was still in school in 2008, and a large portion of my friends group had bought PS3s and Xbox 360s, so I frequently had a dozen or so friends online at the same time, all playing the latest Call of Duty. Luckily, World at War was also the first in the series to include Nazi Zombies--the perfect, ridiculous mode for a group of teenage boys to bond.

We bought all the map packs, played every night, and had an amazing time doing so. As Call of Duty got bigger and we got older, people started dropping off, foregoing Black Ops or Modern Warfare 2 in favor of, I don't know, alcohol or something. Despite this, World at War will forever be cemented in my memory as a magical time in my life, where socializing was frequent and easy, and included pack-a-punched weapons and exploding zombie heads. Doesn't it just bring a tear to your eye? -- Oscar Dayus


Mirror's Edge (November 11, 2008)


The original Mirror's Edge was a critical hit when it landed in 2008, but sadly, its striking presentation and unique gameplay didn't translate to commercial success. Nevertheless, soaring stories above city streets from one alabaster rooftop to the next was a thrill no other game could match, and for many of us, our memories of Mirror's Edge feel just as fresh today as the day we made them; neither time nor an open-world sequel could make us forget the first time we took a leap of Faith.

I came to Mirror's Edge during my first year covering games, back when I was an assistant video producer. I had the simple job of capturing gameplay video of EA's experimental parkour game, but what began as a routine capture session grew into a short-term obsession, and a long-term appreciation for Mirror's Edge's unique accomplishments. Far more for my own satisfaction than my manager's, I couldn't rest until I'd perfected the few levels I set out to capture. Run after run, I continued to identify and fix flaws in my approach, and take advantage of new opportunities that revealed themselves to my ever-more trained eye. I was already impressed by the first-person platforming and the clever ways one high-flying maneuver connected to the other, but after coming to grips with how Mirror's Edge worked, I was able to define my own approach to virtual parkour, and appreciate it on an entirely different level.

I look back on Mirror's Edge as a game that was far ahead of its time, but one that came at the right time for me. Whether or not the sequel from a couple of years ago proves that the concept was nothing more than a one-hit wonder, I'm okay if EA puts the series to bed indefinitely. I don't need a new Mirror's Edge, I only need the Mirror's Edge that struck a chord with me, the unsuspecting player, ten long years ago. -- Peter Brown



World of Warcraft: Wrath of the Lich King (November 13, 2008)


It had been four years since I was introduced to the world of Azeroth, and Blizzard's MMO wasn't showing signs of slowing down, especially after the release of its first expansion, The Burning Crusade. Even after defeating Illidan Stormrage, I was definitely not prepared for what was around the corner with the game's next expansion, Wrath of The Lich King, which gave me and everyone else a shot at Arthas still sitting high atop his frozen throne.

Once I managed to wait through the server queue and the crashes, I was finally ready to take my Night Elf Rogue, Philanthropy, and board the boat from Stormwind to the Borean Tundra. I didn't realize it at the time, but more was changing than just the expansion for me. I ended up transferring servers later that week.

This expansion ended up being one of the more interesting times in my Warcrafting career. The biggest changes were leaving my guild of 300+ active members (we had two 40- raids back in vanilla; it was nuts), transferring to a different server, and undergoing a faction change/realizing my full potential and becoming the world's edgiest Undead Rogue. It was a whole new experience that showed me a side of World of Warcraft I didn't know existed. Even with all the changes I still had a great time clearing through dungeon and raid content with the new friends I'd made.

I still look fondly back on late-night runs of Naxxramas, defeating the Old God Yogg-Saron in Ulduar, and eventually getting taken out by the Lich King and watching Tirion Fordring steal our kill. It's these memories and many more that make me realize just how great Wrath of the Lich King really was. It was the height of the game's popularity for a reason. -- Ben Janca



Mortal Kombat vs. DC Universe (November 16, 2008)


Many remember Mortal Kombat vs. DC Universe as the game that toned down the series' iconic violence, but when it launched in 2008, it gave the series its groove back. Sure, fatalities and over-the-top gore are an integral part of the Mortal Kombat formula, but this was the first time in years where I felt like I was playing a classic Mortal Kombat. It was still on a 3D plane, but for the most part, it felt like those first three games. As a Scorpion player, I was ecstatic to see the return of back, back, low punch (only '90s kids will remember this). Additionally, seeing some of my favorite superheroes stand in for some of my favorite Mortal Kombat characters was an absolute treat--Batman used his smoke bombs and disappearing act as if he was Smoke, while The Flash tripped up his opponents with his Kabal-like speed.

In addition to the excellent fighting gameplay, Mortal Kombat vs. DC Universe was the first to feature NetherRealm's trademark story template. For those who aren't familiar, it's basically a movie in which you take part in a couple dozen fights with gameplay and cutscenes transitioning seamlessly between each other. It kicked off a period in which NetherRealm not only made my favorite fighting games, but also some of my favorite single-player experiences. On top of that, it's used the story template in every one of its games since and has even pushed other fighting game developers to follow suit with cinematic story modes now being featured in games like Street Fighter V, Marvel vs Capcom: Infinite, and Tekken 7.

The Mortal Kombat series may not have regained all of its footing until 2011's simply titled Mortal Kombat, but it was Mortal Kombat vs. DC Universe that planted the seeds for that comeback. And despite NetherRealm putting out four arguably better fighting games since then, I'll still go back from time to time to play a few matches and remind myself of how it all started. -- Mat Paget



Left 4 Dead (November 18, 2008)


While the zombie apocalypse is a bit of a passé setting, even back in 2008, Valve's Left 4 Dead went about it in ways that weren't immediately apparent at a first glance. Like many other Valve games, Left 4 Dead was in development for quite some time, and the early trailers showed off a more somber and serious take on the game. The game we got, however, was a little more of a lighthearted and self-aware romp through the zombie apocalypse. Despite the surprising sense of humor, Left 4 Dead still offered a lot of scares and tense moments. Releasing a demo about two weeks before the release, my friends and I would replay the same levels, and found different encounters and death traps in each run.

Focusing on the trials of four unique protagonists--a biker, a vietnam veteran, a college student, and a retail salesman--the group would travel through several zombie-infested cities that offered randomized encounters thanks to the game's AI director. While players came in expecting a fun co-op zombie-shooter, my friends and I ended up getting an intense online bonding experience. Playing through Left 4 Dead's stages, which switched up set-pieces depending on your performance, resulted in us watching everyone's back closely to ensure we were in good shape. Because if it wasn't the AI zombie horde that got us, it'd be the cunning special monsters controlled by enemy players, such as The Smoker, a hacking and wheezing undead, who'd tangle survivors with its tongue and drag them into a dark alley to be swarmed by other zombies.

By far, the most iconic level of the series is No Mercy. This first stage was the most pure and representative of what people can expect from the game. Starting out on the roof of an apartment building, you'd slowly work your way down through its many rooms to the streets below. Your only hope for survival is a helicopter located on the rooftop of a nearby hospital. Making it there alive would be an exercise in teamwork and patience, while also keeping a quick finger on the trigger. For me, Left 4 Dead wasn't really about the action in a zombie shooter.

Rather, it was a more affecting and tense experience to see if you could work well with others under pressure--something I still admire about the game to this day. -- Alessandro Fillari



10 Most Cringeworthy WWE Segments Of The Past Decade

By Kevin Wong on Jul 03, 2018 08:44 pm


It is not always easy to be a WWE fan. Everyone knows the matches are scripted; the horse left the barn back in the late 80's, when WWE began openly referring to its product as "sports entertainment." But still, like any other fictional show, fans can still enjoy it so long as it is presented well. We suspend our disbelief for a couple of hours.

But WWE doesn't always make this easy. WWE Chairman Vince McMahon, who approves every segment before it goes on the air, has an objectively crass, juvenile sense of humor. And because of this, a few segments make it onto live TV that no one could possibly defend. They make the company look awful. They make the wrestlers look awful. And in a few instances, people's careers have never recovered.

Here are the 10 most cringeworthy segments of the past decade, from 2008 to 2018. So, there's no Gobbledy Gooker and there's no Katie Vick in this gallery. These are trainwrecks of the more recent variety.


10. Sami Zayn Introduces Bobby Lashley's Family


WWE recently signed Bobby Lashley again, and his fans rejoiced. He had spent time on the indies and in MMA honing his craft; surely, Lashley was someone, other than Roman Reigns, who could legitimately challenge Brock Lesnar, Braun Strowman, Samoa Joe, and the other monsters on the roster.

Instead, WWE has done everything in its power to cut him off at the knees. The low point, thus far, has been this painful sketch, where Sami Zayn interviewed Lashley's sisters: three men dressed in drag, one of whom had a moustache.


9. This Is Your Life, Bayley!


When The Rock and Mankind did the original version of this segment, it was funny because Mankind was the social misfit, goofing on the coolest guy in the locker room. When Alexa Bliss did it, she picked on how bad Bayley's character had become--a weird, meta criticism that Bayley had no way of defending herself against.

Mix that with a weird, in-ring hookup between Bayley's "ex-boyfriend" and "childhood friend," and you have the makings of a trainwreck. This segment was so bad that it killed Bayley's momentum. She ultimately lost her feud with Bliss, and she hasn't come close to winning the Raw Women's Championship since.


8. Kathie Lee Gifford and Hoda Become Rosebuds


Celebrity cameos can be hit or miss. They can be funny and self-aware, like Drew Carey's appearance at the Royal Rumble or Jon Stewart's appearance at Summerslam. Or, they can be horrifically mismatched, like this Adam Rose segment featuring Kathie Lee Gifford and Hoda Kotb in front of a New York crowd.

Have you ever wondered what it would like if two desperate morning anchors mom-danced, crowd surfed, and spanked each other with wine bottles on live television? Look and despair.


7. Nikki Bella Wishes Brie Bella Died In The Womb


Nikki and Brie Bella are not the best actors, but that's fine. Very few wrestlers are good actors, and since they only need to deliver a few threatening lines every now and then, they don't need to be.

But Nikki bit off more than can she could chew in this segment, where she insulted her sister Brie and improvised the final insult, sneering, "I wish you died in the womb." She delivered that zinger with a weird, flat affectation that just made it come off worse. WWE Superstars should be encouraged to freestyle and make the scripts their own, but not if they end up saying things like this.

WWE followed up this in-ring confrontation with weekly pre-taped segments titled "Growing Up Bella," where Nikki poured even more gasoline on her dumpster fire.


6. Jim Ross Is Demoted On Live Television


Good ol' J.R. is routinely humiliated on WWE programming, probably because Vince McMahon finds it amusing. But this time, McMahon went further than ever before; Ross almost quit his commentating post over the insult. It was the day of the 2010 WWE Draft, and McMahon decided to switch Jim Ross from Raw, where he had teamed with Jerry Lawler for over a decade, over to Smackdown.

McMahon made the switch on live television without informing Ross beforehand. It was widely considered to be a demotion; Smackdown was the lesser show at the time, and it was also moving to a new network. Mick Foley, Michael Cole, and Jerry Lawler sat in awkward silence as Ross picked himself up and moved over to the Smackdown desk. There were no words.


5. Roman Reigns Tells A Fairytale


If you tried to pinpoint the exact moment that Roman Reigns went from fan favorite to reviled babyface, this segment would do as good as any other. Listen, and you can hear the crowd begin by cheering him, but slowly start booing as Reigns rambles on and on, telling the story of Jack and the Beanstalk.

Reigns is best utilized as the strong, silent type. At the very least, WWE Creative shouldn't be scripting long, involved monologues, like this one, for him to recite. Now, unfortunately, it might be too late to fix things.


4. LayCool Bullies Mickie James


Take a look at the above photo of Mickie James. Does she look "overweight," in any possible interpretation of the term? Apparently, she was to WWE because Creative stuck her in a bullying storyline with Layla and Michelle McCool. They called her "Piggie James" for the better part of two months.

Every Laycool segment was worse than the last, and for the most part, Mickie James sobbed like a little girl by ringside instead of fighting back. It got so bad and so uncomfortable, that Layla and McCool began apologizing to James in advance for what they were about to say on television.


3. DX Reunite At The Raw 25th Anniversary


The Raw 25th Anniversary show was a disappointment, and this segment summed up a lot of what went wrong that evening. WWE went back to the well one too many times; D-Generation X reunited along with Scott Hall, and with the exception of Triple H and Shawn Michaels, everyone looked rickety, untoned, or confused.

The funniest part of the segment is Triple H's embarrassed, pained face; he has the look of a man walking to the gallows, like he can hardly believe he's still doing this schtick at his age. No middle-aged man should be screaming, "Let's get ready to suck it!" at the top of his lungs.


