By Anonymous on Sep 01, 2018 10:38 pm We got hands on time with all the new ways to play The World Ends With You on the Nintendo Switch. In this video we show off the touch screen, the motion controls, and the new co-op mode.
By Anonymous on Sep 01, 2018 10:17 pm Mario Party isn't just about tearing apart friendships anymore. In Super Mario Party's new co-op River Survival mode, players must work together in all new mini games. We got a chance to try it out for ourselves at PAX West 2018. Footage captured off-screen.
Rebel Galaxy Outlaw is the sequel to 2015's Rebel Galaxy, and it brings much more to the table. In addition to dogfights and cruising to the game's various radio stations, you can now do more at space stations. The game now features a main character, as opposed to the faceless, nameless pilot from the first game, and because of that, there is now a more fleshed-out dialogue system.
In fact, as you can see in this video, the character even reacts to things inside of her cockpit. She'll do finger guns when she's about to blow something up and even flip the bird from time to time. From what we saw at PAX West 2018, it seems to be a game that is brimming with even more personality than before.
Developer Double Damage Games also showed off the custom ship-painting feature, which allows players to import any image and use it as a stencil. Once you're done painting, you can even buy a 3D-printed model with that custom paint job.
Rebel Galaxy Outlaw is but one of the games we saw at Seattle's gaming convention, and you can check out the rest of them in our PAX West 2018 hub.
By Anonymous on Sep 01, 2018 09:37 pm Samurai Gunn 2 was announced for Nintendo Switch, and we got to play a bunch of the game at Nintendo's PAX West 2018 event. Check out 13 minutes of samurai swords, guns, and air dashes right here.
By Anonymous on Sep 01, 2018 09:30 pm Spider-Man hits the PS4 in just a week, so we decided to look back at the wall crawler's history that spans four decades from Atari 2600 to PS4.
By Anonymous on Sep 01, 2018 08:30 pm With the impending release of DMC 5 on PS4, Xbox One, and PC, Tamoor and Lucy take a look back to the 2001 PS2 classic that started it all: Devil May Cry.
500 Crowns (can be used to purchase crates in-game that unlock new customization items for your character.)
50 winners will be emailed a code. Entry is open to United States residents only. No purchase necessary. Competition ends September 9, 2018 at 11:59 PM PDT.
About the game:
H1Z1: Battle Royale is a pure, fast-paced battle royale shooter re-imagined and built for console. Drop in to a massive map in search of weapons, ammo, vehicles and air drops to get a leg up on the competition and be the last one standing.
By Anonymous on Sep 01, 2018 07:30 pm 2018 has been a great year for movies, from Marvel films to strong sequels to independent horror films. Here are our favorite movies of the year so far!
As a 2D platformer, Freedom Planet draws much of its inspiration from classic Sonic the Hedgehog. The game exhibits a riveting sense of speed, lively retro visuals and music, and clever level design packed with exciting touches. Challenging large-scale boss fights typically reserved for 2D side-scrolling shoot 'em ups, such as Gunstar Heroes and Contra, are frequent and satisfying. There's great ambition in what Freedom Planet manages to blend together, and while some of its highest moments are accompanied by a few blemishes that are difficult to look past, it's still a joy to play.
Freedom Planet's story starts out simple: when an alien force invades the peaceful planet of anthropomorphic protagonists Lilac, Carol, and Milla, the three are called upon to help thwart the tyrannical ambitions of its evil leader, Lord Brevon. Despite sounding rudimentary, the story makes a big show of itself with lengthy cutscenes interspersed between each of its 10 stages. There's a great amount of detail written into the world and surrounding lore with characters and locations given more background than you'd expect.
Unfortunately, none of this development ever amounts to anything remarkable or intriguing, often relying on a bevy of tropes to push the narrative forward. What's worse is the main cast's painfully overacted performances, which results in a litany of cringeworthy moments in both funny and serious scenes. It is possible to play the game in Classic Mode, which removes all the story cutscenes. While this benefits the experience as a whole, you simply wouldn't know this to be the best way to play the game without having experienced the mediocrity of its writing and presentation first.
Where Freedom Planet is likely to hook you is in its level design. There's a ton of pleasure to be had zipping to and fro across the varied multi-lane pathways of each stage, which feature a wealth of loops to pass and well-placed hazards to avoid. The routes are generally easy to navigate with brief platforming challenges that keep you moving from one pathway to the next. Like the 2D Sonic games that inspired it, Freedom Planet's stages are split across two parts, but the separation between them isn't heavily signposted, instead pushing you from one section to the next as soon as a boss is defeated. This subtle shift increases your time spent running across stages, and as each one comes to close, you'll feel a stronger sense of accomplishment to the trials and tribulations you experienced in your journey through it.
Each stage exudes its own personality, and there's plenty of visual diversity present. You'll clear through shopping malls inspired by Chinese-motifs, explore bamboo forests, and cross a fleet of airships. There's some decent pixelated art on display, but a lot of it appears flat with textures from the foreground and background often blending together, which can cause minor inconveniences during certain platforming challenges.
Speaking of which, a higher focus on platforming provides some welcomed respite from racing towards a stage's finish line. In addition, you'll often stick around in some areas to engage in melee combat against crowds of enemies. All of this is aided by how each of the three playable characters have their own distinct modes of navigation and combat. While Lilac can use her Dragon Boost ability to instantly zip across the environment and make short work of enemies in her way, the more combat-oriented Carol and defense-focused Milla have to rely on their pounce and energy shield abilities, respectively, in order to pick up speed and dispatch foes. Each of their abilities lead you toward new paths you wouldn't be able to reach otherwise, and you're rewarded for putting in the time as other characters, as they occasionally get their own stages designed specifically around their abilities.