2. "Hillary Clinton" and "Barack Obama" Do Battle


WWE always chases mainstream respectability. And for the 2008 U.S. Presidential election, the company landed a major score; they got both Hillary Clinton and Barack Obama, the two frontrunners of the Democratic primary, to tape pre-recorded speeches.

But then, WWE Creative had to ruin it by having performers dressed up as Bill Clinton, Hillary Clinton, and Barack Obama (wearing massive, prosthetic ears) prance into the ring and fight. "Hillary" imitated Hulk Hogan. "Obama" mimicked The Rock. Eventually, Umaga came down to the ring, beat up everyone, and put the segment out of its misery.


1. Luke Gallows and Karl Anderson Introduce The Old Day


There was a time when the WWE fans took Luke Gallows and Karl Anderson seriously. And why not? They were big, scary, and paired with AJ Styles, the best wrestler in the company.

But then, AJ Styles was drafted to Smackdown. And rather than becoming a pair of silent ass kickers, WWE Creative turned Gallows and Anderson into a comedic heel duo. In this sketch, Gallows and Anderson bring out and taunt The Old Day, which, in some delusional writer's mind, was a clever rip on The New Day. The three Old Day members hobbled to the ring on a cane, a walker, and a Rascal. It was lame, corny, and above all, boring. It's been difficult to take Gallows and Anderson seriously ever since.



Steam's 22 Best Summer Sale 2018 PC Game Deals

By Chris Pereira on Jul 03, 2018 08:29 pm


With the start of summer comes Steam's annual summer sale. This time around, Valve has introduced a new theme, dubbing this edition the Steam Intergalactic Summer Sale. Despite the name tweak, you know what to expect: 2018's sale brings discounts on a massive number of games. Valve says more than 10,000 are on sale right now, which is a staggering total. That's far too many for anyone to hope to parse through, but that's where we come in.

Rather than wade through countless pages of discounted titles, we've rounded up a selection of worthwhile games that you should consider buying before the sale ends--and that's coming up quite soon. The specific amount you'll save varies greatly, but we've asked GameSpot's staff for their favorite deals, and we've come up with a selection that runs the gamut from big-name, triple-A games to lesser-known (but nonetheless excellent) titles. Whether you're looking for shooters, RPGs, strategy games, or something else, we've got you covered.

The Steam Intergalactic Summer Sale, like recent sales on the platform, is relatively straightforward. Valve has done away with the daily and flash deals, as well as voting; you don't have to check in every eight hours to avoid missing out on what you're looking for. That might have done away with some of the excitement of past Steam sales, but it does make shopping much easier, as you can rest assured that anything you buy now isn't going to be discounted more heavily later in the sale. If you're specifically looking for cheap stuff, check out our recommendations for Steam sale games under $5.

This sale does feature one wrinkle, which is where the "intergalactic" aspect comes in. Steam's homepage allows you to jump into what's called the Summer Saliens game, which sees you head to planets and save various games that have been abducted by aliens. You'll earn XP and unlock new abilities, RPG-style, although it's all rather simplistic. While perhaps not worth playing for long on the strength of its gameplay, you may want to dive in anyway, as doing so can earn you Steam trading cards. More notably, defending certain planets enters you to win a corresponding game, with your odds increasing as your Salien stays on the same planet for longer.

The Steam Summer Sale runs from now until July 5, and a variety of anime is also on sale. Be sure to let us know your picks for worthwhile deals, as well as what you plan to pick up, in the comments below.


Agents of Mayhem - Total Mayhem Bundle | $16.05 / £13.21 (72% off)


Agents of Mayhem takes Saint Row IV's pure insanity and cranks it up to 11. Canonically taking place after the Gat Out of Hell "recreate earth" ending, Agents of Mayhem is a story of bad vs. evil. I loved the diverse range of personalities, races, and sexualities that compose the lovable rogues that make up MAYHEM, an organization set on destroying the evil terrorist group known as LEGION. My favorite agent is Daisy, an ex-roller derby girl with a knack for cussing, drinking, having sex, and handling heavy weaponry, but I also loved the the queer logistics officer Friday, storytelling ninja Scheherazade, and loud-mouthed Safeword (who's this universe's version of Saint Row's Kinzie Kensington). -- Jordan Ramee, Associate Editor

Agents of Mayhem on Steam


Cities: Skylines | $7.49 / £5.74 (75% off)


Where EA's SimCity (2013) dropped the ball, Cities: Skylines picked it up, and it ran. It ran far, wide, and it's never stopped, even to this day. The city builder has positively delivered everything that anyone has ever wanted out of this kind of game, and has seen a steady stream of expansions over the past three years. But even if you're just interested in trying the vanilla experience during this Steam sale, Cities: Skyline's incredibly accessible modding options, and its amazing community will give you more than enough content to gorge on. There's a lot of joy to be had in city building and management games, and Cities: Skylines is the definitive game in the genre. -- Edmond Tran, AU Editor / Senior Video Producer

Cities: Skylines on Steam


Danganronpa 1 + 2 Bundle | $22 / £16.18 (46% off)


Danganronpa is a murder-mystery story taken to the weirdest extremes. When a group of gifted high school students awakes in their new school, they find that all the exits have been sealed. Then, their new headmaster--a robotic bear named Monokuma--tells them that in order to leave, they have to murder a classmate and fool the survivors. It's up to you to successfully investigate each grisly (yet colorful) murder and maybe figure out who's the mastermind behind the sadistic setup along the way. Now mostly concluded after the release of Danganronpa V3, Danganronpa is one of my favorite game series of all time. Getting both Danganropna 1 and 2 for this price is an absolute steal. -- Kallie Plagge, Associate Editor

Danganronpa 1 + 2 on Steam


Dark Souls III | $14.99 / £9.99 (75% off)


If the recent release of Dark Souls: Remastered hasn't gotten you to try out From Software and Hidetaka Miyazaki's fantastic Souls series, maybe the heavily discounted Dark Souls III will. Dark Souls III takes the dilapidated world of the Souls games and adds new lands to discover, a quicker pace to the combat, and plenty of upgrades to the multiplayer, all while maintaining the strong world and level design that has made the series stand out so much. While I don't personally find the game to be as strong of an entry into the series as Dark Souls or Bloodborne, I could not put this game down when I first picked it up. For players looking for a rewarding game with challenge, I could not recommend the game more. -- Dave Klein, Video Producer

Dark Souls III on Steam


Dead Cells | $11.99 / £10.19 (40% off)


Dead Cells takes the DNA of Dark Souls, Castlevania, and a heavy dose of roguelike to create something that's more than the sum of its parts. This addictive and thrilling side-scrolling adventure boasts a bevy of tense moments, challenging bosses, and satisfying combat.

The core of the game is based on growing with each run, as every failure brings new lessons to learn, items to unlock, and points to take with you into the next life.

With a huge array of weapons, skills and playstyles, Dead Cells is a game that epitomises the "one more try" style of play. After your first few deaths, you'll be hooked and hungry for success. -- Dave Jewitt, Video Producer

Dead Cells on Steam


Divinity: Original Sin 2 | $35.99 / £23.99 (20% off)


I have, admittedly, never actually finished Divinity: Original Sin 2, and yet there are few games on Steam (included in this sale or not) that I'd recommend more highly. Like its predecessor, it's such an ambitious game that it's astounding that it's able to pull it off so effectively on all fronts. Original Sin 2 is chock-full of fascinating characters and a seemingly endless array of ways to approach any given situation. While it puts up a real challenge (at least on difficulties other than its lowest), I've not managed to make it to the end because what's most difficult is resisting the urge to restart and try a different way of handling many of the game's scenarios. Original Sin 2 might be more expensive than many of the games on this list, but its combination of an excellent narrative, numerous secrets to uncover, and complex combat--all wrapped in an extremely replayable package--make it well worth the price of entry. -- Chris Pereira, News Editor

Divinity: Original Sin 2 on Steam


Doom (2016) | $15 / £9.99 (50% off)


If you haven't played 2016's Doom reboot yet, now's a good time--publisher Bethesda announced a sequel, Doom Eternal, at E3 this year. This new Doom is self-aware in its intensity, with its high-octane demon-slaying madness backed by an over-the-top metal score. It's both a return and an homage to the corridor shooting of the series' past, but modern touches also make it feel like a step forward for the series. As a bonus, the classic Doom levels hidden in each mission are both fun to find and provide the perfect amount of nostalgia. -- Kallie Plagge, Associate Editor

Doom on Steam


Everspace | $9.89 / £7.58 (67% off)


I'm usually not a huge fan of roguelike games, but something about Everspace just kept dragging me back for more. Stressing over every jump between sectors, while trying to simultaneously circumnavigate challenging fights and monitor my fuel cost, kept me constantly on edge. The mindless humdrum of outfitting a new vessel would quickly replace every frustrating death, and I'd promise myself I'd get a little bit further on my next excursion. I enjoyed solving the overarching mystery in the main storyline, but Everspace's tight controls and hectic dogfights were what drew me into its quiet beauty. -- Jordan Ramee, Associate Editor

Everspace on Steam


Forgotton Anne | $14.99 / £11.61 (25% off)


About 15 minutes into Forgotton Anne, I was curled up on the couch and weeping, after mistakenly profiling an illegal immigrant as a terrorist and getting him killed. Forgotton Anne never gave me a chance to catch my breath, though, and continued to dole out emotional punches. This adventure-platformer threw me into a role I've never played before: an officer who enforces border control. Anne must squash a rebellion that threatens her and that of her master, and the player chooses whether or not she goes about that task with any mercy. I'll admit, I was fooled by the pretty Studio Ghibli-style art into thinking this would be a game for kids. I was so wrong. -- Jordan Ramee, Associate Editor

Forgotton Anne on Steam


Grand Theft Auto V | $19.79 / £13.19 (67% off)


There's a good chance that, by now, you're one of the incredible number of people who have bought Grand Theft Auto V. If not, this is as cheap as it's ever been, making it easier to buy a copy for you and a few friends. And you'll want to play with friends, because there aren't many games like GTA Online and its heists. These multi-part missions that have you working in tandem with friends (or strangers, if you're less fortunate) are among the most fun I've ever had with a multiplayer game. Dodging a military jet in your biplane until you can pick up your friends who are breaking someone out of prison makes for an unforgettable, tense experience. GTA 5's single-player remains enjoyable, and buying it on PC gives you access to mods, but this is well worth the price of entry for GTA Online alone. -- Chris Pereira, News Editor

GTA V on Steam


Iconoclasts | $16.99 / £14.86 (15% off)


An iconoclast is a person who destroys a religious image or symbol, and that's the exact role you take on in this indie Metroidvania title. I didn't find Iconoclasts' puzzles or platforming segments to be all that challenging, but the game makes up for these faults with dozens of intense boss battles, a wonderful cast of characters, and a nuanced narrative. It's been a while since a video game's story really made me stop and think about the consequences of my in-game actions, and whether I was playing the role of the hero or the villian. Despite the protagonist's silence, Robin also makes for a fantastic hero, whose adorable emotes and expressive poses convey her helpful yet naive nature. -- Jordan Ramee, Associate Editor

Iconoclasts on Steam


Into the Breach | $11.99 / £9.11 (20% off)


From the creators of FTL comes hands down, one of 2018's best games. Into the Breach is tactical strategy boiled down to its purest elements, with completely transparent mechanics that let you know exactly what the enemy is going to do next, and what effect your hypothetical actions will have before you make them. This alone makes every single turn a satisfying brain-churn that has you poring over all the game's exciting and multi-faceted cause-and-effect systems. With dozens of unique mechs, it's a sincere joy to experiment and replay Into the Breach again and again and again. -- Edmond Tran, AU Editor / Senior Video Producer

Into the Breach on Steam


Nioh: Complete Edition | $29.99 / £23.99 (40% off)


As developer Team Ninja admits, Nioh is a game that was deeply inspired by Dark Souls. It combines Souls' mechanics with the action and combo mechanics of Team Ninja's previous franchise, Ninja Gaiden. While the game can be brutal with a steep learning curve, I absolutely loved the depth to its combat and gameplay. The game is set in Feudal Japan, with winding and interconnected level design, and the enemies are various Yokai, or supernatural monsters pulled straight out of Japanese folklore, all serving to give the game a unique style and feel. Souls fans have been split on Nioh, but I found the game stands out on its own, and the moment Nioh 2 was announced at E3 this year, my knee-jerk reaction was: YES! I want more of that! -- Dave Klein, Video Producer

Nioh on Steam


Ori and the Blind Forest: Definitive Edition | $9.99 / £7.49 (50% off)


When pressed for time and trying to explain what makes Ori and the Blind Forest so special, I tell people that it's a Meat Boy-Metroidvania--intense platforming balanced against exploration and wonder. It gets the point across, but the reality is that it's so much more than that. The gorgeous art style and animation mix with fine-tuned controls that make the whole experience feel smooth as silk. The fable-like story is a resonant one about empathy and love. It's one of the best games to have come out in the last few years, and absolutely deserves more attention before the sequel arrives in 2019. -- Steve Watts, News Writer

Ori and the Blind Forest on Steam


Papers, Please | $4.99 / £3.49 (50% off)


I sincerely hope you're skipping this entry because you've already played and finished this game, because Papers, Please is one of my favourite games of all time. It's a modern classic where premise and mechanics marry together beautifully with difficult moral choices, strict consequences, and an unavoidable imperative for self-gain. You play an immigration inspector on a politically tumultuous Eastern European border, charged with inspecting and cross-referencing documents, controlling the flow of people, and correcting following protocol above all else. Hidden amongst civilians are spies and terrorists, but also sympathetic stories of innocent people caught by the riptides of war, trying to hang on to a semblance of life. Where does your loyalty lie: To the job that's keeping your family fed, to the greater good, yourself, or potentially, something else? How far are you willing to push your moral compass? Paper, Please is a masterpiece through and through, and it makes stamping passports feel like the most satisfying feeling in the whole world. -- Edmond Tran, AU Editor / Senior Video Producer

Papers, Please on Steam


Prey | $15 / £9.99 (50% off)


Prey is arguably one of the most underappreciated and overlooked games of 2017. It captures so much of what I love about immersive sims, particularly in its environmental storytelling--emails, notes, and other personal items weave the stories of who was on the space station before everything went wrong, and piecing things together takes careful attention to detail. Each part of the station also presents you with multiple ways to solve a problem, be it getting past an enemy Typhon or getting into a locked room, and all those things combined make traversal and exploration rewarding. The new DLC is just one more reason to pick Prey up while it's on sale. -- Kallie Plagge, Associate Editor

Prey on Steam


Stardew Valley | $12 / £8.79 (20% off)


I've put around 300 hours into Stardew Valley between the PC and Nintendo Switch versions, and it's become one of my favorite games I've ever played. I'm a big proponent of the Switch version now, but if you don't have one or prefer playing on PC, now's your best chance to try it out. Stardew Valley is everything I ever wanted Harvest Moon games to be, and it's made even better by its complex characters and surprisingly heavy themes. I don't want to spoil anything, but this is a game where you get out what you put into it--and there's a lot to discover. -- Kallie Plagge, Associate Editor

Stardew Valley on Steam


SteamWorld Dig 2 | $13.39 / £10.04 (33% off)


On its face, a game like SteamWorld Dig shouldn't have worked, much less warranted a sequel. A modern-day rogue-like Dig Dug, SteamWorld Dig carried an oddly relaxing gameplay loop: burrow your way underground, find some loot, come back up and spend it on upgrades, repeat. Its sequel, SteamWorld Dig 2, improves on the predecessor in every way, offering better upgrades, more character customization options, and challenge rooms for the truly enterprising spelunker. Sometimes you just want more of a great thing. -- Steve Watts, News Writer

SteamWorld Dig 2 on Steam


Stellaris | $15.99 / £13.99 (60% off)


The masters of grand historical strategy, Paradox Interactive, released their ambitious spacefaring 4X game Stellaris a couple of years ago, but if you haven't played it yet, you're definitely better off coming into it now. As is typical, the Swedish developer has improved the game significantly with free updates and meaningful expansions over time and addressed many concerns. Beginning with a single planet, you'll expand your empire, discover new galaxies, inhabit new worlds, meet new alien races, and see where your interactions with them may lead. Stellaris is certainly a complex 4X game, but like other Paradox titles, once you begin to internalise it, gain momentum, and appreciate the myriad nuances to its systems, you'll probably never think about playing anything else for a good, long while. -- Edmond Tran, AU Editor / Senior Video Producer

Stellaris on Steam


Valkyria Chronicles | $5.94 / £5.09 (66% off)


I hope no PC devotees out there will get upset when I say that one of the most innovative tactical strategy games of the past decade was born as a console game, and is anime as hell. Valkyria Chronicles puts some strange twists on its alternate version of World War II, but that doesn't deny the fact that its battle system is unique and fun. You plan and order troops in a turn-based fashion with a top-down strategy phase, but then need to personally move an ordered troop or vehicle in a real-time third-person mode and line up their shots. It may sound arduous, but it's incredibly satisfying and exciting to actually do. Its beautiful watercolour art direction has aged very well, and with Valkyria Chronicles 4 coming out on PC and consoles later this year, you might as well see what the fuss is all about. -- Edmond Tran, AU Editor / Senior Video Producer

Valkyria Chronicles on Steam


Vanquish | $6.79 / £5.09 (66% off)


If you're a fan of over-the-top action games and you haven't played Vanquish, then you haven't lived. Directed by Resident Evil creator Shinji Mikami, the magnum opus of PlatinumGames' resume contains incredibly fast-paced shooting with an emphasis on movement. Equipped with a high-tech battle-suit with jet-boosters, you'll charge head-first through bullet-hell scenarios, gunning down robotic foes as you constantly dodge, vault, slow-down time, and famously, butt-slide at great speed. It's one of the most invigorating actions games of the past decade, and it has a dedicated command to smoke a cigarette. You owe it to yourself to play Vanquish. -- Edmond Tran, AU Editor / Senior Video Producer

Vanquish on Steam


The Witcher 3: Game of the Year Edition | $19.99 / £13.99 (60% off)


If you ask me (and many others who have played this remarkable action RPG), The Witcher 3 is the best game of this generation. It's huge, gorgeous, well-written, mature, and exceedingly fun to play. The dark fantasy world it's set in is perfectly rendered and unlike any other you'll find in all of games. Despite its sense of finality, here's hoping it's not the last game we'll get to play in this world, with these characters. It's a great ride. -- Chris Reed, Commerce Editor

The Witcher 3: Complete Edition on Steam



11 Ways Fortnite: Battle Royale Could Get Even Better

By Michael Higham on Jul 03, 2018 06:29 am

What Would Make Fortnite Better?


Fortnite: Battle Royale is a household name at this point; whether you keep up with the world of games or pay no mind to the industry, you've likely heard the name Fortnite (or Fork Knife). Rarely do we see a game explode to this level of popularity, but developer Epic Games struck at the right time with its version of the last-person-standing game mode. Players scavenge a huge map for not only weapons and health items, but also raw materials to build structures. Fortnite finds inspiration from the likes of Minecraft and throws construction into the mix, so even if you get caught in the middle of a field, you're not a sitting duck as long as you have the necessary resources and wit to put a protective fort together.

With Season 5 right around the corner (kicking off June 12), exciting additions are bound to come to the game. As of now, there appears to be tears or cracks in the sky of the battle royale map; although it's not clear what this means, this is almost certainly tied to what's in store for Season 5. Could it lead to a new map? Does this imply dramatic changes to the current map? Is the next theme going involve some inter-dimensional phenomena? We'll find out soon enough, but it also has us thinking about changes we'd like to see in Fortnite. Season 4 launched with a superhero theme and a number of skins to go along with it. We even had the Marvel villain Thanos make a guest appearance as a playable character with a slew of unique abilities. In other words, anything can happen.

Tens of millions of people have played Fortnite, and for good reason: it's a great game. It's a ton of fun to outlast and eliminate enemy squads with a group of friends or by yourself. In our Fortnite: Battle Royale review, we stated, "Although a few shortcomings in the map design eventually surface and fatigue in looting can set in, Fortnite rarely fails at challenging you in unexpected ways, resulting in something more than just another typical last-person-standing shooter."

Epic has been committed to adding new features to keep the game fresh and players interested. Weekly challenges provide different objectives to complete aside from winning matches. Limited time modes have also helped change up the traditional formula by making slight twists to the gameplay. However, there are still some aspects of the game that can be improved. With Epic so responsive to feedback, we compiled a list of changes we'd like to see come to Fortnite: Battle Royale.

What would you like to change about Fortnite? Are there additions, modes, or tweaks you'd want to see done to the game? Let us know in comments below.


Introduce A New Map


Ten months since its launch, Fornite: Battle Royale still only has one map. PUBG comparatively got its second map after only nine months. Epic has done an amazing job filling the current map with entertaining activities on a consistent basis, as well as imbuing it with narrative significance thanks to big community events. While I'd love to see more of this, I can't help but wish there was a new map to play on.

I'm hoping Epic takes a different approach from the biome-focused maps that PUBG has been introducing to the battle royale formula, and do something wacky. Maybe the next map will have us fighting on a giant island floating in the sky, or in some over-the-top The Running Man-esque arena. Whatever approach the studio ends up taking, it ought to introduce it sooner than later. | Matt Espineli, Associate Editor


Make Some Timed Modes Permanent


Teams of 20, 50v50, snipers only, and explosives only have been incredibly fun modes to play, especially because of how they change up the traditional battle royale formula. These have been nice changes of pace after getting your fill of Victory Royales, and perhaps Epic should considering keeping one or two of these modes around permanently. Part of the allure could definitely be tied to the fact that they're available for a limited time, but popping into a Blitz mode match works extremely well if you can't dedicate time for a full match or if you're itching for faster action. The rotation of modes is understandable, but keeping the best ones around makes sense. | Michael Higham, Associate Editor


Find A Way To Stop Challenges From Interfering With Regular Matches


Fortnite is far from the first game to introduce supplementary objectives to spice up gameplay, but it's likely the most popular to do so. But, as with those previous games to do it--Team Fortress 2 comes to mind--they continue to have an artificial impact on the way matches play out. And for as much as I enjoy having those challenges available to me to guide what I do in any match, I'm not crazy about the way they impact a given round.

Challenges in Fortnite task you with any number of things to do. Some of these are no different from what you'd do in a given match, like open chests in a certain area. Others require you to collect specific objects in certain locations, while others still ask you to deal damage or obtain kills with certain weapons. With any of these, it's basically tasking you with doing something you wouldn't necessarily choose to do. These challenges are done in public games where other players are simply trying to play and win.

Jump into a team-based match, as is my preference, and there's no guarantee that your teammates will actually care about winning--they might be more concerned with kicking a soccer ball into a goal. Even something as innocuous as racking up damage with a pistol can hurt your chances at a Victory Royale if someone opts to use a crappy handgun instead of the high-powered rifle they grabbed when they rushed to open a chest they needed.

One solution for all of this is to play solo or with friends, but that's simply not ideal. Instead, I'd like Epic to find some way to prevent players with a way to opt out of challenges. Whether that's a specific playlist for those looking for a more competitive experience or something else entirely, I'd like to play the game and have the satisfaction of doing well without having to wonder if it's only because my opponent was more concerned with finding a vending machine than attacking me. | Chris Pereira, News Editor


Changing Up The Weekly Challenges To Be More Varied


While challenges can interfere with the true goal of a victory royale, there's no doubt they've helped keep gameplay fresh. Weekly challenges have been a wonderful way to encourage players to use items and weapons they wouldn't use otherwise or approach matches in different ways. Over time however, challenges have started to be a little too same-y which has taken some of the magic away from these activities. It might be a tough ask, but perhaps situational challenges like getting a kill with less than 20 health, sniper kills from a five-story structure you built yourself, or getting multiple kills within a minute of landing are just some interesting ways to change things up. Admittedly, we'd want Fortnite to have new challenges that wouldn't encroach on how the game should be played, but we do want to see a bit more variety. | Michael Higham, Associate Editor


Have Bigger Challenges To Work Toward


Going off of the previous point about have varied weekly challenges, an intriguing idea could be to have larger, more time-consuming challenges to work toward. These could be timed to a month, or achievements that exist indefinitely. Maybe bigger challenges can simply consist of 20 victory royales within the span of a month, or racking up an accumulative kill count when there's only last 10 players left in a match. Of course, there would be incentives like battle stars and additional XP, or perhaps exclusive cosmetics for achieving the bigger tasks. These would also be conducive to team victory to get ahead of players that might ignore the overall match to complete the challenges. Season 4's Blockbuster and Carbide challenges were sort of a step in the right direction for establishing long-term objectives, and it'd be nice to see Epic take that a step further. | Michael Higham, Associate Editor


Take The Best From Save The World


Fortnite's Save The World mode has a lot of great ideas that could add tons of personality and new tactics to Battle Royale. I'd start by bringing in abilities as pickups such as Mantis Leap, War Cry, Teddy, Base, and Shockwave. These abilities would let lucky players leap higher, buff team damage, deploy a machine gun-wielding teddy turret, reinforce structures, and demolish structures. It's a system that would give more meaning to fortifications and counter shotgun rush tactics. They would also give more power to people who just want to build and support the team. The base game also has some hilarious ideas like monster chests that will chase players across the map if they don't pay attention to the warning signs. | Aaron Sampson, Senior Video Producer


Quality-Of-Life Adjustments


There are a couple of very important quality-of-life improvements I'd love to have. For starting players, a sandbox test range where they can practice is already inbound. I'd love the option to have a squad leader be able to eject the entire squad from the battle bus rather than individual deployments where teams can end up spread apart. Most importantly I really, really, really want macros and preset shapes that I can customize from the main menu. I'd like to be able to drop common structures such as a ramp plus wall with a single button press or chose to have my stairs always be double stairs. One of the reasons the skill gap can be so high at the end of matches is due to the number of buttons people have to press to build. By lowering the difficulty of building, players can have more fun. | Aaron Sampson, Senior Video Producer


Expand The Mobility That The Shopping Cart And Jet Pack Introduced


The shopping cart and jetpack introduced a new element to Fortnite that made the game more mobile and more entertaining. Those who have mastered these features have taken creativity in the game to a whole new level with fresh and dynamic ways to build and eliminate other players. I've seen players hop on carts, build a ramp, ride down, and eliminate players mid-flight. I've used the jetpack in various ways to creatively eliminate an opponent. These are situations and features that made the game even more fun than it already could be.