Bookending Freedom Planet's stages are boss fights that are as tough as they are ostentatious. They're not too demanding at first, but as you progress, they start to require advanced tactics that test both your timing and reflexes. There's an impressive sense of scale to the battles. One fight has you dueling against a giant robotic mantis who jumps all around the battlefield to slice you, while another has you engaging in a high-speed chase with an an evil snake mercenary piloting a massive dog mech. These moments are some of Freedom Planet's most memorable, especially because each character has very different ways of dealing with them. Lilac has to rely on her standard melee and jumping spin attacks to hit bosses, using her Dragon Boost to fly up in the air to avoid screen-filling attacks. On the other hand, Carol doesn't have the same conveniences as Lilac, instead relying on precision platforming and her wall jump ability to avoid larger boss attacks.
Lilac and Carol are the definite highlights of the roster, as their utilitarian movesets make them a joy to use. Both characters are rewarding to play in their own right, providing their own unique thrills and challenges. However, the same can't be said for Milla, whose abilities feel more like an afterthought to round out the pack. Compared to her more able-bodied comrades, Milla lacks any meaningful way to quickly pick up speed, which often slows down the pacing of levels that are more built around moving swiftly. Her energy shield's short range is a pain to use, and its various attacks aren't all that functional when you're moving through areas filled with enemies due to their slow startup.
Milla's abilities are admittedly entertaining to use against bosses--whose difficult patterns oftentimes feel more built around the abilities of Lilac and Carol. At times, these instances feel like they're weighed against you, but they often pave way to tense and fulfilling uphill battles that demand you to act more defensively. A momentary satisfaction, this sense of reward quickly wears off when you begin a new stage and realize just how much you're bypassing threats simply because of how long it takes for Milla to fight against normal enemies.
Despite echoing the design of early 2D Sonic games, Freedom Planet manages to create its own take on the formula that's well worth playing. For a game that emphasizes tightly-paced stage design and challenging boss fights, it's disappointing that the game's story never reaches the same heights. But if you have any vested interest in Sonic-like games or 2D action-platformers, you'd be remiss not to add this one to your queue--just make sure to play in Classic Mode.
By Anonymous on Sep 01, 2018 10:42 am In a surprise announcement, a new version of The Binding of Isaac called Repentance has been revealed. We got a chance to play the game ourselves at PAX West 2018. Footage is captured off-screen.
PAX West has always been home to some amazing cosplay and this year is no exception. Day 1 of PAX West 2018 is over and attendees came out dressed as their favorite characters from a wide variety of games, comics, anime and movies. Here's a selection of the best cosplay we came across for you to peruse in this gallery.
Year 3, Season 3 of Tom Clancy's Rainbow Six Siege kicks off soon with the release of Operation Grim Sky. While the expansion is already available to try out on the game's test server, Ubisoft has now revealed when it'll go live for all players on PS4, Xbox One, and PC: September 4.
Like previous Operations, Grim Sky introduces two new Operators to the game: Maverick and Clash. Both hail from different organizations and fall under different classes. Maverick is an Attacker from America who can use stun grenades and a blowtorch (and who has already been nerfed). Clash, meanwhile, is a Defender from Great Britain. She's the first Defender in the game to wield a shield, which also comes equipped with a taser.
In addition to the new Operators, Grim Sky makes a significant overhaul to Hereford Base, one of the game's first maps. Ubisoft says this is the first such map overhaul the development team has undertaken in Siege. Following the update, each floor of the base will a larger surface area and more destructible walls, and new staircases and hatches have been added to give players more options for moving around the map.
The Consulate map is also receiving a buff as part of the Operation Grim Sky update. These changes aren't as significant as the ones being applied to Hereford Base, but they'll nonetheless force you to tweak your strategies. The police line spawn point has been extended, while a wall has been moved near the gas station spawn point "to prevent spawn peeking and early kills." Ubisoft is also adding another bomb site to the map in Tellers and Archives.
Rounding out Operation Grim Sky are a range of balance tweaks and bug fixes. You can find the full patch notes for the update on the official Rainbow Six Siege website.
Video game development is a fluid process; things change all the time through development until launch and beyond. One thing that changed with the upcoming Spider-Man PS4 game due out next week was the size of puddles in one particular scene. This has led to claims that developer Insomniac Games in some way downgraded the game's graphics, and now the developer has spoken up to stress that there has been "no downgrade."
This issue picked up steam thanks in part to this popular Reddit post (via IGN) that shows more puddles in an older, E3 trailer for Spider-Man and fewer puddles in a newer video. Writing on Twitter, Insomniac confirmed that it changed the size of the puddles, but stressed, "There's no downgrade at all." Some believed that Insomniac had to scale back the graphics to meet performance demands, but it appears this is not the case.
It's just a change in the puddle size, there's no downgrade at all
Community manager James Stevenson said in his own tweet, "The puddles being moved had nothing to do with performance." Then why remove them? "Pretty sure it was a design / art / usability reason thing," Stevenson explained. "Definitely wasn't performance, as we have spots with tons of puddles in the game with no performance issue.
Other Spider-Man fans have criticised the look of Peter Parker's suit in newer trailers. It may look different, Stevenson conceded, but that's because Insomniac is using different, better technology today than it did at the start of development. Importantly, the suit is meant to look good while Peter Parker is swinging from building to building.
"Bright sunlight causes concrete to blow out and look bright. Plus our post effects ( DOF and motion blur tech in particular) are way better in 2018, which causes stuff to be blurrier when pulled like that, but that's because it's supposed to look good IN MOTION," he said.
GameSpot's Spider-Man PS4 review will go live on September 4, a few days before the game launches on September 7. While the game isn't even out yet, Insomniac has announced the first DLC expansion will be released on October 23.
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