Expanding these new features to potentially include using the row boats on the lakes or hiding keys to cars and trucks in chests randomly across the map can expand the already creative world that is Fortnite. Imagine filling your squad up in a truck and driving down Dusty Divot, eliminating players left and right. Allowing players to utilize the row boats on Loot Lake could create mini Pirates of the Caribbean-esque battles with players fighting for the Victory Royale glory instead of the treasures of the Isle of Tortuga.

Although the idea of using the rowboats or the vehicles on the map might be far-fetched, the possibilities of expanding mobility are endless and the potential clips I'll see on my news feeds have me drooling with enthusiasm. | Nasser Al-Rayess, Intern


More Customization For Outfits


Fortnite does cosmetics extremely well. So many bright, colorful, and silly outfits make the game even more fun to play, and they neatly fit into the lighthearted nature of Fortnite. And because of the third-person perspective, you can always see your sweet fits. One thing that could make outfits more fun is customization options for individual outfits. The country-themed gear during the Winter Olympics was a neat addition, and Fortnite took the next step by offering customizable jerseys for the World Cup. More instances of tinkering with the smaller details of cosmetics seems like a minor thing, but it'd let players get creative with their avatars even further for an added touch of personalization. Adjusting color accents to clothes or choosing from text presets for outfits might be a sensible change. | Michael Higham, Associate Editor


Add Weapon Skins


Fortnite's weapons are varied and fun to use, but I do find myself wishing they looked flashier. Custom skins could be what the game's weapons need to get that extra dose of style. After all, games like PUBG and Destiny 2 have experienced massive success with their weapon skins. And for good reason; you can never have too much player-driven customization in a competitive multiplayer game, where giving players the freedom to visually express themselves is paramount. Fortnite is well-suited for weapon skins and a sensible next step for additional cosmetics that would help support the long-term interest of its player base. | Matt Espineli, Associate Editor


First-Person Mode, Maybe?


It would be great if Fortnite had a first-person-mode--much like PUBG's first-person update back in August last year. While more of a gimmick than anything else, the perspective's introduction to PUBG made for a fascinating addition to what was already a pretty tense game. Of course, Fortnite is more fast-paced in nature and it has building mechanics, but the limitation of sight that a first-person mode introduces could easily add a whole new layer of complexity to the game--if implemented correctly. The mode would admittedly divide the player base, and there would need to a separate playlist for it, but I'd love to have the option at least. | Matt Espineli, Associate Editor



21 Stellar Games You Probably Missed From E3 2018

By Alessandro Fillari on Jul 03, 2018 05:33 am

The underdogs of E3 2018


E3 2018 was packed with some fantastic games that immediately captured the attention of many. Whether it was CD Projekt Red's Cyberpunk 2077, EA's blowout of Anthem and Battlefield V content, Sony's impressive demos for Ghost of Tsushima and Spider-Man, or the reveal of Super Smash Bros. Ultimate's massive roster--there was definitely a lot to take in, leaving little room to properly digest some of the more lesser-known games. We at GameSpot explored the E3 show floor and its surrounding events, playing a number of different games coming to PC, PS4, Xbox One, and Nintendo Switch.

In this gallery, we've compiled a list of some of the most interesting games from E3 2018 that didn't get enough attention, many of which are releasing sooner than you think. In addition to experiencing the likes of Annapurna Interactive's Ashen and Donut County, Avalanche Studios' Generation Zero, and the recently announced Killer Queen Black for Switch at E3 convention center, we also saw many games from the Indie Mix event. At these smaller events, many indie developers, like Double Fine Entertainment and Team17, show off their upcoming games.

In many cases, all you need to stand out is a creative idea and the skillset to see it through, and these games made their presence known alongside the most talked-about games of E3 2018. While many of these games possess that familiar indie charm, they each have their own particular hook to them. Some focus on quirky adventures that have retro-inspired aesthetics and gameplay, while others go for a more somber or action-oriented experience. Here are 21 games you may have missed out on during the gaming industry's big show.

For more info on some of the most noteworthy games of E3 2018, be sure to visit GameSpot's E3 hub page for all of our content on this year's show and to see what's coming up next in gaming.


Ashen (PC, Xbox One)


After playing through From Software's Soulsborne titles, I developed an incessant itch for more video games that promise challenging combat and use a stamina system to weigh the risks of attacking or defending. Ashen is just the scratch I needed.

In Ashen, players take on the role of a faceless warrior who's looking for a home but finds death instead. Dying isn't the end, though, as this hero is resurrected each time they're killed. Good thing too, because you'll face off against some fierce enemies and challenging bosses on your journey. The second-to-last boss crushed me almost immediately on my first attempt. I got him to half health in a follow-up fight that lasted nearly 10 minutes before he killed me again.

Ashen's story is focused on forging connections, both with NPCs and other players. Plenty of NPC humans dot the snaking map, each offering opportunities to pursue either professional or personal relationships. Several of these characters come with their own fascinating questlines, too. Players can also enter others' games, but it's always to assist, not to invade. Certain areas of Ashen's world can only be reached with a companion, so jolly cooperation is vital to discovering every hidden secret. | Jordan Ramee


Arca's Path (PC, and PS4)


There is a definite gap in the market for relaxing video games. There are some, of course--Rymdkapsel, Journey, and Monument Valley are three that come to mind for me--but they're still few and far between. Arca's Path aims to change that; it's a VR-only pseudo-platformer, and the main emotion it evoked inside me was pure relaxation.

No controller is used in Arca's Path outside of your own head; you simply stare at where you want your ball to roll to, and it moves in that direction. Simple obstacles such as ramps and narrow gaps stand in your way, but they're there more for visual variety than for any meaningful challenge. A zen soundtrack and beautiful shapes and colors make this slow-paced game as soothing as it is attractive, and I look forward to playing more. No release date has yet been announced, but we know it's coming to PSVR, Oculus Rift, and Steam VR. | Oscar Dayus


Donut County (PC, PS4, Xbox One)


Donut County is a solo project from developer Ben Esposito, who worked on What Remains of Edith Finch and The Unfinished Swan. It has a different tone from some of his previous work--Donut County is full of smartly used internet humor and stars a cheeky, morally gray raccoon whose favorite app wreaks havoc on a town.

Thanks to this app, you're able to control a hole in the ground that grows as you get more to fall inside of it. You start small with grass and pebbles and work your way up to cars, buildings, and even mountains, all while solving puzzles so you can get everything in the area into the hole. Each level shows how different objects or characters ended up underground, and they're broken up by funny scenes of those characters arguing about the events in the present.

Playing as a hole sounds really silly, but in practice it's meditative and relaxing. It's essentially a game about cleaning up a bunch of garbage, at least from a gameplay standpoint, but thematically it's about consequence and becoming aware of how your actions affect other people. I played an hour of the Donut County at E3, and I can't wait to play it all the way through and see how everything comes together. | Kallie Plagge


The Endless Mission (PC, PS4, Xbox One)


Developer E-Line Media entered the public eye with Never Alone, a contemplative puzzle-platformer inspired by Alaska Native culture. The studio's latest project, however, is something radically different. The Endless Mission is a sandbox creation game that bears more similarities to Media Molecule's enigmatic Dreams than to E-Line's previous effort, and its ambitious premise makes it one of the most intriguing games we got to see at E3.

Broadly speaking, The Endless Mission allows players to mash together elements of different genres to create new experiences. For instance, players can take the avatar from a 3D platformer and insert it into a racing game, then use that avatar to race on foot against the other vehicles. What's especially neat is that combining these disparate elements will cause other aspects of the game to change accordingly, so that regardless of which elements and genres you mash up, the game will still be playable. In the aforementioned example, adding an avatar to a racing game causes boxcars to appear around the course, which players can hop between to reach the finish line.

That's only one of the possible combinations afforded by The Endless Mission. The game puts a suite of different genres, elements, and other tools at players' disposal, with even more planned for the title as development progresses. Those who are so inclined will even be able to tinker with the code, although no coding experience is necessary to make use of its tools. The Endless Mission enters Early Access on Steam this fall, with a full release planned for next year. | Kevin Knezevic


Generation Zero (PC, Xbox One)


Avalanche Studios' Generation Zero wants you to feel outmatched and equally unnerved in its large open world. Set in an isolated region in rural Sweden during the late 1980s, you find many of the residents dead or missing, and the only things left are swarms of killer robots that lurk in the dense forests and fog. In this open-world survival game set during the early period of the robopocalypse, you and your group of survivors will have to scrape together resources from buildings and fallen enemies in order to stand a chance against the machines in the area.

The many items you'll find include weapons, clothing options, support items, and even scavenged robot parts that can boost your weapons' effectiveness. You'll initially encounter small runner bots, but over time, your group will come across bigger threats lurking throughout the world--which includes giant robot walkers that stand several stories tall. While you can play solo, the developers recommended playing through the game with friends, as many of the high-end challenges look to be quite overwhelming.

Coming to PC, PS4, and Xbox One in 2019, Generation Zero seems to be an open-world survival game of a different flavor, focusing more on mystery and the errieness of its setting, which is definitely a welcome change of pace. With an atmosphere that recalls moments from Black Mirror's Metal Head episode, exploring what's left of the land will be just as challenging as trying to survive in it. | Alessandro Fillari


GTFO (PC, PS4, Xbox One)


GTFO handles a lot like Rainbow Six Siege, albeit with a horrifying twist. Each member of the squad outfits themselves with both a primary and secondary firearm, as well as a custom tool and melee weapon. Then, the elevator drops your team off at the mission location, where you can practically feel the tension in the air. It's really dark and eerily quiet, except for the occasional gurgle reminding your squad that they're not alone.

GTFO never holds your hand as you and your team desperately try to escape its monster-infested corridors. The creatures hunt by sound, so running and gunning is a terrible idea. To keep the horde off your back, you'll have to be stealthy.

You'll still die a lot, though. Both health and ammo are incredibly scarce, and mistakes are swiftly punished. The custom tools, ranging from explosive trip wires to a glue gun that can slow down enemies or plug breached doors, offer plenty of creative ways of handling the threats in front of you, but solid teamwork is ultimately the best weapon in your arsenal. Be sure to grab three friends you can trust. | Jordan Ramee


Indivisible (PC, PS4, Switch, Xbox One)


The next project from the studio behind Skullgirls is shaping up to be a lovely new take on the classic Metroidvania genre. Titled Indivisible, the game follows the story of Ajna. She and her father live just outside a quiet little town, but when mysterious powers awaken within her, she must embark on a journey to discover the truth behind them.

Indivisible combines Metroid-style exploration with the combat system of cult classic RPG Valkyrie Profile. The combination sounds simple on paper, but Lab Zero Games tackles the formula with skill and finesse. Battles sport the nuance and complexity of a fighting game; each character in your party features their own unique attack and abilities, which you need to control quickly and efficiently. During my brief hands-on time with the game, it was a lot to take in. But when I got a knack for how to input and link together combos, I was instantly enamored by the possibilities.

Before I played Indivisible, I had my eyes on it mostly because of its beautiful art style. But now that I've played it, I'm very excited to jump back in to explore its world and unlock the full potential of the devastating attack chains packed into its combat system. | Matt Espineli


KIDS (Mobile, PC)


Discussion of "games as art" has become trite to the point of comedy, but clearly some games are more overtly reminiscent of other art forms than others. KIDS, from Swiss developer Playables, wears its arthouse minimalism on its sleeve.

The monochromatic palette is striking, consisting of white silhouettes with black outlines on a white background. Interactivity is relatively subtle and minimalist as well. In one vignette, touching one of the figures may make them move. In another, it could make them point their finger at another anonymous figure. It feels like KIDS would be at home in as an interactive piece in a gallery space. The simple mechanics are used to illustrate different group dynamics: following a leader, shifting blame, being part of a mob. Every vignette shown so far ends the same way: the group plunges itself, lemming-like, into a pit.

A mobile release promises a tactile feeling to manipulating the mannequins, but the point comes across well enough on PC as well. This is bound to be the sort of game that inspires debate over "games versus experiences," given its linear interactivity and lack of a fail-state. Whatever it is, KIDS invites exploration and curiosity. | Steve Watts


Killer Queen Black (Switch)


Beneath its retro-style visuals and deceptively simple premise, Killer Queen Black is an intense and fast-paced game of strategy and coordination. A remake of the Killer Queen arcade game, Black has undergone a few notable changes in its move to Switch and PC, particularly in the number of players it supports (4v4 rather than 5v5 as in the arcade), but the competitive essence of the original remains very much intact.

Each contest in Killer Queen Black pits the two teams against each other with three ways to win. You can either collect enough orbs to fill up your team's hive, eliminate the opposing team's queen three times, or ride the snail that's slowly crawling along the bottom of the arena from one end of the screen to the other to secure a victory. On paper, each of the victory conditions sounds simple enough to complete, but it's much more difficult in practice with both teams vying to achieve the same goals.

As such, success in Killer Queen Black hinges upon planning and coordination between the entire team. For example, two players can act as decoys, collecting orbs while another tries to stealthily ride the snail to victory. Alternatively, players can take a more offensive approach and focus on eliminating the opposing queen, although that leaves open the possibility the other team could fill up their hive. With both local and online multiplayer support, Killer Queen Black looks like it'll make for a hectic party game when it releases early next year. | Kevin Knezevic


Knights And Bikes (PC)


Whether played solo or co-op, Knights and Bikes puts players in the role of two pre-teen girls, Nessa and Demelza, who are adventuring across a British isle during the 1980s. The only town on the island has seen better days, but the girls don't notice until the economic downturn begins to affect Nessa's family. They'll need to be brave to save the town. They'll need bikes too.

Every aspect of this Secret of Mana-like RPG, from the gameplay to the story, is seen through the eyes of two adorable kids. Nessa splashes muddy puddles with a malicious glee, reimagining her rain boots as powerful weapons that send troublesome enemies scurrying away. Demelza attaches real value to the pieces of trash, squirming bugs, and random knick knacks she and Nessa collect, so she's very confused as to why the shopkeeper would prefer actual money when the girls try to buy a new bike.

I love how Knights and Bikes does such a phenomenal job at capturing what it's like to be a kid who's dealing with the injustices encountered while growing up. Although both Nessa and Demelza initially face their ever-more adult situation with ingenuity and wide-eyed-wonder, I immediately recognized the slow creep of reality beginning to warp their childlike innocence. It's a bittersweet part of life that all adults can remember to some extent. | Jordan Ramee



Ninjala (Switch)


Coming to Nintendo Switch, this game is going to find an audience with the same crowd that was enraptured by the colorful aesthetic of Splatoon 2. Ninjala is a goofy multiplayer-focused arena brawler where bubble gum-chewing ninjas fight it out in the streets of Tokyo with baseball bats. It's bizarre, hectic, absolutely absurd, and insanely fun.

Players choose one of eight different teenage ninjas, grab their weapon of choice, and head into the arena. Only the baseball bat was available when I played, but GungHo Online Entertainment promises a few of the other greyed-out options will be added by launch.

In the eight-person Battle Royale mode, players blow up the bubble gum they're chewing to various sizes before utilizing it to run up walls or float to the ground. Players need to reach inside the bubbles they blow to acquire their weapon. Doing so pops the bubble. The weapon's size depends on how large the bubble was before it popped. Players score points by attacking others and can earn extra points by charging up and delivering a massive knockout strike. Regardless of whether the attack connects or not, once you swing, your weapon is lost and you'll need to blow another bubble to get a replacement. To keep enemy ninjas from escaping while charging your attack, you can spit out your bubble gum to temporarily trap other players where they stand. Matches end in just a few minutes so it's easy to just jump into one more round. | Jordan Ramee


Ooblets (PC, Xbox One)


While Harvest Moon has continued ever-onward and Story of Seasons was a valiant attempt to rekindle the magic, it was Stardew Valley that really showcased the modern viability of the candy-coated farming life sim. Enter Ooblets, an adorable entry in the newly revitalized genre that blends in elements of Pokemon for good measure. It's an altogether sweet and endearing combination that will be hard to pass up.

While the loop of a farming sim is mercantile--buying seeds to sell crops to buy more seeds--Ooblets brings your plants to life as tiny companions with their own strengths and weaknesses. Other plant types make nourishment or special items for your fledgling creatures, and you can take them into battle. But this game is cute as a button in every aspect, so combat is handled through a dance competition. All of this is wrapped up in a charming art style and with cheeky writing. Ooblets is due on PC and Xbox One this year, and it's going to be a real life-eater--especially if it ever comes to Nintendo Switch. | Steve Watts


Pode (Switch)


Pode is a beautiful, soothing, adorable puzzle game about a rock helping an alien star find its way home. You can control both characters at once in single-player or play the whole game in co-op, helping the two characters interact in order to make your way through the gorgeous world.

"Pode" in Norwegian refers to the act of two plants joining together to become one; it's also a cute word used by Norwegian families when talking to or about their children. The two meanings tell you everything you need to know about this game's wholesome nature. It also contains an exquisite soundtrack from Journey and Assassin's Creed Syndicate composer Austin Wintory.

From what I played, Pode is shaping up to be a gorgeous and heartfelt experience, and I can't wait to play the full game on Nintendo Switch. | Oscar Dayus


Satisfactory (PC)


The next game from the creators of Goat Simulator is nothing like that wacky, over-the-top game. You play as an engineer who goes out into the world to find resources to create "Project Assembly," which is a machine with a "mysterious purpose." Satisfactory is a factory-building simulator presented from a first-person perspective, which is different in the building sim genre. The game bears visual similarities to No Man's Sky, but there is no procedural generation. There is just one big, big planet that is 30 square kilometers, and there is also multiplayer support and combat as well, which is new and unexpected for the building sim space. It's cool and exciting to see developers known for one thing do something completely unexpected. The game will launch with an alpha period, though no dates or details have been announced yet. | Eddie Makuch


Shadows: Awakening (PC, PS4, Xbox One)


At first glance, Shadows: Awakening can look like a traditional isometric single-player RPG, but it has some incredibly interesting gameplay dynamics that take it to the next level. You play as a demon who takes control of the souls of long-dead heroes. While you command those heroes to explore and battle in the land of the living, your demon who possesses them lives in the shadow world--you can instantly switch between the two parallel universes, something that's necessary to win certain battles, solve puzzles, and get the best loot.

Shadows: Awakening takes a lot of the fun and appeal of multiplayer online battle arena games and brings it to a single-player, story-driven RPG with real-time party combat. There are tons of characters to play, more than 120 skills with which to customize your party's abilities, and 70 locations to explore. The developers say they want to inspire adventure, encouraging players to explore both the land of the living and the shadow realm (and using the two together) to find the best loot and discover the secrets of the world they've created. It's an exciting prospect to see a party-based RPG of this scale with real-time combat, all in a single-player experience. | Patrick Faller


Strange Brigade (PC, PS4, Xbox One)


Strange Brigade is a co-op third-person shooter from Sniper Elite developer Rebellion. Set in 1930s Egypt, it has you raiding tombs and mowing down supernatural creatures--ghouls, zombies, and more gruesome monsters--using both standard-issue guns and an array of more inventive abilities. Slain enemies drop blue soul-like orbs that you collect to power your magical amulet, which can be equipped with deadly flamethrower and electricity powers. There's also numerous traps to trigger, such as spinning blades and spike pits, to aid you in your fight.

Strange Brigade lacks the polish of a AAA title, but there's something satisfying about being able to fry a dozen enemies in one go, and the game's bright, vaguely steampunky aesthetic and irreverent script help it stand out. It's coming to PS4, Xbox One, and PC on August 28, and I can't wait to see more. | Oscar Dayus


Transference (PC, PS4, Xbox One)


Transference is a new game from Lord of the Rings actor Elijah Wood's film company SpectreVision and Assassin's Creed publisher Ubisoft. A deeply unsettling game made for VR (but also playable on standard platforms), Transference tells the story of a father who uploads his consciousness and that of his wife and son to the cloud. Something goes wrong and the data gets corrupted. Things get weird from there. The game lets you play from each family member's perspective. What's most interesting is that you might start the game questioning one of the character's motivations and mindset, but when you play as the others, you begin to feel empathy for their situation. And this messes with your head in some surprising ways. Transference launches this fall for VR platforms, as well as Xbox One, PS4, and PC. | Eddie Makuch


Tunic (PC, Xbox One)


Tunic's appearance during Microsoft's Xbox press conference at E3 2018 tells you everything you need to know about this adorable adventure game. In a beautiful isometric world that evokes the best of The Legend of Zelda, you control a courageous fox on a grand adventure.

I was immediately drawn in by Tunic's astoundingly cute art style and graphics, not to mention its nostalgia-inducing soundtrack. But after playing it, I feel confident that it's going to deliver on the gameplay front as well. Tunic feels like classic Zelda, with a touch of things more modern, like the maneuverability of Hyper Light Drifter and the playfulness of Fez. Just look at the cryptic, unreadable text in the E3 trailer--whatever language that is, it's present within the game as well, and it makes actions as simple as picking up a sword feel fun and mysterious.

In development by Andrew Shouldice and presented by Finji, Tunic is set for an exclusive release on Xbox One and Windows PC. And it's one I can't wait to check out again. | Mike Rougeau


What The Golf? (PC)


Right from the beginning, you discover that What The Golf? isn't really about playing golf. In the opening level, where you line up a putt on the green, the character--not the ball--is immediately flung from their shooting position towards the goal. You move onto the next stage right after. Referred to as an "anti-golf game for people who hate golf" by its developers, What The Golf? is a bizarre yet oddly endearing take on the idea of golf, but heavily recontextualized throughout stages that take a very loose and sometimes very literal approach to what golfing is.

What The Golf? is, as strange as this sounds, a puzzle-golf game designed through the whimsical and stylized lense of Katamari Damacy. Whether driving a golf club down the fairway, guiding a soccer ball past a group of rowdy kids, or even relocating an entire house to another space, your goal is to simply get the object to the goal post. In stranger cases, you're controlling a mound of dirt and transporting it into a large hole in the shape of the number one--a literal hole in one--or controlling a character in a platforming game. And just when you think it couldn't get any weirder, it tosses in stages parodying other games like Super Mario Bros., Portal, and even Superhot--complete with time-bending gunplay.

Playing What The Golf? had me repeatedly scratching my head, but always in a good way. The stranger it got, the more I respected how far it went with its weirdness. Expected to release later this year on PC, this quirky and always bizarre puzzle-golfing game never ceased to surprise me with just how far off the deep end it went. | Alessandro Fillari


Where Cards Fall (Mobile, PC)


Where Cards Fall is an isometric puzzler that takes its title both figuratively and literally. The game ostensibly revolves around manipulating and resizing stacks of cards to create platforms that can be traversed, but beneath the surface, it tells the coming-of-age story of a high schooler coping with the pressures and uncertainty of adolescence.

While the aforementioned cards are primarily used to navigate through the game's levels, they aren't simply a means of solving puzzles; they also form the buildings that in-game characters live in. Splay a stack out long enough and it'll pop up into a house that you can enter. We only got a glimpse of this in our brief hands-on time with the game, but it's a novel concept that is expanded upon as players create different types of buildings and interact with their occupants.

The underlying gameplay in Where Cards Fall is also clever and satisfying. It begins simply enough, tasking you with moving a stack and expanding it until it's large enough to allow you to cross a gap, but it quickly introduces additional stacks that you must expand, jump on, and rearrange as you work your way through a level. Where Cards Fall doesn't yet have a release date, but the game is coming to iOS devices, PC via Steam, and Apple TV. | Kevin Knezevic


World War Z (PC, PS4, Xbox One)


Licensed video games might not be as popular or as prevalent as they once were, but Saber Interactive's zombie game based on the Brad Pitt movie World War Z looks promising. The four-player co-op game is set in the universe of the film but does not follow the film's story. Instead, it tells an entirely new narrative featuring four survivors who must band together to survive waves of zombies in a variety of environments, including the New York City train line and lush jungles. I played a 20-minute demo of one of the chapters and found the shooting tight and responsive. Additionally, the brutal melee attacks--I had a firefighter's axe--are a good way to clear out zombies when you get surrounded. And it feels satisfying. World War Z is due out in early 2019 for PS4, Xbox One, and PC. | Eddie Makuch



21 Biggest PC Game Exclusives Of 2018: Quake Champions, Pillars Of Eternity 2, And More

By Matt Espineli on Jul 03, 2018 05:33 am

This Year's Exclusives.exe


PC is one of the best platforms to play games. Not only does it allow access to an immense library of games across multiple generations, but it also offers the potential to play them at their best. But if you're looking for some new games, there's an abundance of great-looking ones coming exclusively to PC this year alone.

On consumer platforms like Steam and GOG, there are hundreds of exclusive PC games released every day. Since rounding them up would prove unwieldy, we've narrowed the field down to this list of some of the most high-profile exclusives.

Below you can get a glance at some of the biggest PC exclusives releasing in 2018. We'll be updating this list throughout the year as more games get announced, as well as tinker our placeholder entries with confirmed release dates and additional information when new announcements are made.

PC Exclusive Games Of 2018

If you're curious about other platforms, you can check out our features on PS4 exclusives, Switch exclusives, and Xbox One exclusives. In the meantime, which PC games are you looking forward to the most? Let us know in the comments below.


Rust


Facepunch Studios' Rust is a multiplayer survival game where players are tasked with satiating their in-game needs, such as hunger, thirst, and warmth, with items and materials that can be scavenged from the expansive world or stolen from other players.

We gave the game a 3/10. Read our Rust review.

Developer: Facepunch Studios | Release Date: February 8


The Legend of Heroes: Trails of Cold Steel II: Kai


Although this remaster is available for PS4 in Japan, the rest of the world can only play The Legend of Heroes: Trails of Cold Steel II: Kai on PC. Like the original game, Trails of Cold Steel II is a traditional JRPG with turn-based battles. Unlike the original, this sequel is focused on traveling across a fantastical world as opposed to attending a magical combat school.

Developer: Nihon Falcom | Release Date: February 14


Age of Empires: Definitive Edition


Age of Empires: Definitive Edition is a remaster of the iconic history-based real-time strategy game from 1997.

We gave the game a 6/10. Read our Age of Empires: Definitive Edition review.

Developer: Forgotten Empires | Release Date: February 20


Hunt: Showdown


Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements. It takes the thrill that comes with survival games and combines it with the action heavy combat of a match-based shooter.

Watch a trailer.

Developer: Crytek | Release Date: February 22 (Early Access), Winter 2018 (Official Release)


Chuchel


Chuchel is a puzzle game developed by Jaromir Plachy & Amanita Design, the creators of Botanicula, Machinarium, and the Samorost games.

Developer: Amanita Design | Release Date: March 7


Long Gone Days


Long Gone Days is a 2D RPG that follows the adventures of Rourke, a soldier who decides to abandon his post, which leads him on a journey where he'll collaborate with allies from different parts of the world to overcome the peril of an inescapable war. While a traditional RPG at its core, the game also features elements from visual novels, puzzlers, and shooters.

Developer: BURA | Release Date: March 28 (Early Access)


Pillars of Eternity II: Deadfire


Pillars of Eternity II: Deadfire is the successor to the critically acclaimed 2015 original. It features an expansive multiclassing system, which allows players to build unique characters that tie both into personal playstyles and stories. It also gives you access to a ship that you can use to sail across the game's world. You'll need to continually upgrade it to better survive perilous encounters.

We gave the game an 8/10. Check out our Pillars of Eternity II review.

Developer: Obsidian Entertainment | Release Date: April 3


Total War Saga: Thrones of Britannia


Total War Saga: Thrones of Britannia is the latest spin-off game in the popular Total War franchise. In contrast to the mainline games, Thrones of Britannia is a turn-based strategy game that takes place in the aftermath of the Viking invasion of Britain.

We gave the game an 8/10. Read our Total War Saga: Thrones of Britannia review.

Developer: Creative Assembly | Release Date: April 19


Frontpunk


Frostpunk puts players in charge of a city that's trying to survive a volcanic winter. This city-building survival game comes with three different scenarios. Each has its own story and will test the morals and decision making skills of the player in different ways.

We gave the game a 9/10. Read our Frostpunk review.

Developer: 11 bit studios | Release Date: April 24


BattleTech


BattleTech is a turn-based strategy game based in the universe of the popular tabletop and science-fiction franchise of the same name. You assume the role of a mercenary commander leading a team of powerful giant robots called battlemechs.

We gave the game a 9/10. Read our Battletech review.

Developer: Harebrained Schemes | Release Date: April 24


Dauntless


Dauntless is a free-to-play action-RPG that plays similarly to Capcom's popular Monster Hunter series. It takes place in a world where a cataclysmic event has torn the world apart, releasing monster-like Behemoths that prey on the surviving humans. You play as a Slayer, a special warrior tasked with taking down the Behemoths.

Watch a trailer.

Developer: Phoenix Labs | Release Date: May 24 (Open Beta)


Underworld Ascendant


Underworld Ascendant is an action-RPG made by developers that worked on the Ultima Underworld series. Like those games, it focuses on player choice while taking you on a journey across a fantasy realm packed with danger and intrigue.

Watch a trailer.

Developer: Otherside Entertainment | Release Date: September 2018


MechWarrior 5: Mercenaries


MechWarrior 5: Mercenaries is the first numbered mainline entry in the once popular mech-sim series to be released in nearly 16 years. In keeping with MechWarrior tradition, you customize and pilot your own personal BattleMech across a new conflict set within the universe of the popular BattleTech franchise.

Watch a trailer.

Developer: Piranha Games | Release Date: Winter 2018


Anno 1800


Anno 1800 is the latest entry in the long-running real-time strategy Anno series. It takes the series back to the past, allowing you to build and manage metropolises during the industrial revolution.

Watch a trailer.

Developer: Ubisoft Blue Byte | Release Date: Winter 2018


Griftlands


Griftlands is the latest game by developer Klei Entertainment, the studio behind Don't Starve and Mark of the Ninja. Unlike its previous efforts, Griftlands is an action-RPG that emphasizes player choice and charting your own journey through an in-depth negotiation system.

Watch a trailer.

Developer: Klei Entertainment | Release Date: TBA 2018


Aquanox: Deep Descent


Aquanox: Deep Descent is a first-person shooter where you control a submarine through undersea caverns in the dystopian world of Aqua.

Developer: Digital Arrow | Release Date: TBA 2018


Quake Champions


Quake Champions revives the classic Quake style of arena shooter gameplay but with a new character/class system. While not a major factor, these characters do feature their own distinct movement speeds, health pools, and a special ability.

Watch a trailer.

Developer: id Software | Release Date: TBA 2018


Xenonauts 2


Xenonauts 2 is a strategy game where you command a multinational organization defending Cold War-era Earth from an alien invasion.

Developer: Goldhawk Interactive | Release Date: TBA 2018


Artifact


Valve's DOTA 2 card game, Artifact, incorporates most of the mechanics of MOBA-based digital collective card games like Hearthstone: Heroes of Warcraft. The game differs from most traditional card games by incorporating three "lanes" for possible attack.

Watch some gameplay.

Developer: Valve | Release Date: TBA 2018


Pathfinder: Kingmaker


An isometric RPG, Pathfinder: Kingmaker is a spinoff to the original Pathfinder franchise. The game takes place in the Stolen Lands, which is a part of Golarion, the default setting of 2009's Pathfinder.

Watch a trailer.

Developer: Owlcat Games | Release Date: TBA 2018


The Bard's Tale IV: Barrows Deep


The Bard's Tale IV: Barrows Deep is a party-based dungeon crawler with traditional RPG elements.

Watch a trailer.

Developer: inXile Entertainment | Release Date: TBA 2018



19 Biggest Nintendo Switch Exclusives Of 2018: Super Smash Bros. Ultimate, Mario Tennis Aces

By Jordan Ramée on Jul 03, 2018 04:57 am

Nintendo's Newest


In 2017, Nintendo soared back into the limelight with the Switch--the fastest selling console in US history. Incredible exclusives like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey proved Nintendo still remembered the strengths of its franchises and the importance of taking risks. For an overview of all the Switch games we reviewed last year, head over to our Switch review page.

Already, Nintendo is using 2018 to build upon the company's successes and produce more fantastic-looking follow-ups to fan-favorite franchises, like Super Smash Bros. Ultimate and Kirby Star Allies. A number of new IPs, like Octopath Traveler, round out Switch's library of exclusives for 2018 library. You won't find these titles anywhere else.

There are plenty of exciting exclusives for Switch this year. Below is a full list of the biggest ones, and for more information on each game, click through to the slides ahead to find out what each game is and its release date.

Nintendo Switch Console Exclusive Games In 2018

We've compiled every one we know of so far here, and will continue to update this gallery with new games as they get announced. Be sure to check back often as we update this gallery with more exclusives. And if you're curious about other platforms, you can check out our features on PS4 exclusives, Xbox One exclusives, and PC exclusives. In the meantime, which exclusives are you most looking forward to? Let us know in the comments below.


Bayonetta and Bayonetta 2


When Nintendo revealed Bayonetta 3 at The Game Awards, the company also confirmed a popular rumor: Bayonetta 2 and the original Bayonetta were on their way to Switch. The sequel headlines the physical packaging of the game, but every copy of Bayonetta 2 includes a download code for the original.

We gave the original Bayonetta an 8/10. Check out our Bayonetta review.

We loved the follow-up even more, giving it a perfect 10/10. Check out our Bayonetta 2 review.

Developer: PlatinumGames | Release Date: February 16


Kirby Star Allies


Kirby made his debut on Switch in Kirby Star Allies. This title provides a multiplayer twist on traditional Kirby action, allowing four players to party up and tackle platforming stages and boss battles together. Like Kirby, his allies use powers absorbed from lesser enemies.

We gave the game an 8/10. Check out our Kirby Star Allies review.

Developer: HAL Laboratory | Release Date: March 16


Nintendo Labo


Nintendo Labo is a series of kits that include cardboard cut-outs and other materials that are assembled in combination with the Switch and its Joy-Cons to be played with special game software and vice versa. The series' first two kits--the Variety Kit and the Robot Kit--released in April.

We gave the Nintendo Labo and its first two kits a 7/10. Check out our Nintendo Labo review.

Developer: Nintendo | Release Date: April 20


Donkey Kong Tropical Freeze


Continuing the tradition of updated Wii U games that get Switch ports like Mario Kart 8 Deluxe and Pokken Tournament DX, Donkey Kong Country: Tropical Freeze launched on Switch in May. The game adds a new playable character, Funky Kong, who introduces his own unique twist on the original's platforming gameplay.

We gave the game a 9/10. Read our Donkey Kong Country: Tropical Freeze review.

Developer: Retro Studios, Monster Games | Release Date: May 4


Hyrule Warriors: Definitive Edition


The revamped version of Hyrule Warriors comes to Switch with all of the maps, missions, characters, and DLC from both the original Wii U release and the expanded 3DS version. Even Yuga and Ravio from A Link Between Worlds joined this Dynasty Warriors-style game. Both Link and Zelda get new Breath of the Wild-themed costumes as well.

We gave the game an 8/10. Check out our Hyrule Warriors: Definitive Edition review.

Developer: Omega Force | Release Date: May 18


Runner3


The Bit.Trip games from developer Choice Provisions rank among some of the best throwback experiences of the past decade. Nintendo Switch owners have exclusive access to the series' newest game, Runner3, which continues the tradition of linking rhythmic timing and platforming, while also promising plenty of new tricks to stump returning players.

We gave the game a 7/10. Read our Runner3 review.

Developer: Choice Provisions | Release Date: May 22


Pokemon Quest


The original 151 Pokedex returns in Pokemon Quest, a free-to-play spin-off to Nintendo's popular pocket monster franchise. The game differentiates itself with its blocky art-style. Gameplay for Quest is separated into four parts: catching Pokemon, training your team, managing your base camp, and adventuring into the unknown in story missions.

Watch some gameplay.

Developer: Game Freak | Release Date: May 30


Mario Tennis Aces


Mario Tennis Aces from developer Camelot--the team behind the GBA game Golden Sun as well as numerous other Mario sports titles--launched on Switch this past spring. Mario's newest run at tennis includes a challenging story, three tournaments, and new special abilities.

Our review of the game is still in progress, but we're currently giving it an 8/10. Check out our Mario Tennis Aces review.

Developer: Camelot | Release Date: June 22


Captain Toad: Treasure Tracker


The incredibly adorable puzzler, Captain Toad: Treasure Tracker is finally coming to Switch. It includes an added Super Mario Odyssey-themed level modeled after that game's New Donk City location. You can also play with a friend--each using one joy-con--where one controls Toad and the other can shoot turnips to attack enemies.

We gave the Wii U version of the game an 8/10. Check out our Captain Toad: Treasure Tracker review.

Developer: Nintendo | Release Date: July 13


Octopath Traveler


Square Enix and developer Acquire are in the home stretch of development on Octopath Traveler, a retro RPG that mixes 2D and 3D graphics in an effort to bridge the gap between 16-bit and HD. A second demo for the game is currently available if you can't quite wait until July to play.

We got an extended look at Octopath Traveller's gameplay during a live E3 2018 demo.

Developer: Square Enix, Acquire | Release Date: July 13


Code Of Princess EX


Originally for 3DS, Code of Princess is coming to Nintendo Switch in July. This hack and slash game features a few RPG elements you can explore with its cast of over 50 playable characters. There are two multiplayer modes as well: co-op missions and a Versus mode.

Back in 2012, we gave the 3DS version of the game a 7/10. Read our Code of Princess review.

Developer: Studio Saizensen | Release Date: July 31


Monster Hunter Generations Ultimate


Monster Hunter Generations new HD port is already available on Switch in Japan, and it comes to the rest of the world later this year. With no sign of Monster Hunter: World coming to Switch, Monster Hunter Generations Ultimate will have to satisfy your need for a new hunting experience on the go.

We gave the original game a 7/10. Read our Monster Hunter Generations review.

Developer: Capcom | Release Date: August 28


Super Mario Party


Super Mario Party marks the 11th time Mario and his friends have gotten together to beat each other up, steal from one another, and willingly participate in a diverse assortment of tiny death traps. Or as they like to call it: a party. Like the Mario Party titles that released for Wii and Wii U, Super Mario Party will feature mini games and challenges that utilize both traditional button controls and motion controls.

Developer: Nd Cube | Release Date: October 5


Pokemon: Let's Go, Pikachu! / Let's Go, Eevee!


Pokemon: Let's Go, Pikachu! and Pokemon: Let's Go, Eevee! are the first Pokemon RPGs to come to Switch. The two titles take gameplay inspiration from Pokemon Yellow and Pokemon GO. Choose whether you want to be followed by an adorable Pikachu or lovable Eevee and then start your quest to catch 'em all!

Developer: Game Freak | Release Date: November 16


Super Smash Bros. Ultimate


Super Smash Bros. is finally coming to Nintendo Switch, and you won't have to wait all that long for it: it's coming this holiday season. Every fighter from every previous Smash Bros. game is coming to duke it out in Super Smash Bros. Ultimate, and a few newcomers like Daisy, Ridley, and Inkling are joining them.

Watch Ridley's creepy reveal trailer.

Developer: Nintendo | Release Date: December 7


Light Fingers


Light Fingers is a turn-based multiplayer board game where your goal is to gather loot and progress across the board, all while your opponents play cards and manipulate mechanical obstacles in an effort to trip you up. The game is coming to Switch sometime this year.

Developer: Numizmatic | Release Date: TBA 2018


Travis Strikes Again: No More Heroes


The third game in the No More Heroes series from infamous developer, Goichi "SUDA 51" Suda, is scheduled to land on Switch later this year. Travis Strikes Again: No More Heroes is a revenge tale against frontman Travis, who finds himself confronted by Badman, father of Travis' first assassination target, Bad Girl. Before they get into a scuffle, both characters are drawn into a video game system. From within, they will have to confront a handful of fictional video games, supposedly inspired by real-world hits like Hotline Miami.

Check out some gameplay.

Developer: Grasshopper Manufacture | Release Date: TBA 2018


Dragon Marked For Death


The latest game from the team behind Mega Man Zero, Mega Man 9, Mega Man 10, and Azure Striker Gunvolt is coming exclusively to Switch this year. Dragon Marked for Death looks like another action-packed 2D side-scroller with intricate sprites, but Inti Creates is experimenting by adding in four-player local co-op and progression systems that give the game an action-RPG feel.

Developer: Inti Creates | Release Date: TBA 2018


The World Ends With You - Final Remix


The hi-res version of Square Enix's The World Ends with You is coming to Switch, along with a "sizable" new story scenario. This anime-inspired game is set in modern day Tokyo and created by the same team behind Kingdom Hearts III. The Final Remix version was announced during January's Nintendo Direct Mini, and is due sometime this year.

When we reviewed the original game on DS, we gave it a 9/10. Read our The World Ends with You review.

Developer: Square Enix | Release Date: TBA 2018



10 Biggest Xbox One Exclusive Games Of 2018: Forza Horizon 4, Sea Of Thieves

By Matt Espineli on Jul 03, 2018 04:54 am

A Growing Library Of Exclusives


In 2017, Microsoft managed to enhance its latest and a few pre-existing games with upgraded visuals thanks to the release of Xbox One X. However, the publisher's roster of exclusives last year was small. There were a few noticeable standouts, like Everspace and Cuphead, but Microsoft just couldn't compete against Sony and Nintendo's larger libraries. Fortunately, Microsoft kicked off this year with a solid array of exclusive triple-A and independent games.

We expected to see titles like Sea of Thieves and State of Decay 2, but Microsoft managed to surprise us with sequels to fan favorite franchises, like Forza Horizon 4, and phenomenal new experiences, like Full Metal Furies. And that's only the beginning. Microsoft's E3 2018 press conference revealed the company has plenty of exclusives on the way. With so many great-looking games coming to the console that you won't find anywhere else, we've compiled a list of all the exclusive games coming to Xbox One in the coming months.

Xbox One Console Exclusive Games In 2018

Make sure to check back often, as we'll continue to update our entries with specific dates and info when new announcements are made. If you're curious about other platforms, you can check out our features on PS4 exclusives, PC exclusives, and Switch exclusives.

It's worth noting that there are a few games in this feature that are also on PC. Given Microsoft's Play Anywhere program and the company's hand in both console and PC gaming, these games have been included. But which Xbox One games are you looking forward to the most? Let us know in the comments below.


Full Metal Furies


This action adventure places an emphasis on teamwork. You and three friends each take control of one of four different heroes and adventure into a world filled with deadly enemies, vicious traps, and mind-boggling puzzles. You might want to grab a fifth person to keep track of all the clues and puzzles with pen and paper. For Full Metal Furies, you'll need it. Trust us.

Developer: Cellar Door Games | Release Date: January 17


Deep Rock Galactic


Deep Rock Galactic is a first-person cooperative sci-fi shooter where up to four players explore procedurally generated, destructible environments to complete in a variety of missions. As a team of Dwarven space miners, you work together to blow up cave walls and mow down enemies.

Watch the trailer.

Developer: Ghost Ship Games | Release Date: February 28 (Early Access)


Pit People


Pit People is an action-RPG developed by indie game developer The Behemoth. It released in Early Access last year, and officially launched this past March. The game continues the wacky humor of The Behemoth's previous titles and unites Alien Hominid, Castle Crashers, and BattleBlock Theater into one shared universe.

We gave the game a 7/10. Read our Pit People review.

Developer: The Behemoth | Release Date: March 2


Sea of Thieves


Sea of Thieves is the first original, non-Kinect game by iconic developer Rare in years. It's a first-person multiplayer action-adventure game that allows you to live out the life of a pirate with your friends. You work together to navigate the sea by ship while hunting down treasure and fending off competing players.

We gave the game a 6/10. Check out our Sea of Thieves review.

Developer: Rare | Release Date: March 20


State of Decay 2


State of Decay 2 is a multiplayer zombie survival game featuring an open-world environment and co-op gameplay with up to three other players. Unlike the original, the game allows you to control anyone in your crew of survivors, who each have their own unique strengths and weaknesses.

We gave the game a 5/10. Check out our State of Decay 2 review.

Developer: Undead Labs | Release Date: May 22


Forza Horizon 4


Forza's popular spin-off returns for another installment in Forza Horizon 4. The open world racing game is doubling down on the weather effects this time around and implementing drastic changes to each track depending on whether the race occurs in the spring, summer, fall, or winter. The game will feature 450 licensed cars.

Watch the trailer.

Developer: Playground Games | Release Date: September 28 (Ultimate Edition), October 2 (Deluxe and Standard Editions)


Black Desert Online


The incredibly popular PC MMORPG Black Desert Online is making its way onto Xbox One this year as a timed-exclusive. Thanks to the power of the Xbox One X, the upcoming console port can be played in 4K.

We gave the original PC version of the game a 7/10. Reach our Black Desert Online review.

Developer: Pearl Abyss | Release Date: TBA 2018


Ashen


Ashen is an action-RPG where you play a wanderer in search of a place to settle. However, the game's hostile world is filled with malicious scavengers and deadly creatures who ensure you won't stay in one place for long. Ashen challenges you to explore, create settlements, and seek out other adventurers to improve your chances of survival.

Watch the trailer.

Developer: Aurora44 | Release Date: TBA 2018


Darwin Project


Darwin Project is a free-to-play third-person competitive battle royale with an emphasis on survival. In order to win, you must endure extreme weather conditions, while tracking opponents and setting up traps.

Developer: Scavenger Studio | Release Date: TBA 2018


The Last Night


The Last Night is a 2.5D cinematic platformer where you play as Charlie, a lower-class citizen in a society where computers and machinery have taken over menial work. You explore the city, talk with its various inhabitants, and discover its secrets.

Watch the trailer.

Developer: Odd Tales | Release Date: TBA 2018



24 Biggest PS4 Exclusive Games Of 2018: Spider-Man, God Of War, And More

By Peter Brown on Jul 03, 2018 04:49 am

Only on PlayStation 4


Last year was an amazing year to be a PlayStation 4 owner.On top of an well-rounded selection of multi-platform games like Prey, Wolfenstein II: The New Colossus, and What Remains of Edith Finch, you also had access to fantastic exclusives like Persona 5, Gravity Rush 2, Nioh, and Horizon: Zero Dawn. And for those with any interest in virtual reality, the release of PlayStation VR was the icing on the cake.

2018 has been a pretty good follow-up so far. Iconoclasts and God of War are just two of a number of new exclusives. The PS4's library has some excellent new multi-platform games as well, such as Celeste and Monster Hunter: World. Looking ahead, there are still plenty of new PlayStation 4 exclusives on the way that are well worth getting excited about. Insomniac's Spider-Man is primed to close out the PS4's 2018 roster of console exclusives.

There are tons of exciting exclusives for PS4 this year. Below is a full list of the biggest ones, and for more information on each game, click through to the slides ahead to find out what each game is and its release date.

PS4 Console Exclusive Games In 2018

We've compiled every big exclusive we know of so far here, and will continue to update this gallery with new games as they get announced. Be sure to check back often as we update this gallery with more exclusives. And if you're curious about other platforms, you can check out our features on Xbox One exclusives, PC exclusives, and Switch exclusives. In the meantime, which exclusives are you most looking forward to? Let us know in the comments below.


Digimon Story: Cyber Sleuth - Hacker's Memory


The latest game in the long-running Digimon series presents the mysterious backstory to the events that transpired in the first Cyber Sleuth game, and features 320 Digimon from the animated series.

Watch some gameplay.

Developer: Media.Vision | Release Date: January 19



Iconoclasts


Iconoclasts is a Metroidvania-inspired action puzzler where you play as Robin, an unlicensed mechanic in a world ruled by a corrupt theocracy that rules the world by controlling technology. When Robin's actions inevitably provoke the powers that be to hunt down everyone she loves, she becomes embroiled in a conflict that threatens not only the safety of her family but the entire world.

We gave the game a 9/10. Read our Iconoclasts review.

Developer: Joakim Sandberg | Release Date: January 23


The Inpatient


The Inpatient is an unlikely prequel to Supermassive Games' 2015 horror gem, Until Dawn. It's a PSVR experience set 60 years prior to the first game, inside the foreboding halls of Blackwood Sanatorium.

We gave the game a 8/10. Read our The Inpatient review.

Developer: Supermassive Games | Release Date: January 23


Dissidia: Final Fantasy NT


The Dissidia games found a lot of fans back during the PSP's heyday, and more recently in Japanese arcades. The latest in the series released on PlayStation 4, courtesy of Team Ninja, and promised wild mid-air battles between Final Fantasy's most beloved and infamous characters.

We gave the game a 5/10. Check out our Dissidia: Final Fantasy NT review.

Developer: Team Ninja | Release Date: January 30


Shadow of the Colossus


The magical PS2 game Shadow of the Colossus was given a new lease on life with a PS4 remake. Bluepoint Games completely rebuilt every aspect of the game's world while leaving the underlying structure and mechanics intact, making Shadow of the Colossus even better than before.

We gave the game a 9/10. Check out our Shadow of the Colossus review.

Developer: Bluepoint Games | Release Date: February 6


The Seven Deadly Sins: Knights of Britannia


The Seven Deadly Sins: Knights of Britannia lets you enjoy the destructive action and excitement from the anime. Battle your friends in memorable fights that feature the likes of Meliodas, Elizabeth, Ban, Hawk, and the other colorful assortment of characters that live in Britannia.

Watch some gameplay.

Developer: Bandai Namco Games | Release Date: February 9


Moss


Moss is a fetching adventure in a magical world starring a daring and capable mouse named Quill. This game has a lot of heart, but its storybook whims can only be experienced through a PSVR headset.

We gave the game a 8/10. Read our Moss review.

Developer: Polyarc | Release Date: February 27



Frantics


Frantics hopes to entertain you and a few of your closest friends with 15 oddball mini-games. Designed for PlayLink support, you use your smartphone, rather than a DualShock, to participate.

Developer: NapNok Games | Release Date: March 6


Bravo Team


Supermassive's PSVR game, Bravo Team, is a tactical shooter designed for two-player co-op, either locally or online; teamwork and communication are key to your success.

We gave the game a 4/10. Check our Bravo Team review.

Developer: Supermassive Games | Release Date: March 6


Ni No Kuni II: Revenant Kingdom


Ni No Kuni 2: Revenant Kingdom outdoes its predecessor. An ambitious title, it's a character-driven RPG that doubles as a kingdom simulator and even occasionally becomes a real-time strategy game.

We gave the game a 8/10. Check out our Ni No Kuni II: Revenant Kingdom review.

Developer: Leveil-5 | Release Date: March 23


MLB The Show 18


The most recent addition to Sony's annual baseball series features the formidable New York Yankee, Aaron Judge. MLB The Show 18 pushes the franchise's visuals, mechanics, and authenticity to new heights.

We gave the game a 9/10. Read our MLB The Show 18 review.

Developer: Sony San Diego Studio | Release Date: March 27


Yakuza 6: The Song of Life


Sega's serious-meets-slapstick open-world series continues its onslaught on the West with Yakuza 6: The Song of Life. It's also the first game to take advantage of the new Dragon Engine, which helps the game's lifelike renditions of Tokyo and famous Japanese actors look more convincing than ever.

We gave the game a 8/10. Check out our Yakuza 6: The Song of Life review.

Developer: Ryu ga Gotoku Studios | Release Date: April 17


God of War


With the pantheon of Greek gods behind him, Kratos' latest adventure takes him to the frozen Norse wilds. Though the series' familiar action remains intact, Kratos must now also care for his son, Atreus, as the two work together to overcome brutal obstacles and new opponents.

We gave the game a 9/10. Check out our God of War review.

Developer: Sony Santa Monica Studio | Release Date: April 20


Dragon's Crown Pro


The sumptuously illustrated beat-em-up from Vanillaware is making a comeback, and the Pro version of the game will feature new support for 4K (on PS4 Pro) and a newly recorded orchestrated soundtrack.

We gave the original game a 8/10. Check out our Dragon's Crown review.

Watch some gameplay of the Pro version of the game.

Developer: Vanillaware | Release Date: April 24


Megadimension Neptunia VIIR


Megadimension Neptunia VIIR is essentially a rerelease of Megadimension Neptunia VII, but the new version comes with special-made PSVR sections created in an entirely new engine for VIIR.

Watch the trailer.

Developer: Compile Heart | Release Date: May 8



Detroit: Become Human


Detroit: Become Human examines the potential complications that may arise if artificial lifeforms advance far enough to not just appear human, but convince us they feel human as well. Play through multiple outcomes based on the choices you make during calm and heated scenes alike.

We gave the game a 7/10. Check out our Detroit: Become Human review.

Developer: Quantic Dream | Release Date: May 25


Fighting EX Layer


Fighting EX Layer is a fighting game developed by Arika, a studio most known for its work on the cult-classic Street Fighter EX series. It includes many of the original characters from those games, as well as similar fighting mechanics.

Watch the trailer.

Developer: Arika | Release Date: June 28


Star Child


Star Child is a dreamy, narrative-driven platformer from a team of self-admitted sci-fi junkies for PSVR. Developer Playful Corp. is best known for the two Lucky's Tale games: Lucky's Tale for Oculus Rift and Super Lucky's Tale, an early Xbox One X title.

Watch the trailer.

Developer: Playful Corp. | Release Date: Summer 2018


Yakuza Kiwami 2


A remake of Yakuza 2, Yakuza Kiwami 2 continues the franchise's tradition of offering a staggering amount of different types of gameplay in a action-adventure open world.

Watch the trailer.

Developer: Sega | Release Date: August 28


Spider-Man


Developed by the folks behind the parkour-heavy and vibrant Sunset Overdrive, Spider-Man swings onto PS4 later this year. The game is both great looking and action packed, but we'll have to wait until September to see if the experience can truly do justice to our favorite wall-crawler.

Watch some gameplay.

Developer: Insomniac Games | Release Date: September 7



Blood & Truth


Blood & Truth is a PSVR game poised to build on The London Heist portion of Sony's PlayStation VR Worlds, with more immersive environments and massive shootouts.

Watch the trailer.

Developer: Sony London Studios | Release Date: TBA 2018


Golem


Golem is a PSVR game that gives you the power to create and control creatures made of stone. At first, you'll be limited to the confines of your virtual bedroom, but as you grow more familiar with your powers you'll eventually end up in the middle of an ancient abandoned city while controlling massive, 15-foot giants.

Watch the trailer.

Developer: Highwire Games | Release Date: TBA 2018


Dreams


Like Little Big Planet before it, Dreams aims to give you the power to create worlds with ease and share them with other players. Media Molecule claims that players, rather than the developers, will define what Dreams ultimately becomes.

We discussed Dreams at E3 2018.

Developer: Media Molecule | Release Date: TBA 2018


Concrete Genie


In Concrete Genie, players take on the role of Ash, a troubled teen who's bullied. Ash escapes his problems by painting beautiful landscapes and creatures, but when he finds some magical paint, his artwork begins to come to life.

We sat down with the PixelOpus at E3 2018 to talk about Concrete Genie.

Developer: PixelOpus | Release Date: TBA 2018



10 Biggest Games Missing From E3 2018: Red Dead Redemption 2, Final Fantasy 7 Remake

By Peter Brown on Jul 03, 2018 04:29 am

We missed you at E3!


This year's E3 was exciting for many reasons: CD Projekt Red finally unveiled Cyperpunk 2077, a game we've waited years to see in action. Nintendo let Super Smash Bros. Ultimate loose, which comes out in just a few short months and will launch with every playable character from every previous Smash game.

Not one to disappoint, Bethesda finally confirmed two games that have only existed as rumors until now: The Elder Scrolls 6 and Starfield. Oh yeah, and they revealed a little game called Fallout 76. That's a lot to be excited about, but it's really just scratching the surface of this year's highlights.

But wait, what about those other big games we know are coming that didn't appear at the show? I'm sure there's one or two you have in mind, but there were a surprising number of absentees, and by golly, we want to call them out. We're not mad, we're just disappointed.

So rather than be too sad about what didn't make it to the show, give a shout out below to your favorite game that did make an appearance at E3. And if you missed out on all the great announcements, and sure, the weird ones too, head over to our E3 hub to catch up on everything you missed.


Red Dead Redemption 2


At the top of our list of the biggest games missing from E3 2018, we have to mention Red Dead Redemption 2. Now Rockstar Games isn't one to make a huge show of its wares at conventions outside of giving platform holders an exclusive trailer, but with the long-awaited Red Dead sequel on the horizon it was a bit surprising that it didn't appear in either Sony's or Microsoft's press conference. We already know a bit about the game's setting and characters, but assuming its scope is as massive as we all believe it to be, surely there's something new Rockstar could have shared to keep the hype train a-rollin'. Alas, we'll have to wait a bit longer it seems, perhaps until the game releases this October.


Metroid Prime 4


Next on our list is a big game from Nintendo that we know practically nothing about. Metroid Prime 4 was revealed at E3 2017 with a simple logo and nothing else. Nintendo has been pretty quiet about the game since then, only revealing the producer, Kensuke Tanabe, and that he is leading a new team on the project. That means the original Metroid Prime team at Retro Studios is out of the picture, but who has taken their place is anyone's guess. Nintendo likely didn't discuss Metroid Prime 4 as it tends to focus on games coming out within the current calendar year, which puts Samus' next adventure further down the line in 2019, or potentially 2020.


Bayonetta 3


Nintendo's not off the hook yet; no, not even close! The recent release of Bayonetta 1 and 2 on Switch proved that people are still hungry for the over-the-top off-beat series from Platinum Games. We know Bayonetta 3 is coming thanks to the teaser trailer Nintendo showed off at last year's Game Awards, but aside from small esoteric hints buried within that video, we're left with more questions than answers. When will it come out? Who knows! As with Metroid, Nintendo is likely staying quiet on the game because it's still a ways off.


Pokemon For Nintendo Switch


Before we give Nintendo a break, it's worth reflecting on all of the Pokemon news it announced just before E3. Pokemon: Let's Go! Pikachu and Let's Go! Eevee are two new Pokemon games coming to Switch. Their integration with the Pokemon Go mobile game sounds pretty nifty, too, as is the Poke Ball Plus controller that players can use to simulate catching Pokemon. People will no doubt eat up the Let's Go Switch games, but the series' biggest fans are only mildly satisfied by this news. Where is fresh info on the new, mainline, massive, world-shattering Switch Pokemon game that Nintendo announced last year? Why wasn't it at this year's E3? Well, that's a good question. All we learned in recent weeks is that the game is coming in the second half of 2019. There's no gameplay footage, no screenshots--heck, not even a title to rattle around our brains for now. Whether by accident or by design, Nintendo once again has our imaginations running wild.


Final Fantasy 7 Remake


With Nintendo out of the way, I've got a bone to pick with Square Enix. That's right, you: the publisher who proudly announced the remake of Final Fantasy VII years ago. You, the gatekeeper to my nerdy hopes and dreams of one day ascending the ranks of the chocobo racing league in the Golden Saucer in glorious 4K. I know you've had some difficulties working with outside partners, and I know this is a hugely ambitious undertaking overshadowed by unreasonable demands from fans like me, but give me something to work with! A lot of people are beginning to doubt this game will ever come out, and after Final Fantasy XV's ten-year development cycle, can you blame them? Prove them wrong, and give me a reason to believe this will be great!


"The Avengers Project"


At the start of 2017, Square Enix and Marvel announced a multi-game project, and thanks to the eagle-eyed user Nirolak over at NeoGAF, it seems job listings suggest the first game will be an online, third-person Avengers game. Or at least, a third-person action game with an online component. It's hard to say too much with any certainty right now, but you'd think Square Enix would have had something to say at E3, 18 months after the initial announcement, but, you'd be wrong. Studio Crystal Dynamics is definitely working on the game, and given the team's incredible work reinventing Lara Croft in recent years, we can't wait to see what they do with the Avengers to make their game stand out from the influx of Marvel Studios films.


Shenmue 3


During the same Sony press conference where Square Enix announced the Final Fantasy VII remake, we also learned that the long-awaited Shenmue 3 was on the way from Sega legend Yu Suzuki. The bits and pieces of news that have surfaced over the years have been a bit underwhelming, but the team's regular Kickstarter updates have us feeling hopeful that the game is getting the attention it deserves. Regardless, it was yet another game missing from this year's E3, much to the disappointment of forklift fans everywhere.


Psychonauts 2


Tim Schafer has had a long and illustrious career in games, with the original Psychonauts being one of his most-lauded creations. It was no surprise then when Psychonauts 2 raised $3.8 million in funding back in 2015. It was, however, a bit disappointing when it was revealed in late 2017 that the game wouldn't make its proposed 2018 release window. That's OK, games are delayed so they can be improved, right? Still, I would be lying if I said I expected Psychonauts 2 to skip out on E3 this year. I still have faith in Tim and everyone else at Double Fine Productions, but their presence was notably missed.


Biomutant & Darksiders III


The last two games on our list, Biomutant and Darksiders III, are, let's say, partners in crime. Both games are being published by THQ Nordic, and both have earned a lot of excitement from the gaming audience since their announcements last year. It seemed only natural that we'd find out more during E3. That is, unless, you are a die-hard soccer...AHEM...football fan. In that case, THQ's reasoning for skipping out on the show is completely understandable: the World Cup. In its own words:

"It is with great regret that we at THQ Nordic must report that we will be unable to miss a single moment of this great sporting event. Therefore, we will be forced to stay in our lovely Viennese beer gardens, blowing the froth off a couple, watching football and one or two cool press conferences on Twitch instead of rocking it ourselves."

You know what? Bravo THQ. Why should us players be the only ones who have fun?

Assuming everything is on the up and up for these various projects, we'll surely hear more about them in the months to come with Comic Con, Gamescom, and various PAX events on the horizon.



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